@vpmedia/phaser 1.11.0 → 1.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (306) hide show
  1. package/README.md +1 -1
  2. package/package.json +8 -5
  3. package/src/index.js +19 -19
  4. package/src/phaser/core/animation.js +12 -9
  5. package/src/phaser/core/animation_manager.js +16 -6
  6. package/src/phaser/core/animation_parser.js +40 -17
  7. package/src/phaser/core/array_set.js +3 -5
  8. package/src/phaser/core/cache.js +12 -12
  9. package/src/phaser/core/const.js +1 -1
  10. package/src/phaser/core/device.js +2 -4
  11. package/src/phaser/core/device_util.js +50 -17
  12. package/src/phaser/core/dom.js +36 -27
  13. package/src/phaser/core/event_manager.js +47 -19
  14. package/src/phaser/core/factory.js +34 -12
  15. package/src/phaser/core/frame.js +3 -5
  16. package/src/phaser/core/frame_data.js +2 -4
  17. package/src/phaser/core/frame_util.js +11 -9
  18. package/src/phaser/core/game.js +22 -19
  19. package/src/phaser/core/input.js +24 -16
  20. package/src/phaser/core/input_handler.js +102 -28
  21. package/src/phaser/core/input_mouse.js +12 -16
  22. package/src/phaser/core/input_mspointer.js +11 -10
  23. package/src/phaser/core/input_pointer.js +61 -20
  24. package/src/phaser/core/input_touch.js +7 -9
  25. package/src/phaser/core/loader.js +171 -54
  26. package/src/phaser/core/loader_parser.js +29 -22
  27. package/src/phaser/core/raf.js +2 -4
  28. package/src/phaser/core/scale_manager.js +75 -31
  29. package/src/phaser/core/scene.js +2 -4
  30. package/src/phaser/core/scene_manager.js +9 -6
  31. package/src/phaser/core/signal.js +19 -11
  32. package/src/phaser/core/signal_binding.js +12 -7
  33. package/src/phaser/core/sound.js +23 -14
  34. package/src/phaser/core/sound_manager.js +62 -26
  35. package/src/phaser/core/sound_sprite.js +34 -34
  36. package/src/phaser/core/stage.js +4 -7
  37. package/src/phaser/core/time.js +3 -5
  38. package/src/phaser/core/timer.js +27 -10
  39. package/src/phaser/core/timer_event.js +1 -3
  40. package/src/phaser/core/tween.js +36 -12
  41. package/src/phaser/core/tween_data.js +17 -9
  42. package/src/phaser/core/tween_easing.js +87 -83
  43. package/src/phaser/core/tween_manager.js +34 -16
  44. package/src/phaser/core/world.js +3 -5
  45. package/src/phaser/display/bitmap_text.js +25 -14
  46. package/src/phaser/display/button.js +35 -8
  47. package/src/phaser/display/canvas/buffer.js +1 -3
  48. package/src/phaser/display/canvas/graphics.js +30 -15
  49. package/src/phaser/display/canvas/masker.js +7 -5
  50. package/src/phaser/display/canvas/pool.js +18 -11
  51. package/src/phaser/display/canvas/renderer.js +40 -20
  52. package/src/phaser/display/canvas/tinter.js +61 -19
  53. package/src/phaser/display/canvas/util.js +44 -35
  54. package/src/phaser/display/display_object.js +42 -24
  55. package/src/phaser/display/graphics.js +72 -39
  56. package/src/phaser/display/graphics_data.js +3 -4
  57. package/src/phaser/display/graphics_data_util.js +15 -5
  58. package/src/phaser/display/group.js +15 -9
  59. package/src/phaser/display/image.js +17 -9
  60. package/src/phaser/display/sprite_batch.js +8 -4
  61. package/src/phaser/display/sprite_util.js +67 -26
  62. package/src/phaser/display/text.js +92 -31
  63. package/src/phaser/display/webgl/abstract_filter.js +1 -3
  64. package/src/phaser/display/webgl/base_texture.js +8 -5
  65. package/src/phaser/display/webgl/blend_manager.js +1 -3
  66. package/src/phaser/display/webgl/earcut.js +170 -129
  67. package/src/phaser/display/webgl/earcut_node.js +1 -3
  68. package/src/phaser/display/webgl/fast_sprite_batch.js +48 -47
  69. package/src/phaser/display/webgl/filter_manager.js +1 -3
  70. package/src/phaser/display/webgl/filter_texture.js +17 -6
  71. package/src/phaser/display/webgl/graphics.js +72 -50
  72. package/src/phaser/display/webgl/graphics_data.js +2 -4
  73. package/src/phaser/display/webgl/mask_manager.js +17 -7
  74. package/src/phaser/display/webgl/render_texture.js +19 -10
  75. package/src/phaser/display/webgl/renderer.js +41 -9
  76. package/src/phaser/display/webgl/shader/complex.js +1 -3
  77. package/src/phaser/display/webgl/shader/fast.js +9 -4
  78. package/src/phaser/display/webgl/shader/normal.js +43 -15
  79. package/src/phaser/display/webgl/shader/primitive.js +1 -3
  80. package/src/phaser/display/webgl/shader/strip.js +1 -3
  81. package/src/phaser/display/webgl/shader_manager.js +1 -3
  82. package/src/phaser/display/webgl/sprite_batch.js +14 -15
  83. package/src/phaser/display/webgl/stencil_manager.js +19 -21
  84. package/src/phaser/display/webgl/texture.js +14 -10
  85. package/src/phaser/display/webgl/texture_util.js +11 -9
  86. package/src/phaser/display/webgl/util.js +21 -18
  87. package/src/phaser/geom/circle.js +27 -11
  88. package/src/phaser/geom/ellipse.js +26 -10
  89. package/src/phaser/geom/line.js +31 -13
  90. package/src/phaser/geom/matrix.js +14 -5
  91. package/src/phaser/geom/point.js +18 -13
  92. package/src/phaser/geom/polygon.js +13 -8
  93. package/src/phaser/geom/rectangle.js +57 -14
  94. package/src/phaser/geom/rounded_rectangle.js +12 -4
  95. package/src/phaser/geom/util/circle.js +40 -32
  96. package/src/phaser/geom/util/ellipse.js +10 -18
  97. package/src/phaser/geom/util/line.js +46 -37
  98. package/src/phaser/geom/util/matrix.js +11 -9
  99. package/src/phaser/geom/util/point.js +101 -79
  100. package/src/phaser/geom/util/polygon.js +7 -15
  101. package/src/phaser/geom/util/rectangle.js +95 -69
  102. package/src/phaser/geom/util/rounded_rectangle.js +7 -15
  103. package/src/phaser/util/math.js +123 -89
  104. package/types/global.d.ts +7 -0
  105. package/types/index.d.ts +22 -0
  106. package/types/index.d.ts.map +1 -0
  107. package/types/phaser/core/animation.d.ts +55 -0
  108. package/types/phaser/core/animation.d.ts.map +1 -0
  109. package/types/phaser/core/animation_manager.d.ts +35 -0
  110. package/types/phaser/core/animation_manager.d.ts.map +1 -0
  111. package/types/phaser/core/animation_parser.d.ts +22 -0
  112. package/types/phaser/core/animation_parser.d.ts.map +1 -0
  113. package/types/phaser/core/array_set.d.ts +23 -0
  114. package/types/phaser/core/array_set.d.ts.map +1 -0
  115. package/types/phaser/core/cache.d.ts +106 -0
  116. package/types/phaser/core/cache.d.ts.map +1 -0
  117. package/types/phaser/core/const.d.ts +81 -0
  118. package/types/phaser/core/const.d.ts.map +1 -0
  119. package/types/phaser/core/device.d.ts +36 -0
