@visactor/vtable 0.9.2 → 0.9.3-alpha.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -15
- package/cjs/ListTable.d.ts +2 -1
- package/cjs/ListTable.js +17 -13
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotChart.d.ts +69 -0
- package/cjs/PivotChart.js +445 -0
- package/cjs/PivotChart.js.map +1 -0
- package/cjs/PivotTable.d.ts +2 -1
- package/cjs/PivotTable.js +18 -13
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/body-helper/style/MultilineTextStyle.js +2 -2
- package/cjs/body-helper/style/MultilineTextStyle.js.map +1 -1
- package/cjs/body-helper/style/ProgressBarStyle.js +15 -15
- package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -1
- package/cjs/body-helper/style/Style.d.ts +0 -1
- package/cjs/body-helper/style/Style.js +25 -28
- package/cjs/body-helper/style/Style.js.map +1 -1
- package/cjs/chartModule.js +14 -0
- package/cjs/chartModule.js.map +1 -0
- package/cjs/components/axis/axis.d.ts +45 -0
- package/cjs/components/axis/axis.js +146 -0
- package/cjs/components/axis/axis.js.map +1 -0
- package/cjs/components/axis/band-scale.d.ts +18 -0
- package/cjs/components/axis/band-scale.js +54 -0
- package/cjs/components/axis/band-scale.js.map +1 -0
- package/cjs/components/axis/get-axis-attributes.d.ts +136 -0
- package/cjs/components/axis/get-axis-attributes.js +169 -0
- package/cjs/components/axis/get-axis-attributes.js.map +1 -0
- package/cjs/components/axis/label-overlap.d.ts +3 -0
- package/cjs/components/axis/label-overlap.js +46 -0
- package/cjs/components/axis/label-overlap.js.map +1 -0
- package/cjs/components/axis/linear-scale.d.ts +45 -0
- package/cjs/components/axis/linear-scale.js +120 -0
- package/cjs/components/axis/linear-scale.js.map +1 -0
- package/cjs/components/legend/get-legend-attributes.d.ts +5 -0
- package/cjs/components/legend/get-legend-attributes.js +90 -0
- package/cjs/components/legend/get-legend-attributes.js.map +1 -0
- package/cjs/components/legend/legend.d.ts +23 -0
- package/cjs/components/legend/legend.js +94 -0
- package/cjs/components/legend/legend.js.map +1 -0
- package/{es → cjs/components}/menu/dom/BaseMenu.d.ts +2 -2
- package/cjs/components/menu/dom/BaseMenu.js.map +1 -0
- package/cjs/components/menu/dom/Menu.js.map +1 -0
- package/cjs/{menu → components/menu}/dom/MenuHandler.d.ts +2 -2
- package/cjs/{menu → components/menu}/dom/MenuHandler.js +1 -1
- package/cjs/components/menu/dom/MenuHandler.js.map +1 -0
- package/cjs/{menu → components/menu}/dom/logic/MenuContainer.d.ts +2 -2
- package/cjs/{menu → components/menu}/dom/logic/MenuContainer.js +2 -2
- package/cjs/components/menu/dom/logic/MenuContainer.js.map +1 -0
- package/cjs/{menu → components/menu}/dom/logic/MenuElement.d.ts +2 -2
- package/cjs/{menu → components/menu}/dom/logic/MenuElement.js +4 -4
- package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -0
- package/cjs/components/menu/dom/logic/MenuElementStyle.js.map +1 -0
- package/cjs/components/title/title.d.ts +12 -0
- package/cjs/components/title/title.js +66 -0
- package/cjs/components/title/title.js.map +1 -0
- package/{es → cjs/components}/tooltip/BaseTooltip.d.ts +3 -3
- package/cjs/components/tooltip/BaseTooltip.js.map +1 -0
- package/cjs/components/tooltip/Tooltip.js.map +1 -0
- package/cjs/{tooltip → components/tooltip}/TooltipHandler.d.ts +4 -4
- package/cjs/{tooltip → components/tooltip}/TooltipHandler.js +1 -1
- package/cjs/components/tooltip/TooltipHandler.js.map +1 -0
- package/{es → cjs/components}/tooltip/logic/BubbleTooltipElement.d.ts +4 -4
- package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElement.js +1 -1
- package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -0
- package/cjs/components/tooltip/logic/BubbleTooltipElementStyle.js.map +1 -0
- package/cjs/components/util/orient.d.ts +3 -0
- package/cjs/components/util/orient.js +14 -0
- package/cjs/components/util/orient.js.map +1 -0
- package/cjs/components/util/register.d.ts +3 -0
- package/cjs/components/util/register.js +15 -0
- package/cjs/components/util/register.js.map +1 -0
- package/cjs/components/util/tick-data/config.d.ts +1 -0
- package/cjs/components/util/tick-data/config.js +6 -0
- package/cjs/components/util/tick-data/config.js.map +1 -0
- package/cjs/components/util/tick-data/continuous.d.ts +2 -0
- package/cjs/components/util/tick-data/continuous.js +39 -0
- package/cjs/components/util/tick-data/continuous.js.map +1 -0
- package/cjs/components/util/tick-data/discrete/linear.d.ts +2 -0
- package/cjs/components/util/tick-data/discrete/linear.js +66 -0
- package/cjs/components/util/tick-data/discrete/linear.js.map +1 -0
- package/cjs/components/util/tick-data/discrete/polar-angle.d.ts +2 -0
- package/cjs/components/util/tick-data/discrete/polar-angle.js +46 -0
- package/cjs/components/util/tick-data/discrete/polar-angle.js.map +1 -0
- package/cjs/components/util/tick-data/index.d.ts +2 -0
- package/cjs/components/util/tick-data/index.js +17 -0
- package/cjs/components/util/tick-data/index.js.map +1 -0
- package/cjs/components/util/tick-data/util.d.ts +21 -0
- package/cjs/components/util/tick-data/util.js +115 -0
- package/cjs/components/util/tick-data/util.js.map +1 -0
- package/cjs/components/util/transform.d.ts +5 -0
- package/cjs/components/util/transform.js +45 -0
- package/cjs/components/util/transform.js.map +1 -0
- package/cjs/core/BaseTable.d.ts +18 -5
- package/cjs/core/BaseTable.js +115 -41
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/core/TABLE_EVENT_TYPE.d.ts +5 -0
- package/cjs/core/TABLE_EVENT_TYPE.js +6 -1
- package/cjs/core/TABLE_EVENT_TYPE.js.map +1 -1
- package/cjs/core/style.js +1 -1
- package/cjs/core/style.js.map +1 -1
- package/cjs/core/tableHelper.js +1 -2
- package/cjs/data/CachedDataSource.js +2 -1
- package/cjs/data/DataSource.js +2 -2
- package/cjs/data/DataSource.js.map +1 -1
- package/cjs/dataset/dataset-pivot-table.d.ts +60 -0
- package/cjs/dataset/dataset-pivot-table.js +387 -0
- package/cjs/dataset/dataset-pivot-table.js.map +1 -0
- package/cjs/dataset/dataset.d.ts +15 -19
- package/cjs/dataset/dataset.js +191 -200
- package/cjs/dataset/dataset.js.map +1 -1
- package/cjs/dataset/statistics-helper.d.ts +67 -0
- package/cjs/dataset/statistics-helper.js +173 -0
- package/cjs/dataset/statistics-helper.js.map +1 -0
- package/cjs/dataset/util/zero-align.d.ts +10 -0
- package/cjs/dataset/util/zero-align.js +119 -0
- package/cjs/dataset/util/zero-align.js.map +1 -0
- package/cjs/event/EventHandler.js.map +1 -1
- package/cjs/event/EventTarget.d.ts +5 -5
- package/cjs/event/EventTarget.js +2 -2
- package/cjs/event/EventTarget.js.map +1 -1
- package/cjs/event/VChartEventProxy.d.ts +1 -0
- package/cjs/event/VChartEventProxy.js +1 -0
- package/cjs/event/VChartEventProxy.js.map +1 -0
- package/cjs/event/event.js +7 -4
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/listener/table-group.js +8 -6
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/event/pivot-chart/axis-click.d.ts +2 -0
- package/cjs/event/pivot-chart/axis-click.js +42 -0
- package/cjs/event/pivot-chart/axis-click.js.map +1 -0
- package/cjs/event/pivot-chart/axis-hover.d.ts +2 -0
- package/cjs/event/pivot-chart/axis-hover.js +41 -0
- package/cjs/event/pivot-chart/axis-hover.js.map +1 -0
- package/cjs/event/scroll.js +4 -3
- package/cjs/event/scroll.js.map +1 -1
- package/cjs/event/sparkline-event.js +1 -2
- package/cjs/event/sparkline-event.js.map +1 -1
- package/cjs/header-helper/header-helper.js +1 -1
- package/cjs/header-helper/header-helper.js.map +1 -1
- package/cjs/header-helper/style/MultilineTextHeaderStyle.js +2 -2
- package/cjs/header-helper/style/MultilineTextHeaderStyle.js.map +1 -1
- package/cjs/header-helper/style/Style.d.ts +0 -1
- package/cjs/header-helper/style/Style.js +25 -28
- package/cjs/header-helper/style/Style.js.map +1 -1
- package/cjs/index.d.ts +4 -3
- package/cjs/index.js +11 -2
- package/cjs/index.js.map +1 -1
- package/cjs/layout/chart-helper/get-axis-config.d.ts +2 -0
- package/cjs/layout/chart-helper/get-axis-config.js +128 -0
- package/cjs/layout/chart-helper/get-axis-config.js.map +1 -0
- package/cjs/layout/chart-helper/get-chart-spec.d.ts +7 -0
- package/cjs/layout/chart-helper/get-chart-spec.js +141 -0
- package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -0
- package/cjs/layout/index.js +2 -1
- package/cjs/layout/pivot-header-layout.d.ts +13 -5
- package/cjs/layout/pivot-header-layout.js +50 -14
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/layout/pivot-layout.d.ts +55 -8
- package/cjs/layout/pivot-layout.js +406 -92
- package/cjs/layout/pivot-layout.js.map +1 -1
- package/cjs/layout/simple-header-layout.d.ts +10 -0
- package/cjs/layout/simple-header-layout.js +43 -2
- package/cjs/layout/simple-header-layout.js.map +1 -1
- package/cjs/plugins/{chartTypes.js → chartModules.js} +1 -1
- package/cjs/plugins/chartModules.js.map +1 -0
- package/cjs/register.d.ts +1 -1
- package/cjs/register.js +6 -6
- package/cjs/register.js.map +1 -1
- package/cjs/render/layout/text.d.ts +33 -4
- package/cjs/render/layout/text.js +9 -3
- package/cjs/render/layout/text.js.map +1 -1
- package/cjs/scenegraph/component/custom.js +17 -16
- package/cjs/scenegraph/component/custom.js.map +1 -1
- package/cjs/scenegraph/component/menu.d.ts +41 -0
- package/cjs/scenegraph/component/table-component.js +3 -3
- package/cjs/scenegraph/component/table-component.js.map +1 -1
- package/cjs/scenegraph/graphic/chart.d.ts +4 -1
- package/cjs/scenegraph/graphic/chart.js +29 -17
- package/cjs/scenegraph/graphic/chart.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render.js +22 -3
- package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +9 -9
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +48 -29
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/image-contribution-render.d.ts +3 -3
- package/cjs/scenegraph/graphic/contributions/image-contribution-render.js +2 -2
- package/cjs/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +3 -3
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +2 -2
- package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/scenegraph/graphic/text.d.ts +15 -0
- package/cjs/scenegraph/group-creater/cell-helper.js +9 -3
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +6 -5
- package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/column-helper.js +1 -1
- package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/column.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +3 -0
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +71 -0
