@vpmedia/phaser 1.68.0 → 1.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/README.md +1 -1
  2. package/package.json +6 -5
  3. package/src/phaser/core/animation_parser.js +4 -4
  4. package/src/phaser/core/const.js +13 -0
  5. package/src/phaser/core/device_util.js +18 -18
  6. package/src/phaser/core/frame_util.js +4 -4
  7. package/src/phaser/core/loader_parser.js +32 -32
  8. package/src/phaser/core/scale_manager.js +2 -2
  9. package/src/phaser/core/sound_manager.js +5 -1
  10. package/src/phaser/core/tween.js +4 -2
  11. package/src/phaser/core/tween_data.js +4 -4
  12. package/src/phaser/core/tween_easing.js +62 -62
  13. package/src/phaser/core/tween_manager.js +1 -1
  14. package/src/phaser/display/bitmap_text.js +2 -2
  15. package/src/phaser/display/canvas/graphics.js +7 -7
  16. package/src/phaser/display/canvas/masker.js +4 -4
  17. package/src/phaser/display/canvas/pool.js +14 -14
  18. package/src/phaser/display/canvas/tinter.js +14 -16
  19. package/src/phaser/display/canvas/util.js +18 -18
  20. package/src/phaser/display/graphics_data_util.js +2 -2
  21. package/src/phaser/display/sprite_util.js +10 -10
  22. package/src/phaser/display/text.js +2 -2
  23. package/src/phaser/display/webgl/graphics.js +24 -24
  24. package/src/phaser/display/webgl/mask_manager.js +4 -4
  25. package/src/phaser/display/webgl/shader/complex.js +2 -2
  26. package/src/phaser/display/webgl/shader/fast.js +2 -2
  27. package/src/phaser/display/webgl/shader/normal.js +2 -2
  28. package/src/phaser/display/webgl/shader/primitive.js +2 -2
  29. package/src/phaser/display/webgl/shader/strip.js +2 -2
  30. package/src/phaser/display/webgl/texture_util.js +4 -4
  31. package/src/phaser/display/webgl/util.js +13 -13
  32. package/src/phaser/geom/util/circle.js +15 -15
  33. package/src/phaser/geom/util/ellipse.js +2 -2
  34. package/src/phaser/geom/util/line.js +11 -11
  35. package/src/phaser/geom/util/matrix.js +6 -6
  36. package/src/phaser/geom/util/point.js +42 -42
  37. package/src/phaser/geom/util/polygon.js +2 -2
  38. package/src/phaser/geom/util/rectangle.js +33 -33
  39. package/src/phaser/geom/util/rounded_rectangle.js +2 -2
  40. package/src/phaser/util/math.js +47 -63
  41. package/types/phaser/core/animation_parser.d.ts +0 -17
  42. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  43. package/types/phaser/core/const.d.ts +12 -0
  44. package/types/phaser/core/const.d.ts.map +1 -1
  45. package/types/phaser/core/device_util.d.ts +2 -43
  46. package/types/phaser/core/device_util.d.ts.map +1 -1
  47. package/types/phaser/core/frame_util.d.ts +0 -12
  48. package/types/phaser/core/frame_util.d.ts.map +1 -1
  49. package/types/phaser/core/loader_parser.d.ts +0 -30
  50. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  51. package/types/phaser/core/sound_manager.d.ts +1 -0
  52. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  53. package/types/phaser/core/tween.d.ts +4 -4
  54. package/types/phaser/core/tween.d.ts.map +1 -1
  55. package/types/phaser/core/tween_data.d.ts +6 -6
  56. package/types/phaser/core/tween_data.d.ts.map +1 -1
  57. package/types/phaser/core/tween_easing.d.ts +0 -155
  58. package/types/phaser/core/tween_easing.d.ts.map +1 -1
  59. package/types/phaser/core/tween_manager.d.ts +41 -72
