@vpmedia/phaser 1.68.0 → 1.70.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/README.md +1 -1
  2. package/package.json +6 -5
  3. package/src/phaser/core/animation_parser.js +4 -4
  4. package/src/phaser/core/const.js +13 -0
  5. package/src/phaser/core/device_util.js +18 -18
  6. package/src/phaser/core/frame_util.js +4 -4
  7. package/src/phaser/core/loader_parser.js +32 -32
  8. package/src/phaser/core/scale_manager.js +2 -2
  9. package/src/phaser/core/sound_manager.js +5 -1
  10. package/src/phaser/core/tween.js +4 -2
  11. package/src/phaser/core/tween_data.js +4 -4
  12. package/src/phaser/core/tween_easing.js +62 -62
  13. package/src/phaser/core/tween_manager.js +1 -1
  14. package/src/phaser/display/bitmap_text.js +2 -2
  15. package/src/phaser/display/canvas/graphics.js +7 -7
  16. package/src/phaser/display/canvas/masker.js +4 -4
  17. package/src/phaser/display/canvas/pool.js +14 -14
  18. package/src/phaser/display/canvas/tinter.js +14 -16
  19. package/src/phaser/display/canvas/util.js +18 -18
  20. package/src/phaser/display/graphics_data_util.js +2 -2
  21. package/src/phaser/display/sprite_util.js +10 -10
  22. package/src/phaser/display/text.js +2 -2
  23. package/src/phaser/display/webgl/graphics.js +24 -24
  24. package/src/phaser/display/webgl/mask_manager.js +4 -4
  25. package/src/phaser/display/webgl/shader/complex.js +2 -2
  26. package/src/phaser/display/webgl/shader/fast.js +2 -2
  27. package/src/phaser/display/webgl/shader/normal.js +2 -2
  28. package/src/phaser/display/webgl/shader/primitive.js +2 -2
  29. package/src/phaser/display/webgl/shader/strip.js +2 -2
  30. package/src/phaser/display/webgl/texture_util.js +4 -4
  31. package/src/phaser/display/webgl/util.js +13 -13
  32. package/src/phaser/geom/util/circle.js +15 -15
  33. package/src/phaser/geom/util/ellipse.js +2 -2
  34. package/src/phaser/geom/util/line.js +11 -11
  35. package/src/phaser/geom/util/matrix.js +6 -6
  36. package/src/phaser/geom/util/point.js +42 -42
  37. package/src/phaser/geom/util/polygon.js +2 -2
  38. package/src/phaser/geom/util/rectangle.js +33 -33
  39. package/src/phaser/geom/util/rounded_rectangle.js +2 -2
  40. package/src/phaser/util/math.js +47 -63
  41. package/types/phaser/core/animation_parser.d.ts +0 -17
  42. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  43. package/types/phaser/core/const.d.ts +12 -0
  44. package/types/phaser/core/const.d.ts.map +1 -1
  45. package/types/phaser/core/device_util.d.ts +2 -43
  46. package/types/phaser/core/device_util.d.ts.map +1 -1
  47. package/types/phaser/core/frame_util.d.ts +0 -12
  48. package/types/phaser/core/frame_util.d.ts.map +1 -1
  49. package/types/phaser/core/loader_parser.d.ts +0 -30
  50. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  51. package/types/phaser/core/sound_manager.d.ts +1 -0
  52. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  53. package/types/phaser/core/tween.d.ts +4 -4
  54. package/types/phaser/core/tween.d.ts.map +1 -1
  55. package/types/phaser/core/tween_data.d.ts +6 -6
  56. package/types/phaser/core/tween_data.d.ts.map +1 -1
  57. package/types/phaser/core/tween_easing.d.ts +0 -155
  58. package/types/phaser/core/tween_easing.d.ts.map +1 -1
  59. package/types/phaser/core/tween_manager.d.ts +41 -72
  60. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  61. package/types/phaser/display/canvas/graphics.d.ts +0 -14
  62. package/types/phaser/display/canvas/graphics.d.ts.map +1 -1
  63. package/types/phaser/display/canvas/masker.d.ts +0 -9
  64. package/types/phaser/display/canvas/masker.d.ts.map +1 -1
  65. package/types/phaser/display/canvas/pool.d.ts +0 -32
  66. package/types/phaser/display/canvas/pool.d.ts.map +1 -1
  67. package/types/phaser/display/canvas/tinter.d.ts +2 -36
  68. package/types/phaser/display/canvas/tinter.d.ts.map +1 -1
  69. package/types/phaser/display/canvas/util.d.ts +0 -60
  70. package/types/phaser/display/canvas/util.d.ts.map +1 -1
  71. package/types/phaser/display/graphics_data_util.d.ts +0 -5
  72. package/types/phaser/display/graphics_data_util.d.ts.map +1 -1
  73. package/types/phaser/display/sprite_util.d.ts +0 -29
  74. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  75. package/types/phaser/display/webgl/graphics.d.ts +0 -65
  76. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  77. package/types/phaser/display/webgl/mask_manager.d.ts +0 -10
  78. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -1
  79. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  80. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  81. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  82. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  83. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  84. package/types/phaser/display/webgl/texture_util.d.ts +0 -12
  85. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -1
  86. package/types/phaser/display/webgl/util.d.ts +7 -46
  87. package/types/phaser/display/webgl/util.d.ts.map +1 -1
  88. package/types/phaser/geom/util/circle.d.ts +0 -47
  89. package/types/phaser/geom/util/circle.d.ts.map +1 -1
  90. package/types/phaser/geom/util/ellipse.d.ts +0 -7
  91. package/types/phaser/geom/util/ellipse.d.ts.map +1 -1
  92. package/types/phaser/geom/util/line.d.ts +0 -36
  93. package/types/phaser/geom/util/line.d.ts.map +1 -1
  94. package/types/phaser/geom/util/matrix.d.ts +0 -14
  95. package/types/phaser/geom/util/matrix.d.ts.map +1 -1
  96. package/types/phaser/geom/util/point.d.ts +0 -137
  97. package/types/phaser/geom/util/point.d.ts.map +1 -1
  98. package/types/phaser/geom/util/polygon.d.ts +0 -6
  99. package/types/phaser/geom/util/polygon.d.ts.map +1 -1
  100. package/types/phaser/geom/util/rectangle.d.ts +0 -106
  101. package/types/phaser/geom/util/rectangle.d.ts.map +1 -1
  102. package/types/phaser/geom/util/rounded_rectangle.d.ts +0 -6
  103. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
  104. package/types/phaser/util/math.d.ts +3 -134
  105. package/types/phaser/util/math.d.ts.map +1 -1
@@ -7,11 +7,11 @@ import { create, removeByCanvas } from './pool.js';
7
7
  * @param {object} color - TBD.
8
8
  * @returns {object} TBD.
9
9
  */
10
- export function getTintedTexture(sprite, color) {
10
+ export const getTintedTexture = (sprite, color) => {
11
11
  const canvas = sprite.tintedTexture || create('CanvasTinter', 1, 1);
12
12
  window.PhaserRegistry.CANVAS_TINT_METHOD(sprite.texture, color, canvas);
13
13
  return canvas;
14
- }
14
+ };
15
15
 