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -0
- package/cjs/scenegraph/group-creater/progress/proxy.d.ts +2 -2
- package/cjs/scenegraph/group-creater/progress/proxy.js +45 -55
- package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.d.ts +1 -0
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +60 -26
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.d.ts +1 -0
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +94 -40
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +23 -15
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/compute-row-height.js +20 -9
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/layout/move-cell.js +1 -1
- package/cjs/scenegraph/layout/move-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-cell.js +3 -2
- package/cjs/scenegraph/layout/update-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-height.js +1 -1
- package/cjs/scenegraph/layout/update-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-row.js +1 -1
- package/cjs/scenegraph/layout/update-row.js.map +1 -1
- package/cjs/scenegraph/layout/update-width.js +34 -3
- package/cjs/scenegraph/layout/update-width.js.map +1 -1
- package/cjs/scenegraph/refresh-node/update-chart.d.ts +3 -0
- package/cjs/scenegraph/refresh-node/update-chart.js +76 -7
- package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +8 -0
- package/cjs/scenegraph/scenegraph.js +118 -21
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/stick-text/index.js +10 -8
- package/cjs/scenegraph/stick-text/index.js.map +1 -1
- package/cjs/scenegraph/style/corner-cell.d.ts +3 -0
- package/cjs/scenegraph/style/corner-cell.js +29 -0
- package/cjs/scenegraph/style/corner-cell.js.map +1 -0
- package/cjs/scenegraph/style/frame-border.d.ts +1 -0
- package/cjs/scenegraph/style/frame-border.js +3 -7
- package/cjs/scenegraph/style/frame-border.js.map +1 -1
- package/cjs/scenegraph/utils/get-cell-merge.js +2 -1
- package/cjs/scenegraph/utils/get-cell-merge.js.map +1 -1
- package/cjs/scenegraph/utils/text-icon-layout.js +1 -1
- package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/cjs/state/state.js +1 -1
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/DARK.js +1 -2
- package/cjs/themes/theme.d.ts +10 -0
- package/cjs/themes/theme.js +50 -4
- package/cjs/themes/theme.js.map +1 -1
- package/cjs/tools/LimitPromiseQueue.js +2 -1
- package/cjs/tools/calc.d.ts +3 -0
- package/cjs/tools/calc.js +11 -3
- package/cjs/tools/calc.js.map +1 -1
- package/cjs/tools/debounce.js +1 -1
- package/cjs/tools/diff-cell.js +2 -2
- package/cjs/tools/dom.js +1 -1
- package/cjs/tools/env.js +1 -1
- package/cjs/ts-types/base-table.d.ts +29 -12
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/column/style.d.ts +0 -1
- package/cjs/ts-types/column/style.js.map +1 -1
- package/cjs/ts-types/component/axis.d.ts +12 -0
- package/cjs/ts-types/component/axis.js +6 -0
- package/cjs/ts-types/component/axis.js.map +1 -0
- package/cjs/ts-types/component/legend.d.ts +5 -0
- package/cjs/ts-types/component/legend.js +6 -0
- package/cjs/ts-types/component/legend.js.map +1 -0
- package/cjs/ts-types/component/title.d.ts +47 -0
- package/cjs/ts-types/component/title.js +6 -0
- package/cjs/ts-types/component/title.js.map +1 -0
- package/cjs/ts-types/component/util.d.ts +1 -0
- package/cjs/ts-types/component/util.js +6 -0
- package/cjs/ts-types/component/util.js.map +1 -0
- package/cjs/ts-types/customElement.d.ts +2 -0
- package/cjs/ts-types/customElement.js.map +1 -1
- package/cjs/ts-types/events.d.ts +108 -83
- package/cjs/ts-types/events.js.map +1 -1
- package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
- package/cjs/ts-types/list-table/define/chart-define.d.ts +1 -1
- package/cjs/ts-types/list-table/define/chart-define.js.map +1 -1
- package/cjs/ts-types/list-table/layout-map/api.d.ts +4 -2
- package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
- package/cjs/ts-types/new-data-set.d.ts +21 -7
- package/cjs/ts-types/new-data-set.js +2 -2
- package/cjs/ts-types/new-data-set.js.map +1 -1
- package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.d.ts +4 -0
- package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js +3 -1
- package/cjs/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js.map +1 -1
- package/cjs/ts-types/pivot-table/corner.d.ts +3 -3
- package/cjs/ts-types/pivot-table/corner.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
- package/cjs/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
- package/cjs/ts-types/pivot-table/indicator/index.d.ts +1 -0
- package/cjs/ts-types/pivot-table/indicator/index.js.map +1 -1
- package/cjs/ts-types/pivot-table/title.d.ts +1 -1
- package/cjs/ts-types/pivot-table/title.js.map +1 -1
- package/cjs/ts-types/table-engine.d.ts +27 -3
- package/cjs/ts-types/table-engine.js.map +1 -1
- package/cjs/ts-types/theme.d.ts +5 -0
- package/cjs/ts-types/theme.js.map +1 -1
- package/dist/vtable.js +37485 -24091
- package/dist/vtable.min.js +4 -2
- package/es/ListTable.d.ts +2 -1
- package/es/ListTable.js +17 -13
- package/es/ListTable.js.map +1 -1
- package/es/PivotChart.d.ts +69 -0
- package/es/PivotChart.js +455 -0
- package/es/PivotChart.js.map +1 -0
- package/es/PivotTable.d.ts +2 -1
- package/es/PivotTable.js +19 -14
- package/es/PivotTable.js.map +1 -1
- package/es/body-helper/style/MultilineTextStyle.js +2 -2
- package/es/body-helper/style/MultilineTextStyle.js.map +1 -1
- package/es/body-helper/style/ProgressBarStyle.js +15 -15
- package/es/body-helper/style/ProgressBarStyle.js.map +1 -1
- package/es/body-helper/style/Style.d.ts +0 -1
- package/es/body-helper/style/Style.js +25 -28
- package/es/body-helper/style/Style.js.map +1 -1
- package/es/{chartType.js → chartModule.js} +2 -2
- package/es/chartModule.js.map +1 -0
- package/es/components/axis/axis.d.ts +45 -0
- package/es/components/axis/axis.js +155 -0
- package/es/components/axis/axis.js.map +1 -0
- package/es/components/axis/band-scale.d.ts +18 -0
- package/es/components/axis/band-scale.js +46 -0
- package/es/components/axis/band-scale.js.map +1 -0
- package/es/components/axis/get-axis-attributes.d.ts +136 -0
- package/es/components/axis/get-axis-attributes.js +166 -0
- package/es/components/axis/get-axis-attributes.js.map +1 -0
- package/es/components/axis/label-overlap.d.ts +3 -0
- package/es/components/axis/label-overlap.js +39 -0
- package/es/components/axis/label-overlap.js.map +1 -0
- package/es/components/axis/linear-scale.d.ts +45 -0
- package/es/components/axis/linear-scale.js +104 -0
- package/es/components/axis/linear-scale.js.map +1 -0
- package/es/components/legend/get-legend-attributes.d.ts +5 -0
- package/es/components/legend/get-legend-attributes.js +84 -0
- package/es/components/legend/get-legend-attributes.js.map +1 -0
- package/es/components/legend/legend.d.ts +23 -0
- package/es/components/legend/legend.js +93 -0
- package/es/components/legend/legend.js.map +1 -0
- package/{cjs → es/components}/menu/dom/BaseMenu.d.ts +2 -2
- package/es/components/menu/dom/BaseMenu.js.map +1 -0
- package/es/components/menu/dom/Menu.js.map +1 -0
- package/es/{menu → components/menu}/dom/MenuHandler.d.ts +2 -2
- package/es/{menu → components/menu}/dom/MenuHandler.js +2 -2
- package/es/components/menu/dom/MenuHandler.js.map +1 -0
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- package/es/{menu → components/menu}/dom/logic/MenuElement.d.ts +2 -2
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- package/es/components/tooltip/Tooltip.js.map +1 -0
- package/es/{tooltip → components/tooltip}/TooltipHandler.d.ts +4 -4
- package/es/{tooltip → components/tooltip}/TooltipHandler.js +4 -4
- package/es/components/tooltip/TooltipHandler.js.map +1 -0
- package/{cjs → es/components}/tooltip/logic/BubbleTooltipElement.d.ts +4 -4
- package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElement.js +4 -4
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- package/es/register.d.ts +1 -1
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- package/es/render/layout/text.js +9 -3
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- package/es/scenegraph/component/custom.js +17 -16
- package/es/scenegraph/component/custom.js.map +1 -1
- package/es/scenegraph/component/menu.d.ts +41 -0
- package/es/scenegraph/component/table-component.js +3 -3
- package/es/scenegraph/component/table-component.js.map +1 -1
- package/es/scenegraph/graphic/chart.d.ts +4 -1
- package/es/scenegraph/graphic/chart.js +29 -15
- package/es/scenegraph/graphic/chart.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render.js +22 -3
- package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.d.ts +9 -9
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +48 -29
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/image-contribution-render.d.ts +3 -3
- package/es/scenegraph/graphic/contributions/image-contribution-render.js +2 -2
- package/es/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
- package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +3 -3
- package/es/scenegraph/graphic/contributions/rect-contribution-render.js +2 -2
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- package/es/scenegraph/graphic/text.d.ts +15 -0
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- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
- package/es/scenegraph/group-creater/cell-type/chart-cell.js +6 -5
- package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
- package/es/scenegraph/group-creater/column-helper.js +1 -1
- package/es/scenegraph/group-creater/column-helper.js.map +1 -1
- package/es/scenegraph/group-creater/column.js.map +1 -1
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.d.ts +3 -0
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +65 -0
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -0
- package/es/scenegraph/group-creater/progress/proxy.d.ts +2 -2
- package/es/scenegraph/group-creater/progress/proxy.js +42 -55
- package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.d.ts +1 -0
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js +59 -23
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-x.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.d.ts +1 -0
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +94 -37
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +23 -15
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/compute-row-height.js +20 -9
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
- package/es/scenegraph/layout/move-cell.js +1 -1
- package/es/scenegraph/layout/move-cell.js.map +1 -1
