@vitessce/gl 2.0.3-beta.0 → 2.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/dist/deflate.04b04545.mjs +11 -0
  2. package/dist/index.9aaafdeb.mjs +118035 -0
  3. package/dist/index.mjs +33 -0
  4. package/dist/jpeg.060c9bc0.mjs +838 -0
  5. package/dist/lerc.62b02b29.mjs +1933 -0
  6. package/dist/lzw.19cdd4de.mjs +126 -0
  7. package/dist/packbits.03fc75de.mjs +28 -0
  8. package/dist/pako.esm.0e57f323.mjs +3940 -0
  9. package/dist/raw.739ce163.mjs +10 -0
  10. package/dist/webimage.4e868fb9.mjs +30 -0
  11. package/{dist → dist-tsc}/index.js +0 -0
  12. package/package.json +7 -7
  13. package/src/BitmaskLayer.js +165 -0
  14. package/src/HeatmapBitmapLayer.js +144 -0
  15. package/src/HeatmapCompositeTextLayer.js +156 -0
  16. package/src/PaddedExpressionHeatmapBitmapLayer.js +154 -0
  17. package/src/PixelatedBitmapLayer.js +30 -0
  18. package/src/ScaledExpressionExtension/ScaledExpressionExtension.js +117 -0
  19. package/{dist → src}/ScaledExpressionExtension/index.js +1 -0
  20. package/{dist → src}/ScaledExpressionExtension/shader-module.js +7 -4
  21. package/src/SelectionExtension/SelectionExtension.js +34 -0
  22. package/{dist → src}/SelectionExtension/index.js +1 -0
  23. package/{dist → src}/SelectionExtension/shader-module.js +7 -5
  24. package/src/SelectionLayer.js +198 -0
  25. package/{dist → src}/bitmask-layer-shaders.js +2 -0
  26. package/{dist → src}/constants.js +5 -3
  27. package/{dist → src}/deck.js +0 -0
  28. package/src/glsl/README.md +8 -0
  29. package/src/glsl/colormaps.in.glsl +15 -0
  30. package/{dist → src}/glsl/index.js +1 -0
  31. package/{dist → src}/heatmap-bitmap-layer-shaders.js +2 -0
  32. package/{dist → src}/heatmap-constants.js +11 -8
  33. package/src/index.js +33 -0
  34. package/{dist → src}/luma.js +0 -0
  35. package/{dist → src}/padded-expression-heatmap-bitmap-layer-shaders.js +2 -0
  36. package/src/selection-utils.js +109 -0
  37. package/src/viv.js +20 -0
  38. package/dist/BitmaskLayer.js +0 -132
  39. package/dist/HeatmapBitmapLayer.js +0 -123
  40. package/dist/HeatmapCompositeTextLayer.js +0 -129
  41. package/dist/PaddedExpressionHeatmapBitmapLayer.js +0 -129
  42. package/dist/PixelatedBitmapLayer.js +0 -26
  43. package/dist/ScaledExpressionExtension/ScaledExpressionExtension.js +0 -105
  44. package/dist/SelectionExtension/SelectionExtension.js +0 -31
  45. package/dist/SelectionLayer.js +0 -167
  46. package/dist/layer-controller.js +0 -109
  47. package/dist/selection-utils.js +0 -92
  48. package/dist/spatial.js +0 -281
  49. package/dist/spatial.test.js +0 -8
  50. package/dist/viv.js +0 -3
@@ -1,129 +0,0 @@
1
- /* eslint-disable no-underscore-dangle */
2
- import GL from '@luma.gl/constants'; // eslint-disable-line import/no-extraneous-dependencies
3
- import { _mergeShaders, project32, picking } from '@deck.gl/core'; // eslint-disable-line import/no-extraneous-dependencies
4
- import { BitmapLayer } from '@deck.gl/layers'; // eslint-disable-line import/no-extraneous-dependencies
5
- import { Texture2D } from '@luma.gl/core';
6
- import { PIXELATED_TEXTURE_PARAMETERS, TILE_SIZE, DATA_TEXTURE_SIZE } from './heatmap-constants';
7
- import { GLSL_COLORMAPS, GLSL_COLORMAP_DEFAULT, COLORMAP_SHADER_PLACEHOLDER } from './constants';
8
- import { vertexShader, fragmentShader } from './padded-expression-heatmap-bitmap-layer-shaders';
9
- const defaultProps = {
10
- image: { type: 'object', value: null, async: true },
11
- colormap: { type: 'string', value: GLSL_COLORMAP_DEFAULT, compare: true },
12
- bounds: { type: 'array', value: [1, 0, 0, 1], compare: true },
13
- aggSizeX: { type: 'number', value: 8.0, compare: true },
14
- aggSizeY: { type: 'number', value: 8.0, compare: true },
15
- colorScaleLo: { type: 'number', value: 0.0, compare: true },
16
- colorScaleHi: { type: 'number', value: 1.0, compare: true },
17
- };
18
- /**
19
- * A BitmapLayer that performs aggregation in the fragment shader,
20
- * and renders its texture from a Uint8Array rather than an ImageData.
