@visactor/vutils 1.0.24 → 1.0.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (452) hide show
  1. package/README.zh-CN.md +12 -0
  2. package/REGRESSION.md +36 -0
  3. package/cjs/angle.d.ts +61 -0
  4. package/cjs/angle.js +73 -7
  5. package/cjs/angle.js.map +1 -1
  6. package/cjs/color/Color.d.ts +3 -0
  7. package/cjs/color/Color.js +64 -10
  8. package/cjs/color/Color.js.map +1 -1
  9. package/cjs/color/hexToRgb.d.ts +5 -0
  10. package/cjs/color/hexToRgb.js +5 -0
  11. package/cjs/color/hexToRgb.js.map +1 -1
  12. package/cjs/color/rgbToHsl.js +5 -1
  13. package/cjs/color/rgbToHsl.js.map +1 -1
  14. package/cjs/common/array.d.ts +43 -0
  15. package/cjs/common/array.js +44 -0
  16. package/cjs/common/array.js.map +1 -1
  17. package/cjs/common/bisect.d.ts +21 -0
  18. package/cjs/common/bisect.js +29 -0
  19. package/cjs/common/bisect.js.map +1 -1
  20. package/cjs/common/bootstrap.d.ts +5 -0
  21. package/cjs/common/bootstrap.js +22 -0
  22. package/cjs/common/bootstrap.js.map +1 -0
  23. package/cjs/common/clone.js +6 -0
  24. package/cjs/common/clone.js.map +1 -1
  25. package/cjs/common/cloneDeep.js +4 -1
  26. package/cjs/common/cloneDeep.js.map +1 -1
  27. package/cjs/common/correlation.d.ts +3 -0
  28. package/cjs/common/correlation.js +83 -0
  29. package/cjs/common/correlation.js.map +1 -0
  30. package/cjs/common/debounce.js +22 -4
  31. package/cjs/common/debounce.js.map +1 -1
  32. package/cjs/common/deviation.js +1 -2
  33. package/cjs/common/ecdf.d.ts +8 -0
  34. package/cjs/common/ecdf.js +11 -2
  35. package/cjs/common/ecdf.js.map +1 -1
  36. package/cjs/common/extent.d.ts +4 -0
  37. package/cjs/common/extent.js +4 -2
  38. package/cjs/common/extent.js.map +1 -1
  39. package/cjs/common/field.d.ts +6 -0
  40. package/cjs/common/field.js +3 -0
  41. package/cjs/common/field.js.map +1 -1
  42. package/cjs/common/has.d.ts +17 -0
  43. package/cjs/common/has.js +18 -1
  44. package/cjs/common/has.js.map +1 -1
  45. package/cjs/common/index.d.ts +5 -0
  46. package/cjs/common/index.js +34 -6
  47. package/cjs/common/index.js.map +1 -1
  48. package/cjs/common/interpolate.js +16 -3
  49. package/cjs/common/interpolate.js.map +1 -1
  50. package/cjs/common/isBase64.d.ts +6 -0
  51. package/cjs/common/isBase64.js +6 -0
  52. package/cjs/common/isBase64.js.map +1 -1
  53. package/cjs/common/isBoolean.d.ts +13 -0
  54. package/cjs/common/isBoolean.js +13 -1
  55. package/cjs/common/isBoolean.js.map +1 -1
  56. package/cjs/common/isEmpty.js +11 -1
  57. package/cjs/common/isEmpty.js.map +1 -1
  58. package/cjs/common/isEqual.js +19 -7
  59. package/cjs/common/isEqual.js.map +1 -1
  60. package/cjs/common/isFunction.d.ts +25 -0
  61. package/cjs/common/isFunction.js +27 -2
  62. package/cjs/common/isFunction.js.map +1 -1
  63. package/cjs/common/isNull.js +2 -1
  64. package/cjs/common/isNumber.d.ts +23 -0
  65. package/cjs/common/isNumber.js +23 -1
  66. package/cjs/common/isNumber.js.map +1 -1
  67. package/cjs/common/isNumeric.d.ts +25 -0
  68. package/cjs/common/isNumeric.js +25 -0
  69. package/cjs/common/isNumeric.js.map +1 -1
  70. package/cjs/common/isObject.d.ts +21 -0
  71. package/cjs/common/isObject.js +22 -0
  72. package/cjs/common/isObject.js.map +1 -1
  73. package/cjs/common/isObjectLike.d.ts +20 -0
  74. package/cjs/common/isObjectLike.js +21 -0
  75. package/cjs/common/isObjectLike.js.map +1 -1
  76. package/cjs/common/isPlainObject.d.ts +25 -0
  77. package/cjs/common/isPlainObject.js.map +1 -1
  78. package/cjs/common/isPrototype.js +1 -1
  79. package/cjs/common/isRegExp.js +1 -1
  80. package/cjs/common/isShallowEqual.js +1 -0
  81. package/cjs/common/isShallowEqual.js.map +1 -1
  82. package/cjs/common/isString.d.ts +13 -0
  83. package/cjs/common/isString.js +13 -1
  84. package/cjs/common/isString.js.map +1 -1
  85. package/cjs/common/isType.d.ts +6 -0
  86. package/cjs/common/isType.js +6 -0
  87. package/cjs/common/isType.js.map +1 -1
  88. package/cjs/common/isValidNumber.js.map +1 -1
  89. package/cjs/common/isValidUrl.js.map +1 -1
  90. package/cjs/common/kde.d.ts +28 -0
  91. package/cjs/common/kde.js +29 -5
  92. package/cjs/common/kde.js.map +1 -1
  93. package/cjs/common/mean.d.ts +2 -0
  94. package/cjs/common/mean.js +25 -0
  95. package/cjs/common/mean.js.map +1 -0
  96. package/cjs/common/merge.js +20 -4
  97. package/cjs/common/merge.js.map +1 -1
  98. package/cjs/common/mixin.js +14 -3
  99. package/cjs/common/mixin.js.map +1 -1
  100. package/cjs/common/normalQuantile.d.ts +5 -0
  101. package/cjs/common/normalQuantile.js +21 -0
  102. package/cjs/common/normalQuantile.js.map +1 -0
  103. package/cjs/common/number.d.ts +24 -0
  104. package/cjs/common/number.js +24 -1
  105. package/cjs/common/number.js.map +1 -1
  106. package/cjs/common/pad.d.ts +21 -0
  107. package/cjs/common/pad.js +21 -1
  108. package/cjs/common/pad.js.map +1 -1
  109. package/cjs/common/random.d.ts +3 -0
  110. package/cjs/common/random.js +13 -0
  111. package/cjs/common/random.js.map +1 -1
  112. package/cjs/common/regression-bootstrap.d.ts +14 -0
  113. package/cjs/common/regression-bootstrap.js +37 -0
  114. package/cjs/common/regression-bootstrap.js.map +1 -0
  115. package/cjs/common/regression-linear.d.ts +5 -0
  116. package/cjs/common/regression-linear.js +28 -39
  117. package/cjs/common/regression-linear.js.map +1 -1
  118. package/cjs/common/regression-logistic.d.ts +6 -0
  119. package/cjs/common/regression-logistic.js +25 -14
  120. package/cjs/common/regression-logistic.js.map +1 -1
  121. package/cjs/common/regression-lowess.d.ts +11 -1
  122. package/cjs/common/regression-lowess.js +125 -118
  123. package/cjs/common/regression-lowess.js.map +1 -1
  124. package/cjs/common/regression-polynomial.d.ts +1 -0
  125. package/cjs/common/regression-polynomial.js +24 -94
  126. package/cjs/common/regression-polynomial.js.map +1 -1
  127. package/cjs/common/regression-solver.d.ts +26 -0
  128. package/cjs/common/regression-solver.js +180 -0
  129. package/cjs/common/regression-solver.js.map +1 -0
  130. package/cjs/common/regression-utils.d.ts +13 -1
  131. package/cjs/common/regression-utils.js +27 -12
  132. package/cjs/common/regression-utils.js.map +1 -1
  133. package/cjs/common/throttle.js +3 -0
  134. package/cjs/common/throttle.js.map +1 -1
  135. package/cjs/common/toDate.js +22 -3
  136. package/cjs/common/toDate.js.map +1 -1
  137. package/cjs/common/uuid.d.ts +7 -0
  138. package/cjs/common/uuid.js +15 -1
  139. package/cjs/common/uuid.js.map +1 -1
  140. package/cjs/data-structure/bounds.d.ts +101 -0
  141. package/cjs/data-structure/bounds.js +74 -7
  142. package/cjs/data-structure/bounds.js.map +1 -1
  143. package/cjs/data-structure/hashTable.d.ts +4 -0
  144. package/cjs/data-structure/hashTable.js +11 -2
  145. package/cjs/data-structure/hashTable.js.map +1 -1
