@vpmedia/phaser 1.112.0 → 1.114.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/dist/index.js +1261 -1314
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +14 -10
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +10 -8
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +5 -4
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts.map +1 -1
  10. package/dist/phaser/core/cache.d.ts +4 -3
  11. package/dist/phaser/core/cache.d.ts.map +1 -1
  12. package/dist/phaser/core/const.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts.map +1 -1
  15. package/dist/phaser/core/dom.d.ts +3 -2
  16. package/dist/phaser/core/dom.d.ts.map +1 -1
  17. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  18. package/dist/phaser/core/factory.d.ts +1 -1
  19. package/dist/phaser/core/factory.d.ts.map +1 -1
  20. package/dist/phaser/core/frame.d.ts.map +1 -1
  21. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  22. package/dist/phaser/core/game.d.ts.map +1 -1
  23. package/dist/phaser/core/input.d.ts +8 -6
  24. package/dist/phaser/core/input.d.ts.map +1 -1
  25. package/dist/phaser/core/input_handler.d.ts +40 -30
  26. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  27. package/dist/phaser/core/input_mouse.d.ts +3 -2
  28. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  29. package/dist/phaser/core/input_mspointer.d.ts +3 -2
  30. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  31. package/dist/phaser/core/input_pointer.d.ts +6 -4
  32. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  33. package/dist/phaser/core/input_touch.d.ts +3 -2
  34. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  35. package/dist/phaser/core/loader.d.ts +4 -3
  36. package/dist/phaser/core/loader.d.ts.map +1 -1
  37. package/dist/phaser/core/loader_parser.d.ts +9 -8
  38. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  39. package/dist/phaser/core/raf.d.ts +3 -2
  40. package/dist/phaser/core/raf.d.ts.map +1 -1
  41. package/dist/phaser/core/registry.d.ts +7 -0
  42. package/dist/phaser/core/registry.d.ts.map +1 -0
  43. package/dist/phaser/core/scale_manager.d.ts +1 -1
  44. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  45. package/dist/phaser/core/scene.d.ts +0 -1
  46. package/dist/phaser/core/scene.d.ts.map +1 -1
  47. package/dist/phaser/core/scene_manager.d.ts +1 -1
  48. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  49. package/dist/phaser/core/signal.d.ts +0 -1
  50. package/dist/phaser/core/signal.d.ts.map +1 -1
  51. package/dist/phaser/core/signal_binding.d.ts +4 -3
  52. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  53. package/dist/phaser/core/sound.d.ts +6 -4
  54. package/dist/phaser/core/sound.d.ts.map +1 -1
  55. package/dist/phaser/core/sound_manager.d.ts +3 -2
  56. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  57. package/dist/phaser/core/sound_sprite.d.ts +5 -4
  58. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  59. package/dist/phaser/core/stage.d.ts +3 -2
  60. package/dist/phaser/core/stage.d.ts.map +1 -1
  61. package/dist/phaser/core/time.d.ts +1 -1
  62. package/dist/phaser/core/time.d.ts.map +1 -1
  63. package/dist/phaser/core/timer.d.ts +1 -1
  64. package/dist/phaser/core/timer.d.ts.map +1 -1
  65. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  66. package/dist/phaser/core/tween.d.ts +10 -7
  67. package/dist/phaser/core/tween.d.ts.map +1 -1
  68. package/dist/phaser/core/tween_data.d.ts +3 -2
  69. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  70. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  71. package/dist/phaser/core/tween_manager.d.ts +3 -2
  72. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  73. package/dist/phaser/core/world.d.ts +3 -2
  74. package/dist/phaser/core/world.d.ts.map +1 -1
  75. package/dist/phaser/display/bitmap_text.d.ts +3 -2
  76. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  77. package/dist/phaser/display/button.d.ts +3 -2
  78. package/dist/phaser/display/button.d.ts.map +1 -1
  79. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  80. package/dist/phaser/display/canvas/graphics.d.ts +7 -6
  81. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  82. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  83. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  84. package/dist/phaser/display/canvas/renderer.d.ts +10 -8
  85. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/tinter.d.ts +3 -2
  87. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/util.d.ts +2 -2
  89. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  90. package/dist/phaser/display/display_object.d.ts +14 -12
