@vpmedia/phaser 1.108.0 → 1.110.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +100 -166
- package/dist/index.js.map +1 -1
- package/dist/phaser/core/animation_manager.d.ts +8 -7
- package/dist/phaser/core/animation_manager.d.ts.map +1 -1
- package/dist/phaser/core/cache.d.ts +23 -10
- package/dist/phaser/core/cache.d.ts.map +1 -1
- package/dist/phaser/core/device.d.ts +23 -23
- package/dist/phaser/core/device.d.ts.map +1 -1
- package/dist/phaser/core/dom.d.ts +1 -1
- package/dist/phaser/core/dom.d.ts.map +1 -1
- package/dist/phaser/core/factory.d.ts +13 -7
- package/dist/phaser/core/factory.d.ts.map +1 -1
- package/dist/phaser/core/input.d.ts +54 -45
- package/dist/phaser/core/input.d.ts.map +1 -1
- package/dist/phaser/core/input_handler.d.ts +70 -51
- package/dist/phaser/core/input_handler.d.ts.map +1 -1
- package/dist/phaser/core/input_mouse.d.ts +15 -14
- package/dist/phaser/core/input_mouse.d.ts.map +1 -1
- package/dist/phaser/core/input_pointer.d.ts +40 -38
- package/dist/phaser/core/input_pointer.d.ts.map +1 -1
- package/dist/phaser/core/loader.d.ts +31 -28
- package/dist/phaser/core/loader.d.ts.map +1 -1
- package/dist/phaser/core/scale_manager.d.ts +57 -53
- package/dist/phaser/core/scale_manager.d.ts.map +1 -1
- package/dist/phaser/core/scene_manager.d.ts +7 -4
- package/dist/phaser/core/scene_manager.d.ts.map +1 -1
- package/dist/phaser/core/signal.d.ts +9 -9
- package/dist/phaser/core/signal.d.ts.map +1 -1
- package/dist/phaser/core/time.d.ts +31 -30
- package/dist/phaser/core/time.d.ts.map +1 -1
- package/dist/phaser/core/timer.d.ts +25 -23
- package/dist/phaser/core/timer.d.ts.map +1 -1
- package/dist/phaser/core/tween_manager.d.ts +1 -1
- package/dist/phaser/core/tween_manager.d.ts.map +1 -1
- package/dist/phaser/display/bitmap_text.d.ts +17 -15
- package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
- package/dist/phaser/display/display_object.d.ts +14 -13
- package/dist/phaser/display/display_object.d.ts.map +1 -1
- package/dist/phaser/display/group.d.ts +5 -4
- package/dist/phaser/display/group.d.ts.map +1 -1
- package/dist/phaser/display/text.d.ts +13 -12
- package/dist/phaser/display/text.d.ts.map +1 -1
- package/package.json +10 -10
- package/src/phaser/core/animation_manager.ts +5 -9
- package/src/phaser/core/cache.ts +41 -8
- package/src/phaser/core/device.ts +23 -83
- package/src/phaser/core/dom.ts +1 -1
- package/src/phaser/core/factory.ts +3 -2
- package/src/phaser/core/input.ts +51 -51
- package/src/phaser/core/input_handler.ts +57 -35
- package/src/phaser/core/input_mouse.ts +16 -14
- package/src/phaser/core/input_pointer.ts +35 -53
- package/src/phaser/core/loader.ts +34 -31
- package/src/phaser/core/scale_manager.ts +51 -49
- package/src/phaser/core/scene_manager.ts +6 -4
- package/src/phaser/core/signal.ts +8 -6
- package/src/phaser/core/time.ts +29 -53
- package/src/phaser/core/timer.ts +22 -40
- package/src/phaser/core/tween_manager.ts +2 -2
- package/src/phaser/display/bitmap_text.ts +18 -30
- package/src/phaser/display/display_object.ts +12 -11
- package/src/phaser/display/group.ts +7 -5
- package/src/phaser/display/text.ts +14 -14
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import { Point } from '../geom/point.js';
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import { Rectangle } from '../geom/rectangle.js';
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import type { Game } from './game.js';
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import { DOM } from './dom.js';
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import { Signal } from './signal.js';
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export declare class ScaleManager {
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game:
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dom:
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width:
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height:
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minWidth:
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maxWidth:
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minHeight:
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maxHeight:
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offset:
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forceLandscape:
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forcePortrait:
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incorrectOrientation:
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_pageAlignHorizontally:
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_pageAlignVertically:
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onOrientationChange:
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enterIncorrectOrientation:
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leaveIncorrectOrientation:
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hasPhaserSetFullScreen:
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game: Game;
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dom: DOM;
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width: number;
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height: number;
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minWidth: number | null;
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maxWidth: number | null;
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minHeight: number | null;
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maxHeight: number | null;
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offset: Point;
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forceLandscape: boolean;
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forcePortrait: boolean;
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incorrectOrientation: boolean;
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_pageAlignHorizontally: boolean;
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_pageAlignVertically: boolean;
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onOrientationChange: Signal;
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enterIncorrectOrientation: Signal;
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leaveIncorrectOrientation: Signal;
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hasPhaserSetFullScreen: boolean;
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fullScreenTarget: any;
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_createdFullScreenTarget: any;
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onFullScreenInit:
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onFullScreenChange:
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onFullScreenError:
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onFullScreenInit: Signal;
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onFullScreenChange: Signal;
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onFullScreenError: Signal;
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screenOrientation: any;
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scaleFactor:
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scaleFactorInversed:
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scaleFactor: Point;
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scaleFactorInversed: Point;
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margin: any;
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bounds:
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aspectRatio:
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sourceAspectRatio:
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event:
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bounds: Rectangle;
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aspectRatio: number;
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sourceAspectRatio: number;
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event: Event | null | undefined;
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windowConstraints: any;
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compatibility: any;
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_scaleMode:
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_fullScreenScaleMode:
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parentIsWindow:
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_scaleMode: number;
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_fullScreenScaleMode: number;
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parentIsWindow: boolean;
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parentNode: any;
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parentScaleFactor:
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trackParentInterval:
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onSizeChange:
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parentScaleFactor: Point;
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trackParentInterval: number;
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onSizeChange: Signal;
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onResize: any;
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onResizeContext: any;
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_pendingScaleMode: any;
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_fullScreenRestore: any;
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_gameSize:
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_userScaleFactor:
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_userScaleTrim:
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_lastUpdate:
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_updateThrottle:
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_updateThrottleReset:
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_parentBounds:
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_tempBounds:
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_lastReportedCanvasSize:
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_lastReportedGameSize:
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_booted:
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_gameSize: Rectangle;
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_userScaleFactor: Point;
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_userScaleTrim: Point;
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_lastUpdate: number;
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_updateThrottle: number;
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_updateThrottleReset: number;
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_parentBounds: Rectangle;
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_tempBounds: Rectangle;
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_lastReportedCanvasSize: Rectangle;
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_lastReportedGameSize: Rectangle;
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_booted: boolean;
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_orientationChange: (event: Event) => void;
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_windowResize: (event: UIEvent) => void;
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_fullScreenChange: (event: Event) => void;
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@@ -65,7 +69,7 @@ export declare class ScaleManager {
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* @param {number} width - TBD.