16
16
  /**
17
17
  * TBD.
@@ -19,7 +19,7 @@ export function getTintedTexture(sprite, color) {
19
19
  * @param {object} color - TBD.
20
20
  * @param {HTMLCanvasElement} canvas - TBD.
21
21
  */
22
- export function tintWithMultiply(texture, color, canvas) {
22
+ export const tintWithMultiply = (texture, color, canvas) => {
23
23
  const context = canvas.getContext('2d', { willReadFrequently: false });
24
24
  const crop = texture.crop;
25
25
  if (canvas.width !== crop.width || canvas.height !== crop.height) {
@@ -33,7 +33,7 @@ export function tintWithMultiply(texture, color, canvas) {
33
33
  context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);
34
34
  context.globalCompositeOperation = 'destination-atop';
35
35
  context.drawImage(texture.baseTexture.source, crop.x, crop.y, crop.width, crop.height, 0, 0, crop.width, crop.height);
36
- }
36
+ };
37
37
 
38
38
  /**
39
39
  * TBD.
@@ -41,7 +41,7 @@ export function tintWithMultiply(texture, color, canvas) {
41
41
  * @param {object} color - TBD.
42
42
  * @param {HTMLCanvasElement} canvas - TBD.
43
43
  */
44
- export function tintWithPerPixel(texture, color, canvas) {
44
+ export const tintWithPerPixel = (texture, color, canvas) => {
45
45
  const context = canvas.getContext('2d', { willReadFrequently: false });
46
46
  const crop = texture.crop;
47
47
  canvas.width = crop.width;
@@ -67,15 +67,14 @@ export function tintWithPerPixel(texture, color, canvas) {
67
67
  }
68
68
  }
69
69
  context.putImageData(pixelData, 0, 0);
70
- }
70
+ };
71
71
 
