@vyr/three 0.0.9 → 0.0.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (379) hide show
  1. package/build/actor/ComposerServiceActor.d.ts +23 -0
  2. package/build/actor/ComposerServiceActor.js +93 -0
  3. package/build/actor/ComposerServiceActor.js.map +1 -0
  4. package/build/actor/GeometryActor.d.ts +7 -0
  5. package/build/actor/GeometryActor.js +10 -0
  6. package/build/actor/GeometryActor.js.map +1 -0
  7. package/build/actor/HTMLConvertActor.d.ts +14 -0
  8. package/build/actor/HTMLConvertActor.js +52 -0
  9. package/build/actor/HTMLConvertActor.js.map +1 -0
  10. package/build/actor/MaterialActor.d.ts +7 -0
  11. package/build/actor/MaterialActor.js +10 -0
  12. package/build/actor/MaterialActor.js.map +1 -0
  13. package/build/actor/NodeActor.d.ts +9 -0
  14. package/build/actor/NodeActor.js +21 -0
  15. package/build/actor/NodeActor.js.map +1 -0
  16. package/build/actor/OrbitControllerActor.d.ts +20 -0
  17. package/build/actor/OrbitControllerActor.js +103 -0
  18. package/build/actor/OrbitControllerActor.js.map +1 -0
  19. package/build/actor/PassActor.d.ts +8 -0
  20. package/build/actor/PassActor.js +16 -0
  21. package/build/actor/PassActor.js.map +1 -0
  22. package/build/actor/SceneServiceActor.d.ts +21 -0
  23. package/build/actor/SceneServiceActor.js +112 -0
  24. package/build/actor/SceneServiceActor.js.map +1 -0
  25. package/build/actor/TextureActor.d.ts +7 -0
  26. package/build/actor/TextureActor.js +10 -0
  27. package/build/actor/TextureActor.js.map +1 -0
  28. package/build/actor/TransformControllerActor.d.ts +10 -0
  29. package/build/actor/TransformControllerActor.js +19 -0
  30. package/build/actor/TransformControllerActor.js.map +1 -0
  31. package/build/actor/index.d.ts +8 -0
  32. package/build/actor/index.js +11 -0
  33. package/build/actor/index.js.map +1 -0
  34. package/build/asset/index.d.ts +1 -0
  35. package/build/asset/index.js +219 -0
  36. package/build/asset/index.js.map +1 -0
  37. package/build/controls/CameraControls.d.ts +647 -0
  38. package/build/controls/CameraControls.js +2332 -0
  39. package/build/controls/CameraControls.js.map +1 -0
  40. package/build/controls/TransformControls.d.ts +72 -0
  41. package/build/controls/TransformControls.js +1359 -0
  42. package/build/controls/TransformControls.js.map +1 -0
  43. package/build/controls/index.d.ts +2 -0
  44. package/build/controls/index.js +3 -0
  45. package/build/controls/index.js.map +1 -0
  46. package/build/descriptor/ComposerServiceDescriptor.d.ts +33 -0
  47. package/build/descriptor/ComposerServiceDescriptor.js +42 -0
  48. package/build/descriptor/ComposerServiceDescriptor.js.map +1 -0
  49. package/build/descriptor/GeoMapDescriptor.d.ts +12 -0
  50. package/build/descriptor/GeoMapDescriptor.js +22 -0
  51. package/build/descriptor/GeoMapDescriptor.js.map +1 -0
  52. package/build/descriptor/HTMLConvertDescriptor.d.ts +6 -0
  53. package/build/descriptor/HTMLConvertDescriptor.js +10 -0
  54. package/build/descriptor/HTMLConvertDescriptor.js.map +1 -0
  55. package/build/descriptor/InstancedMeshDescriptor.d.ts +12 -0
  56. package/build/descriptor/InstancedMeshDescriptor.js +12 -0
  57. package/build/descriptor/InstancedMeshDescriptor.js.map +1 -0
  58. package/build/descriptor/MeshDescriptor.d.ts +8 -0
  59. package/build/descriptor/MeshDescriptor.js +14 -0
  60. package/build/descriptor/MeshDescriptor.js.map +1 -0
  61. package/build/descriptor/ModelDescriptor.d.ts +7 -0
  62. package/build/descriptor/ModelDescriptor.js +12 -0
  63. package/build/descriptor/ModelDescriptor.js.map +1 -0
  64. package/build/descriptor/OrbitControllerDescriptor.d.ts +54 -0
  65. package/build/descriptor/OrbitControllerDescriptor.js +73 -0
  66. package/build/descriptor/OrbitControllerDescriptor.js.map +1 -0
  67. package/build/descriptor/OrthographicCameraDescriptor.d.ts +6 -0
  68. package/build/descriptor/OrthographicCameraDescriptor.js +10 -0
  69. package/build/descriptor/OrthographicCameraDescriptor.js.map +1 -0
  70. package/build/descriptor/ParticleDescriptor.d.ts +55 -0
  71. package/build/descriptor/ParticleDescriptor.js +85 -0
  72. package/build/descriptor/ParticleDescriptor.js.map +1 -0
  73. package/build/descriptor/PassDescriptor.d.ts +16 -0
  74. package/build/descriptor/PassDescriptor.js +23 -0
  75. package/build/descriptor/PassDescriptor.js.map +1 -0
  76. package/build/descriptor/PerspectiveCameraDescriptor.d.ts +7 -0
  77. package/build/descriptor/PerspectiveCameraDescriptor.js +12 -0
  78. package/build/descriptor/PerspectiveCameraDescriptor.js.map +1 -0
  79. package/build/descriptor/PointsDescriptor.d.ts +8 -0
  80. package/build/descriptor/PointsDescriptor.js +14 -0
  81. package/build/descriptor/PointsDescriptor.js.map +1 -0
  82. package/build/descriptor/SceneServiceDescriptor.d.ts +20 -0
  83. package/build/descriptor/SceneServiceDescriptor.js +35 -0
  84. package/build/descriptor/SceneServiceDescriptor.js.map +1 -0
  85. package/build/descriptor/SpriteDescriptor.d.ts +8 -0
  86. package/build/descriptor/SpriteDescriptor.js +14 -0
  87. package/build/descriptor/SpriteDescriptor.js.map +1 -0
  88. package/build/descriptor/TextDescriptor.d.ts +21 -0
  89. package/build/descriptor/TextDescriptor.js +37 -0
  90. package/build/descriptor/TextDescriptor.js.map +1 -0
  91. package/build/descriptor/TransformControllerDescriptor.d.ts +20 -0
  92. package/build/descriptor/TransformControllerDescriptor.js +22 -0
  93. package/build/descriptor/TransformControllerDescriptor.js.map +1 -0
  94. package/build/descriptor/animation/AnimationActionDescriptor.d.ts +27 -0
  95. package/build/descriptor/animation/AnimationActionDescriptor.js +46 -0
  96. package/build/descriptor/animation/AnimationActionDescriptor.js.map +1 -0
  97. package/build/descriptor/geometry/BoxGeometryDescriptor.d.ts +14 -0
  98. package/build/descriptor/geometry/BoxGeometryDescriptor.js +23 -0
  99. package/build/descriptor/geometry/BoxGeometryDescriptor.js.map +1 -0
  100. package/build/descriptor/geometry/BufferGeometryDescriptor.d.ts +8 -0
  101. package/build/descriptor/geometry/BufferGeometryDescriptor.js +12 -0
  102. package/build/descriptor/geometry/BufferGeometryDescriptor.js.map +1 -0
  103. package/build/descriptor/geometry/CircleGeometryDescriptor.d.ts +12 -0
  104. package/build/descriptor/geometry/CircleGeometryDescriptor.js +19 -0
  105. package/build/descriptor/geometry/CircleGeometryDescriptor.js.map +1 -0
  106. package/build/descriptor/geometry/CylinderGeometryDescriptor.d.ts +16 -0
  107. package/build/descriptor/geometry/CylinderGeometryDescriptor.js +27 -0
  108. package/build/descriptor/geometry/CylinderGeometryDescriptor.js.map +1 -0