  60. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  61. package/types/phaser/display/canvas/graphics.d.ts +0 -14
  62. package/types/phaser/display/canvas/graphics.d.ts.map +1 -1
  63. package/types/phaser/display/canvas/masker.d.ts +0 -9
  64. package/types/phaser/display/canvas/masker.d.ts.map +1 -1
  65. package/types/phaser/display/canvas/pool.d.ts +0 -32
  66. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  67. package/types/phaser/display/canvas/tinter.d.ts +2 -36
  68. package/types/phaser/display/canvas/tinter.d.ts.map +1 -1
  69. package/types/phaser/display/canvas/util.d.ts +0 -60
  70. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  71. package/types/phaser/display/graphics_data_util.d.ts +0 -5
  72. package/types/phaser/display/graphics_data_util.d.ts.map +1 -1
  73. package/types/phaser/display/sprite_util.d.ts +0 -29
  74. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  75. package/types/phaser/display/webgl/graphics.d.ts +0 -65
  76. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  77. package/types/phaser/display/webgl/mask_manager.d.ts +0 -10
  78. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  79. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  80. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  81. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  82. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  83. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  84. package/types/phaser/display/webgl/texture_util.d.ts +0 -12
  85. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -1
  86. package/types/phaser/display/webgl/util.d.ts +7 -46
  87. package/types/phaser/display/webgl/util.d.ts.map +1 -1
  88. package/types/phaser/geom/util/circle.d.ts +0 -47
  89. package/types/phaser/geom/util/circle.d.ts.map +1 -1
  90. package/types/phaser/geom/util/ellipse.d.ts +0 -7
  91. package/types/phaser/geom/util/ellipse.d.ts.map +1 -1
  92. package/types/phaser/geom/util/line.d.ts +0 -36
  93. package/types/phaser/geom/util/line.d.ts.map +1 -1
  94. package/types/phaser/geom/util/matrix.d.ts +0 -14
  95. package/types/phaser/geom/util/matrix.d.ts.map +1 -1
  96. package/types/phaser/geom/util/point.d.ts +0 -137
  97. package/types/phaser/geom/util/point.d.ts.map +1 -1
  98. package/types/phaser/geom/util/polygon.d.ts +0 -6
  99. package/types/phaser/geom/util/polygon.d.ts.map +1 -1
  100. package/types/phaser/geom/util/rectangle.d.ts +0 -106
  101. package/types/phaser/geom/util/rectangle.d.ts.map +1 -1
  102. package/types/phaser/geom/util/rounded_rectangle.d.ts +0 -6
  103. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  104. package/types/phaser/util/math.d.ts +3 -134
  105. package/types/phaser/util/math.d.ts.map +1 -1
@@ -7,7 +7,7 @@ import { Texture } from './texture.js';
7
7
  * @param {number} scaleMode - TBD.
8
8
  * @returns {object} TBD.
9
9
  */
10
- export function baseTextureFromCanvas(canvas, scaleMode) {
10
+ export const baseTextureFromCanvas = (canvas, scaleMode) => {
11
11
  if (canvas.width === 0) {
12
12
  canvas.width = 1;
13
13
  }
@@ -15,7 +15,7 @@ export function baseTextureFromCanvas(canvas, scaleMode) {
15
15
  canvas.height = 1;
16
16
  }
17
17
  return new BaseTexture(canvas, scaleMode);
18
- }
18
+ };
19
19
 
