@visactor/vtable 1.6.0-alpha.5 → 1.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.js +9 -9
- package/cjs/ListTable.js.map +1 -1
- package/cjs/components/title/title.js +3 -1
- package/cjs/components/title/title.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +0 -2
- package/cjs/core/BaseTable.js +7 -10
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/style.js +1 -1
- package/cjs/core/style.js.map +1 -1
- package/cjs/core/tableHelper.d.ts +1 -1
- package/cjs/core/tableHelper.js +4 -5
- package/cjs/core/tableHelper.js.map +1 -1
- package/cjs/dataset/dataset-pivot-table.js +0 -1
- package/cjs/dataset/dataset-pivot-table.js.map +1 -1
- package/cjs/event/listener/table-group.js +4 -6
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/index.d.ts +5 -3
- package/cjs/index.js +25 -2
- package/cjs/index.js.map +1 -1
- package/cjs/layout/pivot-header-layout.js +4 -2
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/layout/simple-header-layout.js +4 -2
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/scenegraph/component/table-component.js +14 -18
- package/cjs/scenegraph/component/table-component.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +1 -4
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +4 -59
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +9 -1
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +2 -2
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/compute-row-height.js +2 -2
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/scenegraph.js +8 -5
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/stick-text/index.js +5 -6
- package/cjs/scenegraph/stick-text/index.js.map +1 -1
- package/cjs/scenegraph/utils/cell-border-stroke-width.js +14 -9
- package/cjs/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
- package/cjs/scenegraph/utils/text-icon-layout.js +6 -4
- package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/cjs/state/state.d.ts +2 -2
- package/cjs/state/state.js +4 -4
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/theme.js +0 -6
- package/cjs/themes/theme.js.map +1 -1
- package/cjs/tools/style.d.ts +1 -2
- package/cjs/tools/style.js +3 -9
- package/cjs/tools/style.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +0 -2
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/column/style.d.ts +2 -2
- package/cjs/ts-types/column/style.js.map +1 -1
- package/cjs/ts-types/component/index.d.ts +1 -0
- package/cjs/ts-types/component/index.js +21 -0
- package/cjs/ts-types/component/index.js.map +1 -0
- package/cjs/ts-types/index.d.ts +1 -0
- package/cjs/ts-types/index.js +1 -1
- package/cjs/ts-types/index.js.map +1 -1
- package/cjs/ts-types/list-table/layout-map/api.d.ts +1 -0
- package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +1 -46
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/cjs/ts-types/theme.d.ts +0 -2
- package/cjs/ts-types/theme.js.map +1 -1
- package/cjs/vrender.js.map +1 -1
- package/dist/vtable.js +309 -428
- package/dist/vtable.min.js +2 -2
- package/es/ListTable.js +9 -9
- package/es/ListTable.js.map +1 -1
- package/es/components/title/title.js +3 -1
- package/es/components/title/title.js.map +1 -1
- package/es/core/BaseTable.d.ts +0 -2
- package/es/core/BaseTable.js +9 -11
- package/es/core/BaseTable.js.map +1 -1
- package/es/core/style.js +1 -1
- package/es/core/style.js.map +1 -1
- package/es/core/tableHelper.d.ts +1 -1
- package/es/core/tableHelper.js +3 -5
- package/es/core/tableHelper.js.map +1 -1
- package/es/dataset/dataset-pivot-table.js +0 -1
- package/es/dataset/dataset-pivot-table.js.map +1 -1
- package/es/event/listener/table-group.js +4 -6
- package/es/event/listener/table-group.js.map +1 -1
- package/es/index.d.ts +5 -3
- package/es/index.js +5 -1
- package/es/index.js.map +1 -1
- package/es/layout/pivot-header-layout.js +4 -2
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/layout/simple-header-layout.js +4 -2
- package/es/layout/simple-header-layout.js.map +1 -1
- package/es/scenegraph/component/table-component.js +14 -18
- package/es/scenegraph/component/table-component.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +2 -2
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +1 -4
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js +3 -52
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +9 -1
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +1 -3
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/compute-row-height.js +2 -2
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
- package/es/scenegraph/scenegraph.js +8 -5
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/stick-text/index.js +5 -6
- package/es/scenegraph/stick-text/index.js.map +1 -1
- package/es/scenegraph/utils/cell-border-stroke-width.js +9 -6
- package/es/scenegraph/utils/cell-border-stroke-width.js.map +1 -1
- package/es/scenegraph/utils/text-icon-layout.js +6 -4
- package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/es/state/state.d.ts +2 -2
- package/es/state/state.js +4 -4
- package/es/state/state.js.map +1 -1
- package/es/themes/theme.js +0 -6
- package/es/themes/theme.js.map +1 -1
- package/es/tools/style.d.ts +1 -2
- package/es/tools/style.js +2 -7
- package/es/tools/style.js.map +1 -1
- package/es/ts-types/base-table.d.ts +0 -2
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/column/style.d.ts +2 -2
- package/es/ts-types/column/style.js.map +1 -1
- package/es/ts-types/component/index.d.ts +1 -0
- package/es/ts-types/component/index.js +2 -0
- package/es/ts-types/component/index.js.map +1 -0
- package/es/ts-types/index.d.ts +1 -0
- package/es/ts-types/index.js +2 -0
- package/es/ts-types/index.js.map +1 -1
- package/es/ts-types/list-table/layout-map/api.d.ts +1 -0
- package/es/ts-types/list-table/layout-map/api.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +1 -46
- package/es/ts-types/table-engine.js.map +1 -1
- package/es/ts-types/theme.d.ts +0 -2
- package/es/ts-types/theme.js.map +1 -1
- package/es/vrender.js.map +1 -1
- package/package.json +8 -8
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type { ILine, IRect, IGroup, FederatedPointerEvent, Text, IText } from './../../vrender';\nimport { createRect, createLine, createText, createGroup, createSymbol } from './../../vrender';\nimport { ScrollBar } from '@visactor/vrender-components';\nimport type { Group } from '../graphic/group';\nimport { MenuHandler } from './menu';\nimport { DrillIcon } from './drill-icon';\nimport { CellMover } from './cell-mover';\nimport { getColX, getRowY } from './util';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { isValid } from '@visactor/vutils';\n\n/**\n * @description: 表格内容外组件\n * @return {*}\n */\nexport class TableComponent {\n table: BaseTableAPI;\n\n border: IRect; // 表格外边框\n // selectBorder: IRect; // 表格选择区域边框\n columnResizeLine: ILine; // 表格列宽调整基准线\n columnResizeBgLine: ILine; // 表格列宽调整基准线背景\n columnResizeLabel: IGroup; // 表格列宽调整标记\n rowResizeLine: ILine; // 表格列宽调整基准线\n rowResizeBgLine: ILine; // 表格列宽调整基准线背景\n rowResizeLabel: IGroup; // 表格列宽调整标记\n menu: MenuHandler; // 表格菜单\n vScrollBar: ScrollBar; // 表格横向滚动条\n hScrollBar: ScrollBar; // 表格纵向滚动条\n frozenShadowLine: IRect; // 表格冻结列右侧阴影块\n rightFrozenShadowLine: IRect; // 表格右侧冻结列左侧阴影块\n drillIcon: DrillIcon; // drill icon\n cellMover: CellMover; // 表格列顺序调整标记\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n const theme = this.table.theme;\n\n // 滚动条\n this.createScrollBar();\n\n // 列宽调整基准线\n const columnResizeColor = theme.columnResize?.lineColor;\n const columnResizeWidth = theme.columnResize?.lineWidth;\n const columnResizeBgColor = theme.columnResize?.bgColor;\n const columnResizeBgWidth = theme.columnResize?.width;\n const labelColor = theme.columnResize?.labelColor;\n const labelFontSize = theme.columnResize?.labelFontSize;\n const labelFontFamily = theme.columnResize?.labelFontFamily;\n const labelBackgroundFill = theme.columnResize?.labelBackgroundFill;\n const labelBackgroundCornerRadius = theme.columnResize?.labelBackgroundCornerRadius;\n\n this.columnResizeLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number,\n x: 0,\n y: 0,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n this.columnResizeBgLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number,\n x: 0,\n y: 0,\n // dx: -(columnResizeBgWidth - columnResizeWidth) / 