@visactor/vtable 1.6.0-alpha.5 → 1.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/cjs/ListTable.js +9 -9
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/components/title/title.js +3 -1
  4. package/cjs/components/title/title.js.map +1 -1
  5. package/cjs/core/BaseTable.d.ts +0 -2
  6. package/cjs/core/BaseTable.js +7 -10
  7. package/cjs/core/BaseTable.js.map +1 -1
  8. package/cjs/core/style.js +1 -1
  9. package/cjs/core/style.js.map +1 -1
  10. package/cjs/core/tableHelper.d.ts +1 -1
  11. package/cjs/core/tableHelper.js +4 -5
  12. package/cjs/core/tableHelper.js.map +1 -1
  13. package/cjs/dataset/dataset-pivot-table.js +0 -1
  14. package/cjs/dataset/dataset-pivot-table.js.map +1 -1
  15. package/cjs/event/listener/table-group.js +4 -6
  16. package/cjs/event/listener/table-group.js.map +1 -1
  17. package/cjs/index.d.ts +5 -3
  18. package/cjs/index.js +25 -2
  19. package/cjs/index.js.map +1 -1
  20. package/cjs/layout/pivot-header-layout.js +4 -2
  21. package/cjs/layout/pivot-header-layout.js.map +1 -1
  22. package/cjs/layout/simple-header-layout.js +4 -2
  23. package/cjs/layout/simple-header-layout.js.map +1 -1
  24. package/cjs/scenegraph/component/table-component.js +14 -18
  25. package/cjs/scenegraph/component/table-component.js.map +1 -1
  26. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  27. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  28. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +1 -4
  29. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +4 -59
  30. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  31. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +9 -1
  32. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  33. package/cjs/scenegraph/layout/compute-col-width.js +2 -2
  34. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  35. package/cjs/scenegraph/layout/compute-row-height.js +2 -2
  36. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  37. package/cjs/scenegraph/scenegraph.js +8 -5
  38. package/cjs/scenegraph/scenegraph.js.map +1 -1
  39. package/cjs/scenegraph/stick-text/index.js +5 -6
  40. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  41. package/cjs/scenegraph/utils/cell-border-stroke-width.js +14 -9
  42. package/cjs/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
  43. package/cjs/scenegraph/utils/text-icon-layout.js +6 -4
  44. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  45. package/cjs/state/state.d.ts +2 -2
  46. package/cjs/state/state.js +4 -4
  47. package/cjs/state/state.js.map +1 -1
  48. package/cjs/themes/theme.js +0 -6
  49. package/cjs/themes/theme.js.map +1 -1
  50. package/cjs/tools/style.d.ts +1 -2
  51. package/cjs/tools/style.js +3 -9
  52. package/cjs/tools/style.js.map +1 -1
  53. package/cjs/ts-types/base-table.d.ts +0 -2
  54. package/cjs/ts-types/base-table.js.map +1 -1
  55. package/cjs/ts-types/column/style.d.ts +2 -2
  56. package/cjs/ts-types/column/style.js.map +1 -1
  57. package/cjs/ts-types/component/index.d.ts +1 -0
  58. package/cjs/ts-types/component/index.js +21 -0
  59. package/cjs/ts-types/component/index.js.map +1 -0
  60. package/cjs/ts-types/index.d.ts +1 -0
  61. package/cjs/ts-types/index.js +1 -1
  62. package/cjs/ts-types/index.js.map +1 -1
  63. package/cjs/ts-types/list-table/layout-map/api.d.ts +1 -0
  64. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  65. package/cjs/ts-types/table-engine.d.ts +1 -46
  66. package/cjs/ts-types/table-engine.js.map +1 -1
  67. package/cjs/ts-types/theme.d.ts +0 -2
  68. package/cjs/ts-types/theme.js.map +1 -1
  69. package/cjs/vrender.js.map +1 -1
  70. package/dist/vtable.js +309 -428
  71. package/dist/vtable.min.js +2 -2
  72. package/es/ListTable.js +9 -9
  73. package/es/ListTable.js.map +1 -1
  74. package/es/components/title/title.js +3 -1
  75. package/es/components/title/title.js.map +1 -1
  76. package/es/core/BaseTable.d.ts +0 -2
  77. package/es/core/BaseTable.js +9 -11
  78. package/es/core/BaseTable.js.map +1 -1
  79. package/es/core/style.js +1 -1
  80. package/es/core/style.js.map +1 -1
  81. package/es/core/tableHelper.d.ts +1 -1
  82. package/es/core/tableHelper.js +3 -5
  83. package/es/core/tableHelper.js.map +1 -1
  84. package/es/dataset/dataset-pivot-table.js +0 -1
  85. package/es/dataset/dataset-pivot-table.js.map +1 -1
  86. package/es/event/listener/table-group.js +4 -6
  87. package/es/event/listener/table-group.js.map +1 -1
  88. package/es/index.d.ts +5 -3
  89. package/es/index.js +5 -1
  90. package/es/index.js.map +1 -1
  91. package/es/layout/pivot-header-layout.js +4 -2
  92. package/es/layout/pivot-header-layout.js.map +1 -1
  93. package/es/layout/simple-header-layout.js +4 -2
  94. package/es/layout/simple-header-layout.js.map +1 -1
  95. package/es/scenegraph/component/table-component.js +14 -18
  96. package/es/scenegraph/component/table-component.js.map +1 -1
  97. package/es/scenegraph/graphic/contributions/group-contribution-render.js +2 -2
  98. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  99. package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +1 -4
  100. package/es/scenegraph/graphic/contributions/rect-contribution-render.js +3 -52
  101. package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  102. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +9 -1
  103. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  104. package/es/scenegraph/layout/compute-col-width.js +1 -3
  105. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  106. package/es/scenegraph/layout/compute-row-height.js +2 -2
  107. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  108. package/es/scenegraph/scenegraph.js +8 -5
  109. package/es/scenegraph/scenegraph.js.map +1 -1
  110. package/es/scenegraph/stick-text/index.js +5 -6
  111. package/es/scenegraph/stick-text/index.js.map +1 -1
  112. package/es/scenegraph/utils/cell-border-stroke-width.js +9 -6
  113. package/es/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
  114. package/es/scenegraph/utils/text-icon-layout.js +6 -4
  115. package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
  116. package/es/state/state.d.ts +2 -2
  117. package/es/state/state.js +4 -4
  118. package/es/state/state.js.map +1 -1
  119. package/es/themes/theme.js +0 -6
  120. package/es/themes/theme.js.map +1 -1
  121. package/es/tools/style.d.ts +1 -2
  122. package/es/tools/style.js +2 -7
  123. package/es/tools/style.js.map +1 -1
  124. package/es/ts-types/base-table.d.ts +0 -2
  125. package/es/ts-types/base-table.js.map +1 -1
  126. package/es/ts-types/column/style.d.ts +2 -2
  127. package/es/ts-types/column/style.js.map +1 -1
  128. package/es/ts-types/component/index.d.ts +1 -0
  129. package/es/ts-types/component/index.js +2 -0
  130. package/es/ts-types/component/index.js.map +1 -0
  131. package/es/ts-types/index.d.ts +1 -0
  132. package/es/ts-types/index.js +2 -0
  133. package/es/ts-types/index.js.map +1 -1
  134. package/es/ts-types/list-table/layout-map/api.d.ts +1 -0
  135. package/es/ts-types/list-table/layout-map/api.js.map +1 -1
  136. package/es/ts-types/table-engine.d.ts +1 -46
  137. package/es/ts-types/table-engine.js.map +1 -1
  138. package/es/ts-types/theme.d.ts +0 -2
  139. package/es/ts-types/theme.js.map +1 -1
  140. package/es/vrender.js.map +1 -1
  141. package/package.json +8 -8
@@ -1,4 +1,4 @@
1
- import type { IRect, IContext2d, IRectGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IRectRenderContribution, IDrawContext, ICustomPath2D } from './../../../vrender';
1
+ import type { IRect, IContext2d, IRectGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IRectRenderContribution, IDrawContext } from './../../../vrender';
2
2
  import { BaseRenderContributionTime } from './../../../vrender';
3
