@visactor/vrender-core 1.0.0-alpha.18 → 1.0.0-alpha.19

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -19,10 +19,10 @@ class PerformanceRAF {
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  }
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  addAnimationFrameCb(callback) {
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  return this.nextAnimationFrameCbs.push(callback), this.tryRunAnimationFrameNextFrame(),
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- this.nextAnimationFrameCbs.length - 1;
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+ this.nextAnimationFrameCbs.length;
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  }
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  removeAnimationFrameCb(index) {
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- return index >= 0 && index < this.nextAnimationFrameCbs.length && (this.nextAnimationFrameCbs[index] = null,
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+ return index > 0 && index <= this.nextAnimationFrameCbs.length && (this.nextAnimationFrameCbs[index - 1] = null,
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  !0);
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  }
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  }
@@ -1 +1 @@
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- {"version":3,"sources":["../src/common/performance-raf.ts"],"names":[],"mappings":";;;AAAA,gDAA6C;AAK7C,MAAa,cAAc;IAA3B;QACE,0BAAqB,GAA2B,EAAE,CAAC;QAC3C,eAAU,GAAkB,IAAI,CAAC;QAkB/B,sBAAiB,GAAG,CAAC,IAAY,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACvC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE;oBACV,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;iBACd;aACF;QACH,CAAC,CAAC;QAEQ,kCAA6B,GAAG,GAAG,EAAE;YAC7C,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE;gBACvE,OAAO;aACR;YACD,IAAI,CAAC,UAAU,GAAG,yBAAW,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1F,CAAC,CAAC;IACJ,CAAC;IAjCC,mBAAmB,CAAC,QAA8B;QAChD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1C,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACrC,OAAO,IAAI,CAAC,qBAAqB,CAAC,MAAM,GAAG,CAAC,CAAC;IAC/C,CAAC;IAED,sBAAsB,CAAC,KAAa;QAClC,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,GAAG,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE;YAE3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;YACzC,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAmBF;AArCD,wCAqCC","file":"performance-raf.js","sourcesContent":["import { application } from '../application';\n\n/**\n * 性能优化,将requestAnimationFrame的回调函数存储起来,在下一帧执行\n */\nexport class PerformanceRAF {\n nextAnimationFrameCbs: FrameRequestCallback[] = [];\n private _rafHandle: number | null = null;\n\n addAnimationFrameCb(callback: FrameRequestCallback) {\n this.nextAnimationFrameCbs.push(callback);\n // 下一帧执行nextAnimationFrameCbs\n this.tryRunAnimationFrameNextFrame();\n return this.nextAnimationFrameCbs.length - 1;\n }\n\n removeAnimationFrameCb(index: number): boolean {\n if (index >= 0 && index < this.nextAnimationFrameCbs.length) {\n // Set to null instead of empty function to avoid linter error\n this.nextAnimationFrameCbs[index] = null;\n return true;\n }\n return false;\n }\n\n protected runAnimationFrame = (time: number) => {\n this._rafHandle = null;\n const cbs = this.nextAnimationFrameCbs;\n this.nextAnimationFrameCbs = [];\n for (let i = 0; i < cbs.length; i++) {\n if (cbs[i]) {\n cbs[i](time);\n }\n }\n };\n\n protected tryRunAnimationFrameNextFrame = () => {\n if (this._rafHandle !== null || this.nextAnimationFrameCbs.length === 0) {\n return;\n }\n this._rafHandle = application.global.getRequestAnimationFrame()(this.runAnimationFrame);\n };\n}\n"]}
