@voqalize/avatar 0.2.2 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -661
- package/LICENSE-CC-BY-4.0 +396 -0
- package/README.md +191 -662
- package/assets/README.md +48 -0
- package/assets/tanya.glb +0 -0
- package/assets/tara.glb +0 -0
- package/assets/tushar.glb +0 -0
- package/client/Avatar.tsx +57 -0
- package/client/AvatarClient.ts +818 -0
- package/client/arjun.ts +26 -0
- package/client/createAvatar.ts +177 -0
- package/client/createCanvasAvatar.ts +72 -0
- package/client/index.ts +44 -0
- package/client/internal.ts +108 -0
- package/client/interviewer-female.ts +4 -0
- package/client/interviewer-male.ts +4 -0
- package/client/ishita.ts +26 -0
- package/client/kabir.ts +26 -0
- package/client/meera.ts +26 -0
- package/client/naina.ts +26 -0
- package/client/playout.ts +95 -0
- package/client/professional-female-a.ts +4 -0
- package/client/professional-female-b.ts +4 -0
- package/client/professional-male-a.ts +4 -0
- package/client/professional-male-b.ts +4 -0
- package/client/react.ts +13 -0
- package/client/supports.ts +28 -0
- package/client/three/assets.ts +24 -0
- package/client/three/budgets.ts +27 -0
- package/client/three/holds.ts +64 -0
- package/client/three/internal.ts +54 -0
- package/client/three/motion-limits.json +116 -0
- package/client/three/sequences.ts +281 -0
- package/client/three/tanya.ts +69 -0
- package/client/three/tara-rig.ts +1562 -0
- package/client/three/tara.ts +76 -0
- package/client/three/tushar.ts +65 -0
- package/client/types.ts +235 -0
- package/client/useAvatar.ts +74 -0
- package/client/vikram.ts +26 -0
- package/dist/Avatar.d.ts +44 -0
- package/dist/Avatar.d.ts.map +1 -0
- package/{client/dist → dist}/Avatar.js +2 -2
- package/dist/Avatar.js.map +1 -0
- package/dist/AvatarClient.d.ts +274 -0
- package/dist/AvatarClient.d.ts.map +1 -0
- package/dist/AvatarClient.js +712 -0
- package/dist/AvatarClient.js.map +1 -0
- package/dist/arjun.d.ts +7 -0
- package/dist/arjun.d.ts.map +1 -0
- package/dist/arjun.js +20 -0
- package/dist/arjun.js.map +1 -0
- package/dist/createAvatar.d.ts +135 -0
- package/dist/createAvatar.d.ts.map +1 -0
- package/dist/createAvatar.js +75 -0
- package/dist/createAvatar.js.map +1 -0
- package/dist/createCanvasAvatar.d.ts +22 -0
- package/dist/createCanvasAvatar.d.ts.map +1 -0
- package/dist/createCanvasAvatar.js +47 -0
- package/dist/createCanvasAvatar.js.map +1 -0
- package/dist/index.d.ts +34 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +33 -0
- package/dist/index.js.map +1 -0
- package/dist/internal.d.ts +34 -0
- package/dist/internal.d.ts.map +1 -0
- package/dist/internal.js +41 -0
- package/dist/internal.js.map +1 -0
- package/dist/interviewer-female.d.ts +4 -0
- package/dist/interviewer-female.d.ts.map +1 -0
- package/dist/interviewer-female.js +3 -0
- package/dist/interviewer-female.js.map +1 -0
- package/dist/interviewer-male.d.ts +4 -0
- package/dist/interviewer-male.d.ts.map +1 -0
- package/dist/interviewer-male.js +3 -0
- package/dist/interviewer-male.js.map +1 -0
- package/dist/ishita.d.ts +7 -0
- package/dist/ishita.d.ts.map +1 -0
- package/dist/ishita.js +20 -0
- package/dist/ishita.js.map +1 -0
- package/dist/kabir.d.ts +7 -0
- package/dist/kabir.d.ts.map +1 -0
- package/dist/kabir.js +20 -0
- package/dist/kabir.js.map +1 -0
- package/dist/meera.d.ts +7 -0
- package/dist/meera.d.ts.map +1 -0
- package/dist/meera.js +20 -0
- package/dist/meera.js.map +1 -0
- package/dist/naina.d.ts +7 -0
- package/dist/naina.d.ts.map +1 -0
- package/dist/naina.js +20 -0
- package/dist/naina.js.map +1 -0
- package/dist/playout.d.ts +42 -0
- package/dist/playout.d.ts.map +1 -0
- package/dist/playout.js +85 -0
- package/dist/playout.js.map +1 -0
- package/dist/professional-female-a.d.ts +4 -0
- package/dist/professional-female-a.d.ts.map +1 -0
- package/dist/professional-female-a.js +3 -0
- package/dist/professional-female-a.js.map +1 -0
