@visactor/vrender-core 0.20.0-alpha.0 → 0.20.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  2. package/cjs/allocator/matrix-allocate.js +2 -4
  3. package/cjs/allocator/matrix-allocate.js.map +1 -1
  4. package/cjs/animate/animate.js +4 -2
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/custom-animate.d.ts +5 -16
  7. package/cjs/animate/custom-animate.js +9 -62
  8. package/cjs/animate/custom-animate.js.map +1 -1
  9. package/cjs/animate/group-fade.d.ts +16 -0
  10. package/cjs/animate/group-fade.js +66 -0
  11. package/cjs/animate/group-fade.js.map +1 -0
  12. package/cjs/animate/index.d.ts +1 -0
  13. package/cjs/animate/index.js +2 -1
  14. package/cjs/animate/index.js.map +1 -1
  15. package/cjs/canvas/util.d.ts +0 -1
  16. package/cjs/canvas/util.js +7 -17
  17. package/cjs/canvas/util.js.map +1 -1
  18. package/cjs/common/3d-interceptor.d.ts +3 -0
  19. package/cjs/common/3d-interceptor.js +51 -0
  20. package/cjs/common/3d-interceptor.js.map +1 -0
  21. package/cjs/common/bezier-utils.js +2 -1
  22. package/cjs/common/bounds-context.js +1 -2
  23. package/cjs/common/canvas-utils.d.ts +1 -1
  24. package/cjs/common/canvas-utils.js +15 -30
  25. package/cjs/common/canvas-utils.js.map +1 -1
  26. package/cjs/common/matrix.d.ts +11 -3
  27. package/cjs/common/matrix.js +97 -19
  28. package/cjs/common/matrix.js.map +1 -1
  29. package/cjs/common/morphing-utils.js +1 -1
  30. package/cjs/common/path-svg.js +1 -1
  31. package/cjs/common/polygon.js +2 -2
  32. package/cjs/common/rect-utils.js +1 -1
  33. package/cjs/common/render-area.js +1 -1
  34. package/cjs/common/render-command-list.js +1 -1
  35. package/cjs/common/render-curve.js +23 -33
  36. package/cjs/common/render-curve.js.map +1 -1
  37. package/cjs/common/render-utils.js +2 -1
  38. package/cjs/common/seg-context.js +1 -1
  39. package/cjs/common/simplify.js +1 -1
  40. package/cjs/common/sort.js +16 -13
  41. package/cjs/common/sort.js.map +1 -1
  42. package/cjs/common/split-path.js +1 -1
  43. package/cjs/common/store.js +1 -1
  44. package/cjs/common/text.d.ts +0 -2
  45. package/cjs/common/text.js +4 -11
  46. package/cjs/common/text.js.map +1 -1
  47. package/cjs/common/utils.js +1 -1
  48. package/cjs/common/utils.js.map +1 -1
  49. package/cjs/core/application.js +1 -2
  50. package/cjs/core/camera.js +4 -4
  51. package/cjs/core/camera.js.map +1 -1
  52. package/cjs/core/constants.js +1 -1
  53. package/cjs/core/core-modules.js +1 -1
  54. package/cjs/core/global-module.js +0 -2
  55. package/cjs/core/global.js +1 -1
  56. package/cjs/core/graphic-utils.js +1 -1
  57. package/cjs/core/index.js +1 -1
  58. package/cjs/core/layer-service.js +1 -1
  59. package/cjs/core/layer.js +1 -1
  60. package/cjs/core/light.js +1 -1
  61. package/cjs/core/stage.js +15 -9
  62. package/cjs/core/stage.js.map +1 -1
  63. package/cjs/core/window.js +1 -1
  64. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  65. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  66. package/cjs/graphic/config.js +1 -0
  67. package/cjs/graphic/config.js.map +1 -1
  68. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -8
  69. package/cjs/graphic/graphic-service/graphic-service.js +17 -107
  70. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  71. package/cjs/graphic/richtext/utils.js +12 -21
  72. package/cjs/graphic/richtext/utils.js.map +1 -1
  73. package/cjs/graphic/richtext.d.ts +1 -1
  74. package/cjs/graphic/richtext.js +2 -2
  75. package/cjs/graphic/richtext.js.map +1 -1
  76. package/cjs/graphic/text.js +1 -1
  77. package/cjs/graphic/text.js.map +1 -1
  78. package/cjs/index.d.ts +1 -0
  79. package/cjs/index.js +3 -3
  80. package/cjs/index.js.map +1 -1
  81. package/cjs/interface/graphic/group.d.ts +1 -1
  82. package/cjs/interface/graphic/group.js.map +1 -1
  83. package/cjs/interface/graphic/richText.d.ts +1 -0
  84. package/cjs/interface/graphic/richText.js.map +1 -1
  85. package/cjs/picker/pick-interceptor.d.ts +1 -1
  86. package/cjs/picker/pick-interceptor.js +2 -42
  87. package/cjs/picker/pick-interceptor.js.map +1 -1
  88. package/cjs/picker/picker-service.js +4 -5
  89. package/cjs/picker/picker-service.js.map +1 -1
  90. package/cjs/plugins/builtin-plugin/edit-module.d.ts +22 -0
  91. package/cjs/plugins/builtin-plugin/edit-module.js +94 -0
  92. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -0
  93. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  94. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  95. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  96. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  97. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  98. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  99. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +338 -0
  100. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  101. package/cjs/render/contributions/render/arc-render.js +1 -4
  102. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  103. package/cjs/render/contributions/render/area-render.js +1 -1
  104. package/cjs/render/contributions/render/area-render.js.map +1 -1
  105. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  106. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  107. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  108. package/cjs/render/contributions/render/base-render.js +5 -5
  109. package/cjs/render/contributions/render/base-render.js.map +1 -1
  110. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  111. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  112. package/cjs/render/contributions/render/group-render.js +4 -5
  113. package/cjs/render/contributions/render/group-render.js.map +1 -1
  114. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  115. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  116. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  117. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  118. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  119. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  120. package/cjs/render/contributions/render/symbol-render.js +9 -18