  120. package/types/phaser/core/device.d.ts.map +1 -0
  121. package/types/phaser/core/device_util.d.ts +58 -0
  122. package/types/phaser/core/device_util.d.ts.map +1 -0
  123. package/types/phaser/core/dom.d.ts +63 -0
  124. package/types/phaser/core/dom.d.ts.map +1 -0
  125. package/types/phaser/core/event_manager.d.ts +53 -0
  126. package/types/phaser/core/event_manager.d.ts.map +1 -0
  127. package/types/phaser/core/factory.d.ts +12 -0
  128. package/types/phaser/core/factory.d.ts.map +1 -0
  129. package/types/phaser/core/frame.d.ts +30 -0
  130. package/types/phaser/core/frame.d.ts.map +1 -0
  131. package/types/phaser/core/frame_data.d.ts +14 -0
  132. package/types/phaser/core/frame_data.d.ts.map +1 -0
  133. package/types/phaser/core/frame_util.d.ts +17 -0
  134. package/types/phaser/core/frame_util.d.ts.map +1 -0
  135. package/types/phaser/core/game.d.ts +57 -0
  136. package/types/phaser/core/game.d.ts.map +1 -0
  137. package/types/phaser/core/input.d.ts +92 -0
  138. package/types/phaser/core/input.d.ts.map +1 -0
  139. package/types/phaser/core/input_handler.d.ts +111 -0
  140. package/types/phaser/core/input_handler.d.ts.map +1 -0
  141. package/types/phaser/core/input_mouse.d.ts +39 -0
  142. package/types/phaser/core/input_mouse.d.ts.map +1 -0
  143. package/types/phaser/core/input_mspointer.d.ts +34 -0
  144. package/types/phaser/core/input_mspointer.d.ts.map +1 -0
  145. package/types/phaser/core/input_pointer.d.ts +68 -0
  146. package/types/phaser/core/input_pointer.d.ts.map +1 -0
  147. package/types/phaser/core/input_touch.d.ts +37 -0
  148. package/types/phaser/core/input_touch.d.ts.map +1 -0
  149. package/types/phaser/core/loader.d.ts +94 -0
  150. package/types/phaser/core/loader.d.ts.map +1 -0
  151. package/types/phaser/core/loader_parser.d.ts +39 -0
  152. package/types/phaser/core/loader_parser.d.ts.map +1 -0
  153. package/types/phaser/core/raf.d.ts +15 -0
  154. package/types/phaser/core/raf.d.ts.map +1 -0
  155. package/types/phaser/core/scale_manager.d.ts +137 -0
  156. package/types/phaser/core/scale_manager.d.ts.map +1 -0
  157. package/types/phaser/core/scene.d.ts +17 -0
  158. package/types/phaser/core/scene.d.ts.map +1 -0
  159. package/types/phaser/core/scene_manager.d.ts +39 -0
  160. package/types/phaser/core/scene_manager.d.ts.map +1 -0
  161. package/types/phaser/core/signal.d.ts +25 -0
  162. package/types/phaser/core/signal.d.ts.map +1 -0
  163. package/types/phaser/core/signal_binding.d.ts +26 -0
  164. package/types/phaser/core/signal_binding.d.ts.map +1 -0
  165. package/types/phaser/core/sound.d.ts +72 -0
  166. package/types/phaser/core/sound.d.ts.map +1 -0
  167. package/types/phaser/core/sound_manager.d.ts +50 -0
  168. package/types/phaser/core/sound_manager.d.ts.map +1 -0
  169. package/types/phaser/core/sound_sprite.d.ts +18 -0
  170. package/types/phaser/core/sound_sprite.d.ts.map +1 -0
  171. package/types/phaser/core/stage.d.ts +23 -0
  172. package/types/phaser/core/stage.d.ts.map +1 -0
  173. package/types/phaser/core/time.d.ts +49 -0
  174. package/types/phaser/core/time.d.ts.map +1 -0
  175. package/types/phaser/core/timer.d.ts +49 -0
  176. package/types/phaser/core/timer.d.ts.map +1 -0
  177. package/types/phaser/core/timer_event.d.ts +18 -0
  178. package/types/phaser/core/timer_event.d.ts.map +1 -0
  179. package/types/phaser/core/tween.d.ts +52 -0
  180. package/types/phaser/core/tween.d.ts.map +1 -0
  181. package/types/phaser/core/tween_data.d.ts +37 -0
  182. package/types/phaser/core/tween_data.d.ts.map +1 -0
  183. package/types/phaser/core/tween_easing.d.ts +192 -0
  184. package/types/phaser/core/tween_easing.d.ts.map +1 -0
  185. package/types/phaser/core/tween_manager.d.ts +94 -0
  186. package/types/phaser/core/tween_manager.d.ts.map +1 -0
  187. package/types/phaser/core/world.d.ts +6 -0
  188. package/types/phaser/core/world.d.ts.map +1 -0
  189. package/types/phaser/display/bitmap_text.d.ts +59 -0
  190. package/types/phaser/display/bitmap_text.d.ts.map +1 -0
  191. package/types/phaser/display/button.d.ts +47 -0
  192. package/types/phaser/display/button.d.ts.map +1 -0
  193. package/types/phaser/display/canvas/buffer.d.ts +11 -0
  194. package/types/phaser/display/canvas/buffer.d.ts.map +1 -0
  195. package/types/phaser/display/canvas/graphics.d.ts +21 -0
  196. package/types/phaser/display/canvas/graphics.d.ts.map +1 -0
  197. package/types/phaser/display/canvas/masker.d.ts +14 -0
  198. package/types/phaser/display/canvas/masker.d.ts.map +1 -0
  199. package/types/phaser/display/canvas/pool.d.ts +52 -0
  200. package/types/phaser/display/canvas/pool.d.ts.map +1 -0
  201. package/types/phaser/display/canvas/renderer.d.ts +28 -0
  202. package/types/phaser/display/canvas/renderer.d.ts.map +1 -0
  203. package/types/phaser/display/canvas/tinter.d.ts +41 -0
  204. package/types/phaser/display/canvas/tinter.d.ts.map +1 -0
  205. package/types/phaser/display/canvas/util.d.ts +79 -0
  206. package/types/phaser/display/canvas/util.d.ts.map +1 -0
  207. package/types/phaser/display/display_object.d.ts +83 -0
  208. package/types/phaser/display/display_object.d.ts.map +1 -0
  209. package/types/phaser/display/graphics.d.ts +60 -0
  210. package/types/phaser/display/graphics.d.ts.map +1 -0
  211. package/types/phaser/display/graphics_data.d.ts +15 -0
  212. package/types/phaser/display/graphics_data.d.ts.map +1 -0
  213. package/types/phaser/display/graphics_data_util.d.ts +8 -0
  214. package/types/phaser/display/graphics_data_util.d.ts.map +1 -0
  215. package/types/phaser/display/group.d.ts +49 -0
  216. package/types/phaser/display/group.d.ts.map +1 -0
  217. package/types/phaser/display/image.d.ts +52 -0
  218. package/types/phaser/display/image.d.ts.map +1 -0
  219. package/types/phaser/display/sprite_batch.d.ts +11 -0
  220. package/types/phaser/display/sprite_batch.d.ts.map +1 -0
  221. package/types/phaser/display/sprite_util.d.ts +40 -0
  222. package/types/phaser/display/sprite_util.d.ts.map +1 -0
  223. package/types/phaser/display/text.d.ts +125 -0
  224. package/types/phaser/display/text.d.ts.map +1 -0
  225. package/types/phaser/display/webgl/abstract_filter.d.ts +17 -0
  226. package/types/phaser/display/webgl/abstract_filter.d.ts.map +1 -0
  227. package/types/phaser/display/webgl/base_texture.d.ts +20 -0
  228. package/types/phaser/display/webgl/base_texture.d.ts.map +1 -0
  229. package/types/phaser/display/webgl/blend_manager.d.ts +14 -0