  109. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.d.ts +18 -0
  110. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js +33 -0
  111. package/build/descriptor/geometry/ExtrudeGeometryDescriptor.js.map +1 -0
  112. package/build/descriptor/geometry/GeometryDescriptor.d.ts +5 -0
  113. package/build/descriptor/geometry/GeometryDescriptor.js +7 -0
  114. package/build/descriptor/geometry/GeometryDescriptor.js.map +1 -0
  115. package/build/descriptor/geometry/PlaneGeometryDescriptor.d.ts +12 -0
  116. package/build/descriptor/geometry/PlaneGeometryDescriptor.js +19 -0
  117. package/build/descriptor/geometry/PlaneGeometryDescriptor.js.map +1 -0
  118. package/build/descriptor/geometry/RingGeometryDescriptor.d.ts +14 -0
  119. package/build/descriptor/geometry/RingGeometryDescriptor.js +23 -0
  120. package/build/descriptor/geometry/RingGeometryDescriptor.js.map +1 -0
  121. package/build/descriptor/geometry/SphereGeometryDescriptor.d.ts +14 -0
  122. package/build/descriptor/geometry/SphereGeometryDescriptor.js +24 -0
  123. package/build/descriptor/geometry/SphereGeometryDescriptor.js.map +1 -0
  124. package/build/descriptor/geometry/SurfaceGeometryDescriptor.d.ts +8 -0
  125. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js +12 -0
  126. package/build/descriptor/geometry/SurfaceGeometryDescriptor.js.map +1 -0
  127. package/build/descriptor/geometry/TubeGeometryDescriptor.d.ts +13 -0
  128. package/build/descriptor/geometry/TubeGeometryDescriptor.js +23 -0
  129. package/build/descriptor/geometry/TubeGeometryDescriptor.js.map +1 -0
  130. package/build/descriptor/helper/AxesHelperDescriptor.d.ts +5 -0
  131. package/build/descriptor/helper/AxesHelperDescriptor.js +7 -0
  132. package/build/descriptor/helper/AxesHelperDescriptor.js.map +1 -0
  133. package/build/descriptor/index.d.ts +43 -0
  134. package/build/descriptor/index.js +46 -0
  135. package/build/descriptor/index.js.map +1 -0
  136. package/build/descriptor/light/AmbientLightDescriptor.d.ts +5 -0
  137. package/build/descriptor/light/AmbientLightDescriptor.js +7 -0
  138. package/build/descriptor/light/AmbientLightDescriptor.js.map +1 -0
  139. package/build/descriptor/light/DirectionalLightDescriptor.d.ts +20 -0
  140. package/build/descriptor/light/DirectionalLightDescriptor.js +21 -0
  141. package/build/descriptor/light/DirectionalLightDescriptor.js.map +1 -0
  142. package/build/descriptor/light/HemisphereLightDescriptor.d.ts +8 -0
  143. package/build/descriptor/light/HemisphereLightDescriptor.js +12 -0
  144. package/build/descriptor/light/HemisphereLightDescriptor.js.map +1 -0
  145. package/build/descriptor/light/LightDescriptor.d.ts +8 -0
  146. package/build/descriptor/light/LightDescriptor.js +14 -0
  147. package/build/descriptor/light/LightDescriptor.js.map +1 -0
  148. package/build/descriptor/light/PointLightDescriptor.d.ts +15 -0
  149. package/build/descriptor/light/PointLightDescriptor.js +21 -0
  150. package/build/descriptor/light/PointLightDescriptor.js.map +1 -0
  151. package/build/descriptor/light/RectAreaLightDescriptor.d.ts +10 -0
  152. package/build/descriptor/light/RectAreaLightDescriptor.js +16 -0
  153. package/build/descriptor/light/RectAreaLightDescriptor.js.map +1 -0
  154. package/build/descriptor/light/SpotLightDescriptor.d.ts +18 -0
  155. package/build/descriptor/light/SpotLightDescriptor.js +27 -0
  156. package/build/descriptor/light/SpotLightDescriptor.js.map +1 -0
  157. package/build/descriptor/material/MaterialDescriptor.d.ts +54 -0
  158. package/build/descriptor/material/MaterialDescriptor.js +73 -0
  159. package/build/descriptor/material/MaterialDescriptor.js.map +1 -0
  160. package/build/descriptor/material/MeshBasicMaterialDescriptor.d.ts +35 -0
  161. package/build/descriptor/material/MeshBasicMaterialDescriptor.js +51 -0
  162. package/build/descriptor/material/MeshBasicMaterialDescriptor.js.map +1 -0
  163. package/build/descriptor/material/MeshPhongMaterialDescriptor.d.ts +65 -0
  164. package/build/descriptor/material/MeshPhongMaterialDescriptor.js +98 -0
  165. package/build/descriptor/material/MeshPhongMaterialDescriptor.js.map +1 -0
  166. package/build/descriptor/material/MeshStandardMaterialDescriptor.d.ts +63 -0
  167. package/build/descriptor/material/MeshStandardMaterialDescriptor.js +95 -0
  168. package/build/descriptor/material/MeshStandardMaterialDescriptor.js.map +1 -0
  169. package/build/descriptor/material/PointsMaterialDescriptor.d.ts +19 -0
  170. package/build/descriptor/material/PointsMaterialDescriptor.js +29 -0
  171. package/build/descriptor/material/PointsMaterialDescriptor.js.map +1 -0
  172. package/build/descriptor/material/ShaderMaterialDescriptor.d.ts +24 -0
  173. package/build/descriptor/material/ShaderMaterialDescriptor.js +26 -0
  174. package/build/descriptor/material/ShaderMaterialDescriptor.js.map +1 -0
  175. package/build/descriptor/material/ShadowMaterialDescriptor.d.ts +11 -0
  176. package/build/descriptor/material/ShadowMaterialDescriptor.js +17 -0
  177. package/build/descriptor/material/ShadowMaterialDescriptor.js.map +1 -0
  178. package/build/descriptor/material/SpriteMaterialDescriptor.d.ts +19 -0
  179. package/build/descriptor/material/SpriteMaterialDescriptor.js +29 -0
  180. package/build/descriptor/material/SpriteMaterialDescriptor.js.map +1 -0
  181. package/build/descriptor/texture/TextureDescriptor.d.ts +80 -0
  182. package/build/descriptor/texture/TextureDescriptor.js +103 -0
  183. package/build/descriptor/texture/TextureDescriptor.js.map +1 -0
  184. package/build/index.d.ts +9 -0
  185. package/build/index.js +10 -0
  186. package/build/index.js.map +1 -0
  187. package/build/interpreter/ComposerServiceInterpreter.d.ts +0 -0
  188. package/build/interpreter/ComposerServiceInterpreter.js +22 -0
  189. package/build/interpreter/ComposerServiceInterpreter.js.map +1 -0
  190. package/build/interpreter/GeoMapInterpreter.d.ts +36 -0
  191. package/build/interpreter/GeoMapInterpreter.js +216 -0
  192. package/build/interpreter/GeoMapInterpreter.js.map +1 -0
  193. package/build/interpreter/HTMLConvertInterpreter.d.ts +12 -0
  194. package/build/interpreter/HTMLConvertInterpreter.js +25 -0
  195. package/build/interpreter/HTMLConvertInterpreter.js.map +1 -0
  196. package/build/interpreter/InstancedMeshInterpreter.d.ts +19 -0
  197. package/build/interpreter/InstancedMeshInterpreter.js +67 -0
  198. package/build/interpreter/InstancedMeshInterpreter.js.map +1 -0
  199. package/build/interpreter/MeshInterpreter.d.ts +9 -0
  200. package/build/interpreter/MeshInterpreter.js +21 -0
