@volter/blender-engine 0.1.147 → 0.1.149
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +16 -0
- package/README.md +4 -11
- package/browser/addons/vrm/LICENSE_(OPTION1)_MIT.txt +22 -0
- package/browser/addons/vrm/LICENSE_(OPTION2)_GPL-3_0.txt +674 -0
- package/browser/addons/vrm/LICENSE_MAIN.txt +1 -0
- package/browser/addons/vrm/README.txt +3 -0
- package/browser/addons/vrm/__init__.py +41 -0
- package/browser/addons/vrm/blender_manifest.toml +16 -0
- package/browser/addons/vrm/common/__init__.py +1 -0
- package/browser/addons/vrm/common/animation.py +58 -0
- package/browser/addons/vrm/common/blender_manifest.py +82 -0
- package/browser/addons/vrm/common/char.py +16 -0
- package/browser/addons/vrm/common/convert.py +287 -0
- package/browser/addons/vrm/common/convert_any.py +48 -0
- package/browser/addons/vrm/common/debug.py +40 -0
- package/browser/addons/vrm/common/deep.py +162 -0
- package/browser/addons/vrm/common/error_dialog.py +274 -0
- package/browser/addons/vrm/common/fs.py +71 -0
- package/browser/addons/vrm/common/gl.py +20 -0
- package/browser/addons/vrm/common/gltf.py +1149 -0
- package/browser/addons/vrm/common/human_bone_mapper/__init__.py +1 -0
- package/browser/addons/vrm/common/human_bone_mapper/biped_mapping.py +84 -0
- package/browser/addons/vrm/common/human_bone_mapper/cats_blender_plugin_fix_model_mapping.py +63 -0
- package/browser/addons/vrm/common/human_bone_mapper/human_bone_mapper.py +203 -0
- package/browser/addons/vrm/common/human_bone_mapper/microsoft_rocketbox_mapping.py +69 -0
- package/browser/addons/vrm/common/human_bone_mapper/mixamo_mapping.py +62 -0
- package/browser/addons/vrm/common/human_bone_mapper/mmd_mapping.py +115 -0
- package/browser/addons/vrm/common/human_bone_mapper/mpfb_mapping.py +120 -0
- package/browser/addons/vrm/common/human_bone_mapper/ready_player_me_mapping.py +65 -0
- package/browser/addons/vrm/common/human_bone_mapper/reallusion_mapping.py +94 -0
- package/browser/addons/vrm/common/human_bone_mapper/rigify_meta_rig_mapping.py +65 -0
- package/browser/addons/vrm/common/human_bone_mapper/structure_based_mapping.py +891 -0
- package/browser/addons/vrm/common/human_bone_mapper/unreal_mapping.py +62 -0
- package/browser/addons/vrm/common/human_bone_mapper/vrm_addon_mapping.py +112 -0
- package/browser/addons/vrm/common/human_bone_mapper/vroid_mapping.py +89 -0
- package/browser/addons/vrm/common/legacy_gltf.py +16 -0
- package/browser/addons/vrm/common/logger.py +84 -0
- package/browser/addons/vrm/common/mtoon0.blend +0 -0
- package/browser/addons/vrm/common/mtoon1.blend +0 -0
- package/browser/addons/vrm/common/mtoon1_outline.blend +0 -0
- package/browser/addons/vrm/common/mtoon_auto_setup.blend +0 -0
- package/browser/addons/vrm/common/mtoon_unversioned.py +62 -0
- package/browser/addons/vrm/common/ops/__init__.py +10 -0
- package/browser/addons/vrm/common/ops/export_scene.py +67 -0
- package/browser/addons/vrm/common/ops/icyp.py +53 -0
- package/browser/addons/vrm/common/ops/import_scene.py +57 -0
- package/browser/addons/vrm/common/ops/vrm.py +2380 -0
- package/browser/addons/vrm/common/ops/wm.py +167 -0
- package/browser/addons/vrm/common/preferences.py +362 -0
- package/browser/addons/vrm/common/progress.py +87 -0
- package/browser/addons/vrm/common/rotation.py +89 -0
- package/browser/addons/vrm/common/safe_removal.py +46 -0
- package/browser/addons/vrm/common/scene_watcher.py +230 -0
- package/browser/addons/vrm/common/shader.py +2243 -0
- package/browser/addons/vrm/common/shape_key_mapper/__init__.py +1 -0
- package/browser/addons/vrm/common/shape_key_mapper/arkit_mapping.py +168 -0
- package/browser/addons/vrm/common/shape_key_mapper/mmd_mapping.py +62 -0
- package/browser/addons/vrm/common/shape_key_mapper/ready_player_me_mapping.py +52 -0
- package/browser/addons/vrm/common/shape_key_mapper/vrchat_mapping.py +17 -0
- package/browser/addons/vrm/common/third_party_user_extension.py +214 -0
- package/browser/addons/vrm/common/transparent_z_write.blend +0 -0
- package/browser/addons/vrm/common/version.py +161 -0
- package/browser/addons/vrm/common/vrm0/__init__.py +1 -0
- package/browser/addons/vrm/common/vrm0/human_bone.py +662 -0
- package/browser/addons/vrm/common/vrm0/material_property.py +346 -0
- package/browser/addons/vrm/common/vrm1/__init__.py +1 -0
- package/browser/addons/vrm/common/vrm1/expression_preset.py +207 -0
- package/browser/addons/vrm/common/vrm1/human_bone.py +822 -0
- package/browser/addons/vrm/common/workspace.py +227 -0
- package/browser/addons/vrm/common/writable_context.py +77 -0
- package/browser/addons/vrm/documentation/en-us/animation/index.md +63 -0
- package/browser/addons/vrm/documentation/en-us/create-humanoid-vrm-from-scratch/index.md +131 -0
- package/browser/addons/vrm/documentation/en-us/create-simple-vrm-from-scratch/index.md +30 -0
- package/browser/addons/vrm/documentation/en-us/development/index.md +136 -0
- package/browser/addons/vrm/documentation/en-us/index.md +41 -0
- package/browser/addons/vrm/documentation/en-us/installation/index.md +152 -0
- package/browser/addons/vrm/documentation/en-us/material-mtoon/index.md +122 -0
- package/browser/addons/vrm/documentation/en-us/material-pbr/index.md +94 -0