21
- */
22
- export default class PaddedExpressionHeatmapBitmapLayer extends BitmapLayer {
23
- /**
24
- * Copy of getShaders from Layer (grandparent, parent of BitmapLayer).
25
- * Reference: https://github.com/visgl/deck.gl/blob/0afd4e99a6199aeec979989e0c361c97e6c17a16/modules/core/src/lib/layer.js#L302
26
- * @param {object} shaders
27
- * @returns {object} Merged shaders.
28
- */
29
- _getShaders(shaders) {
30
- this.props.extensions.forEach((extension) => {
31
- // eslint-disable-next-line no-param-reassign
32
- shaders = _mergeShaders(shaders, extension.getShaders.call(this, extension));
33
- });
34
- return shaders;
35
- }
36
- /**
37
- * Need to override to provide custom shaders.
38
- */
39
- getShaders() {
40
- const { colormap } = this.props;
41
- const fragmentShaderWithColormap = GLSL_COLORMAPS.includes(colormap)
42
- ? fragmentShader.replace(COLORMAP_SHADER_PLACEHOLDER, colormap)
43
- : fragmentShader.replace(COLORMAP_SHADER_PLACEHOLDER, GLSL_COLORMAP_DEFAULT);
44
- return this._getShaders({
45
- vs: vertexShader,
46
- fs: fragmentShaderWithColormap,
47
- modules: [project32, picking],
48
- });
49
- }
50
- updateState(args) {
51
- super.updateState(args);
52
- const { props, oldProps } = args;
53
- if (props.colormap !== oldProps.colormap) {
54
- const { gl } = this.context;
55
- // eslint-disable-next-line no-unused-expressions
56
- this.state.model?.delete();
57
- this.state.model = this._getModel(gl);
58
- this.getAttributeManager().invalidateAll();
59
- }
60
- if (props.image !== oldProps.image) {
61
- this.loadTexture(this.props.image);
62
- }
63
- }
64
- /**
65
- * Need to override to provide additional uniform values.
66
- * Simplified by removing video-related code.
67
- * Reference: https://github.com/visgl/deck.gl/blob/0afd4e99a6199aeec979989e0c361c97e6c17a16/modules/layers/src/bitmap-layer/bitmap-layer.js#L173
68
- * @param {*} opts
69
- */
70
- draw(opts) {
71
- const { uniforms } = opts;
72
- const { bitmapTexture, model } = this.state;
73
- const { aggSizeX, aggSizeY, colorScaleLo, colorScaleHi, origDataSize, tileI, tileJ, numXTiles, numYTiles, } = this.props;
74
- // Render the image
75
- if (bitmapTexture && model) {
76
- model
77
- .setUniforms(Object.assign({}, uniforms, {
78
- uBitmapTexture: bitmapTexture,
79
- uOrigDataSize: origDataSize,
80
- uReshapedDataSize: [DATA_TEXTURE_SIZE, DATA_TEXTURE_SIZE],
81
- uTextureSize: [TILE_SIZE, TILE_SIZE],
82
- uAggSize: [aggSizeX, aggSizeY],
83
- uColorScaleRange: [colorScaleLo, colorScaleHi],
84
- tileIJ: [tileI, tileJ],
85
- dataIJ: [0, 0],
86
- numTiles: [numXTiles, numYTiles],
87
- numData: [1, 1],
88
- }))
89
- .draw();
90
- }
91
- }
92
- /**
93
- * Need to override to provide the custom DEFAULT_TEXTURE_PARAMETERS
94
- * object.
95
- * Simplified by removing video-related code.