3
  export declare class SplitRectBeforeRenderContribution implements IRectRenderContribution {
4
4
  time: BaseRenderContributionTime;
@@ -16,6 +16,3 @@ export declare class SplitRectAfterRenderContribution implements IRectRenderCont
16
16
  drawShape(rect: IRect, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, rectAttribute: Required<IRectGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
17
17
  }
18
18
  export declare function renderStrokeWithCornerRadius(i: number, x1: number, y1: number, x2: number, y2: number, rect: IRect, context: IContext2d, x: number, y: number, rectAttribute: Required<IRectGraphicAttribute>, stroke: any, strokeArrayWidth: any, strokeArrayColor: any, width: number, height: number): void;
19
- type IEdgeCb = (x1: number, y1: number, x2: number, y2: number) => void;
20
- export declare function createRectPath(path: ICustomPath2D | IContext2d, x: number, y: number, width: number, height: number, rectCornerRadius: number | number[], edgeCb?: IEdgeCb[]): void | ICustomPath2D | IContext2d;
21
- export {};
@@ -8,7 +8,9 @@ import { BaseRenderContributionTime, injectable } from "./../../../vrender";
8
8
 
9
9
  import { getWidthInfo, renderStroke } from "./group-contribution-render";
10
10
 
11
- import { abs, arrayEqual, halfPi, isArray, isNumber, pi } from "@visactor/vutils";
11
+ import { isArray } from "@visactor/vutils";
12
+
13
+ import { createRectPath } from "@visactor/vrender-core";
12
14
 
13
15
  let SplitRectBeforeRenderContribution = class {
14
16
  constructor() {
@@ -85,55 +87,4 @@ export function renderStrokeWithCornerRadius(i, x1, y1, x2, y2, rect, context, x
85
87
  isSplitDraw || isDash || (!isWidthNumber && widthInfo.width && (context.lineWidth = widthInfo.width),
86
88
  context.stroke()), context.lineDashOffset = 0, context.setLineDash([]), context.closePath();
87
89
  }
88
-
89
- export function createRectPath(path, x, y, width, height, rectCornerRadius, edgeCb) {
90
- let cornerRadius;
91
- if (width < 0 && (x += width, width = -width), height < 0 && (y += height, height = -height),
92
- isNumber(rectCornerRadius, !0)) cornerRadius = [ rectCornerRadius = abs(rectCornerRadius), rectCornerRadius, rectCornerRadius, rectCornerRadius ]; else if (Array.isArray(rectCornerRadius)) {
93
- const cornerRadiusArr = rectCornerRadius;
94
- let cr0, cr1;
95
- switch (cornerRadiusArr.length) {
96
- case 0:
97
- cornerRadius = [ 0, 0, 0, 0 ];
98
- break;
99
-
100
- case 1:
101
- cr0 = abs(cornerRadiusArr[0]), cornerRadius = [ cr0, cr0, cr0, cr0 ];
102
- break;
103
-
104
- case 2:
105
- case 3:
106
- cr0 = abs(cornerRadiusArr[0]), cr1 = abs(cornerRadiusArr[1]), cornerRadius = [ cr0, cr1, cr0, cr1 ];
107
- break;
108
-
109
- default:
110
- cornerRadius = cornerRadiusArr, cornerRadius[0] = abs(cornerRadius[0]), cornerRadius[1] = abs(cornerRadius[1]),
111
- cornerRadius[2] = abs(cornerRadius[2]), cornerRadius[3] = abs(cornerRadius[3]);
112
- }
113
- } else cornerRadius = [ 0, 0, 0, 0 ];
114
- if (width < 0 || cornerRadius[0] + cornerRadius[1] + cornerRadius[2] + cornerRadius[3] < 1e-12) return path.rect(x, y, width, height);
115
- const [leftTop, rightTop, rightBottom, leftBottom] = [ [ x, y ], [ x + width, y ], [ x + width, y + height ], [ x, y + height ] ], maxCornerRadius = Math.min(width / 2, height / 2), _cornerRadius = [ Math.min(maxCornerRadius, cornerRadius[0]), Math.min(maxCornerRadius, cornerRadius[1]), Math.min(maxCornerRadius, cornerRadius[2]), Math.min(maxCornerRadius, cornerRadius[3]) ], leftTopPoint1 = [ leftTop[0] + _cornerRadius[0], leftTop[1] ], leftTopPoint2 = [ leftTop[0], leftTop[1] + _cornerRadius[0] ], rightTopPoint1 = [ rightTop[0] - _cornerRadius[1], rightTop[1] ], rightTopPoint2 = [ rightTop[0], rightTop[1] + _cornerRadius[1] ], rightBottomPoint1 = [ rightBottom[0] - _cornerRadius[2], rightBottom[1] ], rightBottomPoint2 = [ rightBottom[0], rightBottom[1] - _cornerRadius[2] ], leftBottomPoint1 = [ leftBottom[0] + _cornerRadius[3], leftBottom[1] ], leftBottomPoint2 = [ leftBottom[0], leftBottom[1] - _cornerRadius[3] ];
116
- if (path.moveTo(leftTopPoint1[0], leftTopPoint1[1]), edgeCb && edgeCb[0] ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1]) : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]),
117
- !arrayEqual(rightTopPoint1, rightTopPoint2)) {
118
- path.moveTo(rightTopPoint1[0], rightTopPoint1[1]);
119
- const centerX = rightTopPoint1[0], centerY = rightTopPoint1[1] + _cornerRadius[1];
120
- path.arc(centerX, centerY, _cornerRadius[1], -halfPi, 0, !1);
121
- }
122
- if (edgeCb && edgeCb[1] ? edgeCb[1](rightTopPoint2[0], rightTopPoint2[1], rightBottomPoint2[0], rightBottomPoint2[1]) : path.lineTo(rightBottomPoint2[0], rightBottomPoint2[1]),
123
- !arrayEqual(rightBottomPoint1, rightBottomPoint2)) {
124
- const centerX = rightBottomPoint2[0] - _cornerRadius[2], centerY = rightBottomPoint2[1];
125
- path.moveTo(rightBottomPoint2[0], rightBottomPoint2[1]), path.arc(centerX, centerY, _cornerRadius[2], 0, halfPi, !1);
126
- }
127
- if (edgeCb && edgeCb[2] ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1]) : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]),
128
- !arrayEqual(leftBottomPoint1, leftBottomPoint2)) {
129
- const centerX = leftBottomPoint1[0], centerY = leftBottomPoint1[1] - _cornerRadius[3];
130
- path.moveTo(leftBottomPoint1[0], leftBottomPoint1[1]), path.arc(centerX, centerY, _cornerRadius[3], halfPi, pi, !1);
131
- }
132
- if (edgeCb && edgeCb[3] ? edgeCb[3](leftBottomPoint2[0], leftBottomPoint2[1], leftTopPoint2[0], leftTopPoint2[1]) : path.lineTo(leftTopPoint2[0], leftTopPoint2[1]),
133
- !arrayEqual(leftTopPoint1, leftTopPoint2)) {
134
- const centerX = leftTopPoint1[0], centerY = leftTopPoint1[1] + _cornerRadius[0];
135
- path.moveTo(leftTopPoint2[0], leftTopPoint2[1]), path.arc(centerX, centerY, _cornerRadius[0], pi, pi + halfPi, !1);
136
- }
137
- return !edgeCb && path.closePath(), path;
138
- }
139
90
  //# sourceMappingURL=rect-contribution-render.js.map
@@ -1 +1 @@
1
- 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type {\n IRect,\n IContext2d,\n IRectGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IGroup,\n IGroupGraphicAttribute,\n IDrawContext,\n ICustomPath2D\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable } from './../../../vrender';\nimport { getWidthInfo, renderStroke } from './group-contribution-render';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport type { vec2, vec4 } from '@visactor/vutils';\nimport { abs, arrayEqual, halfPi, isArray, isNumber, pi } from '@visactor/vutils';\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // const { stroke = rectAttribute.stroke } = group.attribute as any;\n\n // if (Array.isArray(stroke)) {\n // doFillOrStroke.doStroke = false;\n // }\n\n const {\n stroke = rectAttribute.stroke,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor\n } = rect.attribute as any;\n\n if (stroke && (Array.isArray(stroke) || Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const {\n // width = rectAttribute.width,\n // height = rectAttribute.height,\n // stroke = rectAttribute.stroke\n // } = group.attribute as any;\n\n // if (!Array.isArray(stroke)) {\n // return;\n // }\n\n // context.setStrokeStyle(group, group.attribute, x, y, rectAttribute);\n // // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n // context.moveTo(x, y);\n // // top\n // if (stroke[0]) {\n // context.lineTo(x + width, y);\n // } else {\n // context.moveTo(x + width, y);\n // }\n // // right\n // if (stroke[1]) {\n // context.lineTo(x + width, y + height);\n // } else {\n // context.moveTo(x + width, y + height);\n // }\n // // bottom\n // if (stroke[2]) {\n // context.lineTo(x, y + height);\n // } else {\n // context.moveTo(x, y + height);\n // }\n // // left\n // if (stroke[3]) {\n // // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n // const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n // context.lineTo(x, adjustY);\n // } else {\n // context.moveTo(x, y);\n // }\n\n // context.stroke();\n\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n // 基础border\n stroke = rectAttribute.stroke,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n\n lineWidth = rectAttribute.lineWidth,\n strokeColor = rectAttribute.stroke,\n\n cornerRadius = rectAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (rectAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (rectAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (rectAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (rectAttribute as any).highlightStrokeArrayPart,\n } = rect.attribute as any;\n\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n // let dx = 0;\n // let dy = 0;\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (\n rect.name !