@visactor/vrender 0.12.3 → 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (356) hide show
  1. package/cjs/canvas/contributions/browser/conical-gradient.d.ts +2 -2
  2. package/cjs/canvas/contributions/browser/conical-gradient.js +1 -1
  3. package/cjs/canvas/contributions/browser/conical-gradient.js.map +1 -1
  4. package/cjs/canvas/contributions/feishu/context.d.ts +2 -1
  5. package/cjs/canvas/contributions/feishu/context.js +3 -0
  6. package/cjs/canvas/contributions/feishu/context.js.map +1 -1
  7. package/cjs/canvas/contributions/lynx/context.d.ts +1 -0
  8. package/cjs/canvas/contributions/lynx/context.js +3 -0
  9. package/cjs/canvas/contributions/lynx/context.js.map +1 -1
  10. package/cjs/canvas/contributions/modules.d.ts +1 -1
  11. package/cjs/canvas/contributions/modules.js +2 -2
  12. package/cjs/canvas/contributions/modules.js.map +1 -1
  13. package/cjs/canvas/contributions/taro/context.d.ts +2 -1
  14. package/cjs/canvas/contributions/taro/context.js +3 -0
  15. package/cjs/canvas/contributions/taro/context.js.map +1 -1
  16. package/cjs/canvas/contributions/tt/context.d.ts +2 -1
  17. package/cjs/canvas/contributions/tt/context.js +3 -0
  18. package/cjs/canvas/contributions/tt/context.js.map +1 -1
  19. package/cjs/canvas/contributions/wx/canvas.d.ts +48 -0
  20. package/cjs/canvas/contributions/wx/canvas.js +102 -0
  21. package/cjs/canvas/contributions/wx/canvas.js.map +1 -0
  22. package/cjs/canvas/contributions/wx/context.d.ts +7 -0
  23. package/cjs/canvas/contributions/wx/context.js +24 -0
  24. package/cjs/canvas/contributions/wx/context.js.map +1 -0
  25. package/cjs/canvas/contributions/wx/index.d.ts +2 -0
  26. package/cjs/canvas/contributions/wx/index.js +21 -0
  27. package/cjs/canvas/contributions/wx/index.js.map +1 -0
  28. package/cjs/canvas/contributions/wx/modules.d.ts +3 -0
  29. package/cjs/canvas/contributions/wx/modules.js +13 -0
  30. package/cjs/canvas/contributions/wx/modules.js.map +1 -0
  31. package/cjs/common/contribution-provider.js +1 -1
  32. package/cjs/common/contribution-provider.js.map +1 -1
  33. package/cjs/common/render-area.d.ts +1 -1
  34. package/cjs/common/render-area.js +1 -0
  35. package/cjs/common/render-area.js.map +1 -1
  36. package/cjs/core/contributions/env/base-contribution.d.ts +3 -1
  37. package/cjs/core/contributions/env/base-contribution.js +6 -0
  38. package/cjs/core/contributions/env/base-contribution.js.map +1 -1
  39. package/cjs/core/contributions/env/feishu-contribution.d.ts +2 -0
  40. package/cjs/core/contributions/env/feishu-contribution.js +8 -2
  41. package/cjs/core/contributions/env/feishu-contribution.js.map +1 -1
  42. package/cjs/core/contributions/env/lynx-contribution.d.ts +2 -0
  43. package/cjs/core/contributions/env/lynx-contribution.js +18 -4
  44. package/cjs/core/contributions/env/lynx-contribution.js.map +1 -1
  45. package/cjs/core/contributions/env/modules.js +2 -1
  46. package/cjs/core/contributions/env/modules.js.map +1 -1
  47. package/cjs/core/contributions/env/node-contribution.d.ts +3 -1
  48. package/cjs/core/contributions/env/node-contribution.js +6 -0
  49. package/cjs/core/contributions/env/node-contribution.js.map +1 -1
  50. package/cjs/core/contributions/env/taro-contribution.d.ts +2 -0
  51. package/cjs/core/contributions/env/taro-contribution.js +8 -2
  52. package/cjs/core/contributions/env/taro-contribution.js.map +1 -1
  53. package/cjs/core/contributions/env/wx-contribution.d.ts +39 -0
  54. package/cjs/core/contributions/env/wx-contribution.js +131 -0
  55. package/cjs/core/contributions/env/wx-contribution.js.map +1 -0
  56. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  57. package/cjs/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  58. package/cjs/core/contributions/window/modules.js +2 -1
  59. package/cjs/core/contributions/window/modules.js.map +1 -1
  60. package/cjs/core/contributions/window/wx-contribution.d.ts +46 -0
  61. package/cjs/core/contributions/window/wx-contribution.js +159 -0
  62. package/cjs/core/contributions/window/wx-contribution.js.map +1 -0
  63. package/cjs/core/global.d.ts +5 -3
  64. package/cjs/core/global.js +19 -6
  65. package/cjs/core/global.js.map +1 -1
  66. package/cjs/core/layer-service.d.ts +4 -2
  67. package/cjs/core/layer-service.js +10 -6
  68. package/cjs/core/layer-service.js.map +1 -1
  69. package/cjs/core/layer.d.ts +3 -6
  70. package/cjs/core/layer.js +6 -6
  71. package/cjs/core/layer.js.map +1 -1
  72. package/cjs/core/stage.d.ts +7 -3
  73. package/cjs/core/stage.js +21 -9
  74. package/cjs/core/stage.js.map +1 -1
  75. package/cjs/graphic/builtin-symbol/circle.d.ts +1 -0
  76. package/cjs/graphic/builtin-symbol/circle.js +4 -0
  77. package/cjs/graphic/builtin-symbol/circle.js.map +1 -1
  78. package/cjs/graphic/graphic.d.ts +2 -0
  79. package/cjs/graphic/graphic.js +11 -0
  80. package/cjs/graphic/graphic.js.map +1 -1
  81. package/cjs/graphic/text.js +1 -1
  82. package/cjs/graphic/text.js.map +1 -1
  83. package/cjs/index.d.ts +4 -1
  84. package/cjs/index.js +16 -15
  85. package/cjs/index.js.map +1 -1
  86. package/cjs/interface/contribution.d.ts +15 -37
  87. package/cjs/interface/contribution.js.map +1 -1
  88. package/cjs/interface/core.d.ts +2 -2
  89. package/cjs/interface/core.js.map +1 -1
  90. package/cjs/interface/global.d.ts +6 -1
  91. package/cjs/interface/global.js.map +1 -1
  92. package/cjs/interface/graphic/symbol.d.ts +1 -0
  93. package/cjs/interface/graphic/symbol.js.map +1 -1
  94. package/cjs/interface/graphic.d.ts +1 -0
  95. package/cjs/interface/graphic.js.map +1 -1
  96. package/cjs/interface/layer.d.ts +7 -0
  97. package/cjs/interface/layer.js.map +1 -1
  98. package/cjs/interface/plugin.d.ts +3 -1
  99. package/cjs/interface/plugin.js.map +1 -1
  100. package/cjs/interface/stage.d.ts +8 -2
  101. package/cjs/interface/stage.js.map +1 -1
  102. package/cjs/plugins/builtin-plugin/poptip-plugin.d.ts +1 -0
  103. package/cjs/plugins/builtin-plugin/poptip-plugin.js +3 -0
  104. package/cjs/plugins/builtin-plugin/poptip-plugin.js.map +1 -0
  105. package/cjs/plugins/constants.d.ts +2 -0
  106. package/cjs/plugins/constants.js +7 -0
  107. package/cjs/plugins/constants.js.map +1 -0
  108. package/cjs/plugins/plugin-modules.js +3 -2
  109. package/cjs/plugins/plugin-modules.js.map +1 -1
  110. package/cjs/plugins/plugin-service.d.ts +6 -4
  111. package/cjs/plugins/plugin-service.js +17 -8
  112. package/cjs/plugins/plugin-service.js.map +1 -1
  113. package/cjs/render/contributions/render/arc-render.d.ts +2 -1
  114. package/cjs/render/contributions/render/arc-render.js +48 -17
  115. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  116. package/cjs/render/contributions/render/area-render.d.ts +1 -1
  117. package/cjs/render/contributions/render/area-render.js +22 -12
  118. package/cjs/render/contributions/render/area-render.js.map +1 -1
  119. package/cjs/render/contributions/render/circle-render.js +4 -4
  120. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  121. package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +2 -3
  122. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -4
  123. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  124. package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +2 -3
  125. package/cjs/render/contributions/render/contributions/area-contribution-render.js +2 -4
  126. package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  127. package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +17 -5