96
- * Reference: https://github.com/visgl/deck.gl/blob/0afd4e99a6199aeec979989e0c361c97e6c17a16/modules/layers/src/bitmap-layer/bitmap-layer.js#L218
97
- * @param {Array<Uint8Array>} images
98
- */
99
- loadTexture(image) {
100
- const { gl } = this.context;
101
- if (this.state.bitmapTexture) {
102
- this.state.bitmapTexture.delete();
103
- }
104
- if (image && image instanceof Texture2D) {
105
- this.setState({
106
- bitmapTexture: image,
107
- });
108
- }
109
- else if (image) {
110
- this.setState({
111
- bitmapTexture: new Texture2D(gl, {
112
- data: image,
113
- mipmaps: false,
114
- parameters: PIXELATED_TEXTURE_PARAMETERS,
115
- // Each color contains a single luminance value.
116
- // When sampled, rgb are all set to this luminance, alpha is 1.0.
117
- // Reference: https://luma.gl/docs/api-reference/webgl/texture#texture-formats
118
- format: GL.LUMINANCE,
119
- dataFormat: GL.LUMINANCE,
120
- type: GL.UNSIGNED_BYTE,
121
- width: DATA_TEXTURE_SIZE,
122
- height: DATA_TEXTURE_SIZE,
123
- }),
124
- });
125
- }
126
- }
127
- }
128
- PaddedExpressionHeatmapBitmapLayer.layerName = 'PaddedExpressionHeatmapBitmapLayer';
129
- PaddedExpressionHeatmapBitmapLayer.defaultProps = defaultProps;
@@ -1,26 +0,0 @@
1
- import { BitmapLayer } from '@deck.gl/layers'; // eslint-disable-line import/no-extraneous-dependencies
2
- import { CompositeLayer } from '@deck.gl/core'; // eslint-disable-line import/no-extraneous-dependencies
3
- import { PIXELATED_TEXTURE_PARAMETERS } from './heatmap-constants';
4
- // These are the same defaultProps as for BitmapLayer.
5
- const defaultProps = {
6
- ...BitmapLayer.defaultProps,
7
- image: { type: 'object', value: null, async: true },
8
- bounds: { type: 'array', value: [1, 0, 0, 1], compare: true },
9
- desaturate: {
10
- type: 'number', min: 0, max: 1, value: 0,
11
- },
12
- transparentColor: { type: 'color', value: [0, 0, 0, 0] },
13
- tintColor: { type: 'color', value: [255, 255, 255] },
14
- };
15
- export default class PixelatedBitmapLayer extends CompositeLayer {
16
- renderLayers() {
17
- const { image } = this.props;
18
- return new BitmapLayer(this.props, {
19
- id: `${this.props.id}-wrapped`,
20
- image,
21
- textureParameters: PIXELATED_TEXTURE_PARAMETERS,
22
- });
23
- }
24
- }
25
- PixelatedBitmapLayer.layerName = 'PixelatedBitmapLayer';
26
- PixelatedBitmapLayer.defaultProps = defaultProps;
@@ -1,105 +0,0 @@
1
- /* eslint-disable no-underscore-dangle */
2
- /* eslint-disable import/no-extraneous-dependencies */
3
- import GL from '@luma.gl/constants';
4
- import { LayerExtension } from '@deck.gl/core';
5
- import { GLSL_COLORMAPS, GLSL_COLORMAP_DEFAULT, COLORMAP_SHADER_PLACEHOLDER } from '../constants';
6
- import module from './shader-module';
7
- const defaultProps = {
8
- colormap: { type: 'string', value: GLSL_COLORMAP_DEFAULT, compare: true },
9
- colorScaleLo: { type: 'number', value: 0.0, compare: true },
10
- colorScaleHi: { type: 'number', value: 1.0, compare: true },
11
- isExpressionMode: false,
12
- getExpressionValue: { type: 'accessor', value: 0 },
13
- getSelectionState: { type: 'accessor', value: 0.0 },
14
- };
15
- export default class ScaledExpressionExtension extends LayerExtension {
16
- getShaders() {
17
- const { colormap } = this.props;
18
- return {
19
- modules: [module],
20
- defines: {
21
- [COLORMAP_SHADER_PLACEHOLDER]: GLSL_COLORMAPS.includes(colormap)
22
- ? colormap
23
- : GLSL_COLORMAP_DEFAULT,
24
- },
25
- };
26
- }
27
- updateState({ props, oldProps }) {
28
- if (props.colormap !== oldProps.colormap) {
29
- const { gl } = this.context;
30
- // Normal single model layers, like ScatterplotLayer
31
- if (this.state.model) {
32
- // eslint-disable-next-line no-unused-expressions
33
- this.state.model?.delete();
34
- this.state.model = this._getModel(gl);
35
- }
36
- else {
37
- // Special handling for PolygonLayer sublayer models.
