@vpmedia/phaser 1.29.0 → 1.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/README.md +1 -1
  2. package/package.json +10 -11
  3. package/src/index.js +33 -33
  4. package/src/phaser/core/animation.js +5 -5
  5. package/src/phaser/core/animation_manager.js +6 -6
  6. package/src/phaser/core/animation_parser.js +7 -7
  7. package/src/phaser/core/cache.js +8 -8
  8. package/src/phaser/core/device_util.js +1 -1
  9. package/src/phaser/core/dom.js +2 -2
  10. package/src/phaser/core/event_manager.js +2 -2
  11. package/src/phaser/core/factory.js +9 -9
  12. package/src/phaser/core/frame.js +3 -3
  13. package/src/phaser/core/frame_data.js +8 -8
  14. package/src/phaser/core/frame_util.js +2 -2
  15. package/src/phaser/core/game.js +20 -20
  16. package/src/phaser/core/input.js +16 -16
  17. package/src/phaser/core/input_handler.js +21 -21
  18. package/src/phaser/core/input_mouse.js +1 -1
  19. package/src/phaser/core/input_mspointer.js +1 -1
  20. package/src/phaser/core/input_pointer.js +9 -9
  21. package/src/phaser/core/input_touch.js +1 -1
  22. package/src/phaser/core/loader.js +26 -23
  23. package/src/phaser/core/loader_parser.js +6 -6
  24. package/src/phaser/core/raf.js +1 -1
  25. package/src/phaser/core/scale_manager.js +7 -7
  26. package/src/phaser/core/scene_manager.js +2 -2
  27. package/src/phaser/core/signal.js +3 -3
  28. package/src/phaser/core/signal_binding.js +2 -2
  29. package/src/phaser/core/sound.js +2 -2
  30. package/src/phaser/core/sound_manager.js +5 -5
  31. package/src/phaser/core/sound_sprite.js +3 -3
  32. package/src/phaser/core/stage.js +6 -6
  33. package/src/phaser/core/time.js +2 -2
  34. package/src/phaser/core/timer.js +3 -3
  35. package/src/phaser/core/timer_event.js +1 -1
  36. package/src/phaser/core/tween.js +8 -8
  37. package/src/phaser/core/tween_data.js +3 -3
  38. package/src/phaser/core/tween_manager.js +26 -26
  39. package/src/phaser/core/world.js +2 -2
  40. package/src/phaser/display/bitmap_text.js +5 -5
  41. package/src/phaser/display/button.js +6 -6
  42. package/src/phaser/display/canvas/buffer.js +1 -1
  43. package/src/phaser/display/canvas/graphics.js +1 -1
  44. package/src/phaser/display/canvas/masker.js +2 -2
  45. package/src/phaser/display/canvas/renderer.js +21 -21
  46. package/src/phaser/display/canvas/tinter.js +3 -3
  47. package/src/phaser/display/canvas/util.js +1 -1
  48. package/src/phaser/display/display_object.js +9 -9
  49. package/src/phaser/display/graphics.js +24 -24
  50. package/src/phaser/display/graphics_data.js +1 -1
  51. package/src/phaser/display/graphics_data_util.js +2 -2
  52. package/src/phaser/display/group.js +5 -5
  53. package/src/phaser/display/image.js +13 -13
  54. package/src/phaser/display/sprite_batch.js +2 -2
  55. package/src/phaser/display/sprite_util.js +14 -14
  56. package/src/phaser/display/text.js +11 -11
  57. package/src/phaser/display/webgl/base_texture.js +1 -1
  58. package/src/phaser/display/webgl/earcut.js +1 -1
  59. package/src/phaser/display/webgl/fast_sprite_batch.js +1 -1
  60. package/src/phaser/display/webgl/filter_texture.js +1 -1
  61. package/src/phaser/display/webgl/graphics.js +6 -6
  62. package/src/phaser/display/webgl/mask_manager.js +1 -1
  63. package/src/phaser/display/webgl/render_texture.js +8 -8
  64. package/src/phaser/display/webgl/renderer.js +30 -30
  65. package/src/phaser/display/webgl/shader/complex.js +2 -2
  66. package/src/phaser/display/webgl/shader/fast.js +2 -2
  67. package/src/phaser/display/webgl/shader/normal.js +3 -3
  68. package/src/phaser/display/webgl/shader/primitive.js +2 -2
  69. package/src/phaser/display/webgl/shader/strip.js +2 -2
  70. package/src/phaser/display/webgl/shader_manager.js +5 -5
  71. package/src/phaser/display/webgl/sprite_batch.js +5 -5
  72. package/src/phaser/display/webgl/stencil_manager.js +7 -7
  73. package/src/phaser/display/webgl/texture.js +2 -2
  74. package/src/phaser/display/webgl/texture_util.js +2 -2
  75. package/src/phaser/geom/circle.js +5 -5
  76. package/src/phaser/geom/ellipse.js +4 -4
  77. package/src/phaser/geom/line.js +5 -5
  78. package/src/phaser/geom/matrix.js +3 -3
  79. package/src/phaser/geom/point.js +2 -2
  80. package/src/phaser/geom/polygon.js +3 -3
  81. package/src/phaser/geom/rectangle.js +3 -3
  82. package/src/phaser/geom/rounded_rectangle.js +2 -2
  83. package/src/phaser/geom/util/circle.js +3 -3
  84. package/src/phaser/geom/util/line.js +3 -3
  85. package/src/phaser/geom/util/matrix.js +1 -1
  86. package/src/phaser/geom/util/point.js +1 -1
  87. package/src/phaser/geom/util/polygon.js +1 -1
  88. package/src/phaser/geom/util/rectangle.js +3 -3
  89. package/src/phaser/geom/util/rounded_rectangle.js +1 -1
  90. package/types/index.d.ts +33 -33
  91. package/types/index.d.ts.map +1 -1
  92. package/types/phaser/core/animation.d.ts +11 -11
  93. package/types/phaser/core/animation.d.ts.map +1 -1
  94. package/types/phaser/core/animation_manager.d.ts +12 -12
  95. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  96. package/types/phaser/core/animation_parser.d.ts +4 -4
  97. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  98. package/types/phaser/core/cache.d.ts +7 -7
  99. package/types/phaser/core/cache.d.ts.map +1 -1
  100. package/types/phaser/core/device_util.d.ts +1 -1
  101. package/types/phaser/core/device_util.d.ts.map +1 -1
  102. package/types/phaser/core/dom.d.ts +3 -3
  103. package/types/phaser/core/dom.d.ts.map +1 -1
  104. package/types/phaser/core/event_manager.d.ts +4 -4
  105. package/types/phaser/core/event_manager.d.ts.map +1 -1
  106. package/types/phaser/core/factory.d.ts +9 -9
  107. package/types/phaser/core/factory.d.ts.map +1 -1
  108. package/types/phaser/core/frame.d.ts +1 -1
  109. package/types/phaser/core/frame.d.ts.map +1 -1
  110. package/types/phaser/core/frame_data.d.ts +12 -12
  111. package/types/phaser/core/frame_data.d.ts.map +1 -1
  112. package/types/phaser/core/frame_util.d.ts +2 -2
  113. package/types/phaser/core/frame_util.d.ts.map +1 -1
  114. package/types/phaser/core/game.d.ts +16 -16
  115. package/types/phaser/core/game.d.ts.map +1 -1
  116. package/types/phaser/core/input.d.ts +15 -15
  117. package/types/phaser/core/input.d.ts.map +1 -1
  118. package/types/phaser/core/input_handler.d.ts +36 -36
  119. package/types/phaser/core/input_handler.d.ts.map +1 -1