- package/browser/addons/vrm/documentation/en-us/scripting-api/index.md +391 -0
- package/browser/addons/vrm/documentation/en-us/ui/export_scene.vrm/index.md +57 -0
- package/browser/addons/vrm/documentation/en-us/ui/export_scene.vrma/index.md +17 -0
- package/browser/addons/vrm/documentation/en-us/ui/import_scene.vrm/index.md +61 -0
- package/browser/addons/vrm/documentation/en-us/ui/import_scene.vrma/index.md +13 -0
- package/browser/addons/vrm/documentation/ja-jp/animation/index.md +57 -0
- package/browser/addons/vrm/documentation/ja-jp/create-humanoid-vrm-from-scratch/index.md +129 -0
- package/browser/addons/vrm/documentation/ja-jp/create-simple-vrm-from-scratch/index.md +29 -0
- package/browser/addons/vrm/documentation/ja-jp/development/index.md +137 -0
- package/browser/addons/vrm/documentation/ja-jp/index.md +37 -0
- package/browser/addons/vrm/documentation/ja-jp/installation/index.md +150 -0
- package/browser/addons/vrm/documentation/ja-jp/material-mtoon/index.md +113 -0
- package/browser/addons/vrm/documentation/ja-jp/material-pbr/index.md +90 -0
- package/browser/addons/vrm/documentation/ja-jp/scripting-api/index.md +389 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/export_scene.vrm/index.md +55 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/export_scene.vrma/index.md +19 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/import_scene.vrm/index.md +56 -0
- package/browser/addons/vrm/documentation/ja-jp/ui/import_scene.vrma/index.md +14 -0
- package/browser/addons/vrm/editor/__init__.py +1 -0
- package/browser/addons/vrm/editor/extension.py +425 -0
- package/browser/addons/vrm/editor/extension_accessor.py +75 -0
- package/browser/addons/vrm/editor/handler.py +84 -0
- package/browser/addons/vrm/editor/khr_character/__init__.py +1 -0
- package/browser/addons/vrm/editor/khr_character/panel.py +69 -0
- package/browser/addons/vrm/editor/khr_character/property_group.py +27 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/__init__.py +1 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/ops.py +464 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/panel.py +136 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/property_group.py +83 -0
- package/browser/addons/vrm/editor/khr_xmp_json_ld/ui_list.py +198 -0
- package/browser/addons/vrm/editor/make_armature.py +709 -0
- package/browser/addons/vrm/editor/menu.py +147 -0
- package/browser/addons/vrm/editor/migration.py +297 -0
- package/browser/addons/vrm/editor/mtoon1/__init__.py +1 -0
- package/browser/addons/vrm/editor/mtoon1/handler.py +20 -0
- package/browser/addons/vrm/editor/mtoon1/migration.py +536 -0
- package/browser/addons/vrm/editor/mtoon1/ops.py +304 -0
- package/browser/addons/vrm/editor/mtoon1/panel.py +442 -0
- package/browser/addons/vrm/editor/mtoon1/property_group.py +4977 -0
- package/browser/addons/vrm/editor/mtoon1/scene_watcher.py +381 -0
- package/browser/addons/vrm/editor/node_constraint1/__init__.py +1 -0
- package/browser/addons/vrm/editor/node_constraint1/panel.py +317 -0
- package/browser/addons/vrm/editor/node_constraint1/property_group.py +25 -0
- package/browser/addons/vrm/editor/ops.py +471 -0
- package/browser/addons/vrm/editor/panel.py +315 -0
- package/browser/addons/vrm/editor/property_group.py +888 -0
- package/browser/addons/vrm/editor/search.py +682 -0
- package/browser/addons/vrm/editor/spring_bone1/__init__.py +1 -0
- package/browser/addons/vrm/editor/spring_bone1/handler.py +994 -0
- package/browser/addons/vrm/editor/spring_bone1/menu.py +246 -0
- package/browser/addons/vrm/editor/spring_bone1/migration.py +86 -0
- package/browser/addons/vrm/editor/spring_bone1/ops.py +1679 -0
- package/browser/addons/vrm/editor/spring_bone1/panel.py +605 -0
- package/browser/addons/vrm/editor/spring_bone1/property_group.py +1457 -0
- package/browser/addons/vrm/editor/spring_bone1/ui_list.py +408 -0
- package/browser/addons/vrm/editor/subscription.py +123 -0
- package/browser/addons/vrm/editor/t_pose.py +713 -0
- package/browser/addons/vrm/editor/validation.py +1271 -0
- package/browser/addons/vrm/editor/vrm0/__init__.py +1 -0
- package/browser/addons/vrm/editor/vrm0/gizmo_group.py +63 -0
- package/browser/addons/vrm/editor/vrm0/handler.py +23 -0
- package/browser/addons/vrm/editor/vrm0/menu.py +145 -0
- package/browser/addons/vrm/editor/vrm0/migration.py +761 -0
- package/browser/addons/vrm/editor/vrm0/ops.py +2145 -0
- package/browser/addons/vrm/editor/vrm0/panel.py +1333 -0
- package/browser/addons/vrm/editor/vrm0/property_group.py +1818 -0
- package/browser/addons/vrm/editor/vrm0/ui_list.py +688 -0
- package/browser/addons/vrm/editor/vrm1/__init__.py +1 -0
- package/browser/addons/vrm/editor/vrm1/handler.py +28 -0
- package/browser/addons/vrm/editor/vrm1/menu.py +76 -0
- package/browser/addons/vrm/editor/vrm1/migration.py +321 -0
- package/browser/addons/vrm/editor/vrm1/ops.py +2679 -0
- package/browser/addons/vrm/editor/vrm1/panel.py +1243 -0
- package/browser/addons/vrm/editor/vrm1/property_group.py +2087 -0
- package/browser/addons/vrm/editor/vrm1/scene_watcher.py +90 -0
- package/browser/addons/vrm/editor/vrm1/ui_list.py +533 -0
- package/browser/addons/vrm/exporter/__init__.py +1 -0