72
72
  /**
73
73
  * TBD.
74
- * @param {import('../../core/game.js').Game} game - TBD.
75
74
  * @returns {boolean} TBD.
76
75
  * @throws {Error} TBD.
77
76
  */
78
- export function checkInverseAlpha(game) {
77
+ export const checkInverseAlpha = () => {
79
78
  // Check for DOM
80
79
  if (document === undefined) {
81
80
  throw new Error('Error getting Document for checkInverseAlpha()');
@@ -110,15 +109,14 @@ export function checkInverseAlpha(game) {
110
109
  return (
111
110
  s2.data[0] === s1.data[0] && s2.data[1] === s1.data[1] && s2.data[2] === s1.data[2] && s2.data[3] === s1.data[3]
112
111
  );
113
- }
112
+ };
114
113
 
115
114
  /**
116
115
  * TBD.
117
- * @param {import('../../core/game.js').Game} game - TBD.
118
116
  * @returns {boolean} TBD.
119
117
  * @throws {Error} TBD.
120
118
  */
121
- export function canUseNewCanvasBlendModes(game) {
119
+ export const canUseNewCanvasBlendModes = () => {
122
120
  // Check for DOM
123
121
  if (document === undefined) {
124
122
  throw new Error('Error getting Document for canUseNewCanvasBlendModes()');
@@ -153,24 +151,24 @@ export function canUseNewCanvasBlendModes(game) {
153
151
  removeByCanvas(canvas);
154
152
  // Compare and return
155
153
  return data[0] === 255 && data[1] === 0 && data[2] === 0;
156
- }
154
+ };
157
155
 
158
156
  /**
159
157
  * TBD.
160
158
  * @param {import('../../core/game.js').Game} game - TBD.
161
159
  */
162
- export function detectCapabilities(game) {
160
+ export const detectCapabilities = (game) => {
163
161
  if (!window.PhaserRegistry) {
164
162
  window.PhaserRegistry = {};
165
163
  }
166
164
  try {
167
- window.PhaserRegistry.CAN_CANVAS_HANDLE_ALPHA = checkInverseAlpha(game);
165
+ window.PhaserRegistry.CAN_CANVAS_HANDLE_ALPHA = checkInverseAlpha();
168
166
  } catch (error) {
169
167
  game.exceptionHandler(error);
170
168
  window.PhaserRegistry.CAN_CANVAS_HANDLE_ALPHA = false;
171
169
  }
172
170
  try {
173
- window.PhaserRegistry.CAN_CANVAS_USE_MULTIPLY = canUseNewCanvasBlendModes(game);
171
+ window.PhaserRegistry.CAN_CANVAS_USE_MULTIPLY = canUseNewCanvasBlendModes();
174
172
  } catch (error) {
175
173
  game.exceptionHandler(error);
176
174
  window.PhaserRegistry.CAN_CANVAS_USE_MULTIPLY = false;
@@ -178,4 +176,4 @@ export function detectCapabilities(game) {
178
176
  window.PhaserRegistry.CANVAS_TINT_METHOD = window.PhaserRegistry.CAN_CANVAS_USE_MULTIPLY
179
177
  ? tintWithMultiply
180
178
  : tintWithPerPixel;
181
- }
179
+ };
@@ -9,7 +9,7 @@ import { create as createCanvas } from './pool.js';
9
9
  * @param {boolean} skipPool - TBD.
10
10
  * @returns {HTMLCanvasElement} TBD.
11
11
  */
12
- export function create(parent, width, height, id, skipPool) {
12
+ export const create = (parent, width, height, id, skipPool) => {
13
13
  width = width || 256;
14
14
  height = height || 256;
15
15
  const canvas = skipPool ? document.createElement('canvas') : createCanvas(parent, width, height);
@@ -20,7 +20,7 @@ export function create(parent, width, height, id, skipPool) {
20
20
  canvas.height = height;
21
21
  canvas.style.display = 'block';
22
22
  return canvas;
23
- }
23
+ };
24
24
 
25
25
  /**
26
26
  * TBD.
@@ -28,11 +28,11 @@ export function create(parent, width, height, id, skipPool) {
28
28
  * @param {string} color - TBD.
29
29
  * @returns {object} TBD.
30
30
  */
31
- export function setBackgroundColor(canvas, color) {
31
+ export const setBackgroundColor = (canvas, color) => {
32
32
  color = color || 'rgb(0,0,0)';
33
33
  canvas.style.backgroundColor = color;
34
34
  return canvas;
35
- }
35
+ };
36
36
 
