@visactor/vtable 0.9.1-alpha.4 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (431) hide show
  1. package/cjs/ListTable.js +15 -4
  2. package/cjs/ListTable.js.map +1 -1
  3. package/cjs/PivotTable.d.ts +2 -1
  4. package/cjs/PivotTable.js +15 -3
  5. package/cjs/PivotTable.js.map +1 -1
  6. package/cjs/body-helper/body-helper.d.ts +1 -0
  7. package/cjs/body-helper/body-helper.js +6 -3
  8. package/cjs/body-helper/body-helper.js.map +1 -1
  9. package/cjs/body-helper/style/ProgressBarStyle.js +14 -8
  10. package/cjs/body-helper/style/ProgressBarStyle.js.map +1 -1
  11. package/cjs/body-helper/style/Style.d.ts +3 -0
  12. package/cjs/body-helper/style/Style.js +21 -14
  13. package/cjs/body-helper/style/Style.js.map +1 -1
  14. package/cjs/core/BaseTable.d.ts +4 -1
  15. package/cjs/core/BaseTable.js +31 -20
  16. package/cjs/core/BaseTable.js.map +1 -1
  17. package/cjs/core/tableHelper.js +11 -6
  18. package/cjs/core/tableHelper.js.map +1 -1
  19. package/cjs/data/DataSource.d.ts +4 -1
  20. package/cjs/data/DataSource.js +3 -3
  21. package/cjs/data/DataSource.js.map +1 -1
  22. package/cjs/event/event.d.ts +14 -19
  23. package/cjs/event/event.js +12 -329
  24. package/cjs/event/event.js.map +1 -1
  25. package/cjs/event/listener/container-dom.d.ts +2 -0
  26. package/cjs/event/listener/container-dom.js +42 -0
  27. package/cjs/event/listener/container-dom.js.map +1 -0
  28. package/cjs/event/listener/scroll-bar.d.ts +2 -0
  29. package/cjs/event/listener/scroll-bar.js +44 -0
  30. package/cjs/event/listener/scroll-bar.js.map +1 -0
  31. package/cjs/event/listener/table-group.d.ts +2 -0
  32. package/cjs/event/listener/table-group.js +262 -0
  33. package/cjs/event/listener/table-group.js.map +1 -0
  34. package/cjs/event/listener/touch.d.ts +2 -0
  35. package/cjs/event/listener/touch.js +76 -0
  36. package/cjs/event/listener/touch.js.map +1 -0
  37. package/cjs/event/scroll.d.ts +2 -0
  38. package/cjs/event/scroll.js +32 -4
  39. package/cjs/event/scroll.js.map +1 -1
  40. package/cjs/event/util.d.ts +16 -0
  41. package/cjs/event/util.js +30 -0
  42. package/cjs/event/util.js.map +1 -0
  43. package/cjs/header-helper/header-helper.d.ts +5 -6
  44. package/cjs/header-helper/header-helper.js +19 -22
  45. package/cjs/header-helper/header-helper.js.map +1 -1
  46. package/cjs/icons.js +11 -11
  47. package/cjs/icons.js.map +1 -1
  48. package/cjs/index.d.ts +1 -1
  49. package/cjs/index.js +1 -1
  50. package/cjs/index.js.map +1 -1
  51. package/cjs/layout/index.js +1 -2
  52. package/cjs/layout/pivot-header-layout.d.ts +4 -1
  53. package/cjs/layout/pivot-header-layout.js +15 -14
  54. package/cjs/layout/pivot-header-layout.js.map +1 -1
  55. package/cjs/layout/simple-header-layout.d.ts +13 -1
  56. package/cjs/layout/simple-header-layout.js +12 -1
  57. package/cjs/layout/simple-header-layout.js.map +1 -1
  58. package/cjs/render/layout/container.js +1 -1
  59. package/cjs/render/layout/container.js.map +1 -1
  60. package/cjs/render/layout/element.d.ts +1 -1
  61. package/cjs/render/layout/element.js.map +1 -1
  62. package/cjs/render/layout/rect.d.ts +2 -2
  63. package/cjs/render/layout/rect.js +2 -2
  64. package/cjs/render/layout/rect.js.map +1 -1
  65. package/cjs/scenegraph/component/custom.js +18 -7
  66. package/cjs/scenegraph/component/custom.js.map +1 -1
  67. package/cjs/scenegraph/component/menu.js +2 -2
  68. package/cjs/scenegraph/component/menu.js.map +1 -1
  69. package/cjs/scenegraph/component/table-component.d.ts +3 -3
  70. package/cjs/scenegraph/component/table-component.js +36 -26
  71. package/cjs/scenegraph/component/table-component.js.map +1 -1
  72. package/cjs/scenegraph/graphic/chart.d.ts +1 -0
  73. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  74. package/cjs/scenegraph/graphic/contributions/chart-render.js +7 -2
  75. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  76. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  77. package/cjs/scenegraph/graphic/group.d.ts +4 -0
  78. package/cjs/scenegraph/graphic/group.js +6 -0
  79. package/cjs/scenegraph/graphic/group.js.map +1 -1
  80. package/cjs/scenegraph/graphic/text.js +7 -7
  81. package/cjs/scenegraph/graphic/text.js.map +1 -1
  82. package/cjs/scenegraph/group-creater/cell-helper.d.ts +3 -4
  83. package/cjs/scenegraph/group-creater/cell-helper.js +25 -18
  84. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  85. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js +6 -4
  86. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  87. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +11 -1
  88. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  89. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +12 -9
  90. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  91. package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  92. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +7 -4
  93. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  94. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  95. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  96. package/cjs/scenegraph/group-creater/column-helper.d.ts +3 -3
  97. package/cjs/scenegraph/group-creater/column-helper.js +22 -11
  98. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  99. package/cjs/scenegraph/group-creater/column.d.ts +0 -6
  100. package/cjs/scenegraph/group-creater/column.js +3 -12
  101. package/cjs/scenegraph/group-creater/column.js.map +1 -1
  102. package/cjs/scenegraph/group-creater/progress/proxy.d.ts +0 -2
  103. package/cjs/scenegraph/group-creater/progress/proxy.js +23 -19
  104. package/cjs/scenegraph/group-creater/progress/proxy.js.map +1 -1
  105. package/cjs/scenegraph/layout/auto-height.js +1 -1
  106. package/cjs/scenegraph/layout/auto-height.js.map +1 -1
  107. package/cjs/scenegraph/layout/auto-width.js +1 -1
  108. package/cjs/scenegraph/layout/auto-width.js.map +1 -1
  109. package/cjs/scenegraph/layout/compute-col-width.d.ts +1 -1
  110. package/cjs/scenegraph/layout/compute-col-width.js +28 -8
  111. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  112. package/cjs/scenegraph/layout/frozen.d.ts +3 -0
  113. package/cjs/scenegraph/layout/frozen.js +66 -0
  114. package/cjs/scenegraph/layout/frozen.js.map +1 -0
  115. package/cjs/scenegraph/layout/move-cell.js +5 -1
  116. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  117. package/cjs/scenegraph/layout/update-cell.js +3 -3
  118. package/cjs/scenegraph/layout/update-cell.js.map +1 -1
