@vworlds/vecs 1.0.15 → 1.0.16
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +249 -119
- package/dist/component.d.ts +52 -76
- package/dist/component.js +60 -45
- package/dist/component.js.map +1 -1
- package/dist/component_meta.d.ts +98 -0
- package/dist/component_meta.js +65 -0
- package/dist/component_meta.js.map +1 -0
- package/dist/dsl.d.ts +46 -34
- package/dist/dsl.js +459 -61
- package/dist/dsl.js.map +1 -1
- package/dist/entity/entity.base.d.ts +57 -0
- package/dist/entity/entity.base.js +81 -0
- package/dist/entity/entity.base.js.map +1 -0
- package/dist/entity/entity.components.d.ts +117 -0
- package/dist/entity/entity.components.js +244 -0
- package/dist/entity/entity.components.js.map +1 -0
- package/dist/entity/entity.d.ts +35 -0
- package/dist/entity/entity.identity.d.ts +8 -0
- package/dist/entity/entity.identity.js +15 -0
- package/dist/entity/entity.identity.js.map +1 -0
- package/dist/entity/entity.js +33 -0
- package/dist/entity/entity.js.map +1 -0
- package/dist/entity/entity.lifecycle.d.ts +12 -0
- package/dist/entity/entity.lifecycle.js +111 -0
- package/dist/entity/entity.lifecycle.js.map +1 -0
- package/dist/entity/entity.queries.d.ts +3 -0
- package/dist/entity/entity.queries.js +33 -0
- package/dist/entity/entity.queries.js.map +1 -0
- package/dist/entity/entity.relationships.d.ts +9 -0
- package/dist/entity/entity.relationships.js +74 -0
- package/dist/entity/entity.relationships.js.map +1 -0
- package/dist/entity/index.d.ts +2 -0
- package/dist/entity/index.js +3 -0
- package/dist/entity/index.js.map +1 -0
- package/dist/filter.d.ts +27 -8
- package/dist/filter.js +33 -18
- package/dist/filter.js.map +1 -1
- package/dist/index.d.ts +13 -5
- package/dist/index.js +12 -2
- package/dist/index.js.map +1 -1
- package/dist/inject.d.ts +80 -0
- package/dist/inject.js +270 -0
- package/dist/inject.js.map +1 -0
- package/dist/module.d.ts +23 -0
- package/dist/module.js +17 -0
- package/dist/module.js.map +1 -0
- package/dist/modules/identity.d.ts +15 -0
- package/dist/modules/identity.js +41 -0
- package/dist/modules/identity.js.map +1 -0
- package/dist/modules/singleton.d.ts +26 -0
- package/dist/modules/singleton.js +41 -0
- package/dist/modules/singleton.js.map +1 -0
- package/dist/package.json +12 -1
- package/dist/phase.d.ts +2 -2
- package/dist/query/index.d.ts +6 -0
- package/dist/query/index.js +5 -0
- package/dist/query/index.js.map +1 -0
- package/dist/query/query.00.base.d.ts +23 -0
- package/dist/query/query.00.base.js +77 -0
- package/dist/query/query.00.base.js.map +1 -0
- package/dist/query/query.01.reactive.d.ts +7 -0
- package/dist/query/query.01.reactive.js +58 -0
- package/dist/query/query.01.reactive.js.map +1 -0
- package/dist/query/query.02.lifecycle.d.ts +6 -0
- package/dist/query/query.02.lifecycle.js +63 -0
- package/dist/query/query.02.lifecycle.js.map +1 -0
- package/dist/query/query.03.tracking.d.ts +15 -0
- package/dist/query/query.03.tracking.js +31 -0
- package/dist/query/query.03.tracking.js.map +1 -0
- package/dist/query/query.04.callbacks.d.ts +14 -0
- package/dist/query/query.04.callbacks.js +65 -0
- package/dist/query/query.04.callbacks.js.map +1 -0
- package/dist/query/query.05.updates.d.ts +14 -0
- package/dist/query/query.05.updates.js +81 -0
- package/dist/query/query.05.updates.js.map +1 -0
- package/dist/query/query.06.predicate.d.ts +13 -0
- package/dist/query/query.06.predicate.js +40 -0
- package/dist/query/query.06.predicate.js.map +1 -0
- package/dist/query/query.07.groups.d.ts +41 -0
- package/dist/query/query.07.groups.js +110 -0
- package/dist/query/query.07.groups.js.map +1 -0
- package/dist/query/query.d.ts +53 -0
- package/dist/query/query.js +138 -0
- package/dist/query/query.js.map +1 -0
- package/dist/relationship.d.ts +19 -0
- package/dist/relationship.js +18 -0
- package/dist/relationship.js.map +1 -0
- package/dist/system.d.ts +37 -23
- package/dist/system.js +80 -64
- package/dist/system.js.map +1 -1
- package/dist/terms/all_term.d.ts +32 -0
- package/dist/terms/all_term.js +41 -0
- package/dist/terms/all_term.js.map +1 -0
- package/dist/terms/any_term.d.ts +33 -0
- package/dist/terms/any_term.js +42 -0
- package/dist/terms/any_term.js.map +1 -0
- package/dist/terms/build.d.ts +62 -0
- package/dist/terms/build.js +382 -0
- package/dist/terms/build.js.map +1 -0
- package/dist/terms/component_term.d.ts +37 -0
- package/dist/terms/component_term.js +49 -0
- package/dist/terms/component_term.js.map +1 -0
- package/dist/terms/empty_term.d.ts +6 -0
- package/dist/terms/empty_term.js +12 -0
- package/dist/terms/empty_term.js.map +1 -0
- package/dist/terms/index.d.ts +11 -0
- package/dist/terms/index.js +12 -0
- package/dist/terms/index.js.map +1 -0
- package/dist/terms/not_term.d.ts +35 -0
- package/dist/terms/not_term.js +47 -0
- package/dist/terms/not_term.js.map +1 -0
- package/dist/terms/only_term.d.ts +47 -0
- package/dist/terms/only_term.js +79 -0
- package/dist/terms/only_term.js.map +1 -0
- package/dist/terms/predicate_term.d.ts +80 -0
- package/dist/terms/predicate_term.js +109 -0