- package/dist/professional-female-b.d.ts +4 -0
- package/dist/professional-female-b.d.ts.map +1 -0
- package/dist/professional-female-b.js +3 -0
- package/dist/professional-female-b.js.map +1 -0
- package/dist/professional-male-a.d.ts +4 -0
- package/dist/professional-male-a.d.ts.map +1 -0
- package/dist/professional-male-a.js +3 -0
- package/dist/professional-male-a.js.map +1 -0
- package/dist/professional-male-b.d.ts +4 -0
- package/dist/professional-male-b.d.ts.map +1 -0
- package/dist/professional-male-b.js +3 -0
- package/dist/professional-male-b.js.map +1 -0
- package/dist/react.d.ts +13 -0
- package/dist/react.d.ts.map +1 -0
- package/dist/react.js +13 -0
- package/dist/react.js.map +1 -0
- package/dist/supports.d.ts +20 -0
- package/dist/supports.d.ts.map +1 -0
- package/dist/supports.js +26 -0
- package/dist/supports.js.map +1 -0
- package/dist/three/assets.d.ts +24 -0
- package/dist/three/assets.d.ts.map +1 -0
- package/dist/three/assets.js +22 -0
- package/dist/three/assets.js.map +1 -0
- package/dist/three/budgets.d.ts +17 -0
- package/dist/three/budgets.d.ts.map +1 -0
- package/dist/three/budgets.js +21 -0
- package/dist/three/budgets.js.map +1 -0
- package/dist/three/holds.d.ts +33 -0
- package/dist/three/holds.d.ts.map +1 -0
- package/dist/three/holds.js +56 -0
- package/dist/three/holds.js.map +1 -0
- package/dist/three/internal.d.ts +52 -0
- package/dist/three/internal.d.ts.map +1 -0
- package/dist/three/internal.js +49 -0
- package/dist/three/internal.js.map +1 -0
- package/dist/three/motion-limits.json +116 -0
- package/dist/three/sequences.d.ts +71 -0
- package/dist/three/sequences.d.ts.map +1 -0
- package/dist/three/sequences.js +262 -0
- package/dist/three/sequences.js.map +1 -0
- package/dist/three/tanya.d.ts +35 -0
- package/dist/three/tanya.d.ts.map +1 -0
- package/dist/three/tanya.js +51 -0
- package/dist/three/tanya.js.map +1 -0
- package/dist/three/tara-rig.d.ts +403 -0
- package/dist/three/tara-rig.d.ts.map +1 -0
- package/dist/three/tara-rig.js +1500 -0
- package/dist/three/tara-rig.js.map +1 -0
- package/dist/three/tara.d.ts +35 -0
- package/dist/three/tara.d.ts.map +1 -0
- package/dist/three/tara.js +58 -0
- package/dist/three/tara.js.map +1 -0
- package/dist/three/tushar.d.ts +31 -0
- package/dist/three/tushar.d.ts.map +1 -0
- package/dist/three/tushar.js +47 -0
- package/dist/three/tushar.js.map +1 -0
- package/dist/types.d.ts +149 -0
- package/dist/types.d.ts.map +1 -0
- package/dist/types.js +140 -0
- package/dist/types.js.map +1 -0
- package/dist/useAvatar.d.ts +39 -0
- package/dist/useAvatar.d.ts.map +1 -0
- package/dist/useAvatar.js +35 -0
- package/dist/useAvatar.js.map +1 -0
- package/dist/vikram.d.ts +7 -0
- package/dist/vikram.d.ts.map +1 -0
- package/dist/vikram.js +20 -0
- package/dist/vikram.js.map +1 -0
- package/package.json +110 -25
- package/src/avatar.d.ts +218 -120
- package/src/avatar.js +950 -213
- package/src/behavior.d.ts +42 -0
- package/src/behavior.js +114 -0
- package/src/camera.js +29 -0
- package/src/canvas/author/parts/eye.mjs +722 -0
- package/src/canvas/author/parts/hand.mjs +1156 -0
- package/src/canvas/author/parts/mouth.mjs +741 -0
- package/src/canvas/author/parts/nose.mjs +100 -0
- package/src/canvas/author/parts/skin-detail.mjs +67 -0
- package/src/canvas/author/path.mjs +283 -0
- package/src/canvas/author/rig.mjs +405 -0
- package/src/canvas/avatars/round/face.d.mts +3 -0
- package/src/canvas/avatars/round/face.mjs +1307 -0
- package/src/canvas/create-rig.d.ts +15 -0
- package/src/canvas/create-rig.js +100 -0
- package/src/canvas/data/img/professional-female-a-hair-back.webp +0 -0
- package/src/canvas/data/img/professional-female-a-hair-front.webp +0 -0
- package/src/canvas/data/img/professional-female-a-top-body.webp +0 -0
- package/src/canvas/data/img/professional-female-b-hair-back.webp +0 -0
- package/src/canvas/data/img/professional-female-b-hair-front.webp +0 -0
