@vworlds/vecs 1.0.15 → 1.0.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +249 -119
- package/dist/component.d.ts +52 -76
- package/dist/component.js +60 -45
- package/dist/component.js.map +1 -1
- package/dist/component_meta.d.ts +98 -0
- package/dist/component_meta.js +65 -0
- package/dist/component_meta.js.map +1 -0
- package/dist/dsl.d.ts +46 -34
- package/dist/dsl.js +459 -61
- package/dist/dsl.js.map +1 -1
- package/dist/entity/entity.base.d.ts +57 -0
- package/dist/entity/entity.base.js +81 -0
- package/dist/entity/entity.base.js.map +1 -0
- package/dist/entity/entity.components.d.ts +117 -0
- package/dist/entity/entity.components.js +244 -0
- package/dist/entity/entity.components.js.map +1 -0
- package/dist/entity/entity.d.ts +35 -0
- package/dist/entity/entity.identity.d.ts +8 -0
- package/dist/entity/entity.identity.js +15 -0
- package/dist/entity/entity.identity.js.map +1 -0
- package/dist/entity/entity.js +33 -0
- package/dist/entity/entity.js.map +1 -0
- package/dist/entity/entity.lifecycle.d.ts +12 -0
- package/dist/entity/entity.lifecycle.js +111 -0
- package/dist/entity/entity.lifecycle.js.map +1 -0
- package/dist/entity/entity.queries.d.ts +3 -0
- package/dist/entity/entity.queries.js +33 -0
- package/dist/entity/entity.queries.js.map +1 -0
- package/dist/entity/entity.relationships.d.ts +9 -0
- package/dist/entity/entity.relationships.js +74 -0
- package/dist/entity/entity.relationships.js.map +1 -0
- package/dist/entity/index.d.ts +2 -0
- package/dist/entity/index.js +3 -0
- package/dist/entity/index.js.map +1 -0
- package/dist/filter.d.ts +27 -8
- package/dist/filter.js +33 -18
- package/dist/filter.js.map +1 -1
- package/dist/index.d.ts +13 -5
- package/dist/index.js +12 -2
- package/dist/index.js.map +1 -1
- package/dist/inject.d.ts +80 -0
- package/dist/inject.js +270 -0
- package/dist/inject.js.map +1 -0
- package/dist/module.d.ts +23 -0
- package/dist/module.js +17 -0
- package/dist/module.js.map +1 -0
- package/dist/modules/identity.d.ts +15 -0
- package/dist/modules/identity.js +41 -0
- package/dist/modules/identity.js.map +1 -0
- package/dist/modules/singleton.d.ts +26 -0
- package/dist/modules/singleton.js +41 -0
- package/dist/modules/singleton.js.map +1 -0
- package/dist/package.json +12 -1
- package/dist/phase.d.ts +2 -2
- package/dist/query/index.d.ts +6 -0
- package/dist/query/index.js +5 -0
- package/dist/query/index.js.map +1 -0
- package/dist/query/query.00.base.d.ts +23 -0
- package/dist/query/query.00.base.js +77 -0
- package/dist/query/query.00.base.js.map +1 -0
- package/dist/query/query.01.reactive.d.ts +7 -0
- package/dist/query/query.01.reactive.js +58 -0
- package/dist/query/query.01.reactive.js.map +1 -0
- package/dist/query/query.02.lifecycle.d.ts +6 -0
- package/dist/query/query.02.lifecycle.js +63 -0
- package/dist/query/query.02.lifecycle.js.map +1 -0
- package/dist/query/query.03.tracking.d.ts +15 -0
- package/dist/query/query.03.tracking.js +31 -0
- package/dist/query/query.03.tracking.js.map +1 -0
- package/dist/query/query.04.callbacks.d.ts +14 -0
- package/dist/query/query.04.callbacks.js +65 -0
- package/dist/query/query.04.callbacks.js.map +1 -0
- package/dist/query/query.05.updates.d.ts +14 -0
- package/dist/query/query.05.updates.js +81 -0
- package/dist/query/query.05.updates.js.map +1 -0
- package/dist/query/query.06.predicate.d.ts +13 -0
- package/dist/query/query.06.predicate.js +40 -0
- package/dist/query/query.06.predicate.js.map +1 -0
- package/dist/query/query.07.groups.d.ts +41 -0
- package/dist/query/query.07.groups.js +110 -0
- package/dist/query/query.07.groups.js.map +1 -0
- package/dist/query/query.d.ts +53 -0
- package/dist/query/query.js +138 -0
- package/dist/query/query.js.map +1 -0
- package/dist/relationship.d.ts +19 -0
- package/dist/relationship.js +18 -0
- package/dist/relationship.js.map +1 -0
- package/dist/system.d.ts +37 -23
- package/dist/system.js +80 -64
- package/dist/system.js.map +1 -1
- package/dist/terms/all_term.d.ts +32 -0
- package/dist/terms/all_term.js +41 -0
- package/dist/terms/all_term.js.map +1 -0
- package/dist/terms/any_term.d.ts +33 -0
- package/dist/terms/any_term.js +42 -0
- package/dist/terms/any_term.js.map +1 -0
- package/dist/terms/build.d.ts +62 -0
- package/dist/terms/build.js +382 -0
- package/dist/terms/build.js.map +1 -0
- package/dist/terms/component_term.d.ts +37 -0
- package/dist/terms/component_term.js +49 -0
- package/dist/terms/component_term.js.map +1 -0
