@vpmedia/phaser 1.20.0 → 1.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (152) hide show
  1. package/README.md +1 -1
  2. package/package.json +2 -2
  3. package/src/phaser/core/animation.js +3 -6
  4. package/src/phaser/core/animation_manager.js +3 -5
  5. package/src/phaser/core/animation_parser.js +2 -3
  6. package/src/phaser/core/cache.js +37 -18
  7. package/src/phaser/core/dom.js +4 -5
  8. package/src/phaser/core/event_manager.js +1 -2
  9. package/src/phaser/core/factory.js +1 -2
  10. package/src/phaser/core/frame_data.js +7 -8
  11. package/src/phaser/core/input.js +13 -14
  12. package/src/phaser/core/input_handler.js +16 -19
  13. package/src/phaser/core/input_mouse.js +4 -5
  14. package/src/phaser/core/input_mspointer.js +1 -3
  15. package/src/phaser/core/input_pointer.js +2 -3
  16. package/src/phaser/core/input_touch.js +1 -3
  17. package/src/phaser/core/loader.js +70 -71
  18. package/src/phaser/core/raf.js +1 -3
  19. package/src/phaser/core/scale_manager.js +1 -2
  20. package/src/phaser/core/scene_manager.js +2 -3
  21. package/src/phaser/core/signal_binding.js +14 -7
  22. package/src/phaser/core/sound.js +1 -2
  23. package/src/phaser/core/sound_manager.js +1 -2
  24. package/src/phaser/core/sound_sprite.js +3 -6
  25. package/src/phaser/core/stage.js +1 -2
  26. package/src/phaser/core/time.js +1 -2
  27. package/src/phaser/core/timer.js +1 -2
  28. package/src/phaser/core/timer_event.js +1 -3
  29. package/src/phaser/core/tween.js +8 -10
  30. package/src/phaser/core/tween_data.js +1 -1
  31. package/src/phaser/core/tween_manager.js +1 -2
  32. package/src/phaser/core/world.js +1 -2
  33. package/src/phaser/display/bitmap_text.js +1 -2
  34. package/src/phaser/display/button.js +1 -2
  35. package/src/phaser/display/canvas/renderer.js +6 -7
  36. package/src/phaser/display/display_object.js +1 -0
  37. package/src/phaser/display/graphics.js +7 -9
  38. package/src/phaser/display/group.js +1 -2
  39. package/src/phaser/display/image.js +9 -10
  40. package/src/phaser/display/sprite_batch.js +1 -2
  41. package/src/phaser/display/sprite_util.js +2 -3
  42. package/src/phaser/display/text.js +43 -34
  43. package/src/phaser/display/webgl/abstract_filter.js +1 -1
  44. package/src/phaser/display/webgl/fast_sprite_batch.js +3 -3
  45. package/src/phaser/display/webgl/graphics.js +6 -6
  46. package/src/phaser/display/webgl/render_texture.js +1 -1
  47. package/src/phaser/display/webgl/renderer.js +8 -9
  48. package/src/phaser/display/webgl/shader/normal.js +1 -1
  49. package/src/phaser/display/webgl/shader_manager.js +3 -2
  50. package/src/phaser/display/webgl/sprite_batch.js +3 -5
  51. package/src/phaser/display/webgl/stencil_manager.js +6 -6
  52. package/src/phaser/display/webgl/texture.js +1 -2
  53. package/types/phaser/core/animation.d.ts +8 -11
  54. package/types/phaser/core/animation.d.ts.map +1 -1
  55. package/types/phaser/core/animation_manager.d.ts +10 -12
  56. package/types/phaser/core/animation_manager.d.ts.map +1 -1
  57. package/types/phaser/core/animation_parser.d.ts +4 -5
  58. package/types/phaser/core/animation_parser.d.ts.map +1 -1
  59. package/types/phaser/core/cache.d.ts +70 -48
  60. package/types/phaser/core/cache.d.ts.map +1 -1
  61. package/types/phaser/core/dom.d.ts +8 -9
  62. package/types/phaser/core/dom.d.ts.map +1 -1
  63. package/types/phaser/core/event_manager.d.ts +3 -4
  64. package/types/phaser/core/event_manager.d.ts.map +1 -1
  65. package/types/phaser/core/factory.d.ts +3 -4
  66. package/types/phaser/core/factory.d.ts.map +1 -1
  67. package/types/phaser/core/frame_data.d.ts +12 -13
  68. package/types/phaser/core/frame_data.d.ts.map +1 -1
  69. package/types/phaser/core/input.d.ts +22 -23
  70. package/types/phaser/core/input.d.ts.map +1 -1
  71. package/types/phaser/core/input_handler.d.ts +34 -37
  72. package/types/phaser/core/input_handler.d.ts.map +1 -1
  73. package/types/phaser/core/input_mouse.d.ts +5 -6
  74. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  75. package/types/phaser/core/input_mspointer.d.ts +4 -5
  76. package/types/phaser/core/input_mspointer.d.ts.map +1 -1
  77. package/types/phaser/core/input_pointer.d.ts +5 -6
  78. package/types/phaser/core/input_pointer.d.ts.map +1 -1
  79. package/types/phaser/core/input_touch.d.ts +4 -5
  80. package/types/phaser/core/input_touch.d.ts.map +1 -1
  81. package/types/phaser/core/loader.d.ts +104 -105
  82. package/types/phaser/core/loader.d.ts.map +1 -1
  83. package/types/phaser/core/raf.d.ts +3 -4
  84. package/types/phaser/core/raf.d.ts.map +1 -1
  85. package/types/phaser/core/scale_manager.d.ts +3 -4
  86. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  87. package/types/phaser/core/scene_manager.d.ts +5 -6
  88. package/types/phaser/core/scene_manager.d.ts.map +1 -1
  89. package/types/phaser/core/signal_binding.d.ts +22 -15
  90. package/types/phaser/core/signal_binding.d.ts.map +1 -1
  91. package/types/phaser/core/sound.d.ts +3 -4
  92. package/types/phaser/core/sound.d.ts.map +1 -1
