@visactor/vrender-core 0.21.14 → 0.22.0-vstory.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/Ticker/default-ticker.d.ts +2 -0
- package/cjs/animate/Ticker/default-ticker.js +7 -1
- package/cjs/animate/Ticker/default-ticker.js.map +1 -1
- package/cjs/animate/animate.js +2 -2
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/animate/custom-animate.js +15 -27
- package/cjs/animate/custom-animate.js.map +1 -1
- package/cjs/animate/easing-func.d.ts +1 -0
- package/cjs/animate/easing-func.js +16 -0
- package/cjs/animate/easing-func.js.map +1 -0
- package/cjs/animate/easing.d.ts +4 -0
- package/cjs/animate/easing.js +24 -1
- package/cjs/animate/easing.js.map +1 -1
- package/cjs/animate/index.d.ts +1 -0
- package/cjs/animate/index.js +1 -1
- package/cjs/animate/index.js.map +1 -1
- package/cjs/canvas/util.js +1 -2
- package/cjs/common/3d-interceptor.js +2 -1
- package/cjs/common/bezier-utils.d.ts +3 -0
- package/cjs/common/bezier-utils.js +17 -2
- package/cjs/common/bezier-utils.js.map +1 -1
- package/cjs/common/custom-path2d.d.ts +4 -0
- package/cjs/common/custom-path2d.js +43 -11
- package/cjs/common/custom-path2d.js.map +1 -1
- package/cjs/common/inversify/container.js +6 -9
- package/cjs/common/inversify/container.js.map +1 -1
- package/cjs/common/render-area.d.ts +4 -0
- package/cjs/common/render-area.js +76 -17
- package/cjs/common/render-area.js.map +1 -1
- package/cjs/common/render-command-list.js +2 -1
- package/cjs/common/render-curve.d.ts +1 -1
- package/cjs/common/render-curve.js.map +1 -1
- package/cjs/common/segment/curve/arc.d.ts +4 -1
- package/cjs/common/segment/curve/arc.js +10 -1
- package/cjs/common/segment/curve/arc.js.map +1 -1
- package/cjs/common/segment/curve/base.d.ts +4 -1
- package/cjs/common/segment/curve/base.js.map +1 -1
- package/cjs/common/segment/curve/cubic-bezier.d.ts +5 -1
- package/cjs/common/segment/curve/cubic-bezier.js +24 -3
- package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
- package/cjs/common/segment/curve/curve-context.js +5 -4
- package/cjs/common/segment/curve/curve-context.js.map +1 -1
- package/cjs/common/segment/curve/ellipse.d.ts +4 -1
- package/cjs/common/segment/curve/ellipse.js +9 -0
- package/cjs/common/segment/curve/ellipse.js.map +1 -1
- package/cjs/common/segment/curve/line.d.ts +4 -1
- package/cjs/common/segment/curve/line.js +18 -0
- package/cjs/common/segment/curve/line.js.map +1 -1
- package/cjs/common/segment/curve/move.d.ts +4 -1
- package/cjs/common/segment/curve/move.js +9 -0
- package/cjs/common/segment/curve/move.js.map +1 -1
- package/cjs/common/segment/curve/path.d.ts +2 -1
- package/cjs/common/segment/curve/path.js +5 -2
- package/cjs/common/segment/curve/path.js.map +1 -1
- package/cjs/common/segment/curve/quadratic-bezier.d.ts +6 -2
- package/cjs/common/segment/curve/quadratic-bezier.js +23 -5
- package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/cjs/common/segment/step.js +1 -1
- package/cjs/common/segment/step.js.map +1 -1
- package/cjs/common/shape/rect.d.ts +1 -1
- package/cjs/common/shape/rect.js +30 -25
- package/cjs/common/shape/rect.js.map +1 -1
- package/cjs/common/store.js +1 -1
- package/cjs/core/contributions/env/base-contribution.d.ts +2 -0
- package/cjs/core/contributions/env/base-contribution.js +6 -0
- package/cjs/core/contributions/env/base-contribution.js.map +1 -1
- package/cjs/core/contributions/textMeasure/AtextMeasure.js +0 -10
- package/cjs/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/cjs/core/global.d.ts +2 -3
- package/cjs/core/global.js +7 -7
- package/cjs/core/global.js.map +1 -1
- package/cjs/graphic/builtin-symbol/rect.d.ts +2 -1
- package/cjs/graphic/builtin-symbol/rect.js +28 -0
- package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
- package/cjs/graphic/builtin-symbol/utils.d.ts +2 -1
- package/cjs/graphic/builtin-symbol/utils.js +5 -0
- package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
- package/cjs/graphic/config.js +20 -5
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +1 -1
- package/cjs/graphic/graphic.js +20 -6
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.js +1 -1
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/line.js +2 -2
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/richtext/line.js +13 -1
- package/cjs/graphic/richtext/line.js.map +1 -1
- package/cjs/graphic/richtext/paragraph.d.ts +9 -1
- package/cjs/graphic/richtext/paragraph.js +49 -5
- package/cjs/graphic/richtext/paragraph.js.map +1 -1
- package/cjs/graphic/richtext/utils.d.ts +4 -0
- package/cjs/graphic/richtext/utils.js +23 -10
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/richtext/wrapper.d.ts +1 -0
- package/cjs/graphic/richtext/wrapper.js +1 -1
- package/cjs/graphic/richtext/wrapper.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +8 -2
- package/cjs/graphic/richtext.js +43 -4
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/index.d.ts +2 -0
- package/cjs/index.js +2 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interface/animate.d.ts +5 -39
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/color.js.map +1 -1
- package/cjs/interface/context.d.ts +1 -0
- package/cjs/interface/context.js.map +1 -1
- package/cjs/interface/global.d.ts +4 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/group.d.ts +1 -0
- package/cjs/interface/graphic/group.js.map +1 -1
- package/cjs/interface/graphic/image.d.ts +1 -0
- package/cjs/interface/graphic/image.js.map +1 -1
- package/cjs/interface/graphic/path.d.ts +1 -0
- package/cjs/interface/graphic/path.js.map +1 -1
- package/cjs/interface/graphic/rect.d.ts +1 -0
- package/cjs/interface/graphic/rect.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +13 -0
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic/symbol.d.ts +2 -0
- package/cjs/interface/graphic/symbol.js.map +1 -1
- package/cjs/interface/graphic.d.ts +12 -3
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/path.d.ts +5 -0
- package/cjs/interface/path.js.map +1 -1
- package/cjs/interface/picker.d.ts +13 -0
- package/cjs/interface/picker.js.map +1 -1
- package/cjs/picker/constants.d.ts +2 -0
- package/cjs/picker/constants.js +3 -2
- package/cjs/picker/constants.js.map +1 -1
- package/cjs/picker/pick-interceptor.d.ts +7 -2
- package/cjs/picker/pick-interceptor.js +19 -2
- package/cjs/picker/pick-interceptor.js.map +1 -1
- package/cjs/picker/pick-modules.js +7 -4
- package/cjs/picker/pick-modules.js.map +1 -1
- package/cjs/picker/picker-service.d.ts +4 -2
- package/cjs/picker/picker-service.js +13 -12
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/edit-module.d.ts +17 -6
- package/cjs/plugins/builtin-plugin/edit-module.js +128 -42
- package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +91 -32
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +517 -193
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
- package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.d.ts +1 -1
- package/cjs/render/contributions/render/area-render.js +36 -16
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/base-render.d.ts +1 -0
- package/cjs/render/contributions/render/base-render.js +20 -2
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +7 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.js +16 -8
- package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/group-contribution-render.js +8 -3
- package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +4 -4
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +30 -2
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js +5 -3
- package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +3 -3
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +2 -2
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +3 -3
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/line-render.js +31 -9
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.js +2 -2
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/richtext-render.js +1 -1
- package/cjs/render/contributions/render/richtext-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +15 -13
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +1 -2
- package/cjs/render/contributions/render/utils.js +4 -20
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/cjs/resource-loader/loader.js +1 -1
- package/cjs/resource-loader/loader.js.map +1 -1
- package/dist/index.es.js +9073 -7513
- package/es/animate/Ticker/default-ticker.d.ts +2 -0
- package/es/animate/Ticker/default-ticker.js +7 -1
- package/es/animate/Ticker/default-ticker.js.map +1 -1
- package/es/animate/animate.js +4 -5
- package/es/animate/animate.js.map +1 -1
- package/es/animate/custom-animate.js +15 -27
- package/es/animate/custom-animate.js.map +1 -1
- package/es/animate/easing-func.d.ts +1 -0
- package/es/animate/easing-func.js +10 -0
- package/es/animate/easing-func.js.map +1 -0
- package/es/animate/easing.d.ts +4 -0
- package/es/animate/easing.js +24 -1
- package/es/animate/easing.js.map +1 -1
- package/es/animate/index.d.ts +1 -0
- package/es/animate/index.js +2 -0
- package/es/animate/index.js.map +1 -1
- package/es/canvas/util.js +1 -2
- package/es/common/3d-interceptor.js +2 -1
- package/es/common/bezier-utils.d.ts +3 -0
- package/es/common/bezier-utils.js +14 -0
- package/es/common/bezier-utils.js.map +1 -1
- package/es/common/custom-path2d.d.ts +4 -0
- package/es/common/custom-path2d.js +44 -12
- package/es/common/custom-path2d.js.map +1 -1
- package/es/common/inversify/container.js +6 -9
- package/es/common/inversify/container.js.map +1 -1
- package/es/common/render-area.d.ts +4 -0
- package/es/common/render-area.js +77 -18
- package/es/common/render-area.js.map +1 -1
- package/es/common/render-command-list.js +2 -1
- package/es/common/render-curve.d.ts +1 -1
- package/es/common/render-curve.js.map +1 -1
- package/es/common/segment/curve/arc.d.ts +4 -1
- package/es/common/segment/curve/arc.js +10 -1
- package/es/common/segment/curve/arc.js.map +1 -1
- package/es/common/segment/curve/base.d.ts +4 -1
- package/es/common/segment/curve/base.js.map +1 -1
- package/es/common/segment/curve/cubic-bezier.d.ts +5 -1
- package/es/common/segment/curve/cubic-bezier.js +22 -1
- package/es/common/segment/curve/cubic-bezier.js.map +1 -1
- package/es/common/segment/curve/curve-context.js +6 -3
- package/es/common/segment/curve/curve-context.js.map +1 -1
- package/es/common/segment/curve/ellipse.d.ts +4 -1
- package/es/common/segment/curve/ellipse.js +9 -0
- package/es/common/segment/curve/ellipse.js.map +1 -1
- package/es/common/segment/curve/line.d.ts +4 -1
- package/es/common/segment/curve/line.js +18 -0
- package/es/common/segment/curve/line.js.map +1 -1
