@voqalize/avatar 0.4.2 → 0.4.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/LICENSE-APACHE-2.0 +201 -0
  2. package/README.md +11 -98
  3. package/assets/README.md +28 -17
  4. package/assets/tanvi.glb +0 -0
  5. package/assets/tanya.glb +0 -0
  6. package/assets/tara.glb +0 -0
  7. package/assets/tess.glb +0 -0
  8. package/assets/tushar.glb +0 -0
  9. package/client/internal.ts +4 -0
  10. package/client/supports.ts +6 -7
  11. package/client/three/assets.ts +2 -0
  12. package/client/three/budgets.ts +1 -1
  13. package/client/three/{tara-rig.ts → character-rig.ts} +708 -547
  14. package/client/three/createCharacter.ts +109 -0
  15. package/client/three/holds.ts +1 -1
  16. package/client/three/internal.ts +4 -3
  17. package/client/three/motion-limits.json +5 -1
  18. package/client/three/tanvi-asset.ts +6 -0
  19. package/client/three/tanvi.ts +30 -0
  20. package/client/three/tanya.ts +18 -58
  21. package/client/three/tara.ts +19 -60
  22. package/client/three/tess.ts +17 -59
  23. package/client/three/tushar.ts +18 -55
  24. package/dist/internal.d.ts +1 -1
  25. package/dist/internal.d.ts.map +1 -1
  26. package/dist/internal.js +5 -1
  27. package/dist/internal.js.map +1 -1
  28. package/dist/supports.d.ts +6 -7
  29. package/dist/supports.d.ts.map +1 -1
  30. package/dist/supports.js +6 -7
  31. package/dist/supports.js.map +1 -1
  32. package/dist/three/assets.d.ts +1 -0
  33. package/dist/three/assets.d.ts.map +1 -1
  34. package/dist/three/assets.js +2 -0
  35. package/dist/three/assets.js.map +1 -1
  36. package/dist/three/budgets.d.ts +1 -1
  37. package/dist/three/budgets.js +1 -1
  38. package/dist/three/character-rig.d.ts +366 -0
  39. package/dist/three/character-rig.d.ts.map +1 -0
  40. package/dist/three/{tara-rig.js → character-rig.js} +664 -525
  41. package/dist/three/character-rig.js.map +1 -0
  42. package/dist/three/createCharacter.d.ts +60 -0
  43. package/dist/three/createCharacter.d.ts.map +1 -0
  44. package/dist/three/createCharacter.js +84 -0
  45. package/dist/three/createCharacter.js.map +1 -0
  46. package/dist/three/holds.js +1 -1
  47. package/dist/three/holds.js.map +1 -1
  48. package/dist/three/internal.d.ts +3 -3
  49. package/dist/three/internal.d.ts.map +1 -1
  50. package/dist/three/internal.js +2 -2
  51. package/dist/three/internal.js.map +1 -1
  52. package/dist/three/motion-limits.json +5 -1
  53. package/dist/three/tanvi-asset.d.ts +7 -0
  54. package/dist/three/tanvi-asset.d.ts.map +1 -0
  55. package/dist/three/tanvi-asset.js +7 -0
  56. package/dist/three/tanvi-asset.js.map +1 -0
  57. package/dist/three/tanvi.d.ts +24 -0
  58. package/dist/three/tanvi.d.ts.map +1 -0
  59. package/dist/three/tanvi.js +24 -0
  60. package/dist/three/tanvi.js.map +1 -0
  61. package/dist/three/tanya.d.ts +16 -28
  62. package/dist/three/tanya.d.ts.map +1 -1
  63. package/dist/three/tanya.js +15 -43
  64. package/dist/three/tanya.js.map +1 -1
  65. package/dist/three/tara.d.ts +17 -22
  66. package/dist/three/tara.d.ts.map +1 -1
  67. package/dist/three/tara.js +16 -45
  68. package/dist/three/tara.js.map +1 -1
  69. package/dist/three/tess.d.ts +15 -29
