@visactor/vtable 0.9.1-alpha.4 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (431) hide show
  1. package/cjs/ListTable.js +15 -4
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/PivotTable.d.ts +2 -1
  4. package/cjs/PivotTable.js +15 -3
  5. package/cjs/PivotTable.js.map +1 -1
  6. package/cjs/body-helper/body-helper.d.ts +1 -0
  7. package/cjs/body-helper/body-helper.js +6 -3
  8. package/cjs/body-helper/body-helper.js.map +1 -1
  9. package/cjs/body-helper/style/ProgressBarStyle.js +14 -8
  10. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -1
  11. package/cjs/body-helper/style/Style.d.ts +3 -0
  12. package/cjs/body-helper/style/Style.js +21 -14
  13. package/cjs/body-helper/style/Style.js.map +1 -1
  14. package/cjs/core/BaseTable.d.ts +4 -1
  15. package/cjs/core/BaseTable.js +31 -20
  16. package/cjs/core/BaseTable.js.map +1 -1
  17. package/cjs/core/tableHelper.js +11 -6
  18. package/cjs/core/tableHelper.js.map +1 -1
  19. package/cjs/data/DataSource.d.ts +4 -1
  20. package/cjs/data/DataSource.js +3 -3
  21. package/cjs/data/DataSource.js.map +1 -1
  22. package/cjs/event/event.d.ts +14 -19
  23. package/cjs/event/event.js +12 -329
  24. package/cjs/event/event.js.map +1 -1
  25. package/cjs/event/listener/container-dom.d.ts +2 -0
  26. package/cjs/event/listener/container-dom.js +42 -0
  27. package/cjs/event/listener/container-dom.js.map +1 -0
  28. package/cjs/event/listener/scroll-bar.d.ts +2 -0
  29. package/cjs/event/listener/scroll-bar.js +44 -0
  30. package/cjs/event/listener/scroll-bar.js.map +1 -0
  31. package/cjs/event/listener/table-group.d.ts +2 -0
  32. package/cjs/event/listener/table-group.js +262 -0
  33. package/cjs/event/listener/table-group.js.map +1 -0
  34. package/cjs/event/listener/touch.d.ts +2 -0
  35. package/cjs/event/listener/touch.js +76 -0
  36. package/cjs/event/listener/touch.js.map +1 -0
  37. package/cjs/event/scroll.d.ts +2 -0
  38. package/cjs/event/scroll.js +32 -4
  39. package/cjs/event/scroll.js.map +1 -1
  40. package/cjs/event/util.d.ts +16 -0
  41. package/cjs/event/util.js +30 -0
  42. package/cjs/event/util.js.map +1 -0
  43. package/cjs/header-helper/header-helper.d.ts +5 -6
  44. package/cjs/header-helper/header-helper.js +19 -22
  45. package/cjs/header-helper/header-helper.js.map +1 -1
  46. package/cjs/icons.js +11 -11
  47. package/cjs/icons.js.map +1 -1
  48. package/cjs/index.d.ts +1 -1
  49. package/cjs/index.js +1 -1
  50. package/cjs/index.js.map +1 -1
  51. package/cjs/layout/index.js +1 -2
  52. package/cjs/layout/pivot-header-layout.d.ts +4 -1
  53. package/cjs/layout/pivot-header-layout.js +15 -14
  54. package/cjs/layout/pivot-header-layout.js.map +1 -1
  55. package/cjs/layout/simple-header-layout.d.ts +13 -1
  56. package/cjs/layout/simple-header-layout.js +12 -1
  57. package/cjs/layout/simple-header-layout.js.map +1 -1
  58. package/cjs/render/layout/container.js +1 -1
  59. package/cjs/render/layout/container.js.map +1 -1
  60. package/cjs/render/layout/element.d.ts +1 -1
  61. package/cjs/render/layout/element.js.map +1 -1
  62. package/cjs/render/layout/rect.d.ts +2 -2
  63. package/cjs/render/layout/rect.js +2 -2
  64. package/cjs/render/layout/rect.js.map +1 -1
  65. package/cjs/scenegraph/component/custom.js +18 -7
  66. package/cjs/scenegraph/component/custom.js.map +1 -1
  67. package/cjs/scenegraph/component/menu.js +2 -2
  68. package/cjs/scenegraph/component/menu.js.map +1 -1
  69. package/cjs/scenegraph/component/table-component.d.ts +3 -3
  70. package/cjs/scenegraph/component/table-component.js +36 -26
  71. package/cjs/scenegraph/component/table-component.js.map +1 -1
  72. package/cjs/scenegraph/graphic/chart.d.ts +1 -0
  73. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  74. package/cjs/scenegraph/graphic/contributions/chart-render.js +7 -2
  75. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  76. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  77. package/cjs/scenegraph/graphic/group.d.ts +4 -0
  78. package/cjs/scenegraph/graphic/group.js +6 -0
  79. package/cjs/scenegraph/graphic/group.js.map +1 -1
  80. package/cjs/scenegraph/graphic/text.js +7 -7
  81. package/cjs/scenegraph/graphic/text.js.map +1 -1
  82. package/cjs/scenegraph/group-creater/cell-helper.d.ts +3 -4
  83. package/cjs/scenegraph/group-creater/cell-helper.js +25 -18
  84. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  85. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +6 -4
  86. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  87. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +11 -1
  88. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  89. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +12 -9
  90. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  91. package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  92. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +7 -4
  93. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  94. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  95. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  96. package/cjs/scenegraph/group-creater/column-helper.d.ts +3 -3
  97. package/cjs/scenegraph/group-creater/column-helper.js +22 -11
  98. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  99. package/cjs/scenegraph/group-creater/column.d.ts +0 -6
  100. package/cjs/scenegraph/group-creater/column.js +3 -12
  101. package/cjs/scenegraph/group-creater/column.js.map +1 -1
  102. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +0 -2