  119. package/cjs/scenegraph/layout/update-height.js +4 -4
  120. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  121. package/cjs/scenegraph/layout/update-row.d.ts +3 -0
  122. package/cjs/scenegraph/layout/update-row.js +81 -0
  123. package/cjs/scenegraph/layout/update-row.js.map +1 -0
  124. package/cjs/scenegraph/layout/update-width.js +5 -5
  125. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  126. package/cjs/scenegraph/refresh-node/update-chart.d.ts +2 -0
  127. package/cjs/scenegraph/refresh-node/update-chart.js +26 -0
  128. package/cjs/scenegraph/refresh-node/update-chart.js.map +1 -0
  129. package/cjs/scenegraph/scenegraph.d.ts +15 -3
  130. package/cjs/scenegraph/scenegraph.js +86 -95
  131. package/cjs/scenegraph/scenegraph.js.map +1 -1
  132. package/cjs/scenegraph/select/create-select-border.js +1 -0
  133. package/cjs/scenegraph/select/create-select-border.js.map +1 -1
  134. package/cjs/scenegraph/stick-text/index.js +52 -40
  135. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  136. package/cjs/scenegraph/style/frame-border.d.ts +1 -1
  137. package/cjs/scenegraph/style/frame-border.js +7 -7
  138. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  139. package/cjs/scenegraph/utils/deal-promise-data.d.ts +2 -0
  140. package/cjs/scenegraph/utils/deal-promise-data.js +14 -0
  141. package/cjs/scenegraph/utils/deal-promise-data.js.map +1 -0
  142. package/cjs/scenegraph/utils/empty-group.d.ts +2 -0
  143. package/cjs/scenegraph/utils/empty-group.js +10 -0
  144. package/cjs/scenegraph/utils/empty-group.js.map +1 -0
  145. package/cjs/scenegraph/utils/get-hierarchy-offset.d.ts +2 -0
  146. package/cjs/scenegraph/utils/get-hierarchy-offset.js +27 -0
  147. package/cjs/scenegraph/utils/get-hierarchy-offset.js.map +1 -0
  148. package/cjs/scenegraph/utils/padding.d.ts +1 -1
  149. package/cjs/scenegraph/utils/padding.js +3 -3
  150. package/cjs/scenegraph/utils/padding.js.map +1 -1
  151. package/cjs/scenegraph/utils/text-icon-layout.d.ts +3 -2
  152. package/cjs/scenegraph/utils/text-icon-layout.js +24 -19
  153. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  154. package/cjs/scenegraph/utils/text-pos.js +1 -1
  155. package/cjs/scenegraph/utils/text-pos.js.map +1 -1
  156. package/cjs/state/cell-move/adjust-header.js +9 -2
  157. package/cjs/state/cell-move/adjust-header.js.map +1 -1
  158. package/cjs/state/cell-move/index.js +9 -3
  159. package/cjs/state/cell-move/index.js.map +1 -1
  160. package/cjs/state/frozen/index.d.ts +2 -0
  161. package/cjs/state/{pin → frozen}/index.js +2 -2
  162. package/cjs/state/frozen/index.js.map +1 -0
  163. package/cjs/state/state.d.ts +1 -1
  164. package/cjs/state/state.js +16 -12
  165. package/cjs/state/state.js.map +1 -1
  166. package/cjs/themes/ARCO.js +1 -1
  167. package/cjs/themes/ARCO.js.map +1 -1
  168. package/cjs/themes/BRIGHT.js +1 -1
  169. package/cjs/themes/BRIGHT.js.map +1 -1
  170. package/cjs/themes/DARK.js +1 -1
  171. package/cjs/themes/DARK.js.map +1 -1
  172. package/cjs/themes/DEFAULT.js +1 -1
  173. package/cjs/themes/DEFAULT.js.map +1 -1
  174. package/cjs/themes/theme.d.ts +1 -1
  175. package/cjs/themes/theme.js +6 -6
  176. package/cjs/themes/theme.js.map +1 -1
  177. package/cjs/tools/LimitPromiseQueue.js +1 -2
  178. package/cjs/tools/NumberMap.js +1 -1
  179. package/cjs/tools/Rect.js +1 -1
  180. package/cjs/tools/calc.js +1 -1
  181. package/cjs/tools/debounce.js +1 -1
  182. package/cjs/tools/diff-cell.d.ts +10 -0
  183. package/cjs/tools/diff-cell.js +49 -0
  184. package/cjs/tools/diff-cell.js.map +1 -0
  185. package/cjs/tools/dom.js +1 -1
  186. package/cjs/tools/env.js +1 -1
  187. package/cjs/tools/helper.d.ts +11 -0
  188. package/cjs/tools/helper.js +7 -2
  189. package/cjs/tools/helper.js.map +1 -1
  190. package/cjs/tooltip/BaseTooltip.js +1 -1
  191. package/cjs/tooltip/Tooltip.js +2 -1
  192. package/cjs/tooltip/TooltipHandler.js +1 -1
  193. package/cjs/ts-types/base-table.d.ts +8 -2
  194. package/cjs/ts-types/base-table.js +1 -1
  195. package/cjs/ts-types/base-table.js.map +1 -1
  196. package/cjs/ts-types/common.js +1 -1
  197. package/cjs/ts-types/customElement.d.ts +11 -2
  198. package/cjs/ts-types/customElement.js +1 -1
  199. package/cjs/ts-types/customElement.js.map +1 -1
  200. package/cjs/ts-types/customLayout.js +1 -1
  201. package/cjs/ts-types/events.js +1 -1
  202. package/cjs/ts-types/icon.d.ts +4 -5
  203. package/cjs/ts-types/icon.js +6 -6
  204. package/cjs/ts-types/icon.js.map +1 -1
  205. package/cjs/ts-types/list-table/define/basic-define.d.ts +4 -1
  206. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  207. package/cjs/ts-types/list-table/layout-map/api.js.map +1 -1
  208. package/cjs/ts-types/theme.d.ts +1 -1
  209. package/cjs/ts-types/theme.js.map +1 -1
  210. package/dist/vtable.es5.js +53155 -0
  211. package/dist/vtable.es5.min.js +3 -0
  212. package/dist/vtable.js +17155 -21633
  213. package/dist/vtable.min.js +15 -3
  214. package/es/ListTable.js +16 -3
  215. package/es/ListTable.js.map +1 -1
  216. package/es/PivotTable.d.ts +2 -1
  217. package/es/PivotTable.js +16 -2
  218. package/es/PivotTable.js.map +1 -1
  219. package/es/body-helper/body-helper.d.ts +1 -0
  220. package/es/body-helper/body-helper.js +6 -3
  221. package/es/body-helper/body-helper.js.map +1 -1
  222. package/es/body-helper/style/ProgressBarStyle.js +14 -8
  223. package/es/body-helper/style/ProgressBarStyle.js.map +1 -1
  224. package/es/body-helper/style/Style.d.ts +3 -0
  225. package/es/body-helper/style/Style.js +21 -14
  226. package/es/body-helper/style/Style.js.map +1 -1
  227. package/es/core/BaseTable.d.ts +4 -1
  228. package/es/core/BaseTable.js +31 -21
  229. package/es/core/BaseTable.js.map +1 -1
  230. package/es/core/tableHelper.js +11 -7
  231. package/es/core/tableHelper.js.map +1 -1
  232. package/es/data/DataSource.d.ts +4 -1
  233. package/es/data/DataSource.js +4 -2
  234. package/es/data/DataSource.js.map +1 -1
  235. package/es/event/event.d.ts +14 -19
  236. package/es/event/event.js +16 -333
  237. package/es/event/event.js.map +1 -1
  238. package/es/event/listener/container-dom.d.ts +2 -0
  239. package/es/event/listener/container-dom.js +40 -0
  240. package/es/event/listener/container-dom.js.map +1 -0
  241. package/es/event/listener/scroll-bar.d.ts +2 -0
  242. package/es/event/listener/scroll-bar.js +37 -0
  243. package/es/event/listener/scroll-bar.js.map +1 -0
  244. package/es/event/listener/table-group.d.ts +2 -0
