@vpmedia/phaser 1.105.0 → 1.106.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (93) hide show
  1. package/dist/index.d.ts +5 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +13 -18
  4. package/dist/index.js.map +1 -1
  5. package/dist/phaser/core/animation.d.ts.map +1 -1
  6. package/dist/phaser/core/animation_manager.d.ts.map +1 -1
  7. package/dist/phaser/core/device.d.ts.map +1 -1
  8. package/dist/phaser/core/input.d.ts.map +1 -1
  9. package/dist/phaser/core/input_handler.d.ts.map +1 -1
  10. package/dist/phaser/core/input_mspointer.d.ts.map +1 -1
  11. package/dist/phaser/core/input_pointer.d.ts.map +1 -1
  12. package/dist/phaser/core/loader.d.ts +10 -0
  13. package/dist/phaser/core/loader.d.ts.map +1 -1
  14. package/dist/phaser/core/loader_parser.d.ts.map +1 -1
  15. package/dist/phaser/core/scene.d.ts.map +1 -1
  16. package/dist/phaser/core/signal.d.ts.map +1 -1
  17. package/dist/phaser/core/signal_binding.d.ts.map +1 -1
  18. package/dist/phaser/core/sound.d.ts.map +1 -1
  19. package/dist/phaser/core/sound_sprite.d.ts.map +1 -1
  20. package/dist/phaser/core/time.d.ts.map +1 -1
  21. package/dist/phaser/core/tween.d.ts.map +1 -1
  22. package/dist/phaser/core/tween_manager.d.ts.map +1 -1
  23. package/dist/phaser/display/button.d.ts.map +1 -1
  24. package/dist/phaser/display/canvas/buffer.d.ts.map +1 -1
  25. package/dist/phaser/display/canvas/util.d.ts.map +1 -1
  26. package/dist/phaser/display/graphics_data.d.ts.map +1 -1
  27. package/dist/phaser/display/image.d.ts.map +1 -1
  28. package/dist/phaser/display/sprite_util.d.ts.map +1 -1
  29. package/dist/phaser/display/webgl/blend_manager.d.ts.map +1 -1
  30. package/dist/phaser/display/webgl/earcut.d.ts.map +1 -1
  31. package/dist/phaser/display/webgl/fast_sprite_batch.d.ts.map +1 -1
  32. package/dist/phaser/display/webgl/filter_manager.d.ts.map +1 -1
  33. package/dist/phaser/display/webgl/filter_texture.d.ts.map +1 -1
  34. package/dist/phaser/display/webgl/graphics.d.ts.map +1 -1
  35. package/dist/phaser/display/webgl/graphics_data.d.ts.map +1 -1
  36. package/dist/phaser/display/webgl/render_texture.d.ts.map +1 -1
  37. package/dist/phaser/display/webgl/shader/complex.d.ts.map +1 -1
  38. package/dist/phaser/display/webgl/shader/fast.d.ts.map +1 -1
  39. package/dist/phaser/display/webgl/shader/normal.d.ts.map +1 -1
  40. package/dist/phaser/display/webgl/shader/primitive.d.ts.map +1 -1
  41. package/dist/phaser/display/webgl/shader/strip.d.ts.map +1 -1
  42. package/dist/phaser/display/webgl/shader_manager.d.ts.map +1 -1
  43. package/dist/phaser/display/webgl/sprite_batch.d.ts.map +1 -1
  44. package/dist/phaser/display/webgl/stencil_manager.d.ts.map +1 -1
  45. package/dist/phaser/display/webgl/texture.d.ts.map +1 -1
  46. package/dist/phaser/display/webgl/util.d.ts.map +1 -1
  47. package/dist/phaser/geom/util/point.d.ts.map +1 -1
  48. package/dist/phaser/geom/util/rectangle.d.ts.map +1 -1
  49. package/package.json +13 -13
  50. package/src/index.ts +8 -0
  51. package/src/phaser/core/animation.ts +10 -2
  52. package/src/phaser/core/animation_manager.ts +9 -3
  53. package/src/phaser/core/device.ts +24 -24
  54. package/src/phaser/core/input.ts +8 -4
  55. package/src/phaser/core/input_handler.ts +16 -2
