@visactor/vrender-core 0.21.11 → 0.22.0-vstory.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/animate/Ticker/default-ticker.d.ts +2 -0
- package/cjs/animate/Ticker/default-ticker.js +7 -1
- package/cjs/animate/Ticker/default-ticker.js.map +1 -1
- package/cjs/animate/animate.js +2 -2
- package/cjs/animate/animate.js.map +1 -1
- package/cjs/animate/custom-animate.js +14 -25
- package/cjs/animate/custom-animate.js.map +1 -1
- package/cjs/animate/easing-func.d.ts +1 -0
- package/cjs/animate/easing-func.js +16 -0
- package/cjs/animate/easing-func.js.map +1 -0
- package/cjs/animate/easing.d.ts +4 -0
- package/cjs/animate/easing.js +24 -1
- package/cjs/animate/easing.js.map +1 -1
- package/cjs/animate/index.d.ts +1 -0
- package/cjs/animate/index.js +1 -1
- package/cjs/animate/index.js.map +1 -1
- package/cjs/color-string/store.js +1 -2
- package/cjs/common/3d-interceptor.js +2 -1
- package/cjs/common/bezier-utils.d.ts +3 -0
- package/cjs/common/bezier-utils.js +17 -2
- package/cjs/common/bezier-utils.js.map +1 -1
- package/cjs/common/custom-path2d.d.ts +4 -0
- package/cjs/common/custom-path2d.js +43 -11
- package/cjs/common/custom-path2d.js.map +1 -1
- package/cjs/common/render-area.d.ts +4 -0
- package/cjs/common/render-area.js +76 -17
- package/cjs/common/render-area.js.map +1 -1
- package/cjs/common/render-command-list.js +2 -1
- package/cjs/common/render-curve.d.ts +1 -1
- package/cjs/common/render-curve.js.map +1 -1
- package/cjs/common/segment/curve/arc.d.ts +4 -1
- package/cjs/common/segment/curve/arc.js +10 -1
- package/cjs/common/segment/curve/arc.js.map +1 -1
- package/cjs/common/segment/curve/base.d.ts +4 -1
- package/cjs/common/segment/curve/base.js.map +1 -1
- package/cjs/common/segment/curve/cubic-bezier.d.ts +5 -1
- package/cjs/common/segment/curve/cubic-bezier.js +24 -3
- package/cjs/common/segment/curve/cubic-bezier.js.map +1 -1
- package/cjs/common/segment/curve/curve-context.js +5 -4
- package/cjs/common/segment/curve/curve-context.js.map +1 -1
- package/cjs/common/segment/curve/ellipse.d.ts +4 -1
- package/cjs/common/segment/curve/ellipse.js +9 -0
- package/cjs/common/segment/curve/ellipse.js.map +1 -1
- package/cjs/common/segment/curve/line.d.ts +4 -1
- package/cjs/common/segment/curve/line.js +18 -0
- package/cjs/common/segment/curve/line.js.map +1 -1
- package/cjs/common/segment/curve/move.d.ts +4 -1
- package/cjs/common/segment/curve/move.js +9 -0
- package/cjs/common/segment/curve/move.js.map +1 -1
- package/cjs/common/segment/curve/path.d.ts +2 -1
- package/cjs/common/segment/curve/path.js +5 -2
- package/cjs/common/segment/curve/path.js.map +1 -1
- package/cjs/common/segment/curve/quadratic-bezier.d.ts +6 -2
- package/cjs/common/segment/curve/quadratic-bezier.js +23 -5
- package/cjs/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/cjs/common/segment/step.js +1 -1
- package/cjs/common/segment/step.js.map +1 -1
- package/cjs/common/shape/rect.d.ts +1 -1
- package/cjs/common/shape/rect.js +30 -25
- package/cjs/common/shape/rect.js.map +1 -1
- package/cjs/common/store.js +1 -1
- package/cjs/core/contributions/env/base-contribution.d.ts +2 -0
- package/cjs/core/contributions/env/base-contribution.js +6 -0
- package/cjs/core/contributions/env/base-contribution.js.map +1 -1
- package/cjs/core/global.d.ts +2 -3
- package/cjs/core/global.js +7 -7
- package/cjs/core/global.js.map +1 -1
- package/cjs/graphic/builtin-symbol/rect.d.ts +2 -1
- package/cjs/graphic/builtin-symbol/rect.js +28 -0
- package/cjs/graphic/builtin-symbol/rect.js.map +1 -1
- package/cjs/graphic/builtin-symbol/utils.d.ts +2 -1
- package/cjs/graphic/builtin-symbol/utils.js +5 -0
- package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
- package/cjs/graphic/config.js +20 -5
- package/cjs/graphic/config.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +1 -1
- package/cjs/graphic/graphic.js +20 -6
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/line.js +2 -2
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/richtext/line.js +1 -1
- package/cjs/graphic/richtext/line.js.map +1 -1
- package/cjs/graphic/richtext/paragraph.d.ts +1 -1
- package/cjs/graphic/richtext/paragraph.js +37 -7
- package/cjs/graphic/richtext/paragraph.js.map +1 -1
- package/cjs/graphic/richtext/utils.d.ts +4 -0
- package/cjs/graphic/richtext/utils.js +19 -6
- package/cjs/graphic/richtext/utils.js.map +1 -1
- package/cjs/graphic/richtext/wrapper.d.ts +1 -0
- package/cjs/graphic/richtext/wrapper.js +1 -1
- package/cjs/graphic/richtext/wrapper.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +7 -2
- package/cjs/graphic/richtext.js +37 -4
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/index.d.ts +2 -0
- package/cjs/index.js +2 -1
- package/cjs/index.js.map +1 -1
- package/cjs/interface/animate.d.ts +5 -39
- package/cjs/interface/animate.js.map +1 -1
- package/cjs/interface/color.js.map +1 -1
- package/cjs/interface/context.d.ts +1 -0
- package/cjs/interface/context.js.map +1 -1
- package/cjs/interface/global.d.ts +4 -1
- package/cjs/interface/global.js.map +1 -1
- package/cjs/interface/graphic/group.d.ts +1 -0
- package/cjs/interface/graphic/group.js.map +1 -1
- package/cjs/interface/graphic/image.d.ts +1 -0
- package/cjs/interface/graphic/image.js.map +1 -1
- package/cjs/interface/graphic/path.d.ts +1 -0
- package/cjs/interface/graphic/path.js.map +1 -1
- package/cjs/interface/graphic/rect.d.ts +1 -0
- package/cjs/interface/graphic/rect.js.map +1 -1
- package/cjs/interface/graphic/richText.d.ts +12 -0
- package/cjs/interface/graphic/richText.js.map +1 -1
- package/cjs/interface/graphic/symbol.d.ts +2 -0
- package/cjs/interface/graphic/symbol.js.map +1 -1
- package/cjs/interface/graphic.d.ts +12 -3
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/interface/path.d.ts +5 -0
- package/cjs/interface/path.js.map +1 -1
- package/cjs/interface/picker.d.ts +13 -0
- package/cjs/interface/picker.js.map +1 -1
- package/cjs/picker/constants.d.ts +2 -0
- package/cjs/picker/constants.js +3 -2
- package/cjs/picker/constants.js.map +1 -1
- package/cjs/picker/pick-interceptor.d.ts +7 -2
- package/cjs/picker/pick-interceptor.js +19 -2
- package/cjs/picker/pick-interceptor.js.map +1 -1
- package/cjs/picker/pick-modules.js +7 -4
- package/cjs/picker/pick-modules.js.map +1 -1
- package/cjs/picker/picker-service.d.ts +4 -2
- package/cjs/picker/picker-service.js +13 -12
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/edit-module.d.ts +17 -6
- package/cjs/plugins/builtin-plugin/edit-module.js +128 -42
- package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -1
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +88 -31
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +537 -229
- package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
- package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
- package/cjs/render/contributions/render/area-render.d.ts +1 -1
- package/cjs/render/contributions/render/area-render.js +36 -16
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/base-render.d.ts +1 -0
- package/cjs/render/contributions/render/base-render.js +20 -2
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +7 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.js +16 -8
- package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
- package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/group-contribution-render.js +8 -3
- package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +4 -4
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +30 -2
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js +5 -3
- package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +2 -1
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +2 -2
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/image-render.js +3 -3
- package/cjs/render/contributions/render/image-render.js.map +1 -1
- package/cjs/render/contributions/render/line-render.js +31 -9
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/path-render.js.map +1 -1
- package/cjs/render/contributions/render/polygon-render.js.map +1 -1
- package/cjs/render/contributions/render/rect-render.js +2 -2
- package/cjs/render/contributions/render/rect-render.js.map +1 -1
- package/cjs/render/contributions/render/richtext-render.js +1 -1
- package/cjs/render/contributions/render/richtext-render.js.map +1 -1
- package/cjs/render/contributions/render/symbol-render.js +15 -13
- package/cjs/render/contributions/render/symbol-render.js.map +1 -1
- package/cjs/render/contributions/render/utils.d.ts +1 -2
- package/cjs/render/contributions/render/utils.js +4 -20
- package/cjs/render/contributions/render/utils.js.map +1 -1
- package/cjs/resource-loader/loader.js +1 -1
- package/cjs/resource-loader/loader.js.map +1 -1
- package/dist/index.es.js +8962 -7480
- package/es/animate/Ticker/default-ticker.d.ts +2 -0
- package/es/animate/Ticker/default-ticker.js +7 -1
- package/es/animate/Ticker/default-ticker.js.map +1 -1
- package/es/animate/animate.js +4 -5
- package/es/animate/animate.js.map +1 -1
- package/es/animate/custom-animate.js +14 -25
- package/es/animate/custom-animate.js.map +1 -1
- package/es/animate/easing-func.d.ts +1 -0
- package/es/animate/easing-func.js +10 -0
- package/es/animate/easing-func.js.map +1 -0
- package/es/animate/easing.d.ts +4 -0
- package/es/animate/easing.js +24 -1
- package/es/animate/easing.js.map +1 -1
- package/es/animate/index.d.ts +1 -0
- package/es/animate/index.js +2 -0
- package/es/animate/index.js.map +1 -1
- package/es/color-string/store.js +1 -2
- package/es/common/3d-interceptor.js +2 -1
- package/es/common/bezier-utils.d.ts +3 -0
- package/es/common/bezier-utils.js +14 -0
- package/es/common/bezier-utils.js.map +1 -1
- package/es/common/custom-path2d.d.ts +4 -0
- package/es/common/custom-path2d.js +44 -12
- package/es/common/custom-path2d.js.map +1 -1
- package/es/common/render-area.d.ts +4 -0
- package/es/common/render-area.js +77 -18
- package/es/common/render-area.js.map +1 -1