== 'border-rect' && // border-rect not need offset\n rect.name !== 'table-border-rect' && // table-border-rect not need offset\n ((typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1)))\n ) {\n // const table = (rect.stage as any).table as BaseTableAPI;\n // const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n // if (bottomRight) {\n // x = Math.floor(x) - 0.5;\n // y = Math.floor(y) - 0.5;\n // deltaWidth = 0.5;\n // deltaHeight = 0.5;\n // } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n // }\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPath(\n context,\n x,\n y,\n width,\n height,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n rect,\n context,\n x,\n y,\n rectAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight)\n );\n })\n );\n\n context.stroke();\n } else {\n renderStroke(\n rect as IGroup,\n context,\n x,\n y,\n rectAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight)\n );\n }\n }\n }\n}\n\nexport function renderStrokeWithCornerRadius(\n i: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n rectAttribute: Required<IRectGraphicAttribute>,\n stroke: any,\n strokeArrayWidth: any,\n strokeArrayColor: any,\n width: number,\n height: number\n) {\n const group = rect;\n const groupAttribute = rectAttribute;\n\n // if (stroke[i]) {\n // if (!(lastStrokeI === i - 1 && stroke[i] === lastStroke)) {\n // context.setStrokeStyle(rect, { ...rect.attribute, stroke: stroke[i] }, x, y, rectAttribute);\n // context.beginPath();\n // context.moveTo(x1, y1);\n // lastStroke = stroke[i];\n // }\n // lastStrokeI = i;\n // context.lineTo(x2, y2);\n // context.stroke();\n // if (i === 3) {\n // context.beginPath();\n // }\n // }\n\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute);\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n\n // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop && i === 0) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n\n // context.moveTo(x - deltaLeft, y);\n // context.lineTo(x + width + deltaRight, y);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n // context.moveTo(x + width, y);\n }\n } else if (i === 0) {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight && i === 1) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n\n // context.moveTo(x + width, y - deltaTop);\n // context.lineTo(x + width, y + height + deltaBottom);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else if (i === 1) {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom && i === 2) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n\n // context.moveTo(x - deltaLeft, y + height);\n // context.lineTo(x + width + deltaRight, y + height);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else if (i === 2) {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft && i === 3) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n\n // context.moveTo(x, y - deltaTop);\n // context.lineTo(x, y + height + deltaBottom);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else if (i === 3) {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n\n context.closePath();\n}\n\ntype IEdgeCb = (x1: number, y1: number, x2: number, y2: number) => void;\n\nexport function createRectPath(\n path: ICustomPath2D | IContext2d,\n x: number,\n y: number,\n width: number,\n height: number,\n rectCornerRadius: number | number[],\n edgeCb?: IEdgeCb[]\n) {\n if (width < 0) {\n x += width;\n width = -width;\n }\n if (height < 0) {\n y += height;\n height = -height;\n }\n // 匹配cornerRadius\n let cornerRadius: vec4;\n if (isNumber(rectCornerRadius, true)) {\n rectCornerRadius = abs(rectCornerRadius);\n cornerRadius = [\n <number>rectCornerRadius,\n <number>rectCornerRadius,\n <number>rectCornerRadius,\n <number>rectCornerRadius\n ];\n } else if (Array.isArray(rectCornerRadius)) {\n const cornerRadiusArr: number[] = rectCornerRadius as number[];\n let cr0;\n let cr1;\n let cr2;\n let cr3;\n switch (cornerRadiusArr.length) {\n case 0:\n cornerRadius = [0, 0, 0, 0];\n break;\n case 1:\n cr0 = abs(cornerRadiusArr[0]);\n cornerRadius = [cr0, cr0, cr0, cr0];\n break;\n case 2:\n case 3:\n cr0 = abs(cornerRadiusArr[0]);\n cr1 = abs(cornerRadiusArr[1]);\n cornerRadius = [cr0, cr1, cr0, cr1];\n break;\n default:\n cornerRadius = cornerRadiusArr as [number, number, number, number];\n cornerRadius[0] = abs(cornerRadius[0]);\n cornerRadius[1] = abs(cornerRadius[1]);\n cornerRadius[2] = abs(cornerRadius[2]);\n cornerRadius[3] = abs(cornerRadius[3]);\n break;\n }\n } else {\n cornerRadius = [0, 0, 0, 0];\n }\n\n // 当宽度小于0 或者 cornerRadius 极小时,不绘制 cornerRadius\n if (width < 0 || cornerRadius[0] + cornerRadius[1] + cornerRadius[2] + cornerRadius[3] < 1e-12) {\n return path.rect(x, y, width, height);\n }\n\n const [leftTop, rightTop, rightBottom, leftBottom]: [vec2, vec2, vec2, vec2] = [\n [x, y],\n [x + width, y],\n [x + width, y + height],\n [x, y + height]\n ];\n //\n // *(leftTopPoint1)******************(rightTopPoint1)\n // (leftTopPoint2) (rightTopPoint2)\n // * *\n // * *\n // (leftBottomPoint2) (rightBottomPoint2)\n // *(leftBottomPoint1)***************(rightBottomPoint1)\n //\n const maxCornerRadius = Math.min(width / 2, height / 2);\n const _cornerRadius: vec4 = [\n Math.min(maxCornerRadius, cornerRadius[0]),\n Math.min(maxCornerRadius, cornerRadius[1]),\n Math.min(maxCornerRadius, cornerRadius[2]),\n Math.min(maxCornerRadius, cornerRadius[3])\n ];\n const leftTopPoint1: vec2 = [leftTop[0] + _cornerRadius[0], leftTop[1]];\n const leftTopPoint2: vec2 = [leftTop[0], leftTop[1] + _cornerRadius[0]];\n const rightTopPoint1: vec2 = [rightTop[0] - _cornerRadius[1], rightTop[1]];\n const rightTopPoint2: vec2 = [rightTop[0], rightTop[1] + _cornerRadius[1]];\n const rightBottomPoint1: vec2 = [rightBottom[0] - _cornerRadius[2], rightBottom[1]];\n const rightBottomPoint2: vec2 = [rightBottom[0], rightBottom[1] - _cornerRadius[2]];\n const leftBottomPoint1: vec2 = [leftBottom[0] + _cornerRadius[3], leftBottom[1]];\n const leftBottomPoint2: vec2 = [leftBottom[0], leftBottom[1] - _cornerRadius[3]];\n\n path.moveTo(leftTopPoint1[0], leftTopPoint1[1]);\n\n // 上边\n edgeCb && edgeCb[0]\n ? edgeCb[0](leftTopPoint1[0], leftTopPoint1[1], rightTopPoint1[0], rightTopPoint1[1])\n : path.lineTo(rightTopPoint1[0], rightTopPoint1[1]);\n if (!arrayEqual(rightTopPoint1, rightTopPoint2)) {\n // arc from rightTopPoint1 to rightTopPoint2\n path.moveTo(rightTopPoint1[0], rightTopPoint1[1]);\n const centerX = rightTopPoint1[0];\n const centerY = rightTopPoint1[1] + _cornerRadius[1];\n path.arc(\n centerX,\n centerY,\n _cornerRadius[1],\n -halfPi,\n 0,\n // Math.atan2(rightTopPoint1[1] - centerY, rightTopPoint1[0] - centerX),\n // Math.atan2(rightTopPoint2[1] - centerY, rightTopPoint2[0] - centerX),\n false\n );\n // path.stroke();\n\n // path.arcTo(rightTop[0], rightTop[1], rightTopPoint2[0], rightTopPoint2[1], _cornerRadius[1]);\n }\n\n // 右边\n edgeCb && edgeCb[1]\n ? edgeCb[1](rightTopPoint2[0], rightTopPoint2[1], rightBottomPoint2[0], rightBottomPoint2[1])\n : path.lineTo(rightBottomPoint2[0], rightBottomPoint2[1]);\n if (!arrayEqual(rightBottomPoint1, rightBottomPoint2)) {\n // arc from rightBottomPoint2 to rightTopPoint1\n const centerX = rightBottomPoint2[0] - _cornerRadius[2];\n const centerY = rightBottomPoint2[1];\n path.moveTo(rightBottomPoint2[0], rightBottomPoint2[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[2],\n 0,\n halfPi,\n // Math.atan2(rightBottomPoint2[1] - centerY, rightBottomPoint2[0] - centerX),\n // Math.atan2(rightBottomPoint1[1] - centerY, rightBottomPoint1[0] - centerX),\n false\n );\n // path.stroke();\n // path.arcTo(rightBottom[0], rightBottom[1], rightBottomPoint1[0], rightBottomPoint1[1], _cornerRadius[2]);\n }\n\n edgeCb && edgeCb[2]\n ? edgeCb[2](rightBottomPoint1[0], rightBottomPoint1[1], leftBottomPoint1[0], leftBottomPoint1[1])\n : path.lineTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n if (!arrayEqual(leftBottomPoint1, leftBottomPoint2)) {\n // arc from leftBottomPoint1 to leftBottomPoint2\n const centerX = leftBottomPoint1[0];\n const centerY = leftBottomPoint1[1] - _cornerRadius[3];\n path.moveTo(leftBottomPoint1[0], leftBottomPoint1[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[3],\n halfPi,\n pi,\n // Math.atan2(leftBottomPoint1[1] - centerY, leftBottomPoint1[0] - centerX),\n // Math.atan2(leftBottomPoint2[1] - centerY, leftBottomPoint2[0] - centerX),\n false\n );\n // path.stroke();\n // path.arcTo(leftBottom[0], leftBottom[1], leftBottomPoint2[0], leftBottomPoint2[1], _cornerRadius[3]);\n }\n\n edgeCb && edgeCb[3]\n ? edgeCb[3](leftBottomPoint2[0], leftBottomPoint2[1], leftTopPoint2[0], leftTopPoint2[1])\n : path.lineTo(leftTopPoint2[0], leftTopPoint2[1]);\n if (!arrayEqual(leftTopPoint1, leftTopPoint2)) {\n const centerX = leftTopPoint1[0];\n const centerY = leftTopPoint1[1] + _cornerRadius[0];\n path.moveTo(leftTopPoint2[0], leftTopPoint2[1]);\n path.arc(\n centerX,\n centerY,\n _cornerRadius[0],\n pi,\n pi + halfPi,\n // Math.atan2(leftTopPoint2[1] - centerY, leftTopPoint2[0] - centerX),\n // Math.atan2(leftTopPoint1[1] - centerY, leftTopPoint1[0] - centerX) + Math.PI * 2,\n false\n );\n // path.stroke();\n // path.arcTo(leftTop[0], leftTop[1], leftTopPoint1[0], leftTopPoint1[1], _cornerRadius[0]);\n }\n !edgeCb && path.closePath();\n return path;\n}\n"]}
1
+ 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type {\n IRect,\n IContext2d,\n IRectGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IGroup,\n IGroupGraphicAttribute,\n IDrawContext,\n ICustomPath2D\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable } from './../../../vrender';\nimport { getWidthInfo, renderStroke } from './group-contribution-render';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport type { vec2, vec4 } from '@visactor/vutils';\nimport { abs, arrayEqual, halfPi, isArray, isNumber, pi } from '@visactor/vutils';\nimport { createRectPath } from '@visactor/vrender-core';\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // const { stroke = rectAttribute.stroke } = group.attribute as any;\n\n // if (Array.isArray(stroke)) {\n // doFillOrStroke.doStroke = false;\n // }\n\n const {\n stroke = rectAttribute.stroke,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor\n } = rect.attribute as any;\n\n if (stroke && (Array.isArray(stroke) || Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const {\n // width = rectAttribute.width,\n // height = rectAttribute.height,\n // stroke = rectAttribute.stroke\n // } = group.attribute as any;\n\n // if (!Array.isArray(stroke)) {\n // return;\n // }\n\n // context.setStrokeStyle(group, group.attribute, x, y, rectAttribute);\n // // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n // context.moveTo(x, y);\n // // top\n // if (stroke[0]) {\n // context.lineTo(x + width, y);\n // } else {\n // context.moveTo(x + width, y);\n // }\n // // right\n // if (stroke[1]) {\n // context.lineTo(x + width, y + height);\n // } else {\n // context.moveTo(x + width, y + height);\n // }\n // // bottom\n // if (stroke[2]) {\n // context.lineTo(x, y + height);\n // } else {\n // context.moveTo(x, y + height);\n // }\n // // left\n // if (stroke[3]) {\n // // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n // const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n // context.lineTo(x, adjustY);\n // } else {\n // context.moveTo(x, y);\n // }\n\n // context.stroke();\n\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n // 基础border\n stroke = rectAttribute.stroke,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n\n lineWidth = rectAttribute.lineWidth,\n strokeColor = rectAttribute.stroke,\n\n cornerRadius = rectAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (rectAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (rectAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (rectAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (rectAttribute as any).highlightStrokeArrayPart,\n } = rect.attribute as any;\n\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n // let dx = 0;\n // let dy = 0;\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (\n rect.name !== 'border-rect' && // border-rect not need offset\n rect.name !== 'table-border-rect' && // table-border-rect not need offset\n ((typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1)))\n ) {\n // const table = (rect.stage as any).table as BaseTableAPI;\n // const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n // if (bottomRight) {\n // x = Math.floor(x) - 0.5;\n // y = Math.floor(y) - 0.5;\n // deltaWidth = 0.5;\n // deltaHeight = 0.5;\n // } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n // }\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPath(\n context,\n x,\n y,\n width,\n height,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n rect,\n context,\n x,\n y,\n rectAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight)\n );\n })\n );\n\n context.stroke();\n } else {\n renderStroke(\n rect as IGroup,\n context,\n x,\n y,\n rectAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight)\n );\n }\n }\n }\n}\n\nexport function renderStrokeWithCornerRadius(\n i: number,\n x1: number,\n y1: number,\n x2: number,\n y2: number,\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n rectAttribute: Required<IRectGraphicAttribute>,\n stroke: any,\n strokeArrayWidth: any,\n strokeArrayColor: any,\n width: number,\n height: number\n) {\n const group = rect;\n const groupAttribute = rectAttribute;\n\n // if (stroke[i]) {\n // if (!(lastStrokeI === i - 1 && stroke[i] === lastStroke)) {\n // context.setStrokeStyle(rect, { ...rect.attribute, stroke: stroke[i] }, x, y, rectAttribute);\n // context.beginPath();\n // context.moveTo(x1, y1);\n // lastStroke = stroke[i];\n // }\n // lastStrokeI = i;\n // context.lineTo(x2, y2);\n // context.stroke();\n // if (i === 3) {\n // context.beginPath();\n // }\n // }\n\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(rect, rect.attribute, x, y, rectAttribute);\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n\n // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop && i === 0) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n\n // context.moveTo(x - deltaLeft, y);\n // context.lineTo(x + width + deltaRight, y);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n // context.moveTo(x + width, y);\n }\n } else if (i === 0) {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight && i === 1) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n\n // context.moveTo(x + width, y - deltaTop);\n // context.lineTo(x + width, y + height + deltaBottom);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else if (i === 1) {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom && i === 2) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n\n // context.moveTo(x - deltaLeft, y + height);\n // context.lineTo(x + width + deltaRight, y + height);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else if (i === 2) {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft && i === 3) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n\n // context.moveTo(x, y - deltaTop);\n // context.lineTo(x, y + height + deltaBottom);\n context.moveTo(x1, y1);\n context.lineTo(x2, y2);\n\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else if (i === 3) {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n\n context.closePath();\n}\n\ntype IEdgeCb = (x1: number, y1: number, x2: number, y2: number) => void;\n"]}
