@vpmedia/phaser 1.105.0 → 1.106.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/index.d.ts +5 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +13 -18
  4. package/dist/index.js.map +1 -1
  5. package/dist/phaser/core/animation.d.ts.map +1 -1
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/device.d.ts.map +1 -1
  8. package/dist/phaser/core/input.d.ts.map +1 -1
  9. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  10. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  11. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  12. package/dist/phaser/core/loader.d.ts +10 -0
  13. package/dist/phaser/core/loader.d.ts.map +1 -1
  14. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  15. package/dist/phaser/core/scene.d.ts.map +1 -1
  16. package/dist/phaser/core/signal.d.ts.map +1 -1
  17. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  18. package/dist/phaser/core/sound.d.ts.map +1 -1
  19. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  20. package/dist/phaser/core/time.d.ts.map +1 -1
  21. package/dist/phaser/core/tween.d.ts.map +1 -1
  22. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  23. package/dist/phaser/display/button.d.ts.map +1 -1
  24. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  25. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  26. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  27. package/dist/phaser/display/image.d.ts.map +1 -1
  28. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  29. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  30. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  31. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  32. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  33. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  34. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  35. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  36. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  37. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  38. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  39. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  40. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  41. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  42. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  43. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  44. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  45. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  46. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  47. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  48. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  49. package/package.json +13 -13
  50. package/src/index.ts +8 -0
  51. package/src/phaser/core/animation.ts +10 -2
  52. package/src/phaser/core/animation_manager.ts +9 -3
  53. package/src/phaser/core/device.ts +24 -24
  54. package/src/phaser/core/input.ts +8 -4
  55. package/src/phaser/core/input_handler.ts +16 -2
  56. package/src/phaser/core/input_mspointer.ts +16 -16
  57. package/src/phaser/core/input_pointer.ts +48 -48
  58. package/src/phaser/core/loader.ts +11 -0
  59. package/src/phaser/core/loader_parser.ts +22 -4
  60. package/src/phaser/core/scene.ts +2 -2
  61. package/src/phaser/core/signal.ts +7 -1
  62. package/src/phaser/core/signal_binding.ts +8 -1
  63. package/src/phaser/core/sound.ts +7 -1
  64. package/src/phaser/core/sound_sprite.ts +7 -7
  65. package/src/phaser/core/time.ts +28 -28
  66. package/src/phaser/core/tween.ts +24 -4
  67. package/src/phaser/core/tween_manager.ts +5 -5
  68. package/src/phaser/display/button.ts +13 -1
  69. package/src/phaser/display/canvas/buffer.ts +4 -4
  70. package/src/phaser/display/canvas/util.ts +9 -1
  71. package/src/phaser/display/graphics_data.ts +19 -11
  72. package/src/phaser/display/image.ts +7 -1
  73. package/src/phaser/display/sprite_util.ts +15 -3
  74. package/src/phaser/display/webgl/blend_manager.ts +2 -2
  75. package/src/phaser/display/webgl/earcut.ts +19 -2
  76. package/src/phaser/display/webgl/fast_sprite_batch.ts +15 -15
  77. package/src/phaser/display/webgl/filter_manager.ts +3 -3
  78. package/src/phaser/display/webgl/filter_texture.ts +4 -4
  79. package/src/phaser/display/webgl/graphics.ts +8 -1
  80. package/src/phaser/display/webgl/graphics_data.ts +9 -9
  81. package/src/phaser/display/webgl/render_texture.ts +7 -1
  82. package/src/phaser/display/webgl/shader/complex.ts +5 -5
  83. package/src/phaser/display/webgl/shader/fast.ts +6 -6
  84. package/src/phaser/display/webgl/shader/normal.ts +10 -10
  85. package/src/phaser/display/webgl/shader/primitive.ts +5 -5
  86. package/src/phaser/display/webgl/shader/strip.ts +5 -5
  87. package/src/phaser/display/webgl/shader_manager.ts +10 -10
  88. package/src/phaser/display/webgl/sprite_batch.ts +16 -16
  89. package/src/phaser/display/webgl/stencil_manager.ts +18 -6
  90. package/src/phaser/display/webgl/texture.ts +6 -1
  91. package/src/phaser/display/webgl/util.ts +8 -4
  92. package/src/phaser/geom/util/point.ts +8 -1
  93. package/src/phaser/geom/util/rectangle.ts +8 -1
@@ -1,16 +1,16 @@
1
1
  import { clone } from './graphics_data_util.js';
2
2
 