37
37
  /**
38
38
  * TBD.
@@ -40,13 +40,13 @@ export function setBackgroundColor(canvas, color) {
40
40
  * @param {string} value - TBD.
41
41
  * @returns {object} TBD.
42
42
  */
43
- export function setTouchAction(canvas, value = 'none') {
43
+ export const setTouchAction = (canvas, value = 'none') => {
44
44
  value = value || 'none';
45
45
  canvas.style.msTouchAction = value;
46
46
  canvas.style['ms-touch-action'] = value;
47
47
  canvas.style['touch-action'] = value;
48
48
  return canvas;
49
- }
49
+ };
50
50
 
51
51
  /**
52
52
  * TBD.
@@ -54,7 +54,7 @@ export function setTouchAction(canvas, value = 'none') {
54
54
  * @param {string} value - TBD.
55
55
  * @returns {object} TBD.
56
56
  */
57
- export function setUserSelect(canvas, value = 'none') {
57
+ export const setUserSelect = (canvas, value = 'none') => {
58
58
  value = value || 'none';
59
59
  canvas.style['-webkit-touch-callout'] = value;
60
60
  canvas.style['-webkit-user-select'] = value;
@@ -64,7 +64,7 @@ export function setUserSelect(canvas, value = 'none') {
64
64
  canvas.style['user-select'] = value;
65
65
  canvas.style['-webkit-tap-highlight-color'] = 'rgba(0, 0, 0, 0)';
66
66
  return canvas;
67
- }
67
+ };
68
68
 
69
69
  /**
70
70
  * TBD.
@@ -73,7 +73,7 @@ export function setUserSelect(canvas, value = 'none') {
73
73
  * @param {boolean} overflowHidden - TBD.
74
74
  * @returns {object} TBD.
75
75
  */
76
- export function addToDOM(canvas, parent, overflowHidden = true) {
76
+ export const addToDOM = (canvas, parent, overflowHidden = true) => {
77
77
  let target;
78
78
  if (parent) {
79
79
  if (typeof parent === 'string') {
@@ -93,17 +93,17 @@ export function addToDOM(canvas, parent, overflowHidden = true) {
93
93
  }
94
94
  target.appendChild(canvas);
95
95
  return canvas;
96
- }
96
+ };
97
97
 
98
98
  /**
99
99
  * TBD.
100
100
  * @param {HTMLCanvasElement} canvas - TBD.
101
101
  */
102
- export function removeFromDOM(canvas) {
102
+ export const removeFromDOM = (canvas) => {
103
103
  if (canvas && canvas.parentNode) {
104
104
  canvas.parentNode.removeChild(canvas);
105
105
  }
106
- }
106
+ };
107
107
 
108
108
  /**
109
109
  * TBD.
@@ -116,17 +116,17 @@ export function removeFromDOM(canvas) {
116
116
  * @param {number} skewY - TBD.
117
117
  * @returns {object} TBD.
118
118
  */
119
- export function setTransform(context, translateX, translateY, scaleX, scaleY, skewX, skewY) {
119
+ export const setTransform = (context, translateX, translateY, scaleX, scaleY, skewX, skewY) => {
120
120
  context.setTransform(scaleX, skewX, skewY, scaleY, translateX, translateY);
121
121
  return context;
122
- }
122
+ };
123
123
 
124
124
  /**
125
125
  * TBD.
126
126
  * @param {object} context - TBD.
127
127
  * @returns {object} TBD.
128
128
  */
129
- export function getSmoothingPrefix(context) {
129
+ export const getSmoothingPrefix = (context) => {
130
130
  const VENDORS = ['i', 'webkitI', 'msI', 'mozI', 'oI'];
131
131
  for (let i = 0; i < VENDORS.length; i += 1) {
132
132
  const s = `${VENDORS[i]}mageSmoothingEnabled`;
@@ -135,7 +135,7 @@ export function getSmoothingPrefix(context) {
135
135
  }
136
136
  }
137
137
  return null;
138
- }
138
+ };
139
139
 
