@vnejs/docs 0.2.64 → 0.2.66
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +35 -35
- package/architecture/backends.md +18 -0
- package/architecture/build.md +37 -0
- package/architecture/bundles.md +20 -0
- package/architecture/cli.md +25 -0
- package/architecture/compatibility.md +22 -0
- package/architecture/configs.md +19 -0
- package/architecture/contracts.md +30 -0
- package/architecture/dependencies.md +55 -0
- package/architecture/editor.md +7 -0
- package/architecture/games.md +38 -0
- package/architecture/helpers.md +14 -0
- package/architecture/model.md +43 -0
- package/architecture/modules.md +87 -0
- package/architecture/packages.md +43 -0
- package/architecture/plugins.md +36 -0
- package/architecture/uis.md +23 -0
- package/changelog/0.2.18.md +7 -0
- package/changelog/0.2.19.md +14 -0
- package/changelog/0.2.20.md +10 -0
- package/changelog/0.2.21.md +5 -0
- package/changelog/0.2.22.md +11 -0
- package/changelog/0.2.23.md +4 -0
- package/changelog/0.2.25.md +6 -0
- package/changelog/0.2.26.md +12 -0
- package/changelog/0.2.29.md +10 -0
- package/changelog/0.2.31.md +5 -0
- package/changelog/0.2.32.md +3 -0
- package/changelog/0.2.33.md +5 -0
- package/changelog/0.2.34.md +8 -0
- package/changelog/0.2.35.md +33 -0
- package/changelog/0.2.36.md +10 -0
- package/changelog/0.2.38.md +19 -0
- package/changelog/0.2.39.md +16 -0
- package/changelog/0.2.40.md +9 -0
- package/changelog/0.2.42.md +3 -0
- package/changelog/0.2.43.md +10 -0
- package/changelog/0.2.46.md +3 -0
- package/changelog/0.2.47.md +25 -0
- package/changelog/0.2.49.md +3 -0
- package/changelog/0.2.50.md +6 -0
- package/changelog/0.2.51.md +6 -0
- package/changelog/0.2.52.md +5 -0
- package/changelog/0.2.53.md +12 -0
- package/changelog/0.2.55.md +19 -0
- package/changelog/0.2.56.md +11 -0
- package/changelog/0.2.57.md +7 -0
- package/changelog/0.2.58.md +8 -0
- package/changelog/0.2.59.md +6 -0
- package/changelog/0.2.60.md +5 -0
- package/changelog/0.2.61.md +11 -0
- package/changelog/0.2.62.md +8 -0
- package/changelog/0.2.63.md +4 -0
- package/changelog/0.2.64.md +4 -0
- package/changelog/0.2.65.md +3 -0
- package/changelog/0.2.66.md +5 -0
- package/changelog/README.md +43 -0
- package/manifest.json +66 -5
- package/package.json +6 -4
- package/plugins/ai/ai.md +29 -29
- package/plugins/ai/checkers.md +26 -26
- package/plugins/audio/ambient.md +20 -20
- package/plugins/audio/audio.md +40 -40
- package/plugins/audio/music.md +20 -20
- package/plugins/audio/sound.md +20 -20
- package/plugins/audio/voice.md +23 -23
- package/plugins/canvas/bg.md +44 -44
- package/plugins/canvas/bg.speak.md +34 -34
- package/plugins/canvas/fill.md +33 -33
- package/plugins/canvas/layer.md +35 -35
- package/plugins/canvas/sprite.md +46 -46
- package/plugins/canvas/sprite.speak.md +33 -33
- package/plugins/canvas/text.md +37 -37
- package/plugins/canvas/video.md +37 -37
- package/plugins/canvas.layers/bl.md +33 -33
- package/plugins/canvas.layers/fl.md +33 -33
- package/plugins/canvas.layers/ml.md +33 -33
- package/plugins/canvas.layers/ul.md +32 -32
- package/plugins/canvas.props/animation.md +25 -25
- package/plugins/canvas.props/clip.md +22 -22
- package/plugins/canvas.props/filters.md +20 -20
- package/plugins/canvas.props/mask.md +23 -23
- package/plugins/canvas.props/scale.md +20 -20
- package/plugins/common/grid.md +23 -23
- package/plugins/common/turn.md +18 -18
- package/plugins/controls/controls.md +31 -31
- package/plugins/controls/cursor.md +54 -54
- package/plugins/controls/gamepad.md +56 -56
- package/plugins/controls/keyboard.md +17 -17
- package/plugins/core/components.md +28 -28
- package/plugins/core/interact.md +26 -26
- package/plugins/core/logs.md +28 -28
- package/plugins/core/media.md +38 -38
- package/plugins/core/memory.md +28 -28
- package/plugins/core/platforms.md +19 -19
- package/plugins/core/scenario.md +48 -48
- package/plugins/core/settings.md +24 -24
- package/plugins/core/stack.md +39 -39
- package/plugins/core/state.md +30 -30
- package/plugins/core/storage.md +56 -56
- package/plugins/core/system.md +37 -37
- package/plugins/core/vendors.md +19 -19
- package/plugins/entities/entities.md +16 -16
- package/plugins/entities/wallet.md +27 -27
- package/plugins/font/montserrat.md +16 -16
- package/plugins/game/checkers.md +38 -38
- package/plugins/platform/android.md +17 -17
- package/plugins/platform/electron.md +21 -21
- package/plugins/platform/metric.md +23 -23
- package/plugins/rpg/damage.md +22 -22
- package/plugins/rpg/hit.md +24 -24
- package/plugins/rpg/skills.md +26 -26
- package/plugins/save/auto.md +26 -26
- package/plugins/save/continue.md +23 -23
- package/plugins/save/quick.md +24 -24
- package/plugins/save/save.md +37 -37
- package/plugins/scales/health.md +17 -17
- package/plugins/scales/mana.md +17 -17
- package/plugins/scales/scales.md +31 -31
- package/plugins/scenario/autoread.md +36 -36
- package/plugins/scenario/choose.md +74 -65