2,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n\n // 列宽调整文字标签\n const columnResizeLabelText = createText({\n visible: false,\n pickable: false,\n x: 0,\n y: 0,\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n text: '',\n textBaseline: 'top',\n dx: 12 + 4,\n dy: -labelFontSize / 2\n });\n const columnResizeLabelBack = createRect({\n visible: false,\n pickable: false,\n fill: labelBackgroundFill,\n x: 0,\n y: 0,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dx: 12,\n dy: -labelFontSize / 2 - 4\n });\n this.columnResizeLabel = createGroup({\n visible: false,\n pickable: false,\n x: 0,\n y: 0\n });\n this.columnResizeLabel.appendChild(columnResizeLabelBack);\n this.columnResizeLabel.appendChild(columnResizeLabelText);\n\n this.rowResizeLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number,\n x: 0,\n y: 0,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n this.rowResizeBgLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number,\n x: 0,\n y: 0,\n // dx: -(columnResizeBgWidth - columnResizeWidth) / 2,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n\n // 列宽调整文字标签\n const rowResizeLabelText = createText({\n visible: false,\n pickable: false,\n x: 0,\n y: 0,\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n text: '',\n textBaseline: 'top',\n dx: 12 + 4,\n dy: -labelFontSize / 2\n });\n const rowResizeLabelBack = createRect({\n visible: false,\n pickable: false,\n fill: labelBackgroundFill,\n x: 0,\n y: 0,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dx: 12,\n dy: -labelFontSize / 2 - 4\n });\n this.rowResizeLabel = createGroup({\n visible: false,\n pickable: false,\n x: 0,\n y: 0\n });\n this.rowResizeLabel.appendChild(rowResizeLabelBack);\n this.rowResizeLabel.appendChild(rowResizeLabelText);\n\n // 列顺序调整基准线\n this.cellMover = new CellMover(this.table);\n\n // 冻结列阴影\n const shadowWidth = theme.frozenColumnLine?.shadow?.width;\n const shadowStartColor = theme.frozenColumnLine?.shadow?.startColor;\n const shadowEndColor = theme.frozenColumnLine?.shadow?.endColor;\n this.frozenShadowLine = createRect({\n visible: true,\n pickable: false,\n x: 0,\n y: 0,\n width: shadowWidth,\n height: 0,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowStartColor, offset: 0 },\n { color: shadowEndColor, offset: 1 }\n ]\n }\n });\n this.rightFrozenShadowLine = createRect({\n visible: true,\n pickable: false,\n x: 0,\n y: 0,\n width: shadowWidth,\n height: 0,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowEndColor, offset: 0 },\n { color: shadowStartColor, offset: 1 }\n ]\n }\n });\n\n // TO BE DONE 冻结列border(theme.frozenColumnLine?.border)\n\n // 弹出窗口\n // this.menu = createGroup({\n // visible: false,\n // pickable: false,\n // x: 0,\n // y: 0,\n // });\n this.menu = new MenuHandler(this.table);\n\n this.drillIcon = new DrillIcon();\n }\n\n /**\n * @description: 组件mark加入到容器Group中\n * @param {Group} componentGroup\n * @return {*}\n */\n addToGroup(componentGroup: Group) {\n componentGroup.addChild(this.frozenShadowLine);\n componentGroup.addChild(this.rightFrozenShadowLine);\n // componentGroup.addChild(this.selectBorder);\n componentGroup.addChild(this.columnResizeBgLine);\n componentGroup.addChild(this.columnResizeLine);\n componentGroup.addChild(this.columnResizeLabel);\n componentGroup.addChild(this.rowResizeBgLine);\n componentGroup.addChild(this.rowResizeLine);\n componentGroup.addChild(this.rowResizeLabel);\n\n const hoverOn = this.table.theme.scrollStyle.hoverOn;\n if (hoverOn && !this.table.theme.scrollStyle.barToSide) {\n componentGroup.addChild(this.hScrollBar);\n componentGroup.addChild(this.vScrollBar);\n } else {\n componentGroup.stage.defaultLayer.addChild(this.hScrollBar);\n componentGroup.stage.defaultLayer.addChild(this.vScrollBar);\n }\n this.menu.bindTableComponent(componentGroup);\n this.drillIcon.appand(componentGroup);\n this.cellMover.appand(componentGroup);\n }\n\n /**\n * @description: 创建滚动条组件\n * @return {*}\n */\n createScrollBar() {\n const theme = this.table.theme;\n const scrollRailColor = theme.scrollStyle?.scrollRailColor as string;\n const scrollSliderColor = theme.scrollStyle?.scrollSliderColor as string;\n const scrollSliderCornerRadius = theme.scrollStyle?.scrollSliderCornerRadius;\n const width = theme.scrollStyle?.width as number;\n\n let sliderStyle;\n if (isValid(scrollSliderCornerRadius)) {\n sliderStyle = {\n cornerRadius: scrollSliderCornerRadius,\n fill: scrollSliderColor\n };\n } else {\n sliderStyle = {\n fill: scrollSliderColor\n };\n }\n // const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n\n this.hScrollBar = new ScrollBar({\n direction: 'horizontal',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: this.table.tableNoFrameWidth,\n height: width,\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle,\n range: [0, 0.1],\n // scrollRange: [0.4, 0.8]\n visible: false\n });\n // hack方案实现初始化隐藏滚动条,也可以add到stage之后执行hideAll\n (this.hScrollBar as any).render();\n this.hScrollBar.hideAll();\n\n this.vScrollBar = new ScrollBar({\n direction: 'vertical',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width,\n height: this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight(),\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle,\n range: [0, 0.1],\n visible: false\n });\n (this.vScrollBar as any).render();\n this.vScrollBar.hideAll();\n }\n\n /**\n * @description: 更新滚动条尺寸\n * @return {*}\n */\n updateScrollBar() {\n const oldHorizontalBarPos = this.table.stateManager.scroll.horizontalBarPos;\n const oldVerticalBarPos = this.table.stateManager.scroll.verticalBarPos;\n\n const theme = this.table.theme;\n const width = theme.scrollStyle?.width as number;\n const visible1 = theme.scrollStyle?.visible as string;\n const horizontalVisible = theme.scrollStyle?.horizontalVisible ?? visible1;\n const verticalVisible = theme.scrollStyle?.verticalVisible ?? visible1;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n const tableWidth = Math.ceil(this.table.scenegraph.tableGroup.attribute.width);\n const tableHeight = Math.ceil(this.table.scenegraph.tableGroup.attribute.height);\n\n const totalHeight = this.table.getAllRowsHeight();\n const totalWidth = this.table.getAllColsWidth();\n const frozenRowsHeight = this.table.getFrozenRowsHeight();\n const frozenColsWidth = this.table.getFrozenColsWidth();\n const bottomFrozenRowsHeight = this.table.getBottomFrozenRowsHeight();\n const rightFrozenColsWidth = this.table.getRightFrozenColsWidth();\n\n // _disableColumnAndRowSizeRound环境中,可能出现\n // getAllColsWidth/getAllRowsHeight(A) + getAllColsWidth/getAllRowsHeight(B) < getAllColsWidth/getAllRowsHeight(A+B)\n // (由于小数在取数时被省略)\n // 这里加入tolerance,避免出现无用滚动\n const sizeTolerance = this.table.options.customConfig?._disableColumnAndRowSizeRound ? 1 : 0;\n if (totalWidth > tableWidth + sizeTolerance) {\n const y = Math.min(tableHeight, totalHeight);\n const rangeEnd = Math.max(0.05, (tableWidth - frozenColsWidth) / (totalWidth - frozenColsWidth));\n\n const hoverOn = this.table.theme.scrollStyle.hoverOn;\n\n let attrY = 0;\n if (this.table.theme.scrollStyle.barToSide) {\n attrY =\n this.table.tableNoFrameHeight -\n (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.y) +\n this.table.tableY;\n } else {\n attrY = y - (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.y);\n }\n\n this.hScrollBar.setAttributes({\n x: frozenColsWidth + (!hoverOn ? this.table.scenegraph.tableGroup.attribute.x : 0),\n y: attrY,\n width: tableWidth - frozenColsWidth - rightFrozenColsWidth,\n range: [0, rangeEnd],\n visible: horizontalVisible === 'always'\n });\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n if (horizontalVisible === 'always') {\n this.hScrollBar.showAll();\n }\n } else {\n this.hScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: 0,\n visible: false\n });\n }\n\n if (totalHeight > tableHeight + sizeTolerance) {\n const x = Math.min(tableWidth, totalWidth);\n const rangeEnd = Math.max(0.05, (tableHeight - frozenRowsHeight) / (totalHeight - frozenRowsHeight));\n\n let attrX = 0;\n const hoverOn = this.table.theme.scrollStyle.hoverOn;\n\n if (this.table.theme.scrollStyle.barToSide) {\n attrX =\n this.table.tableNoFrameWidth -\n (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.x) +\n this.table.tableX;\n } else {\n attrX = x - (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.x);\n }\n\n this.vScrollBar.setAttributes({\n