  121. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  122. package/cjs/render/contributions/render/utils.js +2 -5
  123. package/cjs/render/contributions/render/utils.js.map +1 -1
  124. package/dist/index.es.js +1288 -978
  125. package/es/allocator/matrix-allocate.d.ts +1 -1
  126. package/es/allocator/matrix-allocate.js +3 -3
  127. package/es/allocator/matrix-allocate.js.map +1 -1
  128. package/es/animate/animate.js +4 -2
  129. package/es/animate/animate.js.map +1 -1
  130. package/es/animate/custom-animate.d.ts +5 -16
  131. package/es/animate/custom-animate.js +9 -58
  132. package/es/animate/custom-animate.js.map +1 -1
  133. package/es/animate/group-fade.d.ts +16 -0
  134. package/es/animate/group-fade.js +56 -0
  135. package/es/animate/group-fade.js.map +1 -0
  136. package/es/animate/index.d.ts +1 -0
  137. package/es/animate/index.js +2 -0
  138. package/es/animate/index.js.map +1 -1
  139. package/es/canvas/util.d.ts +0 -1
  140. package/es/canvas/util.js +7 -17
  141. package/es/canvas/util.js.map +1 -1
  142. package/es/common/3d-interceptor.d.ts +3 -0
  143. package/es/common/3d-interceptor.js +47 -0
  144. package/es/common/3d-interceptor.js.map +1 -0
  145. package/es/common/bezier-utils.js +2 -1
  146. package/es/common/bounds-context.js +1 -2
  147. package/es/common/canvas-utils.d.ts +1 -1
  148. package/es/common/canvas-utils.js +15 -30
  149. package/es/common/canvas-utils.js.map +1 -1
  150. package/es/common/matrix.d.ts +11 -3
  151. package/es/common/matrix.js +90 -17
  152. package/es/common/matrix.js.map +1 -1
  153. package/es/common/morphing-utils.js +1 -1
  154. package/es/common/path-svg.js +1 -1
  155. package/es/common/polygon.js +1 -1
  156. package/es/common/rect-utils.js +1 -1
  157. package/es/common/render-area.js +1 -1
  158. package/es/common/render-command-list.js +1 -1
  159. package/es/common/render-curve.js +23 -33
  160. package/es/common/render-curve.js.map +1 -1
  161. package/es/common/render-utils.js +2 -1
  162. package/es/common/seg-context.js +1 -1
  163. package/es/common/simplify.js +1 -1
  164. package/es/common/sort.js +16 -13
  165. package/es/common/sort.js.map +1 -1
  166. package/es/common/split-path.js +1 -1
  167. package/es/common/store.js +1 -1
  168. package/es/common/text.d.ts +0 -2
  169. package/es/common/text.js +1 -7
  170. package/es/common/text.js.map +1 -1
  171. package/es/common/utils.js +1 -1
  172. package/es/common/utils.js.map +1 -1
  173. package/es/core/application.js +1 -2
  174. package/es/core/camera.js +6 -4
  175. package/es/core/camera.js.map +1 -1
  176. package/es/core/constants.js +1 -1
  177. package/es/core/core-modules.js +1 -1
  178. package/es/core/global-module.js +0 -2
  179. package/es/core/global.js +1 -1
  180. package/es/core/graphic-utils.js +1 -1
  181. package/es/core/index.js +1 -1
  182. package/es/core/layer-service.js +1 -1
  183. package/es/core/layer.js +1 -1
  184. package/es/core/light.js +1 -1
  185. package/es/core/stage.js +15 -9
  186. package/es/core/stage.js.map +1 -1
  187. package/es/core/window.js +1 -1
  188. package/es/graphic/builtin-symbol/utils.js +1 -4
  189. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  190. package/es/graphic/config.js +1 -0
  191. package/es/graphic/config.js.map +1 -1
  192. package/es/graphic/graphic-service/graphic-service.d.ts +2 -8
  193. package/es/graphic/graphic-service/graphic-service.js +9 -97
  194. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  195. package/es/graphic/richtext/utils.js +9 -20
  196. package/es/graphic/richtext/utils.js.map +1 -1
  197. package/es/graphic/richtext.d.ts +1 -1
  198. package/es/graphic/richtext.js +2 -2
  199. package/es/graphic/richtext.js.map +1 -1
  200. package/es/graphic/text.js +2 -2
  201. package/es/graphic/text.js.map +1 -1
  202. package/es/index.d.ts +1 -0
  203. package/es/index.js +2 -0
  204. package/es/index.js.map +1 -1
  205. package/es/interface/graphic/group.d.ts +1 -1
  206. package/es/interface/graphic/group.js.map +1 -1
  207. package/es/interface/graphic/richText.d.ts +1 -0
  208. package/es/interface/graphic/richText.js.map +1 -1
  209. package/es/picker/pick-interceptor.d.ts +1 -1
  210. package/es/picker/pick-interceptor.js +4 -44
  211. package/es/picker/pick-interceptor.js.map +1 -1
  212. package/es/picker/picker-service.js +1 -1
  213. package/es/picker/picker-service.js.map +1 -1
  214. package/es/plugins/builtin-plugin/edit-module.d.ts +22 -0
  215. package/es/plugins/builtin-plugin/edit-module.js +86 -0
  216. package/es/plugins/builtin-plugin/edit-module.js.map +1 -0
  217. package/es/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  218. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  219. package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  220. package/es/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  221. package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  222. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  223. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +334 -0
  224. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  225. package/es/render/contributions/render/arc-render.js +1 -4
  226. package/es/render/contributions/render/arc-render.js.map +1 -1
  227. package/es/render/contributions/render/area-render.js +1 -1
  228. package/es/render/contributions/render/area-render.js.map +1 -1
  229. package/es/render/contributions/render/base-3d-render.d.ts +10 -0
  230. package/es/render/contributions/render/base-3d-render.js +57 -0
  231. package/es/render/contributions/render/base-3d-render.js.map +1 -0
  232. package/es/render/contributions/render/base-render.js +3 -1
  233. package/es/render/contributions/render/base-render.js.map +1 -1