  70. package/dist/three/tess.d.ts.map +1 -1
  71. package/dist/three/tess.js +14 -44
  72. package/dist/three/tess.js.map +1 -1
  73. package/dist/three/tushar.d.ts +16 -25
  74. package/dist/three/tushar.d.ts.map +1 -1
  75. package/dist/three/tushar.js +15 -40
  76. package/dist/three/tushar.js.map +1 -1
  77. package/package.json +7 -50
  78. package/src/avatar.d.ts +2 -0
  79. package/src/avatar.js +99 -220
  80. package/src/gaze.js +1 -3
  81. package/src/idle.js +10 -2
  82. package/src/prosody.js +7 -3
  83. package/src/speech-timing.js +28 -0
  84. package/src/visemes.js +107 -13
  85. package/client/arjun.ts +0 -26
  86. package/client/createCanvasAvatar.ts +0 -72
  87. package/client/interviewer-female.ts +0 -4
  88. package/client/interviewer-male.ts +0 -4
  89. package/client/ishita.ts +0 -26
  90. package/client/kabir.ts +0 -26
  91. package/client/meera.ts +0 -26
  92. package/client/naina.ts +0 -26
  93. package/client/professional-female-a.ts +0 -4
  94. package/client/professional-female-b.ts +0 -4
  95. package/client/professional-male-a.ts +0 -4
  96. package/client/professional-male-b.ts +0 -4
  97. package/client/vikram.ts +0 -26
  98. package/dist/arjun.d.ts +0 -7
  99. package/dist/arjun.d.ts.map +0 -1
  100. package/dist/arjun.js +0 -20
  101. package/dist/arjun.js.map +0 -1
  102. package/dist/createCanvasAvatar.d.ts +0 -22
  103. package/dist/createCanvasAvatar.d.ts.map +0 -1
  104. package/dist/createCanvasAvatar.js +0 -47
  105. package/dist/createCanvasAvatar.js.map +0 -1
  106. package/dist/interviewer-female.d.ts +0 -4
  107. package/dist/interviewer-female.d.ts.map +0 -1
  108. package/dist/interviewer-female.js +0 -3
  109. package/dist/interviewer-female.js.map +0 -1
  110. package/dist/interviewer-male.d.ts +0 -4
  111. package/dist/interviewer-male.d.ts.map +0 -1
  112. package/dist/interviewer-male.js +0 -3
  113. package/dist/interviewer-male.js.map +0 -1
  114. package/dist/ishita.d.ts +0 -7
  115. package/dist/ishita.d.ts.map +0 -1
  116. package/dist/ishita.js +0 -20
  117. package/dist/ishita.js.map +0 -1
  118. package/dist/kabir.d.ts +0 -7
  119. package/dist/kabir.d.ts.map +0 -1
  120. package/dist/kabir.js +0 -20
  121. package/dist/kabir.js.map +0 -1
  122. package/dist/meera.d.ts +0 -7
  123. package/dist/meera.d.ts.map +0 -1
  124. package/dist/meera.js +0 -20
  125. package/dist/meera.js.map +0 -1
  126. package/dist/naina.d.ts +0 -7
  127. package/dist/naina.d.ts.map +0 -1
  128. package/dist/naina.js +0 -20
  129. package/dist/naina.js.map +0 -1
  130. package/dist/professional-female-a.d.ts +0 -4
  131. package/dist/professional-female-a.d.ts.map +0 -1
  132. package/dist/professional-female-a.js +0 -3
  133. package/dist/professional-female-a.js.map +0 -1
  134. package/dist/professional-female-b.d.ts +0 -4
  135. package/dist/professional-female-b.d.ts.map +0 -1
  136. package/dist/professional-female-b.js +0 -3
  137. package/dist/professional-female-b.js.map +0 -1
  138. package/dist/professional-male-a.d.ts +0 -4
  139. package/dist/professional-male-a.d.ts.map +0 -1
  140. package/dist/professional-male-a.js +0 -3
  141. package/dist/professional-male-a.js.map +0 -1