x: attrX,\n y: frozenRowsHeight + (!hoverOn ? this.table.scenegraph.tableGroup.attribute.y : 0),\n height: tableHeight - frozenRowsHeight - bottomFrozenRowsHeight,\n range: [0, rangeEnd],\n visible: verticalVisible === 'always'\n });\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n\n if (verticalVisible === 'always') {\n this.vScrollBar.showAll();\n }\n } else {\n this.vScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n height: 0,\n visible: false\n });\n }\n\n this.table.stateManager.setScrollLeft(oldHorizontalBarPos);\n this.table.stateManager.setScrollTop(oldVerticalBarPos);\n }\n\n /**\n * @description: 隐藏列宽调整组件\n * @return {*}\n */\n hideResizeCol() {\n // this.columnResizeLine.attribute.visible = false;\n this.columnResizeLine.setAttribute('visible', false);\n this.columnResizeBgLine.setAttribute('visible', false);\n this.columnResizeLabel.setAttribute('visible', false);\n this.columnResizeLabel.hideAll();\n }\n\n /**\n * @description: 显示列宽调整组件\n * @param {number} col\n * @param {number} y\n * @return {*}\n */\n showResizeCol(col: number, y: number, isRightFrozen?: boolean) {\n // this.columnResizeLine.attribute.visible = false;\n // 基准线\n const colX = getColX(col, this.table, isRightFrozen);\n this.columnResizeLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n this.columnResizeBgLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n\n // 标签\n // this.columnResizeLabel.setAttribute('visible', true);\n this.columnResizeLabel.showAll();\n this.columnResizeLabel.setAttributes({\n visible: true,\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as Text).setAttribute('text', `${this.table.getColWidth(col)}px`);\n }\n\n /**\n * @description: 更新列宽调整组件\n * @param {number} col\n * @param {number} y 标签显示的y坐标\n * @return {*}\n */\n updateResizeCol(col: number, y: number, isRightFrozen?: boolean) {\n // 基准线\n const colX = getColX(col, this.table, isRightFrozen);\n // this.columnResizeLine.setAttribute('x', x);\n this.columnResizeLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n this.columnResizeBgLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n\n // 标签\n this.columnResizeLabel.setAttributes({\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as Text).setAttribute('text', `${Math.floor(this.table.getColWidth(col))}px`);\n }\n\n /**\n * @description: 隐藏列宽调整组件\n * @return {*}\n */\n hideResizeRow() {\n // this.columnResizeLine.attribute.visible = false;\n this.rowResizeLine.setAttribute('visible', false);\n this.rowResizeBgLine.setAttribute('visible', false);\n this.rowResizeLabel.setAttribute('visible', false);\n this.rowResizeLabel.hideAll();\n }\n\n /**\n * @description: 显示列宽调整组件\n * @param {number} col\n * @param {number} y\n * @return {*}\n */\n showResizeRow(row: number, x: number, isRightFrozen?: boolean) {\n // 基准线\n const rowY = getRowY(row, this.table, isRightFrozen);\n this.rowResizeLine.setAttributes({\n visible: true,\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) }\n ]\n });\n this.rowResizeBgLine.setAttributes({\n visible: true,\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) }\n ]\n });\n\n // 标签\n this.rowResizeLabel.showAll();\n this.rowResizeLabel.setAttributes({\n visible: true,\n y: rowY,\n x\n });\n (this.rowResizeLabel.lastChild as Text).setAttribute('text', `${this.table.getRowHeight(row)}px`);\n }\n\n /**\n * @description: 更新列宽调整组件\n * @param {number} col\n * @param {number} y 标签显示的y坐标\n * @return {*}\n */\n updateResizeRow(row: number, x: number, isBottomFrozen?: boolean) {\n // 基准线\n const rowY = getRowY(row, this.table, isBottomFrozen);\n // this.columnResizeLine.setAttribute('x', x);\n this.rowResizeLine.setAttributes({\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) } // todo: 优化points赋值\n ]\n });\n this.rowResizeBgLine.setAttributes({\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) } // todo: 优化points赋值\n ]\n });\n\n // 标签\n this.rowResizeLabel.setAttributes({\n y: rowY,\n x\n });\n (this.rowResizeLabel.lastChild as Text).setAttribute('text', `${Math.floor(this.table.getRowHeight(row))}px`);\n }\n\n /**\n * @description: 隐藏列顺序调整组件\n * @return {*}\n */\n hideMoveCol() {\n this.cellMover.hide();\n }\n\n /**\n * @description: 显示列顺序调整组件\n * @param {number} col\n * @param {number} x\n * @return {*}\n */\n showMoveCol(col: number, row: number, delta: number) {\n this.cellMover.show(col, row, delta);\n }\n\n /**\n * @description: 更新列顺序调整组件\n * @param {number} backX\n * @param {number} lineX\n * @return {*}\n */\n updateMoveCol(backX: number, lineX: number, backY: number, lineY: number) {\n this.cellMover.update(backX, lineX, backY, lineY);\n }\n\n /**\n * @description: 显示冻结列shadow\n * @param {number} col\n * @return {*}\n */\n setFrozenColumnShadow(col: number, isRightFrozen?: boolean) {\n if (col < 0) {\n this.frozenShadowLine.setAttributes({\n visible: false\n });\n } else {\n // const colX = this.table.getColsWidth(0, col);\n const colX = getColX(col, this.table, isRightFrozen);\n this.frozenShadowLine.setAttributes({\n visible: true,\n x: colX,\n height: this.table.getDrawRange().height\n });\n }\n }\n\n /**\n * @description: 显示右侧冻结列shadow\n * @param {number} col\n * @return {*}\n */\n setRightFrozenColumnShadow(col: number) {\n if (col >= this.table.colCount) {\n this.rightFrozenShadowLine.setAttributes({\n visible: false\n });\n } else {\n // const colX = this.table.getColsWidth(0, col);\n const colX = getColX(col, this.table, true);\n this.rightFrozenShadowLine.setAttributes({\n visible: true,\n x: colX - this.rightFrozenShadowLine.attribute.width,\n height: this.table.getDrawRange().height\n });\n }\n }\n\n hideVerticalScrollBar() {\n const visible1 = this.table.theme.scrollStyle.visible;\n const verticalVisible = this.table.theme.scrollStyle.verticalVisible ?? visible1;\n if (verticalVisible !== 'focus' && verticalVisible !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', false);\n this.vScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showVerticalScrollBar() {\n const visible1 = this.table.theme.scrollStyle.visible;\n const verticalVisible = this.table.theme.scrollStyle.verticalVisible ?? visible1;\n if (verticalVisible !== 'focus' && verticalVisible !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', true);\n this.vScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n hideHorizontalScrollBar() {\n const visible1 = this.table.theme.scrollStyle.visible;\n const horizontalVisible = this.table.theme.scrollStyle.horizontalVisible ?? visible1;\n if (horizontalVisible !== 'focus' && horizontalVisible !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', false);\n this.hScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showHorizontalScrollBar() {\n const visible1 = this.table.theme.scrollStyle.visible;\n const horizontalVisible = this.table.theme.scrollStyle.horizontalVisible ?? visible1;\n if (horizontalVisible !== 'focus' && horizontalVisible !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', true);\n this.hScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n updateVerticalScrollBarPos(topRatio: number) {\n const range = this.vScrollBar.attribute.range;\n const size = range[1] - range[0];\n const range0 = topRatio * (1 - size);\n this.vScrollBar.setAttribute('range', [range0, range0 + size]);\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n updateHorizontalScrollBarPos(leftRatio: number) {\n const range = this.hScrollBar.attribute.range;\n const size = range[1] - range[0];\n const range0 = leftRatio * (1 - size);\n this.hScrollBar.setAttribute('range', [range0, range0 + size]);\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n\n updateStyle() {\n const theme = this.table.theme;\n\n // scrollbar\n const scrollRailColor = theme.scrollStyle?.scrollRailColor as string;\n const scrollSliderColor = theme.scrollStyle?.scrollSliderColor as string;\n const scrollSliderCornerRadius = theme.scrollStyle?.scrollSliderCornerRadius;\n const width = theme.scrollStyle?.width as number;\n\n let sliderStyle;\n if (isValid(scrollSliderCornerRadius)) {\n sliderStyle = {\n cornerRadius: scrollSliderCornerRadius,\n fill: scrollSliderColor\n };\n } else {\n sliderStyle = {\n fill: scrollSliderColor\n };\n }\n this.hScrollBar.setAttributes({\n height: width,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle\n });\n\n this.vScrollBar.setAttributes({\n