@vpmedia/phaser 1.13.0 → 1.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (99) hide show
  1. package/README.md +1 -1
  2. package/package.json +1 -1
  3. package/src/phaser/core/animation_manager.js +1 -1
  4. package/src/phaser/core/cache.js +1 -1
  5. package/src/phaser/core/dom.js +1 -1
  6. package/src/phaser/core/event_manager.js +1 -1
  7. package/src/phaser/core/game.js +5 -5
  8. package/src/phaser/core/input.js +5 -5
  9. package/src/phaser/core/input_handler.js +1 -1
  10. package/src/phaser/core/input_mouse.js +1 -3
  11. package/src/phaser/core/input_mspointer.js +1 -1
  12. package/src/phaser/core/input_pointer.js +1 -1
  13. package/src/phaser/core/input_touch.js +1 -1
  14. package/src/phaser/core/loader.js +1 -1
  15. package/src/phaser/core/scale_manager.js +1 -1
  16. package/src/phaser/core/timer.js +1 -1
  17. package/src/phaser/core/timer_event.js +1 -1
  18. package/src/phaser/core/tween_easing.js +31 -0
  19. package/src/phaser/display/button.js +1 -1
  20. package/src/phaser/display/canvas/buffer.js +1 -1
  21. package/src/phaser/display/canvas/renderer.js +1 -1
  22. package/src/phaser/display/canvas/tinter.js +1 -1
  23. package/src/phaser/display/graphics.js +1 -1
  24. package/src/phaser/display/image.js +2 -2
  25. package/src/phaser/display/sprite_batch.js +1 -1
  26. package/src/phaser/display/webgl/abstract_filter.js +1 -1
  27. package/src/phaser/display/webgl/blend_manager.js +1 -1
  28. package/src/phaser/display/webgl/earcut.js +28 -1
  29. package/src/phaser/display/webgl/earcut_node.js +1 -1
  30. package/src/phaser/display/webgl/fast_sprite_batch.js +1 -3
  31. package/src/phaser/display/webgl/filter_manager.js +1 -1
  32. package/src/phaser/display/webgl/filter_texture.js +1 -1
  33. package/src/phaser/display/webgl/graphics.js +10 -0
  34. package/src/phaser/display/webgl/render_texture.js +3 -3
  35. package/src/phaser/display/webgl/renderer.js +6 -6
  36. package/src/phaser/display/webgl/shader/complex.js +1 -1
  37. package/src/phaser/display/webgl/shader/fast.js +1 -1
  38. package/src/phaser/display/webgl/shader/normal.js +1 -1
  39. package/src/phaser/display/webgl/shader/primitive.js +1 -1
  40. package/src/phaser/display/webgl/shader/strip.js +1 -1
  41. package/src/phaser/display/webgl/shader_manager.js +6 -6
  42. package/src/phaser/display/webgl/sprite_batch.js +3 -5
  43. package/src/phaser/display/webgl/stencil_manager.js +1 -1
  44. package/types/phaser/core/animation_manager.d.ts +1 -1
  45. package/types/phaser/core/cache.d.ts +1 -1
  46. package/types/phaser/core/dom.d.ts +1 -1
  47. package/types/phaser/core/event_manager.d.ts +1 -1
  48. package/types/phaser/core/game.d.ts +5 -5
  49. package/types/phaser/core/game.d.ts.map +1 -1
  50. package/types/phaser/core/input.d.ts +5 -5
  51. package/types/phaser/core/input.d.ts.map +1 -1
  52. package/types/phaser/core/input_handler.d.ts +1 -1
  53. package/types/phaser/core/input_mouse.d.ts +1 -1
  54. package/types/phaser/core/input_mouse.d.ts.map +1 -1
  55. package/types/phaser/core/input_mspointer.d.ts +1 -1
  56. package/types/phaser/core/input_pointer.d.ts +4 -4
  57. package/types/phaser/core/input_touch.d.ts +1 -1
  58. package/types/phaser/core/loader.d.ts +16 -16
  59. package/types/phaser/core/loader.d.ts.map +1 -1
  60. package/types/phaser/core/scale_manager.d.ts +1 -1
  61. package/types/phaser/core/scale_manager.d.ts.map +1 -1
  62. package/types/phaser/core/timer.d.ts +1 -1
  63. package/types/phaser/core/timer.d.ts.map +1 -1
  64. package/types/phaser/core/timer_event.d.ts +1 -1
  65. package/types/phaser/core/tween_easing.d.ts +31 -0
  66. package/types/phaser/core/tween_easing.d.ts.map +1 -1
  67. package/types/phaser/display/button.d.ts +1 -1
  68. package/types/phaser/display/button.d.ts.map +1 -1
  69. package/types/phaser/display/canvas/buffer.d.ts +1 -1
  70. package/types/phaser/display/canvas/renderer.d.ts +1 -1
  71. package/types/phaser/display/image.d.ts +2 -2
  72. package/types/phaser/display/image.d.ts.map +1 -1
  73. package/types/phaser/display/sprite_batch.d.ts +1 -1
  74. package/types/phaser/display/webgl/abstract_filter.d.ts +2 -2
  75. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  76. package/types/phaser/display/webgl/blend_manager.d.ts +1 -1
  77. package/types/phaser/display/webgl/earcut.d.ts +27 -0
  78. package/types/phaser/display/webgl/earcut.d.ts.map +1 -1
  79. package/types/phaser/display/webgl/earcut_node.d.ts +1 -1
  80. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +1 -1
  81. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  82. package/types/phaser/display/webgl/filter_manager.d.ts +1 -1
  83. package/types/phaser/display/webgl/filter_texture.d.ts +1 -1
  84. package/types/phaser/display/webgl/graphics.d.ts +10 -0
  85. package/types/phaser/display/webgl/graphics.d.ts.map +1 -1
  86. package/types/phaser/display/webgl/render_texture.d.ts +3 -3
  87. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -1
  88. package/types/phaser/display/webgl/renderer.d.ts +6 -6
  89. package/types/phaser/display/webgl/renderer.d.ts.map +1 -1
  90. package/types/phaser/display/webgl/shader/complex.d.ts +1 -1
  91. package/types/phaser/display/webgl/shader/fast.d.ts +1 -1
  92. package/types/phaser/display/webgl/shader/normal.d.ts +1 -1
  93. package/types/phaser/display/webgl/shader/primitive.d.ts +1 -1
  94. package/types/phaser/display/webgl/shader/strip.d.ts +1 -1
  95. package/types/phaser/display/webgl/shader_manager.d.ts +6 -6
  96. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  97. package/types/phaser/display/webgl/sprite_batch.d.ts +2 -2
  98. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  99. package/types/phaser/display/webgl/stencil_manager.d.ts +1 -1
package/README.md CHANGED
@@ -1,7 +1,7 @@
1
1
  @vpmedia/phaser
2
2
  ===============
3
3
 
