@visactor/vtable 0.17.9 → 0.17.10-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/cjs/components/axis/label-overlap.js.map +1 -1
  2. package/cjs/core/BaseTable.js +1 -1
  3. package/cjs/core/BaseTable.js.map +1 -1
  4. package/cjs/core/style.js +1 -2
  5. package/cjs/core/tableHelper.d.ts +1 -1
  6. package/cjs/core/tableHelper.js +2 -1
  7. package/cjs/core/tableHelper.js.map +1 -1
  8. package/cjs/event/event.d.ts +1 -1
  9. package/cjs/event/event.js +1 -1
  10. package/cjs/event/event.js.map +1 -1
  11. package/cjs/event/listener/scroll-bar.js.map +1 -1
  12. package/cjs/event/listener/table-group.js +1 -1
  13. package/cjs/event/listener/table-group.js.map +1 -1
  14. package/cjs/event/listener/touch.js.map +1 -1
  15. package/cjs/event/media-click.js +1 -2
  16. package/cjs/event/pivot-chart/axis-click.js.map +1 -1
  17. package/cjs/event/scroll.js +1 -0
  18. package/cjs/event/util.d.ts +1 -1
  19. package/cjs/event/util.js.map +1 -1
  20. package/cjs/index.d.ts +2 -2
  21. package/cjs/index.js +2 -2
  22. package/cjs/index.js.map +1 -1
  23. package/cjs/render/jsx/index.d.ts +1 -1
  24. package/cjs/render/jsx/index.js +1 -1
  25. package/cjs/render/jsx/index.js.map +1 -1
  26. package/cjs/render/layout/arc.d.ts +2 -2
  27. package/cjs/render/layout/arc.js +1 -1
  28. package/cjs/render/layout/arc.js.map +1 -1
  29. package/cjs/render/layout/circle.d.ts +2 -2
  30. package/cjs/render/layout/circle.js +1 -1
  31. package/cjs/render/layout/circle.js.map +1 -1
  32. package/cjs/render/layout/container.d.ts +2 -2
  33. package/cjs/render/layout/container.js +1 -1
  34. package/cjs/render/layout/container.js.map +1 -1
  35. package/cjs/render/layout/group.d.ts +2 -2
  36. package/cjs/render/layout/group.js +1 -1
  37. package/cjs/render/layout/group.js.map +1 -1
  38. package/cjs/render/layout/icon.d.ts +2 -2
  39. package/cjs/render/layout/icon.js +1 -1
  40. package/cjs/render/layout/icon.js.map +1 -1
  41. package/cjs/render/layout/image.d.ts +2 -2
  42. package/cjs/render/layout/image.js +1 -1
  43. package/cjs/render/layout/image.js.map +1 -1
  44. package/cjs/render/layout/rect.d.ts +2 -2
  45. package/cjs/render/layout/rect.js +1 -1
  46. package/cjs/render/layout/rect.js.map +1 -1
  47. package/cjs/render/layout/text.d.ts +1 -1
  48. package/cjs/render/layout/text.js +1 -1
  49. package/cjs/render/layout/text.js.map +1 -1
  50. package/cjs/scenegraph/component/cell-content.d.ts +2 -2
  51. package/cjs/scenegraph/component/cell-content.js +1 -1
  52. package/cjs/scenegraph/component/cell-content.js.map +1 -1
  53. package/cjs/scenegraph/component/cell-mover.d.ts +1 -1
  54. package/cjs/scenegraph/component/cell-mover.js +1 -1
  55. package/cjs/scenegraph/component/cell-mover.js.map +1 -1
  56. package/cjs/scenegraph/component/custom.d.ts +1 -1
  57. package/cjs/scenegraph/component/custom.js +1 -1
  58. package/cjs/scenegraph/component/custom.js.map +1 -1
  59. package/cjs/scenegraph/component/drill-icon.js.map +1 -1
  60. package/cjs/scenegraph/component/menu.d.ts +1 -1
  61. package/cjs/scenegraph/component/menu.js +1 -1
  62. package/cjs/scenegraph/component/menu.js.map +1 -1
  63. package/cjs/scenegraph/component/table-component.d.ts +1 -1
  64. package/cjs/scenegraph/component/table-component.js +1 -1
  65. package/cjs/scenegraph/component/table-component.js.map +1 -1
  66. package/cjs/scenegraph/debug-tool/debug-tool.d.ts +1 -1
  67. package/cjs/scenegraph/debug-tool/debug-tool.js +1 -1
  68. package/cjs/scenegraph/debug-tool/debug-tool.js.map +1 -1
  69. package/cjs/scenegraph/debug-tool/index.d.ts +1 -1
  70. package/cjs/scenegraph/debug-tool/index.js.map +1 -1
  71. package/cjs/scenegraph/graphic/chart.d.ts +2 -2
  72. package/cjs/scenegraph/graphic/chart.js +1 -1
  73. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  74. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  75. package/cjs/scenegraph/graphic/contributions/chart-render.d.ts +1 -1
  76. package/cjs/scenegraph/graphic/contributions/chart-render.js +1 -1
  77. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  78. package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +2 -2
  79. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  80. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  81. package/cjs/scenegraph/graphic/contributions/image-contribution-render.d.ts +2 -2
  82. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js +1 -1
  83. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  84. package/cjs/scenegraph/graphic/contributions/index.d.ts +1 -1
  85. package/cjs/scenegraph/graphic/contributions/index.js +1 -1
  86. package/cjs/scenegraph/graphic/contributions/index.js.map +1 -1
  87. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +2 -2
  88. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +1 -1
  89. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  90. package/cjs/scenegraph/graphic/group.d.ts +2 -2
  91. package/cjs/scenegraph/graphic/group.js +1 -1
  92. package/cjs/scenegraph/graphic/group.js.map +1 -1
  93. package/cjs/scenegraph/graphic/icon.d.ts +2 -2
  94. package/cjs/scenegraph/graphic/icon.js +1 -1
  95. package/cjs/scenegraph/graphic/icon.js.map +1 -1
  96. package/cjs/scenegraph/graphic/text.d.ts +2 -2
  97. package/cjs/scenegraph/graphic/text.js +1 -1
  98. package/cjs/scenegraph/graphic/text.js.map +1 -1
  99. package/cjs/scenegraph/group-creater/cell-helper.d.ts +1 -1
  100. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  101. package/cjs/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  102. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  103. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +1 -1
  104. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  105. package/cjs/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  106. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  107. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  108. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +1 -1
  109. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  110. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +1 -1
  111. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
  112. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  113. package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  114. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  115. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  116. package/cjs/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  117. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  118. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  119. package/cjs/scenegraph/group-creater/column-helper.d.ts +1 -1
  120. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  121. package/cjs/scenegraph/icon/icon-update.js +1 -1
  122. package/cjs/scenegraph/icon/icon-update.js.map +1 -1
  123. package/cjs/scenegraph/layout/compute-col-width.js +1 -1
  124. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  125. package/cjs/scenegraph/layout/compute-row-height.js +1 -1
  126. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  127. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  128. package/cjs/scenegraph/layout/update-col.js.map +1 -1
  129. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  130. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  131. package/cjs/scenegraph/scenegraph.d.ts +1 -1
  132. package/cjs/scenegraph/scenegraph.js +1 -1
  133. package/cjs/scenegraph/scenegraph.js.map +1 -1
  134. package/cjs/scenegraph/select/create-select-border.js +1 -1
  135. package/cjs/scenegraph/select/create-select-border.js.map +1 -1
  136. package/cjs/scenegraph/select/delete-select-border.js.map +1 -1
  137. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  138. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  139. package/cjs/scenegraph/style/corner-cell.js.map +1 -1
  140. package/cjs/scenegraph/style/frame-border.js +1 -1
  141. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  142. package/cjs/scenegraph/utils/padding.js +1 -1
  143. package/cjs/scenegraph/utils/padding.js.map +1 -1
  144. package/cjs/scenegraph/utils/render-service.d.ts +1 -1
  145. package/cjs/scenegraph/utils/render-service.js +1 -1
  146. package/cjs/scenegraph/utils/render-service.js.map +1 -1
  147. package/cjs/scenegraph/utils/text-icon-layout.d.ts +1 -1
  148. package/cjs/scenegraph/utils/text-icon-layout.js +1 -1
  149. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  150. package/cjs/scenegraph/utils/text-measure.d.ts +2 -2
  151. package/cjs/scenegraph/utils/text-measure.js +1 -1
  152. package/cjs/scenegraph/utils/text-measure.js.map +1 -1
  153. package/cjs/scenegraph/utils/text-pos.d.ts +1 -1
  154. package/cjs/scenegraph/utils/text-pos.js.map +1 -1
  155. package/cjs/state/spark-line/index.js +1 -1
  156. package/cjs/state/spark-line/index.js.map +1 -1
  157. package/cjs/state/state.d.ts +1 -1
  158. package/cjs/state/state.js.map +1 -1
  159. package/cjs/themes/ARCO.js +1 -2
  160. package/cjs/themes/BRIGHT.js +2 -1
  161. package/cjs/tools/NumberMap.js +1 -1
  162. package/cjs/ts-types/component/title.d.ts +1 -1
  163. package/cjs/ts-types/component/title.js.map +1 -1
  164. package/cjs/ts-types/events.d.ts +1 -1
  165. package/cjs/ts-types/events.js.map +1 -1
  166. package/cjs/vrender.d.ts +3 -0
  167. package/cjs/vrender.js +34 -0
  168. package/cjs/vrender.js.map +1 -0
  169. package/dist/vtable.js +111 -106
  170. package/dist/vtable.min.js +2 -2
  171. package/es/components/axis/label-overlap.js.map +1 -1
  172. package/es/core/BaseTable.js +1 -1
  173. package/es/core/BaseTable.js.map +1 -1
  174. package/es/core/style.js +1 -2
  175. package/es/core/tableHelper.d.ts +1 -1
  176. package/es/core/tableHelper.js +2 -1
  177. package/es/core/tableHelper.js.map +1 -1
  178. package/es/event/event.d.ts +1 -1
  179. package/es/event/event.js +1 -1
  180. package/es/event/event.js.map +1 -1
  181. package/es/event/listener/scroll-bar.js.map +1 -1
  182. package/es/event/listener/table-group.js +1 -1
  183. package/es/event/listener/table-group.js.map +1 -1
  184. package/es/event/listener/touch.js.map +1 -1
  185. package/es/event/media-click.js +1 -2
  186. package/es/event/pivot-chart/axis-click.js.map +1 -1
  187. package/es/event/scroll.js +2 -1
  188. package/es/event/util.d.ts +1 -1
