@vyr/three 0.0.9 → 0.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/build/actor/ComposerServiceActor.d.ts +23 -0
  2. package/build/actor/ComposerServiceActor.js +93 -0
  3. package/build/actor/ComposerServiceActor.js.map +1 -0
  4. package/build/actor/GeometryActor.d.ts +7 -0
  5. package/build/actor/GeometryActor.js +10 -0
  6. package/build/actor/GeometryActor.js.map +1 -0
  7. package/build/actor/HTMLConvertActor.d.ts +14 -0
  8. package/build/actor/HTMLConvertActor.js +52 -0
  9. package/build/actor/HTMLConvertActor.js.map +1 -0
  10. package/build/actor/MaterialActor.d.ts +7 -0
  11. package/build/actor/MaterialActor.js +10 -0
  12. package/build/actor/MaterialActor.js.map +1 -0
  13. package/build/actor/NodeActor.d.ts +9 -0
  14. package/build/actor/NodeActor.js +21 -0
  15. package/build/actor/NodeActor.js.map +1 -0
  16. package/build/actor/OrbitControllerActor.d.ts +20 -0
  17. package/build/actor/OrbitControllerActor.js +103 -0
  18. package/build/actor/OrbitControllerActor.js.map +1 -0
  19. package/build/actor/PassActor.d.ts +8 -0
  20. package/build/actor/PassActor.js +16 -0
  21. package/build/actor/PassActor.js.map +1 -0
  22. package/build/actor/SceneServiceActor.d.ts +21 -0
  23. package/build/actor/SceneServiceActor.js +112 -0
  24. package/build/actor/SceneServiceActor.js.map +1 -0
  25. package/build/actor/TextureActor.d.ts +7 -0
  26. package/build/actor/TextureActor.js +10 -0
  27. package/build/actor/TextureActor.js.map +1 -0
  28. package/build/actor/TransformControllerActor.d.ts +10 -0
  29. package/build/actor/TransformControllerActor.js +19 -0
  30. package/build/actor/TransformControllerActor.js.map +1 -0
  31. package/build/actor/index.d.ts +8 -0
  32. package/build/actor/index.js +11 -0
  33. package/build/actor/index.js.map +1 -0
  34. package/build/asset/index.d.ts +1 -0
  35. package/build/asset/index.js +219 -0
  36. package/build/asset/index.js.map +1 -0
  37. package/build/controls/CameraControls.d.ts +647 -0
  38. package/build/controls/CameraControls.js +2332 -0
  39. package/build/controls/CameraControls.js.map +1 -0
  40. package/build/controls/TransformControls.d.ts +72 -0
  41. package/build/controls/TransformControls.js +1359 -0
  42. package/build/controls/TransformControls.js.map +1 -0
  43. package/build/controls/index.d.ts +2 -0
  44. package/build/controls/index.js +3 -0
  45. package/build/controls/index.js.map +1 -0
  46. package/build/descriptor/ComposerServiceDescriptor.d.ts +33 -0
  47. package/build/descriptor/ComposerServiceDescriptor.js +42 -0
  48. package/build/descriptor/ComposerServiceDescriptor.js.map +1 -0
  49. package/build/descriptor/GeoMapDescriptor.d.ts +12 -0
  50. package/build/descriptor/GeoMapDescriptor.js +22 -0
  51. package/build/descriptor/GeoMapDescriptor.js.map +1 -0
  52. package/build/descriptor/HTMLConvertDescriptor.d.ts +6 -0
  53. package/build/descriptor/HTMLConvertDescriptor.js +10 -0
  54. package/build/descriptor/HTMLConvertDescriptor.js.map +1 -0
  55. package/build/descriptor/InstancedMeshDescriptor.d.ts +12 -0
  56. package/build/descriptor/InstancedMeshDescriptor.js +12 -0
  57. package/build/descriptor/InstancedMeshDescriptor.js.map +1 -0
  58. package/build/descriptor/MeshDescriptor.d.ts +8 -0
  59. package/build/descriptor/MeshDescriptor.js +14 -0
  60. package/build/descriptor/MeshDescriptor.js.map +1 -0
  61. package/build/descriptor/ModelDescriptor.d.ts +7 -0
  62. package/build/descriptor/ModelDescriptor.js +12 -0
  63. package/build/descriptor/ModelDescriptor.js.map +1 -0
  64. package/build/descriptor/OrbitControllerDescriptor.d.ts +54 -0
  65. package/build/descriptor/OrbitControllerDescriptor.js +73 -0
  66. package/build/descriptor/OrbitControllerDescriptor.js.map +1 -0
  67. package/build/descriptor/OrthographicCameraDescriptor.d.ts +6 -0
  68. package/build/descriptor/OrthographicCameraDescriptor.js +10 -0
  69. package/build/descriptor/OrthographicCameraDescriptor.js.map +1 -0
  70. package/build/descriptor/ParticleDescriptor.d.ts +55 -0
  71. package/build/descriptor/ParticleDescriptor.js +85 -0
  72. package/build/descriptor/ParticleDescriptor.js.map +1 -0
  73. package/build/descriptor/PassDescriptor.d.ts +16 -0
  74. package/build/descriptor/PassDescriptor.js +23 -0
  75. package/build/descriptor/PassDescriptor.js.map +1 -0
  76. package/build/descriptor/PerspectiveCameraDescriptor.d.ts +7 -0
  77. package/build/descriptor/PerspectiveCameraDescriptor.js +12 -0
  78. package/build/descriptor/PerspectiveCameraDescriptor.js.map +1 -0
  79. package/build/descriptor/PointsDescriptor.d.ts +8 -0
  80. package/build/descriptor/PointsDescriptor.js +14 -0
  81. package/build/descriptor/PointsDescriptor.js.map +1 -0
  82. package/build/descriptor/SceneServiceDescriptor.d.ts +20 -0
  83. package/build/descriptor/SceneServiceDescriptor.js +35 -0
  84. package/build/descriptor/SceneServiceDescriptor.js.map +1 -0
  85. package/build/descriptor/SpriteDescriptor.d.ts +8 -0
  86. package/build/descriptor/SpriteDescriptor.js +14 -0
  87. package/build/descriptor/SpriteDescriptor.js.map +1 -0
  88. package/build/descriptor/TextDescriptor.d.ts +21 -0
  89. package/build/descriptor/TextDescriptor.js +37 -0
  90. package/build/descriptor/TextDescriptor.js.map +1 -0
  91. package/build/descriptor/TransformControllerDescriptor.d.ts +20 -0
  92. package/build/descriptor/TransformControllerDescriptor.js +22 -0
  93. package/build/descriptor/TransformControllerDescriptor.js.map +1 -0
  94. package/build/descriptor/animation/AnimationActionDescriptor.d.ts +27 -0
  95. package/build/descriptor/animation/AnimationActionDescriptor.js +46 -0
  96. package/build/descriptor/animation/AnimationActionDescriptor.js.map +1 -0
  97. package/build/descriptor/geometry/BoxGeometryDescriptor.d.ts +14 -0
  98. package/build/descriptor/geometry/BoxGeometryDescriptor.js +23 -0
  99. package/build/descriptor/geometry/BoxGeometryDescriptor.js.map +1 -0
