@visactor/vutils 1.0.24 → 1.0.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.zh-CN.md +12 -0
- package/REGRESSION.md +36 -0
- package/cjs/angle.d.ts +61 -0
- package/cjs/angle.js +73 -7
- package/cjs/angle.js.map +1 -1
- package/cjs/color/Color.d.ts +3 -0
- package/cjs/color/Color.js +64 -10
- package/cjs/color/Color.js.map +1 -1
- package/cjs/color/hexToRgb.d.ts +5 -0
- package/cjs/color/hexToRgb.js +5 -0
- package/cjs/color/hexToRgb.js.map +1 -1
- package/cjs/color/rgbToHsl.js +5 -1
- package/cjs/color/rgbToHsl.js.map +1 -1
- package/cjs/common/array.d.ts +43 -0
- package/cjs/common/array.js +44 -0
- package/cjs/common/array.js.map +1 -1
- package/cjs/common/bisect.d.ts +21 -0
- package/cjs/common/bisect.js +29 -0
- package/cjs/common/bisect.js.map +1 -1
- package/cjs/common/bootstrap.d.ts +5 -0
- package/cjs/common/bootstrap.js +22 -0
- package/cjs/common/bootstrap.js.map +1 -0
- package/cjs/common/clone.js +6 -0
- package/cjs/common/clone.js.map +1 -1
- package/cjs/common/cloneDeep.js +4 -1
- package/cjs/common/cloneDeep.js.map +1 -1
- package/cjs/common/correlation.d.ts +3 -0
- package/cjs/common/correlation.js +83 -0
- package/cjs/common/correlation.js.map +1 -0
- package/cjs/common/debounce.js +22 -4
- package/cjs/common/debounce.js.map +1 -1
- package/cjs/common/deviation.js +1 -2
- package/cjs/common/ecdf.d.ts +8 -0
- package/cjs/common/ecdf.js +11 -2
- package/cjs/common/ecdf.js.map +1 -1
- package/cjs/common/extent.d.ts +4 -0
- package/cjs/common/extent.js +4 -2
- package/cjs/common/extent.js.map +1 -1
- package/cjs/common/field.d.ts +6 -0
- package/cjs/common/field.js +3 -0
- package/cjs/common/field.js.map +1 -1
- package/cjs/common/has.d.ts +17 -0
- package/cjs/common/has.js +18 -1
- package/cjs/common/has.js.map +1 -1
- package/cjs/common/index.d.ts +5 -0
- package/cjs/common/index.js +34 -6
- package/cjs/common/index.js.map +1 -1
- package/cjs/common/interpolate.js +16 -3
- package/cjs/common/interpolate.js.map +1 -1
- package/cjs/common/isBase64.d.ts +6 -0
- package/cjs/common/isBase64.js +6 -0
- package/cjs/common/isBase64.js.map +1 -1
- package/cjs/common/isBoolean.d.ts +13 -0
- package/cjs/common/isBoolean.js +13 -1
- package/cjs/common/isBoolean.js.map +1 -1
- package/cjs/common/isEmpty.js +11 -1
- package/cjs/common/isEmpty.js.map +1 -1
- package/cjs/common/isEqual.js +19 -7
- package/cjs/common/isEqual.js.map +1 -1
- package/cjs/common/isFunction.d.ts +25 -0
- package/cjs/common/isFunction.js +27 -2
- package/cjs/common/isFunction.js.map +1 -1
- package/cjs/common/isNull.js +2 -1
- package/cjs/common/isNumber.d.ts +23 -0
- package/cjs/common/isNumber.js +23 -1
- package/cjs/common/isNumber.js.map +1 -1
- package/cjs/common/isNumeric.d.ts +25 -0
- package/cjs/common/isNumeric.js +25 -0
- package/cjs/common/isNumeric.js.map +1 -1
- package/cjs/common/isObject.d.ts +21 -0
- package/cjs/common/isObject.js +22 -0
- package/cjs/common/isObject.js.map +1 -1
- package/cjs/common/isObjectLike.d.ts +20 -0
- package/cjs/common/isObjectLike.js +21 -0
- package/cjs/common/isObjectLike.js.map +1 -1
- package/cjs/common/isPlainObject.d.ts +25 -0
- package/cjs/common/isPlainObject.js.map +1 -1
- package/cjs/common/isPrototype.js +1 -1
- package/cjs/common/isRegExp.js +1 -1
- package/cjs/common/isShallowEqual.js +1 -0
- package/cjs/common/isShallowEqual.js.map +1 -1
- package/cjs/common/isString.d.ts +13 -0
- package/cjs/common/isString.js +13 -1
- package/cjs/common/isString.js.map +1 -1
- package/cjs/common/isType.d.ts +6 -0
- package/cjs/common/isType.js +6 -0
- package/cjs/common/isType.js.map +1 -1
- package/cjs/common/isValidNumber.js.map +1 -1
- package/cjs/common/isValidUrl.js.map +1 -1
- package/cjs/common/kde.d.ts +28 -0
- package/cjs/common/kde.js +29 -5
- package/cjs/common/kde.js.map +1 -1
- package/cjs/common/mean.d.ts +2 -0
- package/cjs/common/mean.js +25 -0
- package/cjs/common/mean.js.map +1 -0
- package/cjs/common/merge.js +20 -4
- package/cjs/common/merge.js.map +1 -1
- package/cjs/common/mixin.js +14 -3
- package/cjs/common/mixin.js.map +1 -1
- package/cjs/common/normalQuantile.d.ts +5 -0
- package/cjs/common/normalQuantile.js +21 -0
- package/cjs/common/normalQuantile.js.map +1 -0
- package/cjs/common/number.d.ts +24 -0
- package/cjs/common/number.js +24 -1
- package/cjs/common/number.js.map +1 -1
- package/cjs/common/pad.d.ts +21 -0
- package/cjs/common/pad.js +21 -1
- package/cjs/common/pad.js.map +1 -1
- package/cjs/common/random.d.ts +3 -0
- package/cjs/common/random.js +13 -0
- package/cjs/common/random.js.map +1 -1
- package/cjs/common/regression-bootstrap.d.ts +14 -0
- package/cjs/common/regression-bootstrap.js +37 -0
- package/cjs/common/regression-bootstrap.js.map +1 -0
- package/cjs/common/regression-linear.d.ts +5 -0
- package/cjs/common/regression-linear.js +28 -39
- package/cjs/common/regression-linear.js.map +1 -1
- package/cjs/common/regression-logistic.d.ts +6 -0
- package/cjs/common/regression-logistic.js +25 -14
- package/cjs/common/regression-logistic.js.map +1 -1
- package/cjs/common/regression-lowess.d.ts +11 -1
- package/cjs/common/regression-lowess.js +125 -118
- package/cjs/common/regression-lowess.js.map +1 -1
- package/cjs/common/regression-polynomial.d.ts +1 -0
- package/cjs/common/regression-polynomial.js +24 -94
- package/cjs/common/regression-polynomial.js.map +1 -1
- package/cjs/common/regression-solver.d.ts +26 -0
- package/cjs/common/regression-solver.js +180 -0
- package/cjs/common/regression-solver.js.map +1 -0
- package/cjs/common/regression-utils.d.ts +13 -1
- package/cjs/common/regression-utils.js +27 -12
- package/cjs/common/regression-utils.js.map +1 -1
- package/cjs/common/throttle.js +3 -0
- package/cjs/common/throttle.js.map +1 -1
- package/cjs/common/toDate.js +22 -3
- package/cjs/common/toDate.js.map +1 -1
- package/cjs/common/uuid.d.ts +7 -0
- package/cjs/common/uuid.js +15 -1
- package/cjs/common/uuid.js.map +1 -1
- package/cjs/data-structure/bounds.d.ts +101 -0
- package/cjs/data-structure/bounds.js +74 -7
- package/cjs/data-structure/bounds.js.map +1 -1
- package/cjs/data-structure/hashTable.d.ts +4 -0
- package/cjs/data-structure/hashTable.js +11 -2
- package/cjs/data-structure/hashTable.js.map +1 -1
- package/cjs/data-structure/index.js +6 -2
- package/cjs/data-structure/index.js.map +1 -1
- package/cjs/data-structure/matrix.d.ts +91 -0
- package/cjs/data-structure/matrix.js +52 -4
- package/cjs/data-structure/matrix.js.map +1 -1
- package/cjs/data-structure/point.d.ts +3 -0
- package/cjs/data-structure/point.js +5 -1
- package/cjs/data-structure/point.js.map +1 -1
- package/cjs/dom.d.ts +36 -0
- package/cjs/dom.js +43 -1
- package/cjs/dom.js.map +1 -1
- package/cjs/fmin/blas1.js +10 -1
- package/cjs/fmin/blas1.js.map +1 -1
- package/cjs/fmin/conjugate-gradient.js +18 -3
- package/cjs/fmin/conjugate-gradient.js.map +1 -1
- package/cjs/fmin/linesearch.js +15 -1
- package/cjs/fmin/linesearch.js.map +1 -1
- package/cjs/fmin/nelder-mead.d.ts +1 -0
- package/cjs/fmin/nelder-mead.js +30 -10
- package/cjs/fmin/nelder-mead.js.map +1 -1
- package/cjs/format/number/formatDecimal.js +9 -1
- package/cjs/format/number/formatDecimal.js.map +1 -1
- package/cjs/format/number/formatGroup.js +7 -0
- package/cjs/format/number/formatGroup.js.map +1 -1
- package/cjs/format/number/formatPrefixAuto.js +8 -0
- package/cjs/format/number/formatPrefixAuto.js.map +1 -1
- package/cjs/format/number/formatRounded.js +7 -0
- package/cjs/format/number/formatRounded.js.map +1 -1
- package/cjs/format/number/formatTrim.js +7 -0
- package/cjs/format/number/formatTrim.js.map +1 -1
- package/cjs/format/number/number.js +39 -9