- package/src/canvas/data/img/professional-female-b-top-body.webp +0 -0
- package/src/canvas/data/img/professional-male-a-hair-back.webp +0 -0
- package/src/canvas/data/img/professional-male-a-hair-front.webp +0 -0
- package/src/canvas/data/img/professional-male-a-top-body.webp +0 -0
- package/src/canvas/data/img/professional-male-b-hair-back.webp +0 -0
- package/src/canvas/data/img/professional-male-b-hair-front.webp +0 -0
- package/src/canvas/data/img/professional-male-b-top-body.webp +0 -0
- package/src/canvas/data/img/round-m3-hair-back.webp +0 -0
- package/src/canvas/data/img/round-m3-hair-front.webp +0 -0
- package/src/canvas/data/img/round-m3-top-body.webp +0 -0
- package/src/canvas/data/img/round-w1-hair-back.webp +0 -0
- package/src/canvas/data/img/round-w1-hair-front.webp +0 -0
- package/src/canvas/data/img/round-w1-top-body.webp +0 -0
- package/src/canvas/data/interviewer-female.rig.json +1 -0
- package/src/canvas/data/interviewer-male.rig.json +1 -0
- package/src/canvas/data/professional-female-a.rig.json +1 -0
- package/src/canvas/data/professional-female-b.rig.json +1 -0
- package/src/canvas/data/professional-male-a.rig.json +1 -0
- package/src/canvas/data/professional-male-b.rig.json +1 -0
- package/src/canvas/src/live.js +508 -0
- package/src/canvas/src/render2d.js +218 -0
- package/src/canvas/src/rig.js +297 -0
- package/src/canvas/src/vocab.js +96 -0
- package/src/clips.js +18 -7
- package/src/conformance.js +119 -0
- package/src/emotions.js +8 -5
- package/src/face-core.js +27 -1
- package/src/face-myna.d.ts +7 -0
- package/src/face-myna.js +192 -131
- package/src/face-peep-control-plane.js +167 -0
- package/src/face-peep.d.ts +7 -0
- package/src/face-peep.js +274 -116
- package/src/face-wren.d.ts +7 -0
- package/src/face-wren.js +17 -19
- package/src/faces.d.ts +12 -0
- package/src/faces.js +53 -0
- package/src/gaze.js +434 -58
- package/src/hand.js +120 -91
- package/src/head.js +134 -0
- package/src/idle.js +227 -119
- package/src/interjections.js +200 -31
- package/src/params.js +8 -4
- package/src/perform.js +7 -9
- package/src/prosody.js +647 -0
- package/src/rig.d.ts +24 -0
- package/src/rig.js +32 -0
- package/src/speech-timing.js +23 -0
- package/src/visemes.js +110 -24
- package/client/dist/Avatar.d.ts +0 -27
- package/client/dist/Avatar.d.ts.map +0 -1
- package/client/dist/Avatar.js.map +0 -1
- package/client/dist/AvatarClient.d.ts +0 -139
- package/client/dist/AvatarClient.d.ts.map +0 -1
- package/client/dist/AvatarClient.js +0 -223
- package/client/dist/AvatarClient.js.map +0 -1
- package/client/dist/index.d.ts +0 -22
- package/client/dist/index.d.ts.map +0 -1
- package/client/dist/index.js +0 -22
- package/client/dist/index.js.map +0 -1
- package/client/dist/types.d.ts +0 -86
- package/client/dist/types.d.ts.map +0 -1
- package/client/dist/types.js +0 -31
- package/client/dist/types.js.map +0 -1
- package/client/dist/useAvatar.d.ts +0 -42
- package/client/dist/useAvatar.d.ts.map +0 -1
- package/client/dist/useAvatar.js +0 -51
- package/client/dist/useAvatar.js.map +0 -1
- package/client/src/Avatar.tsx +0 -33
- package/client/src/AvatarClient.ts +0 -270
- package/client/src/index.ts +0 -22
- package/client/src/types.ts +0 -104
- package/client/src/useAvatar.ts +0 -85
- package/docs/contract-avatar.md +0 -371
- package/docs/contract-protocol.md +0 -461
package/src/idle.js
CHANGED
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*/
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import { approach } from './params.js';
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import { HeadPose } from './head.js';
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/**
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* An idle profile. Every state carries one (sparse — missing keys mean these
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* the layer, because an oscillator whose amplitude steps is a visible pop.