20
20
  /**
21
21
  * TBD.
@@ -23,6 +23,6 @@ export function baseTextureFromCanvas(canvas, scaleMode) {
23
23
  * @param {number} scaleMode - TBD.
24
24
  * @returns {object} TBD.
25
25
  */
26
- export function textureFromCanvas(canvas, scaleMode) {
26
+ export const textureFromCanvas = (canvas, scaleMode) => {
27
27
  return new Texture(baseTextureFromCanvas(canvas, scaleMode));
28
- }
28
+ };
@@ -18,16 +18,16 @@ export const CONTEXT_LOST_WEBGL = 0x9242;
18
18
  * @param {WebGLRenderingContext} gl - TBD.
19
19
  * @returns {number} TBD.
20
20
  */
21
- export function getWebGLContextErrorCode(gl) {
21
+ export const getWebGLContextErrorCode = (gl) => {
22
22
  return gl?.getError() ?? 0;
23
- }
23
+ };
24
24
 
25
25
  /**
26
26
  * TBD.
27
27
  * @param {number} errorCode - TBD.
28
28
  * @returns {string} TBD.
29
29
  */
30
- export function getWebGLContextErrorName(errorCode) {
30
+ export const getWebGLContextErrorName = (errorCode) => {
31
31
  switch (errorCode) {
32
32
  case NO_ERROR:
33
33
  return 'NO_ERROR';
@@ -46,12 +46,12 @@ export function getWebGLContextErrorName(errorCode) {
46
46
  default:
47
47
  return `UNKNOWN_ERROR_${errorCode}`;
48
48
  }
49
- }
49
+ };
50
50
 
51
51
  /**
52
52
  * TBD.
53
53
  */
54
- export function initDefaultShaders() {}
54
+ export const initDefaultShaders = () => {};
55
55
 
56
56
  /**
57
57
  * TBD.
@@ -60,7 +60,7 @@ export function initDefaultShaders() {}
60
60
  * @param {object} shaderType - TBD.
61
61
  * @returns {WebGLShader} TBD.
62
62
  */
63
- export function compileShader(gl, shaderSrc, shaderType) {
63
+ export const compileShader = (gl, shaderSrc, shaderType) => {
64
64
  let src = shaderSrc;
65
65
  if (Array.isArray(shaderSrc)) {
66
66
  src = shaderSrc.join('\n');
@@ -76,7 +76,7 @@ export function compileShader(gl, shaderSrc, shaderType) {
76
76
  return null;
77
77
  }
78
78
  return shader;
79
- }
79
+ };
80
80
 
81
81
  /**
82
82
  * TBD.
@@ -84,9 +84,9 @@ export function compileShader(gl, shaderSrc, shaderType) {
84
84
  * @param {string[]|string} shaderSrc - TBD.
85
85
  * @returns {WebGLShader} TBD.
86
86
  */
87
- export function compileVertexShader(gl, shaderSrc) {
87
+ export const compileVertexShader = (gl, shaderSrc) => {
88
88
  return compileShader(gl, shaderSrc, gl.VERTEX_SHADER);
89
- }
89
+ };
90
90
 
91
91
  /**
92
92
  * TBD.
@@ -94,9 +94,9 @@ export function compileVertexShader(gl, shaderSrc) {
94
94
  * @param {string[]|string} shaderSrc - TBD.
95
95
  * @returns {WebGLShader} TBD.
96
96
  */
97
- export function compileFragmentShader(gl, shaderSrc) {
97
+ export const compileFragmentShader = (gl, shaderSrc) => {
98
98
  return compileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
99
- }
99
+ };
100
100
 
101
101
  /**
102
102
  * TBD.
@@ -105,7 +105,7 @@ export function compileFragmentShader(gl, shaderSrc) {
105
105
  * @param {string[]|string} fragmentSrc - TBD.
106
106
  * @returns {WebGLProgram} TBD.
107
107
  */
108
- export function compileProgram(gl, vertexSrc, fragmentSrc) {
108
+ export const compileProgram = (gl, vertexSrc, fragmentSrc) => {
109
109
  const fragmentShader = compileFragmentShader(gl, fragmentSrc);
110
110
  const vertexShader = compileVertexShader(gl, vertexSrc);
111
111
 
@@ -122,4 +122,4 @@ export function compileProgram(gl, vertexSrc, fragmentSrc) {
122
122
  window.PhaserRegistry.GL_PROGRAM_INFO_LOG = gl.getProgramInfoLog(shaderProgram);
123
123
  }
124
124
  return shaderProgram;
125
- }
125
+ };
@@ -1,6 +1,6 @@
1
+ import { degToRad, distance } from '../../util/math.js';
1
2
  import { Circle } from '../circle.js';
2
3
  import { Point } from '../point.js';
3
- import { degToRad, distance } from '../../util/math.js';
4
4
 
5
5
  /**
6
6
  * TBD.
@@ -8,13 +8,13 @@ import { degToRad, distance } from '../../util/math.js';
8
8
  * @param {Circle} output - TBD.
9
9
  * @returns {Circle} TBD.
10
10
  */
11
- export function clone(input, output = null) {
11
+ export const clone = (input, output = null) => {
12
12
  const result = output || new Circle();
13
13
  result.x = input.x;
14
14
  result.y = input.y;
15
15
  result.diameter = input.diameter;
16
16
  return result;
17
- }
17
+ };
18
18
 
