@vpmedia/phaser 1.108.0 → 1.110.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +100 -166
- package/dist/index.js.map +1 -1
- package/dist/phaser/core/animation_manager.d.ts +8 -7
- package/dist/phaser/core/animation_manager.d.ts.map +1 -1
- package/dist/phaser/core/cache.d.ts +23 -10
- package/dist/phaser/core/cache.d.ts.map +1 -1
- package/dist/phaser/core/device.d.ts +23 -23
- package/dist/phaser/core/device.d.ts.map +1 -1
- package/dist/phaser/core/dom.d.ts +1 -1
- package/dist/phaser/core/dom.d.ts.map +1 -1
- package/dist/phaser/core/factory.d.ts +13 -7
- package/dist/phaser/core/factory.d.ts.map +1 -1
- package/dist/phaser/core/input.d.ts +54 -45
- package/dist/phaser/core/input.d.ts.map +1 -1
- package/dist/phaser/core/input_handler.d.ts +70 -51
- package/dist/phaser/core/input_handler.d.ts.map +1 -1
- package/dist/phaser/core/input_mouse.d.ts +15 -14
- package/dist/phaser/core/input_mouse.d.ts.map +1 -1
- package/dist/phaser/core/input_pointer.d.ts +40 -38
- package/dist/phaser/core/input_pointer.d.ts.map +1 -1
- package/dist/phaser/core/loader.d.ts +31 -28
- package/dist/phaser/core/loader.d.ts.map +1 -1
- package/dist/phaser/core/scale_manager.d.ts +57 -53
- package/dist/phaser/core/scale_manager.d.ts.map +1 -1
- package/dist/phaser/core/scene_manager.d.ts +7 -4
- package/dist/phaser/core/scene_manager.d.ts.map +1 -1
- package/dist/phaser/core/signal.d.ts +9 -9
- package/dist/phaser/core/signal.d.ts.map +1 -1
- package/dist/phaser/core/time.d.ts +31 -30
- package/dist/phaser/core/time.d.ts.map +1 -1
- package/dist/phaser/core/timer.d.ts +25 -23
- package/dist/phaser/core/timer.d.ts.map +1 -1
- package/dist/phaser/core/tween_manager.d.ts +1 -1
- package/dist/phaser/core/tween_manager.d.ts.map +1 -1
- package/dist/phaser/display/bitmap_text.d.ts +17 -15
- package/dist/phaser/display/bitmap_text.d.ts.map +1 -1
- package/dist/phaser/display/display_object.d.ts +14 -13
- package/dist/phaser/display/display_object.d.ts.map +1 -1
- package/dist/phaser/display/group.d.ts +5 -4
- package/dist/phaser/display/group.d.ts.map +1 -1
- package/dist/phaser/display/text.d.ts +13 -12
- package/dist/phaser/display/text.d.ts.map +1 -1
- package/package.json +10 -10
- package/src/phaser/core/animation_manager.ts +5 -9
- package/src/phaser/core/cache.ts +41 -8
- package/src/phaser/core/device.ts +23 -83
- package/src/phaser/core/dom.ts +1 -1
- package/src/phaser/core/factory.ts +3 -2
- package/src/phaser/core/input.ts +51 -51
- package/src/phaser/core/input_handler.ts +57 -35
- package/src/phaser/core/input_mouse.ts +16 -14
- package/src/phaser/core/input_pointer.ts +35 -53
- package/src/phaser/core/loader.ts +34 -31
- package/src/phaser/core/scale_manager.ts +51 -49
- package/src/phaser/core/scene_manager.ts +6 -4
- package/src/phaser/core/signal.ts +8 -6
- package/src/phaser/core/time.ts +29 -53
- package/src/phaser/core/timer.ts +22 -40
- package/src/phaser/core/tween_manager.ts +2 -2
- package/src/phaser/display/bitmap_text.ts +18 -30
- package/src/phaser/display/display_object.ts +12 -11
- package/src/phaser/display/group.ts +7 -5
- package/src/phaser/display/text.ts +14 -14
package/dist/index.js
CHANGED
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@@ -1789,8 +1789,8 @@ const getBounds = (target, matrix = null) => {
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const getLocalBounds = (target) => {
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const matrixCache = target.worldTransform;
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target.worldTransform = getIdentityMatrix();
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-
let i;
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for (
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let i = 0;
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for (; i < target.children.length; i += 1) target.children[i].updateTransform();
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const bounds = target.getBounds();
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target.worldTransform = matrixCache;
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for (i = 0; i < target.children.length; i += 1) target.children[i].updateTransform();
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@@ -2104,7 +2104,7 @@ var DisplayObject = class {
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removeChildAt(index) {
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const child = this.getChildAt(index);
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if (child) {
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child.parent =
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child.parent = null;
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this.children.splice(index, 1);
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}
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return child;
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@@ -2124,7 +2124,7 @@ var DisplayObject = class {
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const removed = this.children.splice(beginIndex, range);
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for (let i = 0; i < removed.length; i += 1) {
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const child = removed[i];
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child.parent =
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child.parent = null;
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}
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return removed;
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}
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@@ -2300,8 +2300,9 @@ var DisplayObject = class {
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/**
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* Renders this display object using WebGL.