- package/browser/addons/vrm/exporter/abstract_base_vrm_exporter.py +628 -0
- package/browser/addons/vrm/exporter/export_scene.py +930 -0
- package/browser/addons/vrm/exporter/gltf2_export_user_extension.py +45 -0
- package/browser/addons/vrm/exporter/khr_character_exporter.py +34 -0
- package/browser/addons/vrm/exporter/vrm0_exporter.py +4020 -0
- package/browser/addons/vrm/exporter/vrm1_exporter.py +3682 -0
- package/browser/addons/vrm/exporter/vrm_animation_exporter.py +1035 -0
- package/browser/addons/vrm/external/__init__.py +1 -0
- package/browser/addons/vrm/external/auto_rig_pro_support.py +3 -0
- package/browser/addons/vrm/external/io_scene_gltf2_support.py +418 -0
- package/browser/addons/vrm/external/rigify_support.py +1 -0
- package/browser/addons/vrm/importer/__init__.py +1 -0
- package/browser/addons/vrm/importer/abstract_base_vrm_importer.py +1548 -0
- package/browser/addons/vrm/importer/file_handler.py +34 -0
- package/browser/addons/vrm/importer/gltf2_import_user_extension.py +268 -0
- package/browser/addons/vrm/importer/import_scene.py +646 -0
- package/browser/addons/vrm/importer/license_validation.py +198 -0
- package/browser/addons/vrm/importer/vrm0_importer.py +1723 -0
- package/browser/addons/vrm/importer/vrm1_importer.py +2014 -0
- package/browser/addons/vrm/importer/vrm_animation_importer.py +763 -0
- package/browser/addons/vrm/importer/vrm_diff.py +316 -0
- package/browser/addons/vrm/locale/__init__.py +1 -0
- package/browser/addons/vrm/locale/ja_jp.py +826 -0
- package/browser/addons/vrm/locale/ruff.toml +8 -0
- package/browser/addons/vrm/locale/translation_dictionary.py +10 -0
- package/browser/addons/vrm/locale/zh_hans.py +928 -0
- package/browser/addons/vrm/registration.py +670 -0
- package/browser/addons/vrm.json +18 -0
- package/browser/blender-emscripten-engine.mts +60 -128
- package/browser/blender-engine.mts +20 -186
- package/browser/blender-wali-engine.mts +35 -81
- package/browser/describe-thrown.mts +3 -6
- package/browser/document-chunks.mts +4 -16
- package/browser/gltf_export.py +3161 -0
- package/browser/heap-growth.mts +23 -0
- package/browser/index.ts +2 -0
- package/browser/protocol.ts +119 -35
- package/browser/pull-job.mts +2 -10
- package/browser/rna.ts +190 -73
- package/browser/runtime.ts +197 -82
- package/browser/session-addons.mts +33 -0
- package/browser/session-frame.mts +5 -24
- package/browser/session.py +1338 -1427
- package/browser/three/attach-presenter.ts +11 -39
- package/browser/three/blender-base64.ts +1 -36
- package/browser/three/blender-corner-normals.ts +1 -23
- package/browser/three/blender-display-shaders.json +1 -1
- package/browser/three/blender-display-shaders.lut +0 -0
- package/browser/three/blender-display-transform.ts +2 -1
- package/browser/three/blender-frame-columns.ts +5 -13
- package/browser/three/blender-graph-material.ts +18 -3
- package/browser/three/blender-node-graph.ts +10 -34
- package/browser/three/blender-physical-material.ts +2 -31
- package/browser/three/blender-runtime-armature.ts +7 -60
- package/browser/three/blender-runtime-frame.ts +9 -23
- package/browser/three/blender-runtime-geometry.ts +22 -26
- package/browser/three/blender-runtime-lighting.ts +48 -178
- package/browser/three/blender-runtime-shadows.ts +187 -1
- package/browser/three/blender-runtime-skeleton.ts +53 -1
- package/browser/three/blender-runtime-view.ts +505 -283
- package/browser/three/blender-runtime-weights.ts +9 -72
- package/browser/three/blender-sky.ts +13 -33
- package/browser/three/blender-triangulate.ts +7 -35
- package/browser/three/blender-viewport-sampling.ts +235 -0
- package/browser/three/blender-workbench-material.ts +25 -29
- package/browser/three/blender-workbench-outline.ts +199 -0
- package/browser/three/blender-world-volume.ts +62 -10
- package/browser/three/presenter.ts +10 -26
- package/browser/three/release.ts +5 -21
- package/browser/three/sky-precompute-worker.ts +1 -18
- package/browser/three/sky-worker.ts +5 -23
- package/browser/three/world-field-sampler.ts +12 -26
- package/browser/volter_three.py +9 -105
- package/browser/worker.ts +156 -151
- package/package.json +5 -2
- package/wasm/BUNDLE.json +17 -17
- package/wasm/DEPENDENCY-LICENSES.txt +14 -0
- package/wasm/blender_browser.data.br +0 -0
- package/wasm/blender_browser.js +1 -1
- package/wasm/blender_browser.wasm.br +0 -0
- package/browser/frame-transfer.mts +0 -19
- package/browser/three/agx-base-srgb.lut +0 -0
- package/browser/three/agx-look-medium-high-contrast.lut +0 -0
- package/browser/three/agx-look-punchy.lut +0 -0
- package/browser/three/blender-agx.ts +0 -235
- package/browser/three/blender-display-lut.ts +0 -145
- package/browser/three/blender-filmic.ts +0 -49
- package/browser/three/blender-standard.ts +0 -68
- package/browser/three/blender-world-visibility.ts +0 -278
- package/browser/three/filmic-srgb.lut +0 -0
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# SPDX-License-Identifier: MIT OR GPL-3.0-or-later
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from math import radians
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import bpy
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from bpy.props import BoolProperty, FloatProperty, StringProperty