  230. package/types/phaser/display/webgl/blend_manager.d.ts.map +1 -0
  231. package/types/phaser/display/webgl/earcut.d.ts +215 -0
  232. package/types/phaser/display/webgl/earcut.d.ts.map +1 -0
  233. package/types/phaser/display/webgl/earcut_node.d.ts +19 -0
  234. package/types/phaser/display/webgl/earcut_node.d.ts.map +1 -0
  235. package/types/phaser/display/webgl/fast_sprite_batch.d.ts +34 -0
  236. package/types/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -0
  237. package/types/phaser/display/webgl/filter_manager.d.ts +21 -0
  238. package/types/phaser/display/webgl/filter_manager.d.ts.map +1 -0
  239. package/types/phaser/display/webgl/filter_texture.d.ts +13 -0
  240. package/types/phaser/display/webgl/filter_texture.d.ts.map +1 -0
  241. package/types/phaser/display/webgl/graphics.d.ts +80 -0
  242. package/types/phaser/display/webgl/graphics.d.ts.map +1 -0
  243. package/types/phaser/display/webgl/graphics_data.d.ts +23 -0
  244. package/types/phaser/display/webgl/graphics_data.d.ts.map +1 -0
  245. package/types/phaser/display/webgl/mask_manager.d.ts +15 -0
  246. package/types/phaser/display/webgl/mask_manager.d.ts.map +1 -0
  247. package/types/phaser/display/webgl/render_texture.d.ts +25 -0
  248. package/types/phaser/display/webgl/render_texture.d.ts.map +1 -0
  249. package/types/phaser/display/webgl/renderer.d.ts +44 -0
  250. package/types/phaser/display/webgl/renderer.d.ts.map +1 -0
  251. package/types/phaser/display/webgl/shader/complex.d.ts +22 -0
  252. package/types/phaser/display/webgl/shader/complex.d.ts.map +1 -0
  253. package/types/phaser/display/webgl/shader/fast.d.ts +25 -0
  254. package/types/phaser/display/webgl/shader/fast.d.ts.map +1 -0
  255. package/types/phaser/display/webgl/shader/normal.d.ts +25 -0
  256. package/types/phaser/display/webgl/shader/normal.d.ts.map +1 -0
  257. package/types/phaser/display/webgl/shader/primitive.d.ts +21 -0
  258. package/types/phaser/display/webgl/shader/primitive.d.ts.map +1 -0
  259. package/types/phaser/display/webgl/shader/strip.d.ts +22 -0
  260. package/types/phaser/display/webgl/shader/strip.d.ts.map +1 -0
  261. package/types/phaser/display/webgl/shader_manager.d.ts +24 -0
  262. package/types/phaser/display/webgl/shader_manager.d.ts.map +1 -0
  263. package/types/phaser/display/webgl/sprite_batch.d.ts +36 -0
  264. package/types/phaser/display/webgl/sprite_batch.d.ts.map +1 -0
  265. package/types/phaser/display/webgl/stencil_manager.d.ts +12 -0
  266. package/types/phaser/display/webgl/stencil_manager.d.ts.map +1 -0
  267. package/types/phaser/display/webgl/texture.d.ts +30 -0
  268. package/types/phaser/display/webgl/texture.d.ts.map +1 -0
  269. package/types/phaser/display/webgl/texture_util.d.ts +17 -0
  270. package/types/phaser/display/webgl/texture_util.d.ts.map +1 -0
  271. package/types/phaser/display/webgl/util.d.ts +45 -0
  272. package/types/phaser/display/webgl/util.d.ts.map +1 -0
  273. package/types/phaser/geom/circle.d.ts +46 -0
  274. package/types/phaser/geom/circle.d.ts.map +1 -0
  275. package/types/phaser/geom/ellipse.d.ts +26 -0
  276. package/types/phaser/geom/ellipse.d.ts.map +1 -0
  277. package/types/phaser/geom/line.d.ts +45 -0
  278. package/types/phaser/geom/line.d.ts.map +1 -0
  279. package/types/phaser/geom/matrix.d.ts +35 -0
  280. package/types/phaser/geom/matrix.d.ts.map +1 -0
  281. package/types/phaser/geom/point.d.ts +43 -0
  282. package/types/phaser/geom/point.d.ts.map +1 -0
  283. package/types/phaser/geom/polygon.d.ts +17 -0
  284. package/types/phaser/geom/polygon.d.ts.map +1 -0
  285. package/types/phaser/geom/rectangle.d.ts +71 -0
  286. package/types/phaser/geom/rectangle.d.ts.map +1 -0
  287. package/types/phaser/geom/rounded_rectangle.d.ts +21 -0
  288. package/types/phaser/geom/rounded_rectangle.d.ts.map +1 -0
  289. package/types/phaser/geom/util/circle.d.ts +64 -0
  290. package/types/phaser/geom/util/circle.d.ts.map +1 -0
  291. package/types/phaser/geom/util/ellipse.d.ts +16 -0
  292. package/types/phaser/geom/util/ellipse.d.ts.map +1 -0
  293. package/types/phaser/geom/util/line.d.ts +49 -0
  294. package/types/phaser/geom/util/line.d.ts.map +1 -0
  295. package/types/phaser/geom/util/matrix.d.ts +22 -0
  296. package/types/phaser/geom/util/matrix.d.ts.map +1 -0
  297. package/types/phaser/geom/util/point.d.ts +179 -0
  298. package/types/phaser/geom/util/point.d.ts.map +1 -0
  299. package/types/phaser/geom/util/polygon.d.ts +10 -0
  300. package/types/phaser/geom/util/polygon.d.ts.map +1 -0
  301. package/types/phaser/geom/util/rectangle.d.ts +141 -0
  302. package/types/phaser/geom/util/rectangle.d.ts.map +1 -0
  303. package/types/phaser/geom/util/rounded_rectangle.d.ts +10 -0
  304. package/types/phaser/geom/util/rounded_rectangle.d.ts.map +1 -0
  305. package/types/phaser/util/math.d.ts +182 -0
  306. package/types/phaser/util/math.d.ts.map +1 -0
@@ -1,34 +1,37 @@
1
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  /**
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+ * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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  * @author Andras Csizmadia <andras@vpmedia.hu>
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  * @author Richard Davey <rich@photonstorm.com>
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- * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
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  */
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  export const DEG_TO_RAD = Math.PI / 180;
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  export const RAD_TO_DEG = 180 / Math.PI;
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  export const PI_2 = Math.PI * 2;
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  /**
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+ * TBD.
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  *
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- * @param {number} hex TBD
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- * @returns {number[]} TBD
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+ * @param {number} hex - TBD.
14
+ * @returns {number[]} TBD.
14
15
  */
15
16
  export function hex2rgb(hex) {
16
- return [(hex >> 16 & 0xFF) / 255, (hex >> 8 & 0xFF) / 255, (hex & 0xFF) / 255];
17
+ return [((hex >> 16) & 0xff) / 255, ((hex >> 8) & 0xff) / 255, (hex & 0xff) / 255];
17
18
  }
18
19
 