3
3
  export class GraphicsData {
4
- lineWidth!: any;
5
- lineColor!: any;
6
- lineAlpha!: any;
7
- _lineTint!: any;
8
- fillColor!: any;
9
- fillAlpha!: any;
10
- _fillTint!: any;
11
- fill!: any;
12
- shape!: any;
13
- type!: any;
4
+ lineWidth!: any;
5
+ lineColor!: any;
6
+ lineAlpha!: any;
7
+ _lineTint!: any;
8
+ fillColor!: any;
9
+ fillAlpha!: any;
10
+ _fillTint!: any;
11
+ fill!: any;
12
+ shape!: any;
13
+ type!: any;
14
14
  /**
15
15
  * Creates a new GraphicsData object.
16
16
  * @param {number} lineWidth - The line width.
@@ -21,7 +21,15 @@ type!: any;
21
21
  * @param {boolean} fill - Whether to fill the shape.
22
22
  * @param {object} shape - The shape to draw.
23
23
  */
24
- constructor(lineWidth: number, lineColor: number, lineAlpha: number, fillColor: number, fillAlpha: number, fill: boolean, shape: any) {
24
+ constructor(
25
+ lineWidth: number,
26
+ lineColor: number,
27
+ lineAlpha: number,
28
+ fillColor: number,
29
+ fillAlpha: number,
30
+ fill: boolean,
31
+ shape: any
32
+ ) {
25
33
  this.lineWidth = lineWidth;
26
34
  this.lineColor = lineColor;
27
35
  this.lineAlpha = lineAlpha;
@@ -35,7 +35,13 @@ export class Image extends DisplayObject {
35
35
  * @param {string | number | Texture} key - The texture key or texture to use.
36
36
  * @param {string | number} frame - The frame identifier (name or index) to use.
37
37
  */
38
- constructor(game: import('../core/game.js').Game, x: number, y: number, key: string | number | Texture, frame: string | number = 0) {
38
+ constructor(
39
+ game: import('../core/game.js').Game,
40
+ x: number,
41
+ y: number,
42
+ key: string | number | Texture,
43
+ frame: string | number = 0
44
+ ) {
39
45
  super(game);
40
46
  /** @type {number} */
41
47
  this.type = IMAGE;
@@ -8,7 +8,11 @@ import { getTintedTexture } from './canvas/tinter.js';
8
8
  * @param {import('./webgl/texture.js').Texture} texture - The new texture to set.
9
9
  * @param {boolean} destroyBase - Whether to destroy the base texture.
10
10
  */
11
- export const setTexture = (target: import('./image.js').Image, texture: import('./webgl/texture.js').Texture, destroyBase: boolean = false) => {
11
+ export const setTexture = (
12
+ target: import('./image.js').Image,
13
+ texture: import('./webgl/texture.js').Texture,
14
+ destroyBase: boolean = false
15
+ ) => {
12
16
  if (destroyBase) {
13
17
  target.texture.baseTexture.destroy();
14
18
  }
@@ -127,7 +131,11 @@ export const getLocalBounds = (target: import('./image.js').Image) => {
127
131
  * @param {object} renderSession - The render session object.
128
132
  * @param {import('../geom/matrix.js').Matrix | null | undefined} matrix - The transformation matrix.
129
133
  */
130
- export const renderWebGL = (target: import('./image.js').Image, renderSession: any, matrix: import('../geom/matrix.js').Matrix | null | undefined = null) => {
134
+ export const renderWebGL = (
135
+ target: import('./image.js').Image,
136
+ renderSession: any,
137
+ matrix: import('../geom/matrix.js').Matrix | null | undefined = null
138
+ ) => {
131
139
  // if the sprite is not visible or the alpha is 0 then no need to render this element
132
140
  if (!target.visible || target.alpha <= 0 || !target.renderable) {
133
141
  return;
@@ -176,7 +184,11 @@ export const renderWebGL = (target: import('./image.js').Image, renderSession: a
176
184
  * @param {object} renderSession - The render session object.
177