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from bpy.types import Armature, Context, EditBone, Object, Operator
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from mathutils import Matrix, Vector
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from ..common.version import get_addon_version
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from ..common.workspace import save_workspace
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from . import migration
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from .extension_accessor import get_armature_extension
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from .vrm0.property_group import (
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MIN_BONE_LENGTH = 0.00001 # 10μm
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bl_description = "make armature and simple setup for VRM export"
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bl_options: ClassVar = {"REGISTER", "UNDO"}
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default=0.05,
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76
|
+
min=0.01,
|
|
77
|
+
step=1,
|
|
78
|
+
description="Inner shoulder position",
|
|
79
|
+
)
|
|
80
|
+
|
|
81
|
+
shoulder_width: FloatProperty( # type: ignore[valid-type]
|
|
82
|
+
default=0.08,
|
|
83
|
+
min=0.01,
|
|
84
|
+
step=1,
|
|
85
|
+
description="shoulder roll position",
|
|
86
|
+
)
|
|
87
|
+
|
|
88
|
+
# Arm length ratio
|
|
89
|
+
arm_length_ratio: FloatProperty( # type: ignore[valid-type]
|
|
90
|
+
default=1, min=0.5, step=1
|
|
91
|
+
)
|
|
92
|
+
|
|
93
|
+
# Hand
|
|
94
|
+
hand_ratio: FloatProperty( # type: ignore[valid-type]
|
|
95
|
+
default=1, min=0.5, max=2.0, step=5
|
|
96
|
+
)
|
|
97
|
+
|
|
98
|
+
finger_1_2_ratio: FloatProperty( # type: ignore[valid-type]
|
|
99
|
+
default=0.75,
|
|
100
|
+
min=0.5,
|
|
101
|
+
max=1,
|
|
102
|
+
step=1,
|
|
103
|
+
description="proximal / intermediate",
|
|
104
|
+
)
|
|
105
|
+
|
|
106
|
+
finger_2_3_ratio: FloatProperty( # type: ignore[valid-type]
|
|
107
|
+
default=0.75,
|
|
108
|
+
min=0.5,
|
|
109
|
+
max=1,
|
|
110
|
+
step=1,
|
|
111
|
+
description="intermediate / distal",
|
|
112
|
+
)
|
|
113
|
+
|
|
114
|
+
nail_bone: BoolProperty( # type: ignore[valid-type]
|
|
115
|
+
default=False,
|
|
116
|
+
description="may need for finger collider",
|
|
117
|
+
) # Needed for fingertip collision detection
|
|
118
|
+
|
|
119
|
+
# Foot
|
|
120
|
+
leg_length_ratio: FloatProperty( # type: ignore[valid-type]
|
|
121
|
+
default=0.5,
|
|
122
|
+
min=0.3,
|
|
123
|
+
max=0.6,
|
|
124
|
+
step=1,
|
|
125
|
+
description="upper body/lower body",
|
|
126
|
+
)
|
|
127
|
+
|
|
128
|
+
leg_width_ratio: FloatProperty( # type: ignore[valid-type]
|
|
129
|
+
default=1, min=0.01, step=1
|
|
130
|
+
)
|
|
131
|
+
|
|
132
|
+
leg_size: FloatProperty( # type: ignore[valid-type]
|
|
133
|
+
default=0.26, min=0.05, step=1
|
|
134
|
+
)
|
|
135
|
+
|
|
136
|
+
custom_property_name: StringProperty( # type: ignore[valid-type]
|
|
137
|
+
options={"HIDDEN"}
|
|
138
|
+
)
|
|
139
|
+
|
|
140
|
+
armature_obj: Optional[Object] = None
|
|
141
|
+
|
|
142
|
+
def execute(self, context: Context) -> set[str]:
|
|
143
|
+
with save_workspace(context):
|
|
144
|
+
self.armature_obj, compare_dict = self._make_armature(context)
|
|
145
|
+
self._setup_as_vrm(context, self.armature_obj, compare_dict)
|
|
146
|
+
if self.custom_property_name:
|
|
147
|
+
self.armature_obj[self.custom_property_name] = True
|
|
148
|
+
context.view_layer.objects.active = self.armature_obj
|
|
149
|
+
return {"FINISHED"}
|
|
150
|
+
|
|
151
|
+
def _float_prop(self, name: str) -> float:
|
|
152
|
+
prop = getattr(self, name)
|
|
153
|
+
if not isinstance(prop, float):
|
|
154
|
+
message = f"prop {name} is not float"
|
|
155
|
+
raise TypeError(message)
|
|
156
|
+
return prop
|
|
157
|
+
|
|
158
|
+
def _head_size(self) -> float:
|
|
159
|
+
return self._float_prop("tall") / self._float_prop("head_ratio")
|
|
160
|
+
|
|
161
|
+
def _hand_size(self) -> float:
|
|
162
|
+
return self._head_size() * 0.75 * self._float_prop("hand_ratio")
|
|
163
|
+
|
|
164
|
+
def _make_armature(self, context: Context) -> tuple[Object, dict[str, str]]:
|
|
165
|
+
def bone_add(
|
|
166
|
+
armature_data: Armature,
|
|
167
|
+
name: str,
|
|
168
|
+
head_pos: Vector,
|
|
169
|
+
tail_pos: Vector,
|
|
170
|
+
parent_bone: Optional[EditBone] = None,
|
|
171
|
+
radius: float = 0.1,
|
|
172
|
+
roll: float = 0,
|
|
173
|
+
) -> EditBone:
|
|
174
|
+
added_bone = armature_data.edit_bones.new(name)
|
|
175
|
+
added_bone.head = head_pos
|
|
176
|
+
added_bone.tail = tail_pos
|
|
177
|
+
added_bone.head_radius = radius
|
|
178
|
+
added_bone.tail_radius = radius
|
|
179
|
+
added_bone.envelope_distance = 0.01
|
|
180
|
+
added_bone.roll = radians(roll)
|
|
181
|
+
if parent_bone is not None:
|
|
182
|
+
added_bone.parent = parent_bone
|
|
183
|
+
bone_dict.update({name: added_bone})
|
|
184
|
+
return added_bone
|
|
185
|
+
|
|
186
|
+
def x_mirror_bones_add(
|
|
187
|
+
armature_data: Armature,
|
|
188
|
+
base_name: str,
|
|
189
|
+
right_head_pos: Vector,
|
|
190
|
+