  189. package/es/event/util.js.map +1 -1
  190. package/es/index.d.ts +2 -2
  191. package/es/index.js +2 -2
  192. package/es/index.js.map +1 -1
  193. package/es/render/jsx/index.d.ts +1 -1
  194. package/es/render/jsx/index.js +1 -1
  195. package/es/render/jsx/index.js.map +1 -1
  196. package/es/render/layout/arc.d.ts +2 -2
  197. package/es/render/layout/arc.js +1 -1
  198. package/es/render/layout/arc.js.map +1 -1
  199. package/es/render/layout/circle.d.ts +2 -2
  200. package/es/render/layout/circle.js +1 -1
  201. package/es/render/layout/circle.js.map +1 -1
  202. package/es/render/layout/container.d.ts +2 -2
  203. package/es/render/layout/container.js +1 -1
  204. package/es/render/layout/container.js.map +1 -1
  205. package/es/render/layout/group.d.ts +2 -2
  206. package/es/render/layout/group.js +1 -1
  207. package/es/render/layout/group.js.map +1 -1
  208. package/es/render/layout/icon.d.ts +2 -2
  209. package/es/render/layout/icon.js +1 -1
  210. package/es/render/layout/icon.js.map +1 -1
  211. package/es/render/layout/image.d.ts +2 -2
  212. package/es/render/layout/image.js +1 -1
  213. package/es/render/layout/image.js.map +1 -1
  214. package/es/render/layout/rect.d.ts +2 -2
  215. package/es/render/layout/rect.js +1 -1
  216. package/es/render/layout/rect.js.map +1 -1
  217. package/es/render/layout/text.d.ts +1 -1
  218. package/es/render/layout/text.js +1 -1
  219. package/es/render/layout/text.js.map +1 -1
  220. package/es/scenegraph/component/cell-content.d.ts +2 -2
  221. package/es/scenegraph/component/cell-content.js +1 -1
  222. package/es/scenegraph/component/cell-content.js.map +1 -1
  223. package/es/scenegraph/component/cell-mover.d.ts +1 -1
  224. package/es/scenegraph/component/cell-mover.js +1 -1
  225. package/es/scenegraph/component/cell-mover.js.map +1 -1
  226. package/es/scenegraph/component/custom.d.ts +1 -1
  227. package/es/scenegraph/component/custom.js +1 -1
  228. package/es/scenegraph/component/custom.js.map +1 -1
  229. package/es/scenegraph/component/drill-icon.js.map +1 -1
  230. package/es/scenegraph/component/menu.d.ts +1 -1
  231. package/es/scenegraph/component/menu.js +1 -1
  232. package/es/scenegraph/component/menu.js.map +1 -1
  233. package/es/scenegraph/component/table-component.d.ts +1 -1
  234. package/es/scenegraph/component/table-component.js +1 -1
  235. package/es/scenegraph/component/table-component.js.map +1 -1
  236. package/es/scenegraph/debug-tool/debug-tool.d.ts +1 -1
  237. package/es/scenegraph/debug-tool/debug-tool.js +1 -1
  238. package/es/scenegraph/debug-tool/debug-tool.js.map +1 -1
  239. package/es/scenegraph/debug-tool/index.d.ts +1 -1
  240. package/es/scenegraph/debug-tool/index.js.map +1 -1
  241. package/es/scenegraph/graphic/chart.d.ts +2 -2
  242. package/es/scenegraph/graphic/chart.js +1 -1
  243. package/es/scenegraph/graphic/chart.js.map +1 -1
  244. package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  245. package/es/scenegraph/graphic/contributions/chart-render.d.ts +1 -1
  246. package/es/scenegraph/graphic/contributions/chart-render.js +1 -1
  247. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  248. package/es/scenegraph/graphic/contributions/group-contribution-render.d.ts +2 -2
  249. package/es/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  250. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  251. package/es/scenegraph/graphic/contributions/image-contribution-render.d.ts +2 -2
  252. package/es/scenegraph/graphic/contributions/image-contribution-render.js +1 -1
  253. package/es/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  254. package/es/scenegraph/graphic/contributions/index.d.ts +1 -1
  255. package/es/scenegraph/graphic/contributions/index.js +1 -1
  256. package/es/scenegraph/graphic/contributions/index.js.map +1 -1
  257. package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +2 -2
  258. package/es/scenegraph/graphic/contributions/rect-contribution-render.js +1 -1
  259. package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  260. package/es/scenegraph/graphic/group.d.ts +2 -2
  261. package/es/scenegraph/graphic/group.js +1 -1
  262. package/es/scenegraph/graphic/group.js.map +1 -1
  263. package/es/scenegraph/graphic/icon.d.ts +2 -2
  264. package/es/scenegraph/graphic/icon.js +1 -1
  265. package/es/scenegraph/graphic/icon.js.map +1 -1
  266. package/es/scenegraph/graphic/text.d.ts +2 -2
  267. package/es/scenegraph/graphic/text.js +1 -1
  268. package/es/scenegraph/graphic/text.js.map +1 -1
  269. package/es/scenegraph/group-creater/cell-helper.d.ts +1 -1
  270. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  271. package/es/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  272. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  273. package/es/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +1 -1
  274. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  275. package/es/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  276. package/es/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  277. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  278. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +1 -1
  279. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  280. package/es/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +1 -1
  281. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
  282. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  283. package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  284. package/es/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  285. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  286. package/es/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  287. package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  288. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  289. package/es/scenegraph/group-creater/column-helper.d.ts +1 -1
  290. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  291. package/es/scenegraph/icon/icon-update.js +1 -1
  292. package/es/scenegraph/icon/icon-update.js.map +1 -1
  293. package/es/scenegraph/layout/compute-col-width.js +1 -1
  294. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  295. package/es/scenegraph/layout/compute-row-height.js +1 -1
  296. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  297. package/es/scenegraph/layout/move-cell.js.map +1 -1
  298. package/es/scenegraph/layout/update-col.js.map +1 -1
  299. package/es/scenegraph/layout/update-height.js.map +1 -1
  300. package/es/scenegraph/layout/update-width.js.map +1 -1
  301. package/es/scenegraph/scenegraph.d.ts +1 -1
  302. package/es/scenegraph/scenegraph.js +1 -1
  303. package/es/scenegraph/scenegraph.js.map +1 -1
  304. package/es/scenegraph/select/create-select-border.js +1 -1
  305. package/es/scenegraph/select/create-select-border.js.map +1 -1
  306. package/es/scenegraph/select/delete-select-border.js.map +1 -1
  307. package/es/scenegraph/select/update-select-border.js.map +1 -1
  308. package/es/scenegraph/stick-text/index.js.map +1 -1
  309. package/es/scenegraph/style/corner-cell.js.map +1 -1
  310. package/es/scenegraph/style/frame-border.js +1 -1
  311. package/es/scenegraph/style/frame-border.js.map +1 -1
  312. package/es/scenegraph/utils/padding.js +1 -1
  313. package/es/scenegraph/utils/padding.js.map +1 -1
  314. package/es/scenegraph/utils/render-service.d.ts +1 -1
  315. package/es/scenegraph/utils/render-service.js +1 -1
  316. package/es/scenegraph/utils/render-service.js.map +1 -1
  317. package/es/scenegraph/utils/text-icon-layout.d.ts +1 -1
  318. package/es/scenegraph/utils/text-icon-layout.js +1 -1
  319. package/es/scenegraph/utils/text-icon-layout.js.map +1 -1
  320. package/es/scenegraph/utils/text-measure.d.ts +2 -2
  321. package/es/scenegraph/utils/text-measure.js +1 -1
  322. package/es/scenegraph/utils/text-measure.js.map +1 -1
  323. package/es/scenegraph/utils/text-pos.d.ts +1 -1
  324. package/es/scenegraph/utils/text-pos.js.map +1 -1
  325. package/es/state/spark-line/index.js +1 -1
  326. package/es/state/spark-line/index.js.map +1 -1
  327. package/es/state/state.d.ts +1 -1
  328. package/es/state/state.js.map +1 -1
  329. package/es/themes/ARCO.js +1 -2
  330. package/es/themes/BRIGHT.js +2 -1
  331. package/es/tools/NumberMap.js +1 -1
  332. package/es/ts-types/component/title.d.ts +1 -1
  333. package/es/ts-types/component/title.js.map +1 -1
  334. package/es/ts-types/events.d.ts +1 -1
  335. package/es/ts-types/events.js.map +1 -1
  336. package/es/vrender.d.ts +3 -0
  337. package/es/vrender.js +18 -0
  338. package/es/vrender.js.map +1 -0
  339. package/package.json +7 -6
@@ -1,5 +1,5 @@
1
- import type { IGroup, IContext2d, IGroupGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IGroupRenderContribution, IDrawContext, IRectGraphicAttribute } from '@visactor/vrender';
2
- import { BaseRenderContributionTime } from '@visactor/vrender';
1
+ import type { IGroup, IContext2d, IGroupGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IGroupRenderContribution, IDrawContext, IRectGraphicAttribute } from './../../../vrender';
2
+ import { BaseRenderContributionTime } from './../../../vrender';
3
3
  export declare class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {
4
4
  time: BaseRenderContributionTime;
5
5
  useStyle: boolean;
@@ -4,7 +4,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
4
4
  return c > 3 && r && Object.defineProperty(target, key, r), r;
5
5
  };
6
6
 
7
- import { BaseRenderContributionTime, createRectPath, injectable } from "@visactor/vrender";
7
+ import { BaseRenderContributionTime, createRectPath, injectable } from "./../../../vrender";
8
8
 
9
9
  import { getCellHoverColor } from "../../../state/hover/is-cell-hover";
10
10
 
@@ -1 +1 @@
1