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* @param {number} height - TBD.
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*/
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constructor(game:
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constructor(game: Game, width: number, height: number);
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/**
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* TBD.
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*/
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* TBD.
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* @returns {ParentNode | null} TBD.
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*/
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get boundingParent():
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get boundingParent(): HTMLElement | null;
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/**
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* TBD.
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* @returns {number} TBD.
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*/
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get scaleMode():
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get scaleMode(): number;
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/**
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* TBD.
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*/
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set scaleMode(value:
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set scaleMode(value: number);
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/**
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* TBD.
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* @returns {number} TBD.
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*/
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get fullScreenScaleMode():
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get fullScreenScaleMode(): number;
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/**
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* TBD.
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set fullScreenScaleMode(value:
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set fullScreenScaleMode(value: number);
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/**
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* TBD.
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* @returns {number} TBD.
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get currentScaleMode():
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get currentScaleMode(): number;
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/**
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get pageAlignHorizontally():
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get pageAlignHorizontally(): boolean;
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/**
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get pageAlignVertically():
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get pageAlignVertically(): boolean;
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/**
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* @returns {boolean} TBD.
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{"version":3,"file":"scale_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/scale_manager.ts"],"names":[],"mappings":"
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{"version":3,"file":"scale_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/scale_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAE,GAAG,EAAE,MAAM,UAAU,CAAC;AAC/B,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,qBAAa,YAAY;IACvB,IAAI,EAAG,IAAI,CAAC;IACZ,GAAG,EAAG,GAAG,CAAC;IACV,KAAK,EAAG,MAAM,CAAC;IACf,MAAM,EAAG,MAAM,CAAC;IAChB,QAAQ,EAAG,MAAM,GAAG,IAAI,CAAC;IACzB,QAAQ,EAAG,MAAM,GAAG,IAAI,CAAC;IACzB,SAAS,EAAG,MAAM,GAAG,IAAI,CAAC;IAC1B,SAAS,EAAG,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAG,KAAK,CAAC;IACf,cAAc,EAAG,OAAO,CAAC;IACzB,aAAa,EAAG,OAAO,CAAC;IACxB,oBAAoB,EAAG,OAAO,CAAC;IAC/B,sBAAsB,EAAG,OAAO,CAAC;IACjC,oBAAoB,EAAG,OAAO,CAAC;IAC/B,mBAAmB,EAAG,MAAM,CAAC;IAC7B,yBAAyB,EAAG,MAAM,CAAC;IACnC,yBAAyB,EAAG,MAAM,CAAC;IACnC,sBAAsB,EAAG,OAAO,CAAC;IACjC,gBAAgB,EAAG,GAAG,CAAC;IACvB,wBAAwB,EAAG,GAAG,CAAC;IAC/B,gBAAgB,EAAG,MAAM,CAAC;IAC1B,kBAAkB,EAAG,MAAM,CAAC;IAC5B,iBAAiB,EAAG,MAAM,CAAC;IAC3B,iBAAiB,EAAG,GAAG,CAAC;IACxB,WAAW,EAAG,KAAK,CAAC;IACpB,mBAAmB,EAAG,KAAK,CAAC;IAC5B,MAAM,EAAG,GAAG,CAAC;IACb,MAAM,EAAG,SAAS,CAAC;IACnB,WAAW,EAAG,MAAM,CAAC;IACrB,iBAAiB,EAAG,MAAM,CAAC;IAC3B,KAAK,EAAG,KAAK,GAAG,IAAI,GAAG,SAAS,CAAC;IACjC,iBAAiB,EAAG,GAAG,CAAC;IACxB,aAAa,EAAG,GAAG,CAAC;IACpB,UAAU,EAAG,MAAM,CAAC;IACpB,oBAAoB,EAAG,MAAM,CAAC;IAC9B,cAAc,EAAG,OAAO,CAAC;IACzB,UAAU,EAAG,GAAG,CAAC;IACjB,iBAAiB,EAAG,KAAK,CAAC;IAC1B,mBAAmB,EAAG,MAAM,CAAC;IAC7B,YAAY,EAAG,MAAM,CAAC;IACtB,QAAQ,EAAG,GAAG,CAAC;IACf,eAAe,EAAG,GAAG,CAAC;IACtB,iBAAiB,EAAG,GAAG,CAAC;IACxB,kBAAkB,EAAG,GAAG,CAAC;IACzB,SAAS,EAAG,SAAS,CAAC;IACtB,gBAAgB,EAAG,KAAK,CAAC;IACzB,cAAc,EAAG,KAAK,CAAC;IACvB,WAAW,EAAG,MAAM,CAAC;IACrB,eAAe,EAAG,MAAM,CAAC;IACzB,oBAAoB,EAAG,MAAM,CAAC;IAC9B,aAAa,EAAG,SAAS,CAAC;IAC1B,WAAW,EAAG,SAAS,CAAC;IACxB,uBAAuB,EAAG,SAAS,CAAC;IACpC,qBAAqB,EAAG,SAAS,CAAC;IAClC,OAAO,EAAG,OAAO,CAAC;IAClB,kBAAkB,EAAG,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC5C,aAAa,EAAG,CAAC,KAAK,EAAE,OAAO,KAAK,IAAI,CAAC;IACzC,iBAAiB,EAAG,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC3C,gBAAgB,EAAG,CAAC,KAAK,EAAE,KAAK,KAAK,IAAI,CAAC;IAC1C;;;;;OAKG;IACH,YAAY,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EA4EpD;IAED;;OAEG;IACH,IAAI,SA0CH;IAED;;;OAGG;IACH,WAAW,CAAC,MAAM