- package/es/scenegraph/layout/update-cell.js +3 -1
- package/es/scenegraph/layout/update-cell.js.map +1 -1
- package/es/scenegraph/layout/update-height.js +1 -1
- package/es/scenegraph/layout/update-height.js.map +1 -1
- package/es/scenegraph/layout/update-row.js +1 -1
- package/es/scenegraph/layout/update-row.js.map +1 -1
- package/es/scenegraph/layout/update-width.js +35 -2
- package/es/scenegraph/layout/update-width.js.map +1 -1
- package/es/scenegraph/refresh-node/update-chart.d.ts +3 -0
- package/es/scenegraph/refresh-node/update-chart.js +70 -4
- package/es/scenegraph/refresh-node/update-chart.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +8 -0
- package/es/scenegraph/scenegraph.js +120 -21
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/stick-text/index.js +10 -8
- package/es/scenegraph/stick-text/index.js.map +1 -1
- package/es/scenegraph/style/corner-cell.d.ts +3 -0
- package/es/scenegraph/style/corner-cell.js +25 -0
- package/es/scenegraph/style/corner-cell.js.map +1 -0
- package/es/scenegraph/style/frame-border.d.ts +1 -0
- package/es/scenegraph/style/frame-border.js +2 -6
- package/es/scenegraph/style/frame-border.js.map +1 -1
- package/es/scenegraph/utils/get-cell-merge.js +2 -1
- package/es/scenegraph/utils/get-cell-merge.js.map +1 -1
- package/es/scenegraph/utils/text-icon-layout.js +1 -1
- package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
- package/es/state/state.js +1 -1
- package/es/state/state.js.map +1 -1
- package/es/themes/DARK.js +1 -2
- package/es/themes/theme.d.ts +10 -0
- package/es/themes/theme.js +50 -4
- package/es/themes/theme.js.map +1 -1
- package/es/tools/LimitPromiseQueue.js +2 -1
- package/es/tools/calc.d.ts +3 -0
- package/es/tools/calc.js +10 -0
- package/es/tools/calc.js.map +1 -1
- package/es/tools/debounce.js +1 -1
- package/es/tools/diff-cell.js +1 -1
- package/es/tools/dom.js +1 -1
- package/es/tools/env.js +1 -1
- package/es/ts-types/base-table.d.ts +29 -12
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/column/style.d.ts +0 -1
- package/es/ts-types/column/style.js.map +1 -1
- package/es/ts-types/component/axis.d.ts +12 -0
- package/es/ts-types/component/axis.js +2 -0
- package/es/ts-types/component/axis.js.map +1 -0
- package/es/ts-types/component/legend.d.ts +5 -0
- package/es/ts-types/component/legend.js +2 -0
- package/es/ts-types/component/legend.js.map +1 -0
- package/es/ts-types/component/title.d.ts +47 -0
- package/es/ts-types/component/title.js +2 -0
- package/es/ts-types/component/title.js.map +1 -0
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- package/es/ts-types/component/util.js +2 -0
- package/es/ts-types/component/util.js.map +1 -0
- package/es/ts-types/customElement.d.ts +2 -0
- package/es/ts-types/customElement.js.map +1 -1
- package/es/ts-types/events.d.ts +108 -83
- package/es/ts-types/events.js.map +1 -1
- package/es/ts-types/list-table/define/basic-define.js.map +1 -1
- package/es/ts-types/list-table/define/chart-define.d.ts +1 -1
- package/es/ts-types/list-table/define/chart-define.js.map +1 -1
- package/es/ts-types/list-table/layout-map/api.d.ts +4 -2
- package/es/ts-types/list-table/layout-map/api.js.map +1 -1
- package/es/ts-types/new-data-set.d.ts +21 -7
- package/es/ts-types/new-data-set.js +2 -2
- package/es/ts-types/new-data-set.js.map +1 -1
- package/es/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.d.ts +4 -0
- package/es/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js +4 -0
- package/es/ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE.js.map +1 -1
- package/es/ts-types/pivot-table/corner.d.ts +3 -3
- package/es/ts-types/pivot-table/corner.js.map +1 -1
- package/es/ts-types/pivot-table/indicator/basic-indicator.js.map +1 -1
- package/es/ts-types/pivot-table/indicator/chart-indicator.d.ts +1 -1
- package/es/ts-types/pivot-table/indicator/chart-indicator.js.map +1 -1
- package/es/ts-types/pivot-table/indicator/index.d.ts +1 -0
- package/es/ts-types/pivot-table/indicator/index.js.map +1 -1
- package/es/ts-types/pivot-table/title.d.ts +1 -1
- package/es/ts-types/pivot-table/title.js.map +1 -1
- package/es/ts-types/table-engine.d.ts +27 -3
- package/es/ts-types/table-engine.js.map +1 -1
- package/es/ts-types/theme.d.ts +5 -0
- package/es/ts-types/theme.js.map +1 -1
- package/package.json +14 -8
- package/cjs/chartType.js +0 -14
- package/cjs/chartType.js.map +0 -1
- package/cjs/menu/dom/BaseMenu.js.map +0 -1
- package/cjs/menu/dom/Menu.js.map +0 -1
- package/cjs/menu/dom/MenuHandler.js.map +0 -1
- package/cjs/menu/dom/logic/MenuContainer.js.map +0 -1
- package/cjs/menu/dom/logic/MenuElement.js.map +0 -1
- package/cjs/menu/dom/logic/MenuElementStyle.js.map +0 -1
- package/cjs/plugins/chartTypes.js.map +0 -1
- package/cjs/scenegraph/layout/auto-width.d.ts +0 -2
- package/cjs/scenegraph/layout/auto-width.js +0 -85
- package/cjs/scenegraph/layout/auto-width.js.map +0 -1
- package/cjs/tooltip/BaseTooltip.js.map +0 -1
- package/cjs/tooltip/Tooltip.js.map +0 -1
- package/cjs/tooltip/TooltipHandler.js.map +0 -1
- package/cjs/tooltip/logic/BubbleTooltipElement.js.map +0 -1
- package/cjs/tooltip/logic/BubbleTooltipElementStyle.js.map +0 -1
- package/es/chartType.js.map +0 -1
- package/es/menu/dom/BaseMenu.js.map +0 -1
- package/es/menu/dom/Menu.js.map +0 -1
- package/es/menu/dom/MenuHandler.js.map +0 -1
- package/es/menu/dom/logic/MenuContainer.js.map +0 -1
- package/es/menu/dom/logic/MenuElement.js.map +0 -1
- package/es/menu/dom/logic/MenuElementStyle.js.map +0 -1
- package/es/plugins/chartTypes.js +0 -2
- package/es/plugins/chartTypes.js.map +0 -1
- package/es/scenegraph/layout/auto-width.d.ts +0 -2
- package/es/scenegraph/layout/auto-width.js +0 -82
- package/es/scenegraph/layout/auto-width.js.map +0 -1
- package/es/tooltip/BaseTooltip.js.map +0 -1
- package/es/tooltip/Tooltip.js.map +0 -1
- package/es/tooltip/TooltipHandler.js.map +0 -1
- package/es/tooltip/logic/BubbleTooltipElement.js.map +0 -1
- package/es/tooltip/logic/BubbleTooltipElementStyle.js.map +0 -1
- /package/cjs/{chartType.d.ts → chartModule.d.ts} +0 -0
- /package/cjs/{menu → components/menu}/dom/BaseMenu.js +0 -0
- /package/cjs/{menu → components/menu}/dom/Menu.d.ts +0 -0
- /package/cjs/{menu → components/menu}/dom/Menu.js +0 -0
- /package/cjs/{menu → components/menu}/dom/logic/MenuElementStyle.d.ts +0 -0
- /package/cjs/{menu → components/menu}/dom/logic/MenuElementStyle.js +0 -0
- /package/cjs/{tooltip → components/tooltip}/BaseTooltip.js +0 -0
- /package/cjs/{tooltip → components/tooltip}/Tooltip.d.ts +0 -0
- /package/cjs/{tooltip → components/tooltip}/Tooltip.js +0 -0
- /package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.d.ts +0 -0
- /package/cjs/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.js +0 -0
- /package/cjs/plugins/{chartTypes.d.ts → chartModules.d.ts} +0 -0
- /package/es/{chartType.d.ts → chartModule.d.ts} +0 -0
- /package/es/{menu → components/menu}/dom/BaseMenu.js +0 -0
- /package/es/{menu → components/menu}/dom/Menu.d.ts +0 -0
- /package/es/{menu → components/menu}/dom/Menu.js +0 -0
- /package/es/{menu → components/menu}/dom/logic/MenuElementStyle.d.ts +0 -0
- /package/es/{menu → components/menu}/dom/logic/MenuElementStyle.js +0 -0
- /package/es/{tooltip → components/tooltip}/BaseTooltip.js +0 -0
- /package/es/{tooltip → components/tooltip}/Tooltip.d.ts +0 -0
- /package/es/{tooltip → components/tooltip}/Tooltip.js +0 -0
- /package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.d.ts +0 -0
- /package/es/{tooltip → components/tooltip}/logic/BubbleTooltipElementStyle.js +0 -0
- /package/es/plugins/{chartTypes.d.ts → chartModules.d.ts} +0 -0
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const group_1 = require("../../graphic/group"), compute_col_width_1 = require("../../layout/compute-col-width"), compute_row_height_1 = require("../../layout/compute-row-height"), empty_group_1 = require("../../utils/empty-group"), column_1 = require("../column"), column_helper_1 = require("../column-helper"), dynamic_set_x_1 = require("./update-position/dynamic-set-x"), dynamic_set_y_1 = require("./update-position/dynamic-set-y"), update_auto_row_1 = require("./update-position/update-auto-row");
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const group_1 = require("../../graphic/group"), compute_col_width_1 = require("../../layout/compute-col-width"), compute_row_height_1 = require("../../layout/compute-row-height"), empty_group_1 = require("../../utils/empty-group"), column_1 = require("../column"), column_helper_1 = require("../column-helper"), create_group_for_first_screen_1 = require("./create-group-for-first-screen"), dynamic_set_x_1 = require("./update-position/dynamic-set-x"), dynamic_set_y_1 = require("./update-position/dynamic-set-y"), update_auto_row_1 = require("./update-position/update-auto-row");
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+
this.bodyLeftCol = this.table.rowHeaderLevelCount, this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;
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44
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const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);
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45
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this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1, this.colStart = this.bodyLeftCol;
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const defaultColWidth = this.table.defaultColWidth;
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@@ -53,8 +53,7 @@ class SceneProxy {
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53
53
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this.colUpdatePos = this.bodyRightCol;
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54
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}
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55
55
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setParamsForRow() {
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56
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-
this.bodyTopRow = this.table.columnHeaderLevelCount, this.bodyBottomRow = this.table.rowCount - 1
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57
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this.bodyLeftCol = 0, this.bodyRightCol = this.table.colCount - 1;
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56
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+
this.bodyTopRow = this.table.columnHeaderLevelCount, this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;
