@visactor/vutils 1.0.24 → 1.0.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (452) hide show
  1. package/README.zh-CN.md +12 -0
  2. package/REGRESSION.md +36 -0
  3. package/cjs/angle.d.ts +61 -0
  4. package/cjs/angle.js +73 -7
  5. package/cjs/angle.js.map +1 -1
  6. package/cjs/color/Color.d.ts +3 -0
  7. package/cjs/color/Color.js +64 -10
  8. package/cjs/color/Color.js.map +1 -1
  9. package/cjs/color/hexToRgb.d.ts +5 -0
  10. package/cjs/color/hexToRgb.js +5 -0
  11. package/cjs/color/hexToRgb.js.map +1 -1
  12. package/cjs/color/rgbToHsl.js +5 -1
  13. package/cjs/color/rgbToHsl.js.map +1 -1
  14. package/cjs/common/array.d.ts +43 -0
  15. package/cjs/common/array.js +44 -0
  16. package/cjs/common/array.js.map +1 -1
  17. package/cjs/common/bisect.d.ts +21 -0
  18. package/cjs/common/bisect.js +29 -0
  19. package/cjs/common/bisect.js.map +1 -1
  20. package/cjs/common/bootstrap.d.ts +5 -0
  21. package/cjs/common/bootstrap.js +22 -0
  22. package/cjs/common/bootstrap.js.map +1 -0
  23. package/cjs/common/clone.js +6 -0
  24. package/cjs/common/clone.js.map +1 -1
  25. package/cjs/common/cloneDeep.js +4 -1
  26. package/cjs/common/cloneDeep.js.map +1 -1
  27. package/cjs/common/correlation.d.ts +3 -0
  28. package/cjs/common/correlation.js +83 -0
  29. package/cjs/common/correlation.js.map +1 -0
  30. package/cjs/common/debounce.js +22 -4
  31. package/cjs/common/debounce.js.map +1 -1
  32. package/cjs/common/deviation.js +1 -2
  33. package/cjs/common/ecdf.d.ts +8 -0
  34. package/cjs/common/ecdf.js +11 -2
  35. package/cjs/common/ecdf.js.map +1 -1
  36. package/cjs/common/extent.d.ts +4 -0
  37. package/cjs/common/extent.js +4 -2
  38. package/cjs/common/extent.js.map +1 -1
  39. package/cjs/common/field.d.ts +6 -0
  40. package/cjs/common/field.js +3 -0
  41. package/cjs/common/field.js.map +1 -1
  42. package/cjs/common/has.d.ts +17 -0
  43. package/cjs/common/has.js +18 -1
  44. package/cjs/common/has.js.map +1 -1
  45. package/cjs/common/index.d.ts +5 -0
  46. package/cjs/common/index.js +34 -6
  47. package/cjs/common/index.js.map +1 -1
  48. package/cjs/common/interpolate.js +16 -3
  49. package/cjs/common/interpolate.js.map +1 -1
  50. package/cjs/common/isBase64.d.ts +6 -0
  51. package/cjs/common/isBase64.js +6 -0
  52. package/cjs/common/isBase64.js.map +1 -1
  53. package/cjs/common/isBoolean.d.ts +13 -0
  54. package/cjs/common/isBoolean.js +13 -1
  55. package/cjs/common/isBoolean.js.map +1 -1
  56. package/cjs/common/isEmpty.js +11 -1
  57. package/cjs/common/isEmpty.js.map +1 -1
  58. package/cjs/common/isEqual.js +19 -7
  59. package/cjs/common/isEqual.js.map +1 -1
  60. package/cjs/common/isFunction.d.ts +25 -0
  61. package/cjs/common/isFunction.js +27 -2
  62. package/cjs/common/isFunction.js.map +1 -1
  63. package/cjs/common/isNull.js +2 -1
  64. package/cjs/common/isNumber.d.ts +23 -0
  65. package/cjs/common/isNumber.js +23 -1
  66. package/cjs/common/isNumber.js.map +1 -1
  67. package/cjs/common/isNumeric.d.ts +25 -0
  68. package/cjs/common/isNumeric.js +25 -0
  69. package/cjs/common/isNumeric.js.map +1 -1
  70. package/cjs/common/isObject.d.ts +21 -0
  71. package/cjs/common/isObject.js +22 -0
  72. package/cjs/common/isObject.js.map +1 -1
  73. package/cjs/common/isObjectLike.d.ts +20 -0
  74. package/cjs/common/isObjectLike.js +21 -0
  75. package/cjs/common/isObjectLike.js.map +1 -1
  76. package/cjs/common/isPlainObject.d.ts +25 -0
  77. package/cjs/common/isPlainObject.js.map +1 -1
  78. package/cjs/common/isPrototype.js +1 -1
  79. package/cjs/common/isRegExp.js +1 -1
  80. package/cjs/common/isShallowEqual.js +1 -0
  81. package/cjs/common/isShallowEqual.js.map +1 -1
  82. package/cjs/common/isString.d.ts +13 -0
  83. package/cjs/common/isString.js +13 -1
  84. package/cjs/common/isString.js.map +1 -1
  85. package/cjs/common/isType.d.ts +6 -0
  86. package/cjs/common/isType.js +6 -0
  87. package/cjs/common/isType.js.map +1 -1
  88. package/cjs/common/isValidNumber.js.map +1 -1
  89. package/cjs/common/isValidUrl.js.map +1 -1
  90. package/cjs/common/kde.d.ts +28 -0
  91. package/cjs/common/kde.js +29 -5
  92. package/cjs/common/kde.js.map +1 -1
  93. package/cjs/common/mean.d.ts +2 -0
  94. package/cjs/common/mean.js +25 -0
  95. package/cjs/common/mean.js.map +1 -0
  96. package/cjs/common/merge.js +20 -4
  97. package/cjs/common/merge.js.map +1 -1
  98. package/cjs/common/mixin.js +14 -3
  99. package/cjs/common/mixin.js.map +1 -1
  100. package/cjs/common/normalQuantile.d.ts +5 -0
  101. package/cjs/common/normalQuantile.js +21 -0
  102. package/cjs/common/normalQuantile.js.map +1 -0
  103. package/cjs/common/number.d.ts +24 -0
  104. package/cjs/common/number.js +24 -1
  105. package/cjs/common/number.js.map +1 -1
  106. package/cjs/common/pad.d.ts +21 -0
  107. package/cjs/common/pad.js +21 -1
  108. package/cjs/common/pad.js.map +1 -1
  109. package/cjs/common/random.d.ts +3 -0
  110. package/cjs/common/random.js +13 -0
  111. package/cjs/common/random.js.map +1 -1
  112. package/cjs/common/regression-bootstrap.d.ts +14 -0
  113. package/cjs/common/regression-bootstrap.js +37 -0
  114. package/cjs/common/regression-bootstrap.js.map +1 -0
  115. package/cjs/common/regression-linear.d.ts +5 -0
  116. package/cjs/common/regression-linear.js +28 -39
  117. package/cjs/common/regression-linear.js.map +1 -1
  118. package/cjs/common/regression-logistic.d.ts +6 -0
  119. package/cjs/common/regression-logistic.js +25 -14
  120. package/cjs/common/regression-logistic.js.map +1 -1
  121. package/cjs/common/regression-lowess.d.ts +11 -1
  122. package/cjs/common/regression-lowess.js +125 -118
  123. package/cjs/common/regression-lowess.js.map +1 -1
  124. package/cjs/common/regression-polynomial.d.ts +1 -0
  125. package/cjs/common/regression-polynomial.js +24 -94
  126. package/cjs/common/regression-polynomial.js.map +1 -1
  127. package/cjs/common/regression-solver.d.ts +26 -0
  128. package/cjs/common/regression-solver.js +180 -0
  129. package/cjs/common/regression-solver.js.map +1 -0
  130. package/cjs/common/regression-utils.d.ts +13 -1
  131. package/cjs/common/regression-utils.js +27 -12
  132. package/cjs/common/regression-utils.js.map +1 -1
  133. package/cjs/common/throttle.js +3 -0
  134. package/cjs/common/throttle.js.map +1 -1
  135. package/cjs/common/toDate.js +22 -3
  136. package/cjs/common/toDate.js.map +1 -1
  137. package/cjs/common/uuid.d.ts +7 -0
  138. package/cjs/common/uuid.js +15 -1
  139. package/cjs/common/uuid.js.map +1 -1
  140. package/cjs/data-structure/bounds.d.ts +101 -0
  141. package/cjs/data-structure/bounds.js +74 -7
  142. package/cjs/data-structure/bounds.js.map +1 -1
  143. package/cjs/data-structure/hashTable.d.ts +4 -0
  144. package/cjs/data-structure/hashTable.js +11 -2
  145. package/cjs/data-structure/hashTable.js.map +1 -1
  146. package/cjs/data-structure/index.js +6 -2
  147. package/cjs/data-structure/index.js.map +1 -1
  148. package/cjs/data-structure/matrix.d.ts +91 -0
  149. package/cjs/data-structure/matrix.js +52 -4
  150. package/cjs/data-structure/matrix.js.map +1 -1
  151. package/cjs/data-structure/point.d.ts +3 -0
  152. package/cjs/data-structure/point.js +5 -1
  153. package/cjs/data-structure/point.js.map +1 -1
  154. package/cjs/dom.d.ts +36 -0
  155. package/cjs/dom.js +43 -1
  156. package/cjs/dom.js.map +1 -1
  157. package/cjs/fmin/blas1.js +10 -1
  158. package/cjs/fmin/blas1.js.map +1 -1
  159. package/cjs/fmin/conjugate-gradient.js +18 -3
  160. package/cjs/fmin/conjugate-gradient.js.map +1 -1
  161. package/cjs/fmin/linesearch.js +15 -1
  162. package/cjs/fmin/linesearch.js.map +1 -1
  163. package/cjs/fmin/nelder-mead.d.ts +1 -0
  164. package/cjs/fmin/nelder-mead.js +30 -10
  165. package/cjs/fmin/nelder-mead.js.map +1 -1
  166. package/cjs/format/number/formatDecimal.js +9 -1
  167. package/cjs/format/number/formatDecimal.js.map +1 -1