  56. package/src/phaser/core/input_mspointer.ts +16 -16
  57. package/src/phaser/core/input_pointer.ts +48 -48
  58. package/src/phaser/core/loader.ts +11 -0
  59. package/src/phaser/core/loader_parser.ts +22 -4
  60. package/src/phaser/core/scene.ts +2 -2
  61. package/src/phaser/core/signal.ts +7 -1
  62. package/src/phaser/core/signal_binding.ts +8 -1
  63. package/src/phaser/core/sound.ts +7 -1
  64. package/src/phaser/core/sound_sprite.ts +7 -7
  65. package/src/phaser/core/time.ts +28 -28
  66. package/src/phaser/core/tween.ts +24 -4
  67. package/src/phaser/core/tween_manager.ts +5 -5
  68. package/src/phaser/display/button.ts +13 -1
  69. package/src/phaser/display/canvas/buffer.ts +4 -4
  70. package/src/phaser/display/canvas/util.ts +9 -1
  71. package/src/phaser/display/graphics_data.ts +19 -11
  72. package/src/phaser/display/image.ts +7 -1
  73. package/src/phaser/display/sprite_util.ts +15 -3
  74. package/src/phaser/display/webgl/blend_manager.ts +2 -2
  75. package/src/phaser/display/webgl/earcut.ts +19 -2
  76. package/src/phaser/display/webgl/fast_sprite_batch.ts +15 -15
  77. package/src/phaser/display/webgl/filter_manager.ts +3 -3
  78. package/src/phaser/display/webgl/filter_texture.ts +4 -4
  79. package/src/phaser/display/webgl/graphics.ts +8 -1
  80. package/src/phaser/display/webgl/graphics_data.ts +9 -9
  81. package/src/phaser/display/webgl/render_texture.ts +7 -1
  82. package/src/phaser/display/webgl/shader/complex.ts +5 -5
  83. package/src/phaser/display/webgl/shader/fast.ts +6 -6
  84. package/src/phaser/display/webgl/shader/normal.ts +10 -10
  85. package/src/phaser/display/webgl/shader/primitive.ts +5 -5
  86. package/src/phaser/display/webgl/shader/strip.ts +5 -5
  87. package/src/phaser/display/webgl/shader_manager.ts +10 -10
  88. package/src/phaser/display/webgl/sprite_batch.ts +16 -16
  89. package/src/phaser/display/webgl/stencil_manager.ts +18 -6
  90. package/src/phaser/display/webgl/texture.ts +6 -1
  91. package/src/phaser/display/webgl/util.ts +8 -4
  92. package/src/phaser/geom/util/point.ts +8 -1
  93. package/src/phaser/geom/util/rectangle.ts +8 -1
@@ -1,27 +1,27 @@
1
1
  export class Device {
2
- desktop!: any;
3
- iOS!: any;
4
- android!: any;
5
- chromeOS!: any;
6
- linux!: any;
7
- macOS!: any;
8
- windows!: any;
9
- windowsPhone!: any;
10
- canvas!: any;
11
- touch!: any;
12
- mspointer!: any;
13
- wheelEvent!: any;
14
- chrome!: any;
15
- firefox!: any;
16
- edge!: any;
17
- safari!: any;
18
- fullscreen!: any;
19
- requestFullscreen!: any;
20
- cancelFullscreen!: any;
21
- fullscreenKeyboard!: any;
22
- noAudioFormat!: any;
23
- supportedAudioFormats!: any;
24
- supportedImageFormats!: any;
2
+ desktop!: any;
3
+ iOS!: any;
4
+ android!: any;
5
+ chromeOS!: any;
6
+ linux!: any;
7
+ macOS!: any;
8
+ windows!: any;
9
+ windowsPhone!: any;
10
+ canvas!: any;
11
+ touch!: any;
12
+ mspointer!: any;
13
+ wheelEvent!: any;
14
+ chrome!: any;
15
+ firefox!: any;
16
+ edge!: any;
17
+ safari!: any;
18
+ fullscreen!: any;
19
+ requestFullscreen!: any;
20
+ cancelFullscreen!: any;
21
+ fullscreenKeyboard!: any;
22
+ noAudioFormat!: any;
23
+ supportedAudioFormats!: any;
24
+ supportedImageFormats!: any;
25
25
  /**
26
26
  * Creates a new Device instance.