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*
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* sway 0..~1.2 head-drift / brow-drift / shoulder / torso amplitude
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* blinkGap [min,max] seconds between
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* blinkGap [min,max] seconds between blinks — ALL blinks. A blink the
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* face is made to do (a gaze shift, a state change, a pause in
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* speech) replaces the next timed one instead of adding to it,
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* so this is the state's rate whatever else is going on.
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* slowBlink 0..1 share of timed blinks drawn slow (0.34 s) — the heavy,
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* deliberate blink of someone thinking. A share of the budget,
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* not a second clock on top of it.
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* breathRate multiplier on the 0.23 Hz resting cycle (13.8/min)
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* breathAmp breath excursion scale; cognitive load = faster AND shallower
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* hold { every:[s,s], dur:[s,s] } — freeze the sway (breath continues).
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* perfectly still. Amplitude rides on `sway`, which is how the
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* cognitive states get the measured sway *suppression* under
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* load (§6.2) without a second knob.
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* settle [s,s] gap between the head's own small re-positionings, or
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* null for a head that only moves when something moves it.
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* Amplitude rides on `sway` too.
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*/
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export const DEFAULT_PROFILE = {
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sway: 1.0,
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settle: [1.8, 4.6],
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blinkGap: [1.9, 5.4],
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slowBlink: 0,
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breathRate: 1.0,
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breathAmp: 1.0,
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hold: null,
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const rand = ([a, b]) => a + Math.random() * (b - a);
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// No evoked blink within this long of the last blink. A glance out and back
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// is two large gaze shifts a second apart and carries one blink, not two; and
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// a state change that lands on a gaze shift is one event to the eyelids.
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const BLINK_REFRACTORY = 1.5;
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// How far into the current gap an odds-rolled evoked blink may land, as a
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// fraction of that gap. A state that moves its gaze oftener than it blinks —
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// SEARCHING_SCREEN hops 42 times a minute against a 10/min budget, and nearly
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// every hop clears the ramp — would otherwise blink at its gaze's rate rather
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// than its own. This lets such a blink only *move* the next one onto a shift,
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// which is the half worth keeping (research-biomechanics.md §5.4: a blink at a
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// boundary is worth several placed at random), and not add one.
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//
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// 0.80 is where the trade turns, measured on tara's targets at 30 min a state:
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// SEARCHING_SCREEN falls from 2.12x its authored rate to 1.06x and
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// REVIEWING_SCREEN from 1.36x to 1.01x, while 54% of the former's blinks still
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// land on a hop. Tighter values buy hundredths of rate and halve that
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// placement — 0.90 holds only 26%.
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const EVOKED_EARLIEST = 0.80;
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/**
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* Postural weight shift: the one part of this layer that is not periodic, and
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* the part that does most of the work.
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* Everything else here is an oscillator, and an oscillator cannot make a body
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* look alive across a thirty-second hold. Fast enough to notice and it reads
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* as rocking; slow enough not to and it is indistinguishable from a still
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* image. A motion map of the listening state
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* image. A headless motion map of the listening state showed the
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* outer edge of the torso travelling zero pixels over 24 seconds — the sway
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* was there in the numbers and rendered as nothing at all.
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*
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};
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}
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/**
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* The head's settle: where a person's head goes while nothing is moving it.
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*
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* It used to be a pair of slow sines per axis, and on tara that was two
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* failures at once. At 0.05-0.09 Hz and under a degree it was too slow to see
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* as motion, so a listening face read as frozen — "a dead stare, only blinks",
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* in the video review that found it — and what could be seen of it was a head
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* that never stops gliding, which is the other failure. A listener's head does
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* neither: it is held, and every few seconds it re-positions — one to two
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* degrees, over about half a second — and is held again (head.js). Pose units
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* at sway 1; on tara a unit of yaw is 10.7°, of pitch 17.1°, of roll 5.7°. The
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* first cut asked for about a degree and a recorded call measured it at 3 px
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* of head travel, which is the frozen listener it was meant to fix.
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*
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* None of these is a nod. The renderer does not acknowledge on its own
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* (CLAUDE.md), so a settle is one move, never a down-and-back — that property,
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* and not a small number, is what keeps pitch off the wire's vocabulary. It was
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* held to under a degree as well, which measured as a listening head with no
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* pitch in it at all (1.05° peak over thirty seconds, against yaw's 5.5°), and
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* a head that only ever turns is a head on a turntable. The range is wider now
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* and still biased upward: a chin that drifts down and stays there is the
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* downcast read, which on a photographed face arrives long before any other.