  91. package/dist/phaser/display/display_object.d.ts.map +1 -1
  92. package/dist/phaser/display/graphics.d.ts +8 -5
  93. package/dist/phaser/display/graphics.d.ts.map +1 -1
  94. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  95. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  96. package/dist/phaser/display/group.d.ts +4 -3
  97. package/dist/phaser/display/group.d.ts.map +1 -1
  98. package/dist/phaser/display/image.d.ts +13 -10
  99. package/dist/phaser/display/image.d.ts.map +1 -1
  100. package/dist/phaser/display/sprite_batch.d.ts +3 -2
  101. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  102. package/dist/phaser/display/sprite_util.d.ts +18 -15
  103. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  104. package/dist/phaser/display/text.d.ts +12 -10
  105. package/dist/phaser/display/text.d.ts.map +1 -1
  106. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  107. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  108. package/dist/phaser/display/webgl/blend_manager.d.ts +0 -1
  109. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  110. package/dist/phaser/display/webgl/earcut.d.ts +1 -1
  111. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  112. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  113. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +4 -3
  114. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  115. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  116. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/filter_texture.d.ts +2 -1
  118. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/graphics.d.ts +7 -6
  120. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  122. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/render_texture.d.ts +4 -2
  124. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/renderer.d.ts +16 -11
  126. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/shader/complex.d.ts +16 -6
  128. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/shader/fast.d.ts +19 -7
  130. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/shader/normal.d.ts +33 -12
  132. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/shader/primitive.d.ts +15 -6
  134. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/shader/strip.d.ts +15 -6
  136. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/shader_manager.d.ts +16 -11
  138. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/sprite_batch.d.ts +29 -20
  140. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/stencil_manager.d.ts +12 -10
  142. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/texture.d.ts +3 -2
  144. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  147. package/dist/phaser/geom/circle.d.ts +4 -1
  148. package/dist/phaser/geom/circle.d.ts.map +1 -1
  149. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  150. package/dist/phaser/geom/line.d.ts +1 -1
  151. package/dist/phaser/geom/line.d.ts.map +1 -1
  152. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  153. package/dist/phaser/geom/point.d.ts.map +1 -1
  154. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  155. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  156. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  157. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  158. package/dist/phaser/geom/util/ellipse.d.ts +3 -2
  159. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  160. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  161. package/dist/phaser/geom/util/matrix.d.ts +2 -2
  162. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  163. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  164. package/dist/phaser/geom/util/rectangle.d.ts +1 -1
  165. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  166. package/dist/phaser/util/math.d.ts.map +1 -1
  167. package/package.json +5 -5
  168. package/src/phaser/core/animation.ts +64 -60
  169. package/src/phaser/core/animation_manager.ts +50 -53
  170. package/src/phaser/core/animation_parser.ts +9 -9
  171. package/src/phaser/core/array_set.ts +16 -17
  172. package/src/phaser/core/cache.ts +92 -93
  173. package/src/phaser/core/const.ts +1 -1
  174. package/src/phaser/core/device.ts +24 -29
  175. package/src/phaser/core/device_util.ts +22 -26
  176. package/src/phaser/core/dom.ts +54 -65
  177. package/src/phaser/core/event_manager.ts +64 -94
  178. package/src/phaser/core/factory.ts +14 -14
  179. package/src/phaser/core/frame.ts +28 -28
  180. package/src/phaser/core/frame_data.test.ts +100 -0
  181. package/src/phaser/core/frame_data.ts +24 -24
  182. package/src/phaser/core/frame_util.ts +2 -2