  103. package/cjs/scenegraph/group-creater/progress/proxy.js +23 -19
  104. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  105. package/cjs/scenegraph/layout/auto-height.js +1 -1
  106. package/cjs/scenegraph/layout/auto-height.js.map +1 -1
  107. package/cjs/scenegraph/layout/auto-width.js +1 -1
  108. package/cjs/scenegraph/layout/auto-width.js.map +1 -1
  109. package/cjs/scenegraph/layout/compute-col-width.d.ts +1 -1
  110. package/cjs/scenegraph/layout/compute-col-width.js +28 -8
  111. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  112. package/cjs/scenegraph/layout/frozen.d.ts +3 -0
  113. package/cjs/scenegraph/layout/frozen.js +66 -0
  114. package/cjs/scenegraph/layout/frozen.js.map +1 -0
  115. package/cjs/scenegraph/layout/move-cell.js +5 -1
  116. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  117. package/cjs/scenegraph/layout/update-cell.js +3 -3
  118. package/cjs/scenegraph/layout/update-cell.js.map +1 -1
  119. package/cjs/scenegraph/layout/update-height.js +4 -4
  120. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  121. package/cjs/scenegraph/layout/update-row.d.ts +3 -0
  122. package/cjs/scenegraph/layout/update-row.js +81 -0
  123. package/cjs/scenegraph/layout/update-row.js.map +1 -0
  124. package/cjs/scenegraph/layout/update-width.js +5 -5
  125. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  126. package/cjs/scenegraph/refresh-node/update-chart.d.ts +2 -0
  127. package/cjs/scenegraph/refresh-node/update-chart.js +26 -0
  128. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -0
  129. package/cjs/scenegraph/scenegraph.d.ts +15 -3
  130. package/cjs/scenegraph/scenegraph.js +86 -95
  131. package/cjs/scenegraph/scenegraph.js.map +1 -1
  132. package/cjs/scenegraph/select/create-select-border.js +1 -0
  133. package/cjs/scenegraph/select/create-select-border.js.map +1 -1
  134. package/cjs/scenegraph/stick-text/index.js +52 -40
  135. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  136. package/cjs/scenegraph/style/frame-border.d.ts +1 -1
  137. package/cjs/scenegraph/style/frame-border.js +7 -7
  138. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  139. package/cjs/scenegraph/utils/deal-promise-data.d.ts +2 -0
  140. package/cjs/scenegraph/utils/deal-promise-data.js +14 -0
  141. package/cjs/scenegraph/utils/deal-promise-data.js.map +1 -0
  142. package/cjs/scenegraph/utils/empty-group.d.ts +2 -0
  143. package/cjs/scenegraph/utils/empty-group.js +10 -0
  144. package/cjs/scenegraph/utils/empty-group.js.map +1 -0
  145. package/cjs/scenegraph/utils/get-hierarchy-offset.d.ts +2 -0
  146. package/cjs/scenegraph/utils/get-hierarchy-offset.js +27 -0
  147. package/cjs/scenegraph/utils/get-hierarchy-offset.js.map +1 -0
  148. package/cjs/scenegraph/utils/padding.d.ts +1 -1
  149. package/cjs/scenegraph/utils/padding.js +3 -3
  150. package/cjs/scenegraph/utils/padding.js.map +1 -1
  151. package/cjs/scenegraph/utils/text-icon-layout.d.ts +3 -2
  152. package/cjs/scenegraph/utils/text-icon-layout.js +24 -19
  153. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  154. package/cjs/scenegraph/utils/text-pos.js +1 -1
  155. package/cjs/scenegraph/utils/text-pos.js.map +1 -1
  156. package/cjs/state/cell-move/adjust-header.js +9 -2
  157. package/cjs/state/cell-move/adjust-header.js.map +1 -1
  158. package/cjs/state/cell-move/index.js +9 -3
  159. package/cjs/state/cell-move/index.js.map +1 -1
  160. package/cjs/state/frozen/index.d.ts +2 -0
  161. package/cjs/state/{pin → frozen}/index.js +2 -2
  162. package/cjs/state/frozen/index.js.map +1 -0
  163. package/cjs/state/state.d.ts +1 -1
  164. package/cjs/state/state.js +16 -12
  165. package/cjs/state/state.js.map +1 -1
  166. package/cjs/themes/ARCO.js +1 -1
  167. package/cjs/themes/ARCO.js.map +1 -1
  168. package/cjs/themes/BRIGHT.js +1 -1
  169. package/cjs/themes/BRIGHT.js.map +1 -1
  170. package/cjs/themes/DARK.js +1 -1
  171. package/cjs/themes/DARK.js.map +1 -1
  172. package/cjs/themes/DEFAULT.js +1 -1
  173. package/cjs/themes/DEFAULT.js.map +1 -1
  174. package/cjs/themes/theme.d.ts +1 -1
  175. package/cjs/themes/theme.js +6 -6
  176. package/cjs/themes/theme.js.map +1 -1
  177. package/cjs/tools/LimitPromiseQueue.js +1 -2
  178. package/cjs/tools/NumberMap.js +1 -1
  179. package/cjs/tools/Rect.js +1 -1
  180. package/cjs/tools/calc.js +1 -1
  181. package/cjs/tools/debounce.js +1 -1
  182. package/cjs/tools/diff-cell.d.ts +10 -0
  183. package/cjs/tools/diff-cell.js +49 -0
  184. package/cjs/tools/diff-cell.js.map +1 -0
  185. package/cjs/tools/dom.js +1 -1
  186. package/cjs/tools/env.js +1 -1
  187. package/cjs/tools/helper.d.ts +11 -0
  188. package/cjs/tools/helper.js +7 -2
  189. package/cjs/tools/helper.js.map +1 -1
  190. package/cjs/tooltip/BaseTooltip.js +1 -1
  191. package/cjs/tooltip/Tooltip.js +2 -1
  192. package/cjs/tooltip/TooltipHandler.js +1 -1
  193. package/cjs/ts-types/base-table.d.ts +8 -2
  194. package/cjs/ts-types/base-table.js +1 -1
  195. package/cjs/ts-types/base-table.js.map +1 -1
  196. package/cjs/ts-types/common.js +1 -1
  197. package/cjs/ts-types/customElement.d.ts +11 -2
  198. package/cjs/ts-types/customElement.js +1 -1
  199. package/cjs/ts-types/customElement.js.map +1 -1
  200. package/cjs/ts-types/customLayout.js +1 -1
  201. package/cjs/ts-types/events.js +1 -1
  202. package/cjs/ts-types/icon.d.ts +4 -5
  203. package/cjs/ts-types/icon.js +6 -6
  204. package/cjs/ts-types/icon.js.map +1 -1
  205. package/cjs/ts-types/list-table/define/basic-define.d.ts +4 -1
