@vnejs/docs 0.2.64 → 0.2.66

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Files changed (261) hide show
  1. package/README.md +35 -35
  2. package/architecture/backends.md +18 -0
  3. package/architecture/build.md +37 -0
  4. package/architecture/bundles.md +20 -0
  5. package/architecture/cli.md +25 -0
  6. package/architecture/compatibility.md +22 -0
  7. package/architecture/configs.md +19 -0
  8. package/architecture/contracts.md +30 -0
  9. package/architecture/dependencies.md +55 -0
  10. package/architecture/editor.md +7 -0
  11. package/architecture/games.md +38 -0
  12. package/architecture/helpers.md +14 -0
  13. package/architecture/model.md +43 -0
  14. package/architecture/modules.md +87 -0
  15. package/architecture/packages.md +43 -0
  16. package/architecture/plugins.md +36 -0
  17. package/architecture/uis.md +23 -0
  18. package/changelog/0.2.18.md +7 -0
  19. package/changelog/0.2.19.md +14 -0
  20. package/changelog/0.2.20.md +10 -0
  21. package/changelog/0.2.21.md +5 -0
  22. package/changelog/0.2.22.md +11 -0
  23. package/changelog/0.2.23.md +4 -0
  24. package/changelog/0.2.25.md +6 -0
  25. package/changelog/0.2.26.md +12 -0
  26. package/changelog/0.2.29.md +10 -0
  27. package/changelog/0.2.31.md +5 -0
  28. package/changelog/0.2.32.md +3 -0
  29. package/changelog/0.2.33.md +5 -0
  30. package/changelog/0.2.34.md +8 -0
  31. package/changelog/0.2.35.md +33 -0
  32. package/changelog/0.2.36.md +10 -0
  33. package/changelog/0.2.38.md +19 -0
  34. package/changelog/0.2.39.md +16 -0
  35. package/changelog/0.2.40.md +9 -0
  36. package/changelog/0.2.42.md +3 -0
  37. package/changelog/0.2.43.md +10 -0
  38. package/changelog/0.2.46.md +3 -0
  39. package/changelog/0.2.47.md +25 -0
  40. package/changelog/0.2.49.md +3 -0
  41. package/changelog/0.2.50.md +6 -0
  42. package/changelog/0.2.51.md +6 -0
  43. package/changelog/0.2.52.md +5 -0
  44. package/changelog/0.2.53.md +12 -0
  45. package/changelog/0.2.55.md +19 -0
  46. package/changelog/0.2.56.md +11 -0
  47. package/changelog/0.2.57.md +7 -0
  48. package/changelog/0.2.58.md +8 -0
  49. package/changelog/0.2.59.md +6 -0
  50. package/changelog/0.2.60.md +5 -0
  51. package/changelog/0.2.61.md +11 -0
  52. package/changelog/0.2.62.md +8 -0
  53. package/changelog/0.2.63.md +4 -0
  54. package/changelog/0.2.64.md +4 -0
  55. package/changelog/0.2.65.md +3 -0
  56. package/changelog/0.2.66.md +5 -0
  57. package/changelog/README.md +43 -0
  58. package/manifest.json +66 -5
  59. package/package.json +6 -4
  60. package/plugins/ai/ai.md +29 -29
  61. package/plugins/ai/checkers.md +26 -26
  62. package/plugins/audio/ambient.md +20 -20
  63. package/plugins/audio/audio.md +40 -40
  64. package/plugins/audio/music.md +20 -20
  65. package/plugins/audio/sound.md +20 -20
  66. package/plugins/audio/voice.md +23 -23
  67. package/plugins/canvas/bg.md +44 -44
  68. package/plugins/canvas/bg.speak.md +34 -34
  69. package/plugins/canvas/fill.md +33 -33
  70. package/plugins/canvas/layer.md +35 -35
  71. package/plugins/canvas/sprite.md +46 -46
  72. package/plugins/canvas/sprite.speak.md +33 -33
  73. package/plugins/canvas/text.md +37 -37
  74. package/plugins/canvas/video.md +37 -37
  75. package/plugins/canvas.layers/bl.md +33 -33
  76. package/plugins/canvas.layers/fl.md +33 -33
  77. package/plugins/canvas.layers/ml.md +33 -33
  78. package/plugins/canvas.layers/ul.md +32 -32
  79. package/plugins/canvas.props/animation.md +25 -25
  80. package/plugins/canvas.props/clip.md +22 -22
  81. package/plugins/canvas.props/filters.md +20 -20
  82. package/plugins/canvas.props/mask.md +23 -23
  83. package/plugins/canvas.props/scale.md +20 -20
  84. package/plugins/common/grid.md +23 -23
  85. package/plugins/common/turn.md +18 -18
  86. package/plugins/controls/controls.md +31 -31
  87. package/plugins/controls/cursor.md +54 -54
  88. package/plugins/controls/gamepad.md +56 -56
  89. package/plugins/controls/keyboard.md +17 -17
  90. package/plugins/core/components.md +28 -28
  91. package/plugins/core/interact.md +26 -26
  92. package/plugins/core/logs.md +28 -28
  93. package/plugins/core/media.md +38 -38
  94. package/plugins/core/memory.md +28 -28
  95. package/plugins/core/platforms.md +19 -19
  96. package/plugins/core/scenario.md +48 -48
  97. package/plugins/core/settings.md +24 -24
  98. package/plugins/core/stack.md +39 -39
  99. package/plugins/core/state.md +30 -30
  100. package/plugins/core/storage.md +56 -56
  101. package/plugins/core/system.md +37 -37
  102. package/plugins/core/vendors.md +19 -19
  103. package/plugins/entities/entities.md +16 -16
  104. package/plugins/entities/wallet.md +27 -27
  105. package/plugins/font/montserrat.md +16 -16
  106. package/plugins/game/checkers.md +38 -38
  107. package/plugins/platform/android.md +17 -17
  108. package/plugins/platform/electron.md +21 -21
  109. package/plugins/platform/metric.md +23 -23
  110. package/plugins/rpg/damage.md +22 -22
  111. package/plugins/rpg/hit.md +24 -24
  112. package/plugins/rpg/skills.md +26 -26
  113. package/plugins/save/auto.md +26 -26
  114. package/plugins/save/continue.md +23 -23
  115. package/plugins/save/quick.md +24 -24
  116. package/plugins/save/save.md +37 -37
  117. package/plugins/scales/health.md +17 -17
  118. package/plugins/scales/mana.md +17 -17
  119. package/plugins/scales/scales.md +31 -31
  120. package/plugins/scenario/autoread.md +36 -36
  121. package/plugins/scenario/choose.md +74 -65
  122. package/plugins/scenario/fastforward.md +46 -46
  123. package/plugins/scenario/history.md +41 -41
  124. package/plugins/scenario/pause.md +27 -27
  125. package/plugins/scenario/point_and_click.md +51 -51
  126. package/plugins/scenario/qte.md +54 -54
  127. package/plugins/scenario/random.md +17 -17
  128. package/plugins/settings/filter.md +19 -19
  129. package/plugins/settings/potato.md +22 -22
  130. package/plugins/settings/ratio.md +19 -19
  131. package/plugins/settings/textsize.md +19 -19
  132. package/plugins/settings/volume.md +21 -21
  133. package/plugins/text/inject.md +22 -22
  134. package/plugins/text/locs.md +36 -36
  135. package/plugins/text/meet.md +19 -19
  136. package/plugins/text/smooth.md +33 -33
  137. package/plugins/text/text.md +76 -69
  138. package/plugins/text/wall.md +20 -20
  139. package/plugins/time/date.md +22 -22
  140. package/plugins/time/time.md +23 -23
  141. package/plugins/vars/counters.md +28 -28
  142. package/plugins/vars/flags.md +24 -24
  143. package/plugins/vars/vars.md +29 -29