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*/
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const SETTLE = { yaw: [0.16, 0.34], pitch: [-0.11, 0.08], roll: [0.10, 0.28], dur: [0.45, 0.8], switchP: 0.7 };
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const HOME = { headYaw: 0, headPitch: 0, headRoll: 0 };
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*
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*
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* **It is not a sum of sines.** The first cut was, at 0.2-0.6 Hz, and the next
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*/
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yaw: 0.05, pitch: 0.02, roll: 0.05, breathPitch: 0.006,
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retarget: [0.6, 2.2], tau: 0.38,
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drift: [2.0, 5.0], still: [1.2, 3.5], stillGain: 0.12,
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};
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this._lastBlinkAt = -Infinity;
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* Blink now. `evoked` is a blink the face is made to do by something else —
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*
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* `forced` is a beat the state asked for by name — `glance.blinkTo` and
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* `blinkBack`, the re-engagement the author wanted seen. It clears the budget
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* rate is a decision to revisit in that state, not something for the eyelids
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* to drop silently.
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*/
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blink(double = false, evoked = false, forced = false) {
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if (evoked) {
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if (this.t - this._lastBlinkAt < BLINK_REFRACTORY) return;
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const gap = this._nextBlink - this._lastBlinkAt;
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if (!forced && this.t - this._lastBlinkAt < EVOKED_EARLIEST * gap) return;
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}
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this._startBlink(0.11 + Math.random() * 0.04, double);
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}
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_startBlink(dur, double) {
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this._blinkDur =
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this._lastBlinkAt = this.t;
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this._nextBlink = this.t + rand(this.profile.blinkGap);
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}
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/**
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* A blink placed by speech, at a pause. It also restarts the timer: a speaker
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* who blinks at a clause boundary does not blink again a moment later
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* because a clock said so, and the timer is only there to fill a long run
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* of speech with no pauses in it.
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*/
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phraseBlink() {
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this.blink(false, true);
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}
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/** A slow, deliberate blink — reads as thinking or fatigue. */
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slowBlink() {
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this._blinkT = 0;
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this._double = false;
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|
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this._blinkDur = 0.34;
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|
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this._startBlink(0.34, false);
|
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|
}
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_blinkValue(dt) {
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@@ -216,9 +348,13 @@ export class IdleLayer {
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const pr = this.profile;
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|
if (t >= this._nextBlink) {
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|
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// Re-armed here as well as in _startBlink, for the frame the timer comes
|
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|
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// due in the middle of a blink already running.
|
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|
this._nextBlink = t + rand(pr.blinkGap);
|
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|
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//
|
|
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|
-
|
|
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|
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// A share of them slow if the state asks for it; roughly one in six of
|
|
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|
+
// the rest comes in a pair.
|
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|
+
if (Math.random() < pr.slowBlink) this.slowBlink();
|
|
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|
+
else this.blink(Math.random() < 0.16);
|
|
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358
|
}
|
|
223
359
|
const blink = this._blinkValue(dt);
|
|
224
360
|
|
|
@@ -327,6 +463,49 @@ export class IdleLayer {
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327
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|
this._flickT = -1;
|
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328
464
|
}
|
|
329
465
|
|
|
466
|
+
// The settle. Not while talking — speech holds and moves the head itself
|
|
467
|
+
// (prosody.js), and two layers each re-positioning it is a head with two
|
|
468
|
+
// minds — and never inside a static hold, which is stillness on purpose.
|
|
469
|
+
if (pr.settle && this.talk < 0.5) {
|
|
470
|
+
if (t >= this._settleAt && t >= this._holdUntil) {
|
|
471
|
+
this._settleAt = t + rand(pr.settle);
|
|
472
|
+
if (Math.random() < SETTLE.switchP) this._settleSide = -this._settleSide;
|
|
473
|
+
const m = this._sway * this.gain;
|
|
474
|
+
this._head.moveTo({
|
|
475
|
+
headYaw: this._settleSide * rand(SETTLE.yaw) * m,
|
|
476
|
+
headPitch: rand(SETTLE.pitch) * m,
|
|
477
|
+
headRoll: (Math.random() < 0.5 ? -1 : 1) * rand(SETTLE.roll) * m,
|
|
478
|
+
}, t * 1000, rand(SETTLE.dur) * 1000);
|
|
479
|
+
this._settled = true;
|
|
480
|
+
}
|
|
481
|
+
} else if (this._settled) {
|
|
482
|
+
this._settled = false;
|
|
483
|
+
this._head.moveTo(HOME, t * 1000, 600);
|
|
484
|
+
}
|
|
485
|
+
const hs = this._head.sample(t * 1000);
|
|
486
|
+
// The moving hold (LIVE). Only half of it rides on `sway`: a state that
|
|
487
|
+
// turns its drift down still has a living head.
