@visactor/vrender 0.14.4 → 0.14.5-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (34) hide show
  1. package/cjs/event/event-manager.js +6 -4
  2. package/cjs/event/event-manager.js.map +1 -1
  3. package/cjs/index.d.ts +1 -1
  4. package/cjs/index.js +1 -1
  5. package/cjs/index.js.map +1 -1
  6. package/cjs/interface/graphic.d.ts +1 -0
  7. package/cjs/interface/graphic.js.map +1 -1
  8. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +5 -5
  9. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  10. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +5 -5
  11. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  12. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +5 -5
  13. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  14. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +21 -21
  15. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  16. package/dist/index.js +32 -23
  17. package/dist/index.min.js +1 -1
  18. package/es/event/event-manager.js +6 -4
  19. package/es/event/event-manager.js.map +1 -1
  20. package/es/index.d.ts +1 -1
  21. package/es/index.js +1 -1
  22. package/es/index.js.map +1 -1
  23. package/es/interface/graphic.d.ts +1 -0
  24. package/es/interface/graphic.js.map +1 -1
  25. package/es/render/contributions/render/contributions/arc-contribution-render.js +5 -5
  26. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  27. package/es/render/contributions/render/contributions/circle-contribution-render.js +5 -5
  28. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  29. package/es/render/contributions/render/contributions/rect-contribution-render.js +5 -5
  30. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  31. package/es/render/contributions/render/contributions/symbol-contribution-render.js +19 -19
  32. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  33. package/es/tsconfig.tsbuildinfo +1 -1
  34. package/package.json +1 -1
@@ -1 +1 @@
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{ isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n outerBorder,\n innerBorder\n } = rect.attribute;\n\n if (outerBorder) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder as any);\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder as any);\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
1
+ 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{ isArray } from '@visactor/vutils';\nimport { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n outerBorder,\n innerBorder\n } = rect.attribute;\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (outerBorder && outerBorder.visible !== false) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder as any);\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder && innerBorder.visible !== false) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder as any);\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
@@ -19,28 +19,28 @@ let DefaultSymbolRenderContribution = class {
19
19
  }
20
20
  drawShape(symbol, context, x, y, doFill, doStroke, fVisible, sVisible, symbolAttribute, drawContext, fillCb, strokeCb) {
21
21
  const {size: size = symbolAttribute.size, opacity: opacity = symbolAttribute.opacity, outerBorder: outerBorder, innerBorder: innerBorder} = symbol.attribute, parsedPath = symbol.getParsedPath();
22
- if (parsedPath) {
23
- if (outerBorder) {
24
- const {distance: distance = symbolAttribute.outerBorder.distance} = outerBorder, d = (0,
25
- canvas_utils_1.getScaledStroke)(context, distance, context.dpr);
26
- if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, d) && context.closePath(),
27
- context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
28
- strokeCb) strokeCb(context, outerBorder, symbolAttribute.outerBorder); else if (sVisible) {
29
- const lastOpacity = symbolAttribute.outerBorder.opacity;
30
- symbolAttribute.outerBorder.opacity = opacity, context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder),
31
- symbolAttribute.outerBorder.opacity = lastOpacity, context.stroke();
