@visactor/vtable 0.15.0 → 0.15.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/ListTable.d.ts +1 -0
- package/cjs/ListTable.js +32 -14
- package/cjs/ListTable.js.map +1 -1
- package/cjs/PivotChart.js +25 -14
- package/cjs/PivotChart.js.map +1 -1
- package/cjs/PivotTable.js +15 -7
- package/cjs/PivotTable.js.map +1 -1
- package/cjs/components/menu/dom/logic/MenuElement.js +5 -5
- package/cjs/components/menu/dom/logic/MenuElement.js.map +1 -1
- package/cjs/components/tooltip/TooltipHandler.js +3 -3
- package/cjs/components/tooltip/TooltipHandler.js.map +1 -1
- package/cjs/components/tooltip/logic/BubbleTooltipElement.js +2 -2
- package/cjs/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
- package/cjs/core/BaseTable.d.ts +7 -7
- package/cjs/core/BaseTable.js +52 -35
- package/cjs/core/BaseTable.js.map +1 -1
- package/cjs/event/drill.js +3 -3
- package/cjs/event/drill.js.map +1 -1
- package/cjs/event/event.d.ts +1 -1
- package/cjs/event/event.js +19 -19
- package/cjs/event/event.js.map +1 -1
- package/cjs/event/listener/container-dom.d.ts +2 -2
- package/cjs/event/listener/container-dom.js +6 -7
- package/cjs/event/listener/container-dom.js.map +1 -1
- package/cjs/event/listener/scroll-bar.d.ts +2 -2
- package/cjs/event/listener/scroll-bar.js +16 -16
- package/cjs/event/listener/scroll-bar.js.map +1 -1
- package/cjs/event/listener/table-group.d.ts +3 -3
- package/cjs/event/listener/table-group.js +77 -67
- package/cjs/event/listener/table-group.js.map +1 -1
- package/cjs/event/listener/touch.d.ts +2 -2
- package/cjs/event/listener/touch.js +23 -23
- package/cjs/event/listener/touch.js.map +1 -1
- package/cjs/event/pivot-chart/axis-click.js +1 -1
- package/cjs/event/pivot-chart/axis-click.js.map +1 -1
- package/cjs/event/scroll.d.ts +4 -4
- package/cjs/event/scroll.js.map +1 -1
- package/cjs/event/sparkline-event.js +3 -3
- package/cjs/event/sparkline-event.js.map +1 -1
- package/cjs/header-helper/header-helper.js +2 -2
- package/cjs/header-helper/header-helper.js.map +1 -1
- package/cjs/index.d.ts +1 -1
- package/cjs/index.js +1 -1
- package/cjs/index.js.map +1 -1
- package/cjs/layout/chart-helper/get-chart-spec.js +2 -6
- package/cjs/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/cjs/layout/pivot-header-layout.js +17 -7
- package/cjs/layout/pivot-header-layout.js.map +1 -1
- package/cjs/scenegraph/component/cell-mover.js +6 -6
- package/cjs/scenegraph/component/cell-mover.js.map +1 -1
- package/cjs/scenegraph/component/table-component.js +2 -2
- package/cjs/scenegraph/component/table-component.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js +12 -9
- package/cjs/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
- package/cjs/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-helper.js +8 -7
- package/cjs/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js +2 -2
- package/cjs/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js +7 -8
- package/cjs/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/cjs/scenegraph/group-creater/column-helper.js +3 -3
- package/cjs/scenegraph/group-creater/column-helper.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
- package/cjs/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +11 -4
- package/cjs/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/cjs/scenegraph/layout/auto-height.js +1 -1
- package/cjs/scenegraph/layout/auto-height.js.map +1 -1
- package/cjs/scenegraph/layout/compute-col-width.js +7 -3
- package/cjs/scenegraph/layout/compute-col-width.js.map +1 -1
- package/cjs/scenegraph/layout/compute-row-height.js +12 -8
- package/cjs/scenegraph/layout/compute-row-height.js.map +1 -1
- package/cjs/scenegraph/layout/move-cell.js +9 -3
- package/cjs/scenegraph/layout/move-cell.js.map +1 -1
- package/cjs/scenegraph/layout/update-height.js +1 -1
- package/cjs/scenegraph/layout/update-height.js.map +1 -1
- package/cjs/scenegraph/layout/update-width.js +11 -7
- package/cjs/scenegraph/layout/update-width.js.map +1 -1
- package/cjs/scenegraph/scenegraph.d.ts +1 -0
- package/cjs/scenegraph/scenegraph.js +20 -10
- package/cjs/scenegraph/scenegraph.js.map +1 -1
- package/cjs/scenegraph/utils/render-service.js +1 -1
- package/cjs/scenegraph/utils/render-service.js.map +1 -1
- package/cjs/state/cell-move/index.d.ts +4 -4
- package/cjs/state/cell-move/index.js +1 -1
- package/cjs/state/cell-move/index.js.map +1 -1
- package/cjs/state/frozen/index.js.map +1 -1
- package/cjs/state/hover/is-cell-hover.d.ts +2 -2
- package/cjs/state/hover/is-cell-hover.js +2 -2
- package/cjs/state/hover/is-cell-hover.js.map +1 -1
- package/cjs/state/hover/update-position.d.ts +2 -2
- package/cjs/state/hover/update-position.js.map +1 -1
- package/cjs/state/resize/update-resize-column.d.ts +2 -2
- package/cjs/state/resize/update-resize-column.js.map +1 -1
- package/cjs/state/select/update-position.d.ts +2 -2
- package/cjs/state/select/update-position.js +86 -88
- package/cjs/state/select/update-position.js.map +1 -1
- package/cjs/state/sort/index.js +2 -2
- package/cjs/state/sort/index.js.map +1 -1
- package/cjs/state/state.d.ts +1 -1
- package/cjs/state/state.js +8 -8
- package/cjs/state/state.js.map +1 -1
- package/cjs/themes/ARCO.js +1 -2
- package/cjs/themes/BRIGHT.js +2 -1
- package/cjs/tools/LimitPromiseQueue.js +1 -1
- package/cjs/tools/NumberMap.js +1 -1