  120. package/types/phaser/core/input_mouse.d.ts +5 -5
  121. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  122. package/types/phaser/core/input_mspointer.d.ts +5 -5
  123. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  124. package/types/phaser/core/input_pointer.d.ts +7 -7
  125. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  126. package/types/phaser/core/input_touch.d.ts +4 -4
  127. package/types/phaser/core/input_touch.d.ts.map +1 -1
  128. package/types/phaser/core/loader.d.ts +9 -9
  129. package/types/phaser/core/loader.d.ts.map +1 -1
  130. package/types/phaser/core/loader_parser.d.ts +8 -8
  131. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  132. package/types/phaser/core/raf.d.ts +3 -3
  133. package/types/phaser/core/raf.d.ts.map +1 -1
  134. package/types/phaser/core/scale_manager.d.ts +7 -7
  135. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  136. package/types/phaser/core/scene_manager.d.ts +4 -4
  137. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  138. package/types/phaser/core/signal.d.ts +1 -1
  139. package/types/phaser/core/signal.d.ts.map +1 -1
  140. package/types/phaser/core/signal_binding.d.ts +5 -5
  141. package/types/phaser/core/signal_binding.d.ts.map +1 -1
  142. package/types/phaser/core/sound.d.ts +5 -5
  143. package/types/phaser/core/sound.d.ts.map +1 -1
  144. package/types/phaser/core/sound_manager.d.ts +7 -7
  145. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  146. package/types/phaser/core/sound_sprite.d.ts +7 -7
  147. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  148. package/types/phaser/core/stage.d.ts +4 -4
  149. package/types/phaser/core/stage.d.ts.map +1 -1
  150. package/types/phaser/core/time.d.ts +4 -4
  151. package/types/phaser/core/time.d.ts.map +1 -1
  152. package/types/phaser/core/timer.d.ts +5 -5
  153. package/types/phaser/core/timer.d.ts.map +1 -1
  154. package/types/phaser/core/timer_event.d.ts +3 -3
  155. package/types/phaser/core/timer_event.d.ts.map +1 -1
  156. package/types/phaser/core/tween.d.ts +9 -9
  157. package/types/phaser/core/tween.d.ts.map +1 -1
  158. package/types/phaser/core/tween_data.d.ts +5 -5
  159. package/types/phaser/core/tween_data.d.ts.map +1 -1
  160. package/types/phaser/core/tween_manager.d.ts +35 -35
  161. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  162. package/types/phaser/core/world.d.ts +3 -3
  163. package/types/phaser/core/world.d.ts.map +1 -1
  164. package/types/phaser/display/bitmap_text.d.ts +5 -5
  165. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  166. package/types/phaser/display/button.d.ts +5 -5
  167. package/types/phaser/display/button.d.ts.map +1 -1
  168. package/types/phaser/display/canvas/renderer.d.ts +8 -8
  169. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  170. package/types/phaser/display/display_object.d.ts +7 -7
  171. package/types/phaser/display/display_object.d.ts.map +1 -1
  172. package/types/phaser/display/graphics.d.ts +10 -10
  173. package/types/phaser/display/graphics.d.ts.map +1 -1
  174. package/types/phaser/display/graphics_data_util.d.ts +1 -1
  175. package/types/phaser/display/graphics_data_util.d.ts.map +1 -1
  176. package/types/phaser/display/group.d.ts +6 -6
  177. package/types/phaser/display/group.d.ts.map +1 -1
  178. package/types/phaser/display/image.d.ts +17 -17
  179. package/types/phaser/display/image.d.ts.map +1 -1
  180. package/types/phaser/display/sprite_batch.d.ts +4 -4
  181. package/types/phaser/display/sprite_batch.d.ts.map +1 -1
  182. package/types/phaser/display/sprite_util.d.ts +15 -15
  183. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  184. package/types/phaser/display/text.d.ts +5 -5
  185. package/types/phaser/display/text.d.ts.map +1 -1
  186. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +2 -2
  187. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  188. package/types/phaser/display/webgl/graphics.d.ts +1 -1
  189. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  190. package/types/phaser/display/webgl/render_texture.d.ts +7 -7
  191. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  192. package/types/phaser/display/webgl/renderer.d.ts +15 -15
  193. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  194. package/types/phaser/display/webgl/shader_manager.d.ts +5 -5
  195. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  196. package/types/phaser/display/webgl/sprite_batch.d.ts +6 -6
  197. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  198. package/types/phaser/display/webgl/stencil_manager.d.ts +9 -9
  199. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  200. package/types/phaser/display/webgl/texture.d.ts +4 -4
  201. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
  202. package/types/phaser/geom/circle.d.ts +2 -2
  203. package/types/phaser/geom/circle.d.ts.map +1 -1
  204. package/types/phaser/geom/ellipse.d.ts +2 -2
  205. package/types/phaser/geom/ellipse.d.ts.map +1 -1
  206. package/types/phaser/geom/line.d.ts +1 -1
  207. package/types/phaser/geom/line.d.ts.map +1 -1
  208. package/types/phaser/geom/matrix.d.ts +1 -1
  209. package/types/phaser/geom/matrix.d.ts.map +1 -1
  210. package/types/phaser/geom/rectangle.d.ts +1 -1
  211. package/types/phaser/geom/rectangle.d.ts.map +1 -1
  212. package/types/phaser/geom/util/circle.d.ts +2 -2
  213. package/types/phaser/geom/util/circle.d.ts.map +1 -1
  214. package/types/phaser/geom/util/line.d.ts +2 -2
  215. package/types/phaser/geom/util/line.d.ts.map +1 -1
  216. package/types/phaser/geom/util/matrix.d.ts +1 -1
  217. package/types/phaser/geom/util/matrix.d.ts.map +1 -1
  218. package/types/phaser/geom/util/point.d.ts +1 -1
  219. package/types/phaser/geom/util/point.d.ts.map +1 -1
  220. package/types/phaser/geom/util/polygon.d.ts +1 -1
  221. package/types/phaser/geom/util/polygon.d.ts.map +1 -1
  222. package/types/phaser/geom/util/rectangle.d.ts +2 -2
  223. package/types/phaser/geom/util/rectangle.d.ts.map +1 -1
  224. package/types/phaser/geom/util/rounded_rectangle.d.ts +1 -1
  225. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
@@ -1,11 +1,11 @@
1
- import { Point } from '../geom/point';
2
- import { GROUP } from './const';
3
- import { distance } from '../util/math';
1
+ import { Point } from '../geom/point.js';
2
+ import { distance } from '../util/math.js';
3
+ import { GROUP } from './const.js';
4
4
 