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* @param {object} renderSession - The WebGL rendering session.
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* @param {import('../geom/matrix.js').Matrix | null} _matrix - The transform matrix to render with.
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*/
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renderWebGL(renderSession) {
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renderWebGL(renderSession, _matrix = null) {
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if (!this.visible || this.alpha <= 0) return;
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let i;
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if (this._mask || this._filters) {
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@@ -2726,7 +2727,7 @@ var Signal = class {
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_registerListener(listener, isOnce = false, listenerContext = null, priority = 0, args = null) {
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const prevIndex = this._indexOfListener(listener, listenerContext);
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let binding;
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if (prevIndex !== -1) {
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if (prevIndex !== -1 && this._bindings) {
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binding = this._bindings[prevIndex];
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if (binding.isOnce() !== isOnce) throw new Error(`You cannot add${isOnce ? "" : "Once"}() then add${!isOnce ? "" : "Once"}() the same listener without removing the relationship first.`);
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} else {
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@@ -2807,7 +2808,7 @@ var Signal = class {
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remove(listener, context = null) {
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this.validateListener(listener, "remove");
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const i = this._indexOfListener(listener, context);
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if (i !== -1) {
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if (i !== -1 && this._bindings) {
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this._bindings[i]._destroy();
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this._bindings.splice(i, 1);
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}
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@@ -2890,7 +2891,9 @@ var Signal = class {
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*/
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get boundDispatch() {
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const _this = this;
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-
if (!this._boundDispatch) this._boundDispatch = (...rest) =>
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if (!this._boundDispatch) this._boundDispatch = (...rest) => {
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_this.dispatch(...rest);
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};
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return this._boundDispatch;
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}
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/**
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@@ -3325,17 +3328,13 @@ var AnimationManager = class {
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constructor(sprite) {
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this.sprite = sprite;
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this.game = sprite.game;
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/** @type {import('./frame.js').Frame} */
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this.currentFrame = null;
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/** @type {Animation} */
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this.currentAnim = null;
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this.updateIfVisible = true;
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this.isLoaded = false;
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/** @type {import('./frame_data.js').FrameData} */
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this._frameData = null;
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/** @type {{[key: string]: Animation}} */
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this._anims = {};
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/** @type {number[]} */
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this._outputFrames = [];
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}
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/**
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@@ -4252,31 +4251,20 @@ var BitmapText = class extends DisplayObject {
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*/
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constructor(game, x = 0, y = 0, font = "", text = "", size = 32, align = "left") {
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super(game);
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/** @type {number} */
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this.type = 6;
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this.position.setTo(x, y);
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/** @type {number} */
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this.textWidth = 0;
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/** @type {number} */
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this.textHeight = 0;
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/** @type {Point} */
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this._prevAnchor = new Point();
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this._glyphs = [];
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/** @type {number} */
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this._maxWidth = 0;
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/** @type {string} */
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this._text = text.toString() || "";
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this._data = game.cache.getBitmapFont(font);
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/** @type {string} */
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this._font = font;
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/** @type {number} */
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this._fontSize = size;
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/** @type {string} */
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this._align = align;
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/** @type {number} */
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this._tint = 16777215;
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this.updateText();
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/** @type {boolean} */
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this.dirty = false;
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}
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/**
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@@ -4451,7 +4439,6 @@ var BitmapText = class extends DisplayObject {
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const kept = [];
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for (let i = 0; i < this._glyphs.length; i += 1) if (this._glyphs[i].parent !== this) this._glyphs[i].destroy();
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else kept.push(this._glyphs[i]);
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/** @type {Image[]} */
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this._glyphs = [];
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this._glyphs = kept;
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this.updateText();
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@@ -4750,6 +4737,8 @@ var InputHandler = class {
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id: i,
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x: 0,
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y: 0,
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camX: 0,
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camY: 0,
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isDown: false,
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isUp: false,
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isOver: false,
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id: i,
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x: 0,
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y: 0,
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camX: 0,
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camY: 0,
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isDown: false,
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isUp: false,
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isOver: false,
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@@ -8696,10 +8687,11 @@ var Group = class extends DisplayObject {
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}
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/**
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* Adds a child to this group.