- package/dist/terms/predicate_term.js.map +1 -0
- package/dist/terms/target_term.d.ts +43 -0
- package/dist/terms/target_term.js +87 -0
- package/dist/terms/target_term.js.map +1 -0
- package/dist/terms/term.d.ts +94 -0
- package/dist/terms/term.js +202 -0
- package/dist/terms/term.js.map +1 -0
- package/dist/terms/world_term.d.ts +68 -0
- package/dist/terms/world_term.js +99 -0
- package/dist/terms/world_term.js.map +1 -0
- package/dist/timer.js +2 -2
- package/dist/timer.js.map +1 -1
- package/dist/util/array_map.js +12 -0
- package/dist/util/array_map.js.map +1 -1
- package/dist/util/bitset.js +107 -22
- package/dist/util/bitset.js.map +1 -1
- package/dist/util/dense_set.d.ts +1 -0
- package/dist/util/dense_set.js +90 -0
- package/dist/util/dense_set.js.map +1 -0
- package/dist/util/id_pool.d.ts +23 -0
- package/dist/util/id_pool.js +194 -0
- package/dist/util/id_pool.js.map +1 -0
- package/dist/world/index.d.ts +3 -0
- package/dist/world/index.js +3 -0
- package/dist/world/index.js.map +1 -0
- package/dist/world/world.base.d.ts +6 -0
- package/dist/world/world.base.js +21 -0
- package/dist/world/world.base.js.map +1 -0
- package/dist/world/world.components.d.ts +67 -0
- package/dist/world/world.components.js +93 -0
- package/dist/world/world.components.js.map +1 -0
- package/dist/world/world.d.ts +29 -0
- package/dist/world/world.deferred.d.ts +13 -0
- package/dist/world/world.deferred.js +93 -0
- package/dist/world/world.deferred.js.map +1 -0
- package/dist/world/world.entities.d.ts +18 -0
- package/dist/world/world.entities.js +97 -0
- package/dist/world/world.entities.js.map +1 -0
- package/dist/world/world.js +39 -0
- package/dist/world/world.js.map +1 -0
- package/dist/world/world.modules.d.ts +12 -0
- package/dist/world/world.modules.js +21 -0
- package/dist/world/world.modules.js.map +1 -0
- package/dist/world/world.pipeline.d.ts +21 -0
- package/dist/world/world.pipeline.js +105 -0
- package/dist/world/world.pipeline.js.map +1 -0
- package/dist/world/world.pools.d.ts +9 -0
- package/dist/world/world.pools.js +59 -0
- package/dist/world/world.pools.js.map +1 -0
- package/dist/world/world.queries.d.ts +18 -0
- package/dist/world/world.queries.js +101 -0
- package/dist/world/world.queries.js.map +1 -0
- package/dist/world/world.storage.d.ts +7 -0
- package/dist/world/world.storage.js +26 -0
- package/dist/world/world.storage.js.map +1 -0
- package/package.json +12 -1
- package/dist/entity.d.ts +0 -215
- package/dist/entity.js +0 -457
- package/dist/entity.js.map +0 -1
- package/dist/query.d.ts +0 -251
- package/dist/query.js +0 -353
- package/dist/query.js.map +0 -1
- package/dist/world.d.ts +0 -389
- package/dist/world.js +0 -631
- package/dist/world.js.map +0 -1
package/dist/world.d.ts
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import { type ComponentClass, ComponentClassOrType, ComponentMeta, Hook } from "./component.js";
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import { Entity } from "./entity.js";
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import { Query } from "./query.js";
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import { System } from "./system.js";
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import { Filter } from "./filter.js";
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import { type QueryDSL, type ExtractRequired } from "./dsl.js";
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import { IPhase } from "./phase.js";
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/**
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* The central ECS container. One world per game session.
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*
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* A `World` owns every entity, every registered component class, every
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* registered query / system, and the update pipeline. The typical lifecycle:
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*
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* 1. **Register components** — {@link registerComponent} (and optionally
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* {@link registerComponentType}) for every component class you plan to use.
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* 2. **Build the pipeline** — {@link addPhase} for every named phase, then
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* {@link system} / {@link query} for each processor.
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* 3. **Start** — call {@link start} to freeze component registration and
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* distribute systems into their phases.
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* 4. **Run loop** — call {@link runPhase} per phase or {@link progress} for
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* every phase, once per frame.
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*
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* ```ts