27
27
  * This class provides information about the current device and browser capabilities.
@@ -117,4 +117,4 @@ supportedImageFormats!: any;
117
117
  */
118
118
  this.supportedImageFormats = {};
119
119
  }
120
- }
120
+ }
@@ -286,7 +286,7 @@ export class Input {
286
286
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
287
287
  * @returns {Pointer} TBD.
288
288
  */
289
- startPointer(event: any|TouchEvent|PointerEvent) {
289
+ startPointer(event: any | TouchEvent | PointerEvent) {
290
290
  if (this.maxPointers >= 0 && this.countActivePointers(this.maxPointers) >= this.maxPointers) {
291
291
  return null;
292
292
  }
@@ -310,7 +310,7 @@ export class Input {
310
310
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
311
311
  * @returns {Pointer} TBD.
312
312
  */
313
- updatePointer(event: any|TouchEvent|PointerEvent) {
313
+ updatePointer(event: any | TouchEvent | PointerEvent) {
314
314
  if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
315
315
  return this.pointer1.move(event);
316
316
  }
@@ -331,7 +331,7 @@ export class Input {
331
331
  * @param {MouseEvent|TouchEvent|PointerEvent} event - TBD.
332
332
  * @returns {Pointer} TBD.
333
333
  */
334
- stopPointer(event: any|TouchEvent|PointerEvent) {
334
+ stopPointer(event: any | TouchEvent | PointerEvent) {
335
335
  if (this.pointer1.active && this.pointer1.identifier === event.identifier) {
336
336
  return this.pointer1.stop(event);
337
337
  }
@@ -417,7 +417,11 @@ export class Input {
417
417
  * @param {Point} output - TBD.
418
418
  * @returns {Point} TBD.
419
419
  */
420
- getLocalPosition(displayObject: import('../display/display_object.js').DisplayObject, pointer: Pointer, output: Point = null) {
420
+ getLocalPosition(
421
+ displayObject: import('../display/display_object.js').DisplayObject,
422
+ pointer: Pointer,
423
+ output: Point = null
424
+ ) {
421
425
  const result = output || new Point();
422
426
  const wt = displayObject.worldTransform;
423
427
  const id = 1 / (wt.a * wt.d + wt.c * -wt.b);
@@ -813,7 +813,14 @@ export class InputHandler {
813
813
  * @param {import('../geom/rectangle.js').Rectangle | null | undefined} boundsRect - TBD.
814
814
  * @param {import('../display/display_object.js').DisplayObject | null | undefined} boundsSprite - TBD.
815
815
  */
816
- enableDrag(lockCenter: boolean = false, bringToTop: boolean = false, pixelPerfect: boolean = false, alphaThreshold: number = 255, boundsRect: import('../geom/rectangle.js').Rectangle | null | undefined = null, boundsSprite: import('../display/display_object.js').DisplayObject | null | undefined = null) {
816
+ enableDrag(
817
+ lockCenter: boolean = false,
818
+ bringToTop: boolean = false,
819
+ pixelPerfect: boolean = false,
820
+ alphaThreshold: number = 255,
821
+ boundsRect: import('../geom/rectangle.js').Rectangle | null | undefined = null,
822
+ boundsSprite: import('../display/display_object.js').DisplayObject | null | undefined = null
823
+ ) {
817
824
  this._dragPoint = new Point();
818
825
  this.draggable = true;
819
826
  this.bringToTop = bringToTop;
@@ -944,7 +951,14 @@ export class InputHandler {
944
951
  * @param {number} snapOffsetX - TBD.
945
952
  * @param {number} snapOffsetY - TBD.
