@vpmedia/phaser 1.29.0 → 1.40.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (225) hide show
  1. package/README.md +1 -1
  2. package/package.json +10 -11
  3. package/src/index.js +33 -33
  4. package/src/phaser/core/animation.js +5 -5
  5. package/src/phaser/core/animation_manager.js +6 -6
  6. package/src/phaser/core/animation_parser.js +7 -7
  7. package/src/phaser/core/cache.js +8 -8
  8. package/src/phaser/core/device_util.js +1 -1
  9. package/src/phaser/core/dom.js +2 -2
  10. package/src/phaser/core/event_manager.js +2 -2
  11. package/src/phaser/core/factory.js +9 -9
  12. package/src/phaser/core/frame.js +3 -3
  13. package/src/phaser/core/frame_data.js +8 -8
  14. package/src/phaser/core/frame_util.js +2 -2
  15. package/src/phaser/core/game.js +20 -20
  16. package/src/phaser/core/input.js +16 -16
  17. package/src/phaser/core/input_handler.js +21 -21
  18. package/src/phaser/core/input_mouse.js +1 -1
  19. package/src/phaser/core/input_mspointer.js +1 -1
  20. package/src/phaser/core/input_pointer.js +9 -9
  21. package/src/phaser/core/input_touch.js +1 -1
  22. package/src/phaser/core/loader.js +26 -23
  23. package/src/phaser/core/loader_parser.js +6 -6
  24. package/src/phaser/core/raf.js +1 -1
  25. package/src/phaser/core/scale_manager.js +7 -7
  26. package/src/phaser/core/scene_manager.js +2 -2
  27. package/src/phaser/core/signal.js +3 -3
  28. package/src/phaser/core/signal_binding.js +2 -2
  29. package/src/phaser/core/sound.js +2 -2
  30. package/src/phaser/core/sound_manager.js +5 -5
  31. package/src/phaser/core/sound_sprite.js +3 -3
  32. package/src/phaser/core/stage.js +6 -6
  33. package/src/phaser/core/time.js +2 -2
  34. package/src/phaser/core/timer.js +3 -3
  35. package/src/phaser/core/timer_event.js +1 -1
  36. package/src/phaser/core/tween.js +8 -8
  37. package/src/phaser/core/tween_data.js +3 -3
  38. package/src/phaser/core/tween_manager.js +26 -26
  39. package/src/phaser/core/world.js +2 -2
  40. package/src/phaser/display/bitmap_text.js +5 -5
  41. package/src/phaser/display/button.js +6 -6
  42. package/src/phaser/display/canvas/buffer.js +1 -1
  43. package/src/phaser/display/canvas/graphics.js +1 -1
  44. package/src/phaser/display/canvas/masker.js +2 -2
  45. package/src/phaser/display/canvas/renderer.js +21 -21
  46. package/src/phaser/display/canvas/tinter.js +3 -3
  47. package/src/phaser/display/canvas/util.js +1 -1
  48. package/src/phaser/display/display_object.js +9 -9
  49. package/src/phaser/display/graphics.js +24 -24
  50. package/src/phaser/display/graphics_data.js +1 -1
  51. package/src/phaser/display/graphics_data_util.js +2 -2
  52. package/src/phaser/display/group.js +5 -5
  53. package/src/phaser/display/image.js +13 -13
  54. package/src/phaser/display/sprite_batch.js +2 -2
  55. package/src/phaser/display/sprite_util.js +14 -14
  56. package/src/phaser/display/text.js +11 -11
  57. package/src/phaser/display/webgl/base_texture.js +1 -1
  58. package/src/phaser/display/webgl/earcut.js +1 -1
  59. package/src/phaser/display/webgl/fast_sprite_batch.js +1 -1
  60. package/src/phaser/display/webgl/filter_texture.js +1 -1
  61. package/src/phaser/display/webgl/graphics.js +6 -6
  62. package/src/phaser/display/webgl/mask_manager.js +1 -1
  63. package/src/phaser/display/webgl/render_texture.js +8 -8
  64. package/src/phaser/display/webgl/renderer.js +30 -30
  65. package/src/phaser/display/webgl/shader/complex.js +2 -2
  66. package/src/phaser/display/webgl/shader/fast.js +2 -2
  67. package/src/phaser/display/webgl/shader/normal.js +3 -3
  68. package/src/phaser/display/webgl/shader/primitive.js +2 -2
  69. package/src/phaser/display/webgl/shader/strip.js +2 -2
  70. package/src/phaser/display/webgl/shader_manager.js +5 -5
  71. package/src/phaser/display/webgl/sprite_batch.js +5 -5
  72. package/src/phaser/display/webgl/stencil_manager.js +7 -7
  73. package/src/phaser/display/webgl/texture.js +2 -2
  74. package/src/phaser/display/webgl/texture_util.js +2 -2
  75. package/src/phaser/geom/circle.js +5 -5
  76. package/src/phaser/geom/ellipse.js +4 -4
  77. package/src/phaser/geom/line.js +5 -5
  78. package/src/phaser/geom/matrix.js +3 -3
  79. package/src/phaser/geom/point.js +2 -2
  80. package/src/phaser/geom/polygon.js +3 -3
  81. package/src/phaser/geom/rectangle.js +3 -3
  82. package/src/phaser/geom/rounded_rectangle.js +2 -2
  83. package/src/phaser/geom/util/circle.js +3 -3
  84. package/src/phaser/geom/util/line.js +3 -3
  85. package/src/phaser/geom/util/matrix.js +1 -1
  86. package/src/phaser/geom/util/point.js +1 -1
  87. package/src/phaser/geom/util/polygon.js +1 -1
  88. package/src/phaser/geom/util/rectangle.js +3 -3
  89. package/src/phaser/geom/util/rounded_rectangle.js +1 -1
  90. package/types/index.d.ts +33 -33
  91. package/types/index.d.ts.map +1 -1
  92. package/types/phaser/core/animation.d.ts +11 -11
  93. package/types/phaser/core/animation.d.ts.map +1 -1
  94. package/types/phaser/core/animation_manager.d.ts +12 -12
  95. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  96. package/types/phaser/core/animation_parser.d.ts +4 -4
  97. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  98. package/types/phaser/core/cache.d.ts +7 -7
  99. package/types/phaser/core/cache.d.ts.map +1 -1
  100. package/types/phaser/core/device_util.d.ts +1 -1
  101. package/types/phaser/core/device_util.d.ts.map +1 -1
  102. package/types/phaser/core/dom.d.ts +3 -3
  103. package/types/phaser/core/dom.d.ts.map +1 -1
  104. package/types/phaser/core/event_manager.d.ts +4 -4
  105. package/types/phaser/core/event_manager.d.ts.map +1 -1
  106. package/types/phaser/core/factory.d.ts +9 -9
  107. package/types/phaser/core/factory.d.ts.map +1 -1
  108. package/types/phaser/core/frame.d.ts +1 -1
  109. package/types/phaser/core/frame.d.ts.map +1 -1
  110. package/types/phaser/core/frame_data.d.ts +12 -12
  111. package/types/phaser/core/frame_data.d.ts.map +1 -1
  112. package/types/phaser/core/frame_util.d.ts +2 -2
  113. package/types/phaser/core/frame_util.d.ts.map +1 -1
  114. package/types/phaser/core/game.d.ts +16 -16
  115. package/types/phaser/core/game.d.ts.map +1 -1
  116. package/types/phaser/core/input.d.ts +15 -15
  117. package/types/phaser/core/input.d.ts.map +1 -1
  118. package/types/phaser/core/input_handler.d.ts +36 -36
  119. package/types/phaser/core/input_handler.d.ts.map +1 -1
  120. package/types/phaser/core/input_mouse.d.ts +5 -5
  121. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  122. package/types/phaser/core/input_mspointer.d.ts +5 -5
  123. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  124. package/types/phaser/core/input_pointer.d.ts +7 -7
  125. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  126. package/types/phaser/core/input_touch.d.ts +4 -4
  127. package/types/phaser/core/input_touch.d.ts.map +1 -1
  128. package/types/phaser/core/loader.d.ts +9 -9
  129. package/types/phaser/core/loader.d.ts.map +1 -1
  130. package/types/phaser/core/loader_parser.d.ts +8 -8
  131. package/types/phaser/core/loader_parser.d.ts.map +1 -1
  132. package/types/phaser/core/raf.d.ts +3 -3
  133. package/types/phaser/core/raf.d.ts.map +1 -1
  134. package/types/phaser/core/scale_manager.d.ts +7 -7
  135. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  136. package/types/phaser/core/scene_manager.d.ts +4 -4
  137. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  138. package/types/phaser/core/signal.d.ts +1 -1
  139. package/types/phaser/core/signal.d.ts.map +1 -1
