@vpmedia/phaser 1.112.0 → 1.114.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (296) hide show
  1. package/dist/index.js +1261 -1314
  2. package/dist/index.js.map +1 -1
  3. package/dist/phaser/core/animation.d.ts +14 -10
  4. package/dist/phaser/core/animation.d.ts.map +1 -1
  5. package/dist/phaser/core/animation_manager.d.ts +10 -8
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/animation_parser.d.ts +5 -4
  8. package/dist/phaser/core/animation_parser.d.ts.map +1 -1
  9. package/dist/phaser/core/array_set.d.ts.map +1 -1
  10. package/dist/phaser/core/cache.d.ts +4 -3
  11. package/dist/phaser/core/cache.d.ts.map +1 -1
  12. package/dist/phaser/core/const.d.ts.map +1 -1
  13. package/dist/phaser/core/device.d.ts.map +1 -1
  14. package/dist/phaser/core/device_util.d.ts.map +1 -1
  15. package/dist/phaser/core/dom.d.ts +3 -2
  16. package/dist/phaser/core/dom.d.ts.map +1 -1
  17. package/dist/phaser/core/event_manager.d.ts.map +1 -1
  18. package/dist/phaser/core/factory.d.ts +1 -1
  19. package/dist/phaser/core/factory.d.ts.map +1 -1
  20. package/dist/phaser/core/frame.d.ts.map +1 -1
  21. package/dist/phaser/core/frame_data.d.ts.map +1 -1
  22. package/dist/phaser/core/game.d.ts.map +1 -1
  23. package/dist/phaser/core/input.d.ts +8 -6
  24. package/dist/phaser/core/input.d.ts.map +1 -1
  25. package/dist/phaser/core/input_handler.d.ts +40 -30
  26. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  27. package/dist/phaser/core/input_mouse.d.ts +3 -2
  28. package/dist/phaser/core/input_mouse.d.ts.map +1 -1
  29. package/dist/phaser/core/input_mspointer.d.ts +3 -2
  30. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  31. package/dist/phaser/core/input_pointer.d.ts +6 -4
  32. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  33. package/dist/phaser/core/input_touch.d.ts +3 -2
  34. package/dist/phaser/core/input_touch.d.ts.map +1 -1
  35. package/dist/phaser/core/loader.d.ts +4 -3
  36. package/dist/phaser/core/loader.d.ts.map +1 -1
  37. package/dist/phaser/core/loader_parser.d.ts +9 -8
  38. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  39. package/dist/phaser/core/raf.d.ts +3 -2
  40. package/dist/phaser/core/raf.d.ts.map +1 -1
  41. package/dist/phaser/core/registry.d.ts +7 -0
  42. package/dist/phaser/core/registry.d.ts.map +1 -0
  43. package/dist/phaser/core/scale_manager.d.ts +1 -1
  44. package/dist/phaser/core/scale_manager.d.ts.map +1 -1
  45. package/dist/phaser/core/scene.d.ts +0 -1
  46. package/dist/phaser/core/scene.d.ts.map +1 -1
  47. package/dist/phaser/core/scene_manager.d.ts +1 -1
  48. package/dist/phaser/core/scene_manager.d.ts.map +1 -1
  49. package/dist/phaser/core/signal.d.ts +0 -1
  50. package/dist/phaser/core/signal.d.ts.map +1 -1
  51. package/dist/phaser/core/signal_binding.d.ts +4 -3
  52. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  53. package/dist/phaser/core/sound.d.ts +6 -4
  54. package/dist/phaser/core/sound.d.ts.map +1 -1
  55. package/dist/phaser/core/sound_manager.d.ts +3 -2
  56. package/dist/phaser/core/sound_manager.d.ts.map +1 -1
  57. package/dist/phaser/core/sound_sprite.d.ts +5 -4
  58. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  59. package/dist/phaser/core/stage.d.ts +3 -2
  60. package/dist/phaser/core/stage.d.ts.map +1 -1
  61. package/dist/phaser/core/time.d.ts +1 -1
  62. package/dist/phaser/core/time.d.ts.map +1 -1
  63. package/dist/phaser/core/timer.d.ts +1 -1
  64. package/dist/phaser/core/timer.d.ts.map +1 -1
  65. package/dist/phaser/core/timer_event.d.ts.map +1 -1
  66. package/dist/phaser/core/tween.d.ts +10 -7
  67. package/dist/phaser/core/tween.d.ts.map +1 -1
  68. package/dist/phaser/core/tween_data.d.ts +3 -2
  69. package/dist/phaser/core/tween_data.d.ts.map +1 -1
  70. package/dist/phaser/core/tween_easing.d.ts.map +1 -1
  71. package/dist/phaser/core/tween_manager.d.ts +3 -2
  72. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  73. package/dist/phaser/core/world.d.ts +3 -2
  74. package/dist/phaser/core/world.d.ts.map +1 -1
  75. package/dist/phaser/display/bitmap_text.d.ts +3 -2
  76. package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
  77. package/dist/phaser/display/button.d.ts +3 -2
  78. package/dist/phaser/display/button.d.ts.map +1 -1
  79. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  80. package/dist/phaser/display/canvas/graphics.d.ts +7 -6
  81. package/dist/phaser/display/canvas/graphics.d.ts.map +1 -1