  100. package/build/descriptor/geometry/BufferGeometryDescriptor.d.ts +8 -0
  101. package/build/descriptor/geometry/BufferGeometryDescriptor.js +12 -0
  102. package/build/descriptor/geometry/BufferGeometryDescriptor.js.map +1 -0
  103. package/build/descriptor/geometry/CircleGeometryDescriptor.d.ts +12 -0
  104. package/build/descriptor/geometry/CircleGeometryDescriptor.js +19 -0
  105. package/build/descriptor/geometry/CircleGeometryDescriptor.js.map +1 -0
  106. package/build/descriptor/geometry/CylinderGeometryDescriptor.d.ts +16 -0
  107. package/build/descriptor/geometry/CylinderGeometryDescriptor.js +27 -0
  108. package/build/descriptor/geometry/CylinderGeometryDescriptor.js.map +1 -0
  109. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.d.ts +18 -0
  110. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js +33 -0
  111. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js.map +1 -0
  112. package/build/descriptor/geometry/GeometryDescriptor.d.ts +5 -0
  113. package/build/descriptor/geometry/GeometryDescriptor.js +7 -0
  114. package/build/descriptor/geometry/GeometryDescriptor.js.map +1 -0
  115. package/build/descriptor/geometry/PlaneGeometryDescriptor.d.ts +12 -0
  116. package/build/descriptor/geometry/PlaneGeometryDescriptor.js +19 -0
  117. package/build/descriptor/geometry/PlaneGeometryDescriptor.js.map +1 -0
  118. package/build/descriptor/geometry/RingGeometryDescriptor.d.ts +14 -0
  119. package/build/descriptor/geometry/RingGeometryDescriptor.js +23 -0
  120. package/build/descriptor/geometry/RingGeometryDescriptor.js.map +1 -0
  121. package/build/descriptor/geometry/SphereGeometryDescriptor.d.ts +14 -0
  122. package/build/descriptor/geometry/SphereGeometryDescriptor.js +24 -0
  123. package/build/descriptor/geometry/SphereGeometryDescriptor.js.map +1 -0
  124. package/build/descriptor/geometry/SurfaceGeometryDescriptor.d.ts +8 -0
  125. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js +12 -0
  126. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js.map +1 -0
  127. package/build/descriptor/geometry/TubeGeometryDescriptor.d.ts +13 -0
  128. package/build/descriptor/geometry/TubeGeometryDescriptor.js +23 -0
  129. package/build/descriptor/geometry/TubeGeometryDescriptor.js.map +1 -0
  130. package/build/descriptor/helper/AxesHelperDescriptor.d.ts +5 -0
  131. package/build/descriptor/helper/AxesHelperDescriptor.js +7 -0
  132. package/build/descriptor/helper/AxesHelperDescriptor.js.map +1 -0
  133. package/build/descriptor/index.d.ts +43 -0
  134. package/build/descriptor/index.js +46 -0
  135. package/build/descriptor/index.js.map +1 -0
  136. package/build/descriptor/light/AmbientLightDescriptor.d.ts +5 -0
  137. package/build/descriptor/light/AmbientLightDescriptor.js +7 -0
  138. package/build/descriptor/light/AmbientLightDescriptor.js.map +1 -0
  139. package/build/descriptor/light/DirectionalLightDescriptor.d.ts +20 -0
  140. package/build/descriptor/light/DirectionalLightDescriptor.js +21 -0
  141. package/build/descriptor/light/DirectionalLightDescriptor.js.map +1 -0
  142. package/build/descriptor/light/HemisphereLightDescriptor.d.ts +8 -0
  143. package/build/descriptor/light/HemisphereLightDescriptor.js +12 -0
  144. package/build/descriptor/light/HemisphereLightDescriptor.js.map +1 -0
  145. package/build/descriptor/light/LightDescriptor.d.ts +8 -0
  146. package/build/descriptor/light/LightDescriptor.js +14 -0
  147. package/build/descriptor/light/LightDescriptor.js.map +1 -0
  148. package/build/descriptor/light/PointLightDescriptor.d.ts +15 -0
  149. package/build/descriptor/light/PointLightDescriptor.js +21 -0
  150. package/build/descriptor/light/PointLightDescriptor.js.map +1 -0
  151. package/build/descriptor/light/RectAreaLightDescriptor.d.ts +10 -0
  152. package/build/descriptor/light/RectAreaLightDescriptor.js +16 -0
  153. package/build/descriptor/light/RectAreaLightDescriptor.js.map +1 -0
  154. package/build/descriptor/light/SpotLightDescriptor.d.ts +18 -0
  155. package/build/descriptor/light/SpotLightDescriptor.js +27 -0
  156. package/build/descriptor/light/SpotLightDescriptor.js.map +1 -0
  157. package/build/descriptor/material/MaterialDescriptor.d.ts +54 -0
  158. package/build/descriptor/material/MaterialDescriptor.js +73 -0
  159. package/build/descriptor/material/MaterialDescriptor.js.map +1 -0
  160. package/build/descriptor/material/MeshBasicMaterialDescriptor.d.ts +35 -0
  161. package/build/descriptor/material/MeshBasicMaterialDescriptor.js +51 -0
  162. package/build/descriptor/material/MeshBasicMaterialDescriptor.js.map +1 -0
  163. package/build/descriptor/material/MeshPhongMaterialDescriptor.d.ts +65 -0
  164. package/build/descriptor/material/MeshPhongMaterialDescriptor.js +98 -0
  165. package/build/descriptor/material/MeshPhongMaterialDescriptor.js.map +1 -0
  166. package/build/descriptor/material/MeshStandardMaterialDescriptor.d.ts +63 -0
  167. package/build/descriptor/material/MeshStandardMaterialDescriptor.js +95 -0
  168. package/build/descriptor/material/MeshStandardMaterialDescriptor.js.map +1 -0
  169. package/build/descriptor/material/PointsMaterialDescriptor.d.ts +19 -0
  170. package/build/descriptor/material/PointsMaterialDescriptor.js +29 -0
  171. package/build/descriptor/material/PointsMaterialDescriptor.js.map +1 -0
  172. package/build/descriptor/material/ShaderMaterialDescriptor.d.ts +24 -0
  173. package/build/descriptor/material/ShaderMaterialDescriptor.js +26 -0
  174. package/build/descriptor/material/ShaderMaterialDescriptor.js.map +1 -0
  175. package/build/descriptor/material/ShadowMaterialDescriptor.d.ts +11 -0
  176. package/build/descriptor/material/ShadowMaterialDescriptor.js +17 -0
  177. package/build/descriptor/material/ShadowMaterialDescriptor.js.map +1 -0
  178. package/build/descriptor/material/SpriteMaterialDescriptor.d.ts +19 -0
  179. package/build/descriptor/material/SpriteMaterialDescriptor.js +29 -0
  180. package/build/descriptor/material/SpriteMaterialDescriptor.js.map +1 -0