  142. package/dist/professional-male-b.d.ts +0 -4
  143. package/dist/professional-male-b.d.ts.map +0 -1
  144. package/dist/professional-male-b.js +0 -3
  145. package/dist/professional-male-b.js.map +0 -1
  146. package/dist/three/tara-rig.d.ts +0 -423
  147. package/dist/three/tara-rig.d.ts.map +0 -1
  148. package/dist/three/tara-rig.js.map +0 -1
  149. package/dist/vikram.d.ts +0 -7
  150. package/dist/vikram.d.ts.map +0 -1
  151. package/dist/vikram.js +0 -20
  152. package/dist/vikram.js.map +0 -1
  153. package/src/canvas/author/parts/eye.mjs +0 -722
  154. package/src/canvas/author/parts/hand.mjs +0 -1156
  155. package/src/canvas/author/parts/mouth.mjs +0 -741
  156. package/src/canvas/author/parts/nose.mjs +0 -100
  157. package/src/canvas/author/parts/skin-detail.mjs +0 -67
  158. package/src/canvas/author/path.mjs +0 -283
  159. package/src/canvas/author/rig.mjs +0 -405
  160. package/src/canvas/avatars/round/face.d.mts +0 -3
  161. package/src/canvas/avatars/round/face.mjs +0 -1307
  162. package/src/canvas/create-rig.d.ts +0 -15
  163. package/src/canvas/create-rig.js +0 -100
  164. package/src/canvas/data/img/professional-female-a-hair-back.webp +0 -0
  165. package/src/canvas/data/img/professional-female-a-hair-front.webp +0 -0
  166. package/src/canvas/data/img/professional-female-a-top-body.webp +0 -0
  167. package/src/canvas/data/img/professional-female-b-hair-back.webp +0 -0
  168. package/src/canvas/data/img/professional-female-b-hair-front.webp +0 -0
  169. package/src/canvas/data/img/professional-female-b-top-body.webp +0 -0
  170. package/src/canvas/data/img/professional-male-a-hair-back.webp +0 -0
  171. package/src/canvas/data/img/professional-male-a-hair-front.webp +0 -0
  172. package/src/canvas/data/img/professional-male-a-top-body.webp +0 -0
  173. package/src/canvas/data/img/professional-male-b-hair-back.webp +0 -0
  174. package/src/canvas/data/img/professional-male-b-hair-front.webp +0 -0
  175. package/src/canvas/data/img/professional-male-b-top-body.webp +0 -0
  176. package/src/canvas/data/img/round-m3-hair-back.webp +0 -0
  177. package/src/canvas/data/img/round-m3-hair-front.webp +0 -0
  178. package/src/canvas/data/img/round-m3-top-body.webp +0 -0
  179. package/src/canvas/data/img/round-w1-hair-back.webp +0 -0
  180. package/src/canvas/data/img/round-w1-hair-front.webp +0 -0
  181. package/src/canvas/data/img/round-w1-top-body.webp +0 -0
  182. package/src/canvas/data/interviewer-female.rig.json +0 -1
  183. package/src/canvas/data/interviewer-male.rig.json +0 -1
  184. package/src/canvas/data/professional-female-a.rig.json +0 -1
  185. package/src/canvas/data/professional-female-b.rig.json +0 -1
  186. package/src/canvas/data/professional-male-a.rig.json +0 -1
  187. package/src/canvas/data/professional-male-b.rig.json +0 -1
  188. package/src/canvas/src/live.js +0 -508
  189. package/src/canvas/src/render2d.js +0 -218
  190. package/src/canvas/src/rig.js +0 -297
  191. package/src/canvas/src/vocab.js +0 -96
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package/README.md CHANGED
@@ -7,9 +7,7 @@ call has started and stopped.