width,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle\n });\n\n // columnResizeLine & columnResizeBgLine\n const columnResizeColor = theme.columnResize?.lineColor;\n const columnResizeWidth = theme.columnResize?.lineWidth;\n const columnResizeBgColor = theme.columnResize?.bgColor;\n const columnResizeBgWidth = theme.columnResize?.width;\n\n this.columnResizeLine.setAttributes({\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number\n });\n this.columnResizeBgLine = createLine({\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number\n });\n\n const labelColor = theme.columnResize?.labelColor;\n const labelFontSize = theme.columnResize?.labelFontSize;\n const labelFontFamily = theme.columnResize?.labelFontFamily;\n const labelBackgroundFill = theme.columnResize?.labelBackgroundFill;\n const labelBackgroundCornerRadius = theme.columnResize?.labelBackgroundCornerRadius;\n\n // columnResizeLabelBack\n (this.columnResizeLabel.lastChild as IText).setAttributes({\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n dy: -labelFontSize / 2\n });\n // columnResizeLabelText\n (this.columnResizeLabel.firstChild as IRect).setAttributes({\n fill: labelBackgroundFill,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dy: -labelFontSize / 2 - 4\n });\n\n // rowResizeLabelBack\n (this.rowResizeLabel.lastChild as IText).setAttributes({\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n dy: -labelFontSize / 2\n });\n // rowResizeLabelText\n (this.rowResizeLabel.firstChild as IRect).setAttributes({\n fill: labelBackgroundFill,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dy: -labelFontSize / 2 - 4\n });\n\n // frozenShadowLine\n const shadowWidth = theme.frozenColumnLine?.shadow?.width;\n const shadowStartColor = theme.frozenColumnLine?.shadow?.startColor;\n const shadowEndColor = theme.frozenColumnLine?.shadow?.endColor;\n this.frozenShadowLine.setAttributes({\n width: shadowWidth,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowStartColor, offset: 0 },\n { color: shadowEndColor, offset: 1 }\n ]\n }\n });\n this.rightFrozenShadowLine.setAttributes({\n width: shadowWidth,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowEndColor, offset: 0 },\n { color: shadowStartColor, offset: 1 }\n ]\n }\n });\n\n this.cellMover.updateStyle();\n // this.menu.updateStyle();\n // this.drillIcon.updateStyle();\n }\n}\n"]}
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1
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+
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type { ILine, IRect, IGroup, FederatedPointerEvent, Text, IText } from './../../vrender';\nimport { createRect, createLine, createText, createGroup, createSymbol } from './../../vrender';\nimport { ScrollBar } from '@visactor/vrender-components';\nimport type { Group } from '../graphic/group';\nimport { MenuHandler } from './menu';\nimport { DrillIcon } from './drill-icon';\nimport { CellMover } from './cell-mover';\nimport { getColX, getRowY } from './util';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { isValid } from '@visactor/vutils';\n\n/**\n * @description: 表格内容外组件\n * @return {*}\n */\nexport class TableComponent {\n table: BaseTableAPI;\n\n border: IRect; // 表格外边框\n // selectBorder: IRect; // 表格选择区域边框\n columnResizeLine: ILine; // 表格列宽调整基准线\n columnResizeBgLine: ILine; // 表格列宽调整基准线背景\n columnResizeLabel: IGroup; // 表格列宽调整标记\n rowResizeLine: ILine; // 表格列宽调整基准线\n rowResizeBgLine: ILine; // 表格列宽调整基准线背景\n rowResizeLabel: IGroup; // 表格列宽调整标记\n menu: MenuHandler; // 表格菜单\n vScrollBar: ScrollBar; // 表格横向滚动条\n hScrollBar: ScrollBar; // 表格纵向滚动条\n frozenShadowLine: IRect; // 表格冻结列右侧阴影块\n rightFrozenShadowLine: IRect; // 表格右侧冻结列左侧阴影块\n drillIcon: DrillIcon; // drill icon\n cellMover: CellMover; // 表格列顺序调整标记\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n const theme = this.table.theme;\n\n // 滚动条\n this.createScrollBar();\n\n // 列宽调整基准线\n const columnResizeColor = theme.columnResize?.lineColor;\n const columnResizeWidth = theme.columnResize?.lineWidth;\n const columnResizeBgColor = theme.columnResize?.bgColor;\n const columnResizeBgWidth = theme.columnResize?.width;\n const labelColor = theme.columnResize?.labelColor;\n const labelFontSize = theme.columnResize?.labelFontSize;\n const labelFontFamily = theme.columnResize?.labelFontFamily;\n const labelBackgroundFill = theme.columnResize?.labelBackgroundFill;\n const labelBackgroundCornerRadius = theme.columnResize?.labelBackgroundCornerRadius;\n\n this.columnResizeLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number,\n x: 0,\n y: 0,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n this.columnResizeBgLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number,\n x: 0,\n y: 0,\n // dx: -(columnResizeBgWidth - columnResizeWidth) / 2,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n\n // 列宽调整文字标签\n const columnResizeLabelText = createText({\n visible: false,\n pickable: false,\n x: 0,\n y: 0,\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n text: '',\n textBaseline: 'top',\n dx: 12 + 4,\n dy: -labelFontSize / 2\n });\n const columnResizeLabelBack = createRect({\n visible: false,\n pickable: false,\n fill: labelBackgroundFill,\n x: 0,\n y: 0,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dx: 12,\n dy: -labelFontSize / 2 - 4\n });\n this.columnResizeLabel = createGroup({\n visible: false,\n pickable: false,\n x: 0,\n y: 0\n });\n this.columnResizeLabel.appendChild(columnResizeLabelBack);\n this.columnResizeLabel.appendChild(columnResizeLabelText);\n\n this.rowResizeLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number,\n x: 0,\n y: 0,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n this.rowResizeBgLine = createLine({\n visible: false,\n pickable: false,\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number,\n x: 0,\n y: 0,\n // dx: -(columnResizeBgWidth - columnResizeWidth) / 2,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n ]\n });\n\n // 列宽调整文字标签\n const rowResizeLabelText = createText({\n visible: false,\n pickable: false,\n x: 0,\n y: 0,\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n text: '',\n textBaseline: 'top',\n dx: 12 + 4,\n dy: -labelFontSize / 2\n });\n const rowResizeLabelBack = createRect({\n visible: false,\n pickable: false,\n fill: labelBackgroundFill,\n x: 0,\n y: 0,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dx: 12,\n dy: -labelFontSize / 2 - 4\n });\n this.rowResizeLabel = createGroup({\n visible: false,\n pickable: false,\n x: 0,\n y: 0\n });\n this.rowResizeLabel.appendChild(rowResizeLabelBack);\n this.rowResizeLabel.appendChild(rowResizeLabelText);\n\n // 列顺序调整基准线\n this.cellMover = new CellMover(this.table);\n\n // 冻结列阴影\n const shadowWidth = theme.frozenColumnLine?.shadow?.width;\n const shadowStartColor = theme.frozenColumnLine?.shadow?.startColor;\n const shadowEndColor = theme.frozenColumnLine?.shadow?.endColor;\n this.frozenShadowLine = createRect({\n visible: true,\n pickable: false,\n x: 0,\n y: 0,\n width: shadowWidth,\n height: 0,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowStartColor, offset: 0 },\n { color: shadowEndColor, offset: 1 }\n ]\n }\n });\n this.rightFrozenShadowLine = createRect({\n visible: true,\n pickable: false,\n x: 0,\n y: 0,\n width: shadowWidth,\n height: 0,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowEndColor, offset: 0 },\n { color: shadowStartColor, offset: 1 }\n ]\n }\n });\n\n // TO BE DONE 冻结列border(theme.frozenColumnLine?.border)\n\n // 弹出窗口\n // this.menu = createGroup({\n // visible: false,\n // pickable: false,\n // x: 0,\n // y: 0,\n // });\n this.menu = new MenuHandler(this.table);\n\n this.drillIcon = new DrillIcon();\n }\n\n /**\n * @description: 组件mark加入到容器Group中\n * @param {Group} componentGroup\n * @return {*}\n */\n addToGroup(componentGroup: Group) {\n componentGroup.addChild(this.frozenShadowLine);\n componentGroup.addChild(this.rightFrozenShadowLine);\n // componentGroup.addChild(this.selectBorder);\n componentGroup.addChild(this.columnResizeBgLine);\n componentGroup.addChild(this.columnResizeLine);\n componentGroup.addChild(this.columnResizeLabel);\n componentGroup.addChild(this.rowResizeBgLine);\n componentGroup.addChild(this.rowResizeLine);\n componentGroup.addChild(this.rowResizeLabel);\n\n const hoverOn = this.table.theme.scrollStyle.hoverOn;\n if (hoverOn && !this.table.theme.scrollStyle.barToSide) {\n componentGroup.addChild(this.hScrollBar);\n componentGroup.addChild(this.vScrollBar);\n } else {\n componentGroup.stage.defaultLayer.addChild(this.hScrollBar);\n componentGroup.stage.defaultLayer.addChild(this.vScrollBar);\n }\n this.menu.bindTableComponent(componentGroup);\n this.drillIcon.appand(componentGroup);\n this.cellMover.appand(componentGroup);\n }\n\n /**\n * @description: 创建滚动条组件\n * @return {*}\n */\n createScrollBar() {\n const theme = this.table.theme;\n const scrollRailColor = theme.scrollStyle?.scrollRailColor as string;\n const scrollSliderColor = theme.scrollStyle?.scrollSliderColor as string;\n const scrollSliderCornerRadius = theme.scrollStyle?.scrollSliderCornerRadius;\n const width = theme.scrollStyle?.width as number;\n\n let sliderStyle;\n if (isValid(scrollSliderCornerRadius)) {\n sliderStyle = {\n cornerRadius: scrollSliderCornerRadius,\n fill: scrollSliderColor\n };\n } else {\n sliderStyle = {\n fill: scrollSliderColor\n };\n }\n // const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n\n this.hScrollBar = new ScrollBar({\n direction: 'horizontal',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: this.table.tableNoFrameWidth,\n height: width,\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle,\n range: [0, 0.1],\n // scrollRange: [0.4, 0.8]\n visible: false\n });\n // hack方案实现初始化隐藏滚动条,也可以add到stage之后执行hideAll\n (this.hScrollBar as any).render();\n this.hScrollBar.hideAll();\n\n this.vScrollBar = new ScrollBar({\n direction: 'vertical',\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width,\n height: this.table.tableNoFrameHeight - this.table.getFrozenRowsHeight(),\n padding: 0,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle,\n range: [0, 0.1],\n visible: false\n });\n (this.vScrollBar as any).render();\n this.vScrollBar.hideAll();\n }\n\n /**\n * @description: 更新滚动条尺寸\n * @return {*}\n */\n updateScrollBar() {\n const oldHorizontalBarPos = this.table.stateManager.scroll.horizontalBarPos;\n const oldVerticalBarPos = this.table.stateManager.scroll.verticalBarPos;\n\n const theme = this.table.theme;\n const width = theme.scrollStyle?.width as number;\n const visible = theme.scrollStyle?.visible as string;\n // const hoverOn = theme.scrollStyle?.hoverOn as boolean;\n const tableWidth = Math.ceil(this.table.scenegraph.tableGroup.attribute.width);\n const tableHeight = Math.ceil(this.table.scenegraph.tableGroup.attribute.height);\n\n const totalHeight = this.table.getAllRowsHeight();\n const totalWidth = this.table.getAllColsWidth();\n const frozenRowsHeight = this.table.getFrozenRowsHeight();\n const frozenColsWidth = this.table.getFrozenColsWidth();\n const bottomFrozenRowsHeight = this.table.getBottomFrozenRowsHeight();\n const rightFrozenColsWidth = this.table.getRightFrozenColsWidth();\n\n // _disableColumnAndRowSizeRound环境中,可能出现\n // getAllColsWidth/getAllRowsHeight(A) + getAllColsWidth/getAllRowsHeight(B) < getAllColsWidth/getAllRowsHeight(A+B)\n // (由于小数在取数时被省略)\n // 这里加入tolerance,避免出现无用滚动\n const sizeTolerance = this.table.options.customConfig?._disableColumnAndRowSizeRound ? 1 : 0;\n if (totalWidth > tableWidth + sizeTolerance) {\n const y = Math.min(tableHeight, totalHeight);\n const rangeEnd = Math.max(0.05, (tableWidth - frozenColsWidth) / (totalWidth - frozenColsWidth));\n\n const hoverOn = this.table.theme.scrollStyle.hoverOn;\n\n let attrY = 0;\n if (this.table.theme.scrollStyle.barToSide) {\n attrY =\n this.table.tableNoFrameHeight -\n (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.y) +\n this.table.tableY;\n } else {\n attrY = y - (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.y);\n }\n\n this.hScrollBar.setAttributes({\n x: frozenColsWidth + (!hoverOn ? this.table.scenegraph.tableGroup.attribute.x : 0),\n y: attrY,\n width: tableWidth - frozenColsWidth - rightFrozenColsWidth,\n range: [0, rangeEnd],\n visible: visible === 'always'\n });\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n if (visible === 'always') {\n this.hScrollBar.showAll();\n }\n } else {\n this.hScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n width: 0,\n visible: false\n });\n }\n\n if (totalHeight > tableHeight + sizeTolerance) {\n const x = Math.min(tableWidth, totalWidth);\n const rangeEnd = Math.max(0.05, (tableHeight - frozenRowsHeight) / (totalHeight - frozenRowsHeight));\n\n let attrX = 0;\n const hoverOn = this.table.theme.scrollStyle.hoverOn;\n\n if (this.table.theme.scrollStyle.barToSide) {\n attrX =\n this.table.tableNoFrameWidth -\n (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.x) +\n this.table.tableX;\n } else {\n attrX = x - (hoverOn ? width : -this.table.scenegraph.tableGroup.attribute.x);\n }\n\n this.vScrollBar.setAttributes({\n x: attrX,\n y: frozenRowsHeight + (!hoverOn ? this.table.scenegraph.tableGroup.attribute.y : 0),\n height: tableHeight - frozenRowsHeight - bottomFrozenRowsHeight,\n range: [0, rangeEnd],\n visible: visible === 'always'\n });\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n\n if (visible === 'always') {\n this.vScrollBar.showAll();\n }\n } else {\n this.vScrollBar.setAttributes({\n x: -this.table.tableNoFrameWidth * 2,\n y: -this.table.tableNoFrameHeight * 2,\n height: 0,\n visible: false\n });\n }\n\n this.table.stateManager.setScrollLeft(oldHorizontalBarPos);\n this.table.stateManager.setScrollTop(oldVerticalBarPos);\n }\n\n /**\n * @description: 隐藏列宽调整组件\n * @return {*}\n */\n hideResizeCol() {\n // this.columnResizeLine.attribute.visible = false;\n this.columnResizeLine.setAttribute('visible', false);\n this.columnResizeBgLine.setAttribute('visible', false);\n this.columnResizeLabel.setAttribute('visible', false);\n this.columnResizeLabel.hideAll();\n }\n\n /**\n * @description: 显示列宽调整组件\n * @param {number} col\n * @param {number} y\n * @return {*}\n */\n showResizeCol(col: number, y: number, isRightFrozen?: boolean) {\n // this.columnResizeLine.attribute.visible = false;\n // 基准线\n const colX = getColX(col, this.table, isRightFrozen);\n this.columnResizeLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n this.columnResizeBgLine.setAttributes({\n visible: true,\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) }\n ]\n });\n\n // 标签\n // this.columnResizeLabel.setAttribute('visible', true);\n this.columnResizeLabel.showAll();\n this.columnResizeLabel.setAttributes({\n visible: true,\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as Text).setAttribute('text', `${this.table.getColWidth(col)}px`);\n }\n\n /**\n * @description: 更新列宽调整组件\n * @param {number} col\n * @param {number} y 标签显示的y坐标\n * @return {*}\n */\n updateResizeCol(col: number, y: number, isRightFrozen?: boolean) {\n // 基准线\n const colX = getColX(col, this.table, isRightFrozen);\n // this.columnResizeLine.setAttribute('x', x);\n this.columnResizeLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n this.columnResizeBgLine.setAttributes({\n x: colX,\n points: [\n { x: 0, y: 0 },\n { x: 0, y: this.table.getRowsHeight(0, this.table.rowCount - 1) } // todo: 优化points赋值\n ]\n });\n\n // 标签\n this.columnResizeLabel.setAttributes({\n x: colX,\n y\n });\n (this.columnResizeLabel.lastChild as Text).setAttribute('text', `${Math.floor(this.table.getColWidth(col))}px`);\n }\n\n /**\n * @description: 隐藏列宽调整组件\n * @return {*}\n */\n hideResizeRow() {\n // this.columnResizeLine.attribute.visible = false;\n this.rowResizeLine.setAttribute('visible', false);\n this.rowResizeBgLine.setAttribute('visible', false);\n this.rowResizeLabel.setAttribute('visible', false);\n this.rowResizeLabel.hideAll();\n }\n\n /**\n * @description: 显示列宽调整组件\n * @param {number} col\n * @param {number} y\n * @return {*}\n */\n showResizeRow(row: number, x: number, isRightFrozen?: boolean) {\n // 基准线\n const rowY = getRowY(row, this.table, isRightFrozen);\n this.rowResizeLine.setAttributes({\n visible: true,\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) }\n ]\n });\n this.rowResizeBgLine.setAttributes({\n visible: true,\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) }\n ]\n });\n\n // 标签\n this.rowResizeLabel.showAll();\n this.rowResizeLabel.setAttributes({\n visible: true,\n y: rowY,\n x\n });\n (this.rowResizeLabel.lastChild as Text).setAttribute('text', `${this.table.getRowHeight(row)}px`);\n }\n\n /**\n * @description: 更新列宽调整组件\n * @param {number} col\n * @param {number} y 标签显示的y坐标\n * @return {*}\n */\n updateResizeRow(row: number, x: number, isBottomFrozen?: boolean) {\n // 基准线\n const rowY = getRowY(row, this.table, isBottomFrozen);\n // this.columnResizeLine.setAttribute('x', x);\n this.rowResizeLine.setAttributes({\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) } // todo: 优化points赋值\n ]\n });\n this.rowResizeBgLine.setAttributes({\n y: rowY,\n points: [\n { y: 0, x: 0 },\n { y: 0, x: this.table.getColsWidth(0, this.table.colCount - 1) } // todo: 优化points赋值\n ]\n });\n\n // 标签\n this.rowResizeLabel.setAttributes({\n y: rowY,\n x\n });\n (this.rowResizeLabel.lastChild as Text).setAttribute('text', `${Math.floor(this.table.getRowHeight(row))}px`);\n }\n\n /**\n * @description: 隐藏列顺序调整组件\n * @return {*}\n */\n hideMoveCol() {\n this.cellMover.hide();\n }\n\n /**\n * @description: 显示列顺序调整组件\n * @param {number} col\n * @param {number} x\n * @return {*}\n */\n showMoveCol(col: number, row: number, delta: number) {\n this.cellMover.show(col, row, delta);\n }\n\n /**\n * @description: 更新列顺序调整组件\n * @param {number} backX\n * @param {number} lineX\n * @return {*}\n */\n updateMoveCol(backX: number, lineX: number, backY: number, lineY: number) {\n this.cellMover.update(backX, lineX, backY, lineY);\n }\n\n /**\n * @description: 显示冻结列shadow\n * @param {number} col\n * @return {*}\n */\n setFrozenColumnShadow(col: number, isRightFrozen?: boolean) {\n if (col < 0) {\n this.frozenShadowLine.setAttributes({\n visible: false\n });\n } else {\n // const colX = this.table.getColsWidth(0, col);\n const colX = getColX(col, this.table, isRightFrozen);\n this.frozenShadowLine.setAttributes({\n visible: true,\n x: colX,\n height: this.table.getDrawRange().height\n });\n }\n }\n\n /**\n * @description: 显示右侧冻结列shadow\n * @param {number} col\n * @return {*}\n */\n setRightFrozenColumnShadow(col: number) {\n if (col >= this.table.colCount) {\n this.rightFrozenShadowLine.setAttributes({\n visible: false\n });\n } else {\n // const colX = this.table.getColsWidth(0, col);\n const colX = getColX(col, this.table, true);\n this.rightFrozenShadowLine.setAttributes({\n visible: true,\n x: colX - this.rightFrozenShadowLine.attribute.width,\n height: this.table.getDrawRange().height\n });\n }\n }\n\n hideVerticalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', false);\n this.vScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showVerticalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.vScrollBar.setAttribute('visible', true);\n this.vScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n hideHorizontalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', false);\n this.hScrollBar.hideAll();\n this.table.scenegraph.updateNextFrame();\n }\n showHorizontalScrollBar() {\n const visable = this.table.theme.scrollStyle.visible;\n if (visable !== 'focus' && visable !== 'scrolling') {\n return;\n }\n this.hScrollBar.setAttribute('visible', true);\n this.hScrollBar.showAll();\n this.table.scenegraph.updateNextFrame();\n }\n updateVerticalScrollBarPos(topRatio: number) {\n const range = this.vScrollBar.attribute.range;\n const size = range[1] - range[0];\n const range0 = topRatio * (1 - size);\n this.vScrollBar.setAttribute('range', [range0, range0 + size]);\n const bounds = this.vScrollBar.AABBBounds && this.vScrollBar.globalAABBBounds;\n (this.vScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n updateHorizontalScrollBarPos(leftRatio: number) {\n const range = this.hScrollBar.attribute.range;\n const size = range[1] - range[0];\n const range0 = leftRatio * (1 - size);\n this.hScrollBar.setAttribute('range', [range0, range0 + size]);\n const bounds = this.hScrollBar.AABBBounds && this.hScrollBar.globalAABBBounds;\n (this.hScrollBar as any)._viewPosition = {\n x: bounds.x1,\n y: bounds.y1\n };\n }\n\n updateStyle() {\n const theme = this.table.theme;\n\n // scrollbar\n const scrollRailColor = theme.scrollStyle?.scrollRailColor as string;\n const scrollSliderColor = theme.scrollStyle?.scrollSliderColor as string;\n const scrollSliderCornerRadius = theme.scrollStyle?.scrollSliderCornerRadius;\n const width = theme.scrollStyle?.width as number;\n\n let sliderStyle;\n if (isValid(scrollSliderCornerRadius)) {\n sliderStyle = {\n cornerRadius: scrollSliderCornerRadius,\n fill: scrollSliderColor\n };\n } else {\n sliderStyle = {\n fill: scrollSliderColor\n };\n }\n this.hScrollBar.setAttributes({\n height: width,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle\n });\n\n this.vScrollBar.setAttributes({\n width,\n railStyle: {\n fill: scrollRailColor\n },\n sliderStyle\n });\n\n // columnResizeLine & columnResizeBgLine\n const columnResizeColor = theme.columnResize?.lineColor;\n const columnResizeWidth = theme.columnResize?.lineWidth;\n const columnResizeBgColor = theme.columnResize?.bgColor;\n const columnResizeBgWidth = theme.columnResize?.width;\n\n this.columnResizeLine.setAttributes({\n stroke: columnResizeColor as string,\n lineWidth: columnResizeWidth as number\n });\n this.columnResizeBgLine = createLine({\n stroke: columnResizeBgColor as string,\n lineWidth: columnResizeBgWidth as number\n });\n\n const labelColor = theme.columnResize?.labelColor;\n const labelFontSize = theme.columnResize?.labelFontSize;\n const labelFontFamily = theme.columnResize?.labelFontFamily;\n const labelBackgroundFill = theme.columnResize?.labelBackgroundFill;\n const labelBackgroundCornerRadius = theme.columnResize?.labelBackgroundCornerRadius;\n\n // columnResizeLabelBack\n (this.columnResizeLabel.lastChild as IText).setAttributes({\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n dy: -labelFontSize / 2\n });\n // columnResizeLabelText\n (this.columnResizeLabel.firstChild as IRect).setAttributes({\n fill: labelBackgroundFill,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dy: -labelFontSize / 2 - 4\n });\n\n // rowResizeLabelBack\n (this.rowResizeLabel.lastChild as IText).setAttributes({\n fontSize: labelFontSize, // 10\n fill: labelColor,\n fontFamily: labelFontFamily,\n dy: -labelFontSize / 2\n });\n // rowResizeLabelText\n (this.rowResizeLabel.firstChild as IRect).setAttributes({\n fill: labelBackgroundFill,\n width: 5 * labelFontSize * 0.8,\n height: labelFontSize + 8,\n cornerRadius: labelBackgroundCornerRadius,\n dy: -labelFontSize / 2 - 4\n });\n\n // frozenShadowLine\n const shadowWidth = theme.frozenColumnLine?.shadow?.width;\n const shadowStartColor = theme.frozenColumnLine?.shadow?.startColor;\n const shadowEndColor = theme.frozenColumnLine?.shadow?.endColor;\n this.frozenShadowLine.setAttributes({\n width: shadowWidth,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowStartColor, offset: 0 },\n { color: shadowEndColor, offset: 1 }\n ]\n }\n });\n this.rightFrozenShadowLine.setAttributes({\n width: shadowWidth,\n fill: {\n gradient: 'linear',\n x0: 0,\n y0: 0,\n x1: 1,\n y1: 0,\n stops: [\n { color: shadowEndColor, offset: 0 },\n { color: shadowStartColor, offset: 1 }\n ]\n }\n });\n\n this.cellMover.updateStyle();\n // this.menu.updateStyle();\n // this.drillIcon.updateStyle();\n }\n}\n"]}
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@@ -16,7 +16,7 @@ import { isArray } from "@visactor/vutils";
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import { getCellSelectColor } from "../../../state/select/is-cell-select-highlight";
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import {
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import { renderStrokeWithCornerRadius } from "./rect-contribution-render";
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let SplitGroupBeforeRenderContribution = class {
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constructor() {
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@@ -52,7 +52,7 @@ let SplitGroupAfterRenderContribution = class {
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widthForStroke = widthFroDraw, heightForStroke = heightFroDraw;
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} else widthForStroke = Math.ceil(width), heightForStroke = Math.ceil(height);
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0 === cornerRadius || isArray(cornerRadius) && cornerRadius.every((num => 0 === num)) ? renderStroke(group, context, x, y, groupAttribute, stroke, strokeArrayWidth || lineWidth, strokeArrayColor || strokeColor, widthForStroke, heightForStroke) : (context.beginPath(),
