@visactor/vtable 0.15.0 → 0.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (235) hide show
  1. package/cjs/ListTable.d.ts +1 -0
  2. package/cjs/ListTable.js +32 -14
  3. package/cjs/ListTable.js.map +1 -1
  4. package/cjs/PivotChart.js +25 -14
  5. package/cjs/PivotChart.js.map +1 -1
  6. package/cjs/PivotTable.js +15 -7
  7. package/cjs/PivotTable.js.map +1 -1
  8. package/cjs/components/menu/dom/logic/MenuElement.js +5 -5
  9. package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -1
  10. package/cjs/components/tooltip/TooltipHandler.js +3 -3
  11. package/cjs/components/tooltip/TooltipHandler.js.map +1 -1
  12. package/cjs/components/tooltip/logic/BubbleTooltipElement.js +2 -2
  13. package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
  14. package/cjs/core/BaseTable.d.ts +7 -7
  15. package/cjs/core/BaseTable.js +52 -35
  16. package/cjs/core/BaseTable.js.map +1 -1
  17. package/cjs/event/drill.js +3 -3
  18. package/cjs/event/drill.js.map +1 -1
  19. package/cjs/event/event.d.ts +1 -1
  20. package/cjs/event/event.js +19 -19
  21. package/cjs/event/event.js.map +1 -1
  22. package/cjs/event/listener/container-dom.d.ts +2 -2
  23. package/cjs/event/listener/container-dom.js +6 -7
  24. package/cjs/event/listener/container-dom.js.map +1 -1
  25. package/cjs/event/listener/scroll-bar.d.ts +2 -2
  26. package/cjs/event/listener/scroll-bar.js +16 -16
  27. package/cjs/event/listener/scroll-bar.js.map +1 -1
  28. package/cjs/event/listener/table-group.d.ts +3 -3
  29. package/cjs/event/listener/table-group.js +77 -67
  30. package/cjs/event/listener/table-group.js.map +1 -1
  31. package/cjs/event/listener/touch.d.ts +2 -2
  32. package/cjs/event/listener/touch.js +23 -23
  33. package/cjs/event/listener/touch.js.map +1 -1
  34. package/cjs/event/pivot-chart/axis-click.js +1 -1
  35. package/cjs/event/pivot-chart/axis-click.js.map +1 -1
  36. package/cjs/event/scroll.d.ts +4 -4
  37. package/cjs/event/scroll.js.map +1 -1
  38. package/cjs/event/sparkline-event.js +3 -3
  39. package/cjs/event/sparkline-event.js.map +1 -1
  40. package/cjs/header-helper/header-helper.js +2 -2
  41. package/cjs/header-helper/header-helper.js.map +1 -1
  42. package/cjs/index.d.ts +1 -1
  43. package/cjs/index.js +1 -1
  44. package/cjs/index.js.map +1 -1
  45. package/cjs/layout/chart-helper/get-chart-spec.js +2 -6
  46. package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
  47. package/cjs/layout/pivot-header-layout.js +17 -7
  48. package/cjs/layout/pivot-header-layout.js.map +1 -1
  49. package/cjs/scenegraph/component/cell-mover.js +6 -6
  50. package/cjs/scenegraph/component/cell-mover.js.map +1 -1
  51. package/cjs/scenegraph/component/table-component.js +2 -2
  52. package/cjs/scenegraph/component/table-component.js.map +1 -1
  53. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +12 -9
  54. package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  55. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  56. package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  57. package/cjs/scenegraph/group-creater/cell-helper.js +8 -7
  58. package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
  59. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js +2 -2
  60. package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  61. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +7 -8
  62. package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  63. package/cjs/scenegraph/group-creater/column-helper.js +3 -3
  64. package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
  65. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
  66. package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  67. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +11 -4
  68. package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  69. package/cjs/scenegraph/layout/auto-height.js +1 -1
  70. package/cjs/scenegraph/layout/auto-height.js.map +1 -1
  71. package/cjs/scenegraph/layout/compute-col-width.js +7 -3
  72. package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
  73. package/cjs/scenegraph/layout/compute-row-height.js +12 -8
  74. package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
  75. package/cjs/scenegraph/layout/move-cell.js +9 -3
  76. package/cjs/scenegraph/layout/move-cell.js.map +1 -1
  77. package/cjs/scenegraph/layout/update-height.js +1 -1
  78. package/cjs/scenegraph/layout/update-height.js.map +1 -1
  79. package/cjs/scenegraph/layout/update-width.js +11 -7
  80. package/cjs/scenegraph/layout/update-width.js.map +1 -1
  81. package/cjs/scenegraph/scenegraph.d.ts +1 -0
  82. package/cjs/scenegraph/scenegraph.js +20 -10
  83. package/cjs/scenegraph/scenegraph.js.map +1 -1
  84. package/cjs/scenegraph/utils/render-service.js +1 -1
  85. package/cjs/scenegraph/utils/render-service.js.map +1 -1
  86. package/cjs/state/cell-move/index.d.ts +4 -4
  87. package/cjs/state/cell-move/index.js +1 -1
  88. package/cjs/state/cell-move/index.js.map +1 -1
  89. package/cjs/state/frozen/index.js.map +1 -1
  90. package/cjs/state/hover/is-cell-hover.d.ts +2 -2
  91. package/cjs/state/hover/is-cell-hover.js +2 -2
  92. package/cjs/state/hover/is-cell-hover.js.map +1 -1
  93. package/cjs/state/hover/update-position.d.ts +2 -2
  94. package/cjs/state/hover/update-position.js.map +1 -1
  95. package/cjs/state/resize/update-resize-column.d.ts +2 -2
  96. package/cjs/state/resize/update-resize-column.js.map +1 -1
  97. package/cjs/state/select/update-position.d.ts +2 -2
  98. package/cjs/state/select/update-position.js +86 -88
  99. package/cjs/state/select/update-position.js.map +1 -1
  100. package/cjs/state/sort/index.js +2 -2
  101. package/cjs/state/sort/index.js.map +1 -1
  102. package/cjs/state/state.d.ts +1 -1
  103. package/cjs/state/state.js +8 -8
  104. package/cjs/state/state.js.map +1 -1
  105. package/cjs/themes/ARCO.js +1 -2
  106. package/cjs/themes/BRIGHT.js +2 -1
  107. package/cjs/tools/LimitPromiseQueue.js +1 -1
  108. package/cjs/tools/NumberMap.js +1 -1
  109. package/cjs/tools/util.js.map +1 -1
  110. package/cjs/ts-types/base-table.d.ts +6 -6
  111. package/cjs/ts-types/base-table.js +1 -1
  112. package/cjs/ts-types/base-table.js.map +1 -1
  113. package/cjs/ts-types/common.js +1 -1
  114. package/cjs/ts-types/events.d.ts +0 -1
  115. package/cjs/ts-types/events.js.map +1 -1
  116. package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
  117. package/dist/vtable.js +588 -420
  118. package/dist/vtable.min.js +2 -2
  119. package/es/ListTable.d.ts +1 -0
  120. package/es/ListTable.js +33 -14
  121. package/es/ListTable.js.map +1 -1
  122. package/es/PivotChart.js +26 -13
  123. package/es/PivotChart.js.map +1 -1
  124. package/es/PivotTable.js +17 -6
  125. package/es/PivotTable.js.map +1 -1
  126. package/es/components/menu/dom/logic/MenuElement.js +5 -5
  127. package/es/components/menu/dom/logic/MenuElement.js.map +1 -1
  128. package/es/components/tooltip/TooltipHandler.js +3 -3
  129. package/es/components/tooltip/TooltipHandler.js.map +1 -1
  130. package/es/components/tooltip/logic/BubbleTooltipElement.js +2 -2
  131. package/es/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
  132. package/es/core/BaseTable.d.ts +7 -7
  133. package/es/core/BaseTable.js +55 -38
  134. package/es/core/BaseTable.js.map +1 -1
  135. package/es/event/drill.js +3 -3
  136. package/es/event/drill.js.map +1 -1
  137. package/es/event/event.d.ts +1 -1
  138. package/es/event/event.js +16 -16
  139. package/es/event/event.js.map +1 -1
  140. package/es/event/listener/container-dom.d.ts +2 -2
  141. package/es/event/listener/container-dom.js +6 -7
  142. package/es/event/listener/container-dom.js.map +1 -1
  143. package/es/event/listener/scroll-bar.d.ts +2 -2
  144. package/es/event/listener/scroll-bar.js +15 -15
  145. package/es/event/listener/scroll-bar.js.map +1 -1
  146. package/es/event/listener/table-group.d.ts +3 -3
  147. package/es/event/listener/table-group.js +77 -66
  148. package/es/event/listener/table-group.js.map +1 -1
  149. package/es/event/listener/touch.d.ts +2 -2
  150. package/es/event/listener/touch.js +21 -21
  151. package/es/event/listener/touch.js.map +1 -1
  152. package/es/event/pivot-chart/axis-click.js +1 -1
  153. package/es/event/pivot-chart/axis-click.js.map +1 -1
  154. package/es/event/scroll.d.ts +4 -4
  155. package/es/event/scroll.js.map +1 -1
  156. package/es/event/sparkline-event.js +3 -3
  157. package/es/event/sparkline-event.js.map +1 -1
  158. package/es/header-helper/header-helper.js +1 -1
  159. package/es/header-helper/header-helper.js.map +1 -1
  160. package/es/index.d.ts +1 -1
  161. package/es/index.js +1 -1
  162. package/es/index.js.map +1 -1
  163. package/es/layout/chart-helper/get-chart-spec.js +2 -6
  164. package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
  165. package/es/layout/pivot-header-layout.js +17 -7
  166. package/es/layout/pivot-header-layout.js.map +1 -1
  167. package/es/scenegraph/component/cell-mover.js +6 -6
  168. package/es/scenegraph/component/cell-mover.js.map +1 -1
  169. package/es/scenegraph/component/table-component.js +2 -2
  170. package/es/scenegraph/component/table-component.js.map +1 -1
  171. package/es/scenegraph/graphic/contributions/chart-render-helper.js +12 -9
  172. package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
  173. package/es/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
  174. package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
  175. package/es/scenegraph/group-creater/cell-helper.js +7 -7
  176. package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
  177. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js +2 -2
  178. package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
  179. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +7 -6
  180. package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
  181. package/es/scenegraph/group-creater/column-helper.js +3 -3
  182. package/es/scenegraph/group-creater/column-helper.js.map +1 -1