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58
57
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const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1);
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this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1, this.rowStart = this.bodyTopRow;
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const defaultRowHeight = this.table.defaultRowHeight;
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@@ -66,30 +65,9 @@ class SceneProxy {
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66
65
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this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight),
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67
66
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this.rowUpdatePos = this.bodyBottomRow;
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68
67
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}
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69
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-
createGroupForFirstScreen(cornerHeaderGroup, colHeaderGroup, rowHeaderGroup, bodyGroup, xOrigin, yOrigin) {
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70
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-
var _a, _b, _c, _d;
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68
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+
createGroupForFirstScreen(cornerHeaderGroup, colHeaderGroup, rowHeaderGroup, rightFrozenGroup, bottomFrozenGroup, bodyGroup, xOrigin, yOrigin) {
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71
69
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return __awaiter(this, void 0, void 0, (function*() {
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72
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-
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73
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this.table._clearColRangeWidthsMap(), (0, compute_col_width_1.computeColsWidth)(this.table, 0, Math.min(this.firstScreenColLimit, this.table.colCount - 1)),
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this.table.internalProps._rowHeightsMap.clear(), this.table._clearRowRangeHeightsMap(),
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(0, compute_row_height_1.computeRowsHeight)(this.table, 0, Math.min(this.firstScreenRowLimit, this.table.rowCount - 1)),
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this.table.scenegraph.colHeaderGroup.setAttribute("x", this.table.getFrozenColsWidth()),
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77
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this.table.scenegraph.rowHeaderGroup.setAttribute("y", this.table.getFrozenRowsHeight()),
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78
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this.table.scenegraph.bodyGroup.setAttributes({
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79
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x: this.table.getFrozenColsWidth(),
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80
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-
y: this.table.getFrozenRowsHeight()
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81
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-
}), (0, column_1.createColGroup)(cornerHeaderGroup, xOrigin, yOrigin, 0, this.table.rowHeaderLevelCount - 1, 0, this.table.columnHeaderLevelCount - 1, "cornerHeader", this.table),
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82
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(0, column_1.createColGroup)(colHeaderGroup, xOrigin, yOrigin, this.table.rowHeaderLevelCount, Math.min(this.firstScreenColLimit, this.table.colCount - 1), 0, this.table.columnHeaderLevelCount - 1, "columnHeader", this.table),
|
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83
|
-
(0, column_1.createColGroup)(rowHeaderGroup, xOrigin, yOrigin, 0, this.table.rowHeaderLevelCount - 1, this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, this.table.rowCount - 1), "rowHeader", this.table),
|
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84
|
-
(0, column_1.createColGroup)(bodyGroup, xOrigin, yOrigin, this.table.rowHeaderLevelCount, Math.min(this.firstScreenColLimit, this.table.colCount - 1), this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, this.table.rowCount - 1), "body", this.table),
|
|
85
|
-
bodyGroup.firstChild ? (this.currentRow = null !== (_b = null === (_a = bodyGroup.firstChild) || void 0 === _a ? void 0 : _a.rowNumber) && void 0 !== _b ? _b : this.totalRow,
|
|
86
|
-
this.rowEnd = this.currentRow, this.rowUpdatePos = this.rowEnd, this.referenceRow = this.rowStart + Math.floor((this.rowEnd - this.rowStart) / 2),
|
|
87
|
-
this.currentCol = null !== (_d = null === (_c = bodyGroup.lastChild) || void 0 === _c ? void 0 : _c.col) && void 0 !== _d ? _d : this.totalCol,
|
|
88
|
-
this.colEnd = this.currentCol, this.colUpdatePos = this.colEnd, this.referenceCol = this.colStart + Math.floor((this.colEnd - this.colStart) / 2),
|
|
89
|
-
yield this.progress()) : (this.currentRow = this.totalRow, this.rowEnd = this.currentRow,
|
|
90
|
-
this.rowUpdatePos = this.rowEnd, this.referenceRow = this.rowStart + Math.floor((this.rowEnd - this.rowStart) / 2),
|
|
91
|
-
this.currentCol = this.totalCol, this.colEnd = this.currentCol, this.colUpdatePos = this.colEnd,
|
|
92
|
-
this.referenceCol = this.colStart + Math.floor((this.colEnd - this.colStart) / 2));
|
|
70
|
+
yield (0, create_group_for_first_screen_1.createGroupForFirstScreen)(cornerHeaderGroup, colHeaderGroup, rowHeaderGroup, rightFrozenGroup, bottomFrozenGroup, bodyGroup, xOrigin, yOrigin, this);
|
|
93
71
|
}));
|
|
94
72
|
}
|
|
95
73
|
createColGroupForFirstScreen(rowHeaderGroup, bodyGroup, xOrigin, yOrigin, table) {
|
|
@@ -130,10 +108,26 @@ class SceneProxy {
|
|
|
130
108
|
}
|
|
131
109
|
createRowCellGroup(onceCount) {
|
|
132
110
|
const endRow = Math.min(this.totalRow, this.currentRow + onceCount);
|
|
133
|
-
(0, compute_row_height_1.computeRowsHeight)(this.table, this.currentRow + 1, endRow)
|
|
111
|
+
if ((0, compute_row_height_1.computeRowsHeight)(this.table, this.currentRow + 1, endRow),
|
|
112
|
+
this.table.rowHeaderLevelCount) {
|
|
113
|
+
let maxHeight = 0;
|
|
114
|
+
for (let col = 0; col < this.table.rowHeaderLevelCount; col++) {
|
|
115
|
+
const colGroup = this.table.scenegraph.getColGroup(col), cellType = "rowHeader", {height: height} = (0,
|
|
116
|
+
column_helper_1.createComplexColumn)(colGroup, col, colGroup.attribute.width, this.currentRow + 1, endRow, this.table.scenegraph.mergeMap, this.table.internalProps.defaultRowHeight, this.table, cellType);
|
|
117
|
+
maxHeight = Math.max(maxHeight, height), this.table.scenegraph.rowHeaderGroup.setAttribute("height", maxHeight);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
if (this.table.rightFrozenColCount) {
|
|
121
|
+
let maxHeight = 0;
|
|
122
|
+
for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {
|
|
123
|
+
const colGroup = this.table.scenegraph.getColGroup(col), cellType = "rowHeader", {height: height} = (0,
|
|
124
|
+
column_helper_1.createComplexColumn)(colGroup, col, colGroup.attribute.width, this.currentRow + 1, endRow, this.table.scenegraph.mergeMap, this.table.internalProps.defaultRowHeight, this.table, cellType);
|
|
125
|
+
maxHeight = Math.max(maxHeight, height), this.table.scenegraph.rightFrozenGroup.setAttribute("height", maxHeight);
|
|
126
|
+
}
|
|
127
|
+
}
|
|
134
128
|
let maxHeight = 0;
|
|
135
129
|
for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {
|
|
136
|
-
const colGroup = this.table.scenegraph.getColGroup(col), cellType =
|
|
130
|
+
const colGroup = this.table.scenegraph.getColGroup(col), cellType = "body", {height: height} = (0,
|
|
137
131
|
column_helper_1.createComplexColumn)(colGroup, col, colGroup.attribute.width, this.currentRow + 1, endRow, this.table.scenegraph.mergeMap, this.table.internalProps.defaultRowHeight, this.table, cellType);
|
|
138
132
|
maxHeight = Math.max(maxHeight, height);
|
|
139
133
|
}
|
|
@@ -143,7 +137,15 @@ class SceneProxy {
|
|
|
143
137
|
}
|
|
144
138
|
createColGroup(onceCount) {
|
|
145
139
|
const endCol = Math.min(this.totalCol, this.currentCol + onceCount);
|
|
146
|
-
(0, compute_col_width_1.computeColsWidth)(this.table, this.currentCol + 1, endCol)
|
|
140
|
+
if ((0, compute_col_width_1.computeColsWidth)(this.table, this.currentCol + 1, endCol),
|
|
141
|
+
this.table.columnHeaderLevelCount) {
|
|
142
|
+
const lastColumnGroup = this.table.scenegraph.colHeaderGroup.lastChild instanceof group_1.Group ? this.table.scenegraph.colHeaderGroup.lastChild : this.table.scenegraph.colHeaderGroup.lastChild._prev, xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width, yOrigin = lastColumnGroup.attribute.y;
|
|
143
|
+
(0, column_1.createColGroup)(this.table.scenegraph.colHeaderGroup, xOrigin, yOrigin, this.currentCol + 1, endCol, 0, this.table.columnHeaderLevelCount - 1, "columnHeader", this.table);
|
|
144
|
+
}
|
|
145
|
+
if (this.table.bottomFrozenRowCount) {
|
|
146
|
+
const lastColumnGroup = this.table.scenegraph.bottomFrozenGroup.lastChild instanceof group_1.Group ? this.table.scenegraph.bottomFrozenGroup.lastChild : this.table.scenegraph.bottomFrozenGroup.lastChild._prev, xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width, yOrigin = lastColumnGroup.attribute.y;
|
|
147
|
+
(0, column_1.createColGroup)(this.table.scenegraph.bottomFrozenGroup, xOrigin, yOrigin, this.currentCol + 1, endCol, this.table.rowCount - this.table.bottomFrozenRowCount, this.table.rowCount - 1, "columnHeader", this.table);
|
|
148
|
+
}
|
|
147
149
|
const lastColumnGroup = this.table.scenegraph.bodyGroup.lastChild instanceof group_1.Group ? this.table.scenegraph.bodyGroup.lastChild : this.table.scenegraph.bodyGroup.lastChild._prev, xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width, yOrigin = lastColumnGroup.attribute.y;
|
|
148
150
|
(0, column_1.createColGroup)(this.table.scenegraph.bodyGroup, xOrigin, yOrigin, this.currentCol + 1, endCol, this.rowStart, this.rowEnd, "body", this.table),
|
|
149
151
|
this.currentCol = endCol, this.colEnd = endCol, this.colUpdatePos = this.colEnd,
|
|
@@ -180,12 +182,9 @@ class SceneProxy {
|
|
|
180
182
|
}
|
|
181
183
|
updateCellGroups(count) {
|
|
182
184
|
const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);
|
|
183
|
-
this.table.