  128. package/cjs/render/contributions/render/contributions/base-contribution-render.js +28 -4
  129. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  130. package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +2 -3
  131. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -4
  132. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  133. package/cjs/render/contributions/render/contributions/constants.d.ts +11 -0
  134. package/cjs/render/contributions/render/contributions/constants.js +12 -0
  135. package/cjs/render/contributions/render/contributions/constants.js.map +1 -0
  136. package/cjs/render/contributions/render/contributions/group-contribution-render.d.ts +2 -3
  137. package/cjs/render/contributions/render/contributions/group-contribution-render.js +2 -4
  138. package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  139. package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +2 -3
  140. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -4
  141. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  142. package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +0 -1
  143. package/cjs/render/contributions/render/contributions/path-contribution-render.js +1 -3
  144. package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  145. package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +0 -1
  146. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +1 -3
  147. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  148. package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +4 -5
  149. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +4 -6
  150. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  151. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +2 -3
  152. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -4
  153. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  154. package/cjs/render/contributions/render/contributions/text-contribution-render.d.ts +1 -0
  155. package/cjs/render/contributions/render/contributions/text-contribution-render.js +6 -0
  156. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -0
  157. package/cjs/render/contributions/render/group-render.js +5 -5
  158. package/cjs/render/contributions/render/group-render.js.map +1 -1
  159. package/cjs/render/contributions/render/image-render.js +5 -5
  160. package/cjs/render/contributions/render/image-render.js.map +1 -1
  161. package/cjs/render/contributions/render/module.js +47 -36
  162. package/cjs/render/contributions/render/module.js.map +1 -1
  163. package/cjs/render/contributions/render/path-render.js +4 -4
  164. package/cjs/render/contributions/render/path-render.js.map +1 -1
  165. package/cjs/render/contributions/render/polygon-render.js +4 -4
  166. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  167. package/cjs/render/contributions/render/rect-render.js +4 -4
  168. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  169. package/cjs/render/contributions/render/symbol-render.js +4 -4
  170. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  171. package/cjs/render/contributions/render/text-render.d.ts +5 -1
  172. package/cjs/render/contributions/render/text-render.js +26 -6
  173. package/cjs/render/contributions/render/text-render.js.map +1 -1
  174. package/cjs/render/index.d.ts +1 -0
  175. package/cjs/render/index.js +2 -1
  176. package/cjs/render/index.js.map +1 -1
  177. package/dist/index.js +3212 -2459
  178. package/dist/index.min.js +1 -1
  179. package/es/canvas/contributions/browser/conical-gradient.d.ts +2 -2
  180. package/es/canvas/contributions/browser/conical-gradient.js +1 -1
  181. package/es/canvas/contributions/browser/conical-gradient.js.map +1 -1
  182. package/es/canvas/contributions/feishu/context.d.ts +2 -1
  183. package/es/canvas/contributions/feishu/context.js +3 -0
  184. package/es/canvas/contributions/feishu/context.js.map +1 -1
  185. package/es/canvas/contributions/lynx/context.d.ts +1 -0
  186. package/es/canvas/contributions/lynx/context.js +3 -0
  187. package/es/canvas/contributions/lynx/context.js.map +1 -1
  188. package/es/canvas/contributions/modules.d.ts +1 -1
  189. package/es/canvas/contributions/modules.js +3 -1
  190. package/es/canvas/contributions/modules.js.map +1 -1
  191. package/es/canvas/contributions/taro/context.d.ts +2 -1
  192. package/es/canvas/contributions/taro/context.js +3 -0
  193. package/es/canvas/contributions/taro/context.js.map +1 -1
  194. package/es/canvas/contributions/tt/context.d.ts +2 -1
  195. package/es/canvas/contributions/tt/context.js +3 -0
  196. package/es/canvas/contributions/tt/context.js.map +1 -1
  197. package/es/canvas/contributions/wx/canvas.d.ts +48 -0
  198. package/es/canvas/contributions/wx/canvas.js +101 -0
  199. package/es/canvas/contributions/wx/canvas.js.map +1 -0
  200. package/es/canvas/contributions/wx/context.d.ts +7 -0
  201. package/es/canvas/contributions/wx/context.js +21 -0
  202. package/es/canvas/contributions/wx/context.js.map +1 -0
  203. package/es/canvas/contributions/wx/index.d.ts +2 -0
  204. package/es/canvas/contributions/wx/index.js +4 -0
  205. package/es/canvas/contributions/wx/index.js.map +1 -0
  206. package/es/canvas/contributions/wx/modules.d.ts +3 -0
  207. package/es/canvas/contributions/wx/modules.js +13 -0
  208. package/es/canvas/contributions/wx/modules.js.map +1 -0
  209. package/es/common/contribution-provider.js +1 -1
  210. package/es/common/contribution-provider.js.map +1 -1
  211. package/es/common/render-area.d.ts +1 -1
  212. package/es/common/render-area.js +1 -0
  213. package/es/common/render-area.js.map +1 -1
  214. package/es/core/contributions/env/base-contribution.d.ts +3 -1
  215. package/es/core/contributions/env/base-contribution.js +6 -0
  216. package/es/core/contributions/env/base-contribution.js.map +1 -1
  217. package/es/core/contributions/env/feishu-contribution.d.ts +2 -0
  218. package/es/core/contributions/env/feishu-contribution.js +8 -2
  219. package/es/core/contributions/env/feishu-contribution.js.map +1 -1
  220. package/es/core/contributions/env/lynx-contribution.d.ts +2 -0
  221. package/es/core/contributions/env/lynx-contribution.js +18 -4
  222. package/es/core/contributions/env/lynx-contribution.js.map +1 -1
  223. package/es/core/contributions/env/modules.js +3 -0
  224. package/es/core/contributions/env/modules.js.map +1 -1
  225. package/es/core/contributions/env/node-contribution.d.ts +3 -1
  226. package/es/core/contributions/env/node-contribution.js +6 -0
  227. package/es/core/contributions/env/node-contribution.js.map +1 -1
  228. package/es/core/contributions/env/taro-contribution.d.ts +2 -0
  229. package/es/core/contributions/env/taro-contribution.js +8 -2
  230. package/es/core/contributions/env/taro-contribution.js.map +1 -1
  231. package/es/core/contributions/env/wx-contribution.d.ts +39 -0
  232. package/es/core/contributions/env/wx-contribution.js +130 -0
  233. package/es/core/contributions/env/wx-contribution.js.map +1 -0
  234. package/es/core/contributions/layerHandler/canvas2d-contribution.js +1 -1
  235. package/es/core/contributions/layerHandler/canvas2d-contribution.js.map +1 -1
  236. package/es/core/contributions/window/modules.js +3 -0
  237. package/es/core/contributions/window/modules.js.map +1 -1
  238. package/es/core/contributions/window/wx-contribution.d.ts +46 -0
  239. package/es/core/contributions/window/wx-contribution.js +161 -0