  183. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
  184. package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
  185. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +11 -4
  186. package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
  187. package/es/scenegraph/layout/auto-height.js +1 -1
  188. package/es/scenegraph/layout/auto-height.js.map +1 -1
  189. package/es/scenegraph/layout/compute-col-width.js +7 -3
  190. package/es/scenegraph/layout/compute-col-width.js.map +1 -1
  191. package/es/scenegraph/layout/compute-row-height.js +12 -8
  192. package/es/scenegraph/layout/compute-row-height.js.map +1 -1
  193. package/es/scenegraph/layout/move-cell.js +9 -3
  194. package/es/scenegraph/layout/move-cell.js.map +1 -1
  195. package/es/scenegraph/layout/update-height.js +1 -1
  196. package/es/scenegraph/layout/update-height.js.map +1 -1
  197. package/es/scenegraph/layout/update-width.js +11 -7
  198. package/es/scenegraph/layout/update-width.js.map +1 -1
  199. package/es/scenegraph/scenegraph.d.ts +1 -0
  200. package/es/scenegraph/scenegraph.js +20 -10
  201. package/es/scenegraph/scenegraph.js.map +1 -1
  202. package/es/scenegraph/utils/render-service.js +1 -1
  203. package/es/scenegraph/utils/render-service.js.map +1 -1
  204. package/es/state/cell-move/index.d.ts +4 -4
  205. package/es/state/cell-move/index.js +1 -1
  206. package/es/state/cell-move/index.js.map +1 -1
  207. package/es/state/frozen/index.js.map +1 -1
  208. package/es/state/hover/is-cell-hover.d.ts +2 -2
  209. package/es/state/hover/is-cell-hover.js +2 -2
  210. package/es/state/hover/is-cell-hover.js.map +1 -1
  211. package/es/state/hover/update-position.d.ts +2 -2
  212. package/es/state/hover/update-position.js.map +1 -1
  213. package/es/state/resize/update-resize-column.d.ts +2 -2
  214. package/es/state/resize/update-resize-column.js.map +1 -1
  215. package/es/state/select/update-position.d.ts +2 -2
  216. package/es/state/select/update-position.js +86 -88
  217. package/es/state/select/update-position.js.map +1 -1
  218. package/es/state/sort/index.js +2 -2
  219. package/es/state/sort/index.js.map +1 -1
  220. package/es/state/state.d.ts +1 -1
  221. package/es/state/state.js +6 -6
  222. package/es/state/state.js.map +1 -1
  223. package/es/themes/ARCO.js +1 -2
  224. package/es/themes/BRIGHT.js +2 -1
  225. package/es/tools/LimitPromiseQueue.js +1 -1
  226. package/es/tools/NumberMap.js +1 -1
  227. package/es/tools/util.js.map +1 -1
  228. package/es/ts-types/base-table.d.ts +6 -6
  229. package/es/ts-types/base-table.js +1 -1
  230. package/es/ts-types/base-table.js.map +1 -1
  231. package/es/ts-types/common.js +1 -1
  232. package/es/ts-types/events.d.ts +0 -1
  233. package/es/ts-types/events.js.map +1 -1
  234. package/es/ts-types/list-table/define/basic-define.js.map +1 -1
  235. package/package.json +5 -5
@@ -12,9 +12,9 @@ function getCellHoverColor(cellGroup, table) {
12
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  if ("cell" === cellGroup.role && (0, vutils_1.isValid)(cellGroup.mergeStartCol) && (0,
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  vutils_1.isValid)(cellGroup.mergeStartRow) && (0, vutils_1.isValid)(cellGroup.mergeEndCol) && (0,
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  vutils_1.isValid)(cellGroup.mergeEndRow)) for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {
15
- const key = isCellHover(table.stateManeger, col, row);
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+ const key = isCellHover(table.stateManager, col, row);
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  !key || colorKey && "cellBgColor" !== key || (colorKey = key);
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- } else "cell" === cellGroup.role && (colorKey = isCellHover(table.stateManeger, cellGroup.col, cellGroup.row));
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+ } else "cell" === cellGroup.role && (colorKey = isCellHover(table.stateManager, cellGroup.col, cellGroup.row));
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  if (!colorKey) return;
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  const layout = table.internalProps.layoutMap;
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  layout.isCornerHeader(cellGroup.col, cellGroup.row) ? hoverStyle = null === (_a = table.theme.cornerHeaderStyle) || void 0 === _a ? void 0 : _a.hover : layout.isColumnHeader(cellGroup.col, cellGroup.row) ? hoverStyle = null === (_b = table.theme.headerStyle) || void 0 === _b ? void 0 : _b.hover : layout.isRowHeader(cellGroup.col, cellGroup.row) ? hoverStyle = null === (_c = table.theme.rowHeaderStyle) || void 0 === _c ? void 0 : _c.hover : layout.isBottomFrozenRow(cellGroup.col, cellGroup.row) ? hoverStyle = (null === (_d = table.theme.bottomFrozenStyle) || void 0 === _d ? void 0 : _d.hover) || (null === (_e = table.theme.headerStyle) || void 0 === _e ? void 0 : _e.hover) : layout.isRightFrozenColumn(cellGroup.col, cellGroup.row) ? hoverStyle = (null === (_f = table.theme.rightFrozenStyle) || void 0 === _f ? void 0 : _f.hover) || (null === (_g = table.theme.rowHeaderStyle) || void 0 === _g ? void 0 : _g.hover) : table.isHeader(cellGroup.col, cellGroup.row) || (hoverStyle = null === (_h = table.theme.bodyStyle) || void 0 === _h ? void 0 : _h.hover);
@@ -1 +1 @@
1
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col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const key = isCellHover(table.stateManeger, col, row);\n if (key && (!colorKey || key === 'cellBgColor')) {\n colorKey = key;\n }\n }\n }\n } else if (cellGroup.role === 'cell') {\n colorKey = isCellHover(table.stateManeger, cellGroup.col, cellGroup.row);\n }\n\n if (!colorKey) {\n return undefined;\n }\n\n let hoverStyle;\n const layout = table.internalProps.layoutMap;\n if (layout.isCornerHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.cornerHeaderStyle?.hover;\n } else if (layout.isColumnHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.headerStyle?.hover;\n } else if (layout.isRowHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.rowHeaderStyle?.hover;\n } else if (layout.isBottomFrozenRow(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.bottomFrozenStyle?.hover || table.theme.headerStyle?.hover;\n } else if (layout.isRightFrozenColumn(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.rightFrozenStyle?.hover || table.theme.rowHeaderStyle?.hover;\n } else if (!table.isHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.bodyStyle?.hover;\n }\n const fillColor = getProp(colorKey, hoverStyle, cellGroup.col, cellGroup.row, table);\n return fillColor;\n}\n\nexport function isCellHover(state: StateManeger, col: number, row: number): string | undefined {\n const { highlightScope, disableHeader, cellPos } = state.hover;\n const table = state.table;\n\n const isHeader = table.isHeader(col, row);\n if (isHeader && disableHeader) {\n return undefined;\n }\n\n if (highlightScope === HighlightScope.single && cellPos.col === col && cellPos.row === row) {\n return 'cellBgColor';\n } else if (highlightScope === HighlightScope.column && cellPos.col === col) {\n return 'inlineColumnBgColor';\n } else if (highlightScope === HighlightScope.row && cellPos.row === row) {\n return 'inlineRowBgColor';\n } else if (highlightScope === HighlightScope.cross) {\n if (cellPos.col === col && cellPos.row === row) {\n return 'cellBgColor';\n } else if (cellPos.col === col) {\n return 'inlineColumnBgColor';\n } else if (cellPos.row === row) {\n return 'inlineRowBgColor';\n }\n }\n\n return undefined;\n}\n"]}
1
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col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const key = isCellHover(table.stateManager, col, row);\n if (key && (!colorKey || key === 'cellBgColor')) {\n colorKey = key;\n }\n }\n }\n } else if (cellGroup.role === 'cell') {\n colorKey = isCellHover(table.stateManager, cellGroup.col, cellGroup.row);\n }\n\n if (!colorKey) {\n return undefined;\n }\n\n let hoverStyle;\n const layout = table.internalProps.layoutMap;\n if (layout.isCornerHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.cornerHeaderStyle?.hover;\n } else if (layout.isColumnHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.headerStyle?.hover;\n } else if (layout.isRowHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.rowHeaderStyle?.hover;\n } else if (layout.isBottomFrozenRow(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.bottomFrozenStyle?.hover || table.theme.headerStyle?.hover;\n } else if (layout.isRightFrozenColumn(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.rightFrozenStyle?.hover || table.theme.rowHeaderStyle?.hover;\n } else if (!table.isHeader(cellGroup.col, cellGroup.row)) {\n hoverStyle = table.theme.bodyStyle?.hover;\n }\n const fillColor = getProp(colorKey, hoverStyle, cellGroup.col, cellGroup.row, table);\n return fillColor;\n}\n\nexport function isCellHover(state: StateManager, col: number, row: number): string | undefined {\n const { highlightScope, disableHeader, cellPos } = state.hover;\n const table = state.table;\n\n const isHeader = table.isHeader(col, row);\n if (isHeader && disableHeader) {\n return undefined;\n }\n\n if (highlightScope === HighlightScope.single && cellPos.col === col && cellPos.row === row) {\n return 'cellBgColor';\n } else if (highlightScope === HighlightScope.column && cellPos.col === col) {\n return 'inlineColumnBgColor';\n } else if (highlightScope === HighlightScope.row && cellPos.row === row) {\n return 'inlineRowBgColor';\n } else if (highlightScope === HighlightScope.cross) {\n if (cellPos.col === col && cellPos.row === row) {\n return 'cellBgColor';\n } else if (cellPos.col === col) {\n return 'inlineColumnBgColor';\n } else if (cellPos.row === row) {\n return 'inlineRowBgColor';\n }\n }\n\n return undefined;\n}\n"]}
@@ -1,2 +1,2 @@
1
- import type { StateManeger } from '../state';
2
- export declare function updateHoverPosition(state: StateManeger, col: number, row: number): void;
