@visactor/vtable 0.17.9 → 0.17.10-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/cjs/components/axis/label-overlap.js.map +1 -1
  2. package/cjs/core/BaseTable.js +1 -1
  3. package/cjs/core/BaseTable.js.map +1 -1
  4. package/cjs/core/style.js +1 -2
  5. package/cjs/core/tableHelper.d.ts +1 -1
  6. package/cjs/core/tableHelper.js +2 -1
  7. package/cjs/core/tableHelper.js.map +1 -1
  8. package/cjs/event/event.d.ts +1 -1
  9. package/cjs/event/event.js +1 -1
  10. package/cjs/event/event.js.map +1 -1
  11. package/cjs/event/listener/scroll-bar.js.map +1 -1
  12. package/cjs/event/listener/table-group.js +1 -1
  13. package/cjs/event/listener/table-group.js.map +1 -1
  14. package/cjs/event/listener/touch.js.map +1 -1
  15. package/cjs/event/media-click.js +1 -2
  16. package/cjs/event/pivot-chart/axis-click.js.map +1 -1
  17. package/cjs/event/scroll.js +1 -0
  18. package/cjs/event/util.d.ts +1 -1
  19. package/cjs/event/util.js.map +1 -1
  20. package/cjs/index.d.ts +2 -2
  21. package/cjs/index.js +2 -2
  22. package/cjs/index.js.map +1 -1
  23. package/cjs/render/jsx/index.d.ts +1 -1
  24. package/cjs/render/jsx/index.js +1 -1
  25. package/cjs/render/jsx/index.js.map +1 -1
  26. package/cjs/render/layout/arc.d.ts +2 -2
  27. package/cjs/render/layout/arc.js +1 -1
  28. package/cjs/render/layout/arc.js.map +1 -1
  29. package/cjs/render/layout/circle.d.ts +2 -2
  30. package/cjs/render/layout/circle.js +1 -1
  31. package/cjs/render/layout/circle.js.map +1 -1
  32. package/cjs/render/layout/container.d.ts +2 -2
  33. package/cjs/render/layout/container.js +1 -1
  34. package/cjs/render/layout/container.js.map +1 -1
  35. package/cjs/render/layout/group.d.ts +2 -2
  36. package/cjs/render/layout/group.js +1 -1
  37. package/cjs/render/layout/group.js.map +1 -1
  38. package/cjs/render/layout/icon.d.ts +2 -2
  39. package/cjs/render/layout/icon.js +1 -1
  40. package/cjs/render/layout/icon.js.map +1 -1
  41. package/cjs/render/layout/image.d.ts +2 -2
  42. package/cjs/render/layout/image.js +1 -1
  43. package/cjs/render/layout/image.js.map +1 -1
  44. package/cjs/render/layout/rect.d.ts +2 -2
  45. package/cjs/render/layout/rect.js +1 -1
  46. package/cjs/render/layout/rect.js.map +1 -1
  47. package/cjs/render/layout/text.d.ts +1 -1
  48. package/cjs/render/layout/text.js +1 -1
  49. package/cjs/render/layout/text.js.map +1 -1
  50. package/cjs/scenegraph/component/cell-content.d.ts +2 -2
  51. package/cjs/scenegraph/component/cell-content.js +1 -1
  52. package/cjs/scenegraph/component/cell-content.js.map +1 -1
  53. package/cjs/scenegraph/component/cell-mover.d.ts +1 -1
  54. package/cjs/scenegraph/component/cell-mover.js +1 -1
  55. package/cjs/scenegraph/component/cell-mover.js.map +1 -1
  56. package/cjs/scenegraph/component/custom.d.ts +1 -1
  57. package/cjs/scenegraph/component/custom.js +1 -1
  58. package/cjs/scenegraph/component/custom.js.map +1 -1
  59. package/cjs/scenegraph/component/drill-icon.js.map +1 -1
  60. package/cjs/scenegraph/component/menu.d.ts +1 -1
  61. package/cjs/scenegraph/component/menu.js +1 -1
  62. package/cjs/scenegraph/component/menu.js.map +1 -1
  63. package/cjs/scenegraph/component/table-component.d.ts +1 -1
  64. package/cjs/scenegraph/component/table-component.js +1 -1
  65. package/cjs/scenegraph/component/table-component.js.map +1 -1
  66. package/cjs/scenegraph/debug-tool/debug-tool.d.ts +1 -1
  67. package/cjs/scenegraph/debug-tool/debug-tool.js +1 -1
  68. package/cjs/scenegraph/debug-tool/debug-tool.js.map +1 -1
  69. package/cjs/scenegraph/debug-tool/index.d.ts +1 -1
  70. package/cjs/scenegraph/debug-tool/index.js.map +1 -1
  71. package/cjs/scenegraph/graphic/chart.d.ts +2 -2
  72. package/cjs/scenegraph/graphic/chart.js +1 -1
  73. package/cjs/scenegraph/graphic/chart.js.map +1 -1
  74. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  75. package/cjs/scenegraph/graphic/contributions/chart-render.d.ts +1 -1
  76. package/cjs/scenegraph/graphic/contributions/chart-render.js +1 -1
  77. package/cjs/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  78. package/cjs/scenegraph/graphic/contributions/group-contribution-render.d.ts +2 -2
  79. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  80. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  81. package/cjs/scenegraph/graphic/contributions/image-contribution-render.d.ts +2 -2
  82. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js +1 -1
  83. package/cjs/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  84. package/cjs/scenegraph/graphic/contributions/index.d.ts +1 -1
  85. package/cjs/scenegraph/graphic/contributions/index.js +1 -1
  86. package/cjs/scenegraph/graphic/contributions/index.js.map +1 -1
  87. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.d.ts +2 -2
  88. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js +1 -1
  89. package/cjs/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  90. package/cjs/scenegraph/graphic/group.d.ts +2 -2
  91. package/cjs/scenegraph/graphic/group.js +1 -1
  92. package/cjs/scenegraph/graphic/group.js.map +1 -1
  93. package/cjs/scenegraph/graphic/icon.d.ts +2 -2
  94. package/cjs/scenegraph/graphic/icon.js +1 -1
  95. package/cjs/scenegraph/graphic/icon.js.map +1 -1
  96. package/cjs/scenegraph/graphic/text.d.ts +2 -2
  97. package/cjs/scenegraph/graphic/text.js +1 -1
  98. package/cjs/scenegraph/graphic/text.js.map +1 -1
  99. package/cjs/scenegraph/group-creater/cell-helper.d.ts +1 -1
  100. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  101. package/cjs/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  102. package/cjs/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  103. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +1 -1
  104. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  105. package/cjs/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  106. package/cjs/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  107. package/cjs/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  108. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +1 -1
  109. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  110. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +1 -1
  111. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
  112. package/cjs/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  113. package/cjs/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  114. package/cjs/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  115. package/cjs/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  116. package/cjs/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  117. package/cjs/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  118. package/cjs/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  119. package/cjs/scenegraph/group-creater/column-helper.d.ts +1 -1
  120. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  121. package/cjs/scenegraph/icon/icon-update.js +1 -1
  122. package/cjs/scenegraph/icon/icon-update.js.map +1 -1
  123. package/cjs/scenegraph/layout/compute-col-width.js +1 -1
  124. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  125. package/cjs/scenegraph/layout/compute-row-height.js +1 -1
  126. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  127. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  128. package/cjs/scenegraph/layout/update-col.js.map +1 -1
  129. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  130. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  131. package/cjs/scenegraph/scenegraph.d.ts +1 -1
  132. package/cjs/scenegraph/scenegraph.js +1 -1
  133. package/cjs/scenegraph/scenegraph.js.map +1 -1
  134. package/cjs/scenegraph/select/create-select-border.js +1 -1
  135. package/cjs/scenegraph/select/create-select-border.js.map +1 -1
  136. package/cjs/scenegraph/select/delete-select-border.js.map +1 -1
  137. package/cjs/scenegraph/select/update-select-border.js.map +1 -1
  138. package/cjs/scenegraph/stick-text/index.js.map +1 -1
  139. package/cjs/scenegraph/style/corner-cell.js.map +1 -1
  140. package/cjs/scenegraph/style/frame-border.js +1 -1
  141. package/cjs/scenegraph/style/frame-border.js.map +1 -1
  142. package/cjs/scenegraph/utils/padding.js +1 -1
  143. package/cjs/scenegraph/utils/padding.js.map +1 -1
  144. package/cjs/scenegraph/utils/render-service.d.ts +1 -1
  145. package/cjs/scenegraph/utils/render-service.js +1 -1
  146. package/cjs/scenegraph/utils/render-service.js.map +1 -1
  147. package/cjs/scenegraph/utils/text-icon-layout.d.ts +1 -1
  148. package/cjs/scenegraph/utils/text-icon-layout.js +1 -1
  149. package/cjs/scenegraph/utils/text-icon-layout.js.map +1 -1
  150. package/cjs/scenegraph/utils/text-measure.d.ts +2 -2
  151. package/cjs/scenegraph/utils/text-measure.js +1 -1
  152. package/cjs/scenegraph/utils/text-measure.js.map +1 -1
  153. package/cjs/scenegraph/utils/text-pos.d.ts +1 -1
  154. package/cjs/scenegraph/utils/text-pos.js.map +1 -1
  155. package/cjs/state/spark-line/index.js +1 -1
  156. package/cjs/state/spark-line/index.js.map +1 -1
  157. package/cjs/state/state.d.ts +1 -1
  158. package/cjs/state/state.js.map +1 -1
  159. package/cjs/themes/ARCO.js +1 -2
  160. package/cjs/themes/BRIGHT.js +2 -1
  161. package/cjs/tools/NumberMap.js +1 -1
  162. package/cjs/ts-types/component/title.d.ts +1 -1
  163. package/cjs/ts-types/component/title.js.map +1 -1
  164. package/cjs/ts-types/events.d.ts +1 -1
  165. package/cjs/ts-types/events.js.map +1 -1
  166. package/cjs/vrender.d.ts +3 -0
  167. package/cjs/vrender.js +34 -0
  168. package/cjs/vrender.js.map +1 -0
  169. package/dist/vtable.js +111 -106
  170. package/dist/vtable.min.js +2 -2
  171. package/es/components/axis/label-overlap.js.map +1 -1
  172. package/es/core/BaseTable.js +1 -1
  173. package/es/core/BaseTable.js.map +1 -1
  174. package/es/core/style.js +1 -2
  175. package/es/core/tableHelper.d.ts +1 -1
  176. package/es/core/tableHelper.js +2 -1
  177. package/es/core/tableHelper.js.map +1 -1
  178. package/es/event/event.d.ts +1 -1
  179. package/es/event/event.js +1 -1
  180. package/es/event/event.js.map +1 -1
  181. package/es/event/listener/scroll-bar.js.map +1 -1
  182. package/es/event/listener/table-group.js +1 -1
  183. package/es/event/listener/table-group.js.map +1 -1
  184. package/es/event/listener/touch.js.map +1 -1
  185. package/es/event/media-click.js +1 -2
  186. package/es/event/pivot-chart/axis-click.js.map +1 -1