  144. package/plugins/views/achievement.md +44 -44
  145. package/plugins/views/comment.md +31 -31
  146. package/plugins/views/controls.hints.md +34 -34
  147. package/plugins/views/cursor.md +19 -19
  148. package/plugins/views/fps.md +33 -33
  149. package/plugins/views/gamepad.debug.md +32 -32
  150. package/plugins/views/settings.md +39 -39
  151. package/plugins/views/video.md +37 -37
  152. package/plugins/views.scenario/choose.md +41 -41
  153. package/plugins/views.scenario/interface.controls.md +31 -31
  154. package/plugins/views.scenario/interface.fastforward.md +29 -29
  155. package/plugins/views.scenario/interface.md +74 -74
  156. package/plugins/views.scenario/point_and_click.md +39 -39
  157. package/plugins/views.scenario/qte.md +51 -51
  158. package/plugins/views.screens/checkers.md +35 -35
  159. package/plugins/views.screens/confirm.md +35 -35
  160. package/plugins/views.screens/credits.md +31 -31
  161. package/plugins/views.screens/disclaimer.md +42 -42
  162. package/plugins/views.screens/eula.md +37 -37
  163. package/plugins/views.screens/gallery.full.md +41 -41
  164. package/plugins/views.screens/gallery.md +75 -75
  165. package/plugins/views.screens/gamemenu.md +41 -41
  166. package/plugins/views.screens/history.md +39 -39
  167. package/plugins/views.screens/intro.md +32 -32
  168. package/plugins/views.screens/loading.md +30 -30
  169. package/plugins/views.screens/mainmenu.md +49 -49
  170. package/plugins/views.screens/mainmenu.socials.md +25 -25
  171. package/plugins/views.screens/save.md +66 -66
  172. package/plugins/views.screens/settings.defaults.md +37 -37
  173. package/plugins/views.screens/settings.md +40 -40
  174. package/scenario.catalog/README.md +13 -13
  175. package/scenario.catalog/index.md +35 -35
  176. package/scenario.catalog/stubs/achievement.md +4 -4
  177. package/scenario.catalog/stubs/audio.ambient.md +4 -4
  178. package/scenario.catalog/stubs/audio.music.md +4 -4
  179. package/scenario.catalog/stubs/audio.sound.md +4 -4
  180. package/scenario.catalog/stubs/audio.voice.md +4 -4
  181. package/scenario.catalog/stubs/bl.animation.md +5 -5
  182. package/scenario.catalog/stubs/bl.bg.md +5 -5
  183. package/scenario.catalog/stubs/bl.clip.md +5 -5
  184. package/scenario.catalog/stubs/bl.fill.md +5 -5
  185. package/scenario.catalog/stubs/bl.filter.md +5 -5
  186. package/scenario.catalog/stubs/bl.mask.md +5 -5
  187. package/scenario.catalog/stubs/bl.scale.md +5 -5
  188. package/scenario.catalog/stubs/bl.sprite.md +5 -5
  189. package/scenario.catalog/stubs/bl.text.md +5 -5
  190. package/scenario.catalog/stubs/bl.video.md +5 -5
  191. package/scenario.catalog/stubs/choose.block.md +7 -7
  192. package/scenario.catalog/stubs/choose.md +4 -4
  193. package/scenario.catalog/stubs/choose.option.md +7 -7
  194. package/scenario.catalog/stubs/comment.md +5 -5
  195. package/scenario.catalog/stubs/counter.md +5 -5
  196. package/scenario.catalog/stubs/credits.md +4 -4
  197. package/scenario.catalog/stubs/date.md +4 -4
  198. package/scenario.catalog/stubs/disclaimer.md +5 -5
  199. package/scenario.catalog/stubs/fl.animation.md +5 -5
  200. package/scenario.catalog/stubs/fl.bg.md +5 -5
  201. package/scenario.catalog/stubs/fl.clip.md +5 -5
  202. package/scenario.catalog/stubs/fl.fill.md +5 -5
  203. package/scenario.catalog/stubs/fl.filter.md +5 -5
  204. package/scenario.catalog/stubs/fl.mask.md +5 -5
  205. package/scenario.catalog/stubs/fl.scale.md +5 -5
  206. package/scenario.catalog/stubs/fl.sprite.md +5 -5
  207. package/scenario.catalog/stubs/fl.text.md +5 -5
  208. package/scenario.catalog/stubs/fl.video.md +5 -5
  209. package/scenario.catalog/stubs/flag.md +13 -13
  210. package/scenario.catalog/stubs/interface.md +4 -4
  211. package/scenario.catalog/stubs/intro.md +4 -4
  212. package/scenario.catalog/stubs/mainmenu.md +4 -4
  213. package/scenario.catalog/stubs/ml.animation.md +5 -5
  214. package/scenario.catalog/stubs/ml.bg.md +5 -5
  215. package/scenario.catalog/stubs/ml.clip.md +5 -5
  216. package/scenario.catalog/stubs/ml.fill.md +5 -5
  217. package/scenario.catalog/stubs/ml.filter.md +5 -5
  218. package/scenario.catalog/stubs/ml.mask.md +5 -5
  219. package/scenario.catalog/stubs/ml.scale.md +5 -5
  220. package/scenario.catalog/stubs/ml.sprite.md +5 -5
  221. package/scenario.catalog/stubs/ml.text.md +5 -5
  222. package/scenario.catalog/stubs/ml.video.md +5 -5
  223. package/scenario.catalog/stubs/other.md +6 -6
  224. package/scenario.catalog/stubs/pause.md +5 -5
  225. package/scenario.catalog/stubs/point-and-click.block.md +4 -4
  226. package/scenario.catalog/stubs/point-and-click.md +4 -4
  227. package/scenario.catalog/stubs/point-and-click.option.md +4 -4
  228. package/scenario.catalog/stubs/qte.md +4 -4
  229. package/scenario.catalog/stubs/random.md +4 -4
  230. package/scenario.catalog/stubs/random.option.md +4 -4
  231. package/scenario.catalog/stubs/save.auto.md +4 -4
  232. package/scenario.catalog/stubs/save.md +5 -5
  233. package/scenario.catalog/stubs/scenario.md +4 -4
  234. package/scenario.catalog/stubs/settings.defaults.md +4 -4
  235. package/scenario.catalog/stubs/stack.md +4 -4
  236. package/scenario.catalog/stubs/text.meet.md +4 -4
  237. package/scenario.catalog/stubs/text.wall.md +4 -4
  238. package/scenario.catalog/stubs/time.md +4 -4
  239. package/scenario.catalog/stubs/ul.animation.md +5 -5
  240. package/scenario.catalog/stubs/ul.bg.md +5 -5
  241. package/scenario.catalog/stubs/ul.clip.md +5 -5
  242. package/scenario.catalog/stubs/ul.fill.md +5 -5
  243. package/scenario.catalog/stubs/ul.filter.md +5 -5
  244. package/scenario.catalog/stubs/ul.mask.md +5 -5
  245. package/scenario.catalog/stubs/ul.scale.md +5 -5
  246. package/scenario.catalog/stubs/ul.sprite.md +5 -5
  247. package/scenario.catalog/stubs/ul.text.md +5 -5
  248. package/scenario.catalog/stubs/video.md +4 -4
  249. package/scenario.catalog/stubs/wallet.md +4 -4
  250. package/scenario.guide/README.md +38 -38
  251. package/scenario.guide/audio.md +11 -11
  252. package/scenario.guide/canvas.md +23 -23
  253. package/scenario.guide/choose.md +28 -28
  254. package/scenario.guide/dialogue.md +23 -23
  255. package/scenario.guide/flow.md +21 -21
  256. package/scenario.guide/point-and-click.md +12 -12
  257. package/scenario.guide/qte-random.md +20 -20
  258. package/scenario.guide/vars.md +19 -19
  259. package/scenario.guide/views.md +20 -20
  260. package/CHANGELOG.md +0 -383
  261. package/architecture.md +0 -566
@@ -1,54 +1,54 @@
1
1
  # plugins/views/controls.hints/
2
2
 