- package/cjs/tools/util.js.map +1 -1
- package/cjs/ts-types/base-table.d.ts +6 -6
- package/cjs/ts-types/base-table.js +1 -1
- package/cjs/ts-types/base-table.js.map +1 -1
- package/cjs/ts-types/common.js +1 -1
- package/cjs/ts-types/events.d.ts +0 -1
- package/cjs/ts-types/events.js.map +1 -1
- package/cjs/ts-types/list-table/define/basic-define.js.map +1 -1
- package/dist/vtable.js +588 -420
- package/dist/vtable.min.js +2 -2
- package/es/ListTable.d.ts +1 -0
- package/es/ListTable.js +33 -14
- package/es/ListTable.js.map +1 -1
- package/es/PivotChart.js +26 -13
- package/es/PivotChart.js.map +1 -1
- package/es/PivotTable.js +17 -6
- package/es/PivotTable.js.map +1 -1
- package/es/components/menu/dom/logic/MenuElement.js +5 -5
- package/es/components/menu/dom/logic/MenuElement.js.map +1 -1
- package/es/components/tooltip/TooltipHandler.js +3 -3
- package/es/components/tooltip/TooltipHandler.js.map +1 -1
- package/es/components/tooltip/logic/BubbleTooltipElement.js +2 -2
- package/es/components/tooltip/logic/BubbleTooltipElement.js.map +1 -1
- package/es/core/BaseTable.d.ts +7 -7
- package/es/core/BaseTable.js +55 -38
- package/es/core/BaseTable.js.map +1 -1
- package/es/event/drill.js +3 -3
- package/es/event/drill.js.map +1 -1
- package/es/event/event.d.ts +1 -1
- package/es/event/event.js +16 -16
- package/es/event/event.js.map +1 -1
- package/es/event/listener/container-dom.d.ts +2 -2
- package/es/event/listener/container-dom.js +6 -7
- package/es/event/listener/container-dom.js.map +1 -1
- package/es/event/listener/scroll-bar.d.ts +2 -2
- package/es/event/listener/scroll-bar.js +15 -15
- package/es/event/listener/scroll-bar.js.map +1 -1
- package/es/event/listener/table-group.d.ts +3 -3
- package/es/event/listener/table-group.js +77 -66
- package/es/event/listener/table-group.js.map +1 -1
- package/es/event/listener/touch.d.ts +2 -2
- package/es/event/listener/touch.js +21 -21
- package/es/event/listener/touch.js.map +1 -1
- package/es/event/pivot-chart/axis-click.js +1 -1
- package/es/event/pivot-chart/axis-click.js.map +1 -1
- package/es/event/scroll.d.ts +4 -4
- package/es/event/scroll.js.map +1 -1
- package/es/event/sparkline-event.js +3 -3
- package/es/event/sparkline-event.js.map +1 -1
- package/es/header-helper/header-helper.js +1 -1
- package/es/header-helper/header-helper.js.map +1 -1
- package/es/index.d.ts +1 -1
- package/es/index.js +1 -1
- package/es/index.js.map +1 -1
- package/es/layout/chart-helper/get-chart-spec.js +2 -6
- package/es/layout/chart-helper/get-chart-spec.js.map +1 -1
- package/es/layout/pivot-header-layout.js +17 -7
- package/es/layout/pivot-header-layout.js.map +1 -1
- package/es/scenegraph/component/cell-mover.js +6 -6
- package/es/scenegraph/component/cell-mover.js.map +1 -1
- package/es/scenegraph/component/table-component.js +2 -2
- package/es/scenegraph/component/table-component.js.map +1 -1
- package/es/scenegraph/graphic/contributions/chart-render-helper.js +12 -9
- package/es/scenegraph/graphic/contributions/chart-render-helper.js.map +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js +1 -1
- package/es/scenegraph/graphic/contributions/group-contribution-render.js.map +1 -1
- package/es/scenegraph/group-creater/cell-helper.js +7 -7
- package/es/scenegraph/group-creater/cell-helper.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/checkbox-cell.js +2 -2
- package/es/scenegraph/group-creater/cell-type/checkbox-cell.js.map +1 -1
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js +7 -6
- package/es/scenegraph/group-creater/cell-type/progress-bar-cell.js.map +1 -1
- package/es/scenegraph/group-creater/column-helper.js +3 -3
- package/es/scenegraph/group-creater/column-helper.js.map +1 -1
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js +3 -3
- package/es/scenegraph/group-creater/progress/create-group-for-first-screen.js.map +1 -1
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js +11 -4
- package/es/scenegraph/group-creater/progress/update-position/dynamic-set-y.js.map +1 -1
- package/es/scenegraph/layout/auto-height.js +1 -1
- package/es/scenegraph/layout/auto-height.js.map +1 -1
- package/es/scenegraph/layout/compute-col-width.js +7 -3
- package/es/scenegraph/layout/compute-col-width.js.map +1 -1
- package/es/scenegraph/layout/compute-row-height.js +12 -8
- package/es/scenegraph/layout/compute-row-height.js.map +1 -1
- package/es/scenegraph/layout/move-cell.js +9 -3
- package/es/scenegraph/layout/move-cell.js.map +1 -1
- package/es/scenegraph/layout/update-height.js +1 -1
- package/es/scenegraph/layout/update-height.js.map +1 -1
- package/es/scenegraph/layout/update-width.js +11 -7
- package/es/scenegraph/layout/update-width.js.map +1 -1
- package/es/scenegraph/scenegraph.d.ts +1 -0
- package/es/scenegraph/scenegraph.js +20 -10
- package/es/scenegraph/scenegraph.js.map +1 -1
- package/es/scenegraph/utils/render-service.js +1 -1
- package/es/scenegraph/utils/render-service.js.map +1 -1
- package/es/state/cell-move/index.d.ts +4 -4
- package/es/state/cell-move/index.js +1 -1
- package/es/state/cell-move/index.js.map +1 -1
- package/es/state/frozen/index.js.map +1 -1
- package/es/state/hover/is-cell-hover.d.ts +2 -2
- package/es/state/hover/is-cell-hover.js +2 -2
- package/es/state/hover/is-cell-hover.js.map +1 -1