38
- if (this.state.models) {
39
- // eslint-disable-next-line no-unused-expressions
40
- this.state.models?.forEach(model => model?.delete());
41
- }
42
- if (this.state.topModel) {
43
- // eslint-disable-next-line no-unused-expressions
44
- this.state.topModel?.delete();
45
- }
46
- if (this.state.sideModel) {
47
- // eslint-disable-next-line no-unused-expressions
48
- this.state.sideModel?.delete();
49
- }
50
- if (this._getModels) {
51
- this.setState(this._getModels(this.context.gl));
52
- }
53
- }
54
- const attributeManager = this.getAttributeManager();
55
- if (attributeManager) {
56
- this.getAttributeManager().invalidateAll();
57
- }
58
- }
59
- }
60
- initializeState() {
61
- const layer = this.getCurrentLayer();
62
- // No need to run this on layers that don't have a `draw` call.
63
- if (layer.isComposite) {
64
- return;
65
- }
66
- const attributeManager = this.getAttributeManager();
67
- if (attributeManager) {
68
- // This attributes is the array of expression data needed for
69
- // coloring cells against the colormap.
70
- attributeManager.add({
71
- expressionValue: {
72
- type: GL.FLOAT,
73
- size: 1,
74
- transition: true,
75
- accessor: 'getExpressionValue',
76
- defaultValue: 1,
77
- // PolygonLayer fill needs not-intsanced attribute but
78
- // ScatterplotLayer and the PolygonLayer stroke needs instanced.
79
- // So use another attribute's divisor property as a proxy for this divisor.
80
- divisor: Object.values(attributeManager.attributes)[0].settings.divisor,
81
- },
82
- });
83
- }
84
- }
85
- draw() {
86
- const { colorScaleLo, colorScaleHi, isExpressionMode, } = this.props;
87
- const { topModel, sideModel, models, model, } = this.state;
88
- const uniforms = {
89
- uColorScaleRange: [colorScaleLo, colorScaleHi],
90
- uIsExpressionMode: isExpressionMode,
91
- };
92
- // ScatterplotLayer model
93
- // eslint-disable-next-line no-unused-expressions
94
- model?.setUniforms(uniforms);
95
- // PolygonLayer models from sublayers
96
- // eslint-disable-next-line no-unused-expressions
97
- models?.forEach(m => m.setUniforms(uniforms));
98
- // eslint-disable-next-line no-unused-expressions
99
- topModel?.setUniforms(uniforms);
100
- // eslint-disable-next-line no-unused-expressions
101
- sideModel?.setUniforms(uniforms);
102
- }
103
- }
104
- ScaledExpressionExtension.extensionName = 'ScaledExpressionExtension';
105
- ScaledExpressionExtension.defaultProps = defaultProps;
@@ -1,31 +0,0 @@
1
- /* eslint-disable no-underscore-dangle */
2
- /* eslint-disable import/no-extraneous-dependencies */
3
- import GL from '@luma.gl/constants';
4
- import { LayerExtension } from '@deck.gl/core';
5
- import module from './shader-module';
6
- export default class SelectionExtension extends LayerExtension {
7
- // eslint-disable-next-line class-methods-use-this
8
- getShaders() {
9
- return {
10
- modules: [module],
11
- };
12
- }
13
- initializeState(context, extension) {
14
- const attributeManager = this.getAttributeManager();
15
- if (attributeManager) {
16
- attributeManager.add({
17
- isSelected: {
18
- type: GL.FLOAT,
19
- size: 1,
20
- transition: true,
21
- accessor: 'getCellIsSelected',
22
- defaultValue: 1,
23
- // PolygonLayer needs not-intsanced attribute but
24
- // ScatterplotLayer needs instanced.