- package/dist/terms/empty_term.d.ts +6 -0
- package/dist/terms/empty_term.js +12 -0
- package/dist/terms/empty_term.js.map +1 -0
- package/dist/terms/index.d.ts +11 -0
- package/dist/terms/index.js +12 -0
- package/dist/terms/index.js.map +1 -0
- package/dist/terms/not_term.d.ts +35 -0
- package/dist/terms/not_term.js +47 -0
- package/dist/terms/not_term.js.map +1 -0
- package/dist/terms/only_term.d.ts +47 -0
- package/dist/terms/only_term.js +79 -0
- package/dist/terms/only_term.js.map +1 -0
- package/dist/terms/predicate_term.d.ts +80 -0
- package/dist/terms/predicate_term.js +109 -0
- package/dist/terms/predicate_term.js.map +1 -0
- package/dist/terms/target_term.d.ts +43 -0
- package/dist/terms/target_term.js +87 -0
- package/dist/terms/target_term.js.map +1 -0
- package/dist/terms/term.d.ts +94 -0
- package/dist/terms/term.js +202 -0
- package/dist/terms/term.js.map +1 -0
- package/dist/terms/world_term.d.ts +68 -0
- package/dist/terms/world_term.js +99 -0
- package/dist/terms/world_term.js.map +1 -0
- package/dist/timer.js +2 -2
- package/dist/timer.js.map +1 -1
- package/dist/util/array_map.js +12 -0
- package/dist/util/array_map.js.map +1 -1
- package/dist/util/bitset.js +107 -22
- package/dist/util/bitset.js.map +1 -1
- package/dist/util/dense_set.d.ts +1 -0
- package/dist/util/dense_set.js +90 -0
- package/dist/util/dense_set.js.map +1 -0
- package/dist/util/id_pool.d.ts +23 -0
- package/dist/util/id_pool.js +194 -0
- package/dist/util/id_pool.js.map +1 -0
- package/dist/world/index.d.ts +3 -0
- package/dist/world/index.js +3 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/world.base.d.ts +6 -0
- package/dist/world/world.base.js +21 -0
- package/dist/world/world.base.js.map +1 -0
- package/dist/world/world.components.d.ts +67 -0
- package/dist/world/world.components.js +93 -0
- package/dist/world/world.components.js.map +1 -0
- package/dist/world/world.d.ts +29 -0
- package/dist/world/world.deferred.d.ts +13 -0
- package/dist/world/world.deferred.js +93 -0
- package/dist/world/world.deferred.js.map +1 -0
- package/dist/world/world.entities.d.ts +18 -0
- package/dist/world/world.entities.js +97 -0
- package/dist/world/world.entities.js.map +1 -0
- package/dist/world/world.js +39 -0
- package/dist/world/world.js.map +1 -0
- package/dist/world/world.modules.d.ts +12 -0
- package/dist/world/world.modules.js +21 -0
- package/dist/world/world.modules.js.map +1 -0
- package/dist/world/world.pipeline.d.ts +21 -0
- package/dist/world/world.pipeline.js +105 -0
- package/dist/world/world.pipeline.js.map +1 -0
- package/dist/world/world.pools.d.ts +9 -0
- package/dist/world/world.pools.js +59 -0
- package/dist/world/world.pools.js.map +1 -0
- package/dist/world/world.queries.d.ts +18 -0
- package/dist/world/world.queries.js +101 -0
- package/dist/world/world.queries.js.map +1 -0
- package/dist/world/world.storage.d.ts +7 -0
- package/dist/world/world.storage.js +26 -0
- package/dist/world/world.storage.js.map +1 -0
- package/package.json +12 -1
- package/dist/entity.d.ts +0 -215
- package/dist/entity.js +0 -457
- package/dist/entity.js.map +0 -1
- package/dist/query.d.ts +0 -251
- package/dist/query.js +0 -353
- package/dist/query.js.map +0 -1
- package/dist/world.d.ts +0 -389
- package/dist/world.js +0 -631
- package/dist/world.js.map +0 -1
package/dist/world.js
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import { ComponentMeta } from "./component.js";
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import { Entity } from "./entity.js";
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import { Query } from "./query.js";
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import { System } from "./system.js";
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import { Filter } from "./filter.js";
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import { ArrayMap } from "./util/array_map.js";
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import { Phase } from "./phase.js";
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import { ALWAYS_TICK_SOURCE } from "./timer.js";
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/**
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* Numeric type ids below this value are reserved for components whose id was
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* pre-registered via {@link World.registerComponentType} (typically server
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* assigned). Auto-assigned ids start here.