  82. package/dist/phaser/display/canvas/pool.d.ts +2 -2
  83. package/dist/phaser/display/canvas/pool.d.ts.map +1 -1
  84. package/dist/phaser/display/canvas/renderer.d.ts +10 -8
  85. package/dist/phaser/display/canvas/renderer.d.ts.map +1 -1
  86. package/dist/phaser/display/canvas/tinter.d.ts +3 -2
  87. package/dist/phaser/display/canvas/tinter.d.ts.map +1 -1
  88. package/dist/phaser/display/canvas/util.d.ts +2 -2
  89. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  90. package/dist/phaser/display/display_object.d.ts +14 -12
  91. package/dist/phaser/display/display_object.d.ts.map +1 -1
  92. package/dist/phaser/display/graphics.d.ts +8 -5
  93. package/dist/phaser/display/graphics.d.ts.map +1 -1
  94. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  95. package/dist/phaser/display/graphics_data_util.d.ts.map +1 -1
  96. package/dist/phaser/display/group.d.ts +4 -3
  97. package/dist/phaser/display/group.d.ts.map +1 -1
  98. package/dist/phaser/display/image.d.ts +13 -10
  99. package/dist/phaser/display/image.d.ts.map +1 -1
  100. package/dist/phaser/display/sprite_batch.d.ts +3 -2
  101. package/dist/phaser/display/sprite_batch.d.ts.map +1 -1
  102. package/dist/phaser/display/sprite_util.d.ts +18 -15
  103. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  104. package/dist/phaser/display/text.d.ts +12 -10
  105. package/dist/phaser/display/text.d.ts.map +1 -1
  106. package/dist/phaser/display/webgl/abstract_filter.d.ts.map +1 -1
  107. package/dist/phaser/display/webgl/base_texture.d.ts.map +1 -1
  108. package/dist/phaser/display/webgl/blend_manager.d.ts +0 -1
  109. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  110. package/dist/phaser/display/webgl/earcut.d.ts +1 -1
  111. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  112. package/dist/phaser/display/webgl/earcut_node.d.ts.map +1 -1
  113. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts +4 -3
  114. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  115. package/dist/phaser/display/webgl/filter_manager.d.ts +2 -1
  116. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  117. package/dist/phaser/display/webgl/filter_texture.d.ts +2 -1
  118. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  119. package/dist/phaser/display/webgl/graphics.d.ts +7 -6
  120. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  121. package/dist/phaser/display/webgl/graphics_data.d.ts +2 -1
  122. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  123. package/dist/phaser/display/webgl/render_texture.d.ts +4 -2
  124. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  125. package/dist/phaser/display/webgl/renderer.d.ts +16 -11
  126. package/dist/phaser/display/webgl/renderer.d.ts.map +1 -1
  127. package/dist/phaser/display/webgl/shader/complex.d.ts +16 -6
  128. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  129. package/dist/phaser/display/webgl/shader/fast.d.ts +19 -7
  130. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  131. package/dist/phaser/display/webgl/shader/normal.d.ts +33 -12
  132. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  133. package/dist/phaser/display/webgl/shader/primitive.d.ts +15 -6
  134. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  135. package/dist/phaser/display/webgl/shader/strip.d.ts +15 -6
  136. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  137. package/dist/phaser/display/webgl/shader_manager.d.ts +16 -11
  138. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  139. package/dist/phaser/display/webgl/sprite_batch.d.ts +29 -20
  140. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  141. package/dist/phaser/display/webgl/stencil_manager.d.ts +12 -10
  142. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  143. package/dist/phaser/display/webgl/texture.d.ts +3 -2
  144. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  145. package/dist/phaser/display/webgl/texture_util.d.ts.map +1 -1
  146. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  147. package/dist/phaser/geom/circle.d.ts +4 -1
  148. package/dist/phaser/geom/circle.d.ts.map +1 -1
  149. package/dist/phaser/geom/ellipse.d.ts.map +1 -1
  150. package/dist/phaser/geom/line.d.ts +1 -1
  151. package/dist/phaser/geom/line.d.ts.map +1 -1
  152. package/dist/phaser/geom/matrix.d.ts.map +1 -1
  153. package/dist/phaser/geom/point.d.ts.map +1 -1
  154. package/dist/phaser/geom/polygon.d.ts.map +1 -1
  155. package/dist/phaser/geom/rectangle.d.ts.map +1 -1