  206. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  207. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  208. package/cjs/ts-types/theme.d.ts +1 -1
  209. package/cjs/ts-types/theme.js.map +1 -1
  210. package/dist/vtable.es5.js +53155 -0
  211. package/dist/vtable.es5.min.js +3 -0
  212. package/dist/vtable.js +17155 -21633
  213. package/dist/vtable.min.js +15 -3
  214. package/es/ListTable.js +16 -3
  215. package/es/ListTable.js.map +1 -1
  216. package/es/PivotTable.d.ts +2 -1
  217. package/es/PivotTable.js +16 -2
  218. package/es/PivotTable.js.map +1 -1
  219. package/es/body-helper/body-helper.d.ts +1 -0
  220. package/es/body-helper/body-helper.js +6 -3
  221. package/es/body-helper/body-helper.js.map +1 -1
  222. package/es/body-helper/style/ProgressBarStyle.js +14 -8
  223. package/es/body-helper/style/ProgressBarStyle.js.map +1 -1
  224. package/es/body-helper/style/Style.d.ts +3 -0
  225. package/es/body-helper/style/Style.js +21 -14
  226. package/es/body-helper/style/Style.js.map +1 -1
  227. package/es/core/BaseTable.d.ts +4 -1
  228. package/es/core/BaseTable.js +31 -21
  229. package/es/core/BaseTable.js.map +1 -1
  230. package/es/core/tableHelper.js +11 -7
  231. package/es/core/tableHelper.js.map +1 -1
  232. package/es/data/DataSource.d.ts +4 -1
  233. package/es/data/DataSource.js +4 -2
  234. package/es/data/DataSource.js.map +1 -1
  235. package/es/event/event.d.ts +14 -19
  236. package/es/event/event.js +16 -333
  237. package/es/event/event.js.map +1 -1
  238. package/es/event/listener/container-dom.d.ts +2 -0
  239. package/es/event/listener/container-dom.js +40 -0
  240. package/es/event/listener/container-dom.js.map +1 -0
  241. package/es/event/listener/scroll-bar.d.ts +2 -0
  242. package/es/event/listener/scroll-bar.js +37 -0
  243. package/es/event/listener/scroll-bar.js.map +1 -0
  244. package/es/event/listener/table-group.d.ts +2 -0
  245. package/es/event/listener/table-group.js +265 -0
  246. package/es/event/listener/table-group.js.map +1 -0
  247. package/es/event/listener/touch.d.ts +2 -0
  248. package/es/event/listener/touch.js +67 -0
  249. package/es/event/listener/touch.js.map +1 -0
  250. package/es/event/scroll.d.ts +2 -0
  251. package/es/event/scroll.js +29 -3
  252. package/es/event/scroll.js.map +1 -1
  253. package/es/event/util.d.ts +16 -0
  254. package/es/event/util.js +24 -0
  255. package/es/event/util.js.map +1 -0
  256. package/es/header-helper/header-helper.d.ts +5 -6
  257. package/es/header-helper/header-helper.js +22 -24
  258. package/es/header-helper/header-helper.js.map +1 -1
  259. package/es/icons.js +11 -11
  260. package/es/icons.js.map +1 -1
  261. package/es/index.d.ts +1 -1
  262. package/es/index.js +1 -1
  263. package/es/index.js.map +1 -1
  264. package/es/layout/index.js +1 -2
  265. package/es/layout/pivot-header-layout.d.ts +4 -1
  266. package/es/layout/pivot-header-layout.js +17 -13
  267. package/es/layout/pivot-header-layout.js.map +1 -1
  268. package/es/layout/simple-header-layout.d.ts +13 -1
  269. package/es/layout/simple-header-layout.js +12 -1
  270. package/es/layout/simple-header-layout.js.map +1 -1
  271. package/es/render/layout/container.js +1 -1
  272. package/es/render/layout/container.js.map +1 -1
  273. package/es/render/layout/element.d.ts +1 -1
  274. package/es/render/layout/element.js.map +1 -1
  275. package/es/render/layout/rect.d.ts +2 -2
  276. package/es/render/layout/rect.js +2 -2
  277. package/es/render/layout/rect.js.map +1 -1
  278. package/es/scenegraph/component/custom.js +20 -9
  279. package/es/scenegraph/component/custom.js.map +1 -1
  280. package/es/scenegraph/component/menu.js +2 -2
  281. package/es/scenegraph/component/menu.js.map +1 -1
  282. package/es/scenegraph/component/table-component.d.ts +3 -3
  283. package/es/scenegraph/component/table-component.js +36 -26
  284. package/es/scenegraph/component/table-component.js.map +1 -1
  285. package/es/scenegraph/graphic/chart.d.ts +1 -0
  286. package/es/scenegraph/graphic/chart.js.map +1 -1
  287. package/es/scenegraph/graphic/contributions/chart-render.js +7 -2
  288. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  289. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  290. package/es/scenegraph/graphic/group.d.ts +4 -0
  291. package/es/scenegraph/graphic/group.js +6 -0
  292. package/es/scenegraph/graphic/group.js.map +1 -1
  293. package/es/scenegraph/graphic/text.js +7 -7
  294. package/es/scenegraph/graphic/text.js.map +1 -1
  295. package/es/scenegraph/group-creater/cell-helper.d.ts +3 -4
  296. package/es/scenegraph/group-creater/cell-helper.js +28 -17
  297. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  298. package/es/scenegraph/group-creater/cell-type/chart-cell.js +6 -4
  299. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  300. package/es/scenegraph/group-creater/cell-type/image-cell.js +12 -2
  301. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  302. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +13 -10
  303. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  304. package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  305. package/es/scenegraph/group-creater/cell-type/text-cell.js +7 -4
  306. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  307. package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  308. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  309. package/es/scenegraph/group-creater/column-helper.d.ts +3 -3