  201. package/build/interpreter/MeshInterpreter.js.map +1 -0
  202. package/build/interpreter/ModelInterpreter.d.ts +16 -0
  203. package/build/interpreter/ModelInterpreter.js +52 -0
  204. package/build/interpreter/ModelInterpreter.js.map +1 -0
  205. package/build/interpreter/NodeInterpreter.d.ts +18 -0
  206. package/build/interpreter/NodeInterpreter.js +53 -0
  207. package/build/interpreter/NodeInterpreter.js.map +1 -0
  208. package/build/interpreter/OrbitControllerInterpreter.d.ts +13 -0
  209. package/build/interpreter/OrbitControllerInterpreter.js +38 -0
  210. package/build/interpreter/OrbitControllerInterpreter.js.map +1 -0
  211. package/build/interpreter/OrthographicCameraInterpreter.d.ts +8 -0
  212. package/build/interpreter/OrthographicCameraInterpreter.js +9 -0
  213. package/build/interpreter/OrthographicCameraInterpreter.js.map +1 -0
  214. package/build/interpreter/ParticleInterpreter.d.ts +24 -0
  215. package/build/interpreter/ParticleInterpreter.js +180 -0
  216. package/build/interpreter/ParticleInterpreter.js.map +1 -0
  217. package/build/interpreter/PassInterpreter.d.ts +0 -0
  218. package/build/interpreter/PassInterpreter.js +36 -0
  219. package/build/interpreter/PassInterpreter.js.map +1 -0
  220. package/build/interpreter/PerspectiveCameraInterpreter.d.ts +13 -0
  221. package/build/interpreter/PerspectiveCameraInterpreter.js +26 -0
  222. package/build/interpreter/PerspectiveCameraInterpreter.js.map +1 -0
  223. package/build/interpreter/PointsInterpreter.d.ts +17 -0
  224. package/build/interpreter/PointsInterpreter.js +54 -0
  225. package/build/interpreter/PointsInterpreter.js.map +1 -0
  226. package/build/interpreter/SceneServiceInterpreter.d.ts +27 -0
  227. package/build/interpreter/SceneServiceInterpreter.js +95 -0
  228. package/build/interpreter/SceneServiceInterpreter.js.map +1 -0
  229. package/build/interpreter/ServiceSchedulerInterpreter.d.ts +9 -0
  230. package/build/interpreter/ServiceSchedulerInterpreter.js +19 -0
  231. package/build/interpreter/ServiceSchedulerInterpreter.js.map +1 -0
  232. package/build/interpreter/SpriteInterpreter.d.ts +14 -0
  233. package/build/interpreter/SpriteInterpreter.js +38 -0
  234. package/build/interpreter/SpriteInterpreter.js.map +1 -0
  235. package/build/interpreter/TextInterpreter.d.ts +16 -0
  236. package/build/interpreter/TextInterpreter.js +68 -0
  237. package/build/interpreter/TextInterpreter.js.map +1 -0
  238. package/build/interpreter/TransformControllerInterpreter.d.ts +12 -0
  239. package/build/interpreter/TransformControllerInterpreter.js +36 -0
  240. package/build/interpreter/TransformControllerInterpreter.js.map +1 -0
  241. package/build/interpreter/animation/AnimationActionInterpreter.d.ts +13 -0
  242. package/build/interpreter/animation/AnimationActionInterpreter.js +57 -0
  243. package/build/interpreter/animation/AnimationActionInterpreter.js.map +1 -0
  244. package/build/interpreter/geometry/BoxGeometryInterpreter.d.ts +12 -0
  245. package/build/interpreter/geometry/BoxGeometryInterpreter.js +29 -0
  246. package/build/interpreter/geometry/BoxGeometryInterpreter.js.map +1 -0
  247. package/build/interpreter/geometry/BufferGeometryInterpreter.d.ts +13 -0
  248. package/build/interpreter/geometry/BufferGeometryInterpreter.js +43 -0
  249. package/build/interpreter/geometry/BufferGeometryInterpreter.js.map +1 -0
  250. package/build/interpreter/geometry/CircleGeometryInterpreter.d.ts +12 -0
  251. package/build/interpreter/geometry/CircleGeometryInterpreter.js +29 -0
  252. package/build/interpreter/geometry/CircleGeometryInterpreter.js.map +1 -0
  253. package/build/interpreter/geometry/CylinderGeometryInterpreter.d.ts +12 -0
  254. package/build/interpreter/geometry/CylinderGeometryInterpreter.js +29 -0
  255. package/build/interpreter/geometry/CylinderGeometryInterpreter.js.map +1 -0
  256. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.d.ts +13 -0
  257. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js +48 -0
  258. package/build/interpreter/geometry/ExtrudeGeometryInterpreter.js.map +1 -0
  259. package/build/interpreter/geometry/PlaneGeometryInterpreter.d.ts +12 -0
  260. package/build/interpreter/geometry/PlaneGeometryInterpreter.js +29 -0
  261. package/build/interpreter/geometry/PlaneGeometryInterpreter.js.map +1 -0
  262. package/build/interpreter/geometry/RingGeometryInterpreter.d.ts +12 -0
  263. package/build/interpreter/geometry/RingGeometryInterpreter.js +29 -0
  264. package/build/interpreter/geometry/RingGeometryInterpreter.js.map +1 -0
  265. package/build/interpreter/geometry/SphereGeometryInterpreter.d.ts +12 -0
  266. package/build/interpreter/geometry/SphereGeometryInterpreter.js +29 -0
  267. package/build/interpreter/geometry/SphereGeometryInterpreter.js.map +1 -0
  268. package/build/interpreter/geometry/SurfaceGeometryInterpreter.d.ts +16 -0
  269. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js +29 -0
  270. package/build/interpreter/geometry/SurfaceGeometryInterpreter.js.map +1 -0
  271. package/build/interpreter/geometry/TubeGeometryInterpreter.d.ts +13 -0
  272. package/build/interpreter/geometry/TubeGeometryInterpreter.js +36 -0
  273. package/build/interpreter/geometry/TubeGeometryInterpreter.js.map +1 -0
  274. package/build/interpreter/helper/AxesHelperInterpreter.d.ts +12 -0
  275. package/build/interpreter/helper/AxesHelperInterpreter.js +32 -0
  276. package/build/interpreter/helper/AxesHelperInterpreter.js.map +1 -0
  277. package/build/interpreter/index.d.ts +43 -0
  278. package/build/interpreter/index.js +46 -0
  279. package/build/interpreter/index.js.map +1 -0
  280. package/build/interpreter/light/AmbientLightInterpreter.d.ts +13 -0
  281. package/build/interpreter/light/AmbientLightInterpreter.js +24 -0
  282. package/build/interpreter/light/AmbientLightInterpreter.js.map +1 -0
  283. package/build/interpreter/light/DirectionalLightInterpreter.d.ts +16 -0
  284. package/build/interpreter/light/DirectionalLightInterpreter.js +75 -0
  285. package/build/interpreter/light/DirectionalLightInterpreter.js.map +1 -0
  286. package/build/interpreter/light/HemisphereLightInterpreter.d.ts +13 -0
  287. package/build/interpreter/light/HemisphereLightInterpreter.js +25 -0
  288. package/build/interpreter/light/HemisphereLightInterpreter.js.map +1 -0
  289. package/build/interpreter/light/PointLightInterpreter.d.ts +14 -0
  290. package/build/interpreter/light/PointLightInterpreter.js +37 -0
  291. package/build/interpreter/light/PointLightInterpreter.js.map +1 -0
  292. package/build/interpreter/light/RectAreaLightInterpreter.d.ts +13 -0