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
this.updateCellGroupContent(cellGroup);
|
|
187
|
-
}
|
|
188
|
-
this.table.internalProps.autoRowHeight && (0, update_auto_row_1.updateAutoRow)(this.bodyLeftCol, this.bodyRightCol, this.rowUpdatePos, distRow, this.table, this.rowUpdateDirection),
|
|
185
|
+
"autoHeight" === this.table.heightMode && (0, compute_row_height_1.computeRowsHeight)(this.table, this.rowUpdatePos, distRow),
|
|
186
|
+
(0, dynamic_set_y_1.updateRowContent)(this.rowUpdatePos, distRow, this), "autoHeight" === this.table.heightMode && (0,
|
|
187
|
+
update_auto_row_1.updateAutoRow)(this.bodyLeftCol, this.bodyRightCol, this.rowUpdatePos, distRow, this.table, this.rowUpdateDirection),
|
|
189
188
|
this.rowUpdatePos = distRow + 1;
|
|
190
189
|
}
|
|
191
190
|
updateColCellGroupsAsync() {
|
|
@@ -195,17 +194,8 @@ class SceneProxy {
|
|
|
195
194
|
}
|
|
196
195
|
updateColGroups(count) {
|
|
197
196
|
const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
if (colGroup) {
|
|
201
|
-
let cellGroup = colGroup.firstChild;
|
|
202
|
-
for (;cellGroup; ) {
|
|
203
|
-
cellGroup = this.updateCellGroupContent(cellGroup)._next;
|
|
204
|
-
}
|
|
205
|
-
colGroup.needUpdate = !1;
|
|
206
|
-
}
|
|
207
|
-
}
|
|
208
|
-
this.colUpdatePos = distCol + 1;
|
|
197
|
+
(0, compute_col_width_1.computeColsWidth)(this.table, this.colUpdatePos, distCol),
|
|
198
|
+
(0, dynamic_set_x_1.updateColContent)(this.colUpdatePos, distCol, this), this.colUpdatePos = distCol + 1;
|
|
209
199
|
}
|
|
210
200
|
updateCellGroupPosition(cellGroup, newRow, y) {
|
|
211
201
|
cellGroup.row = newRow, cellGroup.setAttribute("y", y), cellGroup.needUpdate = !0,
|
|
@@ -222,32 +212,32 @@ class SceneProxy {
|
|
|
222
212
|
this.highPerformanceGetCell(col, row).needUpdate = !0;
|
|
223
213
|
}
|
|
224
214
|
let syncTopRow, syncBottomRow;
|
|
225
|
-
this.table.
|
|
215
|
+
"autoHeight" === this.table.heightMode ? (syncTopRow = this.rowStart, syncBottomRow = this.rowEnd) : (syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - 2 * this.screenRowCount),
|
|
226
216
|
syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + 3 * this.screenRowCount)),
|
|
227
|
-
console.log("sort更新同步范围", syncTopRow, syncBottomRow), this.table.
|
|
217
|
+
console.log("sort更新同步范围", syncTopRow, syncBottomRow), "autoHeight" === this.table.heightMode && (0,
|
|
228
218
|
compute_row_height_1.computeRowsHeight)(this.table, syncTopRow, syncBottomRow);
|
|
229
219
|
for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) for (let row = syncTopRow; row <= syncBottomRow; row++) {
|
|
230
220
|
const cellGroup = this.highPerformanceGetCell(col, row);
|
|
231
221
|
this.updateCellGroupContent(cellGroup);
|
|
232
222
|
}
|
|
233
223
|
if (console.log("updateAutoRow", this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? "down" : "up"),
|
|
234
|
-
this.table.
|
|
224
|
+
"autoHeight" === this.table.heightMode && (0, update_auto_row_1.updateAutoRow)(this.bodyLeftCol, this.bodyRightCol, syncTopRow, syncBottomRow, this.table, this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? "down" : "up"),
|
|
235
225
|
this.rowUpdatePos = this.rowStart, this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? "down" : "up",
|
|
236
226
|
this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow && this.rowStart === this.table.scenegraph.proxy.bodyTopRow) ; else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {
|
|
237
227
|
const top = this.table.getAllRowsHeight() - this.table.scenegraph.height;
|
|
238
228
|
this.updateBody(top);
|
|
239
229
|
} else this.rowStart === this.table.scenegraph.proxy.bodyTopRow && this.updateBody(0);
|
|
240
|
-
this.table.
|
|
230
|
+
"autoHeight" !== this.table.heightMode && (yield this.progress());
|
|
241
231
|
}));
|
|
242
232
|
}
|
|
243
|
-
highPerformanceGetCell(col, row,
|
|
244
|
-
if (row < rowStart || row > rowEnd) return empty_group_1.emptyGroup;
|
|
245
|
-
if (
|
|
233
|
+
highPerformanceGetCell(col, row, getShadow) {
|
|
234
|
+
if (row >= this.table.columnHeaderLevelCount && row < this.table.rowCount - this.table.bottomFrozenRowCount && (row < this.rowStart || row > this.rowEnd)) return empty_group_1.emptyGroup;
|
|
235
|
+
if (col >= this.table.rowHeaderLevelCount && col < this.table.colCount - this.table.rightFrozenColCount && (col < this.colStart || col > this.colEnd)) return empty_group_1.emptyGroup;
|
|
246
236
|
if (this.cellCache.get(col)) {
|
|
247
237
|
const cacheCellGoup = this.cellCache.get(col);
|
|
248
238
|
if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {
|
|
249
239
|
let cellGroup = getCellByCache(cacheCellGoup, row);
|
|
250
|
-
return cellGroup || (cellGroup = this.table.scenegraph.getCell(col, row, getShadow)),
|
|
240
|
+
return cellGroup && (getShadow || "shadow-cell" !== cellGroup.role) || (cellGroup = this.table.scenegraph.getCell(col, row, getShadow)),
|
|
251
241
|
cellGroup.row && this.cellCache.set(col, cellGroup), cellGroup;
|
|
252
242
|
}
|
|
253
243
|
const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { dynamicSetX } from './update-position/dynamic-set-x';\nimport { dynamicSetY } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n mode: 'column' | 'row' | 'pivot' = 'column';\n\n rowLimit = 1000;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n\n colLimit = 1000;\n bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n setParamsForColumn() {\n this.bodyLeftCol = this.table.rowHeaderLevelCount;\n this.bodyRightCol = this.table.colCount - 1;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.ceil(widthLimit / defaultColWidth);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1;\n this.bodyLeftCol = 0;\n this.bodyRightCol = this.table.colCount - 1;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n // compute parameters\n this.setParamsForRow();\n this.setParamsForColumn();\n\n // compute colums width in first screen\n this.table.internalProps._colWidthsMap.clear();\n this.table._clearColRangeWidthsMap();\n computeColsWidth(this.table, 0, Math.min(this.firstScreenColLimit, this.table.colCount - 1));\n\n // compute rows height in first screen\n this.table.internalProps._rowHeightsMap.clear();\n this.table._clearRowRangeHeightsMap();\n computeRowsHeight(this.table, 0, Math.min(this.firstScreenRowLimit, this.table.rowCount - 1));\n\n // update colHeaderGroup rowHeaderGroup bodyGroup position\n this.table.scenegraph.colHeaderGroup.setAttribute('x', this.table.getFrozenColsWidth());\n this.table.scenegraph.rowHeaderGroup.setAttribute('y', this.table.getFrozenRowsHeight());\n this.table.scenegraph.bodyGroup.setAttributes({\n x: this.table.getFrozenColsWidth(),\n y: this.table.getFrozenRowsHeight()\n });\n\n // create cornerHeaderGroup\n createColGroup(\n cornerHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n this.table.rowHeaderLevelCount - 1, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'cornerHeader', // CellType\n this.table\n );\n\n // create colHeaderGroup\n createColGroup(\n colHeaderGroup,\n xOrigin,\n yOrigin,\n this.table.rowHeaderLevelCount, // colStart\n Math.min(this.firstScreenColLimit, this.table.colCount - 1), // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n\n // create rowHeaderGroup\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n this.table.rowHeaderLevelCount - 1, // colEnd\n this.table.columnHeaderLevelCount, // rowStart\n Math.min(this.firstScreenRowLimit, this.table.rowCount - 1), // rowEnd\n 'rowHeader', // isHeader\n this.table\n );\n\n // create bodyGroup\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n this.table.rowHeaderLevelCount, // colStart\n Math.min(this.firstScreenColLimit, this.table.colCount - 1), // colEnd\n this.table.columnHeaderLevelCount, // rowStart\n Math.min(this.firstScreenRowLimit, this.table.rowCount - 1), // rowEnd\n 'body', // isHeader\n this.table\n );\n\n // update progress information\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((this.rowEnd - this.rowStart) / 2);\n\n this.currentCol = this.totalCol;\n this.colEnd = this.currentCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((this.colEnd - this.colStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((this.rowEnd - this.rowStart) / 2);\n\n this.currentCol = (bodyGroup.lastChild as Group)?.col ?? this.totalCol;\n this.colEnd = this.currentCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((this.colEnd - this.colStart) / 2);\n\n // 开始异步任务\n await this.progress();\n }\n }\n\n async createColGroupForFirstScreen(\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number,\n table: BaseTableAPI\n ) {\n this.setParamsForRow();\n this.setParamsForColumn();\n\n // compute row height in first screen\n computeRowsHeight(table, this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, table.rowCount - 1));\n\n // 生成首屏单元格\n // rowHeader\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'rowHeader', // isHeader\n table,\n this.firstScreenRowLimit\n );\n // body\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n table.rowHeaderLevelCount, // colStart\n table.colCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'body', // isHeader\n table,\n this.firstScreenRowLimit\n );\n\n // 更新row信息\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n // 开始异步任务\n await this.progress();\n }\n }\n\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 0);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow);\n\n // create row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = col < this.table.rowHeaderLevelCount ? 