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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime, createRectPath, injectable } from '@visactor/vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getQuadProps } from '../../utils/padding';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke;\n let heightForStroke;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n 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context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if ((isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1])) {\n // context.lineTo(x + width, y + height);\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y + height * part[1][0]);\n context.lineTo(x + width, y + height * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[1])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[1];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if ((isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2])) {\n // context.lineTo(x, y + height);\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x + width * part[2][0], y + height);\n context.lineTo(x + width * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[2])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[2];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if ((isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3])) {\n // context.lineTo(x, y);\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y + height * part[3][0]);\n context.lineTo(x, y + height * (part[3][1] - part[3][0]));\n context.moveTo(x, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[3])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[3];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n context.beginPath();\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw, heightFroDraw, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHoverFill = hoverColor;\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHoverFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHoverFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHoverFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n }\n }\n}\n@injectable()\nexport class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'body') {\n }\n }\n}\n\nfunction getCellSizeForDraw(group: any, width: number, height: number) {\n const table = group.stage.table as BaseTableAPI;\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (table && col === table.colCount - 1) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n width -= 1;\n }\n if (table && row === table.rowCount - 1) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft) {\n width -= 1;\n }\n if (table.scrollTop) {\n height -= 1;\n }\n }\n return { width, height };\n}\n"]}
1
+ 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type {\n IGroup,\n IContext2d,\n IGroupGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRectGraphicAttribute\n} from './../../../vrender';\nimport { BaseRenderContributionTime, createRectPath, injectable } from './../../../vrender';\nimport type { Group } from '../group';\nimport { getCellHoverColor } from '../../../state/hover/is-cell-hover';\nimport type { BaseTableAPI } from '../../../ts-types/base-table';\nimport { getQuadProps } from '../../utils/padding';\nimport { getCellMergeInfo } from '../../utils/get-cell-merge';\nimport { InteractionState } from '../../../ts-types';\n\n// const highlightDash: number[] = [];\n\n// SplitGroupContribution处理分段渲染stroke\n// stroke/strokeArrayWidth/strokeArrayColor 为数组时调用\n@injectable()\nexport class SplitGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n stroke = groupAttribute.stroke,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n } = group.attribute as any;\n\n if (stroke && (Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n\n // if (highlightStroke) {\n // // 依据highlightStroke信息调整clip范围,以实现在单个单元格显示highlight border\n // let xDist = x;\n // let yDist = y;\n // let widthDist = width;\n // let heightDist = height;\n // if (highlightStroke[0] && highlightStrokeArrayWidth[0]) {\n // // top\n // yDist -= highlightStrokeArrayWidth[0] / 2;\n // heightDist += highlightStrokeArrayWidth[0] / 2;\n // }\n // if (highlightStroke[1] && highlightStrokeArrayWidth[1]) {\n // // right\n // widthDist += highlightStrokeArrayWidth[1] / 2;\n // }\n // if (highlightStroke[2] && highlightStrokeArrayWidth[2]) {\n // // bottom\n // heightDist += highlightStrokeArrayWidth[2] / 2;\n // }\n // if (highlightStroke[3] && highlightStrokeArrayWidth[3]) {\n // // left\n // xDist -= highlightStrokeArrayWidth[3] / 2;\n // widthDist += highlightStrokeArrayWidth[3] / 2;\n // }\n\n // context.beginPath();\n // context.rect(xDist, yDist, widthDist, heightDist);\n // }\n }\n}\n@injectable()\nexport class SplitGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n // 基础border\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n\n lineWidth = groupAttribute.lineWidth,\n strokeColor = groupAttribute.stroke\n // // select & hover border\n // highlightStroke = (groupAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (groupAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (groupAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (groupAttribute as any).highlightStrokeArrayPart,\n } = group.attribute as any;\n\n // lineWidth === 0 不绘制\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n let widthForStroke;\n let heightForStroke;\n if (Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n if (\n (typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n renderStroke(\n group,\n context,\n x,\n y,\n groupAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n // Math.ceil(width),\n // Math.ceil(height)\n widthForStroke,\n heightForStroke\n );\n }\n }\n}\n\n/**\n * @description: 判断线宽是否需要分别渲染(线宽不同)\n * @param {number} widthArray\n * @return {*}\n */\nexport function getWidthInfo(widthArray: number[] | number) {\n if (!Array.isArray(widthArray)) {\n return {\n isSplitDraw: false,\n width: widthArray\n };\n }\n\n let temp;\n for (let i = 0; i < widthArray.length; i++) {\n const width = widthArray[i];\n if (width) {\n if (!temp) {\n temp = width;\n } else if (width !== temp) {\n return {\n isSplitDraw: true\n };\n }\n }\n }\n\n return {\n isSplitDraw: false,\n width: temp\n };\n}\n\nexport function renderStroke(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n groupAttribute: Required<IGroupGraphicAttribute> | Required<IRectGraphicAttribute>,\n stroke: boolean | [boolean, boolean, boolean, boolean],\n strokeArrayWidth: [number, number, number, number] | undefined,\n strokeArrayColor: [string, string, string, string] | undefined,\n width: number,\n height: number,\n isHighlight?: boolean,\n part?: ([number, number] | undefined)[]\n) {\n const widthInfo = getWidthInfo(strokeArrayWidth);\n const isWidthNumber = !Array.isArray(strokeArrayWidth);\n const isStrokeTrue = !Array.isArray(stroke);\n // 渲染部分线段,part: [[0, 0.5], undifined, undifined, undifined]\n // 同样上右下左,范围0-1,[0, 0.5]即只渲染前一半\n const isPart = Array.isArray(part);\n const isSplitDraw = Array.isArray(strokeArrayColor) || widthInfo.isSplitDraw;\n\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n 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context.beginPath();\n context.moveTo(x + width, y);\n }\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if ((isStrokeTrue || stroke[1]) && (isWidthNumber || strokeArrayWidth[1])) {\n // context.lineTo(x + width, y + height);\n if (isPart && Array.isArray(part[1])) {\n context.moveTo(x + width, y + height * part[1][0]);\n context.lineTo(x + width, y + height * (part[1][1] - part[1][0]));\n context.moveTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[1])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[1];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[1];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x + width, y + height);\n }\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if ((isStrokeTrue || stroke[2]) && (isWidthNumber || strokeArrayWidth[2])) {\n // context.lineTo(x, y + height);\n if (isPart && Array.isArray(part[2])) {\n context.moveTo(x + width * part[2][0], y + height);\n context.lineTo(x + width * (part[2][1] - part[2][0]), y + height);\n context.moveTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n context.lineTo(x + width, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[2])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[2];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[2];\n }\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y + height);\n }\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if ((isStrokeTrue || stroke[3]) && (isWidthNumber || strokeArrayWidth[3])) {\n // context.lineTo(x, y);\n if (isPart && Array.isArray(part[3])) {\n context.moveTo(x, y + height * part[3][0]);\n context.lineTo(x, y + height * (part[3][1] - part[3][0]));\n context.moveTo(x, y);\n } else {\n context.moveTo(x, y);\n context.lineTo(x, y + height);\n }\n if ((isSplitDraw || isDash) && (!strokeArrayColor || strokeArrayColor[3])) {\n if (strokeArrayColor) {\n context.strokeStyle = strokeArrayColor[3];\n }\n if (!isWidthNumber) {\n context.lineWidth = strokeArrayWidth[3];\n }\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n context.beginPath();\n context.moveTo(x, y);\n }\n } else {\n context.moveTo(x, y);\n }\n\n if (!isSplitDraw && !isDash) {\n // context.strokeStyle = strokeArrayColor;\n if (!isWidthNumber && widthInfo.width) {\n context.lineWidth = widthInfo.width;\n }\n context.stroke();\n }\n}\n\n// DashGroupContribution处理虚线边框对齐\n// lineDash 为非空数组时调用\n@injectable()\nexport class DashGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth\n } = group.attribute as any;\n\n if (\n stroke &&\n Array.isArray(lineDash) &&\n lineDash.length &&\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth)\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n@injectable()\nexport class DashGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineDash = groupAttribute.lineDash,\n stroke = groupAttribute.stroke,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n lineWidth = groupAttribute.lineWidth\n } = group.attribute as any;\n\n if (\n !stroke ||\n !