  234. package/es/render/contributions/render/draw-interceptor.js +7 -51
  235. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  236. package/es/render/contributions/render/group-render.js +3 -1
  237. package/es/render/contributions/render/group-render.js.map +1 -1
  238. package/es/render/contributions/render/pyramid3d-render.d.ts +3 -5
  239. package/es/render/contributions/render/pyramid3d-render.js +4 -56
  240. package/es/render/contributions/render/pyramid3d-render.js.map +1 -1
  241. package/es/render/contributions/render/rect3d-render.d.ts +3 -5
  242. package/es/render/contributions/render/rect3d-render.js +4 -55
  243. package/es/render/contributions/render/rect3d-render.js.map +1 -1
  244. package/es/render/contributions/render/symbol-render.js +9 -18
  245. package/es/render/contributions/render/symbol-render.js.map +1 -1
  246. package/es/render/contributions/render/utils.js +2 -5
  247. package/es/render/contributions/render/utils.js.map +1 -1
  248. package/package.json +4 -4
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1
- 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b - a : a - b));\n\n return { childMap, zIdxArray };\n}\n\nexport function foreach(\n graphic: IGraphic,\n defaultZIndex: number,\n cb: (...data: any) => boolean | void,\n reverse: boolean = false,\n sort3d: boolean = false\n) {\n // 遍历一遍查看是否有zIndex不同的\n let needSort = false;\n if (sort3d) {\n needSort = true;\n } else {\n let lastZIndex: number;\n graphic.forEachChildren((item: IGraphic, i: number) => {\n const { zIndex = defaultZIndex } = item.attribute;\n if (i === 0) {\n lastZIndex = zIndex;\n } else if (lastZIndex !== zIndex) {\n needSort = true;\n return true;\n }\n return false;\n }, reverse);\n }\n if (needSort) {\n const { childMap, zIdxArray } = parseChildMap(graphic, defaultZIndex, reverse);\n let skip = false;\n for (let i = 0; i < zIdxArray.length; i++) {\n if (skip) {\n break;\n }\n const idx = zIdxArray[i];\n const children = childMap[idx];\n // 根据z进行排序\n if (sort3d) {\n children.sort((a, b) => {\n return (reverse ? -1 : 1) * ((b.attribute.z ?? 0) - (a.attribute.z ?? 0));\n });\n }\n for (let i = 0; i < children.length; i++) {\n if (cb(children[i], i)) {\n skip = true;\n break;\n }\n }\n }\n } else {\n graphic.forEachChildren(cb, reverse);\n }\n}\n\nexport async function foreachAsync(\n graphic: IGraphic,\n defaultZIndex: number,\n cb: (data: any, i: number) => boolean | void | Promise<boolean | void>,\n reverse: boolean = false\n) {\n // 不支持zIndex\n await graphic.forEachChildrenAsync(cb, reverse);\n // const childMap: { [id: number]: IGraphic[] } = {};\n // const zIdxArray: number[] = [];\n // // 遍历一遍查看是否有zIndex不同的\n // let needSort = false;\n // let lastZIndex: number;\n // graphic.forEachChildren((item: IGraphic, i: number) => {\n // const { zIndex = defaultZIndex } = item.attribute;\n // if (i === 0) {\n // lastZIndex === zIndex;\n // } else if (lastZIndex !== zIndex) {\n // needSort = true;\n // return true;\n // }\n // return false;\n // }, reverse);\n // if (needSort) {\n // graphic.forEachChildren((item: IGraphic) => {\n // const { zIndex = defaultZIndex } = item.attribute;\n // if (childMap[zIndex]) {\n // childMap[zIndex].push(item);\n // } else {\n // childMap[zIndex] = [item];\n // zIdxArray.push(zIndex);\n // }\n // }, reverse);\n // zIdxArray.sort((a, b) => (reverse ? b - a : a - b));\n // let skip = false;\n // for (let i = 0; i < zIdxArray.length; i++) {\n // if (skip) {\n // break;\n // }\n // const idx = zIdxArray[i];\n // const children = childMap[idx];\n // for (let i = 0; i < children.length; i++) {\n // let d = cb(children[i], i);\n // if ((d as any).then) {\n // d = await d;\n // }\n // if (d) {\n // skip = true;\n // break;\n // }\n // }\n // }\n // } else {\n // await graphic.forEachChildrenAsync(cb, reverse);\n // }\n}\n\nexport function findNextGraphic(graphic: IGraphic, id: number, defaultZIndex: number, reverse: boolean = false) {\n // 遍历一遍查看是否有zIndex不同的\n let needSort = false;\n let lastZIndex: number;\n graphic.forEachChildren((item: IGraphic, i: number) => {\n const { zIndex = defaultZIndex } = item.attribute;\n if (i === 0) {\n lastZIndex === zIndex;\n } else if (lastZIndex !== zIndex) {\n needSort = true;\n return true;\n }\n return false;\n }, reverse);\n let result: IGraphic | null = null;\n let next: boolean = false;\n if (needSort) {\n const { childMap, zIdxArray } = parseChildMap(graphic, defaultZIndex, reverse);\n let skip = false;\n for (let i = 0; i < zIdxArray.length; i++) {\n if (skip) {\n break;\n }\n const idx = zIdxArray[i];\n const children = childMap[idx];\n for (let i = 0; i < children.length; i++) {\n if (next) {\n skip = true;\n result = children[i];\n break;\n }\n if (children[i]._uid === id) {\n next = true;\n continue;\n }\n }\n }\n } else {\n graphic.forEachChildren(item => {\n if (next) {\n result = item as IGraphic;\n return true;\n }\n if (item._uid === id) {\n next = true;\n }\n return false;\n }, reverse);\n }\n\n return result;\n}\n"]}
@@ -269,4 +269,4 @@ const splitPath = (path, count) => {
269
269
  };
270
270
 
271
271
  exports.splitPath = splitPath;
272
- //# sourceMappingURL=split-path.js.map
272
+ //# sourceMappingURL=split-path.js.map
@@ -1,2 +1,2 @@
1
1
  class StageStore {}
2
- //# sourceMappingURL=store.js.map
2
+ //# sourceMappingURL=store.js.map
@@ -1,6 +1,4 @@
1
- import { type ITextFontParams } from '@visactor/vutils';
2
1
  import type { ITextGraphicAttribute, TextAlignType, TextBaselineType } from '../interface';
3
- export declare function getContextFont(text: Partial<ITextFontParams>, defaultAttr?: Partial<ITextFontParams>, fontSizeScale?: number): string;
4
2
  export declare function textDrawOffsetY(baseline: TextBaselineType, h: number): number;
5
3
  export declare function textDrawOffsetX(textAlign: TextAlignType, width: number): number;
6
4
  export declare function textLayoutOffsetY(baseline: TextBaselineType, lineHeight: number, fontSize: number, buf?: number): number;