  93. package/types/phaser/core/sound_manager.d.ts +3 -4
  94. package/types/phaser/core/sound_manager.d.ts.map +1 -1
  95. package/types/phaser/core/sound_sprite.d.ts +7 -9
  96. package/types/phaser/core/sound_sprite.d.ts.map +1 -1
  97. package/types/phaser/core/stage.d.ts +3 -4
  98. package/types/phaser/core/stage.d.ts.map +1 -1
  99. package/types/phaser/core/time.d.ts +3 -4
  100. package/types/phaser/core/time.d.ts.map +1 -1
  101. package/types/phaser/core/timer.d.ts +3 -4
  102. package/types/phaser/core/timer.d.ts.map +1 -1
  103. package/types/phaser/core/timer_event.d.ts +3 -4
  104. package/types/phaser/core/timer_event.d.ts.map +1 -1
  105. package/types/phaser/core/tween.d.ts +16 -19
  106. package/types/phaser/core/tween.d.ts.map +1 -1
  107. package/types/phaser/core/tween_data.d.ts +5 -5
  108. package/types/phaser/core/tween_data.d.ts.map +1 -1
  109. package/types/phaser/core/tween_manager.d.ts +3 -4
  110. package/types/phaser/core/tween_manager.d.ts.map +1 -1
  111. package/types/phaser/core/world.d.ts +2 -3
  112. package/types/phaser/core/world.d.ts.map +1 -1
  113. package/types/phaser/display/bitmap_text.d.ts +3 -4
  114. package/types/phaser/display/bitmap_text.d.ts.map +1 -1
  115. package/types/phaser/display/button.d.ts +2 -3
  116. package/types/phaser/display/button.d.ts.map +1 -1
  117. package/types/phaser/display/canvas/renderer.d.ts +9 -10
  118. package/types/phaser/display/canvas/renderer.d.ts.map +1 -1
  119. package/types/phaser/display/display_object.d.ts +4 -3
  120. package/types/phaser/display/display_object.d.ts.map +1 -1
  121. package/types/phaser/display/graphics.d.ts +13 -15
  122. package/types/phaser/display/graphics.d.ts.map +1 -1
  123. package/types/phaser/display/group.d.ts +3 -4
  124. package/types/phaser/display/group.d.ts.map +1 -1
  125. package/types/phaser/display/image.d.ts +22 -22
  126. package/types/phaser/display/image.d.ts.map +1 -1
  127. package/types/phaser/display/sprite_batch.d.ts +3 -4
  128. package/types/phaser/display/sprite_batch.d.ts.map +1 -1
  129. package/types/phaser/display/sprite_util.d.ts +4 -5
  130. package/types/phaser/display/sprite_util.d.ts.map +1 -1
  131. package/types/phaser/display/text.d.ts +63 -53
  132. package/types/phaser/display/text.d.ts.map +1 -1
  133. package/types/phaser/display/webgl/abstract_filter.d.ts +3 -3
  134. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  135. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +6 -6
  136. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  137. package/types/phaser/display/webgl/graphics.d.ts +13 -12
  138. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  139. package/types/phaser/display/webgl/render_texture.d.ts +3 -3
  140. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  141. package/types/phaser/display/webgl/renderer.d.ts +12 -13
  142. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  143. package/types/phaser/display/webgl/shader/normal.d.ts +2 -2
  144. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  145. package/types/phaser/display/webgl/shader_manager.d.ts +6 -5
  146. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  147. package/types/phaser/display/webgl/sprite_batch.d.ts +5 -7
  148. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  149. package/types/phaser/display/webgl/stencil_manager.d.ts +9 -9
  150. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  151. package/types/phaser/display/webgl/texture.d.ts +3 -4
  152. package/types/phaser/display/webgl/texture.d.ts.map +1 -1
@@ -1,10 +1,8 @@
1
1
  import { Point } from '../geom/point';
2
2
  import { Rectangle } from '../geom/rectangle';
3
- import { Matrix } from '../geom/matrix';
4
3
  import { Image } from './image';
5
4
  import { create, remove } from './canvas/pool';
6
5
  import { textureFromCanvas } from './webgl/texture_util';
7
- import { Game } from '../core/game';
8
6
  import { TEXT } from '../core/const';
9
7
  import { snapToCeil } from '../util/math';
10
8
  import { renderCanvas, renderWebGL, getBounds } from './sprite_util';
@@ -12,7 +10,7 @@ import { renderCanvas, renderWebGL, getBounds } from './sprite_util';
12
10
  export class Text extends Image {
13
11
  /**
14
12
  * TBD.
15
- * @param {Game} game - TBD.
13
+ * @param {import('../core/game').Game} game - TBD.
16
14
  * @param {number} x - TBD.
17
15
  * @param {number} y - TBD.
18
16
  * @param {string} text - TBD.
@@ -71,10 +69,11 @@ export class Text extends Image {
71
69
  * TBD.
72
70
  * @param {number} x - TBD.
73
71
  * @param {number} y - TBD.
74
- * @param color - TBD.
75
- * @param blur - TBD.
76
- * @param shadowStroke - TBD.
77
- * @param shadowFill - TBD.
72
+ * @param {string} color - TBD.
73
+ * @param {number} blur - TBD.
74
+ * @param {boolean} shadowStroke - TBD.
75
+ * @param {boolean} shadowFill - TBD.
76
+ * @returns {Text} TBD.
78
77
  */
79
78
  setShadow(x = 0, y = 0, color = 'rgba(0, 0, 0, 1)', blur = 0, shadowStroke = true, shadowFill = true) {
80
79
  this.style.shadowOffsetX = x;
@@ -89,8 +88,9 @@ export class Text extends Image {
89
88
 