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* @
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* @template T
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* @param {T} child - The child to add.
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* @param {boolean} silent - Whether to dispatch events.
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* @param {number} index - The index to add the child at.
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-
* @returns {
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* @returns {T} The added child.
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*/
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add(child, silent = false, index = -1) {
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if (child.parent === this) return child;
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@@ -8710,7 +8702,8 @@ var Group = class extends DisplayObject {
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this.addChildAt(child, index);
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this.updateZ();
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}
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const inputChild = child;
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if (this.inputEnableChildren && (!inputChild.input || inputChild.inputEnabled)) inputChild.inputEnabled = true;
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if (!silent && child.events) child.events.onAddedToGroup$dispatch(child, this);
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if (this.cursor === null) this.cursor = child;
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return child;
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@@ -11195,8 +11188,8 @@ var WebGLShaderManager = class {
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* @param {number[]} attribs - The attribute locations to set up.
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*/
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setAttribs(attribs) {
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let i;
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for (
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let i = 0;
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for (; i < this.tempAttribState.length; i += 1) this.tempAttribState[i] = false;
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for (i = 0; i < attribs.length; i += 1) {
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const attribId = attribs[i];
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this.tempAttribState[attribId] = true;
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@@ -12115,6 +12108,44 @@ var Frame = class {
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/**
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* TBD.
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* @param {import('./game.js').Game} game - TBD.
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* @param {string} key - TBD.
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* @param {number} frameWidth - TBD.
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* @param {number} frameHeight - TBD.
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* @param {number} frameMax - TBD.
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* @param {number} margin - TBD.
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* @param {number} spacing - TBD.
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* @returns {FrameData} TBD.
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*/
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const spriteSheet = (game, key, frameWidth, frameHeight, frameMax, margin, spacing) => {
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let img = key;
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if (typeof key === "string") img = game.cache.getImage(key);
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if (img === null) return null;
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const width = img.width;
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const height = img.height;
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if (frameWidth <= 0) frameWidth = Math.floor(-width / Math.min(-1, frameWidth));
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if (frameHeight <= 0) frameHeight = Math.floor(-height / Math.min(-1, frameHeight));
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let total = Math.floor((width - margin) / (frameWidth + spacing)) * Math.floor((height - margin) / (frameHeight + spacing));
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if (frameMax !== -1) total = frameMax;
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if (width === 0 || height === 0 || width < frameWidth || height < frameHeight || total === 0) {
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game.logger.warn(`AnimationParser.spriteSheet: '${key}'s width/height zero or width/height < given frameWidth/frameHeight`);
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return null;
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}
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const data = new FrameData();
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let x = margin;
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let y = margin;
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for (let i = 0; i < total; i += 1) {
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data.addFrame(new Frame(i, x, y, frameWidth, frameHeight, ""));
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x += frameWidth + spacing;
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if (x + frameWidth > width) {
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x = margin;
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y += frameHeight + spacing;
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}
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}
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return data;
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};
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/**
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* TBD.
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* @param {import('./game.js').Game} game - TBD.
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* @param {object} json - TBD.
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* @returns {FrameData} TBD.
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*/
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@@ -12313,6 +12344,28 @@ var Cache = class {
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return img;
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}
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/**
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* Adds a sprite sheet to the cache.
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* @param {string} key - The unique key for this cache entry.
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* @param {string} url - The URL the sprite sheet was loaded from.
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* @param {HTMLImageElement} data - The image data to cache.
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* @param {number} frameWidth - The width of each frame in the sprite sheet.
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* @param {number} frameHeight - The height of each frame in the sprite sheet.
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* @param {number} frameMax - The maximum number of frames to parse (-1 for all).
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* @param {number} margin - The margin around each frame in pixels.
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* @param {number} spacing - The spacing between frames in pixels.