  140. package/types/phaser/core/signal_binding.d.ts +5 -5
  141. package/types/phaser/core/signal_binding.d.ts.map +1 -1
  142. package/types/phaser/core/sound.d.ts +5 -5
  143. package/types/phaser/core/sound.d.ts.map +1 -1
  144. package/types/phaser/core/sound_manager.d.ts +7 -7
  145. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  146. package/types/phaser/core/sound_sprite.d.ts +7 -7
  147. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  148. package/types/phaser/core/stage.d.ts +4 -4
  149. package/types/phaser/core/stage.d.ts.map +1 -1
  150. package/types/phaser/core/time.d.ts +4 -4
  151. package/types/phaser/core/time.d.ts.map +1 -1
  152. package/types/phaser/core/timer.d.ts +5 -5
  153. package/types/phaser/core/timer.d.ts.map +1 -1
  154. package/types/phaser/core/timer_event.d.ts +3 -3
  155. package/types/phaser/core/timer_event.d.ts.map +1 -1
  156. package/types/phaser/core/tween.d.ts +9 -9
  157. package/types/phaser/core/tween.d.ts.map +1 -1
  158. package/types/phaser/core/tween_data.d.ts +5 -5
  159. package/types/phaser/core/tween_data.d.ts.map +1 -1
  160. package/types/phaser/core/tween_manager.d.ts +35 -35
  161. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  162. package/types/phaser/core/world.d.ts +3 -3
  163. package/types/phaser/core/world.d.ts.map +1 -1
  164. package/types/phaser/display/bitmap_text.d.ts +5 -5
  165. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  166. package/types/phaser/display/button.d.ts +5 -5
  167. package/types/phaser/display/button.d.ts.map +1 -1
  168. package/types/phaser/display/canvas/renderer.d.ts +8 -8
  169. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  170. package/types/phaser/display/display_object.d.ts +7 -7
  171. package/types/phaser/display/display_object.d.ts.map +1 -1
  172. package/types/phaser/display/graphics.d.ts +10 -10
  173. package/types/phaser/display/graphics.d.ts.map +1 -1
  174. package/types/phaser/display/graphics_data_util.d.ts +1 -1
  175. package/types/phaser/display/graphics_data_util.d.ts.map +1 -1
  176. package/types/phaser/display/group.d.ts +6 -6
  177. package/types/phaser/display/group.d.ts.map +1 -1
  178. package/types/phaser/display/image.d.ts +17 -17
  179. package/types/phaser/display/image.d.ts.map +1 -1
  180. package/types/phaser/display/sprite_batch.d.ts +4 -4
  181. package/types/phaser/display/sprite_batch.d.ts.map +1 -1
  182. package/types/phaser/display/sprite_util.d.ts +15 -15
  183. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  184. package/types/phaser/display/text.d.ts +5 -5
  185. package/types/phaser/display/text.d.ts.map +1 -1
  186. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +2 -2
  187. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  188. package/types/phaser/display/webgl/graphics.d.ts +1 -1
  189. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  190. package/types/phaser/display/webgl/render_texture.d.ts +7 -7
  191. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  192. package/types/phaser/display/webgl/renderer.d.ts +15 -15
  193. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  194. package/types/phaser/display/webgl/shader_manager.d.ts +5 -5
  195. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  196. package/types/phaser/display/webgl/sprite_batch.d.ts +6 -6
  197. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  198. package/types/phaser/display/webgl/stencil_manager.d.ts +9 -9
  199. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  200. package/types/phaser/display/webgl/texture.d.ts +4 -4
  201. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
  202. package/types/phaser/geom/circle.d.ts +2 -2
  203. package/types/phaser/geom/circle.d.ts.map +1 -1
  204. package/types/phaser/geom/ellipse.d.ts +2 -2
  205. package/types/phaser/geom/ellipse.d.ts.map +1 -1
  206. package/types/phaser/geom/line.d.ts +1 -1
  207. package/types/phaser/geom/line.d.ts.map +1 -1
  208. package/types/phaser/geom/matrix.d.ts +1 -1
  209. package/types/phaser/geom/matrix.d.ts.map +1 -1
  210. package/types/phaser/geom/rectangle.d.ts +1 -1
  211. package/types/phaser/geom/rectangle.d.ts.map +1 -1
  212. package/types/phaser/geom/util/circle.d.ts +2 -2
  213. package/types/phaser/geom/util/circle.d.ts.map +1 -1
  214. package/types/phaser/geom/util/line.d.ts +2 -2
  215. package/types/phaser/geom/util/line.d.ts.map +1 -1
  216. package/types/phaser/geom/util/matrix.d.ts +1 -1
  217. package/types/phaser/geom/util/matrix.d.ts.map +1 -1
  218. package/types/phaser/geom/util/point.d.ts +1 -1
  219. package/types/phaser/geom/util/point.d.ts.map +1 -1
  220. package/types/phaser/geom/util/polygon.d.ts +1 -1
  221. package/types/phaser/geom/util/polygon.d.ts.map +1 -1
  222. package/types/phaser/geom/util/rectangle.d.ts +2 -2
  223. package/types/phaser/geom/util/rectangle.d.ts.map +1 -1
  224. package/types/phaser/geom/util/rounded_rectangle.d.ts +1 -1
  225. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -1
package/README.md CHANGED
@@ -1,6 +1,6 @@
1
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  # @vpmedia/phaser
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- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.29.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.40.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
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  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
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  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@vpmedia/phaser",
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- "version": "1.29.0",
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+ "version": "1.40.0",
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  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
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  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
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  "license": "MIT",
@@ -21,18 +21,17 @@
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  ],
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  "main": "./src/index.js",
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  "types": "./types/index.d.ts",
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+ "type": "module",
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  "devDependencies": {
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- "eslint": "^8.41.0",
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- "eslint-config-prettier": "^8.8.0",
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- "eslint-plugin-import": "^2.27.5",
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- "eslint-plugin-jest": "^27.2.1",
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- "eslint-plugin-jsdoc": "^46.1.0",
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- "eslint-plugin-prettier": "^4.2.1",
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+ "eslint": "^8.49.0",
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+ "eslint-plugin-import": "^2.28.1",
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+ "eslint-plugin-jest": "^27.2.3",
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+ "eslint-plugin-jsdoc": "^46.8.0",
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  "husky": "^8.0.3",
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- "jest": "^29.5.0",
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- "lint-staged": "^13.2.2",
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- "prettier": "^2.8.8",