90
89
  /**
91
90
  * TBD.
92
- * @param style
93
- * @param update
91
+ * @param {object} style - TBD.
92
+ * @param {boolean} update - TBD.
93
+ * @returns {Text} TBD.
94
94
  */
95
95
  setStyle(style = null, update = false) {
96
96
  style = JSON.parse(JSON.stringify(style)) || {};
@@ -298,10 +298,10 @@ export class Text extends Image {
298
298
 
299
299
  /**
300
300
  * TBD.
301
- * @param line - TBD.
301
+ * @param {string} line - TBD.
302
302
  * @param {number} x - TBD.
303
303
  * @param {number} y - TBD.
304
- * @param fill - TBD.
304
+ * @param {boolean} fill - TBD.
305
305
  */
306
306
  renderTabLine(line, x, y, fill) {
307
307
  const text = line.split(/(?:\t)/);
@@ -337,7 +337,7 @@ export class Text extends Image {
337
337
 
338
338
  /**
339
339
  * TBD.
340
- * @param state
340
+ * @param {string} state - TBD.
341
341
  */
342
342
  updateShadow(state) {
343
343
  if (state) {
@@ -355,7 +355,8 @@ export class Text extends Image {
355
355
 
356
356
  /**
357
357
  * TBD.
358
- * @param line - TBD.
358
+ * @param {string} line - TBD.
359
+ * @returns {number} TBD.
359
360
  */
360
361
  measureLine(line) {
361
362
  let lineLength = 0;
@@ -391,7 +392,7 @@ export class Text extends Image {
391
392
 
392
393
  /**
393
394
  * TBD.
394
- * @param line - TBD.
395
+ * @param {string} line - TBD.
395
396
  * @param {number} x - TBD.
396
397
  * @param {number} y - TBD.
397
398
  */
@@ -451,8 +452,8 @@ export class Text extends Image {
451
452
 
452
453
  /**
453
454
  * TBD.
454
- * @param color - TBD.
455
- * @param position - TBD.
455
+ * @param {number} color - TBD.
456
+ * @param {number} position - TBD.
456
457
  * @returns {Text} TBD.
457
458
  */
458
459
  addColor(color, position) {
@@ -463,8 +464,8 @@ export class Text extends Image {
463
464
 
464
465
  /**
465
466
  * TBD.
466
- * @param color - TBD.
467
- * @param position - TBD.
467
+ * @param {number} color - TBD.
468
+ * @param {number} position - TBD.
468
469
  * @returns {Text} TBD.
469
470
  */
470
471
  addStrokeColor(color, position) {
@@ -475,8 +476,8 @@ export class Text extends Image {
475
476
 
476
477
  /**
477
478
  * TBD.
478
- * @param style - TBD.
479
- * @param position - TBD.
479
+ * @param {object} style - TBD.
480
+ * @param {number} position - TBD.
480
481
  * @returns {Text} TBD.
481
482
  */
482
483
  addFontStyle(style, position) {
@@ -487,8 +488,8 @@ export class Text extends Image {
487
488
 
488
489
  /**
489
490
  * TBD.
490
- * @param weight - TBD.
491
- * @param position - TBD.
491
+ * @param {number} weight - TBD.
492
+ * @param {number} position - TBD.
492
493
  * @returns {Text} TBD.
493
494
  */
494
495
  addFontWeight(weight, position) {
@@ -499,7 +500,8 @@ export class Text extends Image {
499
500
 
500
501
  /**
501
502
  * TBD.
502
- * @param text - TBD.
503
+ * @param {string} text - TBD.
504
+ * @returns {string[]} TBD.
503
505
  */
504
506
  precalculateWordWrap(text) {
505
507
  this.texture.baseTexture.resolution = this._res;
@@ -510,7 +512,8 @@ export class Text extends Image {
510
512
 
511
513
  /**
512
514
  * TBD.
513
- * @param text - TBD.
515
+ * @param {string} text - TBD.
516
+ * @returns {string} TBD.
514
517
  */
515
518
  runWordWrap(text) {
516
519
  if (this.useAdvancedWrap) {
@@ -521,7 +524,9 @@ export class Text extends Image {
521
524
 
522
525
  /**
523
526
  * TBD.
524
- * @param text - TBD.
527
+ * @param {string} text - TBD.
528
+ * @returns {string} TBD.
529
+ * @throws Error.
525
530
  */
526
531
  advancedWordWrap(text) {
527
532
  const context = this.context;
@@ -602,7 +607,8 @@ export class Text extends Image {
602
607
 
603
608
  /**
604
609
  * TBD.
605
- * @param text - TBD.
610
+ * @param {string} text - TBD.
611
+ * @returns {string} TBD.
606
612
  */
607
613
  basicWordWrap(text) {
608
614
  let result = '';
@@ -634,7 +640,7 @@ export class Text extends Image {
634
640
 
635
641
  /**
636
642
  * TBD.
637
- * @param components
643
+ * @param {object} components - TBD.
638
644
  */
639
645
  updateFont(components) {
640
646
  const font = this.componentsToFont(components);
@@ -649,7 +655,7 @@ export class Text extends Image {
649
655
 