- package/plugins/scenario/fastforward.md +46 -46
- package/plugins/scenario/history.md +41 -41
- package/plugins/scenario/pause.md +27 -27
- package/plugins/scenario/point_and_click.md +51 -51
- package/plugins/scenario/qte.md +54 -54
- package/plugins/scenario/random.md +17 -17
- package/plugins/settings/filter.md +19 -19
- package/plugins/settings/potato.md +22 -22
- package/plugins/settings/ratio.md +19 -19
- package/plugins/settings/textsize.md +19 -19
- package/plugins/settings/volume.md +21 -21
- package/plugins/text/inject.md +22 -22
- package/plugins/text/locs.md +36 -36
- package/plugins/text/meet.md +19 -19
- package/plugins/text/smooth.md +33 -33
- package/plugins/text/text.md +76 -69
- package/plugins/text/wall.md +20 -20
- package/plugins/time/date.md +22 -22
- package/plugins/time/time.md +23 -23
- package/plugins/vars/counters.md +28 -28
- package/plugins/vars/flags.md +24 -24
- package/plugins/vars/vars.md +29 -29
- package/plugins/views/achievement.md +44 -44
- package/plugins/views/comment.md +31 -31
- package/plugins/views/controls.hints.md +34 -34
- package/plugins/views/cursor.md +19 -19
- package/plugins/views/fps.md +33 -33
- package/plugins/views/gamepad.debug.md +32 -32
- package/plugins/views/settings.md +39 -39
- package/plugins/views/video.md +37 -37
- package/plugins/views.scenario/choose.md +41 -41
- package/plugins/views.scenario/interface.controls.md +31 -31
- package/plugins/views.scenario/interface.fastforward.md +29 -29
- package/plugins/views.scenario/interface.md +74 -74
- package/plugins/views.scenario/point_and_click.md +39 -39
- package/plugins/views.scenario/qte.md +51 -51
- package/plugins/views.screens/checkers.md +35 -35
- package/plugins/views.screens/confirm.md +35 -35
- package/plugins/views.screens/credits.md +31 -31
- package/plugins/views.screens/disclaimer.md +42 -42
- package/plugins/views.screens/eula.md +37 -37
- package/plugins/views.screens/gallery.full.md +41 -41
- package/plugins/views.screens/gallery.md +75 -75
- package/plugins/views.screens/gamemenu.md +41 -41
- package/plugins/views.screens/history.md +39 -39
- package/plugins/views.screens/intro.md +32 -32
- package/plugins/views.screens/loading.md +30 -30
- package/plugins/views.screens/mainmenu.md +49 -49
- package/plugins/views.screens/mainmenu.socials.md +25 -25
- package/plugins/views.screens/save.md +66 -66
- package/plugins/views.screens/settings.defaults.md +37 -37
- package/plugins/views.screens/settings.md +40 -40
- package/scenario.catalog/README.md +13 -13
- package/scenario.catalog/index.md +35 -35
- package/scenario.catalog/stubs/achievement.md +4 -4
- package/scenario.catalog/stubs/audio.ambient.md +4 -4
- package/scenario.catalog/stubs/audio.music.md +4 -4
- package/scenario.catalog/stubs/audio.sound.md +4 -4
- package/scenario.catalog/stubs/audio.voice.md +4 -4
- package/scenario.catalog/stubs/bl.animation.md +5 -5
- package/scenario.catalog/stubs/bl.bg.md +5 -5
- package/scenario.catalog/stubs/bl.clip.md +5 -5
- package/scenario.catalog/stubs/bl.fill.md +5 -5
- package/scenario.catalog/stubs/bl.filter.md +5 -5
- package/scenario.catalog/stubs/bl.mask.md +5 -5
- package/scenario.catalog/stubs/bl.scale.md +5 -5
- package/scenario.catalog/stubs/bl.sprite.md +5 -5
- package/scenario.catalog/stubs/bl.text.md +5 -5
- package/scenario.catalog/stubs/bl.video.md +5 -5
- package/scenario.catalog/stubs/choose.block.md +7 -7
- package/scenario.catalog/stubs/choose.md +4 -4
- package/scenario.catalog/stubs/choose.option.md +7 -7
- package/scenario.catalog/stubs/comment.md +5 -5
- package/scenario.catalog/stubs/counter.md +5 -5
- package/scenario.catalog/stubs/credits.md +4 -4
- package/scenario.catalog/stubs/date.md +4 -4
- package/scenario.catalog/stubs/disclaimer.md +5 -5
- package/scenario.catalog/stubs/fl.animation.md +5 -5
- package/scenario.catalog/stubs/fl.bg.md +5 -5
- package/scenario.catalog/stubs/fl.clip.md +5 -5
- package/scenario.catalog/stubs/fl.fill.md +5 -5
- package/scenario.catalog/stubs/fl.filter.md +5 -5
- package/scenario.catalog/stubs/fl.mask.md +5 -5
- package/scenario.catalog/stubs/fl.scale.md +5 -5
- package/scenario.catalog/stubs/fl.sprite.md +5 -5
- package/scenario.catalog/stubs/fl.text.md +5 -5
- package/scenario.catalog/stubs/fl.video.md +5 -5
- package/scenario.catalog/stubs/flag.md +13 -13
- package/scenario.catalog/stubs/interface.md +4 -4
- package/scenario.catalog/stubs/intro.md +4 -4
- package/scenario.catalog/stubs/mainmenu.md +4 -4
- package/scenario.catalog/stubs/ml.animation.md +5 -5
- package/scenario.catalog/stubs/ml.bg.md +5 -5
- package/scenario.catalog/stubs/ml.clip.md +5 -5
- package/scenario.catalog/stubs/ml.fill.md +5 -5
- package/scenario.catalog/stubs/ml.filter.md +5 -5
- package/scenario.catalog/stubs/ml.mask.md +5 -5
- package/scenario.catalog/stubs/ml.scale.md +5 -5
- package/scenario.catalog/stubs/ml.sprite.md +5 -5
- package/scenario.catalog/stubs/ml.text.md +5 -5
- package/scenario.catalog/stubs/ml.video.md +5 -5