140
140
  /**
141
141
  * TBD.
@@ -143,10 +143,10 @@ export function getSmoothingPrefix(context) {
143
143
  * @param {number} value - TBD.
144
144
  * @returns {object} TBD.
145
145
  */
146
- export function setSmoothingEnabled(context, value) {
146
+ export const setSmoothingEnabled = (context, value) => {
147
147
  const s = getSmoothingPrefix(context);
148
148
  if (s) {
149
149
  context[s] = value;
150
150
  }
151
151
  return context;
152
- }
152
+ };
@@ -5,7 +5,7 @@ import { GraphicsData } from './graphics_data.js';
5
5
  * @param {GraphicsData} source - TBD.
6
6
  * @returns {GraphicsData} TBD.
7
7
  */
8
- export function clone(source) {
8
+ export const clone = (source) => {
9
9
  return new GraphicsData(
10
10
  source.lineWidth,
11
11
  source.lineColor,
@@ -15,4 +15,4 @@ export function clone(source) {
15
15
  source.fill,
16
16
  source.shape
17
17
  );
18
- }
18
+ };
@@ -8,7 +8,7 @@ import { getTintedTexture } from './canvas/tinter.js';
8
8
  * @param {import('./webgl/texture.js').Texture} texture - TBD.
9
9
  * @param {boolean} destroyBase - TBD.
10
10
  */
11
- export function setTexture(target, texture, destroyBase = false) {
11
+ export const setTexture = (target, texture, destroyBase = false) => {
12
12
  if (destroyBase) {
13
13
  target.texture.baseTexture.destroy();
14
14
  }
@@ -16,7 +16,7 @@ export function setTexture(target, texture, destroyBase = false) {
16
16
  target.texture = texture;
17
17
  target.texture.valid = true;
18
18
  target.cachedTint = -1;
19
- }
19
+ };
20
20
 
21
21
  /**
22
22
  * TBD.
@@ -24,7 +24,7 @@ export function setTexture(target, texture, destroyBase = false) {
24
24
  * @param {object} matrix - TBD.
25
25
  * @returns {import('../geom/rectangle.js').Rectangle} TBD.
26
26
  */
27
- export function getBounds(target, matrix = null) {
27
+ export const getBounds = (target, matrix = null) => {
28
28
  // TODO verify
29
29
  if (target.currentBounds) {
30
30
  return target.currentBounds;
@@ -99,14 +99,14 @@ export function getBounds(target, matrix = null) {
99
99
  bounds.height = maxY - minY;
100
100
  target.currentBounds = bounds;
101
101
  return bounds;
102
- }
102
+ };
103
103
 
104
104
  /**
105
105
  * TBD.
106
106
  * @param {import('./image.js').Image} target - TBD.
107
107
  * @returns {import('../geom/rectangle.js').Rectangle} TBD.
108
108
  */
109
- export function getLocalBounds(target) {
109
+ export const getLocalBounds = (target) => {
110
110
  const matrixCache = target.worldTransform;
111
111
  target.worldTransform = getIdentityMatrix();
112
112
  let i;
@@ -119,7 +119,7 @@ export function getLocalBounds(target) {
119
119
  target.children[i].updateTransform();
120
120
  }
121
121
  return bounds;
122
- }
122
+ };
123
123
 
124
124
  /**
125
125
  * TBD.
@@ -127,7 +127,7 @@ export function getLocalBounds(target) {
127
127
  * @param {object} renderSession - TBD.
128
128
  * @param {import('../geom/matrix.js').Matrix} matrix - TBD.
129
129
  */
130
- export function renderWebGL(target, renderSession, matrix) {
130
+ export const renderWebGL = (target, renderSession, matrix) => {
131
131
  // if the sprite is not visible or the alpha is 0 then no need to render this element
132
132
  if (!target.visible || target.alpha <= 0 || !target.renderable) {
133
133
  return;
@@ -168,7 +168,7 @@ export function renderWebGL(target, renderSession, matrix) {
168
168
  target.children[i].renderWebGL(renderSession, wt);
169
169
  }
170
170
  }
171
- }
171
+ };
172
172
 