650
656
  /**
651
657
  * TBD.
652
- * @param font - TBD.
658
+ * @param {string} font - TBD.
653
659
  * @returns {object} TBD.
654
660
  */
655
661
  fontToComponents(font) {
@@ -685,7 +691,8 @@ export class Text extends Image {
685
691
 
686
692
  /**
687
693
  * TBD.
688
- * @param components - TBD.
694
+ * @param {object} components - TBD.
695
+ * @returns {string} TBD.
689
696
  */
690
697
  componentsToFont(components) {
691
698
  const parts = [];
@@ -719,8 +726,8 @@ export class Text extends Image {
719
726
 
720
727
  /**
721
728
  * TBD.
722
- * @param text - TBD.
723
- * @param immediate - TBD.
729
+ * @param {string} text - TBD.
730
+ * @param {boolean} immediate - TBD.
724
731
  * @returns {Text} TBD.
725
732
  */
726
733
  setText(text, immediate = false) {
@@ -735,7 +742,7 @@ export class Text extends Image {
735
742
 
736
743
  /**
737
744
  * TBD.
738
- * @param list
745
+ * @param {string[]|string[][]} list - TBD.
739
746
  * @returns {Text} TBD.
740
747
  */
741
748
  parseList(list) {
@@ -876,6 +883,7 @@ export class Text extends Image {
876
883
 
877
884
  /**
878
885
  * TBD.
886
+ * @returns {CanvasRenderingContext2D} TBD.
879
887
  */
880
888
  getFontPropertiesContext() {
881
889
  if (!window.PhaserRegistry.fontPropertiesContext) {
@@ -888,7 +896,8 @@ export class Text extends Image {
888
896
 
889
897
  /**
890
898
  * TBD.
891
- * @param fontStyle
899
+ * @param {string} fontStyle - TBD.
900
+ * @returns {object} TBD.
892
901
  */
893
902
  determineFontProperties(fontStyle) {
894
903
  const fontPropertiesCache = this.getFontPropertiesCache();
@@ -966,7 +975,7 @@ export class Text extends Image {
966
975
 
967
976
  /**
968
977
  * TBD.
969
- * @param {Matrix} matrix - TBD.
978
+ * @param {import('../geom/matrix').Matrix} matrix - TBD.
970
979
  * @returns {Rectangle} TBD.
971
980
  */
972
981
  getBounds(matrix = null) {
@@ -1,7 +1,7 @@
1
1
  export class AbstractFilter {
2
2
  /**
3
3
  * TBD.
4
- * @param fragmentSrc - TBD.
4
+ * @param {string[]} fragmentSrc - TBD.
5
5
  * @param {object} uniforms - TBD.
6
6
  */
7
7
  constructor(fragmentSrc, uniforms) {
@@ -53,7 +53,7 @@ export class FastSpriteBatch {
53
53
 
54
54
  /**
55
55
  * TBD.
56
- * @param spriteBatch - TBD.
56
+ * @param {object} spriteBatch - TBD.
57
57
  * @param {object} renderSession - TBD.
58
58
  */
59
59
  begin(spriteBatch, renderSession) {
@@ -72,7 +72,7 @@ export class FastSpriteBatch {
72
72
 
73
73
  /**
74
74
  * TBD.
75
- * @param spriteBatch - TBD.
75
+ * @param {object} spriteBatch - TBD.
76
76
  */
77
77
  render(spriteBatch) {
78
78
  const children = spriteBatch.children;
@@ -96,7 +96,7 @@ export class FastSpriteBatch {
96
96
 
97
97
  /**
98
98
  * TBD.
99
- * @param sprite - TBD.
99
+ * @param {Image} sprite - TBD.
100
100
  */
101
101
  renderSprite(sprite) {
102
102
  if (!sprite.visible) {
@@ -53,7 +53,7 @@ export function switchMode(webGL, type) {
53
53
  /**
54
54
  * TBD.
55
55
  * @param {object} graphicsData - TBD.
56
- * @param {object} webGLData - TBD.
56
+ * @param {GraphicsData} webGLData - TBD.
57
57
  */
58
58
  export function buildLine(graphicsData, webGLData) {
59
59
  // TODO OPTIMISE!
@@ -218,7 +218,7 @@ export function buildLine(graphicsData, webGLData) {
218
218
  /**
219
219
  * TBD.
220
220
  * @param {object} graphicsData - TBD.
221
- * @param {object} webGLData - TBD.
221
+ * @param {GraphicsData} webGLData - TBD.
222
222
  */
223
223
  export function buildRectangle(graphicsData, webGLData) {
224
224
  //
@@ -301,7 +301,7 @@ export function quadraticBezierCurve(fromX, fromY, cpX, cpY, toX, toY) {
301
301
  /**
302
302
  * TBD.
303
303
  * @param {object} graphicsData - TBD.
304
- * @param {object} webGLData - TBD.
304
+ * @param {GraphicsData} webGLData - TBD.
305
305
  */
306
306
  export function buildRoundedRectangle(graphicsData, webGLData) {
307
307
  const rrectData = graphicsData.shape;
@@ -351,7 +351,7 @@ export function buildRoundedRectangle(graphicsData, webGLData) {
351
351
  /**
352
352
  * TBD.
353
353
  * @param {object} graphicsData - TBD.
354
- * @param {object} webGLData - TBD.
354
+ * @param {GraphicsData} webGLData - TBD.
355
355
  */
356
356
  export function buildCircle(graphicsData, webGLData) {
357
357
  // need to convert points to a nice regular data
@@ -402,7 +402,7 @@ export function buildCircle(graphicsData, webGLData) {
402
402
  /**
403
403
  * TBD.
404
404
  * @param {object} graphicsData - TBD.
405
- * @param {object} webGLData - TBD.
405
+ * @param {GraphicsData} webGLData - TBD.
406
406
  */
407
407
  export function buildComplexPoly(graphicsData, webGLData) {
408
408
  // TODO - no need to copy this as it gets turned into a Float32Array anyways..
@@ -446,7 +446,7 @@ export function buildComplexPoly(graphicsData, webGLData) {
446
446
  /**
447
447
  * TBD.
448
448
  * @param {object} graphicsData - TBD.
449
- * @param {object} webGLData - TBD.
449
+ * @param {GraphicsData} webGLData - TBD.
450
450
  * @returns {boolean} TBD.
451
451
  */
452
452
  export function buildPoly(graphicsData, webGLData) {
@@ -11,7 +11,7 @@ export class RenderTexture extends Texture {
11
11
  * TBD.
12
12
  * @param {number} width - TBD.
13
13
  * @param {number} height - TBD.
14
- * @param renderer - TBD.
14
+ * @param {import('./renderer').WebGLRenderer|import('../canvas/renderer').CanvasRenderer} renderer - TBD.
15
15
  * @param {number} scaleMode - TBD.
16
16
  * @param {number} resolution - TBD.
17
17
  */
@@ -22,19 +22,17 @@ import {
22
22
  import { remove } from '../canvas/pool';
23
23
  import { isPowerOfTwo } from '../../util/math';
24
24
  import { Point } from '../../geom/point';
25
- import { Matrix } from '../../geom/matrix';
26
25
  import { WebGLShaderManager } from './shader_manager';
27
26
  import { WebGLSpriteBatch } from './sprite_batch';
28
27
  import * as WebGLMaskManager from './mask_manager';
29
28
  import { WebGLFilterManager } from './filter_manager';
30
29
  import { WebGLStencilManager } from './stencil_manager';
31
30
  import { WebGLBlendModeManager } from './blend_manager';
32
- import { Game } from '../../core/game';
33
31
 