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  No video track, no per-minute avatar vendor, no second media path. SVG faces
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  and 2.5-D characters ship with it, one per entry point, so you pay for the one
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- you import, and you can author your own. Canvas2D identities also ship and are
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- frozen: they still work, they get no further work,
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- and they come out in 0.5.0 (below).
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+ you import, and you can author your own.
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  This is the browser half. The pipeline half is
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  [`voqalize-avatar`](https://pypi.org/project/voqalize-avatar/) on PyPI; they are
@@ -17,7 +15,7 @@ two ends of one wire format and release independently, kept compatible by the
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  wire contract rather than a shared version number
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  ([RELEASING.md § Compatibility](https://github.com/voqalize/avatar/blob/main/RELEASING.md#compatibility)).
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- **Licence: MIT for the code and the SVG and Canvas2D avatars, CC-BY 4.0 for the
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+ **Licence: MIT for the code and the SVG avatars, CC-BY 4.0 for the
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  2.5-D character binaries** (`assets/*.glb` — see `assets/README.md` for the
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  credit line). Which applies is decided by the kind of avatar, so adding a
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  character never moves the line. The manifest declares the pair as
@@ -66,12 +64,6 @@ That is the integration, both halves of it. Neither takes an argument.
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  embodiment of your `PipecatClient` and reacts to it, so there is no avatar to
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65
  drive and no state to read back.
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69
- **Works the same with or without `@pipecat-ai/voice-ui-kit`.** All `createAvatar`
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- needs is the `PipecatClient` instance — however you built your call UI, if you
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- have that instance you can mount an avatar next to it. voice-ui-kit's
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- components (buttons, visualizers, transport controls) are chrome around the
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- same client; they neither wrap nor gate it.
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-
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  ## What you get for free
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77
69
  Most of the avatar works on any pipecat application without customization — not
@@ -87,9 +79,9 @@ always the renderer's.
87
79
  What is left over is small, specific, and each item is a case the library
88
80
  refuses to guess at — a deliberate nod or greeting, a tool whose calls never
89
81
  enter your pipeline, a pose richer than the core states, a backend that is not
90
- ours. [The architecture
91
- page](https://github.com/voqalize/avatar/blob/main/docs/architecture.md) is the
92
- canonical reference for all of it.
82
+ ours. [The wire
83
+ contract](https://github.com/voqalize/avatar/blob/main/docs/contract-wire.md) is
84
+ the canonical reference for all of it.
93
85
 
94
86
  ## The wire protocol
95
87
 
@@ -136,52 +128,6 @@ createAvatar({ mount, client, face: myna });
136
128
  A name would need a table, and a table is a dynamic index no bundler can shake —
137
129
  every drawing in every consumer's bundle to render one.
138
130
 
139
- ## Professional avatars — frozen, removed in 0.5.0
140
-
141
- **Do not start here.** These are a Canvas2D renderer that ended up in the
142
- wrong place: more expensive to author than an SVG drawing and less expressive
143
- than the 2.5-D characters, which is the whole range it was meant to sit between.
144
- They still work and they are still tested, but they get no further work, and
145
- their entry points come out in 0.5.0. Pick an SVG face or a 2.5-D character
146
- instead; both are below.
147
-
148
- Complete, code-authored avatars, each its own `createAvatar` module:
149
-
150
- ```js
151
- import { createAvatar } from '@voqalize/avatar/avatars/arjun';
152
- // or: @voqalize/avatar/avatars/meera
153
- // @voqalize/avatar/avatars/vikram
154
- // @voqalize/avatar/avatars/ishita
155
- // @voqalize/avatar/avatars/kabir
156
- // @voqalize/avatar/avatars/naina
157
-
158
- const avatar = createAvatar({ mount, client: pipecatClient });
159
- ```
160
-
161
- `arjun`/`meera` are the original interviewer pair; `vikram`/`ishita` and
162
- `kabir`/`naina` are further wardrobe/hair directions on the same rig. The
163
- entry points `interviewer-male`, `interviewer-female`, `professional-male-a`,
164
- `professional-female-a`, `professional-male-b` and `professional-female-b`
165
- still work — they are `@deprecated` aliases for the names above, kept so
166
- existing imports do not break, and should not be used in new code.