173
173
  /**
174
174
  * TBD.
@@ -176,7 +176,7 @@ export function renderWebGL(target, renderSession, matrix) {
176
176
  * @param {object} renderSession - TBD.
177
177
  * @param {import('../geom/matrix.js').Matrix} matrix - TBD.
178
178
  */
179
- export function renderCanvas(target, renderSession, matrix) {
179
+ export const renderCanvas = (target, renderSession, matrix) => {
180
180
  // If the sprite is not visible or the alpha is 0 then no need to render this element
181
181
  if (
182
182
  !target.visible ||
@@ -263,4 +263,4 @@ export function renderCanvas(target, renderSession, matrix) {
263
263
  if (target._mask) {
264
264
  renderSession.maskManager.popMask(renderSession);
265
265
  }
266
- }
266
+ };
@@ -1053,7 +1053,7 @@ export class Text extends Image {
1053
1053
  get fontSize() {
1054
1054
  const size = this._fontComponents.fontSize;
1055
1055
  if (size && /(?:^0$|px$)/.exec(size)) {
1056
- return parseInt(size, 10);
1056
+ return Number.parseInt(size, 10);
1057
1057
  }
1058
1058
  return size;
1059
1059
  }
@@ -1311,7 +1311,7 @@ export class Text extends Image {
1311
1311
  */
1312
1312
  set lineSpacing(value) {
1313
1313
  if (value !== this._lineSpacing) {
1314
- this._lineSpacing = parseFloat(value);
1314
+ this._lineSpacing = Number.parseFloat(value);
1315
1315
  this.dirty = true;
1316
1316
  if (this.parent) {
1317
1317
  this.updateTransform();
@@ -8,23 +8,23 @@ import { GraphicsData } from './graphics_data.js';
8
8
  * TBD.
9
9
  * @returns {number} TBD.
10
10
  */
11
- export function getStencilBufferLimit() {
11
+ export const getStencilBufferLimit = () => {
12
12
  if (!window.PhaserRegistry.stencilBufferLimit) {
13
13
  window.PhaserRegistry.stencilBufferLimit = 6;
14
14
  }
15
15
  return window.PhaserRegistry.stencilBufferLimit;
16
- }
16
+ };
17
17
 
18
18
  /**
19
19
  * TBD.
20
20
  * @returns {object[]} TBD.
21
21
  */
22
- export function getGraphicsDataPool() {
22
+ export const getGraphicsDataPool = () => {
23
23
  if (!window.PhaserRegistry.graphicsDataPool) {
24
24
  window.PhaserRegistry.graphicsDataPool = [];
25
25
  }
26
26
  return window.PhaserRegistry.graphicsDataPool;
27
- }
27
+ };
28
28
 
29
29
  /**
30
30
  * TBD.
@@ -32,7 +32,7 @@ export function getGraphicsDataPool() {
32
32
  * @param {number} type - TBD.
33
33
  * @returns {object} TBD.
34
34
  */
35
- export function switchMode(webGL, type) {
35
+ export const switchMode = (webGL, type) => {
36
36
  let webGLData;
37
37
  if (!webGL.data.length) {
38
38
  webGLData = getGraphicsDataPool().pop() || new GraphicsData(webGL.gl);
@@ -48,14 +48,14 @@ export function switchMode(webGL, type) {
48
48
  }
49
49
  webGLData.dirty = true;
50
50
  return webGLData;
51
- }
51
+ };
52
52
 
53
53
  /**
54
54
  * TBD.
55
55
  * @param {object} graphicsData - TBD.
56
56
  * @param {GraphicsData} webGLData - TBD.
57
57
  */
58
- export function buildLine(graphicsData, webGLData) {
58
+ export const buildLine = (graphicsData, webGLData) => {
59
59
  // TODO OPTIMISE!
60
60
  let i = 0;
61
61
  let points = graphicsData.points;
@@ -213,14 +213,14 @@ export function buildLine(graphicsData, webGLData) {
213
213
  indexStart += 1;
214
214
  }
215
215
  indices.push(indexStart - 1);
216
- }
216
+ };
217
217
 
218
218
  /**
219
219
  * TBD.
220
220
  * @param {object} graphicsData - TBD.
221
221
  * @param {GraphicsData} webGLData - TBD.
222
222
  */
223
- export function buildRectangle(graphicsData, webGLData) {
223
+ export const buildRectangle = (graphicsData, webGLData) => {
224
224
  //
225
225
  // need to convert points to a nice regular data
226
226
  //
@@ -257,7 +257,7 @@ export function buildRectangle(graphicsData, webGLData) {
257
257
  buildLine(graphicsData, webGLData);
258
258
  graphicsData.points = tempPoints;
259
259
  }
260
- }
260
+ };
261
261
 
262
262
  /**
263
263
  * TBD.
@@ -269,7 +269,7 @@ export function buildRectangle(graphicsData, webGLData) {
269
269
  * @param {number} toY - TBD.
270
270
  * @returns {number[]} TBD.
271
271
  */
272
- export function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {
272
+ export const quadraticBezierCurve = (fromX, fromY, cpX, cpY, toX, toY) => {
273
273
  let xa;
274
274
  let ya;
275
275
  let xb;
@@ -296,14 +296,14 @@ export function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {
296
296
  points.push(x, y);
297
297
  }
298
298
  return points;
299
- }
299
+ };
300
300
 