- package/es/state/hover/update-position.d.ts +2 -2
- package/es/state/hover/update-position.js.map +1 -1
- package/es/state/resize/update-resize-column.d.ts +2 -2
- package/es/state/resize/update-resize-column.js.map +1 -1
- package/es/state/select/update-position.d.ts +2 -2
- package/es/state/select/update-position.js +86 -88
- package/es/state/select/update-position.js.map +1 -1
- package/es/state/sort/index.js +2 -2
- package/es/state/sort/index.js.map +1 -1
- package/es/state/state.d.ts +1 -1
- package/es/state/state.js +6 -6
- package/es/state/state.js.map +1 -1
- package/es/themes/ARCO.js +1 -2
- package/es/themes/BRIGHT.js +2 -1
- package/es/tools/LimitPromiseQueue.js +1 -1
- package/es/tools/NumberMap.js +1 -1
- package/es/tools/util.js.map +1 -1
- package/es/ts-types/base-table.d.ts +6 -6
- package/es/ts-types/base-table.js +1 -1
- package/es/ts-types/base-table.js.map +1 -1
- package/es/ts-types/common.js +1 -1
- package/es/ts-types/events.d.ts +0 -1
- package/es/ts-types/events.js.map +1 -1
- package/es/ts-types/list-table/define/basic-define.js.map +1 -1
- package/package.json +5 -5
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { IGraphic } from '@visactor/vrender';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n // 更新table行高存储\n scene.table.setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n updateCellContentHeight(singleCellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n }\n }\n } else {\n updateCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n }\n}\n"]}
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type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport type { Group } from '../graphic/group';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentHeight } from '../utils/text-icon-layout';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { IGraphic } from '@visactor/vrender';\n\nexport function updateRowHeight(scene: Scenegraph, row: number, detaY: number) {\n // 更新table行高存储\n scene.table._setRowHeight(row, scene.table.getRowHeight(row) + detaY, true);\n\n for (let col = 0; col < scene.table.colCount; col++) {\n const cell = scene.getCell(col, row);\n const mergeInfo = getCellMergeInfo(scene.table, col, row);\n if (mergeInfo && mergeInfo.start.col !== col) {\n continue;\n }\n const height = cell.attribute.height;\n // cell.setAttribute('height', height);\n // (cell.firstChild as Rect).setAttribute('height', cell.attribute.height);\n updateCellHeightForRow(scene, cell, col, row, height + detaY, detaY, scene.table.isHeader(col, row));\n\n scene.updateCellContentWhileResize(col, row);\n }\n\n let rowStart = 0;\n let rowEnd = 0;\n // 更新header 高度\n if (row < scene.table.columnHeaderLevelCount) {\n // scene.colHeaderGroup.setAttribute('height', scene.colHeaderGroup.attribute.height + detaY);\n // scene.rowHeaderGroup.setAttribute('y', scene.rowHeaderGroup.attribute.y + detaY);\n // scene.bodyGroup.setAttribute('y', scene.bodyGroup.attribute.y + detaY);\n\n rowStart = row + 1;\n rowEnd = scene.table.columnHeaderLevelCount - 1;\n } else {\n rowStart = row + 1;\n // rowEnd = scene.table.rowCount - 1;\n rowEnd = scene.bodyRowEnd - scene.table.bottomFrozenRowCount;\n }\n\n // 更新以下行位置\n for (let rowIndex = rowStart; rowIndex <= rowEnd; rowIndex++) {\n for (let colIndex = 0; colIndex < scene.table.colCount; colIndex++) {\n const cellGroup = scene.getCell(colIndex, rowIndex);\n if (cellGroup.role === 'cell') {\n cellGroup.setAttribute('y', cellGroup.attribute.y + detaY);\n }\n }\n }\n}\n\n/**\n * @description: 更新单个单元格高度\n * @return {*}\n */\nexport function updateCellHeightForRow(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n // autoRowHeight: boolean\n) {\n cell.setAttribute('height', height);\n const cellGroup = cell;\n const distHeight = height;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return;\n }\n\n updateCellHeight(scene, cellGroup, col, row, distHeight, detaY, isHeader);\n}\n\nexport function updateCellHeightForColumn(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n height: number,\n detaY: number,\n isHeader: boolean\n) {\n cell.setAttribute('height', height);\n const cellGroup = cell;\n updateCellHeight(scene, cellGroup, col, row, height, 0, isHeader);\n}\n\nexport function updateCellHeight(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n distHeight: number,\n detaY: number,\n isHeader: boolean\n) {\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cell.attribute.width,\n // cell.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cell.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cell.insertBefore(newBarCell, oldBarCell);\n cell.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cell.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cell,\n cell.parent,\n cell.attribute.x,\n cell.attribute.y,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n updateImageCellContentWhileResize(cell, col, row, scene.table);\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellLocation = scene.table.getCellLocation(col, row);\n if (cellLocation !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cell.attribute.width,\n cell.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n updateMergeCellContentHeight(\n cell,\n distHeight,\n detaY,\n // scene.table.internalProps.autoRowHeight,\n scene.table.heightMode === 'autoHeight',\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n}\n\nfunction updateMergeCellContentHeight(\n cellGroup: Group,\n distHeight: number,\n detaY: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n distHeight += table.getRowHeight(row);\n }\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n updateCellContentHeight(singleCellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { height: contentHeight } = cellGroup.attribute;\n singleCellGroup.contentHeight = distHeight;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n }\n }\n } else {\n updateCellContentHeight(cellGroup, distHeight, detaY, autoRowHeight, padding, textAlign, textBaseline);\n }\n}\n"]}