  156. package/dist/phaser/geom/rounded_rectangle.d.ts.map +1 -1
  157. package/dist/phaser/geom/util/circle.d.ts.map +1 -1
  158. package/dist/phaser/geom/util/ellipse.d.ts +3 -2
  159. package/dist/phaser/geom/util/ellipse.d.ts.map +1 -1
  160. package/dist/phaser/geom/util/line.d.ts.map +1 -1
  161. package/dist/phaser/geom/util/matrix.d.ts +2 -2
  162. package/dist/phaser/geom/util/matrix.d.ts.map +1 -1
  163. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  164. package/dist/phaser/geom/util/rectangle.d.ts +1 -1
  165. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  166. package/dist/phaser/util/math.d.ts.map +1 -1
  167. package/package.json +5 -5
  168. package/src/phaser/core/animation.ts +64 -60
  169. package/src/phaser/core/animation_manager.ts +50 -53
  170. package/src/phaser/core/animation_parser.ts +9 -9
  171. package/src/phaser/core/array_set.ts +16 -17
  172. package/src/phaser/core/cache.ts +92 -93
  173. package/src/phaser/core/const.ts +1 -1
  174. package/src/phaser/core/device.ts +24 -29
  175. package/src/phaser/core/device_util.ts +22 -26
  176. package/src/phaser/core/dom.ts +54 -65
  177. package/src/phaser/core/event_manager.ts +64 -94
  178. package/src/phaser/core/factory.ts +14 -14
  179. package/src/phaser/core/frame.ts +28 -28
  180. package/src/phaser/core/frame_data.test.ts +100 -0
  181. package/src/phaser/core/frame_data.ts +24 -24
  182. package/src/phaser/core/frame_util.ts +2 -2
  183. package/src/phaser/core/game.ts +47 -48
  184. package/src/phaser/core/input.ts +104 -110
  185. package/src/phaser/core/input_handler.test.ts +113 -0
  186. package/src/phaser/core/input_handler.ts +199 -218
  187. package/src/phaser/core/input_mouse.ts +71 -54
  188. package/src/phaser/core/input_mspointer.ts +52 -39
  189. package/src/phaser/core/input_pointer.ts +81 -80
  190. package/src/phaser/core/input_touch.ts +49 -36
  191. package/src/phaser/core/loader.ts +173 -152
  192. package/src/phaser/core/loader_parser.ts +39 -57
  193. package/src/phaser/core/raf.ts +8 -7
  194. package/src/phaser/core/registry.test.ts +31 -0
  195. package/src/phaser/core/registry.ts +9 -0
  196. package/src/phaser/core/scale_manager.ts +156 -152
  197. package/src/phaser/core/scene.ts +9 -13
  198. package/src/phaser/core/scene_manager.ts +47 -47
  199. package/src/phaser/core/signal.test.ts +4 -4
  200. package/src/phaser/core/signal.ts +41 -52
  201. package/src/phaser/core/signal_binding.ts +26 -25
  202. package/src/phaser/core/signal_dispatch.test.ts +180 -0
  203. package/src/phaser/core/sound.ts +75 -83
  204. package/src/phaser/core/sound_manager.ts +52 -51
  205. package/src/phaser/core/sound_sprite.ts +17 -16
  206. package/src/phaser/core/stage.ts +25 -24
  207. package/src/phaser/core/time.ts +52 -52
  208. package/src/phaser/core/timer.test.ts +187 -0
  209. package/src/phaser/core/timer.ts +82 -69
  210. package/src/phaser/core/timer_event.ts +10 -10
  211. package/src/phaser/core/tween.ts +90 -93
  212. package/src/phaser/core/tween_data.ts +45 -51
  213. package/src/phaser/core/tween_easing.test.ts +106 -0
  214. package/src/phaser/core/tween_easing.ts +151 -123
  215. package/src/phaser/core/tween_manager.ts +19 -18
  216. package/src/phaser/core/world.ts +4 -3
  217. package/src/phaser/display/bitmap_text.ts +56 -64
  218. package/src/phaser/display/button.ts +33 -32
  219. package/src/phaser/display/canvas/buffer.ts +8 -8
  220. package/src/phaser/display/canvas/graphics.ts +36 -37
  221. package/src/phaser/display/canvas/masker.ts +2 -2
  222. package/src/phaser/display/canvas/pool.test.ts +106 -0
  223. package/src/phaser/display/canvas/pool.ts +25 -27
  224. package/src/phaser/display/canvas/renderer.ts +32 -31
  225. package/src/phaser/display/canvas/tinter.ts +25 -25
  226. package/src/phaser/display/canvas/util.ts +7 -10
  227. package/src/phaser/display/display_object.ts +114 -118
  228. package/src/phaser/display/graphics.ts +121 -119
  229. package/src/phaser/display/graphics_data.ts +12 -12
  230. package/src/phaser/display/graphics_data_util.ts +2 -3
  231. package/src/phaser/display/group.ts +50 -57
  232. package/src/phaser/display/image.ts +55 -52
  233. package/src/phaser/display/sprite_batch.ts +3 -2
  234. package/src/phaser/display/sprite_util.ts +48 -54
  235. package/src/phaser/display/text.test.ts +110 -0
  236. package/src/phaser/display/text.ts +199 -204
  237. package/src/phaser/display/webgl/abstract_filter.ts +9 -9
  238. package/src/phaser/display/webgl/base_texture.ts +21 -24