  245. package/es/event/listener/table-group.js +265 -0
  246. package/es/event/listener/table-group.js.map +1 -0
  247. package/es/event/listener/touch.d.ts +2 -0
  248. package/es/event/listener/touch.js +67 -0
  249. package/es/event/listener/touch.js.map +1 -0
  250. package/es/event/scroll.d.ts +2 -0
  251. package/es/event/scroll.js +29 -3
  252. package/es/event/scroll.js.map +1 -1
  253. package/es/event/util.d.ts +16 -0
  254. package/es/event/util.js +24 -0
  255. package/es/event/util.js.map +1 -0
  256. package/es/header-helper/header-helper.d.ts +5 -6
  257. package/es/header-helper/header-helper.js +22 -24
  258. package/es/header-helper/header-helper.js.map +1 -1
  259. package/es/icons.js +11 -11
  260. package/es/icons.js.map +1 -1
  261. package/es/index.d.ts +1 -1
  262. package/es/index.js +1 -1
  263. package/es/index.js.map +1 -1
  264. package/es/layout/index.js +1 -2
  265. package/es/layout/pivot-header-layout.d.ts +4 -1
  266. package/es/layout/pivot-header-layout.js +17 -13
  267. package/es/layout/pivot-header-layout.js.map +1 -1
  268. package/es/layout/simple-header-layout.d.ts +13 -1
  269. package/es/layout/simple-header-layout.js +12 -1
  270. package/es/layout/simple-header-layout.js.map +1 -1
  271. package/es/render/layout/container.js +1 -1
  272. package/es/render/layout/container.js.map +1 -1
  273. package/es/render/layout/element.d.ts +1 -1
  274. package/es/render/layout/element.js.map +1 -1
  275. package/es/render/layout/rect.d.ts +2 -2
  276. package/es/render/layout/rect.js +2 -2
  277. package/es/render/layout/rect.js.map +1 -1
  278. package/es/scenegraph/component/custom.js +20 -9
  279. package/es/scenegraph/component/custom.js.map +1 -1
  280. package/es/scenegraph/component/menu.js +2 -2
  281. package/es/scenegraph/component/menu.js.map +1 -1
  282. package/es/scenegraph/component/table-component.d.ts +3 -3
  283. package/es/scenegraph/component/table-component.js +36 -26
  284. package/es/scenegraph/component/table-component.js.map +1 -1
  285. package/es/scenegraph/graphic/chart.d.ts +1 -0
  286. package/es/scenegraph/graphic/chart.js.map +1 -1
  287. package/es/scenegraph/graphic/contributions/chart-render.js +7 -2
  288. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  289. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  290. package/es/scenegraph/graphic/group.d.ts +4 -0
  291. package/es/scenegraph/graphic/group.js +6 -0
  292. package/es/scenegraph/graphic/group.js.map +1 -1
  293. package/es/scenegraph/graphic/text.js +7 -7
  294. package/es/scenegraph/graphic/text.js.map +1 -1
  295. package/es/scenegraph/group-creater/cell-helper.d.ts +3 -4
  296. package/es/scenegraph/group-creater/cell-helper.js +28 -17
  297. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  298. package/es/scenegraph/group-creater/cell-type/chart-cell.js +6 -4
  299. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  300. package/es/scenegraph/group-creater/cell-type/image-cell.js +12 -2
  301. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  302. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +13 -10
  303. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  304. package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  305. package/es/scenegraph/group-creater/cell-type/text-cell.js +7 -4
  306. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  307. package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  308. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  309. package/es/scenegraph/group-creater/column-helper.d.ts +3 -3
  310. package/es/scenegraph/group-creater/column-helper.js +25 -10
  311. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  312. package/es/scenegraph/group-creater/column.d.ts +0 -6
  313. package/es/scenegraph/group-creater/column.js +3 -12
  314. package/es/scenegraph/group-creater/column.js.map +1 -1
  315. package/es/scenegraph/group-creater/progress/proxy.d.ts +0 -2
  316. package/es/scenegraph/group-creater/progress/proxy.js +22 -21
  317. package/es/scenegraph/group-creater/progress/proxy.js.map +1 -1
  318. package/es/scenegraph/layout/auto-height.js +1 -1
  319. package/es/scenegraph/layout/auto-height.js.map +1 -1
  320. package/es/scenegraph/layout/auto-width.js +2 -2
  321. package/es/scenegraph/layout/auto-width.js.map +1 -1
  322. package/es/scenegraph/layout/compute-col-width.d.ts +1 -1
  323. package/es/scenegraph/layout/compute-col-width.js +30 -10
  324. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  325. package/es/scenegraph/layout/frozen.d.ts +3 -0
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getPadding } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // const widthCache = (scene.table as any).colWidthsMap.get(col);\n // let width = 0;\n // if (typeof widthCache === 'number') {\n // width = widthCache;\n // } else {\n // width = scene.table.getColWidth(col);\n // }\n\n const { autoRowHeight } = scene.table.internalProps;\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getPadding(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getPadding(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getPadding(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getPadding(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
1
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { updateCellHeightForRow } from './update-height';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // const widthCache = (scene.table as any).colWidthsMap.get(col);\n // let width = 0;\n // if (typeof widthCache === 'number') {\n // width = widthCache;\n // } else {\n // width = scene.table.getColWidth(col);\n // }\n\n const { autoRowHeight } = scene.table.internalProps;\n let needRerangeRow = false;\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColOrCornerHeaderColumnWidth = colOrCornerHeaderColumn?.attribute.width;\n colOrCornerHeaderColumn?.setAttribute('width', oldColOrCornerHeaderColumnWidth + detaX);\n // 更新单元格宽度\n colOrCornerHeaderColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n col,\n // index,\n cell.row,\n oldColOrCornerHeaderColumnWidth,\n detaX,\n // true\n index < scene.table.columnHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, true);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(0, newTotalHeight - scene.colHeaderGroup.attribute.height);\n }\n\n needRerangeRow = false;\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n const oldRowHeaderOrBodyColumn = rowHeaderOrBodyColumn.attribute.width;\n rowHeaderOrBodyColumn?.setAttribute('width', oldRowHeaderOrBodyColumn + detaX);\n rowHeaderOrBodyColumn?