3
- Пакет: `@vnejs/plugins.views.controls.hints` · namespace: `CONTROLS_HINTS`
3
+ Package: `@vnejs/plugins.views.controls.hints` · namespace: `CONTROLS_HINTS`
4
4
 
5
- Оверлей подсказок кнопок (keyboard / xbox / playstation). Группы из `PARAMS.GROUPS` показываются и прячутся по событиям из конфига; иконки переключаются по `CONTROLS.DEVICE_CHANGED`.
5
+ Button-hints overlay (keyboard / xbox / playstation). Groups from `PARAMS.GROUPS` show and hide on events from config; icons switch on `CONTROLS.DEVICE_CHANGED`.
6
6
 
7
- ## События
7
+ ## Events
8
8
 
9
- Payloads и результаты хендлеров типизированы через module augmentation контракта (`VneEventPayloadMap` / `VneEventResultMap`); типы — в `@vnejs/contracts.views.controls.hints`.
9
+ Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.controls.hints`.
10
10
 
11
- | Ключ | Строка | Смысл |
12
- | -------------- | --------------------------------- | ----------------------------------------------- |
13
- | `SHOW` | `vne:controls_hints:show` | Показать UI или слой. |
14
- | `HIDE` | `vne:controls_hints:hide` | Скрыть UI или слой. |
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- | `UPDATE` | `vne:controls_hints:update` | Обновить состояние или отображение. |
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- | `UPDATE_FAST` | `vne:controls_hints:update_fast` | Быстрое обновление отображения. |
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- | `UPDATE_FORCE` | `vne:controls_hints:update_force` | Перерисовать view с `isForce`, стейт не меняет. |
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- | `UPDATE_STATE` | `vne:controls_hints:update_state` | Слить partial в стейт контроллера. |
11
+ | Key | String | Meaning |
12
+ | -------------- | --------------------------------- | ------------------------------------------------------ |
13
+ | `SHOW` | `vne:controls_hints:show` | Show the UI or layer. |
14
+ | `HIDE` | `vne:controls_hints:hide` | Hide the UI or layer. |
15
+ | `UPDATE` | `vne:controls_hints:update` | Update state or display. |
16
+ | `UPDATE_FAST` | `vne:controls_hints:update_fast` | Fast display update. |
17
+ | `UPDATE_FORCE` | `vne:controls_hints:update_force` | Redraw the view with `isForce`; state does not change. |
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+ | `UPDATE_STATE` | `vne:controls_hints:update_state` | Merge a partial into the controller state. |
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19
 
20
- ## Константы
20
+ ## Constants
21
21
 
22
- Нет.
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+ None.
23
23
 
24
- ## Параметры
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+ ## Parameters
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25
 
26
- | Ключ | Тип | Смысл |
27
- | ------------ | ---------------------- | ------------------------------------------------------------------- |
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- | `GROUPS` | `ControlsHintsGroup[]` | Группы подсказок (position, direction, show/hide events, controls). |
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- | `LOC_LABEL` | `string` | Метка locs (`controlsHints`). |
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- | `TRANSITION` | `number` | Длительность перехода View. |
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- | `ZINDEX` | `number` | Fallback z-index группы, если не задан в `position.zIndex`. |
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- | `VIEW_PROPS` | `object` | Стили `icon` / `text` / `controlFlex` / `groupFlex`. |
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+ | Key | Type | Meaning |
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+ | ------------ | ---------------------- | -------------------------------------------------------------- |
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+ | `GROUPS` | `ControlsHintsGroup[]` | Hint groups (position, direction, show/hide events, controls). |
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+ | `LOC_LABEL` | `string` | Locs label (`controlsHints`). |
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+ | `TRANSITION` | `number` | View transition duration. |
31
+ | `ZINDEX` | `number` | Group fallback z-index when not set in `position.zIndex`. |
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+ | `VIEW_PROPS` | `object` | Styles for `icon` / `text` / `controlFlex` / `groupFlex`. |
33
33
 
34
- Для экрана обычно задают `position.zIndex = PARAMS.<SCREEN>.ZINDEX + 100`, чтобы другие экраны могли перекрыть подсказки.
34
+ For a screen, set `position.zIndex = PARAMS.<SCREEN>.ZINDEX + 100` so other screens can cover the hints.
35
35
 
36
- Появление и скрытие группы по `showEvents` / `hideEvents` обновляет view через `UPDATE_FAST`. Если у исходного события `isForce: true`, обновление идёт через `UPDATE_FORCE`. Обычный `UPDATE` с ожиданием `TRANSITION` на этих событиях не вызывается. Сам `View` по-прежнему анимируется с `transition={PARAMS.TRANSITION}` (по умолчанию `300` ms), кроме `isForce`. Группа видима, если `isShow` и есть контролы для текущего device (с учётом `hideOnDevices`). При уходе в пустой список (например keyboard) предыдущие иконки держатся до конца transition, чтобы fade-out успел отрисоваться.
36
+ Group show/hide via `showEvents` / `hideEvents` updates the view through `UPDATE_FAST`. If the source event has `isForce: true`, the update goes through `UPDATE_FORCE`. A normal `UPDATE` that waits for `TRANSITION` is not used on these events. The `View` still animates with `transition={PARAMS.TRANSITION}` (default `300` ms) except for `isForce`. A group is visible when `isShow` and there are controls for the current device (respecting `hideOnDevices`). When the list becomes empty (for example keyboard), previous icons stay until the transition ends so fade-out can draw.
37
37
 
