@visactor/vrender 0.15.0-alpha.16 → 0.15.0-alpha.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/animate.d.ts +1 -0
- package/cjs/animate/animate.js +3 -0
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/animate/timeline.d.ts +1 -1
- package/cjs/animate/timeline.js +2 -2
- package/cjs/animate/timeline.js.map +1 -1
- package/cjs/canvas/contributions/browser/context.d.ts +1 -0
- package/cjs/common/contribution-provider.d.ts +1 -0
- package/cjs/common/contribution-provider.js +7 -2
- package/cjs/common/contribution-provider.js.map +1 -1
- package/cjs/common/enums.d.ts +4 -2
- package/cjs/common/enums.js +3 -2
- package/cjs/common/enums.js.map +1 -1
- package/cjs/core/contributions/env/base-contribution.d.ts +11 -1
- package/cjs/core/contributions/env/base-contribution.js +22 -1
- package/cjs/core/contributions/env/base-contribution.js.map +1 -1
- package/cjs/core/contributions/env/browser-contribution.d.ts +11 -2
- package/cjs/core/contributions/env/browser-contribution.js +66 -0
- package/cjs/core/contributions/env/browser-contribution.js.map +1 -1
- package/cjs/core/contributions/textMeasure/layout.js +1 -1
- package/cjs/core/contributions/textMeasure/layout.js.map +1 -1
- package/cjs/core/contributions/window/base-contribution.d.ts +11 -5
- package/cjs/core/contributions/window/base-contribution.js +10 -0
- package/cjs/core/contributions/window/base-contribution.js.map +1 -1
- package/cjs/core/contributions/window/browser-contribution.d.ts +11 -0
- package/cjs/core/contributions/window/browser-contribution.js +33 -2
- package/cjs/core/contributions/window/browser-contribution.js.map +1 -1
- package/cjs/core/global.d.ts +11 -1
- package/cjs/core/global.js +18 -0
- package/cjs/core/global.js.map +1 -1
- package/cjs/core/graphic-utils.d.ts +2 -0
- package/cjs/core/graphic-utils.js +13 -0
- package/cjs/core/graphic-utils.js.map +1 -1
- package/cjs/core/layer.js +6 -6
- package/cjs/core/layer.js.map +1 -1
- package/cjs/core/stage.d.ts +13 -4
- package/cjs/core/stage.js +54 -25
- package/cjs/core/stage.js.map +1 -1
- package/cjs/core/window.d.ts +6 -0
- package/cjs/core/window.js +10 -1
- package/cjs/core/window.js.map +1 -1
- package/cjs/event/event-manager.js +8 -8
- package/cjs/event/event-manager.js.map +1 -1
- package/cjs/event/event-system.js.map +1 -1
- package/cjs/event/federated-event/pointer-event.d.ts +1 -0
- package/cjs/event/federated-event/pointer-event.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
- package/cjs/graphic/builtin-symbol/arrow2-down.js +30 -0
- package/cjs/graphic/builtin-symbol/arrow2-down.js.map +1 -0
- package/cjs/graphic/builtin-symbol/arrow2-left.js +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-left.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-right.js +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-right.js.map +1 -1
- package/cjs/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
- package/cjs/graphic/builtin-symbol/arrow2-up.js +30 -0
- package/cjs/graphic/builtin-symbol/arrow2-up.js.map +1 -0
- package/cjs/graphic/builtin-symbol/close.d.ts +13 -0
- package/cjs/graphic/builtin-symbol/close.js +33 -0
- package/cjs/graphic/builtin-symbol/close.js.map +1 -0
- package/cjs/graphic/builtin-symbol/index.d.ts +1 -1
- package/cjs/graphic/builtin-symbol/index.js +2 -2
- package/cjs/graphic/builtin-symbol/index.js.map +1 -1
- package/cjs/graphic/builtin-symbol/line-h.d.ts +13 -0
- package/cjs/graphic/builtin-symbol/line-h.js +32 -0
- package/cjs/graphic/builtin-symbol/line-h.js.map +1 -0
- package/cjs/graphic/builtin-symbol/line-v.d.ts +13 -0
- package/cjs/graphic/builtin-symbol/line-v.js +32 -0
- package/cjs/graphic/builtin-symbol/line-v.js.map +1 -0
- package/cjs/graphic/builtin-symbol/utils.d.ts +13 -5
- package/cjs/graphic/builtin-symbol/utils.js +23 -9
- package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
- package/cjs/graphic/config.js +8 -4
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/constants.d.ts +22 -0
- package/cjs/graphic/constants.js +20 -2
- package/cjs/graphic/constants.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +4 -1
- package/cjs/graphic/graphic.js +49 -21
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +1 -1
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/index.d.ts +1 -0
- package/cjs/graphic/index.js +13 -13
- package/cjs/graphic/index.js.map +1 -1
- package/cjs/graphic/richtext/utils.d.ts +1 -1
- package/cjs/graphic/richtext/utils.js +1 -1
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/symbol.d.ts +2 -1
- package/cjs/graphic/symbol.js +27 -4
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.js +33 -23
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/graphic/tools.d.ts +3 -2
- package/cjs/graphic/tools.js +58 -3
- package/cjs/graphic/tools.js.map +1 -1
- package/cjs/graphic/wrap-text.js +10 -8
- package/cjs/graphic/wrap-text.js.map +1 -1
- package/cjs/index.d.ts +3 -1
- package/cjs/index.js +3 -3
- package/cjs/index.js.map +1 -1
- package/cjs/interface/animate.d.ts +3 -1
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/core.d.ts +1 -0
- package/cjs/interface/core.js.map +1 -1
- package/cjs/interface/global.d.ts +25 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/image.d.ts +1 -0
- package/cjs/interface/graphic/image.js.map +1 -1
- package/cjs/interface/graphic/symbol.d.ts +3 -2
- package/cjs/interface/graphic/symbol.js.map +1 -1
- package/cjs/interface/graphic/text.d.ts +1 -0
- package/cjs/interface/graphic/text.js.map +1 -1
- package/cjs/interface/graphic.d.ts +27 -3
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/picker.d.ts +9 -1
- package/cjs/interface/picker.js.map +1 -1
- package/cjs/interface/render.d.ts +1 -0
- package/cjs/interface/render.js.map +1 -1
- package/cjs/interface/stage.d.ts +10 -3
- package/cjs/interface/stage.js.map +1 -1
- package/cjs/interface/window.d.ts +12 -0
- package/cjs/interface/window.js.map +1 -1
- package/cjs/jsx/graphicType.d.ts +172 -0
- package/cjs/jsx/graphicType.js +133 -0
- package/cjs/jsx/graphicType.js.map +1 -0
- package/cjs/jsx/index.d.ts +2 -0
- package/cjs/jsx/index.js +21 -0
- package/cjs/jsx/index.js.map +1 -0
- package/cjs/jsx/jsx-classic.d.ts +3 -0
- package/cjs/jsx/jsx-classic.js +58 -0
- package/cjs/jsx/jsx-classic.js.map +1 -0
- package/cjs/picker/canvas-picker-service.d.ts +2 -2
- package/cjs/picker/canvas-picker-service.js +20 -3
- package/cjs/picker/canvas-picker-service.js.map +1 -1
- package/cjs/picker/contributions/canvas-picker/glyph-picker.js +1 -1
- package/cjs/picker/contributions/canvas-picker/glyph-picker.js.map +1 -1
- package/cjs/picker/contributions/canvas-picker/group-picker.d.ts +7 -0
- package/cjs/picker/contributions/canvas-picker/group-picker.js +26 -0
- package/cjs/picker/contributions/canvas-picker/group-picker.js.map +1 -0
- package/cjs/picker/contributions/canvas-picker/module.js +3 -1
- package/cjs/picker/contributions/canvas-picker/module.js.map +1 -1
- package/cjs/picker/contributions/canvas-picker/symbol-picker.js +4 -2
- package/cjs/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
- package/cjs/picker/contributions/constants.d.ts +1 -0
- package/cjs/picker/contributions/constants.js +9 -8
- package/cjs/picker/contributions/constants.js.map +1 -1
- package/cjs/picker/contributions/math-picker/glyph-picker.js +1 -1
- package/cjs/picker/contributions/math-picker/glyph-picker.js.map +1 -1
- package/cjs/picker/global-picker-service.d.ts +1 -1
- package/cjs/picker/global-picker-service.js +12 -5
- package/cjs/picker/global-picker-service.js.map +1 -1
- package/cjs/picker/math-picker-service.d.ts +2 -2
- package/cjs/picker/math-picker-service.js +1 -1
- package/cjs/picker/math-picker-service.js.map +1 -1
- package/cjs/picker/pick-interceptor.d.ts +12 -0
- package/cjs/picker/pick-interceptor.js +32 -5
- package/cjs/picker/pick-interceptor.js.map +1 -1
- package/cjs/picker/pick-modules.js +2 -0
- package/cjs/picker/pick-modules.js.map +1 -1
- package/cjs/picker/picker-service.d.ts +1 -1
- package/cjs/picker/picker-service.js +15 -6
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.d.ts +2 -0
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +42 -21
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +79 -0
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
- package/cjs/plugins/plugin-modules.js +1 -1
- package/cjs/plugins/plugin-modules.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +23 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.d.ts +3 -1
- package/cjs/render/contributions/render/draw-contribution.js +3 -1
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.d.ts +2 -0
- package/cjs/render/contributions/render/draw-interceptor.js +8 -0
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +7 -3