- package/es/common/segment/curve/move.d.ts +4 -1
- package/es/common/segment/curve/move.js +9 -0
- package/es/common/segment/curve/move.js.map +1 -1
- package/es/common/segment/curve/path.d.ts +2 -1
- package/es/common/segment/curve/path.js +5 -2
- package/es/common/segment/curve/path.js.map +1 -1
- package/es/common/segment/curve/quadratic-bezier.d.ts +6 -2
- package/es/common/segment/curve/quadratic-bezier.js +28 -5
- package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/es/common/segment/step.js +1 -1
- package/es/common/segment/step.js.map +1 -1
- package/es/common/shape/rect.d.ts +1 -1
- package/es/common/shape/rect.js +30 -25
- package/es/common/shape/rect.js.map +1 -1
- package/es/common/store.js +1 -1
- package/es/core/contributions/env/base-contribution.d.ts +2 -0
- package/es/core/contributions/env/base-contribution.js +6 -0
- package/es/core/contributions/env/base-contribution.js.map +1 -1
- package/es/core/contributions/textMeasure/AtextMeasure.js +0 -10
- package/es/core/contributions/textMeasure/AtextMeasure.js.map +1 -1
- package/es/core/global.d.ts +2 -3
- package/es/core/global.js +7 -8
- package/es/core/global.js.map +1 -1
- package/es/graphic/builtin-symbol/rect.d.ts +2 -1
- package/es/graphic/builtin-symbol/rect.js +28 -0
- package/es/graphic/builtin-symbol/rect.js.map +1 -1
- package/es/graphic/builtin-symbol/utils.d.ts +2 -1
- package/es/graphic/builtin-symbol/utils.js +5 -0
- package/es/graphic/builtin-symbol/utils.js.map +1 -1
- package/es/graphic/config.js +20 -5
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic.d.ts +1 -1
- package/es/graphic/graphic.js +20 -6
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.js +1 -1
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/line.js +2 -2
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/richtext/line.js +13 -1
- package/es/graphic/richtext/line.js.map +1 -1
- package/es/graphic/richtext/paragraph.d.ts +9 -1
- package/es/graphic/richtext/paragraph.js +49 -5
- package/es/graphic/richtext/paragraph.js.map +1 -1
- package/es/graphic/richtext/utils.d.ts +4 -0
- package/es/graphic/richtext/utils.js +19 -6
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/richtext/wrapper.d.ts +1 -0
- package/es/graphic/richtext/wrapper.js +1 -1
- package/es/graphic/richtext/wrapper.js.map +1 -1
- package/es/graphic/richtext.d.ts +8 -2
- package/es/graphic/richtext.js +43 -5
- package/es/graphic/richtext.js.map +1 -1
- package/es/index.d.ts +2 -0
- package/es/index.js +4 -0
- package/es/index.js.map +1 -1
- package/es/interface/animate.d.ts +5 -39
- package/es/interface/animate.js.map +1 -1
- package/es/interface/color.js.map +1 -1
- package/es/interface/context.d.ts +1 -0
- package/es/interface/context.js.map +1 -1
- package/es/interface/global.d.ts +4 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/group.d.ts +1 -0
- package/es/interface/graphic/group.js.map +1 -1
- package/es/interface/graphic/image.d.ts +1 -0
- package/es/interface/graphic/image.js.map +1 -1
- package/es/interface/graphic/path.d.ts +1 -0
- package/es/interface/graphic/path.js.map +1 -1
- package/es/interface/graphic/rect.d.ts +1 -0
- package/es/interface/graphic/rect.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +13 -0
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic/symbol.d.ts +2 -0
- package/es/interface/graphic/symbol.js.map +1 -1
- package/es/interface/graphic.d.ts +12 -3
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/path.d.ts +5 -0
- package/es/interface/path.js.map +1 -1
- package/es/interface/picker.d.ts +13 -0
- package/es/interface/picker.js.map +1 -1
- package/es/picker/constants.d.ts +2 -0
- package/es/picker/constants.js +4 -0
- package/es/picker/constants.js.map +1 -1
- package/es/picker/pick-interceptor.d.ts +7 -2
- package/es/picker/pick-interceptor.js +19 -1
- package/es/picker/pick-interceptor.js.map +1 -1
- package/es/picker/pick-modules.js +5 -3
- package/es/picker/pick-modules.js.map +1 -1
- package/es/picker/picker-service.d.ts +4 -2
- package/es/picker/picker-service.js +13 -13
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/edit-module.d.ts +17 -6
- package/es/plugins/builtin-plugin/edit-module.js +123 -40
- package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
- package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
- package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
- package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
- package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +91 -32
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js +516 -189
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
- package/es/render/contributions/render/arc3d-render.js.map +1 -1
- package/es/render/contributions/render/area-render.d.ts +1 -1
- package/es/render/contributions/render/area-render.js +36 -16
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/base-render.d.ts +1 -0
- package/es/render/contributions/render/base-render.js +21 -2
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-contribution-render.d.ts +7 -1
- package/es/render/contributions/render/contributions/base-contribution-render.js +16 -8
- package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
- package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/group-contribution-render.js +8 -3
- package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +4 -4
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +26 -0
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js +5 -3
- package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +4 -5
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/group-render.js +2 -2
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js +3 -2
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/line-render.js +31 -9
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.js +2 -2
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/richtext-render.js +1 -1
- package/es/render/contributions/render/richtext-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +16 -14
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +1 -2
- package/es/render/contributions/render/utils.js +0 -18
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/resource-loader/loader.js +1 -1
- package/es/resource-loader/loader.js.map +1 -1
- package/package.json +2 -2
- package/cjs/common/inversify/annotation/optional.d.ts +0 -2
- package/cjs/common/inversify/annotation/optional.js +0 -14
- package/cjs/common/inversify/annotation/optional.js.map +0 -1
- package/es/common/inversify/annotation/optional.d.ts +0 -2
- package/es/common/inversify/annotation/optional.js +0 -12
- package/es/common/inversify/annotation/optional.js.map +0 -1
|
@@ -2,48 +2,10 @@ import type { EventEmitter } from '@visactor/vutils';
|
|
|
2
2
|
import type { AnimateMode, AnimateStatus, AnimateStepType } from '../common/enums';
|
|
3
3
|
import type { Releaseable } from './common';
|
|
4
4
|
import type { IGraphic } from './graphic';
|
|
5
|
-
export declare class Easing {
|
|
6
|
-
static linear(t: number): number;
|
|
7
|
-
static none(): typeof Easing.linear;
|
|
8
|
-
static get(amount: number): (t: number) => number;
|
|
9
|
-
static getPowIn(pow: number): (t: number) => number;
|
|
10
|
-
static getPowOut(pow: number): (t: number) => number;
|
|
11
|
-
static getPowInOut(pow: number): (t: number) => number;
|
|
12
|
-
static quadIn: (t: number) => number;
|
|
13
|
-
static quadOut: (t: number) => number;
|
|
14
|
-
static quadInOut: (t: number) => number;
|
|
15
|
-
static cubicIn: (t: number) => number;
|
|
16
|
-
static cubicOut: (t: number) => number;
|
|
17
|
-
static cubicInOut: (t: number) => number;
|
|
18
|
-
static quartIn: (t: number) => number;
|
|
19
|
-
static quartOut: (t: number) => number;
|
|
20
|
-
static quartInOut: (t: number) => number;
|
|
21
|
-
static quintIn: (t: number) => number;
|
|
22
|
-
static quintOut: (t: number) => number;
|
|
23
|
-
static quintInOut: (t: number) => number;
|
|
24
|
-
static getBackIn(amount: number): (t: number) => number;
|
|
25
|
-
static getBackOut(amount: number): (t: number) => number;
|
|
26
|
-
static getBackInOut(amount: number): (t: number) => number;
|
|
27
|
-
static backIn: (t: number) => number;
|
|
28
|
-
static backOut: (t: number) => number;
|
|
29
|
-
static backInOut: (t: number) => number;
|
|
30
|
-
static circIn(t: number): number;
|
|
31
|
-
static circOut(t: number): number;
|
|
32
|
-
static circInOut(t: number): number;
|
|
33
|
-
static bounceOut(t: number): number;
|
|
34
|
-
static bounceIn(t: number): number;
|
|
35
|
-
static bounceInOut(t: number): number;
|
|
36
|
-
static getElasticIn(amplitude: number, period: number): (t: number) => number;
|
|
37
|
-
static getElasticOut(amplitude: number, period: number): (t: number) => number;
|
|
38
|
-
static getElasticInOut(amplitude: number, period: number): (t: number) => number;
|
|
39
|
-
static elasticIn: (t: number) => number;
|
|
40
|
-
static elasticOut: (t: number) => number;
|
|
41
|
-
static elasticInOut: (t: number) => number;
|
|
42
|
-
}
|
|
43
5
|
export interface Timeline {
|
|
44
6
|
AnimateList: IAnimate[];
|
|
45
7
|
}
|
|
46
|
-
export type EasingTypeStr = 'linear' | 'quadIn' | 'quadOut' | 'quadInOut' | 'quadInOut' | 'cubicIn' | 'cubicOut' | 'cubicInOut' | 'quartIn' | 'quartOut' | 'quartInOut' | 'quintIn' | 'quintOut' | 'quintInOut' | 'backIn' | 'backOut' | 'backInOut' | 'circIn' | 'circOut' | 'circInOut' | 'bounceOut' | 'bounceIn' | 'bounceInOut' | 'elasticIn' | 'elasticOut' | 'elasticInOut' | 'sineIn' | 'sineOut' | 'sineInOut' | 'expoIn' | 'expoOut' | 'expoInOut' | '';
|
|
8
|
+
export type EasingTypeStr = 'linear' | 'quadIn' | 'quadOut' | 'quadInOut' | 'quadInOut' | 'cubicIn' | 'cubicOut' | 'cubicInOut' | 'quartIn' | 'quartOut' | 'quartInOut' | 'quintIn' | 'quintOut' | 'quintInOut' | 'backIn' | 'backOut' | 'backInOut' | 'circIn' | 'circOut' | 'circInOut' | 'bounceOut' | 'bounceIn' | 'bounceInOut' | 'elasticIn' | 'elasticOut' | 'elasticInOut' | 'sineIn' | 'sineOut' | 'sineInOut' | 'expoIn' | 'expoOut' | 'expoInOut' | 'easeInOutQuad' | 'easeOutElastic' | 'easeInOutElastic' | '';
|
|
47
9
|
export type EasingTypeFunc = (t: number) => number;
|
|
48
10
|
export type EasingType = EasingTypeStr | EasingTypeFunc;
|
|
49
11
|
export type IAnimateStepType = keyof typeof AnimateStepType;
|
|
@@ -103,6 +65,7 @@ export interface IAnimate {
|
|
|
103
65
|
getStartProps: () => Record<string, any>;
|
|
104
66
|
getEndProps: () => Record<string, any>;
|
|
105
67
|
setTimeline: (timeline: ITimeline) => void;
|
|
68
|
+
readonly timeline: ITimeline;