  239. package/src/phaser/display/webgl/blend_manager.ts +6 -10
  240. package/src/phaser/display/webgl/earcut.ts +73 -37
  241. package/src/phaser/display/webgl/earcut_node.ts +10 -10
  242. package/src/phaser/display/webgl/fast_sprite_batch.ts +34 -34
  243. package/src/phaser/display/webgl/filter_manager.ts +13 -12
  244. package/src/phaser/display/webgl/filter_texture.ts +14 -13
  245. package/src/phaser/display/webgl/graphics.ts +51 -57
  246. package/src/phaser/display/webgl/graphics_data.ts +15 -14
  247. package/src/phaser/display/webgl/mask_manager.ts +2 -2
  248. package/src/phaser/display/webgl/render_texture.ts +26 -25
  249. package/src/phaser/display/webgl/renderer.ts +57 -62
  250. package/src/phaser/display/webgl/shader/complex.ts +28 -12
  251. package/src/phaser/display/webgl/shader/fast.ts +30 -12
  252. package/src/phaser/display/webgl/shader/normal.ts +70 -57
  253. package/src/phaser/display/webgl/shader/primitive.ts +26 -11
  254. package/src/phaser/display/webgl/shader/shader.test.ts +148 -0
  255. package/src/phaser/display/webgl/shader/strip.ts +27 -12
  256. package/src/phaser/display/webgl/shader_manager.test.ts +124 -0
  257. package/src/phaser/display/webgl/shader_manager.ts +26 -34
  258. package/src/phaser/display/webgl/sprite_batch.ts +67 -61
  259. package/src/phaser/display/webgl/stencil_manager.ts +23 -34
  260. package/src/phaser/display/webgl/texture.ts +43 -50
  261. package/src/phaser/display/webgl/texture_util.ts +2 -3
  262. package/src/phaser/display/webgl/util.ts +26 -25
  263. package/src/phaser/geom/circle.test.ts +2 -3
  264. package/src/phaser/geom/circle.ts +36 -36
  265. package/src/phaser/geom/ellipse.test.ts +73 -71
  266. package/src/phaser/geom/ellipse.ts +14 -14
  267. package/src/phaser/geom/line.test.ts +5 -5
  268. package/src/phaser/geom/line.ts +35 -35
  269. package/src/phaser/geom/matrix.test.ts +1 -1
  270. package/src/phaser/geom/matrix.ts +27 -27
  271. package/src/phaser/geom/point.test.ts +1 -2
  272. package/src/phaser/geom/point.ts +35 -35
  273. package/src/phaser/geom/polygon.test.ts +82 -0
  274. package/src/phaser/geom/polygon.ts +16 -16
  275. package/src/phaser/geom/rectangle.test.ts +14 -14
  276. package/src/phaser/geom/rectangle.ts +83 -75
  277. package/src/phaser/geom/rounded_rectangle.test.ts +1 -7
  278. package/src/phaser/geom/rounded_rectangle.ts +9 -9
  279. package/src/phaser/geom/util/circle.test.ts +25 -23
  280. package/src/phaser/geom/util/circle.ts +9 -18
  281. package/src/phaser/geom/util/ellipse.test.ts +7 -5
  282. package/src/phaser/geom/util/ellipse.ts +3 -2
  283. package/src/phaser/geom/util/line.test.ts +10 -8
  284. package/src/phaser/geom/util/line.ts +6 -16
  285. package/src/phaser/geom/util/matrix.test.ts +20 -18
  286. package/src/phaser/geom/util/matrix.ts +8 -15
  287. package/src/phaser/geom/util/point.test.ts +8 -6
  288. package/src/phaser/geom/util/point.ts +24 -28
  289. package/src/phaser/geom/util/polygon.test.ts +12 -10
  290. package/src/phaser/geom/util/polygon.ts +2 -2
  291. package/src/phaser/geom/util/rectangle.test.ts +10 -8
  292. package/src/phaser/geom/util/rectangle.ts +18 -37
  293. package/src/phaser/geom/util/rounded_rectangle.test.ts +11 -9
  294. package/src/phaser/geom/util/rounded_rectangle.ts +1 -1
  295. package/src/phaser/util/math.test.ts +11 -11
  296. package/src/phaser/util/math.ts +29 -46
@@ -1,36 +1,37 @@
1
1
  import type { Input } from './input.js';
2
+ import type { Game } from './game.js';
2
3
 
3
4
  export class Mouse {
4
- game!: any;
5
- input!: Input;
6
- callbackContext!: any;
7
- mouseDownCallback!: ((event: MouseEvent) => void) | null;
8
- mouseUpCallback!: ((event: MouseEvent) => void) | null;
9
- mouseOutCallback!: ((event: MouseEvent) => void) | null;
10
- mouseOverCallback!: ((event: MouseEvent) => void) | null;
11
- mouseWheelCallback!: ((event: WheelEvent) => void) | null;
12
- mouseMoveCallback!: ((event: MouseEvent) => void) | null;
13
- capture!: boolean;
14
- button!: number;
15
- wheelDelta!: number;
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- enabled!: boolean;
17
- locked!: boolean;
18
- stopOnGameOut!: boolean;
19
- event!: MouseEvent | WheelEvent | null;
20
- _onMouseDown!: ((event: MouseEvent) => void) | null;
21
- _onMouseMove!: ((event: MouseEvent) => void) | null;
22
- _onMouseUp!: ((event: MouseEvent) => void) | null;
23
- _onMouseOut!: ((event: MouseEvent) => void) | null;
24