  146. package/cjs/data-structure/index.js +6 -2
  147. package/cjs/data-structure/index.js.map +1 -1
  148. package/cjs/data-structure/matrix.d.ts +91 -0
  149. package/cjs/data-structure/matrix.js +52 -4
  150. package/cjs/data-structure/matrix.js.map +1 -1
  151. package/cjs/data-structure/point.d.ts +3 -0
  152. package/cjs/data-structure/point.js +5 -1
  153. package/cjs/data-structure/point.js.map +1 -1
  154. package/cjs/dom.d.ts +36 -0
  155. package/cjs/dom.js +43 -1
  156. package/cjs/dom.js.map +1 -1
  157. package/cjs/fmin/blas1.js +10 -1
  158. package/cjs/fmin/blas1.js.map +1 -1
  159. package/cjs/fmin/conjugate-gradient.js +18 -3
  160. package/cjs/fmin/conjugate-gradient.js.map +1 -1
  161. package/cjs/fmin/linesearch.js +15 -1
  162. package/cjs/fmin/linesearch.js.map +1 -1
  163. package/cjs/fmin/nelder-mead.d.ts +1 -0
  164. package/cjs/fmin/nelder-mead.js +30 -10
  165. package/cjs/fmin/nelder-mead.js.map +1 -1
  166. package/cjs/format/number/formatDecimal.js +9 -1
  167. package/cjs/format/number/formatDecimal.js.map +1 -1
  168. package/cjs/format/number/formatGroup.js +7 -0
  169. package/cjs/format/number/formatGroup.js.map +1 -1
  170. package/cjs/format/number/formatPrefixAuto.js +8 -0
  171. package/cjs/format/number/formatPrefixAuto.js.map +1 -1
  172. package/cjs/format/number/formatRounded.js +7 -0
  173. package/cjs/format/number/formatRounded.js.map +1 -1
  174. package/cjs/format/number/formatTrim.js +7 -0
  175. package/cjs/format/number/formatTrim.js.map +1 -1
  176. package/cjs/format/number/number.js +39 -9
  177. package/cjs/format/number/number.js.map +1 -1
  178. package/cjs/format/time.js +23 -6
  179. package/cjs/format/time.js.map +1 -1
  180. package/cjs/geo/circle-intersection.d.ts +12 -0
  181. package/cjs/geo/circle-intersection.js +54 -9
  182. package/cjs/geo/circle-intersection.js.map +1 -1
  183. package/cjs/geo/constant.js +8 -1
  184. package/cjs/geo/constant.js.map +1 -1
  185. package/cjs/geo/invariant.d.ts +22 -0
  186. package/cjs/geo/invariant.js +24 -1
  187. package/cjs/geo/invariant.js.map +1 -1
  188. package/cjs/graphics/algorithm/aabb.js +7 -3
  189. package/cjs/graphics/algorithm/aabb.js.map +1 -1
  190. package/cjs/graphics/algorithm/intersect.d.ts +48 -0
  191. package/cjs/graphics/algorithm/intersect.js +75 -7
  192. package/cjs/graphics/algorithm/intersect.js.map +1 -1
  193. package/cjs/graphics/bounds-util.js +4 -2
  194. package/cjs/graphics/bounds-util.js.map +1 -1
  195. package/cjs/graphics/graph-util.js +4 -0
  196. package/cjs/graphics/graph-util.js.map +1 -1
  197. package/cjs/graphics/index.js +7 -4
  198. package/cjs/graphics/index.js.map +1 -1
  199. package/cjs/graphics/polygon.d.ts +12 -0
  200. package/cjs/graphics/polygon.js +28 -5
  201. package/cjs/graphics/polygon.js.map +1 -1
  202. package/cjs/graphics/text/measure/interface.d.ts +12 -0
  203. package/cjs/graphics/text/measure/textMeasure.d.ts +23 -0
  204. package/cjs/graphics/text/measure/textMeasure.js +50 -22
  205. package/cjs/graphics/text/measure/textMeasure.js.map +1 -1
  206. package/cjs/graphics/text/measure/util.js +1 -0
  207. package/cjs/graphics/text/measure/util.js.map +1 -1
  208. package/cjs/graphics/text/stringWidth.js +7 -3
  209. package/cjs/graphics/text/stringWidth.js.map +1 -1
  210. package/cjs/index.d.ts +6 -0
  211. package/cjs/index.js +19 -4
  212. package/cjs/index.js.map +1 -1
  213. package/cjs/logger.js +12 -2
  214. package/cjs/logger.js.map +1 -1
  215. package/cjs/lru.js +14 -6
  216. package/cjs/lru.js.map +1 -1
  217. package/cjs/math.d.ts +9 -0
  218. package/cjs/math.js +10 -0
  219. package/cjs/math.js.map +1 -1
  220. package/cjs/padding.d.ts +5 -0
  221. package/cjs/padding.js +5 -0
  222. package/cjs/padding.js.map +1 -1
  223. package/cjs/time/formatUtils.d.ts +6 -0
  224. package/cjs/time/formatUtils.js +7 -0
  225. package/cjs/time/formatUtils.js.map +1 -1
  226. package/dist/index.js +2035 -411
  227. package/dist/index.min.js +128 -1
  228. package/es/angle.d.ts +61 -0
  229. package/es/angle.js +66 -10
  230. package/es/angle.js.map +1 -1
  231. package/es/color/Color.d.ts +3 -0
  232. package/es/color/Color.js +64 -9
  233. package/es/color/Color.js.map +1 -1
  234. package/es/color/hexToRgb.d.ts +5 -0
  235. package/es/color/hexToRgb.js +5 -0
  236. package/es/color/hexToRgb.js.map +1 -1
  237. package/es/color/rgbToHsl.js +5 -1
  238. package/es/color/rgbToHsl.js.map +1 -1
  239. package/es/common/array.d.ts +43 -0
  240. package/es/common/array.js +44 -8
  241. package/es/common/array.js.map +1 -1
  242. package/es/common/bisect.d.ts +21 -0
  243. package/es/common/bisect.js +29 -4
  244. package/es/common/bisect.js.map +1 -1
  245. package/es/common/bootstrap.d.ts +5 -0
  246. package/es/common/bootstrap.js +14 -0
  247. package/es/common/bootstrap.js.map +1 -0
  248. package/es/common/clone.js +6 -0
  249. package/es/common/clone.js.map +1 -1
  250. package/es/common/cloneDeep.js +4 -1
  251. package/es/common/cloneDeep.js.map +1 -1
  252. package/es/common/correlation.d.ts +3 -0
  253. package/es/common/correlation.js +77 -0
  254. package/es/common/correlation.js.map +1 -0
  255. package/es/common/debounce.js +22 -4
  256. package/es/common/debounce.js.map +1 -1
  257. package/es/common/deviation.js +1 -2
  258. package/es/common/ecdf.d.ts +8 -0
  259. package/es/common/ecdf.js +11 -1
  260. package/es/common/ecdf.js.map +1 -1
  261. package/es/common/extent.d.ts +4 -0
  262. package/es/common/extent.js +8 -3
  263. package/es/common/extent.js.map +1 -1
  264. package/es/common/field.d.ts +6 -0
  265. package/es/common/field.js +3 -1
  266. package/es/common/field.js.map +1 -1
  267. package/es/common/has.d.ts +17 -0
  268. package/es/common/has.js +18 -1
  269. package/es/common/has.js.map +1 -1
  270. package/es/common/index.d.ts +5 -0
  271. package/es/common/index.js +24 -0
  272. package/es/common/index.js.map +1 -1
  273. package/es/common/interpolate.js +16 -3
  274. package/es/common/interpolate.js.map +1 -1
  275. package/es/common/isBase64.d.ts +6 -0
  276. package/es/common/isBase64.js +6 -0
  277. package/es/common/isBase64.js.map +1 -1
  278. package/es/common/isBoolean.d.ts +13 -0
  279. package/es/common/isBoolean.js +13 -1
  280. package/es/common/isBoolean.js.map +1 -1
  281. package/es/common/isEmpty.js +11 -1
  282. package/es/common/isEmpty.js.map +1 -1
  283. package/es/common/isEqual.js +19 -7
  284. package/es/common/isEqual.js.map +1 -1
  285. package/es/common/isFunction.d.ts +25 -0
  286. package/es/common/isFunction.js +27 -2
  287. package/es/common/isFunction.js.map +1 -1
  288. package/es/common/isNull.js +2 -1
  289. package/es/common/isNumber.d.ts +23 -0
  290. package/es/common/isNumber.js +23 -1
  291. package/es/common/isNumber.js.map +1 -1