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+ {"version":3,"sources":["../src/common/performance-raf.ts"],"names":[],"mappings":";;;AAAA,gDAA6C;AAK7C,MAAa,cAAc;IAA3B;QACE,0BAAqB,GAA2B,EAAE,CAAC;QAC3C,eAAU,GAAkB,IAAI,CAAC;QAuB/B,sBAAiB,GAAG,CAAC,IAAY,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACvC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE;oBACV,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;iBACd;aACF;QACH,CAAC,CAAC;QAEQ,kCAA6B,GAAG,GAAG,EAAE;YAC7C,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE;gBACvE,OAAO;aACR;YACD,IAAI,CAAC,UAAU,GAAG,yBAAW,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1F,CAAC,CAAC;IACJ,CAAC;IAtCC,mBAAmB,CAAC,QAA8B;QAChD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1C,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACrC,OAAO,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAOD,sBAAsB,CAAC,KAAa;QAClC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE;YAE3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC7C,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAmBF;AA1CD,wCA0CC","file":"performance-raf.js","sourcesContent":["import { application } from '../application';\n\n/**\n * 性能优化,将requestAnimationFrame的回调函数存储起来,在下一帧执行\n */\nexport class PerformanceRAF {\n nextAnimationFrameCbs: FrameRequestCallback[] = [];\n private _rafHandle: number | null = null;\n\n addAnimationFrameCb(callback: FrameRequestCallback) {\n this.nextAnimationFrameCbs.push(callback);\n // 下一帧执行nextAnimationFrameCbs\n this.tryRunAnimationFrameNextFrame();\n return this.nextAnimationFrameCbs.length;\n }\n\n /**\n * 移除指定索引的回调函数\n * @param index raf索引,从1开始,相当于内部nextAnimationFrameCbs的idx + 1\n * @returns 是否移除成功\n */\n removeAnimationFrameCb(index: number): boolean {\n if (index > 0 && index <= this.nextAnimationFrameCbs.length) {\n // Set to null instead of empty function to avoid linter error\n this.nextAnimationFrameCbs[index - 1] = null;\n return true;\n }\n return false;\n }\n\n protected runAnimationFrame = (time: number) => {\n this._rafHandle = null;\n const cbs = this.nextAnimationFrameCbs;\n this.nextAnimationFrameCbs = [];\n for (let i = 0; i < cbs.length; i++) {\n if (cbs[i]) {\n cbs[i](time);\n }\n }\n };\n\n protected tryRunAnimationFrameNextFrame = () => {\n if (this._rafHandle !== null || this.nextAnimationFrameCbs.length === 0) {\n return;\n }\n this._rafHandle = application.global.getRequestAnimationFrame()(this.runAnimationFrame);\n };\n}\n"]}
@@ -1,8 +1,10 @@
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  "use strict";
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  function drawPolygon(path, points, x, y) {
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- path.moveTo(points[0].x + x, points[0].y + y);
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- for (let i = 1; i < points.length; i++) path.lineTo(points[i].x + x, points[i].y + y);
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+ if (points && points.length) {
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+ path.moveTo(points[0].x + x, points[0].y + y);
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+ for (let i = 1; i < points.length; i++) path.lineTo(points[i].x + x, points[i].y + y);
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+ }
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  }
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  function drawRoundedPolygon(path, points, x, y, cornerRadius, closePath = !0) {