@@ -182,7 +182,15 @@ export function createProgressBarCell(progressBarDefine, style, width, value, da
182
182
  fill: barPosiFillColor
183
183
  });
184
184
  percentCompleteBarGroup.addChild(barPosi);
185
- const lineLeft = barRightToLeft ? barRectNega.left : barRectPosi.left, lineStrokeColor = getOrApply(barAxisColor), line = createLine({
185
+ const lineLeft = barRightToLeft ? barRectNega.left : barRectPosi.left, lineStrokeColor = getOrApply(barAxisColor, {
186
+ col: col,
187
+ row: row,
188
+ table: table,
189
+ context: null,
190
+ value: value,
191
+ dataValue: dataValue,
192
+ percentile: positiveRate
193
+ }), line = createLine({
186
194
  x: 0,
187
195
  y: 0,
188
196
  stroke: lineStrokeColor,
@@ -1 +1 @@
1
- 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{ createRect, createLine } from './../../../vrender';\nimport type { ProgressBarStyle } from '../../../body-helper/style/ProgressBarStyle';\nimport { str, getOrApply } from '../../../tools/helper';\nimport { Group } from '../../graphic/group';\nimport { getProp } from '../../utils/get-prop';\nimport { getQuadProps } from '../../utils/padding';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { isNumber } from '@visactor/vutils';\nimport type { StylePropertyFunctionArg } from '../../../ts-types';\n\nexport function createProgressBarCell(\n progressBarDefine: {\n min?: number | ((args: StylePropertyFunctionArg) => number);\n max?: number | ((args: StylePropertyFunctionArg) => number);\n barType?: 'default' | 'negative' | 'negative_no_axis'; // 进度图类型\n dependField?: string; // 指定其他列数据(风神使用),\n },\n style: ProgressBarStyle,\n width: number,\n // height: number,\n value: string,\n dataValue: string,\n col: number,\n row: number,\n padding: [number, number, number, number],\n table: BaseTableAPI\n) {\n if (progressBarDefine.dependField) {\n dataValue = (table.getCellOriginRecord(col, row) as any)?.[progressBarDefine.dependField] ?? dataValue;\n }\n\n progressBarDefine.barType = progressBarDefine.barType ?? 'default';\n progressBarDefine.min =\n getOrApply(progressBarDefine.min, {\n col,\n row,\n table,\n value,\n dataValue,\n cellHeaderPaths: undefined\n }) ?? 0;\n progressBarDefine.max =\n getOrApply(progressBarDefine.max, {\n col,\n row,\n table,\n value,\n dataValue,\n cellHeaderPaths: undefined\n }) ?? progressBarDefine.min + 100;\n const height = table.getRowHeight(row);\n let contentWidth = width;\n let contentHeight = height;\n let _contentOffset = 0;\n if (isNumber(table.theme._contentOffset)) {\n _contentOffset = table.theme._contentOffset;\n }\n const percentCompleteBarGroup = new Group({\n x: -_contentOffset,\n y: -_contentOffset,\n width: contentWidth,\n height: contentHeight\n });\n percentCompleteBarGroup.name = 'progress-bar';\n\n const {\n showBar,\n barColor,\n barBgColor,\n // bgColor,\n barPositiveColor,\n barNegativeColor,\n barAxisColor,\n barRightToLeft,\n showBarMark,\n barMarkPositiveColor,\n barMarkNegativeColor,\n barMarkWidth,\n barMarkPosition\n } = style;\n let { barHeight, barBottom, barPadding } = style;\n // const { col, row, dataValue: originalValue } = context;\n\n // 完善四元组\n if (barPadding.length === 1) {\n barPadding = [barPadding[0], barPadding[0], barPadding[0], barPadding[0]];\n } else if (barPadding.length === 2) {\n barPadding = [barPadding[0], barPadding[1], barPadding[0], barPadding[1]];\n } else if (barPadding.length === 3) {\n barPadding = [barPadding[0], barPadding[1], barPadding[2], barPadding[1]];\n }\n\n // 将百分比值转换为数值\n barPadding = barPadding.map((v, i) => {\n if (typeof v === 'string' && str.endsWith(v, '%')) {\n const num = Number(v.substr(0, v.length - 1));\n if (i === 0 || i === 2) {\n return (height * num) / 100;\n }\n return (width * num) / 100;\n }\n return Number(v);\n });\n\n const borderWidth = getQuadProps(getProp('borderLineWidth', style, col, row, table));\n const barPaddingTop = Math.max((barPadding as number[])[0], Math.ceil(borderWidth[0] / 2));\n const barPaddingRight = Math.max((barPadding as number[])[1], Math.floor(borderWidth[1] / 2));\n const barPaddingBottom = Math.max((barPadding as number[])[2], Math.floor(borderWidth[2] / 2));\n const barPaddingLeft = Math.max((barPadding as number[])[3], Math.ceil(borderWidth[3] / 2));\n\n contentWidth -= barPaddingRight + barPaddingLeft;\n contentHeight -= barPaddingBottom + barPaddingTop;\n if (row === table.rowCount - 1 && [0, '0'].includes(barBottom)) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n contentHeight -= 1;\n }\n\n // if (barPaddingTop & 1) {\n // // barPaddingTop += 0.5;\n // contentWidth += borderWidth[0];\n // }\n // if (barPaddingLeft & 1) {\n // // barPaddingLeft += 0.5;\n // contentHeight += borderWidth[0];\n // }\n\n const top = barPaddingTop;\n const left = barPaddingLeft;\n const right = contentWidth;\n const bottom = contentHeight;\n\n if (typeof barHeight === 'string' && str.endsWith(barHeight, '%')) {\n barHeight = Number(barHeight.substr(0, barHeight.length - 1));\n barHeight = (contentHeight * barHeight) / 100;\n } else {\n barHeight = Number(barHeight);\n }\n if (typeof barBottom === 'string' && str.endsWith(barBottom, '%')) {\n barBottom = Number(barBottom.substr(0, barBottom.length - 1));\n barBottom = (contentHeight * barBottom) / 100;\n } else {\n barBottom = Number(barBottom);\n }\n\n const show = getOrApply(showBar as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue\n });\n\n if (show) {\n let svalue = `${dataValue}`;\n if (str.endsWith(svalue, '%')) {\n svalue = svalue.substr(0, svalue.length - 1);\n }\n const num = Number(svalue);\n if (isNaN(num)) {\n return percentCompleteBarGroup;\n }\n\n if ((progressBarDefine.barType ?? 'default') === 'default') {\n const percentile =\n num < progressBarDefine.min\n ? 0\n : num > progressBarDefine.max\n ? 