,EAAE,GAAG,QAgBtB;IAED;;;;OAIG;IACH,UAAU,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAgDvC;IAED;;OAEG;IACH,YAAY,SAEX;IAED;;;;OAIG;IACH,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAMxC;IAED;;;;;;OAMG;IACH,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,QAIxE;IAED;;;;OAIG;IACH,iBAAiB,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,GAAG,QAGjD;IAED;;OAEG;IACH,gBAAgB,SAkBf;IAED;;;;;;OAMG;IACH,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,QASjF;IAED;;OAEG;IACH,SAAS,SA4BR;IAED;;OAEG;IACH,WAAW,SAIV;IAED;;;;;OAKG;IACH,gBAAgB,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,OAAO,QAW9D;IAED;;OAEG;IACH,sBAAsB,SAerB;IAED;;;;OAIG;IACH,gBAAgB,CAAC,cAAc,GAAE,OAAe,EAAE,aAAa,GAAE,OAAe,QAI/E;IAED;;;;OAIG;IACH,mBAAmB,CAAC,WAAW,EAAE,MAAM,mCAOtC;IAED;;;OAGG;IACH,sBAAsB,YAkBrB;IAED;;;OAGG;IACH,iBAAiB,CAAC,KAAK,EAAE,KAAK,QAG7B;IAED;;;OAGG;IACH,YAAY,CAAC,KAAK,EAAE,KAAK,QAGxB;IAED;;OAEG;IACH,OAAO,SAEN;IAED;;OAEG;IACH,YAAY,SAqCX;IAED;;;;OAIG;IACH,eAAe,CAAC,MAAM,EAAE,SAAS,aA+BhC;IAED;;;;OAIG;IACH,WAAW,CAAC,UAAU,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,QAyCjD;IAED;;OAEG;IACH,UAAU,SAIT;IAED;;OAEG;IACH,YAAY,SAcX;IAED;;;;OAIG;IACH,WAAW,CAAC,QAAQ,GAAE,MAA0B,EAAE,SAAS,GAAE,MAA2B,QAUvF;IAED;;;OAGG;IACH,WAAW,CAAC,KAAK,EAAE,OAAO,QAMzB;IAED;;OAEG;IACH,KAAK,SAEJ;IAED;;OAEG;IACH,UAAU,SAGT;IAED;;;OAGG;IACH,UAAU,CAAC,SAAS,GAAE,OAAe,QAYpC;IAED;;OAEG;IACH,WAAW,SAcV;IAED;;;OAGG;IACH,sBAAsB,mBAMrB;IAED;;;;;OAKG;IACH,eAAe,CAAC,SAAS,EAAE,OAAO,EAAE,eAAe,EAAE,OAAO,WAkD3D;IAED;;;OAGG;IACH,cAAc,YAOb;IAED;;OAEG;IACH,oBAAoB,SAUnB;IAED;;;OAGG;IACH,cAAc,CAAC,kBAAkB,EAAE,OAAO,QA4BzC;IAED;;;OAGG;IACH,gBAAgB,CAAC,KAAK,EAAE,KAAK,QAa5B;IAED;;;OAGG;IACH,eAAe,CAAC,KAAK,EAAE,KAAK,QAI3B;IAED;;OAEG;IACH,OAAO,SAeN;IAED;;;OAGG;IACH,IAAI,cAAc,uBAMjB;IAED;;;OAGG;IACH,IAAI,SAAS,WAEZ;IAED;;OAEG;IACH,IAAI,SAAS,CAAC,KAAK,QAAA,EASlB;IAED;;;OAGG;IACH,IAAI,mBAAmB,WAEtB;IAED;;OAEG;IACH,IAAI,mBAAmB,CAAC,KAAK,QAAA,EAa5B;IAED;;;OAGG;IACH,IAAI,gBAAgB,WAEnB;IAED;;;OAGG;IACH,IAAI,qBAAqB,YAExB;IAED;;;OAGG;IACH,IAAI,mBAAmB,YAEtB;IAED;;;OAGG;IACH,IAAI,YAAY,YAOf;IAED;;;OAGG;IACH,IAAI,UAAU,YAEb;IAED;;;OAGG;IACH,IAAI,WAAW,YAEd;IAED;;;OAGG;IACH,IAAI,cAAc,YAEjB;IAED;;;OAGG;IACH,IAAI,eAAe,YAElB;CACF"}
|
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@@ -1,3 +1,5 @@
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1
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+
import type { Game } from './game.js';
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2
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+
import { Scene } from './scene.js';
|
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1
3
|
export declare class SceneManager {
|
|
2
4
|
game: any;
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3
5
|
states: any;
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@@ -6,7 +8,7 @@ export declare class SceneManager {
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6
8
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_clearCache: any;
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7
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_created: any;
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8
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_args: any;
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9
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-
current:
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11
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+
current: string;
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10
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|
onInitCallback: any;
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11
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|
onPreloadCallback: any;
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12
14
|
onCreateCallback: any;
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@@ -20,7 +22,7 @@ export declare class SceneManager {
|
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20
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* @param {import('./game.js').Game} game - The game instance this manager belongs to.
|
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* @param {string} pendingState - The state to load when the game boots.
|
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22
24
|
*/
|
|
23
|
-
constructor(game:
|
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25
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+
constructor(game: Game, pendingState: string);
|
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|
/**
|
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25
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|
* Initialize the scene manager.
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26
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|
* This method is called when the game boots and sets up the initial state.
|
|
@@ -87,9 +89,10 @@ export declare class SceneManager {
|
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|
setCurrentState(key: string): void;
|
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88
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|
/**
|
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|
* Get the current scene state.
|
|
90
|
-
* @
|
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92
|
+
* @template T
|
|
93
|
+
* @returns {T} The current scene state.
|
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91
94
|
*/
|
|
92
|
-
getCurrentState():
|
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95
|
+
getCurrentState<T = Partial<Scene>>(): T;
|
|
93
96
|
/**
|
|
94
97
|
* Handle loading completion.