1
+ import type { StateManager } from '../state';
2
+ export declare function updateHoverPosition(state: StateManager, col: number, row: number): void;
@@ -1 +1 @@
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type { Scenegraph } from '../../scenegraph/scenegraph';\nimport type { CellRange } from '../../ts-types';\nimport { HighlightScope } from '../../ts-types';\nimport { CellPosition } from '../../ts-types';\n// import { HoverMode, SelectMode, StateManeger } from '../state';\nimport type { StateManeger } from '../state';\nimport { clearColHover, updateColHover } from './col';\nimport { clearRowHover, updateRowHover } from './row';\nimport { clearSingleHover, updateSingleHover } from './single';\n\n/**\n * @description: 更新hover位置\n * @param {StateManeger} state\n * @param {number} col\n * @param {number} row\n * @return {*}\n */\nexport function updateHoverPosition(state: StateManeger, col: number, row: number) {\n const { table } = state;\n const { scenegraph } = table;\n const { highlightScope, singleStyle, disableHeader, cellPos, cellPosContainHeader } = state.hover;\n const prevHoverCellCol = cellPos.col;\n const prevHoverCellRow = cellPos.row;\n\n if (\n highlightScope === HighlightScope.none ||\n (disableHeader && (cellPosContainHeader.col !== col || cellPosContainHeader.row !== row))\n ) {\n // disableHeader状态,更新hover图标状态依赖cellPosContainHeader\n const prevHoverCellCol = cellPosContainHeader.col;\n const prevHoverCellRow = cellPosContainHeader.row;\n scenegraph.hideHoverIcon(prevHoverCellCol, prevHoverCellRow);\n scenegraph.showHoverIcon(col, row);\n cellPosContainHeader.col = col;\n cellPosContainHeader.row = row;\n }\n\n if ((disableHeader && table.isHeader(col, row)) || highlightScope === HighlightScope.none) {\n col = -1;\n row = -1;\n }\n\n if (prevHoverCellCol === col && prevHoverCellRow === row) {\n return;\n }\n // 将hover单元格的图表实例激活 并将上一个失去焦点\n scenegraph.deactivateChart(prevHoverCellCol, prevHoverCellRow);\n scenegraph.activateChart(col, row);\n\n let updateScenegraph = false;\n const {\n // cellPosStart: selectStart,\n // cellPosEnd: selectEnd,\n ranges,\n highlightScope: selectMode\n } = state.select;\n // 移出表格/移入表头清空hover\n if (prevHoverCellCol !== -1 && prevHoverCellRow !== -1) {\n updateScenegraph = clearHover(\n scenegraph,\n prevHoverCellCol,\n prevHoverCellRow,\n // selectStart,\n // selectEnd,\n ranges,\n singleStyle,\n highlightScope,\n selectMode\n );\n\n if (!disableHeader) {\n scenegraph.hideHoverIcon(prevHoverCellCol, prevHoverCellRow);\n }\n }\n\n if (col === -1 || row === -1) {\n cellPos.col = -1;\n cellPos.row = -1;\n if (updateScenegraph && (prevHoverCellCol !== col || prevHoverCellRow !== row)) {\n state.table.scenegraph.updateNextFrame();\n }\n return;\n }\n\n // 更新hover单元格状态\n if (highlightScope === HighlightScope.single) {\n updateScenegraph = updateSingleHover(scenegraph, col, row, ranges, selectMode) ? true : updateScenegraph;\n } else if (highlightScope === HighlightScope.row) {\n updateScenegraph = updateRowHover(\n scenegraph,\n col,\n row,\n // selectStart,\n // selectEnd,\n ranges,\n selectMode,\n singleStyle\n )\n ? true\n : updateScenegraph;\n } else if (highlightScope === HighlightScope.column) {\n updateScenegraph = updateColHover(\n scenegraph,\n col,\n row,\n // selectStart,\n // selectEnd,\n ranges,\n selectMode,\n singleStyle\n )\n ? true\n : updateScenegraph;\n } else if (highlightScope === HighlightScope.cross) {\n updateScenegraph = updateRowHover(scenegraph, col, row, ranges, selectMode, singleStyle) ? true : updateScenegraph;\n updateScenegraph = updateColHover(scenegraph, col, row, ranges, selectMode, singleStyle) ? true : updateScenegraph;\n }\n\n // if (!disableHeader) {\n // scenegraph.showHoverIcon(col, row);\n // }\n if (highlightScope !== HighlightScope.none && !disableHeader) {\n scenegraph.showHoverIcon(col, row);\n }\n\n cellPos.col = col;\n cellPos.row = row;\n if (updateScenegraph) {\n state.table.scenegraph.updateNextFrame();\n }\n}\n\n/**\n * @description: 清空hover状态\n * @param {StateManeger} state\n * @return {*}\n */\nfunction clearHover(\n scenegraph: Scenegraph,\n col: number,\n row: number,\n // selectStart: CellPosition,\n // selectEnd: CellPosition,\n selectRanges: CellRange[],\n singleStyle: boolean,\n mode: HighlightScope,\n selectMode: HighlightScope\n) {\n let updateScenegraph = false;\n if (mode === HighlightScope.single) {\n updateScenegraph = clearSingleHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n } else if (mode === HighlightScope.row) {\n updateScenegraph = clearRowHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n } else if (mode === HighlightScope.column) {\n updateScenegraph = clearColHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n } else if (mode === HighlightScope.cross) {\n updateScenegraph = clearRowHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n updateScenegraph = clearColHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n }\n\n return updateScenegraph;\n}\n"]}
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type { Scenegraph } from '../../scenegraph/scenegraph';\nimport type { CellRange } from '../../ts-types';\nimport { HighlightScope } from '../../ts-types';\nimport { CellPosition } from '../../ts-types';\n// import { HoverMode, SelectMode, StateManager } from '../state';\nimport type { StateManager } from '../state';\nimport { clearColHover, updateColHover } from './col';\nimport { clearRowHover, updateRowHover } from './row';\nimport { clearSingleHover, updateSingleHover } from './single';\n\n/**\n * @description: 更新hover位置\n * @param {StateManager} state\n * @param {number} col\n * @param {number} row\n * @return {*}\n */\nexport function updateHoverPosition(state: StateManager, col: number, row: number) {\n const { table } = state;\n const { scenegraph } = table;\n const { highlightScope, singleStyle, disableHeader, cellPos, cellPosContainHeader } = state.hover;\n const prevHoverCellCol = cellPos.col;\n const prevHoverCellRow = cellPos.row;\n\n if (\n highlightScope === HighlightScope.none ||\n (disableHeader && (cellPosContainHeader.col !== col || cellPosContainHeader.row !== row))\n ) {\n // disableHeader状态,更新hover图标状态依赖cellPosContainHeader\n const prevHoverCellCol = cellPosContainHeader.col;\n const prevHoverCellRow = cellPosContainHeader.row;\n scenegraph.hideHoverIcon(prevHoverCellCol, prevHoverCellRow);\n scenegraph.showHoverIcon(col, row);\n cellPosContainHeader.col = col;\n cellPosContainHeader.row = row;\n }\n\n if ((disableHeader && table.isHeader(col, row)) || highlightScope === HighlightScope.none) {\n col = -1;\n row = -1;\n }\n\n if (prevHoverCellCol === col && prevHoverCellRow === row) {\n return;\n }\n // 将hover单元格的图表实例激活 并将上一个失去焦点\n scenegraph.deactivateChart(prevHoverCellCol, prevHoverCellRow);\n scenegraph.activateChart(col, row);\n\n let updateScenegraph = false;\n const {\n // cellPosStart: selectStart,\n // cellPosEnd: selectEnd,\n ranges,\n highlightScope: selectMode\n } = state.select;\n // 移出表格/移入表头清空hover\n if (prevHoverCellCol !== -1 && prevHoverCellRow !== -1) {\n updateScenegraph = clearHover(\n scenegraph,\n prevHoverCellCol,\n prevHoverCellRow,\n // selectStart,\n // selectEnd,\n ranges,\n singleStyle,\n highlightScope,\n selectMode\n );\n\n if (!disableHeader) {\n scenegraph.hideHoverIcon(prevHoverCellCol, prevHoverCellRow);\n }\n }\n\n if (col === -1 || row === -1) {\n cellPos.col = -1;\n cellPos.row = -1;\n if (updateScenegraph && (prevHoverCellCol !== col || prevHoverCellRow !== row)) {\n state.table.scenegraph.updateNextFrame();\n }\n return;\n }\n\n // 更新hover单元格状态\n if (highlightScope === HighlightScope.single) {\n updateScenegraph = updateSingleHover(scenegraph, col, row, ranges, selectMode) ? true : updateScenegraph;\n } else if (highlightScope === HighlightScope.row) {\n updateScenegraph = updateRowHover(\n scenegraph,\n col,\n row,\n // selectStart,\n // selectEnd,\n ranges,\n selectMode,\n singleStyle\n )\n ? true\n : updateScenegraph;\n } else if (highlightScope === HighlightScope.column) {\n updateScenegraph = updateColHover(\n scenegraph,\n col,\n row,\n // selectStart,\n // selectEnd,\n ranges,\n selectMode,\n singleStyle\n )\n ? true\n : updateScenegraph;\n } else if (highlightScope === HighlightScope.cross) {\n updateScenegraph = updateRowHover(scenegraph, col, row, ranges, selectMode, singleStyle) ? true : updateScenegraph;\n updateScenegraph = updateColHover(scenegraph, col, row, ranges, selectMode, singleStyle) ? true : updateScenegraph;\n }\n\n // if (!disableHeader) {\n // scenegraph.showHoverIcon(col, row);\n // }\n if (highlightScope !== HighlightScope.none && !disableHeader) {\n scenegraph.showHoverIcon(col, row);\n }\n\n cellPos.col = col;\n cellPos.row = row;\n if (updateScenegraph) {\n state.table.scenegraph.updateNextFrame();\n }\n}\n\n/**\n * @description: 清空hover状态\n * @param {StateManager} state\n * @return {*}\n */\nfunction clearHover(\n scenegraph: Scenegraph,\n col: number,\n row: number,\n // selectStart: CellPosition,\n // selectEnd: CellPosition,\n selectRanges: CellRange[],\n singleStyle: boolean,\n mode: HighlightScope,\n selectMode: HighlightScope\n) {\n let updateScenegraph = false;\n if (mode === HighlightScope.single) {\n updateScenegraph = clearSingleHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n } else if (mode === HighlightScope.row) {\n updateScenegraph = clearRowHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n } else if (mode === HighlightScope.column) {\n updateScenegraph = clearColHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n } else if (mode === HighlightScope.cross) {\n updateScenegraph = clearRowHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n updateScenegraph = clearColHover(scenegraph, col, row, selectRanges, selectMode) ? true : updateScenegraph;\n }\n\n return updateScenegraph;\n}\n"]}
@@ -1,2 +1,2 @@
1
- import type { StateManeger } from '../state';
2
- export declare function updateResizeColumn(xInTable: number, yInTable: number, state: StateManeger): void;