- _onMouseOver!: ((event: MouseEvent) => void) | null;
25
- _onMouseWheel!: ((event: WheelEvent) => void) | null;
26
- _onMouseUpGlobal!: (event: MouseEvent) => void;
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- _onMouseOutGlobal!: (event: MouseEvent) => void;
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- _wheelEvent!: any;
5
+ public game!: any;
6
+ public input!: Input;
7
+ public callbackContext!: any;
8
+ public mouseDownCallback: ((event: MouseEvent) => void) | null;
9
+ public mouseUpCallback: ((event: MouseEvent) => void) | null;
10
+ public mouseOutCallback: ((event: MouseEvent) => void) | null;
11
+ public mouseOverCallback: ((event: MouseEvent) => void) | null;
12
+ public mouseWheelCallback: ((event: WheelEvent) => void) | null;
13
+ public mouseMoveCallback: ((event: MouseEvent) => void) | null;
14
+ public capture!: boolean;
15
+ public button!: number;
16
+ public wheelDelta!: number;
17
+ public enabled!: boolean;
18
+ public locked!: boolean;
19
+ public stopOnGameOut!: boolean;
20
+ public event!: MouseEvent | WheelEvent | null;
21
+ public _onMouseDown: ((event: MouseEvent) => void) | null;
22
+ public _onMouseMove: ((event: MouseEvent) => void) | null;
23
+ public _onMouseUp: ((event: MouseEvent) => void) | null;
24
+ public _onMouseOut: ((event: MouseEvent) => void) | null;
25
+ public _onMouseOver: ((event: MouseEvent) => void) | null;
26
+ public _onMouseWheel: ((event: WheelEvent) => void) | null;
27
+ public _onMouseUpGlobal!: (event: MouseEvent) => void;
28
+ public _onMouseOutGlobal!: (event: MouseEvent) => void;
29
+ public _wheelEvent!: any;
29
30
  /**
30
31
  * TBD.
31
- * @param {import('./game.js').Game} game - TBD.
32
+ * @param {Game} game - TBD.
32
33
  */
33
- constructor(game: import('./game.js').Game) {
34
+ public constructor(game: Game) {
34
35
  this.game = game;
35
36
  this.input = game.input;
36
37
  this.callbackContext = this.game;
@@ -59,7 +60,7 @@ export class Mouse {
59
60
  /**
60
61
  * TBD.
61
62
  */
62
- start() {
63
+ public start() {
63
64
  if (this.game.device.android && this.game.device.chrome === false) {
64
65
  // Android stock browser fires mouse events even if you preventDefault on the touchStart, so ...
65
66
  return;
@@ -69,23 +70,39 @@ export class Mouse {
69
70
  return;
70
71
  }
71
72
  const scope = this;
72
- this._onMouseDown = (event) => scope.onMouseDown(event);
73
- this._onMouseMove = (event) => scope.onMouseMove(event);
74
- this._onMouseUp = (event) => scope.onMouseUp(event);
75
- this._onMouseUpGlobal = (event) => scope.onMouseUpGlobal(event);
76
- this._onMouseOutGlobal = (event) => scope.onMouseOutGlobal(event);
77
- this._onMouseOut = (event) => scope.onMouseOut(event);
78
- this._onMouseOver = (event) => scope.onMouseOver(event);
79
- this._onMouseWheel = (event) => scope.onMouseWheel(event);
80
- const canvas = this.game.canvas;
73
+ this._onMouseDown = (event) => {
74
+ scope.onMouseDown(event);
75
+ };
76
+ this._onMouseMove = (event) => {
77
+ scope.onMouseMove(event);
78
+ };
79
+ this._onMouseUp = (event) => {
80
+ scope.onMouseUp(event);
81
+ };
82
+ this._onMouseUpGlobal = (event) => {
83
+ scope.onMouseUpGlobal(event);
84
+ };
85
+ this._onMouseOutGlobal = (event) => {
86
+ scope.onMouseOutGlobal(event);
87
+ };
88
+ this._onMouseOut = (event) => {
89
+ scope.onMouseOut(event);
90
+ };
91
+ this._onMouseOver = (event) => {
92
+ scope.onMouseOver(event);
93
+ };
94
+ this._onMouseWheel = (event) => {
95
+ scope.onMouseWheel(event);
96
+ };
97
+ const { canvas } = this.game;
81
98
  canvas.addEventListener('mousedown', this._onMouseDown, true);
82
99
  canvas.addEventListener('mousemove', this._onMouseMove, true);
83
100
  canvas.addEventListener('mouseup', this._onMouseUp, true);
84
- window.addEventListener('mouseup', this._onMouseUpGlobal, true);
85
- window.addEventListener('mouseout', this._onMouseOutGlobal, true);
101
+ globalThis.addEventListener('mouseup', this._onMouseUpGlobal, true);
102
+ globalThis.addEventListener('mouseout', this._onMouseOutGlobal, true);
86
103
  canvas.addEventListener('mouseover', this._onMouseOver, true);
87
104
  canvas.addEventListener('mouseout', this._onMouseOut, true);
88
- const wheelEvent = this.game.device.wheelEvent;
105
+ const { wheelEvent } = this.game.device;
89
106
  if (wheelEvent) {
90
107
  canvas.addEventListener(wheelEvent, this._onMouseWheel, true);
91
108
  }
@@ -94,26 +111,26 @@ export class Mouse {
94
111
  /**
95
112
  * TBD.