  183. package/src/phaser/core/game.ts +47 -48
  184. package/src/phaser/core/input.ts +104 -110
  185. package/src/phaser/core/input_handler.test.ts +113 -0
  186. package/src/phaser/core/input_handler.ts +199 -218
  187. package/src/phaser/core/input_mouse.ts +71 -54
  188. package/src/phaser/core/input_mspointer.ts +52 -39
  189. package/src/phaser/core/input_pointer.ts +81 -80
  190. package/src/phaser/core/input_touch.ts +49 -36
  191. package/src/phaser/core/loader.ts +173 -152
  192. package/src/phaser/core/loader_parser.ts +39 -57
  193. package/src/phaser/core/raf.ts +8 -7
  194. package/src/phaser/core/registry.test.ts +31 -0
  195. package/src/phaser/core/registry.ts +9 -0
  196. package/src/phaser/core/scale_manager.ts +156 -152
  197. package/src/phaser/core/scene.ts +9 -13
  198. package/src/phaser/core/scene_manager.ts +47 -47
  199. package/src/phaser/core/signal.test.ts +4 -4
  200. package/src/phaser/core/signal.ts +41 -52
  201. package/src/phaser/core/signal_binding.ts +26 -25
  202. package/src/phaser/core/signal_dispatch.test.ts +180 -0
  203. package/src/phaser/core/sound.ts +75 -83
  204. package/src/phaser/core/sound_manager.ts +52 -51
  205. package/src/phaser/core/sound_sprite.ts +17 -16
  206. package/src/phaser/core/stage.ts +25 -24
  207. package/src/phaser/core/time.ts +52 -52
  208. package/src/phaser/core/timer.test.ts +187 -0
  209. package/src/phaser/core/timer.ts +82 -69
  210. package/src/phaser/core/timer_event.ts +10 -10
  211. package/src/phaser/core/tween.ts +90 -93
  212. package/src/phaser/core/tween_data.ts +45 -51
  213. package/src/phaser/core/tween_easing.test.ts +106 -0
  214. package/src/phaser/core/tween_easing.ts +151 -123
  215. package/src/phaser/core/tween_manager.ts +19 -18
  216. package/src/phaser/core/world.ts +4 -3
  217. package/src/phaser/display/bitmap_text.ts +56 -64
  218. package/src/phaser/display/button.ts +33 -32
  219. package/src/phaser/display/canvas/buffer.ts +8 -8
  220. package/src/phaser/display/canvas/graphics.ts +36 -37
  221. package/src/phaser/display/canvas/masker.ts +2 -2
  222. package/src/phaser/display/canvas/pool.test.ts +106 -0
  223. package/src/phaser/display/canvas/pool.ts +25 -27
  224. package/src/phaser/display/canvas/renderer.ts +32 -31
  225. package/src/phaser/display/canvas/tinter.ts +25 -25
  226. package/src/phaser/display/canvas/util.ts +7 -10
  227. package/src/phaser/display/display_object.ts +114 -118
  228. package/src/phaser/display/graphics.ts +121 -119
  229. package/src/phaser/display/graphics_data.ts +12 -12
  230. package/src/phaser/display/graphics_data_util.ts +2 -3
  231. package/src/phaser/display/group.ts +50 -57
  232. package/src/phaser/display/image.ts +55 -52
  233. package/src/phaser/display/sprite_batch.ts +3 -2
  234. package/src/phaser/display/sprite_util.ts +48 -54
  235. package/src/phaser/display/text.test.ts +110 -0
  236. package/src/phaser/display/text.ts +199 -204
  237. package/src/phaser/display/webgl/abstract_filter.ts +9 -9
  238. package/src/phaser/display/webgl/base_texture.ts +21 -24
  239. package/src/phaser/display/webgl/blend_manager.ts +6 -10
  240. package/src/phaser/display/webgl/earcut.ts +73 -37
  241. package/src/phaser/display/webgl/earcut_node.ts +10 -10
  242. package/src/phaser/display/webgl/fast_sprite_batch.ts +34 -34
  243. package/src/phaser/display/webgl/filter_manager.ts +13 -12
  244. package/src/phaser/display/webgl/filter_texture.ts +14 -13
  245. package/src/phaser/display/webgl/graphics.ts +51 -57
  246. package/src/phaser/display/webgl/graphics_data.ts +15 -14
  247. package/src/phaser/display/webgl/mask_manager.ts +2 -2
  248. package/src/phaser/display/webgl/render_texture.ts +26 -25
  249. package/src/phaser/display/webgl/renderer.ts +57 -62
  250. package/src/phaser/display/webgl/shader/complex.ts +28 -12
  251. package/src/phaser/display/webgl/shader/fast.ts +30 -12
  252. package/src/phaser/display/webgl/shader/normal.ts +70 -57
  253. package/src/phaser/display/webgl/shader/primitive.ts +26 -11
  254. package/src/phaser/display/webgl/shader/shader.test.ts +148 -0
  255. package/src/phaser/display/webgl/shader/strip.ts +27 -12
  256. package/src/phaser/display/webgl/shader_manager.test.ts +124 -0
  257. package/src/phaser/display/webgl/shader_manager.ts +26 -34
  258. package/src/phaser/display/webgl/sprite_batch.ts +67 -61
  259. package/src/phaser/display/webgl/stencil_manager.ts +23 -34
  260. package/src/phaser/display/webgl/texture.ts +43 -50
  261. package/src/phaser/display/webgl/texture_util.ts +2 -3
  262. package/src/phaser/display/webgl/util.ts +26 -25