301
301
  /**
302
302
  * TBD.
303
303
  * @param {object} graphicsData - TBD.
304
304
  * @param {GraphicsData} webGLData - TBD.
305
305
  */
306
- export function buildRoundedRectangle(graphicsData, webGLData) {
306
+ export const buildRoundedRectangle = (graphicsData, webGLData) => {
307
307
  const rrectData = graphicsData.shape;
308
308
  const x = rrectData.x;
309
309
  const y = rrectData.y;
@@ -346,14 +346,14 @@ export function buildRoundedRectangle(graphicsData, webGLData) {
346
346
  buildLine(graphicsData, webGLData);
347
347
  graphicsData.points = tempPoints;
348
348
  }
349
- }
349
+ };
350
350
 
351
351
  /**
352
352
  * TBD.
353
353
  * @param {object} graphicsData - TBD.
354
354
  * @param {GraphicsData} webGLData - TBD.
355
355
  */
356
- export function buildCircle(graphicsData, webGLData) {
356
+ export const buildCircle = (graphicsData, webGLData) => {
357
357
  // need to convert points to a nice regular data
358
358
  const circleData = graphicsData.shape;
359
359
  const x = circleData.x;
@@ -397,14 +397,14 @@ export function buildCircle(graphicsData, webGLData) {
397
397
  buildLine(graphicsData, webGLData);
398
398
  graphicsData.points = tempPoints;
399
399
  }
400
- }
400
+ };
401
401
 
402
402
  /**
403
403
  * TBD.
404
404
  * @param {object} graphicsData - TBD.
405
405
  * @param {GraphicsData} webGLData - TBD.
406
406
  */
407
- export function buildComplexPoly(graphicsData, webGLData) {
407
+ export const buildComplexPoly = (graphicsData, webGLData) => {
408
408
  // TODO - no need to copy this as it gets turned into a Float32Array anyways..
409
409
  const points = graphicsData.points.slice();
410
410
  if (points.length < 6) {
@@ -441,7 +441,7 @@ export function buildComplexPoly(graphicsData, webGLData) {
441
441
  for (let i = 0; i < length; i += 1) {
442
442
  indices.push(i);
443
443
  }
444
- }
444
+ };
445
445
 
446
446
  /**
447
447
  * TBD.
@@ -449,7 +449,7 @@ export function buildComplexPoly(graphicsData, webGLData) {
449
449
  * @param {GraphicsData} webGLData - TBD.
450
450
  * @returns {boolean} TBD.
451
451
  */
452
- export function buildPoly(graphicsData, webGLData) {
452
+ export const buildPoly = (graphicsData, webGLData) => {
453
453
  const points = graphicsData.points;
454
454
  if (points.length < 6) {
455
455
  return false;
@@ -480,14 +480,14 @@ export function buildPoly(graphicsData, webGLData) {
480
480
  verts.push(points[i * 2], points[i * 2 + 1], r, g, b, alpha);
481
481
  }
482
482
  return true;
483
- }
483
+ };
484
484
 
485
485
  /**
486
486
  * TBD.
487
487
  * @param {object} graphics - TBD.
488
488
  * @param {WebGLRenderingContext & { id: number }} gl - TBD.
489
489
  */
490
- export function updateGraphics(graphics, gl) {
490
+ export const updateGraphics = (graphics, gl) => {
491
491
  const stencilBufferLimit = getStencilBufferLimit();
492
492
  // get the contexts graphics object
493
493
  let webGL = graphics._webGL[gl.id];
@@ -569,14 +569,14 @@ export function updateGraphics(graphics, gl) {
569
569
  webGLData.upload();
570
570
  }
571
571
  }
572
- }
572
+ };
573
573
 