  292. package/es/common/isNumeric.d.ts +25 -0
  293. package/es/common/isNumeric.js +25 -0
  294. package/es/common/isNumeric.js.map +1 -1
  295. package/es/common/isObject.d.ts +21 -0
  296. package/es/common/isObject.js +22 -0
  297. package/es/common/isObject.js.map +1 -1
  298. package/es/common/isObjectLike.d.ts +20 -0
  299. package/es/common/isObjectLike.js +21 -0
  300. package/es/common/isObjectLike.js.map +1 -1
  301. package/es/common/isPlainObject.d.ts +25 -0
  302. package/es/common/isPlainObject.js +26 -0
  303. package/es/common/isPlainObject.js.map +1 -1
  304. package/es/common/isPrototype.js +1 -1
  305. package/es/common/isRegExp.js +1 -1
  306. package/es/common/isShallowEqual.js +1 -0
  307. package/es/common/isShallowEqual.js.map +1 -1
  308. package/es/common/isString.d.ts +13 -0
  309. package/es/common/isString.js +13 -1
  310. package/es/common/isString.js.map +1 -1
  311. package/es/common/isType.d.ts +6 -0
  312. package/es/common/isType.js +6 -0
  313. package/es/common/isType.js.map +1 -1
  314. package/es/common/isValidNumber.js.map +1 -1
  315. package/es/common/isValidUrl.js.map +1 -1
  316. package/es/common/kde.d.ts +28 -0
  317. package/es/common/kde.js +29 -7
  318. package/es/common/kde.js.map +1 -1
  319. package/es/common/mean.d.ts +2 -0
  320. package/es/common/mean.js +19 -0
  321. package/es/common/mean.js.map +1 -0
  322. package/es/common/merge.js +22 -5
  323. package/es/common/merge.js.map +1 -1
  324. package/es/common/mixin.js +14 -3
  325. package/es/common/mixin.js.map +1 -1
  326. package/es/common/normalQuantile.d.ts +5 -0
  327. package/es/common/normalQuantile.js +15 -0
  328. package/es/common/normalQuantile.js.map +1 -0
  329. package/es/common/number.d.ts +24 -0
  330. package/es/common/number.js +24 -2
  331. package/es/common/number.js.map +1 -1
  332. package/es/common/pad.d.ts +21 -0
  333. package/es/common/pad.js +21 -1
  334. package/es/common/pad.js.map +1 -1
  335. package/es/common/random.d.ts +3 -0
  336. package/es/common/random.js +13 -1
  337. package/es/common/random.js.map +1 -1
  338. package/es/common/regression-bootstrap.d.ts +14 -0
  339. package/es/common/regression-bootstrap.js +31 -0
  340. package/es/common/regression-bootstrap.js.map +1 -0
  341. package/es/common/regression-linear.d.ts +5 -0
  342. package/es/common/regression-linear.js +25 -39
  343. package/es/common/regression-linear.js.map +1 -1
  344. package/es/common/regression-logistic.d.ts +6 -0
  345. package/es/common/regression-logistic.js +24 -16
  346. package/es/common/regression-logistic.js.map +1 -1
  347. package/es/common/regression-lowess.d.ts +11 -1
  348. package/es/common/regression-lowess.js +120 -118
  349. package/es/common/regression-lowess.js.map +1 -1
  350. package/es/common/regression-polynomial.d.ts +1 -0
  351. package/es/common/regression-polynomial.js +21 -89
  352. package/es/common/regression-polynomial.js.map +1 -1
  353. package/es/common/regression-solver.d.ts +26 -0
  354. package/es/common/regression-solver.js +168 -0
  355. package/es/common/regression-solver.js.map +1 -0
  356. package/es/common/regression-utils.d.ts +13 -1
  357. package/es/common/regression-utils.js +18 -9
  358. package/es/common/regression-utils.js.map +1 -1
  359. package/es/common/throttle.js +3 -0
  360. package/es/common/throttle.js.map +1 -1
  361. package/es/common/toDate.js +23 -3
  362. package/es/common/toDate.js.map +1 -1
  363. package/es/common/uuid.d.ts +7 -0
  364. package/es/common/uuid.js +15 -1
  365. package/es/common/uuid.js.map +1 -1
  366. package/es/data-structure/bounds.d.ts +101 -0
  367. package/es/data-structure/bounds.js +74 -8
  368. package/es/data-structure/bounds.js.map +1 -1
  369. package/es/data-structure/hashTable.d.ts +4 -0
  370. package/es/data-structure/hashTable.js +11 -2
  371. package/es/data-structure/hashTable.js.map +1 -1
  372. package/es/data-structure/index.js +2 -0
  373. package/es/data-structure/index.js.map +1 -1
  374. package/es/data-structure/matrix.d.ts +91 -0
  375. package/es/data-structure/matrix.js +52 -5
  376. package/es/data-structure/matrix.js.map +1 -1
  377. package/es/data-structure/point.d.ts +3 -0
  378. package/es/data-structure/point.js +5 -1
  379. package/es/data-structure/point.js.map +1 -1
  380. package/es/dom.d.ts +36 -0
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  452. package/package.json +4 -3
@@ -20,11 +20,42 @@ export interface IBounds {
20
20
  translate: (dx: number, dy: number) => IBounds;
21
21
  rotate: (angle: number, x: number, y: number) => IBounds;
22
22
  scale: (sx: number, sy: number, x: number, y: number) => IBounds;
23
+ /**
24
+ * 并集
25
+ * @param b
26
+ * @returns
27
+ */
23
28
  union: (b: IBoundsLike) => IBounds;
29
+ /**
30
+ * 交集
31
+ * @param b
32
+ * @returns
33
+ */
24
34
  intersect: (b: IBoundsLike) => IBounds;
35
+ /**
36
+ * 是否包含b
37
+ * @param b
38
+ * @returns
39
+ */
25
40
  encloses: (b: IBoundsLike) => boolean;
41
+ /**
42
+ * 是否共边
43
+ * @param b
44
+ * @returns
45
+ */
26
46
  alignsWith: (b: IBoundsLike) => boolean;
47
+ /**
48
+ * 是否相交
49
+ * @param b
50
+ * @returns
51
+ */
27
52
  intersects: (b: IBoundsLike) => boolean;
53
+ /**
54
+ * 是否包含
55
+ * @param x
56
+ * @param y
57
+ * @returns
58
+ */
28
59
  contains: (x: number, y: number) => boolean;
29
60
  containsPoint: (p: IPointLike) => boolean;
30
61
  width: () => number;
@@ -40,7 +71,46 @@ export interface IOBBBounds extends IBounds {
40
71
  getRotatedCorners: () => IPointLike[];
41
72
  }
42
73
  export declare function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds;
74
+ /**
75
+ * 依据graphic的属性对bounds进行变换
76
+ * @param bounds
77
+ * @param x
78
+ * @param y
79
+ * @param scaleX
80
+ * @param scaleY
81
+ * @param angle
82
+ * @param rotateCenter
83
+ */
43
84
  export declare function transformBounds(bounds: IBounds, x: number, y: number, scaleX: number, scaleY: number, angle: number, rotateCenter?: [number, number]): void;
85
+ /**
86
+ Copyright (c) 2015-2021, University of Washington Interactive Data Lab
87
+ All rights reserved.
88
+
89
+ Redistribution and use in source and binary forms, with or without
90
+ modification, are permitted provided that the following conditions are met:
91
+
92
+ 1. Redistributions of source code must retain the above copyright notice, this
93
+ list of conditions and the following disclaimer.
94
+
95
+ 2. Redistributions in binary form must reproduce the above copyright notice,
96
+ this list of conditions and the following disclaimer in the documentation
97
+ and/or other materials provided with the distribution.
98
+
99
+ 3. Neither the name of the copyright holder nor the names of its contributors
100
+ may be used to endorse or promote products derived from this software
101
+ without specific prior written permission.