  263. package/src/phaser/geom/circle.test.ts +2 -3
  264. package/src/phaser/geom/circle.ts +36 -36
  265. package/src/phaser/geom/ellipse.test.ts +73 -71
  266. package/src/phaser/geom/ellipse.ts +14 -14
  267. package/src/phaser/geom/line.test.ts +5 -5
  268. package/src/phaser/geom/line.ts +35 -35
  269. package/src/phaser/geom/matrix.test.ts +1 -1
  270. package/src/phaser/geom/matrix.ts +27 -27
  271. package/src/phaser/geom/point.test.ts +1 -2
  272. package/src/phaser/geom/point.ts +35 -35
  273. package/src/phaser/geom/polygon.test.ts +82 -0
  274. package/src/phaser/geom/polygon.ts +16 -16
  275. package/src/phaser/geom/rectangle.test.ts +14 -14
  276. package/src/phaser/geom/rectangle.ts +83 -75
  277. package/src/phaser/geom/rounded_rectangle.test.ts +1 -7
  278. package/src/phaser/geom/rounded_rectangle.ts +9 -9
  279. package/src/phaser/geom/util/circle.test.ts +25 -23
  280. package/src/phaser/geom/util/circle.ts +9 -18
  281. package/src/phaser/geom/util/ellipse.test.ts +7 -5
  282. package/src/phaser/geom/util/ellipse.ts +3 -2
  283. package/src/phaser/geom/util/line.test.ts +10 -8
  284. package/src/phaser/geom/util/line.ts +6 -16
  285. package/src/phaser/geom/util/matrix.test.ts +20 -18
  286. package/src/phaser/geom/util/matrix.ts +8 -15
  287. package/src/phaser/geom/util/point.test.ts +8 -6
  288. package/src/phaser/geom/util/point.ts +24 -28
  289. package/src/phaser/geom/util/polygon.test.ts +12 -10
  290. package/src/phaser/geom/util/polygon.ts +2 -2
  291. package/src/phaser/geom/util/rectangle.test.ts +10 -8
  292. package/src/phaser/geom/util/rectangle.ts +18 -37
  293. package/src/phaser/geom/util/rounded_rectangle.test.ts +11 -9
  294. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  295. package/src/phaser/util/math.test.ts +11 -11
  296. package/src/phaser/util/math.ts +29 -46
@@ -1,3 +1,5 @@
1
+ import type { Game } from './game.js';
2
+ import type { InputHandler } from './input_handler.js';
1
3
  import { Circle } from '../geom/circle.js';
2
4
  import { Point } from '../geom/point.js';
3
5
  import {
@@ -10,57 +12,57 @@ import {
10
12
  } from './const.js';
11
13
 
12
14
  export class Pointer {
13
- game!: any;
14
- id!: number;
15
- type!: number;
16
- exists!: boolean;
17
- identifier!: number | null;
18
- pointerId!: any;
19
- pointerMode!: number;
20
- target!: any;
21
- button!: any;
22
- _holdSent!: boolean;
23
- _history!: any;
24
- _nextDrop!: number;
25
- _stateReset!: boolean;
26
- withinGame!: boolean;
27
- clientX!: number;
28
- clientY!: number;
29
- pageX!: number;
30
- pageY!: number;
31
- screenX!: number;
32
- screenY!: number;
33
- rawMovementX!: number;
34
- rawMovementY!: number;
35
- movementX!: number;
36
- movementY!: number;
37
- x!: number;
38
- y!: number;
39
- isMouse!: boolean;
40
- isDown!: boolean;
41
- isUp!: boolean;
42
- timeDown!: number;
43
- timeUp!: number;
44
- previousTapTime!: number;
45
- totalTouches!: number;
46
- msSinceLastClick!: number;
47
- targetObject!: any;
48
- interactiveCandidates!: any;
49
- active!: boolean;
50
- dirty!: boolean;
51
- position!: Point;
52
- positionDown!: Point;
53
- positionUp!: Point;
54
- circle!: Circle;
55
- _clickTrampolines!: any;
56
- _trampolineTargetObject!: any;
15
+ public game!: any;
16
+ public id!: number;
17
+ public type!: number;
18
+ public exists!: boolean;
19
+ public identifier!: number | null;
20
+ public pointerId!: any;
21
+ public pointerMode!: number;
22
+ public target!: any;
23
+ public button!: any;
24
+ public _holdSent!: boolean;
25
+ public _history!: any;
26
+ public _nextDrop!: number;
27
+ public _stateReset!: boolean;
28
+ public withinGame!: boolean;
29
+ public clientX!: number;
30
+ public clientY!: number;
31
+ public pageX!: number;
32
+ public pageY!: number;
33
+ public screenX!: number;
34
+ public screenY!: number;
35
+ public rawMovementX!: number;
36
+ public rawMovementY!: number;
37
+ public movementX!: number;
38
+ public movementY!: number;
39
+ public x!: number;
40
+ public y!: number;
41
+ public isMouse!: boolean;
42
+ public isDown!: boolean;
43
+ public isUp!: boolean;
44
+ public timeDown!: number;
45
+ public timeUp!: number;
46
+ public previousTapTime!: number;
47
+ public totalTouches!: number;
48
+ public msSinceLastClick!: number;
49
+ public targetObject!: any;
50
+ public interactiveCandidates!: any;
51
+ public active!: boolean;
52
+ public dirty!: boolean;
53
+ public position!: Point;
54
+ public positionDown!: Point;
55
+ public positionUp!: Point;
56
+ public circle!: Circle;
57
+ public _clickTrampolines!: any;
58
+ public _trampolineTargetObject!: any;
57
59
  /**
58
60
  * TBD.