right_tail_pos: Vector,
|
|
191
|
+
parent_bones: tuple[EditBone, EditBone],
|
|
192
|
+
radius: float = 0.1,
|
|
193
|
+
bone_type: str = "other",
|
|
194
|
+
) -> tuple[EditBone, EditBone]:
|
|
195
|
+
right_roll = 0
|
|
196
|
+
left_roll = 0
|
|
197
|
+
if bone_type == "arm":
|
|
198
|
+
right_roll = 0
|
|
199
|
+
elif bone_type == "leg":
|
|
200
|
+
right_roll = 0
|
|
201
|
+
left_roll = 0
|
|
202
|
+
left_bone = bone_add(
|
|
203
|
+
armature_data,
|
|
204
|
+
base_name + ".L",
|
|
205
|
+
right_head_pos,
|
|
206
|
+
right_tail_pos,
|
|
207
|
+
parent_bones[0],
|
|
208
|
+
radius=radius,
|
|
209
|
+
roll=left_roll,
|
|
210
|
+
)
|
|
211
|
+
|
|
212
|
+
head_pos = [pos * axis for pos, axis in zip(right_head_pos, (-1, 1, 1))]
|
|
213
|
+
tail_pos = [pos * axis for pos, axis in zip(right_tail_pos, (-1, 1, 1))]
|
|
214
|
+
right_bone = bone_add(
|
|
215
|
+
armature_data,
|
|
216
|
+
base_name + ".R",
|
|
217
|
+
Vector((head_pos[0], head_pos[1], head_pos[2])),
|
|
218
|
+
Vector((tail_pos[0], tail_pos[1], tail_pos[2])),
|
|
219
|
+
parent_bones[1],
|
|
220
|
+
radius=radius,
|
|
221
|
+
roll=right_roll,
|
|
222
|
+
)
|
|
223
|
+
|
|
224
|
+
return left_bone, right_bone
|
|
225
|
+
|
|
226
|
+
def x_add(pos_a: Vector, add_x: float) -> Vector:
|
|
227
|
+
pos = [p_a + _add for p_a, _add in zip(pos_a, [add_x, 0, 0])]
|
|
228
|
+
return Vector((pos[0], pos[1], pos[2]))
|
|
229
|
+
|
|
230
|
+
def y_add(pos_a: Vector, add_y: float) -> Vector:
|
|
231
|
+
pos = [p_a + _add for p_a, _add in zip(pos_a, [0, add_y, 0])]
|
|
232
|
+
return Vector((pos[0], pos[1], pos[2]))
|
|
233
|
+
|
|
234
|
+
def z_add(pos_a: Vector, add_z: float) -> Vector:
|
|
235
|
+
pos = [p_a + _add for p_a, _add in zip(pos_a, [0, 0, add_z])]
|
|
236
|
+
return Vector((pos[0], pos[1], pos[2]))
|
|
237
|
+
|
|
238
|
+
def fingers(
|
|
239
|
+
armature_data: Armature,
|
|
240
|
+
finger_name: str,
|
|
241
|
+
proximal_pos: Vector,
|
|
242
|
+
finger_len_sum: float,
|
|
243
|
+
) -> tuple[
|
|
244
|
+
tuple[EditBone, EditBone],
|
|
245
|
+
tuple[EditBone, EditBone],
|
|
246
|
+
tuple[EditBone, EditBone],
|
|
247
|
+
]:
|
|
248
|
+
finger_normalize = 1 / (
|
|
249
|
+
self.finger_1_2_ratio * self.finger_2_3_ratio
|
|
250
|
+
+ self.finger_1_2_ratio
|
|
251
|
+
+ 1
|
|
252
|
+
)
|
|
253
|
+
proximal_finger_len = finger_len_sum * finger_normalize
|
|
254
|
+
intermediate_finger_len = (
|
|
255
|
+
finger_len_sum * finger_normalize * self.finger_1_2_ratio
|
|
256
|
+
)
|
|
257
|
+
distal_finger_len = (
|
|
258
|
+
finger_len_sum
|
|
259
|
+
* finger_normalize
|
|
260
|
+
* self.finger_1_2_ratio
|
|
261
|
+
* self.finger_2_3_ratio
|
|
262
|
+
)
|
|
263
|
+
proximal_bones = x_mirror_bones_add(
|
|
264
|
+
armature_data,
|
|
265
|
+
f"{finger_name}_proximal",
|
|
266
|
+
proximal_pos,
|
|
267
|
+
x_add(proximal_pos, proximal_finger_len),
|
|
268
|
+
hands,
|
|
269
|
+
self._hand_size() / 18,
|
|
270
|
+
bone_type="arm",
|
|
271
|
+
)
|
|
272
|
+
intermediate_bones = x_mirror_bones_add(
|
|
273
|
+
armature_data,
|
|
274
|
+
f"{finger_name}_intermediate",
|
|
275
|
+
proximal_bones[0].tail,
|
|
276
|
+
x_add(proximal_bones[0].tail, intermediate_finger_len),
|
|
277
|
+
proximal_bones,
|
|
278
|
+
self._hand_size() / 18,
|
|
279
|
+
bone_type="arm",
|
|
280
|
+
)
|
|
281
|
+
distal_bones = x_mirror_bones_add(
|
|
282
|
+
armature_data,
|
|
283
|
+
f"{finger_name}_distal",
|
|
284
|
+
intermediate_bones[0].tail,
|
|
285
|
+
x_add(intermediate_bones[0].tail, distal_finger_len),
|
|
286
|
+
intermediate_bones,
|
|
287
|
+
self._hand_size() / 18,
|
|
288
|
+
bone_type="arm",
|
|
289
|
+
)
|
|
290
|
+
if self.nail_bone:
|
|
291
|
+
x_mirror_bones_add(
|
|
292
|
+
armature_data,
|
|
293
|
+
f"{finger_name}_nail",
|
|
294
|
+
distal_bones[0].tail,
|
|
295
|
+
x_add(distal_bones[0].tail, distal_finger_len),
|
|
296
|
+
distal_bones,
|
|
297
|
+
self._hand_size() / 20,
|
|
298
|
+
bone_type="arm",
|
|
299
|
+
)
|
|
300
|
+
return proximal_bones, intermediate_bones, distal_bones
|
|
301
|
+
|
|
302
|
+
bpy.ops.object.add(type="ARMATURE", enter_editmode=True, location=(0, 0, 0))
|
|
303
|
+
armature = context.object
|
|
304
|
+
if not armature:
|
|
305
|
+
message = "armature is not created"
|
|
306
|
+
raise ValueError(message)
|
|
307
|
+
armature_data = armature.data
|
|
308
|
+
if not isinstance(armature_data, Armature):
|
|
309
|
+
message = "armature data is not an Armature"
|
|
310
|
+
raise TypeError(message)
|
|
311
|
+
get_armature_extension(armature_data).addon_version = get_addon_version()
|
|
312
|
+
|
|
313
|
+
bone_dict: dict[str, EditBone] = {}
|
|
314
|
+
|
|
315
|
+
# bone_type = "leg" or "arm" for roll setting
|
|
316
|
+
|
|
317
|
+
head_size = self._head_size()
|
|
318
|
+
# down side (previously the lower leg ratio of upper leg/lower leg for
|
|
319
|
+
# 8-head proportions, later linearly interpolated with age factor for
|
|
320
|
+
# 4-head proportions)(breaks if upper leg is too high)
|
|
321
|
+
eight_upside_ratio, four_upside_ratio = (
|
|
322
|
+
1 - self.leg_length_ratio,
|
|
323
|
+
(2.5 / 4) * (1 - self.aging_ratio)
|
|
324
|
+
+ (1 - self.leg_length_ratio) * self.aging_ratio,
|
|
325
|
+
)
|
|
326
|
+
hip_up_down_ratio = (
|
|
327