  181. package/build/descriptor/texture/TextureDescriptor.d.ts +80 -0
  182. package/build/descriptor/texture/TextureDescriptor.js +103 -0
  183. package/build/descriptor/texture/TextureDescriptor.js.map +1 -0
  184. package/build/index.d.ts +9 -0
  185. package/build/index.js +10 -0
  186. package/build/index.js.map +1 -0
  187. package/build/interpreter/ComposerServiceInterpreter.d.ts +0 -0
  188. package/build/interpreter/ComposerServiceInterpreter.js +22 -0
  189. package/build/interpreter/ComposerServiceInterpreter.js.map +1 -0
  190. package/build/interpreter/GeoMapInterpreter.d.ts +36 -0
  191. package/build/interpreter/GeoMapInterpreter.js +216 -0
  192. package/build/interpreter/GeoMapInterpreter.js.map +1 -0
  193. package/build/interpreter/HTMLConvertInterpreter.d.ts +12 -0
  194. package/build/interpreter/HTMLConvertInterpreter.js +25 -0
  195. package/build/interpreter/HTMLConvertInterpreter.js.map +1 -0
  196. package/build/interpreter/InstancedMeshInterpreter.d.ts +19 -0
  197. package/build/interpreter/InstancedMeshInterpreter.js +67 -0
  198. package/build/interpreter/InstancedMeshInterpreter.js.map +1 -0
  199. package/build/interpreter/MeshInterpreter.d.ts +9 -0
  200. package/build/interpreter/MeshInterpreter.js +21 -0
  201. package/build/interpreter/MeshInterpreter.js.map +1 -0
  202. package/build/interpreter/ModelInterpreter.d.ts +16 -0
  203. package/build/interpreter/ModelInterpreter.js +52 -0
  204. package/build/interpreter/ModelInterpreter.js.map +1 -0
  205. package/build/interpreter/NodeInterpreter.d.ts +18 -0
  206. package/build/interpreter/NodeInterpreter.js +53 -0
  207. package/build/interpreter/NodeInterpreter.js.map +1 -0
  208. package/build/interpreter/OrbitControllerInterpreter.d.ts +13 -0
  209. package/build/interpreter/OrbitControllerInterpreter.js +38 -0
  210. package/build/interpreter/OrbitControllerInterpreter.js.map +1 -0
  211. package/build/interpreter/OrthographicCameraInterpreter.d.ts +8 -0
  212. package/build/interpreter/OrthographicCameraInterpreter.js +9 -0
  213. package/build/interpreter/OrthographicCameraInterpreter.js.map +1 -0
  214. package/build/interpreter/ParticleInterpreter.d.ts +24 -0
  215. package/build/interpreter/ParticleInterpreter.js +180 -0
  216. package/build/interpreter/ParticleInterpreter.js.map +1 -0
  217. package/build/interpreter/PassInterpreter.d.ts +0 -0
  218. package/build/interpreter/PassInterpreter.js +36 -0
  219. package/build/interpreter/PassInterpreter.js.map +1 -0
  220. package/build/interpreter/PerspectiveCameraInterpreter.d.ts +13 -0
  221. package/build/interpreter/PerspectiveCameraInterpreter.js +26 -0
  222. package/build/interpreter/PerspectiveCameraInterpreter.js.map +1 -0
  223. package/build/interpreter/PointsInterpreter.d.ts +17 -0
  224. package/build/interpreter/PointsInterpreter.js +54 -0
  225. package/build/interpreter/PointsInterpreter.js.map +1 -0
  226. package/build/interpreter/SceneServiceInterpreter.d.ts +27 -0
  227. package/build/interpreter/SceneServiceInterpreter.js +95 -0
  228. package/build/interpreter/SceneServiceInterpreter.js.map +1 -0
  229. package/build/interpreter/ServiceSchedulerInterpreter.d.ts +9 -0
  230. package/build/interpreter/ServiceSchedulerInterpreter.js +19 -0
  231. package/build/interpreter/ServiceSchedulerInterpreter.js.map +1 -0
  232. package/build/interpreter/SpriteInterpreter.d.ts +14 -0
  233. package/build/interpreter/SpriteInterpreter.js +38 -0
  234. package/build/interpreter/SpriteInterpreter.js.map +1 -0
  235. package/build/interpreter/TextInterpreter.d.ts +16 -0
  236. package/build/interpreter/TextInterpreter.js +68 -0
  237. package/build/interpreter/TextInterpreter.js.map +1 -0
  238. package/build/interpreter/TransformControllerInterpreter.d.ts +12 -0
  239. package/build/interpreter/TransformControllerInterpreter.js +36 -0
  240. package/build/interpreter/TransformControllerInterpreter.js.map +1 -0
  241. package/build/interpreter/animation/AnimationActionInterpreter.d.ts +13 -0
  242. package/build/interpreter/animation/AnimationActionInterpreter.js +57 -0
  243. package/build/interpreter/animation/AnimationActionInterpreter.js.map +1 -0
  244. package/build/interpreter/geometry/BoxGeometryInterpreter.d.ts +12 -0
  245. package/build/interpreter/geometry/BoxGeometryInterpreter.js +29 -0
  246. package/build/interpreter/geometry/BoxGeometryInterpreter.js.map +1 -0
  247. package/build/interpreter/geometry/BufferGeometryInterpreter.d.ts +13 -0
  248. package/build/interpreter/geometry/BufferGeometryInterpreter.js +43 -0
  249. package/build/interpreter/geometry/BufferGeometryInterpreter.js.map +1 -0
  250. package/build/interpreter/geometry/CircleGeometryInterpreter.d.ts +12 -0
  251. package/build/interpreter/geometry/CircleGeometryInterpreter.js +29 -0
  252. package/build/interpreter/geometry/CircleGeometryInterpreter.js.map +1 -0
  253. package/build/interpreter/geometry/CylinderGeometryInterpreter.d.ts +12 -0
  254. package/build/interpreter/geometry/CylinderGeometryInterpreter.js +29 -0
  255. package/build/interpreter/geometry/CylinderGeometryInterpreter.js.map +1 -0
  256. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.d.ts +13 -0
  257. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js +48 -0
  258. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js.map +1 -0
  259. package/build/interpreter/geometry/PlaneGeometryInterpreter.d.ts +12 -0
  260. package/build/interpreter/geometry/PlaneGeometryInterpreter.js +29 -0
  261. package/build/interpreter/geometry/PlaneGeometryInterpreter.js.map +1 -0
  262. package/build/interpreter/geometry/RingGeometryInterpreter.d.ts +12 -0
  263. package/build/interpreter/geometry/RingGeometryInterpreter.js +29 -0
  264. package/build/interpreter/geometry/RingGeometryInterpreter.js.map +1 -0
  265. package/build/interpreter/geometry/SphereGeometryInterpreter.d.ts +12 -0
  266. package/build/interpreter/geometry/SphereGeometryInterpreter.js +29 -0