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- "typescript": "^5.1.3"
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+ "jest": "^29.7.0",
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+ "lint-staged": "^14.0.1",
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+ "prettier": "^3.0.3",
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+ "typescript": "^5.2.2"
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  },
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  "scripts": {
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  "test": "NODE_OPTIONS=--experimental-vm-modules jest --passWithNoTests",
package/src/index.js CHANGED
@@ -1,44 +1,44 @@
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1
  // core
2
- import * as Const from './phaser/core/const';
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- import { Game } from './phaser/core/game';
4
- import { GameObjectFactory } from './phaser/core/factory';
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- import { Signal } from './phaser/core/signal';
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- import * as MathUtils from './phaser/util/math';
2
+ import * as Const from './phaser/core/const.js';
3
+ import { Game } from './phaser/core/game.js';
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+ import { GameObjectFactory } from './phaser/core/factory.js';
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+ import { Signal } from './phaser/core/signal.js';
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+ import * as MathUtils from './phaser/util/math.js';
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7
  // sound
8
- import { Sound } from './phaser/core/sound';
9
- import { SoundSprite } from './phaser/core/sound_sprite';
10
- import { SoundManager } from './phaser/core/sound_manager';
8
+ import { Sound } from './phaser/core/sound.js';
9
+ import { SoundSprite } from './phaser/core/sound_sprite.js';
10
+ import { SoundManager } from './phaser/core/sound_manager.js';
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11
  // time
12
- import { Time } from './phaser/core/time';
13
- import { Timer } from './phaser/core/timer';
14
- import { TimerEvent } from './phaser/core/timer_event';
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+ import { Time } from './phaser/core/time.js';
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+ import { Timer } from './phaser/core/timer.js';
14
+ import { TimerEvent } from './phaser/core/timer_event.js';
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15
  // tween
16
- import { Tween } from './phaser/core/tween';
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- import { TweenData } from './phaser/core/tween_data';
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- import { TweenManager } from './phaser/core/tween_manager';
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+ import { Tween } from './phaser/core/tween.js';
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+ import { TweenData } from './phaser/core/tween_data.js';
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+ import { TweenManager } from './phaser/core/tween_manager.js';
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  // animation
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- import { Animation } from './phaser/core/animation';
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- import { AnimationManager } from './phaser/core/animation_manager';
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+ import { Animation } from './phaser/core/animation.js';
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+ import { AnimationManager } from './phaser/core/animation_manager.js';
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  // texture
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- import { BaseTexture } from './phaser/display/webgl/base_texture';
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- import { Texture } from './phaser/display/webgl/texture';
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+ import { BaseTexture } from './phaser/display/webgl/base_texture.js';
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+ import { Texture } from './phaser/display/webgl/texture.js';
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  // geom
26
- import { Circle } from './phaser/geom/circle';
27
- import { Ellipse } from './phaser/geom/ellipse';
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- import { Line } from './phaser/geom/line';
29
- import { Matrix } from './phaser/geom/matrix';
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- import { Point } from './phaser/geom/point';
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- import { Polygon } from './phaser/geom/polygon';
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- import { Rectangle } from './phaser/geom/rectangle';
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- import { RoundedRectangle } from './phaser/geom/rounded_rectangle';
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+ import { Circle } from './phaser/geom/circle.js';
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+ import { Ellipse } from './phaser/geom/ellipse.js';
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+ import { Line } from './phaser/geom/line.js';
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+ import { Matrix } from './phaser/geom/matrix.js';
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+ import { Point } from './phaser/geom/point.js';
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+ import { Polygon } from './phaser/geom/polygon.js';
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+ import { Rectangle } from './phaser/geom/rectangle.js';
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+ import { RoundedRectangle } from './phaser/geom/rounded_rectangle.js';
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  // display
35
- import { BitmapText } from './phaser/display/bitmap_text';
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- import { DisplayObject } from './phaser/display/display_object';
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- import { Button } from './phaser/display/button';
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- import { Image } from './phaser/display/image';
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- import { Group } from './phaser/display/group';
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- import { Text } from './phaser/display/text';
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- import { Graphics } from './phaser/display/graphics';
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+ import { BitmapText } from './phaser/display/bitmap_text.js';
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+ import { DisplayObject } from './phaser/display/display_object.js';
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+ import { Button } from './phaser/display/button.js';
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+ import { Image } from './phaser/display/image.js';
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+ import { Group } from './phaser/display/group.js';
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+ import { Text } from './phaser/display/text.js';
41
+ import { Graphics } from './phaser/display/graphics.js';
42
42
  // exports
43
43
  export {
44
44
  Const,
@@ -1,12 +1,12 @@
1
- import { Signal } from './signal';
1
+ import { Signal } from './signal.js';
2
2
 