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*/
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addSpriteSheet(key, url, data, frameWidth, frameHeight, frameMax = -1, margin = 0, spacing = 0) {
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const obj = {
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key,
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|
+
url,
|
|
12361
|
+
data,
|
|
12362
|
+
base: new BaseTexture(data),
|
|
12363
|
+
frameData: spriteSheet(this.game, data, frameWidth, frameHeight, frameMax, margin, spacing)
|
|
12364
|
+
};
|
|
12365
|
+
this._cache.image[key] = obj;
|
|
12366
|
+
this._resolveURL(url, obj);
|
|
12367
|
+
}
|
|
12368
|
+
/**
|
|
12316
12369
|
* Adds a texture atlas to the cache.
|
|
12317
12370
|
* @param {string} key - The unique key for this cache entry.
|
|
12318
12371
|
* @param {string} url - The URL the atlas was loaded from.
|
|
@@ -12622,10 +12675,11 @@ var Cache = class {
|
|
|
12622
12675
|
return this.getItem(key, 6, "getBitmapFont");
|
|
12623
12676
|
}
|
|
12624
12677
|
/**
|
|
12625
|
-
*
|
|
12626
|
-
* @
|
|
12627
|
-
* @param {
|
|
12628
|
-
* @
|
|
12678
|
+
* Gets JSON data from the cache.
|
|
12679
|
+
* @template T
|
|
12680
|
+
* @param {string} key - The unique key for the cache entry.
|
|
12681
|
+
* @param {boolean} isClone - Whether to return a deep clone of the cached data.
|
|
12682
|
+
* @returns {T} The cached JSON data.
|
|
12629
12683
|
*/
|
|
12630
12684
|
getJSON(key, isClone = false) {
|
|
12631
12685
|
const data = this.getItem(key, 7, "getJSON", "data");
|
|
@@ -12680,7 +12734,7 @@ var Cache = class {
|
|
|
12680
12734
|
* Gets the frame data of a cache entry.
|
|
12681
12735
|
* @param {string} key - The unique key for the cache entry.
|
|
12682
12736
|
* @param {number} cache - The cache type (CANVAS, IMAGE, etc.).
|
|
12683
|
-
* @returns {FrameData} The frame data.
|
|
12737
|
+
* @returns {FrameData | null} The frame data, or null when the entry has none.
|
|
12684
12738
|
*/
|
|
12685
12739
|
getFrameData(key, cache = 1) {
|
|
12686
12740
|
return this.getItem(key, cache, "getFrameData", "frameData");
|
|
@@ -12909,86 +12963,26 @@ var Device = class {
|
|
|
12909
12963
|
* This class provides information about the current device and browser capabilities.
|
|
12910
12964
|
*/
|
|
12911
12965
|
constructor() {
|
|
12912
|
-
/**
|
|
12913
|
-
* @type {boolean}
|
|
12914
|
-
*/
|
|
12915
12966
|
this.desktop = false;
|
|
12916
|
-
/**
|
|
12917
|
-
* @type {boolean}
|
|
12918
|
-
*/
|
|
12919
12967
|
this.iOS = false;
|
|
12920
|
-
/**
|
|
12921
|
-
* @type {boolean}
|
|
12922
|
-
*/
|
|
12923
12968
|
this.android = false;
|
|
12924
|
-
/**
|
|
12925
|
-
* @type {boolean}
|
|
12926
|
-
*/
|
|
12927
12969
|
this.chromeOS = false;
|
|
12928
|
-
/**
|
|
12929
|
-
* @type {boolean}
|
|
12930
|
-
*/
|
|
12931
12970
|
this.linux = false;
|
|
12932
|
-
/**
|
|
12933
|
-
* @type {boolean}
|
|
12934
|
-
*/
|
|
12935
12971
|
this.macOS = false;
|
|
12936
|
-
/**
|
|
12937
|
-
* @type {boolean}
|
|
12938
|
-
*/
|
|
12939
12972
|
this.windows = false;
|
|
12940
|
-
/**
|
|
12941
|
-
* @type {boolean}
|
|
12942
|
-
*/
|
|
12943
12973
|