946
953
  */
947
- enableSnap(snapX: number, snapY: number, onDrag: boolean = true, onRelease: boolean = false, snapOffsetX: number = 0, snapOffsetY: number = 0) {
954
+ enableSnap(
955
+ snapX: number,
956
+ snapY: number,
957
+ onDrag: boolean = true,
958
+ onRelease: boolean = false,
959
+ snapOffsetX: number = 0,
960
+ snapOffsetY: number = 0
961
+ ) {
948
962
  this.snapX = snapX;
949
963
  this.snapY = snapY;
950
964
  this.snapOffsetX = snapOffsetX;
@@ -1,20 +1,20 @@
1
1
  export class MSPointer {
2
- game!: any;
3
- input!: any;
4
- callbackContext!: any;
5
- pointerDownCallback!: any;
6
- pointerMoveCallback!: any;
7
- pointerUpCallback!: any;
8
- capture!: any;
9
- button!: any;
10
- event!: any;
11
- enabled!: any;
12
- _onMSPointerDown!: any;
13
- _onMSPointerMove!: any;
14
- _onMSPointerUp!: any;
15
- _onMSPointerUpGlobal!: any;
16
- _onMSPointerOut!: any;
17
- _onMSPointerOver!: any;
2
+ game!: any;
3
+ input!: any;
4
+ callbackContext!: any;
5
+ pointerDownCallback!: any;
6
+ pointerMoveCallback!: any;
7
+ pointerUpCallback!: any;
8
+ capture!: any;
9
+ button!: any;
10
+ event!: any;
11
+ enabled!: any;
12
+ _onMSPointerDown!: any;
13
+ _onMSPointerMove!: any;
14
+ _onMSPointerUp!: any;
15
+ _onMSPointerUpGlobal!: any;
16
+ _onMSPointerOut!: any;
17
+ _onMSPointerOver!: any;
18
18
  /**
19
19
  * TBD.
20
20
  * @param {import('./game.js').Game} game - TBD.
@@ -10,50 +10,50 @@ import {
10
10
  } from './const.js';
11
11
 
12
12
  export class Pointer {
13
- game!: any;
14
- id!: any;
15
- type!: any;
16
- exists!: any;
17
- identifier!: any;
18
- pointerId!: any;
19
- pointerMode!: any;
20
- target!: any;
21
- button!: any;
22
- _holdSent!: any;
23
- _history!: any;
24
- _nextDrop!: any;
25
- _stateReset!: any;
26
- withinGame!: any;
27
- clientX!: any;
28
- clientY!: any;
29
- pageX!: any;
30
- pageY!: any;
31
- screenX!: any;
32
- screenY!: any;
33
- rawMovementX!: any;
34
- rawMovementY!: any;
35
- movementX!: any;
36
- movementY!: any;
37
- x!: any;
38
- y!: any;
39
- isMouse!: any;
40
- isDown!: any;
41
- isUp!: any;
42
- timeDown!: any;
43
- timeUp!: any;
44
- previousTapTime!: any;
45
- totalTouches!: any;
46
- msSinceLastClick!: any;
47
- targetObject!: any;
48
- interactiveCandidates!: any;
49
- active!: any;
50
- dirty!: any;
51
- position!: any;
52
- positionDown!: any;
53
- positionUp!: any;
54
- circle!: any;
55
- _clickTrampolines!: any;
56
- _trampolineTargetObject!: any;
13
+ game!: any;
14
+ id!: any;
15
+ type!: any;
16
+ exists!: any;
17
+ identifier!: any;
18
+ pointerId!: any;
19
+ pointerMode!: any;
20
+ target!: any;
21
+ button!: any;
22
+ _holdSent!: any;
23
+ _history!: any;
24
+ _nextDrop!: any;
25
+ _stateReset!: any;
26
+ withinGame!: any;
27
+ clientX!: any;
28
+ clientY!: any;
29
+ pageX!: any;
30
+ pageY!: any;
31
+ screenX!: any;
32
+ screenY!: any;
33
+ rawMovementX!: any;
34
+ rawMovementY!: any;
35
+ movementX!: any;
36
+ movementY!: any;
37
+ x!: any;
38
+ y!: any;
39
+ isMouse!: any;
40
+ isDown!: any;
41
+ isUp!: any;
42
+ timeDown!: any;
43
+ timeUp!: any;
44
+ previousTapTime!: any;
45
+ totalTouches!: any;
46
+ msSinceLastClick!: any;
47
+ targetObject!: any;
48
+ interactiveCandidates!: any;
49
+ active!: any;
50
+ dirty!: any;
51
+ position!: any;
52
+ positionDown!: any;
53
+ positionUp!: any;
54
+ circle!: any;
55
+ _clickTrampolines!: any;
56
+ _trampolineTargetObject!: any;
57
57
  /**
58
58
  * TBD.