@@ -2,16 +2,10 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.textAttributesToStyle = exports.textLayoutOffsetY = exports.textDrawOffsetX = exports.textDrawOffsetY = exports.getContextFont = void 0;
5
+ }), exports.textAttributesToStyle = exports.textLayoutOffsetY = exports.textDrawOffsetX = exports.textDrawOffsetY = void 0;
6
6
 
7
7
  const vutils_1 = require("@visactor/vutils");
8
8
 
9
- function getContextFont(text, defaultAttr = {}, fontSizeScale) {
10
- fontSizeScale || (fontSizeScale = 1);
11
- const {fontStyle: fontStyle = defaultAttr.fontStyle, fontVariant: fontVariant = defaultAttr.fontVariant, fontWeight: fontWeight = defaultAttr.fontWeight, fontSize: fontSize = defaultAttr.fontSize, fontFamily: fontFamily = defaultAttr.fontFamily} = text;
12
- return (fontStyle ? fontStyle + " " : "") + (fontVariant ? fontVariant + " " : "") + (fontWeight ? fontWeight + " " : "") + fontSize * fontSizeScale + "px " + (fontFamily || "sans-serif");
13
- }
14
-
15
9
  function textDrawOffsetY(baseline, h) {
16
10
  return "top" === baseline ? Math.ceil(.79 * h) : "middle" === baseline ? Math.round(.3 * h) : "bottom" === baseline ? Math.round(-.21 * h) : 0;
17
11
  }
@@ -37,7 +31,6 @@ function textAttributesToStyle(attrs) {
37
31
  style;
38
32
  }
39
33
 
40
- exports.getContextFont = getContextFont, exports.textDrawOffsetY = textDrawOffsetY,
41
- exports.textDrawOffsetX = textDrawOffsetX, exports.textLayoutOffsetY = textLayoutOffsetY,
42
- exports.textAttributesToStyle = textAttributesToStyle;
43
- //# sourceMappingURL=text.js.map
34
+ exports.textDrawOffsetY = textDrawOffsetY, exports.textDrawOffsetX = textDrawOffsetX,
35
+ exports.textLayoutOffsetY = textLayoutOffsetY, exports.textAttributesToStyle = textAttributesToStyle;
36
+ //# sourceMappingURL=text.js.map
@@ -1 +1 @@
1
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@@ -160,4 +160,4 @@ const calculateLineHeight = (lineHeight, fontSize) => {
160
160
  };
161
161
 
162
162
  exports.calculateLineHeight = calculateLineHeight;
163
- //# sourceMappingURL=utils.js.map
163
+ //# sourceMappingURL=utils.js.map
@@ -1 +1 @@
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type { IBounds, IPointLike } from '@visactor/vutils';\nimport { isBoolean, halfPi, pi, pi2, sin, cos, isArray, pointAt, Point, isString } from '@visactor/vutils';\nimport type { IGraphicAttribute, IStrokeStyle } from '../interface';\n\n// todo: 迁移到@visactor/vutils\n\nexport enum Edge {\n Top = 0b000001,\n Right = 0b000010,\n Bottom = 0b000100,\n Left = 0b001000,\n\n ALL = 0b001111\n}\n\n// 公共的stroke数组,避免大量数组生成\nconst _strokeVec4: [boolean | string, boolean | string, boolean | string, boolean | string] = [\n false,\n false,\n false,\n false\n];\n/**\n * 解析stroke配置\n * @param stroke\n * @returns\n */\nexport const parseStroke = (\n stroke: IStrokeStyle['stroke']\n): {\n isFullStroke: boolean;\n stroke: (boolean | string)[];\n} => {\n let isFullStroke: boolean = true;\n // 首先判断\n if (isBoolean(stroke, true)) {\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = stroke as boolean;\n isFullStroke &&= !!(_strokeVec4[i] ?? true);\n }\n isFullStroke = stroke as boolean;\n } else if (Array.isArray(stroke)) {\n // array\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = !!stroke[i];\n isFullStroke &&= !!_strokeVec4[i];\n }\n } else {\n _strokeVec4[0] = false;\n _strokeVec4[1] = false;\n _strokeVec4[2] = false;\n _strokeVec4[3] = false;\n }\n\n return {\n isFullStroke,\n stroke: _strokeVec4\n };\n};\n\n// 公共的padding数组,避免大量数组生成\nconst _paddingVec4: [number, number, number, number] = [0, 0, 0, 0];\n/**\n * 解析padding配置\n * @param padding\n * @returns\n */\nexport const parsePadding = (\n padding: IGraphicAttribute['boundsPadding']\n): number | [number, number, number, number] => {\n if (!padding) {\n return 0;\n }\n if (isArray(padding)) {\n if (padding.length === 0) {\n return 0;\n } else if (padding.length === 1) {\n return padding[0];\n } else if (padding.length === 2) {\n _paddingVec4[0] = padding[0];\n _paddingVec4[2] = padding[0];\n _paddingVec4[1] = padding[1];\n _paddingVec4[3] = padding[1];\n return _paddingVec4;\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return padding as [number, number, number, number];\n }\n\n return padding as number;\n};\n\nconst _coords: [IPointLike, IPointLike, IPointLike, IPointLike] = [\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n];\nconst indexList = [1, 2, 3, 0, 1, 2, 3, 0];\n/**\n * 计算circle一段弧线的bounds\n * @param startAngle 小于2pi\n * @param endAngle\n * @param radius\n * @param bounds\n */\nexport function circleBounds(startAngle: number, endAngle: number, radius: number, bounds: IBounds) {\n // startAngle小于2pi\n // endAngle - startAngle小于2pi\n while (startAngle >= pi2) {\n startAngle -= pi2;\n }\n while (startAngle < 0) {\n startAngle += pi2;\n }\n while (startAngle > endAngle) {\n endAngle += pi2;\n }\n _coords[0].x = radius;\n // _coords[0].y = 0;\n // _coords[1].x = 0;\n _coords[1].y = radius;\n _coords[2].x = -radius;\n // _coords[2].y = -radius;\n // _coords[3].x = 0;\n _coords[3].y = -radius;\n\n // (0,pi/2], (pi/2, pi], (pi, pi/2*3], (pi/2*3, 2pi]\n // 1, 2, 3, 0\n const startIdx = Math.ceil(startAngle / halfPi) % 4;\n const endIdx = Math.ceil(endAngle / halfPi) % 4;\n // console.log(startAngle, endAngle, cos(startAngle), sin(startAngle), cos(endAngle), sin(endAngle));\n bounds.add(cos(startAngle) * radius, sin(startAngle) * radius);\n bounds.add(cos(endAngle) * radius, sin(endAngle) * radius);\n if (startIdx !