  293. package/build/interpreter/light/RectAreaLightInterpreter.js +27 -0
  294. package/build/interpreter/light/RectAreaLightInterpreter.js.map +1 -0
  295. package/build/interpreter/light/SpotLightInterpreter.d.ts +15 -0
  296. package/build/interpreter/light/SpotLightInterpreter.js +63 -0
  297. package/build/interpreter/light/SpotLightInterpreter.js.map +1 -0
  298. package/build/interpreter/material/MaterialInterpreter.d.ts +9 -0
  299. package/build/interpreter/material/MaterialInterpreter.js +28 -0
  300. package/build/interpreter/material/MaterialInterpreter.js.map +1 -0
  301. package/build/interpreter/material/MeshBasicMaterialInterpreter.d.ts +11 -0
  302. package/build/interpreter/material/MeshBasicMaterialInterpreter.js +37 -0
  303. package/build/interpreter/material/MeshBasicMaterialInterpreter.js.map +1 -0
  304. package/build/interpreter/material/MeshPhongMaterialInterpreter.d.ts +11 -0
  305. package/build/interpreter/material/MeshPhongMaterialInterpreter.js +56 -0
  306. package/build/interpreter/material/MeshPhongMaterialInterpreter.js.map +1 -0
  307. package/build/interpreter/material/MeshStandardMaterialInterpreter.d.ts +11 -0
  308. package/build/interpreter/material/MeshStandardMaterialInterpreter.js +52 -0
  309. package/build/interpreter/material/MeshStandardMaterialInterpreter.js.map +1 -0
  310. package/build/interpreter/material/PointsMaterialInterpreter.d.ts +11 -0
  311. package/build/interpreter/material/PointsMaterialInterpreter.js +30 -0
  312. package/build/interpreter/material/PointsMaterialInterpreter.js.map +1 -0
  313. package/build/interpreter/material/ShaderMaterialInterpreter.d.ts +14 -0
  314. package/build/interpreter/material/ShaderMaterialInterpreter.js +46 -0
  315. package/build/interpreter/material/ShaderMaterialInterpreter.js.map +1 -0
  316. package/build/interpreter/material/ShadowMaterialInterpreter.d.ts +11 -0
  317. package/build/interpreter/material/ShadowMaterialInterpreter.js +25 -0
  318. package/build/interpreter/material/ShadowMaterialInterpreter.js.map +1 -0
  319. package/build/interpreter/material/SpriteMaterialInterpreter.d.ts +11 -0
  320. package/build/interpreter/material/SpriteMaterialInterpreter.js +30 -0
  321. package/build/interpreter/material/SpriteMaterialInterpreter.js.map +1 -0
  322. package/build/interpreter/texture/TextureInterpreter.d.ts +13 -0
  323. package/build/interpreter/texture/TextureInterpreter.js +54 -0
  324. package/build/interpreter/texture/TextureInterpreter.js.map +1 -0
  325. package/build/locale/Language.d.ts +3 -0
  326. package/build/locale/Language.js +6 -0
  327. package/build/locale/Language.js.map +1 -0
  328. package/build/locale/LanguageProvider.d.ts +6 -0
  329. package/build/locale/LanguageProvider.js +7 -0
  330. package/build/locale/LanguageProvider.js.map +1 -0
  331. package/build/locale/index.d.ts +2 -0
  332. package/build/locale/index.js +3 -0
  333. package/build/locale/index.js.map +1 -0
  334. package/build/preset/execute/GeoMap/drilldown.d.ts +16 -0
  335. package/build/preset/execute/GeoMap/drilldown.js +45 -0
  336. package/build/preset/execute/GeoMap/drilldown.js.map +1 -0
  337. package/build/preset/execute/GeoMap/index.d.ts +1 -0
  338. package/build/preset/execute/GeoMap/index.js +2 -0
  339. package/build/preset/execute/GeoMap/index.js.map +1 -0
  340. package/build/preset/execute/index.d.ts +1 -0
  341. package/build/preset/execute/index.js +2 -0
  342. package/build/preset/execute/index.js.map +1 -0
  343. package/build/preset/index.d.ts +3 -0
  344. package/build/preset/index.js +4 -0
  345. package/build/preset/index.js.map +1 -0
  346. package/build/preset/interaction/GeoMap/drilldown.d.ts +5 -0
  347. package/build/preset/interaction/GeoMap/drilldown.js +19 -0
  348. package/build/preset/interaction/GeoMap/drilldown.js.map +1 -0
  349. package/build/preset/interaction/GeoMap/index.d.ts +1 -0
  350. package/build/preset/interaction/GeoMap/index.js +2 -0
  351. package/build/preset/interaction/GeoMap/index.js.map +1 -0
  352. package/build/preset/interaction/index.d.ts +1 -0
  353. package/build/preset/interaction/index.js +2 -0
  354. package/build/preset/interaction/index.js.map +1 -0
  355. package/build/utils/dispose/index.d.ts +3 -0
  356. package/build/utils/dispose/index.js +22 -0
  357. package/build/utils/dispose/index.js.map +1 -0
  358. package/build/utils/geometry/index.d.ts +19 -0
  359. package/build/utils/geometry/index.js +61 -0
  360. package/build/utils/geometry/index.js.map +1 -0
  361. package/build/utils/index.d.ts +7 -0
  362. package/build/utils/index.js +8 -0
  363. package/build/utils/index.js.map +1 -0
  364. package/build/utils/material/index.d.ts +7 -0
  365. package/build/utils/material/index.js +46 -0
  366. package/build/utils/material/index.js.map +1 -0
  367. package/build/utils/pickup/index.d.ts +5 -0
  368. package/build/utils/pickup/index.js +14 -0
  369. package/build/utils/pickup/index.js.map +1 -0
  370. package/build/utils/random/index.d.ts +2 -0
  371. package/build/utils/random/index.js +5 -0
  372. package/build/utils/random/index.js.map +1 -0
  373. package/build/utils/text/index.d.ts +98 -0
  374. package/build/utils/text/index.js +379 -0
  375. package/build/utils/text/index.js.map +1 -0
  376. package/build/utils/texture/index.d.ts +4 -0
  377. package/build/utils/texture/index.js +17 -0
  378. package/build/utils/texture/index.js.map +1 -0
  379. package/package.json +27 -1
@@ -0,0 +1,27 @@
1
+ import { Vector2 } from "@vyr/engine";
2
+ import { LightDescriptor } from "./LightDescriptor";
3
+ class SpotLightDescriptor extends LightDescriptor {
4
+ static type = 'SpotLight';
5
+ angle;
6
+ decay;
7
+ distance;
8
+ penumbra;
9
+ power;
10
+ target;
11
+ mapSize;
12
+ camera;
13
+ constructor(descriptor = {}) {
14
+ super(descriptor);
15
+ this.angle = descriptor.angle ?? Math.PI / 3;
16
+ this.decay = descriptor.decay ?? 2;
17
+ this.distance = descriptor.distance ?? 0;
18
+ this.penumbra = descriptor.penumbra ?? 0;
19
+ this.power = descriptor.power ?? 1;
20
+ this.target = descriptor.target ?? '';
21
+ this.mapSize = descriptor.mapSize ? Vector2.create(descriptor.mapSize) : Vector2.create(512, 512);
22
+ this.camera = descriptor.camera ? LightDescriptor.deepClone(descriptor.camera) : { near: 0.5, far: 500 };
23
+ }
24
+ }
25
+ LightDescriptor.register(SpotLightDescriptor);
26
+ export { SpotLightDescriptor };
27