|
|
106
69
|
bind: (target: IAnimateTarget) => this;
|
|
107
70
|
to: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;
|
|
108
71
|
from: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;
|
|
@@ -191,4 +154,7 @@ export interface ITicker extends EventEmitter {
|
|
|
191
154
|
addTimeline: (timeline: ITimeline) => void;
|
|
192
155
|
remTimeline: (timeline: ITimeline) => void;
|
|
193
156
|
trySyncTickStatus: () => void;
|
|
157
|
+
getTimelines: () => ITimeline[];
|
|
158
|
+
release: () => void;
|
|
159
|
+
autoStop: boolean;
|
|
194
160
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/animate.ts"],"names":[],"mappings":"","file":"animate.js","sourcesContent":["import type { EventEmitter } from '@visactor/vutils';\nimport type { AnimateMode, AnimateStatus, AnimateStepType } from '../common/enums';\nimport type { Releaseable } from './common';\nimport type { IGraphic } from './graphic';\n\n// export type EasingType = (...args: any) => any;\n\nexport declare class Easing {\n static linear(t: number): number;\n static none(): typeof Easing.linear;\n /**\n * 获取缓动函数,amount指示这个缓动函数的插值方式\n * @param amount\n * @returns\n */\n static get(amount: number): (t: number) => number;\n static getPowIn(pow: number): (t: number) => number;\n static getPowOut(pow: number): (t: number) => number;\n static getPowInOut(pow: number): (t: number) => number;\n static quadIn: (t: number) => number;\n static quadOut: (t: number) => number;\n static quadInOut: (t: number) => number;\n static cubicIn: (t: number) => number;\n static cubicOut: (t: number) => number;\n static cubicInOut: (t: number) => number;\n static quartIn: (t: number) => number;\n static quartOut: (t: number) => number;\n static quartInOut: (t: number) => number;\n static quintIn: (t: number) => number;\n static quintOut: (t: number) => number;\n static quintInOut: (t: number) => number;\n static getBackIn(amount: number): (t: number) => number;\n static getBackOut(amount: number): (t: number) => number;\n static getBackInOut(amount: number): (t: number) => number;\n static backIn: (t: number) => number;\n static backOut: (t: number) => number;\n static backInOut: (t: number) => number;\n static circIn(t: number): number;\n static circOut(t: number): number;\n static circInOut(t: number): number;\n static bounceOut(t: number): number;\n static bounceIn(t: number): number;\n static bounceInOut(t: number): number;\n static getElasticIn(amplitude: number, period: number): (t: number) => number;\n static getElasticOut(amplitude: number, period: number): (t: number) => number;\n static getElasticInOut(amplitude: number, period: number): (t: number) => number;\n static elasticIn: (t: number) => number;\n static elasticOut: (t: number) => number;\n static elasticInOut: (t: number) => number;\n}\n\n// timeline管理一堆的animate,多个timeline互不影响\n// timeline主要作用是基于layer层面的整体管理\n// 每个layer默认带有一个timeline\nexport interface Timeline {\n AnimateList: IAnimate[];\n}\n\ntype IStopType = 'end' | 'start' | 'current';\n\n// TODO: 提供options配置可序列化\ninterface AnimateSpecItem {\n type: 'to' | 'delay' | 'stop' | 'any';\n params: any[];\n}\n\nexport type EasingTypeStr =\n | 'linear'\n | 'quadIn'\n | 'quadOut'\n | 'quadInOut'\n | 'quadInOut'\n | 'cubicIn'\n | 'cubicOut'\n | 'cubicInOut'\n | 'quartIn'\n | 'quartOut'\n | 'quartInOut'\n | 'quintIn'\n | 'quintOut'\n | 'quintInOut'\n | 'backIn'\n | 'backOut'\n | 'backInOut'\n | 'circIn'\n | 'circOut'\n | 'circInOut'\n | 'bounceOut'\n | 'bounceIn'\n | 'bounceInOut'\n | 'elasticIn'\n | 'elasticOut'\n | 'elasticInOut'\n | 'sineIn'\n | 'sineOut'\n | 'sineInOut'\n | 'expoIn'\n | 'expoOut'\n | 'expoInOut'\n | '';\nexport type EasingTypeFunc = (t: number) => number;\n\nexport type EasingType = EasingTypeStr | EasingTypeFunc;\n\nexport type IAnimateStepType = keyof typeof AnimateStepType;\n\nexport interface IStep {\n type: IAnimateStepType;\n prev?: IStep;\n // 持续时间\n duration: number;\n // 在animate中的位置\n position: number;\n next?: IStep;\n props?: any;\n parsedProps?: any;\n propKeys?: string[];\n easing?: EasingTypeFunc;\n customAnimate?: ICustomAnimate;\n\n append: (step: IStep) => void;\n getLastProps: () => any;\n}\n\nexport interface IStepConfig {\n tempProps?: boolean; // props为临时props,可以直接使用不用拷贝\n noPreventAttrs?: boolean;\n}\n\nexport interface IAnimateTarget {\n onAnimateBind?: (animte: IAnimate | ISubAnimate) => void;\n // 添加动画step的时候调用\n onAddStep?: (step: IStep) => void;\n // step时调用\n onStep: (subAnimate: ISubAnimate, animate: IAnimate, step: IStep, ratio: number, end: boolean) => void;\n // 插值函数\n stepInterpolate: (\n subAnimate: ISubAnimate,\n animate: IAnimate,\n nextAttributes: Record<string, any>,\n step: IStep,\n ratio: number,\n end: boolean,\n nextProps: Record<string, any>,\n lastProps?: Record<string, any>,\n nextParsedProps?: any,\n propKeys?: string[]\n ) => void;\n // 获取属性\n getComputedAttribute: (name: string) => any;\n // 获取默认属性\n getDefaultAttribute: (name: string) => any;\n onStop: (props?: Record<string, any>) => void;\n animates: Map<string | number, IAnimate>;\n [key: string]: any;\n}\n\nexport interface ICustomAnimate {\n duration: number;\n easing: EasingType;\n step?: IStep;\n mode?: AnimateMode;\n\n bind: (target: IAnimateTarget, subAni: ISubAnimate) => void;\n // 在第一次调用的时候触发\n onBind: () => void;\n // 第一次执行的时候调用\n onFirstRun: () => void;\n // 开始执行的时候调用(如果有循环,那每个周期都会调用)\n onStart: () => void;\n // 结束执行的时候调用(如果有循环,那每个周期都会调用)\n onEnd: () => void;\n onUpdate: (end: boolean, ratio: number, out: Record<string, any>) => void;\n update: (end: boolean, ratio: number, out: Record<string, any>) => void;\n getEndProps: () => Record<string, any> | void;\n getFromProps: () => Record<string, any> | void;\n getMergedEndProps: () => Record<string, any> | void;\n}\n\n// 每一个animate绑定一个graphic,用于描述这个graphic的动画内容\n// 在timeline层面,animate相当于是一段timeslice\nexport interface IAnimate {\n readonly id: string | number;\n status: AnimateStatus;\n\n interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n\n _onStart?: (() => void)[];\n _onFrame?: ((step: IStep, ratio: number) => void)[];\n _onEnd?: (() => void)[];\n _onRemove?: (() => void)[];\n\n getStartProps: () => Record<string, any>;\n getEndProps: () => Record<string, any>;\n\n setTimeline: (timeline: ITimeline) => void;\n\n bind: (target: IAnimateTarget) => this;\n to: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n from: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n pause: () => void;\n resume: () => void;\n onStart: (cb: () => void) => void;\n onEnd: (cb: () => void) => void;\n onFrame: (cb: (step: IStep, ratio: number) => void) => void;\n // 屏蔽属性\n preventAttr: (key: string) => void;\n // 屏蔽属性\n preventAttrs: (key: string[]) => void;\n // 属性是否合法\n validAttr: (key: string) => boolean;\n\n runCb: (cb: (a: IAnimate, step: IStep) => void) => IAnimate;\n\n // 自定义插值,返回false表示没有匹配上\n customInterpolate: (\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n ret: Record<string, any>\n ) => boolean;\n //\n play: (customAnimate: ICustomAnimate) => this;\n\n // 获取该属性的上一个值\n // getLastPropByName: (name: string, step: IStep) => any;\n // delay: (duration: number) => IAnimate;\n stop: (type?: 'start' | 'end' | Record<string, any>) => void;\n /** 打上END标志,下一帧被删除 */\n release: () => void;\n // 获取持续的时长\n getDuration: () => number;\n // 获取动画开始时间(注意并不是子动画的startAt)\n getStartTime: () => number;\n // done: (cb: (_: any) => any) => IAnimate;\n // pause: () => IAnimate;\n // spec: (spec: AnimateSpecItem[]) => IAnimate;\n // start: () => void; // 有start方法,避免动画提前开始(VGrammar需要时间处理数据)\n wait: (delay: number) => this;\n\n // // 编排\n afterAll: (list: IAnimate[]) => this;\n after: (animate: IAnimate) => this;\n parallel: (animate: IAnimate) => this;\n\n // // timislice (getter)\n // startTime: number;\n // endTime: number;\n // startTimes: number[];\n // endTimes: number[];\n\n // // 高级参数,frame到frameEnd之间可以进行reverse,loop,bounce效果\n // frame: () => IAnimate;\n // frameEnd: () => IAnimate;\n reversed: (r: boolean) => IAnimate;\n loop: (n: number) => IAnimate;\n bounce: (b: boolean) => IAnimate;\n\n nextAnimate?: IAnimate;\n prevAnimate?: IAnimate;\n\n advance: (delta: number) => void;\n\n startAt: (t: number) => IAnimate;\n\n // // 语法糖\n // create: (duration: number) => IAnimate;\n // fadeIn: (duration: number) => IAnimate;\n}\n\nexport interface ISubAnimate {\n getLastStep: () => IStep;\n animate: IAnimate;\n // 获取该属性的上一个值\n getLastPropByName: (name: string, step: IStep) => any;\n}\n\n// rect.animate().abc().to({}, 1000).delay(1000).frame().to().delay().to().frameEnd().loop().bounce()\n\nexport interface BaseAnimateConfig {\n id?: number | string;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n}\n\n// VGrammar和 vrender命名不一致,好尴尬\nexport interface MorphingAnimateConfig extends Omit<BaseAnimateConfig, 'interpolate'> {\n duration?: number;\n easing?: EasingType; // 统一到easing\n delay?: number;\n}\n\nexport interface MultiMorphingAnimateConfig extends MorphingAnimateConfig {\n splitPath?: 'clone' | ((graphic: IGraphic, count: number, needAppend?: boolean) => IGraphic[]);\n individualDelay?: (index: number, count: number, fromGraphic: IGraphic, toGraphic: IGraphic) => number;\n}\n\nexport interface ITimeline {\n id: number;\n animateCount: number;\n addAnimate: (animate: IAnimate) => void;\n removeAnimate: (animate: IAnimate, release?: boolean) => void;\n tick: (delta: number) => void;\n clear: () => void;\n pause: () => void;\n resume: () => void;\n}\n\nexport interface ITickHandler extends Releaseable {\n avaliable: () => boolean;\n /**\n * 开始执行tick\n * @param interval 延时 ms\n * @param cb 执行的回调\n */\n tick: (interval: number, cb: (handler: ITickHandler) => void) => void; // 开始\n tickTo?: (t: number, cb: (handler: ITickHandler, params?: { once: boolean }) => void) => void;\n getTime: () => number; // 获取时间\n}\n\nexport interface ITickerHandlerStatic {\n Avaliable: () => boolean;\n new (): ITickHandler;\n}\n\nexport interface ITicker extends EventEmitter {\n setFPS?: (fps: number) => void;\n setInterval?: (interval: number) => void;\n getFPS?: () => number;\n getInterval?: () => number;\n tick: (interval: number) => void;\n tickAt?: (time: number) => void;\n pause: () => boolean;\n resume: () => boolean;\n /**\n * 开启tick,force为true强制开启,否则如果timeline为空则不开启\n */\n start: (force?: boolean) => boolean;\n stop: () => void;\n addTimeline: (timeline: ITimeline) => void;\n remTimeline: (timeline: ITimeline) => void;\n trySyncTickStatus: () => void;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/animate.ts"],"names":[],"mappings":"","file":"animate.js","sourcesContent":["import