|
|
95
98
|
* This method is called when scene loading is complete.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/scene_manager.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"scene_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/scene_manager.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,qBAAa,YAAY;IACvB,IAAI,EAAG,GAAG,CAAC;IACX,MAAM,EAAG,GAAG,CAAC;IACb,aAAa,EAAG,GAAG,CAAC;IACpB,WAAW,EAAG,GAAG,CAAC;IAClB,WAAW,EAAG,GAAG,CAAC;IAClB,QAAQ,EAAG,GAAG,CAAC;IACf,KAAK,EAAG,GAAG,CAAC;IACZ,OAAO,EAAG,MAAM,CAAC;IACjB,cAAc,EAAG,GAAG,CAAC;IACrB,iBAAiB,EAAG,GAAG,CAAC;IACxB,gBAAgB,EAAG,GAAG,CAAC;IACvB,gBAAgB,EAAG,GAAG,CAAC;IACvB,gBAAgB,EAAG,GAAG,CAAC;IACvB,qBAAqB,EAAG,GAAG,CAAC;IAC5B,kBAAkB,EAAG,GAAG,CAAC;IACzB,eAAe,EAAG,GAAG,CAAC;IACtB;;;;OAIG;IACH,YAAY,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAmB3C;IAED;;;OAGG;IACH,IAAI,SAIH;IAED;;;;;;OAMG;IACH,GAAG,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,SAAS,GAAE,OAAe,OAmBtD;IAED;;;OAGG;IACH,MAAM,CAAC,GAAG,EAAE,MAAM,QAYjB;IAED;;;;;;OAMG;IACH,KAAK,CAAC,GAAG,EAAE,MAAM,EAAE,UAAU,GAAE,OAAc,EAAE,UAAU,GAAE,OAAe,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,QAUzF;IAED;;;;;OAKG;IACH,OAAO,CAAC,UAAU,GAAE,OAAc,EAAE,UAAU,GAAE,OAAe,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,QAO9E;IAED;;;OAGG;IACH,SAAS,SA6BR;IAED;;;OAGG;IACH,iBAAiB,SAgBhB;IAED;;;;OAIG;IACH,UAAU,CAAC,GAAG,EAAE,MAAM,WAQrB;IAED;;;OAGG;IACH,IAAI,CAAC,GAAG,EAAE,MAAM,QAGf;IAED;;;OAGG;IACH,MAAM,CAAC,GAAG,EAAE,MAAM,QAIjB;IAED;;;OAGG;IACH,eAAe,CAAC,GAAG,EAAE,MAAM,QAkB1B;IAED;;;;OAIG;IACH,eAAe,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAEvC;IAED;;;OAGG;IACH,YAAY,SAOX;IAED;;;OAGG;IACH,MAAM,SAIL;IAED;;;OAGG;IACH,WAAW,SAIV;IAED;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,QAInC;IAED;;;OAGG;IACH,OAAO,SAeN;IAED;;;OAGG;IACH,KAAK,SAEJ;IAED;;;OAGG;IACH,IAAI,OAAO,QAEV;CACF"}
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
import { SignalBinding } from './signal_binding.js';
|
|
2
2
|
export declare class Signal {
|
|
3
|
-
_bindings:
|
|
4
|
-
_prevParams:
|
|
3
|
+
_bindings: SignalBinding[] | null;
|
|
4
|
+
_prevParams: unknown[] | null;
|
|
5
5
|
memorize: boolean;
|
|
6
6
|
_shouldPropagate: boolean;
|
|
7
7
|
active: boolean;
|
|
8
|
-
_boundDispatch:
|
|
8
|
+
_boundDispatch: ((...args: unknown[]) => void) | null;
|
|
9
9
|
/**
|
|
10
10
|
* Creates a new Signal instance.
|
|
11
11
|
* A Signal is a simple event system that allows you to dispatch events and listen for them.
|
|
@@ -28,7 +28,7 @@ export declare class Signal {
|
|
|
28
28
|
* @returns {SignalBinding} The binding for this listener.
|
|
29
29
|
* @throws {Error} If the listener is already registered with a different once setting.
|
|
30
30
|
*/
|
|
31
|
-
_registerListener(listener: Function, isOnce?: boolean, listenerContext?: any | null, priority?: number, args?: any):
|
|
31
|
+
_registerListener(listener: Function, isOnce?: boolean, listenerContext?: any | null, priority?: number, args?: any): SignalBinding;
|
|
32
32
|
/**
|
|
33
33
|
* Add a binding to the list of listeners.
|
|
34
34
|
* @param {SignalBinding} binding - The binding to add.
|
|
@@ -40,7 +40,7 @@ export declare class Signal {
|
|
|
40
40
|
* @param {object} context - The context of the listener.
|
|
41
41
|
* @returns {number} The index of the listener in the bindings array, or -1 if not found.
|
|
42
42
|
*/
|
|
43
|
-
_indexOfListener(listener: Function, context?: any | null):
|
|
43
|
+
_indexOfListener(listener: Function, context?: any | null): number;
|
|
44
44
|
/**
|
|
45
45
|
* Check if a listener is registered with the signal.
|
|
46
46
|
* @param {Function} listener - The listener to check.
|
|
@@ -56,7 +56,7 @@ export declare class Signal {
|
|
|
56
56
|
* @param {...any} args - Additional arguments to pass to the listener.
|
|
57
57
|
* @returns {SignalBinding} The binding for this listener.
|
|
58
58
|
*/
|
|
59
|
-
add(listener: Function, listenerContext?: any | null, priority?: number, ...args: any[]):
|
|
59
|
+
add(listener: Function, listenerContext?: any | null, priority?: number, ...args: any[]): SignalBinding;
|
|
60
60
|
/**
|
|
61
61
|
* Add a listener that will be called only once when the signal is dispatched.
|
|
62
62
|
* @param {Function} listener - The function to call when the signal is dispatched.
|
|
@@ -65,7 +65,7 @@ export declare class Signal {
|
|
|
65
65
|
* @param {...any} args - Additional arguments to pass to the listener.
|
|
66
66
|
* @returns {SignalBinding} The binding for this listener.
|
|
67
67
|
*/
|
|
68
|
-
addOnce(listener: Function, listenerContext?: any | null, priority?: number, ...args: any[]):
|
|
68
|
+
addOnce(listener: Function, listenerContext?: any | null, priority?: number, ...args: any[]): SignalBinding;
|
|
69
69
|
/**
|
|
70
70
|
* Remove a listener from the signal.
|
|
71
71
|
* @param {Function} listener - The listener to remove.
|
|
@@ -82,7 +82,7 @@ export declare class Signal {
|
|
|
82
82
|
* Get the number of listeners registered with the signal.
|
|
83
83
|
* @returns {number} The number of registered listeners.
|
|
84
84
|
*/
|
|
85
|
-
getNumListeners():
|
|
85
|
+
getNumListeners(): number;
|
|
86
86
|
/**
|
|
87
87
|
* Stop the signal from propagating to other listeners.
|
|
88
88
|
* This method prevents any remaining listeners from being called.
|
|
@@ -112,7 +112,7 @@ export declare class Signal {
|
|
|
112
112
|
* Get a bound version of the dispatch function.