185
  * @param {import('../geom/matrix.js').Matrix | null | undefined} matrix - The transformation matrix.
178
186
  */
179
- export const renderCanvas = (target: import('./image.js').Image, renderSession: any, matrix: import('../geom/matrix.js').Matrix | null | undefined = null) => {
187
+ export const renderCanvas = (
188
+ target: import('./image.js').Image,
189
+ renderSession: any,
190
+ matrix: import('../geom/matrix.js').Matrix | null | undefined = null
191
+ ) => {
180
192
  // If the sprite is not visible or the alpha is 0 then no need to render this element
181
193
  if (
182
194
  !target.visible ||
@@ -1,7 +1,7 @@
1
1
  export class WebGLBlendModeManager {
2
2
  [key: string]: any;
3
- gl!: any;
4
- currentBlendMode!: any;
3
+ gl!: any;
4
+ currentBlendMode!: any;
5
5
  /**
6
6
  * Creates a new BlendModeManager instance.
7
7
  */
@@ -147,7 +147,16 @@ export function getLeftmost(start: any) {
147
147
  * @param {number} py - TBD.
148
148
  * @returns {object} TBD.
149
149
  */
150
- export function pointInTriangle(ax: number, ay: number, bx: number, by: number, cx: number, cy: number, px: number, py: number) {
150
+ export function pointInTriangle(
151
+ ax: number,
152
+ ay: number,
153
+ bx: number,
154
+ by: number,
155
+ cx: number,
156
+ cy: number,
157
+ px: number,
158
+ py: number
159
+ ) {
151
160
  return (
152
161
  (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 &&
153
162
  (ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 &&
@@ -599,7 +608,15 @@ export function splitEarcut(start: any, triangles: any, dim: number, minX: numbe
599
608
  * @param {number} size - The size of the bounding box.
600
609
  * @param {object} pass - The pass information for triangulation.
601
610
  */
602
- export function earcutLinked(ear: any, triangles: any, dim: number, minX?: number, minY?: number, size?: number, pass?: any) {
611
+ export function earcutLinked(
612
+ ear: any,
613
+ triangles: any,
614
+ dim: number,
615
+ minX?: number,
616
+ minY?: number,
617
+ size?: number,
618
+ pass?: any
619
+ ) {
603
620
  if (!ear) return;
604
621
  // interlink polygon nodes in z-order
605
622
  if (!pass && size) indexCurve(ear, minX, minY, size);
@@ -1,20 +1,20 @@
1
1
  export class FastSpriteBatch {
2
2
  [key: string]: any;
3
- vertSize!: any;
4
- maxSize!: any;
5
- size!: any;
6
- vertices!: any;
7
- indices!: any;
8
- vertexBuffer!: any;
9
- indexBuffer!: any;
10
- lastIndexCount!: any;
11
- drawing!: any;
12
- currentBatchSize!: any;
13
- currentBaseTexture!: any;
14
- currentBlendMode!: any;
15
- renderSession!: any;
16
- shader!: any;
17
- matrix!: any;
3
+ vertSize!: any;
4
+ maxSize!: any;
5
+ size!: any;
6
+ vertices!: any;
7
+ indices!: any;
8
+ vertexBuffer!: any;
9
+ indexBuffer!: any;
10
+ lastIndexCount!: any;
11
+ drawing!: any;
12
+ currentBatchSize!: any;
13
+ currentBaseTexture!: any;
14
+ currentBlendMode!: any;
15
+ renderSession!: any;
16
+ shader!: any;
17
+ matrix!: any;
18
18
  /**
19
19
  * Creates a new FastSpriteBatch instance.
20
20
  * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
@@ -1,8 +1,8 @@
1
1
  export class WebGLFilterManager {
2
2
  [key: string]: any;
3
- filterStack!: any;
4
- offsetX!: any;
5
- offsetY!: any;
3
+ filterStack!: any;
4
+ offsetX!: any;
5
+ offsetY!: any;
6
6
  /**
7
7
  * Creates a new FilterManager instance.
8
8
  */
@@ -2,10 +2,10 @@ import { SCALE_LINEAR } from '../../core/const.js';
2
2
 