(Array.isArray(lineDash) && lineDash.length) ||\n Array.isArray(strokeArrayColor) ||\n Array.isArray(strokeArrayWidth)\n ) {\n return;\n }\n\n // const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n let { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n width = Math.ceil(width);\n height = Math.ceil(height);\n\n let widthForStroke;\n let heightForStroke;\n if (lineWidth & 1) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n widthForStroke = widthFroDraw;\n heightForStroke = heightFroDraw;\n } else {\n widthForStroke = Math.ceil(width);\n heightForStroke = Math.ceil(height);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n // 分段设置lineDashOffset,实现虚线边框对齐\n // top\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x + widthForStroke, y);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // right\n context.beginPath();\n context.moveTo(x + widthForStroke, y);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n\n // bottom\n context.beginPath();\n context.moveTo(x, y + heightForStroke);\n context.lineTo(x + widthForStroke, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.e / context.currentMatrix.a;\n context.stroke();\n\n // left\n context.beginPath();\n context.moveTo(x, y);\n context.lineTo(x, y + heightForStroke);\n context.lineDashOffset = context.currentMatrix.f / context.currentMatrix.d;\n context.stroke();\n }\n}\n\n// AdjustPosGroupContribution处理线宽为奇数时stroke位置偏移0.5px\n// lineWidth 为奇数时调用\n@injectable()\nexport class AdjustPosGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n // width = groupAttribute.width,\n // height = groupAttribute.height,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos\n } = group.attribute as any;\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class AdjustPosGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n lineWidth = groupAttribute.lineWidth,\n stroke = groupAttribute.stroke,\n lineDash = groupAttribute.lineDash,\n strokeArrayWidth = (groupAttribute as any).strokeArrayWidth,\n strokeArrayColor = (groupAttribute as any).strokeArrayColor,\n notAdjustPos,\n cornerRadius = groupAttribute.cornerRadius\n } = group.attribute as any;\n\n const { width = groupAttribute.width, height = groupAttribute.height } = group.attribute;\n // width = Math.ceil(width);\n // height = Math.ceil(height);\n\n if (\n notAdjustPos !== true && // 不需要调整位置\n stroke &&\n Array.isArray(lineDash) &&\n !lineDash.length && // 非虚线\n !Array.isArray(strokeArrayColor) &&\n !Array.isArray(strokeArrayWidth) &&\n lineWidth & 1 // 奇数线宽\n ) {\n // if (group.role === 'cell') {\n // const table = (group.stage as any).table as BaseTableAPI;\n // let col = (group as any).col as number;\n // let row = (group as any).row as number;\n // const mergeInfo = getCellMergeInfo(table, col, row);\n // if (mergeInfo) {\n // col = mergeInfo.end.col;\n // row = mergeInfo.end.row;\n // }\n\n // if (table && col === table.colCount - 1) {\n // width -= 1;\n // } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n // width -= 1;\n // }\n // if (table && row === table.rowCount - 1) {\n // height -= 1;\n // } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n // height -= 1;\n // }\n // }\n const { width: widthFroDraw, height: heightFroDraw } = getCellSizeForDraw(\n group,\n Math.ceil(width),\n Math.ceil(height)\n );\n context.beginPath();\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n if (cornerRadius) {\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, widthFroDraw, heightFroDraw, cornerRadius);\n } else {\n context.rect(x, y, widthFroDraw, heightFroDraw);\n }\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'cell') {\n const table = (group.stage as any).table as BaseTableAPI;\n if (table.stateManager.interactionState !== InteractionState.scrolling) {\n const hoverColor = getCellHoverColor(group as Group, table);\n if (hoverColor) {\n (group.attribute as any)._vtableHoverFill = hoverColor;\n }\n }\n }\n }\n}\n\n@injectable()\nexport class AdjustColorGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group.attribute as any)._vtableHoverFill) {\n if (fillCb) {\n // do nothing\n // fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n const oldColor = group.attribute.fill;\n // draw hover fill\n group.attribute.fill = (group.attribute as any)._vtableHoverFill as any;\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n group.attribute.fill = oldColor;\n (group.attribute as any)._vtableHoverFill = undefined;\n }\n }\n }\n}\n\n@injectable()\nexport class ClipBodyGroupBeforeRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const table = (group.stage as any).table as BaseTableAPI;\n if ((group as Group).role === 'body') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'row-header') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'col-header') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'right-frozen') {\n const x = 0;\n const y = -(group.attribute.y ?? 0) + table.getFrozenRowsHeight();\n const width = table.getRightFrozenColsWidth();\n const height = group.parent.attribute.height - table.getFrozenRowsHeight() - table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'bottom-frozen') {\n const x = -(group.attribute.x ?? 0) + table.getFrozenColsWidth();\n const y = 0;\n const width = group.parent.attribute.width - table.getFrozenColsWidth() - table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-top-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-right-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getRightFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n } else if ((group as Group).role === 'corner-left-bottom-header') {\n const x = 0;\n const y = 0;\n const width = table.getFrozenColsWidth();\n const height = table.getBottomFrozenRowsHeight();\n context.beginPath();\n context.rect(x, y, width, height);\n }\n }\n}\n@injectable()\nexport class ClipBodyGroupAfterRenderContribution implements IGroupRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IGroupGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // 处理hover颜色\n if ((group as Group).role === 'body') {\n }\n }\n}\n\nfunction getCellSizeForDraw(group: any, width: number, height: number) {\n const table = group.stage.table as BaseTableAPI;\n if (group.role === 'cell') {\n let col = group.col as number;\n let row = group.row as number;\n const mergeInfo = getCellMergeInfo(table, col, row);\n if (mergeInfo) {\n col = mergeInfo.end.col;\n row = mergeInfo.end.row;\n }\n\n if (table && col === table.colCount - 1) {\n width -= 1;\n } else if (table && col === table.frozenColCount - 1 && table.scrollLeft) {\n width -= 1;\n }\n if (table && row === table.rowCount - 1) {\n height -= 1;\n } else if (table && row === table.frozenRowCount - 1 && table.scrollTop) {\n height -= 1;\n }\n } else if (group.role === 'corner-frozen') {\n if (table.scrollLeft) {\n width -= 1;\n }\n if (table.scrollTop) {\n height -= 1;\n }\n }\n return { width, height };\n}\n"]}
@@ -1,5 +1,5 @@
1
- import type { IImage, IContext2d, IImageGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IImageRenderContribution, IDrawContext } from '@visactor/vrender';
2
- import { BaseRenderContributionTime } from '@visactor/vrender';
1
+ import type { IImage, IContext2d, IImageGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IImageRenderContribution, IDrawContext } from './../../../vrender';
2
+ import { BaseRenderContributionTime } from './../../../vrender';
3
3
  export declare class BeforeImageRenderContribution implements IImageRenderContribution {
4
4
  time: BaseRenderContributionTime;
5
5
  useStyle: boolean;
@@ -4,7 +4,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
4
4
  return c > 3 && r && Object.defineProperty(target, key, r), r;
5
5
  };
6
6
 
7
- import { BaseRenderContributionTime, injectable } from "@visactor/vrender";
7
+ import { BaseRenderContributionTime, injectable } from "./../../../vrender";
8
8
 
9
9
  let BeforeImageRenderContribution = class {
10
10
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/graphic/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;;;;AAUA,OAAO,EAAE,0BAA0B,EAAE,UAAU,EAAE,MAAM,mBAAmB,CAAC;AAOpE,IAAM,6BAA6B,GAAnC,MAAM,6BAA6B;IAAnC;QACL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAG,IAAI,CAAC;QAChB,UAAK,GAAG,CAAC,CAAC;IAqCZ,CAAC;IApCC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAAgD,EAChD,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAEzC,IAAI,KAAK,KAAK,QAAQ,EAAE;YACtB,MAAM,EAAE,KAAK,GAAG,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;YAEzF,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YACxF,OAAO,CAAC,SAAS,EAAE,CAAC;YAEpB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;IACH,CAAC;CACF,CAAA;AAxCY,6BAA6B;IADzC,UAAU,EAAE;GACA,6BAA6B,CAwCzC;SAxCY,6BAA6B;AA2CnC,IAAM,4BAA4B,GAAlC,MAAM,4BAA4B;IAAlC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAG,IAAI,CAAC;QAChB,UAAK,GAAG,CAAC,CAAC;IA8BZ,CAAC;IA7BC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAAgD,EAChD,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAEzC,IAAI,KAAK,KAAK,QAAQ,EAAE;YACtB,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;IACH,CAAC;CACF,CAAA;AAjCY,4BAA4B;IADxC,UAAU,EAAE;GACA,4BAA4B,CAiCxC;SAjCY,4BAA4B","file":"image-contribution-render.js","sourcesContent":["import type {\n IImage,\n IContext2d,\n IImageGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext\n} from '@visactor/vrender';\nimport { BaseRenderContributionTime, injectable } from '@visactor/vrender';\n\n/**\n * @description: image支持绘制部分形状\n * @return {*}\n */\n@injectable()\nexport class BeforeImageRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n imageAttribute: Required<IImageGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { shape } = image.attribute as any;\n\n if (shape === 'circle') {\n const { width = imageAttribute.width, height = imageAttribute.height } = image.attribute;\n\n context.beginPath();\n context.arc(x + width / 2, y + height / 2, Math.min(width, height) / 2, 0, 2 * Math.PI);\n context.closePath();\n\n context.save();\n context.clip();\n }\n }\n}\n\n@injectable()\nexport class AfterImageRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n imageAttribute: Required<IImageGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { shape } = image.attribute as any;\n\n if (shape === 'circle') {\n context.restore();\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/graphic/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;;;;AAUA,OAAO,EAAE,0BAA0B,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAOrE,IAAM,6BAA6B,GAAnC,MAAM,6BAA6B;IAAnC;QACL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAG,IAAI,CAAC;QAChB,UAAK,GAAG,CAAC,CAAC;IAqCZ,CAAC;IApCC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAAgD,EAChD,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAEzC,IAAI,KAAK,KAAK,QAAQ,EAAE;YACtB,MAAM,EAAE,KAAK,GAAG,cAAc,CAAC,KAAK,EAAE,MAAM,GAAG,cAAc,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;YAEzF,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YACxF,OAAO,CAAC,SAAS,EAAE,CAAC;YAEpB,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;IACH,CAAC;CACF,CAAA;AAxCY,6BAA6B;IADzC,UAAU,EAAE;GACA,6BAA6B,CAwCzC;SAxCY,6BAA6B;AA2CnC,IAAM,4BAA4B,GAAlC,MAAM,4BAA4B;IAAlC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAG,IAAI,CAAC;QAChB,UAAK,GAAG,CAAC,CAAC;IA8BZ,CAAC;IA7BC,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAAgD,EAChD,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,KAAK,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAEzC,IAAI,KAAK,KAAK,QAAQ,EAAE;YACtB,OAAO,CAAC,OAAO,EAAE,CAAC;SACnB;IACH,CAAC;CACF,CAAA;AAjCY,4BAA4B;IADxC,UAAU,EAAE;GACA,4BAA4B,CAiCxC;SAjCY,4BAA4B","file":"image-contribution-render.js","sourcesContent":["import