|
|
113
113
|
* @returns {Function} A function that will dispatch the signal with the correct context.
|
|
114
114
|
*/
|
|
115
|
-
get boundDispatch():
|
|
115
|
+
get boundDispatch(): (...args: unknown[]) => void;
|
|
116
116
|
/**
|
|
117
117
|
* Promisify the Signal.
|
|
118
118
|
* @returns {Promise<any>} The resolved result.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"signal.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/signal.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,qBAAa,MAAM;IACjB,SAAS,EAAE,GAAG,CAAC;
|
|
1
|
+
{"version":3,"file":"signal.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/signal.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AAEpD,qBAAa,MAAM;IACjB,SAAS,EAAE,aAAa,EAAE,GAAG,IAAI,CAAC;IAClC,WAAW,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;IAC9B,QAAQ,EAAE,OAAO,CAAC;IAClB,gBAAgB,EAAE,OAAO,CAAC;IAC1B,MAAM,EAAE,OAAO,CAAC;IAChB,cAAc,EAAE,CAAC,CAAC,GAAG,IAAI,EAAE,OAAO,EAAE,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC;IAEtD;;;OAGG;IACH,cAOC;IAED;;;;;OAKG;IACH,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,QAMlD;IAED;;;;;;;;;OASG;IACH,iBAAiB,CACf,QAAQ,EAAE,QAAQ,EAClB,MAAM,GAAE,OAAe,EACvB,eAAe,GAAE,GAAG,GAAG,IAAW,EAClC,QAAQ,GAAE,MAAU,EACpB,IAAI,GAAE,GAAU,iBAqBjB;IAED;;;OAGG;IACH,WAAW,CAAC,OAAO,EAAE,aAAa,QAUjC;IAED;;;;;OAKG;IACH,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,GAAE,GAAG,GAAG,IAAW,UAc9D;IAED;;;;;OAKG;IACH,GAAG,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,GAAE,GAAG,GAAG,IAAW,WAEjD;IAED;;;;;;;OAOG;IACH,GAAG,CAAC,QAAQ,EAAE,QAAQ,EAAE,eAAe,GAAE,GAAG,GAAG,IAAW,EAAE,QAAQ,GAAE,MAAU,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,iBAG/F;IAED;;;;;;;OAOG;IACH,OAAO,CAAC,QAAQ,EAAE,QAAQ,EAAE,eAAe,GAAE,GAAG,GAAG,IAAW,EAAE,QAAQ,GAAE,MAAU,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,iBAGnG;IAED;;;;;OAKG;IACH,MAAM,CAAC,QAAQ,EAAE,QAAQ,EAAE,OAAO,GAAE,GAAG,GAAG,IAAW,YASpD;IAED;;;OAGG;IACH,SAAS,CAAC,OAAO,GAAE,GAAG,GAAG,IAAW,QAmBnC;IAED;;;OAGG;IACH,eAAe,WAEd;IAED;;;OAGG;IACH,IAAI,SAEH;IAED;;;OAGG;IACH,QAAQ,CAAC,GAAG,IAAI,EAAE,GAAG,EAAE,QAsBtB;IAED;;;OAGG;IACH,MAAM,SAIL;IAED;;;OAGG;IACH,OAAO,SAIN;IAED;;;OAGG;IACH,QAAQ,WAEP;IAED;;;OAGG;IACH,IAAI,aAAa,cAnQU,OAAO,EAAE,KAAK,IAAI,CA2Q5C;IAED;;;OAGG;IACH,SAAS,qBAMR;CACF"}
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@@ -1,37 +1,38 @@
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1
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+
import type { Game } from './game.js';
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import { Timer } from './timer.js';
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export declare class Time {
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game:
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time:
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prevTime:
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now:
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elapsed:
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elapsedMS:
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desiredFpsMult:
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_desiredFps:
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suggestedFps:
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-
advancedTiming:
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frames:
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fps:
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fpsMin:
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fpsMax:
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msMin:
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msMax:
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pauseDuration:
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timeToCall:
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timeExpected:
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events:
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_frameCount:
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_elapsedAccumulator:
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_started:
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_timeLastSecond:
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_pauseStarted:
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_justResumed:
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_timers:
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game: Game;
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time: number;
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prevTime: number;
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7
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now: number;
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8
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elapsed: number;
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9
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elapsedMS: number;
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10
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desiredFpsMult: number;
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_desiredFps: number;
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12
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suggestedFps: number;
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advancedTiming: boolean;
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frames: number;
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fps: number;
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fpsMin: number;
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fpsMax: number;
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msMin: number;
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msMax: number;
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pauseDuration: number;
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timeToCall: number;
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+
timeExpected: number;
|
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23
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+
events: Timer;
|
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24
|
+
_frameCount: number;
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25
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+
_elapsedAccumulator: number;
|
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+
_started: number;
|
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27
|
+
_timeLastSecond: number;
|
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28
|
+
_pauseStarted: number;
|
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29
|
+
_justResumed: boolean;
|
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30
|
+
_timers: Timer[];
|
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31
|
/**
|
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|
* Creates a new Time instance.
|
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33
|
* @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
|
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|
*/
|
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-
constructor(game:
|
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|
+
constructor(game: Game);
|
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|
/**
|
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|
* Initializes the time manager and starts tracking time.
|
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|
*/
|
|
@@ -106,10 +107,10 @@ export declare class Time {
|
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|
106
107
|
* Gets the desired frames per second.
|
|
107
108
|
* @returns {number} The desired frames per second.
|
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109
|
*/
|
|
109
|
-
get desiredFps():
|
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|
+
get desiredFps(): number;
|
|
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111
|
/**
|
|
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112
|
* Sets the desired frames per second.