59
- * @param {import('./game.js').Game} game - TBD.
61
+ * @param {Game} game - TBD.
60
62
  * @param {number} id - TBD.
61
63
  * @param {number} pointerMode - TBD.
62
64
  */
63
- constructor(game: import('./game.js').Game, id: number, pointerMode: number) {
65
+ public constructor(game: Game, id: number, pointerMode: number) {
64
66
  this.game = game;
65
67
  this.id = id;
66
68
  this.type = POINTER;
@@ -110,7 +112,7 @@ export class Pointer {
110
112
  /**
111
113
  * TBD.
112
114
  */
113
- resetButtons() {
115
+ public resetButtons() {
114
116
  this.isDown = false;
115
117
  this.isUp = true;
116
118
  }
@@ -119,8 +121,8 @@ export class Pointer {
119
121
  * TBD.
120
122
  * @param {MouseEvent|PointerEvent} event - TBD.
121
123
  */
122
- updateButtons(event: any | PointerEvent) {
123
- if (event.type.toLowerCase().substr(-4) === 'down') {
124
+ public updateButtons(event: any | PointerEvent) {
125
+ if (event.type.toLowerCase().slice(-4) === 'down') {
124
126
  this.isUp = false;
125
127
  this.isDown = true;
126
128
  } else {
@@ -134,8 +136,8 @@ export class Pointer {
134
136
  * @param {PointerEvent} event - TBD.
135
137
  * @returns {Pointer} TBD.
136
138
  */
137
- start(event: any) {
138
- const input = this.game.input;
139
+ public start(event: any) {
140
+ const { input } = this.game;
139
141
  if (event.pointerId) {
140
142
  this.pointerId = event.pointerId;
141
143
  }
@@ -183,8 +185,8 @@ export class Pointer {
183
185
  /**
184
186
  * TBD.
185
187
  */
186
- update() {
187
- const input = this.game.input;
188
+ public update() {
189
+ const { input } = this.game;
188
190
  if (this.active) {
189
191
  // Force a check?
190
192
  if (this.dirty) {
@@ -193,7 +195,7 @@ export class Pointer {
193
195
  }
194
196
  this.dirty = false;
195
197
  }
196
- if (this._holdSent === false && this.duration >= input.holdRate) {
198
+ if (!this._holdSent && this.duration >= input.holdRate) {
197
199
  if (
198
200
  input.multiInputOverride === MOUSE_OVERRIDES_TOUCH ||
199
201
  input.multiInputOverride === MOUSE_TOUCH_COMBINE ||
@@ -223,8 +225,8 @@ export class Pointer {
223
225
  * @param {boolean} fromClick - TBD.
224
226
  * @returns {Pointer} TBD.
225
227
  */
226
- move(event: any | PointerEvent, fromClick: boolean = false) {
227
- const input = this.game.input;
228
+ public move(event: any | PointerEvent, fromClick = false) {
229
+ const { input } = this.game;
228
230
  if (input.pollLocked) {
229
231
  return null;
230
232
  }
@@ -238,8 +240,8 @@ export class Pointer {
238
240
  this.screenX = event.screenX;
239
241
  this.screenY = event.screenY;
240
242
  if (this.isMouse && input.mouse.locked && !fromClick) {
241
- this.rawMovementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
242
- this.rawMovementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
243
+ this.rawMovementX = event.movementX ?? event.mozMovementX ?? event.webkitMovementX ?? 0;
244
+ this.rawMovementY = event.movementY ?? event.mozMovementY ?? event.webkitMovementY ?? 0;
243
245
  this.movementX += this.rawMovementX;
244
246
  this.movementY += this.rawMovementY;
245
247
  }
@@ -286,7 +288,7 @@ export class Pointer {
286
288
  * @param {boolean} fromClick - TBD.
287
289
  * @returns {boolean} TBD.