167
-
168
- They depict Indian professionals in their late twenties, without caricature
169
- or regional costume cues. They are calibrated at call-tile size and preserve
170
- every expression target, continuous visemes, gaze, blink, head motion, and
171
- the frame-edge gesture hand. Each module is a complete identity, not a face
172
- value: import one instead of the default module and do not pass a `face`
173
- option.
174
-
175
- Their faces use low-contrast, landmark-driven nose planes rather than an
176
- outlined nose glyph. A few identity-specific freckles or a small mole add depth
177
- only in low-motion upper-cheek areas; none are used as demographic cues.
178
-
179
- They use the same public contract and the same Pipecat lifecycle/viseme driver
180
- as the SVG avatars. Their private renderer is Canvas2D; its rig data and bitmap
181
- wardrobe assets are implementation details and no Canvas or pose API is added
182
- to the package surface. Like the SVG faces they are code, MIT, and ask for no
183
- attribution.
184
-
185
131
  ## The 2.5-D characters
186
132
 
187
133
  The characters ship as compiled binaries, each its own `createAvatar` module:
@@ -191,6 +137,7 @@ import { createAvatar } from '@voqalize/avatar/avatars/tara';
191
137
  // or: @voqalize/avatar/avatars/tushar
192
138
  // @voqalize/avatar/avatars/tanya
193
139
  // @voqalize/avatar/avatars/tess
140
+ // @voqalize/avatar/avatars/tanvi
194
141
 
195
142
  const avatar = createAvatar({ mount, client: pipecatClient });
196
143
  ```
@@ -198,13 +145,15 @@ const avatar = createAvatar({ mount, client: pipecatClient });
198
145
  A photograph of a face projected onto shallow geometry, with the parts that have
199
146
  to move — eyes, teeth, the lip line — built as geometry rather than painted.
200
147
  Three.js is an *optional* peer (`three`, `>=0.180 <0.187`) behind those
201
- entry points only, so an SVG or Canvas consumer never downloads it, and the `.glb`
148
+ entry points only, so an SVG consumer never downloads it, and the `.glb`
202
149
  is fetched when the avatar mounts.
203
150
 
204
151
  Nothing above the renderer changes: the same wire, the same states, the same
205
152
  cue-synced mouth, and a server that has never heard of these characters drives one
206
- correctly. The head turns 15° of yaw and 24° of pitch, which is a measured limit
207
- rather than an option.
153
+ correctly. How far a character's head may turn is not an option either: it is a
154
+ limit read off that face by eye, carried per character in
155
+ `client/three/motion-limits.json`, which `HEAD_DEG` in
156
+ `client/three/character-rig.ts` turns into a pose channel's degrees.
208
157
 
209
158
  **The binaries are artwork under CC-BY 4.0**, separately from the MIT code
210
159
  around them; the credit line is in `assets/README.md`. Mounting, sizing, the asset
@@ -236,39 +185,3 @@ Omitting it is conforming.
236
185
  **There is deliberately no renderer interface.** The pose channels our SVG mixer
237
186
  uses to talk to our faces are internal, and a second public contract stays
238
187
  premature until a second renderer says what it needs.
239
-
240
- ## What is in this tarball
241
-
242
- `dist/` is the compiled client — `AvatarClient`, the avatar entry points and the
243
- React binding. `src/` is the widget itself: the mixer, the SVG rig and drawings,
244
- plus the private Canvas2D interviewer rigs and their assets, as dependency-free
245
- ES modules with no build step, imported by `dist/` through ordinary relative
246
- paths. `client/` is the TypeScript those `dist/` files were compiled from, so
247
- the source maps resolve. `assets/` is the compiled characters and their
248
- licence note — the only non-JavaScript thing here, fetched at runtime by URL.