25
- divisor: Number(extension.opts.instanced),
26
- },
27
- });
28
- }
29
- }
30
- }
31
- SelectionExtension.extensionName = 'SelectionExtension';
@@ -1,167 +0,0 @@
1
- /* eslint-disable import/no-extraneous-dependencies */
2
- /* eslint-disable no-underscore-dangle */
3
- // File adopted from nebula.gl's SelectionLayer
4
- // https://github.com/uber/nebula.gl/blob/8e9c2ec8d7cf4ca7050909ed826eb847d5e2cd9c/modules/layers/src/layers/selection-layer.js
5
- import { CompositeLayer } from 'deck.gl';
6
- import { polygon as turfPolygon, point as turfPoint } from '@turf/helpers';
7
- import booleanWithin from '@turf/boolean-within';
8
- import booleanContains from '@turf/boolean-contains';
9
- import booleanOverlap from '@turf/boolean-overlap';
10
- import booleanPointInPolygon from '@turf/boolean-point-in-polygon';
11
- import { ScatterplotLayer } from '@deck.gl/layers';
12
- import { SELECTION_TYPE } from 'nebula.gl';
13
- import { EditableGeoJsonLayer } from '@nebula.gl/layers';
14
- import { DrawRectangleMode, DrawPolygonByDraggingMode, ViewMode } from '@nebula.gl/edit-modes';
15
- const EDIT_TYPE_ADD = 'addFeature';
16
- const EDIT_TYPE_CLEAR = 'clearFeatures';
17
- // Customize the click handlers for the rectangle and polygon tools,
18
- // so that clicking triggers the `onEdit` callback.
19
- class ClickableDrawRectangleMode extends DrawRectangleMode {
20
- // eslint-disable-next-line class-methods-use-this
21
- handleClick(event, props) {
22
- props.onEdit({ editType: EDIT_TYPE_CLEAR });
23
- }
24
- }
25
- class ClickableDrawPolygonByDraggingMode extends DrawPolygonByDraggingMode {
26
- // eslint-disable-next-line class-methods-use-this
27
- handleClick(event, props) {
28
- props.onEdit({ editType: EDIT_TYPE_CLEAR });
29
- }
30
- }
31
- const MODE_MAP = {
32
- [SELECTION_TYPE.RECTANGLE]: ClickableDrawRectangleMode,
33
- [SELECTION_TYPE.POLYGON]: ClickableDrawPolygonByDraggingMode,
34
- };
35
- const defaultProps = {
36
- selectionType: SELECTION_TYPE.RECTANGLE,
37
- layerIds: [],
38
- onSelect: () => { },
39
- };
40
- const EMPTY_DATA = {
41
- type: 'FeatureCollection',
42
- features: [],
43
- };
44
- const LAYER_ID_GEOJSON = 'selection-geojson';
45
- const PASS_THROUGH_PROPS = [
46
- 'lineWidthScale',
47
- 'lineWidthMinPixels',
48
- 'lineWidthMaxPixels',
49
- 'lineWidthUnits',
50
- 'lineJointRounded',
51
- 'lineMiterLimit',
52
- 'pointRadiusScale',
53
- 'pointRadiusMinPixels',
54
- 'pointRadiusMaxPixels',
55
- 'lineDashJustified',
56
- 'getLineColor',
57
- 'getFillColor',
58
- 'getPointRadius',
59
- 'getLineWidth',
60
- 'getLineDashArray',
61
- 'getTentativeLineDashArray',
62
- 'getTentativeLineColor',
63
- 'getTentativeFillColor',
64
- 'getTentativeLineWidth',
65
- 'editHandlePointRadiusScale',
66
- 'editHandlePointRadiusMinPixels',
67
- 'editHandlePointRadiusMaxPixels',
68
- 'getEditHandlePointColor',
69
- 'getEditHandlePointRadius',
70
- 'modeHandlers',
71
- ];
72
- export default class SelectionLayer extends CompositeLayer {
73
- _selectPolygonObjects(coordinates) {
74
- const { onSelect, getCellCoords, cellsQuadTree, flipY, } = this.props;
75
- const flippedCoordinates = (flipY
76
- ? coordinates.map(poly => poly.map(p => ([p[0], -p[1]])))
77
- : coordinates);
78
- // Convert the selection to a turf polygon object.
79
- const selectedPolygon = turfPolygon(flippedCoordinates);
80
- // Create an array to store the results.
81
- const pickingInfos = [];
82
- // quadtree.visit() takes a callback that returns a boolean:
83
- // If true returned, then the children of the node are _not_ visited.