== endIdx || endAngle - startAngle > pi) {\n let match = false;\n for (let i = 0; i < indexList.length; i++) {\n if (!match && startIdx === indexList[i]) {\n match = true;\n const p = _coords[startIdx];\n bounds.add(p.x, p.y);\n continue;\n } else if (match && endIdx === indexList[i]) {\n break;\n }\n if (match) {\n const p = _coords[indexList[i]];\n bounds.add(p.x, p.y);\n }\n }\n }\n // const delta = Math.floor((endAngle - startAngle) / halfPi);\n // for (let i = 0; i < delta; i++) {\n // const p = _coords[(startIdx + i) % 4];\n // bounds.add(p.x, p.y);\n // }\n\n // // 计算y1, y2\n // const y2 = halfPi >= startAngle && halfPi <= endAngle ? radius : max(sin(startAngle), sin(endAngle)) * radius;\n // const y1 =\n // halfPi + pi >= startAngle && halfPi + pi <= endAngle ? -radius : min(sin(startAngle), sin(endAngle)) * radius;\n // const x2 = pi2 >= startAngle && pi2 <= endAngle ? radius : max(cos(startAngle), cos(endAngle)) * radius;\n // const x1 = pi >= startAngle && pi <= endAngle ? -radius : min(cos(startAngle), cos(endAngle)) * radius;\n\n // // bounds.set(x1, y1, x2, y2);\n // bounds.add(x1, y1);\n // bounds.add(x2, y2);\n}\n\n/**\n * 比较两个点数组是否相同\n * @param pointsA 数组A\n * @param pointsB 数组B\n */\nexport function pointsEqual(pointsA: IPointLike[] | IPointLike, pointsB: IPointLike[] | IPointLike): boolean {\n if (!pointsA || !pointsB) {\n return false;\n } // 需要传入pointsA和pointsB\n if (Array.isArray(pointsA) && Array.isArray(pointsB)) {\n // 如果pointsA和pointsB是数组\n if (pointsA.length !== pointsB.length) {\n return false;\n }\n return pointsA.every((point, index) => pointEqual(point, pointsB[index]));\n }\n if (!Number.isNaN((pointsA as IPointLike).x + (pointsA as IPointLike).y)) {\n // 如果pointA是IPoint(防止参数是undefined)\n return pointEqual(pointsA as IPointLike, pointsB as IPointLike);\n }\n return false;\n}\n\n/**\n * 比较两个点是否相同\n * @param pointA 点A\n * @param pointB 点B\n */\nexport function pointEqual(pointA: IPointLike, pointB: IPointLike): boolean {\n return (\n pointA.x === pointB.x &&\n pointA.y === pointB.y &&\n pointA.x1 === pointB.x1 &&\n pointA.y1 === pointB.y1 &&\n pointA.defined === pointB.defined\n );\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolation(pointA: IPointLike, pointB: IPointLike, ratio: number): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n const point = new Point(x as number, y as number, x1, y1);\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolationHighPerformance(\n pointA: IPointLike,\n pointB: IPointLike,\n ratio: number,\n point: IPointLike\n): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n // const point = new Point(x as number, y as number, x1, y1);\n point.x = x as number;\n point.y = y as number;\n point.x1 = x1;\n point.y1 = y1;\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 点数组插值\n * @param pointsA 点数组A\n * @param pointsB 点数组B\n * @param ratio 比例\n */\nexport function pointsInterpolation(\n pointsA: IPointLike[] | IPointLike,\n pointsB: IPointLike[] | IPointLike,\n ratio: number\n): IPointLike[] {\n if (!pointsA || !pointsB) {\n return [];\n } // 需要传入pointsA和pointsB\n if (!Array.isArray(pointsA)) {\n pointsA = [pointsA];\n }\n if (!Array.isArray(pointsB)) {\n pointsB = [pointsB];\n }\n\n let points: IPointLike[] = [];\n if (pointsA.length > pointsB.length) {\n // 如果变短了,那么后面点的直接clip\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsB.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n } else {\n // 如果变长了,加上后面的点\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsA.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n }\n return points;\n}\n\nexport const transformKeys = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'scrollX',\n 'scrollY'\n];\nexport const isTransformKey = (key: string) => {\n return transformKeys.includes(key);\n};\n\nexport function getAttributeFromDefaultAttrList(attr: Record<string, any> | Record<string, any>[], key: string) {\n if (isArray(attr)) {\n let val;\n for (let i = 0; i < attr.length && val === undefined; i++) {\n val = attr[i][key];\n }\n return val;\n }\n return attr[key];\n}\n\nexport class RafBasedSTO {\n static TimeOut = 1000 / 60;\n durations: number[];\n timeout: number;\n lastDate: number;\n durationsListThreshold: number;\n\n constructor(timeout: number = RafBasedSTO.TimeOut) {\n this.durations = [];\n this.timeout = timeout;\n this.lastDate = 0;\n this.durationsListThreshold = 30;\n }\n\n call(cb: FrameRequestCallback) {\n this.lastDate = Date.now();\n return setTimeout(\n () => {\n this.appendDuration(Date.now() - this.lastDate);\n cb(0);\n },\n this.timeout,\n true\n );\n }\n\n clear(h: number) {\n clearTimeout(h);\n }\n\n appendDuration(d: number) {\n this.durations.push(d);\n if (this.durations.length > this.durationsListThreshold) {\n this.durations.shift();\n }\n // 最多60fps, 最少30fps\n this.timeout = Math.min(\n Math.max(this.durations.reduce((a, b) => a + b, 0) / this.durations.length, 1000 / 60),\n 1000 / 30\n );\n }\n}\n\nexport const rafBasedSto = new RafBasedSTO();\n\nexport const calculateLineHeight = (lineHeight: string | number, fontSize: number): number => {\n if (isString(lineHeight) && lineHeight[lineHeight.length - 1] === '%') {\n const scale = Number.parseFloat(lineHeight.substring(0, lineHeight.length - 1)) / 100;\n return fontSize * scale;\n }\n return lineHeight as number;\n};\n"]}
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type { IBounds, IPointLike } from '@visactor/vutils';\nimport { isBoolean, halfPi, pi, pi2, sin, cos, isArray, pointAt, Point, isString } from '@visactor/vutils';\nimport type { IGraphicAttribute, IStrokeStyle } from '../interface';\n\n// todo: 迁移到@visactor/vutils\n\nexport enum Edge {\n Top = 0b000001,\n Right = 0b000010,\n Bottom = 0b000100,\n Left = 0b001000,\n\n ALL = 0b001111\n}\n\n// 公共的stroke数组,避免大量数组生成\nconst _strokeVec4: [boolean | string, boolean | string, boolean | string, boolean | string] = [\n false,\n false,\n false,\n false\n];\n/**\n * 解析stroke配置\n * @param stroke\n * @returns\n */\nexport const parseStroke = (\n stroke: IStrokeStyle['stroke']\n): {\n isFullStroke: boolean;\n stroke: (boolean | string)[];\n} => {\n let isFullStroke: boolean = true;\n // 首先判断\n if (isBoolean(stroke, true)) {\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = stroke as boolean;\n isFullStroke &&= !!