type {\n IImage,\n IContext2d,\n IImageGraphicAttribute,\n IMarkAttribute,\n IGraphicAttribute,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext\n} from './../../../vrender';\nimport { BaseRenderContributionTime, injectable } from './../../../vrender';\n\n/**\n * @description: image支持绘制部分形状\n * @return {*}\n */\n@injectable()\nexport class BeforeImageRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n imageAttribute: Required<IImageGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { shape } = image.attribute as any;\n\n if (shape === 'circle') {\n const { width = imageAttribute.width, height = imageAttribute.height } = image.attribute;\n\n context.beginPath();\n context.arc(x + width / 2, y + height / 2, Math.min(width, height) / 2, 0, 2 * Math.PI);\n context.closePath();\n\n context.save();\n context.clip();\n }\n }\n}\n\n@injectable()\nexport class AfterImageRenderContribution implements IImageRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle = true;\n order = 0;\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n imageAttribute: Required<IImageGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { shape } = image.attribute as any;\n\n if (shape === 'circle') {\n context.restore();\n }\n }\n}\n"]}
@@ -1,3 +1,3 @@
1
- import { ContainerModule } from '@visactor/vrender';
1
+ import { ContainerModule } from './../../../vrender';
2
2
  declare const _default: ContainerModule;
3
3
  export default _default;
@@ -1,4 +1,4 @@
1
- import { GraphicRender, GroupRenderContribution, ImageRenderContribution, RectRenderContribution, SplitRectBeforeRenderContribution, SplitRectAfterRenderContribution, ContainerModule } from "@visactor/vrender";
1
+ import { GraphicRender, GroupRenderContribution, ImageRenderContribution, RectRenderContribution, SplitRectBeforeRenderContribution, SplitRectAfterRenderContribution, ContainerModule } from "./../../../vrender";
2
2
 
3
3
  import { ChartRender, DefaultCanvasChartRender } from "./chart-render";
4
4
 
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/graphic/contributions/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,aAAa,EACb,uBAAuB,EACvB,uBAAuB,EACvB,sBAAsB,EACtB,iCAAiC,EACjC,gCAAgC,EAChC,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EAAE,WAAW,EAAE,wBAAwB,EAAE,MAAM,gBAAgB,CAAC;AACvE,OAAO,EAAE,4BAA4B,EAAE,6BAA6B,EAAE,MAAM,6BAA6B,CAAC;AAC1G,OAAO,EACL,iCAAiC,IAAI,uCAAuC,EAC5E,gCAAgC,IAAI,sCAAsC,EAC3E,MAAM,4BAA4B,CAAC;AACpC,OAAO,EACL,gCAAgC,EAChC,iCAAiC,EACjC,kCAAkC,EAClC,iCAAiC,EACjC,sCAAsC,EACtC,qCAAqC,EACrC,wCAAwC,EACxC,uCAAuC,EACvC,qCAAqC,EACrC,oCAAoC,EACrC,MAAM,6BAA6B,CAAC;AAErC,eAAe,IAAI,eAAe,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE;IAEnE,IAAI,OAAO,CAAC,iCAAiC,CAAC,EAAE;QAC9C,MAAM,CAAC,iCAAiC,CAAC,CAAC,EAAE,CAAC,uCAAuC,CAAC,CAAC,gBAAgB,EAAE,CAAC;KAC1G;SAAM;QACL,IAAI,CAAC,uCAAuC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;QAC1E,IAAI,CAAC,sBAAsB,CAAC,CAAC,SAAS,CAAC,uCAAuC,CAAC,CAAC;KACjF;IACD,IAAI,OAAO,CAAC,gCAAgC,CAAC,EAAE;QAC7C,MAAM,CAAC,gCAAgC,CAAC,CAAC,EAAE,CAAC,sCAAsC,CAAC,CAAC,gBAAgB,EAAE,CAAC;KACxG;SAAM;QACL,IAAI,CAAC,sCAAsC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;QACzE,IAAI,CAAC,sBAAsB,CAAC,CAAC,SAAS,CAAC,sCAAsC,CAAC,CAAC;KAChF;IAGD,IAAI,CAAC,wBAAwB,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC3D,IAAI,CAAC,WAAW,CAAC,CAAC,EAAE,CAAC,wBAAwB,CAAC,CAAC;IAC/C,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,wBAAwB,CAAC,CAAC;IAGjD,IAAI,CAAC,6BAA6B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAChE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC,CAAC;IACvE,IAAI,CAAC,4BAA4B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC/D,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC;IAGtE,IAAI,CAAC,wCAAwC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC3E,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,wCAAwC,CAAC,CAAC;IAClF,IAAI,CAAC,uCAAuC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC1E,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,uCAAuC,CAAC,CAAC;IAEjF,IAAI,CAAC,iCAAiC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACpE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC;IAC3E,IAAI,CAAC,kCAAkC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACrE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,kCAAkC,CAAC,CAAC;IAE5E,IAAI,CAAC,iCAAiC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACpE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC;IAC3E,IAAI,CAAC,gCAAgC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACnE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,gCAAgC,CAAC,CAAC;IAE1E,IAAI,CAAC,sCAAsC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACzE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,sCAAsC,CAAC,CAAC;IAChF,IAAI,CAAC,qCAAqC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACxE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,qCAAqC,CAAC,CAAC;IAE/E,IAAI,CAAC,qCAAqC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACxE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,qCAAqC,CAAC,CAAC;IAC/E,IAAI,CAAC,oCAAoC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IACvE,IAAI,CAAC,uBAAuB,CAAC,CAAC,SAAS,CAAC,oCAAoC,CAAC,CAAC;AAChF,CAAC,CAAC,CAAC","file":"index.js","sourcesContent":["import {\n GraphicRender,\n GroupRenderContribution,\n ImageRenderContribution,\n RectRenderContribution,\n SplitRectBeforeRenderContribution,\n SplitRectAfterRenderContribution,\n ContainerModule\n} from '@visactor/vrender';\nimport { ChartRender, DefaultCanvasChartRender } from './chart-render';\nimport { AfterImageRenderContribution, BeforeImageRenderContribution } from './image-contribution-render';\nimport {\n SplitRectBeforeRenderContribution as VTableSplitRectBeforeRenderContribution,\n SplitRectAfterRenderContribution as VTableSplitRectAfterRenderContribution\n} from './rect-contribution-render';\nimport {\n DashGroupAfterRenderContribution,\n DashGroupBeforeRenderContribution,\n SplitGroupBeforeRenderContribution,\n SplitGroupAfterRenderContribution,\n AdjustPosGroupBeforeRenderContribution,\n AdjustPosGroupAfterRenderContribution,\n AdjustColorGroupBeforeRenderContribution,\n AdjustColorGroupAfterRenderContribution,\n ClipBodyGroupBeforeRenderContribution,\n ClipBodyGroupAfterRenderContribution\n} from './group-contribution-render';\n\nexport default new ContainerModule((bind, unbind, isBound, rebind) => {\n // rect 渲染器注入contributions\n if (isBound(SplitRectBeforeRenderContribution)) {\n rebind(SplitRectBeforeRenderContribution).to(VTableSplitRectBeforeRenderContribution).inSingletonScope();\n } else {\n bind(VTableSplitRectBeforeRenderContribution).toSelf().inSingletonScope();\n bind(RectRenderContribution).toService(VTableSplitRectBeforeRenderContribution);\n }\n if (isBound(SplitRectAfterRenderContribution)) {\n rebind(SplitRectAfterRenderContribution).to(VTableSplitRectAfterRenderContribution).inSingletonScope();\n } else {\n bind(VTableSplitRectAfterRenderContribution).toSelf().inSingletonScope();\n bind(RectRenderContribution).toService(VTableSplitRectAfterRenderContribution);\n }\n\n // chart渲染器注入\n bind(DefaultCanvasChartRender).toSelf().inSingletonScope();\n bind(ChartRender).to(DefaultCanvasChartRender);\n bind(GraphicRender).to(DefaultCanvasChartRender);\n\n // image 渲染器注入contributions\n bind(BeforeImageRenderContribution).toSelf().inSingletonScope();\n bind(ImageRenderContribution).toService(BeforeImageRenderContribution);\n bind(AfterImageRenderContribution).toSelf().inSingletonScope();\n bind(ImageRenderContribution).toService(AfterImageRenderContribution);\n\n // group 渲染器注入contributions\n bind(AdjustColorGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustColorGroupBeforeRenderContribution);\n bind(AdjustColorGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustColorGroupAfterRenderContribution);\n\n bind(SplitGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(SplitGroupAfterRenderContribution);\n bind(SplitGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(SplitGroupBeforeRenderContribution);\n\n bind(DashGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(DashGroupBeforeRenderContribution);\n bind(DashGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(DashGroupAfterRenderContribution);\n\n bind(AdjustPosGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustPosGroupBeforeRenderContribution);\n bind(AdjustPosGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustPosGroupAfterRenderContribution);\n\n bind(ClipBodyGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(ClipBodyGroupBeforeRenderContribution);\n bind(ClipBodyGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(ClipBodyGroupAfterRenderContribution);\n});\n"]}
1