84
- // If false returned, then the children of the node are visited.
85
- // Reference: https://github.com/d3/d3-quadtree#quadtree_visit
86
- cellsQuadTree.visit((node, x0, y0, x1, y1) => {
87
- const nodePoints = [[[x0, y0], [x1, y0], [x1, y1], [x0, y1], [x0, y0]]];
88
- const nodePolygon = turfPolygon(nodePoints);
89
- const nodePolygonContainsSelectedPolygon = booleanContains(nodePolygon, selectedPolygon);
90
- const nodePolygonWithinSelectedPolygon = booleanWithin(nodePolygon, selectedPolygon);
91
- const nodePolygonOverlapsSelectedPolgyon = booleanOverlap(nodePolygon, selectedPolygon);
92
- if (!nodePolygonContainsSelectedPolygon
93
- && !nodePolygonWithinSelectedPolygon
94
- && !nodePolygonOverlapsSelectedPolgyon) {
95
- // We are not interested in anything below this node,
96
- // so return true because we are done with this node.
97
- return true;
98
- }
99
- // This node made it past the above return statement, so it must either
100
- // contain, be within, or overlap with the selected polygon.
101
- // Check if this is a leaf node.
102
- if (node.data
103
- && booleanPointInPolygon(turfPoint([].slice.call(getCellCoords(node.data))), selectedPolygon)) {
104
- // This node has data, so it is a leaf node representing one data point,
105
- // and we have verified that the point is in the selected polygon.
106
- pickingInfos.push(node.data);
107
- }
108
- // Return false because we are not done.
109
- // We want to visit the children of this node.
110
- return false;
111
- });
112
- onSelect({ pickingInfos });
113
- }
114
- renderLayers() {
115
- const { onSelect } = this.props;
116
- const mode = MODE_MAP[this.props.selectionType] || ViewMode;
117
- const inheritedProps = {};
118
- PASS_THROUGH_PROPS.forEach((p) => {
119
- if (this.props[p] !== undefined)
120
- inheritedProps[p] = this.props[p];
121
- });
122
- const layers = [
123
- new EditableGeoJsonLayer(this.getSubLayerProps({
124
- id: LAYER_ID_GEOJSON,
125
- pickable: true,
126
- mode,
127
- modeConfig: {
128
- dragToDraw: true,
129
- },
130
- selectedFeatureIndexes: [],
131
- data: EMPTY_DATA,
132
- onEdit: ({ updatedData, editType }) => {
133
- if (editType === EDIT_TYPE_ADD) {
134
- const { coordinates } = updatedData.features[0].geometry;
135
- this._selectPolygonObjects(coordinates);
136
- }
137
- else if (editType === EDIT_TYPE_CLEAR) {
138
- // We want to select an empty array to clear any previous selection.
139
- onSelect({ pickingInfos: [] });
140
- }
141
- },
142
- _subLayerProps: {
143
- guides: {
144
- pointType: 'circle',
145
- _subLayerProps: {
146
- 'points-circle': {
147
- // Styling for editHandles goes here.
148
- // Reference: https://github.com/uber/nebula.gl/issues/618#issuecomment-898466319
149
- type: ScatterplotLayer,
150
- radiusScale: 1,
151
- stroked: true,
152
- getLineWidth: 1,
153
- radiusMinPixels: 1,
154
- radiusMaxPixels: 3,
155
- getPointRadius: 2,
156
- },
157
- },
158
- },
159
- },
160
- ...inheritedProps,
161
- })),
162
- ];
163
- return layers;
164
- }
165
- }
166
- SelectionLayer.layerName = 'SelectionLayer';
167
- SelectionLayer.defaultProps = defaultProps;
@@ -1,109 +0,0 @@
1
- import { Matrix4 } from 'math.gl';
2
- import { getChannelStats } from './viv';
3
- async function getSingleSelectionStats2D({ loader, selection }) {
4
- const data = Array.isArray(loader) ? loader[loader.length - 1] : loader;
5
- const raster = await data.getRaster({ selection });
6
- const selectionStats = getChannelStats(raster.data);
7
- const { domain, contrastLimits: slider } = selectionStats;
8
- return { domain, slider };
9
- }
10
- async function getSingleSelectionStats3D({ loader, selection }) {