  310. package/es/scenegraph/group-creater/column-helper.js +25 -10
  311. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  312. package/es/scenegraph/group-creater/column.d.ts +0 -6
  313. package/es/scenegraph/group-creater/column.js +3 -12
  314. package/es/scenegraph/group-creater/column.js.map +1 -1
  315. package/es/scenegraph/group-creater/progress/proxy.d.ts +0 -2
  316. package/es/scenegraph/group-creater/progress/proxy.js +22 -21
  317. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  318. package/es/scenegraph/layout/auto-height.js +1 -1
  319. package/es/scenegraph/layout/auto-height.js.map +1 -1
  320. package/es/scenegraph/layout/auto-width.js +2 -2
  321. package/es/scenegraph/layout/auto-width.js.map +1 -1
  322. package/es/scenegraph/layout/compute-col-width.d.ts +1 -1
  323. package/es/scenegraph/layout/compute-col-width.js +30 -10
  324. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  325. package/es/scenegraph/layout/frozen.d.ts +3 -0
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getPadding } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // const widthCache = (scene.table as any).colWidthsMap.get(col);\n // let width = 0;\n // if (typeof widthCache === 'number') {\n // width = widthCache;\n // } else {\n // width = scene.table.getColWidth(col);\n // }\n\n const { autoRowHeight } = scene.table.internalProps;\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getPadding(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getPadding(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getPadding(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getPadding(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
1
+ 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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // const widthCache = (scene.table as any).colWidthsMap.get(col);\n // let width = 0;\n // if (typeof widthCache === 'number') {\n // width = widthCache;\n // } else {\n // width = scene.table.getColWidth(col);\n // }\n\n const { autoRowHeight } = scene.table.internalProps;\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn?.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import type { Scenegraph } from '../scenegraph';
2
+ export declare function updateChartSize(scenegraph: Scenegraph, col: number): void;
@@ -0,0 +1,20 @@
1
+ export function updateChartSize(scenegraph, col) {
2
+ var _a;
3
+ for (let c = col; c < scenegraph.table.colCount; c++) {
4
+ const columnGroup = scenegraph.getColGroup(c);
5
+ (null === (_a = columnGroup.attribute) || void 0 === _a ? void 0 : _a.chartInstance) && columnGroup.getChildren().forEach((cellNode => {
6
+ const width = scenegraph.table.getColWidth(cellNode.col), height = scenegraph.table.getRowHeight(cellNode.row);
7
+ cellNode.children.forEach((node => {
8
+ "chart" === node.type && (node.cacheCanvas = null, node.setAttribute("width", Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])),
9
+ node.setAttribute("height", Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])),
10
+ node.setAttribute("viewBox", {
11
+ x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),
12
+ x2: Math.ceil(cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft),
13
+ y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),
14
+ y2: Math.ceil(cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop)
15
+ }));
16
+ }));
17
+ }));
18
+ }
19
+ }
20
+ //# sourceMappingURL=update-chart.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/refresh-node/update-chart.ts"],"names":[],"mappings":"AAKA,MAAM,UAAU,eAAe,CAAC,UAAsB,EAAE,GAAW;;IAEjE,KAAK,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE;QACpD,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,aAAa,GAAG,MAAC,WAAW,CAAC,SAAiB,0CAAE,aAAa,CAAC;QACpE,IAAI,aAAa,EAAE;YAEjB,WAAW,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;gBACpD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBACzD,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAE3D,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;oBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;wBAoBlC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;wBACxB,IAAI,CAAC,YAAY,CACf,OAAO,EACP,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CACjF,CAAC;wBACF,IAAI,CAAC,YAAY,CACf,QAAQ,EACR,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAClF,CAAC;wBAEF,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;4BAC3B,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,UAAU,CAAC;4BACzG,EAAE,EAAE,IAAI,CAAC,IAAI,CACX,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,UAAU,CACnG;4BACD,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC;4BACxG,EAAE,EAAE,IAAI,CAAC,IAAI,CACX,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,SAAS,CACnG;yBACF,CAAC,CAAC;qBACJ;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;KACF;AACH,CAAC","file":"update-chart.js","sourcesContent":["import type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c < scenegraph.table.colCount; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n if (chartInstance) {\n // chartInstance.updateViewBox();\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute(\n 'width',\n Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])\n );\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n node.setAttribute('viewBox', {\n x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n x2: Math.ceil(\n cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n ),\n y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n y2: Math.ceil(\n cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n )\n });\n }\n });\n });\n }\n }\n}\n"]}