19
19
  /**
20
20
  * TBD.
@@ -23,14 +23,14 @@ export function clone(input, output = null) {
23
23
  * @param {number} y - TBD.
24
24
  * @returns {boolean} TBD.
25
25
  */
26
- export function contains(a, x, y) {
26
+ export const contains = (a, x, y) => {
27
27
  if (a.radius > 0 && x >= a.left && x <= a.right && y >= a.top && y <= a.bottom) {
28
28
  const dx = (a.x - x) * (a.x - x);
29
29
  const dy = (a.y - y) * (a.y - y);
30
30
  return dx + dy <= a.radius * a.radius;
31
31
  }
32
32
  return false;
33
- }
33
+ };
34
34
 
35
35
  /**
36
36
  * TBD.
@@ -38,9 +38,9 @@ export function contains(a, x, y) {
38
38
  * @param {Circle} b - TBD.
39
39
  * @returns {boolean} TBD.
40
40
  */
41
- export function equals(a, b) {
41
+ export const equals = (a, b) => {
42
42
  return a.x === b.x && a.y === b.y && a.diameter === b.diameter;
43
- }
43
+ };
44
44
 
45
45
  /**
46
46
  * TBD.
@@ -48,9 +48,9 @@ export function equals(a, b) {
48
48
  * @param {Circle} b - TBD.
49
49
  * @returns {boolean} TBD.
50
50
  */
51
- export function intersects(a, b) {
51
+ export const intersects = (a, b) => {
52
52
  return distance(a.x, a.y, b.x, b.y) <= a.radius + b.radius;
53
- }
53
+ };
54
54
 
55
55
  /**
56
56
  * TBD.
@@ -60,7 +60,7 @@ export function intersects(a, b) {
60
60
  * @param {Point} output - TBD.
61
61
  * @returns {Point} TBD.
62
62
  */
63
- export function circumferencePoint(a, angle, asDegrees = false, output = null) {
63
+ export const circumferencePoint = (a, angle, asDegrees = false, output = null) => {
64
64
  const result = output || new Point();
65
65
  if (asDegrees === true) {
66
66
  angle = degToRad(angle);
@@ -68,7 +68,7 @@ export function circumferencePoint(a, angle, asDegrees = false, output = null) {
68
68
  result.x = a.x + a.radius * Math.cos(angle);
69
69
  result.y = a.y + a.radius * Math.sin(angle);
70
70
  return result;
71
- }
71
+ };
72
72
 
73
73
  /**
74
74
  * TBD.
@@ -78,7 +78,7 @@ export function circumferencePoint(a, angle, asDegrees = false, output = null) {
78
78
  * @param {Point} output - TBD.
79
79
  * @returns {Point} TBD.
80
80
  */
81
- export function intersectsPoint(a, angle, asDegrees = false, output = null) {
81
+ export const intersectsPoint = (a, angle, asDegrees = false, output = null) => {
82
82
  const result = output || new Point();
83
83
  if (asDegrees === true) {
84
84
  angle = degToRad(angle);
@@ -86,7 +86,7 @@ export function intersectsPoint(a, angle, asDegrees = false, output = null) {
86
86
  result.x = a.x + a.radius * Math.cos(angle);
87
87
  result.y = a.y + a.radius * Math.sin(angle);
88
88
  return result;
89
- }
89
+ };
90
90
 
91
91
  /**
92
92
  * TBD.
@@ -94,7 +94,7 @@ export function intersectsPoint(a, angle, asDegrees = false, output = null) {
94
94
  * @param {object} r - TBD.
95
95
  * @returns {boolean} TBD.
96
96
  */
97
- export function intersectsRectangle(c, r) {
97
+ export const intersectsRectangle = (c, r) => {
98
98
  const cx = Math.abs(c.x - r.x - r.halfWidth);
99
99
  const xDist = r.halfWidth + c.radius;
100
100
  if (cx > xDist) {
@@ -114,4 +114,4 @@ export function intersectsRectangle(c, r) {
114
114
  const yCornerDistSq = yCornerDist * yCornerDist;
115
115
  const maxCornerDistSq = c.radius * c.radius;
116
116
  return xCornerDistSq + yCornerDistSq <= maxCornerDistSq;
117
- }
117
+ };
@@ -5,7 +5,7 @@
5
5
  * @param {number} y - TBD.
6
6
  * @returns {boolean} TBD.
7
7
  */
8
- export function contains(a, x, y) {
8
+ export const contains = (a, x, y) => {
9
9
  if (a.width <= 0 || a.height <= 0) {
10
10
  return false;
11
11
  }
@@ -15,4 +15,4 @@ export function contains(a, x, y) {
15
15
  normx *= normx;
16
16
  normy *= normy;
17
17
  return normx + normy < 0.25;
18
- }
18
+ };
@@ -1,5 +1,5 @@
1
- import { Point } from '../point.js';
2
1
  import { Line } from '../line.js';
2
+ import { Point } from '../point.js';
3
3
  import { intersects as intersectsRect } from './rectangle.js';
4
4
 