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +12 -5
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +2 -2
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/cjs/render/render-service.js +3 -1
- package/cjs/render/render-service.js.map +1 -1
- package/dist/index.js +3686 -428
- package/dist/index.min.js +1 -1
- package/es/animate/animate.d.ts +1 -0
- package/es/animate/animate.js +3 -0
- package/es/animate/animate.js.map +1 -1
- package/es/animate/timeline.d.ts +1 -1
- package/es/animate/timeline.js +2 -2
- package/es/animate/timeline.js.map +1 -1
- package/es/canvas/contributions/browser/context.d.ts +1 -0
- package/es/common/contribution-provider.d.ts +1 -0
- package/es/common/contribution-provider.js +4 -0
- package/es/common/contribution-provider.js.map +1 -1
- package/es/common/enums.d.ts +4 -2
- package/es/common/enums.js +3 -2
- package/es/common/enums.js.map +1 -1
- package/es/core/contributions/env/base-contribution.d.ts +11 -1
- package/es/core/contributions/env/base-contribution.js +23 -0
- package/es/core/contributions/env/base-contribution.js.map +1 -1
- package/es/core/contributions/env/browser-contribution.d.ts +11 -2
- package/es/core/contributions/env/browser-contribution.js +67 -1
- package/es/core/contributions/env/browser-contribution.js.map +1 -1
- package/es/core/contributions/textMeasure/layout.js +1 -1
- package/es/core/contributions/textMeasure/layout.js.map +1 -1
- package/es/core/contributions/window/base-contribution.d.ts +11 -5
- package/es/core/contributions/window/base-contribution.js +10 -0
- package/es/core/contributions/window/base-contribution.js.map +1 -1
- package/es/core/contributions/window/browser-contribution.d.ts +11 -0
- package/es/core/contributions/window/browser-contribution.js +33 -2
- package/es/core/contributions/window/browser-contribution.js.map +1 -1
- package/es/core/global.d.ts +11 -1
- package/es/core/global.js +18 -0
- package/es/core/global.js.map +1 -1
- package/es/core/graphic-utils.d.ts +2 -0
- package/es/core/graphic-utils.js +13 -0
- package/es/core/graphic-utils.js.map +1 -1
- package/es/core/layer.js +6 -6
- package/es/core/layer.js.map +1 -1
- package/es/core/stage.d.ts +13 -4
- package/es/core/stage.js +57 -24
- package/es/core/stage.js.map +1 -1
- package/es/core/window.d.ts +6 -0
- package/es/core/window.js +10 -1
- package/es/core/window.js.map +1 -1
- package/es/event/event-manager.js +8 -8
- package/es/event/event-manager.js.map +1 -1
- package/es/event/event-system.js.map +1 -1
- package/es/event/federated-event/pointer-event.d.ts +1 -0
- package/es/event/federated-event/pointer-event.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-down.d.ts +12 -0
- package/es/graphic/builtin-symbol/arrow2-down.js +24 -0
- package/es/graphic/builtin-symbol/arrow2-down.js.map +1 -0
- package/es/graphic/builtin-symbol/arrow2-left.js +1 -1
- package/es/graphic/builtin-symbol/arrow2-left.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-right.js +1 -1
- package/es/graphic/builtin-symbol/arrow2-right.js.map +1 -1
- package/es/graphic/builtin-symbol/arrow2-up.d.ts +12 -0
- package/es/graphic/builtin-symbol/arrow2-up.js +24 -0
- package/es/graphic/builtin-symbol/arrow2-up.js.map +1 -0
- package/es/graphic/builtin-symbol/close.d.ts +13 -0
- package/es/graphic/builtin-symbol/close.js +27 -0
- package/es/graphic/builtin-symbol/close.js.map +1 -0
- package/es/graphic/builtin-symbol/index.d.ts +1 -1
- package/es/graphic/builtin-symbol/index.js +11 -1
- package/es/graphic/builtin-symbol/index.js.map +1 -1
- package/es/graphic/builtin-symbol/line-h.d.ts +13 -0
- package/es/graphic/builtin-symbol/line-h.js +26 -0
- package/es/graphic/builtin-symbol/line-h.js.map +1 -0
- package/es/graphic/builtin-symbol/line-v.d.ts +13 -0
- package/es/graphic/builtin-symbol/line-v.js +26 -0
- package/es/graphic/builtin-symbol/line-v.js.map +1 -0
- package/es/graphic/builtin-symbol/utils.d.ts +13 -5
- package/es/graphic/builtin-symbol/utils.js +25 -7
- package/es/graphic/builtin-symbol/utils.js.map +1 -1
- package/es/graphic/config.js +8 -4
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/constants.d.ts +22 -0
- package/es/graphic/constants.js +26 -0
- package/es/graphic/constants.js.map +1 -1
- package/es/graphic/graphic.d.ts +4 -1
- package/es/graphic/graphic.js +48 -21
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +1 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/index.d.ts +1 -0
- package/es/graphic/index.js +2 -0
- package/es/graphic/index.js.map +1 -1
- package/es/graphic/richtext/utils.d.ts +1 -1
- package/es/graphic/richtext/utils.js +1 -1
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/symbol.d.ts +2 -1
- package/es/graphic/symbol.js +28 -1
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.js +33 -23
- package/es/graphic/text.js.map +1 -1
- package/es/graphic/tools.d.ts +3 -2
- package/es/graphic/tools.js +59 -0
- package/es/graphic/tools.js.map +1 -1
- package/es/graphic/wrap-text.js +10 -8
- package/es/graphic/wrap-text.js.map +1 -1
- package/es/index.d.ts +3 -1
- package/es/index.js +5 -1
- package/es/index.js.map +1 -1
- package/es/interface/animate.d.ts +3 -1
- package/es/interface/animate.js.map +1 -1
- package/es/interface/core.d.ts +1 -0
- package/es/interface/core.js.map +1 -1
- package/es/interface/global.d.ts +25 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/image.d.ts +1 -0
- package/es/interface/graphic/image.js.map +1 -1
- package/es/interface/graphic/symbol.d.ts +3 -2
- package/es/interface/graphic/symbol.js.map +1 -1
- package/es/interface/graphic/text.d.ts +1 -0
- package/es/interface/graphic/text.js.map +1 -1
- package/es/interface/graphic.d.ts +27 -3
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/picker.d.ts +9 -1
- package/es/interface/picker.js.map +1 -1
- package/es/interface/render.d.ts +1 -0
- package/es/interface/render.js.map +1 -1
- package/es/interface/stage.d.ts +10 -3
- package/es/interface/stage.js.map +1 -1
- package/es/interface/window.d.ts +12 -0
- package/es/interface/window.js.map +1 -1
- package/es/jsx/graphicType.d.ts +172 -0
- package/es/jsx/graphicType.js +126 -0
- package/es/jsx/graphicType.js.map +1 -0
- package/es/jsx/index.d.ts +2 -0
- package/es/jsx/index.js +4 -0
- package/es/jsx/index.js.map +1 -0
- package/es/jsx/jsx-classic.d.ts +3 -0
- package/es/jsx/jsx-classic.js +56 -0
- package/es/jsx/jsx-classic.js.map +1 -0
- package/es/picker/canvas-picker-service.d.ts +2 -2
- package/es/picker/canvas-picker-service.js +20 -3
- package/es/picker/canvas-picker-service.js.map +1 -1
- package/es/picker/contributions/canvas-picker/glyph-picker.js +1 -1
- package/es/picker/contributions/canvas-picker/glyph-picker.js.map +1 -1
- package/es/picker/contributions/canvas-picker/group-picker.d.ts +7 -0
- package/es/picker/contributions/canvas-picker/group-picker.js +23 -0
- package/es/picker/contributions/canvas-picker/group-picker.js.map +1 -0
- package/es/picker/contributions/canvas-picker/module.js +6 -2
- package/es/picker/contributions/canvas-picker/module.js.map +1 -1
- package/es/picker/contributions/canvas-picker/symbol-picker.js +6 -1
- package/es/picker/contributions/canvas-picker/symbol-picker.js.map +1 -1
- package/es/picker/contributions/constants.d.ts +1 -0
- package/es/picker/contributions/constants.js +2 -0
- package/es/picker/contributions/constants.js.map +1 -1
- package/es/picker/contributions/math-picker/glyph-picker.js +1 -1
- package/es/picker/contributions/math-picker/glyph-picker.js.map +1 -1
- package/es/picker/global-picker-service.d.ts +1 -1
- package/es/picker/global-picker-service.js +12 -5
- package/es/picker/global-picker-service.js.map +1 -1
- package/es/picker/math-picker-service.d.ts +2 -2
- package/es/picker/math-picker-service.js +1 -1
- package/es/picker/math-picker-service.js.map +1 -1
- package/es/picker/pick-interceptor.d.ts +12 -0
- package/es/picker/pick-interceptor.js +34 -4
- package/es/picker/pick-interceptor.js.map +1 -1
- package/es/picker/pick-modules.js +4 -2
- package/es/picker/pick-modules.js.map +1 -1
- package/es/picker/picker-service.d.ts +1 -1
- package/es/picker/picker-service.js +15 -6
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.d.ts +2 -0
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +47 -20
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +13 -0
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +75 -0
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -0
- package/es/plugins/plugin-modules.js +2 -2
- package/es/plugins/plugin-modules.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +27 -0
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.d.ts +3 -1
- package/es/render/contributions/render/draw-contribution.js +4 -0