- package/es/common/render-command-list.js +2 -1
- package/es/common/render-curve.d.ts +1 -1
- package/es/common/render-curve.js.map +1 -1
- package/es/common/segment/curve/arc.d.ts +4 -1
- package/es/common/segment/curve/arc.js +10 -1
- package/es/common/segment/curve/arc.js.map +1 -1
- package/es/common/segment/curve/base.d.ts +4 -1
- package/es/common/segment/curve/base.js.map +1 -1
- package/es/common/segment/curve/cubic-bezier.d.ts +5 -1
- package/es/common/segment/curve/cubic-bezier.js +22 -1
- package/es/common/segment/curve/cubic-bezier.js.map +1 -1
- package/es/common/segment/curve/curve-context.js +6 -3
- package/es/common/segment/curve/curve-context.js.map +1 -1
- package/es/common/segment/curve/ellipse.d.ts +4 -1
- package/es/common/segment/curve/ellipse.js +9 -0
- package/es/common/segment/curve/ellipse.js.map +1 -1
- package/es/common/segment/curve/line.d.ts +4 -1
- package/es/common/segment/curve/line.js +18 -0
- package/es/common/segment/curve/line.js.map +1 -1
- package/es/common/segment/curve/move.d.ts +4 -1
- package/es/common/segment/curve/move.js +9 -0
- package/es/common/segment/curve/move.js.map +1 -1
- package/es/common/segment/curve/path.d.ts +2 -1
- package/es/common/segment/curve/path.js +5 -2
- package/es/common/segment/curve/path.js.map +1 -1
- package/es/common/segment/curve/quadratic-bezier.d.ts +6 -2
- package/es/common/segment/curve/quadratic-bezier.js +28 -5
- package/es/common/segment/curve/quadratic-bezier.js.map +1 -1
- package/es/common/segment/step.js +1 -1
- package/es/common/segment/step.js.map +1 -1
- package/es/common/shape/rect.d.ts +1 -1
- package/es/common/shape/rect.js +30 -25
- package/es/common/shape/rect.js.map +1 -1
- package/es/common/store.js +1 -1
- package/es/core/contributions/env/base-contribution.d.ts +2 -0
- package/es/core/contributions/env/base-contribution.js +6 -0
- package/es/core/contributions/env/base-contribution.js.map +1 -1
- package/es/core/global.d.ts +2 -3
- package/es/core/global.js +7 -8
- package/es/core/global.js.map +1 -1
- package/es/graphic/builtin-symbol/rect.d.ts +2 -1
- package/es/graphic/builtin-symbol/rect.js +28 -0
- package/es/graphic/builtin-symbol/rect.js.map +1 -1
- package/es/graphic/builtin-symbol/utils.d.ts +2 -1
- package/es/graphic/builtin-symbol/utils.js +5 -0
- package/es/graphic/builtin-symbol/utils.js.map +1 -1
- package/es/graphic/config.js +20 -5
- package/es/graphic/config.js.map +1 -1
- package/es/graphic/graphic.d.ts +1 -1
- package/es/graphic/graphic.js +20 -6
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/line.js +2 -2
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/richtext/line.js +1 -1
- package/es/graphic/richtext/line.js.map +1 -1
- package/es/graphic/richtext/paragraph.d.ts +1 -1
- package/es/graphic/richtext/paragraph.js +37 -7
- package/es/graphic/richtext/paragraph.js.map +1 -1
- package/es/graphic/richtext/utils.d.ts +4 -0
- package/es/graphic/richtext/utils.js +15 -2
- package/es/graphic/richtext/utils.js.map +1 -1
- package/es/graphic/richtext/wrapper.d.ts +1 -0
- package/es/graphic/richtext/wrapper.js +1 -1
- package/es/graphic/richtext/wrapper.js.map +1 -1
- package/es/graphic/richtext.d.ts +7 -2
- package/es/graphic/richtext.js +37 -5
- package/es/graphic/richtext.js.map +1 -1
- package/es/index.d.ts +2 -0
- package/es/index.js +4 -0
- package/es/index.js.map +1 -1
- package/es/interface/animate.d.ts +5 -39
- package/es/interface/animate.js.map +1 -1
- package/es/interface/color.js.map +1 -1
- package/es/interface/context.d.ts +1 -0
- package/es/interface/context.js.map +1 -1
- package/es/interface/global.d.ts +4 -1
- package/es/interface/global.js.map +1 -1
- package/es/interface/graphic/group.d.ts +1 -0
- package/es/interface/graphic/group.js.map +1 -1
- package/es/interface/graphic/image.d.ts +1 -0
- package/es/interface/graphic/image.js.map +1 -1
- package/es/interface/graphic/path.d.ts +1 -0
- package/es/interface/graphic/path.js.map +1 -1
- package/es/interface/graphic/rect.d.ts +1 -0
- package/es/interface/graphic/rect.js.map +1 -1
- package/es/interface/graphic/richText.d.ts +12 -0
- package/es/interface/graphic/richText.js.map +1 -1
- package/es/interface/graphic/symbol.d.ts +2 -0
- package/es/interface/graphic/symbol.js.map +1 -1
- package/es/interface/graphic.d.ts +12 -3
- package/es/interface/graphic.js.map +1 -1
- package/es/interface/path.d.ts +5 -0
- package/es/interface/path.js.map +1 -1
- package/es/interface/picker.d.ts +13 -0
- package/es/interface/picker.js.map +1 -1
- package/es/picker/constants.d.ts +2 -0
- package/es/picker/constants.js +4 -0
- package/es/picker/constants.js.map +1 -1
- package/es/picker/pick-interceptor.d.ts +7 -2
- package/es/picker/pick-interceptor.js +19 -1
- package/es/picker/pick-interceptor.js.map +1 -1
- package/es/picker/pick-modules.js +5 -3
- package/es/picker/pick-modules.js.map +1 -1
- package/es/picker/picker-service.d.ts +4 -2
- package/es/picker/picker-service.js +13 -13
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/edit-module.d.ts +17 -6
- package/es/plugins/builtin-plugin/edit-module.js +123 -40
- package/es/plugins/builtin-plugin/edit-module.js.map +1 -1
- package/es/plugins/builtin-plugin/richtext-edit-plugin-old.d.ts +1 -0
- package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js +3 -0
- package/es/plugins/builtin-plugin/richtext-edit-plugin-old.js.map +1 -0
- package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +88 -31
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js +538 -225
- package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -1
- package/es/render/contributions/render/arc3d-render.js.map +1 -1
- package/es/render/contributions/render/area-render.d.ts +1 -1
- package/es/render/contributions/render/area-render.js +36 -16
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/base-render.d.ts +1 -0
- package/es/render/contributions/render/base-render.js +21 -2
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-contribution-render.d.ts +7 -1
- package/es/render/contributions/render/contributions/base-contribution-render.js +16 -8
- package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-texture-contribution-render.js +29 -2
- package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/group-contribution-render.js +8 -3
- package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.d.ts +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +4 -4
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +8 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +26 -0
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js +5 -3
- package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +1 -1
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/group-render.js +2 -2
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/image-render.js +3 -2
- package/es/render/contributions/render/image-render.js.map +1 -1
- package/es/render/contributions/render/line-render.js +31 -9
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/path-render.js.map +1 -1
- package/es/render/contributions/render/polygon-render.js.map +1 -1
- package/es/render/contributions/render/rect-render.js +2 -2
- package/es/render/contributions/render/rect-render.js.map +1 -1
- package/es/render/contributions/render/richtext-render.js +1 -1
- package/es/render/contributions/render/richtext-render.js.map +1 -1
- package/es/render/contributions/render/symbol-render.js +16 -14
- package/es/render/contributions/render/symbol-render.js.map +1 -1
- package/es/render/contributions/render/utils.d.ts +1 -2
- package/es/render/contributions/render/utils.js +0 -18
- package/es/render/contributions/render/utils.js.map +1 -1
- package/es/resource-loader/loader.js +1 -1
- package/es/resource-loader/loader.js.map +1 -1
- package/package.json +1 -1
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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calcLineCache } from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { points } = area.attribute;\n if (points.length < 2) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n } else if (stroke[2]) {\n const endP = points[points.length - 1];\n context.moveTo(endP.x + offsetX, endP.y + offsetY, z);\n for (let i = points.length - 2; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n }\n }\n if (strokeCb) {\n strokeCb(context, area.attribute, areaAttribute);\n } else {\n context.setStrokeStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n _runStroke();\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity,\n curveTension = areaAttribute.curveTension,\n connectedType = areaAttribute.connectedType\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill } = data;\n const doStroke = data.doStroke && data.sVisible;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n function parsePoint(points: IPointLike[], connectedType: 'none' | 'connect') {\n if (connectedType !== 'connect') {\n return points;\n }\n return points.filter(p => p.defined !== false);\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(parsePoint(seg.points, connectedType), curveType, {\n startPoint,\n curveTension\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n parsePoint(bottomPoints, connectedType),\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = parsePoint(points, connectedType);\n const bottomPoints: IPointLike[] = [];\n for (let i = topPoints.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: topPoints[i].x1 ?? topPoints[i].x,\n y: topPoints[i].y1 ?? topPoints[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType, { curveTension });\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n return this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n if (\n !(\n cache &&\n cache.top &&\n cache.bottom &&\n cache.top.curves &&\n cache.top.curves.length &&\n cache.bottom.curves &&\n cache.bottom.curves.length\n )\n ) {\n return;\n }\n\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n if (endP.x1 == null) {\n direction = Direction.ROW;\n } else if (endP.y1 == null) {\n direction = Direction.COLUMN;\n } else if (!Number.isFinite(xTotalLength + yTotalLength)) {\n direction = Direction.ROW;\n } else {\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n }\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && (defaultAttribute as any)[1] && (defaultAttribute as any)[1].stroke } =\n attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ\n }\n );\n }\n context.setStrokeStyle(area, attribute, originX - offsetX, originY - offsetY, defaultAttribute);\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n _runStroke();\n\n return ret;\n }\n}\n"]}