59
59
  * @param {import('./game.js').Game} game - TBD.
@@ -137,7 +137,7 @@ _trampolineTargetObject!: any;
137
137
  * TBD.
138
138
  * @param {MouseEvent|PointerEvent} event - TBD.
139
139
  */
140
- updateButtons(event: any|PointerEvent) {
140
+ updateButtons(event: any | PointerEvent) {
141
141
  if (event.type.toLowerCase().substr(-4) === 'down') {
142
142
  this.isUp = false;
143
143
  this.isDown = true;
@@ -241,7 +241,7 @@ _trampolineTargetObject!: any;
241
241
  * @param {boolean} fromClick - TBD.
242
242
  * @returns {Pointer} TBD.
243
243
  */
244
- move(event: any|PointerEvent, fromClick: boolean = false) {
244
+ move(event: any | PointerEvent, fromClick: boolean = false) {
245
245
  const input = this.game.input;
246
246
  if (input.pollLocked) {
247
247
  return null;
@@ -397,7 +397,7 @@ _trampolineTargetObject!: any;
397
397
  * TBD.
398
398
  * @param {MouseEvent|PointerEvent} event - TBD.
399
399
  */
400
- leave(event: any|PointerEvent) {
400
+ leave(event: any | PointerEvent) {
401
401
  this.withinGame = false;
402
402
  this.move(event, false);
403
403
  }
@@ -407,7 +407,7 @@ _trampolineTargetObject!: any;
407
407
  * @param {MouseEvent|PointerEvent} event - TBD.
408
408
  * @returns {Pointer} TBD.
409
409
  */
410
- stop(event: any|PointerEvent) {
410
+ stop(event: any | PointerEvent) {
411
411
  const input = this.game.input;
412
412
  if (this._stateReset && this.withinGame) {
413
413
  event.preventDefault();
@@ -5,6 +5,17 @@ import { Signal } from './signal.js';
5
5
 
6
6
  const TEXTURE_ATLAS_JSON_HASH = 1;
7
7
 
8
+ /**
9
+ * Describes a file entry managed by the Loader.
10
+ */
11
+ export interface LoaderFile {
12
+ key: string;
13
+ type: string;
14
+ url: string;
15
+ error: boolean;
16
+ errorMessage: string;
17
+ }
18
+
8
19
  export class Loader {
9
20
  game!: any;
10
21
  cache!: any;
@@ -7,7 +7,10 @@ import { Rectangle } from '../geom/rectangle.js';
7
7
  * @param {object} bitmapFontData - The bitmap font data to finalize.
8
8
  * @returns {object} The finalized bitmap font data.
9
9
  */
10
- export const finalizeBitmapFont = (baseTexture: import('../display/webgl/base_texture.js').BaseTexture, bitmapFontData: any) => {
10
+ export const finalizeBitmapFont = (
11
+ baseTexture: import('../display/webgl/base_texture.js').BaseTexture,
12
+ bitmapFontData: any
13
+ ) => {
11
14
  Object.keys(bitmapFontData.chars).forEach((charCode) => {
12
15
  const letter = bitmapFontData.chars[charCode];
13
16
  letter.texture = new Texture(baseTexture, new Rectangle(letter.x, letter.y, letter.width, letter.height));
@@ -23,7 +26,12 @@ export const finalizeBitmapFont = (baseTexture: import('../display/webgl/base_te
23
26
  * @param {number} ySpacing - Vertical spacing between characters.
24
27
  * @returns {object} The parsed bitmap font data.
25
28
  */
26
- export const xmlBitmapFont = (xml: any, baseTexture: import('../display/webgl/base_texture.js').BaseTexture, xSpacing: number, ySpacing: number) => {
29
+ export const xmlBitmapFont = (
30
+ xml: any,
31
+ baseTexture: import('../display/webgl/base_texture.js').BaseTexture,
32
+ xSpacing: number,
33
+ ySpacing: number
34
+ ) => {
27
35
  const data: any = {};
28
36
  const info = xml.getElementsByTagName('info')[0];
29
37
  const common = xml.getElementsByTagName('common')[0];
@@ -63,7 +71,12 @@ export const xmlBitmapFont = (xml: any, baseTexture: import('../display/webgl/ba
63
71
  * @param {number} ySpacing - Vertical spacing between characters.