@@ -1,11 +1,16 @@
1
1
  import type { IStage, IRect } from '@visactor/vrender';
2
- import type { CellType, ColumnIconOption, SortOrder } from '../ts-types';
2
+ import { type CellAddress, type CellType, type ColumnIconOption, type SortOrder, IconFuncTypeEnum } from '../ts-types';
3
3
  import { Group } from './graphic/group';
4
4
  import type { Icon } from './graphic/icon';
5
5
  import { TableComponent } from './component/table-component';
6
6
  import { SceneProxy } from './group-creater/progress/proxy';
7
7
  import type { BaseTableAPI } from '../ts-types/base-table';
8
- export declare const emptyGroup: Group;
8
+ export type MergeMap = Map<string, {
9
+ x: number;
10
+ y: number;
11
+ cellWidth: number;
12
+ cellHeight: number;
13
+ }>;
9
14
  export declare class Scenegraph {
10
15
  proxy: SceneProxy;
11
16
  tableGroup: Group;
@@ -32,6 +37,7 @@ export declare class Scenegraph {
32
37
  frozenColCount: number;
33
38
  frozenRowCount: number;
34
39
  clear: boolean;
40
+ mergeMap: MergeMap;
35
41
  constructor(table: BaseTableAPI);
36
42
  get width(): number;
37
43
  get height(): number;
@@ -40,6 +46,7 @@ export declare class Scenegraph {
40
46
  get bodyRowStart(): number;
41
47
  get bodyRowEnd(): number;
42
48
  initSceneGraph(): void;
49
+ clearCells(): void;
43
50
  createComponent(): void;
44
51
  createSceneGraph(): void;
45
52
  createHeaderSceneGraph(): void;
@@ -73,7 +80,10 @@ export declare class Scenegraph {
73
80
  setIconHoverStyle(icon: Icon, col: number, row: number, cellGroup: Group): void;
74
81
  setIconNormalStyle(icon: Icon, col: number, row: number): void;
75
82
  updateColWidth(col: number, detaX: number): void;
83
+ updateChartSize(col: number): void;
76
84
  updateAutoColWidth(col: number): void;
85
+ recalculateColWidths(): void;
86
+ resize(): void;
77
87
  updateTableSize(): void;
78
88
  updateRowHeight(row: number, detaY: number): void;
79
89
  updateContainerWidth(col: number, detaX: number): void;
@@ -90,7 +100,6 @@ export declare class Scenegraph {
90
100
  updateCellLayoutWidthCertainWidth(columnGroup: Group, detaRow: number, col: number): boolean;
91
101
  updateHeaderPosition(colSource: number, rowSource: number, colTarget: number, rowTarget: number): void;
92
102
  updateContainer(): void;
93
- clearCells(): void;
94
103
  updateCellContentWhileResize(col: number, row: number): void;
95
104
  createFrameBorder(): void;
96
105
  getResizeColAt(abstractX: number, abstractY: number, cellGroup?: Group, offset?: number): {
@@ -108,4 +117,7 @@ export declare class Scenegraph {
108
117
  updateDrill(visible: boolean, x: number, y: number, drillDown: boolean, drillUp: boolean): void;
109
118
  updateCellContent(col: number, row: number): void;
110
119
  setPixelRatio(pixelRatio: number): void;
120
+ updateHierarchyIcon(col: number, row: number): void;
121
+ updateRow(removeCells: CellAddress[], addCells: CellAddress[]): void;
122
+ findAndUpdateIcon(group: Group, funcTypeArr: IconFuncTypeEnum[], iconConfig: ColumnIconOption): void;
111
123
  }
@@ -1,5 +1,9 @@
1
1
  import { createStage, createRect, IContainPointMode, container } from "@visactor/vrender";
2
2
 
3
+ import { IconFuncTypeEnum } from "../ts-types";
4
+
5
+ import { isArray, isString } from "@visactor/vutils";
6
+
3
7
  import { Group } from "./graphic/group";
4
8
 
5
9
  import { createBodyColGroup, createColHeaderColGroup, createCornerHeaderColGroup, createRowHeaderColGroup } from "./group-creater/column";
@@ -16,7 +20,7 @@ import { updateRowHeight } from "./layout/update-height";
16
20
 
17
21
  import { updateImageCellContentWhileResize } from "./group-creater/cell-type/image-cell";
18
22
 
19
- import { getPadding } from "./utils/padding";
23
+ import { getQuadProps } from "./utils/padding";
20
24
 
21
25
  import { createFrameBorder, updateFrameBorder, updateFrameBorderSize } from "./style/frame-border";
22
26
 
@@ -44,17 +48,22 @@ import { moveSelectingRangeComponentsToSelectedRangeComponents } from "./select/
44
48
 
45
49
  import { deleteAllSelectBorder, deleteLastSelectedRangeComponents } from "./select/delete-select-border";
46
50
 
51
+ import { updateRow } from "./layout/update-row";
52
+
47
53
  import { handleTextStick } from "./stick-text";
48
54
 
49
- container.load(splitModule);
55
+ import { emptyGroup } from "./utils/empty-group";
56
+
57
+ import { updateChartSize } from "./refresh-node/update-chart";
50
58
 
51
- export const emptyGroup = new Group({});
59
+ import { dealFrozen, resetFrozen } from "./layout/frozen";
52
60
 
53
- emptyGroup.role = "empty";
61
+ container.load(splitModule);
54
62
 
55
63
  export class Scenegraph {
56
64
  constructor(table) {
57
- this.table = table, this.hasFrozen = !1, this.clear = !0, this.stage = createStage({
65
+ this.table = table, this.hasFrozen = !1, this.clear = !0, this.mergeMap = new Map,
66
+ this.stage = createStage({
58
67
  canvas: table.canvas,
59
68
  width: table.canvas.width,
60
69
  height: table.canvas.height,
@@ -154,6 +163,37 @@ export class Scenegraph {
154
163
  this.tableGroup.addChild(rowHeaderGroup), this.tableGroup.addChild(colHeaderGroup),
155
164
  this.tableGroup.addChild(cornerHeaderGroup), this.tableGroup.addChild(componentGroup);
156
165
  }
166
+ clearCells() {
167
+ this.clear = !0, this.hasFrozen = !1, this.mergeMap.clear(), this.colHeaderGroup.clear(),
168
+ this.rowHeaderGroup.clear(), this.cornerHeaderGroup.clear(), this.bodyGroup.clear(),
169