4
- [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.13.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
4
+ [![npm version](https://badge.fury.io/js/@vpmedia%2Fphaser.svg?v=1.14.0)](https://badge.fury.io/js/@vpmedia%2Fphaser)
5
5
  [![Node.js CI](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml/badge.svg)](https://github.com/vpmedia/phaser/actions/workflows/node.js.yml)
6
6
 
7
7
  @vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@vpmedia/phaser",
3
- "version": "1.13.0",
3
+ "version": "1.14.0",
4
4
  "description": "@vpmedia/phaser is the modern ECMAScript port of the popular Phaser game engine v2.6.2",
5
5
  "author": "Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)",
6
6
  "license": "MIT",
@@ -5,7 +5,7 @@
5
5
  */
6
6
  import { Animation } from './animation';
7
7
 
8
- export default class {
8
+ export class AnimationManager {
9
9
  constructor(sprite) {
10
10
  this.sprite = sprite;
11
11
  this.game = sprite.game;
@@ -22,7 +22,7 @@ export const JSON = 7;
22
22
  export const XML = 8;
23
23
  export const RENDER_TEXTURE = 9;
24
24
 
25
- export default class {
25
+ export class Cache {
26
26
  constructor(game) {
27
27
  this.game = game;
28
28
  this.autoResolveURL = false;
@@ -112,7 +112,7 @@ class DocumentBoundsRectangle {
112
112
  }
113
113
  }
114
114
 