64
72
  * @returns {object} The parsed bitmap font data.
65
73
  */
66
- export const bitmapFont = (xml: any, baseTexture: import('../display/webgl/base_texture.js').BaseTexture, xSpacing: number, ySpacing: number) => {
74
+ export const bitmapFont = (
75
+ xml: any,
76
+ baseTexture: import('../display/webgl/base_texture.js').BaseTexture,
77
+ xSpacing: number,
78
+ ySpacing: number
79
+ ) => {
67
80
  return xmlBitmapFont(xml, baseTexture, xSpacing, ySpacing);
68
81
  };
69
82
 
@@ -75,7 +88,12 @@ export const bitmapFont = (xml: any, baseTexture: import('../display/webgl/base_
75
88
  * @param {number} ySpacing - Vertical spacing between characters.
76
89
  * @returns {object} The parsed bitmap font data.
77
90
  */
78
- export const jsonBitmapFont = (json: any, baseTexture: import('../display/webgl/base_texture.js').BaseTexture, xSpacing: number, ySpacing: number) => {
91
+ export const jsonBitmapFont = (
92
+ json: any,
93
+ baseTexture: import('../display/webgl/base_texture.js').BaseTexture,
94
+ xSpacing: number,
95
+ ySpacing: number
96
+ ) => {
79
97
  const data = {
80
98
  font: json.font.info._face,
81
99
  size: Number.parseInt(json.font.info._size, 10),
@@ -1,6 +1,6 @@
1
1
  export class Scene {
2
- game!: any;
3
- key!: any;
2
+ game!: any;
3
+ key!: any;
4
4
  /**
5
5
  * Creates a new Scene instance.
6
6
  */
@@ -45,7 +45,13 @@ export class Signal {
45
45
  * @returns {SignalBinding} The binding for this listener.
46
46
  * @throws {Error} If the listener is already registered with a different once setting.
47
47
  */
48
- _registerListener(listener: Function, isOnce: boolean = false, listenerContext: any = null, priority: number = 0, args: any = null) {
48
+ _registerListener(
49
+ listener: Function,
50
+ isOnce: boolean = false,
51
+ listenerContext: any = null,
52
+ priority: number = 0,
53
+ args: any = null
54
+ ) {
49
55
  const prevIndex = this._indexOfListener(listener, listenerContext);
50
56
  let binding;
51
57
  if (prevIndex !== -1) {
@@ -18,7 +18,14 @@ export class SignalBinding {
18
18
  * @param {number} priority - TBD.
19
19
  * @param {...any} args - TBD.
20
20
  */
21
- constructor(signal: import('./signal.js').Signal, listener: Function, isOnce: boolean = false, listenerContext: any = null, priority: number = 0, args: any = null) {
21
+ constructor(
22
+ signal: import('./signal.js').Signal,
23
+ listener: Function,
24
+ isOnce: boolean = false,
25
+ listenerContext: any = null,
26
+ priority: number = 0,
27
+ args: any = null
28
+ ) {
22
29
  this._signal = signal;
23
30
  this._listener = listener;
24
31
  this._args = args;
@@ -56,7 +56,13 @@ export class Sound {
56
56
  * @param {boolean} loop - Whether the sound should loop.
57
57
  * @param {boolean} connect - Whether to connect to the master gain node.
58
58
  */
59
- constructor(game: import('./game.js').Game, key: string, volume: number = 1, loop: boolean = false, connect: boolean = null) {
59
+ constructor(
60
+ game: import('./game.js').Game,
61
+ key: string,
62
+ volume: number = 1,
63
+ loop: boolean = false,
64
+ connect: boolean = null
65
+ ) {
60
66
  // TODO
61
67
  // https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Migrating_from_webkitAudioContext
62
68
  if (!connect) {
@@ -1,10 +1,10 @@
1
1
  export class SoundSprite {
2
- game!: any;
3
- key!: any;
4
- config!: any;
5
- autoplayKey!: any;
6
- autoplay!: any;
7
- sounds!: any;
2
+ game!: any;
3
+ key!: any;
4
+ config!: any;
5
+ autoplayKey!: any;
6
+ autoplay!: any;
7
+ sounds!: any;
8
8
  /**
9
9
  * TBD.