- package/cjs/format/number/number.js.map +1 -1
- package/cjs/format/time.js +23 -6
- package/cjs/format/time.js.map +1 -1
- package/cjs/geo/circle-intersection.d.ts +12 -0
- package/cjs/geo/circle-intersection.js +54 -9
- package/cjs/geo/circle-intersection.js.map +1 -1
- package/cjs/geo/constant.js +8 -1
- package/cjs/geo/constant.js.map +1 -1
- package/cjs/geo/invariant.d.ts +22 -0
- package/cjs/geo/invariant.js +24 -1
- package/cjs/geo/invariant.js.map +1 -1
- package/cjs/graphics/algorithm/aabb.js +7 -3
- package/cjs/graphics/algorithm/aabb.js.map +1 -1
- package/cjs/graphics/algorithm/intersect.d.ts +48 -0
- package/cjs/graphics/algorithm/intersect.js +75 -7
- package/cjs/graphics/algorithm/intersect.js.map +1 -1
- package/cjs/graphics/bounds-util.js +4 -2
- package/cjs/graphics/bounds-util.js.map +1 -1
- package/cjs/graphics/graph-util.js +4 -0
- package/cjs/graphics/graph-util.js.map +1 -1
- package/cjs/graphics/index.js +7 -4
- package/cjs/graphics/index.js.map +1 -1
- package/cjs/graphics/polygon.d.ts +12 -0
- package/cjs/graphics/polygon.js +28 -5
- package/cjs/graphics/polygon.js.map +1 -1
- package/cjs/graphics/text/measure/interface.d.ts +12 -0
- package/cjs/graphics/text/measure/textMeasure.d.ts +23 -0
- package/cjs/graphics/text/measure/textMeasure.js +50 -22
- package/cjs/graphics/text/measure/textMeasure.js.map +1 -1
- package/cjs/graphics/text/measure/util.js +1 -0
- package/cjs/graphics/text/measure/util.js.map +1 -1
- package/cjs/graphics/text/stringWidth.js +7 -3
- package/cjs/graphics/text/stringWidth.js.map +1 -1
- package/cjs/index.d.ts +6 -0
- package/cjs/index.js +19 -4
- package/cjs/index.js.map +1 -1
- package/cjs/logger.js +12 -2
- package/cjs/logger.js.map +1 -1
- package/cjs/lru.js +14 -6
- package/cjs/lru.js.map +1 -1
- package/cjs/math.d.ts +9 -0
- package/cjs/math.js +10 -0
- package/cjs/math.js.map +1 -1
- package/cjs/padding.d.ts +5 -0
- package/cjs/padding.js +5 -0
- package/cjs/padding.js.map +1 -1
- package/cjs/time/formatUtils.d.ts +6 -0
- package/cjs/time/formatUtils.js +7 -0
- package/cjs/time/formatUtils.js.map +1 -1
- package/dist/index.js +2035 -411
- package/dist/index.min.js +128 -1
- package/es/angle.d.ts +61 -0
- package/es/angle.js +66 -10
- package/es/angle.js.map +1 -1
- package/es/color/Color.d.ts +3 -0
- package/es/color/Color.js +64 -9
- package/es/color/Color.js.map +1 -1
- package/es/color/hexToRgb.d.ts +5 -0
- package/es/color/hexToRgb.js +5 -0
- package/es/color/hexToRgb.js.map +1 -1
- package/es/color/rgbToHsl.js +5 -1
- package/es/color/rgbToHsl.js.map +1 -1
- package/es/common/array.d.ts +43 -0
- package/es/common/array.js +44 -8
- package/es/common/array.js.map +1 -1
- package/es/common/bisect.d.ts +21 -0
- package/es/common/bisect.js +29 -4
- package/es/common/bisect.js.map +1 -1
- package/es/common/bootstrap.d.ts +5 -0
- package/es/common/bootstrap.js +14 -0
- package/es/common/bootstrap.js.map +1 -0
- package/es/common/clone.js +6 -0
- package/es/common/clone.js.map +1 -1
- package/es/common/cloneDeep.js +4 -1
- package/es/common/cloneDeep.js.map +1 -1
- package/es/common/correlation.d.ts +3 -0
- package/es/common/correlation.js +77 -0
- package/es/common/correlation.js.map +1 -0
- package/es/common/debounce.js +22 -4
- package/es/common/debounce.js.map +1 -1
- package/es/common/deviation.js +1 -2
- package/es/common/ecdf.d.ts +8 -0
- package/es/common/ecdf.js +11 -1
- package/es/common/ecdf.js.map +1 -1
- package/es/common/extent.d.ts +4 -0
- package/es/common/extent.js +8 -3
- package/es/common/extent.js.map +1 -1
- package/es/common/field.d.ts +6 -0
- package/es/common/field.js +3 -1
- package/es/common/field.js.map +1 -1
- package/es/common/has.d.ts +17 -0
- package/es/common/has.js +18 -1
- package/es/common/has.js.map +1 -1
- package/es/common/index.d.ts +5 -0
- package/es/common/index.js +24 -0
- package/es/common/index.js.map +1 -1
- package/es/common/interpolate.js +16 -3
- package/es/common/interpolate.js.map +1 -1
- package/es/common/isBase64.d.ts +6 -0
- package/es/common/isBase64.js +6 -0
- package/es/common/isBase64.js.map +1 -1
- package/es/common/isBoolean.d.ts +13 -0
- package/es/common/isBoolean.js +13 -1
- package/es/common/isBoolean.js.map +1 -1
- package/es/common/isEmpty.js +11 -1
- package/es/common/isEmpty.js.map +1 -1
- package/es/common/isEqual.js +19 -7
- package/es/common/isEqual.js.map +1 -1
- package/es/common/isFunction.d.ts +25 -0
- package/es/common/isFunction.js +27 -2
- package/es/common/isFunction.js.map +1 -1
- package/es/common/isNull.js +2 -1
- package/es/common/isNumber.d.ts +23 -0
- package/es/common/isNumber.js +23 -1
- package/es/common/isNumber.js.map +1 -1
- package/es/common/isNumeric.d.ts +25 -0
- package/es/common/isNumeric.js +25 -0
- package/es/common/isNumeric.js.map +1 -1
- package/es/common/isObject.d.ts +21 -0
- package/es/common/isObject.js +22 -0
- package/es/common/isObject.js.map +1 -1
- package/es/common/isObjectLike.d.ts +20 -0
- package/es/common/isObjectLike.js +21 -0
- package/es/common/isObjectLike.js.map +1 -1
- package/es/common/isPlainObject.d.ts +25 -0
- package/es/common/isPlainObject.js +26 -0
- package/es/common/isPlainObject.js.map +1 -1
- package/es/common/isPrototype.js +1 -1
- package/es/common/isRegExp.js +1 -1
- package/es/common/isShallowEqual.js +1 -0
- package/es/common/isShallowEqual.js.map +1 -1
- package/es/common/isString.d.ts +13 -0
- package/es/common/isString.js +13 -1
- package/es/common/isString.js.map +1 -1
- package/es/common/isType.d.ts +6 -0
- package/es/common/isType.js +6 -0
- package/es/common/isType.js.map +1 -1
- package/es/common/isValidNumber.js.map +1 -1
- package/es/common/isValidUrl.js.map +1 -1
- package/es/common/kde.d.ts +28 -0
- package/es/common/kde.js +29 -7
- package/es/common/kde.js.map +1 -1
- package/es/common/mean.d.ts +2 -0
- package/es/common/mean.js +19 -0
- package/es/common/mean.js.map +1 -0
- package/es/common/merge.js +22 -5
- package/es/common/merge.js.map +1 -1
- package/es/common/mixin.js +14 -3
- package/es/common/mixin.js.map +1 -1
- package/es/common/normalQuantile.d.ts +5 -0
- package/es/common/normalQuantile.js +15 -0
- package/es/common/normalQuantile.js.map +1 -0
- package/es/common/number.d.ts +24 -0
- package/es/common/number.js +24 -2
- package/es/common/number.js.map +1 -1
- package/es/common/pad.d.ts +21 -0
- package/es/common/pad.js +21 -1
- package/es/common/pad.js.map +1 -1
- package/es/common/random.d.ts +3 -0
- package/es/common/random.js +13 -1
- package/es/common/random.js.map +1 -1
- package/es/common/regression-bootstrap.d.ts +14 -0
- package/es/common/regression-bootstrap.js +31 -0
- package/es/common/regression-bootstrap.js.map +1 -0
- package/es/common/regression-linear.d.ts +5 -0
- package/es/common/regression-linear.js +25 -39
- package/es/common/regression-linear.js.map +1 -1
- package/es/common/regression-logistic.d.ts +6 -0
- package/es/common/regression-logistic.js +24 -16
- package/es/common/regression-logistic.js.map +1 -1
- package/es/common/regression-lowess.d.ts +11 -1
- package/es/common/regression-lowess.js +120 -118
- package/es/common/regression-lowess.js.map +1 -1
- package/es/common/regression-polynomial.d.ts +1 -0
- package/es/common/regression-polynomial.js +21 -89
- package/es/common/regression-polynomial.js.map +1 -1
- package/es/common/regression-solver.d.ts +26 -0
- package/es/common/regression-solver.js +168 -0
- package/es/common/regression-solver.js.map +1 -0
- package/es/common/regression-utils.d.ts +13 -1
- package/es/common/regression-utils.js +18 -9
- package/es/common/regression-utils.js.map +1 -1
- package/es/common/throttle.js +3 -0