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@@ -7,7 +7,7 @@ Object.defineProperty(exports, "__esModule", {
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7
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const axis_1 = require("../../components/axis/axis"), tableHelper_1 = require("../../core/tableHelper"), custom_1 = require("../component/custom"), image_cell_1 = require("../group-creater/cell-type/image-cell"), progress_bar_cell_1 = require("../group-creater/cell-type/progress-bar-cell"), spark_line_cell_1 = require("../group-creater/cell-type/spark-line-cell"), column_helper_1 = require("../group-creater/column-helper"), get_cell_merge_1 = require("../utils/get-cell-merge"), get_prop_1 = require("../utils/get-prop"), is_merge_cell_group_1 = require("../utils/is-merge-cell-group"), padding_1 = require("../utils/padding"), text_icon_layout_1 = require("../utils/text-icon-layout"), compute_row_height_1 = require("./compute-row-height"), update_height_1 = require("./update-height"), get_hierarchy_offset_1 = require("../utils/get-hierarchy-offset");
|
|
8
8
|
|
|
9
9
|
function updateColWidth(scene, col, detaX) {
|
|
10
|
-
scene.table.
|
|
10
|
+
scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, !0);
|
|
11
11
|
const autoRowHeight = "autoHeight" === scene.table.heightMode, colOrCornerHeaderColumn = scene.getColGroup(col, !0);
|
|
12
12
|
colOrCornerHeaderColumn && updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, "col-corner", scene);
|
|
13
13
|
const rowHeaderOrBodyColumn = scene.getColGroup(col);
|
|
@@ -16,8 +16,10 @@ function updateColWidth(scene, col, detaX) {
|
|
|
16
16
|
leftBottomColumn && updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, "left-bottom", scene);
|
|
17
17
|
const bottomColumn = scene.getColGroupInBottom(col);
|
|
18
18
|
bottomColumn && updateColunmWidth(bottomColumn, detaX, autoRowHeight, "bottom", scene);
|
|
19
|
+
const rightTopColumn = scene.getColGroupInRightTopCorner(col);
|
|
20
|
+
rightTopColumn && updateColunmWidth(rightTopColumn, detaX, autoRowHeight, "right-top", scene);
|
|
19
21
|
const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);
|
|
20
|
-
rightBottomColumn && updateColunmWidth(
|
|
22
|
+
rightBottomColumn && updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, "right-bottom", scene),
|
|
21
23
|
col < scene.frozenColCount ? (scene.cornerHeaderGroup.forEachChildrenSkipChild(((column, index) => {
|
|
22
24
|
column.col > col && column.setAttribute("x", column.attribute.x + detaX);
|
|
23
25
|
})), scene.rowHeaderGroup.forEachChildrenSkipChild(((column, index) => {
|
|
@@ -36,7 +38,7 @@ function updateColWidth(scene, col, detaX) {
|
|
|
36
38
|
}
|
|
37
39
|
|
|
38
40
|
function updateColunmWidth(columnGroup, detaX, autoRowHeight, mode, scene) {
|
|
39
|
-
var _a, _b, _c, _d, _e, _f;
|
|
41
|
+
var _a, _b, _c, _d, _e, _f, _g;
|
|
40
42
|
let needRerangeRow = !1;
|
|
41
43
|
const oldColumnWidth = null !== (_a = null == columnGroup ? void 0 : columnGroup.attribute.width) && void 0 !== _a ? _a : 0;
|
|
42
44
|
if (null == columnGroup || columnGroup.setAttribute("width", oldColumnWidth + detaX),
|
|
@@ -49,11 +51,13 @@ function updateColunmWidth(columnGroup, detaX, autoRowHeight, mode, scene) {
|
|
|
49
51
|
})), needRerangeRow) {
|
|
50
52
|
let colGroup, oldContainerHeight, row, newTotalHeight = 0;
|
|
51
53
|
for (let col = 0; col < scene.table.colCount; col++) {
|
|
52
|
-
"col-corner" === mode ? (row = 0, colGroup = scene.getColGroup(col, !0), oldContainerHeight = null !== (_b = scene.colHeaderGroup.attribute.height) && void 0 !== _b ? _b : 0) : "row-body" === mode ? (row = scene.table.frozenRowCount,
|
|
54
|
+
if ("col-corner" === mode ? (row = 0, colGroup = scene.getColGroup(col, !0), oldContainerHeight = null !== (_b = scene.colHeaderGroup.attribute.height) && void 0 !== _b ? _b : 0) : "row-body" === mode ? (row = scene.table.frozenRowCount,
|
|
53
55
|
colGroup = scene.getColGroup(col, !1), oldContainerHeight = null !== (_c = scene.bodyGroup.attribute.height) && void 0 !== _c ? _c : 0) : "bottom" === mode ? (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
|
|
54
56
|
colGroup = scene.getColGroupInBottom(col), oldContainerHeight = null !== (_d = scene.bottomFrozenGroup.attribute.height) && void 0 !== _d ? _d : 0) : "left-bottom" === mode ? (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
|
|
55
|
-
colGroup = scene.getColGroupInLeftBottomCorner(col), oldContainerHeight = null !== (_e = scene.leftBottomCornerGroup.attribute.height) && void 0 !== _e ? _e : 0) : "right-
|
|
56
|
-
colGroup = scene.