3
3
  export class FilterTexture {
4
4
  [key: string]: any;
5
- gl!: any;
6
- frameBuffer!: any;
7
- texture!: any;
8
- renderBuffer!: any;
5
+ gl!: any;
6
+ frameBuffer!: any;
7
+ texture!: any;
8
+ renderBuffer!: any;
9
9
  /**
10
10
  * Creates a new FilterTexture instance.
11
11
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -269,7 +269,14 @@ export const buildRectangle = (graphicsData: any, webGLData: GraphicsData) => {
269
269
  * @param {number} toY - The ending y-coordinate.
270
270
  * @returns {number[]} The calculated points for the quadratic bezier curve.
271
271
  */
272
- export const quadraticBezierCurve = (fromX: number, fromY: number, cpX: number, cpY: number, toX: number, toY: number) => {
272
+ export const quadraticBezierCurve = (
273
+ fromX: number,
274
+ fromY: number,
275
+ cpX: number,
276
+ cpY: number,
277
+ toX: number,
278
+ toY: number
279
+ ) => {
273
280
  let xa;
274
281
  let ya;
275
282
  let xb;
@@ -1,14 +1,14 @@
1
1
  export class GraphicsData {
2
2
  [key: string]: any;
3
- gl!: any;
4
- color!: any;
5
- points!: any;
6
- indices!: any;
7
- buffer!: any;
8
- indexBuffer!: any;
9
- mode!: any;
10
- alpha!: any;
11
- dirty!: any;
3
+ gl!: any;
4
+ color!: any;
5
+ points!: any;
6
+ indices!: any;
7
+ buffer!: any;
8
+ indexBuffer!: any;
9
+ mode!: any;
10
+ alpha!: any;
11
+ dirty!: any;
12
12
  /**
13
13
  * Creates a new GraphicsData instance.
14
14
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -26,7 +26,13 @@ export class RenderTexture extends Texture {
26
26
  * @param {number} scaleMode - The scale mode to use.
27
27
  * @param {number} resolution - The resolution to use.
28
28
  */
29
- constructor(width: number, height: number, renderer: import('./renderer.js').WebGLRenderer|import('../canvas/renderer.js').CanvasRenderer, scaleMode: number, resolution: number = 1) {
29
+ constructor(
30
+ width: number,
31
+ height: number,
32
+ renderer: import('./renderer.js').WebGLRenderer | import('../canvas/renderer.js').CanvasRenderer,
33
+ scaleMode: number,
34
+ resolution: number = 1
35
+ ) {
30
36
  const w = width || 100;
31
37
  const h = height || 100;
32
38
  const res = resolution || 1;
@@ -5,11 +5,11 @@ import { compileProgram } from '../util.js';
5
5
 