19
20
  /**
21
+ * TBD.
20
22
  *
21
- * @param {number} rgb TBD
22
- * @returns {number} TBD
23
+ * @param {number} rgb - TBD.
24
+ * @returns {number} TBD.
23
25
  */
24
26
  export function rgb2hex(rgb) {
25
- return ((rgb[0] * 255 << 16) + (rgb[1] * 255 << 8) + rgb[2] * 255);
27
+ return ((rgb[0] * 255) << 16) + ((rgb[1] * 255) << 8) + rgb[2] * 255;
26
28
  }
27
29
 
28
30
  /**
31
+ * TBD.
29
32
  *
30
- * @param {number} value TBD
31
- * @returns {number} TBD
33
+ * @param {number} value - TBD.
34
+ * @returns {number} TBD.
32
35
  */
33
36
  export function getNextPowerOfTwo(value) {
34
37
  // see: https://en.wikipedia.org/wiki/Power_of_two#Fast_algorithm_to_check_if_a_positive_number_is_a_power_of_two
@@ -43,49 +46,54 @@ export function getNextPowerOfTwo(value) {
43
46
  }
44
47
 
45
48
  /**
49
+ * TBD.
46
50
  *
47
- * @param {number} width TBD
48
- * @param {number} height TBD
49
- * @returns {boolean} TBD
51
+ * @param {number} width - TBD.
52
+ * @param {number} height - TBD.
53
+ * @returns {boolean} TBD.
50
54
  */
51
55
  export function isPowerOfTwo(width, height) {
52
- return (width > 0 && (width & (width - 1)) === 0 && height > 0 && (height & (height - 1)) === 0);
56
+ return width > 0 && (width & (width - 1)) === 0 && height > 0 && (height & (height - 1)) === 0;
53
57
  }
54
58
 