  168. package/cjs/format/number/formatGroup.js +7 -0
  169. package/cjs/format/number/formatGroup.js.map +1 -1
  170. package/cjs/format/number/formatPrefixAuto.js +8 -0
  171. package/cjs/format/number/formatPrefixAuto.js.map +1 -1
  172. package/cjs/format/number/formatRounded.js +7 -0
  173. package/cjs/format/number/formatRounded.js.map +1 -1
  174. package/cjs/format/number/formatTrim.js +7 -0
  175. package/cjs/format/number/formatTrim.js.map +1 -1
  176. package/cjs/format/number/number.js +39 -9
  177. package/cjs/format/number/number.js.map +1 -1
  178. package/cjs/format/time.js +23 -6
  179. package/cjs/format/time.js.map +1 -1
  180. package/cjs/geo/circle-intersection.d.ts +12 -0
  181. package/cjs/geo/circle-intersection.js +54 -9
  182. package/cjs/geo/circle-intersection.js.map +1 -1
  183. package/cjs/geo/constant.js +8 -1
  184. package/cjs/geo/constant.js.map +1 -1
  185. package/cjs/geo/invariant.d.ts +22 -0
  186. package/cjs/geo/invariant.js +24 -1
  187. package/cjs/geo/invariant.js.map +1 -1
  188. package/cjs/graphics/algorithm/aabb.js +7 -3
  189. package/cjs/graphics/algorithm/aabb.js.map +1 -1
  190. package/cjs/graphics/algorithm/intersect.d.ts +48 -0
  191. package/cjs/graphics/algorithm/intersect.js +75 -7
  192. package/cjs/graphics/algorithm/intersect.js.map +1 -1
  193. package/cjs/graphics/bounds-util.js +4 -2
  194. package/cjs/graphics/bounds-util.js.map +1 -1
  195. package/cjs/graphics/graph-util.js +4 -0
  196. package/cjs/graphics/graph-util.js.map +1 -1
  197. package/cjs/graphics/index.js +7 -4
  198. package/cjs/graphics/index.js.map +1 -1
  199. package/cjs/graphics/polygon.d.ts +12 -0
  200. package/cjs/graphics/polygon.js +28 -5
  201. package/cjs/graphics/polygon.js.map +1 -1
  202. package/cjs/graphics/text/measure/interface.d.ts +12 -0
  203. package/cjs/graphics/text/measure/textMeasure.d.ts +23 -0
  204. package/cjs/graphics/text/measure/textMeasure.js +50 -22
  205. package/cjs/graphics/text/measure/textMeasure.js.map +1 -1
  206. package/cjs/graphics/text/measure/util.js +1 -0
  207. package/cjs/graphics/text/measure/util.js.map +1 -1
  208. package/cjs/graphics/text/stringWidth.js +7 -3
  209. package/cjs/graphics/text/stringWidth.js.map +1 -1
  210. package/cjs/index.d.ts +6 -0
  211. package/cjs/index.js +19 -4
  212. package/cjs/index.js.map +1 -1
  213. package/cjs/logger.js +12 -2
  214. package/cjs/logger.js.map +1 -1
  215. package/cjs/lru.js +14 -6
  216. package/cjs/lru.js.map +1 -1
  217. package/cjs/math.d.ts +9 -0
  218. package/cjs/math.js +10 -0
  219. package/cjs/math.js.map +1 -1
  220. package/cjs/padding.d.ts +5 -0
  221. package/cjs/padding.js +5 -0
  222. package/cjs/padding.js.map +1 -1
  223. package/cjs/time/formatUtils.d.ts +6 -0
  224. package/cjs/time/formatUtils.js +7 -0
  225. package/cjs/time/formatUtils.js.map +1 -1
  226. package/dist/index.js +2035 -411
  227. package/dist/index.min.js +128 -1
  228. package/es/angle.d.ts +61 -0
  229. package/es/angle.js +66 -10
  230. package/es/angle.js.map +1 -1
  231. package/es/color/Color.d.ts +3 -0
  232. package/es/color/Color.js +64 -9
  233. package/es/color/Color.js.map +1 -1
  234. package/es/color/hexToRgb.d.ts +5 -0
  235. package/es/color/hexToRgb.js +5 -0
  236. package/es/color/hexToRgb.js.map +1 -1
  237. package/es/color/rgbToHsl.js +5 -1
  238. package/es/color/rgbToHsl.js.map +1 -1
  239. package/es/common/array.d.ts +43 -0
  240. package/es/common/array.js +44 -8
  241. package/es/common/array.js.map +1 -1
  242. package/es/common/bisect.d.ts +21 -0
  243. package/es/common/bisect.js +29 -4
  244. package/es/common/bisect.js.map +1 -1
  245. package/es/common/bootstrap.d.ts +5 -0
  246. package/es/common/bootstrap.js +14 -0
  247. package/es/common/bootstrap.js.map +1 -0
  248. package/es/common/clone.js +6 -0
  249. package/es/common/clone.js.map +1 -1
  250. package/es/common/cloneDeep.js +4 -1
  251. package/es/common/cloneDeep.js.map +1 -1
  252. package/es/common/correlation.d.ts +3 -0
  253. package/es/common/correlation.js +77 -0
  254. package/es/common/correlation.js.map +1 -0
  255. package/es/common/debounce.js +22 -4
  256. package/es/common/debounce.js.map +1 -1
  257. package/es/common/deviation.js +1 -2
  258. package/es/common/ecdf.d.ts +8 -0
  259. package/es/common/ecdf.js +11 -1
  260. package/es/common/ecdf.js.map +1 -1
  261. package/es/common/extent.d.ts +4 -0
  262. package/es/common/extent.js +8 -3
  263. package/es/common/extent.js.map +1 -1
  264. package/es/common/field.d.ts +6 -0
  265. package/es/common/field.js +3 -1
  266. package/es/common/field.js.map +1 -1
  267. package/es/common/has.d.ts +17 -0
  268. package/es/common/has.js +18 -1
  269. package/es/common/has.js.map +1 -1
  270. package/es/common/index.d.ts +5 -0
  271. package/es/common/index.js +24 -0
  272. package/es/common/index.js.map +1 -1
  273. package/es/common/interpolate.js +16 -3
  274. package/es/common/interpolate.js.map +1 -1
  275. package/es/common/isBase64.d.ts +6 -0
  276. package/es/common/isBase64.js +6 -0
  277. package/es/common/isBase64.js.map +1 -1
  278. package/es/common/isBoolean.d.ts +13 -0
  279. package/es/common/isBoolean.js +13 -1
  280. package/es/common/isBoolean.js.map +1 -1
  281. package/es/common/isEmpty.js +11 -1
  282. package/es/common/isEmpty.js.map +1 -1
  283. package/es/common/isEqual.js +19 -7
  284. package/es/common/isEqual.js.map +1 -1
  285. package/es/common/isFunction.d.ts +25 -0
  286. package/es/common/isFunction.js +27 -2
  287. package/es/common/isFunction.js.map +1 -1
  288. package/es/common/isNull.js +2 -1
  289. package/es/common/isNumber.d.ts +23 -0
  290. package/es/common/isNumber.js +23 -1
  291. package/es/common/isNumber.js.map +1 -1
  292. package/es/common/isNumeric.d.ts +25 -0
  293. package/es/common/isNumeric.js +25 -0
  294. package/es/common/isNumeric.js.map +1 -1
  295. package/es/common/isObject.d.ts +21 -0
  296. package/es/common/isObject.js +22 -0
  297. package/es/common/isObject.js.map +1 -1
  298. package/es/common/isObjectLike.d.ts +20 -0
  299. package/es/common/isObjectLike.js +21 -0
  300. package/es/common/isObjectLike.js.map +1 -1
  301. package/es/common/isPlainObject.d.ts +25 -0
  302. package/es/common/isPlainObject.js +26 -0
  303. package/es/common/isPlainObject.js.map +1 -1
  304. package/es/common/isPrototype.js +1 -1
  305. package/es/common/isRegExp.js +1 -1
  306. package/es/common/isShallowEqual.js +1 -0
  307. package/es/common/isShallowEqual.js.map +1 -1
  308. package/es/common/isString.d.ts +13 -0
  309. package/es/common/isString.js +13 -1
  310. package/es/common/isString.js.map +1 -1
  311. package/es/common/isType.d.ts +6 -0
  312. package/es/common/isType.js +6 -0
  313. package/es/common/isType.js.map +1 -1
  314. package/es/common/isValidNumber.js.map +1 -1
  315. package/es/common/isValidUrl.js.map +1 -1
  316. package/es/common/kde.d.ts +28 -0
  317. package/es/common/kde.js +29 -7
  318. package/es/common/kde.js.map +1 -1
  319. package/es/common/mean.d.ts +2 -0
  320. package/es/common/mean.js +19 -0
  321. package/es/common/mean.js.map +1 -0
  322. package/es/common/merge.js +22 -5
  323. package/es/common/merge.js.map +1 -1
  324. package/es/common/mixin.js +14 -3
  325. package/es/common/mixin.js.map +1 -1
  326. package/es/common/normalQuantile.d.ts +5 -0
  327. package/es/common/normalQuantile.js +15 -0
  328. package/es/common/normalQuantile.js.map +1 -0
  329. package/es/common/number.d.ts +24 -0
  330. package/es/common/number.js +24 -2
  331. package/es/common/number.js.map +1 -1
  332. package/es/common/pad.d.ts +21 -0
  333. package/es/common/pad.js +21 -1
  334. package/es/common/pad.js.map +1 -1
  335. package/es/common/random.d.ts +3 -0
  336. package/es/common/random.js +13 -1
  337. package/es/common/random.js.map +1 -1
  338. package/es/common/regression-bootstrap.d.ts +14 -0
  339. package/es/common/regression-bootstrap.js +31 -0