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*/
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const LOCAL_COMPONENT_MIN = 256;
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/**
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* The central ECS container. One world per game session.
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*
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* A `World` owns every entity, every registered component class, every
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* registered query / system, and the update pipeline. The typical lifecycle:
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*
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* 1. **Register components** — {@link registerComponent} (and optionally
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* {@link registerComponentType}) for every component class you plan to use.
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* 2. **Build the pipeline** — {@link addPhase} for every named phase, then
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* {@link system} / {@link query} for each processor.
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* 3. **Start** — call {@link start} to freeze component registration and
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* distribute systems into their phases.
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* 4. **Run loop** — call {@link runPhase} per phase or {@link progress} for
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* every phase, once per frame.
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*
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* ```ts
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* const world = new World();
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*
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* class Position { x = 0; y = 0; }
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* class Velocity { vx = 0; vy = 0; }
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*
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* world.registerComponent(Position);
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* world.registerComponent(Velocity);
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*
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* world.system("Move")
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* .requires(Position, Velocity)
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* .each([Position, Velocity], (e, [pos, vel]) => {
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* pos.x += vel.vx;
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* e.modified(Position);
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* });
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*
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* world.start();
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*
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* // game loop:
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* world.progress(now, delta);
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* ```
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*
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* ## Deferred mode
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*
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* The world can be in **deferred mode**, in which case entity mutations
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* (`add` / `attach` / `set` / `remove` / `destroy` / `setParent` / `modified`) are
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* queued instead of applied inline. Systems run inside an automatically
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* deferred scope; user code can wrap arbitrary blocks with
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* {@link beginDefer} / {@link endDefer} or {@link defer}. {@link flush}
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* drains the queue at top level.
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*/
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export class World {
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constructor() {
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/** @internal Entity id → entity. Owns every live entity. */
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this._entities = new Map();
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/** @internal All registered queries, including systems (which extend `Query`). */
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this._queries = [];
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/** @internal Component type id → meta record. */
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this._Type2Meta = new ArrayMap();
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/** @internal Pre-registered name → type id mappings (server-assigned ids). */
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this._componentNameTypeMap = new Map();
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/** @internal Counter used to auto-assign type ids for "local" components (≥ 256). */
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this._localComponentCounter = LOCAL_COMPONENT_MIN;
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/** @internal `true` once {@link start} (or {@link disableComponentRegistration}) has been called. */
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this._componentRegistrationDisabled = false;
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/** @internal Auto-incrementing entity id counter, seeded by {@link setEntityIdRange}. */
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this._eidCounter = 0;
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/** @internal Single ordered command queue used in deferred mode. */
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this._commandQueue = [];
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/** @internal Nested {@link beginDefer} / {@link endDefer} count. */
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this._deferredDepth = 0;
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/** @internal `true` while {@link _processCommandQueue} is iterating, to avoid re-entrant drains. */
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this._draining = false;
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/** @internal Phase name → phase. Insertion-ordered, matches pipeline execution order. */
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this._pipeline = new Map();
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/** @internal World-owned tick sources evaluated once per frame. */
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this._tickSources = new Set();
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/** @internal Monotonic frame id used to memoize tick-source evaluation. */
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this._frameCounter = 0;
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/** @internal True while the world is driving one logical frame. */
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this._frameInProgress = false;
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/** Hidden property key used to store this world's meta on component classes. */
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this.worldKey = `__vecs_world_${Math.random().toString(36).slice(2)}`;
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this._tickSources.add(ALWAYS_TICK_SOURCE);
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}
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/**
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* @internal Drain the top-level command queue: walk it in arrival order,
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* executing each command. Callbacks may push more commands; they are picked
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* up by index iteration in the same pass.
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*/
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_processCommandQueue() {
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}
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return;
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}
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this._draining = true;
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try {
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for (let i = 0; i < this._commandQueue.length; i++) {
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this._executeCommand(this._commandQueue[i]);
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}
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this._commandQueue.length = 0;
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}
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finally {
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this._draining = false;
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}
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}
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/**
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* @internal Run one command's side effects: data-layer mutation, hook
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* firing, and routing to every registered query / system.