+ this.colHeaderGroup.setAttributes({
170
+ x: 0,
171
+ y: 0,
172
+ width: 0,
173
+ height: 0
174
+ }), this.rowHeaderGroup.setAttributes({
175
+ x: 0,
176
+ y: 0,
177
+ width: 0,
178
+ height: 0
179
+ }), this.cornerHeaderGroup.setAttributes({
180
+ x: 0,
181
+ y: 0,
182
+ width: 0,
183
+ height: 0
184
+ }), this.bodyGroup.setAttributes({
185
+ x: 0,
186
+ y: 0,
187
+ width: 0,
188
+ height: 0
189
+ }), this.tableGroup.setAttributes({
190
+ x: 0,
191
+ y: 0,
192
+ width: 0,
193
+ height: 0
194
+ }), this.tableGroup.border && (this.tableGroup.parent.removeChild(this.tableGroup.border),
195
+ delete this.tableGroup.border);
196
+ }
157
197
  createComponent() {
158
198
  this.component = new TableComponent(this.table), this.component.addToGroup(this.componentGroup),
159
199
  this.selectedRangeComponents = new Map, this.selectingRangeComponents = new Map;
@@ -161,8 +201,8 @@ export class Scenegraph {
161
201
  createSceneGraph() {
162
202
  this.clear = !1, computeColsWidth(this.table), this.frozenColCount = this.table.rowHeaderLevelCount,
163
203
  this.frozenRowCount = this.table.columnHeaderLevelCount, this.proxy = new SceneProxy(this.table),
164
- this.createHeaderSceneGraph(), this.transpose || this.isPivot ? this.createBodySceneGraph() : this.createBodySceneGraphForFirstScreen(),
165
- handleTextStick(this.table);
204
+ createFrameBorder(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role, void 0, !0),
205
+ this.createHeaderSceneGraph(), this.transpose || this.isPivot ? this.createBodySceneGraph() : this.createBodySceneGraphForFirstScreen();
166
206
  }
167
207
  createHeaderSceneGraph() {
168
208
  createCornerHeaderColGroup(this.cornerHeaderGroup, 0, 0, this.table), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width),
@@ -210,7 +250,7 @@ export class Scenegraph {
210
250
  return cell || emptyGroup;
211
251
  }
212
252
  highPerformanceGetCell(col, row) {
213
- return this.isPivot || this.transpose || this.table.isHeader(col, row) ? this.getCell(col, row) : this.proxy.highPerformanceGetCell(col, row);
253
+ return this.isPivot || this.transpose || this.table.isHeader(col, row) ? this.getCell(col, row) : this.proxy.highPerformanceGetCell(col, row, 0, this.table.rowCount - 1);
214
254
  }
215
255
  getColGroup(col, isCornerOrColHeader = !1) {
216
256
  let element;
@@ -296,7 +336,7 @@ export class Scenegraph {
296
336
  width: icon.backgroundWidth,
297
337
  height: icon.backgroundHeight,
298
338
  fill: icon.attribute.backgroundColor,
299
- borderRadius: 5,
339
+ cornerRadius: 5,
300
340
  visible: !0
301
341
  }) : (iconBack = createRect({
302
342
  x: (null !== (_d = icon.attribute.x) && void 0 !== _d ? _d : 0) + (null !== (_e = icon.attribute.dx) && void 0 !== _e ? _e : 0) + (icon.AABBBounds.width() - icon.backgroundWidth) / 2,
@@ -304,7 +344,7 @@ export class Scenegraph {
304
344
  width: icon.backgroundWidth,
305
345
  height: icon.backgroundHeight,
306
346
  fill: icon.attribute.backgroundColor,
307
- borderRadius: 5,
347
+ cornerRadius: 5,
308
348
  pickable: !1,
309
349
  visible: !0
310
350
  }), iconBack.name = "icon-back"), icon.parent.insertBefore(iconBack, icon);
@@ -334,12 +374,23 @@ export class Scenegraph {
334
374
  iconBack && iconBack.setAttribute("visible", !1), icon.attribute.hoverImage && icon.attribute.image !== icon.attribute.originImage && (icon.image = icon.attribute.originImage);
335
375
  }
336
376
  updateColWidth(col, detaX) {
337
- updateColWidth(this, col, detaX), this.updateContainerWidth(col, detaX);
377
+ updateColWidth(this, col, detaX), this.updateContainer();
378
+ }
379
+ updateChartSize(col) {
380
+ updateChartSize(this, col);
338
381
  }
339
382
  updateAutoColWidth(col) {
340
383
  const oldWidth = this.table.getColWidth(col), newWidth = computeColWidth(col, 0, this.table.rowCount - 1, this.table, !0);
341
384
  newWidth !== oldWidth && this.updateColWidth(col, newWidth - oldWidth);
342
385
  }
386
+ recalculateColWidths() {
387
+ computeColsWidth(this.table, !0);
388
+ }
389
+ resize() {
390
+ this.recalculateColWidths(), this.table.internalProps.autoRowHeight && updateAutoRowHeight(this, !0),
391
+ this.dealWidthMode(), this.dealFrozen(), this.updateTableSize(), this.updateBorderSizeAndPosition(),
392
+ this.component.updateScrollBar(), this.updateNextFrame();
393
+ }
343
394
  updateTableSize() {
344
395
  var _a, _b;
345
396
  this.tableGroup.setAttributes({
@@ -393,7 +444,8 @@ export class Scenegraph {
393
444
  afterScenegraphCreated() {
394
445
  const {autoRowHeight: autoRowHeight} = this.table.internalProps;
395
446
  autoRowHeight && updateAutoRowHeight(this), this.dealWidthMode(), this.dealFrozen(),
396
- this.createFrameBorder(), this.component.updateScrollBar(), this.updateNextFrame();
447
+ this.createFrameBorder(), this.updateBorderSizeAndPosition(), this.component.updateScrollBar(),
448
+ handleTextStick(this.table), this.updateNextFrame();
397
449
  }
398
450
  dealWidthMode() {
399
451
  const table = this.table;
@@ -441,51 +493,10 @@ export class Scenegraph {
441
493
  });
442
494
  }
443
495
  dealFrozen() {
444
- var _a, _b, _c, _d, _e, _f;
445
- if (this.table.frozenColCount > this.table.rowHeaderLevelCount) {
446
- this.rowHeaderGroup.setAttribute("height", this.bodyGroup.attribute.height), this.rowHeaderGroup.setAttribute("y", this.bodyGroup.attribute.y),
447
- this.cornerHeaderGroup.setAttribute("height", this.colHeaderGroup.attribute.height);
448
- for (let i = 0; i < this.table.frozenColCount - this.table.rowHeaderLevelCount; i++) {
449