+ 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{\n GraphicRender,\n GroupRenderContribution,\n ImageRenderContribution,\n RectRenderContribution,\n SplitRectBeforeRenderContribution,\n SplitRectAfterRenderContribution,\n ContainerModule\n} from './../../../vrender';\nimport { ChartRender, DefaultCanvasChartRender } from './chart-render';\nimport { AfterImageRenderContribution, BeforeImageRenderContribution } from './image-contribution-render';\nimport {\n SplitRectBeforeRenderContribution as VTableSplitRectBeforeRenderContribution,\n SplitRectAfterRenderContribution as VTableSplitRectAfterRenderContribution\n} from './rect-contribution-render';\nimport {\n DashGroupAfterRenderContribution,\n DashGroupBeforeRenderContribution,\n SplitGroupBeforeRenderContribution,\n SplitGroupAfterRenderContribution,\n AdjustPosGroupBeforeRenderContribution,\n AdjustPosGroupAfterRenderContribution,\n AdjustColorGroupBeforeRenderContribution,\n AdjustColorGroupAfterRenderContribution,\n ClipBodyGroupBeforeRenderContribution,\n ClipBodyGroupAfterRenderContribution\n} from './group-contribution-render';\n\nexport default new ContainerModule((bind, unbind, isBound, rebind) => {\n // rect 渲染器注入contributions\n if (isBound(SplitRectBeforeRenderContribution)) {\n rebind(SplitRectBeforeRenderContribution).to(VTableSplitRectBeforeRenderContribution).inSingletonScope();\n } else {\n bind(VTableSplitRectBeforeRenderContribution).toSelf().inSingletonScope();\n bind(RectRenderContribution).toService(VTableSplitRectBeforeRenderContribution);\n }\n if (isBound(SplitRectAfterRenderContribution)) {\n rebind(SplitRectAfterRenderContribution).to(VTableSplitRectAfterRenderContribution).inSingletonScope();\n } else {\n bind(VTableSplitRectAfterRenderContribution).toSelf().inSingletonScope();\n bind(RectRenderContribution).toService(VTableSplitRectAfterRenderContribution);\n }\n\n // chart渲染器注入\n bind(DefaultCanvasChartRender).toSelf().inSingletonScope();\n bind(ChartRender).to(DefaultCanvasChartRender);\n bind(GraphicRender).to(DefaultCanvasChartRender);\n\n // image 渲染器注入contributions\n bind(BeforeImageRenderContribution).toSelf().inSingletonScope();\n bind(ImageRenderContribution).toService(BeforeImageRenderContribution);\n bind(AfterImageRenderContribution).toSelf().inSingletonScope();\n bind(ImageRenderContribution).toService(AfterImageRenderContribution);\n\n // group 渲染器注入contributions\n bind(AdjustColorGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustColorGroupBeforeRenderContribution);\n bind(AdjustColorGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustColorGroupAfterRenderContribution);\n\n bind(SplitGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(SplitGroupAfterRenderContribution);\n bind(SplitGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(SplitGroupBeforeRenderContribution);\n\n bind(DashGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(DashGroupBeforeRenderContribution);\n bind(DashGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(DashGroupAfterRenderContribution);\n\n bind(AdjustPosGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustPosGroupBeforeRenderContribution);\n bind(AdjustPosGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(AdjustPosGroupAfterRenderContribution);\n\n bind(ClipBodyGroupBeforeRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(ClipBodyGroupBeforeRenderContribution);\n bind(ClipBodyGroupAfterRenderContribution).toSelf().inSingletonScope();\n bind(GroupRenderContribution).toService(ClipBodyGroupAfterRenderContribution);\n});\n"]}
@@ -1,5 +1,5 @@
1
- import type { IRect, IContext2d, IRectGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IRectRenderContribution, IDrawContext } from '@visactor/vrender';
2
- import { BaseRenderContributionTime } from '@visactor/vrender';
1
+ import type { IRect, IContext2d, IRectGraphicAttribute, IMarkAttribute, IGraphicAttribute, IThemeAttribute, IRectRenderContribution, IDrawContext } from './../../../vrender';
2
+ import { BaseRenderContributionTime } from './../../../vrender';
3
3
  export declare class SplitRectBeforeRenderContribution implements IRectRenderContribution {
4
4
  time: BaseRenderContributionTime;
5
5
  useStyle: boolean;
@@ -4,7 +4,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
4
4
  return c > 3 && r && Object.defineProperty(target, key, r), r;
5
5
  };
6
6
 
7
- import { BaseRenderContributionTime, injectable } from "@visactor/vrender";
7
+ import { BaseRenderContributionTime, injectable } from "./../../../vrender";
8
8
 
9
9
  import { renderStroke } from "./group-contribution-render";
10
10
 
@@ -1 +1 @@
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doStroke: boolean }\n ) {\n // const { stroke = rectAttribute.stroke } = group.attribute as any;\n\n // if (Array.isArray(stroke)) {\n // doFillOrStroke.doStroke = false;\n // }\n\n const {\n stroke = rectAttribute.stroke,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor\n } = rect.attribute as any;\n\n if (stroke && (Array.isArray(stroke) || Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const {\n // width = rectAttribute.width,\n // height = rectAttribute.height,\n // stroke = rectAttribute.stroke\n // } = group.attribute as any;\n\n // if (!Array.isArray(stroke)) {\n // return;\n // }\n\n // context.setStrokeStyle(group, group.attribute, x, y, rectAttribute);\n // // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n // context.moveTo(x, y);\n // // top\n // if (stroke[0]) {\n // context.lineTo(x + width, y);\n // } else {\n // context.moveTo(x + width, y);\n // }\n // // right\n // if (stroke[1]) {\n // context.lineTo(x + width, y + height);\n // } else {\n // context.moveTo(x + width, y + height);\n // }\n // // bottom\n // if (stroke[2]) {\n // context.lineTo(x, y + height);\n // } else {\n // context.moveTo(x, y + height);\n // }\n // // left\n // if (stroke[3]) {\n // // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n // const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n // context.lineTo(x, adjustY);\n // } else {\n // context.moveTo(x, y);\n // }\n\n // context.stroke();\n\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n // 基础border\n stroke = rectAttribute.stroke,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n\n lineWidth = rectAttribute.lineWidth,\n strokeColor = rectAttribute.stroke\n // // select & hover border\n // highlightStroke = (rectAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (rectAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (rectAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (rectAttribute as any).highlightStrokeArrayPart,\n } = rect.attribute as any;\n\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n // let dx = 0;\n // let dy = 0;\n if (\n rect.name !== 'border-rect' && // border-rect not need offset\n rect.name !== 'table-border-rect' && // table-border-rect not need offset\n ((typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1)))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n renderStroke(\n rect as IGroup,\n context,\n x,\n y,\n rectAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width),\n Math.ceil(height)\n );\n }\n }\n}\n\n// 判断是否为整数,如果是整数,需要偏移0.5px\nfunction isInteger(num: number) {\n return num % 1 === 0;\n}\n"]}
1
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doStroke: boolean }\n ) {\n // const { stroke = rectAttribute.stroke } = group.attribute as any;\n\n // if (Array.isArray(stroke)) {\n // doFillOrStroke.doStroke = false;\n // }\n\n const {\n stroke = rectAttribute.stroke,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor\n } = rect.attribute as any;\n\n if (stroke && (Array.isArray(stroke) || Array.isArray(strokeArrayWidth) || Array.isArray(strokeArrayColor))) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const {\n // width = rectAttribute.width,\n // height = rectAttribute.height,\n // stroke = rectAttribute.stroke\n // } = group.attribute as any;\n\n // if (!Array.isArray(stroke)) {\n // return;\n // }\n\n // context.setStrokeStyle(group, group.attribute, x, y, rectAttribute);\n // // 单独处理每条边界,目前不考虑圆角\n // context.beginPath();\n // context.moveTo(x, y);\n // // top\n // if (stroke[0]) {\n // context.lineTo(x + width, y);\n // } else {\n // context.moveTo(x + width, y);\n // }\n // // right\n // if (stroke[1]) {\n // context.lineTo(x + width, y + height);\n // } else {\n // context.moveTo(x + width, y + height);\n // }\n // // bottom\n // if (stroke[2]) {\n // context.lineTo(x, y + height);\n // } else {\n // context.moveTo(x, y + height);\n // }\n // // left\n // if (stroke[3]) {\n // // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n // const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n // context.lineTo(x, adjustY);\n // } else {\n // context.moveTo(x, y);\n // }\n\n // context.stroke();\n\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n // 基础border\n stroke = rectAttribute.stroke,\n strokeArrayColor = (rectAttribute as any).strokeArrayColor,\n strokeArrayWidth = (rectAttribute as any).strokeArrayWidth,\n\n lineWidth = rectAttribute.lineWidth,\n strokeColor = rectAttribute.stroke\n // // select & hover border\n // highlightStroke = (rectAttribute as any).highlightStroke,\n // highlightStrokeArrayColor = (rectAttribute as any).highlightStrokeArrayColor,\n // highlightStrokeArrayWidth = (rectAttribute as any).highlightStrokeArrayWidth,\n // highlightStrokeArrayPart = (rectAttribute as any).highlightStrokeArrayPart,\n } = rect.attribute as any;\n\n if (!stroke || (!Array.isArray(strokeArrayWidth) && lineWidth === 0)) {\n return;\n }\n\n if (Array.isArray(stroke) || Array.isArray(strokeArrayColor) || Array.isArray(strokeArrayWidth)) {\n // let dx = 0;\n // let dy = 0;\n if (\n rect.name !== 'border-rect' && // border-rect not need offset\n rect.name !== 'table-border-rect' && // table-border-rect not need offset\n ((typeof lineWidth === 'number' && lineWidth & 1) ||\n (Array.isArray(strokeArrayWidth) && strokeArrayWidth.some(width => width & 1)))\n ) {\n x = Math.floor(x) + 0.5;\n y = Math.floor(y) + 0.5;\n }\n renderStroke(\n rect as IGroup,\n context,\n x,\n y,\n rectAttribute,\n stroke,\n strokeArrayWidth || lineWidth,\n strokeArrayColor || strokeColor,\n Math.ceil(width),\n Math.ceil(height)\n );\n }\n }\n}\n\n// 判断是否为整数,如果是整数,需要偏移0.5px\nfunction isInteger(num: number) {\n return num % 1 === 0;\n}\n"]}
@@ -1,5 +1,5 @@
1
- import type { IRect, INode } from '@visactor/vrender';
2
- import { Group as VRenderGroup } from '@visactor/vrender';
1
+ import type { IRect, INode } from './../../vrender';
2
+ import { Group as VRenderGroup } from './../../vrender';
3
3
  import type { AABBBounds } from '@visactor/vutils';
4
4
  export declare class Group extends VRenderGroup {
5
5
  role?: string;
@@ -1,4 +1,4 @@
1
- import { Group as VRenderGroup } from "@visactor/vrender";
1
+ import { Group as VRenderGroup } from "./../../vrender";
2
2
 
3
3
  export class Group extends VRenderGroup {
4
4
  clear() {
@@ -1 +1 @@
1