  267. package/build/interpreter/geometry/SphereGeometryInterpreter.js.map +1 -0
  268. package/build/interpreter/geometry/SurfaceGeometryInterpreter.d.ts +16 -0
  269. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js +29 -0
  270. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js.map +1 -0
  271. package/build/interpreter/geometry/TubeGeometryInterpreter.d.ts +13 -0
  272. package/build/interpreter/geometry/TubeGeometryInterpreter.js +36 -0
  273. package/build/interpreter/geometry/TubeGeometryInterpreter.js.map +1 -0
  274. package/build/interpreter/helper/AxesHelperInterpreter.d.ts +12 -0
  275. package/build/interpreter/helper/AxesHelperInterpreter.js +32 -0
  276. package/build/interpreter/helper/AxesHelperInterpreter.js.map +1 -0
  277. package/build/interpreter/index.d.ts +43 -0
  278. package/build/interpreter/index.js +46 -0
  279. package/build/interpreter/index.js.map +1 -0
  280. package/build/interpreter/light/AmbientLightInterpreter.d.ts +13 -0
  281. package/build/interpreter/light/AmbientLightInterpreter.js +24 -0
  282. package/build/interpreter/light/AmbientLightInterpreter.js.map +1 -0
  283. package/build/interpreter/light/DirectionalLightInterpreter.d.ts +16 -0
  284. package/build/interpreter/light/DirectionalLightInterpreter.js +75 -0
  285. package/build/interpreter/light/DirectionalLightInterpreter.js.map +1 -0
  286. package/build/interpreter/light/HemisphereLightInterpreter.d.ts +13 -0
  287. package/build/interpreter/light/HemisphereLightInterpreter.js +25 -0
  288. package/build/interpreter/light/HemisphereLightInterpreter.js.map +1 -0
  289. package/build/interpreter/light/PointLightInterpreter.d.ts +14 -0
  290. package/build/interpreter/light/PointLightInterpreter.js +37 -0
  291. package/build/interpreter/light/PointLightInterpreter.js.map +1 -0
  292. package/build/interpreter/light/RectAreaLightInterpreter.d.ts +13 -0
  293. package/build/interpreter/light/RectAreaLightInterpreter.js +27 -0
  294. package/build/interpreter/light/RectAreaLightInterpreter.js.map +1 -0
  295. package/build/interpreter/light/SpotLightInterpreter.d.ts +15 -0
  296. package/build/interpreter/light/SpotLightInterpreter.js +63 -0
  297. package/build/interpreter/light/SpotLightInterpreter.js.map +1 -0
  298. package/build/interpreter/material/MaterialInterpreter.d.ts +9 -0
  299. package/build/interpreter/material/MaterialInterpreter.js +28 -0
  300. package/build/interpreter/material/MaterialInterpreter.js.map +1 -0
  301. package/build/interpreter/material/MeshBasicMaterialInterpreter.d.ts +11 -0
  302. package/build/interpreter/material/MeshBasicMaterialInterpreter.js +37 -0
  303. package/build/interpreter/material/MeshBasicMaterialInterpreter.js.map +1 -0
  304. package/build/interpreter/material/MeshPhongMaterialInterpreter.d.ts +11 -0
  305. package/build/interpreter/material/MeshPhongMaterialInterpreter.js +56 -0
  306. package/build/interpreter/material/MeshPhongMaterialInterpreter.js.map +1 -0
  307. package/build/interpreter/material/MeshStandardMaterialInterpreter.d.ts +11 -0
  308. package/build/interpreter/material/MeshStandardMaterialInterpreter.js +52 -0
  309. package/build/interpreter/material/MeshStandardMaterialInterpreter.js.map +1 -0
  310. package/build/interpreter/material/PointsMaterialInterpreter.d.ts +11 -0
  311. package/build/interpreter/material/PointsMaterialInterpreter.js +30 -0
  312. package/build/interpreter/material/PointsMaterialInterpreter.js.map +1 -0
  313. package/build/interpreter/material/ShaderMaterialInterpreter.d.ts +14 -0
  314. package/build/interpreter/material/ShaderMaterialInterpreter.js +46 -0
  315. package/build/interpreter/material/ShaderMaterialInterpreter.js.map +1 -0
  316. package/build/interpreter/material/ShadowMaterialInterpreter.d.ts +11 -0
  317. package/build/interpreter/material/ShadowMaterialInterpreter.js +25 -0
  318. package/build/interpreter/material/ShadowMaterialInterpreter.js.map +1 -0
  319. package/build/interpreter/material/SpriteMaterialInterpreter.d.ts +11 -0
  320. package/build/interpreter/material/SpriteMaterialInterpreter.js +30 -0
  321. package/build/interpreter/material/SpriteMaterialInterpreter.js.map +1 -0
  322. package/build/interpreter/texture/TextureInterpreter.d.ts +13 -0
  323. package/build/interpreter/texture/TextureInterpreter.js +54 -0
  324. package/build/interpreter/texture/TextureInterpreter.js.map +1 -0
  325. package/build/locale/Language.d.ts +3 -0
  326. package/build/locale/Language.js +6 -0
  327. package/build/locale/Language.js.map +1 -0
  328. package/build/locale/LanguageProvider.d.ts +6 -0
  329. package/build/locale/LanguageProvider.js +7 -0
  330. package/build/locale/LanguageProvider.js.map +1 -0
  331. package/build/locale/index.d.ts +2 -0
  332. package/build/locale/index.js +3 -0
  333. package/build/locale/index.js.map +1 -0
  334. package/build/preset/execute/GeoMap/drilldown.d.ts +16 -0
  335. package/build/preset/execute/GeoMap/drilldown.js +45 -0
  336. package/build/preset/execute/GeoMap/drilldown.js.map +1 -0
  337. package/build/preset/execute/GeoMap/index.d.ts +1 -0
  338. package/build/preset/execute/GeoMap/index.js +2 -0
  339. package/build/preset/execute/GeoMap/index.js.map +1 -0
  340. package/build/preset/execute/index.d.ts +1 -0
  341. package/build/preset/execute/index.js +2 -0
  342. package/build/preset/execute/index.js.map +1 -0
  343. package/build/preset/index.d.ts +3 -0
  344. package/build/preset/index.js +4 -0
  345. package/build/preset/index.js.map +1 -0
  346. package/build/preset/interaction/GeoMap/drilldown.d.ts +5 -0
  347. package/build/preset/interaction/GeoMap/drilldown.js +19 -0
  348. package/build/preset/interaction/GeoMap/drilldown.js.map +1 -0
  349. package/build/preset/interaction/GeoMap/index.d.ts +1 -0
  350. package/build/preset/interaction/GeoMap/index.js +2 -0
  351. package/build/preset/interaction/GeoMap/index.js.map +1 -0
  352. package/build/preset/interaction/index.d.ts +1 -0