- package/es/common/throttle.js.map +1 -1
- package/es/common/toDate.js +23 -3
- package/es/common/toDate.js.map +1 -1
- package/es/common/uuid.d.ts +7 -0
- package/es/common/uuid.js +15 -1
- package/es/common/uuid.js.map +1 -1
- package/es/data-structure/bounds.d.ts +101 -0
- package/es/data-structure/bounds.js +74 -8
- package/es/data-structure/bounds.js.map +1 -1
- package/es/data-structure/hashTable.d.ts +4 -0
- package/es/data-structure/hashTable.js +11 -2
- package/es/data-structure/hashTable.js.map +1 -1
- package/es/data-structure/index.js +2 -0
- package/es/data-structure/index.js.map +1 -1
- package/es/data-structure/matrix.d.ts +91 -0
- package/es/data-structure/matrix.js +52 -5
- package/es/data-structure/matrix.js.map +1 -1
- package/es/data-structure/point.d.ts +3 -0
- package/es/data-structure/point.js +5 -1
- package/es/data-structure/point.js.map +1 -1
- package/es/dom.d.ts +36 -0
- package/es/dom.js +43 -8
- package/es/dom.js.map +1 -1
- package/es/fmin/blas1.js +10 -0
- package/es/fmin/blas1.js.map +1 -1
- package/es/fmin/conjugate-gradient.js +18 -2
- package/es/fmin/conjugate-gradient.js.map +1 -1
- package/es/fmin/linesearch.js +15 -0
- package/es/fmin/linesearch.js.map +1 -1
- package/es/fmin/nelder-mead.d.ts +1 -0
- package/es/fmin/nelder-mead.js +29 -9
- package/es/fmin/nelder-mead.js.map +1 -1
- package/es/format/number/formatDecimal.js +9 -1
- package/es/format/number/formatDecimal.js.map +1 -1
- package/es/format/number/formatGroup.js +7 -0
- package/es/format/number/formatGroup.js.map +1 -1
- package/es/format/number/formatPrefixAuto.js +8 -0
- package/es/format/number/formatPrefixAuto.js.map +1 -1
- package/es/format/number/formatRounded.js +7 -0
- package/es/format/number/formatRounded.js.map +1 -1
- package/es/format/number/formatTrim.js +7 -0
- package/es/format/number/formatTrim.js.map +1 -1
- package/es/format/number/number.js +40 -8
- package/es/format/number/number.js.map +1 -1
- package/es/format/time.js +23 -5
- package/es/format/time.js.map +1 -1
- package/es/geo/circle-intersection.d.ts +12 -0
- package/es/geo/circle-intersection.js +54 -14
- package/es/geo/circle-intersection.js.map +1 -1
- package/es/geo/constant.js +8 -0
- package/es/geo/constant.js.map +1 -1
- package/es/geo/invariant.d.ts +22 -0
- package/es/geo/invariant.js +24 -0
- package/es/geo/invariant.js.map +1 -1
- package/es/graphics/algorithm/aabb.js +7 -3
- package/es/graphics/algorithm/aabb.js.map +1 -1
- package/es/graphics/algorithm/intersect.d.ts +48 -0
- package/es/graphics/algorithm/intersect.js +75 -12
- package/es/graphics/algorithm/intersect.js.map +1 -1
- package/es/graphics/bounds-util.js +4 -2
- package/es/graphics/bounds-util.js.map +1 -1
- package/es/graphics/graph-util.js +4 -0
- package/es/graphics/graph-util.js.map +1 -1
- package/es/graphics/index.js +2 -0
- package/es/graphics/index.js.map +1 -1
- package/es/graphics/polygon.d.ts +12 -0
- package/es/graphics/polygon.js +28 -6
- package/es/graphics/polygon.js.map +1 -1
- package/es/graphics/text/measure/interface.d.ts +12 -0
- package/es/graphics/text/measure/textMeasure.d.ts +23 -0
- package/es/graphics/text/measure/textMeasure.js +46 -21
- package/es/graphics/text/measure/textMeasure.js.map +1 -1
- package/es/graphics/text/measure/util.js +1 -0
- package/es/graphics/text/measure/util.js.map +1 -1
- package/es/graphics/text/stringWidth.js +7 -3
- package/es/graphics/text/stringWidth.js.map +1 -1
- package/es/index.d.ts +6 -0
- package/es/index.js +15 -1
- package/es/index.js.map +1 -1
- package/es/logger.js +12 -1
- package/es/logger.js.map +1 -1
- package/es/lru.js +14 -6
- package/es/lru.js.map +1 -1
- package/es/math.d.ts +9 -0
- package/es/math.js +10 -1
- package/es/math.js.map +1 -1
- package/es/padding.d.ts +5 -0
- package/es/padding.js +5 -1
- package/es/padding.js.map +1 -1
- package/es/time/formatUtils.d.ts +6 -0
- package/es/time/formatUtils.js +7 -1
- package/es/time/formatUtils.js.map +1 -1
- package/package.json +4 -3
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@@ -20,11 +20,42 @@ export interface IBounds {
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translate: (dx: number, dy: number) => IBounds;
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rotate: (angle: number, x: number, y: number) => IBounds;
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scale: (sx: number, sy: number, x: number, y: number) => IBounds;
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/**
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* 并集
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* @param b
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* @returns
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*/
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union: (b: IBoundsLike) => IBounds;
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/**
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* 交集
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* @param b
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* @returns
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*/
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intersect: (b: IBoundsLike) => IBounds;
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/**
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* 是否包含b
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* @param b
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* @returns
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*/
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encloses: (b: IBoundsLike) => boolean;
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/**
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* 是否共边
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* @param b
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* @returns
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*/
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alignsWith: (b: IBoundsLike) => boolean;
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/**
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* 是否相交
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* @param b
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* @returns
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*/
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intersects: (b: IBoundsLike) => boolean;
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/**
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* 是否包含
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* @param x
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* @param y
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* @returns
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*/
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contains: (x: number, y: number) => boolean;
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containsPoint: (p: IPointLike) => boolean;
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width: () => number;
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@@ -40,7 +71,46 @@ export interface IOBBBounds extends IBounds {
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getRotatedCorners: () => IPointLike[];
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}
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export declare function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds;
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/**
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* 依据graphic的属性对bounds进行变换
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* @param bounds