55
59
  /**
60
+ * TBD.
56
61
  *
57
- * @param {number} degrees TBD
58
- * @returns {number} TBD
62
+ * @param {number} degrees - TBD.
63
+ * @returns {number} TBD.
59
64
  */
60
65
  export function degToRad(degrees) {
61
66
  return degrees * DEG_TO_RAD;
62
67
  }
63
68
 
64
69
  /**
70
+ * TBD.
65
71
  *
66
- * @param {number} radians TBD
67
- * @returns {number} TBD
72
+ * @param {number} radians - TBD.
73
+ * @returns {number} TBD.
68
74
  */
69
75
  export function radToDeg(radians) {
70
76
  return radians * RAD_TO_DEG;
71
77
  }
72
78
 
73
79
  /**
80
+ * TBD.
74
81
  *
75
- * @param {number} min TBD
76
- * @param {number} max TBD
77
- * @returns {number} TBD
82
+ * @param {number} min - TBD.
83
+ * @param {number} max - TBD.
84
+ * @returns {number} TBD.
78
85
  */
79
86
  export function between(min, max) {
80
87
  return Math.floor(Math.random() * (max - min + 1) + min);
81
88
  }
82
89
 
83
90
  /**
91
+ * TBD.
84
92
  *
85
- * @param {number} input TBD
86
- * @param {number} gap TBD
87
- * @param {number} start TBD
88
- * @returns {number} TBD
93
+ * @param {number} input - TBD.
94
+ * @param {number} gap - TBD.
95
+ * @param {number} start - TBD.
96
+ * @returns {number} TBD.
89
97
  */
90
98
  export function snapToCeil(input, gap = 0, start = 0) {
91
99
  if (gap === 0) {
@@ -97,11 +105,12 @@ export function snapToCeil(input, gap = 0, start = 0) {
97
105
  }
98
106
 
99
107
  /**
108
+ * TBD.
100
109
  *
101
- * @param {number} value TBD
102
- * @param {number} min TBD
103
- * @param {number} max TBD
104
- * @returns {number} TBD
110
+ * @param {number} value - TBD.
111
+ * @param {number} min - TBD.
112
+ * @param {number} max - TBD.
113
+ * @returns {number} TBD.
105
114
  */
106
115
  export function wrap(value, min, max) {
107
116
  const range = max - min;
@@ -116,31 +125,34 @@ export function wrap(value, min, max) {
116
125
  }
117
126
 
118
127
  /**
128
+ * TBD.
119
129
  *
120
- * @param {number} p0 TBD
121
- * @param {number} p1 TBD
122
- * @param {number} t TBD
123
- * @returns {number} TBD
130
+ * @param {number} p0 - TBD.
131
+ * @param {number} p1 - TBD.
132
+ * @param {number} t - TBD.
133
+ * @returns {number} TBD.
124
134
  */
125
135
  export function linear(p0, p1, t) {
126
136
  return (p1 - p0) * t + p0;
127
137
  }
128
138
 
129
139
  /**
140
+ * TBD.
130
141
  *
131
- * @param {number} a TBD
132
- * @param {number} b TBD
133
- * @returns {number} TBD
142
+ * @param {number} a - TBD.
143
+ * @param {number} b - TBD.
144
+ * @returns {number} TBD.
134
145
  */
135
146
  export function difference(a, b) {
136
147
  return Math.abs(a - b);
137
148
  }
138
149
 
139
150
  /**
151
+ * TBD.
140
152
  *
141
- * @param {number[]} v TBD
142
- * @param {number} k TBD
143
- * @returns {number} TBD
153
+ * @param {number[]} v - TBD.
154
+ * @param {number} k - TBD.
155
+ * @returns {number} TBD.
144
156
  */
145
157
  export function linearInterpolation(v, k) {
146
158
  const m = v.length - 1;
@@ -156,12 +168,13 @@ export function linearInterpolation(v, k) {
156
168
  }
157
169
 
158
170
  /**
171
+ * TBD.
159
172
  *
160
- * @param {number} x1 TBD
161
- * @param {number} y1 TBD
162
- * @param {number} x2 TBD
163
- * @param {number} y2 TBD
164
- * @returns {number} TBD
173
+ * @param {number} x1 - TBD.
174
+ * @param {number} y1 - TBD.
175
+ * @param {number} x2 - TBD.
176
+ * @param {number} y2 - TBD.
177
+ * @returns {number} TBD.
165
178
  */
166
179
  export function distance(x1, y1, x2, y2) {
167
180
  const dx = x1 - x2;
@@ -170,47 +183,54 @@ export function distance(x1, y1, x2, y2) {
170
183
  }
171
184
 
172
185
  /**
186
+ * TBD.
173
187
  *
174
- * @param {number} a TBD
175
- * @param {number} b TBD
176
- * @param {number} tolerance TBD
177
- * @returns {boolean} TBD
188
+ * @param {number} a - TBD.
189
+ * @param {number} b - TBD.
190
+ * @param {number} tolerance - TBD.
191
+ * @returns {boolean} TBD.
178
192
  */
179
193
  export function within(a, b, tolerance) {
180
- return (Math.abs(a - b) <= tolerance);
194
+ return Math.abs(a - b) <= tolerance;
181
195
  }
182
196
 