38
- Элемент `controls[]`: `{ locKey, keyboard: string[], xbox: string[], playstation: string[], hideOnDevices?: ControlsDevice[] }` — пути внутри `media/view/{quality}/` (ведущий `/` снимается). `hideOnDevices` — девайсы, на которых контрол не рендерится (`CONTROLS.DEVICES.*`).
38
+ `controls[]` entry: `{ locKey, keyboard: string[], xbox: string[], playstation: string[], hideOnDevices?: ControlsDevice[] }` — paths under `media/view/{quality}/` (leading `/` is stripped). `hideOnDevices` — devices where the control is not rendered (`CONTROLS.DEVICES.*`).
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39
 
40
- ## Настройки
40
+ ## Settings
41
41
 
42
- Нет.
42
+ None.
43
43
 
44
- ## Модули
44
+ ## Modules
45
45
 
46
- | Модуль | Зона ответственности |
47
- | --------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
48
- | `controls.hints.controller` | Preload иконок в `start` и на `MEMORY.CLEARED`; show/hide групп сохраняют `isForce` исходного события (`UPDATE_FORCE` или `UPDATE_FAST`); `DEVICE_CHANGED`. `EXTERNAL_UPDATE` всегда вызывает `updateViewFast` (без проверки `isShow`). |
49
- | `controls.hints.view` | Рендер нескольких `View` + `Flex` + `Icon` + `Text`. |
46
+ | Module | Role |
47
+ | --------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
48
+ | `controls.hints.controller` | Preload icons in `start` and on `MEMORY.CLEARED`; show/hide groups keep the source event `isForce` (`UPDATE_FORCE` or `UPDATE_FAST`); `DEVICE_CHANGED`. `EXTERNAL_UPDATE` always calls `updateViewFast` (no `isShow` check). |
49
+ | `controls.hints.view` | Render multiple `View` + `Flex` + `Icon` + `Text`. |
50
50
 
51
- ## Близкие плагины
51
+ ## Related plugins
52
52
 
53
53
  ### plugins/core/
54
54
 
@@ -58,6 +58,6 @@ Payloads и результаты хендлеров типизированы ч
58
58
  - [state.md](../core/state.md) — `STATE`: SET, CLEAR
59
59
  - [system.md](../core/system.md) — `SYSTEM`: STARTED
60
60
 
61
- ### Остальные
61
+ ### Other
62
62
 
63
63
  - [controls.md](../controls/controls.md) — `CONTROLS`: DEVICE_CHANGED, DEVICES
@@ -1,42 +1,42 @@
1
1
  # plugins/views/cursor/
2
2
 
3
- Пакет: `@vnejs/plugins.views.cursor` · namespace: `CURSOR_VIEW`
3
+ Package: `@vnejs/plugins.views.cursor` · namespace: `CURSOR_VIEW`
4
4
 
5
- Отображает кастомный курсор с загрузкой иконок default/pointer.
5
+ Shows a custom cursor with default/pointer icon loading.
6
6
 
7
- Интерактивные элементы игрового UI задают тип курсора атрибутом `vne-cursor-type` на DOM-узле (`"pointer"` или пусто), а не через CSS `cursor`. Вместе с непустым типом на том же узле стоит `vne-cursor-target-possible`. Компонент курсора читает стек через `elementsFromPoint`, ставит `vne-cursor-target` только на узлы с `vne-cursor-target-possible` (и только если набор таких узлов изменился) и переключает иконку default/pointer по непустому `vne-cursor-type` во всём стеке. Исключение: у Range input остаётся `cursor: inherit`, чтобы браузерный курсор `<input type="range">` уходил в `none`.
7
+ Interactive game UI elements set cursor type with the `vne-cursor-type` attribute on a DOM node (`"pointer"` or empty), not through CSS `cursor`. With a non-empty type on the same node, set `vne-cursor-target-possible`. The cursor component reads the stack through `elementsFromPoint`, sets `vne-cursor-target` only on nodes with `vne-cursor-target-possible` (and only when the set of such nodes changed), and switches default/pointer icons by non-empty `vne-cursor-type` anywhere in the stack. Exception: Range inputs keep `cursor: inherit` so the browser cursor on `<input type="range">` becomes `none`.
8
8
 
9
- ## События
9
+ ## Events
10
10
 
11
- Нет.
11
+ None.
12
12
 
13
- ## Константы
13
+ ## Constants
14
14
 
15
- Нет.
15
+ None.
16
16
 
17
- ## Параметры
17
+ ## Parameters
18
18
 
19
- Нет.
19
+ None.
20
20
 
21
- ## Настройки
21
+ ## Settings
22
22
 
23
- Нет.
23
+ None.
24
24
 
25
- ## Модули
25
+ ## Modules
26
26
 
27
- | Модуль | Зона ответственности |
28
- | ------------------- | ------------------------------------------ |
29
- | `cursor.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST; стейт курсора не чистится на `HIDE.CLEANUP`. |
30
- | `cursor.controller.sync` | `MOVED` / `VIEW_SET` / `MEMORY.CLEARED` → `UPDATE_STATE` + `UPDATE_FAST` и `MEDIA.LOAD`. |
31
- | `cursor.view` | Подмодуль `view` плагина. |
27
+ | Module | Role |
28
+ | ------------------------ | ------------------------------------------------------------------------------------------ |
29
+ | `cursor.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST; cursor state is not cleared on `HIDE.CLEANUP`. |
30
+ | `cursor.controller.sync` | `MOVED` / `VIEW_SET` / `MEMORY.CLEARED` → `UPDATE_STATE` + `UPDATE_FAST` and `MEDIA.LOAD`. |
31
+ | `cursor.view` | Plugin `view` submodule. |
32
32
 
33
- ## Близкие плагины
33
+ ## Related plugins
34
34
 
35
35
  ### plugins/core/
36
36
 
37
37
  - [memory.md](../core/memory.md) — `MEMORY`: EVENTS.CLEARED
38
38
 
39
- ### Остальные
39
+ ### Other
40
40
 
41
41
  - [cursor.md](../controls/cursor.md) — `CURSOR`: EVENTS.UPDATE, EVENTS.SHOW, EVENTS.HIDE, EVENTS.MOVED, EVENTS.VIEW_SET
42
42
  - [layer.md](../canvas/layer.md) — `LAYER`: SETTINGS.QUALITY
@@ -1,55 +1,55 @@
1
1
  # plugins/views/fps/
2
2
 