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* @param x
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* @param y
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* @param scaleX
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* @param scaleY
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* @param angle
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* @param rotateCenter
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*/
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export declare function transformBounds(bounds: IBounds, x: number, y: number, scaleX: number, scaleY: number, angle: number, rotateCenter?: [number, number]): void;
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/**
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Copyright (c) 2015-2021, University of Washington Interactive Data Lab
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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export declare class Bounds implements IBounds {
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x1: number;
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y1: number;
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@@ -59,11 +129,42 @@ export declare class Bounds implements IBounds {
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translate(dx?: number, dy?: number): Bounds;
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rotate(angle?: number, x?: number, y?: number): Bounds;
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scale(sx?: number, sy?: number, x?: number, y?: number): Bounds;
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/**
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* 并集
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* @param b
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* @returns
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*/
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union(b: IBoundsLike): Bounds;
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/**
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* 交集
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* @param b
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* @returns
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*/
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intersect(b: IBoundsLike): Bounds;
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/**
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* 是否包含b
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* @param b
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* @returns
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*/
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encloses(b: IBoundsLike): boolean;
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/**
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* 是否共边
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* @param b
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* @returns
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*/
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alignsWith(b: IBoundsLike): boolean;
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/**
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* 是否相交
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* @param b
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* @returns
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*/
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intersects(b: IBoundsLike): boolean;
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/**
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* 是否包含
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* @param x
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* @param y
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* @returns
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*/
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contains(x?: number, y?: number): boolean;
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containsPoint(p: IPointLike): boolean;
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width(): number;
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@@ -8,7 +8,8 @@ const common_1 = require("../common"), graphics_1 = require("../graphics"), math
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function transformBoundsWithMatrix(out, bounds, matrix) {
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const {x1: x1, y1: y1, x2: x2, y2: y2} = bounds;
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-
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// 如果没有旋转和缩放,那就直接translate
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return matrix.onlyTranslate() ? (out !== bounds && out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2),
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out.translate(matrix.e, matrix.f), bounds) : (out.clear(), out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f),
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out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f),
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out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f),
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@@ -16,6 +17,16 @@ function transformBoundsWithMatrix(out, bounds, matrix) {
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bounds);
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}
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/**
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* 依据graphic的属性对bounds进行变换
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* @param bounds
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* @param x
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* @param scaleX
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* @param angle
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* @param rotateCenter
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*/
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function transformBounds(bounds, x, y, scaleX, scaleY, angle, rotateCenter) {
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if (!((0, math_1.abs)(scaleX) <= math_1.epsilon || (0, math_1.abs)(scaleY) <= math_1.epsilon)) {
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if (1 !== scaleX && bounds.scaleX(scaleX), 1 !== scaleY && bounds.scaleY(scaleY),
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@@ -29,6 +40,37 @@ function transformBounds(bounds, x, y, scaleX, scaleY, angle, rotateCenter) {
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exports.transformBoundsWithMatrix = transformBoundsWithMatrix, exports.transformBounds = transformBounds;
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/**
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Copyright (c) 2015-2021, University of Washington Interactive Data Lab
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors
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may be used to endorse or promote products derived from this software
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without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// 基于Vega的Bounds重构
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// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js
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class Bounds {
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constructor(bounds) {
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bounds ? this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2) : this.clear();