type { EventEmitter } from '@visactor/vutils';\nimport type { AnimateMode, AnimateStatus, AnimateStepType } from '../common/enums';\nimport type { Releaseable } from './common';\nimport type { IGraphic } from './graphic';\n\n// export type EasingType = (...args: any) => any;\n\n// export declare class Easing {\n// static linear(t: number): number;\n// static none(): typeof Easing.linear;\n// /**\n// * 获取缓动函数,amount指示这个缓动函数的插值方式\n// * @param amount\n// * @returns\n// */\n// static get(amount: number): (t: number) => number;\n// static getPowIn(pow: number): (t: number) => number;\n// static getPowOut(pow: number): (t: number) => number;\n// static getPowInOut(pow: number): (t: number) => number;\n// static quadIn: (t: number) => number;\n// static quadOut: (t: number) => number;\n// static quadInOut: (t: number) => number;\n// static cubicIn: (t: number) => number;\n// static cubicOut: (t: number) => number;\n// static cubicInOut: (t: number) => number;\n// static quartIn: (t: number) => number;\n// static quartOut: (t: number) => number;\n// static quartInOut: (t: number) => number;\n// static quintIn: (t: number) => number;\n// static quintOut: (t: number) => number;\n// static quintInOut: (t: number) => number;\n// static getBackIn(amount: number): (t: number) => number;\n// static getBackOut(amount: number): (t: number) => number;\n// static getBackInOut(amount: number): (t: number) => number;\n// static backIn: (t: number) => number;\n// static backOut: (t: number) => number;\n// static backInOut: (t: number) => number;\n// static circIn(t: number): number;\n// static circOut(t: number): number;\n// static circInOut(t: number): number;\n// static bounceOut(t: number): number;\n// static bounceIn(t: number): number;\n// static bounceInOut(t: number): number;\n// static getElasticIn(amplitude: number, period: number): (t: number) => number;\n// static getElasticOut(amplitude: number, period: number): (t: number) => number;\n// static getElasticInOut(amplitude: number, period: number): (t: number) => number;\n// static elasticIn: (t: number) => number;\n// static elasticOut: (t: number) => number;\n// static elasticInOut: (t: number) => number;\n// }\n\n// timeline管理一堆的animate,多个timeline互不影响\n// timeline主要作用是基于layer层面的整体管理\n// 每个layer默认带有一个timeline\nexport interface Timeline {\n AnimateList: IAnimate[];\n}\n\ntype IStopType = 'end' | 'start' | 'current';\n\n// TODO: 提供options配置可序列化\ninterface AnimateSpecItem {\n type: 'to' | 'delay' | 'stop' | 'any';\n params: any[];\n}\n\nexport type EasingTypeStr =\n | 'linear'\n | 'quadIn'\n | 'quadOut'\n | 'quadInOut'\n | 'quadInOut'\n | 'cubicIn'\n | 'cubicOut'\n | 'cubicInOut'\n | 'quartIn'\n | 'quartOut'\n | 'quartInOut'\n | 'quintIn'\n | 'quintOut'\n | 'quintInOut'\n | 'backIn'\n | 'backOut'\n | 'backInOut'\n | 'circIn'\n | 'circOut'\n | 'circInOut'\n | 'bounceOut'\n | 'bounceIn'\n | 'bounceInOut'\n | 'elasticIn'\n | 'elasticOut'\n | 'elasticInOut'\n | 'sineIn'\n | 'sineOut'\n | 'sineInOut'\n | 'expoIn'\n | 'expoOut'\n | 'expoInOut'\n // @since 0.21.0\n | 'easeInOutQuad'\n | 'easeOutElastic'\n | 'easeInOutElastic'\n | '';\nexport type EasingTypeFunc = (t: number) => number;\n\nexport type EasingType = EasingTypeStr | EasingTypeFunc;\n\nexport type IAnimateStepType = keyof typeof AnimateStepType;\n\nexport interface IStep {\n type: IAnimateStepType;\n prev?: IStep;\n // 持续时间\n duration: number;\n // 在animate中的位置\n position: number;\n next?: IStep;\n props?: any;\n parsedProps?: any;\n propKeys?: string[];\n easing?: EasingTypeFunc;\n customAnimate?: ICustomAnimate;\n\n append: (step: IStep) => void;\n getLastProps: () => any;\n}\n\nexport interface IStepConfig {\n tempProps?: boolean; // props为临时props,可以直接使用不用拷贝\n noPreventAttrs?: boolean;\n}\n\nexport interface IAnimateTarget {\n onAnimateBind?: (animte: IAnimate | ISubAnimate) => void;\n // 添加动画step的时候调用\n onAddStep?: (step: IStep) => void;\n // step时调用\n onStep: (subAnimate: ISubAnimate, animate: IAnimate, step: IStep, ratio: number, end: boolean) => void;\n // 插值函数\n stepInterpolate: (\n subAnimate: ISubAnimate,\n animate: IAnimate,\n nextAttributes: Record<string, any>,\n step: IStep,\n ratio: number,\n end: boolean,\n nextProps: Record<string, any>,\n lastProps?: Record<string, any>,\n nextParsedProps?: any,\n propKeys?: string[]\n ) => void;\n // 获取属性\n getComputedAttribute: (name: string) => any;\n // 获取默认属性\n getDefaultAttribute: (name: string) => any;\n onStop: (props?: Record<string, any>) => void;\n animates: Map<string | number, IAnimate>;\n [key: string]: any;\n}\n\nexport interface ICustomAnimate {\n duration: number;\n easing: EasingType;\n step?: IStep;\n mode?: AnimateMode;\n\n bind: (target: IAnimateTarget, subAni: ISubAnimate) => void;\n // 在第一次调用的时候触发\n onBind: () => void;\n // 第一次执行的时候调用\n onFirstRun: () => void;\n // 开始执行的时候调用(如果有循环,那每个周期都会调用)\n onStart: () => void;\n // 结束执行的时候调用(如果有循环,那每个周期都会调用)\n onEnd: () => void;\n onUpdate: (end: boolean, ratio: number, out: Record<string, any>) => void;\n update: (end: boolean, ratio: number, out: Record<string, any>) => void;\n getEndProps: () => Record<string, any> | void;\n getFromProps: () => Record<string, any> | void;\n getMergedEndProps: () => Record<string, any> | void;\n}\n\n// 每一个animate绑定一个graphic,用于描述这个graphic的动画内容\n// 在timeline层面,animate相当于是一段timeslice\nexport interface IAnimate {\n readonly id: string | number;\n status: AnimateStatus;\n\n interpolateFunc: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n\n _onStart?: (() => void)[];\n _onFrame?: ((step: IStep, ratio: number) => void)[];\n _onEnd?: (() => void)[];\n _onRemove?: (() => void)[];\n\n getStartProps: () => Record<string, any>;\n getEndProps: () => Record<string, any>;\n\n setTimeline: (timeline: ITimeline) => void;\n // getTimeline: () => ITimeline;\n readonly timeline: ITimeline;\n\n bind: (target: IAnimateTarget) => this;\n to: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n from: (props: Record<string, any>, duration: number, easing: EasingType, params?: IStepConfig) => this;\n pause: () => void;\n resume: () => void;\n onStart: (cb: () => void) => void;\n onEnd: (cb: () => void) => void;\n onFrame: (cb: (step: IStep, ratio: number) => void) => void;\n // 屏蔽属性\n preventAttr: (key: string) => void;\n // 屏蔽属性\n preventAttrs: (key: string[]) => void;\n // 属性是否合法\n validAttr: (key: string) => boolean;\n\n runCb: (cb: (a: IAnimate, step: IStep) => void) => IAnimate;\n\n // 自定义插值,返回false表示没有匹配上\n customInterpolate: (\n key: string,\n ratio: number,\n from: any,\n to: any,\n target: IAnimateTarget,\n ret: Record<string, any>\n ) => boolean;\n //\n play: (customAnimate: ICustomAnimate) => this;\n\n // 获取该属性的上一个值\n // getLastPropByName: (name: string, step: IStep) => any;\n // delay: (duration: number) => IAnimate;\n stop: (type?: 'start' | 'end' | Record<string, any>) => void;\n /** 打上END标志,下一帧被删除 */\n release: () => void;\n // 获取持续的时长\n getDuration: () => number;\n // 获取动画开始时间(注意并不是子动画的startAt)\n getStartTime: () => number;\n // done: (cb: (_: any) => any) => IAnimate;\n // pause: () => IAnimate;\n // spec: (spec: AnimateSpecItem[]) => IAnimate;\n // start: () => void; // 有start方法,避免动画提前开始(VGrammar需要时间处理数据)\n wait: (delay: number) => this;\n\n // // 编排\n afterAll: (list: IAnimate[]) => this;\n after: (animate: IAnimate) => this;\n parallel: (animate: IAnimate) => this;\n\n // // timislice (getter)\n // startTime: number;\n // endTime: number;\n // startTimes: number[];\n // endTimes: number[];\n\n // // 高级参数,frame到frameEnd之间可以进行reverse,loop,bounce效果\n // frame: () => IAnimate;\n // frameEnd: () => IAnimate;\n reversed: (r: boolean) => IAnimate;\n loop: (n: number) => IAnimate;\n bounce: (b: boolean) => IAnimate;\n\n nextAnimate?: IAnimate;\n prevAnimate?: IAnimate;\n\n advance: (delta: number) => void;\n\n startAt: (t: number) => IAnimate;\n\n // // 语法糖\n // create: (duration: number) => IAnimate;\n // fadeIn: (duration: number) => IAnimate;\n}\n\nexport interface ISubAnimate {\n getLastStep: () => IStep;\n animate: IAnimate;\n // 获取该属性的上一个值\n getLastPropByName: (name: string, step: IStep) => any;\n}\n\n// rect.animate().abc().to({}, 1000).delay(1000).frame().to().delay().to().frameEnd().loop().bounce()\n\nexport interface BaseAnimateConfig {\n id?: number | string;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n}\n\n// VGrammar和 vrender命名不一致,好尴尬\nexport interface MorphingAnimateConfig extends Omit<BaseAnimateConfig, 'interpolate'> {\n duration?: number;\n easing?: EasingType; // 统一到easing\n delay?: number;\n}\n\nexport interface MultiMorphingAnimateConfig extends MorphingAnimateConfig {\n splitPath?: 'clone' | ((graphic: IGraphic, count: number, needAppend?: boolean) => IGraphic[]);\n individualDelay?: (index: number, count: number, fromGraphic: IGraphic, toGraphic: IGraphic) => number;\n}\n\nexport interface ITimeline {\n id: number;\n animateCount: number;\n addAnimate: (animate: IAnimate) => void;\n removeAnimate: (animate: IAnimate, release?: boolean) => void;\n tick: (delta: number) => void;\n clear: () => void;\n pause: () => void;\n resume: () => void;\n}\n\nexport interface ITickHandler extends Releaseable {\n avaliable: () => boolean;\n /**\n * 开始执行tick\n * @param interval 延时 ms\n * @param cb 执行的回调\n */\n tick: (interval: number, cb: (handler: ITickHandler) => void) => void; // 开始\n tickTo?: (t: number, cb: (handler: ITickHandler, params?: { once: boolean }) => void) => void;\n getTime: () => number; // 获取时间\n}\n\nexport interface ITickerHandlerStatic {\n Avaliable: () => boolean;\n new (): ITickHandler;\n}\n\nexport interface ITicker extends EventEmitter {\n setFPS?: (fps: number) => void;\n setInterval?: (interval: number) => void;\n getFPS?: () => number;\n getInterval?: () => number;\n tick: (interval: number) => void;\n tickAt?: (time: number) => void;\n pause: () => boolean;\n resume: () => boolean;\n /**\n * 开启tick,force为true强制开启,否则如果timeline为空则不开启\n */\n start: (force?: boolean) => boolean;\n stop: () => void;\n addTimeline: (timeline: ITimeline) => void;\n remTimeline: (timeline: ITimeline) => void;\n trySyncTickStatus: () => void;\n getTimelines: () => ITimeline[];\n\n release: () => void;\n\n // 是否自动停止,默认为true\n autoStop: boolean;\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/color.ts"],"names":[],"mappings":"","file":"color.js","sourcesContent":["interface IGradientStop {\n
|
|
1
|
+