  187. package/es/event/scroll.js +2 -1
  188. package/es/event/util.d.ts +1 -1
  189. package/es/event/util.js.map +1 -1
  190. package/es/index.d.ts +2 -2
  191. package/es/index.js +2 -2
  192. package/es/index.js.map +1 -1
  193. package/es/render/jsx/index.d.ts +1 -1
  194. package/es/render/jsx/index.js +1 -1
  195. package/es/render/jsx/index.js.map +1 -1
  196. package/es/render/layout/arc.d.ts +2 -2
  197. package/es/render/layout/arc.js +1 -1
  198. package/es/render/layout/arc.js.map +1 -1
  199. package/es/render/layout/circle.d.ts +2 -2
  200. package/es/render/layout/circle.js +1 -1
  201. package/es/render/layout/circle.js.map +1 -1
  202. package/es/render/layout/container.d.ts +2 -2
  203. package/es/render/layout/container.js +1 -1
  204. package/es/render/layout/container.js.map +1 -1
  205. package/es/render/layout/group.d.ts +2 -2
  206. package/es/render/layout/group.js +1 -1
  207. package/es/render/layout/group.js.map +1 -1
  208. package/es/render/layout/icon.d.ts +2 -2
  209. package/es/render/layout/icon.js +1 -1
  210. package/es/render/layout/icon.js.map +1 -1
  211. package/es/render/layout/image.d.ts +2 -2
  212. package/es/render/layout/image.js +1 -1
  213. package/es/render/layout/image.js.map +1 -1
  214. package/es/render/layout/rect.d.ts +2 -2
  215. package/es/render/layout/rect.js +1 -1
  216. package/es/render/layout/rect.js.map +1 -1
  217. package/es/render/layout/text.d.ts +1 -1
  218. package/es/render/layout/text.js +1 -1
  219. package/es/render/layout/text.js.map +1 -1
  220. package/es/scenegraph/component/cell-content.d.ts +2 -2
  221. package/es/scenegraph/component/cell-content.js +1 -1
  222. package/es/scenegraph/component/cell-content.js.map +1 -1
  223. package/es/scenegraph/component/cell-mover.d.ts +1 -1
  224. package/es/scenegraph/component/cell-mover.js +1 -1
  225. package/es/scenegraph/component/cell-mover.js.map +1 -1
  226. package/es/scenegraph/component/custom.d.ts +1 -1
  227. package/es/scenegraph/component/custom.js +1 -1
  228. package/es/scenegraph/component/custom.js.map +1 -1
  229. package/es/scenegraph/component/drill-icon.js.map +1 -1
  230. package/es/scenegraph/component/menu.d.ts +1 -1
  231. package/es/scenegraph/component/menu.js +1 -1
  232. package/es/scenegraph/component/menu.js.map +1 -1
  233. package/es/scenegraph/component/table-component.d.ts +1 -1
  234. package/es/scenegraph/component/table-component.js +1 -1
  235. package/es/scenegraph/component/table-component.js.map +1 -1
  236. package/es/scenegraph/debug-tool/debug-tool.d.ts +1 -1
  237. package/es/scenegraph/debug-tool/debug-tool.js +1 -1
  238. package/es/scenegraph/debug-tool/debug-tool.js.map +1 -1
  239. package/es/scenegraph/debug-tool/index.d.ts +1 -1
  240. package/es/scenegraph/debug-tool/index.js.map +1 -1
  241. package/es/scenegraph/graphic/chart.d.ts +2 -2
  242. package/es/scenegraph/graphic/chart.js +1 -1
  243. package/es/scenegraph/graphic/chart.js.map +1 -1
  244. package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  245. package/es/scenegraph/graphic/contributions/chart-render.d.ts +1 -1
  246. package/es/scenegraph/graphic/contributions/chart-render.js +1 -1
  247. package/es/scenegraph/graphic/contributions/chart-render.js.map +1 -1
  248. package/es/scenegraph/graphic/contributions/group-contribution-render.d.ts +2 -2
  249. package/es/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  250. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  251. package/es/scenegraph/graphic/contributions/image-contribution-render.d.ts +2 -2
  252. package/es/scenegraph/graphic/contributions/image-contribution-render.js +1 -1
  253. package/es/scenegraph/graphic/contributions/image-contribution-render.js.map +1 -1
  254. package/es/scenegraph/graphic/contributions/index.d.ts +1 -1
  255. package/es/scenegraph/graphic/contributions/index.js +1 -1
  256. package/es/scenegraph/graphic/contributions/index.js.map +1 -1
  257. package/es/scenegraph/graphic/contributions/rect-contribution-render.d.ts +2 -2
  258. package/es/scenegraph/graphic/contributions/rect-contribution-render.js +1 -1
  259. package/es/scenegraph/graphic/contributions/rect-contribution-render.js.map +1 -1
  260. package/es/scenegraph/graphic/group.d.ts +2 -2
  261. package/es/scenegraph/graphic/group.js +1 -1
  262. package/es/scenegraph/graphic/group.js.map +1 -1
  263. package/es/scenegraph/graphic/icon.d.ts +2 -2
  264. package/es/scenegraph/graphic/icon.js +1 -1
  265. package/es/scenegraph/graphic/icon.js.map +1 -1
  266. package/es/scenegraph/graphic/text.d.ts +2 -2
  267. package/es/scenegraph/graphic/text.js +1 -1
  268. package/es/scenegraph/graphic/text.js.map +1 -1
  269. package/es/scenegraph/group-creater/cell-helper.d.ts +1 -1
  270. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  271. package/es/scenegraph/group-creater/cell-type/chart-cell.d.ts +1 -1
  272. package/es/scenegraph/group-creater/cell-type/chart-cell.js.map +1 -1
  273. package/es/scenegraph/group-creater/cell-type/checkbox-cell.d.ts +1 -1
  274. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  275. package/es/scenegraph/group-creater/cell-type/image-cell.d.ts +1 -1
  276. package/es/scenegraph/group-creater/cell-type/image-cell.js +1 -1
  277. package/es/scenegraph/group-creater/cell-type/image-cell.js.map +1 -1
  278. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +1 -1
  279. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  280. package/es/scenegraph/group-creater/cell-type/spark-line-cell.d.ts +1 -1
  281. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js +1 -1
  282. package/es/scenegraph/group-creater/cell-type/spark-line-cell.js.map +1 -1
  283. package/es/scenegraph/group-creater/cell-type/text-cell.d.ts +1 -1
  284. package/es/scenegraph/group-creater/cell-type/text-cell.js +1 -1
  285. package/es/scenegraph/group-creater/cell-type/text-cell.js.map +1 -1
  286. package/es/scenegraph/group-creater/cell-type/video-cell.d.ts +1 -1
  287. package/es/scenegraph/group-creater/cell-type/video-cell.js +1 -1
  288. package/es/scenegraph/group-creater/cell-type/video-cell.js.map +1 -1
  289. package/es/scenegraph/group-creater/column-helper.d.ts +1 -1
  290. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  291. package/es/scenegraph/icon/icon-update.js +1 -1
  292. package/es/scenegraph/icon/icon-update.js.map +1 -1
  293. package/es/scenegraph/layout/compute-col-width.js +1 -1
  294. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  295. package/es/scenegraph/layout/compute-row-height.js +1 -1
  296. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  297. package/es/scenegraph/layout/move-cell.js.map +1 -1
  298. package/es/scenegraph/layout/update-col.js.map +1 -1
  299. package/es/scenegraph/layout/update-height.js.map +1 -1
  300. package/es/scenegraph/layout/update-width.js.map +1 -1
  301. package/es/scenegraph/scenegraph.d.ts +1 -1
  302. package/es/scenegraph/scenegraph.js +1 -1
  303. package/es/scenegraph/scenegraph.js.map +1 -1
  304. package/es/scenegraph/select/create-select-border.js +1 -1
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  306. package/es/scenegraph/select/delete-select-border.js.map +1 -1
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RC","file":"update-select-border.js","sourcesContent":["import type { IRect } from '@visactor/vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.min(newEndCol, newStartCol);\n let startRow = Math.min(newEndRow, newStartRow);\n let endCol = Math.max(newEndCol, newStartCol);\n let endRow = Math.max(newEndRow, newStartRow);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.col > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
1
+ 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type { IRect } from './../../vrender';\nimport type { Scenegraph } from '../scenegraph';\nimport type { CellSubLocation } from '../../ts-types';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\n\nexport function updateAllSelectComponent(scene: Scenegraph) {\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n scene.selectedRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n updateComponent(selectComp, key, scene);\n });\n}\n\nfunction updateComponent(selectComp: { rect: IRect; role: CellSubLocation }, key: string, scene: Scenegraph) {\n const [startColStr, startRowStr, endColStr, endRowStr] = key.split('-');\n const startCol = parseInt(startColStr, 10);\n const startRow = parseInt(startRowStr, 10);\n const endCol = parseInt(endColStr, 10);\n const endRow = parseInt(endRowStr, 10);\n // 下面为计算选中区域使用的行列值\n let computeRectCellRangeStartCol = startCol;\n let computeRectCellRangeStartRow = startRow;\n let computeRectCellRangeEndCol = endCol;\n let computeRectCellRangeEndRow = endRow;\n // 下面逻辑根据选中区域所属表格部分 来判断可视区域内容的选中单元格范围\n let visibleCellRange;\n switch (selectComp.role) {\n case 'rowHeader':\n visibleCellRange = scene.table.getBodyVisibleRowRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'columnHeader':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'cornerHeader':\n break;\n case 'bottomFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n case 'rightFrozen':\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n }\n break;\n case 'rightTopCorner':\n break;\n case 'leftBottomCorner':\n break;\n case 'rightBottomCorner':\n break;\n default:\n visibleCellRange = scene.table.getBodyVisibleCellRange();\n if (visibleCellRange) {\n computeRectCellRangeStartRow = Math.max(startRow, visibleCellRange.rowStart - 1);\n computeRectCellRangeEndRow = Math.min(endRow, visibleCellRange.rowEnd + 1);\n computeRectCellRangeStartCol = Math.max(startCol, visibleCellRange.colStart - 1);\n computeRectCellRangeEndCol = Math.min(endCol, visibleCellRange.colEnd + 1);\n }\n break;\n }\n // const cellRange = scene.table.getCellRange(startCol, startRow);\n // const colsWidth = scene.table.getColsWidth(cellRange.start.col, endCol);\n // const rowsHeight = scene.table.getRowsHeight(cellRange.start.row, endRow);\n const colsWidth = scene.table.getColsWidth(computeRectCellRangeStartCol, computeRectCellRangeEndCol);\n const rowsHeight = scene.table.getRowsHeight(computeRectCellRangeStartRow, computeRectCellRangeEndRow);\n const firstCellBound = scene.highPerformanceGetCell(\n computeRectCellRangeStartCol,\n computeRectCellRangeStartRow\n ).globalAABBBounds;\n\n selectComp.rect.setAttributes({\n x: firstCellBound.x1 - scene.tableGroup.attribute.x, //坐标xy在下面的逻辑中会做适当调整\n y: firstCellBound.y1 - scene.tableGroup.attribute.y,\n width: colsWidth,\n height: rowsHeight,\n visible: true\n });\n\n //#region 判断是不是按着表头部分的选中框 因为绘制层级的原因 线宽会被遮住一半,因此需要动态调整层级\n const isNearRowHeader = scene.table.frozenColCount ? startCol === scene.table.frozenColCount : false;\n const isNearRightRowHeader = scene.table.rightFrozenColCount\n ? scene.table.rightFrozenColCount > 0 && endCol === scene.table.colCount - scene.table.rightFrozenColCount - 1\n : false;\n const isNearColHeader = scene.table.frozenRowCount ? startRow === scene.table.frozenRowCount : true;\n const isNearBottomColHeader = scene.table.bottomFrozenRowCount\n ? endRow === scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n : false;\n if (\n (isNearRowHeader && selectComp.rect.attribute.stroke[3]) ||\n (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) ||\n (isNearColHeader && selectComp.rect.attribute.stroke[0]) ||\n (isNearBottomColHeader && selectComp.rect.attribute.stroke[2])\n ) {\n if (isNearRowHeader && selectComp.rect.attribute.stroke[3]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.leftBottomCornerGroup\n : scene.rowHeaderGroup\n );\n }\n\n if (isNearBottomColHeader && selectComp.rect.attribute.stroke[2]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightBottomCornerGroup\n : scene.bottomFrozenGroup\n );\n }\n\n if (isNearColHeader && selectComp.rect.attribute.stroke[0]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'rowHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightTopCornerGroup\n : scene.colHeaderGroup\n );\n }\n if (isNearRightRowHeader && selectComp.rect.attribute.stroke[1]) {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'columnHeader'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.rightBottomCornerGroup\n : scene.rightFrozenGroup\n );\n }\n\n //#region 调整层级后 滚动情况下会出现绘制范围出界 如body的选中框 渲染在了rowheader上面,所有需要调整选中框rect的 边界\n if (\n selectComp.rect.attribute.x < scene.table.getFrozenColsWidth() &&\n // selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rowHeaderGroup.attribute.width &&\n scene.table.scrollLeft > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = selectComp.rect.attribute.width - (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x);\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + (scene.table.getFrozenColsWidth() - selectComp.rect.attribute.x),\n width: width > 0 ? width : 0\n });\n }\n if (\n // selectComp.rect.attribute.x < scene.rightFrozenGroup.attribute.x &&\n scene.table.getRightFrozenColsWidth() > 0 && // right冻结列存在的情况下\n scene.rightFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.x + selectComp.rect.attribute.width > scene.rightFrozenGroup.attribute.x &&\n (selectComp.role === 'body' || selectComp.role === 'columnHeader' || selectComp.role === 'bottomFrozen')\n ) {\n const width = scene.rightFrozenGroup.attribute.x - selectComp.rect.attribute.x;\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x,\n width: width > 0 ? width : 0\n });\n }\n if (\n selectComp.rect.attribute.y < scene.colHeaderGroup.attribute.height &&\n scene.table.scrollTop > 0 &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height =\n selectComp.rect.attribute.height - (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y);\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + (scene.colHeaderGroup.attribute.height - selectComp.rect.attribute.y),\n height: height > 0 ? height : 0\n });\n }\n if (\n scene.bottomFrozenGroup.attribute.width > 0 &&\n scene.bottomFrozenGroup.attribute.height > 0 &&\n selectComp.rect.attribute.y + selectComp.rect.attribute.height > scene.bottomFrozenGroup.attribute.y &&\n (selectComp.role === 'body' || selectComp.role === 'rowHeader' || selectComp.role === 'rightFrozen')\n ) {\n const height = scene.bottomFrozenGroup.attribute.y - selectComp.rect.attribute.y;\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y,\n height: height > 0 ? height : 0\n });\n }\n //#endregion\n } else {\n scene.tableGroup.insertAfter(\n selectComp.rect,\n selectComp.role === 'body'\n ? scene.bodyGroup\n : selectComp.role === 'columnHeader'\n ? scene.colHeaderGroup\n : selectComp.role === 'rowHeader'\n ? scene.rowHeaderGroup\n : selectComp.role === 'cornerHeader'\n ? scene.cornerHeaderGroup\n : selectComp.role === 'rightTopCorner'\n ? scene.rightTopCornerGroup\n : selectComp.role === 'rightFrozen'\n ? scene.rightFrozenGroup\n : selectComp.role === 'leftBottomCorner'\n ? scene.leftBottomCornerGroup\n : selectComp.role === 'bottomFrozen'\n ? scene.bottomFrozenGroup\n : scene.rightBottomCornerGroup\n );\n }\n //#endregion\n\n //#region 处理边缘被截问题\n let diffSize = 0;\n if (typeof selectComp.rect.attribute.lineWidth === 'number') {\n diffSize = Math.ceil(selectComp.rect.attribute.lineWidth / 2);\n }\n if (endCol === scene.table.colCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[1] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (startCol === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[3] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n x: selectComp.rect.attribute.x + diffSize,\n width: selectComp.rect.attribute.width - diffSize\n });\n }\n if (endRow === scene.table.rowCount - 1) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[2] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n if (startRow === 0) {\n if (Array.isArray(selectComp.rect.attribute.lineWidth)) {\n diffSize = Math.ceil((selectComp.rect.attribute.lineWidth[0] ?? 0) / 2);\n }\n selectComp.rect.setAttributes({\n y: selectComp.rect.attribute.y + diffSize,\n height: selectComp.rect.attribute.height - diffSize\n });\n }\n //#endregion\n}\n\nexport function updateCellSelectBorder(\n scene: Scenegraph,\n newStartCol: number,\n newStartRow: number,\n newEndCol: number,\n newEndRow: number\n) {\n let startCol = Math.min(newEndCol, newStartCol);\n let startRow = Math.min(newEndRow, newStartRow);\n let endCol = Math.max(newEndCol, newStartCol);\n let endRow = Math.max(newEndRow, newStartRow);\n //#region region 校验四周的单元格有没有合并的情况,如有则扩大范围\n const extendSelectRange = () => {\n let isExtend = false;\n for (let col = startCol; col <= endCol; col++) {\n if (col === startCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col < startCol) {\n startCol = mergeInfo.start.col;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && col === endCol) {\n for (let row = startRow; row <= endRow; row++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.col > endCol) {\n endCol = mergeInfo.end.col;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n if (!isExtend) {\n for (let row = startRow; row <= endRow; row++) {\n if (row === startRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.row < startRow) {\n startRow = mergeInfo.start.row;\n isExtend = true;\n break;\n }\n }\n }\n if (!isExtend && row === endRow) {\n for (let col = startCol; col <= endCol; col++) {\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.end.row > endRow) {\n endRow = mergeInfo.end.row;\n isExtend = true;\n break;\n }\n }\n }\n\n if (isExtend) {\n break;\n }\n }\n }\n if (isExtend) {\n extendSelectRange();\n }\n };\n extendSelectRange();\n //#endregion\n scene.selectingRangeComponents.forEach((selectComp: { rect: IRect; role: CellSubLocation }, key: string) => {\n selectComp.rect.delete();\n });\n scene.selectingRangeComponents = new Map();\n\n let needRowHeader = false;\n let needRightRowHeader = false; // 右侧冻结\n let needColumnHeader = false;\n let needBottomColumnHeader = false; // 底部冻结\n let needBody = false;\n let needCornerHeader = false;\n let needRightTopCornerHeader = false;\n let needRightBottomCornerHeader = false;\n let needLeftBottomCornerHeader = false;\n if (startCol <= scene.table.frozenColCount - 1 && startRow <= scene.table.frozenRowCount - 1) {\n needCornerHeader = true;\n }\n if (endCol >= scene.table.colCount - scene.table.rightFrozenColCount && startRow <= scene.table.frozenRowCount - 1) {\n needRightTopCornerHeader = true;\n }\n\n if (startCol <= scene.table.frozenColCount - 1 && endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount) {\n needLeftBottomCornerHeader = true;\n }\n\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount\n ) {\n needRightBottomCornerHeader = true;\n }\n\n if (\n startCol <= scene.table.frozenColCount - 1 &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRowHeader = true;\n }\n if (\n endCol >= scene.table.colCount - scene.table.rightFrozenColCount &&\n endRow >= scene.table.frozenRowCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1\n ) {\n needRightRowHeader = true;\n }\n\n if (\n startRow <= scene.table.frozenRowCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needColumnHeader = true;\n }\n if (\n endRow >= scene.table.rowCount - scene.table.bottomFrozenRowCount &&\n endCol >= scene.table.frozenColCount &&\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1\n ) {\n needBottomColumnHeader = true;\n }\n if (\n startCol <= scene.table.colCount - scene.table.rightFrozenColCount - 1 &&\n endCol >= scene.table.frozenColCount &&\n startRow <= scene.table.rowCount - scene.table.bottomFrozenRowCount - 1 &&\n endRow >= scene.table.frozenRowCount\n ) {\n needBody = true;\n }\n\n // TODO 可以尝试不拆分三个表头和body【前提是theme中合并配置】 用一个SelectBorder 需要结合clip,并动态设置border的范围【依据区域范围 已经是否跨表头及body】\n if (needCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needColumnHeader, !needRowHeader, true];\n scene.createCellSelectBorder(\n startCol,\n startRow,\n cornerEndCol,\n cornerEndRow,\n 'cornerHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightTopCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, true, !needRightRowHeader, !needColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n startRow,\n endCol,\n cornerEndRow,\n 'rightTopCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n\n if (needLeftBottomCornerHeader) {\n const cornerEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRowHeader, !needBottomColumnHeader, true, true];\n scene.createCellSelectBorder(\n startCol,\n cornerStartRow,\n cornerEndCol,\n endRow,\n 'leftBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightBottomCornerHeader) {\n const cornerStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const cornerStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needRightRowHeader, true, true, !needBottomColumnHeader];\n scene.createCellSelectBorder(\n cornerStartCol,\n cornerStartRow,\n endCol,\n endRow,\n 