5
5
  /**
@@ -8,14 +8,14 @@ import { intersects as intersectsRect } from './rectangle.js';
8
8
  * @param {Line} output - TBD.
9
9
  * @returns {Line} TBD.
10
10
  */
11
- export function clone(input, output = null) {
11
+ export const clone = (input, output = null) => {
12
12
  const result = output || new Line();
13
13
  result.start.x = input.start.x;
14
14
  result.start.y = input.start.y;
15
15
  result.end.x = input.end.x;
16
16
  result.end.y = input.end.y;
17
17
  return result;
18
- }
18
+ };
19
19
 
20
20
  /**
21
21
  * TBD.
@@ -27,7 +27,7 @@ export function clone(input, output = null) {
27
27
  * @param {Point} output - TBD.
28
28
  * @returns {Point} TBD.
29
29
  */
30
- export function intersectsPoints(a, b, e, f, asSegment = true, output = null) {
30
+ export const intersectsPoints = (a, b, e, f, asSegment = true, output = null) => {
31
31
  const result = output || new Point();
32
32
  const a1 = b.y - a.y;
33
33
  const a2 = f.y - e.y;
@@ -51,7 +51,7 @@ export function intersectsPoints(a, b, e, f, asSegment = true, output = null) {
51
51
  return null;
52
52
  }
53
53
  return result;
54
- }
54
+ };
55
55
 
56
56
  /**
57
57
  * TBD.
@@ -61,9 +61,9 @@ export function intersectsPoints(a, b, e, f, asSegment = true, output = null) {
61
61
  * @param {Point} result - TBD.
62
62
  * @returns {Point} TBD.
63
63
  */
64
- export function intersects(a, b, asSegment, result) {
64
+ export const intersects = (a, b, asSegment, result) => {
65
65
  return intersectsPoints(a.start, a.end, b.start, b.end, asSegment, result);
66
- }
66
+ };
67
67
 
68
68
  /**
69
69
  * TBD.
@@ -71,7 +71,7 @@ export function intersects(a, b, asSegment, result) {
71
71
  * @param {object} rect - TBD.
72
72
  * @returns {boolean} TBD.
73
73
  */
74
- export function intersectsRectangle(line, rect) {
74
+ export const intersectsRectangle = (line, rect) => {
75
75
  // Quick bail out of the Line and Rect bounds don't intersect
76
76
  if (intersectsRect(line, rect)) {
77
77
  return false;
@@ -117,7 +117,7 @@ export function intersectsRectangle(line, rect) {
117
117
  }
118
118
  }
119
119
  return false;
120
- }
120
+ };
121
121
 
122
122
  /**
123
123
  * TBD.
@@ -125,6 +125,6 @@ export function intersectsRectangle(line, rect) {
125
125
  * @param {object} b - TBD.
126
126
  * @returns {number} TBD.
127
127
  */
128
- export function reflect(a, b) {
128
+ export const reflect = (a, b) => {
129
129
  return 2 * b.normalAngle - 3.141592653589793 - a.angle;
130
- }
130
+ };
@@ -6,7 +6,7 @@ import { Matrix } from '../matrix.js';
6
6
  * @param {Matrix} output - TBD.
7
7
  * @returns {Matrix} TBD.
8
8
  */
9
- export function clone(input, output = null) {
9
+ export const clone = (input, output = null) => {
10
10
  const result = output || new Matrix();
11
11
  result.a = input.a;
12
12
  result.b = input.b;
@@ -15,13 +15,13 @@ export function clone(input, output = null) {
15
15
  result.tx = input.tx;
16
16
  result.ty = input.ty;
17
17
  return result;
18
- }
18
+ };
19
19
 