102
+
103
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
104
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
105
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
106
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
107
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
108
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
109
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
110
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
111
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
112
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
113
+ */
44
114
  export declare class Bounds implements IBounds {
45
115
  x1: number;
46
116
  y1: number;
@@ -59,11 +129,42 @@ export declare class Bounds implements IBounds {
59
129
  translate(dx?: number, dy?: number): Bounds;
60
130
  rotate(angle?: number, x?: number, y?: number): Bounds;
61
131
  scale(sx?: number, sy?: number, x?: number, y?: number): Bounds;
132
+ /**
133
+ * 并集
134
+ * @param b
135
+ * @returns
136
+ */
62
137
  union(b: IBoundsLike): Bounds;
138
+ /**
139
+ * 交集
140
+ * @param b
141
+ * @returns
142
+ */
63
143
  intersect(b: IBoundsLike): Bounds;
144
+ /**
145
+ * 是否包含b
146
+ * @param b
147
+ * @returns
148
+ */
64
149
  encloses(b: IBoundsLike): boolean;
150
+ /**
151
+ * 是否共边
152
+ * @param b
153
+ * @returns
154
+ */
65
155
  alignsWith(b: IBoundsLike): boolean;
156
+ /**
157
+ * 是否相交
158
+ * @param b
159
+ * @returns
160
+ */
66
161
  intersects(b: IBoundsLike): boolean;
162
+ /**
163
+ * 是否包含
164
+ * @param x
165
+ * @param y
166
+ * @returns
167
+ */
67
168
  contains(x?: number, y?: number): boolean;
68
169
  containsPoint(p: IPointLike): boolean;
69
170
  width(): number;
@@ -8,7 +8,8 @@ const common_1 = require("../common"), graphics_1 = require("../graphics"), math
8
8
 
9
9
  function transformBoundsWithMatrix(out, bounds, matrix) {
10
10
  const {x1: x1, y1: y1, x2: x2, y2: y2} = bounds;
11
- return matrix.onlyTranslate() ? (out !== bounds && out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2),
11
+ // 如果没有旋转和缩放,那就直接translate
12
+ return matrix.onlyTranslate() ? (out !== bounds && out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2),
12
13
  out.translate(matrix.e, matrix.f), bounds) : (out.clear(), out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f),
13
14
  out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f),
14
15
  out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f),
@@ -16,6 +17,16 @@ function transformBoundsWithMatrix(out, bounds, matrix) {
16
17
  bounds);
17
18
  }
18
19
 
20
+ /**
21
+ * 依据graphic的属性对bounds进行变换
22
+ * @param bounds
23
+ * @param x
24
+ * @param y
25
+ * @param scaleX
26
+ * @param scaleY
27
+ * @param angle
28
+ * @param rotateCenter
29
+ */
19
30
  function transformBounds(bounds, x, y, scaleX, scaleY, angle, rotateCenter) {
20
31
  if (!((0, math_1.abs)(scaleX) <= math_1.epsilon || (0, math_1.abs)(scaleY) <= math_1.epsilon)) {
21
32
  if (1 !== scaleX && bounds.scaleX(scaleX), 1 !== scaleY && bounds.scaleY(scaleY),
@@ -29,6 +40,37 @@ function transformBounds(bounds, x, y, scaleX, scaleY, angle, rotateCenter) {
29
40
 
30
41
  exports.transformBoundsWithMatrix = transformBoundsWithMatrix, exports.transformBounds = transformBounds;
31
42
 
43
+ /**
44
+ Copyright (c) 2015-2021, University of Washington Interactive Data Lab
45
+ All rights reserved.
46
+
47
+ Redistribution and use in source and binary forms, with or without
48
+ modification, are permitted provided that the following conditions are met:
49
+
50
+ 1. Redistributions of source code must retain the above copyright notice, this
51
+ list of conditions and the following disclaimer.
52
+
53
+ 2. Redistributions in binary form must reproduce the above copyright notice,
54
+ this list of conditions and the following disclaimer in the documentation
55
+ and/or other materials provided with the distribution.
56
+
57
+ 3. Neither the name of the copyright holder nor the names of its contributors
58
+ may be used to endorse or promote products derived from this software
59
+ without specific prior written permission.
60
+
61
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
62
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
63
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
64
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
65
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
66
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
67
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
68
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
69
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
70
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
71
+ */
72
+ // 基于Vega的Bounds重构
73
+ // https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js
32
74
  class Bounds {
33
75
  constructor(bounds) {
34
76
  bounds ? this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2) : this.clear();
@@ -76,24 +118,49 @@ class Bounds {
76
118
  const p = this.scalePoints(sx, sy, x, y);
77
119
  return this.clear().add(p[0], p[1]).add(p[2], p[3]);
78
120
  }
79
- union(b) {
121
+ /**
122
+ * 并集
123
+ * @param b
124
+ * @returns
125
+ */ union(b) {
80
126
  return b.x1 < this.x1 && (this.x1 = b.x1), b.y1 < this.y1 && (this.y1 = b.y1), b.x2 > this.x2 && (this.x2 = b.x2),
81
127
  b.y2 > this.y2 && (this.y2 = b.y2), this;
82
128
  }
83
- intersect(b) {
129
+ /**
130
+ * 交集
131
+ * @param b
132
+ * @returns
133
+ */ intersect(b) {
84
134
  return b.x1 > this.x1 && (this.x1 = b.x1), b.y1 > this.y1 && (this.y1 = b.y1), b.x2 < this.x2 && (this.x2 = b.x2),
85
135
  b.y2 < this.y2 && (this.y2 = b.y2), this;
86
136
  }
87
- encloses(b) {
137
+ /**
138
+ * 是否包含b
139
+ * @param b
140
+ * @returns
141
+ */ encloses(b) {
88
142
  return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;
89
143
  }
90
- alignsWith(b) {
144
+ /**
145
+ * 是否共边
146
+ * @param b
147
+ * @returns
148
+ */ alignsWith(b) {
91
149
  return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);
92
150
  }
93
- intersects(b) {
151
+ /**
152
+ * 是否相交
153
+ * @param b
154
+ * @returns
155
+ */ intersects(b) {
94
156
  return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);
95
157
  }
96
- contains(x = 0, y = 0) {
158
+ /**
159
+ * 是否包含
160
+ * @param x
161
+ * @param y
162
+ * @returns
163
+ */ contains(x = 0, y = 0) {
97
164
  return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);
98
165
  }
99
166
  containsPoint(p) {
@@ -1 +1 @@
1
- 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{ isArray } from '../common';\nimport { isRotateAABBIntersect, rotatePoint } from '../graphics';\nimport type { vec4, vec8 } from '../math';\nimport { abs, epsilon } from '../math';\nimport type { IMatrix } from './matrix';\nimport type { IPointLike } from './point';\n\nexport type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\nexport type IAABBBoundsLike = IBoundsLike;\nexport type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\nexport interface IBounds {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n clone: () => IBounds;\n clear: () => IBounds;\n empty: () => boolean;\n equals: (b: IBounds) => boolean;\n set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n setValue: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n add: (x: number, y: number) => IBounds;\n expand: (d: number) => IBounds;\n round: () => IBounds;\n translate: (dx: number, dy: number) => IBounds;\n rotate: (angle: number, x: number, y: number) => IBounds;\n scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n /**\n * 并集\n * @param b\n * @returns\n */\n union: (b: IBoundsLike) => IBounds;\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect: (b: IBoundsLike) => IBounds;\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses: (b: IBoundsLike) => boolean;\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith: (b: IBoundsLike) => boolean;\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects: (b: IBoundsLike) => boolean;\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains: (x: number, y: number) => boolean;\n containsPoint: (p: IPointLike) => boolean;\n width: () => number;\n height: () => number;\n scaleX: (s: number) => IBounds;\n scaleY: (s: number) => IBounds;\n\n copy: (b: IBoundsLike) => IBounds;\n\n transformWithMatrix: (matrix: IMatrix) => IBounds;\n}\n\nexport type IAABBBounds = IBounds;\n\nexport interface IOBBBounds extends IBounds {\n angle: number;\n getRotatedCorners: () => IPointLike[];\n}\n\nexport function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds {\n const { x1, y1, x2, y2 } = bounds;\n // 如果没有旋转和缩放,那就直接translate\n if (matrix.onlyTranslate()) {\n if (out !