'rightBottomCorner',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.frozenRowCount - 1);\n const strokeArray = [true, !needRightTopCornerHeader, !needBody, !needCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n startRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'columnHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBottomColumnHeader) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderStartRow = Math.max(startRow, scene.table.rowCount - scene.table.bottomFrozenRowCount);\n const strokeArray = [!needBody, !needRightBottomCornerHeader, true, !needLeftBottomCornerHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n endRow,\n 'bottomFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderEndCol = Math.min(endCol, scene.table.frozenColCount - 1);\n const strokeArray = [!needCornerHeader, !needBody, !needLeftBottomCornerHeader, true];\n scene.createCellSelectBorder(\n startCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'rowHeader',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needRightRowHeader) {\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const columnHeaderStartCol = Math.max(startCol, scene.table.colCount - scene.table.rightFrozenColCount);\n const strokeArray = [!needRightTopCornerHeader, true, !needRightBottomCornerHeader, !needBody];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n endCol,\n columnHeaderEndRow,\n 'rightFrozen',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n if (needBody) {\n const columnHeaderStartCol = Math.max(startCol, scene.table.frozenColCount);\n const columnHeaderStartRow = Math.max(startRow, scene.table.frozenRowCount);\n const columnHeaderEndCol = Math.min(endCol, scene.table.colCount - scene.table.rightFrozenColCount - 1);\n const columnHeaderEndRow = Math.min(endRow, scene.table.rowCount - scene.table.bottomFrozenRowCount - 1);\n const strokeArray = [!needColumnHeader, !needRightRowHeader, !needBottomColumnHeader, !needRowHeader];\n scene.createCellSelectBorder(\n columnHeaderStartCol,\n columnHeaderStartRow,\n columnHeaderEndCol,\n columnHeaderEndRow,\n 'body',\n `${startCol}${startRow}${endCol}${endRow}`,\n strokeArray\n );\n }\n}\n"]}
@@ -1 +1 @@
1
- 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type { IGraphic, Text } from '@visactor/vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { Group } from '../graphic/group';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { ITextStyleOption, StickCell } from '../../ts-types';\nimport { isNumber } from '@visactor/vutils';\n\nexport function handleTextStick(table: BaseTableAPI) {\n // reset\n const { changedCells } = table.internalProps.stick;\n changedCells.forEach((cellPos: StickCell) => {\n const cellGroup = table.scenegraph.getCell(cellPos.col, cellPos.row);\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: cellPos.dx,\n dy: cellPos.dy\n });\n });\n });\n changedCells.length = 0;\n\n const { scrollTop, scrollLeft, frozenRowCount, frozenColCount } = table;\n const frozenRowsHeight = table.getFrozenRowsHeight();\n const frozenColsWidth = table.getFrozenColsWidth();\n // 计算非冻结\n const { row: rowTop } = table.getRowAt(scrollTop + frozenRowsHeight + 1);\n const { col: colLeft } = table.getColAt(scrollLeft + frozenColsWidth + 1);\n const rowStart = Math.max(rowTop, table.frozenRowCount);\n const colStart = Math.max(colLeft, table.frozenColCount);\n const rowEnd =\n table.getAllRowsHeight() > table.tableNoFrameHeight\n ? table.getRowAt(scrollTop + table.tableNoFrameHeight - 1).row\n : table.rowCount - 1;\n const colEnd =\n table.getAllColsWidth() > table.tableNoFrameWidth\n ? table.getColAt(scrollLeft + table.tableNoFrameWidth - 1).col\n : table.colCount - 1;\n if (colEnd < 0 || rowEnd < 0) {\n return;\n }\n\n // column header\n for (let row = 0; row < frozenRowCount; row++) {\n if (colEnd < colStart) {\n break;\n }\n [colStart, colEnd].forEach((col: number) => {\n if (table._getCellStyle(col, row)?.textStick) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell Horizontal\n adjustCellContentHorizontalLayout(\n cellGroup,\n frozenColsWidth + table.tableX,\n table.tableNoFrameWidth - table.getRightFrozenColsWidth() + table.tableX,\n changedCells,\n table\n );\n }\n });\n }\n\n // row header\n for (let col = 0; col < frozenColCount; col++) {\n if (rowEnd < rowStart) {\n break;\n }\n [rowStart, rowEnd].forEach((row: number) => {\n if (\n table._getCellStyle(col, row)?.textStick &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).rowHierarchyType !== 'tree'\n ) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell vertical\n adjustCellContentVerticalLayout(\n cellGroup,\n frozenRowsHeight + table.tableY,\n table.tableNoFrameHeight - table.getBottomFrozenRowsHeight() + table.tableY,\n changedCells,\n table\n );\n }\n });\n }\n\n // body\n for (let col = colStart; col <= colEnd; col++) {\n if (rowEnd < rowStart) {\n break;\n }\n [rowStart, rowEnd].forEach((row: number) => {\n if (table._getCellStyle(col, row)?.textStick) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell vertical\n adjustCellContentVerticalLayout(\n cellGroup,\n frozenRowsHeight + table.tableY,\n table.tableNoFrameHeight - table.getBottomFrozenRowsHeight() + table.tableY,\n changedCells,\n table\n );\n }\n });\n }\n for (let row = rowStart; row < rowEnd; row++) {\n if (colEnd < colStart) {\n break;\n }\n [colStart, colEnd].forEach((col: number) => {\n if (table._getCellStyle(col, row)?.textStick) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell Horizontal\n adjustCellContentHorizontalLayout(\n cellGroup,\n frozenColsWidth + table.tableX,\n table.tableNoFrameWidth - table.getRightFrozenColsWidth() + table.tableX,\n changedCells,\n table\n );\n }\n });\n }\n}\n\n/*\n * adjust cell content vertical layout\n * @param {Group} cellGroup\n * @param {number} scrollTop\n */\nfunction adjustCellContentVerticalLayout(\n cellGroup: Group,\n minTop: number,\n maxTop: number,\n changedCells: StickCell[],\n table: BaseTableAPI\n) {\n if (\n isNumber(cellGroup.mergeStartCol) &&\n isNumber(cellGroup.mergeStartRow) &&\n isNumber(cellGroup.mergeEndCol) &&\n isNumber(cellGroup.mergeEndRow)\n ) {\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n dealVertical(singleCellGroup, minTop, maxTop, changedCells);\n }\n }\n } else {\n dealVertical(cellGroup, minTop, maxTop, changedCells);\n }\n}\n\nfunction dealVertical(cellGroup: Group, minTop: number, maxTop: number, changedCells: StickCell[]) {\n // get text element\n const text = cellGroup.getChildByName('text', true) as Text;\n if (!text) {\n return;\n }\n text.AABBBounds.width();\n const textTop = text.globalAABBBounds.y1;\n const textBottom = text.globalAABBBounds.y2;\n\n if (textTop < minTop) {\n const deltaHeight = textTop - minTop;\n // text is out of view, move all elements down\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dy', (child.attribute.dy ?? 0) - deltaHeight + 2); // 2 is the buffer\n });\n } else if (textBottom > maxTop) {\n const deltaHeight = textBottom - maxTop;\n // text is out of view, move all elements down\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dy', (child.attribute.dy ?? 0) - deltaHeight); // 2 is the buffer\n });\n }\n}\n\n/*\n * adjust cell content horizontal layout\n * @param {Group} cellGroup\n * @param {number} scrollLeft\n */\nfunction adjustCellContentHorizontalLayout(\n cellGroup: Group,\n minLeft: number,\n maxLeft: number,\n changedCells: StickCell[],\n table: BaseTableAPI\n) {\n if (\n isNumber(cellGroup.mergeStartCol) &&\n isNumber(cellGroup.mergeStartRow) &&\n isNumber(cellGroup.mergeEndCol) &&\n isNumber(cellGroup.mergeEndRow)\n ) {\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n dealHorizontal(singleCellGroup, minLeft, maxLeft, changedCells);\n }\n }\n } else {\n dealHorizontal(cellGroup, minLeft, maxLeft, changedCells);\n }\n}\n\nfunction dealHorizontal(cellGroup: Group, minLeft: number, maxLeft: number, changedCells: StickCell[]) {\n // get text element\n const text = cellGroup.getChildByName('text', true) as Text;\n if (!text) {\n return;\n }\n text.AABBBounds.width();\n const textLeft = text.globalAABBBounds.x1;\n const textRight = text.globalAABBBounds.x2;\n if (textLeft < minLeft) {\n const deltaWidth = textLeft - minLeft;\n // text is out of view, move all elements right\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dx', (child.attribute.dx ?? 0) - deltaWidth + 2); // 2 is the buffer\n });\n } else if (textRight > maxLeft) {\n const deltaWidth = textRight - maxLeft;\n // text is out of view, move all elements down\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dx', (child.attribute.dx ?? 0) - deltaWidth); // 2 is the buffer\n });\n }\n}\n\nexport function checkHaveTextStick(table: BaseTableAPI) {\n const headerObjects = table.internalProps.layoutMap.headerObjects;\n const columnObjects = table.internalProps.layoutMap.columnObjects;\n for (let i = 0; i < headerObjects.length; i++) {\n const header = headerObjects[i];\n if (header && (header.style as ITextStyleOption)?.textStick) {\n return true;\n }\n }\n for (let i = 0; i < columnObjects.length; i++) {\n const column = columnObjects[i];\n if (column && (column.style as ITextStyleOption)?.textStick) {\n return true;\n }\n }\n return false;\n}\n"]}
1