3
3
  export class Animation {
4
4
  /**
5
5
  * TBD.
6
- * @param {import('./game').Game} game - TBD.
7
- * @param {import('../display/image').Image} parent - TBD.
6
+ * @param {import('./game.js').Game} game - TBD.
7
+ * @param {import('../display/image.js').Image} parent - TBD.
8
8
  * @param {string} name - TBD.
9
- * @param {import('./frame_data').FrameData} frameData - TBD.
9
+ * @param {import('./frame_data.js').FrameData} frameData - TBD.
10
10
  * @param {string[]|number[]} frames - TBD.
11
11
  * @param {number} frameRate - TBD.
12
12
  * @param {boolean} loop - TBD.
@@ -302,7 +302,7 @@ export class Animation {
302
302
 
303
303
  /**
304
304
  * TBD.
305
- * @param {import('./frame_data').FrameData} frameData - TBD.
305
+ * @param {import('./frame_data.js').FrameData} frameData - TBD.
306
306
  */
307
307
  updateFrameData(frameData) {
308
308
  this._frameData = frameData;
@@ -1,9 +1,9 @@
1
- import { Animation } from './animation';
1
+ import { Animation } from './animation.js';
2
2
 
3
3
  export class AnimationManager {
4
4
  /**
5
5
  * TBD.
6
- * @param {import('../display/image').Image} sprite - TBD.
6
+ * @param {import('../display/image.js').Image} sprite - TBD.
7
7
  */
8
8
  constructor(sprite) {
9
9
  this.sprite = sprite;
@@ -36,7 +36,7 @@ export class AnimationManager {
36
36
 