  340. package/es/common/regression-bootstrap.js.map +1 -0
  341. package/es/common/regression-linear.d.ts +5 -0
  342. package/es/common/regression-linear.js +25 -39
  343. package/es/common/regression-linear.js.map +1 -1
  344. package/es/common/regression-logistic.d.ts +6 -0
  345. package/es/common/regression-logistic.js +24 -16
  346. package/es/common/regression-logistic.js.map +1 -1
  347. package/es/common/regression-lowess.d.ts +11 -1
  348. package/es/common/regression-lowess.js +120 -118
  349. package/es/common/regression-lowess.js.map +1 -1
  350. package/es/common/regression-polynomial.d.ts +1 -0
  351. package/es/common/regression-polynomial.js +21 -89
  352. package/es/common/regression-polynomial.js.map +1 -1
  353. package/es/common/regression-solver.d.ts +26 -0
  354. package/es/common/regression-solver.js +168 -0
  355. package/es/common/regression-solver.js.map +1 -0
  356. package/es/common/regression-utils.d.ts +13 -1
  357. package/es/common/regression-utils.js +18 -9
  358. package/es/common/regression-utils.js.map +1 -1
  359. package/es/common/throttle.js +3 -0
  360. package/es/common/throttle.js.map +1 -1
  361. package/es/common/toDate.js +23 -3
  362. package/es/common/toDate.js.map +1 -1
  363. package/es/common/uuid.d.ts +7 -0
  364. package/es/common/uuid.js +15 -1
  365. package/es/common/uuid.js.map +1 -1
  366. package/es/data-structure/bounds.d.ts +101 -0
  367. package/es/data-structure/bounds.js +74 -8
  368. package/es/data-structure/bounds.js.map +1 -1
  369. package/es/data-structure/hashTable.d.ts +4 -0
  370. package/es/data-structure/hashTable.js +11 -2
  371. package/es/data-structure/hashTable.js.map +1 -1
  372. package/es/data-structure/index.js +2 -0
  373. package/es/data-structure/index.js.map +1 -1
  374. package/es/data-structure/matrix.d.ts +91 -0
  375. package/es/data-structure/matrix.js +52 -5
  376. package/es/data-structure/matrix.js.map +1 -1
  377. package/es/data-structure/point.d.ts +3 -0
  378. package/es/data-structure/point.js +5 -1
  379. package/es/data-structure/point.js.map +1 -1
  380. package/es/dom.d.ts +36 -0
  381. package/es/dom.js +43 -8
  382. package/es/dom.js.map +1 -1
  383. package/es/fmin/blas1.js +10 -0
  384. package/es/fmin/blas1.js.map +1 -1
  385. package/es/fmin/conjugate-gradient.js +18 -2
  386. package/es/fmin/conjugate-gradient.js.map +1 -1
  387. package/es/fmin/linesearch.js +15 -0
  388. package/es/fmin/linesearch.js.map +1 -1
  389. package/es/fmin/nelder-mead.d.ts +1 -0
  390. package/es/fmin/nelder-mead.js +29 -9
  391. package/es/fmin/nelder-mead.js.map +1 -1
  392. package/es/format/number/formatDecimal.js +9 -1
  393. package/es/format/number/formatDecimal.js.map +1 -1
  394. package/es/format/number/formatGroup.js +7 -0
  395. package/es/format/number/formatGroup.js.map +1 -1
  396. package/es/format/number/formatPrefixAuto.js +8 -0
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  398. package/es/format/number/formatRounded.js +7 -0
  399. package/es/format/number/formatRounded.js.map +1 -1
  400. package/es/format/number/formatTrim.js +7 -0
  401. package/es/format/number/formatTrim.js.map +1 -1
  402. package/es/format/number/number.js +40 -8
  403. package/es/format/number/number.js.map +1 -1
  404. package/es/format/time.js +23 -5
  405. package/es/format/time.js.map +1 -1
  406. package/es/geo/circle-intersection.d.ts +12 -0
  407. package/es/geo/circle-intersection.js +54 -14
  408. package/es/geo/circle-intersection.js.map +1 -1
  409. package/es/geo/constant.js +8 -0
  410. package/es/geo/constant.js.map +1 -1
  411. package/es/geo/invariant.d.ts +22 -0
  412. package/es/geo/invariant.js +24 -0
  413. package/es/geo/invariant.js.map +1 -1
  414. package/es/graphics/algorithm/aabb.js +7 -3
  415. package/es/graphics/algorithm/aabb.js.map +1 -1
  416. package/es/graphics/algorithm/intersect.d.ts +48 -0
  417. package/es/graphics/algorithm/intersect.js +75 -12
  418. package/es/graphics/algorithm/intersect.js.map +1 -1
  419. package/es/graphics/bounds-util.js +4 -2
  420. package/es/graphics/bounds-util.js.map +1 -1
  421. package/es/graphics/graph-util.js +4 -0
  422. package/es/graphics/graph-util.js.map +1 -1
  423. package/es/graphics/index.js +2 -0
  424. package/es/graphics/index.js.map +1 -1
  425. package/es/graphics/polygon.d.ts +12 -0
  426. package/es/graphics/polygon.js +28 -6
  427. package/es/graphics/polygon.js.map +1 -1
  428. package/es/graphics/text/measure/interface.d.ts +12 -0
  429. package/es/graphics/text/measure/textMeasure.d.ts +23 -0
  430. package/es/graphics/text/measure/textMeasure.js +46 -21
  431. package/es/graphics/text/measure/textMeasure.js.map +1 -1
  432. package/es/graphics/text/measure/util.js +1 -0
  433. package/es/graphics/text/measure/util.js.map +1 -1
  434. package/es/graphics/text/stringWidth.js +7 -3
  435. package/es/graphics/text/stringWidth.js.map +1 -1
  436. package/es/index.d.ts +6 -0
  437. package/es/index.js +15 -1
  438. package/es/index.js.map +1 -1
  439. package/es/logger.js +12 -1
  440. package/es/logger.js.map +1 -1
  441. package/es/lru.js +14 -6
  442. package/es/lru.js.map +1 -1
  443. package/es/math.d.ts +9 -0
  444. package/es/math.js +10 -1
  445. package/es/math.js.map +1 -1
  446. package/es/padding.d.ts +5 -0
  447. package/es/padding.js +5 -1
  448. package/es/padding.js.map +1 -1
  449. package/es/time/formatUtils.d.ts +6 -0
  450. package/es/time/formatUtils.js +7 -1
  451. package/es/time/formatUtils.js.map +1 -1
  452. package/package.json +4 -3
@@ -1,20 +1,68 @@
1
1
  import type { IBoundsLike } from '../../data-structure';
2
2
  import type { vec2 } from '../../math';
3
3
  import type { Point } from './interface';
4
+ /**
5
+ * 判断直线是否相交,投影法
6
+ * @param left1
7
+ * @param right1
8
+ * @param left2
9
+ * @param right2
10
+ */
4
11
  export declare function isIntersect(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean;
12
+ /**
13
+ * 获取直线交点
14
+ * 不相交返回false,共线返回true,相交返回交点
15
+ * https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282
16
+ * @param left1
17
+ * @param right1
18
+ * @param left2
19
+ * @param right2
20
+ */
5
21
  export declare function getIntersectPoint(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean | vec2;
22
+ /**
23
+ * 获取两个rect的相交部分
24
+ * 如果有bbox为null,返回null,如果不相交返回{x1: 0, y1: 0, x2: 0, y2: 0}
25
+ * @param bbox1
26
+ * @param bbox2
27
+ * @param format
28
+ */
6
29
  export declare function getRectIntersect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): IBoundsLike | null;
7
30
  export declare enum InnerBBox {
8
31
  NONE = 0,
9
32
  BBOX1 = 1,
10
33
  BBOX2 = 2
11
34
  }
35
+ /**
36
+ * 矩形是否在另一个矩形内部
37
+ * 返回InnerBBox
38
+ * @param bbox1
39
+ * @param bbox2
40
+ * @param format
41
+ */
12
42
  export declare function rectInsideAnotherRect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): InnerBBox;
43
+ /**
44
+ * 两个矩形是否相交
45
+ * 如果有矩形为null,判断为相交
46
+ * @param bbox1
47
+ * @param bbox2
48
+ * @param format
49
+ */
13
50
  export declare function isRectIntersect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): boolean;
51
+ /**
52
+ * 点在box内部
53
+ * 如果bbox为null返回true
54
+ * @param point
55
+ * @param bbox
56
+ */
14
57
  export declare function pointInRect(point: {
15
58
  x: number;
16
59
  y: number;
17
60
  }, bbox: IBoundsLike | null, format: boolean): boolean;
61
+ /**
62
+ * 逆时针旋转矩阵(从正 x 轴开始,旋转到正 y 轴的方向)
63
+ * [ cos(θ) -sin(θ) ]
64
+ * [ sin(θ) cos(θ) ]
65
+ */
18
66
  export declare function rotatePoint({ x, y }: Point, rad: number, origin?: {
19
67
  x: number;
20
68
  y: number;
@@ -4,13 +4,20 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.isRotateAABBIntersect = exports.rotatePoint = exports.pointInRect = exports.isRectIntersect = exports.rectInsideAnotherRect = exports.InnerBBox = exports.getRectIntersect = exports.getIntersectPoint = exports.isIntersect = void 0;
6
6
 