+ 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+ frozenRowsHeight + 1);\n const { col: colLeft } = table.getColAt(scrollLeft + frozenColsWidth + 1);\n const rowStart = Math.max(rowTop, table.frozenRowCount);\n const colStart = Math.max(colLeft, table.frozenColCount);\n const rowEnd =\n table.getAllRowsHeight() > table.tableNoFrameHeight\n ? table.getRowAt(scrollTop + table.tableNoFrameHeight - 1).row\n : table.rowCount - 1;\n const colEnd =\n table.getAllColsWidth() > table.tableNoFrameWidth\n ? table.getColAt(scrollLeft + table.tableNoFrameWidth - 1).col\n : table.colCount - 1;\n if (colEnd < 0 || rowEnd < 0) {\n return;\n }\n\n // column header\n for (let row = 0; row < frozenRowCount; row++) {\n if (colEnd < colStart) {\n break;\n }\n [colStart, colEnd].forEach((col: number) => {\n if (table._getCellStyle(col, row)?.textStick) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell Horizontal\n adjustCellContentHorizontalLayout(\n cellGroup,\n frozenColsWidth + table.tableX,\n table.tableNoFrameWidth - table.getRightFrozenColsWidth() + table.tableX,\n changedCells,\n table\n );\n }\n });\n }\n\n // row header\n for (let col = 0; col < frozenColCount; col++) {\n if (rowEnd < rowStart) {\n break;\n }\n [rowStart, rowEnd].forEach((row: number) => {\n if (\n table._getCellStyle(col, row)?.textStick &&\n (table.internalProps.layoutMap as PivotHeaderLayoutMap).rowHierarchyType !== 'tree'\n ) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell vertical\n adjustCellContentVerticalLayout(\n cellGroup,\n frozenRowsHeight + table.tableY,\n table.tableNoFrameHeight - table.getBottomFrozenRowsHeight() + table.tableY,\n changedCells,\n table\n );\n }\n });\n }\n\n // body\n for (let col = colStart; col <= colEnd; col++) {\n if (rowEnd < rowStart) {\n break;\n }\n [rowStart, rowEnd].forEach((row: number) => {\n if (table._getCellStyle(col, row)?.textStick) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell vertical\n adjustCellContentVerticalLayout(\n cellGroup,\n frozenRowsHeight + table.tableY,\n table.tableNoFrameHeight - table.getBottomFrozenRowsHeight() + table.tableY,\n changedCells,\n table\n );\n }\n });\n }\n for (let row = rowStart; row < rowEnd; row++) {\n if (colEnd < colStart) {\n break;\n }\n [colStart, colEnd].forEach((col: number) => {\n if (table._getCellStyle(col, row)?.textStick) {\n const cellGroup = table.scenegraph.getCell(col, row);\n // adjust cell Horizontal\n adjustCellContentHorizontalLayout(\n cellGroup,\n frozenColsWidth + table.tableX,\n table.tableNoFrameWidth - table.getRightFrozenColsWidth() + table.tableX,\n changedCells,\n table\n );\n }\n });\n }\n}\n\n/*\n * adjust cell content vertical layout\n * @param {Group} cellGroup\n * @param {number} scrollTop\n */\nfunction adjustCellContentVerticalLayout(\n cellGroup: Group,\n minTop: number,\n maxTop: number,\n changedCells: StickCell[],\n table: BaseTableAPI\n) {\n if (\n isNumber(cellGroup.mergeStartCol) &&\n isNumber(cellGroup.mergeStartRow) &&\n isNumber(cellGroup.mergeEndCol) &&\n isNumber(cellGroup.mergeEndRow)\n ) {\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n dealVertical(singleCellGroup, minTop, maxTop, changedCells);\n }\n }\n } else {\n dealVertical(cellGroup, minTop, maxTop, changedCells);\n }\n}\n\nfunction dealVertical(cellGroup: Group, minTop: number, maxTop: number, changedCells: StickCell[]) {\n // get text element\n const text = cellGroup.getChildByName('text', true) as Text;\n if (!text) {\n return;\n }\n text.AABBBounds.width();\n const textTop = text.globalAABBBounds.y1;\n const textBottom = text.globalAABBBounds.y2;\n\n if (textTop < minTop) {\n const deltaHeight = textTop - minTop;\n // text is out of view, move all elements down\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dy', (child.attribute.dy ?? 0) - deltaHeight + 2); // 2 is the buffer\n });\n } else if (textBottom > maxTop) {\n const deltaHeight = textBottom - maxTop;\n // text is out of view, move all elements down\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dy', (child.attribute.dy ?? 0) - deltaHeight); // 2 is the buffer\n });\n }\n}\n\n/*\n * adjust cell content horizontal layout\n * @param {Group} cellGroup\n * @param {number} scrollLeft\n */\nfunction adjustCellContentHorizontalLayout(\n cellGroup: Group,\n minLeft: number,\n maxLeft: number,\n changedCells: StickCell[],\n table: BaseTableAPI\n) {\n if (\n isNumber(cellGroup.mergeStartCol) &&\n isNumber(cellGroup.mergeStartRow) &&\n isNumber(cellGroup.mergeEndCol) &&\n isNumber(cellGroup.mergeEndRow)\n ) {\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n dealHorizontal(singleCellGroup, minLeft, maxLeft, changedCells);\n }\n }\n } else {\n dealHorizontal(cellGroup, minLeft, maxLeft, changedCells);\n }\n}\n\nfunction dealHorizontal(cellGroup: Group, minLeft: number, maxLeft: number, changedCells: StickCell[]) {\n // get text element\n const text = cellGroup.getChildByName('text', true) as Text;\n if (!text) {\n return;\n }\n text.AABBBounds.width();\n const textLeft = text.globalAABBBounds.x1;\n const textRight = text.globalAABBBounds.x2;\n if (textLeft < minLeft) {\n const deltaWidth = textLeft - minLeft;\n // text is out of view, move all elements right\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dx', (child.attribute.dx ?? 0) - deltaWidth + 2); // 2 is the buffer\n });\n } else if (textRight > maxLeft) {\n const deltaWidth = textRight - maxLeft;\n // text is out of view, move all elements down\n changedCells.push({\n col: cellGroup.col,\n row: cellGroup.row,\n dx: (cellGroup.firstChild as IGraphic)?.attribute.dx ?? 0,\n dy: (cellGroup.firstChild as IGraphic)?.attribute.dy ?? 0\n });\n cellGroup.forEachChildren((child: IGraphic) => {\n child.setAttribute('dx', (child.attribute.dx ?? 0) - deltaWidth); // 2 is the buffer\n });\n }\n}\n\nexport function checkHaveTextStick(table: BaseTableAPI) {\n const headerObjects = table.internalProps.layoutMap.headerObjects;\n const columnObjects = table.internalProps.layoutMap.columnObjects;\n for (let i = 0; i < headerObjects.length; i++) {\n const header = headerObjects[i];\n if (header && (header.style as ITextStyleOption)?.textStick) {\n return true;\n }\n }\n for (let i = 0; i < columnObjects.length; i++) {\n const column = columnObjects[i];\n if (column && (column.style as ITextStyleOption)?.textStick) {\n return true;\n }\n }\n return false;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/style/corner-cell.ts"],"names":[],"mappings":";;;AAGA,iDAA2C;AAC3C,8CAAgD;AAEhD,SAAgB,gBAAgB,CAAC,SAAgB,EAAE,UAAsB;IACvE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,cAAc,EAAE,GAAG,UAAU,CAAC;IAE7E,MAAM,cAAc,GAA0B;QAC5C,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,KAAK;QACd,QAAQ,EAAE,IAAI;QACd,IAAI,EAAE,OAAiB;KACxB,CAAC;IACF,cAAc,CAAC,MAAM,GAAG,IAAA,wBAAS,EAAC,WAAqB,EAAE,SAAS,CAAC,CAAC;IACpE,cAAc,CAAC,SAAS,GAAG,eAAyB,CAAC;IACrD,cAAc,IAAI,CAAC,cAAc,CAAC,QAAQ,GAAG,cAA0B,CAAC,CAAC;IACzE,cAAc,CAAC,OAAO,GAAG,QAAQ,CAAC;IAClC,IAAI,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE;QAC7B,cAAsB,CAAC,gBAAgB,GAAG,IAAA,sBAAY,EAAC,WAAkB,CAAC,CAAC;KAC7E;IACD,IAAI,KAAK,CAAC,OAAO,CAAC,eAAe,CAAC,EAAE;QACjC,cAAsB,CAAC,gBAAgB,GAAG,IAAA,sBAAY,EAAC,eAAe,CAAC,CAAC;QACxE,cAAsB,CAAC,SAAS,GAAG,CAAC,CAAC;KACvC;IAGD,SAAS,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;IACxC,SAAS,CAAC,IAAI,GAAG,eAAe,CAAC;IACjC,OAAO,SAAS,CAAC;AACnB,CAAC;AA5BD,4CA4BC","file":"corner-cell.js","sourcesContent":["import type { IRectGraphicAttribute } from '@visactor/vrender';\nimport type { ThemeStyle } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { getStroke } from './frame-border';\nimport { getQuadProps } from '../utils/padding';\n\nexport function createCornerCell(cellGroup: Group, frameTheme: ThemeStyle) {\n const { bgColor, borderColor, borderLineWidth, borderLineDash } = frameTheme;\n\n const rectAttributes: IRectGraphicAttribute = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n visible: false,\n pickable: true,\n fill: bgColor as string\n };\n rectAttributes.stroke = getStroke(borderColor as string, undefined);\n rectAttributes.lineWidth = borderLineWidth as number;\n borderLineDash && (rectAttributes.lineDash = borderLineDash as number[]);\n rectAttributes.lineCap = 'square';\n if (Array.isArray(borderColor)) {\n (rectAttributes as any).strokeArrayColor = getQuadProps(borderColor as any);\n }\n if (Array.isArray(borderLineWidth)) {\n (rectAttributes as any).strokeArrayWidth = getQuadProps(borderLineWidth);\n (rectAttributes as any).lineWidth = 1;\n }\n\n // const cornerCellGroup = new Group(rectAttributes);\n cellGroup.setAttributes(rectAttributes);\n cellGroup.role = 'corner-frozen';\n return cellGroup;\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/style/corner-cell.ts"],"names":[],"mappings":";;;AAGA,iDAA2C;AAC3C,8CAAgD;AAEhD,SAAgB,gBAAgB,CAAC,SAAgB,EAAE,UAAsB;IACvE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,eAAe,EAAE,cAAc,EAAE,GAAG,UAAU,CAAC;IAE7E,MAAM,cAAc,GAA0B;QAC5C,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,CAAC;QACJ,KAAK,EAAE,CAAC;QACR,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,KAAK;QACd,QAAQ,EAAE,IAAI;QACd,IAAI,EAAE,OAAiB;KACxB,CAAC;IACF,cAAc,CAAC,MAAM,GAAG,IAAA,wBAAS,EAAC,WAAqB,EAAE,SAAS,CAAC,CAAC;IACpE,cAAc,CAAC,SAAS,GAAG,eAAyB,CAAC;IACrD,cAAc,IAAI,CAAC,cAAc,CAAC,QAAQ,GAAG,cAA0B,CAAC,CAAC;IACzE,cAAc,CAAC,OAAO,GAAG,QAAQ,CAAC;IAClC,IAAI,KAAK,CAAC,OAAO,CAAC,WAAW,CAAC,EAAE;QAC7B,cAAsB,CAAC,gBAAgB,GAAG,IAAA,sBAAY,EAAC,WAAkB,CAAC,CAAC;KAC7E;IACD,IAAI,KAAK,CAAC,OAAO,CAAC,eAAe,CAAC,EAAE;QACjC,cAAsB,CAAC,gBAAgB,GAAG,IAAA,sBAAY,EAAC,eAAe,CAAC,CAAC;QACxE,cAAsB,CAAC,SAAS,GAAG,CAAC,CAAC;KACvC;IAGD,SAAS,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;IACxC,SAAS,CAAC,IAAI,GAAG,eAAe,CAAC;IACjC,OAAO,SAAS,CAAC;AACnB,CAAC;AA5BD,4CA4BC","file":"corner-cell.js","sourcesContent":["import type { IRectGraphicAttribute } from './../../vrender';\nimport type { ThemeStyle } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { getStroke } from './frame-border';\nimport { getQuadProps } from '../utils/padding';\n\nexport function createCornerCell(cellGroup: Group, frameTheme: ThemeStyle) {\n const { bgColor, borderColor, borderLineWidth, borderLineDash } = frameTheme;\n\n const rectAttributes: IRectGraphicAttribute = {\n x: 0,\n y: 0,\n width: 0,\n height: 0,\n visible: false,\n pickable: true,\n fill: bgColor as string\n };\n rectAttributes.stroke = getStroke(borderColor as string, undefined);\n rectAttributes.lineWidth = borderLineWidth as number;\n borderLineDash && (rectAttributes.lineDash = borderLineDash as number[]);\n rectAttributes.lineCap = 'square';\n if (Array.isArray(borderColor)) {\n (rectAttributes as any).strokeArrayColor = getQuadProps(borderColor as any);\n }\n if (Array.isArray(borderLineWidth)) {\n (rectAttributes as any).strokeArrayWidth = getQuadProps(borderLineWidth);\n (rectAttributes as any).lineWidth = 1;\n }\n\n // const cornerCellGroup = new Group(rectAttributes);\n cellGroup.setAttributes(rectAttributes);\n cellGroup.role = 'corner-frozen';\n return cellGroup;\n}\n"]}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.updateCornerRadius = exports.updateFrameBorderSize = exports.getStroke = exports.updateFrameBorder = exports.createFrameBorder = void 0;
6
6
 
7
- const vrender_1 = require("@visactor/vrender"), vutils_1 = require("@visactor/vutils"), padding_1 = require("../utils/padding");
7
+ const vrender_1 = require("./../../vrender"), vutils_1 = require("@visactor/vutils"), padding_1 = require("../utils/padding");
8
8
 
9
9
  function createFrameBorder(group, frameTheme, role, strokeArray, justForXYPosition) {
10
10
  var _a, _b, _c, _d;
@@ -1 +1 @@
1