183
197
  /**
198
+ * TBD.
184
199
  *
185
- * @param {number} a TBD
186
- * @param {number} r TBD
187
- * @param {number} g TBD
188
- * @param {number} b TBD
189
- * @returns {number} TBD
200
+ * @param {number} a - TBD.
201
+ * @param {number} r - TBD.
202
+ * @param {number} g - TBD.
203
+ * @param {number} b - TBD.
204
+ * @returns {number} TBD.
190
205
  */
191
206
  export function getColor32(a, r, g, b) {
192
- return a << 24 | r << 16 | g << 8 | b;
207
+ return (a << 24) | (r << 16) | (g << 8) | b;
193
208
  }
194
209
 
195
210
  /**
211
+ * TBD.
196
212
  *
197
- * @param {number} r TBD
198
- * @param {number} g TBD
199
- * @param {number} b TBD
200
- * @returns {number} TBD
213
+ * @param {number} r - TBD.
214
+ * @param {number} g - TBD.
215
+ * @param {number} b - TBD.
216
+ * @returns {number} TBD.
201
217
  */
202
218
  export function getColor(r, g, b) {
203
- return r << 16 | g << 8 | b;
219
+ return (r << 16) | (g << 8) | b;
204
220
  }
205
221
 
206
222
  /**
223
+ * TBD.
207
224
  *
208
- * @param {number} value TBD
209
- * @param {object} out TBD
225
+ * @param {string} value - TBD.
226
+ * @param {object} out - TBD.
210
227
  */
211
228
  export function hexToColor(value, out) {
212
229
  // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
213
- value = value.replace(/^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i, (m, r, g, b) => r + r + g + g + b + b);
230
+ value = value.replace(
231
+ /^(?:#|0x)?([a-f\d])([a-f\d])([a-f\d])$/i,
232
+ (m, r, g, b) => r + r + g + g + b + b
233
+ );
214
234
  const result = /^(?:#|0x)?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(value);
215
235
  if (result) {
216
236
  out.r = parseInt(result[1], 16);
@@ -220,12 +240,15 @@ export function hexToColor(value, out) {
220
240
  }
221
241
 
222
242
  /**
243
+ * TBD.
223
244
  *
224
- * @param {number} value TBD
225
- * @param {object} out TBD
245
+ * @param {string} value - TBD.
246
+ * @param {object} out - TBD.
226
247
  */
227
248
  export function webToColor(value, out) {
228
- const result = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?))?\s*\)$/.exec(value);
249
+ const result = /^rgba?\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?))?\s*\)$/.exec(
250
+ value
251
+ );
229
252
  if (result) {
230
253
  out.r = parseInt(result[1], 10);
231
254
  out.g = parseInt(result[2], 10);
@@ -235,41 +258,43 @@ export function webToColor(value, out) {
235
258
  }
236
259
 
237
260
  /**
261
+ * TBD.
238
262
  *
239
- * @param {number} color TBD
240
- * @returns {object} TBD
263
+ * @param {number} color - TBD.
264
+ * @returns {object} TBD.
241
265
  */
242
266
  export function getRGB(color) {
243
267
  if (color > 16777215) {
244
268
  // The color value has an alpha component
245
269
  return {
246
270
  alpha: color >>> 24,
247
- red: color >> 16 & 0xFF,
248
- green: color >> 8 & 0xFF,
249
- blue: color & 0xFF,
271
+ red: (color >> 16) & 0xff,
272
+ green: (color >> 8) & 0xff,
273
+ blue: color & 0xff,
250
274
  a: color >>> 24,
251
- r: color >> 16 & 0xFF,
252
- g: color >> 8 & 0xFF,
253
- b: color & 0xFF,
275
+ r: (color >> 16) & 0xff,
276
+ g: (color >> 8) & 0xff,
277
+ b: color & 0xff,
254
278
  };
255
279
  }
256
280
  return {
257
281
  alpha: 255,
258
- red: color >> 16 & 0xFF,
259
- green: color >> 8 & 0xFF,
260
- blue: color & 0xFF,
282
+ red: (color >> 16) & 0xff,
283
+ green: (color >> 8) & 0xff,
284
+ blue: color & 0xff,
261
285
  a: 255,
262
- r: color >> 16 & 0xFF,
263
- g: color >> 8 & 0xFF,
264
- b: color & 0xFF,
286
+ r: (color >> 16) & 0xff,
287
+ g: (color >> 8) & 0xff,
288
+ b: color & 0xff,
265
289
  };
266
290
  }
267
291
 
268
292
  /**
293
+ * TBD.
269
294
  *
270
- * @param {number} value TBD
271
- * @param {object} out TBD
272
- * @returns {object} TBD
295
+ * @param {string|number} value - TBD.
296
+ * @param {object} out - TBD.
297
+ * @returns {object} TBD.
273
298
  */
274
299
  export function valueToColor(value, out) {
275
300
  if (typeof value === 'string') {
@@ -289,26 +314,35 @@ export function valueToColor(value, out) {
289
314
  out.b = tempColor.b;
290
315
  out.a = tempColor.a / 255;
291
316
  }
292
- out.rgba = 'rgba(' + out.r.toString() + ',' + out.g.toString() + ',' + out.b.toString() + ',' + out.a.toString() + ')';
317
+ out.rgba =
318
+ 'rgba(' +
319
+ out.r.toString() +
320
+ ',' +
321
+ out.g.toString() +
322
+ ',' +
323
+ out.b.toString() +
324
+ ',' +
325
+ out.a.toString() +
326
+ ')';
293
327
  out.color = getColor(out.r, out.g, out.b);
294
328
  out.color32 = getColor32(out.a * 255, out.r, out.g, out.b);
295
329
  return out;
296
330
  }
297
331
 
298
332
  /**
299
- * TBD
333
+ * TBD.
300
334
  *
301
- * @returns {string} TBD
335
+ * @returns {string} TBD.
302
336
  */
303
- export function generateID() {
337
+ export function generateID() {
304
338
  return (((1 + Math.random()) * 0x10000) | 0).toString(16).substring(1);
305
339
  }
306
340
 