5
5
  export class InputHandler {
6
6
  /**
7
7
  * TBD.
8
- * @param {import('../display/image').Image} sprite - TBD.
8
+ * @param {import('../display/image.js').Image} sprite - TBD.
9
9
  */
10
10
  constructor(sprite) {
11
11
  this.sprite = sprite;
@@ -72,7 +72,7 @@ export class InputHandler {
72
72
  * TBD.
73
73
  * @param {number} priority - TBD.
74
74
  * @param {boolean} useHandCursor - TBD.
75
- * @returns {import('../display/display_object').DisplayObject} TBD.
75
+ * @returns {import('../display/display_object.js').DisplayObject} TBD.
76
76
  */
77
77
  start(priority = 0, useHandCursor = false) {
78
78
  // Turning on
@@ -343,7 +343,7 @@ export class InputHandler {
343
343
 
344
344
  /**
345
345
  * TBD.
346
- * @param {import('./input_pointer').Pointer} pointer - TBD.
346
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
347
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  * @param {boolean} fastTest - TBD.
348
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  * @returns {boolean} TBD.
349
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  */
@@ -372,7 +372,7 @@ export class InputHandler {
372
372
 
373
373
  /**
374
374
  * TBD.
375
- * @param {import('./input_pointer').Pointer} pointer - TBD.
375
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
376
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  * @param {boolean} fastTest - TBD.
377
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  * @returns {boolean} TBD.
378
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  */
@@ -402,7 +402,7 @@ export class InputHandler {
402
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  * TBD.
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  * @param {number} x - TBD.
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  * @param {number} y - TBD.
405
- * @param {import('./input_pointer').Pointer} pointer - TBD.
405
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
406
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  * @returns {boolean} TBD.
407
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  */
408
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  checkPixel(x, y, pointer) {
@@ -451,7 +451,7 @@ export class InputHandler {
451
451
 