37
37
  /**
38
38
  * TBD.
39
- * @param {import('./frame_data').FrameData} frameData - TBD.
39
+ * @param {import('./frame_data.js').FrameData} frameData - TBD.
40
40
  * @param {string|number} frame - TBD.
41
41
  * @returns {boolean} TBD.
42
42
  */
@@ -66,7 +66,7 @@ export class AnimationManager {
66
66
 
67
67
  /**
68
68
  * TBD.
69
- * @param {import('./frame_data').FrameData} frameData - TBD.
69
+ * @param {import('./frame_data.js').FrameData} frameData - TBD.
70
70
  * @param {string|number} frame - TBD.
71
71
  * @returns {boolean} TBD.
72
72
  */
@@ -119,7 +119,7 @@ export class AnimationManager {
119
119
  this._frameData,
120
120
  this._outputFrames,
121
121
  frameRate,
122
- loop
122
+ loop,
123
123
  );
124
124
  this.currentAnim = this._anims[name];
125
125
  if (this.sprite.tilingTexture) {
@@ -245,7 +245,7 @@ export class AnimationManager {
245
245
 
246
246
  /**
247
247
  * TBD.
248
- * @returns {import('./frame_data').FrameData} TBD.
248
+ * @returns {import('./frame_data.js').FrameData} TBD.
249
249
  */
250
250
  get frameData() {
251
251
  return this._frameData;
@@ -1,9 +1,9 @@
1
- import { Frame } from './frame';
2
- import { FrameData } from './frame_data';
1
+ import { Frame } from './frame.js';
2
+ import { FrameData } from './frame_data.js';
3
3
 
4
4
  /**
5
5
  * TBD.
6
- * @param {import('./game').Game} game - TBD.
6
+ * @param {import('./game.js').Game} game - TBD.
7
7
  * @param {string} key - TBD.
8
8
  * @param {number} frameWidth - TBD.
9
9
  * @param {number} frameHeight - TBD.
@@ -37,7 +37,7 @@ export function spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
37
37
  // Zero or smaller than frame sizes?
38
38
  if (width === 0 || height === 0 || width < frameWidth || height < frameHeight || total === 0) {
39
39
  console.warn(
40
- "AnimationParser.spriteSheet: '" + key + "'s width/height zero or width/height < given frameWidth/frameHeight"
40
+ "AnimationParser.spriteSheet: '" + key + "'s width/height zero or width/height < given frameWidth/frameHeight",
41
41
  );
42
42
  return null;
43
43
  }
@@ -58,7 +58,7 @@ export function spriteSheet(game, key, frameWidth, frameHeight, frameMax, margin
58
58
 