+ //# sourceMappingURL=SpotLightDescriptor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpotLightDescriptor.js","sourceRoot":"","sources":["../../../src/descriptor/light/SpotLightDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAyB,OAAO,EAAE,MAAM,aAAa,CAAC;AAC7D,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEpD,MAAM,mBAAoB,SAAQ,eAAe;IAC7C,MAAM,CAAC,IAAI,GAAG,WAAW,CAAA;IAEzB,KAAK,CAAQ;IACb,KAAK,CAAQ;IACb,QAAQ,CAAQ;IAChB,QAAQ,CAAQ;IAChB,KAAK,CAAQ;IACb,MAAM,CAAQ;IACd,OAAO,CAAS;IAChB,MAAM,CAA+B;IAErC,YAAY,aAAkE,EAAE;QAC5E,KAAK,CAAC,UAAU,CAAC,CAAA;QACjB,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAA;QAC5C,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,CAAC,CAAA;QACxC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,CAAC,CAAA;QACxC,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,IAAI,CAAC,CAAA;QAClC,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,EAAE,CAAA;QACrC,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,CAAA;QACjG,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAA;IAC5G,CAAC;;AAEL,eAAe,CAAC,QAAQ,CAAC,mBAAmB,CAAC,CAAA;AAE7C,OAAO,EAAE,mBAAmB,EAAE,CAAA"}
@@ -0,0 +1,54 @@
1
+ import { Descriptor, DeserializationObject } from '@vyr/engine';
2
+ declare enum MaterialSide {
3
+ FrontSide,
4
+ BackSide,
5
+ DoubleSide
6
+ }
7
+ declare enum MaterialDepthFunc {
8
+ NeverDepth,
9
+ AlwaysDepth,
10
+ LessDepth,
11
+ LessEqualDepth,
12
+ GreaterEqualDepth,
13
+ GreaterDepth,
14
+ NotEqualDepth
15
+ }
16
+ declare enum MaterialDlending {
17
+ NoBlending,
18
+ NormalBlending,
19
+ AdditiveBlending,
20
+ SubtractiveBlending,
21
+ MultiplyBlending
22
+ }
23
+ declare enum MaterialCombine {
24
+ MultiplyOperation,
25
+ MixOperation,
26
+ AddOperation
27
+ }
28
+ declare enum MaterialNormalMapType {
29
+ TangentSpaceNormalMap,
30
+ ObjectSpaceNormalMap
31
+ }
32
+ declare class MaterialDescriptor extends Descriptor {
33
+ static type: string;
34
+ /**透明度测试 */
35
+ alphaTest: number;
36
+ /**材质是否透明 */
37
+ transparent: boolean;
38
+ /**材质类型 */
39
+ side: MaterialSide;
40
+ /**是否渲染材质的颜色 */
41
+ colorWrite: boolean;
42
+ /**是否启用深度测试 */
43
+ depthTest: boolean;
44
+ /**是否写入深度 */
45
+ depthrWrite: boolean;
46
+ /**深度函数*/
47
+ depthFunc: MaterialDepthFunc;
48
+ /** 混合函数,混合效果见 https://threejs.org/examples/#webgl_materials_blending */
49
+ blending: MaterialDlending;
50
+ /**是否使用顶点着色 */
51
+ vertexColors: boolean;
52
+ constructor(descriptor?: Partial<DeserializationObject<MaterialDescriptor>>);
53
+ }
54
+ export { MaterialSide, MaterialDepthFunc, MaterialDlending, MaterialCombine, MaterialNormalMapType, MaterialDescriptor, };
@@ -0,0 +1,73 @@
1
+ import * as THREE from 'three';
2
+ import { Descriptor } from '@vyr/engine';
3
+ var MaterialSide;
4
+ (function (MaterialSide) {
5
+ MaterialSide[MaterialSide["FrontSide"] = THREE.FrontSide] = "FrontSide";
6
+ MaterialSide[MaterialSide["BackSide"] = THREE.BackSide] = "BackSide";
7
+ MaterialSide[MaterialSide["DoubleSide"] = THREE.DoubleSide] = "DoubleSide";
8
+ })(MaterialSide || (MaterialSide = {}));
9
+ var MaterialDepthFunc;
10
+ (function (MaterialDepthFunc) {
11
+ MaterialDepthFunc[MaterialDepthFunc["NeverDepth"] = THREE.NeverDepth] = "NeverDepth";
12
+ MaterialDepthFunc[MaterialDepthFunc["AlwaysDepth"] = THREE.AlwaysDepth] = "AlwaysDepth";
13
+ MaterialDepthFunc[MaterialDepthFunc["LessDepth"] = THREE.LessDepth] = "LessDepth";
14
+ MaterialDepthFunc[MaterialDepthFunc["LessEqualDepth"] = THREE.LessEqualDepth] = "LessEqualDepth";
15
+ MaterialDepthFunc[MaterialDepthFunc["GreaterEqualDepth"] = THREE.GreaterEqualDepth] = "GreaterEqualDepth";
16
+ MaterialDepthFunc[MaterialDepthFunc["GreaterDepth"] = THREE.GreaterDepth] = "GreaterDepth";
17
+ MaterialDepthFunc[MaterialDepthFunc["NotEqualDepth"] = THREE.NotEqualDepth] = "NotEqualDepth";
18
+ })(MaterialDepthFunc || (MaterialDepthFunc = {}));
19
+ var MaterialDlending;
20
+ (function (MaterialDlending) {
21
+ MaterialDlending[MaterialDlending["NoBlending"] = THREE.NoBlending] = "NoBlending";
22
+ MaterialDlending[MaterialDlending["NormalBlending"] = THREE.NormalBlending] = "NormalBlending";
23
+ MaterialDlending[MaterialDlending["AdditiveBlending"] = THREE.AdditiveBlending] = "AdditiveBlending";
24
+ MaterialDlending[MaterialDlending["SubtractiveBlending"] = THREE.SubtractiveBlending] = "SubtractiveBlending";
25
+ MaterialDlending[MaterialDlending["MultiplyBlending"] = THREE.MultiplyBlending] = "MultiplyBlending";
26
+ })(MaterialDlending || (MaterialDlending = {}));
27
+ var MaterialCombine;
28
+ (function (MaterialCombine) {
29
+ MaterialCombine[MaterialCombine["MultiplyOperation"] = THREE.MultiplyOperation] = "MultiplyOperation";
30
+ MaterialCombine[MaterialCombine["MixOperation"] = THREE.MixOperation] = "MixOperation";
31
+ MaterialCombine[MaterialCombine["AddOperation"] = THREE.AddOperation] = "AddOperation";
32
+ })(MaterialCombine || (MaterialCombine = {}));
33
+ var MaterialNormalMapType;
34
+ (function (MaterialNormalMapType) {
35
+ MaterialNormalMapType[MaterialNormalMapType["TangentSpaceNormalMap"] = THREE.TangentSpaceNormalMap] = "TangentSpaceNormalMap";
36
+ MaterialNormalMapType[MaterialNormalMapType["ObjectSpaceNormalMap"] = THREE.ObjectSpaceNormalMap] = "ObjectSpaceNormalMap";
37
+ })(MaterialNormalMapType || (MaterialNormalMapType = {}));
38
+ class MaterialDescriptor extends Descriptor {
39
+ static type = 'Material';
40
+ /**透明度测试 */
41
+ alphaTest;
42
+ /**材质是否透明 */
43
+ transparent;
44
+ /**材质类型 */
45
+ side;
46
+ /**是否渲染材质的颜色 */
47
+ colorWrite;
48
+ /**是否启用深度测试 */
49
+ depthTest;
50
+ /**是否写入深度 */
51
+ depthrWrite;
52
+ /**深度函数*/
53
+ depthFunc;
54
+ /** 混合函数,混合效果见 https://threejs.org/examples/#webgl_materials_blending */
55
+ blending;
56
+ /**是否使用顶点着色 */
57
+ vertexColors;
58
+ constructor(descriptor = {}) {
59
+ super(descriptor);
60
+ this.alphaTest = descriptor.alphaTest ?? 0;
61
+ this.transparent = descriptor.transparent ?? false;
62
+ this.side = descriptor.side ?? MaterialSide.FrontSide;
63
+ this.colorWrite = descriptor.colorWrite ?? true;
64
+ this.depthTest = descriptor.depthTest ?? true;
65
+ this.depthrWrite = descriptor.depthrWrite ?? true;
66
+ this.depthFunc = descriptor.depthFunc ?? MaterialDepthFunc.LessEqualDepth;
67
+ this.blending = descriptor.blending ?? MaterialDlending.NormalBlending;
68
+ this.vertexColors = descriptor.vertexColors ?? false;
69
+ }
70
+ }
71
+ Descriptor.register(MaterialDescriptor);
72
+ export { MaterialSide, MaterialDepthFunc, MaterialDlending, MaterialCombine, MaterialNormalMapType, MaterialDescriptor, };
73