  353. package/build/preset/interaction/index.js +2 -0
  354. package/build/preset/interaction/index.js.map +1 -0
  355. package/build/utils/dispose/index.d.ts +3 -0
  356. package/build/utils/dispose/index.js +22 -0
  357. package/build/utils/dispose/index.js.map +1 -0
  358. package/build/utils/geometry/index.d.ts +19 -0
  359. package/build/utils/geometry/index.js +61 -0
  360. package/build/utils/geometry/index.js.map +1 -0
  361. package/build/utils/index.d.ts +7 -0
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  363. package/build/utils/index.js.map +1 -0
  364. package/build/utils/material/index.d.ts +7 -0
  365. package/build/utils/material/index.js +46 -0
  366. package/build/utils/material/index.js.map +1 -0
  367. package/build/utils/pickup/index.d.ts +5 -0
  368. package/build/utils/pickup/index.js +14 -0
  369. package/build/utils/pickup/index.js.map +1 -0
  370. package/build/utils/random/index.d.ts +2 -0
  371. package/build/utils/random/index.js +5 -0
  372. package/build/utils/random/index.js.map +1 -0
  373. package/build/utils/text/index.d.ts +98 -0
  374. package/build/utils/text/index.js +379 -0
  375. package/build/utils/text/index.js.map +1 -0
  376. package/build/utils/texture/index.d.ts +4 -0
  377. package/build/utils/texture/index.js +17 -0
  378. package/build/utils/texture/index.js.map +1 -0
  379. package/package.json +27 -1
@@ -0,0 +1,647 @@
1
+ import { Graphics } from '@vyr/engine';
2
+ import { EventDispatcher, Vector3, Vector2, Spherical, Box3, Sphere, Quaternion, PerspectiveCamera, OrthographicCamera, Object3D, Mesh, Vector4 } from 'three';
3
+ interface Pointer {
4
+ pointerId: number;
5
+ clientX: number;
6
+ clientY: number;
7
+ deltaX: number;
8
+ deltaY: number;
9
+ mouseButton: number | null;
10
+ }
11
+ declare class CameraControls extends EventDispatcher<any> {
12
+ static get ACTION(): Readonly<{
13
+ NONE: 0;
14
+ ROTATE: 1;
15
+ TRUCK: 2;
16
+ OFFSET: 4;
17
+ DOLLY: 8;
18
+ ZOOM: 16;
19
+ TOUCH_ROTATE: 32;
20
+ TOUCH_TRUCK: 64;
21
+ TOUCH_OFFSET: 128;
22
+ TOUCH_DOLLY: 256;
23
+ TOUCH_ZOOM: 512;
24
+ TOUCH_DOLLY_TRUCK: 1024;
25
+ TOUCH_DOLLY_OFFSET: 2048;
26
+ TOUCH_DOLLY_ROTATE: 4096;
27
+ TOUCH_ZOOM_TRUCK: 8192;
28
+ TOUCH_ZOOM_OFFSET: 16384;
29
+ TOUCH_ZOOM_ROTATE: 32768;
30
+ }>;
31
+ private _listeners;
32
+ minPolarAngle: number;
33
+ maxPolarAngle: number;
34
+ minAzimuthAngle: number;
35
+ maxAzimuthAngle: number;
36
+ minDistance: number;
37
+ maxDistance: number;
38
+ infinityDolly: boolean;
39
+ minZoom: number;
40
+ maxZoom: number;
41
+ smoothTime: number;
42
+ draggingSmoothTime: number;
43
+ maxSpeed: number;
44
+ azimuthRotateSpeed: number;
45
+ polarRotateSpeed: number;
46
+ dollySpeed: number;
47
+ dollyDragInverted: boolean;
48
+ truckSpeed: number;
49
+ dollyToCursor: boolean;
50
+ dragToOffset: boolean;
51
+ verticalDragToForward: boolean;
52
+ boundaryFriction: number;
53
+ restThreshold: number;
54
+ colliderMeshes: never[];
55
+ cancel: () => void;
56
+ _enabled: boolean;
57
+ _state: number;
58
+ _viewport: Vector4 | null;
59
+ _changedDolly: number;
60
+ _changedZoom: number;
61
+ _hasRested: boolean;
62
+ _boundaryEnclosesCamera: boolean;
63
+ _needsUpdate: boolean;
64
+ _updatedLastTime: boolean;
65
+ _elementRect: DOMRect;
66
+ _isDragging: boolean;
67
+ _dragNeedsUpdate: boolean;
68
+ _activePointers: Pointer[];
69
+ _lockedPointer: Pointer | null;
70
+ _interactiveArea: DOMRect;
71
+ _isUserControllingRotate: boolean;
72
+ _isUserControllingDolly: boolean;
73
+ _isUserControllingTruck: boolean;
74
+ _isUserControllingOffset: boolean;
75
+ _isUserControllingZoom: boolean;
76
+ _lastDollyDirection: number;
77
+ _thetaVelocity: {
78
+ value: number;
79
+ };
80
+ _phiVelocity: {
81
+ value: number;
82
+ };
83
+ _radiusVelocity: {
84
+ value: number;
85
+ };
86
+ _targetVelocity: Vector3;
87
+ _focalOffsetVelocity: Vector3;
88
+ _zoomVelocity: {
89
+ value: number;
90
+ };
91
+ _truckInternal: (deltaX: number, deltaY: number, dragToOffset: boolean) => void;
92
+ _rotateInternal: (deltaX: number, deltaY: number) => void;
93
+ _dollyInternal: (delta: number, x: number, y: number) => void;
94
+ _zoomInternal: (delta: number, x: number, y: number) => void;
95
+ _nearPlaneCorners: Vector3[];
96
+ _target: Vector3;
97
+ _focalOffset: Vector3;
98
+ _domElement: HTMLElement;
99
+ dragStartPosition: Vector2;
100
+ lastDragPosition: Vector2;
101
+ dollyStart: Vector2;
102
+ _camera: PerspectiveCamera | OrthographicCamera;
103
+ _yAxisUpSpace: Quaternion;
104
+ _yAxisUpSpaceInverse: Quaternion;
105
+ _targetEnd: Vector3;
106
+ _focalOffsetEnd: Vector3;
107
+ _spherical: Spherical;
108
+ _sphericalEnd: Spherical;
109
+ _lastDistance: number;
110
+ _zoom: number;
111
+ _zoomEnd: number;
112
+ _lastZoom: number;
113
+ _boundary: Box3;
114
+ _cameraUp0: Vector3;
115
+ _target0: Vector3;
116
+ _position0: Vector3;
117
+ _zoom0: number;
118
+ _focalOffset0: Vector3;
119
+ _dollyControlCoord: Vector2;
120
+ mouseButtons: {
121
+ left: number;
122
+ middle: number;
123
+ right: number;
124
+ wheel: number;
125
+ };
126
+ touches: {
127
+ one: number;
128
+ two: number;
129
+ three: number;
130
+ };
131
+ events: number[];
132
+ lockPointer: () => void;
133
+ unlockPointer: () => void;
134
+ constructor(graphics: Graphics);
135
+ /**
136
+ * The camera to be controlled
137
+ * @category Properties
138
+ */
139
+ get camera(): PerspectiveCamera | OrthographicCamera;
140
+ set camera(camera: PerspectiveCamera | OrthographicCamera);
141
+ /**
142
+ * Whether or not the controls are enabled.
143
+ * `false` to disable user dragging/touch-move, but all methods works.
144
+ * @category Properties
145
+ */
146
+ get enabled(): boolean;
147
+ set enabled(enabled: boolean);
148
+ /**
149
+ * Returns `true` if the controls are active updating.
150
+ * readonly value.
151
+ * @category Properties
152
+ */
153
+ get active(): boolean;
154
+ /**
155
+ * Getter for the current `ACTION`.