|
|
488
|
+
if (t >= this._liveAt) {
|
|
489
|
+
this._liveAt = t + rand(LIVE.retarget);
|
|
490
|
+
for (let i = 0; i < 3; i++) this._liveTo[i] = Math.random() * 2 - 1;
|
|
491
|
+
}
|
|
492
|
+
if (t >= this._liveFlip) {
|
|
493
|
+
this._liveOn = !this._liveOn;
|
|
494
|
+
this._liveFlip = t + rand(this._liveOn ? LIVE.drift : LIVE.still);
|
|
495
|
+
}
|
|
496
|
+
this._liveGate = approach(this._liveGate, this._liveOn ? 1 : LIVE.stillGain, 0.5, dt);
|
|
497
|
+
for (let i = 0; i < 3; i++) {
|
|
498
|
+
this._liveA[i] = approach(this._liveA[i], this._liveTo[i], LIVE.tau, dt);
|
|
499
|
+
this._liveB[i] = approach(this._liveB[i], this._liveA[i], LIVE.tau, dt);
|
|
500
|
+
}
|
|
501
|
+
const live = this.gain * this._holdAmp * (0.5 + 0.5 * this._sway) * this._liveGate;
|
|
502
|
+
const [ly, lp, lr] = this._liveB;
|
|
503
|
+
hs.headYaw += ly * LIVE.yaw * live;
|
|
504
|
+
hs.headPitch += (lp * LIVE.pitch - Math.sin(this._breathPh) * LIVE.breathPitch * this._breathAmp) * live;
|
|
505
|
+
hs.headRoll += lr * LIVE.roll * live;
|
|
506
|
+
// The body's idle drift, quieted with the head (the speech term is not).
|
|
507
|
+
const ad = a * (0.35 + 0.65 * this._liveGate);
|
|
508
|
+
|
|
330
509
|
// Speech moves the body more, and in waves. `talk` says whether sound is
|
|
331
510
|
// being produced, `_phrase` says how hard this stretch of it is being
|
|
332
511
|
// pushed.
|
|
@@ -344,11 +523,14 @@ export class IdleLayer {
|
|
|
344
523
|
// below the 0.04-0.6 Hz seated trunk band, still calm, but now
|
|
345
524
|
// actually present on screen. `gain` is where a deployment that
|
|
346
525
|
// really is paying for the pixels turns it back down.
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
headPitch:
|
|
350
|
-
headRoll:
|
|
351
|
-
|
|
526
|
+
// The head is the exception: it settles rather than sways (SETTLE).
|
|
527
|
+
headYaw: hs.headYaw + flickYaw + post.headYaw * ps,
|
|
528
|
+
headPitch: hs.headPitch + workPitch,
|
|
529
|
+
headRoll: hs.headRoll + post.headRoll * ps,
|
|
530
|
+
// Speech reorganises breathing: a quick inbreath at a pause and a long
|
|
531
|
+
// outbreath over the phrase (research-biomechanics.md §6.1), which the
|
|
532
|
+
// prosody layer draws. Quiet breathing steps mostly back under it.
|
|
533
|
+
breath: breath * this.gain * (1 - 0.6 * this.talk),
|
|
352
534
|
// The brows are never quite still either.
|
|
353
535
|
browRaiseL: s(0, 0.089) * 0.020 * a,
|
|
354
536
|
browRaiseR: s(1, 0.083) * 0.020 * a,
|
|
@@ -368,11 +550,20 @@ export class IdleLayer {
|
|
|
368
550
|
// torso band's mean luminance range falls 28 -> 24. Sway suppression is
|
|
369
551
|
// a statement about drift. Speech reorganises the body; it does not
|
|
370
552
|
// park it.
|
|
371
|
-
|
|
553
|
+
// The speech term is smaller than it was, and that is a handover rather
|
|
554
|
+
// than a reduction. `prosody.js` now puts the body's share of an accent
|
|
555
|
+
// and of a phrase's posture on the shoulders and the lean, timed off
|
|
556
|
+
// the words; this is a pair of sine waves timed off nothing. Two
|
|
557
|
+
// unrelated sources at full strength read as a body that is busy
|
|
558
|
+
// without being about anything, and the one that knows what is being
|
|
559
|
+
// said should be the louder. What is left here is the part prosody
|
|
560
|
+
// cannot supply: motion in the gaps *between* phrases, where there is
|
|
561
|
+
// no accent to hang anything on.
|
|
562
|
+
shoulderL: (s(1, 0.11) * 0.5 + s(2, 0.22) * 0.5) * (0.040 * ad + 0.045 * say * this.gain)
|
|
372
563
|
+ workL + post.shoulderL * ps,
|
|
373
|
-
shoulderR: (s(2, 0.10) * 0.5 + s(0, 0.19) * 0.5) * (0.040 *
|
|
564
|
+
shoulderR: (s(2, 0.10) * 0.5 + s(0, 0.19) * 0.5) * (0.040 * ad + 0.045 * say * this.gain)
|
|
374
565
|
+ workR + post.shoulderR * ps,
|
|
375
|
-
torsoLean: s(0, 0.085) * (0.028 *
|
|
566
|
+
torsoLean: s(0, 0.085) * (0.028 * ad + 0.035 * say * this.gain) + post.torsoLean * ps,
|
|
376
567
|
// The trunk's own drift, small next to the weight shift that dominates
|
|
377
568
|
// this channel. It exists so the body is not perfectly still *between*
|
|
378
569
|
// shifts, which would make each shift read as a discrete event.