1\n : (num - progressBarDefine.min) / (progressBarDefine.max - progressBarDefine.min);\n\n const barMaxWidth = contentWidth;\n const barTop = top + contentHeight - (barHeight as number) - (barBottom as number);\n // const barLeft = 0 + barPaddingLeft;\n let barSize = Math.min(barMaxWidth * percentile, barMaxWidth);\n const barLeft = barRightToLeft ? left + right - barSize : left;\n if (col === table.colCount - 1 && percentile === 1 && !barRightToLeft) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n barSize -= 1;\n }\n const bgFillColor = getOrApply(barBgColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n });\n\n if (bgFillColor) {\n const barBack = createRect({\n x: barLeft,\n y: barTop,\n width: barMaxWidth,\n height: barHeight,\n fill: bgFillColor\n });\n percentCompleteBarGroup.addChild(barBack);\n }\n\n const fillColor =\n getOrApply(barColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n const barMain = createRect({\n x: barLeft,\n y: barTop,\n width: barSize,\n height: barHeight,\n fill: fillColor\n });\n percentCompleteBarGroup.addChild(barMain);\n } else if (progressBarDefine.barType === 'negative') {\n // negative模式参考风神现有数据条样式,显示坐标轴和正负数据条\n // 计算坐标轴位置\n const negativeRange = progressBarDefine.min < 0 ? -progressBarDefine.min : 0;\n const positiveRange = progressBarDefine.max > 0 ? progressBarDefine.max : 0;\n\n const negativeFactor = negativeRange / (negativeRange + positiveRange);\n const positiveFactor = 1 - negativeFactor;\n\n // 计算rate\n const positiveRate = num > 0 ? num / positiveRange : 0;\n const negativeRate = num < 0 ? -num / negativeRange : 0;\n\n // 绘制\n // 绘制背景\n const barMaxWidth = contentWidth;\n const barTop = top + contentHeight - (barHeight as number) - (barBottom as number);\n const barLeft = left;\n const bgFillColor = getOrApply(barBgColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n });\n if (bgFillColor) {\n const barBack = createRect({\n x: barLeft,\n y: barTop,\n width: barMaxWidth,\n height: barHeight,\n fill: bgFillColor\n });\n percentCompleteBarGroup.addChild(barBack);\n }\n\n // 坐标轴距离左侧边界距离\n const positiveLeft = barRightToLeft ? positiveFactor * barMaxWidth : negativeFactor * barMaxWidth;\n\n // 绘制负值区域\n const barSizeNega = Math.min(barMaxWidth * negativeFactor * negativeRate, barMaxWidth);\n const barRectNega = barRightToLeft\n ? {\n left: barLeft + positiveLeft,\n top: barTop,\n width: barSizeNega,\n height: barHeight as number\n }\n : {\n left: barLeft + positiveLeft - barSizeNega,\n top: barTop,\n width: barSizeNega,\n height: barHeight as number\n };\n const barNagiFillColor =\n getOrApply(barNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: negativeRate\n }) || '#20a8d8';\n const barNega = createRect({\n x: barRectNega.left,\n y: barRectNega.top,\n width: barRectNega.width,\n height: barRectNega.height,\n fill: barNagiFillColor\n });\n percentCompleteBarGroup.addChild(barNega);\n\n // 绘制正值区域\n let barSizePosi = Math.min(barMaxWidth * positiveFactor * positiveRate, barMaxWidth);\n if (col === table.colCount - 1 && positiveRate === 1 && !barRightToLeft) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n barSizePosi -= 1;\n }\n const barRectPosi = barRightToLeft\n ? {\n left: barLeft + positiveLeft - barSizePosi,\n top: barTop,\n width: barSizePosi,\n height: barHeight as number\n }\n : {\n left: barLeft + positiveLeft,\n top: barTop,\n width: barSizePosi,\n height: barHeight as number\n };\n const barPosiFillColor =\n getOrApply(barPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n }) || '#20a8d8';\n const barPosi = createRect({\n x: barRectPosi.left,\n y: barRectPosi.top,\n width: barRectPosi.width,\n height: barRectPosi.height,\n fill: barPosiFillColor\n });\n percentCompleteBarGroup.addChild(barPosi);\n\n // 绘制坐标轴\n const lineLeft = barRightToLeft ? barRectNega.left : barRectPosi.left;\n const lineStrokeColor = getOrApply(barAxisColor as any);\n const line = createLine({\n x: 0,\n y: 0,\n stroke: lineStrokeColor,\n lineWidth: 1,\n lineDash: [2, 2],\n points: [\n { x: lineLeft, y: 0 },\n { x: lineLeft, y: height }\n ]\n });\n percentCompleteBarGroup.addChild(line);\n\n // 绘制mark\n if (showBarMark && (positiveRate || negativeRate)) {\n const lineWidth = barMarkWidth;\n const points = [];\n let barMarkStrokeColor;\n if (positiveRate > 0) {\n barMarkStrokeColor =\n getOrApply(barMarkPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n }) || '#20a8d8';\n if (barMarkPosition === 'right') {\n const markLeft = barRightToLeft\n ? barRectPosi.left + barMarkWidth / 2\n : barRectPosi.left + barRectPosi.width - barMarkWidth / 2;\n points.push({ x: markLeft, y: barRectPosi.top });\n points.push({ x: markLeft, y: barRectPosi.top + barRectPosi.height });\n } else if (barMarkPosition === 'bottom') {\n points.push({\n x: barRectPosi.left,\n y: barRectPosi.top + barRectPosi.height - barMarkWidth / 2\n });\n points.push({\n x: barRectPosi.left + barRectPosi.width,\n y: barRectPosi.top + barRectPosi.height - barMarkWidth / 2\n });\n }\n } else if (negativeRate > 0) {\n barMarkStrokeColor =\n getOrApply(barMarkNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: negativeRate\n }) || '#20a8d8';\n if (barMarkPosition === 'right') {\n const markLeft = barRightToLeft\n ? barRectNega.left + barRectNega.width - barMarkWidth / 2\n : barRectNega.left + barMarkWidth / 2;\n points.push({ x: markLeft, y: barRectNega.top });\n points.push({ x: markLeft, y: barRectNega.top + barRectNega.height });\n } else if (barMarkPosition === 'bottom') {\n points.push({\n x: barRectNega.left,\n y: barRectNega.top + barRectNega.height - barMarkWidth / 2\n });\n points.push({\n x: barRectNega.left + barRectNega.width,\n y: barRectNega.top + barRectNega.height - barMarkWidth / 2\n });\n }\n }\n const barMark = createLine({\n x: 0,\n y: 0,\n stroke: barMarkStrokeColor,\n lineWidth,\n points\n });\n percentCompleteBarGroup.addChild(barMark);\n }\n } else if (progressBarDefine.barType === 'negative_no_axis') {\n // negative_no_axis模式不显示坐标轴,正负数据条同向,区分颜色\n // 计算range\n const _negativeRange = progressBarDefine.min < 0 ? -progressBarDefine.min : 0;\n const _positiveRange = progressBarDefine.max > 0 ? progressBarDefine.max : 0;\n const range = Math.max(_negativeRange, _positiveRange);\n\n // 计算rate\n const percentile = range === 0 ? 0 : Math.abs(num) / range;\n\n // 绘制\n // 绘制背景\n // const barMaxWidth = width - barPaddingLeft - barPaddingRight - 1; /*罫線*/\n const barMaxWidth = contentWidth;\n let barSize = Math.min(barMaxWidth * percentile, barMaxWidth);\n if (col === table.colCount - 1 && percentile === 1 && !barRightToLeft) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n barSize -= 1;\n }\n // const barTop = bottom - barPaddingBottom - (barHeight as number) - (barBottom as number) - 1; /*罫線*/\n const barTop = top + contentHeight - (barHeight as number) - (barBottom as number);\n // const barLeft = barRightToLeft ? right - barPaddingRight - barSize : left + barPaddingLeft;\n const barLeft = barRightToLeft ? left + right - barSize : left;\n\n const bgFillColor = getOrApply(barBgColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n });\n if (bgFillColor) {\n const barBack = createRect({\n x: barLeft,\n y: barTop,\n width: barMaxWidth,\n height: barHeight,\n fill: bgFillColor\n });\n percentCompleteBarGroup.addChild(barBack);\n }\n\n // 绘制bar\n const barRect = {\n left: barLeft,\n top: barTop,\n width: barSize,\n height: barHeight as number\n };\n let barRectFillColor;\n if (num >= 0) {\n barRectFillColor =\n getOrApply(barPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n percentile,\n dataValue\n }) || '#20a8d8';\n } else {\n barRectFillColor =\n getOrApply(barNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n }\n const bar = createRect({\n x: barRect.left,\n y: barRect.top,\n width: barRect.width,\n height: barRect.height,\n fill: barRectFillColor\n });\n percentCompleteBarGroup.addChild(bar);\n\n // 绘制mark\n if (showBarMark && num) {\n const lineWidth = barMarkWidth;\n const points = [];\n let barMarkStrokeColor;\n if (num >= 0) {\n barMarkStrokeColor =\n getOrApply(barMarkPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n } else {\n barMarkStrokeColor =\n getOrApply(barMarkNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n }\n if (barMarkPosition === 'right') {\n const markLeft = barRightToLeft\n ? barRect.left + barMarkWidth / 2\n : barRect.left + barRect.width - barMarkWidth / 2;\n points.push({ x: markLeft, y: barRect.top });\n points.push({ x: markLeft, y: barRect.top + barRect.height });\n } else if (barMarkPosition === 'bottom') {\n points.push({\n x: barRect.left,\n y: barRect.top + barRect.height - barMarkWidth / 2\n });\n points.push({\n x: barRect.left + barRect.width,\n y: barRect.top + barRect.height - barMarkWidth / 2\n });\n }\n const barMark = createLine({\n x: 0,\n y: 0,\n stroke: barMarkStrokeColor,\n lineWidth,\n points\n });\n percentCompleteBarGroup.addChild(barMark);\n }\n }\n }\n return percentCompleteBarGroup;\n}\n\nexport type CreateProgressBarCell = typeof createProgressBarCell;\n"]}