20
20
  /**
21
21
  * TBD.
22
22
  * @returns {Matrix} TBD.
23
23
  */
24
- export function getIdentityMatrix() {
24
+ export const getIdentityMatrix = () => {
25
25
  if (!window.PhaserRegistry) {
26
26
  window.PhaserRegistry = {};
27
27
  }
@@ -29,13 +29,13 @@ export function getIdentityMatrix() {
29
29
  window.PhaserRegistry.IDENTITY_MATRIX = new Matrix();
30
30
  }
31
31
  return window.PhaserRegistry.IDENTITY_MATRIX;
32
- }
32
+ };
33
33
 
34
34
  /**
35
35
  * TBD.
36
36
  * @returns {Matrix} TBD.
37
37
  */
38
- export function getTempMatrix() {
38
+ export const getTempMatrix = () => {
39
39
  if (!window.PhaserRegistry) {
40
40
  window.PhaserRegistry = {};
41
41
  }
@@ -43,4 +43,4 @@ export function getTempMatrix() {
43
43
  window.PhaserRegistry.TEMP_MATRIX = new Matrix();
44
44
  }
45
45
  return window.PhaserRegistry.TEMP_MATRIX;
46
- }
46
+ };
@@ -7,12 +7,12 @@ import { Point } from '../point.js';
7
7
  * @param {Point} output - TBD.
8
8
  * @returns {Point} TBD.
9
9
  */
10
- export function add(a, b, output = null) {
10
+ export const add = (a, b, output = null) => {
11
11
  const result = output || new Point();
12
12
  result.x = a.x + b.x;
13
13
  result.y = a.y + b.y;
14
14
  return result;
15
- }
15
+ };
16
16
 
17
17
  /**
18
18
  * TBD.
@@ -21,12 +21,12 @@ export function add(a, b, output = null) {
21
21
  * @param {Point} output - TBD.
22
22
  * @returns {Point} TBD.
23
23
  */
24
- export function subtract(a, b, output = null) {
24
+ export const subtract = (a, b, output = null) => {
25
25
  const result = output || new Point();
26
26
  result.x = a.x - b.x;
27
27
  result.y = a.y - b.y;
28
28
  return result;
29
- }
29
+ };
30
30
 
31
31
  /**
32
32
  * TBD.
@@ -35,12 +35,12 @@ export function subtract(a, b, output = null) {
35
35
  * @param {Point} output - TBD.
36
36
  * @returns {Point} TBD.
37
37
  */
38
- export function multiply(a, b, output = null) {
38
+ export const multiply = (a, b, output = null) => {
39
39
  const result = output || new Point();
40
40
  result.x = a.x * b.x;
41
41
  result.y = a.y * b.y;
42
42
  return result;
43
- }
43
+ };
44
44
 
45
45
  /**
46
46
  * TBD.
@@ -49,12 +49,12 @@ export function multiply(a, b, output = null) {
49
49
  * @param {Point} output - TBD.
50
50
  * @returns {Point} TBD.
51
51
  */
52
- export function divide(a, b, output = null) {
52
+ export const divide = (a, b, output = null) => {
53
53
  const result = output || new Point();
54
54
  result.x = a.x / b.x;
55
55
  result.y = a.y / b.y;
56
56
  return result;
57
- }
57
+ };
58
58
 
59
59
  /**
60
60
  * TBD.
@@ -62,9 +62,9 @@ export function divide(a, b, output = null) {
62
62
  * @param {Point} b - TBD.
63
63
  * @returns {boolean} TBD.
64
64
  */
65
- export function equals(a, b) {
65
+ export const equals = (a, b) => {
66
66
  return a.x === b.x && a.y === b.y;
67
- }
67
+ };
68
68
 
69
69
  /**
70
70
  * TBD.
@@ -72,9 +72,9 @@ export function equals(a, b) {
72
72
  * @param {Point} b - TBD.
73
73
  * @returns {number} TBD.
74
74
  */
75
- export function angle(a, b) {
75
+ export const angle = (a, b) => {
76
76
  return Math.atan2(a.y - b.y, a.x - b.x);
77
- }
77
+ };
78
78
 