6
6
  export class ComplexPrimitiveShader {
7
7
  [key: string]: any;
8
- gl!: any;
9
- _UID!: any;
10
- program!: any;
11
- fragmentSrc!: any;
12
- vertexSrc!: any;
8
+ gl!: any;
9
+ _UID!: any;
10
+ program!: any;
11
+ fragmentSrc!: any;
12
+ vertexSrc!: any;
13
13
  /**
14
14
  * Creates a new ComplexShader instance.
15
15
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -5,12 +5,12 @@ import { compileProgram } from '../util.js';
5
5
 
6
6
  export class FastShader {
7
7
  [key: string]: any;
8
- gl!: any;
9
- _UID!: any;
10
- program!: any;
11
- textureCount!: any;
12
- fragmentSrc!: any;
13
- vertexSrc!: any;
8
+ gl!: any;
9
+ _UID!: any;
10
+ program!: any;
11
+ textureCount!: any;
12
+ fragmentSrc!: any;
13
+ vertexSrc!: any;
14
14
  /**
15
15
  * Creates a new FastShader instance.
16
16
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -25,16 +25,16 @@ const defaultVertexSrc = [
25
25
 
26
26
  export class NormalShader {
27
27
  [key: string]: any;
28
- gl!: any;
29
- _UID!: any;
30
- program!: any;
31
- fragmentSrc!: any;
32
- vertexSrc!: any;
33
- textureCount!: any;
34
- firstRun!: any;
35
- dirty!: any;
36
- uniforms!: any;
37
- attributes!: any;
28
+ gl!: any;
29
+ _UID!: any;
30
+ program!: any;
31
+ fragmentSrc!: any;
32
+ vertexSrc!: any;
33
+ textureCount!: any;
34
+ firstRun!: any;
35
+ dirty!: any;
36
+ uniforms!: any;
37
+ attributes!: any;
38
38
  /**
39
39
  * Creates a new NormalShader instance.
40
40
  * @param {WebGLRenderingContext & { id: number }} gl - The WebGL rendering context.
@@ -5,11 +5,11 @@ import { compileProgram } from '../util.js';
5
5
 
6
6
  export class PrimitiveShader {
7
7
  [key: string]: any;
8
- gl!: any;
9
- _UID!: any;
10
- program!: any;
11
- fragmentSrc!: any;
12
- vertexSrc!: any;
8
+ gl!: any;
9
+ _UID!: any;
10
+ program!: any;
11
+ fragmentSrc!: any;
12
+ vertexSrc!: any;
13
13
  /**
14
14
  * Creates a new PrimitiveShader instance.
15
15
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -5,11 +5,11 @@ import { compileProgram } from '../util.js';
5
5
 
6
6
  export class StripShader {
7
7
  [key: string]: any;
8
- gl!: any;
9
- _UID!: any;
10
- program!: any;
11
- fragmentSrc!: any;
12
- vertexSrc!: any;
8
+ gl!: any;
9
+ _UID!: any;
10
+ program!: any;
11
+ fragmentSrc!: any;
12
+ vertexSrc!: any;
13
13
  /**
14
14
  * Creates a new StripShader instance.
15
15
  * @param {WebGLRenderingContext} gl - The WebGL rendering context.
@@ -6,16 +6,16 @@ import { StripShader } from './shader/strip.js';
6
6
 
7
7
  export class WebGLShaderManager {
8
8
  [key: string]: any;
9
- gl!: any;
10
- primitiveShader!: any;
11
- complexPrimitiveShader!: any;
12
- defaultShader!: any;
13
- fastShader!: any;
14
- stripShader!: any;
15
- maxAttibs!: any;
16
- attribState!: any;
17
- tempAttribState!: any;
18
- stack!: any;
9
+ gl!: any;
10
+ primitiveShader!: any;
11
+ complexPrimitiveShader!: any;
12
+ defaultShader!: any;
13
+ fastShader!: any;
14
+ stripShader!: any;
15
+ maxAttibs!: any;
16
+ attribState!: any;
17
+ tempAttribState!: any;
18
+ stack!: any;
19
19
  /**
20
20
  * Initializes the shader manager with a WebGL context.
21
21
  */
@@ -3,22 +3,22 @@ import { NormalShader } from './shader/normal.js';
3
3
 
4
4
  export class WebGLSpriteBatch {
5
5
  [key: string]: any;
6
- vertSize!: any;
7
- size!: any;
8
- vertices!: any;
9
- positions!: any;
10
- colors!: any;
11
- indices!: any;
12
- lastIndexCount!: any;
13
- drawing!: any;
14
- currentBatchSize!: any;
15
- currentBaseTexture!: any;
16
- dirty!: any;
17
- textures!: any;
18
- blendModes!: any;
19
- shaders!: any;
20
- sprites!: any;
21
- defaultShader!: any;
6
+ vertSize!: any;
7
+ size!: any;
8
+ vertices!: any;
9
+ positions!: any;
10
+ colors!: any;
11
+ indices!: any;
12
+ lastIndexCount!: any;
13
+ drawing!: any;
14
+ currentBatchSize!: any;
15
+ currentBaseTexture!: any;
16
+ dirty!: any;
17
+ textures!: any;
18
+ blendModes!: any;
19
+ shaders!: any;
20
+ sprites!: any;
21
+ defaultShader!: any;
22
22
  /**
23
23
  * Creates a new SpriteBatch instance.
24
24
  */
@@ -2,9 +2,9 @@ import { hex2rgb } from '../../util/math.js';
2
2
 