'rowHeader' : 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.internalProps.autoRowHeight) {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowUpdatePos; row <= distRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n for (let col = this.colUpdatePos; col <= distCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n if (colGroup) {\n // colGroup.forEachChildren((cellGroup: Group) => {\n // this.updateCellGroupContent(cellGroup);\n // });\n // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // this.updateCellGroupContent(cellGroup);\n // }\n let cellGroup = colGroup.firstChild;\n while (cellGroup) {\n // this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = cellGroup._next;\n const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n cellGroup = newCellGroup._next;\n }\n colGroup.needUpdate = false;\n }\n }\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCell() {\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowStart; row <= this.rowEnd; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n cellGroup.needUpdate = true;\n }\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.internalProps.autoRowHeight) {\n syncTopRow = this.rowStart;\n syncBottomRow = this.rowEnd;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + this.screenRowCount * 3);\n }\n console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n if (this.table.internalProps.autoRowHeight) {\n computeRowsHeight(this.table, syncTopRow, syncBottomRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n if (this.table.internalProps.autoRowHeight) {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n\n if (\n this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow &&\n this.rowStart === this.table.scenegraph.proxy.bodyTopRow\n ) {\n // 全量更新,do nothing\n } else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n const totalHeight = this.table.getAllRowsHeight();\n const top = totalHeight - this.table.scenegraph.height;\n this.updateBody(top);\n } else if (this.rowStart === this.table.scenegraph.proxy.bodyTopRow) {\n this.updateBody(0);\n }\n\n if (!this.table.internalProps.autoRowHeight) {\n await this.progress();\n }\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n rowStart: number = this.rowStart,\n rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n if (row < rowStart || row > rowEnd) {\n return emptyGroup;\n }\n if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n return emptyGroup;\n }\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
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+
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type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { Group } from '../../graphic/group';\nimport { computeColsWidth } from '../../layout/compute-col-width';\nimport { computeRowsHeight } from '../../layout/compute-row-height';\nimport { emptyGroup } from '../../utils/empty-group';\nimport { createColGroup } from '../column';\nimport { createComplexColumn } from '../column-helper';\nimport { createGroupForFirstScreen } from './create-group-for-first-screen';\nimport { dynamicSetX, updateColContent } from './update-position/dynamic-set-x';\nimport { dynamicSetY, updateRowContent } from './update-position/dynamic-set-y';\nimport { updateAutoRow } from './update-position/update-auto-row';\n\nexport class SceneProxy {\n table: BaseTableAPI;\n mode: 'column' | 'row' | 'pivot' = 'column';\n\n rowLimit = 1000;\n currentRow = 0; // 目前渐进生成的row number\n totalRow: number; // 渐进完成最后一行的row number\n yLimitTop: number; // y > yLimitTop动态更新,否则直接修改xy\n yLimitBottom: number; // y < yLimitBottom动态更新,否则直接修改xy\n rowStart = 0; // 当前维护的部分第一行的row number\n rowEnd = 0; // 当前维护的部分最后一行的row number\n referenceRow = 0; // 当前维护的部分中间一行的row number,认为referenceRow对应当前屏幕显示范围的第一行\n bodyTopRow: number; // table body部分的第一行row number\n bodyBottomRow: number; // table body部分的最后一行row number\n screenRowCount: number; // 预计屏幕范围内显示的row count\n firstScreenRowLimit: number; // 首屏同步加载部分最后一行的row number\n taskRowCount: number; // 一次任务生成/更新的row count\n rowUpdatePos: number; // 异步任务目前更新到的行的row number\n rowUpdateDirection: 'up' | 'down'; // 当前行更新的方向\n screenTopRow: number = 0; // 当前屏幕范围内显示的第一行的row number\n\n colLimit = 1000;\n bodyLeftCol: number; // table body部分的第一列col number\n bodyRightCol: number; // table body部分的最后一列col number\n totalCol: number; // 渐进完成最后一列的col number\n colStart: number; // 当前维护的部分第一列的col number\n colEnd: number; // 当前维护的部分最后一列的col number\n taskColCount: number; // 一次任务生成/更新的col count\n xLimitLeft: number; // x > xLimitLeft动态更新,否则直接修改xy\n xLimitRight: number; // x < xLimitRight动态更新,否则直接修改xy\n screenColCount: number; // 预计屏幕范围内显示的col count\n firstScreenColLimit: number; // 首屏同步加载部分最后一列的col number\n colUpdatePos: number; // 异步任务目前更新到的列的col number\n currentCol: number; // 目前渐进生成的col number\n referenceCol: number; // 当前维护的部分中间一列的col number,认为referenceCol对应当前屏幕显示范围的第一列\n screenLeftCol: number = 0; // 当前屏幕范围内显示的第一列的col number\n colUpdateDirection: 'left' | 'right'; // 当前列更新方向\n\n cellCache: Map<number, Group> = new Map(); // 单元格位置快速查找缓存\n\n constructor(table: BaseTableAPI) {\n this.table = table;\n\n if (this.table.internalProps.transpose) {\n this.mode = 'row';\n } else if (this.table.isPivotTable()) {\n this.mode = 'pivot';\n }\n if (this.table.options.maintainedDataCount) {\n this.rowLimit = this.table.options.maintainedDataCount;\n }\n }\n\n setParamsForColumn() {\n this.bodyLeftCol = this.table.rowHeaderLevelCount;\n // this.bodyRightCol = this.table.colCount - 1;\n this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // compute the column info about progress creation\n const totalActualBodyColCount = Math.min(this.colLimit, this.bodyRightCol - this.bodyLeftCol + 1);\n this.totalCol = this.bodyLeftCol + totalActualBodyColCount - 1; // 目标渐进完成的col\n this.colStart = this.bodyLeftCol;\n const defaultColWidth = this.table.defaultColWidth;\n this.taskColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth) * 1;\n\n // 确定动态更新限制\n const totalBodyWidth = defaultColWidth * totalActualBodyColCount;\n const totalWidth = defaultColWidth * (this.bodyRightCol - this.bodyLeftCol + 1);\n this.xLimitLeft = totalBodyWidth / 2;\n this.xLimitRight = totalWidth - totalBodyWidth / 2;\n\n // 确定首屏高度范围\n const widthLimit = this.table.tableNoFrameWidth * 5;\n this.screenColCount = Math.ceil(this.table.tableNoFrameWidth / defaultColWidth);\n this.firstScreenColLimit = this.bodyLeftCol + Math.ceil(widthLimit / defaultColWidth);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.colUpdatePos = this.bodyRightCol;\n }\n\n setParamsForRow() {\n this.bodyTopRow = this.table.columnHeaderLevelCount;\n this.bodyBottomRow = this.table.rowCount - 1 - this.table.bottomFrozenRowCount;\n // this.bodyLeftCol = 0;\n // this.bodyRightCol = this.table.colCount - 1 - this.table.rightFrozenColCount;\n\n // 计算渐进加载数量\n const totalActualBodyRowCount = Math.min(this.rowLimit, this.bodyBottomRow - this.bodyTopRow + 1); // 渐进加载总row数量\n this.totalRow = this.bodyTopRow + totalActualBodyRowCount - 1; // 目标渐进完成的row\n this.rowStart = this.bodyTopRow;\n const defaultRowHeight = this.table.defaultRowHeight;\n this.taskRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight) * 1;\n\n // 确定动态更新限制\n const totalBodyHeight = defaultRowHeight * totalActualBodyRowCount;\n const totalHeight = defaultRowHeight * (this.bodyBottomRow - this.bodyTopRow + 1);\n this.yLimitTop = totalBodyHeight / 2;\n this.yLimitBottom = totalHeight - totalBodyHeight / 2;\n // this.bottomOffset = totalHeight - totalBodyHeight / 2;\n\n // 确定首屏高度范围\n const heightLimit = this.table.tableNoFrameHeight * 5;\n this.screenRowCount = Math.ceil(this.table.tableNoFrameHeight / defaultRowHeight);\n this.firstScreenRowLimit = this.bodyTopRow + Math.ceil(heightLimit / defaultRowHeight);\n // this.firstScreenRowLimit = this.bodyBottomRow;\n\n this.rowUpdatePos = this.bodyBottomRow;\n }\n\n async createGroupForFirstScreen(\n cornerHeaderGroup: Group,\n colHeaderGroup: Group,\n rowHeaderGroup: Group,\n rightFrozenGroup: Group,\n bottomFrozenGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number\n ) {\n await createGroupForFirstScreen(\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n rightFrozenGroup,\n bottomFrozenGroup,\n bodyGroup,\n xOrigin,\n yOrigin,\n this\n );\n }\n\n async createColGroupForFirstScreen(\n rowHeaderGroup: Group,\n bodyGroup: Group,\n xOrigin: number,\n yOrigin: number,\n table: BaseTableAPI\n ) {\n this.setParamsForRow();\n this.setParamsForColumn();\n\n // compute row height in first screen\n computeRowsHeight(table, this.table.columnHeaderLevelCount, Math.min(this.firstScreenRowLimit, table.rowCount - 1));\n\n // 生成首屏单元格\n // rowHeader\n createColGroup(\n rowHeaderGroup,\n xOrigin,\n yOrigin,\n 0, // colStart\n table.rowHeaderLevelCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'rowHeader', // isHeader\n table,\n this.firstScreenRowLimit\n );\n // body\n createColGroup(\n bodyGroup,\n xOrigin,\n yOrigin,\n table.rowHeaderLevelCount, // colStart\n table.colCount - 1, // colEnd\n table.columnHeaderLevelCount, // rowStart\n table.rowCount - 1, // rowEnd\n 'body', // isHeader\n table,\n this.firstScreenRowLimit\n );\n\n // 更新row信息\n if (!bodyGroup.firstChild) {\n // 无数据\n this.currentRow = this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n } else {\n this.currentRow = (bodyGroup.firstChild as Group)?.rowNumber ?? this.totalRow;\n this.rowEnd = this.currentRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = Math.floor((this.rowEnd - this.rowStart) / 2);\n // 开始异步任务\n await this.progress();\n }\n }\n\n // async progress() {\n // if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // // 先更新\n // await this.updateCellGroupsAsync();\n // await this.progress();\n // } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // // 先更新没有需要更新的节点,在生成新节点\n // await this.createRow();\n // await this.progress();\n // }\n // }\n async progress() {\n return new Promise<void>((resolve, reject) => {\n setTimeout(async () => {\n if (this.colUpdatePos < this.colEnd) {\n await this.updateColCellGroupsAsync();\n await this.progress();\n } else if (this.rowUpdatePos < this.rowEnd) {\n // console.log('progress rowUpdatePos', this.rowUpdatePos);\n // 先更新\n await this.updateRowCellGroupsAsync();\n await this.progress();\n } else if (this.currentCol < this.totalCol) {\n await this.createCol();\n await this.progress();\n } else if (this.currentRow < this.totalRow) {\n // console.log('progress currentRow', this.currentRow);\n // 先更新没有需要更新的节点,在生成新节点\n await this.createRow();\n await this.progress();\n }\n resolve();\n }, 0);\n });\n }\n\n async createRow() {\n if (!this.taskRowCount) {\n return;\n }\n console.log('createRow', this.currentRow, this.currentRow + this.taskRowCount);\n this.createRowCellGroup(this.taskRowCount);\n }\n\n async createCol() {\n if (!this.taskColCount) {\n return;\n }\n console.log('createCol', this.currentCol, this.currentCol + this.taskColCount);\n this.createColGroup(this.taskRowCount);\n }\n\n createRowCellGroup(onceCount: number) {\n const endRow = Math.min(this.totalRow, this.currentRow + onceCount);\n // compute rows height\n computeRowsHeight(this.table, this.currentRow + 1, endRow);\n\n if (this.table.rowHeaderLevelCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = 0; col < this.table.rowHeaderLevelCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rowHeaderGroup.setAttribute('height', maxHeight);\n }\n }\n\n if (this.table.rightFrozenColCount) {\n // create row header row cellGroup\n let maxHeight = 0;\n for (let col = this.table.colCount - this.table.rightFrozenColCount; col < this.table.colCount; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'rowHeader';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n this.table.scenegraph.rightFrozenGroup.setAttribute('height', maxHeight);\n }\n }\n\n // create body row cellGroup\n let maxHeight = 0;\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n const colGroup = this.table.scenegraph.getColGroup(col);\n const cellType = 'body';\n const { height } = createComplexColumn(\n colGroup,\n col,\n colGroup.attribute.width,\n this.currentRow + 1,\n endRow,\n this.table.scenegraph.mergeMap,\n this.table.internalProps.defaultRowHeight,\n this.table,\n cellType\n );\n maxHeight = Math.max(maxHeight, height);\n }\n this.table.scenegraph.bodyGroup.setAttribute('height', maxHeight);\n\n this.currentRow = endRow;\n this.rowEnd = endRow;\n this.rowUpdatePos = this.rowEnd;\n this.referenceRow = this.rowStart + Math.floor((endRow - this.rowStart) / 2);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n createColGroup(onceCount: number) {\n // compute rows height\n const endCol = Math.min(this.totalCol, this.currentCol + onceCount);\n computeColsWidth(this.table, this.currentCol + 1, endCol);\n\n if (this.table.columnHeaderLevelCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.colHeaderGroup.lastChild instanceof Group\n ? this.table.scenegraph.colHeaderGroup.lastChild\n : this.table.scenegraph.colHeaderGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create colHeaderGroup\n createColGroup(\n this.table.scenegraph.colHeaderGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n 0, // rowStart\n this.table.columnHeaderLevelCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n if (this.table.bottomFrozenRowCount) {\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bottomFrozenGroup.lastChild instanceof Group\n ? this.table.scenegraph.bottomFrozenGroup.lastChild\n : this.table.scenegraph.bottomFrozenGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bottomFrozenGroup\n createColGroup(\n this.table.scenegraph.bottomFrozenGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.table.rowCount - this.table.bottomFrozenRowCount, // rowStart\n this.table.rowCount - 1, // rowEnd\n 'columnHeader', // isHeader\n this.table\n );\n }\n\n // create colGroup\n const lastColumnGroup = (\n this.table.scenegraph.bodyGroup.lastChild instanceof Group\n ? this.table.scenegraph.bodyGroup.lastChild\n : this.table.scenegraph.bodyGroup.lastChild._prev\n ) as Group;\n const xOrigin = lastColumnGroup.attribute.x + lastColumnGroup.attribute.width;\n const yOrigin = lastColumnGroup.attribute.y;\n // create bodyGroup\n createColGroup(\n this.table.scenegraph.bodyGroup,\n xOrigin,\n yOrigin,\n this.currentCol + 1, // colStart\n endCol, // colEnd\n this.rowStart, // rowStart\n this.rowEnd, // rowEnd\n 'body', // isHeader\n this.table\n );\n\n this.currentCol = endCol;\n this.colEnd = endCol;\n this.colUpdatePos = this.colEnd;\n this.referenceCol = this.colStart + Math.floor((endCol - this.colStart) / 2);\n console.log('async', this.referenceCol, this.colStart, this.colEnd);\n\n // update container group size and border\n this.table.scenegraph.updateContainer();\n this.table.scenegraph.updateBorderSizeAndPosition();\n }\n\n async setY(y: number) {\n if (y < this.yLimitTop && this.rowStart === this.bodyTopRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else if (y > this.yLimitBottom && this.rowEnd === this.bodyBottomRow) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n } else {\n // 执行动态更新节点\n this.dynamicSetY(y);\n }\n }\n\n async setX(x: number) {\n if (x < this.xLimitLeft && this.colStart === this.bodyLeftCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else if (x > this.xLimitRight && this.colEnd === this.bodyRightCol) {\n // 执行真实body group坐标修改\n this.table.scenegraph.setBodyAndColHeaderX(-x);\n } else {\n // 执行动态更新节点\n this.dynamicSetX(x);\n }\n }\n\n async dynamicSetY(y: number) {\n dynamicSetY(y, this);\n }\n async dynamicSetX(x: number) {\n dynamicSetX(x, this);\n }\n\n updateBody(y: number) {\n this.table.scenegraph.setBodyAndRowHeaderY(-y);\n }\n\n async updateRowCellGroupsAsync() {\n this.updateCellGroups(this.taskRowCount);\n }\n\n updateCellGroups(count: number) {\n const distRow = Math.min(this.bodyBottomRow, this.rowUpdatePos + count);\n // console.log('updateCellGroups', this.rowUpdatePos, distRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, this.rowUpdatePos, distRow);\n }\n\n updateRowContent(this.rowUpdatePos, distRow, this);\n\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n this.rowUpdatePos, // rowStart\n distRow, // rowEnd\n this.table,\n this.rowUpdateDirection\n );\n }\n\n this.rowUpdatePos = distRow + 1;\n }\n\n async updateColCellGroupsAsync() {\n this.updateColGroups(this.taskRowCount);\n }\n\n updateColGroups(count: number) {\n const distCol = Math.min(this.bodyRightCol, this.colUpdatePos + count);\n // console.log('updateCellGroups', this.colUpdatePos, distCol);\n // for (let col = this.colUpdatePos; col <= distCol; col++) {\n // const colGroup = this.table.scenegraph.getColGroup(col);\n // if (colGroup) {\n // // colGroup.forEachChildren((cellGroup: Group) => {\n // // this.updateCellGroupContent(cellGroup);\n // // });\n // // for (let row = (colGroup.firstChild as Group).row; row <= (colGroup.lastChild as Group).row; row++) {\n // // const cellGroup = this.highPerformanceGetCell(colGroup.col, row);\n // // this.updateCellGroupContent(cellGroup);\n // // }\n // let cellGroup = colGroup.firstChild;\n // while (cellGroup) {\n // // this.updateCellGroupContent(cellGroup as Group);\n // // cellGroup = cellGroup._next;\n // const newCellGroup = this.updateCellGroupContent(cellGroup as Group);\n // cellGroup = newCellGroup._next;\n // }\n // colGroup.needUpdate = false;\n // }\n // }\n computeColsWidth(this.table, this.colUpdatePos, distCol);\n updateColContent(this.colUpdatePos, distCol, this);\n this.colUpdatePos = distCol + 1;\n }\n\n updateCellGroupPosition(cellGroup: Group, newRow: number, y: number) {\n // 更新位置&row\n cellGroup.row = newRow;\n cellGroup.setAttribute('y', y);\n (cellGroup as any).needUpdate = true;\n (cellGroup as any).needUpdateForAutoRowHeight = true;\n }\n\n updateCellGroupContent(cellGroup: Group) {\n if (!cellGroup.needUpdate) {\n return cellGroup;\n }\n\n const newCellGroup = this.table.scenegraph.updateCellContent(cellGroup.col, cellGroup.row);\n // 更新内容\n // const textMark = cellGroup.firstChild as WrapText;\n // const autoWrapText = Array.isArray(textMark.attribute.text);\n // const textStr: string = this.table.getCellValue(cellGroup.col, cellGroup.row);\n // let text;\n // if (autoWrapText) {\n // text = String(textStr).replace(/\\r?\\n/g, '\\n').replace(/\\r/g, '\\n').split('\\n');\n // } else {\n // text = textStr;\n // }\n\n // textMark.setAttribute('text', text);\n\n cellGroup.needUpdate = false;\n return newCellGroup || cellGroup;\n }\n\n async sortCell() {\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = this.rowStart; row <= this.rowEnd; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n cellGroup.needUpdate = true;\n }\n }\n\n // 更新同步范围\n let syncTopRow;\n let syncBottomRow;\n if (this.table.heightMode === 'autoHeight') {\n syncTopRow = this.rowStart;\n syncBottomRow = this.rowEnd;\n } else {\n syncTopRow = Math.max(this.bodyTopRow, this.screenTopRow - this.screenRowCount * 2);\n syncBottomRow = Math.min(this.bodyBottomRow, this.screenTopRow + this.screenRowCount * 3);\n }\n console.log('sort更新同步范围', syncTopRow, syncBottomRow);\n if (this.table.heightMode === 'autoHeight') {\n computeRowsHeight(this.table, syncTopRow, syncBottomRow);\n }\n for (let col = this.bodyLeftCol; col <= this.bodyRightCol; col++) {\n for (let row = syncTopRow; row <= syncBottomRow; row++) {\n // const cellGroup = this.table.scenegraph.getCell(col, row);\n const cellGroup = this.highPerformanceGetCell(col, row);\n this.updateCellGroupContent(cellGroup);\n }\n }\n console.log('updateAutoRow', this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up');\n if (this.table.heightMode === 'autoHeight') {\n updateAutoRow(\n this.bodyLeftCol, // colStart\n this.bodyRightCol, // colEnd\n syncTopRow, // rowStart\n syncBottomRow, // rowEnd\n this.table,\n this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up' // 跳转到底部时,从下向上对齐\n );\n }\n this.rowUpdatePos = this.rowStart;\n this.rowUpdateDirection = this.rowEnd > this.bodyBottomRow - (this.rowEnd - this.rowStart + 1) ? 