10
10
  * @param {import('./game.js').Game} game - TBD.
@@ -63,4 +63,4 @@ sounds!: any;
63
63
  get(marker: string) {
64
64
  return this.sounds[marker];
65
65
  }
66
- }
66
+ }
@@ -1,33 +1,33 @@
1
1
  import { Timer } from './timer.js';
2
2
 
3
3
  export class Time {
4
- game!: any;
5
- time!: any;
6
- prevTime!: any;
7
- now!: any;
8
- elapsed!: any;
9
- elapsedMS!: any;
10
- desiredFpsMult!: any;
11
- _desiredFps!: any;
12
- suggestedFps!: any;
13
- advancedTiming!: any;
14
- frames!: any;
15
- fps!: any;
16
- fpsMin!: any;
17
- fpsMax!: any;
18
- msMin!: any;
19
- msMax!: any;
20
- pauseDuration!: any;
21
- timeToCall!: any;
22
- timeExpected!: any;
23
- events!: any;
24
- _frameCount!: any;
25
- _elapsedAccumulator!: any;
26
- _started!: any;
27
- _timeLastSecond!: any;
28
- _pauseStarted!: any;
29
- _justResumed!: any;
30
- _timers!: any;
4
+ game!: any;
5
+ time!: any;
6
+ prevTime!: any;
7
+ now!: any;
8
+ elapsed!: any;
9
+ elapsedMS!: any;
10
+ desiredFpsMult!: any;
11
+ _desiredFps!: any;
12
+ suggestedFps!: any;
13
+ advancedTiming!: any;
14
+ frames!: any;
15
+ fps!: any;
16
+ fpsMin!: any;
17
+ fpsMax!: any;
18
+ msMin!: any;
19
+ msMax!: any;
20
+ pauseDuration!: any;
21
+ timeToCall!: any;
22
+ timeExpected!: any;
23
+ events!: any;
24
+ _frameCount!: any;
25
+ _elapsedAccumulator!: any;
26
+ _started!: any;
27
+ _timeLastSecond!: any;
28
+ _pauseStarted!: any;
29
+ _justResumed!: any;
30
+ _timers!: any;
31
31
  /**
32
32
  * Creates a new Time instance.
33
33
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
@@ -296,4 +296,4 @@ _timers!: any;
296
296
  this._desiredFps = value;
297
297
  this.desiredFpsMult = 1 / value;
298
298
  }
299
- }
299
+ }
@@ -33,7 +33,11 @@ export class Tween {
33
33
  * @param {import('./game.js').Game} game - Reference to the Phaser Game instance.
34
34
  * @param {import('./tween_manager.js').TweenManager} manager - Reference to the Tween Manager.
35
35
  */
36
- constructor(target: import('../display/display_object.js').DisplayObject, game: import('./game.js').Game, manager: import('./tween_manager.js').TweenManager) {
36
+ constructor(
37
+ target: import('../display/display_object.js').DisplayObject,
38
+ game: import('./game.js').Game,
39
+ manager: import('./tween_manager.js').TweenManager
40
+ ) {
37
41
  this.game = game;
38
42
  this.target = target;
39
43
  /** @type {import('./tween_manager.js').TweenManager} */
@@ -87,7 +91,15 @@ export class Tween {
87
91
  * @param {boolean} yoyo - Whether to reverse the tween on repeat.
88
92
  * @returns {Tween} This Tween object for chaining.
89
93
  */
90
- to(properties: any, duration: number = 1000, ease: string | Function = 'Linear', autoStart: boolean = false, delay: number = 0, repeat: number = 0, yoyo: boolean = false) {
94
+ to(
95
+ properties: any,
96
+ duration: number = 1000,
97
+ ease: string | Function = 'Linear',
98
+ autoStart: boolean = false,
99
+ delay: number = 0,
100
+ repeat: number = 0,
101
+ yoyo: boolean = false
102
+ ) {
91
103
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
92
104
  ease = this.manager.easeMap[ease];
93
105
  }
@@ -112,7 +124,15 @@ export class Tween {
112
124
  * @param {boolean} yoyo - Whether to reverse the tween on repeat.