== bounds) {\n out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n }\n out.translate(matrix.e, matrix.f);\n return bounds;\n }\n out.clear();\n out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f);\n out.add(matrix.a * x1 + matrix.c * y2 + matrix.e, matrix.b * x1 + matrix.d * y2 + matrix.f);\n return bounds;\n}\n\n/**\n * 依据graphic的属性对bounds进行变换\n * @param bounds\n * @param x\n * @param y\n * @param scaleX\n * @param scaleY\n * @param angle\n * @param rotateCenter\n */\nexport function transformBounds(\n bounds: IBounds,\n x: number,\n y: number,\n scaleX: number,\n scaleY: number,\n angle: number,\n rotateCenter?: [number, number]\n) {\n if (abs(scaleX) <= epsilon || abs(scaleY) <= epsilon) {\n return;\n }\n\n scaleX !== 1 && bounds.scaleX(scaleX);\n scaleY !== 1 && bounds.scaleY(scaleY);\n\n if (isFinite(angle) && Math.abs(angle) > epsilon) {\n let rx = 0;\n let ry = 0;\n if (rotateCenter !== undefined) {\n rx = rotateCenter[0];\n ry = rotateCenter[1];\n }\n bounds.rotate(angle, rx, ry);\n }\n\n bounds.translate(x, y);\n}\n\n/**\nCopyright (c) 2015-2021, University of Washington Interactive Data Lab\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n// 基于Vega的Bounds重构\n// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js\nexport class Bounds implements IBounds {\n // 默认初始值是Number.MAX_VALUE\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n\n constructor(bounds?: Bounds) {\n if (bounds) {\n this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n } else {\n this.clear();\n }\n }\n\n clone() {\n return new Bounds(this);\n }\n\n clear(): Bounds {\n this.x1 = +Number.MAX_VALUE;\n this.y1 = +Number.MAX_VALUE;\n this.x2 = -Number.MAX_VALUE;\n this.y2 = -Number.MAX_VALUE;\n return this;\n }\n empty(): boolean {\n return (\n this.x1 === +Number.MAX_VALUE &&\n this.y1 === +Number.MAX_VALUE &&\n this.x2 === -Number.MAX_VALUE &&\n this.y2 === -Number.MAX_VALUE\n );\n }\n equals(b: IBoundsLike): boolean {\n return this.x1 === b.x1 && this.y1 === b.y1 && this.x2 === b.x2 && this.y2 === b.y2;\n }\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n this.x1 = x1;\n this.y1 = y1;\n this.x2 = x2;\n this.y2 = y2;\n return this;\n }\n set(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n if (x2 < x1) {\n this.x2 = x1;\n this.x1 = x2;\n } else {\n this.x1 = x1;\n this.x2 = x2;\n }\n if (y2 < y1) {\n this.y2 = y1;\n this.y1 = y2;\n } else {\n this.y1 = y1;\n this.y2 = y2;\n }\n return this;\n }\n add(x: number = 0, y: number = 0): Bounds {\n if (x < this.x1) {\n this.x1 = x;\n }\n if (y < this.y1) {\n this.y1 = y;\n }\n if (x > this.x2) {\n this.x2 = x;\n }\n if (y > this.y2) {\n this.y2 = y;\n }\n return this;\n }\n expand(d: number | [number, number, number, number] = 0): Bounds {\n if (isArray(d)) {\n this.y1 -= d[0];\n this.x2 += d[1];\n this.y2 += d[2];\n this.x1 -= d[3];\n } else {\n this.x1 -= d;\n this.y1 -= d;\n this.x2 += d;\n this.y2 += d;\n }\n return this;\n }\n round(): Bounds {\n this.x1 = Math.floor(this.x1);\n this.y1 = Math.floor(this.y1);\n this.x2 = Math.ceil(this.x2);\n this.y2 = Math.ceil(this.y2);\n return this;\n }\n translate(dx: number = 0, dy: number = 0): Bounds {\n this.x1 += dx;\n this.x2 += dx;\n this.y1 += dy;\n this.y2 += dy;\n return this;\n }\n rotate(angle: number = 0, x: number = 0, y: number = 0) {\n const p = this.rotatedPoints(angle, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]).add(p[4], p[5]).add(p[6], p[7]);\n }\n scale(sx: number = 0, sy: number = 0, x: number = 0, y: number = 0) {\n const p = this.scalePoints(sx, sy, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]);\n }\n /**\n * 并集\n * @param b\n * @returns\n */\n union(b: IBoundsLike): Bounds {\n if (b.x1 < this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 < this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 > this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 > this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect(b: IBoundsLike): Bounds {\n if (b.x1 > this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 > this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 < this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 < this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses(b: IBoundsLike): boolean {\n return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;\n }\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith(b: IBoundsLike): boolean {\n return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);\n }\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects(b: IBoundsLike): boolean {\n return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);\n }\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains(x: number = 0, y: number = 0): boolean {\n return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);\n }\n containsPoint(p: IPointLike): boolean {\n return !(p.x < this.x1 || p.x > this.x2 || p.y < this.y1 || p.y > this.y2);\n }\n width(): number {\n if (this.empty()) {\n return 0;\n }\n return this.x2 - this.x1;\n }\n height(): number {\n if (this.empty()) {\n return 0;\n }\n return this.y2 - this.y1;\n }\n scaleX(s: number = 0): Bounds {\n this.x1 *= s;\n this.x2 *= s;\n return this;\n }\n\n scaleY(s: number = 0): Bounds {\n this.y1 *= s;\n this.y2 *= s;\n return this;\n }\n\n transformWithMatrix(matrix: IMatrix): Bounds {\n transformBoundsWithMatrix(this, this, matrix);\n return this;\n }\n\n copy(b: IBoundsLike) {\n this.x1 = b.x1;\n this.y1 = b.y1;\n this.x2 = b.x2;\n this.y2 = b.y2;\n return this;\n }\n private rotatedPoints(angle: number, x: number, y: number): vec8 {\n const { x1, y1, x2, y2 } = this;\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n const cx = x - x * cos + y * sin;\n const cy = y - x * sin - y * cos;\n\n return [\n cos * x1 - sin * y1 + cx,\n sin * x1 + cos * y1 + cy,\n cos * x1 - sin * y2 + cx,\n sin * x1 + cos * y2 + cy,\n cos * x2 - sin * y1 + cx,\n sin * x2 + cos * y1 + cy,\n cos * x2 - sin * y2 + cx,\n sin * x2 + cos * y2 + cy\n ];\n }\n private scalePoints(sx: number, sy: number, x: number, y: number): vec4 {\n const { x1, y1, x2, y2 } = this;\n\n return [sx * x1 + (1 - sx) * x, sy * y1 + (1 - sy) * y, sx * x2 + (1 - sx) * x, sy * y2 + (1 - sy) * y];\n }\n}\n\nexport class AABBBounds extends Bounds {}\nexport class OBBBounds extends Bounds {\n angle: number;\n\n constructor(bounds?: Bounds, angle = 0) {\n super(bounds);\n if (bounds) {\n this.angle = (bounds as any).angle ?? angle;\n }\n }\n\n intersects(b: OBBBounds): boolean {\n return isRotateAABBIntersect(this, b);\n }\n\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0, angle = 0): Bounds {\n super.setValue(x1, y1, x2, y2);\n this.angle = angle;\n return this;\n }\n\n clone(): OBBBounds {\n return new OBBBounds(this);\n }\n\n getRotatedCorners(): IPointLike[] {\n const cx = (this.x1 + this.x2) / 2;\n const cy = (this.y1 + this.y2) / 2;\n\n const originPoint = { x: cx, y: cy };\n return [\n rotatePoint({ x: this.x1, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x1, y: this.y2 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y2 }, this.angle, originPoint)\n ];\n }\n}\n"]}
1