32
- }
22
+ if (!parsedPath) return;
23
+ const doStrokeOuter = !(!outerBorder || !outerBorder.stroke), doStrokeInner = !(!innerBorder || !innerBorder.stroke);
24
+ if (outerBorder && !1 !== outerBorder.visible) {
25
+ const {distance: distance = symbolAttribute.outerBorder.distance} = outerBorder, d = (0,
26
+ canvas_utils_1.getScaledStroke)(context, distance, context.dpr);
27
+ if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, d) && context.closePath(),
28
+ context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
29
+ strokeCb) strokeCb(context, outerBorder, symbolAttribute.outerBorder); else if (doStrokeOuter) {
30
+ const lastOpacity = symbolAttribute.outerBorder.opacity;
31
+ symbolAttribute.outerBorder.opacity = opacity, context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder),
32
+ symbolAttribute.outerBorder.opacity = lastOpacity, context.stroke();
33
33
  }
34
- if (innerBorder) {
35
- const {distance: distance = symbolAttribute.innerBorder.distance} = innerBorder, d = (0,
36
- canvas_utils_1.getScaledStroke)(context, distance, context.dpr);
37
- if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, -d) && context.closePath(),
38
- context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
39
- strokeCb) strokeCb(context, innerBorder, symbolAttribute.innerBorder); else if (sVisible) {
40
- const lastOpacity = symbolAttribute.innerBorder.opacity;
41
- symbolAttribute.innerBorder.opacity = opacity, context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder),
42
- symbolAttribute.innerBorder.opacity = lastOpacity, context.stroke();
43
- }
34
+ }
35
+ if (innerBorder && !1 !== innerBorder.visible) {
36
+ const {distance: distance = symbolAttribute.innerBorder.distance} = innerBorder, d = (0,
37
+ canvas_utils_1.getScaledStroke)(context, distance, context.dpr);
38
+ if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, -d) && context.closePath(),
39
+ context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
40
+ strokeCb) strokeCb(context, innerBorder, symbolAttribute.innerBorder); else if (doStrokeInner) {
41
+ const lastOpacity = symbolAttribute.innerBorder.opacity;
42
+ symbolAttribute.innerBorder.opacity = opacity, context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder),
43
+ symbolAttribute.innerBorder.opacity = lastOpacity, context.stroke();
44
44
  }
45
45
  }
46
46
  }
@@ -1 +1 @@
1
- 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{ injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n outerBorder,\n innerBorder\n } = symbol.attribute;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n if (outerBorder) {\n const { distance = symbolAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, symbolAttribute.outerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.outerBorder as any).opacity;\n (symbolAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder as any);\n (symbolAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder) {\n const { distance = symbolAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, -d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, symbolAttribute.innerBorder);\n } else if (sVisible) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.innerBorder as any).opacity;\n (symbolAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder as any);\n (symbolAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\nexport class DefaultSymbolBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\nexport class DefaultSymbolTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}
1