+ //# sourceMappingURL=MaterialDescriptor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MaterialDescriptor.js","sourceRoot":"","sources":["../../../src/descriptor/material/MaterialDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAA;AAC9B,OAAO,EAAE,UAAU,EAAyB,MAAM,aAAa,CAAA;AAE/D,IAAK,YAIJ;AAJD,WAAK,YAAY;IACb,yCAAY,KAAK,CAAC,SAAS,eAAA,CAAA;IAC3B,wCAAW,KAAK,CAAC,QAAQ,cAAA,CAAA;IACzB,0CAAa,KAAK,CAAC,UAAU,gBAAA,CAAA;AACjC,CAAC,EAJI,YAAY,KAAZ,YAAY,QAIhB;AAED,IAAK,iBAQJ;AARD,WAAK,iBAAiB;IAClB,oDAAa,KAAK,CAAC,UAAU,gBAAA,CAAA;IAC7B,qDAAc,KAAK,CAAC,WAAW,iBAAA,CAAA;IAC/B,mDAAY,KAAK,CAAC,SAAS,eAAA,CAAA;IAC3B,wDAAiB,KAAK,CAAC,cAAc,oBAAA,CAAA;IACrC,2DAAoB,KAAK,CAAC,iBAAiB,uBAAA,CAAA;IAC3C,sDAAe,KAAK,CAAC,YAAY,kBAAA,CAAA;IACjC,uDAAgB,KAAK,CAAC,aAAa,mBAAA,CAAA;AACvC,CAAC,EARI,iBAAiB,KAAjB,iBAAiB,QAQrB;AAED,IAAK,gBAMJ;AAND,WAAK,gBAAgB;IACjB,kDAAa,KAAK,CAAC,UAAU,gBAAA,CAAA;IAC7B,sDAAiB,KAAK,CAAC,cAAc,oBAAA,CAAA;IACrC,wDAAmB,KAAK,CAAC,gBAAgB,sBAAA,CAAA;IACzC,2DAAsB,KAAK,CAAC,mBAAmB,yBAAA,CAAA;IAC/C,wDAAmB,KAAK,CAAC,gBAAgB,sBAAA,CAAA;AAC7C,CAAC,EANI,gBAAgB,KAAhB,gBAAgB,QAMpB;AAED,IAAK,eAIJ;AAJD,WAAK,eAAe;IAChB,uDAAoB,KAAK,CAAC,iBAAiB,uBAAA,CAAA;IAC3C,kDAAe,KAAK,CAAC,YAAY,kBAAA,CAAA;IACjC,kDAAe,KAAK,CAAC,YAAY,kBAAA,CAAA;AACrC,CAAC,EAJI,eAAe,KAAf,eAAe,QAInB;AAED,IAAK,qBAGJ;AAHD,WAAK,qBAAqB;IACtB,uEAAwB,KAAK,CAAC,qBAAqB,2BAAA,CAAA;IACnD,sEAAuB,KAAK,CAAC,oBAAoB,0BAAA,CAAA;AACrD,CAAC,EAHI,qBAAqB,KAArB,qBAAqB,QAGzB;AAED,MAAM,kBAAmB,SAAQ,UAAU;IACvC,MAAM,CAAC,IAAI,GAAG,UAAU,CAAA;IAExB,WAAW;IACX,SAAS,CAAQ;IACjB,YAAY;IACZ,WAAW,CAAS;IACpB,UAAU;IACV,IAAI,CAAc;IAClB,eAAe;IACf,UAAU,CAAS;IACnB,cAAc;IACd,SAAS,CAAS;IAClB,YAAY;IACZ,WAAW,CAAS;IACpB,SAAS;IACT,SAAS,CAAmB;IAC5B,wEAAwE;IACxE,QAAQ,CAAkB;IAC1B,cAAc;IACd,YAAY,CAAS;IAErB,YAAY,aAAiE,EAAE;QAC3E,KAAK,CAAC,UAAU,CAAC,CAAA;QACjB,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,CAAC,CAAA;QAC1C,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,KAAK,CAAA;QAClD,IAAI,CAAC,IAAI,GAAG,UAAU,CAAC,IAAI,IAAI,YAAY,CAAC,SAAS,CAAA;QACrD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,UAAU,IAAI,IAAI,CAAA;QAC/C,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,IAAI,CAAA;QAC7C,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,IAAI,CAAA;QACjD,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,iBAAiB,CAAC,cAAc,CAAA;QACzE,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,gBAAgB,CAAC,cAAc,CAAA;QACtE,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,YAAY,IAAI,KAAK,CAAA;IACxD,CAAC;;AAGL,UAAU,CAAC,QAAQ,CAAC,kBAAkB,CAAC,CAAA;AAEvC,OAAO,EACH,YAAY,EACZ,iBAAiB,EACjB,gBAAgB,EAChB,eAAe,EACf,qBAAqB,EACrB,kBAAkB,GACrB,CAAA"}
@@ -0,0 +1,35 @@
1
+ import { DefaultStyleColor, DeserializationObject } from "@vyr/engine";
2
+ import { MaterialCombine, MaterialDescriptor } from "./MaterialDescriptor";
3
+ declare class MeshBasicMaterialDescriptor extends MaterialDescriptor {
4
+ static type: string;
5
+ /**漫反射颜色 */
6
+ color: DefaultStyleColor;
7
+ /**漫反射贴图 */
8
+ map: string;
9
+ /**透明度贴图 */
10
+ alphaMap: string;
11
+ /**表面颜色与环境贴图如何结合
12
+ * - 1 它将环境贴图和物体表面颜色进行相乘
13
+ * - 2 使用反射率来混和两种颜色
14
+ * - 3 用于对两种颜色进行相加
15
+ */
16
+ combine: MaterialCombine;
17
+ /**环境贴图对表面的影响程度 */
18
+ reflectivity: number;
19
+ /**空气折射率 */
20
+ refractionRatio: number;
21
+ /**烘焙光的强度 */
22
+ lightMapIntensity: number;
23
+ /**环境贴图 */
24
+ envMap: string;
25
+ /**光照贴图 */
26
+ lightMap: string;
27
+ /**高光贴图 */
28
+ specularMap: string;
29
+ /**材质是否受雾影响。默认为true。 */
30
+ fog: boolean;
31
+ /**将几何体渲染为线框。默认值为false */
32
+ wireframe: boolean;
33
+ constructor(descriptor?: Partial<DeserializationObject<MeshBasicMaterialDescriptor>>);
34
+ }
35
+ export { MeshBasicMaterialDescriptor };
@@ -0,0 +1,51 @@
1
+ import { DefaultStyleColor } from "@vyr/engine";
2
+ import { MaterialCombine, MaterialDescriptor } from "./MaterialDescriptor";
3
+ class MeshBasicMaterialDescriptor extends MaterialDescriptor {
4
+ static type = 'MeshBasicMaterial';
5
+ /**漫反射颜色 */
6
+ color;
7
+ /**漫反射贴图 */
8
+ map;
9
+ /**透明度贴图 */
10
+ alphaMap;
11
+ /**表面颜色与环境贴图如何结合
12
+ * - 1 它将环境贴图和物体表面颜色进行相乘
13
+ * - 2 使用反射率来混和两种颜色
14
+ * - 3 用于对两种颜色进行相加
15
+ */
16
+ combine;
17
+ /**环境贴图对表面的影响程度 */
18
+ reflectivity;
19
+ /**空气折射率 */
20
+ refractionRatio;
21
+ /**烘焙光的强度 */
22
+ lightMapIntensity;
23
+ /**环境贴图 */
24
+ envMap;
25
+ /**光照贴图 */
26
+ lightMap;
27
+ /**高光贴图 */
28
+ specularMap;
29
+ /**材质是否受雾影响。默认为true。 */
30
+ fog;
31
+ /**将几何体渲染为线框。默认值为false */
32
+ wireframe;
33
+ constructor(descriptor = {}) {
34
+ super(descriptor);
35
+ this.color = descriptor.color ? new DefaultStyleColor(descriptor.color) : new DefaultStyleColor({ value: '#ffffff' });
36
+ this.map = descriptor.map ?? '';
37
+ this.alphaMap = descriptor.alphaMap ?? '';
38
+ this.combine = descriptor.combine ?? MaterialCombine.MultiplyOperation;
39
+ this.reflectivity = descriptor.reflectivity ?? 1;
40
+ this.refractionRatio = descriptor.refractionRatio ?? 0.98;
41
+ this.lightMapIntensity = descriptor.lightMapIntensity ?? 1;
42
+ this.envMap = descriptor.envMap ?? '';
43
+ this.lightMap = descriptor.lightMap ?? '';
44
+ this.specularMap = descriptor.specularMap ?? '';
45
+ this.fog = descriptor.fog ?? true;
46
+ this.wireframe = descriptor.wireframe ?? false;
47
+ }
48
+ }
49
+ MaterialDescriptor.register(MeshBasicMaterialDescriptor);
50
+ export { MeshBasicMaterialDescriptor };
51
+ //# sourceMappingURL=MeshBasicMaterialDescriptor.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"MeshBasicMaterialDescriptor.js","sourceRoot":"","sources":["../../../src/descriptor/material/MeshBasicMaterialDescriptor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAyB,MAAM,aAAa,CAAA;AACtE,OAAO,EAAE,eAAe,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAA;AAE1E,MAAM,2BAA4B,SAAQ,kBAAkB;IACxD,MAAM,CAAC,IAAI,GAAG,mBAAmB,CAAA;IACjC,WAAW;IACX,KAAK,CAAmB;IACxB,WAAW;IACX,GAAG,CAAQ;IACX,WAAW;IACX,QAAQ,CAAQ;IAChB;;;;OAIG;IACH,OAAO,CAAiB;IACxB,kBAAkB;IAClB,YAAY,CAAQ;IACpB,WAAW;IACX,eAAe,CAAQ;IACvB,YAAY;IACZ,iBAAiB,CAAQ;IACzB,UAAU;IACV,MAAM,CAAQ;IACd,UAAU;IACV,QAAQ,CAAQ;IAChB,UAAU;IACV,WAAW,CAAQ;IACnB,uBAAuB;IACvB,GAAG,CAAS;IACZ,yBAAyB;IACzB,SAAS,CAAS;IAElB,YAAY,aAA0E,EAAE;QACpF,KAAK,CAAC,UAAU,CAAC,CAAA;QACjB,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,iBAAiB,CAAC,EAAE,KAAK,EAAE,SAAS,EAAE,CAAC,CAAA;QACrH,IAAI,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,IAAI,EAAE,CAAA;QAC/B,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,EAAE,CAAA;QACzC,IAAI,CAAC,OAAO,GAAG,UAAU,CAAC,OAAO,IAAI,eAAe,CAAC,iBAAiB,CAAA;QACtE,IAAI,CAAC,YAAY,GAAG,UAAU,CAAC,YAAY,IAAI,CAAC,CAAA;QAChD,IAAI,CAAC,eAAe,GAAG,UAAU,CAAC,eAAe,IAAI,IAAI,CAAA;QACzD,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,iBAAiB,IAAI,CAAC,CAAA;QAC1D,IAAI,CAAC,MAAM,GAAG,UAAU,CAAC,MAAM,IAAI,EAAE,CAAA;QACrC,IAAI,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,IAAI,EAAE,CAAA;QACzC,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC,WAAW,IAAI,EAAE,CAAA;QAC/C,IAAI,CAAC,GAAG,GAAG,UAAU,CAAC,GAAG,IAAI,IAAI,CAAA;QACjC,IAAI,CAAC,SAAS,GAAG,UAAU,CAAC,SAAS,IAAI,KAAK,CAAA;IAClD,CAAC;;AAEL,kBAAkB,CAAC,QAAQ,CAAC,2BAA2B,CAAC,CAAA;AAExD,OAAO,EAAE,2BAA2B,EAAE,CAAA"}