96
113
  */
97
- stop() {
98
- const canvas = this.game.canvas;
114
+ public stop() {
115
+ const { canvas } = this.game;
99
116
  canvas.removeEventListener('mousedown', this._onMouseDown, true);
100
117
  canvas.removeEventListener('mousemove', this._onMouseMove, true);
101
118
  canvas.removeEventListener('mouseup', this._onMouseUp, true);
102
119
  canvas.removeEventListener('mouseover', this._onMouseOver, true);
103
120
  canvas.removeEventListener('mouseout', this._onMouseOut, true);
104
- const wheelEvent = this.game.device.wheelEvent;
121
+ const { wheelEvent } = this.game.device;
105
122
  if (wheelEvent) {
106
123
  canvas.removeEventListener(wheelEvent, this._onMouseWheel, true);
107
124
  }
108
- window.removeEventListener('mouseup', this._onMouseUpGlobal, true);
109
- window.removeEventListener('mouseout', this._onMouseOutGlobal, true);
125
+ globalThis.removeEventListener('mouseup', this._onMouseUpGlobal, true);
126
+ globalThis.removeEventListener('mouseout', this._onMouseOutGlobal, true);
110
127
  }
111
128
 
112
129
  /**
113
130
  * TBD.
114
131
  * @param {MouseEvent} event - TBD.
115
132
  */
116
- onMouseDown(event: any) {
133
+ public onMouseDown(event: any) {
117
134
  this.event = event;
118
135
  this.eventPreventDefault(event);
119
136
  if (this.mouseDownCallback) {
@@ -130,7 +147,7 @@ export class Mouse {
130
147
  * TBD.
131
148
  * @param {MouseEvent} event - TBD.
132
149
  */
133
- onMouseMove(event: any) {
150
+ public onMouseMove(event: any) {
134
151
  this.event = event;
135
152
  this.eventPreventDefault(event);
136
153
  if (this.mouseMoveCallback) {
@@ -147,7 +164,7 @@ export class Mouse {
147
164
  * TBD.
148
165
  * @param {MouseEvent} event - TBD.
149
166
  */
150
- onMouseUp(event: any) {
167
+ public onMouseUp(event: any) {
151
168
  this.event = event;
152
169
  this.eventPreventDefault(event);
153
170
  if (this.mouseUpCallback) {
@@ -164,7 +181,7 @@ export class Mouse {
164
181
  * TBD.
165
182
  * @param {MouseEvent} event - TBD.
166
183
  */
167
- onMouseUpGlobal(event: any) {
184
+ public onMouseUpGlobal(event: any) {
168
185
  if (!this.input.mousePointer.withinGame) {
169
186
  if (this.mouseUpCallback) {
170
187
  this.mouseUpCallback.call(this.callbackContext, event);
@@ -178,7 +195,7 @@ export class Mouse {
178
195
  * TBD.
179
196
  * @param {MouseEvent} event - TBD.
180
197
  */
181
- onMouseOutGlobal(event: any) {
198
+ public onMouseOutGlobal(event: any) {
182
199
  this.event = event;
183
200
  this.eventPreventDefault(event);
184
201
  this.input.mousePointer.withinGame = false;
@@ -197,7 +214,7 @@ export class Mouse {
197
214
  * TBD.
198
215
  * @param {MouseEvent} event - TBD.
199
216
  */
200
- onMouseOut(event: any) {
217
+ public onMouseOut(event: any) {
201
218
  this.event = event;
202
219
  this.eventPreventDefault(event);
203
220
  this.input.mousePointer.withinGame = false;
@@ -217,7 +234,7 @@ export class Mouse {
217
234
  * TBD.
218
235
  * @param {MouseEvent} event - TBD.
219
236
  */
220
- onMouseOver(event: any) {
237
+ public onMouseOver(event: any) {
221
238
  this.event = event;
222
239
  this.eventPreventDefault(event);
223
240
  this.input.mousePointer.withinGame = true;
@@ -230,7 +247,7 @@ export class Mouse {
230
247
  * TBD.
231
248
  * @param {WheelEvent} event - TBD.
232
249
  */
233
- onMouseWheel(event: any) {
250
+ public onMouseWheel(event: any) {
234
251
  if (this._wheelEvent) {
235
252
  event = this._wheelEvent.bindEvent(event);
236
253
  }
@@ -247,7 +264,7 @@ export class Mouse {
247
264
  * TBD.