{"version":3,"sources":["../src/interface/color.ts"],"names":[],"mappings":"","file":"color.js","sourcesContent":["interface IGradientStop {\n offset: number;\n color: string;\n}\n\nexport type IGradientColor = ILinearGradient | IRadialGradient | IConicalGradient;\n\nexport interface ILinearGradient {\n gradient: 'linear';\n x0?: number;\n y0?: number;\n x1?: number;\n y1?: number;\n stops: IGradientStop[];\n}\n\nexport interface IRadialGradient {\n gradient: 'radial';\n x0?: number;\n y0?: number;\n x1?: number;\n y1?: number;\n r0?: number;\n r1?: number;\n stops: IGradientStop[];\n}\n\nexport interface IConicalGradient {\n gradient: 'conical';\n startAngle?: number;\n endAngle?: number;\n x?: number;\n y?: number;\n stops: IGradientStop[];\n}\n\nexport interface IColorStop {\n offset: number;\n color: string;\n}\n\nexport type IColor = string | ILinearGradient | IRadialGradient | IConicalGradient;\n"]}
|
|
@@ -19,6 +19,7 @@ export interface ICommonStyleParams {
|
|
|
19
19
|
globalCompositeOperation?: CanvasRenderingContext2D['globalCompositeOperation'] | '';
|
|
20
20
|
opacity?: number;
|
|
21
21
|
blur?: number;
|
|
22
|
+
filter?: string;
|
|
22
23
|
}
|
|
23
24
|
export interface IStrokeStyleParams {
|
|
24
25
|
stroke?: IStrokeType | IStrokeType[];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/context.ts"],"names":[],"mappings":"","file":"context.js","sourcesContent":["import type { Matrix, IMatrix, IBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { ICanvas } from './canvas';\nimport type { Releaseable } from './common';\nimport type { mat4, vec3 } from './matrix';\nimport type { IFillType, IStrokeType, ITransform } from './graphic';\n\nexport interface IConicalGradientData {\n addColorStop: (pos: number, color: string) => void;\n readonly stops: [number, string][];\n GetPattern: (minW: number, minH: number, deltaAngle?: number) => CanvasPattern | null;\n}\n\n// 用于commonStyle函数的参数\nexport interface ICommonStyleParams {\n fill?: IFillType;\n fillOpacity?: number;\n shadowBlur?: number;\n shadowColor?: string;\n shadowOffsetX?: number;\n shadowOffsetY?: number;\n globalCompositeOperation?: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n opacity?: number;\n blur?: number;\n}\n\nexport interface IStrokeStyleParams {\n stroke?: IStrokeType | IStrokeType[];\n strokeOpacity?: number;\n lineDash?: number[];\n lineDashOffset?: number;\n lineWidth?: number;\n lineCap?: CanvasLineCap;\n lineJoin?: CanvasLineJoin;\n miterLimit?: number;\n opacity?: number;\n keepStrokeScale?: boolean;\n}\nexport interface ITextStyleParams {\n font?: string;\n fontSize: number;\n fontFamily?: string;\n fontWeight?: string | number;\n textAlign?: CanvasTextAlign;\n textBaseline?: CanvasTextBaseline;\n scaleIn3d?: boolean;\n}\n\nexport interface ISetCommonStyleParams {\n attribute: Partial<ICommonStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\n\nexport interface ISetStrokeStyleParams {\n attribute: Partial<IStrokeStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\nexport interface IContext2d extends Releaseable {\n stack: IMatrix[];\n inuse?: boolean;\n camera?: ICamera;\n modelMatrix?: mat4;\n drawPromise?: Promise<any>;\n baseGlobalAlpha?: number;\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n disableFill?: boolean;\n disableStroke?: boolean;\n disableBeginPath?: boolean;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n canvas: ICanvas;\n [key: string]: any; //类型没有索引签名\n\n getCanvas: () => ICanvas;\n\n getContext: () => any;\n\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent: (force?: boolean) => void;\n /**\n * 获取当前矩阵信息\n */\n currentMatrix: IMatrix;\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n highPerformanceRestore: () => void;\n\n /**\n *\n * @param angle 弧度数\n */\n rotate: (angle: number, setTransform?: boolean) => void;\n\n save: () => void;\n highPerformanceSave: () => void;\n\n project?: (x: number, y: number, z?: number) => IPointLike;\n view?: (x: number, y: number, z?: number) => vec3;\n\n scale: (x: number, y: number, setTransform?: boolean) => void;\n\n scalePoint: (sx: number, sy: number, px: number, py: number, setTransform?: boolean) => void;\n transform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean\n ) => void;\n transformFromMatrix: (matrix: Matrix, setTransform?: boolean) => void;\n setTransform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean,\n dpr?: number\n ) => void;\n setTransformFromMatrix: (matrix: Matrix, setTransform?: boolean, dpr?: number) => void;\n\n resetTransform: (setTransform?: boolean, dpr?: number) => void;\n\n translate: (x: number, y: number, setTransform?: boolean) => void;\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees: (deg: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout: (rad: number, x: number, y: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout: (deg: number, x: number, y: number, setTransform?: boolean) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean,\n z?: number\n ) => void;\n\n arcTo: (x1: number, y1: number, x2: number, y2: number, radius: number) => void;\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number, z?: number) => void;\n\n moveTo: (x: number, y: number, z?: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number, z?: number) => void;\n\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n\n createImageData: (imageDataOrSw: number | ImageData, sh?: number) => ImageData;\n\n createLinearGradient: (x0: number, y0: number, x1: number, y1: number) => CanvasGradient;\n\n createPattern: (\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ICanvas | any,\n repetition: string\n ) => CanvasPattern | null;\n\n createRadialGradient: (x0: number, y0: number, r0: number, x1: number, y1: number, r1: number) => CanvasGradient;\n\n createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradientData | null;\n\n // createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradient | null;\n\n // fill(fillRule?: CanvasFillRule): void;\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, z?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (imagedata: ImageData, dx: number, dy: number) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, z?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n setCommonStyle: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setShadowBlendStyle?: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setStrokeStyle: (\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: Required<IStrokeStyleParams> | Partial<IStrokeStyleParams>[]\n ) => void;\n\n setTextStyle: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;\n setTextStyleWithoutAlignBaseline: (\n params: Partial<ITextStyleParams>,\n defaultParams?: ITextStyleParams,\n z?: number\n ) => void;\n\n draw: (...params: any) => void;\n\n clearMatrix: (setTransform?: boolean, dpr?: number) => void;\n setClearMatrix: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n onlyTranslate: (dpr?: number) => boolean;\n}\n\nexport interface IContextLike {\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n [key: string]: any; //类型没有索引签名\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n\n save: () => void;\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n\n translate: (x: number, y: number) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) => void;\n\n arcTo: ((x1: number, y1: number, x2: number, y2: number, radius: number) => void) &\n ((x1: number, y1: number, x2: number, y2: number, radiusX: number, radiusY: number, rotation: number) => void);\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number) => void;\n\n moveTo: (x: number, y: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number) => void;\n\n rect: (x: number, y: number, w: number, h: number) => void;\n\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (\n imagedata: ImageData,\n dx: number,\n dy: number,\n dirtyX?: number,\n dirtyY?: number,\n dirtyWidth?: number,\n dirtyHeight?: number\n ) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n clearMatrix: () => void;\n onlyTranslate: () => boolean;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/context.ts"],"names":[],"mappings":"","file":"context.js","sourcesContent":["import type { Matrix, IMatrix, IBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { ICanvas } from './canvas';\nimport type { Releaseable } from './common';\nimport type { mat4, vec3 } from './matrix';\nimport type { IFillType, IStrokeType, ITransform } from './graphic';\n\nexport interface IConicalGradientData {\n addColorStop: (pos: number, color: string) => void;\n readonly stops: [number, string][];\n GetPattern: (minW: number, minH: number, deltaAngle?: number) => CanvasPattern | null;\n}\n\n// 用于commonStyle函数的参数\nexport interface ICommonStyleParams {\n fill?: IFillType;\n fillOpacity?: number;\n shadowBlur?: number;\n shadowColor?: string;\n shadowOffsetX?: number;\n shadowOffsetY?: number;\n globalCompositeOperation?: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n opacity?: number;\n blur?: number;\n filter?: string;\n}\n\nexport interface IStrokeStyleParams {\n stroke?: IStrokeType | IStrokeType[];\n strokeOpacity?: number;\n lineDash?: number[];\n lineDashOffset?: number;\n lineWidth?: number;\n lineCap?: CanvasLineCap;\n lineJoin?: CanvasLineJoin;\n miterLimit?: number;\n opacity?: number;\n keepStrokeScale?: boolean;\n}\nexport interface ITextStyleParams {\n font?: string;\n fontSize: number;\n fontFamily?: string;\n fontWeight?: string | number;\n textAlign?: CanvasTextAlign;\n textBaseline?: CanvasTextBaseline;\n scaleIn3d?: boolean;\n}\n\nexport interface ISetCommonStyleParams {\n attribute: Partial<ICommonStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\n\nexport interface ISetStrokeStyleParams {\n attribute: Partial<IStrokeStyleParams & ITransform>;\n AABBBounds: IBoundsLike;\n}\nexport interface IContext2d extends Releaseable {\n stack: IMatrix[];\n inuse?: boolean;\n camera?: ICamera;\n modelMatrix?: mat4;\n drawPromise?: Promise<any>;\n baseGlobalAlpha?: number;\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n disableFill?: boolean;\n disableStroke?: boolean;\n disableBeginPath?: boolean;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n canvas: ICanvas;\n [key: string]: any; //类型没有索引签名\n\n getCanvas: () => ICanvas;\n\n getContext: () => any;\n\n /**\n * 设置当前ctx 的transform信息\n */\n setTransformForCurrent: (force?: boolean) => void;\n /**\n * 获取当前矩阵信息\n */\n currentMatrix: IMatrix;\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n highPerformanceRestore: () => void;\n\n /**\n *\n * @param angle 弧度数\n */\n rotate: (angle: number, setTransform?: boolean) => void;\n\n save: () => void;\n highPerformanceSave: () => void;\n\n project?: (x: number, y: number, z?: number) => IPointLike;\n view?: (x: number, y: number, z?: number) => vec3;\n\n scale: (x: number, y: number, setTransform?: boolean) => void;\n\n scalePoint: (sx: number, sy: number, px: number, py: number, setTransform?: boolean) => void;\n transform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean\n ) => void;\n transformFromMatrix: (matrix: Matrix, setTransform?: boolean) => void;\n setTransform: (\n m11: number,\n m12: number,\n m21: number,\n m22: number,\n dx: number,\n dy: number,\n setTransform?: boolean,\n dpr?: number\n ) => void;\n setTransformFromMatrix: (matrix: Matrix, setTransform?: boolean, dpr?: number) => void;\n\n resetTransform: (setTransform?: boolean, dpr?: number) => void;\n\n translate: (x: number, y: number, setTransform?: boolean) => void;\n /**\n * 旋转角度,自动转换为弧度\n * @param deg 角度数\n */\n rotateDegrees: (deg: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param rad 弧度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateAbout: (rad: number, x: number, y: number, setTransform?: boolean) => void;\n\n /**\n * 绕点旋转\n * @param deg 旋转角度\n * @param x 旋转中心点x\n * @param y 旋转中心点y\n */\n rotateDegreesAbout: (deg: number, x: number, y: number, setTransform?: boolean) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (\n x: number,\n y: number,\n radius: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean,\n z?: number\n ) => void;\n\n arcTo: (x1: number, y1: number, x2: number, y2: number, radius: number) => void;\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number, z?: number) => void;\n\n moveTo: (x: number, y: number, z?: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number, z?: number) => void;\n\n rect: (x: number, y: number, w: number, h: number, z?: number) => void;\n\n createImageData: (imageDataOrSw: number | ImageData, sh?: number) => ImageData;\n\n createLinearGradient: (x0: number, y0: number, x1: number, y1: number) => CanvasGradient;\n\n createPattern: (\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ICanvas | any,\n repetition: string\n ) => CanvasPattern | null;\n\n createRadialGradient: (x0: number, y0: number, r0: number, x1: number, y1: number, r1: number) => CanvasGradient;\n\n createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradientData | null;\n\n // createConicGradient: (x: number, y: number, startAngle: number, endAngle: number) => IConicalGradient | null;\n\n // fill(fillRule?: CanvasFillRule): void;\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, z?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (imagedata: ImageData, dx: number, dy: number) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, z?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | ICanvas | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n setCommonStyle: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setShadowBlendStyle?: (\n params: ISetCommonStyleParams,\n attribute: ICommonStyleParams,\n defultParams?: ICommonStyleParams | Partial<ICommonStyleParams>[]\n ) => void;\n\n setStrokeStyle: (\n params: ISetStrokeStyleParams,\n attribute: IStrokeStyleParams,\n // 用于渐变色\n offsetX: number,\n offsetY: number,\n defultParams?: Required<IStrokeStyleParams> | Partial<IStrokeStyleParams>[]\n ) => void;\n\n setTextStyle: (params: Partial<ITextStyleParams>, defaultParams?: ITextStyleParams, z?: number) => void;\n setTextStyleWithoutAlignBaseline: (\n params: Partial<ITextStyleParams>,\n defaultParams?: ITextStyleParams,\n z?: number\n ) => void;\n\n draw: (...params: any) => void;\n\n clearMatrix: (setTransform?: boolean, dpr?: number) => void;\n setClearMatrix: (a: number, b: number, c: number, d: number, e: number, f: number) => void;\n onlyTranslate: (dpr?: number) => boolean;\n}\n\nexport interface IContextLike {\n // 属性代理\n fillStyle: string | CanvasGradient | CanvasPattern;\n /**\n * @deprecated font方法不建议使用,请使用setTextStyle\n */\n font: string;\n globalAlpha: number;\n lineCap: string;\n lineDashOffset: number;\n lineJoin: string;\n lineWidth: number;\n miterLimit: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n strokeStyle: string | CanvasGradient | CanvasPattern;\n dpr: number;\n /**\n * @deprecated textAlign方法不建议使用,请使用setTextStyle\n */\n textAlign: string;\n /**\n * @deprecated textBaseline方法不建议使用,请使用setTextStyle\n */\n textBaseline: string;\n nativeContext: CanvasRenderingContext2D | any;\n [key: string]: any; //类型没有索引签名\n\n /**\n * 清空画布\n */\n clear: () => void;\n\n restore: () => void;\n\n save: () => void;\n\n // transform(m11: number, m12: number, m21: number, m22: number, dx: number, dy: number): void;\n\n translate: (x: number, y: number) => void;\n\n beginPath: () => void;\n\n clip: ((fillRule?: CanvasFillRule) => void) & ((path: Path2D, fillRule?: CanvasFillRule) => void);\n\n arc: (x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean) => void;\n\n arcTo: ((x1: number, y1: number, x2: number, y2: number, radius: number) => void) &\n ((x1: number, y1: number, x2: number, y2: number, radiusX: number, radiusY: number, rotation: number) => void);\n\n bezierCurveTo: (cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number) => void;\n\n closePath: () => void;\n\n ellipse: (\n x: number,\n y: number,\n radiusX: number,\n radiusY: number,\n rotation: number,\n startAngle: number,\n endAngle: number,\n anticlockwise?: boolean\n ) => void;\n\n lineTo: (x: number, y: number) => void;\n\n moveTo: (x: number, y: number) => void;\n\n quadraticCurveTo: (cpx: number, cpy: number, x: number, y: number) => void;\n\n rect: (x: number, y: number, w: number, h: number) => void;\n\n fill: (path?: Path2D, fillRule?: CanvasFillRule) => void;\n\n fillRect: (x: number, y: number, w: number, h: number) => void;\n\n clearRect: (x: number, y: number, w: number, h: number) => void;\n\n fillText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n getImageData: (sx: number, sy: number, sw: number, sh: number) => ImageData;\n\n getLineDash: () => number[];\n\n isPointInPath: (x: number, y: number) => boolean;\n isPointInStroke: (x: number, y: number) => boolean;\n\n measureText: (text: string, method?: 'native' | 'simple' | 'quick') => { width: number };\n\n putImageData: (\n imagedata: ImageData,\n dx: number,\n dy: number,\n dirtyX?: number,\n dirtyY?: number,\n dirtyWidth?: number,\n dirtyHeight?: number\n ) => void;\n\n setLineDash: (segments: number[]) => void;\n\n stroke: (path?: Path2D) => void;\n\n strokeRect: (x: number, y: number, w: number, h: number) => void;\n\n strokeText: (text: string, x: number, y: number, maxWidth?: number) => void;\n\n drawImage: ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void) &\n ((\n image: HTMLImageElement | HTMLCanvasElement | HTMLVideoElement | ImageBitmap | any,\n srcX: number,\n srcY: number,\n srcW: number,\n srcH: number,\n dstX: number,\n dstY: number,\n dstW: number,\n dstH: number\n ) => void);\n\n clearMatrix: () => void;\n onlyTranslate: () => boolean;\n}\n"]}
|
|
@@ -71,6 +71,8 @@ export interface IEnvContribution extends IContribution<IGlobal>, Omit<IEventEle
|
|
|
71
71
|
loadFont: (font: string, source: string | BinaryData, descriptors?: FontFaceDescriptors) => Promise<{
|
|
72
72
|
loadState: 'success' | 'fail';
|
|
73
73
|
}>;
|
|
74
|
+
isMacOS: () => boolean;
|
|
75
|
+
copyToClipBoard: (text: string) => Promise<void>;
|
|
74
76
|
}
|
|
75
77
|
export type IMiniAppEnvParams = {
|
|
76
78
|
domref?: Dict<any>;
|
|
@@ -116,6 +118,8 @@ export interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'em
|
|
|
116
118
|
getDynamicCanvasCount: () => number;
|
|
117
119
|
isChrome: () => boolean;
|
|
118
120
|
isSafari: () => boolean;
|
|
121
|
+
isMacOS: () => boolean;
|
|
122
|
+
copyToClipBoard: (text: string) => Promise<void>;
|
|
119
123
|
getStaticCanvasCount: () => number;
|
|
120
124
|
getElementById: (str: string) => HTMLElement | null;
|
|
121
125
|
getRootElement: () => HTMLElement | null;
|
|
@@ -157,5 +161,4 @@ export interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'em
|
|
|
157
161
|
top: number;
|
|
158
162
|
left: number;
|
|
159
163
|
};
|
|
160
|
-
isImageAnonymous: boolean;
|
|
161
164
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx' | 'harmony';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n // @since 0.21.3\n /**\n * 加载字体,参数对应Font类\n * @param font 字体名\n * @param source 数据源\n * @param descriptors 其他描述\n * @returns\n */\n loadFont: (\n font: string,\n source: string | BinaryData,\n descriptors?: FontFaceDescriptors\n ) => Promise<{\n loadState: 'success' | 'fail';\n }>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n readonly harmony: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n
|
|
1
|
+
{"version":3,"sources":["../src/interface/global.ts"],"names":[],"mappings":"","file":"global.js","sourcesContent":["import type { Dict, IAABBBoundsLike, IPointLike } from '@visactor/vutils';\nimport type { ICanvasLike } from './canvas';\nimport type { IEventElement } from './common';\nimport type { IContribution } from './contribution';\nimport type { ISyncHook } from './sync-hook';\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\n// 环境定义\nexport type EnvType = 'browser' | 'feishu' | 'tt' | 'taro' | 'node' | 'native' | 'lynx' | 'wx' | 'harmony';\n\n// 创建canvas需要的参数\nexport interface ICreateCanvasParams {\n id?: string;\n // 像素宽\n width?: number;\n // 像素高\n height?: number;\n dpr?: number;\n}\n\nexport interface ILoader {\n loadImage: (url: string) => HTMLImageElement | ImageData;\n loadJson: (url: string) => JSON;\n}\n\nexport interface IEnvContribution\n extends IContribution<IGlobal>,\n Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n type: EnvType;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 开始配置环境,相当于init\n configure: (global: IGlobal, ...p: any) => void;\n\n // 创建销毁\n createCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => ICanvasLike | any;\n releaseCanvas: (canvas: ICanvasLike | string | any) => void;\n\n getNativeAABBBounds: (dom: string | HTMLElement | any) => IAABBBoundsLike;\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n\n /**\n * 获取动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n /**\n * 获取静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n // 设备信息\n getDevicePixelRatio: () => number;\n\n // 通用接口\n getRequestAnimationFrame: () => (callback: FrameRequestCallback) => number;\n getCancelAnimationFrame: () => (h: number) => void;\n\n // DOM接口\n getElementById?: (str: string) => HTMLElement | null;\n getRootElement?: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument?: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint?: (event: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n // @since 