452
452
  /**
453
453
  * TBD.
454
- * @param {import('./input_pointer').Pointer} pointer - TBD.
454
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
455
455
  * @returns {boolean} TBD.
456
456
  */
457
457
  update(pointer) {
@@ -488,7 +488,7 @@ export class InputHandler {
488
488
 
489
489
  /**
490
490
  * TBD.
491
- * @param {import('./input_pointer').Pointer} pointer - TBD.
491
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
492
492
  * @param {boolean} silent - TBD.
493
493
  */
494
494
  _pointerOverHandler(pointer, silent) {
@@ -519,7 +519,7 @@ export class InputHandler {
519
519
 
520
520
  /**
521
521
  * TBD.
522
- * @param {import('./input_pointer').Pointer} pointer - TBD.
522
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
523
523
  * @param {boolean} silent - TBD.
524
524
  */
525
525
  _pointerOutHandler(pointer, silent = false) {
@@ -545,7 +545,7 @@ export class InputHandler {
545
545
 
546
546
  /**
547
547
  * TBD.
548
- * @param {import('./input_pointer').Pointer} pointer - TBD.
548
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
549
549
  */
550
550
  _touchedHandler(pointer) {
551
551
  if (this.sprite === null) {
@@ -597,7 +597,7 @@ export class InputHandler {
597
597
 
598
598
  /**
599
599
  * TBD.
600
- * @param {import('./input_pointer').Pointer} pointer - TBD.
600
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
601
601
  */
602
602
  dragTimeElapsed(pointer) {
603
603
  this._dragTimePass = true;
@@ -610,7 +610,7 @@ export class InputHandler {
610
610
 
611
611
  /**
612
612
  * TBD.
613
- * @param {import('./input_pointer').Pointer} pointer - TBD.
613
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
614
614
  */
615
615
  _releasedHandler(pointer) {
616
616
  if (this.sprite === null) {
@@ -658,7 +658,7 @@ export class InputHandler {
658
658
 
659
659
  /**
660
660
  * TBD.
661
- * @param {import('./input_pointer').Pointer} pointer - TBD.
661
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
662
662
  * @param {boolean} fromStart - TBD.
663
663
  * @returns {boolean} TBD.
664
664
  */
@@ -766,8 +766,8 @@ export class InputHandler {
766
766
  * @param {boolean} bringToTop - TBD.
767
767
  * @param {boolean} pixelPerfect - TBD.
768
768
  * @param {number} alphaThreshold - TBD.
769
- * @param {import('../geom/rectangle').Rectangle} boundsRect - TBD.
770
- * @param {import('../display/display_object').DisplayObject} boundsSprite - TBD.
769
+ * @param {import('../geom/rectangle.js').Rectangle} boundsRect - TBD.
770
+ * @param {import('../display/display_object.js').DisplayObject} boundsSprite - TBD.
771
771
  */
772
772
  enableDrag(
773
773
  lockCenter = false,
@@ -775,7 +775,7 @@ export class InputHandler {
775
775
  pixelPerfect = false,
776
776
  alphaThreshold = 255,
777
777
  boundsRect = null,
778
- boundsSprite = null
778
+ boundsSprite = null,
779
779
  ) {
780
780
  this._dragPoint = new Point();
781
781
  this.draggable = true;
@@ -809,7 +809,7 @@ export class InputHandler {
809
809
 
810
810
  /**
811
811
  * TBD.
812
- * @param {import('./input_pointer').Pointer} pointer - TBD.
812
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
813
813
  */
814
814
  startDrag(pointer) {
815
815
  const x = this.sprite.x;
@@ -826,7 +826,7 @@ export class InputHandler {
826
826
  }
827
827
  this._dragPoint.setTo(
828
828
  this.sprite.x - this.globalToLocalX(pointer.x),
829
- this.sprite.y - this.globalToLocalY(pointer.y)
829
+ this.sprite.y - this.globalToLocalY(pointer.y),
830
830
  );
831
831
  this.updateDrag(pointer, true);
832
832
  if (this.bringToTop) {
@@ -866,7 +866,7 @@ export class InputHandler {
866
866
 
867
867
  /**
868
868
  * TBD.
869
- * @param {import('./input_pointer').Pointer} pointer - TBD.
869
+ * @param {import('./input_pointer.js').Pointer} pointer - TBD.
870
870
  */
871
871
  stopDrag(pointer) {
872
872
  this.isDragged = false;
@@ -72,7 +72,7 @@ class WheelEventProxy {
72
72
  export class Mouse {
73
73
  /**
74
74
  * TBD.
75
- * @param {import('./game').Game} game - TBD.
75
+ * @param {import('./game.js').Game} game - TBD.
76
76
  */
77
77
  constructor(game) {
78
78
  this.game = game;
@@ -1,7 +1,7 @@
1
1
  export class MSPointer {
2
2
  /**
3
3
  * TBD.
4
- * @param {import('./game').Game} game - TBD.
4
+ * @param {import('./game.js').Game} game - TBD.
5
5
  */
6
6
  constructor(game) {
7
7
  this.game = game;
@@ -1,18 +1,18 @@
1
- import { Point } from '../geom/point';
2
- import { Circle } from '../geom/circle';
1
+ import { Circle } from '../geom/circle.js';
2
+ import { Point } from '../geom/point.js';
3
3
  import {
4
+ MOUSE_OVERRIDES_TOUCH,
5
+ MOUSE_TOUCH_COMBINE,
4
6
  POINTER,
5
- POINTER_CURSOR,
6
7
  POINTER_CONTACT,
7
- MOUSE_OVERRIDES_TOUCH,
8
+ POINTER_CURSOR,
8
9
  TOUCH_OVERRIDES_MOUSE,
9
- MOUSE_TOUCH_COMBINE,
10
- } from './const';
10
+ } from './const.js';
11
11
 