34
32
  export class WebGLRenderer {
35
33
  /**
36
34
  * TBD.
37
- * @param {Game} game - TBD.
35
+ * @param {import('../../core/game').Game} game - TBD.
38
36
  */
39
37
  constructor(game) {
40
38
  this.type = RENDER_WEBGL;
@@ -121,6 +119,7 @@ export class WebGLRenderer {
121
119
 
122
120
  /**
123
121
  * TBD.
122
+ * @throws Error.
124
123
  */
125
124
  initContext() {
126
125
  const gl =
@@ -154,7 +153,7 @@ export class WebGLRenderer {
154
153
 
155
154
  /**
156
155
  * TBD.
157
- * @param stage - TBD.
156
+ * @param {import('../../core/stage').Stage} stage - TBD.
158
157
  */
159
158
  render(stage) {
160
159
  if (this.contextLost) {
@@ -176,10 +175,10 @@ export class WebGLRenderer {
176
175
 
177
176
  /**
178
177
  * TBD.
179
- * @param displayObject - TBD.
180
- * @param projection - TBD.
181
- * @param buffer - TBD.
182
- * @param {Matrix} matrix - TBD.
178
+ * @param {import('../../display/display_object').DisplayObject} displayObject - TBD.
179
+ * @param {Point} projection - TBD.
180
+ * @param {object} buffer - TBD.
181
+ * @param {import('../../geom/matrix').Matrix} matrix - TBD.
183
182
  */
184
183
  renderDisplayObject(displayObject, projection, buffer, matrix) {
185
184
  this.renderSession.blendModeManager.setBlendMode(BLEND_NORMAL);
@@ -222,7 +221,7 @@ export class WebGLRenderer {
222
221
 
223
222
  /**
224
223
  * TBD.
225
- * @param texture - TBD.
224
+ * @param {import('./base_texture').BaseTexture} texture - TBD.
226
225
  * @returns {boolean} TBD.
227
226
  */
228
227
  updateTexture(texture) {
@@ -131,7 +131,7 @@ export class NormalShader {
131
131
 
132
132
  /**
133
133
  * TBD.
134
- * @param uniform - TBD.
134
+ * @param {object} uniform - TBD.
135
135
  */
136
136
  initSampler2D(uniform) {
137
137
  if (!uniform.value || !uniform.value.baseTexture || !uniform.value.baseTexture.hasLoaded) {
@@ -40,7 +40,7 @@ export class WebGLShaderManager {
40
40
 
41
41
  /**
42
42
  * TBD.
43
- * @param attribs - TBD.
43
+ * @param {number[]} attribs - TBD.
44
44
  */
45
45
  setAttribs(attribs) {
46
46
  // reset temp state
@@ -68,7 +68,8 @@ export class WebGLShaderManager {
68
68
 
69
69
  /**
70
70
  * TBD.
71
- * @param shader - TBD.
71
+ * @param {NormalShader} shader - TBD.
72
+ * @returns {boolean} TBD.
72
73
  */
73
74
  setShader(shader) {
74
75
  if (this._currentId === shader._UID) {
@@ -1,7 +1,5 @@
1
1
  import { AbstractFilter } from './abstract_filter';
2
2
  import { NormalShader } from './shader/normal';
3
- import { BaseTexture } from './base_texture';
4
- import { Matrix } from '../../geom/matrix';
5
3
 
6
4
  export class WebGLSpriteBatch {
7
5
  /**
@@ -88,8 +86,8 @@ export class WebGLSpriteBatch {
88
86
 
89
87
  /**
90
88
  * TBD.
91
- * @param sprite - TBD.
92
- * @param {Matrix} matrix - TBD.
89
+ * @param {Image} sprite - TBD.
90
+ * @param {import('../../geom/matrix').Matrix} matrix - TBD.
93
91
  */
94
92
  render(sprite, matrix) {
95
93
  const texture = sprite.texture;
@@ -296,7 +294,7 @@ export class WebGLSpriteBatch {
296
294
 