3
- Пакет: `@vnejs/plugins.views.fps` · namespace: `FPS`
3
+ Package: `@vnejs/plugins.views.fps` · namespace: `FPS`
4
4
 
5
- Показывает счётчик FPS, включаемый через настройку.
5
+ Shows an FPS counter, enabled through settings.
6
6
 
7
- ## События
7
+ ## Events
8
8
 
9
- Payloads и результаты хендлеров типизированы через module augmentation контракта (`VneEventPayloadMap` / `VneEventResultMap`); типы — в `@vnejs/contracts.views.fps`.
9
+ Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.fps`.
10
10
 
11
- | Ключ | Строка | Смысл |
12
- | -------------- | ---------------------- | ----------------------------------------------- |
13
- | `SHOW` | `vne:fps:show` | Показать UI или слой. |
14
- | `HIDE` | `vne:fps:hide` | Скрыть UI или слой. |
15
- | `UPDATE` | `vne:fps:update` | Обновить состояние или отображение. |
16
- | `UPDATE_FAST` | `vne:fps:update_fast` | Быстрое обновление отображения. |
17
- | `UPDATE_FORCE` | `vne:fps:update_force` | Перерисовать view с `isForce`, стейт не меняет. |
18
- | `UPDATE_STATE` | `vne:fps:update_state` | Слить partial в стейт контроллера. |
11
+ | Key | String | Meaning |
12
+ | -------------- | ---------------------- | ------------------------------------------------------ |
13
+ | `SHOW` | `vne:fps:show` | Show the UI or layer. |
14
+ | `HIDE` | `vne:fps:hide` | Hide the UI or layer. |
15
+ | `UPDATE` | `vne:fps:update` | Update state or display. |
16
+ | `UPDATE_FAST` | `vne:fps:update_fast` | Fast display update. |
17
+ | `UPDATE_FORCE` | `vne:fps:update_force` | Redraw the view with `isForce`; state does not change. |
18
+ | `UPDATE_STATE` | `vne:fps:update_state` | Merge a partial into the controller state. |
19
19
 
20
- ## Константы
20
+ ## Constants
21
21
 
22
- Нет.
22
+ None.
23
23
 
24
- ## Параметры
24
+ ## Parameters
25
25
 
26
- | Ключ | Тип | Смысл |
27
- | ------------ | -------- | ------------------------------------ |
28
- | `TRANSITION` | `string` | Значение по умолчанию: "TRANSITION". |
29
- | `ZINDEX` | `string` | Значение по умолчанию: "ZINDEX". |
30
- | `VIEW_PROPS` | `string` | Значение по умолчанию: "VIEW_PROPS". |
26
+ | Key | Type | Meaning |
27
+ | ------------ | -------- | ---------------------- |
28
+ | `TRANSITION` | `string` | Default: "TRANSITION". |
29
+ | `ZINDEX` | `string` | Default: "ZINDEX". |
30
+ | `VIEW_PROPS` | `string` | Default: "VIEW_PROPS". |
31
31
 
32
- ## Настройки
32
+ ## Settings
33
33
 
34
- | Ключ | Тип | Смысл |
35
- | ----------------------------- | --------- | ------------------------------- |
36
- | `ENABLED` (`vne:fps:enabled`) | `boolean` | Включить или выключить функцию. |
34
+ | Key | Type | Meaning |
35
+ | ----------------------------- | --------- | ------------------------------ |
36
+ | `ENABLED` (`vne:fps:enabled`) | `boolean` | Enable or disable the feature. |
37
37
 
38
- ## Модули
38
+ ## Modules
39
39
 
40
- | Модуль | Зона ответственности |
41
- | ---------------- | ---------------------------------------- |
42
- | `fps.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST. |
43
- | `fps` | SETTINGS + rAF; пишет `UPDATE_STATE` `{ text }` + `UPDATE_FAST`. |
44
- | `fps.view` | Подмодуль `view` плагина. |
40
+ | Module | Role |
41
+ | ---------------- | ----------------------------------------------------------------- |
42
+ | `fps.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST. |
43
+ | `fps` | SETTINGS + rAF; writes `UPDATE_STATE` `{ text }` + `UPDATE_FAST`. |
44
+ | `fps.view` | Plugin `view` submodule. |
45
45
 
46
- ## Близкие плагины
46
+ ## Related plugins
47
47
 
48
48
  ### plugins/core/
49
49
 
50
50
  - [settings.md](../core/settings.md) — `SETTINGS`: EVENTS.CHANGED, EVENTS.INIT
51
51
  - [system.md](../core/system.md) — `SYSTEM`: EVENTS.STARTED
52
52
 
53
- ### Остальные
53
+ ### Other
54
54
 
55
- — нет
55
+ — None
@@ -1,55 +1,55 @@
1
1
  # plugins/views/gamepad.debug/
2
2
 
3
- Пакет: `@vnejs/plugins.views.gamepad.debug` · namespace: `GAMEPAD_DEBUG`
3
+ Package: `@vnejs/plugins.views.gamepad.debug` · namespace: `GAMEPAD_DEBUG`
4
4
 
5
- Оверлей сырых данных Gamepad API (пады, pressed indices) для отладки. Включается настройкой.
5
+ Overlay with raw Gamepad API data (pads, pressed indices) for debugging. Enable it through settings.
6
6
 
7
- ## События
7
+ ## Events
8
8
 
9
- Payloads и результаты хендлеров типизированы через module augmentation контракта (`VneEventPayloadMap` / `VneEventResultMap`); типы — в `@vnejs/contracts.views.gamepad.debug`.
9
+ Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.gamepad.debug`.
10
10
 
11
- | Ключ | Строка | Смысл |
12
- | -------------- | -------------------------------- | ----------------------------------------------- |
13
- | `SHOW` | `vne:gamepad.debug:show` | Показать UI. |
14
- | `HIDE` | `vne:gamepad.debug:hide` | Скрыть UI. |
15
- | `UPDATE` | `vne:gamepad.debug:update` | Обновить отображение. |
16
- | `UPDATE_FAST` | `vne:gamepad.debug:update_fast` | Быстрое обновление отображения. |
17
- | `UPDATE_FORCE` | `vne:gamepad.debug:update_force` | Перерисовать view с `isForce`, стейт не меняет. |
18
- | `UPDATE_STATE` | `vne:gamepad.debug:update_state` | Слить partial в стейт контроллера. |
11
+ | Key | String | Meaning |
12
+ | -------------- | -------------------------------- | ------------------------------------------------------ |
13
+ | `SHOW` | `vne:gamepad.debug:show` | Show the UI. |
14
+ | `HIDE` | `vne:gamepad.debug:hide` | Hide the UI. |
15
+ | `UPDATE` | `vne:gamepad.debug:update` | Update the display. |
16
+ | `UPDATE_FAST` | `vne:gamepad.debug:update_fast` | Fast display update. |
17
+ | `UPDATE_FORCE` | `vne:gamepad.debug:update_force` | Redraw the view with `isForce`; state does not change. |
18
+ | `UPDATE_STATE` | `vne:gamepad.debug:update_state` | Merge a partial into the controller state. |
19
19
 