249
-
250
- The contract documents do not ship here. They live in the repository, which is
251
- where they are kept current:
252
- [github.com/voqalize/avatar](https://github.com/voqalize/avatar).
253
-
254
- ## License
255
-
256
- **MIT for the code, CC-BY 4.0 for the artwork**, and Voqalize holds the
257
- copyright on all of it. The licence follows the kind of avatar, not the roster:
258
-
259
- - **SVG faces and Canvas2D identities are code** — MIT, no attribution. Each is
260
- drawn by the function that ships it; a Canvas2D identity's rig data and
261
- wardrobe bitmaps are implementation details of that function, not artwork you
262
- are licensing.
263
- - **2.5-D characters are artwork** — `assets/*.glb`, and nothing else in the
264
- tarball, under CC-BY 4.0. `assets/README.md` carries the credit line.
265
-
266
- MIT is usable anywhere, including in closed-source products. The manifest
267
- declares the package as `MIT AND CC-BY-4.0`, which is what a licence scanner
268
- reports whether or not you import a 2.5-D character.
269
-
270
- The drawing idiom `peep` is authored in is
271
- [Open Peeps](https://www.openpeeps.com/) (CC0) — no artwork is copied. The
272
- `avatarsync` aligner that produces the mouth shapes is a fork of
273
- [Rhubarb Lip Sync](https://github.com/DanielSWolf/rhubarb-lip-sync) (MIT) and
274
- ships in the Python package, not this one.
package/assets/README.md CHANGED
@@ -1,23 +1,9 @@
1
1
  # The character binaries
2
2
 
3
- The 2.5-D characters, one compiled file each:
3
+ The 2.5-D characters, one compiled file each: `tara.glb`, `tushar.glb`,
4
+ `tanya.glb`, `tess.glb`, `tanvi.glb`.
4
5
 
5
- | file | character | what it is |
6
- |---|---|---|
7
- | `tara.glb` | tara | the first; shallow geometry under a projected portrait |
8
- | `tushar.glb` | tushar | the second, her scripts with his landmarks |
9
- | `tanya.glb` | tanya | the third, built from supplied reference images |
10
- | `tess.glb` | tess | the fourth, from a single supplied reference sheet |
11
-
12
- They are loaded for you. `@voqalize/avatar/avatars/tara` resolves the file beside
13
- itself and hands it to a loader; you never name a path, and the only reason to
14
- know these are here is the licence below. `three` is an *optional* peer of this
15
- package, so importing a drawing instead of a character downloads none of this.
16
-
17
- Each file carries geometry, one morph target per pose channel, and its texture
18
- atlases as WebP — which is most of the bytes, because the atlases are
19
- photographs. **They are build outputs. Do not hand-edit one**; there is nothing
20
- in this directory to regenerate it from, and the next release overwrites it.
6
+ **They are build outputs. Do not hand-edit one.**
21
7
 
22
8
  ## Licence: CC-BY 4.0
23
9
 
@@ -37,6 +23,31 @@ The licence is also written inside each file, in the glTF copyright field. A
37
23
  binary gets copied out of a dependency tree and passed around; a string in the
38
24
  file is the only way terms travel with it.
39
25
 
26
+ ## What in these files is not ours
27
+
28
+ The difference is the mesh. Every character here carries one *canonical*
29
+ topology that other people published, fitted to that character's face — the
30
+ geometry is no longer authored per face, which is what makes a landmark table
31
+ the only thing that distinguishes one file from the next. **The obligations
32
+ below travel with every file, so they are named here and again in each one's
33
+ glTF copyright field.** Neither one restricts what the rest of this package is
34
+ licensed for.