7
+ /* 用于判断2d相交 */
7
8
  const angle_1 = require("../../angle"), math_1 = require("../../math");
8
9
 
9
10
  function sub(out, v1, v2) {
10
11
  out[0] = v1[0] - v2[0], out[1] = v1[1] - v2[1];
11
12
  }
12
13
 
13
- function isIntersect(left1, right1, left2, right2) {
14
+ /**
15
+ * 判断直线是否相交,投影法
16
+ * @param left1
17
+ * @param right1
18
+ * @param left2
19
+ * @param right2
20
+ */ function isIntersect(left1, right1, left2, right2) {
14
21
  let min1 = left1[0], max1 = right1[0], min2 = left2[0], max2 = right2[0];
15
22
  return max1 < min1 && ([min1, max1] = [ max1, min1 ]), max2 < min2 && ([max2, min2] = [ min2, max2 ]),
16
23
  !(max1 < min2 || max2 < min1) && (min1 = left1[1], max1 = right1[1], min2 = left2[1],
@@ -18,15 +25,38 @@ function isIntersect(left1, right1, left2, right2) {
18
25
  !(max1 < min2 || max2 < min1));
19
26
  }
20
27
 
28
+ /**
29
+ * 获取直线交点
30
+ * 不相交返回false,共线返回true,相交返回交点
31
+ * https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282
32
+ * @param left1
33
+ * @param right1
34
+ * @param left2
35
+ * @param right2
36
+ */
21
37
  function getIntersectPoint(left1, right1, left2, right2) {
22
38
  if (!isIntersect(left1, right1, left2, right2)) return !1;
23
39
  const dir1 = [ 0, 0 ], dir2 = [ 0, 0 ], tempVec = [ 0, 0 ];
40
+ // 判断共线
24
41
  if (sub(dir1, right1, left1), sub(dir2, right2, left2), (0, math_1.fuzzyEqualVec)(dir1, dir2)) return !0;
25
- sub(tempVec, left2, left1);
42
+ // https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282
43
+ // line1: left1 + dir1 * t
44
+ // line2: left2 + dir2 * u
45
+ // 当 left1 + dir1 * t = left2 + dir2 * u => (left1 + dir1 * t) x dir2 = (left2 + dir2 * u) x dir2
46
+ // => dir1 x dir2 * t = (left2 - left1) x dir2 => t = (left2 - left1) x dir2 / (dir1 x dir2)
47
+ // 直线不平行,dir1 x dir2 ≠ 0,当0 <= t <= 1时,可以求出交点
48
+ sub(tempVec, left2, left1);
26
49
  const t = (0, math_1.crossProduct)(tempVec, dir2) / (0, math_1.crossProduct)(dir1, dir2);
27
50
  return t >= 0 && t <= 1 && [ left1[0] + dir1[0] * t, left1[1] + dir1[1] * t ];
28
51
  }
29
52
 
53
+ /**
54
+ * 获取两个rect的相交部分
55
+ * 如果有bbox为null,返回null,如果不相交返回{x1: 0, y1: 0, x2: 0, y2: 0}
56
+ * @param bbox1
57
+ * @param bbox2
58
+ * @param format
59
+ */
30
60
  function getRectIntersect(bbox1, bbox2, format) {
31
61
  if (null === bbox1) return bbox2;
32
62
  if (null === bbox2) return bbox1;
@@ -68,12 +98,28 @@ const formatTwoBBox = (bbox1, bbox2, format) => {
68
98
  };
69
99
  };
70
100
 
71
- function rectInsideAnotherRect(bbox1, bbox2, format) {
101
+ /**
102
+ * 矩形是否在另一个矩形内部
103
+ * 返回InnerBBox
104
+ * @param bbox1
105
+ * @param bbox2
106
+ * @param format
107
+ */ function rectInsideAnotherRect(bbox1, bbox2, format) {
72
108
  if (!bbox1 || !bbox2) return InnerBBox.NONE;
73
109
  const {x11: x11, x12: x12, y11: y11, y12: y12, x21: x21, x22: x22, y21: y21, y22: y22} = formatTwoBBox(bbox1, bbox2, format);
74
- return x11 > x21 && x12 < x22 && y11 > y21 && y12 < y22 ? InnerBBox.BBOX1 : x21 > x11 && x22 < x12 && y21 > y11 && y22 < y12 ? InnerBBox.BBOX2 : InnerBBox.NONE;
110
+ // bbox1在bbox2内部
111
+ return x11 > x21 && x12 < x22 && y11 > y21 && y12 < y22 ? InnerBBox.BBOX1 :
112
+ // bbox2在bbox1内部
113
+ x21 > x11 && x22 < x12 && y21 > y11 && y22 < y12 ? InnerBBox.BBOX2 : InnerBBox.NONE;
75
114
  }
76
115
 
116
+ /**
117
+ * 两个矩形是否相交
118
+ * 如果有矩形为null,判断为相交
119
+ * @param bbox1
120
+ * @param bbox2
121
+ * @param format
122
+ */
77
123
  function isRectIntersect(bbox1, bbox2, format) {
78
124
  if (bbox1 && bbox2) {
79
125
  if (!format) return !(bbox1.x1 > bbox2.x2 || bbox1.x2 < bbox2.x1 || bbox1.y1 > bbox2.y2 || bbox1.y2 < bbox2.y1);
@@ -83,6 +129,12 @@ function isRectIntersect(bbox1, bbox2, format) {
83
129
  return !0;
84
130
  }
85
131
 
132
+ /**
133
+ * 点在box内部
134
+ * 如果bbox为null返回true
135
+ * @param point
136
+ * @param bbox
137
+ */
86
138
  function pointInRect(point, bbox, format) {
87
139
  if (!bbox) return !0;
88
140
  if (!format) return point.x >= bbox.x1 && point.x <= bbox.x2 && point.y >= bbox.y1 && point.y <= bbox.y2;
@@ -91,11 +143,21 @@ function pointInRect(point, bbox, format) {
91
143
  point.x >= x11 && point.x <= x12 && point.y >= y11 && point.y <= y12;
92
144
  }
93
145
 
146
+ // 参考https://github.com/francecil/leetcode/issues/1
147
+ /**
148
+ * 计算投影半径
149
+ * @param {Array(Number)} checkAxis 检测轴 [cosθ,sinθ]
150
+ * @param {Array} axis 目标轴 [x,y]
151
+ */
94
152
  function getProjectionRadius(checkAxis, axis) {
95
153
  return Math.abs(axis[0] * checkAxis[0] + axis[1] * checkAxis[1]);
96
154
  }
97
155
 
98
- function rotatePoint({x: x, y: y}, rad, origin = {
156
+ /**
157
+ * 逆时针旋转矩阵(从正 x 轴开始,旋转到正 y 轴的方向)
158
+ * [ cos(θ) -sin(θ) ]
159
+ * [ sin(θ) cos(θ) ]
160
+ */ function rotatePoint({x: x, y: y}, rad, origin = {
99
161
  x: 0,
100
162
  y: 0
101
163
  }) {
@@ -112,7 +174,10 @@ function getCenterPoint(box) {
112
174
  };
113
175
  }
114
176
 