20
- ## Константы
20
+ ## Constants
21
21
 
22
- Нет.
22
+ None.
23
23
 
24
- ## Параметры
24
+ ## Parameters
25
25
 
26
- | Ключ | Тип | Смысл |
27
- | ------------ | ------ | ----------------------------------------------------- |
28
- | `TRANSITION` | number | Анимация show/hide. |
29
- | `ZINDEX` | number | Слой поверх UI. |
30
- | `VIEW_PROPS` | object | Позиция справа (`top`/`right`), props View/Wrap/Text. |
26
+ | Key | Type | Meaning |
27
+ | ------------ | -------- | ------------------------------------------------------------ |
28
+ | `TRANSITION` | `number` | Show/hide animation. |
29
+ | `ZINDEX` | `number` | Layer above the UI. |
30
+ | `VIEW_PROPS` | `object` | Position on the right (`top`/`right`), View/Wrap/Text props. |
31
31
 
32
- ## Настройки
32
+ ## Settings
33
33
 
34
- | Ключ | Тип | Смысл |
34
+ | Key | Type | Meaning |
35
35
  | --------------------------------------- | --------- | ----------------- |
36
- | `ENABLED` (`vne:gamepad.debug:enabled`) | `boolean` | Показать оверлей. |
36
+ | `ENABLED` (`vne:gamepad.debug:enabled`) | `boolean` | Show the overlay. |
37
37
 
38
- ## Модули
38
+ ## Modules
39
39
 
40
- | Модуль | Зона ответственности |
41
- | -------------------------- | ---------------------------------------------- |
42
- | `gamepad.debug.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST. |
43
- | `gamepad.debug` | SETTINGS + rAF poll; пишет `UPDATE_STATE` `{ text }` + `UPDATE_FAST`. |
44
- | `gamepad.debug.view` | React-оверлей. |
40
+ | Module | Role |
41
+ | -------------------------- | ---------------------------------------------------------------------- |
42
+ | `gamepad.debug.controller` | SHOW/HIDE/UPDATE_STATE/UPDATE_FAST. |
43
+ | `gamepad.debug` | SETTINGS + rAF poll; writes `UPDATE_STATE` `{ text }` + `UPDATE_FAST`. |
44
+ | `gamepad.debug.view` | React overlay. |
45
45
 
46
- ## Близкие плагины
46
+ ## Related plugins
47
47
 
48
48
  ### plugins/core/
49
49
 
50
50
  - [settings.md](../core/settings.md) — `SETTINGS`: EVENTS.CHANGED, EVENTS.INIT
51
51
  - [system.md](../core/system.md) — `SYSTEM`: EVENTS.STARTED
52
52
 
53
- ### Остальные
53
+ ### Other
54
54
 
55
- - [fps.md](./fps.md) — аналогичный view-плагин с toggle
55
+ - [fps.md](./fps.md) — similar view plugin with a toggle
@@ -1,64 +1,64 @@
1
1
  # plugins/views/settings/
2
2
 
3
- Пакет: `@vnejs/plugins.views.settings` · namespace: `SETTINGS_VIEW`
3
+ Package: `@vnejs/plugins.views.settings` · namespace: `SETTINGS_VIEW`
4
4
 
5
- Слой списка полей настроек: рендер `<Settings />` и клавиатурная навигация по полям. Экраны (`SETTINGS_SCREEN_VIEW`, `SETTINGS_DEFAULT_VIEW`) передают активную вкладку через `SHOW` / `TAB_SET` и скрывают через `HIDE`.
5
+ Settings field-list layer: render `<Settings />` and keyboard navigation across fields. Screens (`SETTINGS_SCREEN_VIEW`, `SETTINGS_DEFAULT_VIEW`) pass the active tab through `SHOW` / `TAB_SET` and hide through `HIDE`.
6
6
 
7
- ## События
7
+ ## Events
8
8
 
9
- Payloads и результаты хендлеров типизированы через module augmentation контракта (`VneEventPayloadMap` / `VneEventResultMap`); типы — в `@vnejs/contracts.views.settings`.
9
+ Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.settings`.
10
10
 
11
- | Ключ | Строка | Смысл |
11
+ | Key | String | Meaning |
12
12
  | -------------- | -------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------- |
13
- | `SHOW` | `vne:settings_view:show` | Показать слой; payload `{ tab, tabKey?, tabs?, locs?, isForce? }`. Поля из `tab`; при `tabs` все вкладки монтируются сразу для crossfade. |
14
- | `TAB_SET` | `vne:settings_view:tab_set` | Сменить активную вкладку; payload `{ tab, tabKey?, locs?, isForce? }`. Старая и новая одновременно: `PositionBox opacity` 1↔0. |
15
- | `HIDE` | `vne:settings_view:hide` | Скрыть слой полей. |
16
- | `UPDATE` | `vne:settings_view:update` | Обновить состояние или отображение. |
17
- | `UPDATE_FAST` | `vne:settings_view:update_fast` | Быстрый UPDATE view без анимации (стрелки). |
18
- | `UPDATE_FORCE` | `vne:settings_view:update_force` | Перерисовать view с `isForce`, стейт не меняет. |
19
- | `UPDATE_STATE` | `vne:settings_view:update_state` | Слить `{ currentArrowVerticalItem }` в стейт controller; пересчитать `currentItemInner`. |
20
- | `ARROW_LEFT` | `vne:settings_view:arrow_left` | Горизонтальная стрелка влево: сменить значение сфокусированного поля. |
21
- | `ARROW_RIGHT` | `vne:settings_view:arrow_right` | Горизонтальная стрелка вправо: сменить значение сфокусированного поля. |
13
+ | `SHOW` | `vne:settings_view:show` | Show the layer; payload `{ tab, tabKey?, tabs?, locs?, isForce? }`. Fields from `tab`; with `tabs`, all tabs mount at once for crossfade. |
14
+ | `TAB_SET` | `vne:settings_view:tab_set` | Switch the active tab; payload `{ tab, tabKey?, locs?, isForce? }`. Old and new tabs together: `PositionBox opacity` 1↔0. |
15
+ | `HIDE` | `vne:settings_view:hide` | Hide the field layer. |
16
+ | `UPDATE` | `vne:settings_view:update` | Update state or display. |
17
+ | `UPDATE_FAST` | `vne:settings_view:update_fast` | Fast view UPDATE without animation (arrows). |
18
+ | `UPDATE_FORCE` | `vne:settings_view:update_force` | Redraw the view with `isForce`; state does not change. |
19
+ | `UPDATE_STATE` | `vne:settings_view:update_state` | Merge `{ currentArrowVerticalItem }` into controller state; recompute `currentItemInner`. |
20
+ | `ARROW_LEFT` | `vne:settings_view:arrow_left` | Horizontal arrow left: change the focused field value. |
21
+ | `ARROW_RIGHT` | `vne:settings_view:arrow_right` | Horizontal arrow right: change the focused field value. |
22
22
 