288
290
  */
289
- processInteractiveObjects(fromClick: boolean = false) {
291
+ public processInteractiveObjects(fromClick = false) {
290
292
  // Work out which object is on the top
291
293
  let highestRenderOrderID = 0;
292
294
  let highestInputPriorityID = -1;
@@ -345,10 +347,10 @@ export class Pointer {
345
347
 
346
348
  /**
347
349
  * TBD.
348
- * @param {import('./input_handler.js').InputHandler} newTarget - TBD.
350
+ * @param {InputHandler} newTarget - TBD.
349
351
  * @param {boolean} silent - TBD.
350
352
  */
351
- swapTarget(newTarget: import('./input_handler.js').InputHandler, silent: boolean = false) {
353
+ public swapTarget(newTarget: InputHandler, silent = false) {
352
354
  // Now we know the top-most item (if any) we can process it
353
355
  if (newTarget === null) {
354
356
  // The pointer isn't currently over anything, check if we've got a lingering previous target
@@ -363,7 +365,7 @@ export class Pointer {
363
365
  } else if (this.targetObject === newTarget) {
364
366
  // We've got a target from the last update
365
367
  // Same target as before, so update it
366
- if (newTarget.update(this) === false) {
368
+ if (!newTarget.update(this)) {
367
369
  this.targetObject = null;
368
370
  }
369
371
  } else {
@@ -379,7 +381,7 @@ export class Pointer {
379
381
  * TBD.
380
382
  * @param {MouseEvent|PointerEvent} event - TBD.
381
383
  */
382
- leave(event: any | PointerEvent) {
384
+ public leave(event: any | PointerEvent) {
383
385
  this.withinGame = false;
384
386
  this.move(event, false);
385
387
  }
@@ -389,8 +391,8 @@ export class Pointer {
389
391
  * @param {MouseEvent|PointerEvent} event - TBD.
390
392
  * @returns {Pointer} TBD.
391
393
  */
392
- stop(event: any | PointerEvent) {
393
- const input = this.game.input;
394
+ public stop(event: any | PointerEvent) {
395
+ const { input } = this.game;
394
396
  if (this._stateReset && this.withinGame) {
395
397
  event.preventDefault();
396
398
  return null;
@@ -429,7 +431,7 @@ export class Pointer {
429
431
  this.pointerId = null;
430
432
  this.identifier = null;
431
433
  this.positionUp.setTo(this.x, this.y);
432
- if (this.isMouse === false) {
434
+ if (!this.isMouse) {
433
435
  input.currentPointers -= 1;
434
436
  }
435
437
  input.interactiveItems.callAll('_releasedHandler', this);
@@ -445,9 +447,9 @@ export class Pointer {
445
447
  * @param {number} duration - TBD.
446
448
  * @returns {boolean} TBD.
447
449
  */
448
- justPressed(duration: number) {
450
+ public justPressed(duration: number) {
449
451
  duration = duration || this.game.input.justPressedRate;
450
- return this.isDown === true && this.timeDown + duration > this.game.time.time;
452
+ return this.isDown && this.timeDown + duration > this.game.time.time;
451
453
  }
452
454
 
453
455
  /**
@@ -455,7 +457,7 @@ export class Pointer {
455
457
  * @param {number} duration - TBD.
456
458
  * @returns {boolean} TBD.
457
459
  */
458
- justReleased(duration: number) {
460
+ public justReleased(duration: number) {
459
461
  duration = duration || this.game.input.justReleasedRate;
460
462
  return this.isUp && this.timeUp + duration > this.game.time.time;
461
463
  }
@@ -467,11 +469,11 @@ export class Pointer {
467
469
  * @param {object} callbackContext - TBD.
468
470
  * @param {...any} callbackArgs - TBD.
469
471
  */
470
- addClickTrampoline(name: string, callback: Function, callbackContext: any, callbackArgs: any) {
472
+ public addClickTrampoline(name: string, callback: Function, callbackContext: any, callbackArgs: any) {
471
473
  if (!this.isDown) {
472
474
  return;
473
475
  }
474
- this._clickTrampolines = this._clickTrampolines || [];
476
+ this._clickTrampolines = this._clickTrampolines ?? [];
475
477
  const trampolines = this._clickTrampolines;
476
478
  for (let i = 0; i < trampolines.length; i += 1) {
477
479
  if (trampolines[i].name === name) {
@@ -491,13 +493,12 @@ export class Pointer {
491
493
  /**
492
494
  * TBD.