- 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type { IGroupGraphicAttribute, IRect, IRectGraphicAttribute } from '@visactor/vrender';\nimport { createGroup, createRect } from '@visactor/vrender';\nimport type { TableFrameStyle } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { isArray } from '@visactor/vutils';\nimport { getQuadProps } from '../utils/padding';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: create frame border\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {string} role\n * @param {[boolean, boolean, boolean, boolean]} strokeArray\n * @return {*}\n */\nexport function createFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n role: string,\n strokeArray: [boolean, boolean, boolean, boolean] | undefined, // to do 处理成0b001111形式\n justForXYPosition?: boolean\n) {\n if (!frameTheme) {\n return;\n }\n\n const isTableGroup = role === 'table';\n\n const {\n shadowBlur,\n shadowOffsetX,\n shadowOffsetY,\n shadowColor,\n cornerRadius,\n borderColor,\n borderLineWidth,\n borderLineDash\n } = frameTheme;\n\n let hasShadow = false;\n const groupAttributes: IGroupGraphicAttribute = {};\n const rectAttributes: IRectGraphicAttribute = {\n pickable: false\n };\n // 处理shadow\n if (shadowBlur && isTableGroup) {\n // 只有table才能配置shadow\n rectAttributes.shadowBlur = shadowBlur;\n rectAttributes.shadowOffsetX = shadowOffsetX;\n rectAttributes.shadowOffsetY = shadowOffsetY;\n rectAttributes.shadowColor = shadowColor;\n rectAttributes.stroke = true;\n rectAttributes.stroke = shadowColor;\n rectAttributes.lineWidth = 1;\n hasShadow = true;\n\n // rectAttributes.fill = true;\n // rectAttributes.fillOpacity = 0.01;\n }\n\n // 处理边框\n if (borderLineWidth) {\n rectAttributes.stroke = true;\n rectAttributes.fill = false;\n rectAttributes.stroke = getStroke(borderColor, strokeArray);\n rectAttributes.lineWidth = borderLineWidth as number;\n borderLineDash && (rectAttributes.lineDash = borderLineDash as number[]);\n rectAttributes.lineCap = 'square';\n }\n\n if (Array.isArray(borderColor)) {\n (rectAttributes as any).strokeArrayColor = getQuadProps(borderColor as any);\n }\n if (Array.isArray(borderLineWidth)) {\n (rectAttributes as any).strokeArrayWidth = getQuadProps(borderLineWidth);\n (rectAttributes as any).lineWidth = 1;\n }\n\n if (cornerRadius) {\n rectAttributes.cornerRadius = cornerRadius;\n groupAttributes.cornerRadius = cornerRadius;\n }\n\n const borderTop = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[0]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderRight = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[1]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderBottom = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[2]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderLeft = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[3]\n : (rectAttributes.lineWidth as number) ?? 0;\n\n // // 处理边框引起的宽度高度变化(只对最外层tableGroup生效)\n // if (isTableGroup && (rectAttributes.shadowBlur || rectAttributes.lineWidth)) {\n // const deltaX = (rectAttributes.shadowBlur ?? 0) + (borderLeft + borderRight) / 2;\n // const deltaY = (rectAttributes.shadowBlur ?? 0) + (borderTop + borderBottom) / 2;\n\n // groupAttributes.x = deltaX;\n // groupAttributes.y = deltaY;\n // // 宽度高度在tableNoFrameWidth&tableNoFrameHeight中处理\n // // groupAttributes.width = group.attribute.width - deltaX - deltaX;\n // // groupAttributes.height = group.attribute.height - deltaY - deltaY;\n // }\n group.setAttributes(groupAttributes);\n\n if (justForXYPosition) {\n return;\n }\n\n if (rectAttributes.stroke) {\n rectAttributes.x = borderLeft / 2;\n rectAttributes.y = borderTop / 2;\n rectAttributes.pickable = false;\n if (isTableGroup) {\n rectAttributes.x = group.attribute.x - borderLeft / 2;\n rectAttributes.y = group.attribute.y - borderTop / 2;\n rectAttributes.width = group.attribute.width + borderLeft / 2 + borderRight / 2;\n rectAttributes.height = group.attribute.height + borderTop / 2 + borderBottom / 2;\n\n let shadowRect;\n let borderRect;\n if (hasShadow) {\n rectAttributes.fill = 'white';\n (rectAttributes as any).notAdjustPos = true;\n // rectAttributes.globalCompositeOperation = 'source-over';\n\n // first draw group\n borderRect = createGroup(rectAttributes);\n borderRect.name = 'table-border-rect';\n\n // second draw rect\n shadowRect = createRect({\n x: borderLeft / 2,\n y: borderTop / 2,\n width: group.attribute.width,\n height: group.attribute.height,\n fill: 'red',\n cornerRadius: group.attribute.cornerRadius,\n globalCompositeOperation: 'destination-out'\n });\n borderRect.addChild(shadowRect);\n\n // hack for vrender globalCompositeOperation&clip render problem\n const hackRect = createRect({\n width: 1,\n height: 1,\n fill: 'transparent',\n pickable: false\n });\n borderRect.addChild(hackRect);\n } else {\n borderRect = createRect(rectAttributes);\n borderRect.name = 'table-border-rect';\n }\n\n group.parent.insertBefore(borderRect, group);\n (group as any).border = borderRect;\n } else {\n // rectAttributes.x = rectAttributes.lineWidth / 2;\n // rectAttributes.y = rectAttributes.lineWidth / 2;\n rectAttributes.width = group.attribute.width - borderLeft / 2 - borderRight / 2;\n rectAttributes.height = group.attribute.height - borderTop / 2 - borderBottom / 2;\n const borderRect = createRect(rectAttributes);\n borderRect.name = 'border-rect';\n group.addChild(borderRect);\n (group as any).border = borderRect;\n }\n }\n}\n\n/**\n * @description: update frame border stroke atrribute\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {array} strokeArray stroke boolean array\n * @return {*}\n */\nexport function updateFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n strokeArray?: [boolean, boolean, boolean, boolean] // to do 处理成0b001111形式\n) {\n const { borderColor } = frameTheme;\n group.border?.setAttribute('stroke', getStroke(borderColor, strokeArray));\n}\n\nexport function getStroke(borderColor: string | string[], strokeArray: boolean[] | undefined) {\n let stroke: boolean | string | (boolean | string)[] = true;\n if (strokeArray && !isArray(borderColor)) {\n stroke = strokeArray.map(stroke => {\n if (stroke) {\n return borderColor;\n }\n return false;\n });\n } else if (strokeArray) {\n stroke = strokeArray;\n } else if (!strokeArray && !isArray(borderColor)) {\n stroke = borderColor;\n } else if (isArray(borderColor)) {\n stroke = true;\n }\n return stroke;\n}\n\n/**\n * @description: update frame border size when group size change\n * @param {Group} group\n * @return {*}\n */\nexport function updateFrameBorderSize(group: Group) {\n if (!group.border) {\n return;\n }\n const borderTop = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[0]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderRight = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[1]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderBottom = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[2]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderLeft = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[3]\n : (group.border.attribute.lineWidth as number) ?? 0;\n\n group.border.setAttributes({\n width: group.attribute.width - borderLeft / 2 - borderRight / 2,\n height: group.attribute.height - borderTop / 2 - borderBottom / 2\n });\n\n if (group.border.type === 'group') {\n (group.border.firstChild as IRect).setAttributes({\n width: group.attribute.width,\n height: group.attribute.height\n });\n }\n}\n\nexport function updateCornerRadius(table: BaseTableAPI) {\n if (!table.theme.frameStyle.cornerRadius) {\n return;\n }\n const cornerRadius = table.theme.frameStyle.cornerRadius;\n const {\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n bodyGroup,\n rightTopCornerGroup,\n leftBottomCornerGroup,\n rightBottomCornerGroup,\n rightFrozenGroup,\n bottomFrozenGroup\n } = table.scenegraph;\n\n // reset corner radius\n cornerHeaderGroup.setAttribute('cornerRadius', 0);\n colHeaderGroup.setAttribute('cornerRadius', 0);\n rowHeaderGroup.setAttribute('cornerRadius', 0);\n bodyGroup.setAttribute('cornerRadius', 0);\n rightTopCornerGroup.setAttribute('cornerRadius', 0);\n leftBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightFrozenGroup.setAttribute('cornerRadius', 0);\n bottomFrozenGroup.setAttribute('cornerRadius', 0);\n\n // left top\n if (cornerHeaderGroup.attribute.width > 0 && cornerHeaderGroup.attribute.height > 0) {\n setCornerRadius(cornerHeaderGroup, [cornerRadius, 0, 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [cornerRadius, 0, 0, 0]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [cornerRadius, 0, 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [cornerRadius, 0, 0, 0]);\n }\n\n // left bottom\n if (leftBottomCornerGroup.attribute.width > 0 && leftBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(leftBottomCornerGroup, [0, 0, 0, cornerRadius]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, 0, cornerRadius]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [0, 0, 0, cornerRadius]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, 0, cornerRadius]);\n }\n\n // right top\n if (rightTopCornerGroup.attribute.width > 0 && rightTopCornerGroup.attribute.height > 0) {\n setCornerRadius(rightTopCornerGroup, [0, cornerRadius, 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [0, cornerRadius, 0, 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, cornerRadius, 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [0, cornerRadius, 0, 0]);\n }\n\n // right bottom\n if (rightBottomCornerGroup.attribute.width > 0 && rightBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(rightBottomCornerGroup, [0, 0, cornerRadius, 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, 0, cornerRadius, 0]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, cornerRadius, 0]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, cornerRadius, 0]);\n }\n}\n\nfunction setCornerRadius(group: Group, cornerRadius: number[]) {\n group.setAttribute('cornerRadius', cornerRadius);\n if (group.border) {\n group.border.setAttribute('cornerRadius', cornerRadius);\n }\n}\n"]}
1