115
- export default class {
115
+ export class DOM {
116
116
  constructor(device) {
117
117
  this.treatAsDesktop =
118
118
  device.desktop &&
@@ -5,7 +5,7 @@
5
5
  */
6
6
  import { Signal } from './signal';
7
7
 
8
- export default class {
8
+ export class EventManager {
9
9
  constructor(sprite) {
10
10
  this.parent = sprite;
11
11
  this._onAddedToGroup = null;
@@ -4,12 +4,12 @@
4
4
  * @author Andras Csizmadia <andras@vpmedia.hu>
5
5
  * @author Richard Davey <rich@photonstorm.com>
6
6
  */
7
- import CanvasRenderer from '../display/canvas/renderer';
8
- import WebGLRenderer from '../display/webgl/renderer';
7
+ import { CanvasRenderer } from '../display/canvas/renderer';
8
+ import { WebGLRenderer } from '../display/webgl/renderer';
9
9
  import { Signal } from './signal';
10
- import Loader from './loader';
11
- import Cache from './cache';
12
- import Input from './input';
10
+ import { Loader } from './loader';
11
+ import { Cache } from './cache';
12
+ import { Input } from './input';
13
13
  import { Device } from './device';
14
14
  import { GameObjectFactory } from './factory';
15
15
  import { RequestAnimationFrame } from './raf';
@@ -9,16 +9,16 @@ import { Image } from '../display/image';
9
9
  import { Signal } from './signal';
10
10
  import { Point } from '../geom/point';
11
11
  import { Circle } from '../geom/circle';
12
- import Mouse from './input_mouse';
13
- import MSPointer from './input_mspointer';
14
- import Pointer from './input_pointer';
15
- import Touch from './input_touch';
12
+ import { Mouse } from './input_mouse';
13
+ import { MSPointer } from './input_mspointer';
14
+ import { Pointer } from './input_pointer';
15
+ import { Touch } from './input_touch';
16
16
  import { POINTER_CURSOR, POINTER_CONTACT, MOUSE_TOUCH_COMBINE } from './const';
17
17
  import { create, remove } from '../display/canvas/pool';
18
18
 
19
19
  const MAX_POINTERS = 10;
20
20
 
21
- export default class {
21
+ export class Input {
22
22
  constructor(game) {
23
23
  this.game = game;
24
24
  this.hitCanvas = null;
@@ -7,7 +7,7 @@ import { Point } from '../geom/point';
7
7
  import { GROUP } from './const';
8
8
  import { distance } from '../util/math';
9
9
 
10
- export default class {
10
+ export class InputHandler {
11
11
  constructor(sprite) {
12
12
  this.sprite = sprite;
13
13
  this.game = sprite.game;
@@ -3,8 +3,6 @@
3
3
  * @author Andras Csizmadia <andras@vpmedia.hu>
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  */
6
- import { Signal } from './signal';
7
-
8
6
  const NO_BUTTON = -1;
9
7
  const LEFT_BUTTON = 0;
10
8
  const MIDDLE_BUTTON = 1;
@@ -54,7 +52,7 @@ class WheelEventProxy {
54
52
  }
55
53
  }
56
54
 
57
- export default class {
55
+ export class Mouse {
58
56
  constructor(game) {
59
57
  this.game = game;
60
58
  this.input = game.input;
@@ -4,7 +4,7 @@
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  */
6
6
 
7
- export default class {
7
+ export class MSPointer {
8
8
  constructor(game) {
9
9
  this.game = game;
10
10
  this.input = game.input;
@@ -14,7 +14,7 @@ import {
14
14
  MOUSE_TOUCH_COMBINE,
15
15
  } from './const';
16
16
 
17
- export default class {
17
+ export class Pointer {
18
18
  constructor(game, id, pointerMode) {
19
19
  this.game = game;
20
20
  this.id = id;
@@ -4,7 +4,7 @@
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  */
6
6
 
7
- export default class {
7
+ export class Touch {
8
8
  constructor(game) {
9
9
  this.game = game;
10
10
  this.enabled = true;
@@ -9,7 +9,7 @@ import { canPlayAudio } from './device_util';
9
9
 