|
+
eight_upside_ratio * (1 - (8 - self.head_ratio) / 4)
|
|
328
|
+
+ four_upside_ratio * (8 - self.head_ratio) / 4
|
|
329
|
+
)
|
|
330
|
+
# Torso
|
|
331
|
+
# Groin
|
|
332
|
+
body_separate = self.tall * (1 - hip_up_down_ratio)
|
|
333
|
+
# Neck length
|
|
334
|
+
neck_len = head_size * 2 / 3
|
|
335
|
+
# Sacrum (pelvic spine base)
|
|
336
|
+
hips_tall = body_separate + head_size * 3 / 4
|
|
337
|
+
# Thoracic spine total length # 1/3 of neck is hidden behind the jaw
|
|
338
|
+
backbone_len = self.tall - hips_tall - head_size - neck_len / 2
|
|
339
|
+
# TODO: Verify the ratio of thoracic spine to vertebrae
|
|
340
|
+
# Main flexion point located at the base of the spine, and another flexion
|
|
341
|
+
# point located at the base of the thoracic cage
|
|
342
|
+
# by Humanoid Doc
|
|
343
|
+
spine_len = backbone_len * 5 / 17
|
|
344
|
+
|
|
345
|
+
root = bone_add(armature_data, "root", Vector((0, 0, 0)), Vector((0, 0, 0.3)))
|
|
346
|
+
# Sacrum base
|
|
347
|
+
hips = bone_add(
|
|
348
|
+
armature_data,
|
|
349
|
+
"hips",
|
|
350
|
+
Vector((0, 0, body_separate)),
|
|
351
|
+
Vector((0, 0, hips_tall)),
|
|
352
|
+
root,
|
|
353
|
+
roll=0,
|
|
354
|
+
)
|
|
355
|
+
# Pelvic base -> Thoracic cage base
|
|
356
|
+
spine = bone_add(
|
|
357
|
+
armature_data, "spine", hips.tail, z_add(hips.tail, spine_len), hips, roll=0
|
|
358
|
+
)
|
|
359
|
+
# Thoracic cage base -> Neck base
|
|
360
|
+
chest = bone_add(
|
|
361
|
+
armature_data,
|
|
362
|
+
"chest",
|
|
363
|
+
spine.tail,
|
|
364
|
+
z_add(hips.tail, backbone_len),
|
|
365
|
+
spine,
|
|
366
|
+
roll=0,
|
|
367
|
+
)
|
|
368
|
+
neck = bone_add(
|
|
369
|
+
armature_data,
|
|
370
|
+
"neck",
|
|
371
|
+
Vector((0, 0, self.tall - head_size - neck_len / 2)),
|
|
372
|
+
Vector((0, 0, self.tall - head_size + neck_len / 2)),
|
|
373
|
+
chest,
|
|
374
|
+
roll=0,
|
|
375
|
+
)
|
|
376
|
+
# Half of the neck is hidden behind the jaw
|
|
377
|
+
head = bone_add(
|
|
378
|
+
armature_data,
|
|
379
|
+
"head",
|
|
380
|
+
Vector((0, 0, self.tall - head_size + neck_len / 2)),
|
|
381
|
+
Vector((0, 0, self.tall)),
|
|
382
|
+
neck,
|
|
383
|
+
roll=0,
|
|
384
|
+
)
|
|
385
|
+
|
|
386
|
+
# Eyes
|
|
387
|
+
eye_depth = self.eye_depth
|
|
388
|
+
eyes = x_mirror_bones_add(
|
|
389
|
+
armature_data,
|
|
390
|
+
"eye",
|
|
391
|
+
Vector(
|
|
392
|
+
(head_size * self.head_width_ratio / 5, 0, self.tall - head_size / 2)
|
|
393
|
+
),
|
|
394
|
+
Vector(
|
|
395
|
+
(
|
|
396
|
+
head_size * self.head_width_ratio / 5,
|
|
397
|
+
eye_depth,
|
|
398
|
+
self.tall - head_size / 2,
|
|
399
|
+
)
|
|
400
|
+
),
|
|
401
|
+
(head, head),
|
|
402
|
+
)
|
|
403
|
+
# Legs
|
|
404
|
+
leg_width = head_size / 4 * self.leg_width_ratio
|
|
405
|
+
leg_size = self.leg_size
|
|
406
|
+
|
|
407
|
+
leg_bone_length = (body_separate + head_size * 3 / 8 - self.tall * 0.05) / 2
|
|
408
|
+
upside_legs = x_mirror_bones_add(
|
|
409
|
+
armature_data,
|
|
410
|
+
"upper_leg",
|
|
411
|
+
x_add(Vector((0, 0, body_separate + head_size * 3 / 8)), leg_width),
|
|
412
|
+
x_add(
|
|
413
|
+
Vector(
|
|
414
|
+
z_add(
|
|
415
|
+
Vector((0, 0, body_separate + head_size * 3 / 8)),
|
|
416
|
+
-leg_bone_length,
|
|
417
|
+
)
|
|
418
|
+
),
|
|
419
|
+
leg_width,
|
|
420
|
+
),
|
|
421
|
+
(hips, hips),
|
|
422
|
+
radius=leg_width * 0.9,
|
|
423
|
+
bone_type="leg",
|
|
424
|
+
)
|
|
425
|
+
lower_legs = x_mirror_bones_add(
|
|
426
|
+
armature_data,
|
|
427
|
+
"lower_leg",
|
|
428
|
+
upside_legs[0].tail,
|
|
429
|
+
Vector((leg_width, 0, self.tall * 0.05)),
|
|
430
|
+
upside_legs,
|
|
431
|
+
radius=leg_width * 0.9,
|
|
432
|
+
bone_type="leg",
|
|
433
|
+
)
|
|
434
|
+
foots = x_mirror_bones_add(
|
|
435
|
+
armature_data,
|
|
436
|
+
"foot",
|
|
437
|
+
lower_legs[0].tail,
|
|
438
|
+
Vector((leg_width, -leg_size * (2 / 3), 0)),
|
|
439
|
+
lower_legs,
|
|
440
|
+
radius=leg_width * 0.9,
|
|
441
|
+
bone_type="leg",
|
|
442
|
+
)
|
|
443
|
+
toes = x_mirror_bones_add(
|
|
444
|
+
armature_data,
|
|
445
|
+
"toes",
|
|
446
|
+
foots[0].tail,
|
|
447
|
+
Vector((leg_width, -leg_size, 0)),
|
|
448
|
+
foots,
|
|
449
|
+
radius=leg_width * 0.5,
|
|
450
|
+
bone_type="leg",
|
|
451
|
+
)
|
|
452
|
+
|
|
453
|
+
# Shoulder to fingers
|
|
454
|
+
shoulder_in_pos = self.shoulder_in_width / 2
|
|
455
|
+
|
|
456
|
+
shoulder_parent = chest
|
|
457
|
+
shoulders = x_mirror_bones_add(
|
|
458
|
+
armature_data,
|
|
459
|
+
"shoulder",
|
|
460
|
+
x_add(shoulder_parent.tail, shoulder_in_pos),
|
|
461
|
+
x_add(shoulder_parent.tail, shoulder_in_pos + self.shoulder_width),
|
|
462
|
+
(shoulder_parent, shoulder_parent),
|
|
463
|
+
radius=self._hand_size() * 0.4,
|
|
464
|
+
bone_type="arm",
|
|
465
|
+
)
|
|
466
|
+
|
|
467
|
+
arm_length = (
|
|
468
|
+
head_size
|
|
469
|
+
* (1 * (1 - (self.head_ratio - 6) / 2) + 1.5 * ((self.head_ratio - 6) / 2))
|
|
470
|
+
* self.arm_length_ratio
|
|
471
|
+
)
|
|
472
|
+
arms = x_mirror_bones_add(
|
|
473
|
+
armature_data,
|
|
474
|
+
"upper_arm",
|
|
475
|
+
shoulders[0].tail,
|
|
476
|
+
x_add(shoulders[0].tail, arm_length),
|
|
477
|
+
shoulders,
|
|
478
|
+
radius=self._hand_size() * 0.4,
|
|
479
|
+
bone_type="arm",
|
|
480
|
+
)
