@visactor/vrender-core 1.0.0-alpha.18 → 1.0.0-alpha.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/common/performance-raf.js +2 -2
- package/cjs/common/performance-raf.js.map +1 -1
- package/cjs/common/polygon.js +4 -2
- package/cjs/common/polygon.js.map +1 -1
- package/cjs/core/application.js +1 -1
- package/cjs/core/camera.js +1 -1
- package/cjs/event/constant.js +1 -1
- package/cjs/event/event-manager.js +1 -1
- package/dist/index.es.js +6 -3
- package/es/common/performance-raf.js +2 -2
- package/es/common/performance-raf.js.map +1 -1
- package/es/common/polygon.js +4 -2
- package/es/common/polygon.js.map +1 -1
- package/es/core/application.js +1 -1
- package/es/core/camera.js +1 -1
- package/es/event/constant.js +1 -1
- package/es/event/event-manager.js +1 -1
- package/package.json +3 -3
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@@ -19,10 +19,10 @@ class PerformanceRAF {
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}
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addAnimationFrameCb(callback) {
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return this.nextAnimationFrameCbs.push(callback), this.tryRunAnimationFrameNextFrame(),
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-
this.nextAnimationFrameCbs.length
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this.nextAnimationFrameCbs.length;
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}
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removeAnimationFrameCb(index) {
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return index
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return index > 0 && index <= this.nextAnimationFrameCbs.length && (this.nextAnimationFrameCbs[index - 1] = null,
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!0);
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}
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}
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@@ -1 +1 @@
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-
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1
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{"version":3,"sources":["../src/common/performance-raf.ts"],"names":[],"mappings":";;;AAAA,gDAA6C;AAK7C,MAAa,cAAc;IAA3B;QACE,0BAAqB,GAA2B,EAAE,CAAC;QAC3C,eAAU,GAAkB,IAAI,CAAC;QAuB/B,sBAAiB,GAAG,CAAC,IAAY,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACvC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE;oBACV,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;iBACd;aACF;QACH,CAAC,CAAC;QAEQ,kCAA6B,GAAG,GAAG,EAAE;YAC7C,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE;gBACvE,OAAO;aACR;YACD,IAAI,CAAC,UAAU,GAAG,yBAAW,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1F,CAAC,CAAC;IACJ,CAAC;IAtCC,mBAAmB,CAAC,QAA8B;QAChD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1C,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACrC,OAAO,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAOD,sBAAsB,CAAC,KAAa;QAClC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE;YAE3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC7C,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAmBF;AA1CD,wCA0CC","file":"performance-raf.js","sourcesContent":["import { application } from '../application';\n\n/**\n * 性能优化,将requestAnimationFrame的回调函数存储起来,在下一帧执行\n */\nexport class PerformanceRAF {\n nextAnimationFrameCbs: FrameRequestCallback[] = [];\n private _rafHandle: number | null = null;\n\n addAnimationFrameCb(callback: FrameRequestCallback) {\n this.nextAnimationFrameCbs.push(callback);\n // 下一帧执行nextAnimationFrameCbs\n this.tryRunAnimationFrameNextFrame();\n return this.nextAnimationFrameCbs.length;\n }\n\n /**\n * 移除指定索引的回调函数\n * @param index raf索引,从1开始,相当于内部nextAnimationFrameCbs的idx + 1\n * @returns 是否移除成功\n */\n removeAnimationFrameCb(index: number): boolean {\n if (index > 0 && index <= this.nextAnimationFrameCbs.length) {\n // Set to null instead of empty function to avoid linter error\n this.nextAnimationFrameCbs[index - 1] = null;\n return true;\n }\n return false;\n }\n\n protected runAnimationFrame = (time: number) => {\n this._rafHandle = null;\n const cbs = this.nextAnimationFrameCbs;\n this.nextAnimationFrameCbs = [];\n for (let i = 0; i < cbs.length; i++) {\n if (cbs[i]) {\n cbs[i](time);\n }\n }\n };\n\n protected tryRunAnimationFrameNextFrame = () => {\n if (this._rafHandle !== null || this.nextAnimationFrameCbs.length === 0) {\n return;\n }\n this._rafHandle = application.global.getRequestAnimationFrame()(this.runAnimationFrame);\n };\n}\n"]}
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package/cjs/common/polygon.js
CHANGED
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@@ -1,8 +1,10 @@
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"use strict";
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function drawPolygon(path, points, x, y) {
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-
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if (points && points.length) {
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path.moveTo(points[0].x + x, points[0].y + y);
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for (let i = 1; i < points.length; i++) path.lineTo(points[i].x + x, points[i].y + y);
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}
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}
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function drawRoundedPolygon(path, points, x, y, cornerRadius, closePath = !0) {
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@@ -1 +1 @@
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-
{"version":3,"sources":["../src/common/polygon.ts"],"names":[],"mappings":";;;AAWA,SAAgB,WAAW,CAAC,IAAa,EAAE,MAAoB,EAAE,CAAS,EAAE,CAAS;IACnF,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KAC/C;AACH,CAAC;