|
|
@@ -384,91 +575,37 @@ export class IdleLayer {
|
|
|
384
575
|
}
|
|
385
576
|
|
|
386
577
|
/**
|
|
387
|
-
* The listening engine
|
|
388
|
-
*
|
|
389
|
-
* An agent who sits motionless while you talk feels like a recording — but the
|
|
390
|
-
* fix is not more nodding. Gratch's rapport experiments showed that nod
|
|
391
|
-
* *frequency* without *contingency* creates no rapport at all, and an agent
|
|
392
|
-
* that acknowledges on a metronome reads as distracting
|
|
393
|
-
* (docs/research-biomechanics.md §3.5). So this engine is contingent first:
|
|
394
|
-
*
|
|
395
|
-
* · The server tells it about the user's voice — a coarse speaking flag
|
|
396
|
-
* (setUserSpeaking), off its own endpointer. With no signal at all the
|
|
397
|
-
* scheduler falls back to a timer, which is the weakest mode and is meant
|
|
398
|
-
* to be: contingency is the whole point.
|
|
399
|
-
* · Acknowledgements fire at PAUSE ONSETS: when the user stops talking, a
|
|
400
|
-
* nod lands 250–600 ms later, about half the time, never more often than
|
|
401
|
-
* every 2.5 s. That timing is where a human listener's nod sits.
|
|
402
|
-
* · During a long unbroken stretch of user speech a rare mid-speech nod
|
|
403
|
-
* keeps the face alive (nods fill ~26% of human listening time — we err
|
|
404
|
-
* far quieter, per the screen-share bitrate constraint).
|
|
405
|
-
* · Engagement posture: `engage` rises while the user speaks and relaxes
|
|
406
|
-
* after long silence. The mixer spends it on torsoLean — forward lean is
|
|
407
|
-
* the highest-value listening channel the rig has (§6.3).
|
|
578
|
+
* The listening engine is now deliberately posture-only.
|
|
408
579
|
*
|
|
409
|
-
*
|
|
410
|
-
*
|
|
580
|
+
* `setUserSpeaking()` receives Pipecat's VAD verdict through the client
|
|
581
|
+
* adapter. It may alter the sustained engagement lean, but it never chooses or
|
|
582
|
+
* fires a clip: a nod, brow acknowledgement or any other facial claim of
|
|
583
|
+
* understanding is an explicit backend/application `action()` decision.
|
|
411
584
|
*/
|
|
412
585
|
export class ListeningEngine {
|
|
413
|
-
constructor(
|
|
414
|
-
this.fire = fire;
|
|
586
|
+
constructor() {
|
|
415
587
|
this.enabled = false;
|
|
416
588
|
this.t = 0;
|
|
417
589
|
this.engage = 0;
|
|
418
|
-
this.lastFireAt = -1e9;
|
|
419
|
-
// --- no-signal fallback timer (the pre-contingency behaviour, verbatim)
|
|
420
|
-
this.minGap = 3.4;
|
|
421
|
-
this.maxGap = 8.0;
|
|
422
|
-
this._next = 0;
|
|
423
|
-
// --- user-signal state
|
|
424
590
|
this._hasSignal = false;
|
|
425
|
-
this._explicit = null;
|
|
426
|
-
this._speaking = false;
|
|
427
|
-
this.
|
|
428
|
-
this._silentAt = 0; // end of the last one
|
|
429
|
-
this._pending = -1; // scheduled contingent fire time, <0 = none
|
|
430
|
-
this._midNext = 0;
|
|
591
|
+
this._explicit = null;
|
|
592
|
+
this._speaking = false;
|
|
593
|
+
this._silentAt = 0;
|
|
431
594
|
}
|
|
432
595
|
|
|
433
|
-
/**
|
|
434
|
-
*
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
}
|
|
596
|
+
/** Compatibility no-ops retained for existing hosts that reached these
|
|
597
|
+
* internals indirectly. With no autonomous clips there is nothing to reset
|
|
598
|
+
* or cede. */
|
|
599
|
+
cede() {}
|
|
600
|
+
get ceded() { return false; }
|
|
601
|
+
reset() {}
|
|
440
602
|
|
|
441
|
-
/**
|
|
442
|
-
* to hand back to the no-signal timer. */
|
|
603
|
+
/** Pipecat VAD's user-speaking truth. `null` removes the engagement signal. */
|
|
443
604
|
setUserSpeaking(b) {
|
|
444
605
|
if (b !== null) this._hasSignal = true;
|
|
445
606
|
this._explicit = b === null ? null : !!b;
|
|
446
607
|
}
|
|
447
608
|
|
|
448
|
-
/** The one seam for choosing an acknowledgement. Context-aware: what the
|
|
449
|
-
* user just did decides the weight class of the reply
|
|
450
|
-
* (docs/research-biomechanics.md §3.3 — continuers co-occur with ongoing
|
|
451
|
-
* speech, assessments with completed content; corpus mix 49/40/12,
|
|
452
|
-
* shifted quieter here per the screen-share constraint). */
|
|
453
|
-
pickAck(context) {
|
|
454
|
-
const r = Math.random();
|
|
455
|
-
// Mid-speech nods stay minimal: the user still has the floor.