|
|
481
|
+
|
|
482
|
+
# When making a fist, it becomes about half the size of an open palm.
|
|
483
|
+
# When making a fist, the length of the forearm including the hand
|
|
484
|
+
# is roughly the same as the length of the upper arm,
|
|
485
|
+
# but it breaks down if the hand is too big.
|
|
486
|
+
forearm_length = max(arm_length - self._hand_size() / 2, arm_length * 0.8)
|
|
487
|
+
forearms = x_mirror_bones_add(
|
|
488
|
+
armature_data,
|
|
489
|
+
"lower_arm",
|
|
490
|
+
arms[0].tail,
|
|
491
|
+
x_add(arms[0].tail, forearm_length),
|
|
492
|
+
arms,
|
|
493
|
+
radius=self._hand_size() * 0.4,
|
|
494
|
+
bone_type="arm",
|
|
495
|
+
)
|
|
496
|
+
hands = x_mirror_bones_add(
|
|
497
|
+
armature_data,
|
|
498
|
+
"hand",
|
|
499
|
+
forearms[0].tail,
|
|
500
|
+
x_add(forearms[0].tail, self._hand_size() / 2),
|
|
501
|
+
forearms,
|
|
502
|
+
radius=self._hand_size() / 4,
|
|
503
|
+
bone_type="arm",
|
|
504
|
+
)
|
|
505
|
+
|
|
506
|
+
finger_y_offset = -self._hand_size() / 16
|
|
507
|
+
thumbs = fingers(
|
|
508
|
+
armature_data,
|
|
509
|
+
"thumb",
|
|
510
|
+
y_add(hands[0].head, finger_y_offset * 3),
|
|
511
|
+
self._hand_size() / 2,
|
|
512
|
+
)
|
|
513
|
+
|
|
514
|
+
mats = tuple(
|
|
515
|
+
Matrix.Translation(vec)
|
|
516
|
+
for vec in (thumbs[0][i].matrix.translation for i in (0, 1))
|
|
517
|
+
)
|
|
518
|
+
for j in range(3):
|
|
519
|
+
for n, angle in enumerate((-45, 45)):
|
|
520
|
+
thumbs[j][n].transform(mats[n].inverted(), scale=False, roll=False)
|
|
521
|
+
thumbs[j][n].transform(Matrix.Rotation(radians(angle), 4, "Z"))
|
|
522
|
+
thumbs[j][n].transform(mats[n], scale=False, roll=False)
|
|
523
|
+
thumbs[j][n].roll = 0
|
|
524
|
+
|
|
525
|
+
index_fingers = fingers(
|
|
526
|
+
armature_data,
|
|
527
|
+
"index",
|
|
528
|
+
y_add(hands[0].tail, finger_y_offset * 3),
|
|
529
|
+
(self._hand_size() / 2) - (1 / 2.3125) * (self._hand_size() / 2) / 3,
|
|
530
|
+
)
|
|
531
|
+
middle_fingers = fingers(
|
|
532
|
+
armature_data,
|
|
533
|
+
"middle",
|
|
534
|
+
y_add(hands[0].tail, finger_y_offset),
|
|
535
|
+
self._hand_size() / 2,
|
|
536
|
+
)
|
|
537
|
+
ring_fingers = fingers(
|
|
538
|
+
armature_data,
|
|
539
|
+
"ring",
|
|
540
|
+
y_add(hands[0].tail, -finger_y_offset),
|
|
541
|
+
(self._hand_size() / 2) - (1 / 2.3125) * (self._hand_size() / 2) / 3,
|
|
542
|
+
)
|
|
543
|
+
little_fingers = fingers(
|
|
544
|
+
armature_data,
|
|
545
|
+
"little",
|
|
546
|
+
y_add(hands[0].tail, -finger_y_offset * 3),
|
|
547
|
+
((self._hand_size() / 2) - (1 / 2.3125) * (self._hand_size() / 2) / 3)
|
|
548
|
+
* ((1 / 2.3125) + (1 / 2.3125) * 0.75),
|
|
549
|
+
)
|
|
550
|
+
|
|
551
|
+
body_dict = {
|
|
552
|
+
"hips": hips.name,
|
|
553
|
+
"spine": spine.name,
|
|
554
|
+
"chest": chest.name,
|
|
555
|
+
"neck": neck.name,
|
|
556
|
+
"head": head.name,
|
|
557
|
+
}
|
|
558
|
+
|
|
559
|
+
left_right_body_dict = {
|
|
560
|
+
f"{left_right}{bone_name}": bones[lr].name
|
|
561
|
+
for bone_name, bones in {
|
|
562
|
+
"Eye": eyes,
|
|
563
|
+
"UpperLeg": upside_legs,
|
|
564
|
+
"LowerLeg": lower_legs,
|
|
565
|
+
"Foot": foots,
|
|
566
|
+
"Toes": toes,
|
|
567
|
+
"Shoulder": shoulders,
|
|
568
|
+
"UpperArm": arms,
|
|
569
|
+
"LowerArm": forearms,
|
|
570
|
+
"Hand": hands,
|
|
571
|
+
}.items()
|
|
572
|
+
for lr, left_right in enumerate(["left", "right"])
|
|
573
|
+
}
|
|
574
|
+
|
|
575
|
+
# VRM finger like name key
|
|
576
|
+
fingers_dict = {
|
|
577
|
+
f"{left_right}{finger_name}{position}": finger[i][lr].name
|
|
578
|
+
for finger_name, finger in zip(
|
|
579
|
+
["Thumb", "Index", "Middle", "Ring", "Little"],
|
|
580
|
+
[thumbs, index_fingers, middle_fingers, ring_fingers, little_fingers],
|
|
581
|
+
)
|
|
582
|
+
for i, position in enumerate(["Proximal", "Intermediate", "Distal"])
|
|
583
|
+
for lr, left_right in enumerate(["left", "right"])
|
|
584
|
+
}
|
|
585
|
+
|
|
586
|
+
# VRM bone name : blender bone name
|
|
587
|
+
bone_name_all_dict: dict[str, str] = {}
|
|
588
|
+
bone_name_all_dict.update(body_dict)
|
|
589
|
+
bone_name_all_dict.update(left_right_body_dict)
|
|
590
|
+
bone_name_all_dict.update(fingers_dict)
|
|
591
|
+
|
|
592
|
+
armature_data = armature.data
|
|
593
|
+
if isinstance(armature_data, Armature):
|
|
594
|
+
connect_parent_tail_and_child_head_if_very_close_position(armature_data)
|
|
595
|
+
|
|
596
|
+
context.scene.view_layers.update()
|
|
597
|
+
bpy.ops.object.mode_set(mode="OBJECT")
|
|
598
|
+
context.scene.view_layers.update()
|
|
599
|
+
return armature, bone_name_all_dict
|
|
600
|
+
|
|
601
|
+
def _setup_as_vrm(
|
|
602
|
+
self, context: Context, armature: Object, compare_dict: dict[str, str]
|
|
603
|
+
) -> None:
|
|
604
|
+
armature_data = armature.data
|
|
605
|
+
if not isinstance(armature_data, Armature):
|
|
606
|
+
message = "armature data is not an Armature"
|
|
607
|