|
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|
*/
|
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|
-
set desiredFps(value:
|
|
114
|
+
set desiredFps(value: number);
|
|
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115
|
}
|
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116
|
//# sourceMappingURL=time.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"time.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/time.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,qBAAa,IAAI;IACf,IAAI,EAAG,
|
|
1
|
+
{"version":3,"file":"time.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/time.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,qBAAa,IAAI;IACf,IAAI,EAAG,IAAI,CAAC;IACZ,IAAI,EAAG,MAAM,CAAC;IACd,QAAQ,EAAG,MAAM,CAAC;IAClB,GAAG,EAAG,MAAM,CAAC;IACb,OAAO,EAAG,MAAM,CAAC;IACjB,SAAS,EAAG,MAAM,CAAC;IACnB,cAAc,EAAG,MAAM,CAAC;IACxB,WAAW,EAAG,MAAM,CAAC;IACrB,YAAY,EAAG,MAAM,CAAC;IACtB,cAAc,EAAG,OAAO,CAAC;IACzB,MAAM,EAAG,MAAM,CAAC;IAChB,GAAG,EAAG,MAAM,CAAC;IACb,MAAM,EAAG,MAAM,CAAC;IAChB,MAAM,EAAG,MAAM,CAAC;IAChB,KAAK,EAAG,MAAM,CAAC;IACf,KAAK,EAAG,MAAM,CAAC;IACf,aAAa,EAAG,MAAM,CAAC;IACvB,UAAU,EAAG,MAAM,CAAC;IACpB,YAAY,EAAG,MAAM,CAAC;IACtB,MAAM,EAAG,KAAK,CAAC;IACf,WAAW,EAAG,MAAM,CAAC;IACrB,mBAAmB,EAAG,MAAM,CAAC;IAC7B,QAAQ,EAAG,MAAM,CAAC;IAClB,eAAe,EAAG,MAAM,CAAC;IACzB,aAAa,EAAG,MAAM,CAAC;IACvB,YAAY,EAAG,OAAO,CAAC;IACvB,OAAO,EAAG,KAAK,EAAE,CAAC;IAClB;;;OAGG;IACH,YAAY,IAAI,EAAE,IAAI,EA4BrB;IAED;;OAEG;IACH,IAAI,SAKH;IAED;;;;OAIG;IACH,GAAG,CAAC,KAAK,EAAE,KAAK,SAGf;IAED;;;;OAIG;IACH,MAAM,CAAC,WAAW,GAAE,OAAc,SAIjC;IAED;;OAEG;IACH,SAAS,SAMR;IAED;;OAEG;IACH,OAAO,SAMN;IAED;;;OAGG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,QAwBlB;IAED;;OAEG;IACH,YAAY,SAYX;IAED;;OAEG;IACH,oBAAoB,SAqBnB;IAED;;OAEG;IACH,UAAU,SAQT;IAED;;OAEG;IACH,WAAW,SASV;IAED;;;OAGG;IACH,mBAAmB,WAElB;IAED;;;;OAIG;IACH,YAAY,CAAC,KAAK,EAAE,MAAM,UAEzB;IAED;;;;OAIG;IACH,mBAAmB,CAAC,KAAK,EAAE,MAAM,UAEhC;IAED;;OAEG;IACH,KAAK,SAGJ;IAED;;OAEG;IACH,OAAO,SAEN;IAED;;;OAGG;IACH,IAAI,UAAU,WAEb;IAED;;OAEG;IACH,IAAI,UAAU,CAAC,KAAK,QAAA,EAGnB;CACF"}
|
|
@@ -1,31 +1,33 @@
|
|
|
1
|
+
import type { Game } from './game.js';
|
|
2
|
+
import { Signal } from './signal.js';
|
|
1
3
|
import { TimerEvent } from './timer_event.js';
|
|
2
4
|
export declare class Timer {
|
|
3
|
-
game:
|
|
4
|
-
running:
|
|
5
|
-
autoDestroy:
|
|
6
|
-
expired:
|
|
7
|
-
elapsed:
|
|
8
|
-
events:
|
|
9
|
-
onComplete:
|
|
10
|
-
nextTick:
|
|
11
|
-
timeCap:
|
|
12
|
-
paused:
|
|
13
|
-
_codePaused:
|
|
14
|
-
_started:
|
|
15
|
-
_pauseStarted:
|
|
16
|
-
_pauseTotal:
|
|
17
|
-
_now:
|
|
18
|
-
_len:
|
|
19
|
-
_marked:
|
|
20
|
-
_i:
|
|
21
|
-
_diff:
|
|
22
|
-
_newTick:
|
|
5
|
+
game: Game;
|
|
6
|
+
running: boolean;
|
|
7
|
+
autoDestroy: boolean;
|
|
8
|
+
expired: boolean;
|
|
9
|
+
elapsed: number;
|
|
10
|
+
events: TimerEvent[];
|
|
11
|
+
onComplete: Signal;
|
|
12
|
+
nextTick: number;
|
|
13
|
+
timeCap: number;
|
|
14
|
+
paused: boolean;
|
|
15
|
+
_codePaused: boolean;
|
|
16
|
+
_started: number;
|
|
17
|
+
_pauseStarted: number;
|
|
18
|
+
_pauseTotal: number;
|
|
19
|
+
_now: number;
|
|
20
|
+
_len: number;
|
|
21
|
+
_marked: number;
|
|
22
|
+
_i: number;
|
|
23
|
+
_diff: number;
|
|
24
|
+
_newTick: number;
|
|
23
25
|
/**
|
|
24
26
|
* Creates a new Timer instance.
|
|
25
27
|
* @param {import('./game.js').Game} game - The game instance.
|
|
26
28
|
* @param {boolean} autoDestroy - Whether to automatically destroy the timer when it completes.
|
|
27
29
|
*/
|
|
28
|
-
constructor(game:
|
|
30
|
+
constructor(game: Game, autoDestroy?: boolean);
|
|
29
31
|
/**
|
|
30
32
|
* Creates a new TimerEvent.
|
|
31
33
|
* @param {number} delay - The delay in milliseconds before the event fires.
|
|
@@ -143,7 +145,7 @@ export declare class Timer {
|
|
|
143
145
|
* Gets the next tick time for the timer.
|
|
144
146
|
* @returns {number} The next tick time in milliseconds.
|
|
145
147
|
*/
|
|
146
|
-
get next():
|
|
148
|
+
get next(): number;
|
|
147
149
|
/**
|
|
148
150
|
* Gets the duration until the next event.
|
|
149
151
|
* @returns {number} The duration in milliseconds.
|
|
@@ -153,7 +155,7 @@ export declare class Timer {
|
|
|
153
155
|
* Gets the number of active events in the timer.
|
|
154
156
|
* @returns {number} The number of events.
|
|
155
157
|
*/
|
|
156
|
-
get length():
|
|
158
|
+
get length(): number;
|
|
157
159
|
/**
|
|
158
160
|
* Gets the elapsed time since the timer started.