59
59
  /**
60
60
  * TBD.
61
- * @param {import('./game').Game} game - TBD.
61
+ * @param {import('./game.js').Game} game - TBD.
62
62
  * @param {object} json - TBD.
63
63
  * @returns {object} TBD.
64
64
  */
@@ -77,7 +77,7 @@ export function JSONDataHash(game, json) {
77
77
  for (let k = 0; k < keys.length; k += 1) {
78
78
  const key = keys[k];
79
79
  newFrame = data.addFrame(
80
- new Frame(i, frames[key].frame.x, frames[key].frame.y, frames[key].frame.w, frames[key].frame.h, key)
80
+ new Frame(i, frames[key].frame.x, frames[key].frame.y, frames[key].frame.w, frames[key].frame.h, key),
81
81
  );
82
82
  if (frames[key].trimmed) {
83
83
  newFrame.setTrim(
@@ -87,7 +87,7 @@ export function JSONDataHash(game, json) {
87
87
  frames[key].spriteSourceSize.x,
88
88
  frames[key].spriteSourceSize.y,
89
89
  frames[key].spriteSourceSize.w,
90
- frames[key].spriteSourceSize.h
90
+ frames[key].spriteSourceSize.h,
91
91
  );
92
92
  }
93
93
  i += 1;
@@ -1,10 +1,10 @@
1
- import { Texture } from '../display/webgl/texture';
2
- import { BaseTexture } from '../display/webgl/base_texture';
3
- import { Signal } from './signal';
4
- import { Frame } from './frame';
5
- import { FrameData } from './frame_data';
6
- import { JSONDataHash } from './animation_parser';
7
- import { jsonBitmapFont, xmlBitmapFont } from './loader_parser';
1
+ import { BaseTexture } from '../display/webgl/base_texture.js';
2
+ import { Texture } from '../display/webgl/texture.js';
3
+ import { JSONDataHash } from './animation_parser.js';
4
+ import { Frame } from './frame.js';
5
+ import { FrameData } from './frame_data.js';
6
+ import { jsonBitmapFont, xmlBitmapFont } from './loader_parser.js';
7
+ import { Signal } from './signal.js';
8
8
 
9
9
  export const CANVAS = 0;
10
10
  export const IMAGE = 1;
@@ -20,7 +20,7 @@ export const RENDER_TEXTURE = 9;
20
20
  export class Cache {
21
21
  /**
22
22
  * TBD.
23
- * @param {import('./game').Game} game - TBD.
23
+ * @param {import('./game.js').Game} game - TBD.
24
24
  */
25
25
  constructor(game) {
26
26
  this.game = game;
@@ -1,4 +1,4 @@
1
- import { Device } from './device';
1
+ import { Device } from './device.js';
2
2
 
3
3
  /**
4
4
  * TBD.
@@ -1,4 +1,4 @@
1
- import { Point } from '../geom/point';
1
+ import { Point } from '../geom/point.js';
2
2
 
3
3
  class VisualBoundsDesktopRectangle {
4
4
  /**
@@ -182,7 +182,7 @@ class DocumentBoundsRectangle {
182
182
  export class DOM {
183
183
  /**
184
184
  * TBD.
185
- * @param {import('./device').Device} device - TBD.
185
+ * @param {import('./device.js').Device} device - TBD.
186
186
  */
187
187
  constructor(device) {
188
188
  this.treatAsDesktop =
@@ -1,9 +1,9 @@
1
- import { Signal } from './signal';
1
+ import { Signal } from './signal.js';
2
2
 
3
3
  export class EventManager {
4
4
  /**
5
5
  * TBD.
6
- * @param {import('../display/display_object').DisplayObject} sprite - TBD.
6
+ * @param {import('../display/display_object.js').DisplayObject} sprite - TBD.
7
7
  */
8
8
  constructor(sprite) {
9
9
  this.parent = sprite;
@@ -1,14 +1,14 @@
1
- import { BitmapText } from '../display/bitmap_text';
2
- import { Button } from '../display/button';
3
- import { Group } from '../display/group';
4
- import { Graphics } from '../display/graphics';
5
- import { Image } from '../display/image';
6
- import { Text } from '../display/text';
1
+ import { BitmapText } from '../display/bitmap_text.js';
2
+ import { Button } from '../display/button.js';
3
+ import { Graphics } from '../display/graphics.js';
4
+ import { Group } from '../display/group.js';
5
+ import { Image } from '../display/image.js';
6
+ import { Text } from '../display/text.js';
7
7
 