+ {"version":3,"sources":["../../src/render/contributions/render/contributions/symbol-contribution-render.ts"],"names":[],"mappings":";;;;;;;;;AAAA,yCAAuC;AAWvC,kEAAkE;AAClE,yEAGoC;AACpC,oDAAsE;AAG/D,IAAM,+BAA+B,GAArC,MAAM,+BAA+B;IAArC;QACL,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAuFpB,CAAC;IAtFC,SAAS,CACP,MAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,eAAkD,EAClD,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EACJ,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,WAAW,EACX,WAAW,EACZ,GAAG,MAAM,CAAC,SAAS,CAAC;QAErB,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAE1C,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,EAAE;YAChD,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,IAAA,8BAAe,EAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAE5F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,WAAkB,CAAC,CAAC;gBACrF,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,EAAE;YAChD,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,IAAA,8BAAe,EAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC5D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAE5F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,eAAe,CAAC,WAAkB,CAAC,CAAC;gBACrF,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AA1FY,+BAA+B;IAD3C,IAAA,sBAAU,GAAE;GACA,+BAA+B,CA0F3C;AA1FY,0EAA+B;AA4F5C,MAAa,yCACX,SAAQ,kEAAuC;IADjD;;QAIE,SAAI,GAA+B,kCAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA;AALD,8FAKC;AAED,MAAa,sCACX,SAAQ,+DAAoC;IAD9C;;QAIE,SAAI,GAA+B,kCAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA;AALD,wFAKC","file":"symbol-contribution-render.js","sourcesContent":["import { injectable } from 'inversify';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n outerBorder,\n innerBorder\n } = symbol.attribute;\n\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (outerBorder && outerBorder.visible !== false) {\n const { distance = symbolAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, symbolAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.outerBorder as any).opacity;\n (symbolAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder as any);\n (symbolAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (innerBorder && innerBorder.visible !== false) {\n const { distance = symbolAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, -d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, symbolAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.innerBorder as any).opacity;\n (symbolAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder as any);\n (symbolAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\nexport class DefaultSymbolBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\nexport class DefaultSymbolTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}
package/dist/index.js CHANGED
@@ -11795,20 +11795,23 @@
11795
11795
  this.dispatch.emit(type || e.type, e);
11796
11796
  }
11797
11797
  mapEvent(e) {
11798
- var _a;
11798
+ var _a, _b, _c, _d, _e;
11799
11799
  if (!this.rootTarget) {
11800
11800
  return;
11801
11801
  }
11802
11802
  const mappers = this.mappingTable[e.type];
11803
11803
  let target;
11804
11804
  const cacheKey = `${e.canvasX}-${e.canvasY}`;
11805
- if ((_a = this._prePointTargetCache) === null || _a === void 0 ? void 0 : _a[cacheKey]) {
11805
+ if (((_a = this._prePointTargetCache) === null || _a === void 0 ? void 0 : _a[cacheKey]) &&
11806
+ ((_c = (_b = this._prePointTargetCache) === null || _b === void 0 ? void 0 : _b[cacheKey]) === null || _c === void 0 ? void 0 : _c.stage.renderCount) ===
11807
+ ((_d = this._prePointTargetCache) === null || _d === void 0 ? void 0 : _d.stageRenderCount)) {
11806
11808
  target = this._prePointTargetCache[cacheKey];
11807
11809
  }
11808
11810
  else {
11809
11811
  target = this.pickTarget(e.canvasX, e.canvasY);
11810
11812
  this._prePointTargetCache = {
11811
- [cacheKey]: target
11813
+ [cacheKey]: target,
11814
+ stageRenderCount: (_e = target === null || target === void 0 ? void 0 : target.stage.renderCount) !== null && _e !== void 0 ? _e : -1
11812
11815
  };
11813
11816
  }
11814
11817
  if (mappers) {
@@ -12025,9 +12028,7 @@
12025
12028
  }
12026
12029
  }
12027
12030
  }
12028
- else {
12029
- this.emitDelegation(e, type);
12030
- }
12031
+ this.emitDelegation(e, type);
12031
12032
  }
12032
12033
  emitDelegation(e, type) {
12033
12034
  const events = e.currentTarget._events;
@@ -26828,7 +26829,9 @@
26828
26829
  }
26829