11
- const lowResSource = loader[loader.length - 1];
12
- const { shape, labels } = lowResSource;
13
- // eslint-disable-next-line no-bitwise
14
- const sizeZ = shape[labels.indexOf('z')] >> (loader.length - 1);
15
- const raster0 = await lowResSource.getRaster({
16
- selection: { ...selection, z: 0 },
17
- });
18
- const rasterMid = await lowResSource.getRaster({
19
- selection: { ...selection, z: Math.floor(sizeZ / 2) },
20
- });
21
- const rasterTop = await lowResSource.getRaster({
22
- selection: { ...selection, z: Math.max(0, sizeZ - 1) },
23
- });
24
- const stats0 = getChannelStats(raster0.data);
25
- const statsMid = getChannelStats(rasterMid.data);
26
- const statsTop = getChannelStats(rasterTop.data);
27
- return {
28
- domain: [
29
- Math.min(stats0.domain[0], statsMid.domain[0], statsTop.domain[0]),
30
- Math.max(stats0.domain[1], statsMid.domain[1], statsTop.domain[1]),
31
- ],
32
- slider: [
33
- Math.min(stats0.contrastLimits[0], statsMid.contrastLimits[0], statsTop.contrastLimits[0]),
34
- Math.max(stats0.contrastLimits[1], statsMid.contrastLimits[1], statsTop.contrastLimits[1]),
35
- ],
36
- };
37
- }
38
- /**
39
- * Get bounding cube for a given loader i.e [[0, width], [0, height], [0, depth]]
40
- * @param {Object} loader PixelSource|PixelSource[]
41
- * @param {[]} selection Selection for stats.
42
- * @param {boolean} use3d Whether or not to get 3d stats.
43
- * @returns {Object} { domains, sliders }
44
- */
45
- export const getSingleSelectionStats = async ({ loader, selection, use3d }) => {
46
- const getStats = use3d
47
- ? getSingleSelectionStats3D
48
- : getSingleSelectionStats2D;
49
- return getStats({ loader, selection });
50
- };
51
- export const getMultiSelectionStats = async ({ loader, selections, use3d }) => {
52
- const stats = await Promise.all(selections.map(selection => getSingleSelectionStats({ loader, selection, use3d })));
53
- const domains = stats.map(stat => stat.domain);
54
- const sliders = stats.map(stat => stat.slider);
55
- return { domains, sliders };
56
- };
57
- /**
58
- * Get physical size scaling Matrix4
59
- * @param {Object} loader PixelSource
60
- * @returns {Object} matrix
61
- */
62
- export function getPhysicalSizeScalingMatrix(loader) {
63
- const { x, y, z } = loader?.meta?.physicalSizes ?? {};
64
- if (x?.size && y?.size && z?.size) {
65
- const min = Math.min(z.size, x.size, y.size);
66
- const ratio = [x.size / min, y.size / min, z.size / min];
67
- return new Matrix4().scale(ratio);
68
- }
69
- return new Matrix4().identity();
70
- }
71
- /**
72
- * Get bounding cube for a given loader
73
- * @param {Object} loader PixelSource|PixelSource[]
74
- * @returns {Array} [0, width], [0, height], [0, depth]]
75
- */
76
- export function getBoundingCube(loader) {
77
- const source = Array.isArray(loader) ? loader[0] : loader;
78
- const { shape, labels } = source;
79
- const physicalSizeScalingMatrix = getPhysicalSizeScalingMatrix(source);
80
- const xSlice = [0, physicalSizeScalingMatrix[0] * shape[labels.indexOf('x')]];
81
- const ySlice = [0, physicalSizeScalingMatrix[5] * shape[labels.indexOf('y')]];
82
- const zSlice = [
83
- 0,
84
- physicalSizeScalingMatrix[10] * shape[labels.indexOf('z')],
85
- ];
86
- return [xSlice, ySlice, zSlice];
87
- }
88
- export function abbreviateNumber(value) {
89
- // Return an abbreviated representation of value, in 5 characters or less.
90
- const maxLength = 5;
91
- let maxNaiveDigits = maxLength;
92
- /* eslint-disable no-plusplus */
93
- if (!Number.isInteger(value)) {
94
- --maxNaiveDigits;
95
- } // Wasted on "."
96
- if (value < 1) {
97
- --maxNaiveDigits;
98
- } // Wasted on "0."