1
+ import type { StateManager } from '../state';
2
+ export declare function updateResizeColumn(xInTable: number, yInTable: number, state: StateManager): void;
@@ -1 +1 @@
1
- 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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { StateManeger } from '../state';\n\n// columnResizeType?: 'column' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeColumn(xInTable: number, yInTable: number, state: StateManeger) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaX) < 1) {\n return;\n }\n\n // 检查minWidth/maxWidth\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // let widthCache = (state.table as any).colWidthsMap.get(state.columnResize.col);\n // if (typeof widthCache === 'number') {\n // widthCache = widthCache;\n // } else {\n const widthCache = state.table.getColWidth(state.columnResize.col);\n // }\n let width = widthCache;\n width += detaX;\n const minWidth = state.table.getMinColWidth(state.columnResize.col);\n const maxWidth = state.table.getMaxColWidth(state.columnResize.col);\n if (width < minWidth || width > maxWidth) {\n if (widthCache === minWidth || widthCache === maxWidth) {\n return;\n } else if (widthCache - minWidth > maxWidth - widthCache) {\n detaX = maxWidth - widthCache;\n } else {\n detaX = minWidth - widthCache;\n }\n }\n\n // limitMinWidth限制\n let afterSize = state.table.getColWidth(state.columnResize.col) + detaX;\n if (afterSize < state.table.internalProps.limitMinWidth) {\n afterSize = state.table.internalProps.limitMinWidth;\n detaX = afterSize - state.table.getColWidth(state.columnResize.col);\n }\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n const rightColWidthCache = state.table.getColWidth(state.columnResize.col + 1);\n const rightColMinWidth = state.table.getMinColWidth(state.columnResize.col + 1);\n const rightColMaxWidth = state.table.getMaxColWidth(state.columnResize.col + 1);\n let rightColWidth = rightColWidthCache;\n rightColWidth -= detaX;\n if (rightColWidth < rightColMinWidth || rightColWidth > rightColMaxWidth) {\n if (rightColWidthCache === rightColMinWidth || rightColWidthCache === rightColMaxWidth) {\n return;\n } else if (rightColWidthCache - rightColMinWidth > rightColMaxWidth - rightColWidthCache) {\n detaX = rightColMaxWidth - rightColWidthCache;\n } else {\n detaX = rightColMinWidth - rightColWidthCache;\n }\n }\n if (rightColWidth - detaX < state.table.internalProps.limitMinWidth) {\n detaX = rightColWidth - state.table.internalProps.limitMinWidth;\n }\n }\n detaX = Math.ceil(detaX);\n\n if (\n state.columnResize.col < state.table.rowHeaderLevelCount ||\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount\n ) {\n updateResizeColForColumn(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicator') {\n updateResizeColForIndicator(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'all') {\n updateResizeColForAll(detaX, state);\n } else {\n // state.table.internalProps.columnResizeType === 'column'\n updateResizeColForColumn(detaX, state);\n }\n\n // if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n // } else {\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // }\n state.columnResize.x = xInTable;\n\n // update resize column component\n state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen);\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForColumn(detaX: number, state: StateManeger) {\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);\n } else {\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n }\n}\n\nfunction updateResizeColForAll(detaX: number, state: StateManeger) {\n // 全列调整\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (\n let col = state.table.options.frozenColCount;\n col < state.table.colCount - state.table.rightFrozenColCount;\n col++\n ) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n // state.table.setColWidth(col, afterSize);\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n\nfunction updateResizeColForIndicator(detaX: number, state: StateManeger) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.columnResize.col, state.table.columnHeaderLevelCount);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n resizeDimensionKey = headerPath.dimensionKey;\n resizeDimensionValue = headerPath.value;\n }\n for (let col = state.table.rowHeaderLevelCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n const indicatorKey = layout.getIndicatorKey(col, state.table.columnHeaderLevelCount);\n if (layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n } else if (!layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths?.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaX: number, state: StateManeger) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount);\n const node = layout.getHeadNode(headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1)) as any;\n // 计算宽度受影响列的起止\n const startCol = node.startInTotal + state.table.frozenColCount;\n const endCol = node.startInTotal + state.table.frozenColCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalColWidth = state.table.getColsWidth(startCol, endCol);\n const moveX = detaX; // 纠正moveX 用于指标列均分该值\n for (let col = startCol; col <= endCol; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n const prevWidth = state.table.getColWidth(col);\n // const adjustedWidth = _adjustColWidth(\n // state.table,\n // col,\n // prevWidth + (prevWidth / totalColWidth) * moveX // 计算diff比例\n // );\n state.table.scenegraph.updateColWidth(col, (prevWidth / totalColWidth) * moveX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n"]}
1
+ 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type { ListTable } from '../../ListTable';\nimport type { PivotHeaderLayoutMap } from '../../layout/pivot-header-layout';\nimport type { StateManager } from '../state';\n\n// columnResizeType?: 'column' | 'indicator' | 'all' | 'indicatorGroup';\nexport function updateResizeColumn(xInTable: number, yInTable: number, state: StateManager) {\n xInTable = Math.ceil(xInTable);\n yInTable = Math.ceil(yInTable);\n let detaX = state.columnResize.isRightFrozen ? state.columnResize.x - xInTable : xInTable - state.columnResize.x;\n // table.getColWidth会使用Math.round,因此这里直接跳过小于1px的修改\n if (Math.abs(detaX) < 1) {\n return;\n }\n\n // 检查minWidth/maxWidth\n // getColWidth会进行Math.round,所以先从colWidthsMap获取:\n // 如果是数值,直接使用;如果不是,则通过getColWidth获取像素值\n // let widthCache = (state.table as any).colWidthsMap.get(state.columnResize.col);\n // if (typeof widthCache === 'number') {\n // widthCache = widthCache;\n // } else {\n const widthCache = state.table.getColWidth(state.columnResize.col);\n // }\n let width = widthCache;\n width += detaX;\n const minWidth = state.table.getMinColWidth(state.columnResize.col);\n const maxWidth = state.table.getMaxColWidth(state.columnResize.col);\n if (width < minWidth || width > maxWidth) {\n if (widthCache === minWidth || widthCache === maxWidth) {\n return;\n } else if (widthCache - minWidth > maxWidth - widthCache) {\n detaX = maxWidth - widthCache;\n } else {\n detaX = minWidth - widthCache;\n }\n }\n\n // limitMinWidth限制\n let afterSize = state.table.getColWidth(state.columnResize.col) + detaX;\n if (afterSize < state.table.internalProps.limitMinWidth) {\n afterSize = state.table.internalProps.limitMinWidth;\n detaX = afterSize - state.table.getColWidth(state.columnResize.col);\n }\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n const rightColWidthCache = state.table.getColWidth(state.columnResize.col + 1);\n const rightColMinWidth = state.table.getMinColWidth(state.columnResize.col + 1);\n const rightColMaxWidth = state.table.getMaxColWidth(state.columnResize.col + 1);\n let rightColWidth = rightColWidthCache;\n rightColWidth -= detaX;\n if (rightColWidth < rightColMinWidth || rightColWidth > rightColMaxWidth) {\n if (rightColWidthCache === rightColMinWidth || rightColWidthCache === rightColMaxWidth) {\n return;\n } else if (rightColWidthCache - rightColMinWidth > rightColMaxWidth - rightColWidthCache) {\n detaX = rightColMaxWidth - rightColWidthCache;\n } else {\n detaX = rightColMinWidth - rightColWidthCache;\n }\n }\n if (rightColWidth - detaX < state.table.internalProps.limitMinWidth) {\n detaX = rightColWidth - state.table.internalProps.limitMinWidth;\n }\n }\n detaX = Math.ceil(detaX);\n\n if (\n state.columnResize.col < state.table.rowHeaderLevelCount ||\n state.columnResize.col >= state.table.colCount - state.table.rightFrozenColCount\n ) {\n updateResizeColForColumn(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicator') {\n updateResizeColForIndicator(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'indicatorGroup') {\n updateResizeColForIndicatorGroup(detaX, state);\n } else if (state.table.internalProps.columnResizeType === 'all') {\n updateResizeColForAll(detaX, state);\n } else {\n // state.table.internalProps.columnResizeType === 'column'\n updateResizeColForColumn(detaX, state);\n }\n\n // if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n // } else {\n // state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n // }\n state.columnResize.x = xInTable;\n\n // update resize column component\n state.table.scenegraph.component.updateResizeCol(state.columnResize.col, yInTable, state.columnResize.isRightFrozen);\n if (\n state.columnResize.col < state.table.frozenColCount &&\n !state.table.isPivotTable() &&\n !