10
10
  const TEXTURE_ATLAS_JSON_HASH = 1;
11
11
 
12
- export default class {
12
+ export class Loader {
13
13
  constructor(game) {
14
14
  this.game = game;
15
15
  this.cache = game.cache;
@@ -4,7 +4,7 @@
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  */
6
6
  import { Signal } from './signal';
7
- import DOM from './dom';
7
+ import { DOM } from './dom';
8
8
  import { Point } from '../geom/point';
9
9
  import { Rectangle } from '../geom/rectangle';
10
10
  import {
@@ -4,7 +4,7 @@
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  */
6
6
  import { Signal } from './signal';
7
- import TimerEvent from './timer_event';
7
+ import { TimerEvent } from './timer_event';
8
8
 
9
9
  export class Timer {
10
10
  constructor(game, autoDestroy = false) {
@@ -4,7 +4,7 @@
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  */
6
6
 
7
- export default class {
7
+ export class TimerEvent {
8
8
  constructor(timer, delay, tick, repeatCount, loop, callback, callbackContext, args) {
9
9
  this.timer = timer;
10
10
  this.delay = delay;
@@ -5,6 +5,7 @@
5
5
  */
6
6
 
7
7
  /**
8
+ * TBD.
8
9
  *
9
10
  * @param {number} k - TBD.
10
11
  * @returns {number} TBD.
@@ -14,6 +15,7 @@ export function LinearNone(k) {
14
15
  }
15
16
 
16
17
  /**
18
+ * TBD.
17
19
  *
18
20
  * @param {number} k - TBD.
19
21
  * @returns {number} TBD.
@@ -23,6 +25,7 @@ export function QuadraticIn(k) {
23
25
  }
24
26
 
25
27
  /**
28
+ * TBD.
26
29
  *
27
30
  * @param {number} k - TBD.
28
31
  * @returns {number} TBD.
@@ -32,6 +35,7 @@ export function QuadraticOut(k) {
32
35
  }
33
36
 
34
37
  /**
38
+ * TBD.
35
39
  *
36
40
  * @param {number} k - TBD.
37
41
  * @returns {number} TBD.
@@ -42,6 +46,7 @@ export function QuadraticInOut(k) {
42
46
  }
43
47
 
44
48
  /**
49
+ * TBD.
45
50
  *
46
51
  * @param {number} k - TBD.
47
52
  * @returns {number} TBD.
@@ -51,6 +56,7 @@ export function CubicIn(k) {
51
56
  }
52
57
 
53
58
  /**
59
+ * TBD.
54
60
  *
55
61
  * @param {number} k - TBD.
56
62
  * @returns {number} TBD.
@@ -60,6 +66,7 @@ export function CubicOut(k) {
60
66
  }
61
67
 
62
68
  /**
69
+ * TBD.
63
70
  *
64
71
  * @param {number} k - TBD.
65
72
  * @returns {number} TBD.
@@ -70,6 +77,7 @@ export function CubicInOut(k) {
70
77
  }
71
78
 
72
79
  /**
80
+ * TBD.
73
81
  *
74
82
  * @param {number} k - TBD.
75
83
  * @returns {number} TBD.
@@ -79,6 +87,7 @@ export function QuarticIn(k) {
79
87
  }
80
88
 
81
89
  /**
90
+ * TBD.
82
91
  *
83
92
  * @param {number} k - TBD.
84
93
  * @returns {number} TBD.
@@ -88,6 +97,7 @@ export function QuarticOut(k) {
88
97
  }
89
98
 
90
99
  /**
100
+ * TBD.
91
101
  *
92
102
  * @param {number} k - TBD.
93
103
  * @returns {number} TBD.
@@ -98,6 +108,7 @@ export function QuarticInOut(k) {
98
108
  }
99
109
 
100
110
  /**
111
+ * TBD.
101
112
  *
102
113
  * @param {number} k - TBD.
103
114
  * @returns {number} TBD.
@@ -107,6 +118,7 @@ export function QuinticIn(k) {
107
118
  }
108
119
 
109
120
  /**
121
+ * TBD.
110
122
  *
111
123
  * @param {number} k - TBD.
112
124
  * @returns {number} TBD.
@@ -116,6 +128,7 @@ export function QuinticOut(k) {
116
128
  }
117
129
 