12
12
  export class Pointer {
13
13
  /**
14
14
  * TBD.
15
- * @param {import('./game').Game} game - TBD.
15
+ * @param {import('./game.js').Game} game - TBD.
16
16
  * @param {number} id - TBD.
17
17
  * @param {number} pointerMode - TBD.
18
18
  */
@@ -292,7 +292,7 @@ export class Pointer {
292
292
  this.game.input.customCandidateHandlerContext,
293
293
  this,
294
294
  this.interactiveCandidates,
295
- candidateTarget
295
+ candidateTarget,
296
296
  );
297
297
  }
298
298
  this.swapTarget(candidateTarget, false);
@@ -301,7 +301,7 @@ export class Pointer {
301
301
 
302
302
  /**
303
303
  * TBD.
304
- * @param {import('./input_handler').InputHandler} newTarget - TBD.
304
+ * @param {import('./input_handler.js').InputHandler} newTarget - TBD.
305
305
  * @param {boolean} silent - TBD.
306
306
  */
307
307
  swapTarget(newTarget, silent = false) {
@@ -1,7 +1,7 @@
1
1
  export class Touch {
2
2
  /**
3
3
  * TBD.
4
- * @param {import('./game').Game} game - TBD.
4
+ * @param {import('./game.js').Game} game - TBD.
5
5
  */
6
6
  constructor(game) {
7
7
  this.game = game;
@@ -1,13 +1,13 @@
1
- import { Signal } from './signal';
2
- import { Rectangle } from '../geom/rectangle';
3
- import { canPlayAudio } from './device_util';
1
+ import { Rectangle } from '../geom/rectangle.js';
2
+ import { canPlayAudio } from './device_util.js';
3
+ import { Signal } from './signal.js';
4
4
 
5
5
  const TEXTURE_ATLAS_JSON_HASH = 1;
6
6
 
7
7
  export class Loader {
8
8
  /**
9
9
  * TBD.
10
- * @param {import('./game').Game} game - TBD.
10
+ * @param {import('./game.js').Game} game - TBD.
11
11
  */
12
12
  constructor(game) {
13
13
  this.game = game;
@@ -15,7 +15,7 @@ export class Loader {
15
15
  this.isLoading = false;
16
16
  this.isUseLog = false;
17
17
  this.isUseRetry = true;
18
- this.maxRetry = 1;
18
+ this.maxRetry = 3;
19
19
  this.hasLoaded = false;
20
20
  this.preloadSprite = null;
21
21
  this.crossOrigin = false;
@@ -46,7 +46,7 @@ export class Loader {
46
46
 
47
47
  /**
48
48
  * TBD.
49
- * @param {import('../display/image').Image} sprite - TBD.
49
+ * @param {import('../display/image.js').Image} sprite - TBD.
50
50
  * @param {number} direction - TBD.
51
51
  */
52
52
  setPreloadSprite(sprite, direction = 0) {
@@ -340,7 +340,7 @@ export class Loader {
340
340
  url,
341
341
  { frameWidth, frameHeight, frameMax, margin, spacing },
342
342
  false,
343
- '.png'
343
+ '.png',
344
344
  );
345
345
  }
346
346
 