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{"version":3,"sources":["../src/common/polygon.ts"],"names":[],"mappings":";;;AAWA,SAAgB,WAAW,CAAC,IAAa,EAAE,MAAoB,EAAE,CAAS,EAAE,CAAS;IACnF,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;QAC7B,OAAO;KACR;IACD,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;IAC9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QACtC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KAC/C;AACH,CAAC;AARD,kCAQC;AAKD,SAAgB,kBAAkB,CAChC,IAAa,EACb,MAAoB,EACpB,CAAS,EACT,CAAS,EACT,YAA+B,EAC/B,YAAqB,IAAI;;IAEzB,IAAI,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE;QACrB,WAAW,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChC,OAAO;KACR;IAED,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,IAAI,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,EAAE;QACd,MAAM,IAAI,CAAC,CAAC;QACZ,IAAI,IAAI,CAAC,CAAC;QACV,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KAC/C;IACD,KAAK,IAAI,CAAC,GAAG,MAAM,EAAE,CAAC,IAAI,IAAI,EAAE,CAAC,EAAE,EAAE;QACnC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,YAAY,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAC/C,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC;QAG3C,MAAM,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAClC,MAAM,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAGlC,MAAM,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAClC,MAAM,GAAG,GAAG,YAAY,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QAGlC,MAAM,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;QAIhE,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC;QAGtC,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAA,YAAY,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,mCAAI,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;QAC/F,IAAI,OAAO,GAAG,MAAM,GAAG,GAAG,CAAC;QAG3B,MAAM,OAAO,GAAG,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACpC,MAAM,OAAO,GAAG,SAAS,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAEpC,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QAE1C,IAAI,OAAO,GAAG,MAAM,EAAE;YACpB,OAAO,GAAG,MAAM,CAAC;YACjB,MAAM,GAAG,MAAM,GAAG,GAAG,CAAC;SACvB;QAID,MAAM,OAAO,GAAG,kBAAkB,CAAC,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7E,MAAM,OAAO,GAAG,kBAAkB,CAAC,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAI7E,MAAM,EAAE,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QACtD,MAAM,EAAE,GAAG,YAAY,CAAC,CAAC,GAAG,CAAC,GAAG,OAAO,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC;QAEtD,MAAM,CAAC,GAAG,SAAS,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,SAAS,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAErC,MAAM,WAAW,GAAG,kBAAkB,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;QAGnE,IAAI,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QAClF,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QAGlF,IAAI,UAAU,GAAG,QAAQ,GAAG,UAAU,CAAC;QAGvC,IAAI,UAAU,GAAG,CAAC,EAAE;YAClB,UAAU,GAAG,QAAQ,CAAC;YACtB,UAAU,GAAG,CAAC,UAAU,CAAC;SAC1B;QAED,IAAI,UAAU,GAAG,IAAI,CAAC,EAAE,EAAE;YACxB,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,EAAE,CAAC;SACnC;QAED,IAAI,CAAC,KAAK,CAAC,EAAE;YACX,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC3C;aAAM;YACL,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC3C;QAED,IAAI,UAAU,EAAE;YACd,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,EAAE,YAAY,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,CAAC;SAC1F;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KAC3C;IAED,IAAI,CAAC,SAAS,EAAE;QACd,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;KAC7D;AACH,CAAC;AAvGD,gDAuGC;AAED,SAAS,SAAS,CAAC,EAAU,EAAE,EAAU;IACvC,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC,CAAC;AACtC,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAiB,EAAE,OAAe,EAAE,MAAc,EAAE,EAAU,EAAE,EAAU;IACpG,MAAM,MAAM,GAAG,OAAO,GAAG,MAAM,CAAC;IAEhC,OAAO;QACL,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM;QACxB,CAAC,EAAE,KAAK,CAAC,CAAC,GAAG,EAAE,GAAG,MAAM;KACzB,CAAC;AACJ,CAAC","file":"polygon.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { IPath2D } from '../interface';\n\n/**\n * 绘制闭合的常规多边形\n * TODO polygon 图元的xy属性没有意义\n * @param path\n * @param points\n * @param x\n * @param y\n */\nexport function drawPolygon(path: IPath2D, points: IPointLike[], x: number, y: number) {\n if (!points || !points.length) {\n return;\n }\n path.moveTo(points[0].x + x, points[0].y + y);\n for (let i = 1; i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
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package/cjs/core/application.js
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package/cjs/core/camera.js
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package/cjs/event/constant.js
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package/dist/index.es.js
CHANGED
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function drawPolygon(path, points, x, y) {
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return index > 0 && index <= this.nextAnimationFrameCbs.length && (this.nextAnimationFrameCbs[index - 1] = null,
|
|
20
20
|
!0);
|
|
21
21
|
}
|
|
22
22
|
}
|