493
495
  */
494
- processClickTrampolines() {
496
+ public processClickTrampolines() {
495
497
  const trampolines = this._clickTrampolines;
496
498
  if (!trampolines) {
497
499
  return;
498
500
  }
499
- for (let i = 0; i < trampolines.length; i += 1) {
500
- const trampoline = trampolines[i];
501
+ for (const trampoline of trampolines) {
501
502
  if (trampoline.targetObject === this._trampolineTargetObject) {
502
503
  trampoline.callback.apply(trampoline.callbackContext, trampoline.callbackArgs);
503
504
  }
@@ -509,8 +510,8 @@ export class Pointer {
509
510
  /**
510
511
  * TBD.
511
512
  */
512
- reset() {
513
- if (this.isMouse === false) {
513
+ public reset() {
514
+ if (!this.isMouse) {
514
515
  this.active = false;
515
516
  }
516
517
  this.pointerId = null;
@@ -530,7 +531,7 @@ export class Pointer {
530
531
  /**
531
532
  * TBD.
532
533
  */
533
- resetMovement() {
534
+ public resetMovement() {
534
535
  this.movementX = 0;
535
536
  this.movementY = 0;
536
537
  }
@@ -539,7 +540,7 @@ export class Pointer {
539
540
  * TBD.
540
541
  * @returns {number} TBD.
541
542
  */
542
- get duration() {
543
+ public get duration() {
543
544
  if (this.isUp) {
544
545
  return -1;
545
546
  }
@@ -550,7 +551,7 @@ export class Pointer {
550
551
  * TBD.
551
552
  * @returns {number} TBD.
552
553
  */
553
- get worldX() {
554
+ public get worldX() {
554
555
  return this.x;
555
556
  }
556
557
 
@@ -558,7 +559,7 @@ export class Pointer {
558
559
  * TBD.
559
560
  * @returns {number} TBD.
560
561
  */
561
- get worldY() {
562
+ public get worldY() {
562
563
  return this.y;
563
564
  }
564
565
  }
@@ -1,27 +1,28 @@
1
+ import type { Game } from './game.js';
1
2
  export class Touch {
2
- game!: any;
3
- enabled!: any;
4
- callbackContext!: any;
5
- touchStartCallback!: any;
6
- touchMoveCallback!: any;
7
- touchEndCallback!: any;
8
- touchEnterCallback!: any;
9
- touchLeaveCallback!: any;
10
- touchCancelCallback!: any;
11
- preventDefault!: any;
12
- event!: any;
13
- _onTouchStart!: ((event: TouchEvent) => void) | null;
14
- _onTouchMove!: ((event: TouchEvent) => void) | null;
15
- _onTouchEnd!: ((event: TouchEvent) => void) | null;
16
- _onTouchEnter!: ((event: TouchEvent) => void) | null;
17
- _onTouchLeave!: ((event: TouchEvent) => void) | null;
18
- _onTouchCancel!: ((event: TouchEvent) => void) | null;
19
- _documentTouchMove!: (event: TouchEvent) => void;
3
+ public game!: any;
4
+ public enabled!: any;
5
+ public callbackContext!: any;
6
+ public touchStartCallback!: any;
7
+ public touchMoveCallback!: any;
8
+ public touchEndCallback!: any;
9
+ public touchEnterCallback!: any;
10
+ public touchLeaveCallback!: any;
11
+ public touchCancelCallback!: any;
12
+ public preventDefault!: any;
13
+ public event!: any;
14
+ public _onTouchStart: ((event: TouchEvent) => void) | null;
15
+ public _onTouchMove: ((event: TouchEvent) => void) | null;
16
+ public _onTouchEnd: ((event: TouchEvent) => void) | null;
17
+ public _onTouchEnter: ((event: TouchEvent) => void) | null;
18
+ public _onTouchLeave: ((event: TouchEvent) => void) | null;
19
+ public _onTouchCancel: ((event: TouchEvent) => void) | null;
20
+ public _documentTouchMove!: (event: TouchEvent) => void;
20
21
  /**
21
22
  * TBD.
22
- * @param {import('./game.js').Game} game - TBD.
23
+ * @param {Game} game - TBD.
23
24
  */
24
- constructor(game: import('./game.js').Game) {
25
+ public constructor(game: Game) {
25
26
  this.game = game;
26
27
  this.enabled = true;
27
28
  this.callbackContext = this.game;
@@ -45,17 +46,29 @@ export class Touch {
45
46
  /**
46
47
  * TBD.