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.d.ts +2 -0
- package/es/render/contributions/render/draw-interceptor.js +8 -0
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/image-render.js +10 -2
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +12 -5
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +2 -2
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/render/render-service.js +3 -1
- package/es/render/render-service.js.map +1 -1
- package/package.json +11 -14
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"use strict";
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Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.HtmlAttributePlugin = void 0;
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const generator_1 = require("../../common/generator"), application_1 = require("../../application"), graphic_1 = require("../../graphic");
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class HtmlAttributePlugin {
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constructor() {
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this.name = "HtmlAttributePlugin", this.activeEvent = "onRegister", this._uid = generator_1.Generator.GenAutoIncrementId(),
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this.key = this.name + this._uid;
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}
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activate(context) {
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this.pluginService = context, context.stage.hooks.afterRender.tap(this.key, (stage => {
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stage && stage === this.pluginService.stage && this.drawHTML(context.stage.renderService);
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}));
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}
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deactivate(context) {
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context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter((item => item.name !== this.key));
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}
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drawHTML(renderService) {
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"browser" === application_1.application.global.env && renderService.renderTreeRoots.sort(((a, b) => {
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var _a, _b;
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return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a : graphic_1.DefaultAttribute.zIndex) - (null !== (_b = b.attribute.zIndex) && void 0 !== _b ? _b : graphic_1.DefaultAttribute.zIndex);
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})).forEach((group => {
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this.renderGroupHTML(group);
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}));
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}
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renderGroupHTML(group) {
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this.renderGraphicHTML(group), group.forEachChildren((g => {
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g.isContainer ? this.renderGroupHTML(g) : this.renderGraphicHTML(g);
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}));
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}
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renderGraphicHTML(graphic) {
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const {html: html} = graphic.attribute;
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if (!html) return void (graphic.bindDom && graphic.bindDom.size && (graphic.bindDom.forEach((item => {
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item.dom && item.dom.parentElement.removeChild(item.dom);
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})), graphic.bindDom.clear()));
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const stage = graphic.stage;
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if (!stage) return;
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const {dom: dom, container: container, width: width, height: height, style: style, anchorType: anchorType = "boundsLeftTop"} = html;
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graphic.bindDom || (graphic.bindDom = new Map);
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const lastDom = graphic.bindDom.get(dom);
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if (lastDom && (!container || container === lastDom.container)) return;
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let nativeDom, nativeContainer;
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graphic.bindDom.forEach((({wrapGroup: wrapGroup}) => {
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application_1.application.global.removeDom(wrapGroup);
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})), nativeDom = "string" == typeof dom ? (new DOMParser).parseFromString(dom, "text/xml").firstChild : dom;
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const _container = container || (!0 === stage.params.enableHtmlAttribute ? null : stage.params.enableHtmlAttribute);
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nativeContainer = _container ? "string" == typeof _container ? application_1.application.global.getElementById(_container) : _container : graphic.stage.window.getContainer();
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const wrapGroup = application_1.application.global.createDom({
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tagName: "div",
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width: width,
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height: height,
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style: style,
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parent: nativeContainer
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});
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wrapGroup && (wrapGroup.appendChild(nativeDom), graphic.bindDom.set(dom, {
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dom: nativeDom,
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container: container,
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wrapGroup: wrapGroup
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})), wrapGroup.style.pointerEvents = "none", wrapGroup.style.position || (wrapGroup.style.position = "absolute",
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nativeContainer.style.position = "relative");
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let left = 0, top = 0;
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if ("position" === anchorType) {
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const matrix = graphic.transMatrix;
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left = matrix.e, top = matrix.f;
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} else {
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const b = graphic.AABBBounds;
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left = b.x1, top = b.y1;
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}
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const containerTL = application_1.application.global.getElementTopLeft(nativeContainer, !1), windowTL = stage.window.getTopLeft(!1), offsetX = left + windowTL.left - containerTL.left, offsetTop = top + windowTL.top - containerTL.top;
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wrapGroup.style.left = `${offsetX}px`, wrapGroup.style.top = `${offsetTop}px`;
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}
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}
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exports.HtmlAttributePlugin = HtmlAttributePlugin;
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//# sourceMappingURL=html-attribute-plugin.js.map