|
|
57
|
+
colGroup = scene.getColGroupInLeftBottomCorner(col), oldContainerHeight = null !== (_e = scene.leftBottomCornerGroup.attribute.height) && void 0 !== _e ? _e : 0) : "right-top" === mode ? (row = 0,
|
|
58
|
+
colGroup = scene.getColGroupInRightTopCorner(col), oldContainerHeight = null !== (_f = scene.rightTopCornerGroup.attribute.height) && void 0 !== _f ? _f : 0) : "right-bottom" === mode && (row = scene.table.rowCount - scene.table.bottomFrozenRowCount,
|
|
59
|
+
colGroup = scene.getColGroupInRightBottomCorner(col), oldContainerHeight = null !== (_g = scene.rightBottomCornerGroup.attribute.height) && void 0 !== _g ? _g : 0),
|
|
60
|
+
!colGroup) continue;
|
|
57
61
|
let y = 0;
|
|
58
62
|
colGroup.forEachChildren((cellGroup => {
|
|
59
63
|
var _a;
|
|
@@ -160,7 +164,7 @@ function updateMergeCellContentWidth(cellGroup, distWidth, detaX, autoRowHeight,
|
|
|
160
164
|
|
|
161
165
|
function resetRowHeight(scene, row) {
|
|
162
166
|
const maxHeight = (0, compute_row_height_1.computeRowHeight)(row, 0, scene.table.colCount - 1, scene.table);
|
|
163
|
-
scene.table.
|
|
167
|
+
scene.table._setRowHeight(row, maxHeight, !0);
|
|
164
168
|
for (let col = 0; col < scene.table.colCount; col++) {
|
|
165
169
|
const distHeight = maxHeight, cell = scene.highPerformanceGetCell(col, row);
|
|
166
170
|
if ("empty" === cell.role) return;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n scene.table.setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth) {\n return false;\n }\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = computeRowHeight(row, 0, scene.table.colCount - 1, scene.table);\n // 更新table行高存储\n scene.table.setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
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+
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type { IGraphic } from '@visactor/vrender';\nimport type { ProgressBarStyle } from '../../body-helper/style/ProgressBarStyle';\nimport { CartesianAxis } from '../../components/axis/axis';\nimport { getStyleTheme } from '../../core/tableHelper';\nimport type { BaseTableAPI } from '../../ts-types/base-table';\nimport type { IProgressbarColumnBodyDefine } from '../../ts-types/list-table/define/progressbar-define';\nimport { dealWithCustom } from '../component/custom';\nimport type { Group } from '../graphic/group';\nimport type { Icon } from '../graphic/icon';\nimport { updateImageCellContentWhileResize } from '../group-creater/cell-type/image-cell';\nimport { createProgressBarCell } from '../group-creater/cell-type/progress-bar-cell';\nimport { createSparkLineCellGroup } from '../group-creater/cell-type/spark-line-cell';\nimport { resizeCellGroup } from '../group-creater/column-helper';\nimport type { Scenegraph } from '../scenegraph';\nimport { getCellMergeInfo } from '../utils/get-cell-merge';\nimport { getProp } from '../utils/get-prop';\nimport { isMergeCellGroup } from '../utils/is-merge-cell-group';\nimport { getQuadProps } from '../utils/padding';\nimport { updateCellContentWidth } from '../utils/text-icon-layout';\nimport { computeRowHeight, computeRowsHeight } from './compute-row-height';\nimport { updateCellHeightForRow } from './update-height';\nimport { getHierarchyOffset } from '../utils/get-hierarchy-offset';\n// import { updateAutoRowHeight } from './auto-height';\n\n/**\n * @description: 更新指定列列宽,在拖拽调整列宽中使用\n * @param {Scenegraph} scene\n * @param {number} col\n * @param {number} detaX\n * @return {*}\n */\nexport function updateColWidth(scene: Scenegraph, col: number, detaX: number) {\n scene.table._setColWidth(col, scene.table.getColWidth(col) + detaX, true);\n\n const autoRowHeight = scene.table.heightMode === 'autoHeight';\n // deal with corner header or column header\n const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n if (colOrCornerHeaderColumn) {\n updateColunmWidth(colOrCornerHeaderColumn, detaX, autoRowHeight, 'col-corner', scene);\n }\n // deal with row header or body or right frozen cells\n const rowHeaderOrBodyColumn = scene.getColGroup(col) as Group;\n if (rowHeaderOrBodyColumn) {\n updateColunmWidth(rowHeaderOrBodyColumn, detaX, autoRowHeight, 'row-body', scene);\n }\n\n const leftBottomColumn = scene.getColGroupInLeftBottomCorner(col);\n // deal with left bottom frozen cells\n if (leftBottomColumn) {\n updateColunmWidth(leftBottomColumn, detaX, autoRowHeight, 'left-bottom', scene);\n }\n // deal with bottom frozen cells\n const bottomColumn = scene.getColGroupInBottom(col);\n if (bottomColumn) {\n updateColunmWidth(bottomColumn, detaX, autoRowHeight, 'bottom', scene);\n }\n // deal with right bottom frozen cells\n const rightTopColumn = scene.getColGroupInRightTopCorner(col);\n if (rightTopColumn) {\n updateColunmWidth(rightTopColumn, detaX, autoRowHeight, 'right-top', scene);\n }\n // deal with right bottom frozen cells\n const rightBottomColumn = scene.getColGroupInRightBottomCorner(col);\n if (rightBottomColumn) {\n updateColunmWidth(rightBottomColumn, detaX, autoRowHeight, 'right-bottom', scene);\n }\n\n // 更新剩余列位置\n if (col < scene.frozenColCount) {\n