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+
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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { calcLineCache } from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\nimport {\n defaultAreaBackgroundRenderContribution,\n defaultAreaTextureRenderContribution\n} from './contributions/area-contribution-render';\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.builtinContributions = [defaultAreaTextureRenderContribution, defaultAreaBackgroundRenderContribution];\n this.init(areaRenderContribitions);\n }\n\n drawLinearAreaHighPerformance(\n area: IArea,\n context: IContext2d,\n fill: boolean,\n stroke: boolean,\n fillOpacity: number,\n strokeOpacity: number,\n offsetX: number,\n offsetY: number,\n areaAttribute: Required<IAreaGraphicAttribute>,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { points } = area.attribute;\n if (points.length < 2) {\n return;\n }\n context.beginPath();\n\n const z = this.z ?? 0;\n const startP = points[0];\n\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n }\n for (let i = points.length - 1; i >= 0; i--) {\n const p = points[i];\n context.lineTo((p.x1 ?? p.x) + offsetX, (p.y1 ?? p.y) + offsetY, z);\n }\n context.closePath();\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, area.attribute, areaAttribute);\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n areaAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute: area.attribute }\n );\n\n const { x: originX = 0, x: originY = 0 } = area.attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, area.attribute, areaAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(area, area.attribute, originX - offsetX, originY - offsetY, areaAttribute);\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke) {\n const { stroke = areaAttribute && areaAttribute.stroke } = area.attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n if (stroke[0]) {\n context.moveTo(startP.x + offsetX, startP.y + offsetY, z);\n for (let i = 1; i < points.length; i++) {\n const p = points[i];\n context.lineTo(p.x + offsetX, p.y + offsetY, z);\n 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IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fill = areaAttribute.fill,\n stroke = areaAttribute.stroke,\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity,\n curveTension = areaAttribute.curveTension\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill } = data;\n const doStroke = data.doStroke && data.sVisible;\n\n const { clipRange = areaAttribute.clipRange, closePath, points, segments } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n\n if (clipRange === 1 && !segments && !points.some(p => p.defined === false) && curveType === 'linear') {\n return this.drawLinearAreaHighPerformance(\n area,\n context,\n !!fill,\n doStroke,\n fillOpacity,\n strokeOpacity,\n x,\n y,\n areaAttribute,\n drawContext,\n params,\n fillCb,\n strokeCb\n );\n }\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint,\n curveTension\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n if (bottomPoints.length > 1) {\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType, { curveTension });\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType,\n { curveTension }\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n if (\n !(\n cache &&\n cache.top &&\n cache.bottom &&\n cache.top.curves &&\n cache.top.curves.length &&\n cache.bottom.curves &&\n cache.bottom.curves.length\n )\n ) {\n return;\n }\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da: any[] = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n if (endP.x1 == null) {\n direction = Direction.ROW;\n } else if (endP.y1 == null) {\n direction = Direction.COLUMN;\n } else if (!Number.isFinite(xTotalLength + yTotalLength)) {\n direction = Direction.ROW;\n } else {\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n }\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n const _runFill = () => {\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n };\n\n const _runStroke = () => {\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && (defaultAttribute as any)[1] && (defaultAttribute as any)[1].stroke } =\n attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n };\n\n _runFill();\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n _runStroke();\n\n return ret;\n }\n}\n"]}
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@@ -10,6 +10,7 @@ export declare abstract class BaseRender<T extends IGraphic> {
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init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>): void;
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beforeRenderStep(graphic: T, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<T['attribute']>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, params?: any): void;
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afterRenderStep(graphic: T, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<T['attribute']>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, params?: any): void;
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+
drawPathProxy(graphic: T, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): boolean;
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valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any): false | {
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fVisible: boolean;
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sVisible: boolean;
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@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
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4
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value: !0
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5
5
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}), exports.BaseRender = void 0;
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-
const graphic_service_1 = require("../../../graphic/graphic-service/graphic-service"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), utils_1 = require("./utils"), enums_1 = require("../../../common/enums"), matrix_1 = require("../../../common/matrix"), result = {
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7
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+
const graphic_service_1 = require("../../../graphic/graphic-service/graphic-service"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), utils_1 = require("./utils"), enums_1 = require("../../../common/enums"), matrix_1 = require("../../../common/matrix"), graphic_1 = require("../../../graphic"), render_command_list_1 = require("../../../common/render-command-list"), result = {
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x: 0,
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y: 0,
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z: 0,
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@@ -35,6 +35,24 @@ class BaseRender {
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c.drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, params);
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36
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}));
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}
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+
drawPathProxy(graphic, context, x, y, drawContext, params, fillCb, strokeCb) {
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39
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+
if (!graphic.pathProxy) return !1;
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const themeAttributes = (0, graphic_1.getTheme)(graphic, null == params ? void 0 : params.theme)[graphic.type.replace("3d", "")], {fill: fill = themeAttributes.fill, stroke: stroke = themeAttributes.stroke, opacity: opacity = themeAttributes.opacity, fillOpacity: fillOpacity = themeAttributes.fillOpacity, lineWidth: lineWidth = themeAttributes.lineWidth, strokeOpacity: strokeOpacity = themeAttributes.strokeOpacity, visible: visible = themeAttributes.visible, x: originX = themeAttributes.x, y: originY = themeAttributes.y} = graphic.attribute, fVisible = (0,
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utils_1.fillVisible)(opacity, fillOpacity, fill), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity), doFill = (0,
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utils_1.runFill)(fill), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
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if (!visible) return !0;
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if (!doFill && !doStroke) return !0;
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+
if (!(fVisible || sVisible || fillCb || strokeCb)) return !0;
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context.beginPath();
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const path = "function" == typeof graphic.pathProxy ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;
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return (0, render_command_list_1.renderCommandList)(path.commandList, context, x, y),
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context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes),
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50