297
295
  /**
298
296
  * TBD.
299
- * @param {BaseTexture} texture - TBD.
297
+ * @param {import('./base_texture').BaseTexture} texture - TBD.
300
298
  * @param {number} size - TBD.
301
299
  * @param {number} startIndex - TBD.
302
300
  */
@@ -28,8 +28,8 @@ export class WebGLStencilManager {
28
28
 
29
29
  /**
30
30
  * TBD.
31
- * @param graphics - TBD.
32
- * @param webGLData - TBD.
31
+ * @param {import('../graphics').Graphics} graphics - TBD.
32
+ * @param {import('./graphics_data').GraphicsData} webGLData - TBD.
33
33
  * @param {object} renderSession - TBD.
34
34
  */
35
35
  pushStencil(graphics, webGLData, renderSession) {
@@ -86,8 +86,8 @@ export class WebGLStencilManager {
86
86
 
87
87
  /**
88
88
  * TBD.
89
- * @param graphics - TBD.
90
- * @param webGLData - TBD.
89
+ * @param {import('../graphics').Graphics} graphics - TBD.
90
+ * @param {import('./graphics_data').GraphicsData} webGLData - TBD.
91
91
  * @param {object} renderSession - TBD.
92
92
  */
93
93
  bindGraphics(graphics, webGLData, renderSession) {
@@ -133,8 +133,8 @@ export class WebGLStencilManager {
133
133
 
134
134
  /**
135
135
  * TBD.
136
- * @param graphics - TBD.
137
- * @param webGLData - TBD.
136
+ * @param {import('../graphics').Graphics} graphics - TBD.
137
+ * @param {import('./graphics_data').GraphicsData} webGLData - TBD.
138
138
  * @param {object} renderSession - TBD.
139
139
  */
140
140
  popStencil(graphics, webGLData, renderSession) {
@@ -1,5 +1,4 @@
1
1
  import { Rectangle } from '../../geom/rectangle';
2
- import { BaseTexture } from './base_texture';
3
2
 