- const column = this.bodyGroup.firstChild;
450
- column && (this.rowHeaderGroup.appendChild(column), this.rowHeaderGroup.setAttribute("width", this.rowHeaderGroup.attribute.width + column.attribute.width),
451
- this.bodyGroup.setAttribute("width", this.bodyGroup.attribute.width - column.attribute.width));
452
- const headerColumn = this.colHeaderGroup.firstChild;
453
- headerColumn && (this.cornerHeaderGroup.appendChild(headerColumn), this.cornerHeaderGroup.setAttribute("width", this.cornerHeaderGroup.attribute.width + headerColumn.attribute.width),
454
- this.colHeaderGroup.setAttribute("width", this.colHeaderGroup.attribute.width - headerColumn.attribute.width));
455
- }
456
- }
457
- this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width);
458
- const bodyDeltaX = null !== (_b = null === (_a = this.bodyGroup.firstChild) || void 0 === _a ? void 0 : _a.attribute.x) && void 0 !== _b ? _b : 0;
459
- this.bodyGroup.forEachChildrenSkipChild((column => {
460
- column.setAttribute("x", column.attribute.x - bodyDeltaX);
461
- }));
462
- const colDeltaX = null !== (_d = null === (_c = this.colHeaderGroup.firstChild) || void 0 === _c ? void 0 : _c.attribute.x) && void 0 !== _d ? _d : 0;
463
- this.colHeaderGroup.forEachChildrenSkipChild((column => {
464
- column.setAttribute("x", column.attribute.x - colDeltaX);
465
- })), this.updateBorderSizeAndPosition(), this.isPivot || this.transpose || this.component.setFrozenColumnShadow(this.table.frozenColCount - 1),
466
- this.hasFrozen = !0, this.frozenColCount = this.table.frozenColCount, this.frozenRowCount = null !== (_f = null === (_e = this.colHeaderGroup.firstChild) || void 0 === _e ? void 0 : _e.childrenCount) && void 0 !== _f ? _f : 0;
496
+ dealFrozen(this);
467
497
  }
468
498
  resetFrozen() {
469
- var _a, _b;
470
- if (this.frozenColCount > this.table.rowHeaderLevelCount) for (let i = 0; i < this.frozenColCount - this.table.rowHeaderLevelCount; i++) {
471
- const column = this.rowHeaderGroup.lastChild instanceof Group ? this.rowHeaderGroup.lastChild : this.rowHeaderGroup.lastChild._prev;
472
- column && (this.bodyGroup.insertBefore(column, this.bodyGroup.firstChild), this.bodyGroup.setAttribute("width", this.bodyGroup.attribute.width + column.attribute.width),
473
- this.rowHeaderGroup.setAttribute("width", this.rowHeaderGroup.attribute.width - column.attribute.width));
474
- const headerColumn = this.cornerHeaderGroup.lastChild instanceof Group ? this.cornerHeaderGroup.lastChild : this.cornerHeaderGroup.lastChild._prev;
475
- headerColumn && (this.colHeaderGroup.insertBefore(headerColumn, this.colHeaderGroup.firstChild),
476
- this.colHeaderGroup.setAttribute("width", this.colHeaderGroup.attribute.width + headerColumn.attribute.width),
477
- this.cornerHeaderGroup.setAttribute("width", this.cornerHeaderGroup.attribute.width - headerColumn.attribute.width));
478
- }
479
- this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width);
480
- let bodyX = 0;
481
- this.bodyGroup.forEachChildrenSkipChild((column => {
482
- column.setAttribute("x", bodyX), bodyX += column.attribute.width;
483
- }));
484
- let colX = 0;
485
- this.colHeaderGroup.forEachChildrenSkipChild((column => {
486
- column.setAttribute("x", colX), colX += column.attribute.width;
487
- })), this.updateBorderSizeAndPosition(), this.isPivot || this.transpose || this.component.setFrozenColumnShadow(this.table.frozenColCount - 1),
488
- this.hasFrozen = !0, this.frozenColCount = this.table.rowHeaderLevelCount, this.frozenRowCount = null !== (_b = null === (_a = this.colHeaderGroup.firstChild) || void 0 === _a ? void 0 : _a.childrenCount) && void 0 !== _b ? _b : 0;
499
+ resetFrozen(this);
489
500
  }
490
501
  updateCellLayoutWidthCertainWidth(columnGroup, detaRow, col) {
491
502
  const width = columnGroup.attribute.width;
@@ -494,7 +505,7 @@ export class Scenegraph {
494
505
  row += detaRow;
495
506
  const mergeInfo = getCellMergeInfo(this.table, col, row);
496
507
  mergeInfo ? cellGroup = this.getCell(mergeInfo.start.col, mergeInfo.start.row) : cellGroup.setAttribute("width", width);
497
- const headerStyle = this.table._getCellStyle(col, row), padding = getPadding(getProp("padding", headerStyle, col, row, this.table)), text = cellGroup.getChildByName("text");
508
+ const headerStyle = this.table._getCellStyle(col, row), padding = getQuadProps(getProp("padding", headerStyle, col, row, this.table)), text = cellGroup.getChildByName("text");
498
509
  let oldCellHeight = 0, newCellHeight = 0;
499
510
  if (text) oldCellHeight = text.AABBBounds.height() + (padding[0] + padding[2]),
500
511
  text.setAttribute("maxLineWidth", width - (padding[1] + padding[3])), newCellHeight = text.AABBBounds.height() + (padding[0] + padding[2]); else {
@@ -530,41 +541,11 @@ export class Scenegraph {
530
541
  this.colHeaderGroup.setDeltaWidth(colHeaderX - this.colHeaderGroup.attribute.width),
531
542
  this.rowHeaderGroup.setDeltaWidth(rowHeaderX - this.rowHeaderGroup.attribute.width),
532
543
  this.bodyGroup.setDeltaWidth(bodyX - this.bodyGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width),
533
- this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width);
544
+ this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.updateTableSize();
534
545
  const oldHorizontalBarPos = this.table.stateManeger.scroll.horizontalBarPos, oldVerticalBarPos = this.table.stateManeger.scroll.verticalBarPos;
535
546
  this.component.updateScrollBar(), this.table.stateManeger.setScrollLeft(oldHorizontalBarPos),
536