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*/
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_executeCommand(cmd) {
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switch (cmd.kind) {
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case 0 /* CommandKind.CreateEntity */:
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this._entities.set(cmd.entity.eid, cmd.entity);
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return;
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case 1 /* CommandKind.Set */:
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cmd.entity._set(cmd.meta, cmd.props);
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return;
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case 2 /* CommandKind.Modified */:
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cmd.entity._modified(cmd.meta);
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return;
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cmd.entity._remove(cmd.meta);
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cmd.entity._destroy();
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cmd.entity._setParent(cmd.parent);
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cmd.entity._attach(cmd.meta, cmd.component);
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}
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}
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});
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/** @internal Append a command to the deferred-mode queue. */
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_enqueue(cmd) {
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this._commandQueue.push(cmd);
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}
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_addQuery(q) {
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this._queries.push(q);
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}
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/** @internal Register a tick source with this world. */
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183
|
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_registerTickSource(t) {
|
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184
|
-
this._tickSources.add(t);
|
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185
|
-
}
|
|
186
|
-
/**
|
|
187
|
-
* @internal Unregister a query and purge its membership from every entity.
|
|
188
|
-
* Called by {@link Query.destroy}.
|
|
189
|
-
*/
|
|
190
|
-
_removeQuery(q) {
|
|
191
|
-
const idx = this._queries.indexOf(q);
|
|
192
|
-
if (idx !== -1) {
|
|
193
|
-
this._queries.splice(idx, 1);
|
|
194
|
-
}
|
|
195
|
-
this._entities.forEach((e) => e._purgeQuery(q));
|
|
196
|
-
}
|
|
197
|
-
/** @internal Remove an entity from the world's entity map (called by `Entity._destroy`). */
|
|
198
|
-
_unregisterEntity(entity) {
|
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199
|
-
this._entities.delete(entity.eid);
|
|
200
|
-
}
|
|
201
|
-
/** Read-only view of the live entities, keyed by entity id. */
|
|
202
|
-
get entities() {
|
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203
|
-
return this._entities;
|
|
204
|
-
}
|
|
205
|
-
/** Read-only view of every registered query (includes systems). */
|
|
206
|
-
get queries() {
|
|
207
|
-
return this._queries;
|
|
208
|
-
}
|
|
209
|
-
/**
|
|
210
|
-
* `true` while the world is in deferred mode — entity mutations are queued
|
|
211
|
-
* rather than applied inline. Equivalent to "the queue depth is non-zero or
|
|
212
|
-
* the world is currently draining".
|
|
213
|
-
*/
|
|
214
|
-
get deferred() {
|
|
215
|
-
return this._deferredDepth > 0 || this._draining;
|
|
216
|
-
}
|
|
217
|
-
/**
|
|
218
|
-
* Enter deferred mode. Mutations made until the matching {@link endDefer}
|
|
219
|
-
* are queued instead of executing inline.
|
|
220
|
-
*
|
|
221
|
-
* Nested `beginDefer` / `endDefer` pairs are allowed; only the outermost
|
|
222
|
-
* `endDefer` triggers a queue drain.
|
|
223
|
-
*/
|
|
224
|
-
beginDefer() {
|
|
225
|
-
this._deferredDepth++;
|
|
226
|
-
}
|
|
227
|
-
/**
|
|
228
|
-
* Leave deferred mode. When the depth returns to zero the world drains the
|
|
229
|
-
* command queue (firing hooks and routing enter / exit / update events).
|
|
230
|
-
*/
|
|
231
|
-
endDefer() {
|
|
232
|
-
this._deferredDepth--;
|
|
233
|
-
this.flush();
|
|
234
|
-
}
|
|
235
|
-
/**
|
|
236
|
-
* Run `fn` inside a deferred scope. Equivalent to
|
|
237
|
-
* `beginDefer(); try { fn(); } finally { endDefer(); }`.
|
|
238
|
-
*
|
|
239
|
-
* @param fn - Callback executed in deferred mode.
|
|
240
|
-
*/
|
|
241
|
-
defer(fn) {
|
|
242
|
-
this.beginDefer();
|
|
243
|
-
try {
|
|
244
|
-
fn();
|
|
245
|
-
}
|
|
246
|
-
finally {
|
|
247
|
-
this.endDefer();
|
|
248
|
-
}
|
|
249
|
-
}
|
|
250
|
-
/**
|
|
251
|
-
* Drain any commands queued at the top level (depth 0).
|
|
252
|
-
*
|
|
253
|
-
* Call between phases or after batch-loading network snapshots to surface
|
|
254
|
-
* accumulated mutations (firing hooks and routing enter / exit / update)
|
|
255
|
-
* before the next read or system run.
|
|
256
|
-
*/
|
|
257
|
-
flush() {
|
|
258
|
-
if (this._deferredDepth === 0) {
|
|
259
|
-
this._processCommandQueue();
|
|
260
|
-
}
|
|
261
|
-
}
|
|
262
|
-
/**
|
|
263
|
-
* Pre-register a `componentName → typeId` mapping without binding a class.
|
|
264
|
-
*
|
|
265
|
-
* Useful when network messages refer to components by type id and the
|
|
266
|
-
* corresponding class may be registered later. Call this **before**
|
|
267
|
-
* {@link registerComponent} so the class picks up the server-assigned id
|
|
268
|
-
* rather than a locally generated one.
|
|
269
|
-
*
|
|
270
|
-
* @param componentName - String name used in network payloads.