23
- ## Константы
23
+ ## Constants
24
24
 
25
- | Ключ | Тип | Смысл |
26
- | ------------- | -------- | -------------------------------------------------------------- |
27
- | `DEFAULT_TAB` | `string` | Ключ вкладки дефолтных настроек в `PARAMS.TABS` (`"DEFAULT"`). |
25
+ | Key | Type | Meaning |
26
+ | ------------- | -------- | -------------------------------------------------------- |
27
+ | `DEFAULT_TAB` | `string` | Default-settings tab key in `PARAMS.TABS` (`"DEFAULT"`). |
28
28
 
29
- ## Параметры
29
+ ## Parameters
30
30
 
31
- | Ключ | Тип | Смысл |
32
- | ------------ | ---------------------------------- | -------------------------------------------------------------------- |
33
- | `TABS` | `Record<string, SettingsTab>` | Схема вкладок/полей (заполняет игра). |
34
- | `VALUE_MAPS` | `Record<string, SettingsValueMap>` | Мапперы значений range. |
35
- | `ACTIONS` | `Record<string, SettingsAction>` | Именованные actions опций. |
36
- | `VIEW_PROPS` | object | `view` (для `<View />`), `fieldProps`, `fieldsGap`, `exampleText`. |
37
- | `TRANSITION` | `number` | Длительность анимации (в т.ч. fade при `TAB_SET`). |
38
- | `ZINDEX` | `number` | Index в controls-стеке для стрелок/`INTERACT` (ниже chrome экранов). |
39
- | `LOC_LABEL` | `string` | Label локалей для inject. |
31
+ | Key | Type | Meaning |
32
+ | ------------ | ---------------------------------- | ------------------------------------------------------------------------ |
33
+ | `TABS` | `Record<string, SettingsTab>` | Tab/field schema (filled by the game). |
34
+ | `VALUE_MAPS` | `Record<string, SettingsValueMap>` | Range value mappers. |
35
+ | `ACTIONS` | `Record<string, SettingsAction>` | Named option actions. |
36
+ | `VIEW_PROPS` | object | `view` (for `<View />`), `fieldProps`, `fieldsGap`, `exampleText`. |
37
+ | `TRANSITION` | `number` | Animation duration (including fade on `TAB_SET`). |
38
+ | `ZINDEX` | `number` | Index in the controls stack for arrows/`INTERACT` (below screen chrome). |
39
+ | `LOC_LABEL` | `string` | Locale label for inject. |
40
40
 
41
- ## Настройки
41
+ ## Settings
42
42
 
43
- Нет.
43
+ None.
44
44
 
45
- ## Модули
45
+ ## Modules
46
46
 
47
- | Модуль | Зона ответственности |
48
- | ---------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
49
- | `settings.fields.controller` | `SHOW`/`HIDE`/`TAB_SET`; зеркалит `UPDATE_STATE` (`currentArrowVerticalItem` + `currentItemInner`). На `ARROW_LEFT`/`ARROW_RIGHT`: у `selector_texts` / `actions` (`options`) циклят `currentItemInner` (modulo); у `selector_texts` сразу `SETTINGS.SET`. `INTERACT` — option value или named action (в т.ч. `actions` без `settingKey`). `ACCEPT` не обрабатывает — оставляют экраны. |
50
- | `settings.fields.controller.arrows` | Наследует `@vnejs/module.controller.arrows.vertical`: `ARROW_UP`/`ARROW_BOTTOM` по полям; PUSH/POP на SHOW/HIDE; `TAB_SET` сбрасывает индекс; эмитит `UPDATE_STATE` с `{ currentArrowVerticalItem }` и `UPDATE_FAST`. На `HIDE.CLEANUP` `currentArrowVerticalItem` в стейте становится `undefined`. |
51
- | `settings.fields.controller.arrows.horizontal` | Наследует `@vnejs/module.controller.arrows.horizontal`: `onArrowLeft` / `onArrowRight` → `ARROW_LEFT` / `ARROW_RIGHT`; PUSH/POP на SHOW/HIDE. На `HIDE.CLEANUP` `currentArrowHorizontalItem` в стейте становится `undefined`. |
52
- | `settings.fields.view` | Обёртка `<View {...propsView} />` (fade show/hide); внутри вкладки `<SettingsTabContent />` с `PositionBox opacity` для crossfade по `tabKey`. Подсветка полей по `currentArrowVerticalItem`. |
47
+ | Module | Role |
48
+ | ---------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
49
+ | `settings.fields.controller` | `SHOW`/`HIDE`/`TAB_SET`; mirrors `UPDATE_STATE` (`currentArrowVerticalItem` + `currentItemInner`). On `ARROW_LEFT`/`ARROW_RIGHT`: `selector_texts` / `actions` (`options`) cycle `currentItemInner` (modulo); `selector_texts` call `SETTINGS.SET` at once. `INTERACT` — option value or named action (including `actions` without `settingKey`). `ACCEPT` is not handled — screens keep it. |
50
+ | `settings.fields.controller.arrows` | Extends `@vnejs/module.controller.arrows.vertical`: `ARROW_UP`/`ARROW_BOTTOM` across fields; PUSH/POP on SHOW/HIDE; `TAB_SET` resets the index; emits `UPDATE_STATE` with `{ currentArrowVerticalItem }` and `UPDATE_FAST`. On `HIDE.CLEANUP` `currentArrowVerticalItem` in state becomes `undefined`. |
51
+ | `settings.fields.controller.arrows.horizontal` | Extends `@vnejs/module.controller.arrows.horizontal`: `onArrowLeft` / `onArrowRight` → `ARROW_LEFT` / `ARROW_RIGHT`; PUSH/POP on SHOW/HIDE. On `HIDE.CLEANUP` `currentArrowHorizontalItem` in state becomes `undefined`. |
52
+ | `settings.fields.view` | Wrapper `<View {...propsView} />` (fade show/hide); inside tabs `<SettingsTabContent />` with `PositionBox opacity` for crossfade by `tabKey`. Field highlight by `currentArrowVerticalItem`. |
53
53
 
54
- ## Близкие плагины
54
+ ## Related plugins
55
55
 
56
56
  ### plugins/core/
57
57
 
58
58
  - [components.md](../core/components.md) — `COMPONENTS`: EVENTS.EXTERNAL_UPDATE, EVENTS.RENDER
59
59
  - [settings.md](../core/settings.md) — `SETTINGS`: EVENTS.SET, EVENTS.CHANGED
60
60
 
61
- ### Остальные
61
+ ### Other
62
62
 
63
63
  - [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.INTERACT, ARROW_*
64
64
  - [settings.md](../views.screens/settings.md) — `SETTINGS_SCREEN_VIEW`
@@ -1,55 +1,55 @@
1
1
  # plugins/views/video/
2
2
 
3
- Пакет: `@vnejs/plugins.views.video` · namespace: `VIDEO`
3
+ Package: `@vnejs/plugins.views.video` · namespace: `VIDEO`
4
4
 