1
+ 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{ createRect, createLine } from './../../../vrender';\nimport type { ProgressBarStyle } from '../../../body-helper/style/ProgressBarStyle';\nimport { str, getOrApply } from '../../../tools/helper';\nimport { Group } from '../../graphic/group';\nimport { getProp } from '../../utils/get-prop';\nimport { getQuadProps } from '../../utils/padding';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { isNumber } from '@visactor/vutils';\nimport type { StylePropertyFunctionArg } from '../../../ts-types';\n\nexport function createProgressBarCell(\n progressBarDefine: {\n min?: number | ((args: StylePropertyFunctionArg) => number);\n max?: number | ((args: StylePropertyFunctionArg) => number);\n barType?: 'default' | 'negative' | 'negative_no_axis'; // 进度图类型\n dependField?: string; // 指定其他列数据(风神使用),\n },\n style: ProgressBarStyle,\n width: number,\n // height: number,\n value: string,\n dataValue: string,\n col: number,\n row: number,\n padding: [number, number, number, number],\n table: BaseTableAPI\n) {\n if (progressBarDefine.dependField) {\n dataValue = (table.getCellOriginRecord(col, row) as any)?.[progressBarDefine.dependField] ?? dataValue;\n }\n\n progressBarDefine.barType = progressBarDefine.barType ?? 'default';\n progressBarDefine.min =\n getOrApply(progressBarDefine.min, {\n col,\n row,\n table,\n value,\n dataValue,\n cellHeaderPaths: undefined\n }) ?? 0;\n progressBarDefine.max =\n getOrApply(progressBarDefine.max, {\n col,\n row,\n table,\n value,\n dataValue,\n cellHeaderPaths: undefined\n }) ?? progressBarDefine.min + 100;\n const height = table.getRowHeight(row);\n let contentWidth = width;\n let contentHeight = height;\n let _contentOffset = 0;\n if (isNumber(table.theme._contentOffset)) {\n _contentOffset = table.theme._contentOffset;\n }\n const percentCompleteBarGroup = new Group({\n x: -_contentOffset,\n y: -_contentOffset,\n width: contentWidth,\n height: contentHeight\n });\n percentCompleteBarGroup.name = 'progress-bar';\n\n const {\n showBar,\n barColor,\n barBgColor,\n // bgColor,\n barPositiveColor,\n barNegativeColor,\n barAxisColor,\n barRightToLeft,\n showBarMark,\n barMarkPositiveColor,\n barMarkNegativeColor,\n barMarkWidth,\n barMarkPosition\n } = style;\n let { barHeight, barBottom, barPadding } = style;\n // const { col, row, dataValue: originalValue } = context;\n\n // 完善四元组\n if (barPadding.length === 1) {\n barPadding = [barPadding[0], barPadding[0], barPadding[0], barPadding[0]];\n } else if (barPadding.length === 2) {\n barPadding = [barPadding[0], barPadding[1], barPadding[0], barPadding[1]];\n } else if (barPadding.length === 3) {\n barPadding = [barPadding[0], barPadding[1], barPadding[2], barPadding[1]];\n }\n\n // 将百分比值转换为数值\n barPadding = barPadding.map((v, i) => {\n if (typeof v === 'string' && str.endsWith(v, '%')) {\n const num = Number(v.substr(0, v.length - 1));\n if (i === 0 || i === 2) {\n return (height * num) / 100;\n }\n return (width * num) / 100;\n }\n return Number(v);\n });\n\n const borderWidth = getQuadProps(getProp('borderLineWidth', style, col, row, table));\n const barPaddingTop = Math.max((barPadding as number[])[0], Math.ceil(borderWidth[0] / 2));\n const barPaddingRight = Math.max((barPadding as number[])[1], Math.floor(borderWidth[1] / 2));\n const barPaddingBottom = Math.max((barPadding as number[])[2], Math.floor(borderWidth[2] / 2));\n const barPaddingLeft = Math.max((barPadding as number[])[3], Math.ceil(borderWidth[3] / 2));\n\n contentWidth -= barPaddingRight + barPaddingLeft;\n contentHeight -= barPaddingBottom + barPaddingTop;\n if (row === table.rowCount - 1 && [0, '0'].includes(barBottom)) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n contentHeight -= 1;\n }\n\n // if (barPaddingTop & 1) {\n // // barPaddingTop += 0.5;\n // contentWidth += borderWidth[0];\n // }\n // if (barPaddingLeft & 1) {\n // // barPaddingLeft += 0.5;\n // contentHeight += borderWidth[0];\n // }\n\n const top = barPaddingTop;\n const left = barPaddingLeft;\n const right = contentWidth;\n const bottom = contentHeight;\n\n if (typeof barHeight === 'string' && str.endsWith(barHeight, '%')) {\n barHeight = Number(barHeight.substr(0, barHeight.length - 1));\n barHeight = (contentHeight * barHeight) / 100;\n } else {\n barHeight = Number(barHeight);\n }\n if (typeof barBottom === 'string' && str.endsWith(barBottom, '%')) {\n barBottom = Number(barBottom.substr(0, barBottom.length - 1));\n barBottom = (contentHeight * barBottom) / 100;\n } else {\n barBottom = Number(barBottom);\n }\n\n const show = getOrApply(showBar as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue\n });\n\n if (show) {\n let svalue = `${dataValue}`;\n if (str.endsWith(svalue, '%')) {\n svalue = svalue.substr(0, svalue.length - 1);\n }\n const num = Number(svalue);\n if (isNaN(num)) {\n return percentCompleteBarGroup;\n }\n\n if ((progressBarDefine.barType ?? 'default') === 'default') {\n const percentile =\n num < progressBarDefine.min\n ? 0\n : num > progressBarDefine.max\n ? 1\n : (num - progressBarDefine.min) / (progressBarDefine.max - progressBarDefine.min);\n\n const barMaxWidth = contentWidth;\n const barTop = top + contentHeight - (barHeight as number) - (barBottom as number);\n // const barLeft = 0 + barPaddingLeft;\n let barSize = Math.min(barMaxWidth * percentile, barMaxWidth);\n const barLeft = barRightToLeft ? left + right - barSize : left;\n if (col === table.colCount - 1 && percentile === 1 && !barRightToLeft) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n barSize -= 1;\n }\n const bgFillColor = getOrApply(barBgColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n });\n\n if (bgFillColor) {\n const barBack = createRect({\n x: barLeft,\n y: barTop,\n width: barMaxWidth,\n height: barHeight,\n fill: bgFillColor\n });\n percentCompleteBarGroup.addChild(barBack);\n }\n\n const fillColor =\n getOrApply(barColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n const barMain = createRect({\n x: barLeft,\n y: barTop,\n width: barSize,\n height: barHeight,\n fill: fillColor\n });\n percentCompleteBarGroup.addChild(barMain);\n } else if (progressBarDefine.barType === 'negative') {\n // negative模式参考风神现有数据条样式,显示坐标轴和正负数据条\n // 计算坐标轴位置\n const negativeRange = progressBarDefine.min < 0 ? -progressBarDefine.min : 0;\n const positiveRange = progressBarDefine.max > 0 ? progressBarDefine.max : 0;\n\n const negativeFactor = negativeRange / (negativeRange + positiveRange);\n const positiveFactor = 1 - negativeFactor;\n\n // 计算rate\n const positiveRate = num > 0 ? num / positiveRange : 0;\n const negativeRate = num < 0 ? -num / negativeRange : 0;\n\n // 绘制\n // 绘制背景\n const barMaxWidth = contentWidth;\n const barTop = top + contentHeight - (barHeight as number) - (barBottom as number);\n const barLeft = left;\n const bgFillColor = getOrApply(barBgColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n });\n if (bgFillColor) {\n const barBack = createRect({\n x: barLeft,\n y: barTop,\n width: barMaxWidth,\n height: barHeight,\n fill: bgFillColor\n });\n percentCompleteBarGroup.addChild(barBack);\n }\n\n // 坐标轴距离左侧边界距离\n const positiveLeft = barRightToLeft ? positiveFactor * barMaxWidth : negativeFactor * barMaxWidth;\n\n // 绘制负值区域\n const barSizeNega = Math.min(barMaxWidth * negativeFactor * negativeRate, barMaxWidth);\n const barRectNega = barRightToLeft\n ? {\n left: barLeft + positiveLeft,\n top: barTop,\n width: barSizeNega,\n height: barHeight as number\n }\n : {\n left: barLeft + positiveLeft - barSizeNega,\n top: barTop,\n width: barSizeNega,\n height: barHeight as number\n };\n const barNagiFillColor =\n