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@@ -76,24 +118,49 @@ class Bounds {
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const p = this.scalePoints(sx, sy, x, y);
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return this.clear().add(p[0], p[1]).add(p[2], p[3]);
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}
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/**
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* 并集
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* @param b
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* @returns
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*/ union(b) {
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return b.x1 < this.x1 && (this.x1 = b.x1), b.y1 < this.y1 && (this.y1 = b.y1), b.x2 > this.x2 && (this.x2 = b.x2),
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b.y2 > this.y2 && (this.y2 = b.y2), this;
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}
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/**
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*/ intersect(b) {
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return b.x1 > this.x1 && (this.x1 = b.x1), b.y1 > this.y1 && (this.y1 = b.y1), b.x2 < this.x2 && (this.x2 = b.x2),
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b.y2 < this.y2 && (this.y2 = b.y2), this;
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}
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/**
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* @returns
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*/ encloses(b) {
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return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;
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}
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/**
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* @returns
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*/ alignsWith(b) {
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return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);
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}
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/**
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* @param b
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* @returns
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*/ intersects(b) {
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return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);
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}
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/**
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* @returns
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*/ contains(x = 0, y = 0) {
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return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);
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}
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containsPoint(p) {
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@@ -1 +1 @@
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{ isArray } from '../common';\nimport { isRotateAABBIntersect, rotatePoint } from '../graphics';\nimport type { vec4, vec8 } from '../math';\nimport { abs, epsilon } from '../math';\nimport type { IMatrix } from './matrix';\nimport type { IPointLike } from './point';\n\nexport type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\nexport type IAABBBoundsLike = IBoundsLike;\nexport type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\nexport interface IBounds {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n clone: () => IBounds;\n clear: () => IBounds;\n empty: () => boolean;\n equals: (b: IBounds) => boolean;\n set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n setValue: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n add: (x: number, y: number) => IBounds;\n expand: (d: number) => IBounds;\n round: () => IBounds;\n translate: (dx: number, dy: number) => IBounds;\n rotate: (angle: number, x: number, y: number) => IBounds;\n scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n /**\n * 并集\n * @param b\n * @returns\n */\n union: (b: IBoundsLike) => IBounds;\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect: (b: IBoundsLike) => IBounds;\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses: (b: IBoundsLike) => boolean;\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith: (b: IBoundsLike) => boolean;\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects: (b: IBoundsLike) => boolean;\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains: (x: number, y: number) => boolean;\n containsPoint: (p: IPointLike) => boolean;\n width: () => number;\n height: () => number;\n scaleX: (s: number) => IBounds;\n scaleY: (s: number) => IBounds;\n\n copy: (b: IBoundsLike) => IBounds;\n\n transformWithMatrix: (matrix: IMatrix) => IBounds;\n}\n\nexport type IAABBBounds = IBounds;\n\nexport interface IOBBBounds extends IBounds {\n angle: number;\n getRotatedCorners: () => IPointLike[];\n}\n\nexport function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds {\n const { x1, y1, x2, y2 } = bounds;\n // 如果没有旋转和缩放,那就直接translate\n if (matrix.onlyTranslate()) {\n if (out !== bounds) {\n out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n }\n out.translate(matrix.e, matrix.f);\n return bounds;\n }\n out.clear();\n out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f);\n out.add(matrix.a * x1 + matrix.c * y2 + matrix.e, matrix.b * x1 + matrix.d * y2 + matrix.f);\n return bounds;\n}\n\n/**\n * 依据graphic的属性对bounds进行变换\n * @param bounds\n * @param x\n * @param y\n * @param scaleX\n * @param scaleY\n * @param angle\n * @param rotateCenter\n */\nexport function transformBounds(\n bounds: IBounds,\n x: number,\n y: number,\n scaleX: number,\n scaleY: number,\n angle: number,\n rotateCenter?: [number, number]\n) {\n if (abs(scaleX) <= epsilon || abs(scaleY) <= epsilon) {\n return;\n }\n\n scaleX !== 1 && bounds.scaleX(scaleX);\n scaleY !== 1 && bounds.scaleY(scaleY);\n\n if (isFinite(angle) && Math.abs(angle) > epsilon) {\n let rx = 0;\n let ry = 0;\n if (rotateCenter !== undefined) {\n rx = rotateCenter[0];\n ry = rotateCenter[1];\n }\n bounds.rotate(angle, rx, ry);\n }\n\n bounds.translate(x, y);\n}\n\n/**\nCopyright (c) 2015-2021, University of Washington Interactive Data Lab\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n// 基于Vega的Bounds重构\n// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js\nexport class Bounds implements IBounds {\n // 默认初始值是Number.MAX_VALUE\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n\n constructor(bounds?: Bounds) {\n if (bounds) {\n this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n } else {\n this.clear();\n }\n }\n\n clone() {\n return new Bounds(this);\n }\n\n clear(): Bounds {\n this.x1 = +Number.MAX_VALUE;\n this.y1 = +Number.MAX_VALUE;\n this.x2 = -Number.MAX_VALUE;\n this.y2 = -Number.MAX_VALUE;\n return this;\n }\n empty(): boolean {\n return (\n this.x1 === +Number.MAX_VALUE &&\n this.y1 === +Number.MAX_VALUE &&\n this.x2 === -Number.MAX_VALUE &&\n this.y2 === -Number.MAX_VALUE\n );\n }\n equals(b: IBoundsLike): boolean {\n return this.x1 === b.x1 && this.y1 === b.y1 && this.x2 === b.x2 && this.y2 === b.y2;\n }\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n this.x1 = x1;\n this.y1 = y1;\n this.x2 = x2;\n this.y2 = y2;\n return this;\n }\n set(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n if (x2 < x1) {\n this.x2 = x1;\n this.x1 = x2;\n } else {\n this.x1 = x1;\n this.x2 = x2;\n }\n if (y2 < y1) {\n this.y2 = y1;\n this.y1 = y2;\n } else {\n this.y1 = y1;\n this.y2 = y2;\n }\n return this;\n }\n add(x: number = 0, y: number = 0): Bounds {\n if (x < this.x1) {\n this.x1 = x;\n }\n if (y < this.y1) {\n this.y1 = y;\n }\n if (x > this.x2) {\n this.x2 = x;\n }\n if (y > this.y2) {\n this.y2 = y;\n }\n return this;\n }\n expand(d: number | [number, number, number, number] = 0): Bounds {\n if (isArray(d)) {\n this.y1 -= d[0];\n this.x2 += d[1];\n this.y2 += d[2];\n this.x1 -= d[3];\n } else {\n this.x1 -= d;\n this.y1 -= d;\n this.x2 += d;\n this.y2 += d;\n }\n return this;\n }\n round(): Bounds {\n this.x1 = Math.floor(this.x1);\n this.y1 = Math.floor(this.y1);\n this.x2 = Math.ceil(this.x2);\n this.y2 = Math.ceil(this.y2);\n return this;\n }\n translate(dx: number = 0, dy: number = 0): Bounds {\n this.x1 += dx;\n this.x2 += dx;\n this.y1 += dy;\n this.y2 += dy;\n return this;\n }\n rotate(angle: number = 0, x: number = 0, y: number = 0) {\n const p = this.rotatedPoints(angle, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]).add(p[4], p[5]).add(p[6], p[7]);\n }\n scale(sx: number = 0, sy: number = 0, x: number = 0, y: number = 0) {\n const p = this.scalePoints(sx, sy, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]);\n }\n /**\n * 并集\n * @param b\n * @returns\n */\n union(b: IBoundsLike): Bounds {\n if (b.x1 < this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 < this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 > this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 > this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect(b: IBoundsLike): Bounds {\n if (b.x1 > this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 > this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 < this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 < this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses(b: IBoundsLike): boolean {\n return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;\n }\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith(b: IBoundsLike): boolean {\n return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);\n }\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects(b: IBoundsLike): boolean {\n return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);\n }\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains(x: number = 0, y: number = 0): boolean {\n return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);\n }\n containsPoint(p: IPointLike): boolean {\n return !(p.x < this.x1 || p.x > this.x2 || p.y < this.y1 || p.y > this.y2);\n }\n width(): number {\n if (this.empty()) {\n return 0;\n }\n return this.x2 - this.x1;\n }\n height(): number {\n if (this.empty()) {\n return 0;\n }\n return this.y2 - this.y1;\n }\n scaleX(s: number = 0): Bounds {\n this.x1 *= s;\n this.x2 *= s;\n return this;\n }\n\n scaleY(s: number = 0): Bounds {\n this.y1 *= s;\n this.y2 *= s;\n return this;\n }\n\n transformWithMatrix(matrix: IMatrix): Bounds {\n transformBoundsWithMatrix(this, this, matrix);\n return this;\n }\n\n copy(b: IBoundsLike) {\n this.x1 = b.x1;\n this.y1 = b.y1;\n this.x2 = b.x2;\n this.y2 = b.y2;\n return this;\n }\n private rotatedPoints(angle: number, x: number, y: number): vec8 {\n const { x1, y1, x2, y2 } = this;\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n const cx = x - x * cos + y * sin;\n const cy = y - x * sin - y * cos;\n\n return [\n cos * x1 - sin * y1 + cx,\n sin * x1 + cos * y1 + cy,\n cos * x1 - sin * y2 + cx,\n sin * x1 + cos * y2 + cy,\n cos * x2 - sin * y1 + cx,\n sin * x2 + cos * y1 + cy,\n cos * x2 - sin * y2 + cx,\n sin * x2 + cos * y2 + cy\n ];\n }\n private scalePoints(sx: number, sy: number, x: number, y: number): vec4 {\n const { x1, y1, x2, y2 } = this;\n\n return [sx * x1 + (1 - sx) * x, sy * y1 + (1 - sy) * y, sx * x2 + (1 - sx) * x, sy * y2 + (1 - sy) * y];\n }\n}\n\nexport class AABBBounds extends Bounds {}\nexport class OBBBounds extends Bounds {\n angle: number;\n\n constructor(bounds?: Bounds, angle = 0) {\n super(bounds);\n if (bounds) {\n this.angle = (bounds as any).angle ?? angle;\n }\n }\n\n intersects(b: OBBBounds): boolean {\n return isRotateAABBIntersect(this, b);\n }\n\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0, angle = 0): Bounds {\n super.setValue(x1, y1, x2, y2);\n this.angle = angle;\n return this;\n }\n\n clone(): OBBBounds {\n return new OBBBounds(this);\n }\n\n getRotatedCorners(): IPointLike[] {\n const cx = (this.x1 + this.x2) / 2;\n const cy = (this.y1 + this.y2) / 2;\n\n const originPoint = { x: cx, y: cy };\n return [\n rotatePoint({ x: this.x1, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x1, y: this.y2 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y2 }, this.angle, originPoint)\n ];\n }\n}\n"]}
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{ isArray } from '../common';\nimport { isRotateAABBIntersect, rotatePoint } from '../graphics';\nimport type { vec4, vec8 } from '../math';\nimport { abs, epsilon } from '../math';\nimport type { IMatrix } from './matrix';\nimport type { IPointLike } from './point';\n\nexport type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\nexport type IAABBBoundsLike = IBoundsLike;\nexport type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\nexport interface IBounds {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n clone: () => IBounds;\n clear: () => IBounds;\n empty: () => boolean;\n equals: (b: IBounds) => boolean;\n set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n setValue: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n add: (x: number, y: number) => IBounds;\n expand: (d: number) => IBounds;\n round: () => IBounds;\n translate: (dx: number, dy: number) => IBounds;\n rotate: (angle: number, x: number, y: number) => IBounds;\n scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n /**\n * 并集\n * @param b\n * @returns\n */\n union: (b: IBoundsLike) => IBounds;\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect: (b: IBoundsLike) => IBounds;\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses: (b: IBoundsLike) => boolean;\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith: (b: IBoundsLike) => boolean;\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects: (b: IBoundsLike) => boolean;\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains: (x: number, y: number) => boolean;\n containsPoint: (p: IPointLike) => boolean;\n width: () => number;\n height: () => number;\n scaleX: (s: number) => IBounds;\n scaleY: (s: number) => IBounds;\n\n copy: (b: IBoundsLike) => IBounds;\n\n transformWithMatrix: (matrix: IMatrix) => IBounds;\n}\n\nexport type IAABBBounds = IBounds;\n\nexport interface IOBBBounds extends IBounds {\n angle: number;\n getRotatedCorners: () => IPointLike[];\n}\n\nexport function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds {\n const { x1, y1, x2, y2 } = bounds;\n // 如果没有旋转和缩放,那就直接translate\n if (matrix.onlyTranslate()) {\n if (out !== bounds) {\n out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n }\n out.translate(matrix.e, matrix.f);\n return bounds;\n }\n out.clear();\n out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f);\n out.add(matrix.a * x1 + matrix.c * y2 + matrix.e, matrix.b * x1 + matrix.d * y2 + matrix.f);\n return bounds;\n}\n\n/**\n * 依据graphic的属性对bounds进行变换\n * @param bounds\n * @param x\n * @param y\n * @param scaleX\n * @param scaleY\n * @param angle\n * @param rotateCenter\n */\nexport function transformBounds(\n bounds: IBounds,\n x: number,\n y: number,\n scaleX: number,\n scaleY: number,\n angle: number,\n rotateCenter?: [number, number]\n) {\n if (abs(scaleX) <= epsilon || abs(scaleY) <= epsilon) {\n return;\n }\n\n scaleX !