(_strokeVec4[i] ?? true);\n }\n isFullStroke = stroke as boolean;\n } else if (Array.isArray(stroke)) {\n // array\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = !!stroke[i];\n isFullStroke &&= !!_strokeVec4[i];\n }\n } else {\n _strokeVec4[0] = false;\n _strokeVec4[1] = false;\n _strokeVec4[2] = false;\n _strokeVec4[3] = false;\n }\n\n return {\n isFullStroke,\n stroke: _strokeVec4\n };\n};\n\n// 公共的padding数组,避免大量数组生成\nconst _paddingVec4: [number, number, number, number] = [0, 0, 0, 0];\n/**\n * 解析padding配置\n * @param padding\n * @returns\n */\nexport const parsePadding = (\n padding: IGraphicAttribute['boundsPadding']\n): number | [number, number, number, number] => {\n if (!padding) {\n return 0;\n }\n if (isArray(padding)) {\n if (padding.length === 0) {\n return 0;\n } else if (padding.length === 1) {\n return padding[0];\n } else if (padding.length === 2) {\n _paddingVec4[0] = padding[0];\n _paddingVec4[2] = padding[0];\n _paddingVec4[1] = padding[1];\n _paddingVec4[3] = padding[1];\n return _paddingVec4;\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return padding as [number, number, number, number];\n }\n\n return padding as number;\n};\n\nconst _coords: [IPointLike, IPointLike, IPointLike, IPointLike] = [\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n];\nconst indexList = [1, 2, 3, 0, 1, 2, 3, 0];\n/**\n * 计算circle一段弧线的bounds\n * @param startAngle 小于2pi\n * @param endAngle\n * @param radius\n * @param bounds\n */\nexport function circleBounds(startAngle: number, endAngle: number, radius: number, bounds: IBounds) {\n // startAngle小于2pi\n // endAngle - startAngle小于2pi\n while (startAngle >= pi2) {\n startAngle -= pi2;\n }\n while (startAngle < 0) {\n startAngle += pi2;\n }\n while (startAngle > endAngle) {\n endAngle += pi2;\n }\n _coords[0].x = radius;\n // _coords[0].y = 0;\n // _coords[1].x = 0;\n _coords[1].y = radius;\n _coords[2].x = -radius;\n // _coords[2].y = -radius;\n // _coords[3].x = 0;\n _coords[3].y = -radius;\n\n // (0,pi/2], (pi/2, pi], (pi, pi/2*3], (pi/2*3, 2pi]\n // 1, 2, 3, 0\n const startIdx = Math.ceil(startAngle / halfPi) % 4;\n const endIdx = Math.ceil(endAngle / halfPi) % 4;\n // console.log(startAngle, endAngle, cos(startAngle), sin(startAngle), cos(endAngle), sin(endAngle));\n bounds.add(cos(startAngle) * radius, sin(startAngle) * radius);\n bounds.add(cos(endAngle) * radius, sin(endAngle) * radius);\n if (startIdx !== endIdx || endAngle - startAngle > pi) {\n let match = false;\n for (let i = 0; i < indexList.length; i++) {\n if (!match && startIdx === indexList[i]) {\n match = true;\n const p = _coords[startIdx];\n bounds.add(p.x, p.y);\n continue;\n } else if (match && endIdx === indexList[i]) {\n break;\n }\n if (match) {\n const p = _coords[indexList[i]];\n bounds.add(p.x, p.y);\n }\n }\n }\n // const delta = Math.floor((endAngle - startAngle) / halfPi);\n // for (let i = 0; i < delta; i++) {\n // const p = _coords[(startIdx + i) % 4];\n // bounds.add(p.x, p.y);\n // }\n\n // // 计算y1, y2\n // const y2 = halfPi >= startAngle && halfPi <= endAngle ? radius : max(sin(startAngle), sin(endAngle)) * radius;\n // const y1 =\n // halfPi + pi >= startAngle && halfPi + pi <= endAngle ? -radius : min(sin(startAngle), sin(endAngle)) * radius;\n // const x2 = pi2 >= startAngle && pi2 <= endAngle ? radius : max(cos(startAngle), cos(endAngle)) * radius;\n // const x1 = pi >= startAngle && pi <= endAngle ? -radius : min(cos(startAngle), cos(endAngle)) * radius;\n\n // // bounds.set(x1, y1, x2, y2);\n // bounds.add(x1, y1);\n // bounds.add(x2, y2);\n}\n\n/**\n * 比较两个点数组是否相同\n * @param pointsA 数组A\n * @param pointsB 数组B\n */\nexport function pointsEqual(pointsA: IPointLike[] | IPointLike, pointsB: IPointLike[] | IPointLike): boolean {\n if (!pointsA || !pointsB) {\n return false;\n } // 需要传入pointsA和pointsB\n if (Array.isArray(pointsA) && Array.isArray(pointsB)) {\n // 如果pointsA和pointsB是数组\n if (pointsA.length !== pointsB.length) {\n return false;\n }\n return pointsA.every((point, index) => pointEqual(point, pointsB[index]));\n }\n if (!Number.isNaN((pointsA as IPointLike).x + (pointsA as IPointLike).y)) {\n // 如果pointA是IPoint(防止参数是undefined)\n return pointEqual(pointsA as IPointLike, pointsB as IPointLike);\n }\n return false;\n}\n\n/**\n * 比较两个点是否相同\n * @param pointA 点A\n * @param pointB 点B\n */\nexport function pointEqual(pointA: IPointLike, pointB: IPointLike): boolean {\n return (\n pointA.x === pointB.x &&\n pointA.y === pointB.y &&\n pointA.x1 === pointB.x1 &&\n pointA.y1 === pointB.y1 &&\n pointA.defined === pointB.defined\n );\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolation(pointA: IPointLike, pointB: IPointLike, ratio: number): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n\n const point = new Point(x as number, y as number, x1, y1);\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolationHighPerformance(\n pointA: IPointLike,\n pointB: IPointLike,\n ratio: number,\n point: IPointLike\n): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n // const point = new Point(x as number, y as number, x1, y1);\n point.x = x as number;\n point.y = y as number;\n point.x1 = x1;\n point.y1 = y1;\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 点数组插值\n * @param pointsA 点数组A\n * @param pointsB 点数组B\n * @param ratio 比例\n */\nexport function pointsInterpolation(\n pointsA: IPointLike[] | IPointLike,\n pointsB: IPointLike[] | IPointLike,\n ratio: number\n): IPointLike[] {\n if (!pointsA || !pointsB) {\n return [];\n } // 需要传入pointsA和pointsB\n if (!Array.isArray(pointsA)) {\n pointsA = [pointsA];\n }\n if (!Array.isArray(pointsB)) {\n pointsB = [pointsB];\n }\n\n let points: IPointLike[] = [];\n if (pointsA.length > pointsB.length) {\n // 如果变短了,那么后面点的直接clip\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsB.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n } else {\n // 如果变长了,加上后面的点\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsA.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n }\n return points;\n}\n\nexport const transformKeys = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'scrollX',\n 'scrollY'\n];\nexport const isTransformKey = (key: string) => {\n return transformKeys.includes(key);\n};\n\nexport function getAttributeFromDefaultAttrList(attr: Record<string, any> | Record<string, any>[], key: string) {\n if (isArray(attr)) {\n let val;\n for (let i = 0; i < attr.length && val === undefined; i++) {\n val = attr[i][key];\n }\n return val;\n }\n return attr[key];\n}\n\nexport class RafBasedSTO {\n static TimeOut = 1000 / 60;\n durations: number[];\n timeout: number;\n lastDate: number;\n durationsListThreshold: number;\n\n constructor(timeout: number = RafBasedSTO.TimeOut) {\n this.durations = [];\n this.timeout = timeout;\n this.lastDate = 0;\n this.durationsListThreshold = 30;\n }\n\n call(cb: FrameRequestCallback) {\n this.lastDate = Date.now();\n return setTimeout(\n () => {\n this.appendDuration(Date.now() - this.lastDate);\n cb(0);\n },\n this.timeout,\n true\n );\n }\n\n clear(h: number) {\n clearTimeout(h);\n }\n\n appendDuration(d: number) {\n this.durations.push(d);\n if (this.durations.length > this.durationsListThreshold) {\n this.durations.shift();\n }\n // 最多60fps, 最少30fps\n this.timeout = Math.min(\n Math.max(this.durations.reduce((a, b) => a + b, 0) / this.durations.length, 1000 / 60),\n 1000 / 30\n );\n }\n}\n\nexport const rafBasedSto = new RafBasedSTO();\n\nexport const calculateLineHeight = (lineHeight: string | number, fontSize: number): number => {\n if (isString(lineHeight) && lineHeight[lineHeight.length - 1] === '%') {\n const scale = Number.parseFloat(lineHeight.substring(0, lineHeight.length - 1)) / 100;\n return fontSize * scale;\n }\n return lineHeight as number;\n};\n"]}
@@ -2,5 +2,4 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.ApplicationContribution = void 0, exports.ApplicationContribution = Symbol("ApplicationContribution");
6
- //# sourceMappingURL=application.js.map
5
+ }), exports.ApplicationContribution = void 0, exports.ApplicationContribution = Symbol("ApplicationContribution");
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.registerOrthoCamera = exports.OrthoCamera = void 0;
6
6
 
7
- const matrix_allocate_1 = require("../allocator/matrix-allocate"), matrix_1 = require("../common/matrix"), factory_1 = require("../factory");
7
+ const matrix_allocate_1 = require("../allocator/matrix-allocate"), matrix_1 = require("../common/matrix"), factory_1 = require("../factory"), matrix_2 = require("../common/matrix");
8
8
 
9
9
  class OrthoCamera {
10
10
  set params(params) {
@@ -25,7 +25,7 @@ class OrthoCamera {
25
25
  this._viewMatrixCached || (this._viewMatrixCached = matrix_allocate_1.mat4Allocate.allocate());
26
26
  const {pos: pos, center: center, up: up} = this.params.viewParams;
27
27
  return (0, matrix_1.lookAt)(this._viewMatrixCached, pos, center, up), this._vp || (this._vp = matrix_allocate_1.mat4Allocate.allocate()),
28
- this._vp = (0, matrix_1.multiply)(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
28
+ this._vp = (0, matrix_2.multiplyMat4Mat4)(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
29
29
  this._viewMatrixCached;
30
30
  }
31
31
  getProjectionMatrix() {
@@ -37,7 +37,7 @@ class OrthoCamera {
37
37
  const {left: left, top: top, right: right, bottom: bottom} = this._params;
38
38
  return (0, matrix_1.ortho)(this._projectionMatrixCached, left, right, bottom, top, 0, -2e6),
39
39
  this._vp || (this._vp = matrix_allocate_1.mat4Allocate.allocate()), this._vp = (0,
40
- matrix_1.multiply)(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
40
+ matrix_2.multiplyMat4Mat4)(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
41
41
  this._projectionMatrixCached;
42
42
  }
43
43
  getField() {
@@ -71,4 +71,4 @@ const registerOrthoCamera = () => {
71
71
  };
72
72
 
73
73
  exports.registerOrthoCamera = registerOrthoCamera;
74
- //# sourceMappingURL=camera.js.map
74
+ //# sourceMappingURL=camera.js.map
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
1
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
@@ -7,4 +7,4 @@ exports.TransformUtil = Symbol.for("TransformUtil"), exports.GraphicUtil = Symbo
7
7
  exports.LayerService = Symbol.for("LayerService"), exports.StaticLayerHandlerContribution = Symbol.for("StaticLayerHandlerContribution"),
8
8
  exports.DynamicLayerHandlerContribution = Symbol.for("DynamicLayerHandlerContribution"),
9
9
  exports.VirtualLayerHandlerContribution = Symbol.for("VirtualLayerHandlerContribution");
10
- //# sourceMappingURL=constants.js.map
10
+ //# sourceMappingURL=constants.js.map
@@ -12,4 +12,4 @@ exports.default = new inversify_lite_1.ContainerModule((bind => {
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  bind(constants_1.TransformUtil).to(graphic_utils_1.DefaultTransformUtil).inSingletonScope(),
13
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  bind(constants_1.LayerService).to(layer_service_1.DefaultLayerService).inSingletonScope();
14
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  }));
15
- //# sourceMappingURL=core-modules.js.map
15
+ //# sourceMappingURL=core-modules.js.map
@@ -1,3 +1 @@
1
-
2
-
3
1
  //# sourceMappingURL=global-module.js.map
@@ -179,4 +179,4 @@ DefaultGlobal = __decorate([ (0, inversify_lite_1.injectable)(), __param(0, (0,
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  inversify_lite_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
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  inversify_lite_1.named)(constants_1.EnvContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultGlobal),
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  exports.DefaultGlobal = DefaultGlobal;
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- //# sourceMappingURL=global.js.map
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+ //# sourceMappingURL=global.js.map