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* const world = new World();
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*
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* class Position { x = 0; y = 0; }
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* class Velocity { vx = 0; vy = 0; }
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*
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* world.registerComponent(Position);
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* world.registerComponent(Velocity);
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*
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* world.system("Move")
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* .requires(Position, Velocity)
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* .each([Position, Velocity], (e, [pos, vel]) => {
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* pos.x += vel.vx;
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* e.modified(Position);
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* });
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*
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* world.start();
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*
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* // game loop:
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* world.progress(now, delta);
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* ```
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*
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* ## Deferred mode
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*
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* The world can be in **deferred mode**, in which case entity mutations
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* (`add` / `attach` / `set` / `remove` / `destroy` / `setParent` / `modified`) are
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* queued instead of applied inline. Systems run inside an automatically
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* deferred scope; user code can wrap arbitrary blocks with
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* {@link beginDefer} / {@link endDefer} or {@link defer}. {@link flush}
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* drains the queue at top level.
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*/
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export declare class World {
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/** Hidden property key used to store this world's meta on component classes. */
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readonly worldKey: string;
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constructor();
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/** Read-only view of the live entities, keyed by entity id. */
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get entities(): Omit<Map<number, Entity>, "set" | "delete" | "clear">;
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/** Read-only view of every registered query (includes systems). */
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get queries(): ReadonlyArray<Query>;
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/**
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* `true` while the world is in deferred mode — entity mutations are queued
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* rather than applied inline. Equivalent to "the queue depth is non-zero or
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* the world is currently draining".
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*/
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get deferred(): boolean;
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/**
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* Enter deferred mode. Mutations made until the matching {@link endDefer}
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* are queued instead of executing inline.
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*
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* Nested `beginDefer` / `endDefer` pairs are allowed; only the outermost
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* `endDefer` triggers a queue drain.
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*/
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beginDefer(): void;
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* Leave deferred mode. When the depth returns to zero the world drains the
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* command queue (firing hooks and routing enter / exit / update events).
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endDefer(): void;
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/**
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* Run `fn` inside a deferred scope. Equivalent to
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* `beginDefer(); try { fn(); } finally { endDefer(); }`.