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{"version":3,"sources":["../src/plugins/builtin-plugin/html-attribute-plugin.ts"],"names":[],"mappings":";;;AAAA,sDAAmD;AAEnD,mDAAgD;AAChD,2CAAiD;AAEjD,MAAa,mBAAmB;IAAhC;QACE,SAAI,GAA0B,qBAAqB,CAAC;QACpD,gBAAW,GAAiB,YAAY,CAAC;QAEzC,SAAI,GAAW,qBAAS,CAAC,kBAAkB,EAAE,CAAC;QAC9C,QAAG,GAAW,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IA6HtC,CAAC;IA3HC,QAAQ,CAAC,OAAuB;QAC9B,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC;QAC7B,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,EAAE;YACpD,IAAI,CAAC,CAAC,KAAK,IAAI,KAAK,KAAK,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;gBAClD,OAAO;aACR;YAED,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;QAC7C,CAAC,CAAC,CAAC;IACL,CAAC;IACD,UAAU,CAAC,OAAuB;QAChC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,EAAE;YACxF,OAAO,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,GAAG,CAAC;QAChC,CAAC,CAAC,CAAC;IACL,CAAC;IAES,QAAQ,CAAC,aAA6B;QAC9C,IAAI,yBAAW,CAAC,MAAM,CAAC,GAAG,KAAK,SAAS,EAAE;YACxC,aAAa,CAAC,eAAe;iBAC1B,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;gBACb,OAAO,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,MAAM,mCAAI,0BAAgB,CAAC,MAAM,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,MAAM,mCAAI,0BAAgB,CAAC,MAAM,CAAC,CAAC;YAC3G,CAAC,CAAC;iBACD,OAAO,CAAC,KAAK,CAAC,EAAE;gBACf,IAAI,CAAC,eAAe,CAAC,KAAe,CAAC,CAAC;YACxC,CAAC,CAAC,CAAC;SACN;IACH,CAAC;IAED,eAAe,CAAC,KAAa;QAC3B,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAC9B,KAAK,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;YACpC,IAAI,CAAC,CAAC,WAAW,EAAE;gBACjB,IAAI,CAAC,eAAe,CAAC,CAAW,CAAC,CAAC;aACnC;iBAAM;gBACL,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;aAC3B;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,iBAAiB,CAAC,OAAiB;QACjC,MAAM,EAAE,IAAI,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QACnC,IAAI,CAAC,IAAI,EAAE;YACT,IAAI,OAAO,CAAC,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,IAAI,EAAE;gBAE3C,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;oBAC7B,IAAI,CAAC,GAAG,IAAI,IAAI,CAAC,GAAG,CAAC,aAAa,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;aACzB;YACD,OAAO;SACR;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAI,CAAC,KAAK,EAAE;YACV,OAAO;SACR;QACD,MAAM,EAAE,GAAG,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,UAAU,GAAG,eAAe,EAAE,GAAG,IAAI,CAAC;QACpF,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,GAAG,IAAI,GAAG,EAAE,CAAC;SAC7B;QACD,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAEzC,IAAI,OAAO,IAAI,CAAC,CAAC,SAAS,IAAI,SAAS,KAAK,OAAO,CAAC,SAAS,CAAC,EAAE;YAC9D,OAAO;SACR;QAED,OAAO,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,SAAS,EAAE,EAAE,EAAE;YACxC,yBAAW,CAAC,MAAM,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;QAC1C,CAAC,CAAC,CAAC;QAEH,IAAI,SAAsB,CAAC;QAC3B,IAAI,OAAO,GAAG,KAAK,QAAQ,EAAE;YAC3B,SAAS,GAAG,IAAI,SAAS,EAAE,CAAC,eAAe,CAAC,GAAG,EAAE,UAAU,CAAC,CAAC,UAAiB,CAAC;SAChF;aAAM;YACL,SAAS,GAAG,GAAG,CAAC;SACjB;QAED,IAAI,eAAe,CAAC;QACpB,MAAM,UAAU,GACd,SAAS,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,mBAAmB,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,mBAAmB,CAAC,CAAC;QACrG,IAAI,UAAU,EAAE;YACd,IAAI,OAAO,UAAU,KAAK,QAAQ,EAAE;gBAClC,eAAe,GAAG,yBAAW,CAAC,MAAM,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;aACjE;iBAAM;gBACL,eAAe,GAAG,UAAU,CAAC;aAC9B;SACF;aAAM;YAEL,eAAe,GAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;SACvD;QAED,MAAM,SAAS,GAAG,yBAAW,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;QAClH,IAAI,SAAS,EAAE;YACb,SAAS,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC;YACjC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,GAAG,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAgB,EAAE,CAAC,CAAC;SACtF;QAED,SAAS,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;QAEvC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,EAAE;YAC7B,SAAS,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;YACtC,eAAe,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC;SAC7C;QACD,IAAI,IAAI,GAAW,CAAC,CAAC;QACrB,IAAI,GAAG,GAAW,CAAC,CAAC;QACpB,IAAI,UAAU,KAAK,UAAU,EAAE;YAC7B,MAAM,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC;YACnC,IAAI,GAAG,MAAM,CAAC,CAAC,CAAC;YAChB,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC;SAChB;aAAM;YACL,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;YAC7B,IAAI,GAAG,CAAC,CAAC,EAAE,CAAC;YACZ,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC;SACZ;QAGD,MAAM,WAAW,GAAG,yBAAW,CAAC,MAAM,CAAC,iBAAiB,CAAC,eAAe,EAAE,KAAK,CAAC,CAAC;QACjF,MAAM,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAChD,MAAM,OAAO,GAAG,IAAI,GAAG,QAAQ,CAAC,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC;QACxD,MAAM,SAAS,GAAG,GAAG,GAAG,QAAQ,CAAC,GAAG,GAAG,WAAW,CAAC,GAAG,CAAC;QAEvD,SAAS,CAAC,KAAK,CAAC,IAAI,GAAG,GAAG,OAAO,IAAI,CAAC;QACtC,SAAS,CAAC,KAAK,CAAC,GAAG,GAAG,GAAG,SAAS,IAAI,CAAC;IACzC,CAAC;CACF;AAlID,kDAkIC","file":"html-attribute-plugin.js","sourcesContent":["import { Generator } from '../../common/generator';\nimport type { IGraphic, IPlugin, IPluginService, IRenderService, IDrawContext, IGroup } from '../../interface';\nimport { application } from '../../application';\nimport { DefaultAttribute } from '../../graphic';\n\nexport class HtmlAttributePlugin implements IPlugin {\n name: 'HtmlAttributePlugin' = 'HtmlAttributePlugin';\n activeEvent: 'onRegister' = 'onRegister';\n pluginService: IPluginService;\n _uid: number = Generator.GenAutoIncrementId();\n key: string = this.name + this._uid;\n\n activate(context: IPluginService): void {\n this.pluginService = context;\n context.stage.hooks.afterRender.tap(this.key, stage => {\n if (!(stage && stage === this.pluginService.stage)) {\n return;\n }\n\n this.drawHTML(context.stage.renderService);\n });\n }\n deactivate(context: IPluginService): void {\n context.stage.hooks.afterRender.taps = context.stage.hooks.afterRender.taps.filter(item => {\n return item.name !== this.key;\n });\n }\n\n protected drawHTML(renderService: IRenderService) {\n if (application.global.env === 'browser') {\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroupHTML(group as IGroup);\n });\n }\n }\n\n renderGroupHTML(group: IGroup) {\n this.renderGraphicHTML(group);\n group.forEachChildren((g: IGraphic) => {\n if (g.isContainer) {\n this.renderGroupHTML(g as IGroup);\n } else {\n this.renderGraphicHTML(g);\n }\n });\n }\n\n renderGraphicHTML(graphic: IGraphic) {\n const { html } = graphic.attribute;\n if (!html) {\n if (graphic.bindDom && graphic.bindDom.size) {\n // 删除dom\n graphic.bindDom.forEach(item => {\n item.dom && item.dom.parentElement.removeChild(item.dom);\n });\n graphic.bindDom.clear();\n }\n return;\n }\n const stage = graphic.stage;\n if (!stage) {\n return;\n }\n const { dom, container, width, height, style, anchorType = 'boundsLeftTop' } = html;\n if (!graphic.bindDom) {\n graphic.bindDom = new Map();\n }\n const lastDom = graphic.bindDom.get(dom);\n // 如果存在了(dom存在,且container没有变化),就跳过\n if (lastDom && !(container && container !== lastDom.container)) {\n return;\n }\n // 清除上一次的dom\n graphic.bindDom.forEach(({ wrapGroup }) => {\n application.global.removeDom(wrapGroup);\n });\n // 转化这个dom为nativeDOM\n let nativeDom: HTMLElement;\n if (typeof dom === 'string') {\n nativeDom = new DOMParser().parseFromString(dom, 'text/xml').firstChild as any;\n } else {\n nativeDom = dom;\n }\n // 获取container的dom,默认为window的container\n let nativeContainer;\n const _container =\n container || (stage.params.enableHtmlAttribute === true ? null : stage.params.enableHtmlAttribute);\n if (_container) {\n if (typeof _container === 'string') {\n nativeContainer = application.global.getElementById(_container);\n } else {\n nativeContainer = _container;\n }\n } else {\n // nativeContainer = application.global.getRootElement();\n nativeContainer = graphic.stage.window.getContainer();\n }\n // 创建wrapGroup\n const wrapGroup = application.global.createDom({ tagName: 'div', width, height, style, parent: nativeContainer });\n if (wrapGroup) {\n wrapGroup.appendChild(nativeDom);\n graphic.bindDom.set(dom, { dom: nativeDom, container, wrapGroup: wrapGroup as any });\n }\n // 事件穿透\n wrapGroup.style.pointerEvents = 'none';\n // 定位wrapGroup\n if (!wrapGroup.style.position) {\n wrapGroup.style.position = 'absolute';\n nativeContainer.style.position = 'relative';\n }\n let left: number = 0;\n let top: number = 0;\n if (anchorType === 'position') {\n const matrix = graphic.transMatrix;\n left = matrix.e;\n top = matrix.f;\n } else {\n const b = graphic.AABBBounds;\n left = b.x1;\n top = b.y1;\n }\n // 查看wrapGroup的位置\n // const wrapGroupTL = application.global.getElementTopLeft(wrapGroup, false);\n const containerTL = application.global.getElementTopLeft(nativeContainer, false);\n const windowTL = stage.window.getTopLeft(false);\n const offsetX = left + windowTL.left - containerTL.left;\n const offsetTop = top + windowTL.top - containerTL.top;\n // wrapGroup.style.transform = `translate(${offsetX}px, ${offsetTop}px)`;\n wrapGroup.style.left = `${offsetX}px`;\n wrapGroup.style.top = `${offsetTop}px`;\n }\n}\n"]}
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@@ -8,6 +8,6 @@ const inversify_1 = require("inversify"), constants_1 = require("./constants"),
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exports.default = new inversify_1.ContainerModule((bind => {
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bind(plugin_service_1.DefaultPluginService).toSelf(), bind(constants_1.PluginService).toService(plugin_service_1.DefaultPluginService),
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(0, contribution_provider_1.