0.21.3\n /**\n * 加载字体,参数对应Font类\n * @param font 字体名\n * @param source 数据源\n * @param descriptors 其他描述\n * @returns\n */\n loadFont: (\n font: string,\n source: string | BinaryData,\n descriptors?: FontFaceDescriptors\n ) => Promise<{\n loadState: 'success' | 'fail';\n }>;\n\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n}\n\nexport type IMiniAppEnvParams = {\n /** dom 容器对象 */\n domref?: Dict<any>;\n /**\n * 强行设置env,如果env重复设置也设置\n */\n force?: boolean;\n /**\n * 可用的canvas列表\n */\n canvasIdLists?: (string | number)[];\n /**\n * 表示可以自由使用的canvas索引\n */\n freeCanvasIdx?: string | number;\n /** taro 环境使用 */\n taro?: any;\n pixelRatio?: number;\n [key: string]: any;\n};\n\nexport interface IEnvParamsMap {\n readonly taro: IMiniAppEnvParams;\n readonly feishu: IMiniAppEnvParams;\n readonly tt: IMiniAppEnvParams;\n readonly browser: any;\n readonly node: any;\n readonly native: any;\n readonly lynx: any;\n readonly wx: any;\n readonly harmony: any;\n}\n\nexport type CreateDOMParamsType = {\n tagName?: string;\n width?: number;\n height?: number;\n style?: string | Record<string, any>;\n parent?: string | HTMLElement;\n};\nexport interface IGlobal extends Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> {\n // 当前代码所运行的环境\n env: EnvType;\n\n // 设备的dpr\n devicePixelRatio: number;\n\n // 当设置env的时候被调用\n hooks: {\n onSetEnv: ISyncHook<[EnvType | undefined, EnvType, IGlobal]>;\n };\n\n // 设置env的时候传入的参数\n // node环境需要传入整个node-canvas包\n // 小程序环境需要传入小程序要用到的参数\n envParams?: any;\n\n // 是否支持事件\n // node环境不需要事件\n supportEvent: boolean;\n\n // 是否在不显示canvas的时候停止绘图操作,默认false\n optimizeVisible: boolean;\n\n setEnv: (env: EnvType, params?: IEnvParamsMap[EnvType]) => void;\n setActiveEnvContribution: (contribution: IEnvContribution) => void;\n createCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n createOffscreenCanvas: (params: ICreateCanvasParams) => HTMLCanvasElement | any;\n releaseCanvas: (canvas: HTMLCanvasElement | string | any) => void;\n\n /**\n * 获取环境中最大动态canvas的数量,offscreenCanvas或者framebuffer\n */\n getDynamicCanvasCount: () => number;\n\n isChrome: () => boolean;\n isSafari: () => boolean;\n isMacOS: () => boolean;\n copyToClipBoard: (text: string) => Promise<void>;\n\n /**\n * 获取环境中最大静态canvas的数量,纯粹canvas\n */\n getStaticCanvasCount: () => number;\n\n /* 浏览器环境 - dom tree */\n getElementById: (str: string) => HTMLElement | null;\n getRootElement: () => HTMLElement | null;\n /**\n * get document instance\n */\n getDocument: () => Document | null;\n /**\n * whether supports TouchEvent.\n */\n supportsTouchEvents: boolean;\n /**\n * whether supports PointerEvent.\n */\n supportsPointerEvents: boolean;\n /**\n * whether supports MouseEvent.\n */\n supportsMouseEvents: boolean;\n /**\n * Whether to allow setting the cursor style\n */\n applyStyles?: boolean;\n /**\n * 测量文字的方法\n */\n measureTextMethod: 'native' | 'simple' | 'quick';\n\n getRequestAnimationFrame: () => null | ((callback: FrameRequestCallback) => number);\n getCancelAnimationFrame: () => null | ((h: number) => void);\n\n /**\n * 将窗口坐标转换为画布坐标,小程序/小组件环境需要兼容\n */\n mapToCanvasPoint: (nativeEvent: any, domElement?: any) => IPointLike | null;\n\n loadImage: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadSvg: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: HTMLImageElement | ImageData | null;\n }>;\n loadJson: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Record<string, unknown> | null;\n }>;\n loadArrayBuffer: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: ArrayBuffer | null;\n }>;\n loadBlob: (url: string) => Promise<{\n loadState: 'success' | 'fail';\n data: Blob | null;\n }>;\n\n removeDom: (dom: HTMLElement) => boolean;\n createDom: (params: CreateDOMParamsType) => HTMLElement | null;\n updateDom: (dom: HTMLElement, params: CreateDOMParamsType) => boolean;\n\n getElementTop: (dom: any, baseWindow?: boolean) => number;\n getElementLeft: (dom: any, baseWindow?: boolean) => number;\n getElementTopLeft: (dom: any, baseWindow?: boolean) => { top: number; left: number };\n}\n"]}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { INode } from '../node-tree';\nimport type { GraphicAttributeMap } from './creator';\n\nexport type IGroupAttribute = {\n path: IGraphic[];\n width: number;\n height: number;\n cornerRadius: number | number[];\n clip: boolean;\n visibleAll: boolean;\n display?: 'relative' | 'inner-block' | 'flex';\n flexDirection?: 'row' | 'row-reverse' | 'column' | 'column-reverse';\n flexWrap?: 'nowrap' | 'wrap';\n justifyContent?: 'flex-start' | 'flex-end' | 'center' | 'space-between' | 'space-around';\n alignItems?: 'flex-start' | 'flex-end' | 'center';\n alignContent?: 'flex-start' | 'center' | 'space-between' | 'space-around';\n // 基准的透明度,用于控制group下面整体图元的透明度\n baseOpacity?: number;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/graphic/group.ts"],"names":[],"mappings":"","file":"group.js","sourcesContent":["import type { ITheme, IThemeSpec } from './theme';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { INode } from '../node-tree';\nimport type { GraphicAttributeMap } from './creator';\n\nexport type IGroupAttribute = {\n path: IGraphic[];\n width: number;\n height: number;\n cornerRadius: number | number[];\n cornerType: 'round' | 'bevel';\n clip: boolean;\n visibleAll: boolean;\n display?: 'relative' | 'inner-block' | 'flex';\n flexDirection?: 'row' | 'row-reverse' | 'column' | 'column-reverse';\n flexWrap?: 'nowrap' | 'wrap';\n justifyContent?: 'flex-start' | 'flex-end' | 'center' | 'space-between' | 'space-around';\n alignItems?: 'flex-start' | 'flex-end' | 'center';\n alignContent?: 'flex-start' | 'center' | 'space-between' | 'space-around';\n // 基准的透明度,用于控制group下面整体图元的透明度\n baseOpacity?: number;\n};\n\nexport type IGroupGraphicAttribute = Partial<IGraphicAttribute> & Partial<IGroupAttribute>;\n\nexport interface IGroup extends IGraphic<IGroupGraphicAttribute> {\n childrenPickable?: boolean; // 子元素是否可以被pick\n\n theme?: ITheme;\n\n createTheme: () => void;\n hideAll: () => void;\n showAll: () => void;\n\n setTheme: (t: IThemeSpec) => void;\n\n incrementalAppendChild: (node: INode, highPerformance?: boolean) => INode | null;\n incrementalClearChild: () => void;\n\n createOrUpdateChild: <T extends keyof GraphicAttributeMap>(\n graphicName: string,\n attributes: GraphicAttributeMap[T],\n graphicType: T\n ) => INode;\n}\n"]}
|
|
@@ -7,6 +7,7 @@ export type IImageAttribute = {
|
|
|
7
7
|
repeatY: IRepeatType;
|
|
8
8
|
image: string | HTMLImageElement | HTMLCanvasElement;
|
|
9
9
|
cornerRadius: number | number[];
|
|
10
|
+
cornerType: 'round' | 'bevel';
|
|
10
11
|
};
|
|
11
12
|
export type IImageGraphicAttribute = Partial<IGraphicAttribute> & Partial<IImageAttribute>;
|
|
12
13
|
export interface IImage extends IGraphic<IImageGraphicAttribute> {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/graphic/image.ts"],"names":[],"mappings":"","file":"image.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IRepeatType = 'no-repeat' | 'repeat';\n\nexport type IImageAttribute = {\n width: number;\n height: number;\n repeatX: IRepeatType;\n repeatY: IRepeatType;\n image: string | HTMLImageElement | HTMLCanvasElement;\n cornerRadius: number | number[];\n};\n\nexport type IImageGraphicAttribute = Partial<IGraphicAttribute> & Partial<IImageAttribute>;\n\nexport interface IImage extends IGraphic<IImageGraphicAttribute> {\n successCallback?: () => void;\n failCallback?: () => void;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/graphic/image.ts"],"names":[],"mappings":"","file":"image.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\n\nexport type IRepeatType = 'no-repeat' | 'repeat';\n\nexport type IImageAttribute = {\n width: number;\n height: number;\n repeatX: IRepeatType;\n repeatY: IRepeatType;\n image: string | HTMLImageElement | HTMLCanvasElement;\n cornerRadius: number | number[];\n cornerType: 'round' | 'bevel';\n};\n\nexport type IImageGraphicAttribute = Partial<IGraphicAttribute> & Partial<IImageAttribute>;\n\nexport interface IImage extends IGraphic<IImageGraphicAttribute> {\n successCallback?: () => void;\n failCallback?: () => void;\n}\n"]}
|
|
@@ -2,6 +2,7 @@ import type { IGraphicAttribute, IGraphic } from '../graphic';
|
|
|
2
2
|
import type { ICustomPath2D } from '../path';
|
|
3
3
|
export type IPathAttribute = {
|
|
4
4
|
path: ICustomPath2D | string;
|
|
5
|
+
clipRange: number;
|
|
5
6
|
customPath: (context: ICustomPath2D, pathMark: IPath) => void;
|
|
6
7
|
};
|
|
7
8
|
export type IPathGraphicAttribute = Partial<IGraphicAttribute> & Partial<IPathAttribute>;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/graphic/path.ts"],"names":[],"mappings":"","file":"path.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n// TODO: Path svg <Path path='' />\n\nexport type IPathAttribute = {\n path: ICustomPath2D | string;\n customPath: (context: ICustomPath2D, pathMark: IPath) => void;\n};\n\nexport type IPathGraphicAttribute = Partial<IGraphicAttribute> & Partial<IPathAttribute>;\n\nexport type ShapeType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect';\n\nexport interface IPath extends IGraphic<IPathGraphicAttribute> {\n originType?: ShapeType;\n cache?: ICustomPath2D;\n pathShape: ICustomPath2D;\n\n getParsedPathShape: () => ICustomPath2D;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/graphic/path.ts"],"names":[],"mappings":"","file":"path.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n// TODO: Path svg <Path path='' />\n\nexport type IPathAttribute = {\n path: ICustomPath2D | string;\n clipRange: number;\n customPath: (context: ICustomPath2D, pathMark: IPath) => void;\n};\n\nexport type IPathGraphicAttribute = Partial<IGraphicAttribute> & Partial<IPathAttribute>;\n\nexport type ShapeType = 'area' | 'circle' | 'ellipse' | 'line' | 'rect';\n\nexport interface IPath extends IGraphic<IPathGraphicAttribute> {\n originType?: ShapeType;\n cache?: ICustomPath2D;\n pathShape: ICustomPath2D;\n\n getParsedPathShape: () => ICustomPath2D;\n}\n"]}
|
|
@@ -6,6 +6,7 @@ export type IRectAttribute = {
|
|
|
6
6
|
x1: number;
|
|
7
7
|
y1: number;
|
|
8
8
|
cornerRadius: number | number[];
|
|
9
|
+
cornerType: 'round' | 'bevel';
|
|
9
10
|
};
|
|
10
11
|
export type IRectGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRectAttribute>;
|
|
11
12
|