|
|
159
161
|
* @returns {number} The elapsed time in milliseconds.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/timer.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"timer.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/timer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AACrC,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAE9C,qBAAa,KAAK;IAChB,IAAI,EAAG,IAAI,CAAC;IACZ,OAAO,EAAG,OAAO,CAAC;IAClB,WAAW,EAAG,OAAO,CAAC;IACtB,OAAO,EAAG,OAAO,CAAC;IAClB,OAAO,EAAG,MAAM,CAAC;IACjB,MAAM,EAAG,UAAU,EAAE,CAAC;IACtB,UAAU,EAAG,MAAM,CAAC;IACpB,QAAQ,EAAG,MAAM,CAAC;IAClB,OAAO,EAAG,MAAM,CAAC;IACjB,MAAM,EAAG,OAAO,CAAC;IACjB,WAAW,EAAG,OAAO,CAAC;IACtB,QAAQ,EAAG,MAAM,CAAC;IAClB,aAAa,EAAG,MAAM,CAAC;IACvB,WAAW,EAAG,MAAM,CAAC;IACrB,IAAI,EAAG,MAAM,CAAC;IACd,IAAI,EAAG,MAAM,CAAC;IACd,OAAO,EAAG,MAAM,CAAC;IACjB,EAAE,EAAG,MAAM,CAAC;IACZ,KAAK,EAAG,MAAM,CAAC;IACf,QAAQ,EAAG,MAAM,CAAC;IAClB;;;;OAIG;IACH,YAAY,IAAI,EAAE,IAAI,EAAE,WAAW,GAAE,OAAe,EAqBnD;IAED;;;;;;;;;OASG;IACH,MAAM,CACJ,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,OAAO,EACb,WAAW,EAAE,MAAM,EACnB,QAAQ,EAAE,QAAQ,EAClB,eAAe,GAAE,GAAG,GAAG,IAAW,EAClC,IAAI,GAAE,GAAQ,cAcf;IAED;;;;;;;OAOG;IACH,GAAG,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,GAAE,GAAG,GAAG,IAAW,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,cAExF;IAED;;;;;;OAMG;IACH,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,oBAMjC;IAED;;;;;;;;OAQG;IACH,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,WAAW,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,GAAE,GAAG,GAAG,IAAW,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,cAEhH;IAED;;;;;;;OAOG;IACH,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,eAAe,GAAE,GAAG,GAAG,IAAW,EAAE,GAAG,IAAI,EAAE,GAAG,EAAE,cAEzF;IAED;;;OAGG;IACH,KAAK,CAAC,KAAK,GAAE,MAAU,QAStB;IAED;;;OAGG;IACH,IAAI,CAAC,WAAW,GAAE,OAAc,QAK/B;IAED;;;;OAIG;IACH,MAAM,CAAC,KAAK,EAAE,UAAU,GAAG,IAAI,GAAG,SAAS,WAQ1C;IAED;;OAEG;IACH,KAAK,SAMJ;IAED;;;;;OAKG;IACH,WAAW,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,EAAE,UAAU,cAOvC;IAED;;OAEG;IACH,kBAAkB,SAUjB;IAED;;;;OAIG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,WAqDlB;IAED;;OAEG;IACH,KAAK,SAUJ;IAED;;OAEG;IACH,MAAM,SAML;IAED;;;OAGG;IACH,YAAY,CAAC,QAAQ,EAAE,MAAM,QAkB5B;IAED;;OAEG;IACH,MAAM,SAUL;IAED;;OAEG;IACH,OAAO,SAKN;IAED;;OAEG;IACH,SAAS,SAKR;IAED;;OAEG;IACH,OAAO,SAMN;IAED;;;OAGG;IACH,IAAI,IAAI,WAEP;IAED;;;OAGG;IACH,IAAI,QAAQ,WAKX;IAED;;;OAGG;IACH,IAAI,MAAM,WAET;IAED;;;OAGG;IACH,IAAI,EAAE,WAKL;IAED;;;OAGG;IACH,IAAI,OAAO,WAKV;CACF"}
|
|
@@ -51,7 +51,7 @@ export declare class TweenManager {
|
|
|
51
51
|
* @param {object} object - The object to check.
|
|
52
52
|
* @returns {boolean} True if the object is being tweened, false otherwise.
|
|
53
53
|
*/
|
|
54
|
-
isTweening(object:
|
|
54
|
+
isTweening(object: unknown): boolean;
|
|
55
55
|
/**
|
|
56
56
|
* Pause all tweens managed by this manager.
|
|
57
57
|
* This method pauses all active tweens.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tween_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/tween_manager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAmCnC,qBAAa,YAAY;IACvB,IAAI,EAAG,GAAG,CAAC;IACX,OAAO,EAAG,GAAG,CAAC;IACd,IAAI,EAAG,GAAG,CAAC;IACX,OAAO,EAAG,GAAG,CAAC;IACd;;;OAGG;IACH,YAAY,IAAI,EAAE,OAAO,WAAW,EAAE,IAAI,EAqDzC;IAED;;;OAGG;IACH,MAAM,QAEL;IAED;;;OAGG;IACH,SAAS,SAKR;IAED;;;;OAIG;IACH,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,GAAE,GAAG,EAAE,GAAG,IAAW,QAuBjD;IAED;;;OAGG;IACH,GAAG,CAAC,KAAK,EAAE,KAAK,QAGf;IAED;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,GAAG,SAEjB;IAED;;;OAGG;IACH,MAAM,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,GAAG,SAAS,QAUrC;IAED;;;OAGG;IACH,MAAM,YAqBL;IAED;;;;OAIG;IACH,UAAU,CAAC,MAAM,EAAE,GAAG,
|
|
1
|
+
{"version":3,"file":"tween_manager.d.ts","sourceRoot":"","sources":["../../../src/phaser/core/tween_manager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAmCnC,qBAAa,YAAY;IACvB,IAAI,EAAG,GAAG,CAAC;IACX,OAAO,EAAG,GAAG,CAAC;IACd,IAAI,EAAG,GAAG,CAAC;IACX,OAAO,EAAG,GAAG,CAAC;IACd;;;OAGG;IACH,YAAY,IAAI,EAAE,OAAO,WAAW,EAAE,IAAI,EAqDzC;IAED;;;OAGG;IACH,MAAM,QAEL;IAED;;;OAGG;IACH,SAAS,SAKR;IAED;;;;OAIG;IACH,UAAU,CAAC,GAAG,EAAE,GAAG,EAAE,QAAQ,GAAE,GAAG,EAAE,GAAG,IAAW,QAuBjD;IAED;;;OAGG;IACH,GAAG,CAAC,KAAK,EAAE,KAAK,QAGf;IAED;;;;OAIG;IACH,MAAM,CAAC,MAAM,EAAE,GAAG,SAEjB;IAED;;;OAGG;IACH,MAAM,CAAC,KAAK,EAAE,KAAK,GAAG,IAAI,GAAG,SAAS,QAUrC;IAED;;;OAGG;IACH,MAAM,YAqBL;IAED;;;;OAIG;IACH,UAAU,CAAC,MAAM,EAAE,OAAO,GAAG,OAAO,CAEnC;IAED;;;OAGG;IACH,SAAS,SAIR;IAED;;;OAGG;IACH,UAAU,SAIT;IAED;;;OAGG;IACH,QAAQ,SAIP;IAED;;;OAGG;IACH,SAAS,SAIR;CACF"}