4
3
  export class TextureUvs {
5
4
  /**
@@ -20,7 +19,7 @@ export class TextureUvs {
20
19
  export class Texture {
21
20
  /**
22
21
  * TBD.
23
- * @param {BaseTexture} baseTexture - TBD.
22
+ * @param {import('./base_texture').BaseTexture} baseTexture - TBD.
24
23
  * @param {Rectangle} frame - TBD.
25
24
  * @param {Rectangle} crop - TBD.
26
25
  * @param {Rectangle} trim - TBD.
@@ -1,18 +1,18 @@
1
1
  export class Animation {
2
2
  /**
3
3
  * TBD.
4
- * @param {Game} game - TBD.
4
+ * @param {import('./game').Game} game - TBD.
5
5
  * @param {Image} parent - TBD.
6
6
  * @param {string} name - TBD.
7
- * @param {FrameData} frameData - TBD.
7
+ * @param {import('./frame_data').FrameData} frameData - TBD.
8
8
  * @param {string[]|number[]} frames - TBD.
9
9
  * @param {number} frameRate - TBD.
10
10
  * @param {boolean} loop - TBD.
11
11
  */
12
- constructor(game: Game, parent: Image, name: string, frameData: FrameData, frames: string[] | number[], frameRate: number, loop?: boolean);
13
- game: Game;
14
- _parent: Image;
15
- _frameData: FrameData;
12
+ constructor(game: import('./game').Game, parent: new (width?: number, height?: number) => HTMLImageElement, name: string, frameData: import('./frame_data').FrameData, frames: string[] | number[], frameRate: number, loop?: boolean);
13
+ game: import("./game").Game;
14
+ _parent: new (width?: number, height?: number) => HTMLImageElement;
15
+ _frameData: import("./frame_data").FrameData;
16
16
  name: string;
17
17
  _frames: any[];
18
18
  delay: number;
@@ -118,9 +118,9 @@ export class Animation {
118
118
  previous(quantity?: number): void;
119
119
  /**
120
120
  * TBD.
121
- * @param {FrameData} frameData - TBD.
121
+ * @param {import('./frame_data').FrameData} frameData - TBD.
122
122
  */
123
- updateFrameData(frameData: FrameData): void;
123
+ updateFrameData(frameData: import('./frame_data').FrameData): void;
124
124
  /**
125
125
  * TBD.
126
126
  */
@@ -162,8 +162,5 @@ export class Animation {
162
162
  */
163
163
  get enableUpdate(): boolean;
164
164
  }
165
- import { Game } from './game';
166
- import { Image } from '../display/image';
167
- import { FrameData } from './frame_data';
168
165
  import { Signal } from './signal';
169
166
  //# sourceMappingURL=animation.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAKA;IACE;;;;;;;;;OASG;IACH,kBARW,IAAI,UACJ,KAAK,QACL,MAAM,aACN,SAAS,UACT,MAAM,EAAE,GAAC,MAAM,EAAE,aACjB,MAAM,SACN,OAAO,EA6BjB;IA1BC,WAAgB;IAChB,eAAqB;IACrB,sBAA2B;IAC3B,aAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,sCAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;;OAMG;IACH,gBALW,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CA4BrB;IAoSD;;OAEG;IACH,yBAOC;IAlBD;;;OAGG;IACH,sBAEC;IA3SC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA6RD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,wBAEC;IAzRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,SAAS,QAOnB;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAqCD;;;OAGG;IACH,yBAEC;IAaD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IAwBD;;OAEG;IACH,uBAIC;IAfD;;;OAGG;IACH,oBAEC;IAmBD;;OAEG;IACH,+BAOC;IAlBD;;;OAGG;IACH,4BAEC;CAaF;qBAldoB,QAAQ;sBAGP,kBAAkB;0BADd,cAAc;uBADjB,UAAU"}
1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAEA;IACE;;;;;;;;;OASG;IACH,kBARW,OAAO,QAAQ,EAAE,IAAI,2EAErB,MAAM,aACN,OAAO,cAAc,EAAE,SAAS,UAChC,MAAM,EAAE,GAAC,MAAM,EAAE,aACjB,MAAM,SACN,OAAO,EA6BjB;IA1BC,4BAAgB;IAChB,mEAAqB;IACrB,6CAA2B;IAC3B,aAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,sCAA4E;IAC5E,gBAA2B;IAC3B,iBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB;;;;;;OAMG;IACH,gBALW,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CA4BrB;IAoSD;;OAEG;IACH,yBAOC;IAlBD;;;OAGG;IACH,sBAEC;IA3SC,uBAAyC;IACzC,uBAAsD;IAUxD;;OAEG;IACH,gBAaC;IAED;;;OAGG;IACH,WAFa,SAAS,CAKrB;IA6RD;;OAEG;IACH,2BAEC;IAbD;;;OAGG;IACH,wBAEC;IAzRD;;;OAGG;IACH,eAFa,SAAS,CAKrB;IAED;;;;OAIG;IACH,kBAHW,MAAM,GAAC,MAAM,uBACb,OAAO,QA6BjB;IAED;;;;OAIG;IACH,kBAHW,OAAO,qBACP,OAAO,QAgBjB;IAED;;OAEG;IACH,gBAIC;IAED;;OAEG;IACH,iBAIC;IAED;;;OAGG;IACH,UAFa,OAAO,CAuDnB;IAED;;;;;OAKG;IACH,iCAJW,OAAO,aACP,OAAO,GACL,OAAO,CAmBnB;IAED;;;OAGG;IACH,gBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,oBAFW,MAAM,QAehB;IAED;;;OAGG;IACH,2BAFW,OAAO,cAAc,EAAE,SAAS,QAO1C;IAED;;OAEG;IACH,gBAmBC;IAED;;OAEG;IACH,iBAWC;IAqCD;;;OAGG;IACH,yBAEC;IAaD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IAwBD;;OAEG;IACH,uBAIC;IAfD;;;OAGG;IACH,oBAEC;IAmBD;;OAEG;IACH,+BAOC;IAlBD;;;OAGG;IACH,4BAEC;CAaF;uBA/csB,UAAU"}
@@ -3,14 +3,14 @@ export class AnimationManager {
3
3
  * TBD.
4
4
  * @param {Image} sprite - TBD.
5
5
  */
6
- constructor(sprite: Image);
7
- sprite: Image;
8
- game: import("./game").Game;
6
+ constructor(sprite: new (width?: number, height?: number) => HTMLImageElement);
7
+ sprite: new (width?: number, height?: number) => HTMLImageElement;
8
+ game: any;
9
9
  currentFrame: any;
10
10
  currentAnim: any;
11
11
  updateIfVisible: boolean;
12
12
  isLoaded: boolean;
13
- _frameData: FrameData;
13
+ _frameData: import("./frame_data").FrameData;
14
14
  _anims: {};
15
15
  _outputFrames: any[];
16
16
  /**
@@ -19,11 +19,11 @@ export class AnimationManager {
19
19
  destroy(): void;
20
20
  /**
21
21
  * TBD.
22
- * @param {FrameData} frameData - TBD.
22
+ * @param {import('./frame_data').FrameData} frameData - TBD.
23
23
  * @param {number|string} frame - TBD.