(state.table as ListTable).transpose\n ) {\n state.table.scenegraph.component.setFrozenColumnShadow(\n state.table.frozenColCount - 1,\n state.columnResize.isRightFrozen\n );\n }\n\n // stage rerender\n state.table.scenegraph.updateNextFrame();\n}\n\nfunction updateResizeColForColumn(detaX: number, state: StateManager) {\n if (state.table.widthMode === 'adaptive' && state.columnResize.col < state.table.colCount - 1) {\n // in adaptive mode, the right column width can not be negative\n // const rightColWidth = state.table.getColWidth(state.columnResize.col + 1);\n // if (rightColWidth - detaX < 0) {\n // detaX = rightColWidth;\n // }\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.scenegraph.updateColWidth(state.columnResize.col + 1, -detaX);\n\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col + 1);\n } else {\n state.table.scenegraph.updateColWidth(state.columnResize.col, detaX);\n state.table.internalProps._widthResizedColMap.add(state.columnResize.col);\n }\n}\n\nfunction updateResizeColForAll(detaX: number, state: StateManager) {\n // 全列调整\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n for (\n let col = state.table.options.frozenColCount;\n col < state.table.colCount - state.table.rightFrozenColCount;\n col++\n ) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n // state.table.setColWidth(col, afterSize);\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n\nfunction updateResizeColForIndicator(detaX: number, state: StateManager) {\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n let resizeIndicatorKey;\n let resizeDimensionKey;\n let resizeDimensionValue;\n if (layout.indicatorsAsCol) {\n resizeIndicatorKey = layout.getIndicatorKey(state.columnResize.col, state.table.columnHeaderLevelCount);\n } else {\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n resizeDimensionKey = headerPath.dimensionKey;\n resizeDimensionValue = headerPath.value;\n }\n for (let col = state.table.rowHeaderLevelCount; col < state.table.colCount - state.table.rightFrozenColCount; col++) {\n const indicatorKey = layout.getIndicatorKey(col, state.table.columnHeaderLevelCount);\n if (layout.indicatorsAsCol && indicatorKey === resizeIndicatorKey) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n } else if (!layout.indicatorsAsCol) {\n const headerPaths = layout.getCellHeaderPaths(col, state.table.columnHeaderLevelCount - 1);\n const headerPath = headerPaths?.colHeaderPaths[headerPaths.colHeaderPaths.length - 1];\n if (headerPath && resizeDimensionKey === headerPath.dimensionKey && resizeDimensionValue === headerPath.value) {\n state.table.scenegraph.updateColWidth(col, detaX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n }\n }\n}\n\nfunction updateResizeColForIndicatorGroup(detaX: number, state: StateManager) {\n // not support for PivotChart temply\n const layout = state.table.internalProps.layoutMap as PivotHeaderLayoutMap;\n //通过getCellHeaderPaths接口获取列表头最后一层指标维度的path\n const headerPaths = layout.getCellHeaderPaths(state.columnResize.col, state.table.columnHeaderLevelCount);\n const node = layout.getHeadNode(headerPaths.colHeaderPaths.slice(0, headerPaths.colHeaderPaths.length - 1)) as any;\n // 计算宽度受影响列的起止\n const startCol = node.startInTotal + state.table.frozenColCount;\n const endCol = node.startInTotal + state.table.frozenColCount + node.size - 1;\n // 计算当前受影响列的总宽度 后面会利用这个计算比例\n const totalColWidth = state.table.getColsWidth(startCol, endCol);\n const moveX = detaX; // 纠正moveX 用于指标列均分该值\n for (let col = startCol; col <= endCol; col++) {\n // 是否禁止调整列宽disableColumnResize 对应canResizeColumn的逻辑判断\n if (!(state.table.internalProps.transpose || (state.table.isPivotTable() && !layout.indicatorsAsCol))) {\n const cellDefine = layout.getBody(col, state.table.columnHeaderLevelCount);\n if (cellDefine?.disableColumnResize) {\n continue;\n }\n }\n const prevWidth = state.table.getColWidth(col);\n // const adjustedWidth = _adjustColWidth(\n // state.table,\n // col,\n // prevWidth + (prevWidth / totalColWidth) * moveX // 计算diff比例\n // );\n state.table.scenegraph.updateColWidth(col, (prevWidth / totalColWidth) * moveX);\n state.table.internalProps._widthResizedColMap.add(col);\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
1
  import type { Scenegraph } from '../../scenegraph/scenegraph';
2
- import type { StateManeger } from '../state';
3
- export declare function updateSelectPosition(state: StateManeger, col: number, row: number, isShift: boolean, isCtrl: boolean, isSelectAll: boolean): void;
2
+ import type { StateManager } from '../state';
3
+ export declare function updateSelectPosition(state: StateManager, col: number, row: number, isShift: boolean, isCtrl: boolean, isSelectAll: boolean): void;
4
4
  export declare function selectEnd(scenegraph: Scenegraph): void;
@@ -9,105 +9,103 @@ const ts_types_1 = require("../../ts-types");
9
9
  function updateSelectPosition(state, col, row, isShift, isCtrl, isSelectAll) {
10
10
  const {table: table, interactionState: interactionState} = state, {scenegraph: scenegraph} = table, {highlightScope: highlightScope, disableHeader: disableHeader, cellPos: cellPos} = state.select;
11
11
  if ((disableHeader && table.isHeader(col, row) || "none" === highlightScope) && (col = -1,
12
- row = -1), cellPos.col !== col || cellPos.row !== row) {
13
- if (-1 !== col && -1 !== row && state.select.ranges.length > 0) if (interactionState === ts_types_1.InteractionState.grabing) {
14
- const currentRange = state.select.ranges[state.select.ranges.length - 1];
15
- col > currentRange.start.col && col > currentRange.end.col && table._makeVisibleCell(col + 1, row),
16
- row > currentRange.start.row && row > currentRange.end.row && table._makeVisibleCell(col, row + 1),
17
- col < currentRange.start.col && col < currentRange.end.col && table._makeVisibleCell(col - 1, row),
18
- row < currentRange.start.row && row < currentRange.end.row && table._makeVisibleCell(col, row - 1);
19
- } else table._makeVisibleCell(col, row);
20
- if (isSelectAll) {
21
- state.select.ranges = [], scenegraph.deleteAllSelectBorder(), state.select.ranges.push({
22
- start: {
23
- col: 0,
24
- row: 0
25
- },
26
- end: {
27
- col: table.colCount - 1,
28
- row: table.rowCount - 1
29
- }
30
- });
12
+ row = -1), -1 !== col && -1 !== row && state.select.ranges.length > 0) if (interactionState === ts_types_1.InteractionState.grabing) {
13
+ const currentRange = state.select.ranges[state.select.ranges.length - 1];
14
+ col > currentRange.start.col && col > currentRange.end.col && table._makeVisibleCell(col + 1, row),
15
+ row > currentRange.start.row && row > currentRange.end.row && table._makeVisibleCell(col, row + 1),
16
+ col < currentRange.start.col && col < currentRange.end.col && table._makeVisibleCell(col - 1, row),
17
+ row < currentRange.start.row && row < currentRange.end.row && table._makeVisibleCell(col, row - 1);
18
+ } else table._makeVisibleCell(col, row);
19
+ if (isSelectAll) {
20
+ state.select.ranges = [], scenegraph.deleteAllSelectBorder(), state.select.ranges.push({
21
+ start: {
22
+ col: 0,
23
+ row: 0
24
+ },
25
+ end: {
26
+ col: table.colCount - 1,
27
+ row: table.rowCount - 1
28
+ }
29
+ });
30
+ const currentRange = state.select.ranges[state.select.ranges.length - 1];
31
+ scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, currentRange.end.col, currentRange.end.row);
32
+ } else if (-1 === cellPos.col || -1 === cellPos.row || -1 !== col && -1 !== row) {
33
+ if (interactionState === ts_types_1.InteractionState.default) {
31
34
  const currentRange = state.select.ranges[state.select.ranges.length - 1];
32
- scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, currentRange.end.col, currentRange.end.row);
33
- } else if (-1 === cellPos.col || -1 === cellPos.row || -1 !== col && -1 !== row) {
34
- if (interactionState === ts_types_1.InteractionState.default) {
35
- const currentRange = state.select.ranges[state.select.ranges.length - 1];
36
- if (isShift && currentRange) {
37
- if ("cell" !== state.select.headerSelectMode && table.isColumnHeader(col, row)) {
38
- const startCol = Math.min(currentRange.start.col, currentRange.end.col, col), endCol = Math.max(currentRange.start.col, currentRange.end.col, col), startRow = Math.min(currentRange.start.row, currentRange.end.row, row), endRow = table.rowCount - 1;
39
- currentRange.start = {
40
- col: startCol,
41
- row: startRow
42
- }, currentRange.end = {
43
- col: endCol,
44
- row: endRow
45
- };
46
- } else if ("cell" !== state.select.headerSelectMode && table.isRowHeader(col, row)) {
47
- const startCol = Math.min(currentRange.start.col, currentRange.end.col, col), endCol = table.colCount - 1, startRow = Math.min(currentRange.start.row, currentRange.end.row, row), endRow = Math.max(currentRange.start.row, currentRange.end.row, row);
48
- currentRange.start = {
49
- col: startCol,
50
- row: startRow
51
- }, currentRange.end = {
52
- col: endCol,
53
- row: endRow
54
- };
55
- } else currentRange.end = {
56
- col: col,
57
- row: row
35
+ if (isShift && currentRange) {
36
+ if ("cell" !== state.select.headerSelectMode && table.isColumnHeader(col, row)) {
37
+ const startCol = Math.min(currentRange.start.col, currentRange.end.col, col), endCol = Math.max(currentRange.start.col, currentRange.end.col, col), startRow = Math.min(currentRange.start.row, currentRange.end.row, row), endRow = table.rowCount - 1;
38
+ currentRange.start = {
39
+ col: startCol,
40
+ row: startRow
41
+ }, currentRange.end = {
42
+ col: endCol,
43
+ row: endRow
44
+ };
45
+ } else if ("cell" !== state.select.headerSelectMode && table.isRowHeader(col, row)) {
46
+ const startCol = Math.min(currentRange.start.col, currentRange.end.col, col), endCol = table.colCount - 1, startRow = Math.min(currentRange.start.row, currentRange.end.row, row), endRow = Math.max(currentRange.start.row, currentRange.end.row, row);
47
+ currentRange.start = {
48
+ col: startCol,
49
+ row: startRow
50
+ }, currentRange.end = {
51
+ col: endCol,
52
+ row: endRow
58
53
  };
59
- scenegraph.deleteLastSelectedRangeComponents(), scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, currentRange.end.col, currentRange.end.row);
60
- } else {
61
- if (-1 === cellPos.col || -1 === cellPos.row || isCtrl || (state.select.ranges = [],
62
- scenegraph.deleteAllSelectBorder()), "cell" !== state.select.headerSelectMode && table.isColumnHeader(col, row)) {
63
- const cellRange = table.getCellRange(col, row);
64
- state.select.ranges.push({
65
- start: {
66
- col: cellRange.start.col,
67
- row: row
68
- },
69
- end: {
70
- col: cellRange.end.col,
71
- row: table.rowCount - 1
72
- }
73
- });
74
- } else if ("cell" !== state.select.headerSelectMode && table.isRowHeader(col, row)) {