this.windowsPhone = false;
|
|
12944
|
-
/**
|
|
12945
|
-
* @type {boolean}
|
|
12946
|
-
*/
|
|
12947
12974
|
this.canvas = false;
|
|
12948
|
-
/**
|
|
12949
|
-
* @type {boolean}
|
|
12950
|
-
*/
|
|
12951
12975
|
this.touch = false;
|
|
12952
|
-
/**
|
|
12953
|
-
* @type {boolean}
|
|
12954
|
-
*/
|
|
12955
12976
|
this.mspointer = false;
|
|
12956
12977
|
this.wheelEvent = null;
|
|
12957
|
-
/**
|
|
12958
|
-
* @type {boolean}
|
|
12959
|
-
*/
|
|
12960
12978
|
this.chrome = false;
|
|
12961
|
-
/**
|
|
12962
|
-
* @type {boolean}
|
|
12963
|
-
*/
|
|
12964
12979
|
this.firefox = false;
|
|
12965
|
-
/**
|
|
12966
|
-
* @type {boolean}
|
|
12967
|
-
*/
|
|
12968
12980
|
this.edge = false;
|
|
12969
|
-
/**
|
|
12970
|
-
* @type {boolean}
|
|
12971
|
-
*/
|
|
12972
12981
|
this.safari = false;
|
|
12973
|
-
/**
|
|
12974
|
-
* @type {boolean}
|
|
12975
|
-
*/
|
|
12976
12982
|
this.fullscreen = false;
|
|
12977
|
-
/**
|
|
12978
|
-
* @type {string}
|
|
12979
|
-
*/
|
|
12980
12983
|
this.requestFullscreen = "";
|
|
12981
|
-
/**
|
|
12982
|
-
* @type {string}
|
|
12983
|
-
*/
|
|
12984
12984
|
this.cancelFullscreen = "";
|
|
12985
|
-
/**
|
|
12986
|
-
* @type {boolean}
|
|
12987
|
-
*/
|
|
12988
12985
|
this.fullscreenKeyboard = false;
|
|
12989
|
-
/**
|
|
12990
|
-
* @type {boolean}
|
|
12991
|
-
*/
|
|
12992
12986
|
this.noAudioFormat = false;
|
|
12993
12987
|
/**
|
|
12994
12988
|
* @type {{[key: string]: boolean}}
|
|
@@ -13773,10 +13767,8 @@ var Pointer = class {
|
|
|
13773
13767
|
constructor(game, id, pointerMode) {
|
|
13774
13768
|
this.game = game;
|
|
13775
13769
|
this.id = id;
|
|
13776
|
-
/** @type {number} */
|
|
13777
13770
|
this.type = 19;
|
|
13778
13771
|
this.exists = true;
|
|
13779
|
-
/** @type {number} */
|
|
13780
13772
|
this.identifier = 0;
|
|
13781
13773
|
this.pointerId = null;
|
|
13782
13774
|
this.pointerMode = pointerMode || 3;
|
|
@@ -13784,43 +13776,27 @@ var Pointer = class {
|
|
|
13784
13776
|
this.button = null;
|
|
13785
13777
|
this._holdSent = false;
|
|
13786
13778
|
this._history = [];
|
|
13787
|
-
/** @type {number} */
|
|
13788
13779
|
this._nextDrop = 0;
|
|
13789
13780
|
this._stateReset = false;
|
|
13790
13781
|
this.withinGame = false;
|
|
13791
13782
|
this.clientX = -1;
|
|
13792
|
-
/** @type {number} */
|
|
13793
13783
|
this.clientY = -1;
|
|
13794
|
-
/** @type {number} */
|
|
13795
13784
|
this.pageX = -1;
|
|
13796
|
-
/** @type {number} */
|
|
13797
13785
|
this.pageY = -1;
|
|
13798
|
-
/** @type {number} */
|
|
13799
13786
|
this.screenX = -1;
|
|
13800
|
-
/** @type {number} */
|
|
13801
13787
|
this.screenY = -1;
|
|
13802
|
-
/** @type {number} */
|
|
13803
13788
|
this.rawMovementX = 0;
|
|
13804
|
-
/** @type {number} */
|
|
13805
13789
|
this.rawMovementY = 0;
|
|
13806
|
-
/** @type {number} */
|
|
13807
13790
|
this.movementX = 0;
|
|
13808
|
-
/** @type {number} */
|
|
13809
13791
|
this.movementY = 0;
|
|
13810
|
-
/** @type {number} */
|
|
13811
13792
|
this.x = -1;
|
|
13812
|
-
/** @type {number} */
|
|
13813
13793
|
this.y = -1;
|
|
13814
13794
|
this.isMouse = id === 0;
|
|
13815
13795
|
this.isDown = false;
|
|
13816
13796
|
this.isUp = true;
|
|
13817