|
|
271
|
-
* @param type - Numeric type id assigned by the server.
|
|
272
|
-
*/
|
|
273
|
-
registerComponentType(componentName, type) {
|
|
274
|
-
this._componentNameTypeMap.set(componentName, type);
|
|
275
|
-
}
|
|
276
|
-
registerComponent(ComponentClass, typeOrComponentName, componentName) {
|
|
277
|
-
if (this._componentRegistrationDisabled) {
|
|
278
|
-
throw "World component registartion is disabled";
|
|
279
|
-
}
|
|
280
|
-
let type = undefined;
|
|
281
|
-
if (typeof typeOrComponentName === "number") {
|
|
282
|
-
type = typeOrComponentName;
|
|
283
|
-
}
|
|
284
|
-
else if (typeof typeOrComponentName === "string") {
|
|
285
|
-
componentName = typeOrComponentName;
|
|
286
|
-
}
|
|
287
|
-
componentName = componentName || ComponentClass.name;
|
|
288
|
-
let local = false;
|
|
289
|
-
if (type === undefined) {
|
|
290
|
-
type = this._componentNameTypeMap.get(componentName);
|
|
291
|
-
if (type === undefined) {
|
|
292
|
-
type = this._localComponentCounter++;
|
|
293
|
-
local = true;
|
|
294
|
-
}
|
|
295
|
-
}
|
|
296
|
-
let meta = this._tryGetComponentMeta(ComponentClass);
|
|
297
|
-
if (meta) {
|
|
298
|
-
if (local) {
|
|
299
|
-
this._localComponentCounter--;
|
|
300
|
-
}
|
|
301
|
-
throw `Trying to register ${componentName} with type=${type} which is already registered to ${meta.componentName}`;
|
|
302
|
-
}
|
|
303
|
-
this.registerComponentType(componentName, type);
|
|
304
|
-
meta = new ComponentMeta(ComponentClass, type, componentName);
|
|
305
|
-
Object.defineProperty(ComponentClass, this.worldKey, {
|
|
306
|
-
value: meta,
|
|
307
|
-
enumerable: false,
|
|
308
|
-
});
|
|
309
|
-
this._Type2Meta.set(type, meta);
|
|
310
|
-
console.log("Registered component %s with type=%d as %s component", componentName, type, local ? "local" : "networked");
|
|
311
|
-
return meta;
|
|
312
|
-
}
|
|
313
|
-
/** @internal Return registered metadata for this world without throwing. */
|
|
314
|
-
_tryGetComponentMeta(typeOrClass) {
|
|
315
|
-
if (typeof typeOrClass === "function") {
|
|
316
|
-
return typeOrClass[this.worldKey];
|
|
317
|
-
}
|
|
318
|
-
return this._Type2Meta.get(typeOrClass);
|
|
319
|
-
}
|
|
320
|
-
/**
|
|
321
|
-
* Look up the {@link ComponentMeta} for a registered component.
|
|
322
|
-
*
|
|
323
|
-
* @param typeOrClass - Component class or numeric type id.
|
|
324
|
-
* @returns The corresponding meta record.
|
|
325
|
-
* @throws When no component with that class or type id has been registered.
|
|
326
|
-
*/
|
|
327
|
-
getComponentMeta(typeOrClass) {
|
|
328
|
-
const meta = this._tryGetComponentMeta(typeOrClass);
|
|
329
|
-
if (!meta) {
|
|
330
|
-
throw `unregistered component meta for component type or class '${typeOrClass}'`;
|
|
331
|
-
}
|
|
332
|
-
return meta;
|
|
333
|
-
}
|
|
334
|
-
/**
|
|
335
|
-
* Resolve a component class or type id to its numeric type id.
|
|
336
|
-
*
|
|
337
|
-
* @param typeOrClass - Component class or numeric type id.
|
|
338
|
-
* @returns The numeric type id.
|
|
339
|
-
*/
|
|
340
|
-
getComponentType(typeOrClass) {
|
|
341
|
-
if (typeof typeOrClass === "function") {
|
|
342
|
-
return this.getComponentMeta(typeOrClass).type;
|
|
343
|
-
}
|
|
344
|
-
return typeOrClass;
|
|
345
|
-
}
|
|
346
|
-
/**
|
|
347
|
-
* Return the {@link Hook} for a component class.
|
|
348
|
-
*
|
|
349
|
-
* Hooks let you react to component lifecycle events (add / remove / set)
|
|
350
|
-
* without building a full {@link System}. The same hook is returned on every
|
|
351
|
-
* call — handlers stack on the underlying meta record.
|
|
352
|
-
*
|
|
353
|
-
* ```ts
|
|
354
|
-
* world.hook(Sprite)
|
|
355
|
-
* .onAdd((entity, c) => c.initialize(scene, entity))
|
|
356
|
-
* .onRemove((entity, c) => c.destroy(scene, entity));
|
|
357
|
-
* ```
|
|
358
|
-
*
|
|
359
|
-
* @param C - Component class.