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{ isArray } from '../common';\nimport { isRotateAABBIntersect, rotatePoint } from '../graphics';\nimport type { vec4, vec8 } from '../math';\nimport { abs, epsilon } from '../math';\nimport type { IMatrix } from './matrix';\nimport type { IPointLike } from './point';\n\nexport type IBoundsLike = Pick<IBounds, 'x1' | 'y1' | 'x2' | 'y2'>;\nexport type IAABBBoundsLike = IBoundsLike;\nexport type IOBBBoundsLike = Pick<IOBBBounds, 'x1' | 'y1' | 'x2' | 'y2' | 'angle'>;\n\nexport interface IBounds {\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n clone: () => IBounds;\n clear: () => IBounds;\n empty: () => boolean;\n equals: (b: IBounds) => boolean;\n set: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n setValue: (x1: number, y1: number, x2: number, y2: number) => IBounds;\n add: (x: number, y: number) => IBounds;\n expand: (d: number) => IBounds;\n round: () => IBounds;\n translate: (dx: number, dy: number) => IBounds;\n rotate: (angle: number, x: number, y: number) => IBounds;\n scale: (sx: number, sy: number, x: number, y: number) => IBounds;\n /**\n * 并集\n * @param b\n * @returns\n */\n union: (b: IBoundsLike) => IBounds;\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect: (b: IBoundsLike) => IBounds;\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses: (b: IBoundsLike) => boolean;\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith: (b: IBoundsLike) => boolean;\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects: (b: IBoundsLike) => boolean;\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains: (x: number, y: number) => boolean;\n containsPoint: (p: IPointLike) => boolean;\n width: () => number;\n height: () => number;\n scaleX: (s: number) => IBounds;\n scaleY: (s: number) => IBounds;\n\n copy: (b: IBoundsLike) => IBounds;\n\n transformWithMatrix: (matrix: IMatrix) => IBounds;\n}\n\nexport type IAABBBounds = IBounds;\n\nexport interface IOBBBounds extends IBounds {\n angle: number;\n getRotatedCorners: () => IPointLike[];\n}\n\nexport function transformBoundsWithMatrix(out: IBounds, bounds: IBounds, matrix: IMatrix): IBounds {\n const { x1, y1, x2, y2 } = bounds;\n // 如果没有旋转和缩放,那就直接translate\n if (matrix.onlyTranslate()) {\n if (out !== bounds) {\n out.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n }\n out.translate(matrix.e, matrix.f);\n return bounds;\n }\n out.clear();\n out.add(matrix.a * x1 + matrix.c * y1 + matrix.e, matrix.b * x1 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y1 + matrix.e, matrix.b * x2 + matrix.d * y1 + matrix.f);\n out.add(matrix.a * x2 + matrix.c * y2 + matrix.e, matrix.b * x2 + matrix.d * y2 + matrix.f);\n out.add(matrix.a * x1 + matrix.c * y2 + matrix.e, matrix.b * x1 + matrix.d * y2 + matrix.f);\n return bounds;\n}\n\n/**\n * 依据graphic的属性对bounds进行变换\n * @param bounds\n * @param x\n * @param y\n * @param scaleX\n * @param scaleY\n * @param angle\n * @param rotateCenter\n */\nexport function transformBounds(\n bounds: IBounds,\n x: number,\n y: number,\n scaleX: number,\n scaleY: number,\n angle: number,\n rotateCenter?: [number, number]\n) {\n if (abs(scaleX) <= epsilon || abs(scaleY) <= epsilon) {\n return;\n }\n\n scaleX !== 1 && bounds.scaleX(scaleX);\n scaleY !== 1 && bounds.scaleY(scaleY);\n\n if (isFinite(angle) && Math.abs(angle) > epsilon) {\n let rx = 0;\n let ry = 0;\n if (rotateCenter !== undefined) {\n rx = rotateCenter[0];\n ry = rotateCenter[1];\n }\n bounds.rotate(angle, rx, ry);\n }\n\n bounds.translate(x, y);\n}\n\n/**\nCopyright (c) 2015-2021, University of Washington Interactive Data Lab\nAll rights reserved.\n\nRedistribution and use in source and binary forms, with or without\nmodification, are permitted provided that the following conditions are met:\n\n1. Redistributions of source code must retain the above copyright notice, this\n list of conditions and the following disclaimer.\n\n2. Redistributions in binary form must reproduce the above copyright notice,\n this list of conditions and the following disclaimer in the documentation\n and/or other materials provided with the distribution.\n\n3. Neither the name of the copyright holder nor the names of its contributors\n may be used to endorse or promote products derived from this software\n without specific prior written permission.\n\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS \"AS IS\"\nAND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE\nDISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE\nFOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL\nDAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR\nSERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER\nCAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,\nOR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n */\n// 基于Vega的Bounds重构\n// https://github.com/vega/vega/blob/825bfaba6ccfe3306183df22b8c955a07bb30714/packages/vega-scenegraph/src/Bounds.js\nexport class Bounds implements IBounds {\n // 默认初始值是Number.MAX_VALUE\n x1: number;\n y1: number;\n x2: number;\n y2: number;\n\n constructor(bounds?: Bounds) {\n if (bounds) {\n this.setValue(bounds.x1, bounds.y1, bounds.x2, bounds.y2);\n } else {\n this.clear();\n }\n }\n\n clone() {\n return new Bounds(this);\n }\n\n clear(): Bounds {\n this.x1 = +Number.MAX_VALUE;\n this.y1 = +Number.MAX_VALUE;\n this.x2 = -Number.MAX_VALUE;\n this.y2 = -Number.MAX_VALUE;\n return this;\n }\n empty(): boolean {\n return (\n this.x1 === +Number.MAX_VALUE &&\n this.y1 === +Number.MAX_VALUE &&\n this.x2 === -Number.MAX_VALUE &&\n this.y2 === -Number.MAX_VALUE\n );\n }\n equals(b: IBoundsLike): boolean {\n return this.x1 === b.x1 && this.y1 === b.y1 && this.x2 === b.x2 && this.y2 === b.y2;\n }\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n this.x1 = x1;\n this.y1 = y1;\n this.x2 = x2;\n this.y2 = y2;\n return this;\n }\n set(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0): Bounds {\n if (x2 < x1) {\n this.x2 = x1;\n this.x1 = x2;\n } else {\n this.x1 = x1;\n this.x2 = x2;\n }\n if (y2 < y1) {\n this.y2 = y1;\n this.y1 = y2;\n } else {\n this.y1 = y1;\n this.y2 = y2;\n }\n return this;\n }\n add(x: number = 0, y: number = 0): Bounds {\n if (x < this.x1) {\n this.x1 = x;\n }\n if (y < this.y1) {\n this.y1 = y;\n }\n if (x > this.x2) {\n this.x2 = x;\n }\n if (y > this.y2) {\n this.y2 = y;\n }\n return this;\n }\n expand(d: number | [number, number, number, number] = 0): Bounds {\n if (isArray(d)) {\n this.y1 -= d[0];\n this.x2 += d[1];\n this.y2 += d[2];\n this.x1 -= d[3];\n } else {\n this.x1 -= d;\n this.y1 -= d;\n this.x2 += d;\n this.y2 += d;\n }\n return this;\n }\n round(): Bounds {\n this.x1 = Math.floor(this.x1);\n this.y1 = Math.floor(this.y1);\n this.x2 = Math.ceil(this.x2);\n this.y2 = Math.ceil(this.y2);\n return this;\n }\n translate(dx: number = 0, dy: number = 0): Bounds {\n this.x1 += dx;\n this.x2 += dx;\n this.y1 += dy;\n this.y2 += dy;\n return this;\n }\n rotate(angle: number = 0, x: number = 0, y: number = 0) {\n const p = this.rotatedPoints(angle, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]).add(p[4], p[5]).add(p[6], p[7]);\n }\n scale(sx: number = 0, sy: number = 0, x: number = 0, y: number = 0) {\n const p = this.scalePoints(sx, sy, x, y);\n return this.clear().add(p[0], p[1]).add(p[2], p[3]);\n }\n /**\n * 并集\n * @param b\n * @returns\n */\n union(b: IBoundsLike): Bounds {\n if (b.x1 < this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 < this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 > this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 > this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 交集\n * @param b\n * @returns\n */\n intersect(b: IBoundsLike): Bounds {\n if (b.x1 > this.x1) {\n this.x1 = b.x1;\n }\n if (b.y1 > this.y1) {\n this.y1 = b.y1;\n }\n if (b.x2 < this.x2) {\n this.x2 = b.x2;\n }\n if (b.y2 < this.y2) {\n this.y2 = b.y2;\n }\n return this;\n }\n /**\n * 是否包含b\n * @param b\n * @returns\n */\n encloses(b: IBoundsLike): boolean {\n return b && this.x1 <= b.x1 && this.x2 >= b.x2 && this.y1 <= b.y1 && this.y2 >= b.y2;\n }\n /**\n * 是否共边\n * @param b\n * @returns\n */\n alignsWith(b: IBoundsLike): boolean {\n return b && (this.x1 === b.x1 || this.x2 === b.x2 || this.y1 === b.y1 || this.y2 === b.y2);\n }\n /**\n * 是否相交\n * @param b\n * @returns\n */\n intersects(b: IBoundsLike): boolean {\n return b && !