scene.cornerHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.rowHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n } else {\n scene.colHeaderGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n scene.bodyGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n if (leftBottomColumn) {\n scene.leftBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (bottomColumn) {\n scene.bottomFrozenGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n if (rightBottomColumn) {\n scene.rightBottomCornerGroup.forEachChildrenSkipChild((column: Group, index) => {\n if (column.col > col) {\n column.setAttribute('x', column.attribute.x + detaX);\n }\n });\n }\n\n // scene.table.setColWidth(col, rowHeaderOrBodyColumn.attribute.width, true);\n}\n\nfunction updateColunmWidth(\n columnGroup: Group,\n detaX: number,\n autoRowHeight: boolean,\n mode: 'col-corner' | 'row-body' | 'bottom' | 'left-bottom' | 'right-top' | 'right-bottom',\n scene: Scenegraph\n) {\n let needRerangeRow = false;\n // const colOrCornerHeaderColumn = scene.getColGroup(col, true) as Group;\n const oldColumnWidth = columnGroup?.attribute.width ?? 0;\n columnGroup?.setAttribute('width', oldColumnWidth + detaX);\n // 更新单元格宽度\n columnGroup?.forEachChildren((cell: Group, index: number) => {\n const isHeightChange = updateCellWidth(\n scene,\n cell,\n cell.col,\n cell.row,\n oldColumnWidth,\n oldColumnWidth + detaX,\n detaX,\n mode === 'row-body' ? cell.col < scene.table.rowHeaderLevelCount : true,\n autoRowHeight\n );\n if (isHeightChange) {\n const mergeInfo = getCellMergeInfo(scene.table, cell.col, cell.row);\n if (mergeInfo && mergeInfo.end.row - mergeInfo.start.row) {\n for (let row = mergeInfo.start.row; row <= mergeInfo.end.row; row++) {\n resetRowHeight(scene, row);\n }\n } else {\n resetRowHeight(scene, cell.row);\n }\n needRerangeRow = true;\n }\n });\n\n if (needRerangeRow) {\n let newTotalHeight = 0;\n let colGroup;\n let oldContainerHeight;\n let row;\n for (let col = 0; col < scene.table.colCount; col++) {\n // const colGroup = scene.getColGroup(col, true);\n if (mode === 'col-corner') {\n row = 0;\n colGroup = scene.getColGroup(col, true);\n oldContainerHeight = scene.colHeaderGroup.attribute.height ?? 0;\n } else if (mode === 'row-body') {\n row = scene.table.frozenRowCount;\n colGroup = scene.getColGroup(col, false);\n oldContainerHeight = scene.bodyGroup.attribute.height ?? 0;\n } else if (mode === 'bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInBottom(col);\n oldContainerHeight = scene.bottomFrozenGroup.attribute.height ?? 0;\n } else if (mode === 'left-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInLeftBottomCorner(col);\n oldContainerHeight = scene.leftBottomCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-top') {\n row = 0;\n colGroup = scene.getColGroupInRightTopCorner(col);\n oldContainerHeight = scene.rightTopCornerGroup.attribute.height ?? 0;\n } else if (mode === 'right-bottom') {\n row = scene.table.rowCount - scene.table.bottomFrozenRowCount;\n colGroup = scene.getColGroupInRightBottomCorner(col);\n oldContainerHeight = scene.rightBottomCornerGroup.attribute.height ?? 0;\n }\n if (!colGroup) {\n continue;\n }\n let y = 0;\n colGroup.forEachChildren((cellGroup: Group) => {\n // if (cellGroup.role !== 'cell') {\n // cellGroup.setAttribute('y', y);\n // y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n // return;\n // }\n // y += cellGroup.attribute.height ?? 0;\n cellGroup.setAttribute('y', y);\n y += scene.table.getRowHeight(cellGroup.row) ?? 0;\n });\n newTotalHeight = y;\n }\n scene.updateContainerHeight(row, newTotalHeight - oldContainerHeight);\n }\n}\n\n/**\n * @description: 更新单个单元格宽度\n * @return {*}\n */\nfunction updateCellWidth(\n scene: Scenegraph,\n cell: Group,\n col: number,\n row: number,\n oldWidth: number, // old width, not dist\n distWidth: number, // old width, not dist\n detaX: number,\n isHeader: boolean,\n // autoColWidth: boolean,\n autoRowHeight: boolean\n): boolean {\n if (cell.attribute.width === distWidth) {\n return false;\n }\n\n cell.setAttribute('width', distWidth);\n // const mergeInfo = getCellMergeInfo(scene.table, col, row);\n // if (mergeInfo && mergeInfo.start.row !== row) {\n // return false;\n // }\n const cellGroup = cell;\n // const distWidth = width + detaX;\n\n if (!cellGroup) {\n // 合并单元格非主单元格,不处理\n return false;\n }\n\n // 更新单元格布局\n const type = scene.table.isHeader(col, row)\n ? scene.table._getHeaderLayoutMap(col, row).headerType\n : scene.table.getBodyColumnType(col, row);\n let isHeightChange = false;\n if (type === 'progressbar') {\n // 目前先采用重新生成节点的方案\n const columnDefine = scene.table.getBodyColumnDefine(col, row) as IProgressbarColumnBodyDefine;\n const style = scene.table._getCellStyle(col, row) as ProgressBarStyle;\n const value = scene.table.getCellValue(col, row);\n const dataValue = scene.table.getCellOriginValue(col, row);\n const padding = getQuadProps(getProp('padding', style, col, row, scene.table));\n\n const newBarCell = createProgressBarCell(\n columnDefine,\n style,\n cellGroup.attribute.width,\n // cellGroup.attribute.height,\n value,\n