+
raise TypeError(message)
|
|
608
|
+
Vrm0HumanoidPropertyGroup.fixup_human_bones(armature)
|
|
609
|
+
ext = get_armature_extension(armature_data)
|
|
610
|
+
vrm0_humanoid = ext.vrm0.humanoid
|
|
611
|
+
vrm1_humanoid = ext.vrm1.humanoid
|
|
612
|
+
if not self.skip_heavy_armature_setup:
|
|
613
|
+
for vrm_bone_name, bpy_bone_name in compare_dict.items():
|
|
614
|
+
for human_bone in vrm0_humanoid.human_bones:
|
|
615
|
+
if human_bone.bone == vrm_bone_name:
|
|
616
|
+
human_bone.node.bone_name = bpy_bone_name
|
|
617
|
+
break
|
|
618
|
+
vrm0_humanoid.pose = vrm0_humanoid.POSE_REST_POSITION_POSE.identifier
|
|
619
|
+
vrm1_humanoid.pose = vrm1_humanoid.POSE_REST_POSITION_POSE.identifier
|
|
620
|
+
self._make_extension_setting_and_metas(
|
|
621
|
+
armature,
|
|
622
|
+
offset_from_head_bone=(-self.eye_depth, self._head_size() / 6, 0),
|
|
623
|
+
)
|
|
624
|
+
if not self.skip_heavy_armature_setup:
|
|
625
|
+
migration.migrate(context, armature.name, heavy_migration=True)
|
|
626
|
+
|
|
627
|
+
@classmethod
|
|
628
|
+
def _make_extension_setting_and_metas(
|
|
629
|
+
cls,
|
|
630
|
+
armature: Object,
|
|
631
|
+
offset_from_head_bone: tuple[float, float, float] = (0, 0, 0),
|
|
632
|
+
) -> None:
|
|
633
|
+
armature_data = armature.data
|
|
634
|
+
if not isinstance(armature_data, Armature):
|
|
635
|
+
return
|
|
636
|
+
vrm0 = get_armature_extension(armature_data).vrm0
|
|
637
|
+
vrm1 = get_armature_extension(armature_data).vrm1
|
|
638
|
+
vrm0.first_person.first_person_bone.bone_name = "head"
|
|
639
|
+
vrm0.first_person.first_person_bone_offset = (0, 0, 0.06)
|
|
640
|
+
vrm1.look_at.offset_from_head_bone = offset_from_head_bone
|
|
641
|
+
vrm0.first_person.look_at_horizontal_inner.y_range = 8
|
|
642
|
+
vrm0.first_person.look_at_horizontal_outer.y_range = 12
|
|
643
|
+
vrm0.meta.author = "undefined"
|
|
644
|
+
vrm0.meta.contact_information = "undefined"
|
|
645
|
+
vrm0.meta.reference = "undefined"
|
|
646
|
+
vrm0.meta.title = "undefined"
|
|
647
|
+
vrm0.meta.version = "undefined"
|
|
648
|
+
for preset in Vrm0BlendShapeGroupPropertyGroup.preset_name_enum:
|
|
649
|
+
if (
|
|
650
|
+
preset.identifier
|
|
651
|
+
== Vrm0BlendShapeGroupPropertyGroup.PRESET_NAME_UNKNOWN.identifier
|
|
652
|
+
):
|
|
653
|
+
continue
|
|
654
|
+
blend_shape_group = vrm0.blend_shape_master.blend_shape_groups.add()
|
|
655
|
+
blend_shape_group.name = preset.name.replace(" ", "")
|
|
656
|
+
blend_shape_group.preset_name = preset.identifier
|
|
657
|
+
|
|
658
|
+
if TYPE_CHECKING:
|
|
659
|
+
# This code is auto generated.
|
|
660
|
+
# To regenerate, run the `uv run tools/property_typing.py` command.
|
|
661
|
+
skip_heavy_armature_setup: bool # type: ignore[no-redef]
|
|
662
|
+
wip_with_template_mesh: bool # type: ignore[no-redef]
|
|
663
|
+
tall: float # type: ignore[no-redef]
|
|
664
|
+
head_ratio: float # type: ignore[no-redef]
|
|
665
|
+
head_width_ratio: float # type: ignore[no-redef]
|
|
666
|
+
aging_ratio: float # type: ignore[no-redef]
|
|
667
|
+
eye_depth: float # type: ignore[no-redef]
|
|
668
|
+
shoulder_in_width: float # type: ignore[no-redef]
|
|
669
|
+
shoulder_width: float # type: ignore[no-redef]
|
|
670
|
+
arm_length_ratio: float # type: ignore[no-redef]
|
|
671
|
+
hand_ratio: float # type: ignore[no-redef]
|
|
672
|
+
finger_1_2_ratio: float # type: ignore[no-redef]
|
|
673
|
+
finger_2_3_ratio: float # type: ignore[no-redef]
|
|
674
|
+
nail_bone: bool # type: ignore[no-redef]
|
|
675
|
+
leg_length_ratio: float # type: ignore[no-redef]
|
|
676
|
+
leg_width_ratio: float # type: ignore[no-redef]
|
|
677
|
+
leg_size: float # type: ignore[no-redef]
|
|
678
|
+
custom_property_name: str # type: ignore[no-redef]
|
|
679
|
+
|
|
680
|
+
|
|
681
|
+
def connect_parent_tail_and_child_head_if_very_close_position(
|
|
682
|
+
armature: Armature,
|
|
683
|
+
) -> None:
|
|
684
|
+
bones = [bone for bone in armature.edit_bones if not bone.parent]
|
|
685
|
+
while bones:
|
|
686
|
+
bone = bones.pop()
|
|
687
|
+
|
|
688
|
+
children_by_distance = sorted(
|
|
689
|
+
bone.children,
|
|
690
|
+
key=lambda child: (
|
|
691
|
+
(child.parent.tail - child.head).length_squared if child.parent else 0.0
|
|
692
|
+
),
|
|
693
|
+
)
|
|
694
|
+
for child in children_by_distance:
|
|
695
|
+
if (bone.tail - child.head).length < AUTO_BONE_CONNECTION_DISTANCE and (
|
|
696
|
+
bone.head - child.head
|
|
697
|
+
).length >= MIN_BONE_LENGTH:
|
|
698
|
+
bone.tail = child.head
|
|
699
|
+
break
|
|
700
|
+
|
|
701
|
+
bones.extend(bone.children)
|
|
702
|
+
|
|
703
|
+
bones = [bone for bone in armature.edit_bones if not bone.parent]
|
|
704
|
+
while bones:
|
|
705
|
+
bone = bones.pop()
|
|
706
|
+
for child in bone.children:
|
|
707
|
+
if (bone.tail - child.head).length < float_info.epsilon:
|
|
708
|
+
child.use_connect = True
|
|
709
|
+
bones.append(child)
|