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+
this.beforeRenderStep(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, themeAttributes, drawContext, fillCb, strokeCb),
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51
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+
doStroke && (strokeCb ? strokeCb(context, graphic.attribute, themeAttributes) : sVisible && (context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
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52
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+
context.stroke())), doFill && (fillCb ? fillCb(context, graphic.attribute, themeAttributes) : fVisible && (context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes),
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+
context.fill())), this.afterRenderStep(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, themeAttributes, drawContext, fillCb, strokeCb),
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!0;
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}
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valid(graphic, defaultAttribute, fillCb, strokeCb) {
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const {fill: fill = defaultAttribute.fill, background: background, stroke: stroke = defaultAttribute.stroke, opacity: opacity = defaultAttribute.opacity, fillOpacity: fillOpacity = defaultAttribute.fillOpacity, lineWidth: lineWidth = defaultAttribute.lineWidth, strokeOpacity: strokeOpacity = defaultAttribute.strokeOpacity, visible: visible = defaultAttribute.visible} = graphic.attribute, fVisible = (0,
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utils_1.fillVisible)(opacity, fillOpacity, fill), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity), doFill = (0,
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@@ -101,7 +119,7 @@ class BaseRender {
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if (!1 === renderable) return;
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context.highPerformanceSave();
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const data = this.transform(graphic, defaultAttr, context, computed3dMatrix), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
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104
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this.z = z,
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+
this.z = z, this.drawPathProxy(graphic, context, x, y, drawContext, params) || (this.drawShape(graphic, context, x, y, drawContext, params),
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105
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this.z = 0, context.modelMatrix !== lastModelMatrix && matrix_allocate_1.mat4Allocate.free(context.modelMatrix),
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context.modelMatrix = lastModelMatrix), context.highPerformanceRestore();
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}
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@@ -1 +1 @@
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1
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-
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type { IPointLike } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n ICamera,\n IContext2d,\n IGraphic,\n mat4,\n IDrawContext,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IThemeAttribute,\n IContributionProvider,\n IBaseRenderContribution,\n ITransform\n} from '../../../interface';\nimport { getModelMatrix, shouldUseMat4 } from '../../../graphic/graphic-service/graphic-service';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\n\nconst result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x: 0, y: 0, z: 0, lastModelMatrix: null };\n\nexport abstract class BaseRender<T extends IGraphic> {\n camera: ICamera;\n declare z: number;\n\n builtinContributions: IBaseRenderContribution<T, T['attribute']>[];\n\n // declare renderContribitions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>> | null;\n\n protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n\n init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>) {\n if (contributions) {\n // this.renderContribitions = contributions;\n this._renderContribitions = contributions.getContributions();\n }\n if (!this._renderContribitions) {\n this._renderContribitions = [];\n }\n this.builtinContributions && this.builtinContributions.forEach(item => this._renderContribitions.push(item));\n if (this._renderContribitions.length) {\n this._renderContribitions.sort((a, b) => b.order - a.order);\n this._beforeRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.beforeFillStroke\n );\n this._afterRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.afterFillStroke\n );\n }\n }\n\n beforeRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._beforeRenderContribitions &&\n this._beforeRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n afterRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._afterRenderContribitions &&\n this._afterRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any) {\n const {\n fill = defaultAttribute.fill,\n background,\n stroke = defaultAttribute.stroke,\n opacity = defaultAttribute.opacity,\n fillOpacity = defaultAttribute.fillOpacity,\n lineWidth = defaultAttribute.lineWidth,\n strokeOpacity = defaultAttribute.strokeOpacity,\n visible = defaultAttribute.visible\n } = graphic.attribute;\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(graphic.valid && visible)) {\n return false;\n }\n\n if (!(doFill || doStroke)) {\n return false;\n }\n\n // 如果存在fillCb和strokeCb,以及background那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return false;\n }\n return {\n fVisible,\n sVisible,\n doFill,\n doStroke\n };\n }\n\n /**\n * 进行2d或3d变换\n * @param graphic\n * @param graphicAttribute\n * @param context\n * @param use3dMatrixIn3dMode 是否在3d模式使用3d矩阵\n * @returns\n */\n transform(\n graphic: IGraphic,\n graphicAttribute: Partial<IGraphicAttribute>,\n context: IContext2d,\n use3dMatrixIn3dMode: boolean = false\n ): IPointLike & { z: number; lastModelMatrix: mat4 } {\n // const transMatrix = graphic.transMatrix;\n const {\n x = graphicAttribute.x,\n y = graphicAttribute.y,\n z = graphicAttribute.z,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY,\n angle = graphicAttribute.angle,\n postMatrix\n } = graphic.attribute;\n // const onlyTranslate = transMatrix.onlyTranslate() && !postMatrix;\n\n // 存在3d变换的时候,需要计算3d矩阵\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n // const result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x, y, z, lastModelMatrix };\n result.x = x;\n result.y = y;\n result.z = z;\n result.lastModelMatrix = lastModelMatrix;\n\n // 是否应该进行3d变换\n const shouldTransform3d = camera && (use3dMatrixIn3dMode || shouldUseMat4(graphic));\n\n // 是否仅有translate\n const onlyTranslate = shouldTransform3d\n ? graphic.transMatrix.onlyTranslate() && !postMatrix\n : scaleX === 1 && scaleY === 1 && angle === 0 && !postMatrix;\n\n if (shouldTransform3d) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, graphic, graphicAttribute as ITransform);\n // 合并模型矩阵\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.modelMatrix = nextModelMatrix;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n mat4Allocate.free(modelMatrix);\n // 有旋转的情况下需要手动计算模型矩阵\n // TODO: 这里暂时都使用模型矩阵,因为视角旋转的时候如果当不固定角度那也需要用到模型矩阵\n }\n\n // 如果只有位移,且没计算3d变换矩阵,那么不设置context的2d矩阵\n if (onlyTranslate && !lastModelMatrix) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n result.z = z;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n } else if (shouldTransform3d) {\n // 如果计算了3d矩阵,那么就不需要2d矩阵计算了\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n if (camera && context.project) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n // result.x = 0;\n // result.y = 0;\n // 位置直接通过project设置,而2d变换通过变换矩阵完成\n this.transformWithoutTranslate(context, result.x, result.y, result.z, scaleX, scaleY, angle);\n } else {\n // 如果是纯2d的情况,那么直接设置context的2d矩阵\n // 性能较差\n context.transformFromMatrix(graphic.transMatrix, true);\n result.x = 0;\n result.y = 0;\n result.z = 0;\n }\n }\n\n return result;\n }\n\n /**\n * 将3d的transform转成context2d的transform\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n transformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n const camera = context.camera;\n this.camera = camera;\n if (camera) {\n const bounds = graphic.AABBBounds;\n const width = bounds.x2 - bounds.x1;\n const height = bounds.y2 - bounds.y1;\n const p1 = context.project(0, 0, z);\n const p2 = context.project(width, 0, z);\n const p3 = context.project(width, height, z);\n const _p1 = { x: 0, y: 0 };\n const _p2 = { x: width, y: 0 };\n const _p3 = { x: width, y: height };\n\n context.camera = null;\n\n // 生成3维矩阵\n /* Adapted from phoria.js by ecomfe\n * https://github.com/kevinroast/phoria.js\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/kevinroast/phoria.js/blob/736c6b854a679df180f8a6e689aeb218efa6dc01/scripts/phoria-renderer.js\n * License: https://github.com/kevinroast/phoria.js/blob/master/LICENSE\n * @license\n */\n const denom = 1.0 / (_p1.x * (_p3.y - _p2.y) - _p2.x * _p3.y + _p3.x * _p2.y + (_p2.x - _p3.x) * _p1.y);\n // calculate context transformation matrix\n const m11 = -(_p1.y * (p3.x - p2.x) - _p2.y * p3.x + _p3.y * p2.x + (_p2.y - _p3.y) * p1.x) * denom;\n const m12 = (_p2.y * p3.y + _p1.y * (p2.y - p3.y) - _p3.y * p2.y + (_p3.y - _p2.y) * p1.y) * denom;\n const m21 = (_p1.x * (p3.x - p2.x) - _p2.x * p3.x + _p3.x * p2.x + (_p2.x - _p3.x) * p1.x) * denom;\n const m22 = -(_p2.x * p3.y + _p1.x * (p2.y - p3.y) - _p3.x * p2.y + (_p3.x - _p2.x) * p1.y) * denom;\n const dx =\n (_p1.x * (_p3.y * p2.x - _p2.y * p3.x) +\n _p1.y * (_p2.x * p3.x - _p3.x * p2.x) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.x) *\n denom;\n const dy =\n (_p1.x * (_p3.y * p2.y - _p2.y * p3.y) +\n _p1.y * (_p2.x * p3.y - _p3.x * p2.y) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.y) *\n denom;\n\n context.setTransform(m11, m12, m21, m22, dx, dy, true);\n }\n }\n\n /**\n * transformUseContext2d的后处理\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n restoreTransformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n if (this.camera) {\n context.camera = this.camera;\n }\n }\n\n protected transformWithoutTranslate(\n context: IContext2d,\n x: number,\n y: number,\n z: number,\n scaleX: number,\n scaleY: number,\n angle: number\n ) {\n const p = context.project(x, y, z);\n context.translate(p.x, p.y, false);\n context.scale(scaleX, scaleY, false);\n context.rotate(angle, false);\n context.translate(-p.x, -p.y, false);\n context.setTransformForCurrent();\n }\n\n _draw(\n graphic: T,\n defaultAttr: IGraphicAttribute,\n computed3dMatrix: boolean,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 如果hide,直接跳过后续绘制\n const { renderable } = graphic.attribute;\n if (renderable === false) {\n return;\n }\n\n context.highPerformanceSave();\n\n const data = this.transform(graphic, defaultAttr, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(graphic, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(graphic, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawShape?(\n path: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ): void;\n\n // abstract drawShape(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ): void;\n\n // drawPathProxy(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ) {\n // if (!graphic.pathProxy) {\n // return false;\n // }\n\n // const themeAttributes = getTheme(graphic)[graphic.type];\n\n // const {\n // fill = themeAttributes.fill == null ? !!graphic.attribute.fillColor : themeAttributes.fill,\n // stroke = themeAttributes.stroke == null ? !!graphic.attribute.strokeColor : themeAttributes.stroke,\n // opacity = themeAttributes.opacity,\n // fillOpacity = themeAttributes.fillOpacity,\n // lineWidth = themeAttributes.lineWidth,\n // strokeOpacity = themeAttributes.strokeOpacity,\n // visible = themeAttributes.visible\n // } = graphic.attribute;\n // // 不绘制或者透明\n // const fVisible = fillVisible(opacity, fillOpacity);\n // const sVisible = strokeVisible(opacity, strokeOpacity);\n // const doFill = runFill(fill);\n // const doStroke = runStroke(stroke, lineWidth);\n\n // if (!visible) {\n // return true;\n // }\n\n // if (!(doFill || doStroke)) {\n // return true;\n // }\n\n // // 如果存在fillCb和strokeCb,那就不直接跳过\n // if (!(fVisible || sVisible || fillCb || strokeCb)) {\n // return true;\n // }\n\n // context.beginPath();\n\n // const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n // renderCommandList(path.commandList, context, x, y);\n\n // // shadow\n // context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n // if (doStroke) {\n // if (strokeCb) {\n // strokeCb(context, graphic.attribute, themeAttributes);\n // } else if (sVisible) {\n // context.setStrokeStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.stroke();\n // }\n // }\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, graphic.attribute, themeAttributes);\n // } else if (fVisible) {\n // context.setCommonStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.fill();\n // }\n // }\n // return true;\n // }\n}\n"]}
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type { IPointLike } from '@visactor/vutils';\nimport type {\n IGraphicAttribute,\n ICamera,\n IContext2d,\n IGraphic,\n mat4,\n IDrawContext,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IThemeAttribute,\n IContributionProvider,\n IBaseRenderContribution,\n ITransform\n} from '../../../interface';\nimport { getModelMatrix, shouldUseMat4 } from '../../../graphic/graphic-service/graphic-service';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { multiplyMat4Mat4 } from '../../../common/matrix';\nimport { getTheme } from '../../../graphic';\nimport { renderCommandList } from '../../../common/render-command-list';\n\nconst result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x: 0, y: 0, z: 0, lastModelMatrix: null };\n\nexport abstract class BaseRender<T extends IGraphic> {\n camera: ICamera;\n declare z: number;\n\n builtinContributions: IBaseRenderContribution<T, T['attribute']>[];\n\n // declare renderContribitions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>> | null;\n\n protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n\n init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>) {\n if (contributions) {\n // this.renderContribitions = contributions;\n this._renderContribitions = contributions.getContributions();\n }\n if (!this._renderContribitions) {\n this._renderContribitions = [];\n }\n this.builtinContributions && this.builtinContributions.forEach(item => this._renderContribitions.push(item));\n if (this._renderContribitions.length) {\n this._renderContribitions.sort((a, b) => b.order - a.order);\n this._beforeRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.beforeFillStroke\n );\n this._afterRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.afterFillStroke\n );\n }\n }\n\n beforeRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._beforeRenderContribitions &&\n this._beforeRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n afterRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._afterRenderContribitions &&\n this._afterRenderContribitions.forEach(c => {\n if (\n c.supportedAppName &&\n graphic.stage &&\n graphic.stage.params &&\n graphic.stage.params.context &&\n graphic.stage.params.context.appName\n ) {\n const names = Array.isArray(c.supportedAppName) ? c.supportedAppName : [c.supportedAppName];\n if (!names.includes(graphic.stage.params.context.appName)) {\n return;\n }\n }\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n drawPathProxy(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n if (!graphic.pathProxy) {\n return false;\n }\n\n const themeAttributes = (getTheme(graphic, params?.theme) as any)[graphic.type.replace('3d', '')];\n\n const {\n fill = themeAttributes.fill,\n stroke = themeAttributes.stroke,\n opacity = themeAttributes.opacity,\n fillOpacity = themeAttributes.fillOpacity,\n lineWidth = themeAttributes.lineWidth,\n strokeOpacity = themeAttributes.strokeOpacity,\n visible = themeAttributes.visible,\n x: originX = themeAttributes.x,\n y: originY = themeAttributes.y\n } = graphic.attribute;\n // 不绘制或者透明\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!visible) {\n return true;\n }\n\n if (!(doFill || doStroke)) {\n return true;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb)) {\n return true;\n }\n\n context.beginPath();\n const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n renderCommandList(path.commandList, context, x, y);\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n this.beforeRenderStep(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n themeAttributes,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, graphic.attribute, themeAttributes);\n } else if (sVisible) {\n context.setStrokeStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.stroke();\n }\n }\n if (doFill) {\n if (fillCb) {\n fillCb(context, graphic.attribute, themeAttributes);\n } else if (fVisible) {\n context.setCommonStyle(graphic, graphic.attribute, x - originX, y - originY, themeAttributes);\n context.fill();\n }\n }\n\n this.afterRenderStep(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n themeAttributes,\n drawContext,\n fillCb,\n strokeCb\n );\n return true;\n }\n\n valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any) {\n const {\n fill = defaultAttribute.fill,\n background,\n stroke = defaultAttribute.stroke,\n opacity = defaultAttribute.opacity,\n fillOpacity = defaultAttribute.fillOpacity,\n lineWidth = defaultAttribute.lineWidth,\n strokeOpacity = defaultAttribute.strokeOpacity,\n visible = defaultAttribute.visible\n } = graphic.attribute;\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(graphic.valid && visible)) {\n return false;\n }\n\n if (!(doFill || doStroke)) {\n return false;\n }\n\n // 如果存在fillCb和strokeCb,以及background那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return false;\n }\n return {\n fVisible,\n sVisible,\n doFill,\n doStroke\n };\n }\n\n /**\n * 进行2d或3d变换\n * @param graphic\n * @param graphicAttribute\n * @param context\n * @param use3dMatrixIn3dMode 是否在3d模式使用3d矩阵\n * @returns\n */\n transform(\n graphic: IGraphic,\n graphicAttribute: Partial<IGraphicAttribute>,\n context: IContext2d,\n use3dMatrixIn3dMode: boolean = false\n ): IPointLike & { z: number; lastModelMatrix: mat4 } {\n // const transMatrix = graphic.transMatrix;\n const {\n x = graphicAttribute.x,\n y = graphicAttribute.y,\n z = graphicAttribute.z,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY,\n angle = graphicAttribute.angle,\n postMatrix\n } = graphic.attribute;\n // const onlyTranslate = transMatrix.onlyTranslate() && !postMatrix;\n\n // 存在3d变换的时候,需要计算3d矩阵\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n // const result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x, y, z, lastModelMatrix };\n result.x = x;\n result.y = y;\n result.z = z;\n result.lastModelMatrix = lastModelMatrix;\n\n // 是否应该进行3d变换\n const shouldTransform3d = camera && (use3dMatrixIn3dMode || shouldUseMat4(graphic));\n\n // 是否仅有translate\n const onlyTranslate = shouldTransform3d\n ? graphic.transMatrix.onlyTranslate() && !postMatrix\n : scaleX === 1 && scaleY === 1 && angle === 0 && !postMatrix;\n\n if (shouldTransform3d) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, graphic, graphicAttribute as ITransform);\n // 合并模型矩阵\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.modelMatrix = nextModelMatrix;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n mat4Allocate.free(modelMatrix);\n // 有旋转的情况下需要手动计算模型矩阵\n // TODO: 这里暂时都使用模型矩阵,因为视角旋转的时候如果当不固定角度那也需要用到模型矩阵\n }\n\n // 如果只有位移,且没计算3d变换矩阵,那么不设置context的2d矩阵\n if (onlyTranslate && !lastModelMatrix) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n result.z = z;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n } else if (shouldTransform3d) {\n // 如果计算了3d矩阵,那么就不需要2d矩阵计算了\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n if (camera && context.project) {\n const point = graphic.getOffsetXY(graphicAttribute as ITransform);\n result.x += point.x;\n result.y += point.y;\n // result.x = 0;\n // result.y = 0;\n // 位置直接通过project设置,而2d变换通过变换矩阵完成\n this.transformWithoutTranslate(context, result.x, result.y, result.z, scaleX, scaleY, angle);\n } else {\n // 如果是纯2d的情况,那么直接设置context的2d矩阵\n // 性能较差\n context.transformFromMatrix(graphic.transMatrix, true);\n result.x = 0;\n result.y = 0;\n result.z = 0;\n }\n }\n\n return result;\n }\n\n /**\n * 将3d的transform转成context2d的transform\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n transformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n const camera = context.camera;\n this.camera = camera;\n if (camera) {\n const bounds = graphic.AABBBounds;\n const width = bounds.x2 - bounds.x1;\n const height = bounds.y2 - bounds.y1;\n const p1 = context.project(0, 0, z);\n const p2 = context.project(width, 0, z);\n const p3 = context.project(width, height, z);\n const _p1 = { x: 0, y: 0 };\n const _p2 = { x: width, y: 0 };\n const _p3 = { x: width, y: height };\n\n context.camera = null;\n\n // 生成3维矩阵\n /* Adapted from phoria.js by ecomfe\n * https://github.com/kevinroast/phoria.js\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/kevinroast/phoria.js/blob/736c6b854a679df180f8a6e689aeb218efa6dc01/scripts/phoria-renderer.js\n * License: https://github.com/kevinroast/phoria.js/blob/master/LICENSE\n * @license\n */\n const denom = 1.0 / (_p1.x * (_p3.y - _p2.y) - _p2.x * _p3.y + _p3.x * _p2.y + (_p2.x - _p3.x) * _p1.y);\n // calculate context transformation matrix\n const m11 = -(_p1.y * (p3.x - p2.x) - _p2.y * p3.x + _p3.y * p2.x + (_p2.y - _p3.y) * p1.x) * denom;\n const m12 = (_p2.y * p3.y + _p1.y * (p2.y - p3.y) - _p3.y * p2.y + (_p3.y - _p2.y) * p1.y) * denom;\n const m21 = (_p1.x * (p3.x - p2.x) - _p2.x * p3.x + _p3.x * p2.x + (_p2.x - _p3.x) * p1.x) * denom;\n const m22 = -(_p2.x * p3.y + _p1.x * (p2.y - p3.y) - _p3.x * p2.y + (_p3.x - _p2.x) * p1.y) * denom;\n const dx =\n (_p1.x * (_p3.y * p2.x - _p2.y * p3.x) +\n _p1.y * (_p2.x * p3.x - _p3.x * p2.x) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.x) *\n denom;\n const dy =\n (_p1.x * (_p3.y * p2.y - _p2.y * p3.y) +\n _p1.y * (_p2.x * p3.y - _p3.x * p2.y) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.y) *\n denom;\n\n context.setTransform(m11, m12, m21, m22, dx, dy, true);\n }\n }\n\n /**\n * transformUseContext2d的后处理\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n restoreTransformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n if (this.camera) {\n context.camera = this.camera;\n }\n }\n\n protected transformWithoutTranslate(\n context: IContext2d,\n x: number,\n y: number,\n z: number,\n scaleX: number,\n scaleY: number,\n angle: number\n ) {\n const p = context.project(x, y, z);\n context.translate(p.x, p.y, false);\n context.scale(scaleX, scaleY, false);\n context.rotate(angle, false);\n context.translate(-p.x, -p.y, false);\n context.setTransformForCurrent();\n }\n\n _draw(\n graphic: T,\n defaultAttr: IGraphicAttribute,\n computed3dMatrix: boolean,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // 如果hide,直接跳过后续绘制\n const { renderable } = graphic.attribute;\n if (renderable === false) {\n return;\n }\n\n context.highPerformanceSave();\n\n const data = this.transform(graphic, defaultAttr, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (this.drawPathProxy(graphic, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(graphic, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawShape?(\n path: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ): void;\n\n // abstract drawShape(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ): void;\n\n // drawPathProxy(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ) {\n // if (!graphic.pathProxy) {\n // return false;\n // }\n\n // const themeAttributes = getTheme(graphic)[graphic.type];\n\n // const {\n // fill = themeAttributes.fill == null ? !!graphic.attribute.fillColor : themeAttributes.fill,\n // stroke = themeAttributes.stroke == null ? !!graphic.attribute.strokeColor : themeAttributes.stroke,\n // opacity = themeAttributes.opacity,\n // fillOpacity = themeAttributes.fillOpacity,\n // lineWidth = themeAttributes.lineWidth,\n // strokeOpacity = themeAttributes.strokeOpacity,\n // visible = themeAttributes.visible\n // } = graphic.attribute;\n // // 不绘制或者透明\n // const fVisible = fillVisible(opacity, fillOpacity);\n // const sVisible = strokeVisible(opacity, strokeOpacity);\n // const doFill = runFill(fill);\n // const doStroke = runStroke(stroke, lineWidth);\n\n // if (!visible) {\n // return true;\n // }\n\n // if (!(doFill || doStroke)) {\n // return true;\n // }\n\n // // 如果存在fillCb和strokeCb,那就不直接跳过\n // if (!(fVisible || sVisible || fillCb || strokeCb)) {\n // return true;\n // }\n\n // context.beginPath();\n\n // const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n // renderCommandList(path.commandList, context, x, y);\n\n // // shadow\n // context.setShadowBlendStyle && context.setShadowBlendStyle(graphic, graphic.attribute, themeAttributes);\n\n // if (doStroke) {\n // if (strokeCb) {\n // strokeCb(context, graphic.attribute, themeAttributes);\n // } else if (sVisible) {\n // context.setStrokeStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.stroke();\n // }\n // }\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, graphic.attribute, themeAttributes);\n // } else if (fVisible) {\n // context.setCommonStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.fill();\n // }\n // }\n // return true;\n // }\n}\n"]}
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@@ -6,7 +6,13 @@ export declare class DefaultBaseBackgroundRenderContribution implements IBaseRen
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useStyle: boolean;
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order: number;
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drawShape(graphic: IGraphic, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<IGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, options?: any): void;
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protected doDrawImage(context: IContext2d, data: any, b: IBounds,
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protected doDrawImage(context: IContext2d, data: any, b: IBounds, params: {
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backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';
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backgroundFit: boolean;
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backgroundScale?: number;
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backgroundOffsetX?: number;
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backgroundOffsetY?: number;
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}): void;
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}
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export declare const defaultBaseBackgroundRenderContribution: DefaultBaseBackgroundRenderContribution;
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export interface IInteractiveSubRenderContribution {
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@@ -25,7 +25,7 @@ class DefaultBaseBackgroundRenderContribution {
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}
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drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, options) {
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var _a;
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const {background: background, backgroundOpacity: backgroundOpacity = (null !== (_a = graphic.attribute.fillOpacity) && void 0 !== _a ? _a : graphicAttribute.backgroundOpacity), opacity: opacity = graphicAttribute.opacity, backgroundMode: backgroundMode = graphicAttribute.backgroundMode, backgroundFit: backgroundFit = graphicAttribute.backgroundFit} = graphic.attribute;
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const {background: background, backgroundOpacity: backgroundOpacity = (null !== (_a = graphic.attribute.fillOpacity) && void 0 !== _a ? _a : graphicAttribute.backgroundOpacity), opacity: opacity = graphicAttribute.opacity, backgroundMode: backgroundMode = graphicAttribute.backgroundMode, backgroundFit: backgroundFit = graphicAttribute.backgroundFit, backgroundScale: backgroundScale = graphicAttribute.backgroundScale, backgroundOffsetX: backgroundOffsetX = graphicAttribute.backgroundOffsetX, backgroundOffsetY: backgroundOffsetY = graphicAttribute.backgroundOffsetY, backgroundClip: backgroundClip = graphicAttribute.backgroundClip} = graphic.attribute;
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if (background) if (graphic.backgroundImg && graphic.resources) {
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const res = graphic.resources.get(background);
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if ("success" !== res.state || !res.data) return;
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@@ -33,19 +33,27 @@ class DefaultBaseBackgroundRenderContribution {
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const groupAttribute = (0, theme_1.getTheme)(graphic.parent).group, {scrollX: scrollX = groupAttribute.scrollX, scrollY: scrollY = groupAttribute.scrollY} = graphic.parent.attribute;
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context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0), context.translate(scrollX, scrollY);
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}
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context.clip();
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backgroundClip && context.clip();
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const b = graphic.AABBBounds;