dataValue,\n col,\n row,\n padding,\n scene.table\n );\n\n const oldBarCell = cellGroup.getChildByName('progress-bar') as Group;\n // cell.replaceChild(newBarCell, oldBarCell);\n cellGroup.insertBefore(newBarCell, oldBarCell);\n cellGroup.removeChild(oldBarCell);\n oldBarCell.removeAllChild();\n oldBarCell.release();\n } else if (type === 'sparkline') {\n // 目前先采用重新生成节点的方案\n cellGroup.removeAllChild();\n const headerStyle = scene.table._getCellStyle(col, row);\n const padding = getQuadProps(getProp('padding', headerStyle, col, row, scene.table));\n createSparkLineCellGroup(\n cellGroup,\n cellGroup.parent,\n cellGroup.attribute.x,\n cellGroup.attribute.y,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n padding,\n scene.table,\n getStyleTheme(headerStyle, scene.table, col, row, getProp).theme\n );\n } else if (type === 'image' || type === 'video') {\n // // 只更新背景边框\n // const rect = cell.firstChild as Rect;\n // rect.setAttribute('width', cell.attribute.width);\n updateImageCellContentWhileResize(cellGroup, col, row, scene.table);\n } else if (cellGroup.firstChild?.name === 'axis') {\n // recreate axis component\n const axisConfig = scene.table.internalProps.layoutMap.getAxisConfigInPivotChart(col, row);\n if (axisConfig) {\n const axis = new CartesianAxis(axisConfig, cellGroup.attribute.width, cellGroup.attribute.height, scene.table);\n cellGroup.clear();\n cellGroup.appendChild(axis.component);\n axis.overlap();\n }\n } else if (cell.firstChild?.name === 'axis') {\n (cell.firstChild as any)?.originAxis.resize(cell.attribute.width, cell.attribute.height);\n } else {\n let renderDefault = true;\n const customContainer = cell.getChildByName('custom-container') as Group;\n if (customContainer) {\n let customElementsGroup;\n customContainer.removeAllChild();\n cell.removeChild(customContainer);\n\n let customRender;\n let customLayout;\n const cellType = scene.table.getCellLocation(col, row);\n if (cellType !== 'body') {\n const define = scene.table.getHeaderDefine(col, row);\n customRender = define?.headerCustomRender;\n customLayout = define?.headerCustomLayout;\n } else {\n const define = scene.table.getBodyColumnDefine(col, row);\n customRender = define?.customRender || scene.table.customRender;\n customLayout = define?.customLayout;\n }\n\n if (customLayout || customRender) {\n // const { autoRowHeight } = table.internalProps;\n const customResult = dealWithCustom(\n customLayout,\n customRender,\n col,\n row,\n cellGroup.attribute.width,\n cellGroup.attribute.height,\n false,\n scene.table.heightMode === 'autoHeight',\n scene.table\n );\n customElementsGroup = customResult.elementsGroup;\n renderDefault = customResult.renderDefault;\n isHeightChange = true;\n }\n\n if (cell.childrenCount > 0) {\n cell.insertBefore(customElementsGroup, cell.firstChild);\n } else {\n cell.appendChild(customElementsGroup);\n }\n }\n\n if (renderDefault) {\n // 处理文字\n const style = scene.table._getCellStyle(col, row);\n isHeightChange = updateMergeCellContentWidth(\n cellGroup,\n distWidth,\n detaX,\n autoRowHeight,\n getQuadProps(style.padding as number),\n style.textAlign,\n style.textBaseline,\n scene.table\n );\n }\n }\n\n return autoRowHeight ? isHeightChange : false;\n}\n\nfunction updateMergeCellContentWidth(\n cellGroup: Group,\n distWidth: number,\n detaX: number,\n autoRowHeight: boolean,\n padding: [number, number, number, number],\n textAlign: CanvasTextAlign,\n textBaseline: CanvasTextBaseline,\n table: BaseTableAPI\n) {\n if (isMergeCellGroup(cellGroup)) {\n distWidth = 0;\n let isHeightChange = false;\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n distWidth += table.getColWidth(col);\n }\n let cellHeight = 0;\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n cellHeight += table.getRowHeight(row);\n }\n\n for (let col = cellGroup.mergeStartCol; col <= cellGroup.mergeEndCol; col++) {\n for (let row = cellGroup.mergeStartRow; row <= cellGroup.mergeEndRow; row++) {\n const singleCellGroup = table.scenegraph.getCell(col, row);\n singleCellGroup.forEachChildren((child: IGraphic) => {\n child.setAttributes({\n dx: 0,\n dy: 0\n });\n });\n const changed = updateCellContentWidth(\n singleCellGroup,\n distWidth,\n cellHeight,\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n\n // reset hierarchy offset\n const hierarchyOffset = getHierarchyOffset(singleCellGroup.col, singleCellGroup.row, table);\n if (hierarchyOffset) {\n const text = singleCellGroup.getChildByName('text');\n const icon = singleCellGroup.getChildByName('expand') || singleCellGroup.getChildByName('collapse');\n // icon-left deal with hierarchy offset, no need add to text dx\n if (icon?.role !