@@ -548,7 +548,7 @@ export class Loader {
548
548
  file.key,
549
549
  !file.error,
550
550
  this._loadedFileCount,
551
- this._totalFileCount
551
+ this._totalFileCount,
552
552
  );
553
553
  } else if (file.type === 'packfile' && file.error) {
554
554
  // Non-error pack files are handled when processing the file queue
@@ -691,7 +691,7 @@ export class Loader {
691
691
  file.frameHeight,
692
692
  file.frameMax,
693
693
  file.margin,
694
- file.spacing
694
+ file.spacing,
695
695
  );
696
696
  break;
697
697
  case 'audio':
@@ -710,7 +710,7 @@ export class Loader {
710
710
  file.fontDataURL ? file.fontDataURL : file.atlasURL,
711
711
  file.atlasData,
712
712
  file.xSpacing,
713
- file.ySpacing
713
+ file.ySpacing,
714
714
  );
715
715
  break;
716
716
  case 'atlas':
@@ -795,8 +795,10 @@ export class Loader {
795
795
  };
796
796
  file.data.onerror = () => {
797
797
  if (scope.isUseRetry && (!file.numRetry || file.numRetry < scope.maxRetry)) {
798
- file.numRetry = !file.numRetry ? 1 : (file.numRetry += 1);
799
- scope.loadImageTag(file);
798
+ setTimeout(() => {
799
+ file.numRetry = !file.numRetry ? 1 : (file.numRetry += 1);
800
+ scope.loadImageTag(file);
801
+ }, 1000);
800
802
  } else if (file.data.onload) {
801
803
  file.data.onload = null;
802
804
  file.data.onerror = null;
@@ -832,8 +834,10 @@ export class Loader {
832
834
  if (xhr.readyState === 4 && xhr.status >= 400 && xhr.status <= 599) {
833
835
  // Handle HTTP status codes of 4xx and 5xx as errors, even if xhr.onerror was not called.
834
836
  if (scope.isUseRetry && (!file.numRetry || file.numRetry < scope.maxRetry)) {
835
- file.numRetry = !file.numRetry ? 1 : (file.numRetry += 1);
836
- scope.xhrLoad(file, url, type, onload, onerror);
837
+ setTimeout(() => {
838
+ file.numRetry = !file.numRetry ? 1 : (file.numRetry += 1);
839
+ scope.xhrLoad(file, url, type, onload, onerror);
840
+ }, 1000);
837
841
  return null;
838
842
  } else {
839
843
  return onerror.call(scope, file, xhr);
@@ -853,8 +857,10 @@ export class Loader {
853
857
  };
854
858
  xhr.onerror = () => {
855
859
  if (scope.isUseRetry && (!file.numRetry || file.numRetry < scope.maxRetry)) {
856
- file.numRetry = !file.numRetry ? 1 : (file.numRetry += 1);
857
- scope.xhrLoad(file, url, type, onload, onerror);
860
+ setTimeout(() => {
861
+ file.numRetry = !file.numRetry ? 1 : (file.numRetry += 1);
862
+ scope.xhrLoad(file, url, type, onload, onerror);
863
+ }, 1000);
858
864
  } else {
859
865
  try {
860
866
  return onerror.call(scope, file, xhr);
@@ -925,15 +931,12 @@ export class Loader {
925
931
  * @param {XMLHttpRequest} xhr - TBD.
926
932
  * @param {number} reason - TBD.
927
933
  */
928
- fileError(file, xhr, reason) {
934
+ fileError(file, xhr = null, reason = 0) {
929
935
  // const url = file.requestUrl || this.transformUrl(file.url, file);
930
- let message = 'Error loading asset';
931
936
  if (!reason && xhr) {
932
937
  reason = xhr.status;
933
938
  }
934
- if (reason || reason === 0) {
935
- message = message + ' (' + reason + ')';
936
- }
939
+ const message = 'Error loading asset (' + reason + ')';
937
940
  this.asyncComplete(file, message);
938
941
  }
939
942
 
@@ -962,7 +965,7 @@ export class Loader {
962
965
  file.frameHeight,
963
966
  file.frameMax,
964
967
  file.margin,
965
- file.spacing
968
+ file.spacing,
966
969
  );
967
970
  break;
968
971
  case 'textureatlas':
@@ -986,7 +989,7 @@ export class Loader {
986
989
  file.atlasData,
987
990
  file.atlasType,
988
991
  file.xSpacing,
989
- file.ySpacing
992
+ file.ySpacing,
990
993
  );
991
994
  } else {
992
995
  // Load the XML before carrying on with the next file
@@ -1,9 +1,9 @@
1
- import { Texture } from '../display/webgl/texture';
2
- import { Rectangle } from '../geom/rectangle';
1
+ import { Texture } from '../display/webgl/texture.js';
2
+ import { Rectangle } from '../geom/rectangle.js';
3
3
 
4
4
  /**
5
5
  * TBD.
6
- * @param {import('../display/webgl/base_texture').BaseTexture} baseTexture - TBD.
6
+ * @param {import('../display/webgl/base_texture.js').BaseTexture} baseTexture - TBD.
7
7
  * @param {object} bitmapFontData - TBD.
8
8
  * @returns {object} TBD.
9
9
  */
@@ -18,7 +18,7 @@ export function finalizeBitmapFont(baseTexture, bitmapFontData) {
18
18
  /**
19
19
  * TBD.
20
20
  * @param {object} xml - TBD.
21
- * @param {import('../display/webgl/base_texture').BaseTexture} baseTexture - TBD.
21
+ * @param {import('../display/webgl/base_texture.js').BaseTexture} baseTexture - TBD.
22
22
  * @param {number} xSpacing - TBD.
23
23
  * @param {number} ySpacing - TBD.
24
24
  * @returns {object} TBD.
@@ -58,7 +58,7 @@ export function xmlBitmapFont(xml, baseTexture, xSpacing, ySpacing) {
58
58
  /**
59
59
  * TBD.
60
60
  * @param {object} xml - TBD.
61
- * @param {import('../display/webgl/base_texture').BaseTexture} baseTexture - TBD.
61
+ * @param {import('../display/webgl/base_texture.js').BaseTexture} baseTexture - TBD.
62
62
  * @param {number} xSpacing - TBD.
63
63
  * @param {number} ySpacing - TBD.
64
64
  * @returns {object} TBD.
@@ -70,7 +70,7 @@ export function bitmapFont(xml, baseTexture, xSpacing, ySpacing) {
70
70
  /**
71
71
  * TBD.
72
72
  * @param {object} json - TBD.
73
- * @param {import('../display/webgl/base_texture').BaseTexture} baseTexture - TBD.
73
+ * @param {import('../display/webgl/base_texture.js').BaseTexture} baseTexture - TBD.
74
74
  * @param {number} xSpacing - TBD.
75
75
  * @param {number} ySpacing - TBD.
76
76
  * @returns {object} TBD.
@@ -1,7 +1,7 @@
1
1
  export class RequestAnimationFrame {
2
2
  /**
3
3
  * TBD.
4
- * @param {import('./game').Game} game - TBD.
4
+ * @param {import('./game.js').Game} game - TBD.
5
5
  */
6
6
  constructor(game) {
7
7
  this.game = game;
@@ -1,13 +1,13 @@
1
- import { Signal } from './signal';
2
- import { DOM } from './dom';
3
- import { Point } from '../geom/point';
4
- import { Rectangle } from '../geom/rectangle';
5
- import { SCALE_OFF, SCALE_RESIZE, SCALE_EXACT_FIT, SCALE_USER, SCALE_SHOW_ALL, RENDER_CANVAS } from './const';
1
+ import { Point } from '../geom/point.js';
2
+ import { Rectangle } from '../geom/rectangle.js';
3
+ import { RENDER_CANVAS, SCALE_EXACT_FIT, SCALE_OFF, SCALE_RESIZE, SCALE_SHOW_ALL, SCALE_USER } from './const.js';
4
+ import { DOM } from './dom.js';
5
+ import { Signal } from './signal.js';
6
6
 