248
265
  * @param {MouseEvent} event - TBD.
249
266
  */
250
- eventPreventDefault(event: any) {
267
+ public eventPreventDefault(event: any) {
251
268
  if (this.capture) {
252
269
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
253
270
  event.preventDefault();
@@ -1,25 +1,26 @@
1
+ import type { Game } from './game.js';
1
2
  export class MSPointer {
2
- game!: any;
3
- input!: any;
4
- callbackContext!: any;
5
- pointerDownCallback!: any;
6
- pointerMoveCallback!: any;
7
- pointerUpCallback!: any;
8
- capture!: any;
9
- button!: any;
10
- event!: any;
11
- enabled!: any;
12
- _onMSPointerDown!: ((event: PointerEvent) => void) | null;
13
- _onMSPointerMove!: ((event: PointerEvent) => void) | null;
14
- _onMSPointerUp!: ((event: PointerEvent) => void) | null;
15
- _onMSPointerUpGlobal!: ((event: Event) => void) | null;
16
- _onMSPointerOut!: ((event: PointerEvent) => void) | null;
17
- _onMSPointerOver!: ((event: PointerEvent) => void) | null;
3
+ public game!: any;
4
+ public input!: any;
5
+ public callbackContext!: any;
6
+ public pointerDownCallback!: any;
7
+ public pointerMoveCallback!: any;
8
+ public pointerUpCallback!: any;
9
+ public capture!: any;
10
+ public button!: any;
11
+ public event!: any;
12
+ public enabled!: any;
13
+ public _onMSPointerDown: ((event: PointerEvent) => void) | null;
14
+ public _onMSPointerMove: ((event: PointerEvent) => void) | null;
15
+ public _onMSPointerUp: ((event: PointerEvent) => void) | null;
16
+ public _onMSPointerUpGlobal: ((event: Event) => void) | null;
17
+ public _onMSPointerOut: ((event: PointerEvent) => void) | null;
18
+ public _onMSPointerOver: ((event: PointerEvent) => void) | null;
18
19
  /**
19
20
  * TBD.
20
- * @param {import('./game.js').Game} game - TBD.
21
+ * @param {Game} game - TBD.
21
22
  */
22
- constructor(game: import('./game.js').Game) {
23
+ public constructor(game: Game) {
23
24
  this.game = game;
24
25
  this.input = game.input;
25
26
  this.callbackContext = this.game;
@@ -41,18 +42,30 @@ export class MSPointer {
41
42
  /**
42
43
  * TBD.
43
44
  */
44
- start() {
45
+ public start() {
45
46
  if (!this.game.device.mspointer || this._onMSPointerDown !== null) {
46
47
  return;
47
48
  }
48
49
  const scope = this;
49
- this._onMSPointerDown = (event) => scope.onPointerDown(event);
50
- this._onMSPointerMove = (event) => scope.onPointerMove(event);
51
- this._onMSPointerUp = (event) => scope.onPointerUp(event);
52
- this._onMSPointerUpGlobal = (event) => scope.onPointerUpGlobal(event);
53
- this._onMSPointerOut = (event) => scope.onPointerOut(event);
54
- this._onMSPointerOver = (event) => scope.onPointerOver(event);
55
- const canvas = this.game.canvas;
50
+ this._onMSPointerDown = (event) => {
51
+ scope.onPointerDown(event);
52
+ };
53
+ this._onMSPointerMove = (event) => {
54
+ scope.onPointerMove(event);
55
+ };
56
+ this._onMSPointerUp = (event) => {
57
+ scope.onPointerUp(event);
58
+ };
59
+ this._onMSPointerUpGlobal = (event) => {
60
+ scope.onPointerUpGlobal(event);
61
+ };
62
+ this._onMSPointerOut = (event) => {
63
+ scope.onPointerOut(event);
64
+ };
65
+ this._onMSPointerOver = (event) => {
66
+ scope.onPointerOver(event);
67
+ };
68
+ const { canvas } = this.game;
56
69
  canvas.addEventListener('MSPointerDown', this._onMSPointerDown, false);
57
70
  canvas.addEventListener('MSPointerMove', this._onMSPointerMove, false);
58
71
  canvas.addEventListener('MSPointerUp', this._onMSPointerUp, false);
@@ -62,11 +75,11 @@ export class MSPointer {
62
75
  canvas.addEventListener('pointerup', this._onMSPointerUp, false);
63
76
  canvas.style['-ms-content-zooming'] = 'none';
64
77
  canvas.style['-ms-touch-action'] = 'none';
65
- window.addEventListener('MSPointerUp', this._onMSPointerUpGlobal, true);
78
+ globalThis.addEventListener('MSPointerUp', this._onMSPointerUpGlobal, true);
66
79
  canvas.addEventListener('MSPointerOver', this._onMSPointerOver, true);
67
80
  canvas.addEventListener('MSPointerOut', this._onMSPointerOut, true);
68
81
  // IE11+ uses non-prefix events
69
- window.addEventListener('pointerup', this._onMSPointerUpGlobal, true);
82
+ globalThis.addEventListener('pointerup', this._onMSPointerUpGlobal, true);
70
83
  canvas.addEventListener('pointerover', this._onMSPointerOver, true);
71
84
  canvas.addEventListener('pointerout', this._onMSPointerOut, true);
72
85
  }
@@ -74,11 +87,11 @@ export class MSPointer {
74
87
  /**
75
88
  * TBD.