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n // col + (!isRowHeader ? scene.table.frozenColCount : 0),\n cell.col,\n // index + scene.table.frozenRowCount,\n cell.row,\n oldRowHeaderOrBodyColumn,\n detaX,\n // isRowHeader\n col < scene.table.rowHeaderLevelCount,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n for (let col = 0; col < scene.table.colCount; col++) {\n const colGroup = scene.getColGroup(col, false);\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n if (cellGroup.role !== 'cell') {\n return;\n }\n cellGroup.setAttribute('y', y);\n y += cellGroup.attribute.height;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(scene.table.frozenRowCount, newTotalHeight - scene.bodyGroup.attribute.height);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n width: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n let cellGroup;\n let distWidth;\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // TO BE FIXED 这里使用横向和纵向来判断单元格merge情况,目前没有横纵都merge的情况,\n // 如果有这里的逻辑要修改\n if (mergeInfo && mergeInfo.end.col - mergeInfo.start.col) {\n // 更新横向merge cell width\n const mergeCell = scene.getCell(mergeInfo.start.col, mergeInfo.start.row);\n const mergeCellWidth = mergeCell.attribute.width;\n mergeCell.setAttribute('width', mergeCellWidth + detaX);\n\n cellGroup = mergeCell;\n distWidth = mergeCell.attribute.width;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (mergeInfo && mergeInfo.start.row === row) {\n // 更新纵向merge cell width,只更新一次\n cell.setAttribute('width', width + detaX);\n\n cellGroup = cell;\n distWidth = width + detaX;\n col = cellGroup.col;\n row = cellGroup.row;\n } else if (!mergeInfo) {\n cell.setAttribute('width', width + detaX);\n cellGroup = cell;\n distWidth = width + detaX;\n }\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene\n );\n }\n\n return isHeightChange;\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n let maxHeight = 0;\n // 获取高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.highPerformanceGetCell(col, row);\n let cellHeight = getCleanCellHeight(cell, scene);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n cellHeight = cellHeight / (mergeInfo.end.row - mergeInfo.start.row + 1);\n }\n maxHeight = Math.max(maxHeight, cellHeight);\n }\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n let distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let rowIndex = mergeInfo.start.row; rowIndex <= mergeInfo.end.row; rowIndex++) {\n if (rowIndex !== row) {\n distHeight += scene.table.getRowHeight(rowIndex);\n }\n }\n }\n updateCellHeightForRow(scene, cell, col, row, distHeight, 0, scene.table.isHeader(col, row));\n }\n\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n}\n\nfunction getCleanCellHeight(cell: Group, scene: Scenegraph) {\n let maxHeight = 0;\n cell.forEachChildren((child: Icon) => {\n if (\n child.role === 'icon-left' ||\n child.role === 'icon-right' ||\n child.name === 'text' ||\n child.name === 'content'\n ) {\n maxHeight = Math.max(maxHeight, child.AABBBounds.height());\n }\n });\n\n const padding = getQuadProps(scene.table._getCellStyle(cell.col, cell.row).padding as number);\n return maxHeight + padding[0] + padding[2];\n}\n"]}
@@ -0,0 +1,2 @@
1
+ import type { Scenegraph } from '../scenegraph';
2
+ export declare function updateChartSize(scenegraph: Scenegraph, col: number): void;
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+
3
+ function updateChartSize(scenegraph, col) {
4
+ var _a;
5
+ for (let c = col; c < scenegraph.table.colCount; c++) {
6
+ const columnGroup = scenegraph.getColGroup(c);
7
+ (null === (_a = columnGroup.attribute) || void 0 === _a ? void 0 : _a.chartInstance) && columnGroup.getChildren().forEach((cellNode => {
8
+ const width = scenegraph.table.getColWidth(cellNode.col), height = scenegraph.table.getRowHeight(cellNode.row);
9
+ cellNode.children.forEach((node => {
10
+ "chart" === node.type && (node.cacheCanvas = null, node.setAttribute("width", Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])),
11
+ node.setAttribute("height", Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])),
12
+ node.setAttribute("viewBox", {
13
+ x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),
14
+ x2: Math.ceil(cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft),
15
+ y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),
16
+ y2: Math.ceil(cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop)
17
+ }));
18
+ }));
19
+ }));
20
+ }
21
+ }
22
+
23
+ Object.defineProperty(exports, "__esModule", {
24
+ value: !0
25
+ }), exports.updateChartSize = void 0, exports.updateChartSize = updateChartSize;
26
+ //# sourceMappingURL=update-chart.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["scenegraph/refresh-node/update-chart.ts"],"names":[],"mappings":";;;AAKA,SAAgB,eAAe,CAAC,UAAsB,EAAE,GAAW;;IAEjE,KAAK,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC,EAAE,EAAE;QACpD,MAAM,WAAW,GAAG,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9C,MAAM,aAAa,GAAG,MAAC,WAAW,CAAC,SAAiB,0CAAE,aAAa,CAAC;QACpE,IAAI,aAAa,EAAE;YAEjB,WAAW,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,CAAC,QAAe,EAAE,EAAE;gBACpD,MAAM,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBACzD,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;gBAE3D,QAAQ,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,IAAW,EAAE,EAAE;oBACxC,IAAK,IAAY,CAAC,IAAI,KAAK,OAAO,EAAE;wBAoBlC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;wBACxB,IAAI,CAAC,YAAY,CACf,OAAO,EACP,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CACjF,CAAC;wBACF,IAAI,CAAC,YAAY,CACf,QAAQ,EACR,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAClF,CAAC;wBAEF,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;4BAC3B,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,UAAU,CAAC;4BACzG,EAAE,EAAE,IAAI,CAAC,IAAI,CACX,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,UAAU,CACnG;4BACD,EAAE,EAAE,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC;4BACxG,EAAE,EAAE,IAAI,CAAC,IAAI,CACX,QAAQ,CAAC,gBAAgB,CAAC,EAAE,GAAG,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,KAAK,CAAC,SAAS,CACnG;yBACF,CAAC,CAAC;qBACJ;gBACH,CAAC,CAAC,CAAC;YACL,CAAC,CAAC,CAAC;SACJ;KACF;AACH,CAAC;AAzDD,0CAyDC","file":"update-chart.js","sourcesContent":["import type { Chart } from '../graphic/chart';\nimport type { Group } from '../graphic/group';\nimport type { Scenegraph } from '../scenegraph';\n\n/** 供调整列宽后更新chart使用 */\nexport function updateChartSize(scenegraph: Scenegraph, col: number) {\n // 将调整列宽的后面的面也都一起需要调整viewbox。 