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@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"sources":["../src/common/performance-raf.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,MAAM,OAAO,cAAc;IAA3B;QACE,0BAAqB,GAA2B,EAAE,CAAC;QAC3C,eAAU,GAAkB,IAAI,CAAC;QAuB/B,sBAAiB,GAAG,CAAC,IAAY,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACvC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE;oBACV,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;iBACd;aACF;QACH,CAAC,CAAC;QAEQ,kCAA6B,GAAG,GAAG,EAAE;YAC7C,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE;gBACvE,OAAO;aACR;YACD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1F,CAAC,CAAC;IACJ,CAAC;IAtCC,mBAAmB,CAAC,QAA8B;QAChD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1C,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACrC,OAAO,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAOD,sBAAsB,CAAC,KAAa;QAClC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE;YAE3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC7C,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAmBF","file":"performance-raf.js","sourcesContent":["import { application } from '../application';\n\n/**\n * 性能优化,将requestAnimationFrame的回调函数存储起来,在下一帧执行\n */\nexport class PerformanceRAF {\n nextAnimationFrameCbs: FrameRequestCallback[] = [];\n private _rafHandle: number | null = null;\n\n addAnimationFrameCb(callback: FrameRequestCallback) {\n this.nextAnimationFrameCbs.push(callback);\n // 下一帧执行nextAnimationFrameCbs\n this.tryRunAnimationFrameNextFrame();\n return this.nextAnimationFrameCbs.length;\n }\n\n /**\n * 移除指定索引的回调函数\n * @param index raf索引,从1开始,相当于内部nextAnimationFrameCbs的idx + 1\n * @returns 是否移除成功\n */\n removeAnimationFrameCb(index: number): boolean {\n if (index > 0 && index <= this.nextAnimationFrameCbs.length) {\n // Set to null instead of empty function to avoid linter error\n this.nextAnimationFrameCbs[index - 1] = null;\n return true;\n }\n return false;\n }\n\n protected runAnimationFrame = (time: number) => {\n this._rafHandle = null;\n const cbs = this.nextAnimationFrameCbs;\n this.nextAnimationFrameCbs = [];\n for (let i = 0; i < cbs.length; i++) {\n if (cbs[i]) {\n cbs[i](time);\n }\n }\n };\n\n protected tryRunAnimationFrameNextFrame = () => {\n if (this._rafHandle !== null || this.nextAnimationFrameCbs.length === 0) {\n return;\n }\n this._rafHandle = application.global.getRequestAnimationFrame()(this.runAnimationFrame);\n };\n}\n"]}
|
package/es/common/polygon.js
CHANGED
|
@@ -1,6 +1,8 @@
|
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|
1
1
|
export function drawPolygon(path, points, x, y) {
|
|
2
|
-
|
|
3
|
-
|
|
2
|
+
if (points && points.length) {
|
|
3
|
+
path.moveTo(points[0].x + x, points[0].y + y);
|
|
4
|
+
for (let i = 1; i < points.length; i++) path.lineTo(points[i].x + x, points[i].y + y);
|
|
5
|
+
}
|
|
4
6
|
}
|
|
5
7
|
|
|
6
8
|
export function drawRoundedPolygon(path, points, x, y, cornerRadius, closePath = !0) {
|
package/es/common/polygon.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
|
|
1
|
+
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
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package/es/core/application.js
CHANGED
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@@ -1,2 +1,2 @@
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1
1
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export const ApplicationContribution = Symbol("ApplicationContribution");
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2
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-
//# sourceMappingURL=application.js.map
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2
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+
//# sourceMappingURL=application.js.map
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package/es/core/camera.js
CHANGED
package/es/event/constant.js
CHANGED
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@@ -1,2 +1,2 @@
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1
1
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export const WILDCARD = "*";
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2
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-
//# sourceMappingURL=constant.js.map
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2
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+
//# sourceMappingURL=constant.js.map
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@visactor/vrender-core",
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3
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-
"version": "1.0.0-alpha.
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3
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+
"version": "1.0.0-alpha.19",
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4
4
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"description": "",
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5
5
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"sideEffects": [
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6
6
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"./src/modules.ts",
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@@ -36,8 +36,8 @@
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36
36
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"typescript": "4.9.5",
|
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37
37
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"cross-env": "^7.0.3",
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38
38
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"@internal/bundler": "0.0.1",
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39
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-
"@internal/
|
|
40
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-
"@internal/
|
|
39
|
+
"@internal/ts-config": "0.0.1",
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|
40
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+
"@internal/eslint-config": "0.0.1"
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41
41
|
},
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42
42
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"keywords": [
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43
43
|
"VisActor",
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