- package/scenario.catalog/stubs/other.md +6 -6
- package/scenario.catalog/stubs/pause.md +5 -5
- package/scenario.catalog/stubs/point-and-click.block.md +4 -4
- package/scenario.catalog/stubs/point-and-click.md +4 -4
- package/scenario.catalog/stubs/point-and-click.option.md +4 -4
- package/scenario.catalog/stubs/qte.md +4 -4
- package/scenario.catalog/stubs/random.md +4 -4
- package/scenario.catalog/stubs/random.option.md +4 -4
- package/scenario.catalog/stubs/save.auto.md +4 -4
- package/scenario.catalog/stubs/save.md +5 -5
- package/scenario.catalog/stubs/scenario.md +4 -4
- package/scenario.catalog/stubs/settings.defaults.md +4 -4
- package/scenario.catalog/stubs/stack.md +4 -4
- package/scenario.catalog/stubs/text.meet.md +4 -4
- package/scenario.catalog/stubs/text.wall.md +4 -4
- package/scenario.catalog/stubs/time.md +4 -4
- package/scenario.catalog/stubs/ul.animation.md +5 -5
- package/scenario.catalog/stubs/ul.bg.md +5 -5
- package/scenario.catalog/stubs/ul.clip.md +5 -5
- package/scenario.catalog/stubs/ul.fill.md +5 -5
- package/scenario.catalog/stubs/ul.filter.md +5 -5
- package/scenario.catalog/stubs/ul.mask.md +5 -5
- package/scenario.catalog/stubs/ul.scale.md +5 -5
- package/scenario.catalog/stubs/ul.sprite.md +5 -5
- package/scenario.catalog/stubs/ul.text.md +5 -5
- package/scenario.catalog/stubs/video.md +4 -4
- package/scenario.catalog/stubs/wallet.md +4 -4
- package/scenario.guide/README.md +38 -38
- package/scenario.guide/audio.md +11 -11
- package/scenario.guide/canvas.md +23 -23
- package/scenario.guide/choose.md +28 -28
- package/scenario.guide/dialogue.md +23 -23
- package/scenario.guide/flow.md +21 -21
- package/scenario.guide/point-and-click.md +12 -12
- package/scenario.guide/qte-random.md +20 -20
- package/scenario.guide/vars.md +19 -19
- package/scenario.guide/views.md +20 -20
- package/CHANGELOG.md +0 -383
- package/architecture.md +0 -566
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# plugins/views.scenario/point_and_click/
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Package: `@vnejs/plugins.views.scenario.point_and_click` · namespace: `POINT_AND_CLICK_VIEW`
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React
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React UI for point-and-click (icon hotspots). Depends on the scenario plugin [point_and_click.md](../scenario/point_and_click.md) (`POINT_AND_CLICK`): listens to `SHOW` / `HIDE`, emits `OPTION` on click.
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##
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## Events
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Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.scenario.point_and_click`.
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| -------------- | --------------------------------------- |
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| `SHOW` | `vne:point_and_click_view:show` |
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| `HIDE` | `vne:point_and_click_view:hide` |
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| `UPDATE` | `vne:point_and_click_view:update` |
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| `UPDATE_FAST` | `vne:point_and_click_view:update_fast` |
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| `UPDATE_FORCE` | `vne:point_and_click_view:update_force` |
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| `UPDATE_STATE` | `vne:point_and_click_view:update_state` |
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| Key | String | Meaning |
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| -------------- | --------------------------------------- | ------------------------------------------------------ |
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| `SHOW` | `vne:point_and_click_view:show` | Show the UI. |
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| `HIDE` | `vne:point_and_click_view:hide` | Hide the UI. |
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| `UPDATE` | `vne:point_and_click_view:update` | Update the React store / display. |
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| `UPDATE_FAST` | `vne:point_and_click_view:update_fast` | Fast display update. |
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| `UPDATE_FORCE` | `vne:point_and_click_view:update_force` | Redraw the view with `isForce`; state does not change. |
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| `UPDATE_STATE` | `vne:point_and_click_view:update_state` | Merge a partial into the controller state. |
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Scenario events (`EMIT`, `OPTION`, `SHOW`, `HIDE`, `SKIP`, `EXEC_*`, `STATE_UPDATE`) — contract `@vnejs/contracts.scenario.point_and_click`, namespace `POINT_AND_CLICK`.
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##
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## Constants
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None.