  240. package/es/core/contributions/window/wx-contribution.js.map +1 -0
  241. package/es/core/global.d.ts +5 -3
  242. package/es/core/global.js +19 -6
  243. package/es/core/global.js.map +1 -1
  244. package/es/core/layer-service.d.ts +4 -2
  245. package/es/core/layer-service.js +10 -6
  246. package/es/core/layer-service.js.map +1 -1
  247. package/es/core/layer.d.ts +3 -6
  248. package/es/core/layer.js +7 -6
  249. package/es/core/layer.js.map +1 -1
  250. package/es/core/stage.d.ts +7 -3
  251. package/es/core/stage.js +22 -9
  252. package/es/core/stage.js.map +1 -1
  253. package/es/graphic/builtin-symbol/circle.d.ts +1 -0
  254. package/es/graphic/builtin-symbol/circle.js +4 -0
  255. package/es/graphic/builtin-symbol/circle.js.map +1 -1
  256. package/es/graphic/graphic.d.ts +2 -0
  257. package/es/graphic/graphic.js +11 -0
  258. package/es/graphic/graphic.js.map +1 -1
  259. package/es/graphic/text.js +1 -1
  260. package/es/graphic/text.js.map +1 -1
  261. package/es/index.d.ts +4 -1
  262. package/es/index.js +7 -1
  263. package/es/index.js.map +1 -1
  264. package/es/interface/contribution.d.ts +15 -37
  265. package/es/interface/contribution.js.map +1 -1
  266. package/es/interface/core.d.ts +2 -2
  267. package/es/interface/core.js.map +1 -1
  268. package/es/interface/global.d.ts +6 -1
  269. package/es/interface/global.js.map +1 -1
  270. package/es/interface/graphic/symbol.d.ts +1 -0
  271. package/es/interface/graphic/symbol.js.map +1 -1
  272. package/es/interface/graphic.d.ts +1 -0
  273. package/es/interface/graphic.js.map +1 -1
  274. package/es/interface/layer.d.ts +7 -0
  275. package/es/interface/layer.js.map +1 -1
  276. package/es/interface/plugin.d.ts +3 -1
  277. package/es/interface/plugin.js.map +1 -1
  278. package/es/interface/stage.d.ts +8 -2
  279. package/es/interface/stage.js.map +1 -1
  280. package/es/plugins/builtin-plugin/poptip-plugin.d.ts +1 -0
  281. package/es/plugins/builtin-plugin/poptip-plugin.js +3 -0
  282. package/es/plugins/builtin-plugin/poptip-plugin.js.map +1 -0
  283. package/es/plugins/constants.d.ts +2 -0
  284. package/es/plugins/constants.js +4 -0
  285. package/es/plugins/constants.js.map +1 -0
  286. package/es/plugins/plugin-modules.js +9 -2
  287. package/es/plugins/plugin-modules.js.map +1 -1
  288. package/es/plugins/plugin-service.d.ts +6 -4
  289. package/es/plugins/plugin-service.js +19 -6
  290. package/es/plugins/plugin-service.js.map +1 -1
  291. package/es/render/contributions/render/arc-render.d.ts +2 -1
  292. package/es/render/contributions/render/arc-render.js +47 -15
  293. package/es/render/contributions/render/arc-render.js.map +1 -1
  294. package/es/render/contributions/render/area-render.d.ts +1 -1
  295. package/es/render/contributions/render/area-render.js +21 -10
  296. package/es/render/contributions/render/area-render.js.map +1 -1
  297. package/es/render/contributions/render/circle-render.js +3 -3
  298. package/es/render/contributions/render/circle-render.js.map +1 -1
  299. package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +2 -3
  300. package/es/render/contributions/render/contributions/arc-contribution-render.js +1 -3
  301. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  302. package/es/render/contributions/render/contributions/area-contribution-render.d.ts +2 -3
  303. package/es/render/contributions/render/contributions/area-contribution-render.js +1 -3
  304. package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  305. package/es/render/contributions/render/contributions/base-contribution-render.d.ts +17 -5
  306. package/es/render/contributions/render/contributions/base-contribution-render.js +30 -3
  307. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  308. package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +2 -3
  309. package/es/render/contributions/render/contributions/circle-contribution-render.js +1 -3
  310. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  311. package/es/render/contributions/render/contributions/constants.d.ts +11 -0
  312. package/es/render/contributions/render/contributions/constants.js +22 -0
  313. package/es/render/contributions/render/contributions/constants.js.map +1 -0
  314. package/es/render/contributions/render/contributions/group-contribution-render.d.ts +2 -3
  315. package/es/render/contributions/render/contributions/group-contribution-render.js +1 -3
  316. package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  317. package/es/render/contributions/render/contributions/image-contribution-render.d.ts +2 -3
  318. package/es/render/contributions/render/contributions/image-contribution-render.js +1 -3
  319. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  320. package/es/render/contributions/render/contributions/path-contribution-render.d.ts +0 -1
  321. package/es/render/contributions/render/contributions/path-contribution-render.js +0 -2
  322. package/es/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  323. package/es/render/contributions/render/contributions/polygon-contribution-render.d.ts +0 -1
  324. package/es/render/contributions/render/contributions/polygon-contribution-render.js +0 -2
  325. package/es/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  326. package/es/render/contributions/render/contributions/rect-contribution-render.d.ts +4 -5
  327. package/es/render/contributions/render/contributions/rect-contribution-render.js +3 -5
  328. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  329. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +2 -3
  330. package/es/render/contributions/render/contributions/symbol-contribution-render.js +1 -3
  331. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  332. package/es/render/contributions/render/contributions/text-contribution-render.d.ts +1 -0
  333. package/es/render/contributions/render/contributions/text-contribution-render.js +2 -0
  334. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -0
  335. package/es/render/contributions/render/group-render.js +3 -3
  336. package/es/render/contributions/render/group-render.js.map +1 -1
  337. package/es/render/contributions/render/image-render.js +3 -3
  338. package/es/render/contributions/render/image-render.js.map +1 -1
  339. package/es/render/contributions/render/module.js +28 -14
  340. package/es/render/contributions/render/module.js.map +1 -1
  341. package/es/render/contributions/render/path-render.js +3 -3
  342. package/es/render/contributions/render/path-render.js.map +1 -1
  343. package/es/render/contributions/render/polygon-render.js +3 -3
  344. package/es/render/contributions/render/polygon-render.js.map +1 -1
  345. package/es/render/contributions/render/rect-render.js +3 -3
  346. package/es/render/contributions/render/rect-render.js.map +1 -1
  347. package/es/render/contributions/render/symbol-render.js +3 -3
  348. package/es/render/contributions/render/symbol-render.js.map +1 -1
  349. package/es/render/contributions/render/text-render.d.ts +5 -1
  350. package/es/render/contributions/render/text-render.js +30 -6
  351. package/es/render/contributions/render/text-render.js.map +1 -1
  352. package/es/render/index.d.ts +1 -0
  353. package/es/render/index.js +2 -0
  354. package/es/render/index.js.map +1 -1
  355. package/es/tsconfig.tsbuildinfo +1 -1
  356. package/package.json +2 -2
@@ -24,7 +24,7 @@ import { cornerTangents, drawArcPath, drawPathProxy, fillVisible, intersect, run
24
24
 