|
|
360
|
-
* @returns The hook bound to that component type.
|
|
361
|
-
*/
|
|
362
|
-
hook(C) {
|
|
363
|
-
return this.getComponentMeta(C);
|
|
364
|
-
}
|
|
365
|
-
/**
|
|
366
|
-
* Declare a group of mutually exclusive components.
|
|
367
|
-
*
|
|
368
|
-
* Adding any component in the group to an entity that already has another
|
|
369
|
-
* member of the group automatically removes the previous member. Members
|
|
370
|
-
* not in the group are unaffected.
|
|
371
|
-
*
|
|
372
|
-
* ```ts
|
|
373
|
-
* world.setExclusiveComponents(Walking, Running, Idle);
|
|
374
|
-
* entity.add(Walking);
|
|
375
|
-
* entity.add(Running); // Walking is removed automatically
|
|
376
|
-
* ```
|
|
377
|
-
*
|
|
378
|
-
* Each call defines one independent group. A component may belong to at
|
|
379
|
-
* most one group at a time; calling {@link setExclusiveComponents} with the
|
|
380
|
-
* same class again overwrites its group. Safe to call before or after
|
|
381
|
-
* {@link start}.
|
|
382
|
-
*
|
|
383
|
-
* @param components - Two or more component classes that cannot coexist.
|
|
384
|
-
* @throws When any class has not been registered.
|
|
385
|
-
*/
|
|
386
|
-
setExclusiveComponents(...components) {
|
|
387
|
-
const metas = components.map((C) => this.getComponentMeta(C));
|
|
388
|
-
for (let i = 0; i < metas.length; i++) {
|
|
389
|
-
metas[i]._exclusive = metas.filter((_, j) => j !== i);
|
|
390
|
-
}
|
|
391
|
-
}
|
|
392
|
-
/**
|
|
393
|
-
* Set the starting value of the auto-incrementing entity id counter.
|
|
394
|
-
*
|
|
395
|
-
* Must be called **before** {@link start} (or
|
|
396
|
-
* {@link disableComponentRegistration}). Useful when the world runs
|
|
397
|
-
* alongside a server that owns a different id range — locally created
|
|
398
|
-
* client entities can start at a high offset to avoid collisions with
|
|
399
|
-
* server-assigned ids.
|
|
400
|
-
*
|
|
401
|
-
* @param min - First id assigned by {@link entity}.
|
|
402
|
-
* @throws When called after registration has been disabled.
|
|
403
|
-
*/
|
|
404
|
-
setEntityIdRange(min) {
|
|
405
|
-
if (this._componentRegistrationDisabled) {
|
|
406
|
-
throw "setEntityIdRange must be called before component registration is disabled";
|
|
407
|
-
}
|
|
408
|
-
this._eidCounter = min;
|
|
409
|
-
}
|
|
410
|
-
/**
|
|
411
|
-
* Return the entity with id `eid`, creating it if it does not yet exist.
|
|
412
|
-
*
|
|
413
|
-
* Used by networking code to materialise server-assigned entities:
|
|
414
|
-
*
|
|
415
|
-
* ```ts
|
|
416
|
-
* const e = world.getOrCreateEntity(snapshot.eid, (e) => {
|
|
417
|
-
* networkEntities.add(e);
|
|
418
|
-
* });
|
|
419
|
-
* e.add(snapshot.type);
|
|
420
|
-
* ```
|
|
421
|
-
*
|
|
422
|
-
* @param eid - Entity id to look up or create.
|
|
423
|
-
* @param onCreateCallback - Optional callback invoked only when a new
|
|
424
|
-
* entity is created, before it is returned. Use it to initialise
|
|
425
|
-
* bookkeeping (e.g. tracking it in a local set).
|
|
426
|
-
* @returns The existing or newly created entity.
|
|
427
|
-
*/
|
|
428
|
-
getOrCreateEntity(eid, onCreateCallback) {
|
|
429
|
-
let e = this._entities.get(eid);
|
|
430
|
-
if (!e) {
|
|
431
|
-
e = new Entity(this, eid);
|
|
432
|
-
this._entities.set(eid, e);
|
|
433
|
-
if (onCreateCallback) {
|
|
434
|
-
onCreateCallback(e);
|
|
435
|
-
}
|
|
436
|
-
}
|
|
437
|
-
return e;
|
|
438
|
-
}
|
|
439
|
-
entity(id) {
|
|
440
|
-
if (id === undefined) {
|
|
441
|
-
const eid = this._eidCounter++;
|
|
442
|
-
const e = new Entity(this, eid);
|
|
443
|
-
if (this.deferred) {
|
|
444
|
-
this._enqueue({ kind: 0 /* CommandKind.CreateEntity */, entity: e });
|
|
445
|
-
}
|
|
446
|
-
else {
|
|
447
|
-
this._entities.set(eid, e);
|
|
448
|
-
}
|
|
449
|
-
return e;
|
|
450
|
-
}
|
|
451
|
-
return this._entities.get(id);
|
|
452
|
-
}
|
|
453
|
-
/**
|
|
454
|
-
* Destroy every entity currently tracked by the world.