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@@ -1,20 +1,22 @@
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1
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+
import { Point } from '../geom/point.js';
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1
2
|
import { DisplayObject } from './display_object.js';
|
|
3
|
+
import { Image } from './image.js';
|
|
2
4
|
export declare class BitmapText extends DisplayObject {
|
|
3
|
-
type:
|
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4
|
-
pendingDestroy:
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5
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-
renderOrderID:
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6
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-
textWidth:
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7
|
-
textHeight:
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8
|
-
_prevAnchor:
|
|
9
|
-
_glyphs:
|
|
10
|
-
_maxWidth:
|
|
11
|
-
_text:
|
|
5
|
+
type: number;
|
|
6
|
+
pendingDestroy: boolean;
|
|
7
|
+
renderOrderID: number;
|
|
8
|
+
textWidth: number;
|
|
9
|
+
textHeight: number;
|
|
10
|
+
_prevAnchor: Point;
|
|
11
|
+
_glyphs: Image[];
|
|
12
|
+
_maxWidth: number;
|
|
13
|
+
_text: string;
|
|
12
14
|
_data: any;
|
|
13
|
-
_font:
|
|
14
|
-
_fontSize:
|
|
15
|
-
_align:
|
|
16
|
-
_tint:
|
|
17
|
-
dirty:
|
|
15
|
+
_font: string;
|
|
16
|
+
_fontSize: number;
|
|
17
|
+
_align: string;
|
|
18
|
+
_tint: number;
|
|
19
|
+
dirty: boolean;
|
|
18
20
|
/**
|
|
19
21
|
* Creates a new BitmapText instance.
|
|
20
22
|
* @param {import('../core/game.js').Game} game - The game instance this bitmap text belongs to.
|
|
@@ -133,7 +135,7 @@ export declare class BitmapText extends DisplayObject {
|
|
|
133
135
|
* Gets the text content of this bitmap text.
|
|
134
136
|
* @returns {string} The current text content.
|
|
135
137
|
*/
|
|
136
|
-
get text(): string
|
|
138
|
+
get text(): string;
|
|
137
139
|
/**
|
|
138
140
|
* Sets the text content of this bitmap text.
|
|
139
141
|
* @param {string | number | boolean | Date} value - The new text content to set.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"bitmap_text.d.ts","sourceRoot":"","sources":["../../../src/phaser/display/bitmap_text.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"bitmap_text.d.ts","sourceRoot":"","sources":["../../../src/phaser/display/bitmap_text.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,aAAa,EAAE,MAAM,qBAAqB,CAAC;AACpD,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,qBAAa,UAAW,SAAQ,aAAa;IACnC,IAAI,EAAE,MAAM,CAAC;IACrB,cAAc,EAAG,OAAO,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;IAC9B,SAAS,EAAG,MAAM,CAAC;IACnB,UAAU,EAAG,MAAM,CAAC;IACpB,WAAW,EAAG,KAAK,CAAC;IACpB,OAAO,EAAG,KAAK,EAAE,CAAC;IAClB,SAAS,EAAG,MAAM,CAAC;IACnB,KAAK,EAAG,MAAM,CAAC;IACf,KAAK,EAAG,GAAG,CAAC;IACZ,KAAK,EAAG,MAAM,CAAC;IACf,SAAS,EAAG,MAAM,CAAC;IACnB,MAAM,EAAG,MAAM,CAAC;IAChB,KAAK,EAAG,MAAM,CAAC;IACf,KAAK,EAAG,OAAO,CAAC;IAChB;;;;;;;;;OASG;IACH,YACE,IAAI,EAAE,OAAO,iBAAiB,EAAE,IAAI,EACpC,CAAC,GAAE,MAAU,EACb,CAAC,GAAE,MAAU,EACb,IAAI,GAAE,MAAW,EACjB,IAAI,GAAE,MAAW,EACjB,IAAI,GAAE,MAAW,EACjB,KAAK,GAAE,MAAe,EAkBvB;IAED;;OAEG;IACM,OAAO,SAMf;IAED;;OAEG;IACM,SAAS,SAiBjB;IAED;;;OAGG;IACH,OAAO,CAAC,IAAI,EAAE,MAAM,QAEnB;IAED;;;;;;OAMG;IACH,QAAQ,CAAC,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM;;;;;MA2D9C;IAED;;;;;OAKG;IACH,SAAS,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,MAAW,UAoB3C;IAED;;OAEG;IACH,UAAU,SAkET;IAED;;;OAGG;IACH,WAAW,WAcV;IAED;;OAEG;IACM,eAAe,IAAI,IAAI,CAQ/B;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,QAOxC;IAED;;;OAGG;IACH,IAAI,KAAK,IAQQ,MAAM,CANtB;IAED;;;OAGG;IACH,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAKtB;IAED;;;OAGG;IACH,IAAI,IAAI,IAQQ,MAAM,CANrB;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAKrB;IAED;;;OAGG;IACH,IAAI,IAAI,IAeQ,MAAM,CANrB;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAErB;IAED;;;OAGG;IACH,IAAI,IAAI,IAQQ,MAAM,CANrB;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,EAOrB;IAED;;;OAGG;IACH,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED;;;OAGG;IACH,IAAI,QAAQ,CAAC,KAAK,EAAE,GAAG,EAMtB;IAED;;;OAGG;IACH,IAAI,IAAI,IAAI,MAAM,CAEjB;IAED;;;OAGG;IACH,IAAI,IAAI,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,GAAG,IAAI,EAM/C;IAED;;;OAGG;IACH,IAAI,QAAQ,IAQQ,MAAM,CANzB;IAED;;;OAGG;IACH,IAAI,QAAQ,CAAC,KAAK,EAAE,MAAM,EAKzB;IAED;;;OAGG;IACH,IAAI,QAAQ,IAQQ,OAAO,CAN1B;IAED;;;OAGG;IACH,IAAI,QAAQ,CAAC,KAAK,EAAE,OAAO,EAM1B;CACF"}
|