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type { IGroupGraphicAttribute, IRect, IRectGraphicAttribute } from './../../vrender';\nimport { createGroup, createRect } from './../../vrender';\nimport type { TableFrameStyle } from '../../ts-types';\nimport type { Group } from '../graphic/group';\nimport { isArray } from '@visactor/vutils';\nimport { getQuadProps } from '../utils/padding';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: create frame border\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {string} role\n * @param {[boolean, boolean, boolean, boolean]} strokeArray\n * @return {*}\n */\nexport function createFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n role: string,\n strokeArray: [boolean, boolean, boolean, boolean] | undefined, // to do 处理成0b001111形式\n justForXYPosition?: boolean\n) {\n if (!frameTheme) {\n return;\n }\n\n const isTableGroup = role === 'table';\n\n const {\n shadowBlur,\n shadowOffsetX,\n shadowOffsetY,\n shadowColor,\n cornerRadius,\n borderColor,\n borderLineWidth,\n borderLineDash\n } = frameTheme;\n\n let hasShadow = false;\n const groupAttributes: IGroupGraphicAttribute = {};\n const rectAttributes: IRectGraphicAttribute = {\n pickable: false\n };\n // 处理shadow\n if (shadowBlur && isTableGroup) {\n // 只有table才能配置shadow\n rectAttributes.shadowBlur = shadowBlur;\n rectAttributes.shadowOffsetX = shadowOffsetX;\n rectAttributes.shadowOffsetY = shadowOffsetY;\n rectAttributes.shadowColor = shadowColor;\n rectAttributes.stroke = true;\n rectAttributes.stroke = shadowColor;\n rectAttributes.lineWidth = 1;\n hasShadow = true;\n\n // rectAttributes.fill = true;\n // rectAttributes.fillOpacity = 0.01;\n }\n\n // 处理边框\n if (borderLineWidth) {\n rectAttributes.stroke = true;\n rectAttributes.fill = false;\n rectAttributes.stroke = getStroke(borderColor, strokeArray);\n rectAttributes.lineWidth = borderLineWidth as number;\n borderLineDash && (rectAttributes.lineDash = borderLineDash as number[]);\n rectAttributes.lineCap = 'square';\n }\n\n if (Array.isArray(borderColor)) {\n (rectAttributes as any).strokeArrayColor = getQuadProps(borderColor as any);\n }\n if (Array.isArray(borderLineWidth)) {\n (rectAttributes as any).strokeArrayWidth = getQuadProps(borderLineWidth);\n (rectAttributes as any).lineWidth = 1;\n }\n\n if (cornerRadius) {\n rectAttributes.cornerRadius = cornerRadius;\n groupAttributes.cornerRadius = cornerRadius;\n }\n\n const borderTop = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[0]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderRight = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[1]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderBottom = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[2]\n : (rectAttributes.lineWidth as number) ?? 0;\n const borderLeft = (rectAttributes as any).strokeArrayWidth\n ? (rectAttributes as any).strokeArrayWidth[3]\n : (rectAttributes.lineWidth as number) ?? 0;\n\n // // 处理边框引起的宽度高度变化(只对最外层tableGroup生效)\n // if (isTableGroup && (rectAttributes.shadowBlur || rectAttributes.lineWidth)) {\n // const deltaX = (rectAttributes.shadowBlur ?? 0) + (borderLeft + borderRight) / 2;\n // const deltaY = (rectAttributes.shadowBlur ?? 0) + (borderTop + borderBottom) / 2;\n\n // groupAttributes.x = deltaX;\n // groupAttributes.y = deltaY;\n // // 宽度高度在tableNoFrameWidth&tableNoFrameHeight中处理\n // // groupAttributes.width = group.attribute.width - deltaX - deltaX;\n // // groupAttributes.height = group.attribute.height - deltaY - deltaY;\n // }\n group.setAttributes(groupAttributes);\n\n if (justForXYPosition) {\n return;\n }\n\n if (rectAttributes.stroke) {\n rectAttributes.x = borderLeft / 2;\n rectAttributes.y = borderTop / 2;\n rectAttributes.pickable = false;\n if (isTableGroup) {\n rectAttributes.x = group.attribute.x - borderLeft / 2;\n rectAttributes.y = group.attribute.y - borderTop / 2;\n rectAttributes.width = group.attribute.width + borderLeft / 2 + borderRight / 2;\n rectAttributes.height = group.attribute.height + borderTop / 2 + borderBottom / 2;\n\n let shadowRect;\n let borderRect;\n if (hasShadow) {\n rectAttributes.fill = 'white';\n (rectAttributes as any).notAdjustPos = true;\n // rectAttributes.globalCompositeOperation = 'source-over';\n\n // first draw group\n borderRect = createGroup(rectAttributes);\n borderRect.name = 'table-border-rect';\n\n // second draw rect\n shadowRect = createRect({\n x: borderLeft / 2,\n y: borderTop / 2,\n width: group.attribute.width,\n height: group.attribute.height,\n fill: 'red',\n cornerRadius: group.attribute.cornerRadius,\n globalCompositeOperation: 'destination-out'\n });\n borderRect.addChild(shadowRect);\n\n // hack for vrender globalCompositeOperation&clip render problem\n const hackRect = createRect({\n width: 1,\n height: 1,\n fill: 'transparent',\n pickable: false\n });\n borderRect.addChild(hackRect);\n } else {\n borderRect = createRect(rectAttributes);\n borderRect.name = 'table-border-rect';\n }\n\n group.parent.insertBefore(borderRect, group);\n (group as any).border = borderRect;\n } else {\n // rectAttributes.x = rectAttributes.lineWidth / 2;\n // rectAttributes.y = rectAttributes.lineWidth / 2;\n rectAttributes.width = group.attribute.width - borderLeft / 2 - borderRight / 2;\n rectAttributes.height = group.attribute.height - borderTop / 2 - borderBottom / 2;\n const borderRect = createRect(rectAttributes);\n borderRect.name = 'border-rect';\n group.addChild(borderRect);\n (group as any).border = borderRect;\n }\n }\n}\n\n/**\n * @description: update frame border stroke atrribute\n * @param {Group} group\n * @param {TableFrameStyle} frameTheme\n * @param {array} strokeArray stroke boolean array\n * @return {*}\n */\nexport function updateFrameBorder(\n group: Group,\n frameTheme: TableFrameStyle | undefined,\n strokeArray?: [boolean, boolean, boolean, boolean] // to do 处理成0b001111形式\n) {\n const { borderColor } = frameTheme;\n group.border?.setAttribute('stroke', getStroke(borderColor, strokeArray));\n}\n\nexport function getStroke(borderColor: string | string[], strokeArray: boolean[] | undefined) {\n let stroke: boolean | string | (boolean | string)[] = true;\n if (strokeArray && !isArray(borderColor)) {\n stroke = strokeArray.map(stroke => {\n if (stroke) {\n return borderColor;\n }\n return false;\n });\n } else if (strokeArray) {\n stroke = strokeArray;\n } else if (!strokeArray && !isArray(borderColor)) {\n stroke = borderColor;\n } else if (isArray(borderColor)) {\n stroke = true;\n }\n return stroke;\n}\n\n/**\n * @description: update frame border size when group size change\n * @param {Group} group\n * @return {*}\n */\nexport function updateFrameBorderSize(group: Group) {\n if (!group.border) {\n return;\n }\n const borderTop = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[0]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderRight = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[1]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderBottom = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[2]\n : (group.border.attribute.lineWidth as number) ?? 0;\n const borderLeft = (group.border.attribute as any).strokeArrayWidth\n ? (group.border.attribute as any).strokeArrayWidth[3]\n : (group.border.attribute.lineWidth as number) ?? 0;\n\n group.border.setAttributes({\n width: group.attribute.width - borderLeft / 2 - borderRight / 2,\n height: group.attribute.height - borderTop / 2 - borderBottom / 2\n });\n\n if (group.border.type === 'group') {\n (group.border.firstChild as IRect).setAttributes({\n width: group.attribute.width,\n height: group.attribute.height\n });\n }\n}\n\nexport function updateCornerRadius(table: BaseTableAPI) {\n if (!table.theme.frameStyle.cornerRadius) {\n return;\n }\n const cornerRadius = table.theme.frameStyle.cornerRadius;\n const {\n cornerHeaderGroup,\n colHeaderGroup,\n rowHeaderGroup,\n bodyGroup,\n rightTopCornerGroup,\n leftBottomCornerGroup,\n rightBottomCornerGroup,\n rightFrozenGroup,\n bottomFrozenGroup\n } = table.scenegraph;\n\n // reset corner radius\n cornerHeaderGroup.setAttribute('cornerRadius', 0);\n colHeaderGroup.setAttribute('cornerRadius', 0);\n rowHeaderGroup.setAttribute('cornerRadius', 0);\n bodyGroup.setAttribute('cornerRadius', 0);\n rightTopCornerGroup.setAttribute('cornerRadius', 0);\n leftBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightBottomCornerGroup.setAttribute('cornerRadius', 0);\n rightFrozenGroup.setAttribute('cornerRadius', 0);\n bottomFrozenGroup.setAttribute('cornerRadius', 0);\n\n // left top\n if (cornerHeaderGroup.attribute.width > 0 && cornerHeaderGroup.attribute.height > 0) {\n setCornerRadius(cornerHeaderGroup, [cornerRadius, 0, 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [cornerRadius, 0, 0, 0]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [cornerRadius, 0, 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [cornerRadius, 0, 0, 0]);\n }\n\n // left bottom\n if (leftBottomCornerGroup.attribute.width > 0 && leftBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(leftBottomCornerGroup, [0, 0, 0, cornerRadius]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, 0, cornerRadius]);\n } else if (rowHeaderGroup.attribute.width > 0) {\n setCornerRadius(rowHeaderGroup, [0, 0, 0, cornerRadius]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, 0, cornerRadius]);\n }\n\n // right top\n if (rightTopCornerGroup.attribute.width > 0 && rightTopCornerGroup.attribute.height > 0) {\n setCornerRadius(rightTopCornerGroup, [0, cornerRadius, 0, 0]);\n } else if (colHeaderGroup.attribute.height > 0) {\n setCornerRadius(colHeaderGroup, [0, cornerRadius, 0, 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, cornerRadius, 0, 0]);\n } else {\n setCornerRadius(bodyGroup, [0, cornerRadius, 0, 0]);\n }\n\n // right bottom\n if (rightBottomCornerGroup.attribute.width > 0 && rightBottomCornerGroup.attribute.height > 0) {\n setCornerRadius(rightBottomCornerGroup, [0, 0, cornerRadius, 0]);\n } else if (rightFrozenGroup.attribute.width > 0) {\n setCornerRadius(rightFrozenGroup, [0, 0, cornerRadius, 0]);\n } else if (bottomFrozenGroup.attribute.height > 0) {\n setCornerRadius(bottomFrozenGroup, [0, 0, cornerRadius, 0]);\n } else {\n setCornerRadius(bodyGroup, [0, 0, cornerRadius, 0]);\n }\n}\n\nfunction setCornerRadius(group: Group, cornerRadius: number[]) {\n group.setAttribute('cornerRadius', cornerRadius);\n if (group.border) {\n group.border.setAttribute('cornerRadius', cornerRadius);\n }\n}\n"]}
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.getQuadProps = void 0;
6
6
 
7
- const vrender_1 = require("@visactor/vrender"), vutils_1 = require("@visactor/vutils");
7
+ const vrender_1 = require("./../../vrender"), vutils_1 = require("@visactor/vutils");
8
8
 
9
9