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context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute), context.globalAlpha = backgroundOpacity * opacity,
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this.doDrawImage(context, res.data, b,
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this.doDrawImage(context, res.data, b, {
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backgroundMode: backgroundMode,
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backgroundFit: backgroundFit,
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backgroundScale: backgroundScale,
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backgroundOffsetX: backgroundOffsetX,
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backgroundOffsetY: backgroundOffsetY
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}), context.restore(), graphic.transMatrix.onlyTranslate() || context.setTransformForCurrent();
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} else context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
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context.globalAlpha = backgroundOpacity * opacity, context.fillStyle = background,
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context.fill(), context.highPerformanceRestore();
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}
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doDrawImage(context, data, b,
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doDrawImage(context, data, b, params) {
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const {backgroundMode: backgroundMode, backgroundFit: backgroundFit, backgroundScale: backgroundScale = 1, backgroundOffsetX: backgroundOffsetX = 0, backgroundOffsetY: backgroundOffsetY = 0} = params, targetW = b.width(), targetH = b.height();
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let w = targetW, h = targetH;
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if ("no-repeat" === backgroundMode) if (backgroundFit) context.drawImage(data, b.x1, b.y1, b.width(), b.height()); else {
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const resW = data.width * backgroundScale, resH = data.height * backgroundScale;
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context.drawImage(data, b.x1 + backgroundOffsetX, b.y1 + backgroundOffsetY, resW, resH);
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} else {
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if (backgroundFit && "repeat" !== backgroundMode && (data.width || data.height)) {
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const resW = data.width, resH = data.height;
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if ("repeat-x" === backgroundMode) {
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@@ -1 +1 @@
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-
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type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IThemeAttribute,\n IBaseRenderContribution,\n IContributionProvider,\n IDrawContext\n} from '../../../../interface';\nimport type { IBounds } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../../common/inversify-lite';\nimport { getTheme } from '../../../../graphic/theme';\nimport { canvasAllocate } from '../../../../allocator/canvas-allocate';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { ContributionProvider } from '../../../../common/contribution-provider';\nimport { InteractiveSubRenderContribution } from './constants';\n\nexport class DefaultBaseBackgroundRenderContribution implements IBaseRenderContribution<IGraphic, IGraphicAttribute> {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n const {\n background,\n backgroundOpacity = graphic.attribute.fillOpacity ?? graphicAttribute.backgroundOpacity,\n opacity = graphicAttribute.opacity,\n backgroundMode = graphicAttribute.backgroundMode,\n backgroundFit = graphicAttribute.backgroundFit\n } = graphic.attribute;\n if (!background) {\n return;\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(background as any);\n if (res.state !== 'success' || !res.data) {\n return;\n }\n\n context.save();\n\n if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n const groupAttribute = getTheme(graphic.parent).group;\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n context.translate(scrollX, scrollY);\n }\n context.clip();\n const b = graphic.AABBBounds;\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.globalAlpha = backgroundOpacity * opacity;\n this.doDrawImage(context, res.data, b, backgroundMode, backgroundFit);\n context.restore();\n if (!graphic.transMatrix.onlyTranslate()) {\n context.setTransformForCurrent();\n }\n } else {\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.globalAlpha = backgroundOpacity * opacity;\n context.fillStyle = background as string;\n context.fill();\n context.highPerformanceRestore();\n }\n }\n\n protected doDrawImage(\n context: IContext2d,\n data: any,\n b: IBounds,\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat',\n backgroundFit: boolean\n ): void {\n if (backgroundMode === 'no-repeat') {\n context.drawImage(data, b.x1, b.y1, b.width(), b.height());\n } else {\n const targetW = b.width();\n const targetH = b.height();\n let w = targetW;\n let h = targetH;\n // debugger;\n // TODO 考虑缓存\n if (backgroundFit && backgroundMode !== 'repeat' && (data.width || data.height)) {\n const resW = data.width;\n const resH = data.height;\n\n if (backgroundMode === 'repeat-x') {\n // 高度适应\n const ratio = targetH / resH;\n w = resW * ratio;\n h = targetH;\n } else if (backgroundMode === 'repeat-y') {\n // 宽度适应\n const ratio = targetW / resW;\n h = resH * ratio;\n w = targetW;\n }\n\n const dpr = context.dpr;\n const canvas = canvasAllocate.allocate({ width: w, height: h, dpr });\n const ctx = canvas.getContext('2d');\n if (ctx) {\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.clearRect(0, 0, w, h);\n ctx.drawImage(data, 0, 0, w, h);\n data = canvas.nativeCanvas;\n }\n canvasAllocate.free(canvas);\n }\n const dpr = context.dpr;\n const pattern = context.createPattern(data, backgroundMode);\n pattern.setTransform && pattern.setTransform(new DOMMatrix([1 / dpr, 0, 0, 1 / dpr, 0, 0]));\n context.fillStyle = pattern;\n context.translate(b.x1, b.y1);\n context.fillRect(0, 0, targetW, targetH);\n context.translate(-b.x1, -b.y1);\n }\n }\n}\n\nexport const defaultBaseBackgroundRenderContribution = new DefaultBaseBackgroundRenderContribution();\n\nexport interface IInteractiveSubRenderContribution {\n render: (\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) => void;\n}\n\n@injectable()\nexport class DefaultBaseInteractiveRenderContribution implements IBaseRenderContribution<IGraphic, IGraphicAttribute> {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n\n _subRenderContribitions?: IInteractiveSubRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(InteractiveSubRenderContribution)\n protected readonly subRenderContribitions: IContributionProvider<IInteractiveSubRenderContribution>\n ) {}\n\n drawShape(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n if (!this._subRenderContribitions) {\n this._subRenderContribitions = this.subRenderContribitions.getContributions();\n }\n this._subRenderContribitions.forEach(c => {\n c.render(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n options\n );\n });\n }\n}\n\n// const rect1 =\n// // @ts-ignore\n// 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type {\n IGraphicAttribute,\n IContext2d,\n IGraphic,\n IThemeAttribute,\n IBaseRenderContribution,\n IContributionProvider,\n IDrawContext,\n ISymbol,\n IPath,\n ISymbolGraphicAttribute\n} from '../../../../interface';\nimport type { IBounds } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../../common/inversify-lite';\nimport { getTheme } from '../../../../graphic/theme';\nimport { canvasAllocate } from '../../../../allocator/canvas-allocate';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\nimport { ContributionProvider } from '../../../../common/contribution-provider';\nimport { InteractiveSubRenderContribution } from './constants';\n\nexport class DefaultBaseBackgroundRenderContribution implements IBaseRenderContribution<IGraphic, IGraphicAttribute> {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n const {\n background,\n backgroundOpacity = graphic.attribute.fillOpacity ?? graphicAttribute.backgroundOpacity,\n opacity = graphicAttribute.opacity,\n backgroundMode = graphicAttribute.backgroundMode,\n backgroundFit = graphicAttribute.backgroundFit,\n backgroundScale = graphicAttribute.backgroundScale,\n backgroundOffsetX = graphicAttribute.backgroundOffsetX,\n backgroundOffsetY = graphicAttribute.backgroundOffsetY,\n backgroundClip = graphicAttribute.backgroundClip\n } = graphic.attribute;\n if (!background) {\n return;\n }\n\n if (graphic.backgroundImg && graphic.resources) {\n const res = graphic.resources.get(background as any);\n if (res.state !