156
+ * readonly value.
157
+ * @category Properties
158
+ */
159
+ get currentAction(): number;
160
+ /**
161
+ * get/set Current distance.
162
+ * @category Properties
163
+ */
164
+ get distance(): number;
165
+ set distance(distance: number);
166
+ /**
167
+ * get/set the azimuth angle (horizontal) in radians.
168
+ * Every 360 degrees turn is added to `.azimuthAngle` value, which is accumulative.
169
+ * @category Properties
170
+ */
171
+ get azimuthAngle(): number;
172
+ set azimuthAngle(azimuthAngle: number);
173
+ /**
174
+ * get/set the polar angle (vertical) in radians.
175
+ * @category Properties
176
+ */
177
+ get polarAngle(): number;
178
+ set polarAngle(polarAngle: number);
179
+ /**
180
+ * Whether camera position should be enclosed in the boundary or not.
181
+ * @category Properties
182
+ */
183
+ get boundaryEnclosesCamera(): boolean;
184
+ set boundaryEnclosesCamera(boundaryEnclosesCamera: boolean);
185
+ /**
186
+ * Set drag-start, touches and wheel enable area in the domElement.
187
+ * each values are between `0` and `1` inclusive, where `0` is left/top and `1` is right/bottom of the screen.
188
+ * e.g. `{ x: 0, y: 0, width: 1, height: 1 }` for entire area.
189
+ * @category Properties
190
+ */
191
+ set interactiveArea(interactiveArea: DOMRect);
192
+ /**
193
+ * Adds the specified event listener.
194
+ * Applicable event types (which is `K`) are:
195
+ * | Event name | Timing |
196
+ * | ------------------- | ------ |
197
+ * | `'controlstart'` | When the user starts to control the camera via mouse / touches. ¹ |
198
+ * | `'control'` | When the user controls the camera (dragging). |
199
+ * | `'controlend'` | When the user ends to control the camera. ¹ |
200
+ * | `'transitionstart'` | When any kind of transition starts, either user control or using a method with `enableTransition = true` |
201
+ * | `'update'` | When the camera position is updated. |
202
+ * | `'wake'` | When the camera starts moving. |
203
+ * | `'rest'` | When the camera movement is below `.restThreshold` ². |
204
+ * | `'sleep'` | When the camera end moving. |
205
+ *
206
+ * 1. `mouseButtons.wheel` (Mouse wheel control) does not emit `'controlstart'` and `'controlend'`. `mouseButtons.wheel` uses scroll-event internally, and scroll-event happens intermittently. That means "start" and "end" cannot be detected.
207
+ * 2. Due to damping, `sleep` will usually fire a few seconds after the camera _appears_ to have stopped moving. If you want to do something (e.g. enable UI, perform another transition) at the point when the camera has stopped, you probably want the `rest` event. This can be fine tuned using the `.restThreshold` parameter. See the [Rest and Sleep Example](https://yomotsu.github.io/camera-controls/examples/rest-and-sleep.html).
208
+ *
209
+ * e.g.
210
+ * ```
211
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
212
+ * ```
213
+ * @param type event name
214
+ * @param listener handler function
215
+ * @category Methods
216
+ */
217
+ addEventListener(type: string, listener: (...args: any[]) => any): void;
218
+ /**
219
+ * Removes the specified event listener
220
+ * e.g.
221
+ * ```
222
+ * cameraControl.addEventListener( 'controlstart', myCallbackFunction );
223
+ * ```
224
+ * @param type event name
225
+ * @param listener handler function
226
+ * @category Methods
227
+ */
228
+ removeEventListener(type: string, listener: (...args: any[]) => any): void;
229
+ removeAllEventListeners(type?: string): void;
230
+ /**
231
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical).
232
+ * Every value is added to the current value.
233
+ * @param azimuthAngle Azimuth rotate angle. In radian.
234
+ * @param polarAngle Polar rotate angle. In radian.
235
+ * @param enableTransition Whether to move smoothly or immediately
236
+ * @category Methods
237
+ */
238
+ rotate(azimuthAngle: number, polarAngle: number, enableTransition?: boolean): Promise<void>;
239
+ /**
240
+ * Rotate azimuthal angle(horizontal) to the given angle and keep the same polar angle(vertical) target.
241
+ *
242
+ * e.g.
243
+ * ```
244
+ * cameraControls.rotateAzimuthTo( 30 * MathUtils.DEG2RAD, true );
245
+ * ```
246
+ * @param azimuthAngle Azimuth rotate angle. In radian.
247
+ * @param enableTransition Whether to move smoothly or immediately
248
+ * @category Methods
249
+ */
250
+ rotateAzimuthTo(azimuthAngle: number, enableTransition?: boolean): Promise<void>;
251
+ /**
252
+ * Rotate polar angle(vertical) to the given angle and keep the same azimuthal angle(horizontal) target.
253
+ *
254
+ * e.g.
255
+ * ```
256
+ * cameraControls.rotatePolarTo( 30 * MathUtils.DEG2RAD, true );
257
+ * ```
258
+ * @param polarAngle Polar rotate angle. In radian.
259
+ * @param enableTransition Whether to move smoothly or immediately
260
+ * @category Methods
261
+ */
262
+ rotatePolarTo(polarAngle: number, enableTransition?: boolean): Promise<void>;
263
+ /**
264
+ * Rotate azimuthal angle(horizontal) and polar angle(vertical) to the given angle.
265
+ * Camera view will rotate over the orbit pivot absolutely:
266
+ *
267
+ * azimuthAngle
268
+ * ```
269
+ * 0º
270
+ * \
271
+ * 90º -----+----- -90º
272
+ * \
273
+ * 180º
274
+ * ```
275
+ * | direction | angle |
276
+ * | --------- | ---------------------- |
277
+ * | front | 0º |
278
+ * | left | 90º (`Math.PI / 2`) |
279
+ * | right | -90º (`- Math.PI / 2`) |
280
+ * | back | 180º (`Math.PI`) |
281
+ *
282
+ * polarAngle
283
+ * ```
284
+ * 180º
285
+ * |
286
+ * 90º
287
+ * |
288
+ * 0º
289
+ * ```
290
+ * | direction | angle |
291
+ * | -------------------- | ---------------------- |
292
+ * | top/sky | 180º (`Math.PI`) |
293
+ * | horizontal from view | 90º (`Math.PI / 2`) |
294
+ * | bottom/floor | 0º |
295
+ *
296
+ * @param azimuthAngle Azimuth rotate angle to. In radian.
297
+ * @param polarAngle Polar rotate angle to. In radian.
298
+ * @param enableTransition Whether to move smoothly or immediately
299
+ * @category Methods
300
+ */
301
+ rotateTo(azimuthAngle: number, polarAngle: number, enableTransition?: boolean): Promise<void>;
302
+ /**
303
+ * Dolly in/out camera position.
304
+ * @param distance Distance of dollyIn. Negative number for dollyOut.
305
+ * @param enableTransition Whether to move smoothly or immediately.
306
+ * @category Methods
307
+ */
308
+ dolly(distance: number, enableTransition?: boolean): Promise<void>;
309
+ /**
310
+ * Dolly in/out camera position to given distance.