export interface IRect extends IGraphic<IRectGraphicAttribute> {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/graphic/rect.ts"],"names":[],"mappings":"","file":"rect.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\nexport type IRectAttribute = {\n width: number;\n height: number;\n x1: number;\n y1: number;\n cornerRadius: number | number[];\n};\n\nexport type IRectGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRectAttribute>;\n\nexport interface IRect extends IGraphic<IRectGraphicAttribute> {\n cache?: ICustomPath2D;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/graphic/rect.ts"],"names":[],"mappings":"","file":"rect.js","sourcesContent":["import type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D } from '../path';\n\nexport type IRectAttribute = {\n width: number;\n height: number;\n x1: number;\n y1: number;\n cornerRadius: number | number[];\n cornerType: 'round' | 'bevel';\n};\n\nexport type IRectGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRectAttribute>;\n\nexport interface IRect extends IGraphic<IRectGraphicAttribute> {\n cache?: ICustomPath2D;\n}\n"]}
|
|
@@ -3,10 +3,21 @@ import type { IContext2d } from '../context';
|
|
|
3
3
|
import type { IGraphicAttribute, IGraphic } from '../graphic';
|
|
4
4
|
import type { IImage, IImageGraphicAttribute } from './image';
|
|
5
5
|
import type { ITextGraphicAttribute } from './text';
|
|
6
|
+
export type IRichTextEditOptionsType = {
|
|
7
|
+
placeholder?: string;
|
|
8
|
+
syncPlaceHolderToTextConfig?: boolean;
|
|
9
|
+
placeholderColor?: string;
|
|
10
|
+
placeholderFontSize?: number;
|
|
11
|
+
placeholderFontFamily?: string;
|
|
12
|
+
syncPlaceholderToTextConfig?: boolean;
|
|
13
|
+
keepHeightWhileEmpty?: boolean;
|
|
14
|
+
boundsStrokeWhenInput?: string;
|
|
15
|
+
};
|
|
6
16
|
export type IRichTextAttribute = {
|
|
7
17
|
width: number;
|
|
8
18
|
height: number;
|
|
9
19
|
editable: boolean;
|
|
20
|
+
editOptions: IRichTextEditOptionsType | null;
|
|
10
21
|
ellipsis: boolean | string;
|
|
11
22
|
wordBreak: RichTextWordBreak;
|
|
12
23
|
verticalDirection: RichTextVerticalDirection;
|
|
@@ -50,6 +61,8 @@ export type IRichTextParagraphCharacter = IRichTextBasicCharacter & {
|
|
|
50
61
|
opacity?: number;
|
|
51
62
|
fillOpacity?: number;
|
|
52
63
|
strokeOpacity?: number;
|
|
64
|
+
background?: string;
|
|
65
|
+
backgroundOpacity?: number;
|
|
53
66
|
};
|
|
54
67
|
export type IRichTextImageCharacter = IRichTextBasicCharacter & {
|
|
55
68
|
image: string | HTMLImageElement | HTMLCanvasElement;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type
|
|
1
|
+
{"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\nimport type { ITextGraphicAttribute } from './text';\n\nexport type IRichTextEditOptionsType = {\n placeholder?: string;\n syncPlaceHolderToTextConfig?: boolean;\n placeholderColor?: string;\n placeholderFontSize?: number;\n placeholderFontFamily?: string;\n // 是否将placeholder同步到textConfig中\n syncPlaceholderToTextConfig?: boolean;\n // 即使是空文本,是否也保持高度\n keepHeightWhileEmpty?: boolean;\n // 是否在输入的时候展示包围框,不传默认是false,可以传入颜色\n boundsStrokeWhenInput?: string;\n};\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n editable: boolean;\n editOptions: IRichTextEditOptionsType | null;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n // 是否不自动每行截断\n disableAutoWrapLine: boolean;\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute & ITextGraphicAttribute> &\n Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n lineWidth?: number;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n opacity?: number;\n fillOpacity?: number;\n strokeOpacity?: number;\n // 仅支持纯色背景\n background?: string;\n // 背景透明度\n backgroundOpacity?: number;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawEllipsis: boolean | string,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: (ellipsis: string) => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right' | 'start' | 'end';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n cliped?: boolean;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
|
|
@@ -4,6 +4,7 @@ import type { ICustomPath2D, IPath2D } from '../path';
|
|
|
4
4
|
export type ISymbolAttribute = {
|
|
5
5
|
symbolType: SymbolType;
|
|
6
6
|
size: number | [number, number];
|
|
7
|
+
clipRange: number;
|
|
7
8
|
};
|
|
8
9
|
export type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;
|
|
9
10
|
export interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {
|
|
@@ -16,6 +17,7 @@ export interface ISymbolClass {
|
|
|
16
17
|
pathStr: string;
|
|
17
18
|
isSvg?: boolean;
|
|
18
19
|
draw: (ctx: IPath2D, size: number | [number, number], x: number, y: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void) => boolean;
|
|
20
|
+
drawWithClipRange?: (ctx: IPath2D, size: number | [number, number], x: number, y: number, clipRange: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void) => boolean;
|
|
19
21
|
drawOffset: (ctx: IPath2D, size: number | [number, number], x: number, y: number, offset: number, z?: number, cb?: (p: ICustomPath2D, a: any) => void) => boolean;
|
|
20
22
|
drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;
|
|
21
23
|
bounds: (size: number | [number, number], bounds: IBounds) => void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"sources":["../src/interface/graphic/symbol.ts"],"names":[],"mappings":"","file":"symbol.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D, IPath2D } from '../path';\n\nexport type ISymbolAttribute = {\n symbolType: SymbolType;\n size: number | [number, number];\n};\n\nexport type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;\n\nexport interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {\n getParsedPath: () => ISymbolClass;\n}\n\nexport type SymbolType =\n | 'circle'\n | 'cross'\n | 'diamond'\n | 'square'\n | 'arrow'\n | 'arrowLeft'\n | 'arrowRight'\n | 'arrow2Left'\n | 'arrow2Right'\n | 'wedge'\n | 'thinTriangle'\n | 'triangle'\n | 'triangleUp'\n | 'triangleDown'\n | 'triangleRight'\n | 'triangleLeft'\n | 'stroke'\n | 'star'\n | 'wye'\n | 'rect'\n | 'rectRound'\n | 'roundLine'\n | string;\n\nexport interface ISymbolClass {\n type: SymbolType | string;\n path?: ICustomPath2D;\n pathStr: string;\n isSvg?: boolean;\n\n // 返回true表示内部已经调用closePath,返回false表示没有调用closePath,外部需要调用closePath\n draw: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n drawOffset: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n\n drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;\n\n bounds: (size: number | [number, number], bounds: IBounds) => void;\n}\n"]}
|
|
1
|
+
{"version":3,"sources":["../src/interface/graphic/symbol.ts"],"names":[],"mappings":"","file":"symbol.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D, IPath2D } from '../path';\n\nexport type ISymbolAttribute = {\n symbolType: SymbolType;\n size: number | [number, number];\n clipRange: number;\n};\n\nexport type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;\n\nexport interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {\n getParsedPath: () => ISymbolClass;\n}\n\nexport type SymbolType =\n | 'circle'\n | 'cross'\n | 'diamond'\n | 'square'\n | 'arrow'\n | 'arrowLeft'\n | 'arrowRight'\n | 'arrow2Left'\n | 'arrow2Right'\n | 'wedge'\n | 'thinTriangle'\n | 'triangle'\n | 'triangleUp'\n | 'triangleDown'\n | 'triangleRight'\n | 'triangleLeft'\n | 'stroke'\n | 'star'\n | 'wye'\n | 'rect'\n | 'rectRound'\n | 'roundLine'\n | string;\n\nexport interface ISymbolClass {\n type: SymbolType | string;\n path?: ICustomPath2D;\n pathStr: string;\n isSvg?: boolean;\n\n // 返回true表示内部已经调用closePath,返回false表示没有调用closePath,外部需要调用closePath\n draw: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n drawWithClipRange?: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n clipRange: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n drawOffset: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n\n drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;\n\n bounds: (size: number | [number, number], bounds: IBounds) => void;\n}\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import type { IAABBBounds, IMatrix, IPointLike, IPoint, BoundsAnchorType, IOBBBounds } from '@visactor/vutils';
|
|
2
|
-
import type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';
|
|
2
|
+
import type { IAnimate, IStep, EasingType, IAnimateTarget, ITimeline } from './animate';
|
|
3
3
|
import type { IColor } from './color';
|
|
4
4
|
import type { IGroup } from './graphic/group';
|
|
5
5
|
import type { IShadowRoot } from './graphic/shadow-root';
|
|
@@ -70,7 +70,7 @@ export type IStrokeStyle = {
|
|
|
70
70
|
};
|
|
71
71
|
type TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';
|
|
72
72
|
export type IConnectedStyle = {
|
|
73
|
-
connectedType: 'connect' | 'none';
|
|
73
|
+
connectedType: 'connect' | 'zero' | 'none';
|
|
74
74
|
connectedStyle: {
|
|
75
75
|
stroke: IStrokeStyle['stroke'];
|
|
76
76
|
strokeOpacity: IStrokeStyle['strokeOpacity'];
|
|
@@ -119,8 +119,15 @@ export type IGraphicStyle = ILayout & IFillStyle & IStrokeStyle & IPickStyle & {
|
|
|
119
119
|
shadowGraphic?: IGraphic | undefined;
|
|
120
120
|
backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';
|
|
121
121
|
backgroundFit: boolean;
|
|
122
|
+
backgroundScale: number;
|
|
123
|
+
backgroundOffsetX: number;
|
|
124
|
+
backgroundOffsetY: number;
|
|
125
|
+
backgroundClip: boolean;
|
|
122
126
|
backgroundCornerRadius: number | number[];
|
|
123
127
|
backgroundOpacity: number;
|
|
128
|
+
autoAnimateTexture: boolean;
|
|
129
|
+
textureRatio: number;
|
|
130
|
+
textureOptions: any;
|
|
124
131
|
background: IBackgroundType | {
|
|
125
132
|
background: IBackgroundType;
|
|
126
133
|
dx?: number;
|
|
@@ -135,6 +142,7 @@ export type IGraphicStyle = ILayout & IFillStyle & IStrokeStyle & IPickStyle & {
|
|
|
135
142
|
textureSize: number;
|
|
136
143
|
texturePadding: number;
|
|
137
144
|
blur: number;
|
|
145
|
+
filter: string;
|
|
138
146
|
cursor: Cursor | null;
|
|
139
147
|
renderStyle?: 'default' | 'rough' | any;
|
|
140
148
|
html: ({
|
|
@@ -154,7 +162,7 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
|
|
|
154
162
|
strokeSeg: IStrokeSeg | null;
|
|
155
163
|
boundsPadding: number | number[];
|
|
156
164
|
pickMode: 'accurate' | 'imprecise' | 'custom';
|
|
157
|
-
boundsMode: 'accurate' | 'imprecise';
|
|
165
|
+
boundsMode: 'accurate' | 'imprecise' | 'empty';
|
|
158
166
|
customPickShape: () => boolean | null;
|
|
159
167
|
pickable: boolean;
|
|
160
168
|
fillPickable: boolean;
|
|
@@ -193,6 +201,7 @@ export type ISetAttributeContext = {
|
|
|
193
201
|
export type IGraphicAnimateParams = {
|
|
194
202
|
slience?: boolean;
|
|
195
203
|
id?: number | string;
|
|
204
|
+
timeline?: ITimeline;
|
|
196
205
|
onStart?: () => void;
|
|
197
206
|
onFrame?: (step: IStep, ratio: number) => void;
|
|
198
207
|
onEnd?: () => void;
|