24
24
  * @returns {boolean} TBD.
25
25
  */
26
- loadFrameData(frameData: FrameData, frame: number | string): boolean;
26
+ loadFrameData(frameData: import('./frame_data').FrameData, frame: number | string): boolean;
27
27
  /**
28
28
  * TBD.
29
29
  */
@@ -44,11 +44,11 @@ export class AnimationManager {
44
44
  get frameName(): string;
45
45
  /**
46
46
  * TBD.
47
- * @param {FrameData} frameData - TBD.
47
+ * @param {import('./frame_data').FrameData} frameData - TBD.
48
48
  * @param {number|string} frame - TBD.
49
49
  * @returns {boolean} TBD.
50
50
  */
51
- copyFrameData(frameData: FrameData, frame: number | string): boolean;
51
+ copyFrameData(frameData: import('./frame_data').FrameData, frame: number | string): boolean;
52
52
  /**
53
53
  * TBD.
54
54
  * @param {string} name - TBD.
@@ -108,9 +108,9 @@ export class AnimationManager {
108
108
  refreshFrame(): void;
109
109
  /**
110
110
  * TBD.
111
- * @returns {FrameData} TBD.
111
+ * @returns {import('./frame_data').FrameData} TBD.
112
112
  */
113
- get frameData(): FrameData;
113
+ get frameData(): import("./frame_data").FrameData;
114
114
  /**
115
115
  * TBD.
116
116
  * @returns {number} TBD.
@@ -132,7 +132,5 @@ export class AnimationManager {
132
132
  get name(): string;
133
133
  _frameIndex: any;
134
134
  }
135
- import { Image } from '../display/image';
136
- import { FrameData } from './frame_data';
137
135
  import { Animation } from './animation';
138
136
  //# sourceMappingURL=animation_manager.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAIA;IACE;;;OAGG;IACH,oBAFW,KAAK,EAYf;IATC,cAAoB;IACpB,4BAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,sBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAwBnB;IA2OD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IA2BD;;OAEG;IACH,2BAUC;IAxBD;;;OAGG;IACH,wBAKC;IAhQD;;;;;OAKG;IACH,yBAJW,SAAS,SACT,MAAM,GAAC,MAAM,GACX,OAAO,CAqBnB;IAED;;;;;;;;OAQG;IACH,UAPW,MAAM,aACN,MAAM,EAAE,GAAC,MAAM,EAAE,cACjB,MAAM,SACN,OAAO,oBACP,OAAO,GACL,SAAS,CA4BrB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,EAAE,GAAC,MAAM,EAAE,oBACjB,OAAO,GACL,OAAO,CAanB;IAED;;;;;;;OAOG;IACH,WANW,MAAM,aACN,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CAoBrB;IAED;;;;OAIG;IACH,WAHW,MAAM,eACN,OAAO,QAMjB;IAED;;;OAGG;IACH,UAFa,OAAO,CAWnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,SAAS,CAOrB;IAED;;OAEG;IACH,qBAIC;IAED;;;OAGG;IACH,2BAEC;IAED;;;OAGG;IACH,yBAEC;IAUD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,sBAEC;IASD;;;OAGG;IACH,mBAKC;IA6CK,iBAA0C;CAOjD;sBAlVqB,kBAAkB;0BADd,cAAc;0BADd,aAAa"}
1
+ {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAEA;IACE;;;OAGG;IACH,+EAUC;IATC,kEAAoB;IACpB,UAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,6CAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB;;OAEG;IACH,gBAYC;IAED;;;;;OAKG;IACH,yBAJW,OAAO,cAAc,EAAE,SAAS,SAChC,MAAM,GAAC,MAAM,GACX,OAAO,CAwBnB;IA2OD;;OAEG;IACH,uBASC;IAvBD;;;OAGG;IACH,oBAKC;IA2BD;;OAEG;IACH,2BAUC;IAxBD;;;OAGG;IACH,wBAKC;IAhQD;;;;;OAKG;IACH,yBAJW,OAAO,cAAc,EAAE,SAAS,SAChC,MAAM,GAAC,MAAM,GACX,OAAO,CAqBnB;IAED;;;;;;;;OAQG;IACH,UAPW,MAAM,aACN,MAAM,EAAE,GAAC,MAAM,EAAE,cACjB,MAAM,SACN,OAAO,oBACP,OAAO,GACL,SAAS,CA4BrB;IAED;;;;;OAKG;IACH,uBAJW,MAAM,EAAE,GAAC,MAAM,EAAE,oBACjB,OAAO,GACL,OAAO,CAanB;IAED;;;;;;;OAOG;IACH,WANW,MAAM,aACN,MAAM,QACN,OAAO,kBACP,OAAO,GACL,SAAS,CAoBrB;IAED;;;;OAIG;IACH,WAHW,MAAM,eACN,OAAO,QAMjB;IAED;;;OAGG;IACH,UAFa,OAAO,CAWnB;IAED;;;OAGG;IACH,eAFW,MAAM,QAOhB;IAED;;;OAGG;IACH,mBAFW,MAAM,QAOhB;IAED;;;;OAIG;IACH,mBAHW,MAAM,GACJ,SAAS,CAOrB;IAED;;OAEG;IACH,qBAIC;IAED;;;OAGG;IACH,kDAEC;IAED;;;OAGG;IACH,yBAEC;IAUD;;OAEG;IACH,yBAEC;IAbD;;;OAGG;IACH,sBAEC;IASD;;;OAGG;IACH,mBAKC;IA6CK,iBAA0C;CAOjD;0BAlVyB,aAAa"}
@@ -1,6 +1,6 @@
1
1
  /**
2
2
  * TBD.
3
- * @param {Game} game - TBD.
3
+ * @param {import('./game').Game} game - TBD.
4
4
  * @param {string} key - TBD.
5
5
  * @param {number} frameWidth - TBD.
6
6
  * @param {number} frameHeight - TBD.
@@ -9,13 +9,12 @@
9
9
  * @param {number} spacing - TBD.
10
10
  * @returns {object} TBD.
11
11
  */
12
- export function spriteSheet(game: Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
12
+ export function spriteSheet(game: import('./game').Game, key: string, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
13
13
  /**
14
14
  * TBD.
15
- * @param {Game} game - TBD.
15
+ * @param {import('./game').Game} game - TBD.
16
16
  * @param {object} json - TBD.
17
17
  * @returns {object} TBD.
18
18
  */
19
- export function JSONDataHash(game: Game, json: object): object;
20
- import { Game } from './game';
19
+ export function JSONDataHash(game: import('./game').Game, json: object): object;
21
20
  //# sourceMappingURL=animation_parser.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"animation_parser.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_parser.js"],"names":[],"mappings":"AAIA;;;;;;;;;;GAUG;AACH,kCATW,IAAI,OACJ,MAAM,cACN,MAAM,eACN,MAAM,YACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CA4ClB;AAED;;;;;GAKG;AACH,mCAJW,IAAI,QACJ,MAAM,GACJ,MAAM,CAiClB;qBA9FoB,QAAQ"}
1
+ {"version":3,"file":"animation_parser.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_parser.js"],"names":[],"mappings":"AAGA;;;;;;;;;;GAUG;AACH,kCATW,OAAO,QAAQ,EAAE,IAAI,OACrB,MAAM,cACN,MAAM,eACN,MAAM,YACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CA4ClB;AAED;;;;;GAKG;AACH,mCAJW,OAAO,QAAQ,EAAE,IAAI,QACrB,MAAM,GACJ,MAAM,CAiClB"}