|
|
455
|
-
*
|
|
456
|
-
* Triggers all `onRemove` hooks and `exit` callbacks. Useful when
|
|
457
|
-
* transitioning between game sessions or resetting to a clean state.
|
|
458
|
-
*/
|
|
459
|
-
clearAllEntities() {
|
|
460
|
-
this._entities.forEach((e) => {
|
|
461
|
-
e.destroy();
|
|
462
|
-
});
|
|
463
|
-
this.flush();
|
|
464
|
-
}
|
|
465
|
-
/**
|
|
466
|
-
* Create, register, and return a new {@link System}, ready for fluent
|
|
467
|
-
* configuration.
|
|
468
|
-
*
|
|
469
|
-
* ```ts
|
|
470
|
-
* world.system("Render")
|
|
471
|
-
* .phase("update")
|
|
472
|
-
* .requires(Position, Sprite)
|
|
473
|
-
* .enter([Sprite], (e, [sprite]) => sprite.initialize(scene))
|
|
474
|
-
* .each([Position, Sprite], (e, [pos, sprite]) => sprite.draw(pos.x, pos.y));
|
|
475
|
-
* ```
|
|
476
|
-
*
|
|
477
|
-
* @param name - Unique display name for the system.
|
|
478
|
-
* @returns The new system.
|
|
479
|
-
*/
|
|
480
|
-
system(name) {
|
|
481
|
-
return new System(name, this);
|
|
482
|
-
}
|
|
483
|
-
/**
|
|
484
|
-
* Create, register, and return a standalone {@link Query}, ready for fluent
|
|
485
|
-
* configuration.
|
|
486
|
-
*
|
|
487
|
-
* Unlike a {@link System}, a standalone query has no phase and no per-tick
|
|
488
|
-
* callbacks — it is a reactive entity set that can be read at any time. It
|
|
489
|
-
* can also be created **after** {@link start}; existing matched entities
|
|
490
|
-
* are backfilled immediately.
|
|
491
|
-
*
|
|
492
|
-
* ```ts
|
|
493
|
-
* const enemies = world.query("Enemies")
|
|
494
|
-
* .requires(Enemy, Health)
|
|
495
|
-
* .enter((e) => console.log("enemy spawned", e.eid));
|
|
496
|
-
*
|
|
497
|
-
* world.start();
|
|
498
|
-
* // enemies.entities is kept up-to-date automatically
|
|
499
|
-
* ```
|
|
500
|
-
*
|
|
501
|
-
* @param name - Unique display name for the query.
|
|
502
|
-
* @returns The new query.
|
|
503
|
-
*/
|
|
504
|
-
query(name) {
|
|
505
|
-
return new Query(name, this);
|
|
506
|
-
}
|
|
507
|
-
filter(q, _guaranteed) {
|
|
508
|
-
return new Filter(this, q);
|
|
509
|
-
}
|
|
510
|
-
/**
|
|
511
|
-
* Add a named phase to the update pipeline.
|
|
512
|
-
*
|
|
513
|
-
* Phases are executed in insertion order when {@link runPhase} or
|
|
514
|
-
* {@link progress} is called. Systems join a phase via {@link System.phase}.
|
|
515
|
-
*
|
|
516
|
-
* ```ts
|
|
517
|
-
* const preUpdate = world.addPhase("preupdate");
|
|
518
|
-
* const update = world.addPhase("update");
|
|
519
|
-
* const send = world.addPhase("send");
|
|
520
|
-
* ```
|
|
521
|
-
*
|
|
522
|
-
* @param name - Unique phase name. Systems can reference it by this string.
|
|
523
|
-
* @returns The new phase.
|
|
524
|
-
*/
|
|
525
|
-
addPhase(name) {
|
|
526
|
-
const phase = new Phase(name, this);
|
|
527
|
-
this._pipeline.set(name, phase);
|
|
528
|
-
return phase;
|
|
529
|
-
}
|
|
530
|
-
/**
|
|
531
|
-
* Prevent any further calls to {@link registerComponent}.
|
|
532
|
-
*
|
|
533
|
-
* Called automatically by {@link start}. Call directly if you want to lock
|
|
534
|
-
* registration before the rest of the systems are wired up.
|
|
535
|
-
*/
|
|
536
|
-
disableComponentRegistration() {
|
|
537
|
-
this._componentRegistrationDisabled = true;
|
|
538
|
-
}
|
|
539
|
-
/**
|
|
540
|
-
* Freeze component registration and prepare the world for running.