79
79
  /**
80
80
  * TBD.
@@ -82,10 +82,10 @@ export function angle(a, b) {
82
82
  * @param {Point} output - TBD.
83
83
  * @returns {Point} TBD.
84
84
  */
85
- export function negative(a, output = null) {
85
+ export const negative = (a, output = null) => {
86
86
  const result = output || new Point();
87
87
  return result.setTo(-a.x, -a.y);
88
- }
88
+ };
89
89
 
90
90
  /**
91
91
  * TBD.
@@ -95,10 +95,10 @@ export function negative(a, output = null) {
95
95
  * @param {Point} output - TBD.
96
96
  * @returns {Point} TBD.
97
97
  */
98
- export function multiplyAdd(a, b, s, output = null) {
98
+ export const multiplyAdd = (a, b, s, output = null) => {
99
99
  const result = output || new Point();
100
100
  return result.setTo(a.x + b.x * s, a.y + b.y * s);
101
- }
101
+ };
102
102
 
103
103
  /**
104
104
  * TBD.
@@ -108,10 +108,10 @@ export function multiplyAdd(a, b, s, output = null) {
108
108
  * @param {Point} output - TBD.
109
109
  * @returns {Point} TBD.
110
110
  */
111
- export function interpolate(a, b, f, output = null) {
111
+ export const interpolate = (a, b, f, output = null) => {
112
112
  const result = output || new Point();
113
113
  return result.setTo(a.x + (b.x - a.x) * f, a.y + (b.y - a.y) * f);
114
- }
114
+ };
115
115
 
116
116
  /**
117
117
  * TBD.
@@ -119,10 +119,10 @@ export function interpolate(a, b, f, output = null) {
119
119
  * @param {Point} output - TBD.
120
120
  * @returns {Point} TBD.
121
121
  */
122
- export function perp(a, output = null) {
122
+ export const perp = (a, output = null) => {
123
123
  const result = output || new Point();
124
124
  return result.setTo(-a.y, a.x);
125
- }
125
+ };
126
126
 
127
127
  /**
128
128
  * TBD.
@@ -130,10 +130,10 @@ export function perp(a, output = null) {
130
130
  * @param {Point} output - TBD.
131
131
  * @returns {Point} TBD.
132
132
  */
133
- export function rperp(a, output = null) {
133
+ export const rperp = (a, output = null) => {
134
134
  const result = output || new Point();
135
135
  return result.setTo(a.y, -a.x);
136
- }
136
+ };
137
137
 
138
138
  /**
139
139
  * TBD.
@@ -142,12 +142,12 @@ export function rperp(a, output = null) {
142
142
  * @param {boolean} round - TBD.
143
143
  * @returns {number} TBD.
144
144
  */
145
- export function distance(a, b, round = false) {
145
+ export const distance = (a, b, round = false) => {
146
146
  const dx = a.x - b.x;
147
147
  const dy = a.y - b.y;
148
148
  const abDistance = Math.sqrt(dx * dx + dy * dy);
149
149
  return round ? Math.round(abDistance) : abDistance;
150
- }
150
+ };
151
151
 
152
152
  /**
153
153
  * TBD.
@@ -156,14 +156,14 @@ export function distance(a, b, round = false) {
156
156
  * @param {Point} output - TBD.
157
157
  * @returns {Point} TBD.
158
158
  */
159
- export function project(a, b, output = null) {
159
+ export const project = (a, b, output = null) => {
160
160
  const result = output || new Point();
161
161
  const amt = a.dot(b) / b.getMagnitudeSq();
162
162
  if (amt !== 0) {
163
163
  result.setTo(amt * b.x, amt * b.y);
164
164
  }
165
165
  return result;
166
- }
166
+ };
167
167
 
168
168
  /**
169
169
  * TBD.
@@ -172,14 +172,14 @@ export function project(a, b, output = null) {
172
172
  * @param {Point} output - TBD.
173
173
  * @returns {Point} TBD.
174
174
  */
175
- export function projectUnit(a, b, output = null) {
175
+ export const projectUnit = (a, b, output = null) => {
176
176
  const result = output || new Point();
177
177
  const amt = a.dot(b);
178
178
  if (amt !== 0) {
179
179
  result.setTo(amt * b.x, amt * b.y);
180
180
  }
181
181
  return result;
182
- }
182
+ };
183
183
 