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## Parameters
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| `TRANSITION` | `number` |
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| `ZINDEX` | `number` |
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| `CONTROLS_EXTENSIONS` | `object` |
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| Key | Type | Meaning |
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| --------------------- | -------- | ----------------------------------------------------------------------------- |
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| `TRANSITION` | `number` | Screen show/hide animation and hotspot image swap on hover (ms); default 300. |
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| `ZINDEX` | `number` | Layer z-index and controls block index. |
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| `CONTROLS_EXTENSIONS` | `object` | Extra controls handlers. |
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##
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## Settings
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None.
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##
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## Modules
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| `point_and_click_view.bridge` | Bridge `POINT_AND_CLICK.SHOW/HIDE` → `POINT_AND_CLICK_VIEW.SHOW/HIDE`;
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| `point_and_click_view.controller` |
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| `point_and_click_view.view` | React-render hotspot
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| Module | Role |
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| --------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `point_and_click_view.bridge` | Bridge `POINT_AND_CLICK.SHOW/HIDE` → `POINT_AND_CLICK_VIEW.SHOW/HIDE`; on hide — `INTERFACE.TEXT_HIDE`. |
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| `point_and_click_view.controller` | On `SHOW` + `LIFECYCLE_PRIORITY.SHOW.BEFORE` loads `iconSrc` / `iconHoverSrc`; `CONTROLS_EXTENSIONS` merges into `CONTROLS` in `ModuleController.init`; state reset on `HIDE.CLEANUP` is done by `ModuleController` (`SHOULD_CLEAR_STATE_ON_CLEANUP`). `SETTINGS.CHANGED` → `updateViewFast` when `state.isShow` — from `ModuleController`. |
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| `point_and_click_view.view` | React-render hotspot icons (`Image` + `srcHover` + `transition` from `PARAMS.POINT_AND_CLICK_VIEW.TRANSITION`; size — natural or args `imgWidth` / `imgHeight` in px on canvas). |
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##
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## Link to POINT_AND_CLICK
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```mermaid
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sequenceDiagram
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OBS->>BR: bridge
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BR->>OBS: vne:point_and_click_view:show
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OBS->>VC: onShow
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Note over VC: SHOW BEFORE
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Note over VC: SHOW BEFORE reads globalState and loads icons
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VC->>OBS: vne:point_and_click:option
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OBS->>SC: onOption
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SC->>OBS: vne:point_and_click:hide
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### `compatibility/views.scenario.point_and_click/views.scenario.interface/`
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Package: `@vnejs/compatibility.views.scenario.point_and_click-with-views.scenario.interface`
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On `POINT_AND_CLICK_VIEW.SHOW` with `CONST.COMPONENTS.LIFECYCLE_PRIORITY.SHOW.BEFORE` emits `INTERFACE.HIDE`.
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## Related plugins
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### plugins/scenario/
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### plugins/core/
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- [state.md](../core/state.md) — restore
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- [state.md](../core/state.md) — restore via `POINT_AND_CLICK` + bridge
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Package: `@vnejs/plugins.views.scenario.qte` · namespace: `QTE_VIEW`
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React UI for Quick Time Events: animation phases, success zone in percent, ACCEPT / INTERACT. Depends on the scenario plugin [qte.md](../scenario/qte.md) (`QTE`): listens to `OPENED` / `CLOSED`, emits `RESULT` from round outcome.
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Round state is **not** written to save — only in controller/view; on `SHOW` with `CONST.COMPONENTS.LIFECYCLE_PRIORITY.SHOW.BEFORE` the interface hides (compatibility).
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Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.scenario.qte`.
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| `UPDATE` | `vne:qte_view:update` |
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| `UPDATE_FAST` | `vne:qte_view:update_fast` |
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| `UPDATE_FORCE` | `vne:qte_view:update_force` |
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| Key | String | Meaning |
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| -------------- | --------------------------- | ------------------------------------------------------------ |
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| `SHOW` | `vne:qte_view:show` | Show the QTE UI. |
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| `HIDE` | `vne:qte_view:hide` | Hide the QTE UI. |
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| `UPDATE` | `vne:qte_view:update` | Update the React store / display. |
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| `UPDATE_FAST` | `vne:qte_view:update_fast` | Fast display update. |
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| `UPDATE_FORCE` | `vne:qte_view:update_force` | Redraw the view with `isForce`; state does not change. |
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| `UPDATE_STATE` | `vne:qte_view:update_state` | Merge a partial into the controller state. |
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Scenario events (`EMIT`, `RESULT`, `OPENED`, `CLOSED`) — contract `@vnejs/contracts.scenario.qte`, namespace `QTE`.
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None.
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| -------------- | -------- |
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| `TRANSITION` | `number` |
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| `INITIAL` | `number` |
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| `ZINDEX` | `number` |
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| `RESULT_DELAY` | `number` |
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| `LOC_LABEL` | `string` |
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| `VIEW_PROPS` | `object` |
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| Key | Type | Meaning |
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| -------------- | -------- | --------------------------------------------------------------------------------- |
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| `TRANSITION` | `number` | Show/hide animation duration (ms). Default `500`. |
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| `INITIAL` | `number` | Reserved; not used by the view (marker starts after `TRANSITION`). Default `100`. |
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| `ZINDEX` | `number` | Layer z-index and controls block index. Default `1300`. |
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| `RESULT_DELAY` | `number` | Pause on success/fail screen before `RESULT` (ms). Default `500`. |
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| `LOC_LABEL` | `string` | Label for status text locs (`locs`). Default `"qte"`. |
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| `VIEW_PROPS` | `object` | Screen, PositionBox props. |
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## Settings
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None.