== 'success' || !res.data) {\n return;\n }\n\n context.save();\n\n if (graphic.parent && !graphic.transMatrix.onlyTranslate()) {\n const groupAttribute = getTheme(graphic.parent).group;\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = graphic.parent.attribute;\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n context.translate(scrollX, scrollY);\n }\n backgroundClip && context.clip();\n const b = graphic.AABBBounds;\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.globalAlpha = backgroundOpacity * opacity;\n this.doDrawImage(context, res.data, b, {\n backgroundMode,\n backgroundFit,\n backgroundScale,\n backgroundOffsetX,\n backgroundOffsetY\n });\n context.restore();\n if (!graphic.transMatrix.onlyTranslate()) {\n context.setTransformForCurrent();\n }\n } else {\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.globalAlpha = backgroundOpacity * opacity;\n context.fillStyle = background as string;\n context.fill();\n context.highPerformanceRestore();\n }\n }\n\n protected doDrawImage(\n context: IContext2d,\n data: any,\n b: IBounds,\n params: {\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';\n backgroundFit: boolean;\n backgroundScale?: number;\n backgroundOffsetX?: number;\n backgroundOffsetY?: number;\n }\n ): void {\n const { backgroundMode, backgroundFit, backgroundScale = 1, backgroundOffsetX = 0, backgroundOffsetY = 0 } = params;\n const targetW = b.width();\n const targetH = b.height();\n let w = targetW;\n let h = targetH;\n if (backgroundMode === 'no-repeat') {\n if (backgroundFit) {\n context.drawImage(data, b.x1, b.y1, b.width(), b.height());\n } else {\n const resW = data.width * backgroundScale;\n const resH = data.height * backgroundScale;\n context.drawImage(data, b.x1 + backgroundOffsetX, b.y1 + backgroundOffsetY, resW, resH);\n }\n } else {\n // debugger;\n // TODO 考虑缓存\n if (backgroundFit && backgroundMode !== 'repeat' && (data.width || data.height)) {\n const resW = data.width;\n const resH = data.height;\n\n if (backgroundMode === 'repeat-x') {\n // 高度适应\n const ratio = targetH / resH;\n w = resW * ratio;\n h = targetH;\n } else if (backgroundMode === 'repeat-y') {\n // 宽度适应\n const ratio = targetW / resW;\n h = resH * ratio;\n w = targetW;\n }\n\n const dpr = context.dpr;\n const canvas = canvasAllocate.allocate({ width: w, height: h, dpr });\n const ctx = canvas.getContext('2d');\n if (ctx) {\n ctx.inuse = true;\n ctx.clearMatrix();\n ctx.setTransformForCurrent(true);\n ctx.clearRect(0, 0, w, h);\n ctx.drawImage(data, 0, 0, w, h);\n data = canvas.nativeCanvas;\n }\n canvasAllocate.free(canvas);\n }\n const dpr = context.dpr;\n const pattern = context.createPattern(data, backgroundMode);\n pattern.setTransform && pattern.setTransform(new DOMMatrix([1 / dpr, 0, 0, 1 / dpr, 0, 0]));\n context.fillStyle = pattern;\n context.translate(b.x1, b.y1);\n context.fillRect(0, 0, targetW, targetH);\n context.translate(-b.x1, -b.y1);\n }\n }\n}\n\nexport const defaultBaseBackgroundRenderContribution = new DefaultBaseBackgroundRenderContribution();\n\nexport interface IInteractiveSubRenderContribution {\n render: (\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) => void;\n}\n\n@injectable()\nexport class DefaultBaseInteractiveRenderContribution implements IBaseRenderContribution<IGraphic, IGraphicAttribute> {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n\n _subRenderContribitions?: IInteractiveSubRenderContribution[];\n constructor(\n @inject(ContributionProvider)\n @named(InteractiveSubRenderContribution)\n protected readonly subRenderContribitions: IContributionProvider<IInteractiveSubRenderContribution>\n ) {}\n\n drawShape(\n graphic: IGraphic,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<IGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean,\n options?: any\n ) {\n if (!this._subRenderContribitions) {\n this._subRenderContribitions = this.subRenderContribitions.getContributions();\n }\n this._subRenderContribitions.forEach(c => {\n c.render(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n options\n );\n });\n }\n}\n"]}
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@@ -6,6 +6,25 @@ Object.defineProperty(exports, "__esModule", {
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6
6
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7
7
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const canvas_allocate_1 = require("../../../../allocator/canvas-allocate"), enums_1 = require("../../../../common/enums"), vutils_1 = require("@visactor/vutils");
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8
8
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9
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+
function formatRatio(ratio) {
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10
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+
return ratio <= .5 ? 4 * ratio - 1 : -4 * ratio + 3;
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}
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+
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function drawWave(ctx, ratio, boundsWidth, boundsHeight, textureOptions, offsetX, offsetY) {
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const {fill: fill = "orange", percent: percent = .6, frequency: frequency = 4, opacity: opacity, phi: phi = 0} = textureOptions;
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15
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+
let {amplitude: amplitude = 10} = textureOptions;
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amplitude *= formatRatio(ratio);
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+
const height = boundsHeight * (1 - percent), width = boundsWidth, step = Math.max(Math.round(width / 70), 2);
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+
ctx.beginPath(), ctx.moveTo(0 + offsetX, boundsHeight + offsetY), ctx.lineTo(0 + offsetX, height + offsetY);
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19
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const delta = width / frequency * ratio, c = width / Math.PI / (2 * frequency);
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20
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+
for (let i = 0; i < width; i += step) {
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const y = amplitude * Math.sin((i + delta + phi) / c + phi);
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ctx.lineTo(i + offsetX, height + y + offsetY);
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}
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ctx.lineTo(width + offsetX, boundsHeight + offsetY), ctx.closePath(), ctx.fillStyle = fill,
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25
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+
isFinite(opacity) && (ctx.globalAlpha = opacity), ctx.fill();
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}
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+
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9
28
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class DefaultBaseTextureRenderContribution {
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10
29
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constructor() {
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11
30
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this.time = enums_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
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@@ -85,6 +104,7 @@ class DefaultBaseTextureRenderContribution {
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85
104
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texture && this.drawTexture(texture, graphic, context, x, y, graphicAttribute, textureColor, textureSize, texturePadding);
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86
105
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}
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87
106
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drawTexture(texture, graphic, context, x, y, graphicAttribute, textureColor, textureSize, texturePadding) {
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107
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+
const {textureRatio: textureRatio = graphicAttribute.textureRatio, textureOptions: textureOptions = null} = graphic.attribute;
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let pattern = this.textureMap.get(texture);
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89
109
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if (!pattern) switch (texture) {
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90
110
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case "circle":
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@@ -118,8 +138,15 @@ class DefaultBaseTextureRenderContribution {
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118
138
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case "grid":
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119
139
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pattern = this.createGridPattern(textureSize, texturePadding, textureColor, context);
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}
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121
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-
pattern
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122
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-
context.fillStyle = pattern, context.fill(), context.highPerformanceRestore())
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141
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+
if (pattern) context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
|
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142
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+
context.fillStyle = pattern, context.fill(), context.highPerformanceRestore(); else if ("wave" === texture) {
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143
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+
context.save(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
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context.clip();
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+
const b = graphic.AABBBounds;
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+
drawWave(context, textureRatio, b.width(), b.height(), Object.assign(Object.assign({}, textureOptions || {}), {
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+
fill: textureColor
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148
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+
}), x + b.x1 - x, y + b.y1 - y), context.restore();
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+
}
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}
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}
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