|
-
/** @type {number} */
|
|
13818
13797
|
this.timeDown = 0;
|
|
13819
|
-
/** @type {number} */
|
|
13820
13798
|
this.timeUp = 0;
|
|
13821
|
-
/** @type {number} */
|
|
13822
13799
|
this.previousTapTime = 0;
|
|
13823
|
-
/** @type {number} */
|
|
13824
13800
|
this.totalTouches = 0;
|
|
13825
13801
|
this.msSinceLastClick = Number.MAX_VALUE;
|
|
13826
13802
|
this.targetObject = null;
|
|
@@ -15479,7 +15455,8 @@ var Loader = class {
|
|
|
15479
15455
|
xhr.open("GET", url, true);
|
|
15480
15456
|
xhr.responseType = type;
|
|
15481
15457
|
if (this.headers.requestedWith !== false) xhr.setRequestHeader("X-Requested-With", this.headers.requestedWith);
|
|
15482
|
-
|
|
15458
|
+
const acceptHeader = this.headers[file.type];
|
|
15459
|
+
if (acceptHeader) xhr.setRequestHeader("Accept", acceptHeader);
|
|
15483
15460
|
onerror = onerror || this.fileError;
|
|
15484
15461
|
xhr.onload = () => {
|
|
15485
15462
|
try {
|
|
@@ -15582,7 +15559,7 @@ var Loader = class {
|
|
|
15582
15559
|
this.cache.addSpriteSheet(file.key, file.url, file.data, file.frameWidth, file.frameHeight, file.frameMax, file.margin, file.spacing);
|
|
15583
15560
|
break;
|
|
15584
15561
|
case "textureatlas":
|
|
15585
|
-
if (file.atlasURL == null) this.cache.addTextureAtlas(file.key, file.url, file.data, file.atlasData
|
|
15562
|
+
if (file.atlasURL == null) this.cache.addTextureAtlas(file.key, file.url, file.data, file.atlasData);
|
|
15586
15563
|
else {
|
|
15587
15564
|
loadNext = false;
|
|
15588
15565
|
if (file.format === TEXTURE_ATLAS_JSON_HASH) this.xhrLoad(file, this.transformUrl(file.atlasURL, file), "text", this.jsonLoadComplete);
|
|
@@ -15628,7 +15605,7 @@ var Loader = class {
|
|
|
15628
15605
|
const data = JSON.parse(xhr.responseText);
|
|
15629
15606
|
if (file.type === "bitmapfont") this.cache.addBitmapFont(file.key, file.url, file.data, data, file.atlasType, file.xSpacing, file.ySpacing);
|
|
15630
15607
|
else if (file.type === "json") this.cache.addJSON(file.key, file.url, data);
|
|
15631
|
-
else this.cache.addTextureAtlas(file.key, file.url, file.data, data
|
|
15608
|
+
else this.cache.addTextureAtlas(file.key, file.url, file.data, data);
|
|
15632
15609
|
this.asyncComplete(file);
|
|
15633
15610
|
}
|
|
15634
15611
|
/**
|
|
@@ -15652,7 +15629,7 @@ var Loader = class {
|
|
|
15652
15629
|
return;
|
|
15653
15630
|
}
|
|
15654
15631
|
if (file.type === "bitmapfont") this.cache.addBitmapFont(file.key, file.url, file.data, xml, file.atlasType, file.xSpacing, file.ySpacing);
|
|
15655
|
-
else if (file.type === "textureatlas") this.cache.addTextureAtlas(file.key, file.url, file.data, xml
|
|
15632
|
+
else if (file.type === "textureatlas") this.cache.addTextureAtlas(file.key, file.url, file.data, xml);
|
|
15656
15633
|
else if (file.type === "xml") this.cache.addXML(file.key, file.url, xml);
|
|
15657
15634
|
this.asyncComplete(file);
|
|
15658
15635
|
}
|
|
@@ -16003,7 +15980,7 @@ var DOM = class {
|
|
|
16003
15980
|
* @param {string} primaryFallback - The fallback method to use if screen orientation API is not available.
|
|
16004
15981
|
* @returns {string} The screen orientation ('portrait-primary', 'landscape-primary', etc.).