99
- /* eslint-disable no-plusplus */
100
- const naive = Intl.NumberFormat('en-US', {
101
- maximumSignificantDigits: maxNaiveDigits,
102
- useGrouping: false,
103
- }).format(value);
104
- if (naive.length <= maxLength)
105
- return naive;
106
- // "e+9" consumes 3 characters, so if we even had two significant digits,
107
- // it would take take us to six characters, including the decimal point.
108
- return value.toExponential(0);
109
- }
@@ -1,92 +0,0 @@
1
- import { COORDINATE_SYSTEM } from '@deck.gl/core'; // eslint-disable-line import/no-extraneous-dependencies
2
- import { DataFilterExtension } from '@deck.gl/extensions'; // eslint-disable-line import/no-extraneous-dependencies
3
- import SelectionLayer from './SelectionLayer';
4
- /**
5
- * Convert a DeckGL layer ID to a "base" layer ID for selection.
6
- * @param {string} layerId The layer ID to convert.
7
- * @returns {string} The base layer ID.
8
- */
9
- function getBaseLayerId(layerId) {
10
- return `base-${layerId}`;
11
- }
12
- /**
13
- * Convert a DeckGL layer ID to a "selected" layer ID for selection.
14
- * @param {string} layerId The layer ID to convert.
15
- * @returns {string} The base layer ID.
16
- */
17
- function getSelectedLayerId(layerId) {
18
- return `selected-${layerId}`;
19
- }
20
- /**
21
- * Construct DeckGL selection layers.
22
- * @param {string} tool
23
- * @param {number} zoom
24
- * @param {string} cellBaseLayerId
25
- * @param {function} getCellCoords
26
- * @param {function} updateCellsSelection
27
- * @returns {object[]} The array of DeckGL selection layers.
28
- */
29
- export function getSelectionLayers(tool, zoom, layerId, getCellCoords, obsIndex, updateCellsSelection, cellsQuadTree, flipY = false) {
30
- if (!tool) {
31
- return [];
32
- }
33
- const cellBaseLayerId = getBaseLayerId(layerId);
34
- const editHandlePointRadius = 5 / (zoom + 16);
35
- return [new SelectionLayer({
36
- id: 'selection',
37
- flipY,
38
- cellsQuadTree,
39
- getCellCoords,
40
- coordinateSystem: COORDINATE_SYSTEM.CARTESIAN,
41
- selectionType: tool,
42
- onSelect: ({ pickingInfos }) => {
43
- const cellIds = pickingInfos.map(i => obsIndex[i]);
44
- if (updateCellsSelection) {
45
- updateCellsSelection(cellIds);
46
- }
47
- },
48
- layerIds: [cellBaseLayerId],
49
- getTentativeFillColor: () => [255, 255, 255, 95],
50
- getTentativeLineColor: () => [143, 143, 143, 255],
51
- getTentativeLineDashArray: () => [7, 4],
52
- lineWidthMinPixels: 2,
53
- lineWidthMaxPixels: 2,
54
- getEditHandlePointColor: () => [0xff, 0xff, 0xff, 0xff],
55
- getEditHandlePointRadius: () => editHandlePointRadius,
56
- editHandlePointRadiusScale: 1,
57
- editHandlePointRadiusMinPixels: editHandlePointRadius,
58
- editHandlePointRadiusMaxPixels: 2 * editHandlePointRadius,
59
- })];
60
- }
61
- /**
62
- * Get deck.gl layer props for selection overlays.
63
- * @param {object} props
64
- * @returns {object} Object with two properties,
65
- * overlay: overlayProps, base: baseProps,
66
- * where the values are deck.gl layer props.
67
- */
68
- export function overlayBaseProps(props) {
69
- const { id, getColor, data, isSelected, ...rest } = props;
70
- return {
71
- overlay: {
72
- id: getSelectedLayerId(id),
73
- getFillColor: getColor,
74
- getLineColor: getColor,
75
- data,
76
- getFilterValue: isSelected,
77
- extensions: [new DataFilterExtension({ filterSize: 1 })],
78
- filterRange: [1, 1],
79
- ...rest,
80
- },
81
- base: {
82
- id: getBaseLayerId(id),
83
- getLineColor: getColor,
84
- getFillColor: getColor,
85
- // Alternatively: contrast outlines with solids:
86
- // getLineColor: getColor,
87
- // getFillColor: [255, 255, 255],
88
- data: data.slice(),
89
- ...rest,
90
- },
91
- };
92
- }