TODO:columnResizeType支持后需要根据变化的列去调整,范围可能变多或者变少\n for (let c = col; c < scenegraph.table.colCount; c++) {\n const columnGroup = scenegraph.getColGroup(c);\n const chartInstance = (columnGroup.attribute as any)?.chartInstance;\n if (chartInstance) {\n // chartInstance.updateViewBox();\n columnGroup.getChildren().forEach((cellNode: Group) => {\n const width = scenegraph.table.getColWidth(cellNode.col);\n const height = scenegraph.table.getRowHeight(cellNode.row);\n\n cellNode.children.forEach((node: Chart) => {\n if ((node as any).type === 'chart') {\n // 调试问题使用\n // if (columnGroup.col === 2) {\n // columnGroup.AABBBounds.width();\n // node.AABBBounds.width();\n // console.log(\n // 'set viewbox y1',\n // Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n // node.globalAABBBounds.height()\n // );\n\n // console.log(\n // 'updateChartSize',\n // columnGroup,\n // columnGroup.globalAABBBounds.y1,\n // cellNode.globalAABBBounds.y1,\n // node.globalAABBBounds.y1\n // );\n // }\n\n node.cacheCanvas = null;\n node.setAttribute(\n 'width',\n Math.ceil(width - node.attribute.cellPadding[3] - node.attribute.cellPadding[1])\n );\n node.setAttribute(\n 'height',\n Math.ceil(height - node.attribute.cellPadding[0] - node.attribute.cellPadding[2])\n );\n\n node.setAttribute('viewBox', {\n x1: Math.ceil(cellNode.globalAABBBounds.x1 + node.attribute.cellPadding[3] + scenegraph.table.scrollLeft),\n x2: Math.ceil(\n cellNode.globalAABBBounds.x1 + width - node.attribute.cellPadding[1] + scenegraph.table.scrollLeft\n ),\n y1: Math.ceil(cellNode.globalAABBBounds.y1 + node.attribute.cellPadding[0] + scenegraph.table.scrollTop),\n y2: Math.ceil(\n cellNode.globalAABBBounds.y1 + height - node.attribute.cellPadding[2] + scenegraph.table.scrollTop\n )\n });\n }\n });\n });\n }\n }\n}\n"]}
@@ -1,11 +1,16 @@
1
1
  import type { IStage, IRect } from '@visactor/vrender';
2
- import type { CellType, ColumnIconOption, SortOrder } from '../ts-types';
2
+ import { type CellAddress, type CellType, type ColumnIconOption, type SortOrder, IconFuncTypeEnum } from '../ts-types';
3
3
  import { Group } from './graphic/group';
4
4
  import type { Icon } from './graphic/icon';
5
5
  import { TableComponent } from './component/table-component';
6
6
  import { SceneProxy } from './group-creater/progress/proxy';
7
7
  import type { BaseTableAPI } from '../ts-types/base-table';
8
- export declare const emptyGroup: Group;
8
+ export type MergeMap = Map<string, {
9
+ x: number;
10
+ y: number;
11
+ cellWidth: number;
12
+ cellHeight: number;
13
+ }>;
9
14
  export declare class Scenegraph {
10
15
  proxy: SceneProxy;
11
16
  tableGroup: Group;
@@ -32,6 +37,7 @@ export declare class Scenegraph {
32
37
  frozenColCount: number;
33
38
  frozenRowCount: number;
34
39
  clear: boolean;
40
+ mergeMap: MergeMap;
35
41
  constructor(table: BaseTableAPI);
36
42
  get width(): number;
37
43
  get height(): number;
@@ -40,6 +46,7 @@ export declare class Scenegraph {
40
46
  get bodyRowStart(): number;
41
47
  get bodyRowEnd(): number;
42
48
  initSceneGraph(): void;
49
+ clearCells(): void;
43
50
  createComponent(): void;
44
51
  createSceneGraph(): void;
45
52
  createHeaderSceneGraph(): void;
@@ -73,7 +80,10 @@ export declare class Scenegraph {
73
80
  setIconHoverStyle(icon: Icon, col: number, row: number, cellGroup: Group): void;
74
81
  setIconNormalStyle(icon: Icon, col: number, row: number): void;
75
82
  updateColWidth(col: number, detaX: number): void;
83
+ updateChartSize(col: number): void;
76
84
  updateAutoColWidth(col: number): void;
85
+ recalculateColWidths(): void;
86
+ resize(): void;
77
87
  updateTableSize(): void;
78
88
  updateRowHeight(row: number, detaY: number): void;
79
89
  updateContainerWidth(col: number, detaX: number): void;
@@ -90,7 +100,6 @@ export declare class Scenegraph {
90
100
  updateCellLayoutWidthCertainWidth(columnGroup: Group, detaRow: number, col: number): boolean;
91
101
  updateHeaderPosition(colSource: number, rowSource: number, colTarget: number, rowTarget: number): void;
92
102
  updateContainer(): void;
93
- clearCells(): void;
94
103
  updateCellContentWhileResize(col: number, row: number): void;
95
104
  createFrameBorder(): void;
96
105
  getResizeColAt(abstractX: number, abstractY: number, cellGroup?: Group, offset?: number): {
@@ -108,4 +117,7 @@ export declare class Scenegraph {
108
117
  updateDrill(visible: boolean, x: number, y: number, drillDown: boolean, drillUp: boolean): void;
109
118
  updateCellContent(col: number, row: number): void;
110
119
  setPixelRatio(pixelRatio: number): void;
120
+ updateHierarchyIcon(col: number, row: number): void;
121
+ updateRow(removeCells: CellAddress[], addCells: CellAddress[]): void;
122
+ findAndUpdateIcon(group: Group, funcTypeArr: IconFuncTypeEnum[], iconConfig: ColumnIconOption): void;
111
123
  }
@@ -8,16 +8,16 @@ var __importDefault = this && this.__importDefault || function(mod) {
8
8
 
9
9
  Object.defineProperty(exports, "__esModule", {
10
10
  value: !0
11
- }), exports.Scenegraph = exports.emptyGroup = void 0;
11
+ }), exports.Scenegraph = void 0;
12
12
 
13
- const vrender_1 = require("@visactor/vrender"), group_1 = require("./graphic/group"), column_1 = require("./group-creater/column"), auto_height_1 = require("./layout/auto-height"), get_cell_merge_1 = require("./utils/get-cell-merge"), update_width_1 = require("./layout/update-width"), table_component_1 = require("./component/table-component"), update_height_1 = require("./layout/update-height"), image_cell_1 = require("./group-creater/cell-type/image-cell"), padding_1 = require("./utils/padding"), frame_border_1 = require("./style/frame-border"), global_1 = require("../tools/global"), contributions_1 = __importDefault(require("./graphic/contributions")), get_prop_1 = require("./utils/get-prop"), text_icon_layout_1 = require("./utils/text-icon-layout"), proxy_1 = require("./group-creater/progress/proxy"), compute_col_width_1 = require("./layout/compute-col-width"), move_cell_1 = require("./layout/move-cell"), cell_helper_1 = require("./group-creater/cell-helper"), update_select_border_1 = require("./select/update-select-border"), create_select_border_1 = require("./select/create-select-border"), move_select_border_1 = require("./select/move-select-border"), delete_select_border_1 = require("./select/delete-select-border"), stick_text_1 = require("./stick-text");
13