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(0, contribution_provider_1.bindContributionProviderNoSingletonScope)(bind, constants_2.AutoEnablePlugins);
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//# sourceMappingURL=plugin-modules.js.map
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@@ -1 +1 @@
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-
{"version":3,"sources":["../src/plugins/plugin-modules.ts"],"names":[],"mappings":";;AAAA,yCAA4C;AAC5C,2CAA4C;AAC5C,qDAAwD;AACxD,
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{"version":3,"sources":["../src/plugins/plugin-modules.ts"],"names":[],"mappings":";;AAAA,yCAA4C;AAC5C,2CAA4C;AAC5C,qDAAwD;AACxD,2EAA2F;AAC3F,2CAAgD;AAEhD,kBAAe,IAAI,2BAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,qCAAoB,CAAC,CAAC,MAAM,EAAE,CAAC;IACpC,IAAI,CAAC,yBAAa,CAAC,CAAC,SAAS,CAAC,qCAAoB,CAAC,CAAC;IAGpD,IAAA,gEAAwC,EAAC,IAAI,EAAE,6BAAiB,CAAC,CAAC;AACpE,CAAC,CAAC,CAAC","file":"plugin-modules.js","sourcesContent":["import { ContainerModule } from 'inversify';\nimport { PluginService } from './constants';\nimport { DefaultPluginService } from './plugin-service';\nimport { bindContributionProviderNoSingletonScope } from '../common/contribution-provider';\nimport { AutoEnablePlugins } from './constants';\n\nexport default new ContainerModule(bind => {\n bind(DefaultPluginService).toSelf();\n bind(PluginService).toService(DefaultPluginService);\n\n // image 渲染器注入contributions\n bindContributionProviderNoSingletonScope(bind, AutoEnablePlugins);\n});\n"]}
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@@ -10,7 +10,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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const inversify_1 = require("inversify"), graphic_1 = require("../../../../graphic"), base_contribution_render_1 = require("./base-contribution-render"), enums_1 = require("../../../../common/enums");
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const inversify_1 = require("inversify"), graphic_1 = require("../../../../graphic"), base_contribution_render_1 = require("./base-contribution-render"), enums_1 = require("../../../../common/enums"), vutils_1 = require("@visactor/vutils"), utils_1 = require("../../../../common/utils"), rect_1 = require("../../../../common/shape/rect");
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let DefaultImageBackgroundRenderContribution = class extends base_contribution_render_1.DefaultBaseBackgroundRenderContribution {
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constructor() {
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@@ -28,6 +28,14 @@ let DefaultImageBackgroundRenderContribution = class extends base_contribution_r
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const b = graphic.AABBBounds;
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context.drawImage(res.data, b.x1, b.y1, b.width(), b.height()), context.restore(),
|
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} else if ((0, vutils_1.isObject)(background)) {
|
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const {stroke: stroke, fill: fill, lineWidth: lineWidth = 1, cornerRadius: cornerRadius = 0, expandX: expandX = 0, expandY: expandY = 0} = background;
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if (!stroke && !fill) return;
|
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context.beginPath();
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const {x: x, y: y, width: width, height: height} = getActualPosition(graphic);
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cornerRadius ? (0, rect_1.createRectPath)(context, x - expandX, y - expandY, width + 2 * expandX, height + 2 * expandY, cornerRadius) : context.rect(x - expandX, y - expandY, width + 2 * expandX, height + 2 * expandY),
|
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context.globalAlpha = 1, fill && (context.fillStyle = fill, context.fill()), stroke && lineWidth > 0 && (context.lineWidth = lineWidth,
|
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context.strokeStyle = stroke, context.stroke());
|
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@@ -37,6 +45,20 @@ let DefaultImageBackgroundRenderContribution = class extends base_contribution_r
|
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};
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function getActualPosition(graphic) {
|
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const boundsPadding = (0, utils_1.parsePadding)(graphic.attribute.boundsPadding), bounds = graphic.AABBBounds;
|
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let x = bounds.x1, y = bounds.y1, width = bounds.width(), height = bounds.height();
|
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return (0, vutils_1.isNumber)(boundsPadding) ? (x += boundsPadding, y += boundsPadding,
|
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width -= 2 * boundsPadding, height -= 2 * boundsPadding) : (x += boundsPadding[3],
|
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y += boundsPadding[0], width -= boundsPadding[1] + boundsPadding[3], height -= boundsPadding[0] + boundsPadding[2]),
|
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{
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x: x,
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y: y,
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width: width,
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height: height
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};
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}
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DefaultImageBackgroundRenderContribution = __decorate([ (0, inversify_1.injectable)() ], DefaultImageBackgroundRenderContribution),
|
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exports.DefaultImageBackgroundRenderContribution = DefaultImageBackgroundRenderContribution;
|
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//# sourceMappingURL=image-contribution-render.js.map
|
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@@ -1 +1 @@
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1
|
-
{"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,yCAAuC;
|
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1
|
+
{"version":3,"sources":["../src/render/contributions/render/contributions/image-contribution-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,yCAAuC;AAWvC,iDAA+C;AAC/C,yEAAqF;AACrF,oDAAsE;AACtE,6CAAsD;AACtD,oDAAwD;AACxD,wDAA+D;AAGxD,IAAM,wCAAwC,GAA9C,MAAM,wCACX,SAAQ,kEAAuC;IAD1C;;QAIL,SAAI,GAA+B,kCAA0B,CAAC,gBAAgB,CAAC;IAoFjF,CAAC;IAlFC,SAAS,CACP,OAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,gBAA6C,EAC7C,WAAyB,EACzB,MAAiH,EACjH,QAAmH;QAEnH,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,SAAS,CAAC;QACxD,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,IAAI,CAAC,OAAO,CAAC,aAAa,EAAE;YAC1B,IAAI,IAAA,iBAAQ,EAAC,UAAU,CAAC,EAAE;gBACxB,MAAM,EACJ,MAAM,EACN,IAAI,EACJ,SAAS,GAAG,CAAC,EACb,YAAY,GAAG,CAAC,EAChB,OAAO,GAAG,CAAC,EACX,OAAO,GAAG,CAAC,EACZ,GAAG,UAA+B,CAAC;gBAEpC,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,EAAE;oBACpB,OAAO;iBACR;gBAED,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,iBAAiB,CAAC,OAAO,CAAC,CAAC;gBAC3D,IAAI,YAAY,EAAE;oBAChB,IAAA,qBAAc,EAAC,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,KAAK,GAAG,OAAO,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO,GAAG,CAAC,EAAE,YAAY,CAAC,CAAC;iBAC5G;qBAAM;oBACL,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,OAAO,EAAE,CAAC,GAAG,OAAO,EAAE,KAAK,GAAG,OAAO,GAAG,CAAC,EAAE,MAAM,GAAG,OAAO,GAAG,CAAC,CAAC,CAAC;iBACnF;gBAED,OAAO,CAAC,WAAW,GAAG,CAAC,CAAC;gBACxB,IAAI,IAAI,EAAE;oBACR,OAAO,CAAC,SAAS,GAAG,IAAc,CAAC;oBACnC,OAAO,CAAC,IAAI,EAAE,CAAC;iBAChB;gBAED,IAAI,MAAM,IAAI,SAAS,GAAG,CAAC,EAAE;oBAC3B,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC;oBAC9B,OAAO,CAAC,WAAW,GAAG,MAAgB,CAAC;oBACvC,OAAO,CAAC,MAAM,EAAE,CAAC;iBAClB;aACF;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;gBAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;gBAC1C,OAAO,CAAC,SAAS,GAAG,UAAoB,CAAC;gBACzC,OAAO,CAAC,WAAW,GAAG,CAAC,CAAC;gBACxB,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;aAAM;YACL,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAC9C,IAAI,GAAG,CAAC,KAAK,KAAK,SAAS,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE;gBACxC,OAAO;aACR;YACD,OAAO,CAAC,IAAI,EAAE,CAAC;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;gBAC1D,MAAM,cAAc,GAAG,IAAA,kBAAQ,EAAC,OAAO,CAAC,MAAM,CAAC,CAAC,KAAK,CAAC;gBACtD,MAAM,EAAE,OAAO,GAAG,cAAc,CAAC,OAAO,EAAE,OAAO,GAAG,cAAc,CAAC,OAAO,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC;gBACxG,OAAO,CAAC,sBAAsB,CAAC,OAAO,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;gBACvE,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;aACrC;YAED,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;YAC7B,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;YAC/D,OAAO,CAAC,OAAO,EAAE,CAAC;YAClB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,aAAa,EAAE,EAAE;gBACxC,OAAO,CAAC,sBAAsB,EAAE,CAAC;aAClC;SACF;IACH,CAAC;CACF,CAAA;AAxFY,wCAAwC;IADpD,IAAA,sBAAU,GAAE;GACA,wCAAwC,CAwFpD;AAxFY,4FAAwC;AA0FrD,SAAS,iBAAiB,CAAC,OAAiB;IAC1C,MAAM,aAAa,GAAG,IAAA,oBAAY,EAAC,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;IACpE,MAAM,MAAM,GAAG,OAAO,CAAC,UAAU,CAAC;IAClC,IAAI,CAAC,GAAG,MAAM,CAAC,EAAE,CAAC;IAClB,IAAI,CAAC,GAAG,MAAM,CAAC,EAAE,CAAC;IAClB,IAAI,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;IAC3B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;IAE7B,IAAI,IAAA,iBAAQ,EAAC,aAAa,CAAC,EAAE;QAC3B,CAAC,IAAI,aAAa,CAAC;QACnB,CAAC,IAAI,aAAa,CAAC;QACnB,KAAK,IAAI,aAAa,GAAG,CAAC,CAAC;QAC3B,MAAM,IAAI,aAAa,GAAG,CAAC,CAAC;KAC7B;SAAM;QACL,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;QACtB,CAAC,IAAI,aAAa,CAAC,CAAC,CAAC,CAAC;QACtB,KAAK,IAAI,aAAa,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;QAC7C,MAAM,IAAI,aAAa,CAAC,CAAC,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;KAC/C;IAED,OAAO;QACL,CAAC;QACD,CAAC;QACD,KAAK;QACL,MAAM;KACP,CAAC;AACJ,CAAC","file":"image-contribution-render.js","sourcesContent":["import { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IImage,\n IThemeAttribute,\n IImageRenderContribution,\n IDrawContext,\n IBackgroundConfig,\n IGraphic\n} from '../../../../interface';\nimport { getTheme } from '../../../../graphic';\nimport { DefaultBaseBackgroundRenderContribution } from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { isNumber, isObject } from '@visactor/vutils';\nimport { parsePadding } from '../../../../common/utils';\nimport { createRectPath } from '../../../../common/shape/rect';\n\n@injectable()\nexport class DefaultImageBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IImageRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n\n drawShape(\n graphic: IImage,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean\n ) {\n const { background, width, height } = graphic.attribute;\n if (!background) {\n return;\n }\n\n if (!graphic.backgroundImg) {\n if (isObject(background)) {\n const {\n stroke,\n fill,\n lineWidth = 1,\n cornerRadius = 0,\n expandX = 0,\n expandY = 0\n } = background as IBackgroundConfig;\n\n if (!stroke && !fill) {\n return;\n }\n\n context.beginPath();\n const { x, y, width, height } = getActualPosition(graphic);\n if (cornerRadius) {\n createRectPath(context, x - expandX, y - expandY, width + expandX * 2, height + expandY * 2, cornerRadius);\n } else {\n context.rect(x - expandX, y - expandY, width + expandX * 2, height + expandY * 2);\n }\n\n context.globalAlpha = 1;\n if (fill) {\n context.fillStyle = fill as string;\n context.fill();\n }\n\n if (stroke && lineWidth > 0) {\n context.lineWidth = lineWidth;\n context.strokeStyle = stroke as string;\n context.stroke();\n }\n } else {\n context.beginPath();\n const b = graphic.AABBBounds;\n context.rect(x, y, b.width(), b.height());\n context.fillStyle = background as string;\n context.globalAlpha = 1;\n context.fill();\n }\n } else {\n const res = graphic.resources.get(background);\n if (res.state !