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createRectPath(context, x, y, widthForStroke, heightForStroke, cornerRadius, new Array(4).fill(0).map(((_, i) => (x1, y1, x2, y2) => {
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renderStrokeWithCornerRadius(i, x1, y1, x2, y2, group, context, x, y, groupAttribute, stroke, strokeArrayWidth || lineWidth, strokeArrayColor || strokeColor, widthForStroke, heightForStroke);
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}))), context.stroke());
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}
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@@ -1 +1 @@
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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable, createRectPath } from './../../../vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\nimport { isArray } from '@visactor/vutils';\nimport { getCellSelectColor } from '../../../state/select/is-cell-select-highlight';\nimport { createRectPath as createRectPathForVTable, renderStrokeWithCornerRadius } from './rect-contribution-render';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke,\n\n cornerRadius = groupAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke: number;\n let heightForStroke: number;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n const bottomRight = table?.theme.cellBorderClipDirection === 'bottom-right';\n // let deltaWidth = 0;\n // let deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n // if (group.role === 'cell') {\n // const col = (group as any).col as number;\n // const row = (group as any).row as number;\n // if (table && col === table.colCount - 1) {\n // deltaWidth = 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // deltaHeight = 1;\n // }\n // }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPathForVTable(\n context,\n x,\n y,\n widthForStroke,\n heightForStroke,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n group,\n context,\n x,\n y,\n groupAttribute as any,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n widthForStroke,\n heightForStroke\n );\n })\n );\n\n context.stroke();\n } else {\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // }\n // const oldLineCap = context.lineCap;\n // context.lineCap = 'square';\n\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[0][0], y);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width + deltaRight, y);\n } else {\n context.moveTo(x - deltaLeft, y);\n context.lineTo(x + width + deltaRight, y);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y - deltaTop + height * part[1][0]);\n context.lineTo(x + width, y - deltaTop + (height + deltaTop + deltaBottom) * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height + deltaBottom);\n } else {\n context.moveTo(x + width, y - deltaTop);\n context.lineTo(x + width, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[2][0], y + height);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x - deltaLeft, y + height);\n } else {\n context.moveTo(x - deltaLeft, y + height);\n context.lineTo(x + width + deltaRight, y + height);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * part[3][0]);\n context.lineTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * (part[3][1] - part[3][0]));\n context.moveTo(x, y - deltaTop);\n } else {\n context.moveTo(x, y - deltaTop);\n context.lineTo(x, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n lineDash[0]?.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length && lineDash[0]?.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n // convert lineDash to number[][]\n const splitLineDash = isArray(lineDash[0]) ? getQuadLineDash(lineDash) : [lineDash, lineDash, lineDash, lineDash];\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n } else {\n width = Math.ceil(width);\n height = Math.ceil(height);\n }\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n // if (group.role === 'cell') {\n // const col = (group as any).col as number;\n // const row = (group as any).row as number;\n // if (table && col === table.colCount - 1) {\n // deltaWidth = 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // deltaHeight = 1;\n // }\n // }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[0] ?? []);\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[1] ?? []);\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[2] ?? []);\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[3] ?? []);\n context.stroke();\n\n context.lineDashOffset = 0;\n context.setLineDash([]);\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n\n context.beginPath();\n\n const bottomRight = table?.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n // if (group.role === 'cell') {\n // const col = (group as any).col as number;\n // const row = (group as any).row as number;\n // if (table && col === table.colCount - 1) {\n // deltaWidth = 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // deltaHeight = 1;\n // }\n // }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw + deltaWidth, heightFroDraw + deltaHeight, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table) {\n const selectColor = getCellSelectColor(group as Group, table);\n if (selectColor) {\n // show select highlight when scrolling\n (group.attribute as any)._vtableHightLightFill = selectColor;\n } else if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHightLightFill = hoverColor;\n }\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHightLightFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHightLightFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHightLightFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n }\n }\n}\n@injectable()\nexport class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'body') {\n }\n }\n}\n\nfunction getCellSizeForDraw(group: any, width: number, height: number, bottomRight: boolean) {\n const table = group.stage.table as BaseTableAPI;\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (table && col === table.colCount - 1 && !bottomRight) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table && row === table.rowCount - 1 && !bottomRight) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop && !bottomRight) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table && table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table && table.scrollTop && !bottomRight) {\n height -= 1;\n }\n }\n\n return { width, height };\n}\n\nfunction getQuadLineDash(lineDash: number[][]) {\n if (lineDash.length === 1) {\n return [lineDash[0], lineDash[0], lineDash[0], lineDash[0]];\n } else if (lineDash.length === 2) {\n return [lineDash[0], lineDash[1], lineDash[0], lineDash[1]];\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return lineDash;\n}\n"]}
|
|
1
|
+
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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable, createRectPath } from './../../../vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\nimport { isArray } from '@visactor/vutils';\nimport { getCellSelectColor } from '../../../state/select/is-cell-select-highlight';\nimport { renderStrokeWithCornerRadius } from './rect-contribution-render';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke,\n\n cornerRadius = groupAttribute.cornerRadius\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke: number;\n let heightForStroke: number;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n const bottomRight = table?.theme.cellBorderClipDirection === 'bottom-right';\n // let deltaWidth = 0;\n // let deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n // if (group.role === 'cell') {\n // const col = (group as any).col as number;\n // const row = (group as any).row as number;\n // if (table && col === table.colCount - 1) {\n // deltaWidth = 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // deltaHeight = 1;\n // }\n // }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n\n // 带不同stroke边框\n if (!(cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0)))) {\n // let lastStrokeI = 0;\n // let lastStroke: any;\n context.beginPath();\n // debugger;\n createRectPath(\n context,\n x,\n y,\n widthForStroke,\n heightForStroke,\n cornerRadius,\n new Array(4).fill(0).map((_, i) => (x1: number, y1: number, x2: number, y2: number) => {\n renderStrokeWithCornerRadius(\n i,\n x1,\n y1,\n x2,\n y2,\n group,\n context,\n x,\n y,\n groupAttribute as any,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n widthForStroke,\n heightForStroke\n );\n })\n );\n\n context.stroke();\n } else {\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // if (isHighlight) {\n // context.setLineDash(highlightDash);\n // }\n // const oldLineCap = context.lineCap;\n // context.lineCap = 'square';\n\n const { lineDash = groupAttribute.lineDash } = group.attribute as any;\n // const lineDash = context.getLineDash();\n let isDash = false;\n if (lineDash.length && lineDash.some((dash: number[] | null) => Array.isArray(dash))) {\n isDash = true;\n }\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n\n const strokeTop = (isStrokeTrue || stroke[0]) && (isWidthNumber || strokeArrayWidth[0]);\n const strokeRight = (isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1]);\n const strokeBottom = (isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2]);\n const strokeLeft = (isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3]);\n\n // top\n if (strokeTop) {\n // context.lineTo(x + width, y);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[0]) / 2;\n if (isPart && Array.isArray(part[0])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[0][0], y);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[0][1] - part[0][0]), y);\n context.moveTo(x + width + deltaRight, y);\n } else {\n context.moveTo(x - deltaLeft, y);\n context.lineTo(x + width + deltaRight, y);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[0]) {\n context.strokeStyle = strokeArrayColor[0];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[0];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[0] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (strokeRight) {\n // context.lineTo(x + width, y + height);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[1]) / 2;\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y - deltaTop + height * part[1][0]);\n context.lineTo(x + width, y - deltaTop + (height + deltaTop + deltaBottom) * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height + deltaBottom);\n } else {\n context.moveTo(x + width, y - deltaTop);\n context.lineTo(x + width, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[1]) {\n context.strokeStyle = strokeArrayColor[1];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[1] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (strokeBottom) {\n // context.lineTo(x, y + height);\n const deltaLeft = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n const deltaRight = (isWidthNumber ? widthInfo.width : strokeArrayWidth[2]) / 2;\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x - deltaLeft + (width + deltaLeft + deltaRight) * part[2][0], y + height);\n context.lineTo(x - deltaLeft + (width + deltaLeft + deltaRight) * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x - deltaLeft, y + height);\n } else {\n context.moveTo(x - deltaLeft, y + height);\n context.lineTo(x + width + deltaRight, y + height);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[2]) {\n context.strokeStyle = strokeArrayColor[2];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n if (isDash) {\n context.setLineDash(lineDash[2] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (strokeLeft) {\n // context.lineTo(x, y);\n const deltaTop = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n const deltaBottom = (isWidthNumber ? widthInfo.width : strokeArrayWidth[3]) / 2;\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * part[3][0]);\n context.lineTo(x, y - deltaTop + (height + deltaTop + deltaBottom) * (part[3][1] - part[3][0]));\n context.moveTo(x, y - deltaTop);\n } else {\n context.moveTo(x, y - deltaTop);\n context.lineTo(x, y + height + deltaBottom);\n }\n if (isSplitDraw || isDash) {\n if (strokeArrayColor && strokeArrayColor[3]) {\n context.strokeStyle = strokeArrayColor[3];\n } else {\n context.strokeStyle = 'transparent';\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n if (isDash) {\n context.setLineDash(lineDash[3] ?? []);\n }\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n context.lineDashOffset = 0;\n // context.lineCap = oldLineCap;\n context.setLineDash([]);\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n lineDash[0]?.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length && lineDash[0]?.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n\n // convert lineDash to number[][]\n const splitLineDash = isArray(lineDash[0]) ? getQuadLineDash(lineDash) : [lineDash, lineDash, lineDash, lineDash];\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n } else {\n width = Math.ceil(width);\n height = Math.ceil(height);\n }\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n const bottomRight = table.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n // if (group.role === 'cell') {\n // const col = (group as any).col as number;\n // const row = (group as any).row as number;\n // if (table && col === table.colCount - 1) {\n // deltaWidth = 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // deltaHeight = 1;\n // }\n // }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width + deltaWidth),\n Math.ceil(height + deltaHeight),\n bottomRight\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[0] ?? []);\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[1] ?? []);\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.setLineDash(splitLineDash[2] ?? []);\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.setLineDash(splitLineDash[3] ?? []);\n context.stroke();\n\n context.lineDashOffset = 0;\n context.setLineDash([]);\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if (table.options.customConfig?._disableColumnAndRowSizeRound) {\n width = Math.round(width);\n height = Math.round(height);\n }\n\n context.beginPath();\n\n const bottomRight = table?.theme.cellBorderClipDirection === 'bottom-right';\n const deltaWidth = 0;\n const deltaHeight = 0;\n if (bottomRight) {\n x = Math.floor(x) - 0.5;\n y = Math.floor(y) - 0.5;\n // if (group.role === 'cell') {\n // const col = (group as any).col as number;\n // const row = (group as any).row as number;\n // if (table && col === table.colCount - 1) {\n // deltaWidth = 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // deltaHeight = 1;\n // }\n // }\n } else {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height),\n bottomRight\n );\n\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw + deltaWidth, heightFroDraw + deltaHeight, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table) {\n const selectColor = getCellSelectColor(group as Group, table);\n if (selectColor) {\n // show select highlight when scrolling\n (group.attribute as any)._vtableHightLightFill = selectColor;\n } else if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHightLightFill = hoverColor;\n }\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHightLightFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHightLightFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHightLightFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if (!table) {\n return;\n }\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n }\n }\n}\n@injectable()\nexport class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'body') {\n }\n }\n}\n\nfunction getCellSizeForDraw(group: any, width: number, height: number, bottomRight: boolean) {\n const table = group.stage.table as BaseTableAPI;\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (table && col === table.colCount - 1 && !bottomRight) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table && row === table.rowCount - 1 && !bottomRight) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop && !bottomRight) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table && table.scrollLeft && !bottomRight) {\n width -= 1;\n }\n if (table && table.scrollTop && !bottomRight) {\n height -= 1;\n }\n }\n\n return { width, height };\n}\n\nfunction getQuadLineDash(lineDash: number[][]) {\n if (lineDash.length === 1) {\n return [lineDash[0], lineDash[0], lineDash[0], lineDash[0]];\n } else if (lineDash.length === 2) {\n return [lineDash[0], lineDash[1], lineDash[0], lineDash[1]];\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return lineDash;\n}\n"]}
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