35
+
36
+ - **The face shell is MediaPipe's canonical face mesh** — Copyright The
37
+ MediaPipe Authors, **Apache License 2.0**, the full text in
38
+ `LICENSE-APACHE-2.0` at the package root. **Modified**: the triangles closing
39
+ the eyes and the lips are removed so a blink and a viseme have an opening to
40
+ be; every edge is subdivided once; rings are appended outside its face oval to
41
+ reach the hair and the neck; and every vertex is moved onto landmarks measured
42
+ from a photograph, which is what makes it a face rather than the reference
43
+ head. What survives unmodified is the topology — which vertex is which point,
44
+ and what joins them.
45
+ - **The dental arch is fitted from ICT-FaceKit** — Copyright (c) 2020 USC
46
+ Institute for Creative Technologies, **MIT**, the same terms as this package's
47
+ own `LICENSE`. What was taken is a measurement rather than geometry: the
48
+ curvature of its upper arch, read off its generic head and carried here as the
49
+ coefficients of a polynomial. None of its mesh is in this file.
50
+
40
51
  ## The faces are synthetic
41
52
 
42
53
  Every character began as an image from a generative model — OpenAI's and
Binary file
package/assets/tanya.glb CHANGED
Binary file
package/assets/tara.glb CHANGED
Binary file
package/assets/tess.glb CHANGED
Binary file
package/assets/tushar.glb CHANGED
Binary file
@@ -66,6 +66,10 @@ export {
66
66
  avatarFrame,
67
67
  createSvgRig,
68
68
  shapeFor,
69
+ // The one number that says how far the mandible falls for a given aperture.
70
+ // Anything composing a mouth pose without `shapeFor` — a retarget, a driver —
71
+ // needs it, and the amplitudes behind the lips are calibrated at it.
72
+ JAW_OF_OPEN,
69
73
  normalizeCues,
70
74
  textToCues,
71
75
  ARPABET_TO_VISEME,
@@ -1,13 +1,12 @@
1
1
  /**
2
- * `supports` for every avatar this package ships — the SVG faces and the six
3
- * canvas identities alike.
2
+ * `supports` for every avatar this package ships.
4
3
  *
5
- * It is one constant and one file because they are one renderer: the canvas
6
- * avatars mount the same mixer with the same clip library, so a second list
7
- * would be the same list with a second chance to be wrong. It is not in
4
+ * It is one constant and one file because they are one renderer: every avatar
5
+ * mounts the same mixer with the same clip library, so a second list would be
6
+ * the same list with a second chance to be wrong. It is not in
8
7
  * `createAvatar.ts`, where the type is documented, because a value is imported
9
- * for real — reading it from there would pull `peep`'s drawing into a canvas
10
- * avatar's bundle.
8
+ * for real — reading it from there would pull `peep`'s drawing into every
9
+ * consumer's bundle.
11
10
  *
12
11
  * The two required ids first, then this renderer's own catalogue. `ACTION_IDS`
13
12
  * already carries `RESPONSE_INTERRUPTED` as this renderer's shape for it, so
@@ -9,6 +9,7 @@
9
9
  * only reader is `/internal/three`, a separate entry point that ships nothing.
10
10
  */
11
11
  import { TANYA_GLB } from "./tanya-asset.js";
12
+ import { TANVI_GLB } from "./tanvi-asset.js";
12
13
  import { TESS_GLB } from "./tess-asset.js";
13
14
  import { TARA_GLB } from "./tara-asset.js";
14
15
  import { TUSHAR_GLB } from "./tushar-asset.js";
@@ -18,6 +19,7 @@ export const ASSETS = Object.freeze({
18
19
  tushar: TUSHAR_GLB,
19
20
  tanya: TANYA_GLB,
20
21
  tess: TESS_GLB,
22
+ tanvi: TANVI_GLB,
21
23
  });
22
24
 
23
25
  /** Every compiled character, in build order. */
@@ -23,5 +23,5 @@ export const HARD_BUDGET = Object.freeze({
23
23
  triangles: 60_000,
24
24
  drawCalls: 30,
25
25
  bones: 40,
26
- morphTargets: 40,
26
+ morphTargets: 45,
27
27
  });