== 'success' || !res.data) {\n return;\n }\n context.save();\n if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n const groupAttribute = getTheme(graphic.parent).group;\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n context.translate(scrollX, scrollY);\n }\n // context.clip();\n const b = graphic.AABBBounds;\n context.drawImage(res.data, b.x1, b.y1, b.width(), b.height());\n context.restore();\n if (!graphic.transMatrix.onlyTranslate()) {\n context.setTransformForCurrent();\n }\n }\n }\n}\n\nfunction getActualPosition(graphic: IGraphic) {\n const boundsPadding = parsePadding(graphic.attribute.boundsPadding);\n const bounds = graphic.AABBBounds;\n let x = bounds.x1;\n let y = bounds.y1;\n let width = bounds.width();\n let height = bounds.height();\n\n if (isNumber(boundsPadding)) {\n x += boundsPadding;\n y += boundsPadding;\n width -= boundsPadding * 2;\n height -= boundsPadding * 2;\n } else {\n x += boundsPadding[3];\n y += boundsPadding[0];\n width -= boundsPadding[1] + boundsPadding[3];\n height -= boundsPadding[0] + boundsPadding[2];\n }\n\n return {\n x,\n y,\n width,\n height\n };\n}\n"]}
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@@ -1,4 +1,4 @@
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1
|
-
import type { IContext2d, MaybePromise, IGraphic, IGroup, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider, IDrawItemInterceptorContribution, IDrawContribution, IRenderSelector } from '../../../interface';
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1
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+
import type { IContext2d, MaybePromise, IGraphic, IGroup, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider, IDrawItemInterceptorContribution, IDrawContribution, IRenderSelector, IGlobal } from '../../../interface';
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import type { IBounds } from '@visactor/vutils';
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import type { ILayerService } from '../../../interface/core';
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|
export declare class DefaultDrawContribution implements IDrawContribution {
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@@ -13,6 +13,7 @@ export declare class DefaultDrawContribution implements IDrawContribution {
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backupDirtyBounds: IBounds;
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14
|
currentRenderService: IRenderService;
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InterceptorContributions: IDrawItemInterceptorContribution[];
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16
|
+
global: IGlobal;
|
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16
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|
constructor(contributions: IGraphicRender[], renderSelector: IRenderSelector, layerService: ILayerService, drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>);
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init(): void;
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draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void>;
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@@ -25,4 +26,5 @@ export declare class DefaultDrawContribution implements IDrawContribution {
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protected selectRenderByType(type?: string): IGraphicRender | null;
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protected selectRenderByNumberType(type?: number): IGraphicRender | null;
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|
protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext): void;
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+
afterDraw(renderService: IRenderService, drawParams: IDrawContext): void;
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}
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@@ -16,7 +16,7 @@ Object.defineProperty(exports, "__esModule", {
|
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|
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16
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value: !0
|
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}), exports.DefaultDrawContribution = void 0;
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|
-
const inversify_1 = require("inversify"), sort_1 = require("../../../common/sort"), contribution_provider_1 = require("../../../common/contribution-provider"), graphic_1 = require("../../../graphic"), vutils_1 = require("@visactor/vutils"), constants_1 = require("../../../core/constants"), container_1 = require("../../../container"), symbol_1 = require("./symbol"), draw_interceptor_1 = require("./draw-interceptor"), canvas_utils_1 = require("../../../common/canvas-utils");
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+
const inversify_1 = require("inversify"), sort_1 = require("../../../common/sort"), contribution_provider_1 = require("../../../common/contribution-provider"), graphic_1 = require("../../../graphic"), vutils_1 = require("@visactor/vutils"), constants_1 = require("../../../core/constants"), container_1 = require("../../../container"), symbol_1 = require("./symbol"), draw_interceptor_1 = require("./draw-interceptor"), canvas_utils_1 = require("../../../common/canvas-utils"), constants_2 = require("../../../constants");
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let DefaultDrawContribution = class {
|
|
22
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|
constructor(contributions, renderSelector, layerService, drawItemInterceptorContributions) {
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@@ -164,8 +164,10 @@ let DefaultDrawContribution = class {
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164
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|
}, 0, 0), context.fillRect(x, y, width, height);
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}
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}
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+
afterDraw(renderService, drawParams) {}
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};
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__decorate([ (0, inversify_1.inject)(constants_2.VGlobal), __metadata("design:type", Object) ], DefaultDrawContribution.prototype, "global", void 0),
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__decorate([ (0, inversify_1.postConstruct)(), __metadata("design:type", Function), __metadata("design:paramtypes", []), __metadata("design:returntype", void 0) ], DefaultDrawContribution.prototype, "init", null),
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DefaultDrawContribution = __decorate([ (0, inversify_1.injectable)(), __param(0, (0,
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inversify_1.multiInject)(symbol_1.GraphicRender)), __param(1, (0, inversify_1.inject)(symbol_1.RenderSelector)), __param(2, (0,
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@@ -1 +1 @@
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{ injectable, inject, postConstruct, named, multiInject } from 'inversify';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IBounds } from '@visactor/vutils';\nimport { Bounds, getRectIntersect, isRectIntersect } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(LayerService) protected readonly layerService: ILayerService, // 默认的polygonRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n }\n\n @postConstruct()\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr !== context.canvas.width ||\n dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n context.inuse = false;\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (!isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n const tempBounds = this.dirtyBounds.clone();\n\n // 变换dirtyBounds\n const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n this.dirtyBounds.copy(tempBounds);\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer = this.renderSelector.selector(graphic);\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforeDrawItem) {\n if (drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)) {\n return;\n }\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n if (!(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n console.warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n}\n"]}
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{ injectable, inject, postConstruct, named, multiInject } from 'inversify';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IBounds } from '@visactor/vutils';\nimport { Bounds, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { VGlobal } from '../../../constants';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n @inject(VGlobal) global: IGlobal;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(LayerService) protected readonly layerService: ILayerService, // 默认的polygonRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n }\n\n @postConstruct()\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr !== context.canvas.width ||\n dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n context.inuse = false;\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (!isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n const tempBounds = this.dirtyBounds.clone();\n\n // 变换dirtyBounds\n const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n this.dirtyBounds.copy(tempBounds);\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer = this.renderSelector.selector(graphic);\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforeDrawItem) {\n if (drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)) {\n return;\n }\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n if (!(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n console.warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