+ const vrender_1 = require("@visactor/vrender"), ts_types_1 = require("../ts-types"), vutils_1 = require("@visactor/vutils"), group_1 = require("./graphic/group"), column_1 = require("./group-creater/column"), auto_height_1 = require("./layout/auto-height"), get_cell_merge_1 = require("./utils/get-cell-merge"), update_width_1 = require("./layout/update-width"), table_component_1 = require("./component/table-component"), update_height_1 = require("./layout/update-height"), image_cell_1 = require("./group-creater/cell-type/image-cell"), padding_1 = require("./utils/padding"), frame_border_1 = require("./style/frame-border"), global_1 = require("../tools/global"), contributions_1 = __importDefault(require("./graphic/contributions")), get_prop_1 = require("./utils/get-prop"), text_icon_layout_1 = require("./utils/text-icon-layout"), proxy_1 = require("./group-creater/progress/proxy"), compute_col_width_1 = require("./layout/compute-col-width"), move_cell_1 = require("./layout/move-cell"), cell_helper_1 = require("./group-creater/cell-helper"), update_select_border_1 = require("./select/update-select-border"), create_select_border_1 = require("./select/create-select-border"), move_select_border_1 = require("./select/move-select-border"), delete_select_border_1 = require("./select/delete-select-border"), update_row_1 = require("./layout/update-row"), stick_text_1 = require("./stick-text"), empty_group_1 = require("./utils/empty-group"), update_chart_1 = require("./refresh-node/update-chart"), frozen_1 = require("./layout/frozen");
14
14
 
15
- vrender_1.container.load(contributions_1.default), exports.emptyGroup = new group_1.Group({}),
16
- exports.emptyGroup.role = "empty";
15
+ vrender_1.container.load(contributions_1.default);
17
16
 
18
17
  class Scenegraph {
19
18
  constructor(table) {
20
- this.table = table, this.hasFrozen = !1, this.clear = !0, this.stage = (0, vrender_1.createStage)({
19
+ this.table = table, this.hasFrozen = !1, this.clear = !0, this.mergeMap = new Map,
20
+ this.stage = (0, vrender_1.createStage)({
21
21
  canvas: table.canvas,
22
22
  width: table.canvas.width,
23
23
  height: table.canvas.height,
@@ -117,6 +117,37 @@ class Scenegraph {
117
117
  this.tableGroup.addChild(rowHeaderGroup), this.tableGroup.addChild(colHeaderGroup),
118
118
  this.tableGroup.addChild(cornerHeaderGroup), this.tableGroup.addChild(componentGroup);
119
119
  }
120
+ clearCells() {
121
+ this.clear = !0, this.hasFrozen = !1, this.mergeMap.clear(), this.colHeaderGroup.clear(),
122
+ this.rowHeaderGroup.clear(), this.cornerHeaderGroup.clear(), this.bodyGroup.clear(),
123
+ this.colHeaderGroup.setAttributes({
124
+ x: 0,
125
+ y: 0,
126
+ width: 0,
127
+ height: 0
128
+ }), this.rowHeaderGroup.setAttributes({
129
+ x: 0,
130
+ y: 0,
131
+ width: 0,
132
+ height: 0
133
+ }), this.cornerHeaderGroup.setAttributes({
134
+ x: 0,
135
+ y: 0,
136
+ width: 0,
137
+ height: 0
138
+ }), this.bodyGroup.setAttributes({
139
+ x: 0,
140
+ y: 0,
141
+ width: 0,
142
+ height: 0
143
+ }), this.tableGroup.setAttributes({
144
+ x: 0,
145
+ y: 0,
146
+ width: 0,
147
+ height: 0
148
+ }), this.tableGroup.border && (this.tableGroup.parent.removeChild(this.tableGroup.border),
149
+ delete this.tableGroup.border);
150
+ }
120
151
  createComponent() {
121
152
  this.component = new table_component_1.TableComponent(this.table), this.component.addToGroup(this.componentGroup),
122
153
  this.selectedRangeComponents = new Map, this.selectingRangeComponents = new Map;
@@ -124,8 +155,8 @@ class Scenegraph {
124
155
  createSceneGraph() {
125
156
  this.clear = !1, (0, compute_col_width_1.computeColsWidth)(this.table), this.frozenColCount = this.table.rowHeaderLevelCount,
126
157
  this.frozenRowCount = this.table.columnHeaderLevelCount, this.proxy = new proxy_1.SceneProxy(this.table),
127
- this.createHeaderSceneGraph(), this.transpose || this.isPivot ? this.createBodySceneGraph() : this.createBodySceneGraphForFirstScreen(),
128
- (0, stick_text_1.handleTextStick)(this.table);
158
+ (0, frame_border_1.createFrameBorder)(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role, void 0, !0),
159
+ this.createHeaderSceneGraph(), this.transpose || this.isPivot ? this.createBodySceneGraph() : this.createBodySceneGraphForFirstScreen();
129
160
  }
130
161
  createHeaderSceneGraph() {
131
162
  (0, column_1.createCornerHeaderColGroup)(this.cornerHeaderGroup, 0, 0, this.table),
@@ -171,10 +202,10 @@ class Scenegraph {
171
202
  const range = this.table.getCellRange(col, row);
172
203
  cell = this.getCell(range.start.col, range.start.row);
173
204
  }
174
- return cell || exports.emptyGroup;
205
+ return cell || empty_group_1.emptyGroup;
175
206
  }
176
207
  highPerformanceGetCell(col, row) {
177
- return this.isPivot || this.transpose || this.table.isHeader(col, row) ? this.getCell(col, row) : this.proxy.highPerformanceGetCell(col, row);
208
+ return this.isPivot || this.transpose || this.table.isHeader(col, row) ? this.getCell(col, row) : this.proxy.highPerformanceGetCell(col, row, 0, this.table.rowCount - 1);
178
209
  }
179
210
  getColGroup(col, isCornerOrColHeader = !1) {
180
211
  let element;
@@ -260,7 +291,7 @@ class Scenegraph {
260
291
  width: icon.backgroundWidth,
261
292
  height: icon.backgroundHeight,
262
293
  fill: icon.attribute.backgroundColor,
263
- borderRadius: 5,
294
+ cornerRadius: 5,
264
295
  visible: !0
265
296
  }) : (iconBack = (0, vrender_1.createRect)({
266
297
  x: (null !== (_d = icon.attribute.x) && void 0 !== _d ? _d : 0) + (null !== (_e = icon.attribute.dx) && void 0 !== _e ? _e : 0) + (icon.AABBBounds.width() - icon.backgroundWidth) / 2,
@@ -268,7 +299,7 @@ class Scenegraph {
268
299
  width: icon.backgroundWidth,
269
300
  height: icon.backgroundHeight,
270
301
  fill: icon.attribute.backgroundColor,
271
- borderRadius: 5,
302
+ cornerRadius: 5,
272
303
  pickable: !1,
273
304
  visible: !0
274
305
  }), iconBack.name = "icon-back"), icon.parent.insertBefore(iconBack, icon);
@@ -298,12 +329,23 @@ class Scenegraph {
298
329
  iconBack && iconBack.setAttribute("visible", !1), icon.attribute.hoverImage && icon.attribute.image !== icon.attribute.originImage && (icon.image = icon.attribute.originImage);
299
330
  }
300
331
  updateColWidth(col, detaX) {
301
- (0, update_width_1.updateColWidth)(this, col, detaX), this.updateContainerWidth(col, detaX);
332
+ (0, update_width_1.updateColWidth)(this, col, detaX), this.updateContainer();
333
+ }
334
+ updateChartSize(col) {
335
+ (0, update_chart_1.updateChartSize)(this, col);
302
336
  }
303
337
  updateAutoColWidth(col) {
304
338