307
341
  /**
308
- * TBD
342
+ * TBD.
309
343
  *
310
- * @returns {string} TBD
344
+ * @returns {string} TBD.
311
345
  */
312
346
  export function generateShaderID() {
313
- return (`${generateID()}${generateID()}-${generateID()}`).toLowerCase();
347
+ return `${generateID()}${generateID()}-${generateID()}`.toLowerCase();
314
348
  }
@@ -0,0 +1,7 @@
1
+ declare global {
2
+ interface Window {
3
+ PhaserRegistry : object;
4
+ }
5
+ }
6
+
7
+ export {};
@@ -0,0 +1,22 @@
1
+ import * as Const from './phaser/core/const';
2
+ import { Game } from './phaser/core/game';
3
+ import { Signal } from './phaser/core/signal';
4
+ import * as MathUtils from './phaser/util/math';
5
+ import { BaseTexture } from './phaser/display/webgl/base_texture';
6
+ import { Texture } from './phaser/display/webgl/texture';
7
+ import { Circle } from './phaser/geom/circle';
8
+ import { Ellipse } from './phaser/geom/ellipse';
9
+ import { Line } from './phaser/geom/line';
10
+ import { Matrix } from './phaser/geom/matrix';
11
+ import { Point } from './phaser/geom/point';
12
+ import { Polygon } from './phaser/geom/polygon';
13
+ import { Rectangle } from './phaser/geom/rectangle';
14
+ import { RoundedRectangle } from './phaser/geom/rounded_rectangle';
15
+ import { BitmapText } from './phaser/display/bitmap_text';
16
+ import { Button } from './phaser/display/button';
17
+ import { DisplayObject } from './phaser/display/display_object';
18
+ import { Image } from './phaser/display/image';
19
+ import { Group } from './phaser/display/group';
20
+ import { Text } from './phaser/display/text';
21
+ export { Const, Game, Signal, MathUtils, BaseTexture, Texture, Circle, Ellipse, Line, Matrix, Point, Polygon, Rectangle, RoundedRectangle, BitmapText, Button, DisplayObject, Image, Group, Text };
22
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.js"],"names":[],"mappings":"uBAMuB,qBAAqB;qBACvB,oBAAoB;uBACjB,sBAAsB;2BACnB,oBAAoB;4BAEnB,qCAAqC;wBACzC,gCAAgC;uBAEhC,sBAAsB;wBACrB,uBAAuB;qBAC1B,oBAAoB;uBAClB,sBAAsB;sBACxB,qBAAqB;wBAClB,uBAAuB;0BACrB,yBAAyB;iCAClB,iCAAiC;2BAEvC,8BAA8B;uBAElC,yBAAyB;8BADlB,iCAAiC;sBAE1C,wBAAwB;sBACvB,wBAAwB;qBACzB,uBAAuB"}
@@ -0,0 +1,55 @@
1
+ export class Animation {
2
+ constructor(game: any, parent: any, name: any, frameData: any, frames: any, frameRate: any, loop?: boolean);
3
+ game: any;
4
+ _parent: any;
5
+ _frameData: any;
6
+ name: any;
7
+ _frames: any[];
8
+ delay: number;
9
+ loop: boolean;
10
+ loopCount: number;
11
+ killOnComplete: boolean;
12
+ isFinished: boolean;
13
+ isPlaying: boolean;
14
+ isPaused: boolean;
15
+ _pauseStartTime: number;
16
+ _frameIndex: number;
17
+ _frameDiff: number;
18
+ _frameSkip: number;
19
+ currentFrame: any;
20
+ onStart: Signal;
21
+ onUpdate: Signal | null;
22
+ onComplete: Signal;
23
+ onLoop: Signal;
24
+ isReversed: boolean;
25
+ play(frameRate: any, loop: any, killOnComplete: any): Animation;
26
+ set paused(arg: boolean);
27
+ get paused(): boolean;
28
+ _timeLastFrame: any;
29
+ _timeNextFrame: any;
30
+ restart(): void;
31
+ reverse(): Animation;
32
+ set reversed(arg: boolean);
33
+ get reversed(): boolean;
34
+ reverseOnce(): Animation;
35
+ setFrame(frameId: any, useLocalFrameIndex?: boolean): void;
36
+ stop(resetFrame?: boolean, dispatchComplete?: boolean): void;
37
+ onPause(): void;
38
+ onResume(): void;
39
+ update(): boolean;
40
+ updateCurrentFrame(signalUpdate: any, fromPlay?: boolean): boolean;
41
+ next(quantity?: number): void;
42
+ previous(quantity?: number): void;
43
+ updateFrameData(frameData: any): void;
44
+ destroy(): void;
45
+ complete(): void;
46
+ get frameTotal(): number;
47
+ set frame(arg: any);
48
+ get frame(): any;
49
+ set speed(arg: number);
50
+ get speed(): number;
51
+ set enableUpdate(arg: boolean);
52
+ get enableUpdate(): boolean;
53
+ }
54
+ import { Signal } from './signal';
55
+ //# sourceMappingURL=animation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation.js"],"names":[],"mappings":"AAOA;IACE,4GA2BC;IA1BC,UAAgB;IAChB,aAAqB;IACrB,gBAA2B;IAC3B,UAAgB;IAChB,eAAiB;IAEjB,cAA6B;IAC7B,cAAgB;IAChB,kBAAkB;IAClB,wBAA2B;IAC3B,oBAAuB;IACvB,mBAAsB;IACtB,kBAAqB;IACrB,wBAAwB;IACxB,oBAAoB;IACpB,mBAAmB;IACnB,mBAAmB;IACnB,kBAA4E;IAC5E,gBAA2B;IAC3B,wBAAoB;IACpB,mBAA8B;IAC9B,eAA0B;IAC1B,oBAAuB;IAMzB,gEA0BC;IAyOD,yBAOC;IAXD,sBAEC;IAhPC,oBAAyC;IACzC,oBAAsD;IAUxD,gBAaC;IAED,qBAGC;IAkOD,2BAEC;IAND,wBAEC;IA9ND,yBAGC;IAED,2DA2BC;IAED,6DAcC;IAED,gBAIC;IAED,iBAIC;IAED,kBAqDC;IAED,mEAiBC;IAED,8BAaC;IAED,kCAaC;IAED,sCAKC;IAED,gBAmBC;IAED,iBAWC;IAuBD,yBAEC;IASD,oBASC;IAhBD,iBAKC;IAiBD,uBAIC;IARD,oBAEC;IAYD,+BAOC;IAXD,4BAEC;CAUF;uBAhWuB,UAAU"}