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@@ -3,6 +3,8 @@ export declare const DrawItemInterceptor: unique symbol;
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3
3
|
export declare class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {
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4
4
|
order: number;
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5
5
|
afterDrawItem(graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, drawContribution: IDrawContribution, params?: IGraphicRenderDrawParams): boolean;
|
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6
|
+
beforeDrawItem(graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, drawContribution: IDrawContribution, params?: IGraphicRenderDrawParams): boolean;
|
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7
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+
protected drawItem(graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, drawContribution: IDrawContribution, params?: IGraphicRenderDrawParams): boolean;
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6
8
|
}
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7
9
|
export declare class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {
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8
10
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order: number;
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@@ -21,6 +21,14 @@ let ShadowRootDrawItemInterceptorContribution = class {
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21
21
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this.order = 1;
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22
22
|
}
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23
23
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afterDrawItem(graphic, renderService, drawContext, drawContribution, params) {
|
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24
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+
return (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) && this.drawItem(graphic, renderService, drawContext, drawContribution, params),
|
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25
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+
!1;
|
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26
|
+
}
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27
|
+
beforeDrawItem(graphic, renderService, drawContext, drawContribution, params) {
|
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28
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+
return graphic.attribute.shadowRootIdx < 0 && this.drawItem(graphic, renderService, drawContext, drawContribution, params),
|
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29
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+
!1;
|
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30
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+
}
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31
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+
drawItem(graphic, renderService, drawContext, drawContribution, params) {
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24
32
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if (!graphic.shadowRoot) return !1;
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25
33
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const {context: context} = drawContext;
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26
34
|
if (context.highPerformanceSave(), context.transformFromMatrix(graphic.transMatrix, !0),
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@@ -1 +1 @@
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1
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-
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{ injectable } from 'inversify';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicRenderDrawParams,\n IGroup,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n }\n\n return true;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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+
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{ injectable } from 'inversify';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n }\n\n return true;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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@@ -16,14 +16,14 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.DefaultCanvasImageRender = void 0;
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const inversify_1 = require("inversify"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("./contributions/constants"), utils_1 = require("./utils"), constants_2 = require("../../../graphic/constants"), enums_1 = require("../../../common/enums"), repeatStr = [ "", "repeat-x", "repeat-y", "repeat" ];
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const inversify_1 = require("inversify"), contribution_provider_1 = require("../../../common/contribution-provider"), theme_1 = require("../../../graphic/theme"), constants_1 = require("./contributions/constants"), utils_1 = require("./utils"), constants_2 = require("../../../graphic/constants"), enums_1 = require("../../../common/enums"), vutils_1 = require("@visactor/vutils"), rect_1 = require("../../../common/shape/rect"), repeatStr = [ "", "repeat-x", "repeat-y", "repeat" ];
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let DefaultCanvasImageRender = class {
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constructor(imageRenderContribitions) {
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this.imageRenderContribitions = imageRenderContribitions, this.numberType = constants_2.IMAGE_NUMBER_TYPE;
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}
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drawShape(image, context, x, y, drawContext, params, fillCb) {
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const imageAttribute = (0, theme_1.getTheme)(image).image, {fill: fill = imageAttribute.fill, width: width = imageAttribute.width, height: height = imageAttribute.height, opacity: opacity = imageAttribute.opacity, fillOpacity: fillOpacity = imageAttribute.fillOpacity, visible: visible = imageAttribute.visible, repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, image: url} = image.attribute, fVisible = (0,
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const imageAttribute = (0, theme_1.getTheme)(image).image, {fill: fill = imageAttribute.fill, width: width = imageAttribute.width, height: height = imageAttribute.height, opacity: opacity = imageAttribute.opacity, fillOpacity: fillOpacity = imageAttribute.fillOpacity, visible: visible = imageAttribute.visible, repeatX: repeatX = imageAttribute.repeatX, repeatY: repeatY = imageAttribute.repeatY, cornerRadius: cornerRadius = imageAttribute.cornerRadius, image: url} = image.attribute, fVisible = (0,
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utils_1.fillVisible)(opacity, fillOpacity, fill), doFill = (0, utils_1.runFill)(fill);
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28
28
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if (image.valid && visible && doFill && (fVisible || fillCb)) {
|
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29
29
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if (this._imageRenderContribitions || (this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || []),
|
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@@ -33,13 +33,17 @@ let DefaultCanvasImageRender = class {
|
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33
33
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if (!url || !image.resources) return;
|
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const res = image.resources.get(url);
|
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if ("success" !== res.state) return;
|
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36
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-
|
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36
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+
let needRestore = !1;
|
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37
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+
0 === cornerRadius || (0, vutils_1.isArray)(cornerRadius) && cornerRadius.every((num => 0 === num)) || (context.beginPath(),
|
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38
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(0, rect_1.createRectPath)(context, x, y, width, height, cornerRadius), context.save(),
|
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39
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+
context.clip(), needRestore = !0), context.setCommonStyle(image, image.attribute, x, y, imageAttribute);
|
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37
40
|
let repeat = 0;
|
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38
41
|
if ("repeat" === repeatX && (repeat |= 1), "repeat" === repeatY && (repeat |= 2),
|
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42
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repeat) {
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40
43
|
const pattern = context.createPattern(res.data, repeatStr[repeat]);
|
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41
44
|
context.fillStyle = pattern, context.fillRect(x, y, width, height);
|
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42
45
|
} else context.drawImage(res.data, x, y, width, height);
|
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46
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+
needRestore && context.restore();
|
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43
47
|
}
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44
48
|
this._imageRenderContribitions.forEach((c => {
|
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45
49
|
c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(image, context, x, y, doFill, !1, fVisible, !1, imageAttribute, drawContext, fillCb);
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@@ -1 +1 @@
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1
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-