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*
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defer(fn: () => void): void;
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/**
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* Drain any commands queued at the top level (depth 0).
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*
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* Call between phases or after batch-loading network snapshots to surface
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* accumulated mutations (firing hooks and routing enter / exit / update)
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* before the next read or system run.
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*/
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flush(): void;
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/**
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* Pre-register a `componentName → typeId` mapping without binding a class.
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*
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* Useful when network messages refer to components by type id and the
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* corresponding class may be registered later. Call this **before**
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* {@link registerComponent} so the class picks up the server-assigned id
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* rather than a locally generated one.
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*
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* Register a component class with the world.
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*
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* Must be called before any entity uses the component. Components are plain
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* classes constructed with no arguments. Registration is disabled once
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* {@link start} (or {@link disableComponentRegistration}) is called.
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*
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* **Overloads:**
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* - `registerComponent(Class)` — type id auto-assigned from the
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* {@link registerComponentType} map, falling back to a local counter
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* (≥ 256) if the name is not yet mapped.
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* - `registerComponent(Class, type)` — explicit numeric type id.
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* - `registerComponent(Class, componentName)` — auto-assigned id, custom
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* display name (useful when the class name differs from the network name).
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* - `registerComponent(Class, type, componentName)` — explicit id + name.
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*
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* @returns The world-specific metadata record for the component class.
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*/
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registerComponent(ComponentClass: ComponentClass): ComponentMeta;
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registerComponent(ComponentClass: ComponentClass, type: number): ComponentMeta;
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registerComponent(ComponentClass: ComponentClass, componentName?: string): ComponentMeta;
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registerComponent(ComponentClass: ComponentClass, type: number, componentName: string): ComponentMeta;
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* Look up the {@link ComponentMeta} for a registered component.
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*
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getComponentMeta(typeOrClass: ComponentClassOrType): ComponentMeta;
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* .onAdd((entity, c) => c.initialize(scene, entity))
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* ```
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* ```ts
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* entity.add(Walking);
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* ```
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*
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* Each call defines one independent group. A component may belong to at
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* most one group at a time; calling {@link setExclusiveComponents} with the
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* same class again overwrites its group. Safe to call before or after
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* {@link start}.
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*
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* @param components - Two or more component classes that cannot coexist.
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* @throws When any class has not been registered.
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*/
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setExclusiveComponents(...components: ComponentClass[]): void;
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/**
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* Set the starting value of the auto-incrementing entity id counter.
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*
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* Must be called **before** {@link start} (or
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* {@link disableComponentRegistration}). Useful when the world runs
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* alongside a server that owns a different id range — locally created
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* client entities can start at a high offset to avoid collisions with
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* server-assigned ids.
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*
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* @param min - First id assigned by {@link entity}.
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* @throws When called after registration has been disabled.
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*/
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setEntityIdRange(min: number): void;
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/**
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* Return the entity with id `eid`, creating it if it does not yet exist.
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*
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* Used by networking code to materialise server-assigned entities:
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*
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* ```ts
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* const e = world.getOrCreateEntity(snapshot.eid, (e) => {
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* networkEntities.add(e);
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* });
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* e.add(snapshot.type);
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* ```
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*
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* @param eid - Entity id to look up or create.
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* @param onCreateCallback - Optional callback invoked only when a new
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* entity is created, before it is returned. Use it to initialise
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* bookkeeping (e.g. tracking it in a local set).
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* @returns The existing or newly created entity.
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*/
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getOrCreateEntity(eid: number, onCreateCallback?: (e: Entity) => void): Entity;
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/**
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* Create a new entity with an auto-assigned id.
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*
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* The id counter starts at `0` (or at the value set by
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* {@link setEntityIdRange}) and increments by one for each call. In
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* deferred mode the new entity is queued onto the command queue and is not
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* visible in {@link entities} until the queue drains.
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*/
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entity(): Entity;
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/**
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* Look up an existing entity by id.
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*
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* @param id - Numeric entity id.
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* @returns The entity, or `undefined` when no entity with that id exists.
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*/
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entity(id: number): Entity | undefined;
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/**
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* Destroy every entity currently tracked by the world.
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*
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* Triggers all `onRemove` hooks and `exit` callbacks. Useful when
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* transitioning between game sessions or resetting to a clean state.