25
25
  import { getConicGradientAt } from "../../../canvas/contributions/browser/conical-gradient";
26
26
 
27
- import { ArcRenderContribution } from "./contributions/arc-contribution-render";
27
+ import { ArcRenderContribution } from "./contributions/constants";
28
28
 
29
29
  import { BaseRenderContributionTime } from "../../../common/enums";
30
30
 
@@ -32,7 +32,8 @@ import { ARC_NUMBER_TYPE } from "../../../graphic/constants";
32
32
 
33
33
  let DefaultCanvasArcRender = class {
34
34
  constructor(arcRenderContribitions) {
35
- this.arcRenderContribitions = arcRenderContribitions, this.numberType = ARC_NUMBER_TYPE;
35
+ this.arcRenderContribitions = arcRenderContribitions, this.numberType = ARC_NUMBER_TYPE,
36
+ this._arcBeforeRenderContribitions = [], this._arcAfterRenderContribitions = [];
36
37
  }
37
38
  drawArcTailCapPath(arc, context, cx, cy, outerRadius, innerRadius, _sa, _ea) {
38
39
  const capAngle = _ea - _sa, data = arc.getParsedAngle(), startAngle = data.startAngle;
@@ -84,17 +85,38 @@ let DefaultCanvasArcRender = class {
84
85
  if (!arc.valid || !visible) return;
85
86
  if (!(doFill || doStroke || background)) return;
86
87
  if (!(fVisible || sVisible || fillCb || strokeCb || background)) return;
87
- const {outerRadius: outerRadius = arcAttribute.outerRadius, innerRadius: innerRadius = arcAttribute.innerRadius, cap: cap = arcAttribute.cap, forceShowCap: forceShowCap = arcAttribute.forceShowCap} = arc.attribute, {isFullStroke: isFullStroke, stroke: arrayStroke} = parseStroke(stroke);
88
- if ((doFill || isFullStroke || background) && (context.beginPath(), drawArcPath(arc, context, x, y, outerRadius, innerRadius),
89
- this._arcRenderContribitions || (this._arcRenderContribitions = this.arcRenderContribitions.getContributions() || [],
90
- this._arcRenderContribitions.sort(((a, b) => b.order - a.order))), this._arcRenderContribitions.forEach((c => {
91
- c.time === BaseRenderContributionTime.beforeFillStroke && c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, fillCb, strokeCb);
92
- })), context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
93
- doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
94
- context.fill())), doStroke && isFullStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
95
- context.stroke()))), !isFullStroke && doStroke) {
88
+ const {outerRadius: outerRadius = arcAttribute.outerRadius, innerRadius: innerRadius = arcAttribute.innerRadius, cap: cap = arcAttribute.cap, forceShowCap: forceShowCap = arcAttribute.forceShowCap} = arc.attribute;
89
+ let beforeRenderContribitionsRuned = !1;
90
+ const {isFullStroke: isFullStroke, stroke: arrayStroke} = parseStroke(stroke);
91
+ if (doFill || isFullStroke || background) {
92
+ if (context.beginPath(), drawArcPath(arc, context, x, y, outerRadius, innerRadius),
93
+ !this._arcBeforeRenderContribitions) {
94
+ const contributions = this.arcRenderContribitions.getContributions() || [];
95
+ contributions.sort(((a, b) => b.order - a.order)), contributions.forEach((c => {
96
+ c.time === BaseRenderContributionTime.beforeFillStroke ? this._arcBeforeRenderContribitions.push(c) : this._arcAfterRenderContribitions.push(c);
97
+ }));
98
+ }
99
+ beforeRenderContribitionsRuned = !0, this._arcBeforeRenderContribitions.forEach((c => {
100
+ c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb);
101
+ })), context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
102
+ doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
103
+ context.fill())), doStroke && isFullStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
104
+ context.stroke()));
105
+ }
106
+ if (!isFullStroke && doStroke) {
96
107
  context.beginPath();
97
108
  drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);
109
+ if (!beforeRenderContribitionsRuned) {
110
+ if (!this._arcBeforeRenderContribitions) {
111
+ const contributions = this.arcRenderContribitions.getContributions() || [];
112
+ contributions.sort(((a, b) => b.order - a.order)), contributions.forEach((c => {
113
+ c.time === BaseRenderContributionTime.beforeFillStroke ? this._arcBeforeRenderContribitions.push(c) : this._arcAfterRenderContribitions.push(c);
114
+ }));
115
+ }
116
+ beforeRenderContribitionsRuned = !0, this._arcBeforeRenderContribitions.forEach((c => {
117
+ c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb);
118
+ }));
119
+ }
98
120
  strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute),
99
121
  context.stroke());
100
122
  }
@@ -104,7 +126,18 @@ let DefaultCanvasArcRender = class {
104
126
  context.beginPath();
105
127
  const capAngle = Math.abs(outerRadius - innerRadius) / 2 / outerRadius, {endAngle: endAngle = arcAttribute.endAngle, fill: fill = arcAttribute.fill} = arc.attribute, startAngle = endAngle;
106
128
  if (this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle),
107
- doFill) {
129
+ !beforeRenderContribitionsRuned) {
130
+ if (!this._arcBeforeRenderContribitions) {
131
+ const contributions = this.arcRenderContribitions.getContributions() || [];
132
+ contributions.sort(((a, b) => b.order - a.order)), contributions.forEach((c => {
133
+ c.time === BaseRenderContributionTime.beforeFillStroke ? this._arcBeforeRenderContribitions.push(c) : this._arcAfterRenderContribitions.push(c);
134
+ }));
135
+ }
136
+ beforeRenderContribitionsRuned = !0, this._arcBeforeRenderContribitions.forEach((c => {
137
+ c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb);
138
+ }));
139
+ }
140
+ if (doFill) {
108
141
  const color = fill;
109
142
  if ("conical" === color.gradient) {
110
143
  const lastColor = getConicGradientAt(0, 0, endAngle, color);
@@ -116,9 +149,8 @@ let DefaultCanvasArcRender = class {
116
149
  context.stroke()));
117
150
  }
118
151
  }
119
- this._arcRenderContribitions || (this._arcRenderContribitions = this.arcRenderContribitions.getContributions() || []),
120
- this._arcRenderContribitions.forEach((c => {
121
- c.time === BaseRenderContributionTime.afterFillStroke && c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, fillCb, strokeCb);
152
+ this._arcAfterRenderContribitions.forEach((c => {
153
+ c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb);
122
154
  }));
123
155
  }
124
156
  draw(arc, renderService, drawContext, params) {
@@ -1 +1 @@
1