- 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type { IGraphic, IColor, IRect, INode } from '@visactor/vrender';\nimport { Group as VRenderGroup } from '@visactor/vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { InteractionState } from '../../ts-types';\nimport type { AABBBounds } from '@visactor/vutils';\n\nexport class Group extends VRenderGroup {\n role?: string;\n col?: number;\n row?: number;\n mergeStartCol?: number;\n mergeStartRow?: number;\n mergeEndCol?: number;\n mergeEndRow?: number;\n contentWidth?: number;\n contentHeight?: number;\n rowNumber?: number; // row number of the column group\n colHeight?: number; // current height of the column group\n border?: IRect; // table/header/body的border mark,挂载在这里方便更新\n needUpdate?: boolean;\n\n needUpdateWidth?: boolean;\n needUpdateHeight?: boolean;\n\n /**\n * @description: 清空Group下全部子元素\n * @return {*}\n */\n clear() {\n this.removeAllChild();\n }\n\n getChildByName(name: string, deep?: boolean): any {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // if (this.children[i].name === name) {\n // return this.children[i] as unknown as T;\n // }\n // }\n let result = null;\n this.forEachChildren((child: IGraphic) => {\n if (child.name === name) {\n result = child;\n return true; // 提前退出循环\n }\n return false;\n });\n\n if (deep) {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // const child = this.children[i] as Group;\n\n // if (!child.getChildByName) {\n // continue;\n // }\n\n // const target = child.getChildByName(name, true);\n\n // if (target) {\n // return target;\n // }\n // }\n this.forEachChildren((child: IGraphic) => {\n if ((child as Group).getChildByName) {\n const target = (child as Group).getChildByName(name, true);\n if (target) {\n result = target;\n return true;\n }\n }\n return false;\n });\n }\n\n return result;\n }\n\n get width() {\n let width = this.AABBBounds.width();\n if (width === Infinity || width === -Infinity) {\n width = 0;\n }\n return Math.max(width, this.attribute.width ?? 0);\n }\n\n get height() {\n let height = this.AABBBounds.height();\n if (height === Infinity || height === -Infinity) {\n height = 0;\n }\n return Math.max(height, this.attribute.height ?? 0);\n }\n\n setDeltaWidth(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('width', (this.attribute.width ?? 0) + deltaX);\n if (this.border) {\n this.border.setAttribute('width', this.border.attribute.width + deltaX);\n\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.width + deltaX\n );\n }\n }\n }\n\n setDeltaHeight(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('height', (this.attribute.height ?? 0) + deltaY);\n if (this.border) {\n this.border.setAttribute('height', this.border.attribute.height + deltaY);\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.height + deltaY\n );\n }\n }\n }\n\n setDeltaX(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('x', this.attribute.x + deltaX);\n }\n\n setDeltaY(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('y', this.attribute.y + deltaY);\n }\n\n /**\n * @description: 遍历所有子节点,跳过部分节点,默认跳过group的border\n * @return {*}\n */\n forEachChildrenSkipChild<T extends INode = INode>(\n cb: (item: T, index: number) => void | boolean,\n skipChildName = 'border-rect',\n reverse = false\n ) {\n if (reverse) {\n let child = this._lastChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._prev;\n }\n } else {\n let child = this._firstChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._next;\n }\n }\n }\n\n getColGroup(col: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.col === col) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getRowGroup(row: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === row) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getChildAt(index: number) {\n const child = super.getChildAt(index);\n if (child && child.name === 'border-rect') {\n return child._next;\n }\n return child;\n }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n if (this.role === 'cell') {\n if (!this.shouldUpdateAABBBounds()) {\n return this._AABBBounds;\n }\n // application.graphicService.beforeUpdateAABBBounds(this, this.stage, true, this._AABBBounds);\n const selfChange = this.shouldSelfChangeUpdateAABBBounds();\n // const selfChange = true;\n const bounds = this.doUpdateAABBBounds();\n this.addUpdateLayoutTag();\n // application.graphicService.afterUpdateAABBBounds(this, this.stage, this._AABBBounds, this, selfChange);\n after(this, selfChange);\n\n return bounds;\n }\n return super.tryUpdateAABBBounds();\n }\n\n // 目前优化方案会导致合并单元格无法正常更新列宽(因为合并单元格更新bounds不会触发父节点bounds更新),暂时关闭优化方案\n // shouldUpdateAABBBoundsForRowMerge(): boolean {\n\n // }\n\n // shouldUpdateAABBBounds(): boolean {\n // return this.shouldSelfChangeUpdateAABBBounds();\n // // // 检索自己是否需要更新\n // // if (super.shouldUpdateAABBBounds()) {\n // // return true;\n // // }\n // // // 检索叶子节点是否有更新(如果children是叶子节点的话)\n // // if (this._childUpdateTag & UpdateTag.UPDATE_BOUNDS) {\n // // return true;\n // // }\n // // // 检索是否子group需要更新\n // // let needUpdate = false;\n // // this.forEachChildren((node: IGraphic) => {\n // // // 只查找group层级\n // // if (node.isContainer && (node as Group).shouldUpdateAABBBounds()) {\n // // needUpdate = true;\n // // return true;\n // // }\n // // return false;\n // // });\n // // return needUpdate;\n // }\n\n protected doUpdateAABBBounds(): any {\n // const groupTheme = getTheme(this).group;\n // debugger;\n if (this.role === 'cell') {\n const attribute = this.attribute;\n const { x, y, width, height } = attribute;\n this._AABBBounds.setValue(x, y, x + width, y + height);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n return this._AABBBounds;\n } else if (\n this.role === 'body' ||\n this.role === 'row-header' ||\n this.role === 'col-header' ||\n this.role === 'right-frozen' ||\n this.role === 'bottom-frozen' ||\n this.role === 'corner-header' ||\n this.role === 'corner-right-top-header' ||\n this.role === 'corner-right-bottom-header' ||\n this.role === 'corner-left-bottom-header'\n ) {\n // Infinity bounds for manual clip group\n this._AABBBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n return this._AABBBounds;\n }\n return super.doUpdateAABBBounds();\n // _AABBBounds\n // const bounds = graphicService.updateGroupAABBBounds(\n // attribute,\n // getTheme(this).group,\n // this._AABBBounds,\n // this\n // ) as AABBBounds;\n\n // const { boundsPadding = groupTheme.boundsPadding } = attribute;\n // const paddingArray = parsePadding(boundsPadding);\n // if (paddingArray) {\n // bounds.expand(paddingArray);\n // }\n // // 更新bounds之后需要设置父节点,否则tag丢失\n // this.parent && this.parent.addChildUpdateBoundTag();\n // this.clearUpdateBoundTag();\n\n // this.emit('AAABBBoundsChange');\n }\n\n // update column group row number\n updateColumnRowNumber(row: number) {\n if (!this.rowNumber) {\n this.rowNumber = row;\n } else {\n this.rowNumber = Math.max(this.rowNumber, row);\n }\n }\n\n // update column height\n updateColumnHeight(cellHeight: number) {\n if (!this.colHeight) {\n this.colHeight = cellHeight;\n } else 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type { IGraphic, IColor, IRect, INode } from './../../vrender';\nimport { Group as VRenderGroup } from './../../vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { InteractionState } from '../../ts-types';\nimport type { AABBBounds } from '@visactor/vutils';\n\nexport class Group extends VRenderGroup {\n role?: string;\n col?: number;\n row?: number;\n mergeStartCol?: number;\n mergeStartRow?: number;\n mergeEndCol?: number;\n mergeEndRow?: number;\n contentWidth?: number;\n contentHeight?: number;\n rowNumber?: number; // row number of the column group\n colHeight?: number; // current height of the column group\n border?: IRect; // table/header/body的border mark,挂载在这里方便更新\n needUpdate?: boolean;\n\n needUpdateWidth?: boolean;\n needUpdateHeight?: boolean;\n\n /**\n * @description: 清空Group下全部子元素\n * @return {*}\n */\n clear() {\n this.removeAllChild();\n }\n\n getChildByName(name: string, deep?: boolean): any {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // if (this.children[i].name === name) {\n // return this.children[i] as unknown as T;\n // }\n // }\n let result = null;\n this.forEachChildren((child: IGraphic) => {\n if (child.name === name) {\n result = child;\n return true; // 提前退出循环\n }\n return false;\n });\n\n if (deep) {\n // for (let i = 0, j = this.children.length; i < j; i++) {\n // const child = this.children[i] as Group;\n\n // if (!child.getChildByName) {\n // continue;\n // }\n\n // const target = child.getChildByName(name, true);\n\n // if (target) {\n // return target;\n // }\n // }\n this.forEachChildren((child: IGraphic) => {\n if ((child as Group).getChildByName) {\n const target = (child as Group).getChildByName(name, true);\n if (target) {\n result = target;\n return true;\n }\n }\n return false;\n });\n }\n\n return result;\n }\n\n get width() {\n let width = this.AABBBounds.width();\n if (width === Infinity || width === -Infinity) {\n width = 0;\n }\n return Math.max(width, this.attribute.width ?? 0);\n }\n\n get height() {\n let height = this.AABBBounds.height();\n if (height === Infinity || height === -Infinity) {\n height = 0;\n }\n return Math.max(height, this.attribute.height ?? 0);\n }\n\n setDeltaWidth(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('width', (this.attribute.width ?? 0) + deltaX);\n if (this.border) {\n this.border.setAttribute('width', this.border.attribute.width + deltaX);\n\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.width + deltaX\n );\n }\n }\n }\n\n setDeltaHeight(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('height', (this.attribute.height ?? 0) + deltaY);\n if (this.border) {\n this.border.setAttribute('height', this.border.attribute.height + deltaY);\n if (this.border.type === 'group') {\n (this.border.firstChild as IRect).setAttribute(\n 'width',\n (this.border.firstChild as IRect).attribute.height + deltaY\n );\n }\n }\n }\n\n setDeltaX(deltaX: number) {\n if (deltaX === 0) {\n return;\n }\n this.setAttribute('x', this.attribute.x + deltaX);\n }\n\n setDeltaY(deltaY: number) {\n if (deltaY === 0) {\n return;\n }\n this.setAttribute('y', this.attribute.y + deltaY);\n }\n\n /**\n * @description: 遍历所有子节点,跳过部分节点,默认跳过group的border\n * @return {*}\n */\n forEachChildrenSkipChild<T extends INode = INode>(\n cb: (item: T, index: number) => void | boolean,\n skipChildName = 'border-rect',\n reverse = false\n ) {\n if (reverse) {\n let child = this._lastChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._prev;\n }\n } else {\n let child = this._firstChild;\n let i = 0;\n while (child) {\n if (child.name !