== 1 && bounds.scaleX(scaleX);\n scaleY !== 1 && bounds.scaleY(scaleY);\n\n if (isFinite(angle) && Math.abs(angle) > epsilon) {\n let rx = 0;\n let ry = 0;\n if (rotateCenter !== undefined) {\n rx = rotateCenter[0];\n ry = rotateCenter[1];\n }\n bounds.rotate(angle, rx, ry);\n }\n\n bounds.translate(x, y);\n}\n\n/**\nCopyright (c) 2015-2021, University of Washington Interactive Data Lab\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n// 基于Vega的Bounds重构\n// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js\nexport class Bounds implements IBounds {\n // 默认初始值是Number.MAX_VALUE\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n\n constructor(bounds?: Bounds) {\n if (bounds) {\n this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n } else {\n this.clear();\n }\n }\n\n clone() {\n return new Bounds(this);\n }\n\n clear(): Bounds {\n this.x1 = +Number.MAX_VALUE;\n this.y1 = +Number.MAX_VALUE;\n this.x2 = -Number.MAX_VALUE;\n this.y2 = -Number.MAX_VALUE;\n return this;\n }\n empty(): boolean {\n return (\n this.x1 === +Number.MAX_VALUE &&\n this.y1 === +Number.MAX_VALUE &&\n this.x2 === -Number.MAX_VALUE &&\n this.y2 === -Number.MAX_VALUE\n );\n }\n equals(b: IBoundsLike): boolean {\n return this.x1 === b.x1 && this.y1 === b.y1 && this.x2 === b.x2 && this.y2 === b.y2;\n }\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n this.x1 = x1;\n this.y1 = y1;\n this.x2 = x2;\n this.y2 = y2;\n return this;\n }\n set(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n if (x2 < x1) {\n this.x2 = x1;\n this.x1 = x2;\n } else {\n this.x1 = x1;\n this.x2 = x2;\n }\n if (y2 < y1) {\n this.y2 = y1;\n this.y1 = y2;\n } else {\n this.y1 = y1;\n this.y2 = y2;\n }\n return this;\n }\n add(x: number = 0, y: number = 0): Bounds {\n if (x < this.x1) {\n this.x1 = x;\n }\n if (y < this.y1) {\n this.y1 = y;\n }\n if (x > this.x2) {\n this.x2 = x;\n }\n if (y > this.y2) {\n this.y2 = y;\n }\n return this;\n }\n expand(d: number | [number, number, number, number] = 0): Bounds {\n if (isArray(d)) {\n this.y1 -= d[0];\n this.x2 += d[1];\n this.y2 += d[2];\n this.x1 -= d[3];\n } else {\n this.x1 -= d;\n this.y1 -= d;\n this.x2 += d;\n this.y2 += d;\n }\n return this;\n }\n round(): Bounds {\n this.x1 = Math.floor(this.x1);\n this.y1 = Math.floor(this.y1);\n this.x2 = Math.ceil(this.x2);\n this.y2 = Math.ceil(this.y2);\n return this;\n }\n translate(dx: number = 0, dy: number = 0): Bounds {\n this.x1 += dx;\n this.x2 += dx;\n this.y1 += dy;\n this.y2 += dy;\n return this;\n }\n rotate(angle: number = 0, x: number = 0, y: number = 0) {\n const p = this.rotatedPoints(angle, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]).add(p[4], p[5]).add(p[6], p[7]);\n }\n scale(sx: number = 0, sy: number = 0, x: number = 0, y: number = 0) {\n const p = this.scalePoints(sx, sy, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]);\n }\n /**\n * 并集\n * @param b\n * @returns\n */\n union(b: IBoundsLike): Bounds {\n if (b.x1 < this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 < this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 > this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 > this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect(b: IBoundsLike): Bounds {\n if (b.x1 > this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 > this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 < this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 < this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses(b: IBoundsLike): boolean {\n return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;\n }\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith(b: IBoundsLike): boolean {\n return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);\n }\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects(b: IBoundsLike): boolean {\n return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);\n }\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains(x: number = 0, y: number = 0): boolean {\n return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);\n }\n containsPoint(p: IPointLike): boolean {\n return !(p.x < this.x1 || p.x > this.x2 || p.y < this.y1 || p.y > this.y2);\n }\n width(): number {\n if (this.empty()) {\n return 0;\n }\n return this.x2 - this.x1;\n }\n height(): number {\n if (this.empty()) {\n return 0;\n }\n return this.y2 - this.y1;\n }\n scaleX(s: number = 0): Bounds {\n this.x1 *= s;\n this.x2 *= s;\n return this;\n }\n\n scaleY(s: number = 0): Bounds {\n this.y1 *= s;\n this.y2 *= s;\n return this;\n }\n\n transformWithMatrix(matrix: IMatrix): Bounds {\n transformBoundsWithMatrix(this, this, matrix);\n return this;\n }\n\n copy(b: IBoundsLike) {\n this.x1 = b.x1;\n this.y1 = b.y1;\n this.x2 = b.x2;\n this.y2 = b.y2;\n return this;\n }\n private rotatedPoints(angle: number, x: number, y: number): vec8 {\n const { x1, y1, x2, y2 } = this;\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n const cx = x - x * cos + y * sin;\n const cy = y - x * sin - y * cos;\n\n return [\n cos * x1 - sin * y1 + cx,\n sin * x1 + cos * y1 + cy,\n cos * x1 - sin * y2 + cx,\n sin * x1 + cos * y2 + cy,\n cos * x2 - sin * y1 + cx,\n sin * x2 + cos * y1 + cy,\n cos * x2 - sin * y2 + cx,\n sin * x2 + cos * y2 + cy\n ];\n }\n private scalePoints(sx: number, sy: number, x: number, y: number): vec4 {\n const { x1, y1, x2, y2 } = this;\n\n return [sx * x1 + (1 - sx) * x, sy * y1 + (1 - sy) * y, sx * x2 + (1 - sx) * x, sy * y2 + (1 - sy) * y];\n }\n}\n\nexport class AABBBounds extends Bounds {}\nexport class OBBBounds extends Bounds {\n angle: number;\n\n constructor(bounds?: Bounds, angle = 0) {\n super(bounds);\n if (bounds) {\n this.angle = (bounds as any).angle ?? angle;\n }\n }\n\n intersects(b: OBBBounds): boolean {\n return isRotateAABBIntersect(this, b);\n }\n\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0, angle = 0): Bounds {\n super.setValue(x1, y1, x2, y2);\n this.angle = angle;\n return this;\n }\n\n clone(): OBBBounds {\n return new OBBBounds(this);\n }\n\n getRotatedCorners(): IPointLike[] {\n const cx = (this.x1 + this.x2) / 2;\n const cy = (this.y1 + this.y2) / 2;\n\n const originPoint = { x: cx, y: cy };\n return [\n rotatePoint({ x: this.x1, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x1, y: this.y2 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y2 }, this.angle, originPoint)\n ];\n }\n}\n"]}
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@@ -12,6 +12,10 @@ export declare class HashTable<T> {
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set(key: string, value: T): HashValue<T>;
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del(key: string): void;
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index > -1 && this.itemList.splice(index, 1), delete this.items[key], this.resetIndex();
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for (let i = index + 1; i < this.count(); i++) {
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getKeyByIndex(index) {
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for (const key in this.items) if (this.items[key].value === value) return !0;
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}
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indexOf(key) {
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return this.has(key) ? this.items[key].index : -1;
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}
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//插入
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insertAt(index, value, key) {
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const hashV = new HashValue;