(this.x2 < b.x1 || this.x1 > b.x2 || this.y2 < b.y1 || this.y1 > b.y2);\n }\n /**\n * 是否包含\n * @param x\n * @param y\n * @returns\n */\n contains(x: number = 0, y: number = 0): boolean {\n return !(x < this.x1 || x > this.x2 || y < this.y1 || y > this.y2);\n }\n containsPoint(p: IPointLike): boolean {\n return !(p.x < this.x1 || p.x > this.x2 || p.y < this.y1 || p.y > this.y2);\n }\n width(): number {\n if (this.empty()) {\n return 0;\n }\n return this.x2 - this.x1;\n }\n height(): number {\n if (this.empty()) {\n return 0;\n }\n return this.y2 - this.y1;\n }\n scaleX(s: number = 0): Bounds {\n this.x1 *= s;\n this.x2 *= s;\n return this;\n }\n\n scaleY(s: number = 0): Bounds {\n this.y1 *= s;\n this.y2 *= s;\n return this;\n }\n\n transformWithMatrix(matrix: IMatrix): Bounds {\n transformBoundsWithMatrix(this, this, matrix);\n return this;\n }\n\n copy(b: IBoundsLike) {\n this.x1 = b.x1;\n this.y1 = b.y1;\n this.x2 = b.x2;\n this.y2 = b.y2;\n return this;\n }\n private rotatedPoints(angle: number, x: number, y: number): vec8 {\n const { x1, y1, x2, y2 } = this;\n const cos = Math.cos(angle);\n const sin = Math.sin(angle);\n const cx = x - x * cos + y * sin;\n const cy = y - x * sin - y * cos;\n\n return [\n cos * x1 - sin * y1 + cx,\n sin * x1 + cos * y1 + cy,\n cos * x1 - sin * y2 + cx,\n sin * x1 + cos * y2 + cy,\n cos * x2 - sin * y1 + cx,\n sin * x2 + cos * y1 + cy,\n cos * x2 - sin * y2 + cx,\n sin * x2 + cos * y2 + cy\n ];\n }\n private scalePoints(sx: number, sy: number, x: number, y: number): vec4 {\n const { x1, y1, x2, y2 } = this;\n\n return [sx * x1 + (1 - sx) * x, sy * y1 + (1 - sy) * y, sx * x2 + (1 - sx) * x, sy * y2 + (1 - sy) * y];\n }\n}\n\nexport class AABBBounds extends Bounds {}\nexport class OBBBounds extends Bounds {\n angle: number;\n\n constructor(bounds?: Bounds, angle = 0) {\n super(bounds);\n if (bounds) {\n this.angle = (bounds as any).angle ?? angle;\n }\n }\n\n intersects(b: OBBBounds): boolean {\n return isRotateAABBIntersect(this, b);\n }\n\n setValue(x1: number = 0, y1: number = 0, x2: number = 0, y2: number = 0, angle = 0): Bounds {\n super.setValue(x1, y1, x2, y2);\n this.angle = angle;\n return this;\n }\n\n clone(): OBBBounds {\n return new OBBBounds(this);\n }\n\n getRotatedCorners(): IPointLike[] {\n const cx = (this.x1 + this.x2) / 2;\n const cy = (this.y1 + this.y2) / 2;\n\n const originPoint = { x: cx, y: cy };\n return [\n rotatePoint({ x: this.x1, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y1 }, this.angle, originPoint),\n rotatePoint({ x: this.x1, y: this.y2 }, this.angle, originPoint),\n rotatePoint({ x: this.x2, y: this.y2 }, this.angle, originPoint)\n ];\n }\n}\n"]}
@@ -12,6 +12,10 @@ export declare class HashTable<T> {
12
12
  set(key: string, value: T): HashValue<T>;
13
13
  clear(): void;
14
14
  del(key: string): void;
15
+ /**
16
+ * 不包含当前index
17
+ * @param index
18
+ */
15
19
  delFrom(index: number): void;
16
20
  resetIndex(): void;
17
21
  has(key: string): boolean;
@@ -8,6 +8,7 @@ class HashValue {}
8
8
 
9
9
  exports.HashValue = HashValue;
10
10
 
11
+ // 基于 array 和 object的 HashTable
11
12
  class HashTable {
12
13
  constructor() {
13
14
  this.items = {}, this.itemList = [];
@@ -31,7 +32,10 @@ class HashTable {
31
32
  index > -1 && this.itemList.splice(index, 1), delete this.items[key], this.resetIndex();
32
33
  }
33
34
  }
34
- delFrom(index) {
35
+ /**
36
+ * 不包含当前index
37
+ * @param index
38
+ */ delFrom(index) {
35
39
  for (let i = index + 1; i < this.count(); i++) {
36
40
  const key = this.itemList[i].key;
37
41
  delete this.items[key];
@@ -68,6 +72,7 @@ class HashTable {
68
72
  getKeyByIndex(index) {
69
73
  return this.itemList[index].key;
70
74
  }
75
+ //遍历 扩展
71
76
  foreach(callback) {
72
77
  for (const key in this.items) {
73
78
  if (!1 === callback(key, this.items[key].value)) return !1;
@@ -84,9 +89,11 @@ class HashTable {
84
89
  for (const key in this.items) if (this.items[key].value === value) return !0;
85
90
  return !1;
86
91
  }
92
+ //获取index
87
93
  indexOf(key) {
88
94
  return this.has(key) ? this.items[key].index : -1;
89
95
  }
96
+ //插入
90
97
  insertAt(index, value, key) {
91
98
  const hashV = new HashValue;
92
99
  hashV.index = index, hashV.key = key, hashV.value = value, this.itemList.splice(index, 0, hashV),
@@ -108,7 +115,9 @@ class HashTable {
108
115
  for (const key in this.items) returnArr.push(key);
109
116
  return returnArr;
110
117
  }
111
- toImmutableMap() {}
118
+ toImmutableMap() {
119
+ // do nothing
120
+ }
112
121
  }
113
122
 
114
123
  exports.HashTable = HashTable;
@@ -1 +1 @@
1
- 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type { LooseFunction } from '../type';\n\nexport class HashValue<T> {\n index: number;\n key: string;\n value: T;\n}\n\n// 基于 array 和 object的 HashTable\nexport class HashTable<T> {\n private items: { [key: string]: HashValue<T> };\n private itemList: Array<HashValue<T>>;\n constructor() {\n this.items = {};\n this.itemList = [];\n }\n get type() {\n return 'xhHashTable';\n }\n set(key: string, value: T): HashValue<T> {\n const vl = new HashValue<T>();\n vl.key = key;\n vl.value = value;\n let index = this.itemList.length;\n if (this.has(key)) {\n index = this.items[key].index;\n }\n vl.index = index;\n this.itemList[index] = vl;\n this.items[key] = vl;\n return vl;\n }\n\n clear() {\n this.items = {};\n this.itemList = [];\n }\n del(key: string): void {\n if (this.has(key)) {\n const index = this.items[key].index;\n if (index > -1) {\n this.itemList.splice(index, 1);\n }\n delete this.items[key];\n this.resetIndex();\n }\n }\n\n /**\n * 不包含当前index\n * @param index\n */\n delFrom(index: 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LooseFunction) {\n return this.itemList.sort((a: HashValue<T>, b: HashValue<T>) => {\n return callback(a.value, b.value);\n });\n }\n toArray(): Array<T> {\n return this.itemList.slice(0, this.itemList.length).map(vl => {\n return vl.value;\n });\n }\n push(lists: HashTable<any>) {\n lists.foreach((key: string, value: T) => {\n this.set(key, value);\n });\n }\n mapKey(): string[] {\n const returnArr: string[] = [];\n for (const key in this.items) {\n returnArr.push(key);\n }\n return returnArr;\n }\n\n toImmutableMap() {\n // do nothing\n }\n}\n"]}
1
+ 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type { LooseFunction } from '../type';\n\nexport class HashValue<T> {\n index: number;\n key: string;\n value: T;\n}\n\n// 基于 array 和 object的 HashTable\nexport class HashTable<T> {\n private items: { [key: string]: HashValue<T> };\n private itemList: Array<HashValue<T>>;\n constructor() {\n this.items = {};\n this.itemList = [];\n }\n get type() {\n return 'xhHashTable';\n }\n set(key: string, value: T): HashValue<T> {\n const vl = new HashValue<T>();\n vl.key = key;\n vl.value = value;\n let index = this.itemList.length;\n if (this.has(key)) {\n index = this.items[key].index;\n }\n vl.index = index;\n this.itemList[index] = vl;\n this.items[key] = vl;\n return vl;\n }\n\n clear() {\n this.items = {};\n this.itemList = [];\n }\n del(key: string): void {\n if (this.has(key)) {\n const index = this.items[key].index;\n if (index > -1) {\n this.itemList.splice(index, 1);\n }\n delete this.items[key];\n this.resetIndex();\n }\n }\n\n /**\n * 不包含当前index\n * @param index\n */\n delFrom(index: number) {\n for (let i = index + 1; i < this.count(); i++) {\n const key = this.itemList[i].key;\n delete this.items[key];\n }\n this.itemList.splice(index + 1, this.count() - index);\n this.resetIndex();\n }\n\n resetIndex(): void {\n