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##
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## Modules
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| ---------------------------- |
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| `qte_view.controller` | Bridge `QTE.OPENED/CLOSED` → `SHOW/HIDE`;
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| `qte_view.controller.accept` |
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| `qte_view.view` | React-render
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| Module | Role |
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| ---------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| `qte_view.controller` | Bridge `QTE.OPENED/CLOSED` → `SHOW/HIDE`; phases `initial → active → resolved`; fail timer; empty `controls` on `ZINDEX`; emit `QTE.RESULT`. Show/hide through `Screen` (`TRANSITION`). |
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| `qte_view.controller.accept` | Extends `@vnejs/module.controller.accept`: `ACCEPT` / `INTERACT` → `QTE_VIEW.ACTION`; PUSH/POP on SHOW/HIDE. |
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| `qte_view.view` | React-render horizontal line, success zone, and marker; `LOC_LABEL` for statuses. |
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##
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## Phases
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| ---------- |
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| `idle` |
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| `initial` |
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| `active` |
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| `resolved` |
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| Phase | Meaning |
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| ---------- | ----------------------------------------------------------------------------------------------------------- |
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| `idle` | Hidden / reset. |
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| `initial` | Show `Screen`; marker does not move yet (until `TRANSITION`). |
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| `active` | Marker moves left to right over `item.duration`; click/ACCEPT checks hit in zone `[start, start+size]` (%). |
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| `resolved` | Show success/fail (`RESULT_DELAY`), then `QTE.RESULT` and hide through `Screen`. |
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Auto-fail: timer at end of marker pass (`duration`) if the player did not press earlier.
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View geometry: zone and marker share one 0–100% line scale; hit check uses progress from elapsed, not CSS marker position.
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##
|
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## Link to QTE
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```mermaid
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sequenceDiagram
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@@ -85,11 +85,11 @@ sequenceDiagram
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### `compatibility/views.scenario.qte/views.scenario.interface/`
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Package: `@vnejs/compatibility.views.scenario.qte-with-views.scenario.interface`
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On `QTE_VIEW.SHOW` with `CONST.COMPONENTS.LIFECYCLE_PRIORITY.SHOW.BEFORE` emits `INTERFACE.HIDE`. Wired in `bundles/vn.base`.
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##
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## Related plugins
|
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### plugins/scenario/
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@@ -97,10 +97,10 @@ sequenceDiagram
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### plugins/core/
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—
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— None
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###
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### Other
|
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- [controls.md](../controls/controls.md) — `CONTROLS`: ACCEPT, INTERACT
|
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- [interface.md](interface.md) — compatibility
|
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|
-
- [locs.md](../text/locs.md) —
|
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- [interface.md](interface.md) — compatibility hides interface on `QTE_VIEW.SHOW` (`LIFECYCLE_PRIORITY.SHOW.BEFORE`)
|
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+
- [locs.md](../text/locs.md) — status text via `LOC_LABEL`
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@@ -1,55 +1,55 @@
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# plugins/views.screens/checkers/
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Package: `@vnejs/plugins.views.screens.checkers` · namespace: `CHECKERS_VIEW`
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-
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Russian checkers screen: 8×8 board, grid, click / ACCEPT. Rules — in [`game/checkers`](../game/checkers.md) (`CHECKERS`); AI — in [`ai/checkers`](../ai/checkers.md) (`CHECKERS_AI`).
|
|
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6
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|
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Bridge: `CHECKERS.SHOW/HIDE` → `CHECKERS_VIEW.SHOW/HIDE`.
|
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|
+
Bridge: `CHECKERS.SHOW/HIDE` → `CHECKERS_VIEW.SHOW/HIDE`. Board model mirrors `GRID.CHANGED` / `GRID.UNSET` (`cells` → `board`, filter `CONST.CHECKERS.GRID_ID`); side to move — from `TURNS.CHANGED` / `TURNS.UNSET`; winner — from `CHECKERS.FINISH` `{ winner }` (reset on `SHOW`).
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|
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|
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##
|
|
9
|
+
## Events
|
|
10
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|
-
|
|
11
|
+
Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.screens.checkers`.