  function getQuadProps(paddingOrigin) {
10
10
  var _a, _b, _c, _d;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/utils/padding.ts"],"names":[],"mappings":";;;AAAA,+CAAiD;AACjD,6CAA+D;AAE/D,SAAgB,YAAY,CAC1B,aAA4G;;IAE5G,IAAI,IAAA,iBAAQ,EAAC,aAAa,CAAC,IAAI,IAAA,iBAAQ,EAAC,aAAa,CAAC,IAAI,IAAA,gBAAO,EAAC,aAAa,CAAC,EAAE;QAChF,IAAI,OAAO,GAAG,IAAA,sBAAY,EAAC,aAAuB,CAAC,CAAC;QACpD,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;YAC9D,OAAO,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAChD;aAAM,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;YACjC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAQ,CAAC;SACnC;QACD,OAAO,OAAc,CAAC;KACvB;SAAM,IACL,aAAa;QACb,CAAC,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;YAC7B,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC;YAC5B,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;YAC7B,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAC9B;QACA,OAAO,CAAC,MAAA,aAAa,CAAC,GAAG,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,KAAK,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,MAAM,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,IAAI,mCAAI,CAAC,CAAC,CAAC;KAC/G;IACD,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC;AArBD,oCAqBC","file":"padding.js","sourcesContent":["import { parsePadding } from '@visactor/vrender';\nimport { isArray, isNumber, isString } from '@visactor/vutils';\n\nexport function getQuadProps(\n paddingOrigin: number | string | number[] | { left?: number; right?: number; top?: number; bottom?: number }\n): [number, number, number, number] {\n if (isNumber(paddingOrigin) || isString(paddingOrigin) || isArray(paddingOrigin)) {\n let padding = parsePadding(paddingOrigin as number);\n if (typeof padding === 'number' || typeof padding === 'string') {\n padding = [padding, padding, padding, padding];\n } else if (Array.isArray(padding)) {\n padding = padding.slice(0) as any;\n }\n return padding as any;\n } else if (\n paddingOrigin &&\n (isFinite(paddingOrigin.bottom) ||\n isFinite(paddingOrigin.left) ||\n isFinite(paddingOrigin.right) ||\n isFinite(paddingOrigin.top))\n ) {\n return [paddingOrigin.top ?? 0, paddingOrigin.right ?? 0, paddingOrigin.bottom ?? 0, paddingOrigin.left ?? 0];\n }\n return [0, 0, 0, 0];\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/utils/padding.ts"],"names":[],"mappings":";;;AAAA,6CAA+C;AAC/C,6CAA+D;AAE/D,SAAgB,YAAY,CAC1B,aAA4G;;IAE5G,IAAI,IAAA,iBAAQ,EAAC,aAAa,CAAC,IAAI,IAAA,iBAAQ,EAAC,aAAa,CAAC,IAAI,IAAA,gBAAO,EAAC,aAAa,CAAC,EAAE;QAChF,IAAI,OAAO,GAAG,IAAA,sBAAY,EAAC,aAAuB,CAAC,CAAC;QACpD,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;YAC9D,OAAO,GAAG,CAAC,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;SAChD;aAAM,IAAI,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,EAAE;YACjC,OAAO,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,CAAQ,CAAC;SACnC;QACD,OAAO,OAAc,CAAC;KACvB;SAAM,IACL,aAAa;QACb,CAAC,QAAQ,CAAC,aAAa,CAAC,MAAM,CAAC;YAC7B,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC;YAC5B,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC;YAC7B,QAAQ,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAC9B;QACA,OAAO,CAAC,MAAA,aAAa,CAAC,GAAG,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,KAAK,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,MAAM,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,IAAI,mCAAI,CAAC,CAAC,CAAC;KAC/G;IACD,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACtB,CAAC;AArBD,oCAqBC","file":"padding.js","sourcesContent":["import { parsePadding } from './../../vrender';\nimport { isArray, isNumber, isString } from '@visactor/vutils';\n\nexport function getQuadProps(\n paddingOrigin: number | string | number[] | { left?: number; right?: number; top?: number; bottom?: number }\n): [number, number, number, number] {\n if (isNumber(paddingOrigin) || isString(paddingOrigin) || isArray(paddingOrigin)) {\n let padding = parsePadding(paddingOrigin as number);\n if (typeof padding === 'number' || typeof padding === 'string') {\n padding = [padding, padding, padding, padding];\n } else if (Array.isArray(padding)) {\n padding = padding.slice(0) as any;\n }\n return padding as any;\n } else if (\n paddingOrigin &&\n (isFinite(paddingOrigin.bottom) ||\n isFinite(paddingOrigin.left) ||\n isFinite(paddingOrigin.right) ||\n isFinite(paddingOrigin.top))\n ) {\n return [paddingOrigin.top ?? 0, paddingOrigin.right ?? 0, paddingOrigin.bottom ?? 0, paddingOrigin.left ?? 0];\n }\n return [0, 0, 0, 0];\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { ContainerModule, DefaultRenderService } from '@visactor/vrender';
1
+ import { ContainerModule, DefaultRenderService } from './../../vrender';
2
2
  declare const _default: ContainerModule;
3
3
  export default _default;
4
4
  export declare class RenderServiceForVTable extends DefaultRenderService {
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.RenderServiceForVTable = void 0;
6
6
 
7
- const vrender_1 = require("@visactor/vrender");
7
+ const vrender_1 = require("./../../vrender");
8
8
 
9
9
  exports.default = new vrender_1.ContainerModule(((bind, unbind, isBound, rebind) => {
10
10
  bind(RenderServiceForVTable).toSelf(), rebind(vrender_1.RenderService).toService(RenderServiceForVTable);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/scenegraph/utils/render-service.ts"],"names":[],"mappings":";;;AACA,+CAAyF;AAIzF,kBAAe,IAAI,yBAAe,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE;IACnE,IAAI,CAAC,sBAAsB,CAAC,CAAC,MAAM,EAAE,CAAC;IACtC,MAAM,CAAC,uBAAa,CAAC,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;AAC1D,CAAC,CAAC,CAAC;AAEH,MAAa,sBAAuB,SAAQ,8BAAoB;IAAhE;;QACE,oBAAe,GAAG,CAAC,CAAC;IAoBtB,CAAC;IAlBC,OAAO,CAAC,YAAqB;QAC3B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;;YAC/B,MAAM,KAAK,GAAI,CAAC,CAAC,KAAa,CAAC,KAAqB,CAAC;YACrD,IAAI,KAAK,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;gBAQ7C,MAAA,CAAC,CAAC,KAAK,CAAC,WAAW,0CAAE,KAAK,EAAE,CAAC;aAC9B;iBAAM;gBACL,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;aAChC;QACH,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;CACF;AArBD,wDAqBC","file":"render-service.js","sourcesContent":["import type { IGraphic } from '@visactor/vrender';\nimport { ContainerModule, DefaultRenderService, RenderService } from '@visactor/vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { InteractionState } from '../../ts-types';\n\nexport default new ContainerModule((bind, unbind, isBound, rebind) => {\n bind(RenderServiceForVTable).toSelf();\n rebind(RenderService).toService(RenderServiceForVTable);\n});\n\nexport class RenderServiceForVTable extends DefaultRenderService {\n lastPrepareTime = 0;\n // 渲染前准备工作,计算bounds等逻辑\n prepare(updateBounds: boolean): void {\n this.renderTreeRoots.forEach(g => {\n const table = (g.stage as any).table as BaseTableAPI;\n if (table && table.stateManager.fastScrolling) {\n // const now = Date.now();\n // if (now - this.lastPrepareTime > 50) {\n // this.lastPrepareTime = now;\n // this._prepare(g, updateBounds);\n // } else {\n // // do nothing\n // }\n g.stage.dirtyBounds?.empty();\n } else {\n this._prepare(g, updateBounds);\n }\n });\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/scenegraph/utils/render-service.ts"],"names":[],"mappings":";;;AACA,6CAAuF;AAIvF,kBAAe,IAAI,yBAAe,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,EAAE;IACnE,IAAI,CAAC,sBAAsB,CAAC,CAAC,MAAM,EAAE,CAAC;IACtC,MAAM,CAAC,uBAAa,CAAC,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC;AAC1D,CAAC,CAAC,CAAC;AAEH,MAAa,sBAAuB,SAAQ,8BAAoB;IAAhE;;QACE,oBAAe,GAAG,CAAC,CAAC;IAoBtB,CAAC;IAlBC,OAAO,CAAC,YAAqB;QAC3B,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;;YAC/B,MAAM,KAAK,GAAI,CAAC,CAAC,KAAa,CAAC,KAAqB,CAAC;YACrD,IAAI,KAAK,IAAI,KAAK,CAAC,YAAY,CAAC,aAAa,EAAE;gBAQ7C,MAAA,CAAC,CAAC,KAAK,CAAC,WAAW,0CAAE,KAAK,EAAE,CAAC;aAC9B;iBAAM;gBACL,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;aAChC;QACH,CAAC,CAAC,CAAC;QACH,OAAO;IACT,CAAC;CACF;AArBD,wDAqBC","file":"render-service.js","sourcesContent":["import type { IGraphic } from './../../vrender';\nimport { ContainerModule, DefaultRenderService, RenderService } from './../../vrender';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { InteractionState } from '../../ts-types';\n\nexport default new ContainerModule((bind, unbind, isBound, rebind) => {\n bind(RenderServiceForVTable).toSelf();\n rebind(RenderService).toService(RenderServiceForVTable);\n});\n\nexport class RenderServiceForVTable extends DefaultRenderService {\n lastPrepareTime = 0;\n // 渲染前准备工作,计算bounds等逻辑\n prepare(updateBounds: boolean): void {\n this.renderTreeRoots.forEach(g => {\n const table = (g.stage as any).table as BaseTableAPI;\n if (table && table.stateManager.fastScrolling) {\n // const now = Date.now();\n // if (now - this.lastPrepareTime > 50) {\n // this.lastPrepareTime = now;\n // this._prepare(g, updateBounds);\n // } else {\n // // do nothing\n // }\n g.stage.dirtyBounds?.empty();\n } else {\n this._prepare(g, updateBounds);\n }\n });\n return;\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { IThemeSpec } from '@visactor/vrender';
1
+ import type { IThemeSpec } from './../../vrender';
2
2
  import type { ColumnIconOption } from '../../ts-types';
3
3
  import type { Group } from '../graphic/group';
4
4
  import { Icon } from '../graphic/icon';
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.updateCellContentHeight = exports.updateCellContentWidth = exports.dealWithRichTextIcon = exports.dealWithIcon = exports.createCellContent = void 0;
6
6
 
7
- const vrender_1 = require("@visactor/vrender"), util_1 = require("../../tools/util"), ts_types_1 = require("../../ts-types"), cell_content_1 = require("../component/cell-content"), icon_1 = require("../graphic/icon"), get_cell_merge_1 = require("./get-cell-merge"), get_hierarchy_offset_1 = require("./get-hierarchy-offset"), vutils_1 = require("@visactor/vutils");
7
+ const vrender_1 = require("./../../vrender"), util_1 = require("../../tools/util"), ts_types_1 = require("../../ts-types"), cell_content_1 = require("../component/cell-content"), icon_1 = require("../graphic/icon"), get_cell_merge_1 = require("./get-cell-merge"), get_hierarchy_offset_1 = require("./get-hierarchy-offset"), vutils_1 = require("@visactor/vutils");
8
8
 
9
9
  function createCellContent(cellGroup, icons, textStr, padding, autoColWidth, autoRowHeight, autoWrapText, lineClamp, cellWidth, cellHeight, textAlign, textBaseline, table, cellTheme) {
10
10
  var _a, _b, _c;