@@ -1 +1 @@
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
1
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
@@ -3,4 +3,4 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.ApplicationContribution = void 0, exports.ApplicationContribution = Symbol("ApplicationContribution");
6
- //# sourceMappingURL=application.js.map
6
+ //# sourceMappingURL=application.js.map
@@ -71,4 +71,4 @@ const registerOrthoCamera = () => {
71
71
  };
72
72
 
73
73
  exports.registerOrthoCamera = registerOrthoCamera;
74
- //# sourceMappingURL=camera.js.map
74
+ //# sourceMappingURL=camera.js.map
@@ -3,4 +3,4 @@
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.WILDCARD = void 0, exports.WILDCARD = "*";
6
- //# sourceMappingURL=constant.js.map
6
+ //# sourceMappingURL=constant.js.map
@@ -296,4 +296,4 @@ class EventManager {
296
296
  }
297
297
 
298
298
  exports.EventManager = EventManager;
299
- //# sourceMappingURL=event-manager.js.map
299
+ //# sourceMappingURL=event-manager.js.map
package/dist/index.es.js CHANGED
@@ -904,11 +904,11 @@ class PerformanceRAF {
904
904
  addAnimationFrameCb(callback) {
905
905
  this.nextAnimationFrameCbs.push(callback);
906
906
  this.tryRunAnimationFrameNextFrame();
907
- return this.nextAnimationFrameCbs.length - 1;
907
+ return this.nextAnimationFrameCbs.length;
908
908
  }
909
909
  removeAnimationFrameCb(index) {
910
- if (index >= 0 && index < this.nextAnimationFrameCbs.length) {
911
- this.nextAnimationFrameCbs[index] = null;
910
+ if (index > 0 && index <= this.nextAnimationFrameCbs.length) {
911
+ this.nextAnimationFrameCbs[index - 1] = null;
912
912
  return true;
913
913
  }
914
914
  return false;
@@ -20111,6 +20111,9 @@ AbstractGraphicRender = __decorate([
20111
20111
  ], AbstractGraphicRender);
20112
20112
 
20113
20113
  function drawPolygon(path, points, x, y) {
20114
+ if (!points || !points.length) {
20115
+ return;
20116
+ }
20114
20117
  path.moveTo(points[0].x + x, points[0].y + y);
20115
20118
  for (let i = 1; i < points.length; i++) {
20116
20119
  path.lineTo(points[i].x + x, points[i].y + y);
@@ -13,10 +13,10 @@ export class PerformanceRAF {
13
13
  }
14
14
  addAnimationFrameCb(callback) {
15
15
  return this.nextAnimationFrameCbs.push(callback), this.tryRunAnimationFrameNextFrame(),
16
- this.nextAnimationFrameCbs.length - 1;
16
+ this.nextAnimationFrameCbs.length;
17
17
  }
18
18
  removeAnimationFrameCb(index) {
19
- return index >= 0 && index < this.nextAnimationFrameCbs.length && (this.nextAnimationFrameCbs[index] = null,
19
+ return index > 0 && index <= this.nextAnimationFrameCbs.length && (this.nextAnimationFrameCbs[index - 1] = null,
20
20
  !0);
21
21
  }
22
22
  }
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/common/performance-raf.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAK7C,MAAM,OAAO,cAAc;IAA3B;QACE,0BAAqB,GAA2B,EAAE,CAAC;QAC3C,eAAU,GAAkB,IAAI,CAAC;QAuB/B,sBAAiB,GAAG,CAAC,IAAY,EAAE,EAAE;YAC7C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,MAAM,GAAG,GAAG,IAAI,CAAC,qBAAqB,CAAC;YACvC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;YAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBACnC,IAAI,GAAG,CAAC,CAAC,CAAC,EAAE;oBACV,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;iBACd;aACF;QACH,CAAC,CAAC;QAEQ,kCAA6B,GAAG,GAAG,EAAE;YAC7C,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,KAAK,CAAC,EAAE;gBACvE,OAAO;aACR;YACD,IAAI,CAAC,UAAU,GAAG,WAAW,CAAC,MAAM,CAAC,wBAAwB,EAAE,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1F,CAAC,CAAC;IACJ,CAAC;IAtCC,mBAAmB,CAAC,QAA8B;QAChD,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1C,IAAI,CAAC,6BAA6B,EAAE,CAAC;QACrC,OAAO,IAAI,CAAC,qBAAqB,CAAC,MAAM,CAAC;IAC3C,CAAC;IAOD,sBAAsB,CAAC,KAAa;QAClC,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,EAAE;YAE3D,IAAI,CAAC,qBAAqB,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;YAC7C,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CAmBF","file":"performance-raf.js","sourcesContent":["import { application } from '../application';\n\n/**\n * 性能优化,将requestAnimationFrame的回调函数存储起来,在下一帧执行\n */\nexport class PerformanceRAF {\n nextAnimationFrameCbs: FrameRequestCallback[] = [];\n private _rafHandle: number | null = null;\n\n addAnimationFrameCb(callback: FrameRequestCallback) {\n this.nextAnimationFrameCbs.push(callback);\n // 下一帧执行nextAnimationFrameCbs\n this.tryRunAnimationFrameNextFrame();\n return this.nextAnimationFrameCbs.length;\n }\n\n /**\n * 移除指定索引的回调函数\n * @param index raf索引,从1开始,相当于内部nextAnimationFrameCbs的idx + 1\n * @returns 是否移除成功\n */\n removeAnimationFrameCb(index: number): boolean {\n if (index > 0 && index <= this.nextAnimationFrameCbs.length) {\n // Set to null instead of empty function to avoid linter error\n this.nextAnimationFrameCbs[index - 1] = null;\n return true;\n }\n return false;\n }\n\n protected runAnimationFrame = (time: number) => {\n this._rafHandle = null;\n const cbs = this.nextAnimationFrameCbs;\n this.nextAnimationFrameCbs = [];\n for (let i = 0; i < cbs.length; i++) {\n if (cbs[i]) {\n cbs[i](time);\n }\n }\n };\n\n protected tryRunAnimationFrameNextFrame = () => {\n if (this._rafHandle !== null || this.nextAnimationFrameCbs.length === 0) {\n return;\n }\n this._rafHandle = application.global.getRequestAnimationFrame()(this.runAnimationFrame);\n };\n}\n"]}
@@ -1,6 +1,8 @@
1
1
  export function drawPolygon(path, points, x, y) {
2
- path.moveTo(points[0].x + x, points[0].y + y);
3
- for (let i = 1; i < points.length; i++) path.lineTo(points[i].x + x, points[i].y + y);
2
+ if (points && points.length) {
3
+ path.moveTo(points[0].x + x, points[0].y + y);
4
+ for (let i = 1; i < points.length; i++) path.lineTo(points[i].x + x, points[i].y + y);
5
+ }
4
6
  }
5
7
 
6
8
  export function drawRoundedPolygon(path, points, x, y, cornerRadius, closePath = !0) {
@@ -1 +1 @@
1
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
1
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i < points.length; i++) {\n path.lineTo(points[i].x + x, points[i].y + y);\n }\n}\n\n/**\n * algorithm detail see: https://stackoverflow.com/a/24780108\n */\nexport function drawRoundedPolygon(\n path: IPath2D,\n points: IPointLike[],\n x: number,\n y: number,\n cornerRadius: number | number[],\n closePath: boolean = true\n) {\n if (points.length < 3) {\n drawPolygon(path, points, x, y);\n return;\n }\n\n let startI = 0;\n let endI = points.length - 1;\n if (!closePath) {\n startI += 1;\n endI -= 1;\n path.moveTo(points[0].x + x, points[0].y + y);\n }\n for (let i = startI; i <= endI; i++) {\n const p1 = points[i === 0 ? endI : (i - 1) % points.length];\n const angularPoint = points[i % points.length];\n const p2 = points[(i + 1) % points.length];\n\n //Vector 1\n const dx1 = angularPoint.x - p1.x;\n const dy1 = angularPoint.y - p1.y;\n\n //Vector 2\n const dx2 = angularPoint.x - p2.x;\n const dy2 = angularPoint.y - p2.y;\n\n //Angle between vector 1 and vector 2 divided by 2\n const angle = (Math.atan2(dy1, dx1) - Math.atan2(dy2, dx2)) / 2;\n\n // The length of segment between angular point and the\n // points of intersection with the circle of a given radius\n const tan = Math.abs(Math.tan(angle));\n\n // get config radius\n let radius = Array.isArray(cornerRadius) ? cornerRadius[i % points.length] ?? 