8
8
  export class GameObjectFactory {
9
9
  /**
10
10
  * TBD.
11
- * @param {import('./game').Game} game - TBD.
11
+ * @param {import('./game.js').Game} game - TBD.
12
12
  */
13
13
  constructor(game) {
14
14
  this.game = game;
@@ -79,11 +79,11 @@ export class GameObjectFactory {
79
79
  outFrame = null,
80
80
  downFrame = null,
81
81
  upFrame = null,
82
- group = null
82
+ group = null,
83
83
  ) {
84
84
  const parent = group || this.game.world;
85
85
  return parent.add(
86
- new Button(this.game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame)
86
+ new Button(this.game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame),
87
87
  );
88
88
  }
89
89
 
@@ -1,6 +1,6 @@
1
- import { Rectangle } from '../geom/rectangle';
2
- import { distance } from '../util/math';
3
- import { cloneFrame } from './frame_util';
1
+ import { Rectangle } from '../geom/rectangle.js';
2
+ import { distance } from '../util/math.js';
3
+ import { cloneFrame } from './frame_util.js';
4
4
 
5
5
  export class Frame {
6
6
  /**
@@ -1,4 +1,4 @@
1
- import { cloneFrameData } from './frame_util';
1
+ import { cloneFrameData } from './frame_util.js';
2
2
 
3
3
  export class FrameData {
4
4
  /**
@@ -6,7 +6,7 @@ export class FrameData {
6
6
  */
7
7
  constructor() {
8
8
  /**
9
- * @type {import('./frame').Frame[]}
9
+ * @type {import('./frame.js').Frame[]}
10
10
  */
11
11
  this._frames = [];
12
12
  /**
@@ -17,8 +17,8 @@ export class FrameData {
17
17
 
18
18
  /**
19
19
  * TBD.
20
- * @param {import('./frame').Frame} frame - TBD.
21
- * @returns {import('./frame').Frame} TBD.
20
+ * @param {import('./frame.js').Frame} frame - TBD.
21
+ * @returns {import('./frame.js').Frame} TBD.
22
22
  */
23
23
  addFrame(frame) {
24
24
  frame.index = this._frames.length;
@@ -32,7 +32,7 @@ export class FrameData {
32
32
  /**
33
33
  * TBD.
34
34
  * @param {number} index - TBD.
35
- * @returns {import('./frame').Frame} TBD.
35
+ * @returns {import('./frame.js').Frame} TBD.
36
36
  */
37
37
  getFrame(index = 0) {
38
38
  if (index >= this._frames.length) {
@@ -44,7 +44,7 @@ export class FrameData {
44
44
  /**
45
45
  * TBD.
46
46
  * @param {string} name - TBD.
47
- * @returns {import('./frame').Frame} TBD.
47
+ * @returns {import('./frame.js').Frame} TBD.
48
48
  */
49
49
  getFrameByName(name) {
50
50
  if (typeof this._frameNames[name] === 'number') {
@@ -77,8 +77,8 @@ export class FrameData {
77
77
  * TBD.
78
78
  * @param {number} start - TBD.
79
79
  * @param {number} end - TBD.
80
- * @param {import('./frame').Frame[]} output - TBD.
81
- * @returns {import('./frame').Frame[]} TBD.
80
+ * @param {import('./frame.js').Frame[]} output - TBD.
81
+ * @returns {import('./frame.js').Frame[]} TBD.
82
82
  */
83
83
  getFrameRange(start, end, output = null) {
84
84
  const result = output || [];
@@ -1,5 +1,5 @@
1
- import { Frame } from './frame';
2
- import { FrameData } from './frame_data';
1
+ import { Frame } from './frame.js';
2
+ import { FrameData } from './frame_data.js';
3
3
 