26830
  drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb) {
26830
26831
  const { innerRadius = arcAttribute.innerRadius, outerRadius = arcAttribute.outerRadius, startAngle = arcAttribute.startAngle, endAngle = arcAttribute.endAngle, opacity = arcAttribute.opacity, outerBorder, innerBorder } = arc.attribute;
26831
- if (outerBorder) {
26832
+ const doStrokeOuter = !!(outerBorder && outerBorder.stroke);
26833
+ const doStrokeInner = !!(innerBorder && innerBorder.stroke);
26834
+ if (outerBorder && outerBorder.visible !== false) {
26832
26835
  const { distance = arcAttribute.outerBorder.distance } = outerBorder;
26833
26836
  const d = getScaledStroke(context, distance, context.dpr);
26834
26837
  const deltaAngle = distance / outerRadius;
@@ -26844,7 +26847,7 @@
26844
26847
  if (strokeCb) {
26845
26848
  strokeCb(context, outerBorder, arcAttribute.outerBorder);
26846
26849
  }
26847
- else if (sVisible) {
26850
+ else if (doStrokeOuter) {
26848
26851
  const lastOpacity = arcAttribute.outerBorder.opacity;
26849
26852
  arcAttribute.outerBorder.opacity = opacity;
26850
26853
  context.setStrokeStyle(arc, outerBorder, x, y, arcAttribute.outerBorder);
@@ -26852,7 +26855,7 @@
26852
26855
  context.stroke();
26853
26856
  }
26854
26857
  }
26855
- if (innerBorder) {
26858
+ if (innerBorder && innerBorder.visible !== false) {
26856
26859
  const { distance = arcAttribute.innerBorder.distance } = innerBorder;
26857
26860
  const d = getScaledStroke(context, distance, context.dpr);
26858
26861
  const deltaAngle = distance / outerRadius;
@@ -26868,7 +26871,7 @@
26868
26871
  if (strokeCb) {
26869
26872
  strokeCb(context, innerBorder, arcAttribute.innerBorder);
26870
26873
  }
26871
- else if (sVisible) {
26874
+ else if (doStrokeInner) {
26872
26875
  const lastOpacity = arcAttribute.innerBorder.opacity;
26873
26876
  arcAttribute.innerBorder.opacity = opacity;
26874
26877
  context.setStrokeStyle(arc, innerBorder, x, y, arcAttribute.innerBorder);
@@ -26909,7 +26912,9 @@
26909
26912
  }
26910
26913
  drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb) {
26911
26914
  const { radius = circleAttribute.radius, startAngle = circleAttribute.startAngle, endAngle = circleAttribute.endAngle, opacity = circleAttribute.opacity, outerBorder, innerBorder } = circle.attribute;
26912
- if (outerBorder) {
26915
+ const doStrokeOuter = !!(outerBorder && outerBorder.stroke);
26916
+ const doStrokeInner = !!(innerBorder && innerBorder.stroke);
26917
+ if (outerBorder && outerBorder.visible !== false) {
26913
26918
  const { distance = circleAttribute.outerBorder.distance } = outerBorder;
26914
26919
  const d = getScaledStroke(context, distance, context.dpr);
26915
26920
  const dw = d;
@@ -26920,7 +26925,7 @@
26920
26925
  if (strokeCb) {
26921
26926
  strokeCb(context, outerBorder, circleAttribute.outerBorder);
26922
26927
  }
26923
- else if (sVisible) {
26928
+ else if (doStrokeOuter) {
26924
26929
  const lastOpacity = circleAttribute.outerBorder.opacity;
26925
26930
  circleAttribute.outerBorder.opacity = opacity;
26926
26931
  context.setStrokeStyle(circle, outerBorder, x, y, circleAttribute.outerBorder);
@@ -26928,7 +26933,7 @@
26928
26933
  context.stroke();
26929
26934
  }
26930
26935
  }
26931
- if (innerBorder) {
26936
+ if (innerBorder && innerBorder.visible !== false) {
26932
26937
  const { distance = circleAttribute.innerBorder.distance } = innerBorder;
26933
26938
  const d = getScaledStroke(context, distance, context.dpr);
26934
26939
  const dw = d;
@@ -26939,7 +26944,7 @@
26939
26944
  if (strokeCb) {
26940
26945
  strokeCb(context, innerBorder, circleAttribute.innerBorder);
26941
26946
  }
26942
- else if (sVisible) {
26947
+ else if (doStrokeInner) {
26943
26948
  const lastOpacity = circleAttribute.innerBorder.opacity;
26944
26949
  circleAttribute.innerBorder.opacity = opacity;
26945
26950
  context.setStrokeStyle(circle, innerBorder, x, y, circleAttribute.innerBorder);
@@ -27056,7 +27061,9 @@
27056
27061
  }