184
184
  /**
185
185
  * TBD.
@@ -187,10 +187,10 @@ export function projectUnit(a, b, output = null) {
187
187
  * @param {Point} output - TBD.
188
188
  * @returns {Point} TBD.
189
189
  */
190
- export function normalRightHand(a, output = null) {
190
+ export const normalRightHand = (a, output = null) => {
191
191
  const result = output || new Point();
192
192
  return result.setTo(a.y * -1, a.x);
193
- }
193
+ };
194
194
 
195
195
  /**
196
196
  * TBD.
@@ -198,14 +198,14 @@ export function normalRightHand(a, output = null) {
198
198
  * @param {Point} output - TBD.
199
199
  * @returns {Point} TBD.
200
200
  */
201
- export function normalize(a, output = null) {
201
+ export const normalize = (a, output = null) => {
202
202
  const result = output || new Point();
203
203
  const m = a.getMagnitude();
204
204
  if (m !== 0) {
205
205
  result.setTo(a.x / m, a.y / m);
206
206
  }
207
207
  return result;
208
- }
208
+ };
209
209
 
210
210
  /**
211
211
  * TBD.
@@ -217,7 +217,7 @@ export function normalize(a, output = null) {
217
217
  * @param {number} dist - TBD.
218
218
  * @returns {object} TBD.
219
219
  */
220
- export function rotate(a, x, y, ang, asDegrees, dist) {
220
+ export const rotate = (a, x, y, ang, asDegrees, dist) => {
221
221
  if (asDegrees) {
222
222
  ang *= Math.PI / 180;
223
223
  }
@@ -235,7 +235,7 @@ export function rotate(a, x, y, ang, asDegrees, dist) {
235
235
  a.y = y + dist * Math.sin(t);
236
236
  }
237
237
  return a;
238
- }
238
+ };
239
239
 
240
240
  /**
241
241
  * TBD.
@@ -244,7 +244,7 @@ export function rotate(a, x, y, ang, asDegrees, dist) {
244
244
  * @returns {Point} TBD.
245
245
  * @throws Error TBD.
246
246
  */
247
- export function centroid(points, output = null) {
247
+ export const centroid = (points, output = null) => {
248
248
  const result = output || new Point();
249
249
  const pointsLen = points.length;
250
250
  if (pointsLen < 1) {
@@ -259,7 +259,7 @@ export function centroid(points, output = null) {
259
259
  }
260
260
  result.divide(pointsLen, pointsLen);
261
261
  return result;
262
- }
262
+ };
263
263
 
264
264
  /**
265
265
  * TBD.
@@ -268,16 +268,16 @@ export function centroid(points, output = null) {
268
268
  * @param {string} yProp - TBD.
269
269
  * @returns {Point} TBD.
270
270
  */
271
- export function parse(obj, xProp = 'x', yProp = 'y') {
271
+ export const parse = (obj, xProp = 'x', yProp = 'y') => {
272
272
  const point = new Point();
273
273
  if (obj[xProp]) {
274
- point.x = parseInt(obj[xProp], 10);
274
+ point.x = Number.parseInt(obj[xProp], 10);
275
275
  }
276
276
  if (obj[yProp]) {
277
- point.y = parseInt(obj[yProp], 10);
277
+ point.y = Number.parseInt(obj[yProp], 10);
278
278
  }
279
279
  return point;
280
- }
280
+ };
281
281
 
282
282
  /**
283
283
  * TBD.
@@ -285,8 +285,8 @@ export function parse(obj, xProp = 'x', yProp = 'y') {
285
285
  * @param {Point} output - TBD.
286
286
  * @returns {Point} TBD.
287
287
  */
288
- export function clone(input, output = null) {
288
+ export const clone = (input, output = null) => {
289
289
  const result = output || new Point();
290
290
  result.setTo(input.x, input.y);
291
291
  return result;
292
- }
292
+ };
@@ -6,8 +6,8 @@ import { Polygon } from '../polygon.js';
6
6
  * @param {Polygon} output - TBD.
7
7
  * @returns {Polygon} TBD.
8
8
  */
9
- export function clone(input, output = null) {
9
+ export const clone = (input, output = null) => {
10
10
  const result = output || new Polygon();
11
11
  result.setTo(input._points.slice());
12
12
  return result;
13
- }
13
+ };