  const oldWidth = this.table.getColWidth(col), newWidth = (0, compute_col_width_1.computeColWidth)(col, 0, this.table.rowCount - 1, this.table, !0);
305
339
  newWidth !== oldWidth && this.updateColWidth(col, newWidth - oldWidth);
306
340
  }
341
+ recalculateColWidths() {
342
+ (0, compute_col_width_1.computeColsWidth)(this.table, !0);
343
+ }
344
+ resize() {
345
+ this.recalculateColWidths(), this.table.internalProps.autoRowHeight && (0, auto_height_1.updateAutoRowHeight)(this, !0),
346
+ this.dealWidthMode(), this.dealFrozen(), this.updateTableSize(), this.updateBorderSizeAndPosition(),
347
+ this.component.updateScrollBar(), this.updateNextFrame();
348
+ }
307
349
  updateTableSize() {
308
350
  var _a, _b;
309
351
  this.tableGroup.setAttributes({
@@ -357,7 +399,9 @@ class Scenegraph {
357
399
  afterScenegraphCreated() {
358
400
  const {autoRowHeight: autoRowHeight} = this.table.internalProps;
359
401
  autoRowHeight && (0, auto_height_1.updateAutoRowHeight)(this), this.dealWidthMode(),
360
- this.dealFrozen(), this.createFrameBorder(), this.component.updateScrollBar(), this.updateNextFrame();
402
+ this.dealFrozen(), this.createFrameBorder(), this.updateBorderSizeAndPosition(),
403
+ this.component.updateScrollBar(), (0, stick_text_1.handleTextStick)(this.table),
404
+ this.updateNextFrame();
361
405
  }
362
406
  dealWidthMode() {
363
407
  const table = this.table;
@@ -405,51 +449,10 @@ class Scenegraph {
405
449
  });
406
450
  }
407
451
  dealFrozen() {
408
- var _a, _b, _c, _d, _e, _f;
409
- if (this.table.frozenColCount > this.table.rowHeaderLevelCount) {
410
- this.rowHeaderGroup.setAttribute("height", this.bodyGroup.attribute.height), this.rowHeaderGroup.setAttribute("y", this.bodyGroup.attribute.y),
411
- this.cornerHeaderGroup.setAttribute("height", this.colHeaderGroup.attribute.height);
412
- for (let i = 0; i < this.table.frozenColCount - this.table.rowHeaderLevelCount; i++) {
413
- const column = this.bodyGroup.firstChild;
414
- column && (this.rowHeaderGroup.appendChild(column), this.rowHeaderGroup.setAttribute("width", this.rowHeaderGroup.attribute.width + column.attribute.width),
415
- this.bodyGroup.setAttribute("width", this.bodyGroup.attribute.width - column.attribute.width));
416
- const headerColumn = this.colHeaderGroup.firstChild;
417
- headerColumn && (this.cornerHeaderGroup.appendChild(headerColumn), this.cornerHeaderGroup.setAttribute("width", this.cornerHeaderGroup.attribute.width + headerColumn.attribute.width),
418
- this.colHeaderGroup.setAttribute("width", this.colHeaderGroup.attribute.width - headerColumn.attribute.width));
419
- }
420
- }
421
- this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width);
422
- const bodyDeltaX = null !== (_b = null === (_a = this.bodyGroup.firstChild) || void 0 === _a ? void 0 : _a.attribute.x) && void 0 !== _b ? _b : 0;
423
- this.bodyGroup.forEachChildrenSkipChild((column => {
424
- column.setAttribute("x", column.attribute.x - bodyDeltaX);
425
- }));
426
- const colDeltaX = null !== (_d = null === (_c = this.colHeaderGroup.firstChild) || void 0 === _c ? void 0 : _c.attribute.x) && void 0 !== _d ? _d : 0;
427
- this.colHeaderGroup.forEachChildrenSkipChild((column => {
428
- column.setAttribute("x", column.attribute.x - colDeltaX);
429
- })), this.updateBorderSizeAndPosition(), this.isPivot || this.transpose || this.component.setFrozenColumnShadow(this.table.frozenColCount - 1),
430
- this.hasFrozen = !0, this.frozenColCount = this.table.frozenColCount, this.frozenRowCount = null !== (_f = null === (_e = this.colHeaderGroup.firstChild) || void 0 === _e ? void 0 : _e.childrenCount) && void 0 !== _f ? _f : 0;
452
+ (0, frozen_1.dealFrozen)(this);
431
453
  }
432
454
  resetFrozen() {
433
- var _a, _b;
434
- if (this.frozenColCount > this.table.rowHeaderLevelCount) for (let i = 0; i < this.frozenColCount - this.table.rowHeaderLevelCount; i++) {
435
- const column = this.rowHeaderGroup.lastChild instanceof group_1.Group ? this.rowHeaderGroup.lastChild : this.rowHeaderGroup.lastChild._prev;
436
- column && (this.bodyGroup.insertBefore(column, this.bodyGroup.firstChild), this.bodyGroup.setAttribute("width", this.bodyGroup.attribute.width + column.attribute.width),
437
- this.rowHeaderGroup.setAttribute("width", this.rowHeaderGroup.attribute.width - column.attribute.width));
438
- const headerColumn = this.cornerHeaderGroup.lastChild instanceof group_1.Group ? this.cornerHeaderGroup.lastChild : this.cornerHeaderGroup.lastChild._prev;
439
- headerColumn && (this.colHeaderGroup.insertBefore(headerColumn, this.colHeaderGroup.firstChild),
440
- this.colHeaderGroup.setAttribute("width", this.colHeaderGroup.attribute.width + headerColumn.attribute.width),
441
- this.cornerHeaderGroup.setAttribute("width", this.cornerHeaderGroup.attribute.width - headerColumn.attribute.width));
442
- }
443
- this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width);
444
- let bodyX = 0;
445
- this.bodyGroup.forEachChildrenSkipChild((column => {
446
- column.setAttribute("x", bodyX), bodyX += column.attribute.width;
447
- }));
448
- let colX = 0;
449
- this.colHeaderGroup.forEachChildrenSkipChild((column => {
450
- column.setAttribute("x", colX), colX += column.attribute.width;
451
- })), this.updateBorderSizeAndPosition(), this.isPivot || this.transpose || this.component.setFrozenColumnShadow(this.table.frozenColCount - 1),
452
- this.hasFrozen = !0, this.frozenColCount = this.table.rowHeaderLevelCount, this.frozenRowCount = null !== (_b = null === (_a = this.colHeaderGroup.firstChild) || void 0 === _a ? void 0 : _a.childrenCount) && void 0 !== _b ? _b : 0;
455
+ (0, frozen_1.resetFrozen)(this);
453
456
  }
454
457
  updateCellLayoutWidthCertainWidth(columnGroup, detaRow, col) {
455
458
  const width = columnGroup.attribute.width;
@@ -458,7 +461,7 @@ class Scenegraph {
458
461
  row += detaRow;
459
462
  const mergeInfo = (0, get_cell_merge_1.getCellMergeInfo)(this.table, col, row);
460
463
  mergeInfo ? cellGroup = this.getCell(mergeInfo.start.col, mergeInfo.start.row) : cellGroup.setAttribute("width", width);
461
- const headerStyle = this.table._getCellStyle(col, row), padding = (0, padding_1.getPadding)((0,
464
+ const headerStyle = this.table._getCellStyle(col, row), padding = (0, padding_1.getQuadProps)((0,
462
465
  get_prop_1.getProp)("padding", headerStyle, col, row, this.table)), text = cellGroup.getChildByName("text");
463
466
  let oldCellHeight = 0, newCellHeight = 0;
464
467
  if (text) oldCellHeight = text.AABBBounds.height() + (padding[0] + padding[2]),
@@ -495,41 +498,11 @@ class Scenegraph {