574
574
  /**
575
575
  * TBD.
576
576
  * @param {object} graphics - TBD.
577
577
  * @param {object} renderSession - TBD.
578
578
  */
579
- export function renderGraphics(graphics, renderSession) {
579
+ export const renderGraphics = (graphics, renderSession) => {
580
580
  const gl = renderSession.gl;
581
581
  const projection = renderSession.projection;
582
582
  const offset = renderSession.offset;
@@ -616,4 +616,4 @@ export function renderGraphics(graphics, renderSession) {
616
616
  gl.drawElements(gl.TRIANGLE_STRIP, webGLData.indices.length, gl.UNSIGNED_SHORT, 0);
617
617
  }
618
618
  }
619
- }
619
+ };
@@ -5,7 +5,7 @@ import { updateGraphics } from './graphics.js';
5
5
  * @param {object} maskData - TBD.
6
6
  * @param {object} renderSession - TBD.
7
7
  */
8
- export function pushMask(maskData, renderSession) {
8
+ export const pushMask = (maskData, renderSession) => {
9
9
  const gl = renderSession.gl;
10
10
  if (maskData.dirty) {
11
11
  updateGraphics(maskData, gl);
@@ -18,14 +18,14 @@ export function pushMask(maskData, renderSession) {
18
18
  return;
19
19
  }
20
20
  renderSession.stencilManager.pushStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
21
- }
21
+ };
22
22
 
23
23
  /**
24
24
  * TBD.
25
25
  * @param {object} maskData - TBD.
26
26
  * @param {object} renderSession - TBD.
27
27
  */
28
- export function popMask(maskData, renderSession) {
28
+ export const popMask = (maskData, renderSession) => {
29
29
  const gl = renderSession.gl;
30
30
  if (
31
31
  maskData._webGL[gl.id] === undefined ||
@@ -35,4 +35,4 @@ export function popMask(maskData, renderSession) {
35
35
  return;
36
36
  }
37
37
  renderSession.stencilManager.popStencil(maskData, maskData._webGL[gl.id].data[0], renderSession);
38
- }
38
+ };
@@ -1,4 +1,4 @@
1
- import { generateShaderID } from '../../../util/math.js';
1
+ import { v4 as uuidv4 } from 'uuid';
2
2
  import { compileProgram } from '../util.js';
3
3
 
4
4
  // the next one is used for rendering triangle strips
@@ -10,7 +10,7 @@ export class ComplexPrimitiveShader {
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
13
- this._UID = generateShaderID();
13
+ this._UID = uuidv4();
14
14
  this.program = null;
15
15
  this.fragmentSrc = [
16
16
  'precision mediump float;',
@@ -1,4 +1,4 @@
1
- import { generateShaderID } from '../../../util/math.js';
1
+ import { v4 as uuidv4 } from 'uuid';
2
2
  import { compileProgram } from '../util.js';
3
3
 
4
4
  // this shader is used for the fast sprite rendering
@@ -10,7 +10,7 @@ export class FastShader {
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
13
- this._UID = generateShaderID();
13
+ this._UID = uuidv4();
14
14
  this.program = null;
15
15
  this.textureCount = 0;
16
16
  this.fragmentSrc = [
@@ -1,4 +1,4 @@
1
- import { generateShaderID } from '../../../util/math.js';
1
+ import { v4 as uuidv4 } from 'uuid';
2
2
  import { compileProgram } from '../util.js';
3
3
 
4
4
  const defaultVertexSrc = [
@@ -30,7 +30,7 @@ export class NormalShader {
30
30
  */
31
31
  constructor(gl) {
32
32
  this.gl = gl;
33
- this._UID = generateShaderID();
33
+ this._UID = uuidv4();
34
34
  this.program = null;
35
35
  this.fragmentSrc = [
36
36
  'precision lowp float;',
@@ -1,4 +1,4 @@
1
- import { generateShaderID } from '../../../util/math.js';
1
+ import { v4 as uuidv4 } from 'uuid';
2
2
  import { compileProgram } from '../util.js';
3
3
 
4
4
  // the next one is used for rendering primitives
@@ -10,7 +10,7 @@ export class PrimitiveShader {
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
13
- this._UID = generateShaderID();
13
+ this._UID = uuidv4();
14
14
  this.program = null;
15
15
  this.fragmentSrc = [
16
16
  'precision mediump float;',
@@ -1,4 +1,4 @@
1
- import { generateShaderID } from '../../../util/math.js';
1
+ import { v4 as uuidv4 } from 'uuid';
2
2
  import { compileProgram } from '../util.js';
3
3
 
4
4
  // the next one is used for rendering triangle strips
@@ -10,7 +10,7 @@ export class StripShader {
10
10
  */
11
11
  constructor(gl) {
12
12
  this.gl = gl;
13
- this._UID = generateShaderID();
13
+ this._UID = uuidv4();
14
14
  this.program = null;
15
15
  this.fragmentSrc = [
16
16
  'precision mediump float;',