3
3
  export class WebGLStencilManager {
4
4
  [key: string]: any;
5
- stencilStack!: any;
6
- reverse!: any;
7
- count!: any;
5
+ stencilStack!: any;
6
+ reverse!: any;
7
+ count!: any;
8
8
  /**
9
9
  * Initializes the stencil manager.
10
10
  */
@@ -36,7 +36,11 @@ count!: any;
36
36
  * @param {import('./graphics_data.js').GraphicsData} webGLData - The WebGL graphics data.
37
37
  * @param {object} renderSession - The rendering session.
38
38
  */
39
- pushStencil(graphics: import('../graphics.js').Graphics, webGLData: import('./graphics_data.js').GraphicsData, renderSession: any) {
39
+ pushStencil(
40
+ graphics: import('../graphics.js').Graphics,
41
+ webGLData: import('./graphics_data.js').GraphicsData,
42
+ renderSession: any
43
+ ) {
40
44
  const gl = renderSession.gl;
41
45
  this.bindGraphics(graphics, webGLData, renderSession);
42
46
  if (this.stencilStack.length === 0) {
@@ -94,7 +98,11 @@ count!: any;
94
98
  * @param {import('./graphics_data.js').GraphicsData} webGLData - The WebGL graphics data.
95
99
  * @param {object} renderSession - The rendering session.
96
100
  */
97
- bindGraphics(graphics: import('../graphics.js').Graphics, webGLData: import('./graphics_data.js').GraphicsData, renderSession: any) {
101
+ bindGraphics(
102
+ graphics: import('../graphics.js').Graphics,
103
+ webGLData: import('./graphics_data.js').GraphicsData,
104
+ renderSession: any
105
+ ) {
98
106
  // if(this._currentGraphics === graphics)return;
99
107
  // this._currentGraphics = graphics;
100
108
  const gl = renderSession.gl;
@@ -141,7 +149,11 @@ count!: any;
141
149
  * @param {import('./graphics_data.js').GraphicsData} webGLData - The WebGL graphics data.
142
150
  * @param {object} renderSession - The rendering session.
143
151
  */
144
- popStencil(graphics: import('../graphics.js').Graphics, webGLData: import('./graphics_data.js').GraphicsData, renderSession: any) {
152
+ popStencil(
153
+ graphics: import('../graphics.js').Graphics,
154
+ webGLData: import('./graphics_data.js').GraphicsData,
155
+ renderSession: any
156
+ ) {
145
157
  const gl = renderSession.gl;
146
158
  this.stencilStack.pop();
147
159
  this.count -= 1;
@@ -56,7 +56,12 @@ export class Texture {
56
56
  * @param {Rectangle | null | undefined} crop - The crop rectangle.
57
57
  * @param {Rectangle | null | undefined} trim - The trim rectangle.
58
58
  */
59
- constructor(baseTexture: import('./base_texture.js').BaseTexture, frame: Rectangle | null | undefined = null, crop: Rectangle | null | undefined = null, trim: Rectangle | null | undefined = null) {
59
+ constructor(
60
+ baseTexture: import('./base_texture.js').BaseTexture,
61
+ frame: Rectangle | null | undefined = null,
62
+ crop: Rectangle | null | undefined = null,
63
+ trim: Rectangle | null | undefined = null
64
+ ) {
60
65
  this.noFrame = false;
61
66
  if (!frame) {
62
67
  this.noFrame = true;
@@ -60,7 +60,7 @@ export const initDefaultShaders = () => {};
60
60
  * @param {object} shaderType - The type of shader to compile.
61
61
  * @returns {WebGLShader} The compiled WebGL shader or null if compilation failed.
62
62
  */
63
- export const compileShader = (gl: WebGLRenderingContext, shaderSrc: string[]|string, shaderType: any) => {
63
+ export const compileShader = (gl: WebGLRenderingContext, shaderSrc: string[] | string, shaderType: any) => {
64
64
  const src = Array.isArray(shaderSrc) ? shaderSrc.join('\n') : shaderSrc;
65
65
  const shader = gl.createShader(shaderType);
66
66
  gl.shaderSource(shader, src);
@@ -81,7 +81,7 @@ export const compileShader = (gl: WebGLRenderingContext, shaderSrc: string[]|str
81
81
  * @param {string[]|string} shaderSrc - The vertex shader source code.
82
82
  * @returns {WebGLShader} The compiled WebGL vertex shader or null if compilation failed.
83
83
  */
84
- export const compileVertexShader = (gl: WebGLRenderingContext, shaderSrc: string[]|string) => {
84
+ export const compileVertexShader = (gl: WebGLRenderingContext, shaderSrc: string[] | string) => {
85
85
  return compileShader(gl, shaderSrc, gl.VERTEX_SHADER);
86
86
  };
87
87
 