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{ abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport {\n cornerTangents,\n drawArcPath,\n drawPathProxy,\n fillVisible,\n intersect,\n runFill,\n runStroke,\n strokeVisible\n} from './utils';\nimport { getConicGradientAt } from '../../../canvas/contributions/browser/conical-gradient';\nimport { ArcRenderContribution } from './contributions/arc-contribution-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n protected _arcRenderContribitions: IArcRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {}\n\n // drawArcPath(\n // arc: IArc,\n // context: IContext2d | IPath2D,\n // cx: number,\n // cy: number,\n // outerRadius: number,\n // innerRadius: number,\n // partStroke?: boolean[]\n // ) {\n // const { startAngle, endAngle } = arc.getParsedAngle();\n\n // const deltaAngle = abs(endAngle - startAngle);\n // const clockwise: boolean = endAngle > startAngle;\n // let collapsedToLine: boolean = false;\n // // 规范化outerRadius和innerRadius\n // if (outerRadius < innerRadius) {\n // const temp = outerRadius;\n // outerRadius = innerRadius;\n // innerRadius = temp;\n // }\n // // Is it a point?\n // if (outerRadius <= epsilon) {\n // context.moveTo(cx, cy);\n // } else if (deltaAngle >= pi2 - epsilon) {\n // // 是个完整的圆环\n // // Or is it a circle or annulus?\n // context.moveTo(cx + outerRadius * cos(startAngle), cy + outerRadius * sin(startAngle));\n // context.arc(cx, cy, outerRadius, startAngle, endAngle, !clockwise);\n // if (innerRadius > epsilon) {\n // context.moveTo(cx + innerRadius * cos(endAngle), cy + innerRadius * sin(endAngle));\n // context.arc(cx, cy, innerRadius, endAngle, startAngle, clockwise);\n // }\n // } else {\n // const cornerRadius = arc.getParsedCornerRadius();\n // // Or is it a circular or annular sector?\n // const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n // arc.getParsePadAngle(startAngle, endAngle);\n\n // const outerCornerRadiusStart = cornerRadius;\n // const outerCornerRadiusEnd = cornerRadius;\n // const innerCornerRadiusEnd = cornerRadius;\n // const innerCornerRadiusStart = cornerRadius;\n // const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n // const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n // let limitedOcr = maxOuterCornerRadius;\n // let limitedIcr = maxInnerCornerRadius;\n\n // const xors = outerRadius * cos(outerStartAngle);\n // const yors = outerRadius * sin(outerStartAngle);\n // const xire = innerRadius * cos(innerEndAngle);\n // const yire = innerRadius * sin(innerEndAngle);\n\n // // Apply rounded corners?\n // let xore: number;\n // let yore: number;\n // let xirs: number;\n // let yirs: number;\n\n // if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n // xore = outerRadius * cos(outerEndAngle);\n // yore = outerRadius * sin(outerEndAngle);\n // xirs = innerRadius * cos(innerStartAngle);\n // yirs = innerRadius * sin(innerStartAngle);\n\n // // Restrict the corner radius according to the sector angle.\n // if (deltaAngle < pi) {\n // const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n // if (oc) {\n // const ax = xors - oc[0];\n // const ay = yors - oc[1];\n // const bx = xore - oc[0];\n // const by = yore - oc[1];\n // const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n // const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n // limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n // limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n // }\n // }\n // }\n\n // // Is the sector collapsed to a line?\n // // 角度过小,会将acr处理为圆心到半径的一条线\n // if (outerDeltaAngle < 0.001) {\n // // 如果有左右边的话\n // if (partStroke && (partStroke[3] || partStroke[1])) {\n // context.moveTo(cx + xors, cy + yors);\n // }\n // collapsedToLine = true;\n // } else if (limitedOcr > epsilon) {\n // const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n // const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // // Does the sector’s outer ring have rounded corners?\n // const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n // const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // // Have the corners merged?\n // if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n // context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n // } else {\n // context.moveTo(\n // cx + t0.cx + limitedOcr * cos(atan2(t1.y01, t1.x01)),\n // cy + t0.cy + limitedOcr * sin(atan2(t1.y01, t1.x01))\n // );\n // }\n // } else {\n // // Otherwise, draw the two corners and the ring.\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n // cornerRadiusStart > 0 &&\n // context.arc(\n // cx + t0.cx,\n // cy + t0.cy,\n // cornerRadiusStart,\n // atan2(t0.y01, t0.x01),\n // atan2(t0.y11, t0.x11),\n // !clockwise\n // );\n // context.arc(\n // cx,\n // cy,\n // outerRadius,\n // atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n // atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n // !clockwise\n // );\n // cornerRadiusEnd > 0 &&\n // context.arc(\n // cx + t1.cx,\n // cy + t1.cy,\n // cornerRadiusEnd,\n // atan2(t1.y11, t1.x11),\n // atan2(t1.y01, t1.x01),\n // !clockwise\n // );\n // } else {\n // if (cornerRadiusEnd > 0) {\n // context.moveTo(\n // cx + t1.cx + cornerRadiusEnd * cos(atan2(t1.y01, t1.x01)),\n // cy + t1.cy + cornerRadiusEnd * sin(atan2(t1.y01, t1.x01))\n // );\n // } else {\n // context.moveTo(cx + xore, cy + outerRadius * sin(outerEndAngle));\n // }\n // }\n // }\n // } else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n // if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n // if (!partStroke || partStroke[1]) {\n // context.lineTo(cx + xire, cy + yire);\n // } else {\n // context.moveTo(cx + xire, cy + yire);\n // }\n // collapsedToLine = true;\n // } else if (limitedIcr > epsilon) {\n // const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n // const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // // Does the sector’s inner ring (or point) have rounded corners?\n // const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n // const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n // if (!partStroke || partStroke[1]) {\n // context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n // } else {\n // context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n // }\n\n // // Have the corners merged?\n // if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n // const arcEndAngle = atan2(t1.y01, t1.x01);\n // if (!partStroke || partStroke[2]) {\n // context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n // } else {\n // context.moveTo(cx + t0.cx + cos(arcEndAngle), cy + t0.cy + sin(arcEndAngle));\n // }\n // } else {\n // // Otherwise, draw the two corners and the ring.\n // if (!partStroke || partStroke[2]) {\n // cornerRadiusEnd > 0 &&\n // context.arc(\n // cx + t0.cx,\n // cy + t0.cy,\n // cornerRadiusEnd,\n // atan2(t0.y01, t0.x01),\n // atan2(t0.y11, t0.x11),\n // !clockwise\n // );\n // context.arc(\n // cx,\n // cy,\n // innerRadius,\n // atan2(t0.cy + t0.y11, t0.cx + t0.x11),\n // atan2(t1.cy + t1.y11, t1.cx + t1.x11),\n // clockwise\n // );\n // cornerRadiusStart > 0 &&\n // context.arc(\n // cx + t1.cx,\n // cy + t1.cy,\n // cornerRadiusStart,\n // atan2(t1.y11, t1.x11),\n // atan2(t1.y01, t1.x01),\n // !clockwise\n // );\n // } else {\n // if (cornerRadiusStart > 0) {\n // context.moveTo(\n // cx + t1.cx + cornerRadiusStart * cos(atan2(t1.y01, t1.x01)),\n // cy + t1.cy + cornerRadiusStart * sin(atan2(t1.y01, t1.x01))\n // );\n // } else {\n // context.moveTo(cx + xirs, cy + yirs);\n // }\n // }\n // }\n // } else {\n // // Or is the inner ring just a circular arc?