547
  this.table.stateManeger.setScrollTop(oldVerticalBarPos), this.updateNextFrame();
537
548
  }
538
- clearCells() {
539
- this.clear = !0, this.hasFrozen = !1, this.colHeaderGroup.clear(), this.rowHeaderGroup.clear(),
540
- this.cornerHeaderGroup.clear(), this.bodyGroup.clear(), this.colHeaderGroup.setAttributes({
541
- x: 0,
542
- y: 0,
543
- width: 0,
544
- height: 0
545
- }), this.rowHeaderGroup.setAttributes({
546
- x: 0,
547
- y: 0,
548
- width: 0,
549
- height: 0
550
- }), this.cornerHeaderGroup.setAttributes({
551
- x: 0,
552
- y: 0,
553
- width: 0,
554
- height: 0
555
- }), this.bodyGroup.setAttributes({
556
- x: 0,
557
- y: 0,
558
- width: 0,
559
- height: 0
560
- }), this.tableGroup.setAttributes({
561
- x: 0,
562
- y: 0,
563
- width: 0,
564
- height: 0
565
- }), this.tableGroup.border && (this.tableGroup.parent.removeChild(this.tableGroup.border),
566
- delete this.tableGroup.border);
567
- }
568
549
  updateCellContentWhileResize(col, row) {
569
550
  const type = this.table.getBodyColumnType(col, row), cellGroup = this.getCell(col, row);
570
551
  "image" !== type && "video" !== type || updateImageCellContentWhileResize(cellGroup, col, row, this.table);
@@ -576,7 +557,7 @@ export class Scenegraph {
576
557
  createFrameBorder(this.rowHeaderGroup, this.isPivot ? this.table.theme.rowHeaderStyle.frameStyle : this.table.theme.bodyStyle.frameStyle, this.rowHeaderGroup.role, isListTableWithFrozen ? [ !0, !1, !0, !0 ] : void 0),
577
558
  createFrameBorder(this.colHeaderGroup, this.table.theme.headerStyle.frameStyle, this.colHeaderGroup.role, isListTableWithFrozen ? [ !0, !0, !0, !1 ] : void 0),
578
559
  createFrameBorder(this.cornerHeaderGroup, this.isPivot ? this.table.theme.cornerHeaderStyle.frameStyle : this.table.theme.headerStyle.frameStyle, this.cornerHeaderGroup.role, isListTableWithFrozen ? [ !0, !1, !0, !0 ] : void 0),
579
- createFrameBorder(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role);
560
+ createFrameBorder(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role, void 0);
580
561
  }
581
562
  getResizeColAt(abstractX, abstractY, cellGroup, offset = ResizeColumnHotSpotSize / 2) {
582
563
  if (cellGroup) {
@@ -626,16 +607,16 @@ export class Scenegraph {
626
607
  const updateCol = Math.max(col, oldFrozenCol);
627
608
  this.colHeaderGroup.forEachChildrenSkipChild((colGroup => !(colGroup.col <= updateCol) || (colGroup.forEachChildren((cellGroup => {
628
609
  cellGroup.forEachChildren((icon => {
629
- if ("pin" === icon.attribute.funcType) {
630
- const iconConfig = this.table.internalProps.headerHelper.getPinIcon(cellGroup.col, cellGroup.row);
610
+ if ("frozen" === icon.attribute.funcType) {
611
+ const iconConfig = this.table.internalProps.headerHelper.getFrozenIcon(cellGroup.col, cellGroup.row);
631
612
  return this.updateIcon(icon, iconConfig), !0;
632
613
  }
633
614
  return !1;
634
615
  }));
635
616
  })), !1))), this.cornerHeaderGroup.forEachChildrenSkipChild((colGroup => !(colGroup.col <= updateCol) || (colGroup.forEachChildren((cellGroup => {
636
617
  cellGroup.forEachChildren((icon => {
637
- if ("pin" === icon.attribute.funcType) {
638
- const iconConfig = this.table.internalProps.headerHelper.getPinIcon(cellGroup.col, cellGroup.row);
618
+ if ("frozen" === icon.attribute.funcType) {
619
+ const iconConfig = this.table.internalProps.headerHelper.getFrozenIcon(cellGroup.col, cellGroup.row);
639
620
  return this.updateIcon(icon, iconConfig), !0;
640
621
  }
641
622
  return !1;
@@ -650,9 +631,9 @@ export class Scenegraph {
650
631
  getCellOverflowText(col, row) {
651
632
  const text = this.getCell(col, row).getChildByName("text", !0);
652
633
  if (text) {
653
- const textAttributeStr = text.attribute.text.join("");
634
+ const textAttributeStr = isArray(text.attribute.text) ? text.attribute.text.join("") : text.attribute.text;
654
635
  let cacheStr = "";
655
- if (text.cache.layoutData.lines.forEach((line => {
636
+ if (isString(text.cache.clipedText) ? cacheStr = text.cache.clipedText : text.cache.layoutData.lines.forEach((line => {
656
637
  cacheStr += line.str;
657
638
  })), cacheStr !== textAttributeStr) return textAttributeStr;
658
639
  }
@@ -668,6 +649,23 @@ export class Scenegraph {
668
649
  this.stage.disableDirtyBounds(), this.stage.window.setDpr(pixelRatio), this.stage.render(),
669
650
  this.stage.enableDirtyBounds();
670
651
  }
652
+ updateHierarchyIcon(col, row) {
653
+ const cellGroup = this.getCell(col, row);
654
+ let iconConfig;
655
+ iconConfig = this.table.isHeader(col, row) ? this.table.internalProps.headerHelper.getHierarchyIcon(cellGroup.col, cellGroup.row) : this.table.internalProps.bodyHelper.getHierarchyIcon(cellGroup.col, cellGroup.row),
656
+ this.findAndUpdateIcon(cellGroup, [ IconFuncTypeEnum.collapse, IconFuncTypeEnum.expand ], iconConfig);
657
+ }
658
+ updateRow(removeCells, addCells) {
659
+ updateRow(removeCells, addCells, this.table), this.recalculateColWidths(), this.table.internalProps.autoRowHeight && updateAutoRowHeight(this, !0),
660
+ this.table.stateManeger.checkFrozen(), this.updateNextFrame();
661
+ }
662
+ findAndUpdateIcon(group, funcTypeArr, iconConfig) {
663
+ group.forEachChildren((icon => {
664
+ if ("group" === icon.type) this.findAndUpdateIcon(icon, funcTypeArr, iconConfig); else if (-1 !== funcTypeArr.indexOf(icon.attribute.funcType)) return this.updateIcon(icon, iconConfig),
665
+ !0;
666
+ return !1;
667
+ }));
668
+ }
671
669
  }
672
670
 
673
671
  function showIcon(scene, cellGroup, visibleTime) {