115
- function toRect(box, isDeg) {
177
+ /**
178
+ * 转化为顶点坐标数组
179
+ * @param {Object} box
180
+ */ function toRect(box, isDeg) {
116
181
  const deg = isDeg ? (0, angle_1.degreeToRadian)(box.angle) : box.angle, cp = getCenterPoint(box);
117
182
  return [ rotatePoint({
118
183
  x: box.x1,
@@ -133,11 +198,14 @@ function isRotateAABBIntersect(box1, box2, isDeg = !1) {
133
198
  const rect1 = toRect(box1, isDeg), rect2 = toRect(box2, isDeg), vector = (start, end) => [ end.x - start.x, end.y - start.y ], vp1p2 = vector(getCenterPoint(box1), getCenterPoint(box2)), AB = vector(rect1[0], rect1[1]), BC = vector(rect1[1], rect1[2]), A1B1 = vector(rect2[0], rect2[1]), B1C1 = vector(rect2[1], rect2[2]), deg11 = isDeg ? (0,
134
199
  angle_1.degreeToRadian)(box1.angle) : box1.angle;
135
200
  let deg12 = isDeg ? (0, angle_1.degreeToRadian)(90 - box1.angle) : box1.angle + math_1.halfPi;
136
- const deg21 = isDeg ? (0, angle_1.degreeToRadian)(box2.angle) : box2.angle;
201
+ // 矩形2 的两个弧度
202
+ const deg21 = isDeg ? (0, angle_1.degreeToRadian)(box2.angle) : box2.angle;
137
203
  let deg22 = isDeg ? (0, angle_1.degreeToRadian)(90 - box2.angle) : box2.angle + math_1.halfPi;
138
204
  deg12 > math_1.pi2 && (deg12 -= math_1.pi2), deg22 > math_1.pi2 && (deg22 -= math_1.pi2);
205
+ // 投影重叠
139
206
  const isCover = (checkAxisRadius, deg, targetAxis1, targetAxis2) => {
140
207
  const checkAxis = [ Math.cos(deg), Math.sin(deg) ];
208
+ // console.log('abc', `checkAxis:${checkAxis},三个投影:${checkAxisRadius}, ${targetAxisRadius}, ${centerPointRadius}`)
141
209
  return checkAxisRadius + (getProjectionRadius(checkAxis, targetAxis1) + getProjectionRadius(checkAxis, targetAxis2)) / 2 > getProjectionRadius(checkAxis, vp1p2);
142
210
  };
143
211
  return isCover((box1.x2 - box1.x1) / 2, deg11, A1B1, B1C1) && isCover((box1.y2 - box1.y1) / 2, deg12, A1B1, B1C1) && isCover((box2.x2 - box2.x1) / 2, deg21, AB, BC) && isCover((box2.y2 - box2.y1) / 2, deg22, AB, BC);
@@ -1 +1 @@
1
- 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用于判断2d相交 */\nimport { degreeToRadian } from '../../angle';\nimport type { IBoundsLike } from '../../data-structure';\nimport type { vec2 } from '../../math';\nimport { pi2, halfPi, crossProduct, fuzzyEqualVec } from '../../math';\nimport type { Point } from './interface';\n\nfunction sub(out: vec2, v1: vec2, v2: vec2) {\n out[0] = v1[0] - v2[0];\n out[1] = v1[1] - v2[1];\n}\n\n/**\n * 判断直线是否相交,投影法\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function isIntersect(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean {\n let min1: number = left1[0];\n let max1: number = right1[0];\n let min2: number = left2[0];\n let max2: number = right2[0];\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n (min1 = left1[1]), (max1 = right1[1]), (min2 = left2[1]), (max2 = right2[1]);\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n return true;\n}\n\n/**\n * 获取直线交点\n * 不相交返回false,共线返回true,相交返回交点\n * https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function getIntersectPoint(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean | vec2 {\n if (!isIntersect(left1, right1, left2, right2)) {\n return false;\n }\n const dir1: vec2 = [0, 0];\n const dir2: vec2 = [0, 0];\n const tempVec: vec2 = [0, 0];\n sub(dir1, right1, left1);\n sub(dir2, right2, left2);\n\n // 判断共线\n if (fuzzyEqualVec(dir1, dir2)) {\n return true;\n }\n\n // https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n // line1: left1 + dir1 * t\n // line2: left2 + dir2 * u\n // 当 left1 + dir1 * t = left2 + dir2 * u => (left1 + dir1 * t) x dir2 = (left2 + dir2 * u) x dir2\n // => dir1 x dir2 * t = (left2 - left1) x dir2 => t = (left2 - left1) x dir2 / (dir1 x dir2)\n // 直线不平行,dir1 x dir2 ≠ 0,当0 <= t <= 1时,可以求出交点\n sub(tempVec, left2, left1);\n const t = crossProduct(tempVec, dir2) / crossProduct(dir1, dir2);\n if (t >= 0 && t <= 1) {\n return [left1[0] + dir1[0] * t, left1[1] + dir1[1] * t];\n }\n\n return false;\n}\n\n/**\n * 获取两个rect的相交部分\n * 如果有bbox为null,返回null,如果不相交返回{x1: 0, y1: 0, x2: 0, y2: 0}\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function getRectIntersect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): IBoundsLike | null {\n if (bbox1 === null) {\n return bbox2;\n }\n if (bbox2 === null) {\n return bbox1;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n\n if (x11 >= x22 || x12 <= x21 || y11 >= y22 || y12 <= y21) {\n return { x1: 0, y1: 0, x2: 0, y2: 0 };\n }\n return { x1: Math.max(x11, x21), y1: Math.max(y11, y21), x2: Math.min(x12, x22), y2: Math.min(y12, y22) };\n}\n\nexport enum InnerBBox {\n NONE = 0,\n BBOX1 = 1,\n BBOX2 = 2\n}\n\nconst formatTwoBBox = (bbox1: IBoundsLike, bbox2: IBoundsLike, format: boolean) => {\n let x11 = bbox1.x1;\n let x12 = bbox1.x2;\n let y11 = bbox1.y1;\n let y12 = bbox1.y2;\n let x21 = bbox2.x1;\n let x22 = bbox2.x2;\n let y21 = bbox2.y1;\n let y22 = bbox2.y2;\n\n if (format) {\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n if (x21 > x22) {\n [x21, x22] = [x22, x21];\n }\n if (y21 > y22) {\n [y21, y22] = [y22, y21];\n }\n }\n return { x11, x12, y11, y12, x21, x22, y21, y22 };\n};\n/**\n * 矩形是否在另一个矩形内部\n * 返回InnerBBox\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function rectInsideAnotherRect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): InnerBBox {\n if (!bbox1 || !bbox2) {\n return InnerBBox.NONE;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n // bbox1在bbox2内部\n if (x11 > x21 && x12 < x22 && y11 > y21 && y12 < y22) {\n return InnerBBox.BBOX1;\n }\n // bbox2在bbox1内部\n if (x21 > x11 && x22 < x12 && y21 > y11 && y22 < y12) {\n return InnerBBox.BBOX2;\n }\n\n return InnerBBox.NONE;\n}\n\n/**\n * 两个矩形是否相交\n * 如果有矩形为null,判断为相交\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function isRectIntersect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): boolean {\n if (bbox1 && bbox2) {\n if (!format) {\n if (bbox1.x1 > bbox2.x2 || bbox1.x2 < bbox2.x1 || bbox1.y1 > bbox2.y2 || bbox1.y2 < bbox2.y1) {\n return false;\n }\n return true;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, true);\n\n if (x11 > x22 || x12 < x21 || y11 > y22 || y12 < y21) {\n return false;\n }\n return true;\n }\n return true;\n}\n\n/**\n * 点在box内部\n * 如果bbox为null返回true\n * @param point\n * @param bbox\n */\nexport function pointInRect(point: { x: number; y: number }, bbox: IBoundsLike | null, format: boolean): boolean {\n if (!bbox) {\n return true;\n }\n if (!format) {\n return point.x >= bbox.x1 && point.x <= bbox.x2 && point.y >= bbox.y1 && point.y <= bbox.y2;\n }\n let x11 = bbox.x1;\n let x12 = bbox.x2;\n let y11 = bbox.y1;\n let y12 = bbox.y2;\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n return point.x >= x11 && point.x <= x12 && point.y >= y11 && point.y <= y12;\n}\n\n// 参考https://github.com/francecil/leetcode/issues/1\n\n/**\n * 计算投影半径\n * @param {Array(Number)} checkAxis 检测轴 [cosθ,sinθ]\n * @param {Array} axis 目标轴 [x,y]\n */\nfunction getProjectionRadius(checkAxis: [number, number], axis: [number, number]) {\n return Math.abs(axis[0] * checkAxis[0] + axis[1] * checkAxis[1]);\n}\n\n/**\n * 逆时针旋转矩阵(从正 x 轴开始,旋转到正 y 轴的方向)\n * [ cos(θ) -sin(θ) ]\n * [ sin(θ) cos(θ) ]\n */\nexport function rotatePoint({ x, y }: Point, rad: number, origin = { x: 0, y: 0 }) {\n return {\n x: (x - origin.x) * Math.cos(rad) - (y - origin.y) * Math.sin(rad) + origin.x,\n y: (x - origin.x) * Math.sin(rad) + (y - origin.y) * Math.cos(rad) + origin.y\n };\n}\n\nfunction getCenterPoint(box: RotateBound): Point {\n return {\n x: (box.x1 + box.x2) / 2,\n y: (box.y1 + box.y2) / 2\n };\n}\n\ninterface RotateBound extends IBoundsLike {\n angle: number;\n rotateCenter?: { x: number; y: number };\n}\n\n/**\n * 转化为顶点坐标数组\n * @param {Object} box\n */\nfunction toRect(box: RotateBound, isDeg: boolean) {\n const deg = isDeg ? degreeToRadian(box.angle) : box.angle;\n const cp = getCenterPoint(box);\n return [\n rotatePoint(\n {\n x: box.x1,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y2\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x1,\n y: box.y2\n },\n deg,\n cp\n )\n ];\n}\nexport function isRotateAABBIntersect(box1: RotateBound, box2: RotateBound, isDeg = false) {\n const rect1 = toRect(box1, isDeg);\n const rect2 = toRect(box2, isDeg);\n\n const vector = (start: Point, end: Point) => {\n return [end.x - start.x, end.y - start.y] as [number, number];\n };\n\n // 两个矩形的中心点\n const p1 = getCenterPoint(box1);\n const p2 = getCenterPoint(box2);\n // 向量 p1p2\n const vp1p2 = vector(p1, p2);\n\n //矩形1的两边向量\n const AB = vector(rect1[0], rect1[1]);\n const BC = vector(rect1[1], rect1[2]);\n //矩形2的两边向量\n const A1B1 = vector(rect2[0], rect2[1]);\n const B1C1 = vector(rect2[1], rect2[2]);\n\n // 矩形1 的两个弧度\n const deg11 = isDeg ? degreeToRadian(box1.angle) : box1.angle;\n let deg12 = isDeg ? degreeToRadian(90 - box1.angle) : box1.angle + halfPi;\n // 矩形2 的两个弧度\n const deg21 = isDeg ? degreeToRadian(box2.angle) : box2.angle;\n let deg22 = isDeg ? degreeToRadian(90 - box2.angle) : box2.angle + halfPi;\n if (deg12 > pi2) {\n deg12 -= pi2;\n }\n if (deg22 > pi2) {\n deg22 -= pi2;\n }\n\n // 投影重叠\n const isCover = (\n checkAxisRadius: number,\n deg: number,\n targetAxis1: [number, number],\n targetAxis2: [number, number]\n ) => {\n const checkAxis = [Math.cos(deg), Math.sin(deg)] as [number, number];\n const targetAxisRadius =\n (getProjectionRadius(checkAxis, targetAxis1) + getProjectionRadius(checkAxis, targetAxis2)) / 2;\n const centerPointRadius = getProjectionRadius(checkAxis, vp1p2);\n // console.log('abc', `checkAxis:${checkAxis},三个投影:${checkAxisRadius}, ${targetAxisRadius}, ${centerPointRadius}`)\n return checkAxisRadius + targetAxisRadius > centerPointRadius;\n };\n\n return (\n isCover((box1.x2 - box1.x1) / 2, deg11, A1B1, B1C1) &&\n isCover((box1.y2 - box1.y1) / 2, deg12, A1B1, B1C1) &&\n isCover((box2.x2 - box2.x1) / 2, deg21, AB, BC) &&\n isCover((box2.y2 - box2.y1) / 2, deg22, AB, BC)\n );\n}\n"]}