\n // if (!partStroke || partStroke[1]) {\n // context.lineTo(cx + xire, cy + yire);\n // } else {\n // context.moveTo(cx + xire, cy + yire);\n // }\n // if (!partStroke || partStroke[2]) {\n // context.arc(cx, cy, innerRadius, innerEndAngle, innerStartAngle, clockwise);\n // } else {\n // context.moveTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n // }\n // }\n // }\n\n // if (!partStroke) {\n // context.closePath();\n // } else if (partStroke[3]) {\n // context.lineTo(cx + outerRadius * cos(endAngle), cy + outerRadius * cos(endAngle));\n // }\n\n // return collapsedToLine;\n // }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n background,\n stroke = arcAttribute.stroke,\n opacity = arcAttribute.opacity,\n fillOpacity = arcAttribute.fillOpacity,\n lineWidth = arcAttribute.lineWidth,\n strokeOpacity = arcAttribute.strokeOpacity,\n visible = arcAttribute.visible,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y\n } = arc.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(arc.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const {\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke || background) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n if (!this._arcRenderContribitions) {\n this._arcRenderContribitions = this.arcRenderContribitions.getContributions() || [];\n this._arcRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._arcRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, fillCb, strokeCb);\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.stroke();\n }\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (cap && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n }\n\n if (!this._arcRenderContribitions) {\n this._arcRenderContribitions = this.arcRenderContribitions.getContributions() || [];\n }\n this._arcRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n\n context.highPerformanceSave();\n\n let { x = arcAttribute.x, y = arcAttribute.y } = arc.attribute;\n if (!arc.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(arc.transMatrix, true);\n } else {\n const point = arc.getOffsetXY(arcAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(arc, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(arc, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
1
+ 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{ abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2 } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport {\n cornerTangents,\n drawArcPath,\n drawPathProxy,\n fillVisible,\n intersect,\n runFill,\n runStroke,\n strokeVisible\n} from './utils';\nimport { getConicGradientAt } from '../../../canvas/contributions/browser/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n protected _arcBeforeRenderContribitions: IArcRenderContribution[] = [];\n protected _arcAfterRenderContribitions: IArcRenderContribution[] = [];\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {}\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n background,\n stroke = arcAttribute.stroke,\n opacity = arcAttribute.opacity,\n fillOpacity = arcAttribute.fillOpacity,\n lineWidth = arcAttribute.lineWidth,\n strokeOpacity = arcAttribute.strokeOpacity,\n visible = arcAttribute.visible,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y\n } = arc.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(arc.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n const {\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n\n let beforeRenderContribitionsRuned = false;\n\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke || background) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n if (!this._arcBeforeRenderContribitions) {\n const contributions = this.arcRenderContribitions.getContributions() || [];\n contributions.sort((a, b) => b.order - a.order);\n contributions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n this._arcBeforeRenderContribitions.push(c);\n } else {\n this._arcAfterRenderContribitions.push(c);\n }\n });\n }\n beforeRenderContribitionsRuned = true;\n this._arcBeforeRenderContribitions.forEach(c => {\n c.drawShape(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.stroke();\n }\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n if (!this._arcBeforeRenderContribitions) {\n const contributions = this.arcRenderContribitions.getContributions() || [];\n contributions.sort((a, b) => b.order - a.order);\n contributions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n this._arcBeforeRenderContribitions.push(c);\n } else {\n this._arcAfterRenderContribitions.push(c);\n }\n });\n }\n beforeRenderContribitionsRuned = true;\n this._arcBeforeRenderContribitions.forEach(c => {\n c.drawShape(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (cap && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n if (!this._arcBeforeRenderContribitions) {\n const contributions = this.arcRenderContribitions.getContributions() || [];\n contributions.sort((a, b) => b.order - a.order);\n contributions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n this._arcBeforeRenderContribitions.push(c);\n } else {\n this._arcAfterRenderContribitions.push(c);\n }\n });\n }\n beforeRenderContribitionsRuned = true;\n this._arcBeforeRenderContribitions.forEach(c => {\n c.drawShape(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n }\n\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n }\n\n this._arcAfterRenderContribitions.forEach(c => {\n c.drawShape(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n\n context.highPerformanceSave();\n\n let { x = arcAttribute.x, y = arcAttribute.y } = arc.attribute;\n if (!arc.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(arc.transMatrix, true);\n } else {\n const point = arc.getOffsetXY(arcAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(arc, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(arc, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -7,5 +7,5 @@ export declare class DefaultCanvasAreaRender implements IGraphicRender {
7
7
  constructor(areaRenderContribitions: IContributionProvider<IAreaRenderContribution>);
8
8
  drawShape(area: IArea, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
9
  draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
- protected drawSegmentItem(context: IContext2d, cache: IAreaCacheItem, fill: boolean, fillOpacity: number, attribute: Partial<IAreaGraphicAttribute>, defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[], clipRange: number, offsetX: number, offsetY: number, offsetZ: number, area: IArea, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean): boolean;
10
+ protected drawSegmentItem(context: IContext2d, cache: IAreaCacheItem, fill: boolean, fillOpacity: number, stroke: boolean, strokeOpacity: number, attribute: Partial<IAreaGraphicAttribute>, defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[], clipRange: number, offsetX: number, offsetY: number, offsetZ: number, area: IArea, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean, strokeCb?: (ctx: IContext2d, lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute | IThemeAttribute[]) => boolean): boolean;
11
11
  }
@@ -10,7 +10,7 @@ var __decorate = this && this.__decorate || function(decorators, target, key, de
10
10
  };
11
11
  };
12
12
 