|
|
16005
15982
|
*/
|
|
16006
|
-
getScreenOrientation(primaryFallback) {
|
|
15983
|
+
getScreenOrientation(primaryFallback = null) {
|
|
16007
15984
|
const screen = window.screen;
|
|
16008
15985
|
const orientation = screen.orientation || screen.mozOrientation || screen.msOrientation;
|
|
16009
15986
|
if (orientation && typeof orientation.type === "string") return orientation.type;
|
|
@@ -16154,7 +16131,6 @@ var ScaleManager = class {
|
|
|
16154
16131
|
this.bounds = new Rectangle();
|
|
16155
16132
|
this.aspectRatio = 0;
|
|
16156
16133
|
this.sourceAspectRatio = 0;
|
|
16157
|
-
/** @type {Event | null | undefined} */
|
|
16158
16134
|
this.event = null;
|
|
16159
16135
|
this.windowConstraints = {
|
|
16160
16136
|
right: "layout",
|
|
@@ -16338,7 +16314,7 @@ var ScaleManager = class {
|
|
|
16338
16314
|
this.onSizeChange.dispatch(this, width, height);
|
|
16339
16315
|
if (this.currentScaleMode === 3) {
|
|
16340
16316
|
this.game.state.resize(width, height);
|
|
16341
|
-
this.game.load.resize(
|
|
16317
|
+
this.game.load.resize();
|
|
16342
16318
|
}
|
|
16343
16319
|
}
|
|
16344
16320
|
}
|
|
@@ -16710,7 +16686,8 @@ var ScaleManager = class {
|
|
|
16710
16686
|
this.onFullScreenInit.dispatch(this, { targetElement: fsTarget });
|
|
16711
16687
|
if (this._createdFullScreenTarget) {
|
|
16712
16688
|
const canvas = this.game.canvas;
|
|
16713
|
-
canvas.parentNode
|
|
16689
|
+
const parent = canvas.parentNode;
|
|
16690
|
+
if (parent) parent.insertBefore(fsTarget, canvas);
|
|
16714
16691
|
fsTarget.appendChild(canvas);
|
|
16715
16692
|
}
|
|
16716
16693
|
if (this.game.device.fullscreenKeyboard) fsTarget[this.game.device.requestFullscreen](Element.ALLOW_KEYBOARD_INPUT);
|
|
@@ -16818,7 +16795,7 @@ var ScaleManager = class {
|
|
|
16818
16795
|
*/
|
|
16819
16796
|
get boundingParent() {
|
|
16820
16797
|
if (this.parentIsWindow || this.isFullScreen && this.hasPhaserSetFullScreen && !this._createdFullScreenTarget) return null;
|
|
16821
|
-
return this.game.canvas
|
|
16798
|
+
return (this.game.canvas ? this.game.canvas.parentNode : null) || null;
|
|
16822
16799
|
}
|
|
16823
16800
|
/**
|
|
16824
16801
|
* TBD.
|
|
@@ -17165,7 +17142,8 @@ var SceneManager = class {
|
|
|
17165
17142
|
}
|
|
17166
17143
|
/**
|
|
17167
17144
|
* Get the current scene state.
|
|
17168
|
-
* @
|
|
17145
|
+
* @template T
|
|
17146
|
+
* @returns {T} The current scene state.