|
|
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|
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|
-
|
|
|
14
|
-
| ------------------------ | ------------------------------------ |
|
|
15
|
-
| `SHOW` / `HIDE` | `vne:checkers_view:show` / `…:hide` |
|
|
16
|
-
| `UPDATE` / `UPDATE_FAST` | `vne:checkers_view:update` / `_fast` | React
|
|
17
|
-
| `ACCEPT` | `vne:checkers_view:accept` |
|
|
18
|
-
| `UPDATE_STATE` | `vne:checkers_view:update_state` |
|
|
19
|
-
| `GRID_*` | `vne:checkers_view:grid_*` |
|
|
20
|
-
| `CLICK` | `vne:checkers_view:click` |
|
|
21
|
-
| `PLAYER_INTERACT` | `vne:checkers_view:player_interact` |
|
|
22
|
-
| `PLAYER_SELECT` | `vne:checkers_view:player_select` |
|
|
13
|
+
| Key | String | Meaning |
|
|
14
|
+
| ------------------------ | ------------------------------------ | ------------------------------------------------------------------- |
|
|
15
|
+
| `SHOW` / `HIDE` | `vne:checkers_view:show` / `…:hide` | Show / hide the screen. |
|
|
16
|
+
| `UPDATE` / `UPDATE_FAST` | `vne:checkers_view:update` / `_fast` | React view. |
|
|
17
|
+
| `ACCEPT` | `vne:checkers_view:accept` | Cell pick → `GRID_CLEAR` + `PLAYER_INTERACT`. |
|
|
18
|
+
| `UPDATE_STATE` | `vne:checkers_view:update_state` | Patch view state (grid + board mirror). |
|
|
19
|
+
| `GRID_*` | `vne:checkers_view:grid_*` | Grid navigation. |
|
|
20
|
+
| `CLICK` | `vne:checkers_view:click` | Click → `GRID_CLEAR` + `PLAYER_INTERACT`. |
|
|
21
|
+
| `PLAYER_INTERACT` | `vne:checkers_view:player_interact` | Piece / cell pick UX → `MOVES_GET` / `MOVE_PLAY` / `PLAYER_SELECT`. |
|
|
22
|
+
| `PLAYER_SELECT` | `vne:checkers_view:player_select` | Patch `selected` / `legalMoves` → `gridItems` + `UPDATE_FAST`. |
|
|
23
23
|
|
|
24
|
-
##
|
|
24
|
+
## Parameters
|
|
25
25
|
|
|
26
|
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|
|
|
26
|
+
| Key | Meaning |
|
|
27
27
|
| ------------------------------------------ | ------------------------------------ |
|
|
28
|
-
| `TRANSITION` |
|
|
29
|
-
| `ZINDEX` | z-index
|
|
28
|
+
| `TRANSITION` | Screen / cell animations (ms, `300`) |
|
|
29
|
+
| `ZINDEX` | Screen z-index |
|
|
30
30
|
| `ROWS` / `COLUMNS` | `8` |
|
|
31
|
-
| `CELL_SIZE` / `CELL_GAP` / `GRAVEYARD_GAP` | layout
|
|
32
|
-
| `VIEW_PROPS` |
|
|
31
|
+
| `CELL_SIZE` / `CELL_GAP` / `GRAVEYARD_GAP` | Board layout |
|
|
32
|
+
| `VIEW_PROPS` | Screen / status / flex layout |
|
|
33
33
|
|
|
34
|
-
##
|
|
34
|
+
## Modules
|
|
35
35
|
|
|
36
|
-
|
|
|
37
|
-
| ------------------------------------------------ |
|
|
38
|
-
| `checkers_view.bridge` | SHOW/HIDE bridge
|
|
39
|
-
| `checkers_view.controller` / `.grid` / `.accept` |
|
|
40
|
-
| `checkers_view.click` / `.player.interact` |
|
|
41
|
-
| `checkers_view.player.select` | `PLAYER_SELECT` → selection + grid
|
|
42
|
-
| `checkers_view.board` | `GRID.CHANGED` / `UNSET` → `gridItems` + `UPDATE_FAST`
|
|
43
|
-
| `checkers_view.status` | `TURNS` / `FINISH` / `SHOW` → status text
|
|
44
|
-
| `checkers_view.view` | React
|
|
36
|
+
| Module | Role |
|
|
37
|
+
| ------------------------------------------------ | ------------------------------------------------------------------------------------------- |
|
|
38
|
+
| `checkers_view.bridge` | SHOW/HIDE bridge |
|
|
39
|
+
| `checkers_view.controller` / `.grid` / `.accept` | Screen, grid, ACCEPT; on `HIDE.CLEANUP` grid writes `gridRow` / `gridColumn` as `undefined` |
|
|
40
|
+
| `checkers_view.click` / `.player.interact` | Click and pick (game: `MOVES_GET` / `MOVE_PLAY`) |
|
|
41
|
+
| `checkers_view.player.select` | `PLAYER_SELECT` → selection + grid |
|
|
42
|
+
| `checkers_view.board` | `GRID.CHANGED` / `UNSET` → `gridItems` + `UPDATE_FAST` |
|
|
43
|
+
| `checkers_view.status` | `TURNS` / `FINISH` / `SHOW` → status text |
|
|
44
|
+
| `checkers_view.view` | React |
|
|
45
45
|
|
|
46
|
-
##
|
|
46
|
+
## Scenario
|
|
47
47
|
|
|
48
48
|
`$ checkers` — [`game/checkers`](../game/checkers.md); `$ checkers.ai` — [`ai/checkers`](../ai/checkers.md).
|
|
49
49
|
|
|
50
|
-
##
|
|
50
|
+
## Related plugins
|
|
51
51
|
|
|
52
|
-
- [common/grid.md](../common/grid.md) — `GRID` (
|
|
52
|
+
- [common/grid.md](../common/grid.md) — `GRID` (board)
|
|
53
53
|
- [common/turn.md](../common/turn.md) — `TURNS` (`id` / `owner`)
|
|
54
|
-
- [game/checkers.md](../game/checkers.md) —
|
|
54
|
+
- [game/checkers.md](../game/checkers.md) — rules
|
|
55
55
|
- [ai/checkers.md](../ai/checkers.md) — AI
|
|
@@ -1,57 +1,57 @@
|
|
|
1
1
|
# plugins/views.screens/confirm/
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
Package: `@vnejs/plugins.views.screens.confirm` · namespace: `CONFIRM`
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
Modal confirm screen with accept or decline and callbacks.
|
|
6
6
|
|
|
7
|
-
##
|
|
7
|
+
## Events
|
|
8
8
|
|
|
9
|
-
|
|
9
|
+
Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.screens.confirm`.
