@visactor/vrender 0.14.4 → 0.14.5-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/cjs/event/event-manager.js +6 -4
  2. package/cjs/event/event-manager.js.map +1 -1
  3. package/cjs/index.d.ts +1 -1
  4. package/cjs/index.js +1 -1
  5. package/cjs/index.js.map +1 -1
  6. package/cjs/interface/graphic.d.ts +1 -0
  7. package/cjs/interface/graphic.js.map +1 -1
  8. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +5 -5
  9. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  10. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +5 -5
  11. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  12. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +5 -5
  13. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  14. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +21 -21
  15. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  16. package/dist/index.js +32 -23
  17. package/dist/index.min.js +1 -1
  18. package/es/event/event-manager.js +6 -4
  19. package/es/event/event-manager.js.map +1 -1
  20. package/es/index.d.ts +1 -1
  21. package/es/index.js +1 -1
  22. package/es/index.js.map +1 -1
  23. package/es/interface/graphic.d.ts +1 -0
  24. package/es/interface/graphic.js.map +1 -1
  25. package/es/render/contributions/render/contributions/arc-contribution-render.js +5 -5
  26. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  27. package/es/render/contributions/render/contributions/circle-contribution-render.js +5 -5
  28. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  29. package/es/render/contributions/render/contributions/rect-contribution-render.js +5 -5
  30. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  31. package/es/render/contributions/render/contributions/symbol-contribution-render.js +19 -19
  32. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  33. package/es/tsconfig.tsbuildinfo +1 -1
  34. package/package.json +1 -1
@@ -1 +1 @@
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{ isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n outerBorder,\n innerBorder\n } = rect.attribute;\n\n if (outerBorder) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder as any);\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder as any);\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
1
+ 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{ isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n outerBorder,\n innerBorder\n } = rect.attribute;\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (outerBorder && outerBorder.visible !== false) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder as any);\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder && innerBorder.visible !== false) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder as any);\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
@@ -18,26 +18,26 @@ let DefaultSymbolRenderContribution = class {
18
18
  }
19
19
  drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb) {
20
20
  const {size: size = symbolAttribute.size, opacity: opacity = symbolAttribute.opacity, outerBorder: outerBorder, innerBorder: innerBorder} = symbol.attribute, parsedPath = symbol.getParsedPath();
21
- if (parsedPath) {
22
- if (outerBorder) {
23
- const {distance: distance = symbolAttribute.outerBorder.distance} = outerBorder, d = getScaledStroke(context, distance, context.dpr);
24
- if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, d) && context.closePath(),
25
- context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
26
- strokeCb) strokeCb(context, outerBorder, symbolAttribute.outerBorder); else if (sVisible) {
27
- const lastOpacity = symbolAttribute.outerBorder.opacity;
28
- symbolAttribute.outerBorder.opacity = opacity, context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder),
29
- symbolAttribute.outerBorder.opacity = lastOpacity, context.stroke();
30
- }
21
+ if (!parsedPath) return;
22
+ const doStrokeOuter = !(!outerBorder || !outerBorder.stroke), doStrokeInner = !(!innerBorder || !innerBorder.stroke);
23
+ if (outerBorder && !1 !== outerBorder.visible) {
24
+ const {distance: distance = symbolAttribute.outerBorder.distance} = outerBorder, d = getScaledStroke(context, distance, context.dpr);
25
+ if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, d) && context.closePath(),
26
+ context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
27
+ strokeCb) strokeCb(context, outerBorder, symbolAttribute.outerBorder); else if (doStrokeOuter) {
28
+ const lastOpacity = symbolAttribute.outerBorder.opacity;
29
+ symbolAttribute.outerBorder.opacity = opacity, context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder),
30
+ symbolAttribute.outerBorder.opacity = lastOpacity, context.stroke();
31
31
  }
32
- if (innerBorder) {
33
- const {distance: distance = symbolAttribute.innerBorder.distance} = innerBorder, d = getScaledStroke(context, distance, context.dpr);
34
- if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, -d) && context.closePath(),
35
- context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
36
- strokeCb) strokeCb(context, innerBorder, symbolAttribute.innerBorder); else if (sVisible) {
37
- const lastOpacity = symbolAttribute.innerBorder.opacity;
38
- symbolAttribute.innerBorder.opacity = opacity, context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder),
39
- symbolAttribute.innerBorder.opacity = lastOpacity, context.stroke();
40
- }
32
+ }
33
+ if (innerBorder && !1 !== innerBorder.visible) {
34
+ const {distance: distance = symbolAttribute.innerBorder.distance} = innerBorder, d = getScaledStroke(context, distance, context.dpr);
35
+ if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, -d) && context.closePath(),
36
+ context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
37
+ strokeCb) strokeCb(context, innerBorder, symbolAttribute.innerBorder); else if (doStrokeInner) {
38
+ const lastOpacity = symbolAttribute.innerBorder.opacity;
39
+ symbolAttribute.innerBorder.opacity = opacity, context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder),
40
+ symbolAttribute.innerBorder.opacity = lastOpacity, context.stroke();
41
41
  }
42
42
  }
43
43
  }
@@ -1 +1 @@
1
- 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{ injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n outerBorder,\n innerBorder\n } = symbol.attribute;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n if (outerBorder) {\n const { distance = symbolAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, symbolAttribute.outerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.outerBorder as any).opacity;\n (symbolAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder as any);\n (symbolAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder) {\n const { distance = symbolAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, -d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, symbolAttribute.innerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.innerBorder as any).opacity;\n (symbolAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder as any);\n (symbolAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\nexport class DefaultSymbolBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\nexport class DefaultSymbolTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}
1
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{"version":3,"sources":["../../src/render/contributions/render/contributions/symbol-contribution-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,WAAW,CAAC;AAWvC,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAG/D,IAAM,+BAA+B,GAArC,MAAM,+BAA+B;IAArC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAuFpB,CAAC;IAtFC,SAAS,CACP,MAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,eAAkD,EAClD,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EACJ,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,WAAW,EACX,WAAW,EACZ,GAAG,MAAM,CAAC,SAAS,CAAC;QAErB,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAE1C,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,EAAE;YAChD,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAE5F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,WAAkB,CAAC,CAAC;gBACrF,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,EAAE;YAChD,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC5D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAE5F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,WAAkB,CAAC,CAAC;gBACrF,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AA1FY,+BAA+B;IAD3C,UAAU,EAAE;GACA,+BAA+B,CA0F3C;SA1FY,+BAA+B;AA4F5C,MAAM,OAAO,yCACX,SAAQ,uCAAuC;IADjD;;QAIE,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA;AAED,MAAM,OAAO,sCACX,SAAQ,oCAAoC;IAD9C;;QAIE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA","file":"symbol-contribution-render.js","sourcesContent":["import { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n outerBorder,\n innerBorder\n } = symbol.attribute;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (outerBorder && outerBorder.visible !== false) {\n const { distance = symbolAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, symbolAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.outerBorder as any).opacity;\n (symbolAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder as any);\n (symbolAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder && innerBorder.visible !== false) {\n const { distance = symbolAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, -d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, symbolAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.innerBorder as any).opacity;\n (symbolAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder as any);\n (symbolAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\nexport class DefaultSymbolBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\nexport class DefaultSymbolTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}