getOrApply(barNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: negativeRate\n }) || '#20a8d8';\n const barNega = createRect({\n x: barRectNega.left,\n y: barRectNega.top,\n width: barRectNega.width,\n height: barRectNega.height,\n fill: barNagiFillColor\n });\n percentCompleteBarGroup.addChild(barNega);\n\n // 绘制正值区域\n let barSizePosi = Math.min(barMaxWidth * positiveFactor * positiveRate, barMaxWidth);\n if (col === table.colCount - 1 && positiveRate === 1 && !barRightToLeft) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n barSizePosi -= 1;\n }\n const barRectPosi = barRightToLeft\n ? {\n left: barLeft + positiveLeft - barSizePosi,\n top: barTop,\n width: barSizePosi,\n height: barHeight as number\n }\n : {\n left: barLeft + positiveLeft,\n top: barTop,\n width: barSizePosi,\n height: barHeight as number\n };\n const barPosiFillColor =\n getOrApply(barPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n }) || '#20a8d8';\n const barPosi = createRect({\n x: barRectPosi.left,\n y: barRectPosi.top,\n width: barRectPosi.width,\n height: barRectPosi.height,\n fill: barPosiFillColor\n });\n percentCompleteBarGroup.addChild(barPosi);\n\n // 绘制坐标轴\n const lineLeft = barRightToLeft ? barRectNega.left : barRectPosi.left;\n const lineStrokeColor = getOrApply(barAxisColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n });\n const line = createLine({\n x: 0,\n y: 0,\n stroke: lineStrokeColor,\n lineWidth: 1,\n lineDash: [2, 2],\n points: [\n { x: lineLeft, y: 0 },\n { x: lineLeft, y: height }\n ]\n });\n percentCompleteBarGroup.addChild(line);\n\n // 绘制mark\n if (showBarMark && (positiveRate || negativeRate)) {\n const lineWidth = barMarkWidth;\n const points = [];\n let barMarkStrokeColor;\n if (positiveRate > 0) {\n barMarkStrokeColor =\n getOrApply(barMarkPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: positiveRate\n }) || '#20a8d8';\n if (barMarkPosition === 'right') {\n const markLeft = barRightToLeft\n ? barRectPosi.left + barMarkWidth / 2\n : barRectPosi.left + barRectPosi.width - barMarkWidth / 2;\n points.push({ x: markLeft, y: barRectPosi.top });\n points.push({ x: markLeft, y: barRectPosi.top + barRectPosi.height });\n } else if (barMarkPosition === 'bottom') {\n points.push({\n x: barRectPosi.left,\n y: barRectPosi.top + barRectPosi.height - barMarkWidth / 2\n });\n points.push({\n x: barRectPosi.left + barRectPosi.width,\n y: barRectPosi.top + barRectPosi.height - barMarkWidth / 2\n });\n }\n } else if (negativeRate > 0) {\n barMarkStrokeColor =\n getOrApply(barMarkNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile: negativeRate\n }) || '#20a8d8';\n if (barMarkPosition === 'right') {\n const markLeft = barRightToLeft\n ? barRectNega.left + barRectNega.width - barMarkWidth / 2\n : barRectNega.left + barMarkWidth / 2;\n points.push({ x: markLeft, y: barRectNega.top });\n points.push({ x: markLeft, y: barRectNega.top + barRectNega.height });\n } else if (barMarkPosition === 'bottom') {\n points.push({\n x: barRectNega.left,\n y: barRectNega.top + barRectNega.height - barMarkWidth / 2\n });\n points.push({\n x: barRectNega.left + barRectNega.width,\n y: barRectNega.top + barRectNega.height - barMarkWidth / 2\n });\n }\n }\n const barMark = createLine({\n x: 0,\n y: 0,\n stroke: barMarkStrokeColor,\n lineWidth,\n points\n });\n percentCompleteBarGroup.addChild(barMark);\n }\n } else if (progressBarDefine.barType === 'negative_no_axis') {\n // negative_no_axis模式不显示坐标轴,正负数据条同向,区分颜色\n // 计算range\n const _negativeRange = progressBarDefine.min < 0 ? -progressBarDefine.min : 0;\n const _positiveRange = progressBarDefine.max > 0 ? progressBarDefine.max : 0;\n const range = Math.max(_negativeRange, _positiveRange);\n\n // 计算rate\n const percentile = range === 0 ? 0 : Math.abs(num) / range;\n\n // 绘制\n // 绘制背景\n // const barMaxWidth = width - barPaddingLeft - barPaddingRight - 1; /*罫線*/\n const barMaxWidth = contentWidth;\n let barSize = Math.min(barMaxWidth * percentile, barMaxWidth);\n if (col === table.colCount - 1 && percentile === 1 && !barRightToLeft) {\n // 单元格边框在表格边界会向内缩进1px,为了避免进度图矩形覆盖边框,这里在最后一行向内缩进1px\n // 详见 packages/vtable/src/scenegraph/graphic/contributions/group-contribution-render.ts getCellSizeForDraw()\n barSize -= 1;\n }\n // const barTop = bottom - barPaddingBottom - (barHeight as number) - (barBottom as number) - 1; /*罫線*/\n const barTop = top + contentHeight - (barHeight as number) - (barBottom as number);\n // const barLeft = barRightToLeft ? right - barPaddingRight - barSize : left + barPaddingLeft;\n const barLeft = barRightToLeft ? left + right - barSize : left;\n\n const bgFillColor = getOrApply(barBgColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n });\n if (bgFillColor) {\n const barBack = createRect({\n x: barLeft,\n y: barTop,\n width: barMaxWidth,\n height: barHeight,\n fill: bgFillColor\n });\n percentCompleteBarGroup.addChild(barBack);\n }\n\n // 绘制bar\n const barRect = {\n left: barLeft,\n top: barTop,\n width: barSize,\n height: barHeight as number\n };\n let barRectFillColor;\n if (num >= 0) {\n barRectFillColor =\n getOrApply(barPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n percentile,\n dataValue\n }) || '#20a8d8';\n } else {\n barRectFillColor =\n getOrApply(barNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n }\n const bar = createRect({\n x: barRect.left,\n y: barRect.top,\n width: barRect.width,\n height: barRect.height,\n fill: barRectFillColor\n });\n percentCompleteBarGroup.addChild(bar);\n\n // 绘制mark\n if (showBarMark && num) {\n const lineWidth = barMarkWidth;\n const points = [];\n let barMarkStrokeColor;\n if (num >= 0) {\n barMarkStrokeColor =\n getOrApply(barMarkPositiveColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n } else {\n barMarkStrokeColor =\n getOrApply(barMarkNegativeColor as any, {\n col,\n row,\n table,\n context: null,\n value,\n dataValue,\n percentile\n }) || '#20a8d8';\n }\n if (barMarkPosition === 'right') {\n const markLeft = barRightToLeft\n ? barRect.left + barMarkWidth / 2\n : barRect.left + barRect.width - barMarkWidth / 2;\n points.push({ x: markLeft, y: barRect.top });\n points.push({ x: markLeft, y: barRect.top + barRect.height });\n } else if (barMarkPosition === 'bottom') {\n points.push({\n x: barRect.left,\n y: barRect.top + barRect.height - barMarkWidth / 2\n });\n points.push({\n x: barRect.left + barRect.width,\n y: barRect.top + barRect.height - barMarkWidth / 2\n });\n }\n const barMark = createLine({\n x: 0,\n y: 0,\n stroke: barMarkStrokeColor,\n lineWidth,\n points\n });\n percentCompleteBarGroup.addChild(barMark);\n }\n }\n }\n return percentCompleteBarGroup;\n}\n\nexport type CreateProgressBarCell = typeof createProgressBarCell;\n"]}
@@ -8,8 +8,6 @@ import { getProp } from "../utils/get-prop";
8
8
 
9
9
  import { Factory } from "../../core/factory";
10
10
 
11
- import { Group as VGroup } from "./../../vrender";
12
-
13
11
  import { isArray, isFunction, isNumber, isObject, isValid } from "@visactor/vutils";
14
12
 
15
13
  import { decodeReactDom, dealPercentCalc } from "../component/custom";
@@ -159,7 +157,7 @@ function computeCustomRenderWidth(col, row, table) {
159
157
  };
160
158
  if (isFunction(customLayout)) {
161
159
  const customLayoutObj = customLayout(arg);
162
- if (customLayoutObj.rootContainer instanceof VGroup) {
160
+ if (customLayoutObj.rootContainer) {
163
161
  customLayoutObj.rootContainer = decodeReactDom(customLayoutObj.rootContainer), dealPercentCalc(customLayoutObj.rootContainer, 0, table.getRowHeight(row));
164
162
  const setedWidth = customLayoutObj.rootContainer.attribute.width;
165
163
  customLayoutObj.rootContainer.setStage(table.scenegraph.stage), width = setedWidth > 0 ? setedWidth : null !== (_b = customLayoutObj.rootContainer.AABBBounds.width()) && void 0 !== _b ? _b : 0,