75
- const cellRange = table.getCellRange(col, row);
76
- state.select.ranges.push({
77
- start: {
78
- col: col,
79
- row: cellRange.start.row
80
- },
81
- end: {
82
- col: table.colCount - 1,
83
- row: cellRange.end.row
84
- }
85
- });
86
- } else state.select.ranges.push({
54
+ } else currentRange.end = {
55
+ col: col,
56
+ row: row
57
+ };
58
+ scenegraph.deleteLastSelectedRangeComponents(), scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, currentRange.end.col, currentRange.end.row);
59
+ } else {
60
+ if (-1 === cellPos.col || -1 === cellPos.row || isCtrl || (state.select.ranges = [],
61
+ scenegraph.deleteAllSelectBorder()), "cell" !== state.select.headerSelectMode && table.isColumnHeader(col, row)) {
62
+ const cellRange = table.getCellRange(col, row);
63
+ state.select.ranges.push({
87
64
  start: {
88
- col: col,
65
+ col: cellRange.start.col,
89
66
  row: row
90
67
  },
91
68
  end: {
69
+ col: cellRange.end.col,
70
+ row: table.rowCount - 1
71
+ }
72
+ });
73
+ } else if ("cell" !== state.select.headerSelectMode && table.isRowHeader(col, row)) {
74
+ const cellRange = table.getCellRange(col, row);
75
+ state.select.ranges.push({
76
+ start: {
92
77
  col: col,
93
- row: row
78
+ row: cellRange.start.row
79
+ },
80
+ end: {
81
+ col: table.colCount - 1,
82
+ row: cellRange.end.row
94
83
  }
95
84
  });
96
- cellPos.col = col, cellPos.row = row;
97
- const currentRange = state.select.ranges[state.select.ranges.length - 1];
98
- scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, currentRange.end.col, currentRange.end.row);
99
- }
100
- } else if (interactionState === ts_types_1.InteractionState.grabing) {
101
- -1 === cellPos.col && (cellPos.col = col), -1 === cellPos.row && (cellPos.row = row);
85
+ } else state.select.ranges.push({
86
+ start: {
87
+ col: col,
88
+ row: row
89
+ },
90
+ end: {
91
+ col: col,
92
+ row: row
93
+ }
94
+ });
95
+ cellPos.col = col, cellPos.row = row;
102
96
  const currentRange = state.select.ranges[state.select.ranges.length - 1];
103
- currentRange.end = {
104
- col: col,
105
- row: row
106
- }, cellPos.col = col, cellPos.row = row, scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, col, row);
97
+ scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, currentRange.end.col, currentRange.end.row);
107
98
  }
108
- } else cellPos.col = -1, cellPos.row = -1, state.select.ranges = [], scenegraph.deleteAllSelectBorder();
109
- scenegraph.updateNextFrame();
110
- }
99
+ } else if (interactionState === ts_types_1.InteractionState.grabing) {
100
+ -1 === cellPos.col && (cellPos.col = col), -1 === cellPos.row && (cellPos.row = row);
101
+ const currentRange = state.select.ranges[state.select.ranges.length - 1];
102
+ currentRange.end = {
103
+ col: col,
104
+ row: row
105
+ }, cellPos.col = col, cellPos.row = row, scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, col, row);
106
+ }
107
+ } else cellPos.col = -1, cellPos.row = -1, state.select.ranges = [], scenegraph.deleteAllSelectBorder();
108
+ scenegraph.updateNextFrame();
111
109
  }
112
110
 
113
111
  function selectEnd(scenegraph) {
@@ -1 +1 @@
1
- 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type { Scenegraph } from '../../scenegraph/scenegraph';\nimport { InteractionState } from '../../ts-types';\nimport type { StateManeger } from '../state';\n/**\n * @description: 更新select位置\n * @param {StateManeger} state\n * @param {number} col\n * @param {number} row\n * @return {*}\n */\nexport function updateSelectPosition(\n state: StateManeger,\n col: number,\n row: number,\n isShift: boolean,\n isCtrl: boolean,\n isSelectAll: boolean\n) {\n const { table, interactionState } = state;\n const { scenegraph } = table;\n const { highlightScope, disableHeader, cellPos } = state.select;\n if ((disableHeader && table.isHeader(col, row)) || highlightScope === 'none') {\n col = -1;\n row = -1;\n }\n\n if (cellPos.col === col && cellPos.row === row) {\n return;\n }\n /** 完整显示选中单元格 自动滚动效果*/\n if (col !== -1 && row !== -1 && state.select.ranges.length > 0) {\n if (interactionState === InteractionState.grabing) {\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n if (col > currentRange.start.col && col > currentRange.end.col) {\n //向右扩展\n table._makeVisibleCell(col + 1, row);\n }\n if (row > currentRange.start.row && row > currentRange.end.row) {\n //向右扩展\n table._makeVisibleCell(col, row + 1);\n }\n if (col < currentRange.start.col && col < currentRange.end.col) {\n //向右扩展\n table._makeVisibleCell(col - 1, row);\n }\n if (row < currentRange.start.row && row < currentRange.end.row) {\n //向右扩展\n table._makeVisibleCell(col, row - 1);\n }\n } else {\n table._makeVisibleCell(col, row);\n }\n }\n if (isSelectAll) {\n state.select.ranges = [];\n scenegraph.deleteAllSelectBorder();\n state.select.ranges.push({\n start: { col: 0, row: 0 },\n end: { col: table.colCount - 1, row: table.rowCount - 1 }\n });\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n scenegraph.updateCellSelectBorder(\n currentRange.start.col,\n currentRange.start.row,\n currentRange.end.col,\n currentRange.end.row\n );\n } else if (cellPos.col !== -1 && cellPos.row !== -1 && (col === -1 || row === -1)) {\n // 输入-1清空选中状态\n // clearMultiSelect(scenegraph, ranges, highlightScope, singleStyle);\n cellPos.col = -1;\n cellPos.row = -1;\n state.select.ranges = [];\n // 隐藏select border\n scenegraph.deleteAllSelectBorder();\n } else if (interactionState === InteractionState.default) {\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n if (isShift && currentRange) {\n if (state.select.headerSelectMode !== 'cell' && table.isColumnHeader(col, row)) {\n const startCol = Math.min(currentRange.start.col, currentRange.end.col, col);\n const endCol = Math.max(currentRange.start.col, currentRange.end.col, col);\n const startRow = Math.min(currentRange.start.row, currentRange.end.row, row);\n const endRow = table.rowCount - 1;\n\n currentRange.start = { col: startCol, row: startRow };\n currentRange.end = { col: endCol, row: endRow };\n } else if (state.select.headerSelectMode !== 'cell' && table.isRowHeader(col, row)) {\n const startCol = Math.min(currentRange.start.col, currentRange.end.col, col);\n const endCol = table.colCount - 1;\n const startRow = Math.min(currentRange.start.row, currentRange.end.row, row);\n const endRow = Math.max(currentRange.start.row, currentRange.end.row, row);\n\n currentRange.start = { col: startCol, row: startRow };\n currentRange.end = { col: endCol, row: endRow };\n } else {\n currentRange.end = { col, row };\n }\n scenegraph.deleteLastSelectedRangeComponents();\n scenegraph.updateCellSelectBorder(\n currentRange.start.col,\n currentRange.start.row,\n currentRange.end.col,\n currentRange.end.row\n );\n // } else if (isCtrl) {\n // cellPos.col = col;\n // cellPos.row = row;\n // state.select.ranges.push({\n // start: { col: cellPos.col, row: cellPos.row },\n // end: { col: cellPos.col, row: cellPos.row },\n // });\n // // 单选或多选的开始,只选中第一个单元格\n // // updateCellSelect(scenegraph, col, row, ranges, highlightScope, singleStyle);\n // scenegraph.setCellNormalStyle(col, row);\n // // 更新select border\n // // calculateAndUpdateMultiSelectBorder(scenegraph, col, row, col, row, state.select.ranges);\n // // 更新select border\n // scenegraph.updateCellSelectBorder(cellPos.col, cellPos.row, cellPos.col, cellPos.row);\n } else {\n // 单选或多选开始\n if (cellPos.col !== -1 && cellPos.row !== -1 && !isCtrl) {\n state.select.ranges = [];\n scenegraph.deleteAllSelectBorder();\n }\n if (state.select.headerSelectMode !== 'cell' && table.isColumnHeader(col, row)) {\n const cellRange = table.getCellRange(col, row);\n state.select.ranges.push({\n start: { col: cellRange.start.col, row },\n end: { col: cellRange.end.col, row: table.rowCount - 1 }\n });\n } else if (state.select.headerSelectMode !== 'cell' && table.isRowHeader(col, row)) {\n const cellRange = table.getCellRange(col, row);\n state.select.ranges.push({\n start: { col, row: cellRange.start.row },\n end: { col: table.colCount - 1, row: cellRange.end.row }\n });\n } else {\n state.select.ranges.push({\n start: { col, row },\n end: { col, row }\n });\n }\n cellPos.col = col;\n cellPos.row = row;\n // scenegraph.setCellNormalStyle(col, row);\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n scenegraph.updateCellSelectBorder(\n currentRange.start.col,\n currentRange.start.row,\n currentRange.end.col,\n currentRange.end.row\n );\n }\n } else if (interactionState === InteractionState.grabing) {\n // 可能有cellPosStart从-1开始grabing的情况\n if (cellPos.col === -1) {\n cellPos.col = col;\n }\n if (cellPos.row === -1) {\n cellPos.row = row;\n }\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n currentRange.end = {\n col,\n row\n };\n cellPos.col = col;\n cellPos.row = row;\n scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, col, row);\n }\n scenegraph.updateNextFrame();\n}\nexport function selectEnd(scenegraph: Scenegraph) {\n scenegraph.moveSelectingRangeComponentsToSelectedRangeComponents();\n}\n"]}
1