13
- import { min } from "@visactor/vutils";
13
+ import { isArray, min } from "@visactor/vutils";
14
14
 
15
15
  import { inject, injectable, named } from "inversify";
16
16
 
@@ -22,7 +22,7 @@ import { getTheme } from "../../../graphic/theme";
22
22
 
23
23
  import { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from "./utils";
24
24
 
25
- import { AreaRenderContribution } from "./contributions/area-contribution-render";
25
+ import { AreaRenderContribution } from "./contributions/constants";
26
26
 
27
27
  import { BaseRenderContributionTime } from "../../../common/enums";
28
28
 
@@ -30,6 +30,8 @@ import { drawAreaSegments } from "../../../common/render-area";
30
30
 
31
31
  import { AREA_NUMBER_TYPE } from "../../../graphic/constants";
32
32
 
33
+ import { drawSegments } from "../../../common/render-curve";
34
+
33
35
  function calcLineCache(points, curveType, params) {
34
36
  switch (curveType) {
35
37
  case "linear":
@@ -122,7 +124,7 @@ let DefaultCanvasAreaRender = class {
122
124
  if (Array.isArray(area.cacheArea)) if (1 === clipRange) {
123
125
  let skip = !1;
124
126
  area.cacheArea.forEach(((cache, index) => {
125
- skip || (skip = this.drawSegmentItem(context, cache, !!fill, fillOpacity, area.attribute.segments[index], [ areaAttribute, area.attribute ], clipRange, x, y, z, area, fillCb));
127
+ skip || (skip = this.drawSegmentItem(context, cache, doFill, fillOpacity, doStroke, strokeOpacity, area.attribute.segments[index], [ areaAttribute, area.attribute ], clipRange, x, y, z, area, drawContext, fillCb, strokeCb));
126
128
  }));
127
129
  } else {
128
130
  const totalLength = area.cacheArea.reduce(((l, c) => l + c.top.getLength()), 0), totalDrawLength = clipRange * totalLength;
@@ -130,9 +132,9 @@ let DefaultCanvasAreaRender = class {
130
132
  area.cacheArea.forEach(((cache, index) => {
131
133
  if (skip) return;
132
134
  const curSegLength = cache.top.getLength(), _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;
133
- drawedLengthUntilLast += curSegLength, _cr > 0 && (skip = this.drawSegmentItem(context, cache, !!fill, fillOpacity, area.attribute.segments[index], [ areaAttribute, area.attribute ], min(_cr, 1), x, y, z, area, fillCb));
135
+ drawedLengthUntilLast += curSegLength, _cr > 0 && (skip = this.drawSegmentItem(context, cache, doFill, fillOpacity, doStroke, strokeOpacity, area.attribute.segments[index], [ areaAttribute, area.attribute ], min(_cr, 1), x, y, z, area, drawContext, fillCb, strokeCb));
134
136
  }));
135
- } else this.drawSegmentItem(context, area.cacheArea, !!fill, fillOpacity, area.attribute, areaAttribute, clipRange, x, y, z, area, fillCb);
137
+ } else this.drawSegmentItem(context, area.cacheArea, doFill, fillOpacity, doStroke, strokeOpacity, area.attribute, areaAttribute, clipRange, x, y, z, area, drawContext, fillCb, strokeCb);
136
138
  }
137
139
  draw(area, renderService, drawContext, params) {
138
140
  const {context: context} = drawContext, areaAttribute = getTheme(area, null == params ? void 0 : params.theme).area;
@@ -144,7 +146,7 @@ let DefaultCanvasAreaRender = class {
144
146
  drawPathProxy(area, context, x, y, drawContext, params) || this.drawShape(area, context, x, y, drawContext, params),
145
147
  context.highPerformanceRestore();
146
148
  }
147
- drawSegmentItem(context, cache, fill, fillOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, fillCb) {
149
+ drawSegmentItem(context, cache, fill, fillOpacity, stroke, strokeOpacity, attribute, defaultAttribute, clipRange, offsetX, offsetY, offsetZ, area, drawContext, fillCb, strokeCb) {
148
150
  context.beginPath();
149
151
  drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {
150
152
  offsetX: offsetX,
@@ -152,15 +154,24 @@ let DefaultCanvasAreaRender = class {
152
154
  offsetZ: offsetZ
153
155
  }), this._areaRenderContribitions || (this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [],
154
156
  this._areaRenderContribitions.sort(((a, b) => b.order - a.order))), this._areaRenderContribitions.forEach((c => {
155
- c.time === BaseRenderContributionTime.beforeFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, fillCb, null, {
157
+ c.time === BaseRenderContributionTime.beforeFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, drawContext, fillCb, null, {
156
158
  attribute: attribute
157
159
  });
158
160
  })), context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);
159
161
  const {x: originX = 0, x: originY = 0} = attribute;
160
- return !1 !== fill && (fillCb ? fillCb(context, attribute, defaultAttribute) : fillOpacity && (context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute),
161
- context.fill())), this._areaRenderContribitions || (this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || []),
162
+ if (!1 !== fill && (fillCb ? fillCb(context, attribute, defaultAttribute) : fillOpacity && (context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute),
163
+ context.fill())), !1 !== stroke) if (strokeCb) strokeCb(context, attribute, defaultAttribute); else {
164
+ const {stroke: stroke} = attribute;
165
+ isArray(stroke) && stroke[0] && !1 === stroke[1] && (context.beginPath(), drawSegments(context.camera ? context : context.nativeContext, cache.top, clipRange, "auto", {
166
+ offsetX: offsetX,
167
+ offsetY: offsetY,
168
+ offsetZ: offsetZ
169
+ })), context.setStrokeStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute),
170
+ context.stroke();
171
+ }
172
+ return this._areaRenderContribitions || (this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || []),
162
173
  this._areaRenderContribitions.forEach((c => {
163
- c.time === BaseRenderContributionTime.afterFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, fillCb, null, {
174
+ c.time === BaseRenderContributionTime.afterFillStroke && c.drawShape(area, context, offsetX, offsetY, !!fillOpacity, !1, fill, !1, defaultAttribute, drawContext, fillCb, null, {
164
175
  attribute: attribute
165
176
  });
166
177
  })), !1;
@@ -1 +1 @@
1
- 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type { IPointLike } from '@visactor/vutils';\nimport { min } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/area-contribution-render';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n protected _areaRenderContribitions: IAreaRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {}\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n fillOpacity = areaAttribute.fillOpacity,\n opacity = areaAttribute.opacity,\n visible = areaAttribute.visible,\n z = areaAttribute.z,\n stroke = area.attribute.stroke,\n lineWidth = areaAttribute.lineWidth,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n\n if (!(area.valid && visible)) {\n return;\n }\n\n if (!doFill && !doStroke) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb) && !sVisible && !strokeCb) {\n return;\n }\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, curveType = areaAttribute.curveType } = area.attribute;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: ISegPath2D;\n const topCaches = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n lastTopSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastTopSeg;\n });\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(bottomPoints, curveType);\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cache = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n fillOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n fillCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n !!fill,\n fillOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n fillCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n !!fill,\n fillOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n fillCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n // const areaAttribute = graphicService.themeService.getCurrentTheme().areaAttribute;\n const areaAttribute = getTheme(area, params?.theme).area;\n let { x = areaAttribute.x, y = areaAttribute.y } = area.attribute;\n\n context.highPerformanceSave();\n\n if (!area.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(area.transMatrix, true);\n } else {\n const point = area.getOffsetXY(areaAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(area, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(area, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n context.beginPath();\n\n const ret: boolean = false;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ\n });\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n this._areaRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n return ret;\n }\n}\n"]}
1
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type { IPointLike } from '@visactor/vutils';\nimport { isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from 'inversify';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n protected _areaRenderContribitions: IAreaRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {}\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n fillOpacity = areaAttribute.fillOpacity,\n opacity = areaAttribute.opacity,\n visible = areaAttribute.visible,\n z = areaAttribute.z,\n stroke = area.attribute.stroke,\n lineWidth = areaAttribute.lineWidth,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n\n if (!(area.valid && visible)) {\n return;\n }\n\n if (!doFill && !doStroke) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || fillCb) && !sVisible && !strokeCb) {\n return;\n }\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, curveType = areaAttribute.curveType } = area.attribute;\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: ISegPath2D;\n const topCaches = segments.map((seg, index) => {\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n lastTopSeg = calcLineCache(seg.points, curveType, {\n startPoint\n });\n return lastTopSeg;\n });\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(bottomPoints, curveType);\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cache = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute.segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n\n // const areaAttribute = graphicService.themeService.getCurrentTheme().areaAttribute;\n const areaAttribute = getTheme(area, params?.theme).area;\n let { x = areaAttribute.x, y = areaAttribute.y } = area.attribute;\n\n context.highPerformanceSave();\n\n if (!area.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(area.transMatrix, true);\n } else {\n const point = area.getOffsetXY(areaAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(area, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(area, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n context.beginPath();\n\n const ret: boolean = false;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ\n });\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n this._areaRenderContribitions.sort((a, b) => b.order - a.order);\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke } = attribute;\n if (isArray(stroke) && stroke[0] && stroke[1] === false) {\n context.beginPath();\n drawSegments(context.camera ? context : context.nativeContext, cache.top, clipRange, 'auto', {\n offsetX,\n offsetY,\n offsetZ\n });\n }\n context.setStrokeStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n\n if (!this._areaRenderContribitions) {\n this._areaRenderContribitions = this.areaRenderContribitions.getContributions() || [];\n }\n this._areaRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n c.drawShape(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n }\n });\n\n return ret;\n }\n}\n"]}
@@ -16,7 +16,7 @@ import { getTheme } from "../../../graphic/theme";
16
16
 