|
|
10
10
|
|
|
11
|
-
|
|
|
12
|
-
| -------------- | -------------------------- |
|
|
13
|
-
| `SHOW` | `vne:confirm:show` |
|
|
14
|
-
| `HIDE` | `vne:confirm:hide` |
|
|
15
|
-
| `EMIT` | `vne:confirm:emit` |
|
|
16
|
-
| `UPDATE` | `vne:confirm:update` |
|
|
17
|
-
| `UPDATE_FAST` | `vne:confirm:update_fast` |
|
|
18
|
-
| `UPDATE_FORCE` | `vne:confirm:update_force` |
|
|
19
|
-
| `UPDATE_STATE` | `vne:confirm:update_state` |
|
|
20
|
-
| `ACCEPT` | `vne:confirm:accept` |
|
|
21
|
-
| `DECLINE` | `vne:confirm:decline` |
|
|
22
|
-
| `SUBMIT` | `vne:confirm:submit` | `ACCEPT` / `INTERACT`:
|
|
11
|
+
| Key | String | Meaning |
|
|
12
|
+
| -------------- | -------------------------- | ---------------------------------------------------------------------------------------------- |
|
|
13
|
+
| `SHOW` | `vne:confirm:show` | Show the UI or layer. |
|
|
14
|
+
| `HIDE` | `vne:confirm:hide` | Hide the UI or layer. |
|
|
15
|
+
| `EMIT` | `vne:confirm:emit` | Start an action or cycle. |
|
|
16
|
+
| `UPDATE` | `vne:confirm:update` | Update state or display. |
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17
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| `UPDATE_FAST` | `vne:confirm:update_fast` | Fast UPDATE view without animation (arrows). |
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+
| `UPDATE_FORCE` | `vne:confirm:update_force` | Redraw the view with `isForce`; state does not change. |
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19
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| `UPDATE_STATE` | `vne:confirm:update_state` | Merge `{ currentArrowHorizontalItem }` into controller/accept state without UPDATE view. |
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20
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| `ACCEPT` | `vne:confirm:accept` | Plugin namespace `ACCEPT` event. |
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| `DECLINE` | `vne:confirm:decline` | Plugin namespace `DECLINE` event. |
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| `SUBMIT` | `vne:confirm:submit` | `ACCEPT` / `INTERACT`: with `currentArrowHorizontalItem` — ACCEPT (0) or DECLINE, else ACCEPT. |
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23
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##
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+
## Constants
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-
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+
None.
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##
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+
## Parameters
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-
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-
| ------------ | -------- |
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-
| `TRANSITION` | `string` |
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+
| Key | Type | Meaning |
|
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| ------------ | -------- | ---------------------- |
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| `TRANSITION` | `string` | Default: "TRANSITION". |
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-
##
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+
## Settings
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35
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-
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36
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+
None.
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37
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|
-
##
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+
## Modules
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39
|
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40
|
-
|
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41
|
-
| --------------------------- |
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42
|
-
| `confirm.controller` | SHOW/HIDE; BACK → `DECLINE`;
|
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43
|
-
| `confirm.controller.arrows` |
|
|
44
|
-
| `confirm.controller.accept` |
|
|
45
|
-
| `confirm.hide.state` |
|
|
46
|
-
| `confirm` |
|
|
47
|
-
| `confirm.view` |
|
|
40
|
+
| Module | Role |
|
|
41
|
+
| --------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
|
|
42
|
+
| `confirm.controller` | SHOW/HIDE; BACK → `DECLINE`; mirrors `UPDATE_STATE` into state and `UPDATE_FAST` into view. |
|
|
43
|
+
| `confirm.controller.arrows` | Extends `@vnejs/module.controller.arrows.horizontal`: `ARROW_LEFT` / `ARROW_RIGHT` over Accept/Decline; PUSH/POP controls on SHOW/HIDE; emits `UPDATE_STATE` with `{ currentArrowHorizontalItem }` and `UPDATE_FAST`. On `HIDE.CLEANUP` `currentArrowHorizontalItem` in state becomes `undefined`. |
|
|
44
|
+
| `confirm.controller.accept` | Extends `@vnejs/module.controller.accept`: `ACCEPT` / `INTERACT` → `SUBMIT` → `ACCEPT` or `DECLINE` by `currentArrowHorizontalItem`; mirrors `UPDATE_STATE`; PUSH/POP on SHOW/HIDE. |
|
|
45
|
+
| `confirm.hide.state` | Extends `@vnejs/module.controller.hide.on.state`: only `STATE.CLEAR` → `HIDE` with `{ isForce: true }` (`IS_STATE_SET_ENABLED = false`). |
|
|
46
|
+
| `confirm` | Handles EMIT, ACCEPT, DECLINE. Accept/decline callbacks clear on `HIDE.MAIN` if the controller did not abort hide at `GATE`. |
|
|
47
|
+
| `confirm.view` | Plugin `view` submodule. |
|
|
48
48
|
|
|
49
|
-
##
|
|
49
|
+
## Related plugins
|
|
50
50
|
|
|
51
51
|
### plugins/core/
|
|
52
52
|
|
|
53
53
|
- [state.md](../core/state.md) — `STATE`: EVENTS.CLEAR
|
|
54
54
|
|
|
55
|
-
###
|
|
55
|
+
### Other
|
|
56
56
|
|
|
57
57
|
- [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.INTERACT, CONST.BUTTONS.ACCEPT, CONST.BUTTONS.BACK, CONST.BUTTONS.ARROW_LEFT, CONST.BUTTONS.ARROW_RIGHT
|
|
@@ -1,50 +1,50 @@
|
|
|
1
1
|
# plugins/views.screens/credits/
|
|
2
2
|
|
|
3
|
-
|
|
3
|
+
Package: `@vnejs/plugins.views.screens.credits` · namespace: `CREDITS`
|
|
4
4
|
|
|
5
|
-
|
|
5
|
+
Credits screen, opened and closed by scenario show/hide commands.