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type { Scenegraph } from '../../scenegraph/scenegraph';\nimport { InteractionState } from '../../ts-types';\nimport type { StateManager } from '../state';\n/**\n * @description: 更新select位置\n * @param {StateManager} state\n * @param {number} col\n * @param {number} row\n * @return {*}\n */\nexport function updateSelectPosition(\n state: StateManager,\n col: number,\n row: number,\n isShift: boolean,\n isCtrl: boolean,\n isSelectAll: boolean\n) {\n const { table, interactionState } = state;\n const { scenegraph } = table;\n const { highlightScope, disableHeader, cellPos } = state.select;\n if ((disableHeader && table.isHeader(col, row)) || highlightScope === 'none') {\n col = -1;\n row = -1;\n }\n // 如果这里不继续进行 会造成问题drag select first cell seleted repeatly https://github.com/VisActor/VTable/issues/611\n // if (cellPos.col === col && cellPos.row === row) {\n // return;\n // }\n /** 完整显示选中单元格 自动滚动效果*/\n if (col !== -1 && row !== -1 && state.select.ranges.length > 0) {\n if (interactionState === InteractionState.grabing) {\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n if (col > currentRange.start.col && col > currentRange.end.col) {\n //向右扩展\n table._makeVisibleCell(col + 1, row);\n }\n if (row > currentRange.start.row && row > currentRange.end.row) {\n //向右扩展\n table._makeVisibleCell(col, row + 1);\n }\n if (col < currentRange.start.col && col < currentRange.end.col) {\n //向右扩展\n table._makeVisibleCell(col - 1, row);\n }\n if (row < currentRange.start.row && row < currentRange.end.row) {\n //向右扩展\n table._makeVisibleCell(col, row - 1);\n }\n } else {\n table._makeVisibleCell(col, row);\n }\n }\n if (isSelectAll) {\n state.select.ranges = [];\n scenegraph.deleteAllSelectBorder();\n state.select.ranges.push({\n start: { col: 0, row: 0 },\n end: { col: table.colCount - 1, row: table.rowCount - 1 }\n });\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n scenegraph.updateCellSelectBorder(\n currentRange.start.col,\n currentRange.start.row,\n currentRange.end.col,\n currentRange.end.row\n );\n } else if (cellPos.col !== -1 && cellPos.row !== -1 && (col === -1 || row === -1)) {\n // 输入-1清空选中状态\n // clearMultiSelect(scenegraph, ranges, highlightScope, singleStyle);\n cellPos.col = -1;\n cellPos.row = -1;\n state.select.ranges = [];\n // 隐藏select border\n scenegraph.deleteAllSelectBorder();\n } else if (interactionState === InteractionState.default) {\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n if (isShift && currentRange) {\n if (state.select.headerSelectMode !== 'cell' && table.isColumnHeader(col, row)) {\n const startCol = Math.min(currentRange.start.col, currentRange.end.col, col);\n const endCol = Math.max(currentRange.start.col, currentRange.end.col, col);\n const startRow = Math.min(currentRange.start.row, currentRange.end.row, row);\n const endRow = table.rowCount - 1;\n\n currentRange.start = { col: startCol, row: startRow };\n currentRange.end = { col: endCol, row: endRow };\n } else if (state.select.headerSelectMode !== 'cell' && table.isRowHeader(col, row)) {\n const startCol = Math.min(currentRange.start.col, currentRange.end.col, col);\n const endCol = table.colCount - 1;\n const startRow = Math.min(currentRange.start.row, currentRange.end.row, row);\n const endRow = Math.max(currentRange.start.row, currentRange.end.row, row);\n\n currentRange.start = { col: startCol, row: startRow };\n currentRange.end = { col: endCol, row: endRow };\n } else {\n currentRange.end = { col, row };\n }\n scenegraph.deleteLastSelectedRangeComponents();\n scenegraph.updateCellSelectBorder(\n currentRange.start.col,\n currentRange.start.row,\n currentRange.end.col,\n currentRange.end.row\n );\n // } else if (isCtrl) {\n // cellPos.col = col;\n // cellPos.row = row;\n // state.select.ranges.push({\n // start: { col: cellPos.col, row: cellPos.row },\n // end: { col: cellPos.col, row: cellPos.row },\n // });\n // // 单选或多选的开始,只选中第一个单元格\n // // updateCellSelect(scenegraph, col, row, ranges, highlightScope, singleStyle);\n // scenegraph.setCellNormalStyle(col, row);\n // // 更新select border\n // // calculateAndUpdateMultiSelectBorder(scenegraph, col, row, col, row, state.select.ranges);\n // // 更新select border\n // scenegraph.updateCellSelectBorder(cellPos.col, cellPos.row, cellPos.col, cellPos.row);\n } else {\n // 单选或多选开始\n if (cellPos.col !== -1 && cellPos.row !== -1 && !isCtrl) {\n state.select.ranges = [];\n scenegraph.deleteAllSelectBorder();\n }\n if (state.select.headerSelectMode !== 'cell' && table.isColumnHeader(col, row)) {\n const cellRange = table.getCellRange(col, row);\n state.select.ranges.push({\n start: { col: cellRange.start.col, row },\n end: { col: cellRange.end.col, row: table.rowCount - 1 }\n });\n } else if (state.select.headerSelectMode !== 'cell' && table.isRowHeader(col, row)) {\n const cellRange = table.getCellRange(col, row);\n state.select.ranges.push({\n start: { col, row: cellRange.start.row },\n end: { col: table.colCount - 1, row: cellRange.end.row }\n });\n } else {\n state.select.ranges.push({\n start: { col, row },\n end: { col, row }\n });\n }\n cellPos.col = col;\n cellPos.row = row;\n // scenegraph.setCellNormalStyle(col, row);\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n scenegraph.updateCellSelectBorder(\n currentRange.start.col,\n currentRange.start.row,\n currentRange.end.col,\n currentRange.end.row\n );\n }\n } else if (interactionState === InteractionState.grabing) {\n // 可能有cellPosStart从-1开始grabing的情况\n if (cellPos.col === -1) {\n cellPos.col = col;\n }\n if (cellPos.row === -1) {\n cellPos.row = row;\n }\n const currentRange = state.select.ranges[state.select.ranges.length - 1];\n currentRange.end = {\n col,\n row\n };\n cellPos.col = col;\n cellPos.row = row;\n scenegraph.updateCellSelectBorder(currentRange.start.col, currentRange.start.row, col, row);\n }\n scenegraph.updateNextFrame();\n}\nexport function selectEnd(scenegraph: Scenegraph) {\n scenegraph.moveSelectingRangeComponentsToSelectedRangeComponents();\n}\n"]}
@@ -23,9 +23,9 @@ function dealSort(col, row, table) {
23
23
  order: "normal"
24
24
  });
25
25
  table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SORT_CLICK, tableState).includes(!1) || (table.internalProps.sortState = tableState,
26
- table.stateManeger.setSortState(tableState), (null == headerC ? void 0 : headerC.sort) && executeSort(tableState, table, headerC),
26
+ table.stateManager.setSortState(tableState), (null == headerC ? void 0 : headerC.sort) && executeSort(tableState, table, headerC),
27
27
  table.internalProps.layoutMap.clearCellRangeMap(), table.scenegraph.sortCell(),
28
- table.stateManeger.updateSelectPos(-1, -1));
28
+ table.stateManager.updateSelectPos(-1, -1));
29
29
  }
30
30
 
31
31
  function executeSort(newState, table, headerDefine) {
@@ -1 +1 @@
1
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'desc' : tableState.order === 'desc' ? 'normal' : 'asc';\n } else if (headerC?.sort) {\n //如果当前表头设置了sort 则 转变sort的状态\n tableState = {\n fieldKey: <string>table.getHeaderFieldKey(col, row),\n field: <string>table.getHeaderField(col, row),\n order: 'asc'\n };\n } else if (isTargetCell && headerC?.showSort) {\n //当前排序规则是该表头field 且仅为显示showSort无sort 什么也不做\n } else {\n tableState = {\n fieldKey: <string>table.getHeaderFieldKey(col, row),\n field: <string>table.getHeaderField(col, row),\n order: 'normal'\n };\n }\n // 如果用户监听SORT_CLICK事件的回调函数返回false 则不执行内部排序逻辑\n const sortEventReturns = table.fireListeners(TABLE_EVENT_TYPE.SORT_CLICK, tableState);\n if (sortEventReturns.includes(false)) {\n return;\n }\n\n table.internalProps.sortState = tableState; // 目前不支持多级排序 所以这里 直接赋值为单个sortState TODO优化(如果支持多级排序的话)\n table.stateManeger.setSortState(tableState);\n if (headerC?.sort) {\n executeSort(tableState, table, headerC);\n }\n\n // clear cell range cache\n table.internalProps.layoutMap.clearCellRangeMap();\n\n table.scenegraph.sortCell();\n // 排序后,清除选中效果\n table.stateManeger.updateSelectPos(-1, -1);\n}\n\nfunction executeSort(newState: SortState, table: BaseTableAPI, headerDefine: HeaderDefine): void {\n let hd;\n if (newState.fieldKey) {\n hd = table.internalProps.layoutMap.headerObjects.find(\n (col: HeaderData) => col && col.fieldKey === newState.fieldKey\n );\n } else {\n hd = table.internalProps.layoutMap.headerObjects.find((col: HeaderData) => col && col.field === newState.field);\n }\n if (!hd) {\n return;\n }\n const { field } = hd;\n if (field === null) {\n return;\n }\n if (typeof headerDefine.sort === 'function') {\n table.dataSource.sort(field, newState.order || 'asc', headerDefine.sort);\n } else {\n table.dataSource.sort(field, newState.order || 'asc', defaultOrderFn);\n }\n}\n\nfunction isTarget(col: number, row: number, range1Col: number, range1Row: number, table: BaseTableAPI): boolean {\n return table._getLayoutCellId(col, row) === table._getLayoutCellId(range1Col, range1Row);\n}\n"]}
1
+ {"version":3,"sources":["../src/state/sort/index.ts"],"names":[],"mappings":";;;AAAA,kEAA+D;AAC/D,2CAAkD;AAWlD,SAAgB,QAAQ,CAAC,GAAW,EAAE,GAAW,EAAE,KAAmB;IAEpE,IAAI,MAAM,GAAG,IAAI,CAAC;IAClB,IAAI,UAAqB,CAAC;IAC1B,IAAI,YAAY,GAAG,KAAK,CAAC;IAEzB,IAAI,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE;QAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC/C,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;YAChC,IAAI,UAAU,EAAE;gBACd,MAAM,GAAG,KAAK,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC;aACtD;YACD,MAAM,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;YAC7E,IAAI,YAAY,EAAE;gBAChB,MAAM;aACP;SACF;KACF;SAAM;QACL,UAAU,GAAG,KAAK,CAAC,SAAS,CAAC;QAC7B,IAAI,UAAU,EAAE;YACd,MAAM,GAAG,KAAK,CAAC,yBAAyB,CAAC,UAAU,CAAC,CAAC;SACtD;QACD,MAAM,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC,GAAG,EAAE,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;KAC9E;IAED,MAAM,OAAO,GAAG,KAAK,CAAC,eAAe,CAAC,GAAG,EAAE,GAAG,CAAiB,CAAC;IAEhE,IAAI,UAAU,IAAI,YAAY,KAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,IAAI,CAAA,EAAE;QAC/C,UAAU,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,UAAU,CAAC,KAAK,KAAK,MAAM,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC;KACzG;SAAM,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,IAAI,EAAE;QAExB,UAAU,GAAG;YACX,QAAQ,EAAU,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC;YACnD,KAAK,EAAU,KAAK,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC;YAC7C,KAAK,EAAE,KAAK;SACb,CAAC;KACH;SAAM,IAAI,YAAY,KAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,QAAQ,CAAA,EAAE;KAE7C;SAAM;QACL,UAAU,GAAG;YACX,QAAQ,EAAU,KAAK,CAAC,iBAAiB,CAAC,GAAG,EAAE,GAAG,CAAC;YACnD,KAAK,EAAU,KAAK,CAAC,cAAc,CAAC,GAAG,EAAE,GAAG,CAAC;YAC7C,KAAK,EAAE,QAAQ;SAChB,CAAC;KACH;IAED,MAAM,gBAAgB,GAAG,KAAK,CAAC,aAAa,CAAC,mCAAgB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IACtF,IAAI,gBAAgB,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE;QACpC,OAAO;KACR;IAED,KAAK,CAAC,aAAa,CAAC,SAAS,GAAG,UAAU,CAAC;IAC3C,KAAK,CAAC,YAAY,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAC5C,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,IAAI,EAAE;QACjB,WAAW,CAAC,UAAU,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;KACzC;IAGD,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,iBAAiB,EAAE,CAAC;IAElD,KAAK,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;IAE5B,KAAK,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAC7C,CAAC;AA/DD,4BA+DC;AAED,SAAS,WAAW,CAAC,QAAmB,EAAE,KAAmB,EAAE,YAA0B;IACvF,IAAI,EAAE,CAAC;IACP,IAAI,QAAQ,CAAC,QAAQ,EAAE;QACrB,EAAE,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CACnD,CAAC,GAAe,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,CAAC,QAAQ,KAAK,QAAQ,CAAC,QAAQ,CAC/D,CAAC;KACH;SAAM;QACL,EAAE,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,GAAe,EAAE,EAAE,CAAC,GAAG,IAAI,GAAG,CAAC,KAAK,KAAK,QAAQ,CAAC,KAAK,CAAC,CAAC;KACjH;IACD,IAAI,CAAC,EAAE,EAAE;QACP,OAAO;KACR;IACD,MAAM,EAAE,KAAK,EAAE,GAAG,EAAE,CAAC;IACrB,IAAI,KAAK,KAAK,IAAI,EAAE;QAClB,OAAO;KACR;IACD,IAAI,OAAO,YAAY,CAAC,IAAI,KAAK,UAAU,EAAE;QAC3C,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,IAAI,KAAK,EAAE,YAAY,CAAC,IAAI,CAAC,CAAC;KAC1E;SAAM;QACL,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,EAAE,QAAQ,CAAC,KAAK,IAAI,KAAK,EAAE,qBAAc,CAAC,CAAC;KACvE;AACH,CAAC;AAED,SAAS,QAAQ,CAAC,GAAW,EAAE,GAAW,EAAE,SAAiB,EAAE,SAAiB,EAAE,KAAmB;IACnG,OAAO,KAAK,CAAC,gBAAgB,CAAC,GAAG,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;AAC3F,CAAC","file":"index.js","sourcesContent":["import { TABLE_EVENT_TYPE } from '../../core/TABLE_EVENT_TYPE';\nimport { defaultOrderFn } from '../../tools/util';\nimport type { ColumnDefine, HeaderData, HeaderDefine, ListTableAPI, SortState } from '../../ts-types';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\n\n/**\n * @description: 执行sort\n * @param {number} col\n * @param {number} row\n * @param {BaseTableAPI} table\n * @return {*}\n */\nexport function dealSort(col: number, row: number, table: ListTableAPI) {\n //是击中的sort按钮才进行排序\n let range1 = null;\n let tableState: SortState;\n let isTargetCell = false;\n //找出当前表头是否在sortState排序规则中\n if (Array.isArray(table.sortState)) {\n for (let i = 0; i < table.sortState.length; i++) {\n tableState = table.sortState[i];\n if (tableState) {\n range1 = table._getHeaderCellBySortState(tableState);\n }\n range1 && (isTargetCell = isTarget(col, row, range1.col, range1.row, table));\n if (isTargetCell) {\n break;\n }\n }\n } else {\n tableState = table.sortState;\n if (tableState) {\n range1 = table._getHeaderCellBySortState(tableState);\n }\n range1 && (isTargetCell = isTarget(col, row, range1.col, range1.row, table));\n }\n\n const headerC = table.getHeaderDefine(col, row) as ColumnDefine;\n //当前排序规则是该表头field 且 表头设置了sort规则 需要转变sort的状态\n if (tableState && isTargetCell && headerC?.sort) {\n tableState.order = tableState.order === 'asc' ? 'desc' : tableState.order === 'desc' ? 'normal' : 'asc';\n } else if (headerC?.sort) {\n //如果当前表头设置了sort 则 转变sort的状态\n tableState = {\n fieldKey: <string>table.getHeaderFieldKey(col, row),\n field: <string>table.getHeaderField(col, row),\n order: 'asc'\n };\n } else if (isTargetCell && headerC?.showSort) {\n //当前排序规则是该表头field 且仅为显示showSort无sort 什么也不做\n } else {\n tableState = {\n fieldKey: <string>table.getHeaderFieldKey(col, row),\n field: <string>table.getHeaderField(col, row),\n order: 'normal'\n };\n }\n // 如果用户监听SORT_CLICK事件的回调函数返回false 则不执行内部排序逻辑\n const sortEventReturns = table.fireListeners(TABLE_EVENT_TYPE.SORT_CLICK, tableState);\n if (sortEventReturns.includes(false)) {\n return;\n }\n\n table.internalProps.sortState = tableState; // 目前不支持多级排序 所以这里 直接赋值为单个sortState TODO优化(如果支持多级排序的话)\n table.stateManager.setSortState(tableState);\n if (headerC?.sort) {\n executeSort(tableState, table, headerC);\n }\n\n // clear cell range cache\n table.internalProps.layoutMap.clearCellRangeMap();\n\n table.scenegraph.sortCell();\n // 排序后,清除选中效果\n table.stateManager.updateSelectPos(-1, -1);\n}\n\nfunction executeSort(newState: SortState, table: BaseTableAPI, headerDefine: HeaderDefine): void {\n let hd;\n if (newState.fieldKey) {\n hd = table.internalProps.layoutMap.headerObjects.find(\n (col: HeaderData) => col && col.fieldKey === newState.fieldKey\n );\n } else {\n hd = table.internalProps.layoutMap.headerObjects.find((col: HeaderData) => col && col.field === newState.field);\n }\n if (!hd) {\n return;\n }\n const { field } = hd;\n if (field === null) {\n return;\n }\n if (typeof headerDefine.sort === 'function') {\n table.dataSource.sort(field, newState.order || 'asc', headerDefine.sort);\n } else {\n table.dataSource.sort(field, newState.order || 'asc', defaultOrderFn);\n }\n}\n\nfunction isTarget(col: number, row: number, range1Col: number, range1Row: number, table: BaseTableAPI): boolean {\n return table._getLayoutCellId(col, row) === table._getLayoutCellId(range1Col, range1Row);\n}\n"]}
@@ -5,7 +5,7 @@ import { HighlightScope, InteractionState } from '../ts-types';
5
5
  import { Bounds } from '@visactor/vutils';
6
6
  import type { FederatedEvent } from '@visactor/vrender';
7
7
  import type { BaseTableAPI } from '../ts-types/base-table';
8
- export declare class StateManeger {
8
+ export declare class StateManager {
9
9
  table: BaseTableAPI;
10
10
  interactionState: InteractionState;
11
11
  select: {
@@ -2,11 +2,11 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.StateManeger = void 0;
5
+ }), exports.StateManager = void 0;
6
6
 
7
7
  const menu_1 = require("../scenegraph/component/menu"), ts_types_1 = require("../ts-types"), ts_types_2 = require("../ts-types"), check_in_select_1 = require("./common/check-in-select"), update_position_1 = require("./hover/update-position"), frozen_1 = require("./frozen"), sort_1 = require("./sort"), update_position_2 = require("./select/update-position"), helper_1 = require("../tools/helper"), PIVOT_TABLE_EVENT_TYPE_1 = require("../ts-types/pivot-table/PIVOT_TABLE_EVENT_TYPE"), TABLE_EVENT_TYPE_1 = require("../core/TABLE_EVENT_TYPE"), vutils_1 = require("@visactor/vutils"), drill_1 = require("./drill"), spark_line_1 = require("./spark-line"), cell_move_1 = require("./cell-move"), icon_1 = require("../scenegraph/utils/icon"), debounce_1 = require("../tools/debounce"), update_resize_column_1 = require("./resize/update-resize-column");
8
8
 
9
- class StateManeger {
9
+ class StateManager {
10
10
  constructor(table) {
11
11
  this.fastScrolling = !1, this.checkedState = [], this.headerCheckedState = {}, this._checkboxCellTypeFields = [],
12
12
  this._headerCheckFuncs = {}, this.resetInteractionState = (0, debounce_1.debounce)((() => {
@@ -180,7 +180,7 @@ class StateManeger {
180
180
  startResizeCol(col, x, y, isRightFrozen) {
181
181
  this.columnResize.resizing = !0, this.columnResize.col = col, this.columnResize.x = x,
182
182
  this.columnResize.isRightFrozen = isRightFrozen, this.table.scenegraph.component.showResizeCol(col, y, isRightFrozen),
183
- this.table.stateManeger.updateSelectPos(-1, -1), this.table.scenegraph.updateNextFrame();
183
+ this.table.stateManager.updateSelectPos(-1, -1), this.table.scenegraph.updateNextFrame();
184
184
  }
185
185
  updateResizeCol(xInTable, yInTable) {
186
186
  (0, update_resize_column_1.updateResizeColumn)(xInTable, yInTable, this);
@@ -215,7 +215,7 @@ class StateManeger {
215
215
  var _a, _b;
216
216
  const totalHeight = this.table.getAllRowsHeight();
217
217
  this.scroll.verticalBarPos = Math.ceil(yRatio * (totalHeight - this.table.scenegraph.height)),
218
- this.table.scenegraph.setY(-this.scroll.verticalBarPos), this.table.stateManeger.updateHoverPos(-1, -1),
218
+ this.table.scenegraph.setY(-this.scroll.verticalBarPos), this.table.stateManager.updateHoverPos(-1, -1),
219
219
  this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
220
220
  scrollTop: this.scroll.verticalBarPos,
221
221
  scrollLeft: this.scroll.horizontalBarPos,
@@ -231,7 +231,7 @@ class StateManeger {
231
231
  var _a, _b;
232
232
  const totalWidth = this.table.getAllColsWidth();
233
233
  this.scroll.horizontalBarPos = Math.ceil(xRatio * (totalWidth - this.table.scenegraph.width)),
234
- this.table.scenegraph.setX(-this.scroll.horizontalBarPos), this.table.stateManeger.updateHoverPos(-1, -1),
234
+ this.table.scenegraph.setX(-this.scroll.horizontalBarPos), this.table.stateManager.updateHoverPos(-1, -1),
235
235
  this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
236
236
  scrollTop: this.scroll.verticalBarPos,
237
237
  scrollLeft: this.scroll.horizontalBarPos,
@@ -249,7 +249,7 @@ class StateManeger {
249
249
  top = Math.max(0, Math.min(top, totalHeight - this.table.scenegraph.height)), top = Math.ceil(top),
250
250
  this.scroll.verticalBarPos = top, this.table.scenegraph.setY(-top);
251
251
  const yRatio = top / (totalHeight - this.table.scenegraph.height);
252
- this.table.scenegraph.component.updateVerticalScrollBarPos(yRatio), this.table.stateManeger.updateHoverPos(-1, -1),
252
+ this.table.scenegraph.component.updateVerticalScrollBarPos(yRatio), this.table.stateManager.updateHoverPos(-1, -1),
253
253
  this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
254
254
  scrollTop: this.scroll.verticalBarPos,
255
255
  scrollLeft: this.scroll.horizontalBarPos,
@@ -268,7 +268,7 @@ class StateManeger {
268
268
  left = Math.max(0, Math.min(left, totalWidth - this.table.scenegraph.width)), left = Math.ceil(left),
269
269
  this.scroll.horizontalBarPos = left, this.table.scenegraph.setX(-left);
270
270
  const xRatio = left / (totalWidth - this.table.scenegraph.width);
271
- this.table.scenegraph.component.updateHorizontalScrollBarPos(xRatio), this.table.stateManeger.updateHoverPos(-1, -1),
271
+ this.table.scenegraph.component.updateHorizontalScrollBarPos(xRatio), this.table.stateManager.updateHoverPos(-1, -1),
272
272
  this.table.fireListeners(TABLE_EVENT_TYPE_1.TABLE_EVENT_TYPE.SCROLL, {
273
273
  scrollTop: this.scroll.verticalBarPos,
274
274
  scrollLeft: this.scroll.horizontalBarPos,
@@ -508,5 +508,5 @@ class StateManeger {
508
508
  }
509
509
  }
510
510
 
511
- exports.StateManeger = StateManeger;
511
+ exports.StateManager = StateManager;
512
512
  //# sourceMappingURL=state.js.map