17
17
  import { CIRCLE_NUMBER_TYPE } from "../../../graphic/constants";
18
18
 
19
- import { CircleRenderContribution } from "./contributions/circle-contribution-render";
19
+ import { CircleRenderContribution } from "./contributions/constants";
20
20
 
21
21
  import { ContributionProvider } from "../../../common/contribution-provider";
22
22
 
@@ -33,12 +33,12 @@ let DefaultCanvasCircleRender = class {
33
33
  circle.valid && visible && (doFill || doStroke || background) && (fVisible || sVisible || fillCb || strokeCb || background) && (context.beginPath(),
34
34
  context.arc(x, y, radius, startAngle, endAngle), context.closePath(), this._circleRenderContribitions || (this._circleRenderContribitions = this.circleRenderContribitions.getContributions() || [],
35
35
  this._circleRenderContribitions.sort(((a, b) => b.order - a.order))), this._circleRenderContribitions.forEach((c => {
36
- c.time === BaseRenderContributionTime.beforeFillStroke && c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, fillCb, strokeCb);
36
+ c.time === BaseRenderContributionTime.beforeFillStroke && c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb);
37
37
  })), context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute),
38
38
  doFill && (fillCb ? fillCb(context, circle.attribute, circleAttribute) : fVisible && (context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute),
39
39
  context.fill())), doStroke && (strokeCb ? strokeCb(context, circle.attribute, circleAttribute) : sVisible && (context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute),
40
40
  context.stroke())), this._circleRenderContribitions.forEach((c => {
41
- c.time === BaseRenderContributionTime.afterFillStroke && c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, fillCb, strokeCb);
41
+ c.time === BaseRenderContributionTime.afterFillStroke && c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb);
42
42
  })));
43
43
  }
44
44
  draw(circle, renderService, drawContext, params) {
@@ -1 +1 @@
1
- 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{ inject, injectable, named } from 'inversify';\nimport type {\n IGraphicAttribute,\n ICircle,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ICircleRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { CIRCLE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { CircleRenderContribution } from './contributions/circle-contribution-render';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasCircleRender implements IGraphicRender {\n type: 'circle';\n numberType: number = CIRCLE_NUMBER_TYPE;\n\n protected _circleRenderContribitions: ICircleRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(CircleRenderContribution)\n protected readonly circleRenderContribitions: IContributionProvider<ICircleRenderContribution>\n ) {}\n\n drawShape(\n circle: ICircle,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n const {\n fill = circleAttribute.fill,\n background,\n stroke = circleAttribute.stroke,\n radius = circleAttribute.radius,\n startAngle = circleAttribute.startAngle,\n endAngle = circleAttribute.endAngle,\n fillOpacity = circleAttribute.fillOpacity,\n strokeOpacity = circleAttribute.strokeOpacity,\n opacity = circleAttribute.opacity,\n lineWidth = circleAttribute.lineWidth,\n visible = circleAttribute.visible,\n x: originX = circleAttribute.x,\n y: originY = circleAttribute.y\n } = circle.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(circle.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n context.beginPath();\n context.arc(x, y, radius, startAngle, endAngle);\n context.closePath();\n\n if (!this._circleRenderContribitions) {\n this._circleRenderContribitions = this.circleRenderContribitions.getContributions() || [];\n this._circleRenderContribitions.sort((a, b) => b.order - a.order);\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, fillCb, strokeCb);\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, circle.attribute, circleAttribute);\n } else if (fVisible) {\n context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, circle.attribute, circleAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.stroke();\n }\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, fillCb, strokeCb);\n }\n });\n }\n\n draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n let { x = circleAttribute.x, y = circleAttribute.y } = circle.attribute;\n if (!circle.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(circle.transMatrix, true);\n } else {\n const point = circle.getOffsetXY(circleAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(circle, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(circle, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
1
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{ inject, injectable, named } from 'inversify';\nimport type {\n IGraphicAttribute,\n ICircle,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ICircleRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { CIRCLE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { CircleRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasCircleRender implements IGraphicRender {\n type: 'circle';\n numberType: number = CIRCLE_NUMBER_TYPE;\n\n protected _circleRenderContribitions: ICircleRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(CircleRenderContribution)\n protected readonly circleRenderContribitions: IContributionProvider<ICircleRenderContribution>\n ) {}\n\n drawShape(\n circle: ICircle,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n const {\n fill = circleAttribute.fill,\n background,\n stroke = circleAttribute.stroke,\n radius = circleAttribute.radius,\n startAngle = circleAttribute.startAngle,\n endAngle = circleAttribute.endAngle,\n fillOpacity = circleAttribute.fillOpacity,\n strokeOpacity = circleAttribute.strokeOpacity,\n opacity = circleAttribute.opacity,\n lineWidth = circleAttribute.lineWidth,\n visible = circleAttribute.visible,\n x: originX = circleAttribute.x,\n y: originY = circleAttribute.y\n } = circle.attribute;\n\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(circle.valid && visible)) {\n return;\n }\n\n if (!(doFill || doStroke || background)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n\n context.beginPath();\n context.arc(x, y, radius, startAngle, endAngle);\n context.closePath();\n\n if (!this._circleRenderContribitions) {\n this._circleRenderContribitions = this.circleRenderContribitions.getContributions() || [];\n this._circleRenderContribitions.sort((a, b) => b.order - a.order);\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, circle.attribute, circleAttribute);\n } else if (fVisible) {\n context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, circle.attribute, circleAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.stroke();\n }\n }\n\n this._circleRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(circle, circle.attribute, x, y, circleAttribute);\n c.drawShape(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n let { x = circleAttribute.x, y = circleAttribute.y } = circle.attribute;\n if (!circle.transMatrix.onlyTranslate()) {\n // 性能较差\n x = 0;\n y = 0;\n context.transformFromMatrix(circle.transMatrix, true);\n } else {\n const point = circle.getOffsetXY(circleAttribute);\n x += point.x;\n y += point.y;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n }\n\n if (drawPathProxy(circle, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(circle, context, x, y, drawContext, params);\n\n context.highPerformanceRestore();\n }\n}\n"]}
@@ -1,12 +1,11 @@
1
- import type { IGraphicAttribute, IContext2d, IMarkAttribute, IArc, IArcGraphicAttribute, IThemeAttribute, IArcRenderContribution } from '../../../../interface';
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IArc, IArcGraphicAttribute, IThemeAttribute, IArcRenderContribution, IDrawContext } from '../../../../interface';
2
2
  import { DefaultBaseBackgroundRenderContribution, DefaultBaseTextureRenderContribution } from './base-contribution-render';
3
3
  import { BaseRenderContributionTime } from '../../../../common/enums';
4
- export declare const ArcRenderContribution: unique symbol;
5
4
  export declare class DefaultArcRenderContribution implements IArcRenderContribution {
6
5
  time: BaseRenderContributionTime;
7
6
  useStyle: boolean;
8
7
  order: number;
9
- drawShape(arc: IArc, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, arcAttribute: Required<IArcGraphicAttribute>, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
8
+ drawShape(arc: IArc, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, arcAttribute: Required<IArcGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
10
9
  }
11
10
  export declare class DefaultArcBackgroundRenderContribution extends DefaultBaseBackgroundRenderContribution implements IArcRenderContribution {
12
11
  time: BaseRenderContributionTime;