== 'icon-left' && text) {\n text.setAttribute('dx', hierarchyOffset);\n }\n }\n\n const rangeHeight = table.getRowHeight(row);\n const rangeWidth = table.getColWidth(col);\n\n // const { width: contentWidth } = cellGroup.attribute;\n singleCellGroup.contentWidth = distWidth;\n\n resizeCellGroup(\n singleCellGroup,\n rangeWidth,\n rangeHeight,\n {\n start: {\n col: cellGroup.mergeStartCol,\n row: cellGroup.mergeStartRow\n },\n end: {\n col: cellGroup.mergeEndCol,\n row: cellGroup.mergeEndRow\n }\n },\n table\n );\n isHeightChange = isHeightChange || changed;\n }\n }\n return isHeightChange;\n }\n return updateCellContentWidth(\n cellGroup,\n distWidth,\n table.getRowHeight(cellGroup.row),\n detaX,\n autoRowHeight,\n padding,\n textAlign,\n textBaseline,\n table.scenegraph\n );\n}\n\n/**\n * @description: 重置指定行行高\n * @param {Scenegraph} scene\n * @param {number} row\n * @return {*}\n */\nfunction resetRowHeight(scene: Scenegraph, row: number) {\n // 获取高度\n const maxHeight = computeRowHeight(row, 0, scene.table.colCount - 1, scene.table);\n // 更新table行高存储\n scene.table._setRowHeight(row, maxHeight, true);\n\n // 更新高度\n for (let col = 0; col < scene.table.colCount; col++) {\n const distHeight = maxHeight;\n const cell = scene.highPerformanceGetCell(col, row);\n if (cell.role === 'empty') {\n return;\n }\n\n updateCellHeightForRow(\n scene,\n cell,\n col,\n row,\n distHeight,\n distHeight - cell.attribute.height,\n scene.table.isHeader(col, row)\n );\n }\n}\n"]}
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width: Math.min(this.table.tableNoFrameWidth, Math.max(this.colHeaderGroup.attribute.width, this.bodyGroup.attribute.width, 0) + Math.max(this.cornerHeaderGroup.attribute.width, this.rowHeaderGroup.attribute.width, 0) + this.rightBottomCornerGroup.attribute.width),
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height: Math.min(this.table.tableNoFrameHeight, Math.max(this.colHeaderGroup.attribute.height, this.cornerHeaderGroup.attribute.height, 0) + Math.max(this.rowHeaderGroup.attribute.height, this.bodyGroup.attribute.height, 0) + this.bottomFrozenGroup.attribute.height)
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afterScenegraphCreated() {
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if (actualWidth < canvasWidth && actualWidth - actualHeaderWidth > 0) {
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const factor = (canvasWidth - actualHeaderWidth) / (actualWidth - actualHeaderWidth);
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for (let col = table.frozenColCount; col < table.colCount - table.rightFrozenColCount; col++) {
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colWidth = col === table.colCount - table.rightFrozenColCount - 1 ? canvasWidth - actualHeaderWidth - table.getColsWidth(table.frozenColCount, table.colCount - table.rightFrozenColCount - 2) : Math.round(table.getColWidth(col) * factor),
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this.setColWidth(col, colWidth);
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let bodyWidth = 0;
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if (actualHeight < canvasHeight && actualHeight - actualHeaderHeight > 0) {
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for (let row = table.frozenRowCount; row < table.rowCount - table.bottomFrozenRowCount; row++) {
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rowHeight = row === table.rowCount - table.bottomFrozenRowCount - 1 ? canvasHeight - actualHeaderHeight - table.getRowsHeight(table.frozenRowCount, table.rowCount - table.bottomFrozenRowCount - 2) : Math.round(table.getRowHeight(row) * factor),
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this.setRowHeight(row, rowHeight);
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updateContainer() {
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const oldHorizontalBarPos = this.table.
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const oldHorizontalBarPos = this.table.stateManager.scroll.horizontalBarPos, oldVerticalBarPos = this.table.stateManager.scroll.verticalBarPos;
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this.component.updateScrollBar(), this.table.stateManager.setScrollLeft(oldHorizontalBarPos),
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this.table.stateManager.setScrollTop(oldVerticalBarPos), this.updateNextFrame();
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}
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updateCellContentWhileResize(col, row) {
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const type = this.table.getBodyColumnType(col, row), cellGroup = this.getCell(col, row);
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updateRow(removeCells, addCells, updateCells = []) {
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(0, update_row_1.updateRow)(removeCells, addCells, updateCells, this.table), this.recalculateColWidths(),
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this.recalculateRowHeights(), this.table.
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this.recalculateRowHeights(), this.table.stateManager.checkFrozen(), this.isPivot || this.transpose || this.component.setFrozenColumnShadow(this.table.frozenColCount - 1),
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this.component.updateScrollBar(), this.updateNextFrame();
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}
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getColumnGroupX(col) {
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