|
|
541
|
-
*
|
|
542
|
-
* Distributes every system registered so far into its phase (defaulting to
|
|
543
|
-
* `"update"`) and logs the phase → system order to the console. Systems
|
|
544
|
-
* and queries can still be created after this call — standalone queries
|
|
545
|
-
* backfill existing matched entities immediately.
|
|
546
|
-
*
|
|
547
|
-
* Call once before the first {@link runPhase} / {@link progress}.
|
|
548
|
-
*/
|
|
549
|
-
start() {
|
|
550
|
-
this._componentRegistrationDisabled = true;
|
|
551
|
-
this._reindexSystems();
|
|
552
|
-
}
|
|
553
|
-
/**
|
|
554
|
-
* Open a new frame and evaluate every registered tick source once.
|
|
555
|
-
*
|
|
556
|
-
* Call this before one or more {@link runPhase} calls when manually driving
|
|
557
|
-
* phases. {@link progress} wraps this automatically for the full pipeline.
|
|
558
|
-
*
|
|
559
|
-
* @param delta - Milliseconds elapsed since the previous frame.
|
|
560
|
-
* @throws When a frame is already open.
|
|
561
|
-
*/
|
|
562
|
-
beginFrame(delta) {
|
|
563
|
-
if (this._frameInProgress) {
|
|
564
|
-
throw "endFrame() not called before beginFrame()";
|
|
565
|
-
}
|
|
566
|
-
this._frameInProgress = true;
|
|
567
|
-
this._frameCounter++;
|
|
568
|
-
this.flush();
|
|
569
|
-
this._tickSources.forEach((t) => t._evalTick(delta, this._frameCounter));
|
|
570
|
-
}
|
|
571
|
-
/**
|
|
572
|
-
* Close the current frame.
|
|
573
|
-
*
|
|
574
|
-
* @throws When no frame is currently open.
|
|
575
|
-
*/
|
|
576
|
-
endFrame() {
|
|
577
|
-
if (!this._frameInProgress) {
|
|
578
|
-
throw "beginFrame() not called before endFrame()";
|
|
579
|
-
}
|
|
580
|
-
this._frameInProgress = false;
|
|
581
|
-
}
|
|
582
|
-
/**
|
|
583
|
-
* Execute every system in `phase` within the current frame.
|
|
584
|
-
*
|
|
585
|
-
* Pending top-level mutations are drained before the first system runs so
|
|
586
|
-
* each system observes a consistent world. Each system body executes in a
|
|
587
|
-
* deferred scope; mutations made by callbacks land in the world queue and
|
|
588
|
-
* are processed before the next system runs.
|
|
589
|
-
*
|
|
590
|
-
* `runPhase` is safe to call re-entrantly from a system body: it reuses the
|
|
591
|
-
* frame opened by {@link beginFrame} and does not advance `_frameCounter` or
|
|
592
|
-
* re-evaluate tick sources.
|
|
593
|
-
*
|
|
594
|
-
* @param phase - Phase reference returned from {@link addPhase}.
|
|
595
|
-
* @param now - Absolute timestamp in milliseconds (e.g. `Date.now()`).
|
|
596
|
-
* @param delta - Milliseconds elapsed since the previous tick.
|
|
597
|
-
* @throws When called outside an open frame.
|
|
598
|
-
*/
|
|
599
|
-
runPhase(phase, now, delta) {
|
|
600
|
-
if (!this._frameInProgress) {
|
|
601
|
-
throw "runPhase() called outside a frame — call beginFrame() first";
|
|
602
|
-
}
|
|
603
|
-
this.flush();
|
|
604
|
-
phase.systems.forEach((s) => {
|
|
605
|
-
s._run(now, delta);
|
|
606
|
-
});
|
|
607
|
-
}
|
|
608
|
-
/**
|
|
609
|
-
* Run every phase in the pipeline in registration order.
|
|
610
|
-
*
|
|
611
|
-
* Equivalent to `beginFrame(delta)`, calling {@link runPhase} for each
|
|
612
|
-
* phase, then {@link endFrame}. All registered tick sources are evaluated
|
|
613
|
-
* once up front for the whole frame, and the frame is closed in a `finally`
|
|
614
|
-
* block if a system throws.
|
|
615
|
-
*
|
|
616
|
-
* @param now - Absolute timestamp in milliseconds (e.g. `Date.now()`).
|
|
617
|
-
* @param delta - Milliseconds elapsed since the previous tick.
|
|
618
|
-
*/
|
|
619
|
-
progress(now, delta) {
|
|
620
|
-
this.beginFrame(delta);
|
|
621
|
-
try {
|
|
622
|
-
this._pipeline.forEach((phase) => {
|
|
623
|
-
this.runPhase(phase, now, delta);
|
|
624
|
-
});
|
|
625
|
-
}
|
|
626
|
-
finally {
|
|
627
|
-
this.endFrame();
|
|
628
|
-
}
|
|
629
|
-
}
|
|
630
|
-
}
|
|
631
|
-
//# sourceMappingURL=world.js.map
|
package/dist/world.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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