1
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用于判断2d相交 */\nimport { degreeToRadian } from '../../angle';\nimport type { IBoundsLike } from '../../data-structure';\nimport type { vec2 } from '../../math';\nimport { pi2, halfPi, crossProduct, fuzzyEqualVec } from '../../math';\nimport type { Point } from './interface';\n\nfunction sub(out: vec2, v1: vec2, v2: vec2) {\n out[0] = v1[0] - v2[0];\n out[1] = v1[1] - v2[1];\n}\n\n/**\n * 判断直线是否相交,投影法\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function isIntersect(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean {\n let min1: number = left1[0];\n let max1: number = right1[0];\n let min2: number = left2[0];\n let max2: number = right2[0];\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n (min1 = left1[1]), (max1 = right1[1]), (min2 = left2[1]), (max2 = right2[1]);\n if (max1 < min1) {\n [min1, max1] = [max1, min1];\n }\n if (max2 < min2) {\n [max2, min2] = [min2, max2];\n }\n if (max1 < min2 || max2 < min1) {\n return false;\n }\n\n return true;\n}\n\n/**\n * 获取直线交点\n * 不相交返回false,共线返回true,相交返回交点\n * https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n * @param left1\n * @param right1\n * @param left2\n * @param right2\n */\nexport function getIntersectPoint(left1: vec2, right1: vec2, left2: vec2, right2: vec2): boolean | vec2 {\n if (!isIntersect(left1, right1, left2, right2)) {\n return false;\n }\n const dir1: vec2 = [0, 0];\n const dir2: vec2 = [0, 0];\n const tempVec: vec2 = [0, 0];\n sub(dir1, right1, left1);\n sub(dir2, right2, left2);\n\n // 判断共线\n if (fuzzyEqualVec(dir1, dir2)) {\n return true;\n }\n\n // https://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect/565282#565282\n // line1: left1 + dir1 * t\n // line2: left2 + dir2 * u\n // 当 left1 + dir1 * t = left2 + dir2 * u => (left1 + dir1 * t) x dir2 = (left2 + dir2 * u) x dir2\n // => dir1 x dir2 * t = (left2 - left1) x dir2 => t = (left2 - left1) x dir2 / (dir1 x dir2)\n // 直线不平行,dir1 x dir2 ≠ 0,当0 <= t <= 1时,可以求出交点\n sub(tempVec, left2, left1);\n const t = crossProduct(tempVec, dir2) / crossProduct(dir1, dir2);\n if (t >= 0 && t <= 1) {\n return [left1[0] + dir1[0] * t, left1[1] + dir1[1] * t];\n }\n\n return false;\n}\n\n/**\n * 获取两个rect的相交部分\n * 如果有bbox为null,返回null,如果不相交返回{x1: 0, y1: 0, x2: 0, y2: 0}\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function getRectIntersect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): IBoundsLike | null {\n if (bbox1 === null) {\n return bbox2;\n }\n if (bbox2 === null) {\n return bbox1;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n\n if (x11 >= x22 || x12 <= x21 || y11 >= y22 || y12 <= y21) {\n return { x1: 0, y1: 0, x2: 0, y2: 0 };\n }\n return { x1: Math.max(x11, x21), y1: Math.max(y11, y21), x2: Math.min(x12, x22), y2: Math.min(y12, y22) };\n}\n\nexport enum InnerBBox {\n NONE = 0,\n BBOX1 = 1,\n BBOX2 = 2\n}\n\nconst formatTwoBBox = (bbox1: IBoundsLike, bbox2: IBoundsLike, format: boolean) => {\n let x11 = bbox1.x1;\n let x12 = bbox1.x2;\n let y11 = bbox1.y1;\n let y12 = bbox1.y2;\n let x21 = bbox2.x1;\n let x22 = bbox2.x2;\n let y21 = bbox2.y1;\n let y22 = bbox2.y2;\n\n if (format) {\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n if (x21 > x22) {\n [x21, x22] = [x22, x21];\n }\n if (y21 > y22) {\n [y21, y22] = [y22, y21];\n }\n }\n return { x11, x12, y11, y12, x21, x22, y21, y22 };\n};\n/**\n * 矩形是否在另一个矩形内部\n * 返回InnerBBox\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function rectInsideAnotherRect(\n bbox1: IBoundsLike | null,\n bbox2: IBoundsLike | null,\n format: boolean\n): InnerBBox {\n if (!bbox1 || !bbox2) {\n return InnerBBox.NONE;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, format);\n // bbox1在bbox2内部\n if (x11 > x21 && x12 < x22 && y11 > y21 && y12 < y22) {\n return InnerBBox.BBOX1;\n }\n // bbox2在bbox1内部\n if (x21 > x11 && x22 < x12 && y21 > y11 && y22 < y12) {\n return InnerBBox.BBOX2;\n }\n\n return InnerBBox.NONE;\n}\n\n/**\n * 两个矩形是否相交\n * 如果有矩形为null,判断为相交\n * @param bbox1\n * @param bbox2\n * @param format\n */\nexport function isRectIntersect(bbox1: IBoundsLike | null, bbox2: IBoundsLike | null, format: boolean): boolean {\n if (bbox1 && bbox2) {\n if (!format) {\n if (bbox1.x1 > bbox2.x2 || bbox1.x2 < bbox2.x1 || bbox1.y1 > bbox2.y2 || bbox1.y2 < bbox2.y1) {\n return false;\n }\n return true;\n }\n\n const { x11, x12, y11, y12, x21, x22, y21, y22 } = formatTwoBBox(bbox1, bbox2, true);\n\n if (x11 > x22 || x12 < x21 || y11 > y22 || y12 < y21) {\n return false;\n }\n return true;\n }\n return true;\n}\n\n/**\n * 点在box内部\n * 如果bbox为null返回true\n * @param point\n * @param bbox\n */\nexport function pointInRect(point: { x: number; y: number }, bbox: IBoundsLike | null, format: boolean): boolean {\n if (!bbox) {\n return true;\n }\n if (!format) {\n return point.x >= bbox.x1 && point.x <= bbox.x2 && point.y >= bbox.y1 && point.y <= bbox.y2;\n }\n let x11 = bbox.x1;\n let x12 = bbox.x2;\n let y11 = bbox.y1;\n let y12 = bbox.y2;\n if (x11 > x12) {\n [x11, x12] = [x12, x11];\n }\n if (y11 > y12) {\n [y11, y12] = [y12, y11];\n }\n return point.x >= x11 && point.x <= x12 && point.y >= y11 && point.y <= y12;\n}\n\n// 参考https://github.com/francecil/leetcode/issues/1\n\n/**\n * 计算投影半径\n * @param {Array(Number)} checkAxis 检测轴 [cosθ,sinθ]\n * @param {Array} axis 目标轴 [x,y]\n */\nfunction getProjectionRadius(checkAxis: [number, number], axis: [number, number]) {\n return Math.abs(axis[0] * checkAxis[0] + axis[1] * checkAxis[1]);\n}\n\n/**\n * 逆时针旋转矩阵(从正 x 轴开始,旋转到正 y 轴的方向)\n * [ cos(θ) -sin(θ) ]\n * [ sin(θ) cos(θ) ]\n */\nexport function rotatePoint({ x, y }: Point, rad: number, origin = { x: 0, y: 0 }) {\n return {\n x: (x - origin.x) * Math.cos(rad) - (y - origin.y) * Math.sin(rad) + origin.x,\n y: (x - origin.x) * Math.sin(rad) + (y - origin.y) * Math.cos(rad) + origin.y\n };\n}\n\nfunction getCenterPoint(box: RotateBound): Point {\n return {\n x: (box.x1 + box.x2) / 2,\n y: (box.y1 + box.y2) / 2\n };\n}\n\ninterface RotateBound extends IBoundsLike {\n angle: number;\n rotateCenter?: { x: number; y: number };\n}\n\n/**\n * 转化为顶点坐标数组\n * @param {Object} box\n */\nfunction toRect(box: RotateBound, isDeg: boolean) {\n const deg = isDeg ? degreeToRadian(box.angle) : box.angle;\n const cp = getCenterPoint(box);\n return [\n rotatePoint(\n {\n x: box.x1,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y1\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x2,\n y: box.y2\n },\n deg,\n cp\n ),\n rotatePoint(\n {\n x: box.x1,\n y: box.y2\n },\n deg,\n cp\n )\n ];\n}\nexport function isRotateAABBIntersect(box1: RotateBound, box2: RotateBound, isDeg = false) {\n const rect1 = toRect(box1, isDeg);\n const rect2 = toRect(box2, isDeg);\n\n const vector = (start: Point, end: Point) => {\n return [end.x - start.x, end.y - start.y] as [number, number];\n };\n\n // 两个矩形的中心点\n const p1 = getCenterPoint(box1);\n const p2 = getCenterPoint(box2);\n // 向量 p1p2\n const vp1p2 = vector(p1, p2);\n\n //矩形1的两边向量\n const AB = vector(rect1[0], rect1[1]);\n const BC = vector(rect1[1], rect1[2]);\n //矩形2的两边向量\n const A1B1 = vector(rect2[0], rect2[1]);\n const B1C1 = vector(rect2[1], rect2[2]);\n\n // 矩形1 的两个弧度\n const deg11 = isDeg ? degreeToRadian(box1.angle) : box1.angle;\n let deg12 = isDeg ? degreeToRadian(90 - box1.angle) : box1.angle + halfPi;\n // 矩形2 的两个弧度\n const deg21 = isDeg ? degreeToRadian(box2.angle) : box2.angle;\n let deg22 = isDeg ? degreeToRadian(90 - box2.angle) : box2.angle + halfPi;\n if (deg12 > pi2) {\n deg12 -= pi2;\n }\n if (deg22 > pi2) {\n deg22 -= pi2;\n }\n\n // 投影重叠\n const isCover = (\n checkAxisRadius: number,\n deg: number,\n targetAxis1: [number, number],\n targetAxis2: [number, number]\n ) => {\n const checkAxis = [Math.cos(deg), Math.sin(deg)] as [number, number];\n const targetAxisRadius =\n (getProjectionRadius(checkAxis, targetAxis1) + getProjectionRadius(checkAxis, targetAxis2)) / 2;\n const centerPointRadius = getProjectionRadius(checkAxis, vp1p2);\n // console.log('abc', `checkAxis:${checkAxis},三个投影:${checkAxisRadius}, ${targetAxisRadius}, ${centerPointRadius}`)\n return checkAxisRadius + targetAxisRadius > centerPointRadius;\n };\n\n return (\n isCover((box1.x2 - box1.x1) / 2, deg11, A1B1, B1C1) &&\n isCover((box1.y2 - box1.y1) / 2, deg12, A1B1, B1C1) &&\n isCover((box2.x2 - box2.x1) / 2, deg21, AB, BC) &&\n isCover((box2.y2 - box2.y1) / 2, deg22, AB, BC)\n );\n}\n"]}
@@ -69,14 +69,16 @@ const obbSeparation = (a, b) => {
69
69
  x: -Math.sin(b.angle),
70
70
  y: Math.cos(a.angle)
71
71
  } ];
72
- function getProjectionRange(obb, axisX, axisY) {
72
+ // calculate the projection range of a rectangle on a given axis
73
+ function getProjectionRange(obb, axisX, axisY) {
73
74
  const projections = obb.getRotatedCorners().map((p => p.x * axisX + p.y * axisY));
74
75
  return {
75
76
  min: Math.min(...projections),
76
77
  max: Math.max(...projections)
77
78
  };
78
79
  }
79
- let maxDistance = 0;
80
+ // Calculate distances for all axes
81
+ let maxDistance = 0;
80
82
  for (const axis of axes) {
81
83
  const rangeA = getProjectionRange(a, axis.x, axis.y), rangeB = getProjectionRange(b, axis.x, axis.y);
82
84
  let distance;
@@ -1 +1 @@
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rangeA.max; // B is to the right of A\n } else if (rangeB.max < rangeA.min) {\n distance = rangeA.min - rangeB.max; // A is to the right of B\n } else {\n distance = 0; // Overlapping\n }\n maxDistance = Math.max(maxDistance, distance);\n }\n\n return maxDistance;\n};\n"]}