0 : cornerRadius;\n let segment = radius / tan;\n\n //Check the segment\n const length1 = getLength(dx1, dy1);\n const length2 = getLength(dx2, dy2);\n\n const length = Math.min(length1, length2);\n\n if (segment > length) {\n segment = length;\n radius = length * tan;\n }\n\n // Points of intersection are calculated by the proportion between\n // the coordinates of the vector, length of vector and the length of the segment.\n const p1Cross = getProportionPoint(angularPoint, segment, length1, dx1, dy1);\n const p2Cross = getProportionPoint(angularPoint, segment, length2, dx2, dy2);\n\n // Calculation of the coordinates of the circle\n // center by the addition of angular vectors.\n const dx = angularPoint.x * 2 - p1Cross.x - p2Cross.x;\n const dy = angularPoint.y * 2 - p1Cross.y - p2Cross.y;\n\n const L = getLength(dx, dy);\n const d = getLength(segment, radius);\n\n const circlePoint = getProportionPoint(angularPoint, d, L, dx, dy);\n\n //StartAngle and EndAngle of arc\n let startAngle = Math.atan2(p1Cross.y - circlePoint.y, p1Cross.x - circlePoint.x);\n const endAngle = Math.atan2(p2Cross.y - circlePoint.y, p2Cross.x - circlePoint.x);\n\n //Sweep angle\n let sweepAngle = endAngle - startAngle;\n\n //Some additional checks\n if (sweepAngle < 0) {\n startAngle = endAngle;\n sweepAngle = -sweepAngle;\n }\n\n if (sweepAngle > Math.PI) {\n sweepAngle = sweepAngle - Math.PI;\n }\n\n if (i === 0) {\n path.moveTo(p1Cross.x + x, p1Cross.y + y);\n } else {\n path.lineTo(p1Cross.x + x, p1Cross.y + y);\n }\n\n if (sweepAngle) {\n path.arcTo(angularPoint.x + x, angularPoint.y + y, p2Cross.x + x, p2Cross.y + y, radius);\n }\n\n path.lineTo(p2Cross.x + x, p2Cross.y + y);\n }\n\n if (!closePath) {\n path.lineTo(points[endI + 1].x + x, points[endI + 1].y + y);\n }\n}\n\nfunction getLength(dx: number, dy: number) {\n return Math.sqrt(dx * dx + dy * dy);\n}\n\nfunction getProportionPoint(point: IPointLike, segment: number, length: number, dx: number, dy: number) {\n const factor = segment / length;\n\n return {\n x: point.x - dx * factor,\n y: point.y - dy * factor\n };\n}\n"]}
@@ -1,2 +1,2 @@
1
1
  export const ApplicationContribution = Symbol("ApplicationContribution");
2
- //# sourceMappingURL=application.js.map
2
+ //# sourceMappingURL=application.js.map
package/es/core/camera.js CHANGED
@@ -66,4 +66,4 @@ export class OrthoCamera {
66
66
  export const registerOrthoCamera = () => {
67
67
  Factory.registerPlugin("OrthoCamera", OrthoCamera);
68
68
  };
69
- //# sourceMappingURL=camera.js.map
69
+ //# sourceMappingURL=camera.js.map
@@ -1,2 +1,2 @@
1
1
  export const WILDCARD = "*";
2
- //# sourceMappingURL=constant.js.map
2
+ //# sourceMappingURL=constant.js.map
@@ -296,4 +296,4 @@ export class EventManager {
296
296
  this.mappingTable = null, this.mappingState = null, this.cursorTarget = null;
297
297
  }
298
298
  }
299
- //# sourceMappingURL=event-manager.js.map
299
+ //# sourceMappingURL=event-manager.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@visactor/vrender-core",
3
- "version": "1.0.0-alpha.18",
3
+ "version": "1.0.0-alpha.19",
4
4
  "description": "",
5
5
  "sideEffects": [
6
6
  "./src/modules.ts",
@@ -36,8 +36,8 @@
36
36
  "typescript": "4.9.5",
37
37
  "cross-env": "^7.0.3",
38
38
  "@internal/bundler": "0.0.1",
39
- "@internal/eslint-config": "0.0.1",
40
- "@internal/ts-config": "0.0.1"
39
+ "@internal/ts-config": "0.0.1",
40
+ "@internal/eslint-config": "0.0.1"
41
41
  },
42
42
  "keywords": [
43
43
  "VisActor",