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{ inject, injectable, named } from 'inversify';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n protected _imageRenderContribitions: IImageRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {}\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n fill = imageAttribute.fill,\n width = imageAttribute.width,\n height = imageAttribute.height,\n opacity = imageAttribute.opacity,\n fillOpacity = imageAttribute.fillOpacity,\n visible = imageAttribute.visible,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n image: url\n } = image.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill);\n\n if (!(image.valid && visible)) {\n return;\n }\n\n if (!doFill) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb)) {\n return;\n }\n\n if (!this._imageRenderContribitions) {\n this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || [];\n }\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n\n // context.beginPath();\n // context.image(x, y, width, height);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(image, imageAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.fillRect(x, y, width, height);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n }\n }\n\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n let { x = imageAttribute.x, y = imageAttribute.y } = image.attribute;\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n context.highPerformanceSave();\n if (!image.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(image.transMatrix, true);\n } else {\n const point = image.getOffsetXY(imageAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n this.drawShape(image, context, x, y, drawContext);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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1
|
+
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{ inject, injectable, named } from 'inversify';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { getTheme } from '../../../graphic/theme';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IImage,\n IThemeAttribute,\n IGraphicRender,\n IImageRenderContribution,\n IContributionProvider,\n IDrawContext,\n IGraphicRenderDrawParams,\n IRenderService\n} from '../../../interface';\nimport { ImageRenderContribution } from './contributions/constants';\nimport { fillVisible, runFill } from './utils';\nimport { IMAGE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { isArray } from '@visactor/vutils';\nimport { createRectPath } from '../../../common/shape/rect';\n\nconst repeatStr = ['', 'repeat-x', 'repeat-y', 'repeat'];\n\n@injectable()\nexport class DefaultCanvasImageRender implements IGraphicRender {\n type: 'image';\n numberType: number = IMAGE_NUMBER_TYPE;\n\n protected _imageRenderContribitions: IImageRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(ImageRenderContribution)\n protected readonly imageRenderContribitions: IContributionProvider<IImageRenderContribution>\n ) {}\n\n drawShape(\n image: IImage,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n const {\n fill = imageAttribute.fill,\n width = imageAttribute.width,\n height = imageAttribute.height,\n opacity = imageAttribute.opacity,\n fillOpacity = imageAttribute.fillOpacity,\n visible = imageAttribute.visible,\n repeatX = imageAttribute.repeatX,\n repeatY = imageAttribute.repeatY,\n cornerRadius = imageAttribute.cornerRadius,\n image: url\n } = image.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const doFill = runFill(fill);\n\n if (!(image.valid && visible)) {\n return;\n }\n\n if (!doFill) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb)) {\n return;\n }\n\n if (!this._imageRenderContribitions) {\n this._imageRenderContribitions = this.imageRenderContribitions.getContributions() || [];\n }\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n\n // context.beginPath();\n // context.image(x, y, width, height);\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(image, imageAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, image.attribute, imageAttribute);\n } else if (fVisible) {\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n // deal with cornerRadius\n let needRestore = false;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n } else {\n context.beginPath();\n createRectPath(context, x, y, width, height, cornerRadius);\n context.save();\n context.clip();\n needRestore = true;\n }\n\n context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n let repeat = 0;\n if (repeatX === 'repeat') {\n repeat |= 0b0001;\n }\n if (repeatY === 'repeat') {\n repeat |= 0b0010;\n }\n if (repeat) {\n const pattern = context.createPattern(res.data, repeatStr[repeat]);\n context.fillStyle = pattern;\n context.fillRect(x, y, width, height);\n } else {\n context.drawImage(res.data, x, y, width, height);\n }\n\n if (needRestore) {\n context.restore();\n }\n }\n }\n\n this._imageRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(image, image.attribute, x, y, imageAttribute);\n c.drawShape(image, context, x, y, doFill, false, fVisible, false, imageAttribute, drawContext, fillCb);\n }\n });\n }\n\n draw(image: IImage, renderService: IRenderService, drawContext: IDrawContext) {\n const { context } = renderService.drawParams;\n if (!context) {\n return;\n }\n\n // const imageAttribute = graphicService.themeService.getCurrentTheme().imageAttribute;\n const imageAttribute = getTheme(image).image;\n let { x = imageAttribute.x, y = imageAttribute.y } = image.attribute;\n const { image: url } = image.attribute;\n if (!url || !image.resources) {\n return;\n }\n const res = image.resources.get(url);\n if (res.state !== 'success') {\n return;\n }\n\n context.highPerformanceSave();\n if (!image.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(image.transMatrix, true);\n } else {\n const point = image.getOffsetXY(imageAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n this.drawShape(image, context, x, y, drawContext);\n\n context.highPerformanceRestore();\n }\n}\n"]}
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@@ -35,15 +35,22 @@ let DefaultCanvasSymbolRender = class extends base_render_1.BaseRender {
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const {keepDirIn3d: keepDirIn3d = symbolAttribute.keepDirIn3d} = symbol.attribute, z = null !== (_a = this.z) && void 0 !== _a ? _a : 0;
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if (context.beginPath(), keepDirIn3d && context.camera && context.project) {
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const p = context.project(x, y, z), camera = context.camera;
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-
context.camera = null, !1 === parsedPath.draw(context, size, p.x, p.y
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39
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-
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40
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-
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38
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+
context.camera = null, !1 === parsedPath.draw(context, size, p.x, p.y, void 0, ((p, a) => {
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39
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+
a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y),
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40
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+
context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY),
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+
context.stroke()));
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+
})) && context.closePath(), context.camera = camera;
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+
} else !1 === parsedPath.draw(context, size, x, y, z, ((p, a) => {
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+
a.fill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : (context.setCommonStyle(symbol, a, originX - x, originY - y),
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45
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+
context.fill())), a.stroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : (context.setStrokeStyle(symbol, a, (originX - x) / scaleX, (originY - y) / scaleY),
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46
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+
context.stroke()));
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47
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+
})) && context.closePath();
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48
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this._symbolRenderContribitions || (this._symbolRenderContribitions = this.symbolRenderContribitions.getContributions() || [],
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42
49
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this._symbolRenderContribitions.sort(((a, b) => b.order - a.order))), this._symbolRenderContribitions.forEach((c => {
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43
50
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c.time === enums_1.BaseRenderContributionTime.beforeFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
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51
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})), context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
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45
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-
doFill && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
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46
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-
context.fill())), doStroke && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
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+
doFill && !parsedPath.isSvg && (fillCb ? fillCb(context, symbol.attribute, symbolAttribute) : fVisible && (context.setCommonStyle(symbol, symbol.attribute, originX - x, originY - y, symbolAttribute),
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+
context.fill())), doStroke && !parsedPath.isSvg && (strokeCb ? strokeCb(context, symbol.attribute, symbolAttribute) : sVisible && (context.setStrokeStyle(symbol, symbol.attribute, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute),
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context.stroke())), this._symbolRenderContribitions.forEach((c => {
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c.time === enums_1.BaseRenderContributionTime.afterFillStroke && c.drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb);
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}));
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