@@ -91,7 +91,7 @@ export const compileVertexShader = (gl: WebGLRenderingContext, shaderSrc: string
91
91
  * @param {string[]|string} shaderSrc - The fragment shader source code.
92
92
  * @returns {WebGLShader} The compiled WebGL fragment shader or null if compilation failed.
93
93
  */
94
- export const compileFragmentShader = (gl: WebGLRenderingContext, shaderSrc: string[]|string) => {
94
+ export const compileFragmentShader = (gl: WebGLRenderingContext, shaderSrc: string[] | string) => {
95
95
  return compileShader(gl, shaderSrc, gl.FRAGMENT_SHADER);
96
96
  };
97
97
 
@@ -102,7 +102,11 @@ export const compileFragmentShader = (gl: WebGLRenderingContext, shaderSrc: stri
102
102
  * @param {string[]|string} fragmentSrc - The fragment shader source code.
103
103
  * @returns {WebGLProgram} The compiled WebGL shader program or null if compilation failed.
104
104
  */
105
- export const compileProgram = (gl: WebGLRenderingContext, vertexSrc: string[]|string, fragmentSrc: string[]|string) => {
105
+ export const compileProgram = (
106
+ gl: WebGLRenderingContext,
107
+ vertexSrc: string[] | string,
108
+ fragmentSrc: string[] | string
109
+ ) => {
106
110
  const fragmentShader = compileFragmentShader(gl, fragmentSrc);
107
111
  const vertexShader = compileVertexShader(gl, vertexSrc);
108
112
 
@@ -217,7 +217,14 @@ export const normalize = (a: Point, output: Point = null) => {
217
217
  * @param {number | null | undefined} dist - The distance to rotate from (default: null).
218
218
  * @returns {Point} The rotated point instance for chaining.
219
219
  */
220
- export const rotate = (a: Point, x: number, y: number, ang: number, asDegrees: boolean, dist: number | null | undefined) => {
220
+ export const rotate = (
221
+ a: Point,
222
+ x: number,
223
+ y: number,
224
+ ang: number,
225
+ asDegrees: boolean,
226
+ dist: number | null | undefined
227
+ ) => {
221
228
  if (asDegrees) {
222
229
  ang *= Math.PI / 180;
223
230
  }
@@ -162,7 +162,14 @@ export const intersection = (a: Rectangle, b: Rectangle, output: Rectangle = nul
162
162
  * @param {number} tolerance - Optional tolerance value for intersection.
163
163
  * @returns {boolean} True if the rectangle intersects with the area, false otherwise.
164
164
  */
165
- export const intersectsRaw = (a: Rectangle, left: number, right: number, top: number, bottom: number, tolerance: number = 0) => {
165
+ export const intersectsRaw = (
166
+ a: Rectangle,
167
+ left: number,
168
+ right: number,
169
+ top: number,
170
+ bottom: number,
171
+ tolerance: number = 0
172
+ ) => {
166
173
  return !(
167
174
  left > a.right + tolerance ||
168
175
  right < a.left - tolerance ||