5
- Воспроизводит полноэкранное видео по командам сценария play/load.
5
+ Plays fullscreen video via scenario play/load commands.
6
6
 
7
- ## События
7
+ ## Events
8
8
 
9
- Payloads и результаты хендлеров типизированы через module augmentation контракта (`VneEventPayloadMap` / `VneEventResultMap`); типы — в `@vnejs/contracts.views.video`.
9
+ Handler payloads and results are typed through module augmentation of the contract (`VneEventPayloadMap` / `VneEventResultMap`). The types live in `@vnejs/contracts.views.video`.
10
10
 
11
- | Ключ | Строка | Смысл |
12
- | -------------- | ------------------------ | ----------------------------------------------------- |
13
- | `SET` | `vne:video:set` | Запросить данные у обработчиков и продолжить цепочку. |
14
- | `GET` | `vne:video:get` | Получить значение или ресурс. |
15
- | `LOAD` | `vne:video:load` | Загрузить данные или ресурс. |
16
- | `PLAY` | `vne:video:play` | Начать воспроизведение. |
17
- | `SET_SRC` | `vne:video:set_src` | Записать или обновить значение. |
18
- | `SHOW` | `vne:video:show` | Показать UI или слой. |
19
- | `HIDE` | `vne:video:hide` | Скрыть UI или слой. |
20
- | `UPDATE` | `vne:video:update` | Обновить состояние или отображение. |
21
- | `UPDATE_FAST` | `vne:video:update_fast` | Быстрое обновление отображения. |
22
- | `UPDATE_FORCE` | `vne:video:update_force` | Перерисовать view с `isForce`, стейт не меняет. |
23
- | `UPDATE_STATE` | `vne:video:update_state` | Слить partial в стейт контроллера. |
11
+ | Key | String | Meaning |
12
+ | -------------- | ------------------------ | ------------------------------------------------------ |
13
+ | `SET` | `vne:video:set` | Ask handlers for data and continue the chain. |
14
+ | `GET` | `vne:video:get` | Get a value or resource. |
15
+ | `LOAD` | `vne:video:load` | Load data or a resource. |
16
+ | `PLAY` | `vne:video:play` | Start playback. |
17
+ | `SET_SRC` | `vne:video:set_src` | Write or update a value. |
18
+ | `SHOW` | `vne:video:show` | Show the UI or layer. |
19
+ | `HIDE` | `vne:video:hide` | Hide the UI or layer. |
20
+ | `UPDATE` | `vne:video:update` | Update state or display. |
21
+ | `UPDATE_FAST` | `vne:video:update_fast` | Fast display update. |
22
+ | `UPDATE_FORCE` | `vne:video:update_force` | Redraw the view with `isForce`; state does not change. |
23
+ | `UPDATE_STATE` | `vne:video:update_state` | Merge a partial into the controller state. |
24
24
 
25
- ## Константы
25
+ ## Constants
26
26
 
27
27
  - **`EXEC_ACTIONS.PLAY`** — "play"
28
28
 
29
- ## Параметры
29
+ ## Parameters
30
30
 
31
- | Ключ | Тип | Смысл |
32
- | ------------ | -------- | ------------------------------------ |
33
- | `TRANSITION` | `string` | Значение по умолчанию: "TRANSITION". |
34
- | `ZINDEX` | `string` | Значение по умолчанию: "ZINDEX". |
35
- | `VIEW_PROPS` | `string` | Значение по умолчанию: "VIEW_PROPS". |
31
+ | Key | Type | Meaning |
32
+ | ------------ | -------- | ---------------------- |
33
+ | `TRANSITION` | `string` | Default: "TRANSITION". |
34
+ | `ZINDEX` | `string` | Default: "ZINDEX". |
35
+ | `VIEW_PROPS` | `string` | Default: "VIEW_PROPS". |
36
36
 
37
- ## Настройки
37
+ ## Settings
38
38
 
39
- Нет.
39
+ None.
40
40
 
41
- ## Модули
41
+ ## Modules
42
42
 
43
- | Модуль | Зона ответственности |
44
- | --------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------- |
45
- | `video.controller` | SHOW/HIDE; `SHOW.BEFORE` → `INTERFACE.TEXT_HIDE`; `HIDE.AFTER` → `SET_SRC` и `SCENARIO.NEXT`. |
46
- | `video.controller.interact` | Наследует `@vnejs/module.controller.interact`: `BUTTONS.ANY` → `INTERACT.EMIT`; `onInteract` возвращает промис `VIDEO.HIDE`; `CONTROLS_CHECK_NEXT = false`. |
47
- | `video.controller.src` | `SET_SRC` → `UPDATE_STATE` `{ src }` + `UPDATE_FAST`. |
48
- | `video.hide.state` | Наследует `@vnejs/module.controller.hide.on.state`: только `STATE.CLEAR` → `HIDE` с `{ isForce: true }` (`IS_STATE_SET_ENABLED = false`). |
49
- | `video` | Обрабатывает HIDE, PLAY, LOAD, GET, …. |
50
- | `video.view` | Подмодуль `view` плагина. |
43
+ | Module | Role |
44
+ | --------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
45
+ | `video.controller` | SHOW/HIDE; `SHOW.BEFORE` → `INTERFACE.TEXT_HIDE`; `HIDE.AFTER` → `SET_SRC` and `SCENARIO.NEXT`. |
46
+ | `video.controller.interact` | Extends `@vnejs/module.controller.interact`: `BUTTONS.ANY` → `INTERACT.EMIT`; `onInteract` returns a `VIDEO.HIDE` promise; `CONTROLS_CHECK_NEXT = false`. |
47
+ | `video.controller.src` | `SET_SRC` → `UPDATE_STATE` `{ src }` + `UPDATE_FAST`. |
48
+ | `video.hide.state` | Extends `@vnejs/module.controller.hide.on.state`: only `STATE.CLEAR` → `HIDE` with `{ isForce: true }` (`IS_STATE_SET_ENABLED = false`). |
49
+ | `video` | Handles HIDE, PLAY, LOAD, GET, …. |
50
+ | `video.view` | Plugin `view` submodule. |
51
51
 
52
- ## Близкие плагины
52
+ ## Related plugins
53
53
 
54
54
  ### plugins/core/
55
55
 
@@ -58,7 +58,7 @@ Payloads и результаты хендлеров типизированы ч
58
58
  - [scenario.md](../core/scenario.md) — `SCENARIO`: EVENTS.NEXT, EVENTS.LINE_EXEC_REG, EVENTS.LINE_LOAD_REG
59
59
  - [state.md](../core/state.md) — `STATE`: EVENTS.CLEAR, EVENTS.SET
60
60
 
61
- ### Остальные
61
+ ### Other
62
62
 
63
63
  - [controls.md](../controls/controls.md) — `CONTROLS`: CONST.BUTTONS.ANY
64
64
  - [interface.md](../views.scenario/interface.md) — `INTERFACE`: EVENTS.TEXT_HIDE