113
125
  * @returns {Tween} This Tween object for chaining.
114
126
  */
115
- from(properties: any, duration: number = 1000, ease: string | Function = 'Linear', autoStart: boolean = false, delay: number = 0, repeat: number = 0, yoyo: boolean = false) {
127
+ from(
128
+ properties: any,
129
+ duration: number = 1000,
130
+ ease: string | Function = 'Linear',
131
+ autoStart: boolean = false,
132
+ delay: number = 0,
133
+ repeat: number = 0,
134
+ yoyo: boolean = false
135
+ ) {
116
136
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
117
137
  ease = this.manager.easeMap[ease];
118
138
  }
@@ -263,7 +283,7 @@ export class Tween {
263
283
  * @param {number} index - The index in the timeline to apply easing to.
264
284
  * @returns {Tween} This Tween object for chaining.
265
285
  */
266
- easing(ease: string|Function, index: number) {
286
+ easing(ease: string | Function, index: number) {
267
287
  if (typeof ease === 'string' && this.manager.easeMap[ease]) {
268
288
  ease = this.manager.easeMap[ease];
269
289
  }
@@ -35,10 +35,10 @@ import {
35
35
  } from './tween_easing.js';
36
36
 
37
37
  export class TweenManager {
38
- game!: any;
39
- _tweens!: any;
40
- _add!: any;
41
- easeMap!: any;
38
+ game!: any;
39
+ _tweens!: any;
40
+ _add!: any;
41
+ easeMap!: any;
42
42
  /**
43
43
  * Creates a new TweenManager instance.
44
44
  * @param {import('./game.js').Game} game - The game instance this manager belongs to.
@@ -256,4 +256,4 @@ easeMap!: any;
256
256
  this._tweens[i].resume(true);
257
257
  }
258
258
  }
259
- }
259
+ }
@@ -38,7 +38,19 @@ export class Button extends Image {
38
38
  * @param {string} upFrame - The frame identifier to use when the button is released.
39
39
  * @param {string} disabledFrame - The frame identifier to use when the button is disabled.
40
40
  */
41
- constructor(game: import('../core/game.js').Game, x: number = 0, y: number = 0, key: string = null, callback: Function = null, callbackContext: any = null, overFrame: string = null, outFrame: string = null, downFrame: string = null, upFrame: string = null, disabledFrame: string = null) {
41
+ constructor(
42
+ game: import('../core/game.js').Game,
43
+ x: number = 0,
44
+ y: number = 0,
45
+ key: string = null,
46
+ callback: Function = null,
47
+ callbackContext: any = null,
48
+ overFrame: string = null,
49
+ outFrame: string = null,
50
+ downFrame: string = null,
51
+ upFrame: string = null,
52
+ disabledFrame: string = null
53
+ ) {
42
54
  super(game, x, y, key, outFrame);
43
55
  this.type = BUTTON;
44
56
  this._onOverFrame = null;
@@ -1,10 +1,10 @@
1
1
  import { create, removeByCanvas } from './pool.js';
2
2
 
3
3
  export class CanvasBuffer {
4
- width!: any;
5
- height!: any;
6
- canvas!: any;
7
- context!: any;
4
+ width!: any;
5
+ height!: any;
6
+ canvas!: any;
7
+ context!: any;
8
8
  /**
9
9
  * Creates a new CanvasBuffer instance.
10
10
  * @param {number} width - The width of the canvas buffer.
@@ -117,7 +117,15 @@ export const removeFromDOM = (canvas: HTMLCanvasElement) => {
117
117
  * @param {number} skewY - The Y skew value.
118
118
  * @returns {CanvasRenderingContext2D} The modified rendering context.
119
119
  */
120
- export const setTransform = (context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number) => {
120
+ export const setTransform = (
121
+ context: CanvasRenderingContext2D,
122
+ translateX: number,
123
+ translateY: number,
124
+ scaleX: number,
125
+ scaleY: number,
126
+ skewX: number,
127
+ skewY: number
128
+ ) => {
121
129
  context.setTransform(scaleX, skewX, skewY, scaleY, translateX, translateY);
122
130
  return context;
123
131
  };