1
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x1);\n const rectHeight = Math.abs(y2 - y1);\n let anchorX = (x1 + x2) / 2;\n let anchorY = (y1 + y2) / 2;\n\n let sx = 0;\n let sy = 0;\n\n switch (anchorType) {\n case 'top':\n case 'inside-top':\n sy = -0.5;\n break;\n case 'bottom':\n case 'inside-bottom':\n sy = 0.5;\n break;\n case 'left':\n case 'inside-left':\n sx = -0.5;\n break;\n case 'right':\n case 'inside-right':\n sx = 0.5;\n break;\n case 'top-right':\n sx = 0.5;\n sy = -0.5;\n break;\n case 'top-left':\n sx = -0.5;\n sy = -0.5;\n break;\n case 'bottom-right':\n sx = 0.5;\n sy = 0.5;\n break;\n case 'bottom-left':\n sx = -0.5;\n sy = 0.5;\n }\n\n anchorX += sx * rectWidth;\n anchorY += sy * rectHeight;\n\n return { x: anchorX, y: anchorY };\n};\n\nexport const aabbSeparation = (a: IBoundsLike, b: IBoundsLike) => {\n return Math.max(b.x1 - a.x2, a.x1 - b.x2, b.y1 - a.y2, a.y1 - b.y2);\n};\n\nexport const obbSeparation = (a: IOBBBounds, b: IOBBBounds) => {\n const axes = [\n { x: Math.cos(a.angle), y: Math.sin(a.angle) }, // Rect A's first axis\n { x: -Math.sin(a.angle), y: Math.cos(a.angle) }, // Rect A's second axis\n { x: Math.cos(b.angle), y: Math.sin(a.angle) }, // Rect B's first axis\n { x: -Math.sin(b.angle), y: Math.cos(a.angle) } // Rect B's second axis\n ];\n\n // calculate the projection range of a rectangle on a given axis\n function getProjectionRange(obb: IOBBBounds, axisX: number, axisY: number): { min: number; max: number } {\n const corners = obb.getRotatedCorners();\n const projections = corners.map(p => p.x * axisX + p.y * axisY);\n return { min: Math.min(...projections), max: Math.max(...projections) };\n }\n\n // Calculate distances for all axes\n let maxDistance = 0;\n for (const axis of axes) {\n const rangeA = getProjectionRange(a, axis.x, axis.y);\n const rangeB = getProjectionRange(b, axis.x, axis.y);\n let distance;\n if (rangeA.max < rangeB.min) {\n distance = rangeB.min - rangeA.max; // B is to the right of A\n } else if (rangeB.max < rangeA.min) {\n distance = rangeA.min - rangeB.max; // A is to the right of B\n } else {\n distance = 0; // Overlapping\n }\n maxDistance = Math.max(maxDistance, distance);\n }\n\n return maxDistance;\n};\n"]}
@@ -30,7 +30,11 @@ class GraphicUtil {
30
30
  });
31
31
  }
32
32
  estimate({text: text, fontSize: fontSize}) {
33
+ // 假设只有英文和中文字符
33
34
  let eCharLen = 0, cCharLen = 0;
35
+ // 英文字符
36
+ // 中文字符
37
+ // 判断ascii码,如果是
34
38
  for (let i = 0; i < text.length; i++) text.charCodeAt(i) < 128 ? eCharLen++ : cCharLen++;
35
39
  return {
36
40
  width: ~~(.8 * eCharLen * fontSize + cCharLen * fontSize),
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/graphics/graph-util.ts"],"names":[],"mappings":";;;AASA,SAAS,cAAc,CAAC,EAAE,SAAS,EAAE,WAAW,EAAE,UAAU,EAAE,QAAQ,EAAE,UAAU,EAAe;IAC/F,OAAO,CACL,EAAE;QACF,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QAClC,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACtC,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,CAAC,QAAQ,IAAI,EAAE,CAAC;QAChB,KAAK;QACL,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,YAAY,CAAC,CACzC,CAAC;AACJ,CAAC;AAED,MAAa,WAAW;IAMtB,YAAY,MAA0B;QACpC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACpC;IACH,CAAC;IACD,SAAS,CAAC,MAA0B;QAClC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACpC;IACH,CAAC;IAED,WAAW,CAAC,EAAe;QACzB,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YAChB,OAAO,CAAC,IAAI,CAAC,qDAAqD,CAAC,CAAC;YACpE,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;SAC1B;QACD,OAAO,IAAI,CAAC,mBAAmB,CAAC,EAAE,CAAC,CAAC;IACtC,CAAC;IAEO,mBAAmB,CAAC,EAAe;QACzC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE;YACb,OAAO,CAAC,KAAK,CAAC,gEAAgE,CAAC,CAAC;YAChF,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,CAAC,QAAQ,EAAE,CAAC;SAC3C;QACD,IAAI,CAAC,GAAG,CAAC,IAAI,GAAG,cAAc,CAAC,EAAE,CAAC,CAAC;QACnC,OAAO;YACL,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK;YAC1C,MAAM,EAAE,EAAE,CAAC,QAAQ;SACpB,CAAC;IACJ,CAAC;IAEO,QAAQ,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAe;QAC9C,cAAc;QACd,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC,OAAO;QACzB,IAAI,QAAQ,GAAG,CAAC,CAAC,CAAC,OAAO;QACzB,eAAe;QACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAC;SACpD;QACD,OAAO;YACL,KAAK,EAAE,CAAC,CAAC,CAAC,GAAG,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,GAAG,QAAQ,CAAC;YAC1D,MAAM,EAAE,QAAQ;SACjB,CAAC;IACJ,CAAC;IAED,MAAM,CAAC,eAAe,CAAC,MAA0B;QAC/C,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE;YACzB,WAAW,CAAC,QAAQ,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;SAChD;QACD,OAAO,WAAW,CAAC,QAAQ,CAAC;IAC9B,CAAC;CACF;AA3DD,kCA2DC","file":"graph-util.js","sourcesContent":["interface ITextConfig {\n text: string;\n fontSize: number;\n fontStyle?: string;\n fontVariant?: string;\n fontWeight?: number | string;\n fontFamily?: string;\n}\n\nfunction getContextFont({ fontStyle, fontVariant, fontWeight, fontSize, fontFamily }: ITextConfig): string {\n return (\n '' +\n (fontStyle ? fontStyle + ' ' : '') +\n (fontVariant ? fontVariant + ' ' : '') +\n (fontWeight ? fontWeight + ' ' : '') +\n (fontSize || 12) +\n 'px ' +\n (fontFamily ? fontFamily : 'sans-serif')\n );\n}\n\nexport class GraphicUtil {\n canvas?: HTMLCanvasElement;\n ctx?: CanvasRenderingContext2D | null;\n\n static instance?: GraphicUtil;\n\n constructor(canvas?: HTMLCanvasElement) {\n this.canvas = canvas;\n if (canvas) {\n this.ctx = canvas.getContext('2d');\n }\n }\n setCanvas(canvas?: HTMLCanvasElement) {\n this.canvas = canvas;\n if (canvas) {\n this.ctx = canvas.getContext('2d');\n }\n }\n\n measureText(tc: ITextConfig) {\n if (!this.canvas) {\n console.warn('[warn] no canvas, measureText might be not accurate');\n return this.estimate(tc);\n }\n return this.measureTextByCanvas(tc);\n }\n\n private measureTextByCanvas(tc: ITextConfig): { width: number; height: number } {\n if (!this.ctx) {\n console.error('[error!!!]measureTextByCanvas can not be called without canvas');\n return { width: -1, height: tc.fontSize };\n }\n this.ctx.font = getContextFont(tc);\n return {\n width: this.ctx.measureText(tc.text).width,\n height: tc.fontSize\n };\n }\n\n private estimate({ text, fontSize }: ITextConfig): { width: number; height: number } {\n // 假设只有英文和中文字符\n let eCharLen = 0; // 英文字符\n let cCharLen = 0; // 中文字符\n // 判断ascii码,如果是\n for (let i = 0; i < text.length; i++) {\n text.charCodeAt(i) < 128 ? eCharLen++ : cCharLen++;\n }\n return {\n width: ~~(0.8 * eCharLen * fontSize + cCharLen * fontSize),\n height: fontSize\n };\n }\n\n static getDefaultUtils(canvas?: HTMLCanvasElement) {\n if (!GraphicUtil.instance) {\n GraphicUtil.instance = new GraphicUtil(canvas);\n }\n return GraphicUtil.instance;\n }\n}\n"]}
@@ -17,8 +17,11 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), __exportStar(require("./image"), exports), __exportStar(require("./algorithm"), exports),
21
- __exportStar(require("./graph-util"), exports), __exportStar(require("./polygon"), exports),
22
- __exportStar(require("./arc"), exports), __exportStar(require("./text"), exports),
23
- __exportStar(require("./bounds-util"), exports);
20
+ }),
21
+ // image
22
+ __exportStar(require("./image"), exports),
23
+ // computer geometry algorithm, cgs.js
24
+ __exportStar(require("./algorithm"), exports), __exportStar(require("./graph-util"), exports),
25
+ __exportStar(require("./polygon"), exports), __exportStar(require("./arc"), exports),
26
+ __exportStar(require("./text"), exports), __exportStar(require("./bounds-util"), exports);
24
27
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/graphics/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AACA,0CAAwB;AAGxB,8CAA4B;AAE5B,+CAA6B;AAE7B,4CAA0B;AAE1B,wCAAsB;AAEtB,yCAAuB;AAEvB,gDAA8B","file":"index.js","sourcesContent":["// image\nexport * from './image';\n\n// computer geometry algorithm, cgs.js\nexport * from './algorithm';\n\nexport * from './graph-util';\n\nexport * from './polygon';\n\nexport * from './arc';\n\nexport * from './text';\n\nexport * from './bounds-util';\n"]}
1
+ {"version":3,"sources":["../src/graphics/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,QAAQ;AACR,0CAAwB;AAExB,sCAAsC;AACtC,8CAA4B;AAE5B,+CAA6B;AAE7B,4CAA0B;AAE1B,wCAAsB;AAEtB,yCAAuB;AAEvB,gDAA8B","file":"index.js","sourcesContent":["// image\nexport * from './image';\n\n// computer geometry algorithm, cgs.js\nexport * from './algorithm';\n\nexport * from './graph-util';\n\nexport * from './polygon';\n\nexport * from './arc';\n\nexport * from './text';\n\nexport * from './bounds-util';\n"]}
@@ -1,5 +1,17 @@
1
1
  import type { IPointLike } from '../data-structure';
2
+ /**
3
+ * Return `true` if the given line (line `a`) and the given polygon
4
+ * are intersect.
5
+ * Note that we do not count colinear as intersect here because no
6
+ * requirement for that. We could do that if required in future.
7
+ */
2
8
  export declare function lineIntersectPolygon(a1x: number, a1y: number, a2x: number, a2y: number, points: IPointLike[]): boolean;
3
9
  export declare function polygonContainPoint(points: IPointLike[], x: number, y: number): boolean;
4
10
  export declare function isPointInLine(x0: number, y0: number, x1: number, y1: number, x: number, y: number): number;
11
+ /**
12
+ * polygon图元之间是否相交
13
+ * @param pointsA 图元A的points
14
+ * @param pointsB 图元B的points
15
+ * @returns 是否相交
16
+ */
5
17
  export declare function polygonIntersectPolygon(pointsA: IPointLike[], pointsB: IPointLike[]): boolean;
@@ -6,6 +6,14 @@ Object.defineProperty(exports, "__esModule", {
6
6
 