== skipChildName) {\n const breakTag = cb(child as T, i++);\n if (breakTag) {\n return;\n }\n }\n child = child._next;\n }\n }\n }\n\n getColGroup(col: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.col === col) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getRowGroup(row: number) {\n let c = this._firstChild as Group;\n if (!c) {\n return null;\n }\n for (let i = 0; i < this.childrenCount; i++) {\n if (c.row === row) {\n return c;\n }\n c = c._next as Group;\n }\n return null;\n }\n\n getChildAt(index: number) {\n const child = super.getChildAt(index);\n if (child && child.name === 'border-rect') {\n return child._next;\n }\n return child;\n }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n if (this.role === 'cell') {\n if (!this.shouldUpdateAABBBounds()) {\n return this._AABBBounds;\n }\n // application.graphicService.beforeUpdateAABBBounds(this, this.stage, true, this._AABBBounds);\n const selfChange = this.shouldSelfChangeUpdateAABBBounds();\n // const selfChange = true;\n const bounds = this.doUpdateAABBBounds();\n this.addUpdateLayoutTag();\n // application.graphicService.afterUpdateAABBBounds(this, this.stage, this._AABBBounds, this, selfChange);\n after(this, selfChange);\n\n return bounds;\n }\n return super.tryUpdateAABBBounds();\n }\n\n // 目前优化方案会导致合并单元格无法正常更新列宽(因为合并单元格更新bounds不会触发父节点bounds更新),暂时关闭优化方案\n // shouldUpdateAABBBoundsForRowMerge(): boolean {\n\n // }\n\n // shouldUpdateAABBBounds(): boolean {\n // return this.shouldSelfChangeUpdateAABBBounds();\n // // // 检索自己是否需要更新\n // // if (super.shouldUpdateAABBBounds()) {\n // // return true;\n // // }\n // // // 检索叶子节点是否有更新(如果children是叶子节点的话)\n // // if (this._childUpdateTag & UpdateTag.UPDATE_BOUNDS) {\n // // return true;\n // // }\n // // // 检索是否子group需要更新\n // // let needUpdate = false;\n // // this.forEachChildren((node: IGraphic) => {\n // // // 只查找group层级\n // // if (node.isContainer && (node as Group).shouldUpdateAABBBounds()) {\n // // needUpdate = true;\n // // return true;\n // // }\n // // return false;\n // // });\n // // return needUpdate;\n // }\n\n protected doUpdateAABBBounds(): any {\n // const groupTheme = getTheme(this).group;\n // debugger;\n if (this.role === 'cell') {\n const attribute = this.attribute;\n const { x, y, width, height } = attribute;\n this._AABBBounds.setValue(x, y, x + width, y + height);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n return this._AABBBounds;\n } else if (\n this.role === 'body' ||\n this.role === 'row-header' ||\n this.role === 'col-header' ||\n this.role === 'right-frozen' ||\n this.role === 'bottom-frozen' ||\n this.role === 'corner-header' ||\n this.role === 'corner-right-top-header' ||\n this.role === 'corner-right-bottom-header' ||\n this.role === 'corner-left-bottom-header'\n ) {\n // Infinity bounds for manual clip group\n this._AABBBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n // 更新bounds之后需要设置父节点,否则tag丢失\n this.parent && this.parent.addChildUpdateBoundTag();\n this.clearUpdateBoundTag();\n return this._AABBBounds;\n }\n return super.doUpdateAABBBounds();\n // _AABBBounds\n // const bounds = graphicService.updateGroupAABBBounds(\n // attribute,\n // getTheme(this).group,\n // this._AABBBounds,\n // this\n // ) as AABBBounds;\n\n // const { boundsPadding = groupTheme.boundsPadding } = attribute;\n // const paddingArray = parsePadding(boundsPadding);\n // if (paddingArray) {\n // bounds.expand(paddingArray);\n // }\n // // 更新bounds之后需要设置父节点,否则tag丢失\n // this.parent && this.parent.addChildUpdateBoundTag();\n // this.clearUpdateBoundTag();\n\n // this.emit('AAABBBoundsChange');\n }\n\n // update column group row number\n updateColumnRowNumber(row: number) {\n if (!this.rowNumber) {\n this.rowNumber = row;\n } else {\n this.rowNumber = Math.max(this.rowNumber, row);\n }\n }\n\n // update column height\n updateColumnHeight(cellHeight: number) {\n if (!this.colHeight) {\n this.colHeight = cellHeight;\n } else 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@@ -1,5 +1,5 @@
1
- import type { IImageGraphicAttribute } from '@visactor/vrender';
2
- import { Image } from '@visactor/vrender';
1
+ import type { IImageGraphicAttribute } from './../../vrender';
2
+ import { Image } from './../../vrender';
3
3
  import type { IIconBase } from '../../ts-types';
4
4
  export interface IIconGraphicAttribute extends IImageGraphicAttribute {
5
5
  backgroundWidth?: number;
@@ -1,4 +1,4 @@
1
- import { Image } from "@visactor/vrender";
1
+ import { Image } from "./../../vrender";
2
2
 
3
3
  export class Icon extends Image {
4
4
  constructor(params) {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/graphic/icon.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,mBAAmB,CAAC;AAkB1C,MAAM,OAAO,IAAK,SAAQ,KAAK;IAM7B,YAAY,MAA6B;QACvC,KAAK,CAAC,MAAM,CAAC,CAAC;QAEd,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,KAAK,iBAAiB,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,KAAK,YAAY,EAAE;YACnG,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;YAC7B,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;SACnD;IAMH,CAAC;IAED,IAAI,eAAe;;QACjB,OAAO,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,eAAe,mCAAI,IAAI,CAAC,SAAS,CAAC,KAAK,mCAAI,CAAC,CAAC;IACrE,CAAC;IAED,IAAI,gBAAgB;;QAClB,OAAO,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,gBAAgB,mCAAI,IAAI,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;IACvE,CAAC;CAaF","file":"icon.js","sourcesContent":["import type { IImageGraphicAttribute } from '@visactor/vrender';\nimport { Image } from '@visactor/vrender';\nimport type { IIconBase } from '../../ts-types';\n\nexport interface IIconGraphicAttribute extends IImageGraphicAttribute {\n backgroundWidth?: number;\n backgroundHeight?: number;\n backgroundColor?: string;\n visibleTime?: string;\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n originImage?: string | HTMLImageElement | HTMLCanvasElement;\n // margin?: [number, number, number, number];\n marginLeft?: number;\n marginRight?: number;\n shape?: 'circle' | 'square';\n interactive?: boolean;\n}\n\nexport class Icon extends Image {\n declare attribute: IIconGraphicAttribute;\n role?: string;\n tooltip?: IIconBase['tooltip'];\n\n // eslint-disable-next-line no-useless-constructor\n constructor(params: IIconGraphicAttribute) {\n super(params);\n\n if (this.attribute.visibleTime === 'mouseenter_cell' || this.attribute.visibleTime === 'click_cell') {\n this.attribute.opacity = 0;\n }\n\n if (this.attribute.hoverImage) {\n this.attribute.originImage = this.attribute.image;\n }\n\n // if (this.attribute.margin) {\n // this.attribute.boundsPadding = this.attribute.margin;\n // this.attribute.dx = this.attribute.margin[3] ?? 0;\n // }\n }\n\n get backgroundWidth(): number {\n return this.attribute.backgroundWidth ?? this.attribute.width ?? 0;\n }\n\n get backgroundHeight(): number {\n return this.attribute.backgroundHeight ?? this.attribute.height ?? 0;\n }\n\n // protected tryUpdateAABBBounds() {\n // super.tryUpdateAABBBounds();\n // // 扩大范围\n // const { width, height } = this.attribute;\n // const { backgroundWidth = width, backgroundHeight = height } = this.attribute;\n // const expandX = (backgroundWidth - width) / 2;\n // const expandY = (backgroundHeight - height) / 2;\n // this._AABBBounds.expand([expandY, expandX, expandY, expandX]);\n\n // return this._AABBBounds;\n // }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/graphic/icon.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,iBAAiB,CAAC;AAkBxC,MAAM,OAAO,IAAK,SAAQ,KAAK;IAM7B,YAAY,MAA6B;QACvC,KAAK,CAAC,MAAM,CAAC,CAAC;QAEd,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,KAAK,iBAAiB,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,KAAK,YAAY,EAAE;YACnG,IAAI,CAAC,SAAS,CAAC,OAAO,GAAG,CAAC,CAAC;SAC5B;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE;YAC7B,IAAI,CAAC,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC;SACnD;IAMH,CAAC;IAED,IAAI,eAAe;;QACjB,OAAO,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,eAAe,mCAAI,IAAI,CAAC,SAAS,CAAC,KAAK,mCAAI,CAAC,CAAC;IACrE,CAAC;IAED,IAAI,gBAAgB;;QAClB,OAAO,MAAA,MAAA,IAAI,CAAC,SAAS,CAAC,gBAAgB,mCAAI,IAAI,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC;IACvE,CAAC;CAaF","file":"icon.js","sourcesContent":["import type { IImageGraphicAttribute } from './../../vrender';\nimport { Image } from './../../vrender';\nimport type { IIconBase } from '../../ts-types';\n\nexport interface IIconGraphicAttribute extends IImageGraphicAttribute {\n backgroundWidth?: number;\n backgroundHeight?: number;\n backgroundColor?: string;\n visibleTime?: string;\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n originImage?: string | HTMLImageElement | HTMLCanvasElement;\n // margin?: [number, number, number, number];\n marginLeft?: number;\n marginRight?: number;\n shape?: 'circle' | 'square';\n interactive?: boolean;\n}\n\nexport class Icon extends Image {\n declare attribute: IIconGraphicAttribute;\n role?: string;\n tooltip?: IIconBase['tooltip'];\n\n // eslint-disable-next-line no-useless-constructor\n constructor(params: IIconGraphicAttribute) {\n super(params);\n\n if (this.attribute.visibleTime === 'mouseenter_cell' || this.attribute.visibleTime === 'click_cell') {\n this.attribute.opacity = 0;\n }\n\n if (this.attribute.hoverImage) {\n this.attribute.originImage = this.attribute.image;\n }\n\n // if (this.attribute.margin) {\n // this.attribute.boundsPadding = this.attribute.margin;\n // this.attribute.dx = this.attribute.margin[3] ?? 0;\n // }\n }\n\n get backgroundWidth(): number {\n return this.attribute.backgroundWidth ?? this.attribute.width ?? 0;\n }\n\n get backgroundHeight(): number {\n return this.attribute.backgroundHeight ?? this.attribute.height ?? 0;\n }\n\n // protected tryUpdateAABBBounds() {\n // super.tryUpdateAABBBounds();\n // // 扩大范围\n // const { width, height } = this.attribute;\n // const { backgroundWidth = width, backgroundHeight = height } = this.attribute;\n // const expandX = (backgroundWidth - width) / 2;\n // const expandY = (backgroundHeight - height) / 2;\n // this._AABBBounds.expand([expandY, expandX, expandY, expandX]);\n\n // return this._AABBBounds;\n // }\n}\n"]}
@@ -1,2 +1,2 @@
1
- export type { ITextGraphicAttribute, IWrapTextGraphicAttribute } from '@visactor/vrender';
2
- export { Text as WrapText } from '@visactor/vrender';
1
+ export type { ITextGraphicAttribute, IWrapTextGraphicAttribute } from './../../vrender';
2
+ export { Text as WrapText } from './../../vrender';
@@ -1,2 +1,2 @@
1
- export { Text as WrapText } from "@visactor/vrender";
1
+ export { Text as WrapText } from "./../../vrender";
2
2
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