@@ -0,0 +1,65 @@
1
+ import { DefaultStyleColor, DeserializationObject, Euler, Vector2 } from "@vyr/engine";
2
+ import { MaterialCombine, MaterialDescriptor, MaterialNormalMapType } from "./MaterialDescriptor";
3
+ declare class MeshPhongMaterialDescriptor extends MaterialDescriptor {
4
+ static type: string;
5
+ /**材质的颜色(Color),默认值为白色 (0xffffff)。 */
6
+ color: DefaultStyleColor;
7
+ /**颜色贴图。可以选择包括一个alpha通道,通常与.transparent 或.alphaTest。默认为null。 纹理贴图颜色由漫反射颜色.color调节。 */
8
+ map: string;
9
+ /**alpha贴图是一张灰度纹理,用于控制整个表面的不透明度。(黑色:完全透明;白色:完全不透明)。 默认值为null。 */
10
+ alphaMap: string;
11
+ /**如何将表面颜色的结果与环境贴图(如果有)结合起来。 */
12
+ combine: MaterialCombine;
13
+ /**环境贴图对表面的影响程度。默认值为1,有效范围介于0(无反射)和1(完全反射)之间。 */
14
+ reflectivity: number;
15
+ /**空气的折射率(IOR)(约为1)除以材质的折射率。 */
16
+ refractionRatio: number;
17
+ /**环境贴图。默认值为null。 */
18
+ envMap: string;
19
+ /**光照贴图。默认值为null。lightMap需要第二组UV。 */
20
+ lightMap: string;
21
+ /**烘焙光的强度。默认值为1。 */
22
+ lightMapIntensity: number;
23
+ /**镜面反射贴图值会影响镜面高光以及环境贴图对表面的影响程度。 */
24
+ specularMap: string;
25
+ /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
26
+ envMapRotation: Euler;
27
+ /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
28
+ aoMap: string;
29
+ /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
30
+ aoMapIntensity: number;
31
+ /**用于创建凹凸贴图的纹理。黑色和白色值映射到与光照相关的感知深度。凹凸实际上不会影响对象的几何形状,只影响光照。如果定义了法线贴图,则将忽略该贴图。 */
32
+ bumpMap: string;
33
+ /**凹凸贴图会对材质产生多大影响。典型范围是0-1。默认值为1。 */
34
+ bumpScale: number;
35
+ /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
36
+ displacementMap: string;
37
+ /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
38
+ displacementScale: number;
39
+ /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
40
+ displacementBias: number;
41
+ /**材质的放射(光)颜色,基本上是不受其他光照影响的固有颜色。默认为黑色。 */
42
+ emissive: string;
43
+ /**设置放射(发光)贴图。默认值为null。放射贴图颜色由放射颜色和强度所调节。 如果你有一个放射贴图,请务必将放射颜色设置为黑色以外的其他颜色。 */
44
+ emissiveMap: string;
45
+ /**放射光强度。调节发光颜色。默认为1。 */
46
+ emissiveIntensity: number;
47
+ /**用于创建法线贴图的纹理。RGB 值会影响每个像素片段的曲面法线,并更改颜色照亮的方式。法线贴图不会改变曲面的实际形状,只会改变光照。 如果材质的法线贴图使用左手惯例编写,则应将 normalScale 的 y 分量取反以补偿不同的手性。 */
48
+ normalMap: string;
49
+ /**法线贴图的类型。*/
50
+ normalMapType: MaterialNormalMapType;
51
+ /**法线贴图对材质的影响程度。典型范围是0-1。 */
52
+ normalScale: Vector2;
53
+ /**specular高亮的程度,越高的值越闪亮。默认值为 30 */
54
+ shininess: number;
55
+ /**材质的高光颜色。默认值为0x111111(深灰色)的颜色Color */
56
+ specular: string;
57
+ /**定义材质是否使用平面着色进行渲染。默认值为false。 */
58
+ flatShading: boolean;
59
+ /**材质是否受雾影响。默认为true。 */
60
+ fog: boolean;
61
+ /**将几何体渲染为线框。默认值为false */
62
+ wireframe: boolean;
63
+ constructor(descriptor?: Partial<DeserializationObject<MeshPhongMaterialDescriptor>>);
64
+ }
65
+ export { MeshPhongMaterialDescriptor };
@@ -0,0 +1,98 @@
1
+ import { DefaultStyleColor, Euler, Vector2 } from "@vyr/engine";
2
+ import { MaterialCombine, MaterialDescriptor, MaterialNormalMapType } from "./MaterialDescriptor";
3
+ class MeshPhongMaterialDescriptor extends MaterialDescriptor {
4
+ static type = 'MeshPhongMaterial';
5
+ /**材质的颜色(Color),默认值为白色 (0xffffff)。 */
6
+ color;
7
+ /**颜色贴图。可以选择包括一个alpha通道,通常与.transparent 或.alphaTest。默认为null。 纹理贴图颜色由漫反射颜色.color调节。 */
8
+ map;
9
+ /**alpha贴图是一张灰度纹理,用于控制整个表面的不透明度。(黑色:完全透明;白色:完全不透明)。 默认值为null。 */
10
+ alphaMap;
11
+ /**如何将表面颜色的结果与环境贴图(如果有)结合起来。 */
12
+ combine;
13
+ /**环境贴图对表面的影响程度。默认值为1,有效范围介于0(无反射)和1(完全反射)之间。 */
14
+ reflectivity;
15
+ /**空气的折射率(IOR)(约为1)除以材质的折射率。 */
16
+ refractionRatio;
17
+ /**环境贴图。默认值为null。 */
18
+ envMap;
19
+ /**光照贴图。默认值为null。lightMap需要第二组UV。 */
20
+ lightMap;
21
+ /**烘焙光的强度。默认值为1。 */
22
+ lightMapIntensity;
23
+ /**镜面反射贴图值会影响镜面高光以及环境贴图对表面的影响程度。 */
24
+ specularMap;
25
+ /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
26
+ envMapRotation;
27
+ /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
28
+ aoMap;
29
+ /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
30
+ aoMapIntensity;
31
+ /**用于创建凹凸贴图的纹理。黑色和白色值映射到与光照相关的感知深度。凹凸实际上不会影响对象的几何形状,只影响光照。如果定义了法线贴图,则将忽略该贴图。 */
32
+ bumpMap;
33
+ /**凹凸贴图会对材质产生多大影响。典型范围是0-1。默认值为1。 */
34
+ bumpScale;
35
+ /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
36
+ displacementMap;
37
+ /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
38
+ displacementScale;
39
+ /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
40
+ displacementBias;
41
+ /**材质的放射(光)颜色,基本上是不受其他光照影响的固有颜色。默认为黑色。 */
42
+ emissive;
43
+ /**设置放射(发光)贴图。默认值为null。放射贴图颜色由放射颜色和强度所调节。 如果你有一个放射贴图,请务必将放射颜色设置为黑色以外的其他颜色。 */
44
+ emissiveMap;
45
+ /**放射光强度。调节发光颜色。默认为1。 */
46
+ emissiveIntensity;
47
+ /**用于创建法线贴图的纹理。RGB 值会影响每个像素片段的曲面法线,并更改颜色照亮的方式。法线贴图不会改变曲面的实际形状,只会改变光照。 如果材质的法线贴图使用左手惯例编写,则应将 normalScale 的 y 分量取反以补偿不同的手性。 */
48
+ normalMap;
49
+ /**法线贴图的类型。*/
50
+ normalMapType;
51
+ /**法线贴图对材质的影响程度。典型范围是0-1。 */
52
+ normalScale;
53
+ /**specular高亮的程度,越高的值越闪亮。默认值为 30 */
54
+ shininess;
55
+ /**材质的高光颜色。默认值为0x111111(深灰色)的颜色Color */
56
+ specular;
57
+ /**定义材质是否使用平面着色进行渲染。默认值为false。 */
58
+ flatShading;
59
+ /**材质是否受雾影响。默认为true。 */
60
+ fog;
61
+ /**将几何体渲染为线框。默认值为false */
62
+ wireframe;
63
+ constructor(descriptor = {}) {
64
+ super(descriptor);
65
+ this.alphaMap = descriptor.alphaMap ?? '';
66
+ this.aoMap = descriptor.aoMap ?? '';
67
+ this.aoMapIntensity = descriptor.aoMapIntensity ?? 1;
68
+ this.bumpMap = descriptor.bumpMap ?? '';
69
+ this.bumpScale = descriptor.bumpScale ?? 1;
70
+ this.color = descriptor.color ? new DefaultStyleColor(descriptor.color) : new DefaultStyleColor({ value: '#ffffff' });
71
+ this.combine = descriptor.combine ?? MaterialCombine.MultiplyOperation;
72
+ this.displacementMap = descriptor.displacementMap ?? '';
73
+ this.displacementScale = descriptor.displacementScale ?? 1;
74
+ this.displacementBias = descriptor.displacementBias ?? 0;
75
+ this.emissive = descriptor.emissive ?? '#000000';
76
+ this.emissiveMap = descriptor.emissiveMap ?? '';
77
+ this.emissiveIntensity = descriptor.emissiveIntensity ?? 1;
78
+ this.envMap = descriptor.envMap ?? '';
79
+ this.envMapRotation = Euler.create(descriptor.envMapRotation);
80
+ this.flatShading = descriptor.flatShading ?? false;
81
+ this.lightMap = descriptor.lightMap ?? '';
82
+ this.lightMapIntensity = descriptor.lightMapIntensity ?? 1;
83
+ this.map = descriptor.map ?? '';
84
+ this.normalMap = descriptor.normalMap ?? '';
85
+ this.normalMapType = descriptor.normalMapType ?? MaterialNormalMapType.TangentSpaceNormalMap;
86
+ this.normalScale = descriptor.normalScale ? Vector2.create(descriptor.normalScale) : Vector2.create(1, 1);
87
+ this.reflectivity = descriptor.reflectivity ?? 1;
88
+ this.refractionRatio = descriptor.refractionRatio ?? 0.98;
89
+ this.shininess = descriptor.shininess ?? 30;