|
|
17169
17147
|
*/
|
|
17170
17148
|
getCurrentState() {
|
|
17171
17149
|
return this.states[this.current];
|
|
@@ -18332,43 +18310,24 @@ var Timer = class {
|
|
|
18332
18310
|
*/
|
|
18333
18311
|
constructor(game, autoDestroy = false) {
|
|
18334
18312
|
this.game = game;
|
|
18335
|
-
/** @type {boolean} */
|
|
18336
18313
|
this.running = false;
|
|
18337
|
-
/** @type {boolean} */
|
|
18338
18314
|
this.autoDestroy = autoDestroy;
|
|
18339
|
-
/** @type {boolean} */
|
|
18340
18315
|
this.expired = false;
|
|
18341
|
-
/** @type {number} */
|
|
18342
18316
|
this.elapsed = 0;
|
|
18343
|
-
/** @type {TimerEvent[]} */
|
|
18344
18317
|
this.events = [];
|
|
18345
|
-
/** @type {Signal} */
|
|
18346
18318
|
this.onComplete = new Signal();
|
|
18347
|
-
/** @type {number} */
|
|
18348
18319
|
this.nextTick = 0;
|
|
18349
|
-
/** @type {number} */
|
|
18350
18320
|
this.timeCap = 1e3;
|
|
18351
|
-
/** @type {boolean} */
|
|
18352
18321
|
this.paused = false;
|
|
18353
|
-
/** @type {boolean} */
|
|
18354
18322
|
this._codePaused = false;
|
|
18355
|
-
/** @type {number} */
|
|
18356
18323
|
this._started = 0;
|
|
18357
|
-
/** @type {number} */
|
|
18358
18324
|
this._pauseStarted = 0;
|
|
18359
|
-
/** @type {number} */
|
|
18360
18325
|
this._pauseTotal = 0;
|
|
18361
|
-
/** @type {number} */
|
|
18362
18326
|
this._now = Date.now();
|
|
18363
|
-
/** @type {number} */
|
|
18364
18327
|
this._len = 0;
|
|
18365
|
-
/** @type {number} */
|
|
18366
18328
|
this._marked = 0;
|
|
18367
|
-
/** @type {number} */
|
|
18368
18329
|
this._i = 0;
|
|
18369
|
-
/** @type {number} */
|
|
18370
18330
|
this._diff = 0;
|
|
18371
|
-
/** @type {number} */
|
|
18372
18331
|
this._newTick = 0;
|
|
18373
18332
|
}
|
|
18374
18333
|
/**
|
|
@@ -18686,56 +18645,31 @@ var Time = class {
|
|
|
18686
18645
|
*/
|
|
18687
18646
|
constructor(game) {
|
|
18688
18647
|
this.game = game;
|
|
18689
|
-
/** @type {number} */
|
|
18690
18648
|
this.time = 0;
|
|
18691
|
-
/** @type {number} */
|
|
18692
18649
|
this.prevTime = 0;
|
|
18693
|
-
/** @type {number} */
|
|
18694
18650
|
this.now = 0;
|
|
18695
|
-
/** @type {number} */
|
|
18696
18651
|
this.elapsed = 0;
|
|
18697
|
-
/** @type {number} */
|
|
18698
18652
|
this.elapsedMS = 0;
|
|
18699
|
-
/** @type {number} */
|
|
18700
18653
|
this.desiredFpsMult = 1 / 60;
|
|
18701
|
-
/** @type {number} */
|
|
18702
18654
|
this._desiredFps = 60;
|
|
18703
|
-
/** @type {number} */
|
|
18704
18655
|
this.suggestedFps = this.desiredFps;
|
|
18705
|
-
/** @type {boolean} */
|
|
18706
18656
|
this.advancedTiming = false;
|
|
18707
|
-
/** @type {number} */
|
|
18708
18657
|
this.frames = 0;
|
|
18709
|
-
/** @type {number} */
|
|
18710
18658
|
this.fps = 0;
|
|
18711
|
-
/** @type {number} */
|
|
18712
18659
|
this.fpsMin = 1e3;
|
|
18713
|
-
/** @type {number} */
|
|
18714
18660
|
this.fpsMax = 0;
|
|
18715
|
-
/** @type {number} */
|
|
18716
18661
|
this.msMin = 1e3;
|
|
18717
|
-
/** @type {number} */
|
|
18718
18662
|
this.msMax = 0;
|
|
18719
|
-
/** @type {number} */
|
|
18720
18663
|
this.pauseDuration = 0;
|
|
18721
|
-
/** @type {number} */
|
|
18722
18664
|
this.timeToCall = 0;
|
|
18723
|
-
/** @type {number} */
|
|
18724
18665
|
this.timeExpected = 0;
|
|
18725
|
-
/** @type {Timer} */
|
|
18726
18666
|
this.events = new Timer(this.game, false);
|
|
18727
|
-
/** @type {number} */
|
|
18728
18667
|
this._frameCount = 0;
|
|
18729
|
-
/** @type {number} */
|
|
18730
18668
|
this._elapsedAccumulator = 0;
|
|
18731
18669
|
this._started = 0;
|
|
18732
|
-
/** @type {number} */
|
|
18733
18670
|
this._timeLastSecond = 0;
|
|
18734
|
-
/** @type {number} */
|
|
18735
18671
|
this._pauseStarted = 0;
|
|
18736
|
-
/** @type {boolean} */
|
|
18737
18672
|
this._justResumed = false;
|
|
18738
|
-
/** @type {Timer[]} */
|
|
18739
18673
|
this._timers = [];
|
|
18740
18674
|
}
|
|
18741
18675
|
/**
|