47
48
  */
48
- start() {
49
+ public start() {
49
50
  if (!this.game.device.touch || this._onTouchStart !== null) {
50
51
  return;
51
52
  }
52
53
  const scope = this;
53
- this._onTouchStart = (event) => scope.onTouchStart(event);
54
- this._onTouchMove = (event) => scope.onTouchMove(event);
55
- this._onTouchEnd = (event) => scope.onTouchEnd(event);
56
- this._onTouchEnter = (event) => scope.onTouchEnter(event);
57
- this._onTouchLeave = (event) => scope.onTouchLeave(event);
58
- this._onTouchCancel = (event) => scope.onTouchCancel(event);
54
+ this._onTouchStart = (event) => {
55
+ scope.onTouchStart(event);
56
+ };
57
+ this._onTouchMove = (event) => {
58
+ scope.onTouchMove(event);
59
+ };
60
+ this._onTouchEnd = (event) => {
61
+ scope.onTouchEnd(event);
62
+ };
63
+ this._onTouchEnter = (event) => {
64
+ scope.onTouchEnter(event);
65
+ };
66
+ this._onTouchLeave = (event) => {
67
+ scope.onTouchLeave(event);
68
+ };
69
+ this._onTouchCancel = (event) => {
70
+ scope.onTouchCancel(event);
71
+ };
59
72
  this.game.canvas.addEventListener('touchstart', this._onTouchStart, false);
60
73
  this.game.canvas.addEventListener('touchmove', this._onTouchMove, false);
61
74
  this.game.canvas.addEventListener('touchend', this._onTouchEnd, false);
@@ -67,7 +80,7 @@ export class Touch {
67
80
  /**
68
81
  * TBD.
69
82
  */
70
- stop() {
83
+ public stop() {
71
84
  if (!this.game.device.touch) {
72
85
  return;
73
86
  }
@@ -82,7 +95,7 @@ export class Touch {
82
95
  /**
83
96
  * TBD.
84
97
  */
85
- consumeDocumentTouches() {
98
+ public consumeDocumentTouches() {
86
99
  this._documentTouchMove = (event) => {
87
100
  event.preventDefault();
88
101
  };
@@ -93,7 +106,7 @@ export class Touch {
93
106
  * TBD.
94
107
  * @param {TouchEvent} event - TBD.
95
108
  */
96
- onTouchStart(event: any) {
109
+ public onTouchStart(event: any) {
97
110
  this.event = event;
98
111
  if (!this.game.input.enabled || !this.enabled) {
99
112
  return;
@@ -114,7 +127,7 @@ export class Touch {
114
127
  * TBD.
115
128
  * @param {TouchEvent} event - TBD.
116
129
  */
117
- onTouchCancel(event: any) {
130
+ public onTouchCancel(event: any) {
118
131
  this.event = event;
119
132
  if (this.touchCancelCallback) {
120
133
  this.touchCancelCallback.call(this.callbackContext, event);
@@ -134,7 +147,7 @@ export class Touch {
134
147
  * TBD.
135
148
  * @param {TouchEvent} event - TBD.
136
149
  */
137
- onTouchEnter(event: any) {
150
+ public onTouchEnter(event: any) {
138
151
  this.event = event;
139
152
  if (this.touchEnterCallback) {
140
153
  this.touchEnterCallback.call(this.callbackContext, event);
@@ -149,7 +162,7 @@ export class Touch {
149
162
  * TBD.
150
163
  * @param {TouchEvent} event - TBD.
151
164
  */
152
- onTouchLeave(event: any) {
165
+ public onTouchLeave(event: any) {
153
166
  this.event = event;
154
167
  if (this.touchLeaveCallback) {
155
168
  this.touchLeaveCallback.call(this.callbackContext, event);
@@ -161,7 +174,7 @@ export class Touch {
161
174
  * TBD.
162
175
  * @param {TouchEvent} event - TBD.
163
176
  */
164
- onTouchMove(event: any) {
177
+ public onTouchMove(event: any) {
165
178
  this.event = event;
166
179
  if (this.touchMoveCallback) {
167
180
  this.touchMoveCallback.call(this.callbackContext, event);
@@ -176,7 +189,7 @@ export class Touch {
176
189
  * TBD.
177
190
  * @param {TouchEvent} event - TBD.
178
191
  */
179
- onTouchEnd(event: any) {
192
+ public onTouchEnd(event: any) {
180
193
  this.event = event;
181
194
  if (this.touchEndCallback) {
182
195
  this.touchEndCallback.call(this.callbackContext, event);
@@ -194,7 +207,7 @@ export class Touch {
194
207
  * TBD.
195
208
  * @param {TouchEvent} event - TBD.
196
209
  */
197
- eventPreventDefault(event: any) {
210
+ public eventPreventDefault(event: any) {
198
211
  if (this.preventDefault) {
199
212
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
200
213
  event.preventDefault();