4
4
  /**
5
5
  * TBD.
@@ -1,22 +1,22 @@
1
- import { CanvasRenderer } from '../display/canvas/renderer';
2
- import { WebGLRenderer } from '../display/webgl/renderer';
3
- import { Signal } from './signal';
4
- import { Loader } from './loader';
5
- import { Cache } from './cache';
6
- import { Input } from './input';
7
- import { Device } from './device';
8
- import { GameObjectFactory } from './factory';
9
- import { RequestAnimationFrame } from './raf';
10
- import { ScaleManager } from './scale_manager';
11
- import { SoundManager } from './sound_manager';
12
- import { SceneManager } from './scene_manager';
13
- import { Time } from './time';
14
- import { TweenManager } from './tween_manager';
15
- import { World } from './world';
16
- import { Stage } from './stage';
17
- import { RENDER_AUTO, RENDER_WEBGL } from './const';
18
- import { create, removeFromDOM, addToDOM, setTouchAction } from '../display/canvas/util';
19
- import { initialize, checkOS } from './device_util';
1
+ import { CanvasRenderer } from '../display/canvas/renderer.js';
2
+ import { WebGLRenderer } from '../display/webgl/renderer.js';
3
+ import { Signal } from './signal.js';
4
+ import { Loader } from './loader.js';
5
+ import { Cache } from './cache.js';
6
+ import { Input } from './input.js';
7
+ import { Device } from './device.js';
8
+ import { GameObjectFactory } from './factory.js';
9
+ import { RequestAnimationFrame } from './raf.js';
10
+ import { ScaleManager } from './scale_manager.js';
11
+ import { SoundManager } from './sound_manager.js';
12
+ import { SceneManager } from './scene_manager.js';
13
+ import { Time } from './time.js';
14
+ import { TweenManager } from './tween_manager.js';
15
+ import { World } from './world.js';
16
+ import { Stage } from './stage.js';
17
+ import { RENDER_AUTO, RENDER_WEBGL } from './const.js';
18
+ import { create, removeFromDOM, addToDOM, setTouchAction } from '../display/canvas/util.js';
19
+ import { initialize, checkOS } from './device_util.js';
20
20
 
21
21
  export class Game {
22
22
  /**
@@ -66,7 +66,7 @@ export class Game {
66
66
  initialize(this.device);
67
67
  this.boot();
68
68
  },
69
- false
69
+ false,
70
70
  );
71
71
  }
72
72
  }
@@ -1,22 +1,22 @@
1
- import { ArraySet } from './array_set';
2
- import { Graphics } from '../display/graphics';
3
- import { Image } from '../display/image';
4
- import { Signal } from './signal';
5
- import { Point } from '../geom/point';
6
- import { Circle } from '../geom/circle';
7
- import { Mouse } from './input_mouse';
8
- import { MSPointer } from './input_mspointer';
9
- import { Pointer } from './input_pointer';
10
- import { Touch } from './input_touch';
11
- import { POINTER_CURSOR, POINTER_CONTACT, MOUSE_TOUCH_COMBINE } from './const';
12
- import { create, remove } from '../display/canvas/pool';
1
+ import { create, remove } from '../display/canvas/pool.js';
2
+ import { Graphics } from '../display/graphics.js';
3
+ import { Image } from '../display/image.js';
4
+ import { Circle } from '../geom/circle.js';
5
+ import { Point } from '../geom/point.js';
6
+ import { ArraySet } from './array_set.js';
7
+ import { MOUSE_TOUCH_COMBINE, POINTER_CONTACT, POINTER_CURSOR } from './const.js';
8
+ import { Mouse } from './input_mouse.js';
9
+ import { MSPointer } from './input_mspointer.js';
10
+ import { Pointer } from './input_pointer.js';
11
+ import { Touch } from './input_touch.js';
12
+ import { Signal } from './signal.js';
13
13
 
14
14
  const MAX_POINTERS = 10;
15
15
 
16
16
  export class Input {
17
17
  /**
18
18
  * TBD.
19
- * @param {import('./game').Game} game - TBD.
19
+ * @param {import('./game.js').Game} game - TBD.
20
20
  */
21
21
  constructor(game) {
22
22
  this.game = game;
@@ -360,7 +360,7 @@ export class Input {
360
360
 
361
361
  /**
362
362
  * TBD.
363
- * @param {import('../display/display_object').DisplayObject} displayObject - TBD.
363
+ * @param {import('../display/display_object.js').DisplayObject} displayObject - TBD.
364
364
  * @param {Pointer} pointer - TBD.
365
365
  * @param {Point} output - TBD.
366
366
  * @returns {Point} TBD.
@@ -371,13 +371,13 @@ export class Input {
371
371
  const id = 1 / (wt.a * wt.d + wt.c * -wt.b);
372
372
  return result.setTo(
373
373
  wt.d * id * pointer.x + -wt.c * id * pointer.y + (wt.ty * wt.c - wt.tx * wt.d) * id,
374
- wt.a * id * pointer.y + -wt.b * id * pointer.x + (-wt.ty * wt.a + wt.tx * wt.b) * id
374
+ wt.a * id * pointer.y + -wt.b * id * pointer.x + (-wt.ty * wt.a + wt.tx * wt.b) * id,
375
375
  );
376
376
  }
377
377
 
378
378
  /**
379
379
  * TBD.
380
- * @param {import('../display/display_object').DisplayObject} displayObject - TBD.
380
+ * @param {import('../display/display_object.js').DisplayObject} displayObject - TBD.
381
381
  * @param {Pointer} pointer - TBD.
382
382
  * @param {Point} localPoint - TBD.
383
383
  * @returns {boolean} TBD.