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hashV.index = index, hashV.key = key, hashV.value = value, this.itemList.splice(index, 0, hashV),
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for (const key in this.items) returnArr.push(key);
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}
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toImmutableMap() {
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toImmutableMap() {
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1
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-
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1
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+
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type { LooseFunction } from '../type';\n\nexport class HashValue<T> {\n index: number;\n key: string;\n value: T;\n}\n\n// 基于 array 和 object的 HashTable\nexport class HashTable<T> {\n private items: { [key: string]: HashValue<T> };\n private itemList: Array<HashValue<T>>;\n constructor() {\n this.items = {};\n this.itemList = [];\n }\n get type() {\n return 'xhHashTable';\n }\n set(key: string, value: T): HashValue<T> {\n const vl = new HashValue<T>();\n vl.key = key;\n vl.value = value;\n let index = this.itemList.length;\n if (this.has(key)) {\n index = this.items[key].index;\n }\n vl.index = index;\n this.itemList[index] = vl;\n this.items[key] = vl;\n return vl;\n }\n\n clear() {\n this.items = {};\n this.itemList = [];\n }\n del(key: string): void {\n if (this.has(key)) {\n const index = this.items[key].index;\n if (index > -1) {\n this.itemList.splice(index, 1);\n }\n delete this.items[key];\n this.resetIndex();\n }\n }\n\n /**\n * 不包含当前index\n * @param index\n */\n delFrom(index: number) {\n for (let i = index + 1; i < this.count(); i++) {\n const key = this.itemList[i].key;\n delete this.items[key];\n }\n this.itemList.splice(index + 1, this.count() - index);\n this.resetIndex();\n }\n\n resetIndex(): void {\n this.foreachHashv((k: any, v: HashValue<T>) => {\n const index = this.itemList.indexOf(v);\n this.items[k].index = index;\n });\n }\n\n has(key: string): boolean {\n return key in this.items;\n }\n\n get(key: string): T | null {\n if (this.has(key)) {\n return this.items[key].value;\n }\n return null;\n }\n\n count(): number {\n return this.itemList.length;\n }\n\n all(): Array<T> {\n return this.itemList.map(vl => {\n return vl.value;\n });\n }\n first(): T {\n return this.itemList[0].value;\n }\n last(): T {\n return this.itemList[this.itemList.length - 1].value;\n }\n getByIndex(index: number): T {\n return this.itemList[index].value;\n }\n\n getKeyByIndex(index: number): string {\n return this.itemList[index].key;\n }\n\n //遍历 扩展\n foreach(callback: (key: string, value: T) => boolean | void) {\n for (const key in this.items) {\n const returnVal = callback(key, this.items[key].value);\n if (returnVal === false) {\n return false;\n }\n }\n return true;\n }\n private foreachHashv(callback: (key: string, value: HashValue<T>) => boolean | void) {\n for (const key in this.items) {\n const returnVal = callback(key, this.items[key]);\n if (returnVal === false) {\n return false;\n }\n }\n return true;\n }\n hasValue(value: any): boolean {\n for (const key in this.items) {\n if (this.items[key].value === value) {\n return true;\n }\n }\n return false;\n }\n //获取index\n indexOf(key: any): number {\n if (this.has(key)) {\n return this.items[key].index;\n }\n return -1;\n }\n\n //插入\n insertAt(index: number, value: T, key: string) {\n const hashV = new HashValue<T>();\n\n hashV.index = index;\n hashV.key = key;\n hashV.value = value;\n this.itemList.splice(index, 0, hashV);\n this.items[key] = hashV;\n this.resetIndex();\n }\n\n sort(callback: LooseFunction) {\n return this.itemList.sort((a: HashValue<T>, b: HashValue<T>) => {\n return callback(a.value, b.value);\n });\n }\n toArray(): Array<T> {\n return this.itemList.slice(0, this.itemList.length).map(vl => {\n return vl.value;\n });\n }\n push(lists: HashTable<any>) {\n lists.foreach((key: string, value: T) => {\n this.set(key, value);\n });\n }\n mapKey(): string[] {\n const returnArr: string[] = [];\n for (const key in this.items) {\n returnArr.push(key);\n }\n return returnArr;\n }\n\n toImmutableMap() {\n // do nothing\n }\n}\n"]}
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{"version":3,"sources":["../src/data-structure/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;
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{"version":3,"sources":["../src/data-structure/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,gCAAgC;AAChC,8CAA4B;AAC5B,QAAQ;AACR,0CAAwB;AACxB,2CAAyB;AACzB,2CAAyB","file":"index.js","sourcesContent":["// 基于 array 和 object 的 HashTable\nexport * from './hashTable';\n// Point\nexport * from './point';\nexport * from './bounds';\nexport * from './matrix';\n"]}
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transform(a: number, b: number, c: number, d: number, e: number, f: number): this;
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/**
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/**
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interpolate(m2: Matrix, t: number): Matrix;
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/**
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transformPoint(source: IPointLike, target: IPointLike): void;
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onlyTranslate(scale?: number): boolean;
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clone(): Matrix;
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@@ -77,4 +157,15 @@ export declare class Matrix implements IMatrix {
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77
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skewY: number;
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78
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};
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}
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160
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+
/**
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161
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* 对matrix进行通常的变换(基于rotateCenter进行旋转的同时进行translate和scale)
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162
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* @param out
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163
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* @param origin
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164
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* @param x
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165
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* @param y
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166
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* @param scaleX
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167
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* @param scaleY
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168
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* @param angle
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169
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* @param rotateCenter
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170
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*/
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export declare function normalTransform(out: Matrix, origin: Matrix, x: number, y: number, scaleX: number, scaleY: number, angle: number, rotateCenter?: vec2): void;
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