|
|
456
|
-
if (context === 'midspeech') return r < 0.7 ? 'NOD_SMALL' : 'BROW_ACK';
|
|
457
|
-
// A pause after a LONG stretch earns an assessment-class nod — the user
|
|
458
|
-
// completed a thought, and answering a paragraph with a continuer reads
|
|
459
|
-
// as not having listened to it. NOD_UP is rationed: a realization every
|
|
460
|
-
// few seconds stops meaning realization.
|
|
461
|
-
const utter = this._hasSignal ? this._silentAt - this._spokeAt : 0;
|
|
462
|
-
if (utter >= 4) {
|
|
463
|
-
if (r < 0.45) return 'NOD_SLOW';
|
|
464
|
-
if (r < 0.65) return 'NOD_UP';
|
|
465
|
-
if (r < 0.85) return 'NOD_SMALL';
|
|
466
|
-
return 'BROW_ACK';
|
|
467
|
-
}
|
|
468
|
-
// Short utterance (and the no-signal fallback timer): continuer country.
|
|
469
|
-
return r < 0.55 ? 'NOD_SMALL' : r < 0.8 ? 'BROW_ACK' : 'NOD_SLOW';
|
|
470
|
-
}
|
|
471
|
-
|
|
472
609
|
get speaking() { return this._explicit === true; }
|
|
473
610
|
|
|
474
611
|
update(dt) {
|
|
@@ -480,39 +617,10 @@ export class ListeningEngine {
|
|
|
480
617
|
// relaxing the moment they pause would read as relief that they stopped.
|
|
481
618
|
if (speaking !== this._speaking) {
|
|
482
619
|
this._speaking = speaking;
|
|
483
|
-
if (speaking)
|
|
484
|
-
else {
|
|
485
|
-
this._silentAt = t;
|
|
486
|
-
// Pause onset: the contingent backchannel moment. Half of pauses get
|
|
487
|
-
// an acknowledgement; the other half, keeping still IS the answer.
|
|
488
|
-
if (this.enabled && this._hasSignal
|
|
489
|
-
&& t - this.lastFireAt >= 2.5 && Math.random() < 0.5) {
|
|
490
|
-
this._pending = t + 0.15 + Math.random() * 0.3;
|
|
491
|
-
}
|
|
492
|
-
}
|
|
620
|
+
if (!speaking) this._silentAt = t;
|
|
493
621
|
}
|
|
494
622
|
const engaged = speaking || t - this._silentAt < 8;
|
|
495
623
|
this.engage = approach(this.engage, engaged && this._hasSignal ? 1 : 0,
|
|
496
624
|
speaking ? 1.5 : 6.0, dt);
|
|
497
|
-
|
|
498
|
-
if (!this.enabled) { this._pending = -1; return; }
|
|
499
|
-
|
|
500
|
-
if (this._hasSignal) {
|
|
501
|
-
if (this._pending > 0 && t >= this._pending) {
|
|
502
|
-
this._pending = -1;
|
|
503
|
-
this.lastFireAt = t;
|
|
504
|
-
this.fire(this.pickAck('pause'));
|
|
505
|
-
}
|
|
506
|
-
// A long unbroken stretch of user speech earns a rare mid-speech nod.
|
|
507
|
-
if (speaking && t - this._spokeAt > 5.5 && t - this.lastFireAt > 3.5 && t >= this._midNext) {
|
|
508
|
-
this._midNext = t + 2.6 + Math.random() * 1.8;
|
|
509
|
-
if (Math.random() < 0.35) { this.lastFireAt = t; this.fire(this.pickAck('midspeech')); }
|
|
510
|
-
}
|
|
511
|
-
} else if (t >= this._next) {
|
|
512
|
-
// No user signal was ever supplied: the loose timer, exactly as before.
|
|
513
|
-
this._next = t + this.minGap + Math.random() * (this.maxGap - this.minGap);
|
|
514
|
-
this.lastFireAt = t;
|
|
515
|
-
this.fire(this.pickAck('pause'));
|
|
516
|
-
}
|
|
517
625
|
}
|
|
518
626
|
}
|