@@ -0,0 +1,35 @@
1
+ export default class _default {
2
+ constructor(sprite: any);
3
+ sprite: any;
4
+ game: any;
5
+ currentFrame: any;
6
+ currentAnim: any;
7
+ updateIfVisible: boolean;
8
+ isLoaded: boolean;
9
+ _frameData: any;
10
+ _anims: {};
11
+ _outputFrames: any[];
12
+ destroy(): void;
13
+ loadFrameData(frameData: any, frame: any): boolean;
14
+ set frame(arg: any);
15
+ get frame(): any;
16
+ set frameName(arg: any);
17
+ get frameName(): any;
18
+ copyFrameData(frameData: any, frame: any): boolean;
19
+ add(name: any, frameList: any, frameRate?: number, loop?: boolean, useNumericIndex?: undefined): any;
20
+ validateFrames(frames: any, useNumericIndex?: boolean): boolean;
21
+ play(name: any, frameRate: any, loop: any, killOnComplete: any): any;
22
+ stop(name: any, resetFrame?: boolean): void;
23
+ update(): boolean;
24
+ next(quantity: any): void;
25
+ previous(quantity: any): void;
26
+ getAnimation(name: any): any;
27
+ refreshFrame(): void;
28
+ get frameData(): any;
29
+ get frameTotal(): any;
30
+ set paused(arg: any);
31
+ get paused(): any;
32
+ get name(): any;
33
+ _frameIndex: any;
34
+ }
35
+ //# sourceMappingURL=animation_manager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_manager.js"],"names":[],"mappings":"AAOA;IACE,yBAUC;IATC,YAAoB;IACpB,UAAuB;IACvB,kBAAwB;IACxB,iBAAuB;IACvB,yBAA2B;IAC3B,kBAAqB;IACrB,gBAAsB;IACtB,WAAgB;IAChB,qBAAuB;IAGzB,gBAYC;IAED,mDAsBC;IA8JD,oBASC;IAhBD,iBAKC;IAoBD,wBAcC;IArBD,qBAKC;IA5KD,mDAmBC;IAED,qGA0BC;IAED,gEAWC;IAED,qEAkBC;IAED,4CAIC;IAED,kBASC;IAED,0BAKC;IAED,8BAKC;IAED,6BAKC;IAED,qBAIC;IAED,qBAEC;IAED,sBAEC;IAMD,qBAEC;IAND,kBAEC;IAMD,gBAKC;IAmCK,iBAA0C;CAOjD"}
@@ -0,0 +1,22 @@
1
+ /**
2
+ * TBD.
3
+ *
4
+ * @param {object} game - TBD.
5
+ * @param {object} key - TBD.
6
+ * @param {number} frameWidth - TBD.
7
+ * @param {number} frameHeight - TBD.
8
+ * @param {number} frameMax - TBD.
9
+ * @param {number} margin - TBD.
10
+ * @param {number} spacing - TBD.
11
+ * @returns {object} TBD.
12
+ */
13
+ export function spriteSheet(game: object, key: object, frameWidth: number, frameHeight: number, frameMax: number, margin: number, spacing: number): object;
14
+ /**
15
+ * TBD.
16
+ *
17
+ * @param {object} game - TBD.
18
+ * @param {object} json - TBD.
19
+ * @returns {object} TBD.
20
+ */
21
+ export function JSONDataHash(game: object, json: object): object;
22
+ //# sourceMappingURL=animation_parser.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"animation_parser.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/animation_parser.js"],"names":[],"mappings":"AAQA;;;;;;;;;;;GAWG;AACH,kCATW,MAAM,OACN,MAAM,cACN,MAAM,eACN,MAAM,YACN,MAAM,UACN,MAAM,WACN,MAAM,GACJ,MAAM,CA8ClB;AAED;;;;;;GAMG;AACH,mCAJW,MAAM,QACN,MAAM,GACJ,MAAM,CAwClB"}
@@ -0,0 +1,23 @@
1
+ /**
2
+ * @copyright Copyright (c) 2018-present Richard Davey, Photon Storm Ltd., Andras Csizmadia <andras@vpmedia.hu> (www.vpmedia.hu)
3
+ * @author Andras Csizmadia <andras@vpmedia.hu>
4
+ * @author Richard Davey <rich@photonstorm.com>
5
+ */
6
+ export class ArraySet {
7
+ constructor(list?: any[]);
8
+ position: number;
9
+ list: any[];
10
+ add(item: any): any;
11
+ getIndex(item: any): number;
12
+ getByKey(property: any, value: any): any;
13
+ exists(item: any): boolean;
14
+ reset(): void;
15
+ remove(item: any): any;
16
+ setAll(key: any, value: any): void;
17
+ callAll(key: any, ...args: any[]): void;
18
+ removeAll(destroy?: boolean): void;
19
+ get total(): number;
20
+ get first(): any;
21
+ get next(): any;
22
+ }
23
+ //# sourceMappingURL=array_set.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"array_set.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/array_set.js"],"names":[],"mappings":"AAAA;;;;GAIG;AACH;IACE,0BAGC;IAFC,iBAAiB;IACjB,YAAgB;IAGlB,oBAKC;IAED,4BAEC;IAED,yCASC;IAED,2BAEC;IAED,cAEC;IAED,uBAOC;IAED,mCAQC;IAED,wCAQC;IAED,mCAaC;IAED,oBAEC;IAED,iBAMC;IAED,gBAMC;CACF"}