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*/
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clearAllEntities(): void;
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/**
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* Create, register, and return a new {@link System}, ready for fluent
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* configuration.
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*
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* ```ts
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* world.system("Render")
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* .phase("update")
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* .requires(Position, Sprite)
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* .enter([Sprite], (e, [sprite]) => sprite.initialize(scene))
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* .each([Position, Sprite], (e, [pos, sprite]) => sprite.draw(pos.x, pos.y));
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* ```
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*
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|
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* @param name - Unique display name for the system.
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|
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* @returns The new system.
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|
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*/
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system(name: string): System;
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|
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/**
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|
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* Create, register, and return a standalone {@link Query}, ready for fluent
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|
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* configuration.
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|
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*
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262
|
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* Unlike a {@link System}, a standalone query has no phase and no per-tick
|
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263
|
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* callbacks — it is a reactive entity set that can be read at any time. It
|
|
264
|
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* can also be created **after** {@link start}; existing matched entities
|
|
265
|
-
* are backfilled immediately.
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|
266
|
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*
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|
267
|
-
* ```ts
|
|
268
|
-
* const enemies = world.query("Enemies")
|
|
269
|
-
* .requires(Enemy, Health)
|
|
270
|
-
* .enter((e) => console.log("enemy spawned", e.eid));
|
|
271
|
-
*
|
|
272
|
-
* world.start();
|
|
273
|
-
* // enemies.entities is kept up-to-date automatically
|
|
274
|
-
* ```
|
|
275
|
-
*
|
|
276
|
-
* @param name - Unique display name for the query.
|
|
277
|
-
* @returns The new query.
|
|
278
|
-
*/
|
|
279
|
-
query(name: string): Query;
|
|
280
|
-
/**
|
|
281
|
-
* Create a non-reactive {@link Filter} that matches entities satisfying `q`.
|
|
282
|
-
*
|
|
283
|
-
* Unlike {@link query}, the returned filter holds no tracked entity set and
|
|
284
|
-
* registers nothing on the world. Each call to {@link Filter.forEach} walks
|
|
285
|
-
* all current world entities and invokes the callback on the matches.
|
|
286
|
-
*
|
|
287
|
-
* The component classes guaranteed present on every matched entity are
|
|
288
|
-
* inferred from the DSL where possible (plain arrays, `HAS`, `HAS_ONLY`,
|
|
289
|
-
* and `AND` of those forms). For shapes the inferer cannot see through
|
|
290
|
-
* (`OR`, `NOT`, `PARENT`, custom `EntityTestFunc`) supply a `_guaranteed`
|
|
291
|
-
* tuple as a type-level override:
|
|
292
|
-
*
|
|
293
|
-
* ```ts
|
|
294
|
-
* // Auto-deduced: pos and vel are non-nullable.
|
|
295
|
-
* world.filter([Position, Velocity])
|
|
296
|
-
* .forEach([Position, Velocity], (e, [pos, vel]) => { ... });
|
|
297
|
-
*
|
|
298
|
-
* // Manual override for an opaque query.
|
|
299
|
-
* world.filter(myTestFunc, [Position])
|
|
300
|
-
* .forEach([Position], (e, [pos]) => pos.x);
|
|
301
|
-
* ```
|
|
302
|
-
*
|
|
303
|
-
* @param q - Query expression.
|
|
304
|
-
* @param _guaranteed - Optional type hint declaring which components are
|
|
305
|
-
* guaranteed present (not validated at runtime).
|
|
306
|
-
*/
|
|
307
|
-
filter<Q extends QueryDSL>(q: Q): Filter<ExtractRequired<Q>>;
|
|
308
|
-
filter<T extends ComponentClass[]>(q: QueryDSL, _guaranteed: readonly [...T]): Filter<T>;
|
|
309
|
-
/**
|
|
310
|
-
* Add a named phase to the update pipeline.
|
|
311
|
-
*
|
|
312
|
-
* Phases are executed in insertion order when {@link runPhase} or
|
|
313
|
-
* {@link progress} is called. Systems join a phase via {@link System.phase}.