27057
27062
  drawShape(rect, context, x, y, doFill, doStroke, fVisible, sVisible, rectAttribute, drawContext, fillCb, strokeCb) {
27058
27063
  const { width = rectAttribute.width, height = rectAttribute.height, cornerRadius = rectAttribute.cornerRadius, opacity = rectAttribute.opacity, outerBorder, innerBorder } = rect.attribute;
27059
- if (outerBorder) {
27064
+ const doStrokeOuter = !!(outerBorder && outerBorder.stroke);
27065
+ const doStrokeInner = !!(innerBorder && innerBorder.stroke);
27066
+ if (outerBorder && outerBorder.visible !== false) {
27060
27067
  const { distance = rectAttribute.outerBorder.distance } = outerBorder;
27061
27068
  const d = getScaledStroke(context, distance, context.dpr);
27062
27069
  const nextX = x - d;
@@ -27074,7 +27081,7 @@
27074
27081
  if (strokeCb) {
27075
27082
  strokeCb(context, outerBorder, rectAttribute.outerBorder);
27076
27083
  }
27077
- else if (sVisible) {
27084
+ else if (doStrokeOuter) {
27078
27085
  const lastOpacity = rectAttribute.outerBorder.opacity;
27079
27086
  rectAttribute.outerBorder.opacity = opacity;
27080
27087
  context.setStrokeStyle(rect, outerBorder, x, y, rectAttribute.outerBorder);
@@ -27082,7 +27089,7 @@
27082
27089
  context.stroke();
27083
27090
  }
27084
27091
  }
27085
- if (innerBorder) {
27092
+ if (innerBorder && innerBorder.visible !== false) {
27086
27093
  const { distance = rectAttribute.innerBorder.distance } = innerBorder;
27087
27094
  const d = getScaledStroke(context, distance, context.dpr);
27088
27095
  const nextX = x + d;
@@ -27100,7 +27107,7 @@
27100
27107
  if (strokeCb) {
27101
27108
  strokeCb(context, innerBorder, rectAttribute.innerBorder);
27102
27109
  }
27103
- else if (sVisible) {
27110
+ else if (doStrokeInner) {
27104
27111
  const lastOpacity = rectAttribute.innerBorder.opacity;
27105
27112
  rectAttribute.innerBorder.opacity = opacity;
27106
27113
  context.setStrokeStyle(rect, innerBorder, x, y, rectAttribute.innerBorder);
@@ -27205,7 +27212,9 @@
27205
27212
  if (!parsedPath) {
27206
27213
  return;
27207
27214
  }
27208
- if (outerBorder) {
27215
+ const doStrokeOuter = !!(outerBorder && outerBorder.stroke);
27216
+ const doStrokeInner = !!(innerBorder && innerBorder.stroke);
27217
+ if (outerBorder && outerBorder.visible !== false) {
27209
27218
  const { distance = symbolAttribute.outerBorder.distance } = outerBorder;
27210
27219
  const d = getScaledStroke(context, distance, context.dpr);
27211
27220
  context.beginPath();
@@ -27216,7 +27225,7 @@
27216
27225
  if (strokeCb) {
27217
27226
  strokeCb(context, outerBorder, symbolAttribute.outerBorder);
27218
27227
  }
27219
- else if (sVisible) {
27228
+ else if (doStrokeOuter) {
27220
27229
  const lastOpacity = symbolAttribute.outerBorder.opacity;
27221
27230
  symbolAttribute.outerBorder.opacity = opacity;
27222
27231
  context.setStrokeStyle(symbol, outerBorder, x, y, symbolAttribute.outerBorder);
@@ -27224,7 +27233,7 @@
27224
27233
  context.stroke();
27225
27234
  }
27226
27235
  }
27227
- if (innerBorder) {
27236
+ if (innerBorder && innerBorder.visible !== false) {
27228
27237
  const { distance = symbolAttribute.innerBorder.distance } = innerBorder;
27229
27238
  const d = getScaledStroke(context, distance, context.dpr);
27230
27239
  context.beginPath();
@@ -27235,7 +27244,7 @@
27235
27244
  if (strokeCb) {
27236
27245
  strokeCb(context, innerBorder, symbolAttribute.innerBorder);
27237
27246
  }
27238
- else if (sVisible) {
27247
+ else if (doStrokeInner) {
27239
27248
  const lastOpacity = symbolAttribute.innerBorder.opacity;
27240
27249
  symbolAttribute.innerBorder.opacity = opacity;
27241
27250
  context.setStrokeStyle(symbol, innerBorder, x, y, symbolAttribute.innerBorder);
@@ -36926,7 +36935,7 @@
36926
36935
  'rect'
36927
36936
  ];
36928
36937
 
36929
- const version = "0.14.4";
36938
+ const version = "0.14.5-alpha.2";
36930
36939
 
36931
36940
  exports.ACustomAnimate = ACustomAnimate;
36932
36941
  exports.ARC3D_NUMBER_TYPE = ARC3D_NUMBER_TYPE;