118
130
  /**
131
+ * TBD.
119
132
  *
120
133
  * @param {number} k - TBD.
121
134
  * @returns {number} TBD.
@@ -126,6 +139,7 @@ export function QuinticInOut(k) {
126
139
  }
127
140
 
128
141
  /**
142
+ * TBD.
129
143
  *
130
144
  * @param {number} k - TBD.
131
145
  * @returns {number} TBD.
@@ -137,6 +151,7 @@ export function SinusoidalIn(k) {
137
151
  }
138
152
 
139
153
  /**
154
+ * TBD.
140
155
  *
141
156
  * @param {number} k - TBD.
142
157
  * @returns {number} TBD.
@@ -148,6 +163,7 @@ export function SinusoidalOut(k) {
148
163
  }
149
164
 
150
165
  /**
166
+ * TBD.
151
167
  *
152
168
  * @param {number} k - TBD.
153
169
  * @returns {number} TBD.
@@ -159,6 +175,7 @@ export function SinusoidalInOut(k) {
159
175
  }
160
176
 
161
177
  /**
178
+ * TBD.
162
179
  *
163
180
  * @param {number} k - TBD.
164
181
  * @returns {number} TBD.
@@ -168,6 +185,7 @@ export function ExponentialIn(k) {
168
185
  }
169
186
 
170
187
  /**
188
+ * TBD.
171
189
  *
172
190
  * @param {number} k - TBD.
173
191
  * @returns {number} TBD.
@@ -177,6 +195,7 @@ export function ExponentialOut(k) {
177
195
  }
178
196
 
179
197
  /**
198
+ * TBD.
180
199
  *
181
200
  * @param {number} k - TBD.
182
201
  * @returns {number} TBD.
@@ -189,6 +208,7 @@ export function ExponentialInOut(k) {
189
208
  }
190
209
 
191
210
  /**
211
+ * TBD.
192
212
  *
193
213
  * @param {number} k - TBD.
194
214
  * @returns {number} TBD.
@@ -198,6 +218,7 @@ export function CircularIn(k) {
198
218
  }
199
219
 
200
220
  /**
221
+ * TBD.
201
222
  *
202
223
  * @param {number} k - TBD.
203
224
  * @returns {number} TBD.
@@ -207,6 +228,7 @@ export function CircularOut(k) {
207
228
  }
208
229
 
209
230
  /**
231
+ * TBD.
210
232
  *
211
233
  * @param {number} k - TBD.
212
234
  * @returns {number} TBD.
@@ -217,6 +239,7 @@ export function CircularInOut(k) {
217
239
  }
218
240
 
219
241
  /**
242
+ * TBD.
220
243
  *
221
244
  * @param {number} k - TBD.
222
245
  * @returns {number} TBD.
@@ -237,6 +260,7 @@ export function ElasticIn(k) {
237
260
  }
238
261
 
239
262
  /**
263
+ * TBD.
240
264
  *
241
265
  * @param {number} k - TBD.
242
266
  * @returns {number} TBD.
@@ -257,6 +281,7 @@ export function ElasticOut(k) {
257
281
  }
258
282
 
259
283
  /**
284
+ * TBD.
260
285
  *
261
286
  * @param {number} k - TBD.
262
287
  * @returns {number} TBD.
@@ -279,6 +304,7 @@ export function ElasticInOut(k) {
279
304
  }
280
305
 
281
306
  /**
307
+ * TBD.
282
308
  *
283
309
  * @param {number} k - TBD.
284
310
  * @returns {number} TBD.
@@ -289,6 +315,7 @@ export function BackIn(k) {
289
315
  }
290
316
 
291
317
  /**
318
+ * TBD.
292
319
  *
293
320
  * @param {number} k - TBD.
294
321
  * @returns {number} TBD.
@@ -299,6 +326,7 @@ export function BackOut(k) {
299
326
  }
300
327
 
301
328
  /**
329
+ * TBD.
302
330
  *
303
331
  * @param {number} k - TBD.
304
332
  * @returns {number} TBD.
@@ -310,6 +338,7 @@ export function BackInOut(k) {
310
338
  }
311
339
 
312
340
  /**
341
+ * TBD.
313
342
  *
314
343
  * @param {number} k - TBD.
315
344
  * @returns {number} TBD.
@@ -326,6 +355,7 @@ export function BounceOut(k) {
326
355
  }
327
356
 