495
498
  this.colHeaderGroup.setDeltaWidth(colHeaderX - this.colHeaderGroup.attribute.width),
496
499
  this.rowHeaderGroup.setDeltaWidth(rowHeaderX - this.rowHeaderGroup.attribute.width),
497
500
  this.bodyGroup.setDeltaWidth(bodyX - this.bodyGroup.attribute.width), this.colHeaderGroup.setAttribute("x", this.cornerHeaderGroup.attribute.width),
498
- this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width);
501
+ this.bodyGroup.setAttribute("x", this.rowHeaderGroup.attribute.width), this.updateTableSize();
499
502
  const oldHorizontalBarPos = this.table.stateManeger.scroll.horizontalBarPos, oldVerticalBarPos = this.table.stateManeger.scroll.verticalBarPos;
500
503
  this.component.updateScrollBar(), this.table.stateManeger.setScrollLeft(oldHorizontalBarPos),
501
504
  this.table.stateManeger.setScrollTop(oldVerticalBarPos), this.updateNextFrame();
502
505
  }
503
- clearCells() {
504
- this.clear = !0, this.hasFrozen = !1, this.colHeaderGroup.clear(), this.rowHeaderGroup.clear(),
505
- this.cornerHeaderGroup.clear(), this.bodyGroup.clear(), this.colHeaderGroup.setAttributes({
506
- x: 0,
507
- y: 0,
508
- width: 0,
509
- height: 0
510
- }), this.rowHeaderGroup.setAttributes({
511
- x: 0,
512
- y: 0,
513
- width: 0,
514
- height: 0
515
- }), this.cornerHeaderGroup.setAttributes({
516
- x: 0,
517
- y: 0,
518
- width: 0,
519
- height: 0
520
- }), this.bodyGroup.setAttributes({
521
- x: 0,
522
- y: 0,
523
- width: 0,
524
- height: 0
525
- }), this.tableGroup.setAttributes({
526
- x: 0,
527
- y: 0,
528
- width: 0,
529
- height: 0
530
- }), this.tableGroup.border && (this.tableGroup.parent.removeChild(this.tableGroup.border),
531
- delete this.tableGroup.border);
532
- }
533
506
  updateCellContentWhileResize(col, row) {
534
507
  const type = this.table.getBodyColumnType(col, row), cellGroup = this.getCell(col, row);
535
508
  "image" !== type && "video" !== type || (0, image_cell_1.updateImageCellContentWhileResize)(cellGroup, col, row, this.table);
@@ -541,7 +514,7 @@ class Scenegraph {
541
514
  (0, frame_border_1.createFrameBorder)(this.rowHeaderGroup, this.isPivot ? this.table.theme.rowHeaderStyle.frameStyle : this.table.theme.bodyStyle.frameStyle, this.rowHeaderGroup.role, isListTableWithFrozen ? [ !0, !1, !0, !0 ] : void 0),
542
515
  (0, frame_border_1.createFrameBorder)(this.colHeaderGroup, this.table.theme.headerStyle.frameStyle, this.colHeaderGroup.role, isListTableWithFrozen ? [ !0, !0, !0, !1 ] : void 0),
543
516
  (0, frame_border_1.createFrameBorder)(this.cornerHeaderGroup, this.isPivot ? this.table.theme.cornerHeaderStyle.frameStyle : this.table.theme.headerStyle.frameStyle, this.cornerHeaderGroup.role, isListTableWithFrozen ? [ !0, !1, !0, !0 ] : void 0),
544
- (0, frame_border_1.createFrameBorder)(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role);
517
+ (0, frame_border_1.createFrameBorder)(this.tableGroup, this.table.theme.frameStyle, this.tableGroup.role, void 0);
545
518
  }
546
519
  getResizeColAt(abstractX, abstractY, cellGroup, offset = global_1.ResizeColumnHotSpotSize / 2) {
547
520
  if (cellGroup) {
@@ -596,16 +569,16 @@ class Scenegraph {
596
569
  const updateCol = Math.max(col, oldFrozenCol);
597
570
  this.colHeaderGroup.forEachChildrenSkipChild((colGroup => !(colGroup.col <= updateCol) || (colGroup.forEachChildren((cellGroup => {
598
571
  cellGroup.forEachChildren((icon => {
599
- if ("pin" === icon.attribute.funcType) {
600
- const iconConfig = this.table.internalProps.headerHelper.getPinIcon(cellGroup.col, cellGroup.row);
572
+ if ("frozen" === icon.attribute.funcType) {
573
+ const iconConfig = this.table.internalProps.headerHelper.getFrozenIcon(cellGroup.col, cellGroup.row);
601
574
  return this.updateIcon(icon, iconConfig), !0;
602
575
  }
603
576
  return !1;
604
577
  }));
605
578
  })), !1))), this.cornerHeaderGroup.forEachChildrenSkipChild((colGroup => !(colGroup.col <= updateCol) || (colGroup.forEachChildren((cellGroup => {
606
579
  cellGroup.forEachChildren((icon => {
607
- if ("pin" === icon.attribute.funcType) {
608
- const iconConfig = this.table.internalProps.headerHelper.getPinIcon(cellGroup.col, cellGroup.row);
580
+ if ("frozen" === icon.attribute.funcType) {
581
+ const iconConfig = this.table.internalProps.headerHelper.getFrozenIcon(cellGroup.col, cellGroup.row);
609
582
  return this.updateIcon(icon, iconConfig), !0;
610
583
  }
611
584
  return !1;
@@ -620,9 +593,9 @@ class Scenegraph {
620
593
  getCellOverflowText(col, row) {
621
594
  const text = this.getCell(col, row).getChildByName("text", !0);
622
595
  if (text) {
623
- const textAttributeStr = text.attribute.text.join("");
596
+ const textAttributeStr = (0, vutils_1.isArray)(text.attribute.text) ? text.attribute.text.join("") : text.attribute.text;
624
597
  let cacheStr = "";
625
- if (text.cache.layoutData.lines.forEach((line => {
598
+ if ((0, vutils_1.isString)(text.cache.clipedText) ? cacheStr = text.cache.clipedText : text.cache.layoutData.lines.forEach((line => {
626
599
  cacheStr += line.str;
627
600
  })), cacheStr !== textAttributeStr) return textAttributeStr;
628
601
  }
@@ -638,6 +611,24 @@ class Scenegraph {
638
611
  this.stage.disableDirtyBounds(), this.stage.window.setDpr(pixelRatio), this.stage.render(),
639
612
  this.stage.enableDirtyBounds();
640
613
  }
614
+ updateHierarchyIcon(col, row) {
615
+ const cellGroup = this.getCell(col, row);
616
+ let iconConfig;
617
+ iconConfig = this.table.isHeader(col, row) ? this.table.internalProps.headerHelper.getHierarchyIcon(cellGroup.col, cellGroup.row) : this.table.internalProps.bodyHelper.getHierarchyIcon(cellGroup.col, cellGroup.row),
618
+ this.findAndUpdateIcon(cellGroup, [ ts_types_1.IconFuncTypeEnum.collapse, ts_types_1.IconFuncTypeEnum.expand ], iconConfig);
619
+ }
620
+ updateRow(removeCells, addCells) {
621
+ (0, update_row_1.updateRow)(removeCells, addCells, this.table), this.recalculateColWidths(),
622
+ this.table.internalProps.autoRowHeight && (0, auto_height_1.updateAutoRowHeight)(this, !0),
623
+ this.table.stateManeger.checkFrozen(), this.updateNextFrame();
624
+ }
625
+ findAndUpdateIcon(group, funcTypeArr, iconConfig) {
626
+ group.forEachChildren((icon => {
627
+ if ("group" === icon.type) this.findAndUpdateIcon(icon, funcTypeArr, iconConfig); else if (-1 !== funcTypeArr.indexOf(icon.attribute.funcType)) return this.updateIcon(icon, iconConfig),
628
+ !0;
629
+ return !1;
630
+ }));
631
+ }
641
632
  }
642
633
 
643
634
  function showIcon(scene, cellGroup, visibleTime) {