76
89
  */
77
- stop() {
90
+ public stop() {
78
91
  if (!this.game.device.mspointer) {
79
92
  return;
80
93
  }
81
- const canvas = this.game.canvas;
94
+ const { canvas } = this.game;
82
95
  canvas.removeEventListener('MSPointerDown', this._onMSPointerDown, false);
83
96
  canvas.removeEventListener('MSPointerMove', this._onMSPointerMove, false);
84
97
  canvas.removeEventListener('MSPointerUp', this._onMSPointerUp, false);
@@ -87,13 +100,13 @@ export class MSPointer {
87
100
  canvas.removeEventListener('pointermove', this._onMSPointerMove, false);
88
101
  canvas.removeEventListener('pointerup', this._onMSPointerUp, false);
89
102
  if (this._onMSPointerUpGlobal) {
90
- window.removeEventListener('MSPointerUp', this._onMSPointerUpGlobal, true);
103
+ globalThis.removeEventListener('MSPointerUp', this._onMSPointerUpGlobal, true);
91
104
  }
92
105
  canvas.removeEventListener('MSPointerOver', this._onMSPointerOver, true);
93
106
  canvas.removeEventListener('MSPointerOut', this._onMSPointerOut, true);
94
107
  // IE11+ uses non-prefix events
95
108
  if (this._onMSPointerUpGlobal) {
96
- window.removeEventListener('pointerup', this._onMSPointerUpGlobal, true);
109
+ globalThis.removeEventListener('pointerup', this._onMSPointerUpGlobal, true);
97
110
  }
98
111
  canvas.removeEventListener('pointerover', this._onMSPointerOver, true);
99
112
  canvas.removeEventListener('pointerout', this._onMSPointerOut, true);
@@ -103,7 +116,7 @@ export class MSPointer {
103
116
  * TBD.
104
117
  * @param {PointerEvent} event - TBD.
105
118
  */
106
- onPointerDown(event: any) {
119
+ public onPointerDown(event: any) {
107
120
  this.event = event;
108
121
  this.eventPreventDefault(event);
109
122
  if (this.pointerDownCallback) {
@@ -124,7 +137,7 @@ export class MSPointer {
124
137
  * TBD.
125
138
  * @param {PointerEvent} event - TBD.
126
139
  */
127
- onPointerMove(event: any) {
140
+ public onPointerMove(event: any) {
128
141
  this.event = event;
129
142
  this.eventPreventDefault(event);
130
143
  if (this.pointerMoveCallback) {
@@ -145,7 +158,7 @@ export class MSPointer {
145
158
  * TBD.
146
159
  * @param {PointerEvent} event - TBD.
147
160
  */
148
- onPointerUp(event: any) {
161
+ public onPointerUp(event: any) {
149
162
  this.event = event;
150
163
  this.eventPreventDefault(event);
151
164
  if (this.pointerUpCallback) {
@@ -166,7 +179,7 @@ export class MSPointer {
166
179
  * TBD.
167
180
  * @param {PointerEvent} event - TBD.
168
181
  */
169
- onPointerUpGlobal(event: any) {
182
+ public onPointerUpGlobal(event: any) {
170
183
  if ((event.pointerType === 'mouse' || event.pointerType === 0x00000004) && !this.input.mousePointer.withinGame) {
171
184
  this.onPointerUp(event);
172
185
  } else {
@@ -181,7 +194,7 @@ export class MSPointer {
181
194
  * TBD.
182
195
  * @param {PointerEvent} event - TBD.
183
196
  */
184
- onPointerOut(event: any) {
197
+ public onPointerOut(event: any) {
185
198
  this.event = event;
186
199
  this.eventPreventDefault(event);
187
200
  let pointer;
@@ -213,7 +226,7 @@ export class MSPointer {
213
226
  * TBD.
214
227
  * @param {PointerEvent} event - TBD.
215
228
  */
216
- onPointerOver(event: any) {
229
+ public onPointerOver(event: any) {
217
230
  this.event = event;
218
231
  this.eventPreventDefault(event);
219
232
  if (event.pointerType === 'mouse' || event.pointerType === 0x00000004) {
@@ -233,7 +246,7 @@ export class MSPointer {
233
246
  * TBD.
234
247
  * @param {Event} event - TBD.
235
248
  */
236
- eventPreventDefault(event: Event) {
249
+ public eventPreventDefault(event: Event) {
237
250
  if (this.capture) {
238
251
  if (typeof event.cancelable !== 'boolean' || event.cancelable) {
239
252
  event.preventDefault();