7
7
  const algorithm_1 = require("./algorithm"), EPSILON = 1e-8;
8
8
 
9
+ // Adapted from https://github.com/apache/echarts/blob/master/src/util/graphic.ts by striezel
10
+ // License: https://github.com/apache/echarts/blob/master/LICENSE
11
+ /**
12
+ * Return `true` if the given line (line `a`) and the given polygon
13
+ * are intersect.
14
+ * Note that we do not count colinear as intersect here because no
15
+ * requirement for that. We could do that if required in future.
16
+ */
9
17
  function lineIntersectPolygon(a1x, a1y, a2x, a2y, points) {
10
18
  for (let i = 0, p2 = points[points.length - 1]; i < points.length; i++) {
11
19
  const p = points[i];
@@ -15,6 +23,8 @@ function lineIntersectPolygon(a1x, a1y, a2x, a2y, points) {
15
23
  return !1;
16
24
  }
17
25
 
26
+ // Adapted from https://github.com/ecomfe/zrender/blob/master/src/contain/polygon.ts by pissang
27
+ // License: https://github.com/ecomfe/zrender/blob/master/LICENSE
18
28
  function polygonContainPoint(points, x, y) {
19
29
  let w = 0, p = points[0];
20
30
  if (!p) return !1;
@@ -22,26 +32,39 @@ function polygonContainPoint(points, x, y) {
22
32
  const p2 = points[i];
23
33
  w += isPointInLine(p.x, p.y, p2.x, p2.y, x, y), p = p2;
24
34
  }
25
- const p0 = points[0];
35
+ // Close polygon
36
+ const p0 = points[0];
26
37
  return isAroundEqual(p.x, p0.x) && isAroundEqual(p.y, p0.y) || (w += isPointInLine(p.x, p.y, p0.x, p0.y, x, y)),
27
38
  0 !== w;
28
39
  }
29
40
 
41
+ // Adapted from https://github.com/ecomfe/zrender/blob/master/src/contain/windingLine.ts by pissang
42
+ // License: https://github.com/ecomfe/zrender/blob/master/LICENSE
30
43
  function isPointInLine(x0, y0, x1, y1, x, y) {
31
44
  if (y > y0 && y > y1 || y < y0 && y < y1) return 0;
32
- if (y1 === y0) return 0;
45
+ // Ignore horizontal line
46
+ if (y1 === y0) return 0;
33
47
  const t = (y - y0) / (y1 - y0);
34
48
  let dir = y1 < y0 ? 1 : -1;
35
- 1 !== t && 0 !== t || (dir = y1 < y0 ? .5 : -.5);
49
+ // Avoid winding error when intersection point is the connect point of two line of polygon
50
+ 1 !== t && 0 !== t || (dir = y1 < y0 ? .5 : -.5);
36
51
  const x_ = t * (x1 - x0) + x0;
37
- return x_ === x ? 1 / 0 : x_ > x ? dir : 0;
52
+ // If (x, y) on the line, considered as "contain".
53
+ return x_ === x ? 1 / 0 : x_ > x ? dir : 0;
38
54
  }
39
55
 
56
+ // Adapted from https://github.com/ecomfe/zrender/blob/master/src/contain/polygon.ts by pissang
57
+ // License: https://github.com/ecomfe/zrender/blob/master/LICENSE
40
58
  function isAroundEqual(a, b) {
41
59
  return Math.abs(a - b) < EPSILON;
42
60
  }
43
61
 
44
- function polygonIntersectPolygon(pointsA, pointsB) {
62
+ /**
63
+ * polygon图元之间是否相交
64
+ * @param pointsA 图元A的points
65
+ * @param pointsB 图元B的points
66
+ * @returns 是否相交
67
+ */ function polygonIntersectPolygon(pointsA, pointsB) {
45
68
  for (let i = 0; i < pointsB.length; i++) {
46
69
  if (polygonContainPoint(pointsA, pointsB[i].x, pointsB[i].y)) return !0;
47
70
  if (i > 0 && lineIntersectPolygon(pointsB[i - 1].x, pointsB[i - 1].y, pointsB[i].x, pointsB[i].y, pointsA)) return !0;
@@ -1 +1 @@
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We could do that if required in future.\n */\nexport function lineIntersectPolygon(\n a1x: number,\n a1y: number,\n a2x: number,\n a2y: number,\n points: IPointLike[]\n): boolean {\n for (let i = 0, p2 = points[points.length - 1]; i < points.length; i++) {\n const p = points[i];\n if (isIntersect([a1x, a1y], [a2x, a2y], [p.x, p.y], [p2.x, p2.y])) {\n return true;\n }\n p2 = p;\n }\n return false;\n}\n\n// Adapted from https://github.com/ecomfe/zrender/blob/master/src/contain/polygon.ts by pissang\n// License: https://github.com/ecomfe/zrender/blob/master/LICENSE\nexport function polygonContainPoint(points: IPointLike[], x: number, y: number) {\n let w = 0;\n let p = points[0];\n\n if (!p) {\n return false;\n }\n\n for (let i = 1; i < points.length; i++) {\n const p2 = points[i];\n w += isPointInLine(p.x, p.y, p2.x, p2.y, x, y);\n p = p2;\n }\n\n // Close polygon\n const p0 = points[0];\n if (!isAroundEqual(p.x, p0.x) || !isAroundEqual(p.y, p0.y)) {\n w += isPointInLine(p.x, p.y, p0.x, p0.y, x, y);\n }\n\n return w !== 0;\n}\n\n// Adapted from https://github.com/ecomfe/zrender/blob/master/src/contain/windingLine.ts by pissang\n// License: https://github.com/ecomfe/zrender/blob/master/LICENSE\nexport function isPointInLine(x0: number, y0: number, x1: number, y1: number, x: number, y: number): number {\n if ((y > y0 && y > y1) || (y < y0 && y < y1)) {\n return 0;\n }\n // Ignore horizontal line\n if (y1 === y0) {\n return 0;\n }\n const t = (y - y0) / (y1 - y0);\n\n let dir = y1 < y0 ? 1 : -1;\n // Avoid winding error when intersection point is the connect point of two line of polygon\n if (t === 1 || t === 0) {\n dir = y1 < y0 ? 0.5 : -0.5;\n }\n\n const x_ = t * (x1 - x0) + x0;\n\n // If (x, y) on the line, considered as \"contain\".\n return x_ === x ? Infinity : x_ > x ? dir : 0;\n}\n\n// Adapted from https://github.com/ecomfe/zrender/blob/master/src/contain/polygon.ts by pissang\n// License: https://github.com/ecomfe/zrender/blob/master/LICENSE\nfunction isAroundEqual(a: number, b: number): boolean {\n return Math.abs(a - b) < EPSILON;\n}\n\n/**\n * polygon图元之间是否相交\n * @param pointsA 图元A的points\n * @param pointsB 图元B的points\n * @returns 是否相交\n */\nexport function polygonIntersectPolygon(pointsA: IPointLike[], pointsB: IPointLike[]) {\n for (let i = 0; i < pointsB.length; i++) {\n if (polygonContainPoint(pointsA, pointsB[i].x, pointsB[i].y)) {\n return true;\n }\n if (i > 0 && lineIntersectPolygon(pointsB[i - 1].x, pointsB[i - 1].y, pointsB[i].x, pointsB[i].y, pointsA)) {\n return true;\n }\n }\n return false;\n}\n"]}
@@ -1,4 +1,11 @@
1
1
  import type { IBounds } from '../../../data-structure';
2
+ /**
3
+ * 文本估算方法
4
+ * simple:完全不调用 vrender,快速文本大小估算,速度最快、最粗糙
5
+ * canvas:调用原生 canvas 的文本大小估算,宽度较精准,高度为估算
6
+ * vrender:调用 vrender 的文本大小估算,速度最慢、最精细
7
+ * quick(默认):部分调用 vrender 的文本大小估算,速度和精确度平衡
8
+ */
2
9
  export type TextMeasureMethod = 'simple' | 'quick' | 'canvas' | 'vrender';
3
10
  export interface ITextSize {
4
11
  width: number;
@@ -13,6 +20,7 @@ export interface ITextFontParams {
13
20
  fontSize: number;
14
21
  fontFamily: string;
15
22
  }
23
+ /** 文本测量需要用到的text spec */
16
24
  export interface ITextMeasureSpec extends Partial<ITextFontParams> {
17
25
  fontSize: number;
18
26
  fontFamily: string;
@@ -25,9 +33,13 @@ export interface ITextMeasureSpec extends Partial<ITextFontParams> {
25
33
  lineHeight?: number | string;
26
34
  }
27
35
  export interface ITextMeasureOption {
36
+ /** 默认字体属性 */
28
37
  defaultFontParams?: Partial<ITextFontParams>;
38
+ /** 特殊字符集 */
29
39
  specialCharSet?: string;
40
+ /** 来自 vrender 的测量方法 */
30
41
  getTextBounds?: (params: any) => IBounds;
42
+ /** 外部获取 canvas 的方法(小组件工作台移动端无法创建公共canvas,需要传入) */
31
43
  getCanvasForMeasure?: () => any;
32
44
  }
33
45
  export type TextMeasureInput = number | string | (number | string)[];