7
7
  export class ScaleManager {
8
8
  /**
9
9
  * TBD.
10
- * @param {import('./game').Game} game - TBD.
10
+ * @param {import('./game.js').Game} game - TBD.
11
11
  * @param {number} width - TBD.
12
12
  * @param {number} height - TBD.
13
13
  */
@@ -516,7 +516,7 @@ export class ScaleManager {
516
516
  clientRect.left - parentRect.left,
517
517
  clientRect.top - parentRect.top,
518
518
  clientRect.width,
519
- clientRect.height
519
+ clientRect.height,
520
520
  );
521
521
  const wc = this.windowConstraints;
522
522
  if (wc.right) {
@@ -1,9 +1,9 @@
1
- import { Scene } from './scene';
1
+ import { Scene } from './scene.js';
2
2
 
3
3
  export class SceneManager {
4
4
  /**
5
5
  * TBD.
6
- * @param {import('./game').Game} game - TBD.
6
+ * @param {import('./game.js').Game} game - TBD.
7
7
  * @param {string} pendingState - TBD.
8
8
  */
9
9
  constructor(game, pendingState) {
@@ -1,4 +1,4 @@
1
- import { SignalBinding } from './signal_binding';
1
+ import { SignalBinding } from './signal_binding.js';
2
2
 
3
3
  export class Signal {
4
4
  /**
@@ -22,7 +22,7 @@ export class Signal {
22
22
  validateListener(listener, fnName) {
23
23
  if (typeof listener !== 'function') {
24
24
  throw new Error(
25
- 'Signal: listener is a required param of {fn}() and should be a Function.'.replace('{fn}', fnName)
25
+ 'Signal: listener is a required param of {fn}() and should be a Function.'.replace('{fn}', fnName),
26
26
  );
27
27
  }
28
28
  }
@@ -48,7 +48,7 @@ export class Signal {
48
48
  (isOnce ? '' : 'Once') +
49
49
  '() then add' +
50
50
  (!isOnce ? '' : 'Once') +
51
- '() the same listener without removing the relationship first.'
51
+ '() the same listener without removing the relationship first.',
52
52
  );
53
53
  }
54
54
  } else {
@@ -1,7 +1,7 @@
1
1
  export class SignalBinding {
2
2
  /**
3
3
  * TBD.
4
- * @param {import('./signal').Signal} signal - TBD.
4
+ * @param {import('./signal.js').Signal} signal - TBD.
5
5
  * @param {Function} listener - TBD.
6
6
  * @param {boolean} isOnce - TBD.
7
7
  * @param {object} listenerContext - TBD.
@@ -76,7 +76,7 @@ export class SignalBinding {
76
76
 
77
77
  /**
78
78
  * TBD.
79
- * @returns {import('./signal').Signal} TBD.
79
+ * @returns {import('./signal.js').Signal} TBD.
80
80
  */
81
81
  getSignal() {
82
82
  return this._signal;
@@ -1,9 +1,9 @@
1
- import { Signal } from './signal';
1
+ import { Signal } from './signal.js';
2
2
 
3
3
  export class Sound {
4
4
  /**
5
5
  * TBD.
6
- * @param {import('./game').Game} game - TBD.
6
+ * @param {import('./game.js').Game} game - TBD.
7
7
  * @param {string} key - TBD.
8
8
  * @param {number} volume - TBD.
9
9
  * @param {boolean} loop - TBD.
@@ -1,12 +1,12 @@
1
- import { ArraySet } from './array_set';
2
- import { Signal } from './signal';
3
- import { Sound } from './sound';
4
- import { SoundSprite } from './sound_sprite';
1
+ import { ArraySet } from './array_set.js';
2
+ import { Signal } from './signal.js';
3
+ import { Sound } from './sound.js';
4
+ import { SoundSprite } from './sound_sprite.js';
5
5
 