311
+ * @param distance Distance of dolly.
312
+ * @param enableTransition Whether to move smoothly or immediately.
313
+ * @category Methods
314
+ */
315
+ dollyTo(distance: number, enableTransition?: boolean): Promise<void>;
316
+ _dollyToNoClamp(distance: number, enableTransition?: boolean): Promise<void>;
317
+ /**
318
+ * Dolly in, but does not change the distance between the target and the camera, and moves the target position instead.
319
+ * Specify a negative value for dolly out.
320
+ * @param distance Distance of dolly.
321
+ * @param enableTransition Whether to move smoothly or immediately.
322
+ * @category Methods
323
+ */
324
+ dollyInFixed(distance: number, enableTransition?: boolean): Promise<void>;
325
+ /**
326
+ * Zoom in/out camera. The value is added to camera zoom.
327
+ * Limits set with `.minZoom` and `.maxZoom`
328
+ * @param zoomStep zoom scale
329
+ * @param enableTransition Whether to move smoothly or immediately
330
+ * @category Methods
331
+ */
332
+ zoom(zoomStep: number, enableTransition?: boolean): Promise<void>;
333
+ /**
334
+ * Zoom in/out camera to given scale. The value overwrites camera zoom.
335
+ * Limits set with .minZoom and .maxZoom
336
+ * @param zoom
337
+ * @param enableTransition
338
+ * @category Methods
339
+ */
340
+ zoomTo(zoom: number, enableTransition?: boolean): Promise<void>;
341
+ /**
342
+ * @deprecated `pan()` has been renamed to `truck()`
343
+ * @category Methods
344
+ */
345
+ pan(x: number, y: number, enableTransition?: boolean): Promise<void>;
346
+ /**
347
+ * Truck and pedestal camera using current azimuthal angle
348
+ * @param x Horizontal translate amount
349
+ * @param y Vertical translate amount
350
+ * @param enableTransition Whether to move smoothly or immediately
351
+ * @category Methods
352
+ */
353
+ truck(x: number, y: number, enableTransition?: boolean): Promise<void>;
354
+ /**
355
+ * Move forward / backward.
356
+ * @param distance Amount to move forward / backward. Negative value to move backward
357
+ * @param enableTransition Whether to move smoothly or immediately
358
+ * @category Methods
359
+ */
360
+ forward(distance: number, enableTransition?: boolean): Promise<void>;
361
+ /**
362
+ * Move up / down.
363
+ * @param height Amount to move up / down. Negative value to move down
364
+ * @param enableTransition Whether to move smoothly or immediately
365
+ * @category Methods
366
+ */
367
+ elevate(height: number, enableTransition?: boolean): Promise<void>;
368
+ /**
369
+ * Move target position to given point.
370
+ * @param x x coord to move center position
371
+ * @param y y coord to move center position
372
+ * @param z z coord to move center position
373
+ * @param enableTransition Whether to move smoothly or immediately
374
+ * @category Methods
375
+ */
376
+ moveTo(x: number, y: number, z: number, enableTransition?: boolean): Promise<void>;
377
+ /**
378
+ * Look in the given point direction.
379
+ * @param x point x.
380
+ * @param y point y.
381
+ * @param z point z.
382
+ * @param enableTransition Whether to move smoothly or immediately.
383
+ * @returns Transition end promise
384
+ * @category Methods
385
+ */
386
+ lookInDirectionOf(x: number, y: number, z: number, enableTransition?: boolean): Promise<void>;
387
+ /**
388
+ * Fit the viewport to the box or the bounding box of the object, using the nearest axis. paddings are in unit.
389
+ * set `cover: true` to fill enter screen.
390
+ * e.g.
391
+ * ```
392
+ * cameraControls.fitToBox( myMesh );
393
+ * ```
394
+ * @param box3OrObject Axis aligned bounding box to fit the view.
395
+ * @param enableTransition Whether to move smoothly or immediately.
396
+ * @param options | `<object>` { cover: boolean, paddingTop: number, paddingLeft: number, paddingBottom: number, paddingRight: number }
397
+ * @returns Transition end promise
398
+ * @category Methods
399
+ */
400
+ fitToBox(box3OrObject: Box3 | Object3D, enableTransition: boolean, { cover, paddingLeft, paddingRight, paddingBottom, paddingTop }?: {
401
+ cover?: boolean | undefined;
402
+ paddingLeft?: number | undefined;
403
+ paddingRight?: number | undefined;
404
+ paddingBottom?: number | undefined;
405
+ paddingTop?: number | undefined;
406
+ }): Promise<void[]>;
407
+ /**
408
+ * Fit the viewport to the sphere or the bounding sphere of the object.
409
+ * @param sphereOrMesh
410
+ * @param enableTransition
411
+ * @category Methods
412
+ */
413
+ fitToSphere(sphereOrMesh: Sphere | Mesh, enableTransition: boolean): Promise<void[]>;
414
+ /**
415
+ * Look at the `target` from the `position`.
416
+ * @param positionX
417
+ * @param positionY
418
+ * @param positionZ
419
+ * @param targetX
420
+ * @param targetY
421
+ * @param targetZ
422
+ * @param enableTransition
423
+ * @category Methods
424
+ */
425
+ setLookAt(positionX: number, positionY: number, positionZ: number, targetX: number, targetY: number, targetZ: number, enableTransition?: boolean): Promise<void>;
426
+ /**
427
+ * Similar to setLookAt, but it interpolates between two states.
428
+ * @param positionAX
429
+ * @param positionAY
430
+ * @param positionAZ
431
+ * @param targetAX
432
+ * @param targetAY
433
+ * @param targetAZ
434
+ * @param positionBX
435
+ * @param positionBY
436
+ * @param positionBZ
437
+ * @param targetBX
438
+ * @param targetBY
439
+ * @param targetBZ
440
+ * @param t
441
+ * @param enableTransition
442
+ * @category Methods
443
+ */
444
+ lerpLookAt(positionAX: number, positionAY: number, positionAZ: number, targetAX: number, targetAY: number, targetAZ: number, positionBX: number, positionBY: number, positionBZ: number, targetBX: number, targetBY: number, targetBZ: number, t: number, enableTransition?: boolean): Promise<void>;
445
+ /**
446
+ * Set angle and distance by given position.
447
+ * An alias of `setLookAt()`, without target change. Thus keep gazing at the current target
448
+ * @param positionX
449
+ * @param positionY
450
+ * @param positionZ
451
+ * @param enableTransition
452
+ * @category Methods
453
+ */
454
+ setPosition(positionX: number, positionY: number, positionZ: number, enableTransition?: boolean): Promise<void>;
455
+ /**
456
+ * Set the target position where gaze at.
457
+ * An alias of `setLookAt()`, without position change. Thus keep the same position.
458
+ * @param targetX
459
+ * @param targetY
460
+ * @param targetZ
461
+ * @param enableTransition
462
+ * @category Methods
463
+ */
464
+ setTarget(targetX: number, targetY: number, targetZ: number, enableTransition?: boolean): Promise<void>;
465
+ /**
466
+ * Set focal offset using the screen parallel coordinates. z doesn't affect in Orthographic as with Dolly.