328
357
  /**
358
+ * TBD.
329
359
  *
330
360
  * @param {number} k - TBD.
331
361
  * @returns {number} TBD.
@@ -335,6 +365,7 @@ export function BounceIn(k) {
335
365
  }
336
366
 
337
367
  /**
368
+ * TBD.
338
369
  *
339
370
  * @param {number} k - TBD.
340
371
  * @returns {number} TBD.
@@ -6,7 +6,7 @@
6
6
  */
7
7
  import { Image } from './image';
8
8
  import { Signal } from '../core/signal';
9
- import InputHandler from '../core/input_handler';
9
+ import { InputHandler } from '../core/input_handler';
10
10
  import { BUTTON, POINTER_CONTACT } from '../core/const';
11
11
 
12
12
  const STATE_OVER = 'Over';
@@ -6,7 +6,7 @@
6
6
  */
7
7
  import { create, removeByCanvas } from './pool';
8
8
 
9
- export default class {
9
+ export class CanvasBuffer {
10
10
  constructor(width, height) {
11
11
  this.width = width;
12
12
  this.height = height;
@@ -30,7 +30,7 @@ import { getSmoothingPrefix } from './util';
30
30
  import { detectCapabilities } from './tinter';
31
31
  import * as CanvasMaskManager from './masker';
32
32
 
33
- export default class {
33
+ export class CanvasRenderer {
34
34
  constructor(game) {
35
35
  detectCapabilities();
36
36
  this.type = RENDER_CANVAS;
@@ -4,7 +4,7 @@
4
4
  * @author Richard Davey <rich@photonstorm.com>
5
5
  * @author Mat Groves http://matgroves.com/ @Doormat23
6
6
  */
7
- import CanvasBuffer from './buffer';
7
+ import { CanvasBuffer } from './buffer';
8
8
  import { create, removeByCanvas } from './pool';
9
9
  import { hex2rgb } from '../../util/math';
10
10
 
@@ -13,7 +13,7 @@ import { Circle } from '../geom/circle';
13
13
  import { Ellipse } from '../geom/ellipse';
14
14
  import { Point } from '../geom/point';
15
15
  import { GraphicsData } from './graphics_data';
16
- import CanvasBuffer from './canvas/buffer';
16
+ import { CanvasBuffer } from './canvas/buffer';
17
17
  import { textureFromCanvas } from './webgl/texture_util';
18
18
  import { renderGraphics as renderCanvasGraphics } from './canvas/graphics';
19
19
  import { renderGraphics as renderWebGLGraphics } from './webgl/graphics';
@@ -5,8 +5,8 @@
5
5
  * @author Richard Davey <rich@photonstorm.com>
6
6
  */
7
7
  import { Texture } from './webgl/texture';
8
- import AnimationManager from '../core/animation_manager';
9
- import EventManager from '../core/event_manager';
8
+ import { AnimationManager } from '../core/animation_manager';
9
+ import { EventManager } from '../core/event_manager';
10
10
  import { Rectangle } from '../geom/rectangle';
11
11
  import { DisplayObject } from './display_object';
12
12
  import { clone } from '../geom/util/rectangle';
@@ -6,7 +6,7 @@
6
6
  */
7
7
  import { DisplayObject } from './display_object';
8
8
 
9
- export default class extends DisplayObject {
9
+ export class SpriteBatch extends DisplayObject {
10
10
  /**
11
11
  * TBD.
12
12
  *
@@ -5,7 +5,7 @@
5
5
  * @author Mat Groves http://matgroves.com/ @Doormat23
6
6
  */
7
7
 
8
- export default class {
8
+ export class AbstractFilter {
9
9
  constructor(fragmentSrc, uniforms) {
10
10
  this.passes = [this];
11
11
  this.shaders = [];
@@ -5,7 +5,7 @@
5
5
  * @author Mat Groves http://matgroves.com/ @Doormat23
6
6
  */
7
7
 
8
- export default class {
8
+ export class WebGLBlendModeManager {
9
9
  constructor() {
10
10
  this.gl = null;
11
11
  this.currentBlendMode = 99999;