6
6
  export class SoundManager {
7
7
  /**
8
8
  * TBD.
9
- * @param {import('./game').Game} game - TBD.
9
+ * @param {import('./game.js').Game} game - TBD.
10
10
  */
11
11
  constructor(game) {
12
12
  this.game = game;
@@ -1,7 +1,7 @@
1
1
  export class SoundSprite {
2
2
  /**
3
3
  * TBD.
4
- * @param {import('./game').Game} game - TBD.
4
+ * @param {import('./game.js').Game} game - TBD.
5
5
  * @param {string} key - TBD.
6
6
  */
7
7
  constructor(game, key) {
@@ -28,7 +28,7 @@ export class SoundSprite {
28
28
  * TBD.
29
29
  * @param {string} marker - TBD.
30
30
  * @param {number} volume - TBD.
31
- * @returns {import('./sound').Sound} TBD.
31
+ * @returns {import('./sound.js').Sound} TBD.
32
32
  */
33
33
  play(marker, volume = 1) {
34
34
  return this.sounds[marker].play(marker, null, volume);
@@ -51,7 +51,7 @@ export class SoundSprite {
51
51
  /**
52
52
  * TBD.
53
53
  * @param {string} marker - TBD.
54
- * @returns {import('./sound').Sound} TBD.
54
+ * @returns {import('./sound.js').Sound} TBD.
55
55
  */
56
56
  get(marker) {
57
57
  return this.sounds[marker];
@@ -1,13 +1,13 @@
1
- import { Matrix } from '../geom/matrix';
2
- import { DisplayObject } from '../display/display_object';
3
- import { setUserSelect, setTouchAction } from '../display/canvas/util';
4
- import { valueToColor } from '../util/math';
5
- import { SCALE_LINEAR, SCALE_NEAREST } from './const';
1
+ import { setTouchAction, setUserSelect } from '../display/canvas/util.js';
2
+ import { DisplayObject } from '../display/display_object.js';
3
+ import { Matrix } from '../geom/matrix.js';
4
+ import { valueToColor } from '../util/math.js';
5
+ import { SCALE_LINEAR, SCALE_NEAREST } from './const.js';
6
6
 
7
7
  export class Stage extends DisplayObject {
8
8
  /**
9
9
  * TBD.
10
- * @param {import('./game').Game} game - TBD.
10
+ * @param {import('./game.js').Game} game - TBD.
11
11
  */
12
12
  constructor(game) {
13
13
  super();
@@ -1,9 +1,9 @@
1
- import { Timer } from './timer';
1
+ import { Timer } from './timer.js';
2
2
 
3
3
  export class Time {
4
4
  /**
5
5
  * TBD.
6
- * @param {import('./game').Game} game - TBD.
6
+ * @param {import('./game.js').Game} game - TBD.
7
7
  */
8
8
  constructor(game) {
9
9
  this.game = game;
@@ -1,10 +1,10 @@
1
- import { Signal } from './signal';
2
- import { TimerEvent } from './timer_event';
1
+ import { Signal } from './signal.js';
2
+ import { TimerEvent } from './timer_event.js';
3
3
 
4
4
  export class Timer {
5
5
  /**
6
6
  * TBD.
7
- * @param {import('./game').Game} game - TBD.
7
+ * @param {import('./game.js').Game} game - TBD.
8
8
  * @param {boolean} autoDestroy - TBD.
9
9
  */
10
10
  constructor(game, autoDestroy = false) {
@@ -1,7 +1,7 @@
1
1
  export class TimerEvent {
2
2
  /**
3
3
  * TBD.
4
- * @param {import('./timer').Timer} timer - TBD.
4
+ * @param {import('./timer.js').Timer} timer - TBD.
5
5
  * @param {number} delay - TBD.
6
6
  * @param {number} tick - TBD.
7
7
  * @param {number} repeatCount - TBD.
@@ -1,14 +1,14 @@
1
- import { Signal } from './signal';
2
- import { TweenData } from './tween_data';
3
- import * as MathUtils from '../util/math';
4
- import { TWEEN_PENDING, TWEEN_RUNNING, TWEEN_COMPLETE, TWEEN_LOOPED } from './const';
1
+ import * as MathUtils from '../util/math.js';
2
+ import { TWEEN_COMPLETE, TWEEN_LOOPED, TWEEN_PENDING, TWEEN_RUNNING } from './const.js';
3
+ import { Signal } from './signal.js';
4
+ import { TweenData } from './tween_data.js';
5
5
 
6
6
  export class Tween {
7
7
  /**
8
8
  * TBD.
9
- * @param {import('../display/display_object').DisplayObject} target - TBD.
10
- * @param {import('./game').Game} game - TBD.
11
- * @param {import('./tween_manager').TweenManager} manager - TBD.
9
+ * @param {import('../display/display_object.js').DisplayObject} target - TBD.
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+ * @param {import('./game.js').Game} game - TBD.
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+ * @param {import('./tween_manager.js').TweenManager} manager - TBD.
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12
  */
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  constructor(target, game, manager) {
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14
  this.game = game;
@@ -360,7 +360,7 @@ export class Tween {
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  this._onUpdateCallbackContext,
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  this,
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  this.timeline[this.current].value,
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- this.timeline[this.current]
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+ this.timeline[this.current],
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  );
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  }
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  // In case the update callback modifies this tween