467
+ * @param x
468
+ * @param y
469
+ * @param z
470
+ * @param enableTransition
471
+ * @category Methods
472
+ */
473
+ setFocalOffset(x: number, y: number, z: number, enableTransition?: boolean): Promise<void>;
474
+ /**
475
+ * Set orbit point without moving the camera.
476
+ * SHOULD NOT RUN DURING ANIMATIONS. `setOrbitPoint()` will immediately fix the positions.
477
+ * @param targetX
478
+ * @param targetY
479
+ * @param targetZ
480
+ * @category Methods
481
+ */
482
+ setOrbitPoint(targetX: number, targetY: number, targetZ: number): void;
483
+ /**
484
+ * Set the boundary box that encloses the target of the camera. box3 is in Box3
485
+ * @param box3
486
+ * @category Methods
487
+ */
488
+ setBoundary(box3: Box3): void;
489
+ /**
490
+ * Set (or unset) the current viewport.
491
+ * Set this when you want to use renderer viewport and .dollyToCursor feature at the same time.
492
+ * @param viewportOrX
493
+ * @param y
494
+ * @param width
495
+ * @param height
496
+ * @category Methods
497
+ */
498
+ setViewport(viewportOrX: number | Vector4, y: number, width: number, height: number): void;
499
+ /**
500
+ * Calculate the distance to fit the box.
501
+ * @param width box width
502
+ * @param height box height
503
+ * @param depth box depth
504
+ * @returns distance
505
+ * @category Methods
506
+ */
507
+ getDistanceToFitBox(width: number, height: number, depth: number, cover?: boolean): number;
508
+ /**
509
+ * Calculate the distance to fit the sphere.
510
+ * @param radius sphere radius
511
+ * @returns distance
512
+ * @category Methods
513
+ */
514
+ getDistanceToFitSphere(radius: number): number;
515
+ /**
516
+ * Returns the orbit center position, where the camera looking at.
517
+ * @param out The receiving Vector3 instance to copy the result
518
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
519
+ * @category Methods
520
+ */
521
+ getTarget(out: Vector3, receiveEndValue?: boolean): Vector3;
522
+ /**
523
+ * Returns the camera position.
524
+ * @param out The receiving Vector3 instance to copy the result
525
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
526
+ * @category Methods
527
+ */
528
+ getPosition(out: Vector3, receiveEndValue?: boolean): Vector3;
529
+ /**
530
+ * Returns the spherical coordinates of the orbit.
531
+ * @param out The receiving Spherical instance to copy the result
532
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
533
+ * @category Methods
534
+ */
535
+ getSpherical(out: Spherical, receiveEndValue?: boolean): Spherical;
536
+ /**
537
+ * Returns the focal offset, which is how much the camera appears to be translated in screen parallel coordinates.
538
+ * @param out The receiving Vector3 instance to copy the result
539
+ * @param receiveEndValue Whether receive the transition end coords or current. default is `true`
540
+ * @category Methods
541
+ */
542
+ getFocalOffset(out: Vector3, receiveEndValue?: boolean): Vector3;
543
+ /**
544
+ * Normalize camera azimuth angle rotation between 0 and 360 degrees.
545
+ * @category Methods
546
+ */
547
+ normalizeRotations(): void;
548
+ listen(camera: PerspectiveCamera | OrthographicCamera): void;
549
+ /**
550
+ * Reset all rotation and position to defaults.
551
+ * @param enableTransition
552
+ * @category Methods
553
+ */
554
+ reset(enableTransition?: boolean): Promise<void[]>;
555
+ /**
556
+ * Set current camera position as the default position.
557
+ * @category Methods
558
+ */
559
+ saveState(): void;
560
+ /**
561
+ * Sync camera-up direction.
562
+ * When camera-up vector is changed, `.updateCameraUp()` must be called.
563
+ * @category Methods
564
+ */
565
+ updateCameraUp(): void;
566
+ /**
567
+ * Apply current camera-up direction to the camera.
568
+ * The orbit system will be re-initialized with the current position.
569
+ * @category Methods
570
+ */
571
+ applyCameraUp(): void;
572
+ /**
573
+ * Update camera position and directions.
574
+ * This should be called in your tick loop every time, and returns true if re-rendering is needed.
575
+ * @param delta
576
+ * @returns updated
577
+ * @category Methods
578
+ */
579
+ update(delta: number): boolean;
580
+ /**
581
+ * Get all state in JSON string
582
+ * @category Methods
583
+ */
584
+ toJSON(): string;
585
+ /**
586
+ * Reproduce the control state with JSON. enableTransition is where anim or not in a boolean.
587
+ * @param json
588
+ * @param enableTransition
589
+ * @category Methods
590
+ */
591
+ fromJSON(json: string, enableTransition?: boolean): void;
592
+ /**
593
+ * Attach all internal event handlers to enable drag control.
594
+ * @category Methods
595
+ */
596
+ connect(domElement: HTMLElement): void;
597
+ /**
598
+ * Detach all internal event handlers to disable drag control.
599
+ */
600
+ disconnect(): void;
601
+ /**
602
+ * Dispose the cameraControls instance itself, remove all eventListeners.
603
+ * @category Methods
604
+ */
605
+ dispose(): void;
606
+ _getTargetDirection(out: Vector3): Vector3;
607
+ _getCameraDirection(out: Vector3): Vector3;
608
+ _findPointerById(pointerId: number): Pointer | undefined;
609
+ _findPointerByMouseButton(mouseButton: number): Pointer | undefined;
610
+ _disposePointer(pointer: Pointer): void;
611
+ _encloseToBoundary(position: Vector3, offset: Vector3, friction: number): Vector3;
612
+ _updateNearPlaneCorners(): void;
613
+ _collisionTest(): number;
614
+ /**
615
+ * Get its client rect and package into given `DOMRect` .
616
+ */
617
+ _getClientRect(target: DOMRect): DOMRect | undefined;
618
+ _createOnRestPromise(resolveImmediately: boolean): Promise<void>;
619
+ _addAllEventListeners(_domElement: HTMLElement): void;
620
+ _removeAllEventListeners(): void;
621
+ /**
622
+ * backward compatible
623
+ * @deprecated use smoothTime (in seconds) instead
624
+ * @category Properties
625
+ */
626
+ get dampingFactor(): number;
627
+ /**
628
+ * backward compatible
629
+ * @deprecated use smoothTime (in seconds) instead
630
+ * @category Properties
631
+ */
632
+ set dampingFactor(_: number);
633
+ /**
634
+ * backward compatible
635
+ * @deprecated use draggingSmoothTime (in seconds) instead
636
+ * @category Properties
637
+ */
638
+ get draggingDampingFactor(): number;
639
+ /**
640
+ * backward compatible
641
+ * @deprecated use draggingSmoothTime (in seconds) instead
642
+ * @category Properties
643
+ */
644
+ set draggingDampingFactor(_: number);
645
+ static createBoundingSphere(object3d: Object3D, out?: Sphere): Sphere;
646
+ }
647
+ export { CameraControls };