'down' : 'up';\n\n if (\n this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow &&\n this.rowStart === this.table.scenegraph.proxy.bodyTopRow\n ) {\n // 全量更新,do nothing\n } else if (this.rowEnd === this.table.scenegraph.proxy.bodyBottomRow) {\n const totalHeight = this.table.getAllRowsHeight();\n const top = totalHeight - this.table.scenegraph.height;\n this.updateBody(top);\n } else if (this.rowStart === this.table.scenegraph.proxy.bodyTopRow) {\n this.updateBody(0);\n }\n\n if (this.table.heightMode !== 'autoHeight') {\n await this.progress();\n }\n }\n\n highPerformanceGetCell(\n col: number,\n row: number,\n // rowStart: number = this.rowStart,\n // rowEnd: number = this.rowEnd,\n getShadow?: boolean\n ) {\n // if (row < rowStart || row > rowEnd) {\n // return emptyGroup;\n // }\n // if (row < this.rowStart || row > this.rowEnd || col < this.colStart || col > this.colEnd) {\n // return emptyGroup;\n // }\n\n if (\n row >= this.table.columnHeaderLevelCount && // not column header\n row < this.table.rowCount - this.table.bottomFrozenRowCount && // not bottom frozen\n (row < this.rowStart || row > this.rowEnd) // not in proxy row range\n ) {\n return emptyGroup;\n }\n\n if (\n col >= this.table.rowHeaderLevelCount && // not row header\n col < this.table.colCount - this.table.rightFrozenColCount && // not right frozen\n (col < this.colStart || col > this.colEnd) // not in proxy col range\n ) {\n return emptyGroup;\n }\n\n if (this.cellCache.get(col)) {\n const cacheCellGoup = this.cellCache.get(col);\n if ((cacheCellGoup._next || cacheCellGoup._prev) && Math.abs(cacheCellGoup.row - row) < row) {\n // 由缓存单元格向前后查找要快于从头查找\n let cellGroup = getCellByCache(cacheCellGoup, row);\n if (!cellGroup || (!getShadow && cellGroup.role === 'shadow-cell')) {\n cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n }\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n const cellGroup = this.table.scenegraph.getCell(col, row, getShadow);\n cellGroup.row && this.cellCache.set(col, cellGroup);\n return cellGroup;\n }\n}\n\nfunction getCellByCache(cacheCellGroup: Group, row: number): Group | null {\n if (!cacheCellGroup) {\n return null;\n }\n if (cacheCellGroup.row === row) {\n return cacheCellGroup;\n } else if (cacheCellGroup.row > row) {\n return getCellByCache(cacheCellGroup._prev as Group, row);\n }\n return getCellByCache(cacheCellGroup._next as Group, row);\n}\n"]}
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const compute_col_width_1 = require("../../../layout/compute-col-width");
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const compute_col_width_1 = require("../../../layout/compute-col-width"), get_cell_merge_1 = require("../../../utils/get-cell-merge"), cell_helper_1 = require("../../cell-helper");
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function moveColumn(count, direction, screenLeftCol, proxy) {
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"left" === direction && proxy.colEnd + count > proxy.bodyRightCol ? count = proxy.bodyRightCol - proxy.colEnd : "right" === direction && proxy.colStart - count < proxy.bodyLeftCol && (count = proxy.colStart - proxy.bodyLeftCol);
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const startCol = "left" === direction ? proxy.colStart : proxy.colEnd - count + 1, endCol = "left" === direction ? proxy.colStart + count - 1 : proxy.colEnd, distStartCol = "left" === direction ? proxy.colEnd + 1 : proxy.colStart - count, distEndCol = "left" === direction ? proxy.colEnd + count : proxy.colStart - 1;
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updatePartColPosition(startCol, endCol, direction, proxy);
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"group" === colGroup.type && updateColGroupPosition(colGroup, "left" === direction ? colGroup.col + count : colGroup.col - count, 0 === index ? distStartColY : colGroup._prev.attribute.x + proxy.table.getColWidth(colGroup._prev.col));
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updateAllColPosition(distStartColY, count, direction, proxy);
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const syncLeftCol = Math.max(proxy.bodyLeftCol, screenLeftCol - 1 * proxy.screenRowCount), syncRightCol = Math.min(proxy.bodyRightCol, screenLeftCol + 2 * proxy.screenRowCount);
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proxy.colStart = distStartCol, proxy.colEnd = distEndCol, proxy.currentCol = "left" === direction ? proxy.currentCol + count : proxy.currentCol - count,
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+
proxy.colStart = distStartCol, proxy.colEnd = distEndCol, checkFirstColMerge(distStartCol, proxy),
|
|
72
|
+
updateColContent(syncLeftCol, syncRightCol, proxy), proxy.currentCol = "left" === direction ? proxy.currentCol + count : proxy.currentCol - count,
|
|
89
73
|
proxy.totalCol = "left" === direction ? proxy.totalCol + count : proxy.totalCol - count,
|
|
90
74
|
proxy.referenceCol = proxy.colStart + Math.floor((proxy.colEnd - proxy.colStart) / 2),
|
|
91
75
|
proxy.colUpdatePos = proxy.colStart, proxy.colUpdateDirection = distEndCol > proxy.bodyRightCol - (proxy.colEnd - proxy.colStart + 1) ? "right" : "left",
|
|
@@ -108,5 +92,55 @@ function updateColGroupContent(colGroup, proxy) {
|
|
|
108
92
|
colGroup.needUpdate = !1;
|
|
109
93
|
}
|
|
110
94
|
|
|
111
|
-
|
|
95
|
+
function updatePartColPosition(startCol, endCol, direction, proxy) {
|
|
96
|
+
for (let col = startCol; col <= endCol; col++) proxy.table.scenegraph.bodyGroup.childrenCount > 0 && updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy),
|
|
97
|
+
proxy.table.scenegraph.colHeaderGroup.childrenCount > 0 && updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy),
|
|
98
|
+
proxy.table.scenegraph.bottomFrozenGroup.childrenCount > 0 && updateColPosition(proxy.table.scenegraph.bodyGroup, direction, proxy);
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
function updateColPosition(containerGroup, direction, proxy) {
|
|
102
|
+
if ("left" === direction) {
|
|
103
|
+
const colGroup = containerGroup.firstChild;
|
|
104
|
+
updateColGroupPosition(colGroup, containerGroup.lastChild.col + 1, containerGroup.lastChild.attribute.x + containerGroup.lastChild.attribute.width),
|
|
105
|
+
containerGroup.appendChild(colGroup);
|
|
106
|
+
} else {
|
|
107
|
+
const colGroup = containerGroup.lastChild;
|
|
108
|
+
updateColGroupPosition(colGroup, containerGroup.firstChild.col - 1, containerGroup.firstChild.attribute.x - proxy.table.getColWidth(containerGroup.firstChild.col - 1)),
|
|
109
|
+
containerGroup.insertBefore(colGroup, containerGroup.firstChild);
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
function updateColContent(syncLeftCol, syncRightCol, proxy) {
|
|
114
|
+
for (let col = syncLeftCol; col <= syncRightCol; col++) {
|
|
115
|
+
updateColGroupContent(proxy.table.scenegraph.getColGroup(col), proxy);
|
|
116
|
+
updateColGroupContent(proxy.table.scenegraph.getColGroup(col, !0), proxy);
|
|
117
|
+
updateColGroupContent(proxy.table.scenegraph.getColGroupInBottom(col), proxy);
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
function updateAllColPosition(distStartColY, count, direction, proxy) {
|
|
122
|
+
proxy.table.scenegraph.colHeaderGroup.forEachChildren(((colGroup, index) => {
|
|
123
|
+
"group" === colGroup.type && updateColGroupPosition(colGroup, "left" === direction ? colGroup.col + count : colGroup.col - count, 0 === index ? distStartColY : colGroup._prev.attribute.x + proxy.table.getColWidth(colGroup._prev.col));
|
|
124
|
+
})), proxy.table.scenegraph.bottomFrozenGroup.forEachChildren(((colGroup, index) => {
|
|
125
|
+
"group" === colGroup.type && updateColGroupPosition(colGroup, "left" === direction ? colGroup.col + count : colGroup.col - count, 0 === index ? distStartColY : colGroup._prev.attribute.x + proxy.table.getColWidth(colGroup._prev.col));
|
|
126
|
+
})), proxy.table.scenegraph.bodyGroup.forEachChildren(((colGroup, index) => {
|
|
127
|
+
"group" === colGroup.type && updateColGroupPosition(colGroup, "left" === direction ? colGroup.col + count : colGroup.col - count, 0 === index ? distStartColY : colGroup._prev.attribute.x + proxy.table.getColWidth(colGroup._prev.col));
|
|
128
|
+
}));
|
|
129
|
+
}
|
|
130
|
+
|
|
131
|
+
function checkFirstColMerge(col, proxy) {
|
|
132
|
+
for (let row = 0; row < proxy.table.rowCount; row++) {
|
|
133
|
+
if (row >= proxy.table.columnHeaderLevelCount && row < proxy.rowStart || row > proxy.rowEnd && row < proxy.table.rowCount - proxy.table.bottomFrozenRowCount) continue;
|
|
134
|
+
const range = (0, get_cell_merge_1.getCellMergeInfo)(proxy.table, col, row);
|
|
135
|
+
if (range && range.start.row !== row) {
|
|
136
|
+
const oldCellGroup = proxy.highPerformanceGetCell(col, row, !0), newCellGroup = (0,
|
|
137
|
+
cell_helper_1.updateCell)(range.start.col, range.start.row, proxy.table, !0);
|
|
138
|
+
newCellGroup.col = col, newCellGroup.row = row, newCellGroup.setAttribute("x", proxy.table.getColsWidth(proxy.table.rowHeaderLevelCount, range.start.col - 1)),
|
|
139
|
+
oldCellGroup.parent.insertAfter(newCellGroup, oldCellGroup), oldCellGroup.parent.removeChild(oldCellGroup),
|
|
140
|
+
oldCellGroup.needUpdate = !1, newCellGroup.needUpdate = !1, proxy.cellCache.get(col) && proxy.cellCache.set(col, newCellGroup);
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
exports.dynamicSetX = dynamicSetX, exports.updateColContent = updateColContent;
|
|
112
146
|
//# sourceMappingURL=dynamic-set-x.js.map
|