|
|
6
6
|
|
|
7
|
-
|
|
7
|
+
Scroll end and a screen click emit `HIDE`. On `HIDE.AFTER` — `SCENARIO.NEXT`: if credits opened from the main menu, the `$ mainmenu` line is already past, the label ends, an empty stack runs `STACK.CLEAR`, and the scenario runs again from the `init` label.
|
|
8
8
|
|
|
9
|
-
##
|
|
9
|
+
## Events
|
|
10
10
|
|
|
11
|
-
|
|
11
|
+
Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.screens.credits`.
|
|
12
12
|
|
|
13
|
-
|
|
|
14
|
-
| -------------- | -------------------------- |
|
|
15
|
-
| `SHOW` | `vne:credits:show` |
|
|
16
|
-
| `HIDE` | `vne:credits:hide` |
|
|
17
|
-
| `UPDATE` | `vne:credits:update` |
|
|
18
|
-
| `UPDATE_FAST` | `vne:credits:update_fast` |
|
|
19
|
-
| `UPDATE_FORCE` | `vne:credits:update_force` |
|
|
20
|
-
| `UPDATE_STATE` | `vne:credits:update_state` |
|
|
13
|
+
| Key | String | Meaning |
|
|
14
|
+
| -------------- | -------------------------- | ------------------------------------------------------ |
|
|
15
|
+
| `SHOW` | `vne:credits:show` | Show the UI or layer. |
|
|
16
|
+
| `HIDE` | `vne:credits:hide` | Hide the UI or layer. |
|
|
17
|
+
| `UPDATE` | `vne:credits:update` | Update state or display. |
|
|
18
|
+
| `UPDATE_FAST` | `vne:credits:update_fast` | Fast display update. |
|
|
19
|
+
| `UPDATE_FORCE` | `vne:credits:update_force` | Redraw the view with `isForce`; state does not change. |
|
|
20
|
+
| `UPDATE_STATE` | `vne:credits:update_state` | Merge a partial into the controller state. |
|
|
21
21
|
|
|
22
|
-
##
|
|
22
|
+
## Constants
|
|
23
23
|
|
|
24
|
-
|
|
24
|
+
None.
|
|
25
25
|
|
|
26
|
-
##
|
|
26
|
+
## Parameters
|
|
27
27
|
|
|
28
|
-
|
|
|
29
|
-
| ------- | -------- |
|
|
30
|
-
| `LINES` | `string` |
|
|
28
|
+
| Key | Type | Meaning |
|
|
29
|
+
| ------- | -------- | ----------------- |
|
|
30
|
+
| `LINES` | `string` | Default: "LINES". |
|
|
31
31
|
|
|
32
|
-
##
|
|
32
|
+
## Settings
|
|
33
33
|
|
|
34
|
-
|
|
34
|
+
None.
|
|
35
35
|
|
|
36
|
-
##
|
|
36
|
+
## Modules
|
|
37
37
|
|
|
38
|
-
|
|
|
38
|
+
| Module | Role |
|
|
39
39
|
| ----------------------------- | --------------------------------------------------------------------------------------------------------------------------- |
|
|
40
|
-
| `credits.controller` | SHOW/HIDE
|
|
41
|
-
| `credits.controller.interact` |
|
|
42
|
-
| `credits.hide.controls` |
|
|
43
|
-
| `credits.hide.state` |
|
|
44
|
-
| `credits` |
|
|
45
|
-
| `credits.view` |
|
|
40
|
+
| `credits.controller` | SHOW/HIDE by `CONST.COMPONENTS.LIFECYCLE_PRIORITY` phases; empty `controls` on `ZINDEX`; on `HIDE.AFTER` — `SCENARIO.NEXT`. |
|
|
41
|
+
| `credits.controller.interact` | Extends `@vnejs/module.controller.interact`: `BUTTONS.ANY` → `INTERACT.EMIT`; `onInteract` → `CREDITS.HIDE`. |
|
|
42
|
+
| `credits.hide.controls` | Extends `@vnejs/module.controller.hide.on.controls`: `BACK` / `MENU` / `GAMEMENU` → `HIDE`; PUSH/POP on SHOW/HIDE. |
|
|
43
|
+
| `credits.hide.state` | Extends `@vnejs/module.controller.hide.on.state`: `STATE.SET` / `STATE.CLEAR` → `HIDE` with `{ isForce: true }`. |
|
|
44
|
+
| `credits` | `credits` module. |
|
|
45
|
+
| `credits.view` | Plugin `view` submodule. |
|
|
46
46
|
|
|
47
|
-
##
|
|
47
|
+
## Related plugins
|
|
48
48
|
|
|
49
49
|
### plugins/core/
|
|
50
50
|
|
|
@@ -52,6 +52,6 @@ Payloads и результаты хендлеров типизированы ч
|
|
|
52
52
|
- [state.md](../core/state.md) — `STATE`: EVENTS.SET, EVENTS.CLEAR
|
|
53
53
|
- [scenario.md](../core/scenario.md) — `SCENARIO`: EVENTS.NEXT, EVENTS.LINE_EXEC_REG
|
|
54
54
|
|
|
55
|
-
###
|
|
55
|
+
### Other
|
|
56
56
|
|
|
57
57
|
- [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.ANY, CONST.BUTTONS.BACK, CONST.BUTTONS.MENU, CONST.BUTTONS.GAMEMENU
|