|
|
314
|
-
*
|
|
315
|
-
* ```ts
|
|
316
|
-
* const preUpdate = world.addPhase("preupdate");
|
|
317
|
-
* const update = world.addPhase("update");
|
|
318
|
-
* const send = world.addPhase("send");
|
|
319
|
-
* ```
|
|
320
|
-
*
|
|
321
|
-
* @param name - Unique phase name. Systems can reference it by this string.
|
|
322
|
-
* @returns The new phase.
|
|
323
|
-
*/
|
|
324
|
-
addPhase(name: string): IPhase;
|
|
325
|
-
/**
|
|
326
|
-
* Prevent any further calls to {@link registerComponent}.
|
|
327
|
-
*
|
|
328
|
-
* Called automatically by {@link start}. Call directly if you want to lock
|
|
329
|
-
* registration before the rest of the systems are wired up.
|
|
330
|
-
*/
|
|
331
|
-
disableComponentRegistration(): void;
|
|
332
|
-
/**
|
|
333
|
-
* Freeze component registration and prepare the world for running.
|
|
334
|
-
*
|
|
335
|
-
* Distributes every system registered so far into its phase (defaulting to
|
|
336
|
-
* `"update"`) and logs the phase → system order to the console. Systems
|
|
337
|
-
* and queries can still be created after this call — standalone queries
|
|
338
|
-
* backfill existing matched entities immediately.
|
|
339
|
-
*
|
|
340
|
-
* Call once before the first {@link runPhase} / {@link progress}.
|
|
341
|
-
*/
|
|
342
|
-
start(): void;
|
|
343
|
-
/**
|
|
344
|
-
* Open a new frame and evaluate every registered tick source once.
|
|
345
|
-
*
|
|
346
|
-
* Call this before one or more {@link runPhase} calls when manually driving
|
|
347
|
-
* phases. {@link progress} wraps this automatically for the full pipeline.
|
|
348
|
-
*
|
|
349
|
-
* @param delta - Milliseconds elapsed since the previous frame.
|
|
350
|
-
* @throws When a frame is already open.
|
|
351
|
-
*/
|
|
352
|
-
beginFrame(delta: number): void;
|
|
353
|
-
/**
|
|
354
|
-
* Close the current frame.
|
|
355
|
-
*
|
|
356
|
-
* @throws When no frame is currently open.
|
|
357
|
-
*/
|
|
358
|
-
endFrame(): void;
|
|
359
|
-
/**
|
|
360
|
-
* Execute every system in `phase` within the current frame.
|
|
361
|
-
*
|
|
362
|
-
* Pending top-level mutations are drained before the first system runs so
|
|
363
|
-
* each system observes a consistent world. Each system body executes in a
|
|
364
|
-
* deferred scope; mutations made by callbacks land in the world queue and
|
|
365
|
-
* are processed before the next system runs.
|
|
366
|
-
*
|
|
367
|
-
* `runPhase` is safe to call re-entrantly from a system body: it reuses the
|
|
368
|
-
* frame opened by {@link beginFrame} and does not advance `_frameCounter` or
|
|
369
|
-
* re-evaluate tick sources.
|
|
370
|
-
*
|
|
371
|
-
* @param phase - Phase reference returned from {@link addPhase}.
|
|
372
|
-
* @param now - Absolute timestamp in milliseconds (e.g. `Date.now()`).
|
|
373
|
-
* @param delta - Milliseconds elapsed since the previous tick.
|
|
374
|
-
* @throws When called outside an open frame.
|
|
375
|
-
*/
|
|
376
|
-
runPhase(phase: IPhase, now: number, delta: number): void;
|
|
377
|
-
/**
|
|
378
|
-
* Run every phase in the pipeline in registration order.
|
|
379
|
-
*
|
|
380
|
-
* Equivalent to `beginFrame(delta)`, calling {@link runPhase} for each
|
|
381
|
-
* phase, then {@link endFrame}. All registered tick sources are evaluated
|
|
382
|
-
* once up front for the whole frame, and the frame is closed in a `finally`
|
|
383
|
-
* block if a system throws.
|
|
384
|
-
*
|
|
385
|
-
* @param now - Absolute timestamp in milliseconds (e.g. `Date.now()`).
|
|
386
|
-
* @param delta - Milliseconds elapsed since the previous tick.
|
|
387
|
-
*/
|
|
388
|
-
progress(now: number, delta: number): void;
|
|
389
|
-
}
|