this.foreachHashv((k: any, v: HashValue<T>) => {\n const index = this.itemList.indexOf(v);\n this.items[k].index = index;\n });\n }\n\n has(key: string): boolean {\n return key in this.items;\n }\n\n get(key: string): T | null {\n if (this.has(key)) {\n return this.items[key].value;\n }\n return null;\n }\n\n count(): number {\n return this.itemList.length;\n }\n\n all(): Array<T> {\n return this.itemList.map(vl => {\n return vl.value;\n });\n }\n first(): T {\n return this.itemList[0].value;\n }\n last(): T {\n return this.itemList[this.itemList.length - 1].value;\n }\n getByIndex(index: number): T {\n return this.itemList[index].value;\n }\n\n getKeyByIndex(index: number): string {\n return this.itemList[index].key;\n }\n\n //遍历 扩展\n foreach(callback: (key: string, value: T) => boolean | void) {\n for (const key in this.items) {\n const returnVal = callback(key, this.items[key].value);\n if (returnVal === false) {\n return false;\n }\n }\n return true;\n }\n private foreachHashv(callback: (key: string, value: HashValue<T>) => boolean | void) {\n for (const key in this.items) {\n const returnVal = callback(key, this.items[key]);\n if (returnVal === false) {\n return false;\n }\n }\n return true;\n }\n hasValue(value: any): boolean {\n for (const key in this.items) {\n if (this.items[key].value === value) {\n return true;\n }\n }\n return false;\n }\n //获取index\n indexOf(key: any): number {\n if (this.has(key)) {\n return this.items[key].index;\n }\n return -1;\n }\n\n //插入\n insertAt(index: number, value: T, key: string) {\n const hashV = new HashValue<T>();\n\n hashV.index = index;\n hashV.key = key;\n hashV.value = value;\n this.itemList.splice(index, 0, hashV);\n this.items[key] = hashV;\n this.resetIndex();\n }\n\n sort(callback: LooseFunction) {\n return this.itemList.sort((a: HashValue<T>, b: HashValue<T>) => {\n return callback(a.value, b.value);\n });\n }\n toArray(): Array<T> {\n return this.itemList.slice(0, this.itemList.length).map(vl => {\n return vl.value;\n });\n }\n push(lists: HashTable<any>) {\n lists.foreach((key: string, value: T) => {\n this.set(key, value);\n });\n }\n mapKey(): string[] {\n const returnArr: string[] = [];\n for (const key in this.items) {\n returnArr.push(key);\n }\n return returnArr;\n }\n\n toImmutableMap() {\n // do nothing\n }\n}\n"]}
@@ -17,6 +17,10 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), __exportStar(require("./hashTable"), exports), __exportStar(require("./point"), exports),
21
- __exportStar(require("./bounds"), exports), __exportStar(require("./matrix"), exports);
20
+ }),
21
+ // 基于 array 和 object 的 HashTable
22
+ __exportStar(require("./hashTable"), exports),
23
+ // Point
24
+ __exportStar(require("./point"), exports), __exportStar(require("./bounds"), exports),
25
+ __exportStar(require("./matrix"), exports);
22
26
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/data-structure/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AACA,8CAA4B;AAE5B,0CAAwB;AACxB,2CAAyB;AACzB,2CAAyB","file":"index.js","sourcesContent":["// 基于 array 和 object 的 HashTable\nexport * from './hashTable';\n// Point\nexport * from './point';\nexport * from './bounds';\nexport * from './matrix';\n"]}
1
+ {"version":3,"sources":["../src/data-structure/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,gCAAgC;AAChC,8CAA4B;AAC5B,QAAQ;AACR,0CAAwB;AACxB,2CAAyB;AACzB,2CAAyB","file":"index.js","sourcesContent":["// 基于 array 和 object 的 HashTable\nexport * from './hashTable';\n// Point\nexport * from './point';\nexport * from './bounds';\nexport * from './matrix';\n"]}
@@ -2,20 +2,56 @@ import type { vec2 } from '../math';
2
2
  import type { IPointLike } from './point';
3
3
  export interface IMatrixLike {
4
4
  a: number;
5
+ /**
6
+ * skew y
7
+ */
5
8
  b: number;
9
+ /**
10
+ * skewx
11
+ */
6
12
  c: number;
13
+ /**
14
+ * scale y
15
+ */
7
16
  d: number;
17
+ /**
18
+ * translate x
19
+ */
8
20
  e: number;
21
+ /**
22
+ * translate y
23
+ */
9
24
  f: number;
10
25
  }
11
26
  export interface IMatrix {
27
+ /**
28
+ * scale x
29
+ */
12
30
  a: number;
31
+ /**
32
+ * skew y
33
+ */
13
34
  b: number;
35
+ /**
36
+ * skewx
37
+ */
14
38
  c: number;
39
+ /**
40
+ * scale y
41
+ */
15
42
  d: number;
43
+ /**
44
+ * translate x
45
+ */
16
46
  e: number;
47
+ /**
48
+ * translate y
49
+ */
17
50
  f: number;
18
51
  setValue: (a: number, b: number, c: number, d: number, e: number, f: number) => IMatrix;
52
+ /**
53
+ * 获取当前矩阵的逆矩阵
54
+ */
19
55
  getInverse: () => IMatrix;
20
56
  rotate: (rad: number) => IMatrix;
21
57
  rotateByCenter: (rad: number, cx: number, cy: number) => IMatrix;
@@ -26,7 +62,16 @@ export interface IMatrix {
26
62
  transpose: () => IMatrix;
27
63
  equalToMatrix: (m2: IMatrixLike) => boolean;
28
64
  equalTo: (a2: number, b2: number, c2: number, d2: number, e2: number, f2: number) => boolean;
65
+ /**
66
+ * 矩阵相乘
67
+ * @param matrix
68
+ */
29
69
  multiply: (a2: number, b2: number, c2: number, d2: number, e2: number, f2: number) => IMatrix;
70
+ /**
71
+ * 插值计算
72
+ * @param m2
73
+ * @param t
74
+ */
30
75
  interpolate: (m2: IMatrix, t: number) => IMatrix;
31
76
  transformPoint: (source: IPointLike, target: IPointLike) => void;
32
77
  reset: () => IMatrix;
@@ -43,17 +88,38 @@ export interface IMatrix {
43
88
  };
44
89
  }
45
90
  export declare class Matrix implements IMatrix {
91
+ /**
92
+ * scale x
93
+ */
46
94
  a: number;
95
+ /**
96
+ * skew y
97
+ */
47
98
  b: number;
99
+ /**
100
+ * skewx
101
+ */
48
102
  c: number;
103
+ /**
104
+ * scale y
105
+ */
49
106
  d: number;
107
+ /**
108
+ * translate x
109
+ */
50
110
  e: number;
111
+ /**
112
+ * translate y
113
+ */
51
114
  f: number;
52
115
  constructor(a?: number, b?: number, c?: number, d?: number, e?: number, f?: number);
53
116
  equalToMatrix(m2: IMatrixLike): boolean;
54
117
  equalTo(a: number, b: number, c: number, d: number, e: number, f: number): boolean;
55
118
  setValue(a: number, b: number, c: number, d: number, e: number, f: number): this;
56
119
  reset(): this;
120
+ /**
121
+ * 获取当前矩阵的逆矩阵
122
+ */
57
123
  getInverse(): Matrix;
58
124
  rotate(rad: number): this;
59
125
  rotateByCenter(rad: number, cx: number, cy: number): this;
@@ -62,8 +128,22 @@ export declare class Matrix implements IMatrix {
62
128
  transform(a: number, b: number, c: number, d: number, e: number, f: number): this;
63
129
  translate(x: number, y: number): this;
64
130
  transpose(): this;
131
+ /**
132
+ * 矩阵相乘
133
+ * @param matrix
134
+ */
65
135
  multiply(a2: number, b2: number, c2: number, d2: number, e2: number, f2: number): this;
136
+ /**
137
+ * 插值计算
138
+ * @param m2
139
+ * @param t
140
+ */
66
141
  interpolate(m2: Matrix, t: number): Matrix;
142
+ /**
143
+ * 将point转到当前矩阵的坐标空间中
144
+ * @param source
145
+ * @param target
146
+ */
67
147
  transformPoint(source: IPointLike, target: IPointLike): void;
68
148
  onlyTranslate(scale?: number): boolean;
69
149
  clone(): Matrix;
@@ -77,4 +157,15 @@ export declare class Matrix implements IMatrix {
77
157
  skewY: number;
78
158
  };
79
159
  }
160
+ /**
161
+ * 对matrix进行通常的变换(基于rotateCenter进行旋转的同时进行translate和scale)
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+ * @param out
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+ * @param origin
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+ * @param x
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+ * @param y
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+ * @param scaleX
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+ * @param scaleY
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+ * @param angle
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+ * @param rotateCenter
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+ */
80
171
  export declare function normalTransform(out: Matrix, origin: Matrix, x: number, y: number, scaleX: number, scaleY: number, angle: number, rotateCenter?: vec2): void;