90
+ this.specular = descriptor.specular ?? '#111111';
91
+ this.specularMap = descriptor.specularMap ?? '';
92
+ this.fog = descriptor.fog ?? true;
93
+ this.wireframe = descriptor.wireframe ?? false;
94
+ }
95
+ }
96
+ MaterialDescriptor.register(MeshPhongMaterialDescriptor);
97
+ export { MeshPhongMaterialDescriptor };
98
+ //# sourceMappingURL=MeshPhongMaterialDescriptor.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,63 @@
1
+ import { DefaultStyleColor, DeserializationObject, Euler, Vector2 } from "@vyr/engine";
2
+ import { MaterialDescriptor } from "./MaterialDescriptor";
3
+ declare class MeshStandardMaterialDescriptor extends MaterialDescriptor {
4
+ static type: string;
5
+ /**漫反射颜色 */
6
+ color: DefaultStyleColor;
7
+ /**漫反射贴图 */
8
+ map: string;
9
+ /**透明度贴图 */
10
+ alphaMap: string;
11
+ /**环境贴图 */
12
+ envMap: string;
13
+ /**环境贴图强度 */
14
+ envMapIntensity: number;
15
+ /**光照贴图 */
16
+ lightMap: string;
17
+ /**烘焙光的强度 */
18
+ lightMapIntensity: number;
19
+ /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
20
+ envMapRotation: Euler;
21
+ /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
22
+ aoMap: string;
23
+ /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
24
+ aoMapIntensity: number;
25
+ /**凹凸贴图 */
26
+ bumpMap: string;
27
+ /**凹凸贴图会对材质产生多大影响 */
28
+ bumpScale: number;
29
+ /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
30
+ displacementMap: string;
31
+ /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
32
+ displacementScale: number;
33
+ /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
34
+ displacementBias: number;
35
+ /**材质的放射(光)颜色 */
36
+ emissive: string;
37
+ /**放射(发光)贴图 */
38
+ emissiveMap: string;
39
+ /**放射光强度 */
40
+ emissiveIntensity: number;
41
+ /**材质的金属度贴图 */
42
+ metalnessMap: string;
43
+ /**材质与金属的相似度.木材或石材,使用0.0,金属使用1.0 */
44
+ metalness: number;
45
+ /**材质的法线贴图 */
46
+ normalMap: string;
47
+ /**法线贴图的类型。*/
48
+ normalMapType: number;
49
+ /**法线贴图对材质的影响程度 */
50
+ normalScale: Vector2;
51
+ /**材质的粗糙程度 */
52
+ roughness: number;
53
+ /**材质的粗糙度贴图 */
54
+ roughnessMap: string;
55
+ /**定义材质是否使用平面着色进行渲染。默认值为false。 */
56
+ flatShading: boolean;
57
+ /**材质是否受雾影响。默认为true。 */
58
+ fog: boolean;
59
+ /**将几何体渲染为线框。默认值为false */
60
+ wireframe: boolean;
61
+ constructor(descriptor?: Partial<DeserializationObject<MeshStandardMaterialDescriptor>>);
62
+ }
63
+ export { MeshStandardMaterialDescriptor };
@@ -0,0 +1,95 @@
1
+ import { DefaultStyleColor, Euler, Vector2 } from "@vyr/engine";
2
+ import { MaterialDescriptor, MaterialNormalMapType } from "./MaterialDescriptor";
3
+ class MeshStandardMaterialDescriptor extends MaterialDescriptor {
4
+ static type = 'MeshStandardMaterial';
5
+ /**漫反射颜色 */
6
+ color;
7
+ /**漫反射贴图 */
8
+ map;
9
+ /**透明度贴图 */
10
+ alphaMap;
11
+ /**环境贴图 */
12
+ envMap;
13
+ /**环境贴图强度 */
14
+ envMapIntensity;
15
+ /**光照贴图 */
16
+ lightMap;
17
+ /**烘焙光的强度 */
18
+ lightMapIntensity;
19
+ /**环境贴图的旋转(以弧度为单位)。默认值为 (0,0,0)。 */
20
+ envMapRotation;
21
+ /**该纹理的红色通道用作环境遮挡贴图。默认值为null。aoMap需要第二组UV。 */
22
+ aoMap;
23
+ /**环境遮挡效果的强度。默认值为1。零是不遮挡效果。 */
24
+ aoMapIntensity;
25
+ /**凹凸贴图 */
26
+ bumpMap;
27
+ /**凹凸贴图会对材质产生多大影响 */
28
+ bumpScale;
29
+ /**位移贴图会影响网格顶点的位置,与仅影响材质的光照和阴影的其他贴图不同,移位的顶点可以投射阴影,阻挡其他对象, 以及充当真实的几何体。位移纹理是指:网格的所有顶点被映射为图像中每个像素的值(白色是最高的),并且被重定位。 */
30
+ displacementMap;
31
+ /**位移贴图对网格的影响程度(黑色是无位移,白色是最大位移)。如果没有设置位移贴图,则不会应用此值。默认值为1。 */
32
+ displacementScale;
33
+ /**位移贴图在网格顶点上的偏移量。如果没有设置位移贴图,则不会应用此值。默认值为0。 */
34
+ displacementBias;
35
+ /**材质的放射(光)颜色 */
36
+ emissive;
37
+ /**放射(发光)贴图 */
38
+ emissiveMap;
39
+ /**放射光强度 */
40
+ emissiveIntensity;
41
+ /**材质的金属度贴图 */
42
+ metalnessMap;
43
+ /**材质与金属的相似度.木材或石材,使用0.0,金属使用1.0 */
44
+ metalness;
45
+ /**材质的法线贴图 */
46
+ normalMap;
47
+ /**法线贴图的类型。*/
48
+ normalMapType;
49
+ /**法线贴图对材质的影响程度 */
50
+ normalScale;
51
+ /**材质的粗糙程度 */
52
+ roughness;
53
+ /**材质的粗糙度贴图 */
54
+ roughnessMap;
55
+ /**定义材质是否使用平面着色进行渲染。默认值为false。 */
56
+ flatShading;
57
+ /**材质是否受雾影响。默认为true。 */
58
+ fog;
59
+ /**将几何体渲染为线框。默认值为false */
60
+ wireframe;
61
+ constructor(descriptor = {}) {
62
+ super(descriptor);
63
+ this.color = descriptor.color ? new DefaultStyleColor(descriptor.color) : new DefaultStyleColor({ value: '#ffffff' });
64
+ this.map = descriptor.map ?? '';
65
+ this.alphaMap = descriptor.alphaMap ?? '';
66
+ this.envMapIntensity = descriptor.envMapIntensity ?? 1;
67
+ this.lightMapIntensity = descriptor.lightMapIntensity ?? 1;
68
+ this.envMap = descriptor.envMap ?? '';
69
+ this.lightMap = descriptor.lightMap ?? '';
70
+ this.envMapRotation = Euler.create(descriptor.envMapRotation);
71
+ this.aoMap = descriptor.aoMap ?? '';
72
+ this.aoMapIntensity = descriptor.aoMapIntensity ?? 1;
73
+ this.bumpMap = descriptor.bumpMap ?? '';
74
+ this.bumpScale = descriptor.bumpScale ?? 1;
75
+ this.displacementMap = descriptor.displacementMap ?? '';
76
+ this.displacementScale = descriptor.displacementScale ?? 1;
77
+ this.displacementBias = descriptor.displacementBias ?? 0;
78
+ this.emissive = descriptor.emissive ?? '#000000';
79
+ this.emissiveMap = descriptor.emissiveMap ?? '';
80
+ this.emissiveIntensity = descriptor.emissiveIntensity ?? 1;
81
+ this.metalness = descriptor.metalness ?? 0;
82
+ this.metalnessMap = descriptor.metalnessMap ?? '';
83
+ this.normalMap = descriptor.normalMap ?? '';
84
+ this.normalMapType = descriptor.normalMapType ?? MaterialNormalMapType.TangentSpaceNormalMap;
85
+ this.normalScale = descriptor.normalScale ? Vector2.create(descriptor.normalScale) : Vector2.create(1, 1);
86
+ this.roughness = descriptor.roughness ?? 1;
87
+ this.roughnessMap = descriptor.roughnessMap ?? '';
88
+ this.flatShading = descriptor.flatShading ?? false;
89
+ this.fog = descriptor.fog ?? true;
90
+ this.wireframe = descriptor.wireframe ?? false;
91
+ }
92
+ }
93
+ MaterialDescriptor.register(MeshStandardMaterialDescriptor);
94
+ export { MeshStandardMaterialDescriptor };
95
+ //# sourceMappingURL=MeshStandardMaterialDescriptor.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,19 @@
1
+ import { DefaultStyleColor, DeserializationObject } from "@vyr/engine";
2
+ import { MaterialDescriptor } from "./MaterialDescriptor";
3
+ declare class PointsMaterialDescriptor extends MaterialDescriptor {
4
+ static type: string;
5
+ /**漫反射颜色 */
6
+ color: DefaultStyleColor;
7
+ /**漫反射贴图 */
8
+ map: string;
9
+ /**透明度贴图 */
10
+ alphaMap: string;
11
+ /**点的的大小 */
12
+ size: number;
13
+ /**点的大小是否会被相机深度衰减 */
14
+ sizeAttenuation: boolean;
15
+ /**材质是否受雾影响。默认为true。 */
16
+ fog: boolean;
17
+ constructor(descriptor?: Partial<DeserializationObject<PointsMaterialDescriptor>>);
18
+ }
19
+ export { PointsMaterialDescriptor };