@@ -172,4 +172,4 @@ let DefaultTransformUtil = class {
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  DefaultTransformUtil = __decorate([ (0, inversify_lite_1.injectable)(), __metadata("design:paramtypes", []) ], DefaultTransformUtil),
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  exports.DefaultTransformUtil = DefaultTransformUtil;
175
- //# sourceMappingURL=graphic-utils.js.map
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+ //# sourceMappingURL=graphic-utils.js.map
package/cjs/core/index.js CHANGED
@@ -22,4 +22,4 @@ __exportStar(require("./layer"), exports), __exportStar(require("./stage"), expo
22
22
  __exportStar(require("./graphic-utils"), exports), __exportStar(require("./contributions"), exports),
23
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  __exportStar(require("./layer-service"), exports), __exportStar(require("./constants"), exports),
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  __exportStar(require("../interface/core"), exports);
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- //# sourceMappingURL=index.js.map
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+ //# sourceMappingURL=index.js.map
@@ -80,4 +80,4 @@ let DefaultLayerService = DefaultLayerService_1 = class {
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  DefaultLayerService.idprefix = "visactor_layer", DefaultLayerService.prefix_count = 0,
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  DefaultLayerService = DefaultLayerService_1 = __decorate([ (0, inversify_lite_1.injectable)(), __metadata("design:paramtypes", []) ], DefaultLayerService),
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  exports.DefaultLayerService = DefaultLayerService;
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- //# sourceMappingURL=layer-service.js.map
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+ //# sourceMappingURL=layer-service.js.map
package/cjs/core/layer.js CHANGED
@@ -116,4 +116,4 @@ class Layer extends group_1.Group {
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  }
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  exports.Layer = Layer;
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- //# sourceMappingURL=layer.js.map
119
+ //# sourceMappingURL=layer.js.map
package/cjs/core/light.js CHANGED
@@ -29,4 +29,4 @@ const registerDirectionalLight = () => {
29
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  };
30
30
 
31
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  exports.registerDirectionalLight = registerDirectionalLight;
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- //# sourceMappingURL=light.js.map
32
+ //# sourceMappingURL=light.js.map
package/cjs/core/stage.js CHANGED
@@ -283,6 +283,7 @@ class Stage extends group_1.Group {
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  throw new Error("暂不支持");
284
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  }
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  createLayer(canvasId, layerMode) {
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+ if ("released" === this.releaseStatus) return;
286
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  const layer = this.layerService.createLayer(this, {
287
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  main: !1,
288
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  layerMode: layerMode,
@@ -300,7 +301,7 @@ class Stage extends group_1.Group {
300
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  return this.removeChild(this.findChildByUid(ILayerId));
301
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  }
302
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  tryInitInteractiveLayer() {
303
- this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
304
+ "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
304
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  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
305
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  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
306
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  }
@@ -308,6 +309,7 @@ class Stage extends group_1.Group {
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  this.window.clearViewBox(color);
309
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  }
310
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  render(layers, params) {
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+ if ("released" === this.releaseStatus) return;
311
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  this.ticker.start(), this.timeline.resume();
312
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  const state = this.state;
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  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -334,6 +336,7 @@ class Stage extends group_1.Group {
334
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  })));
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  }
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  _doRenderInThisFrame() {
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+ if ("released" === this.releaseStatus) return;
337
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  this.timeline.resume(), this.ticker.start();
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  const state = this.state;
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  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -371,19 +374,19 @@ class Stage extends group_1.Group {
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  this.window.resize(w, h), rerender && this.render();
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  }
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  resize(w, h, rerender = !0) {
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- this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
377
+ "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
375
378
  this.window.resize(w, h), this.forEachChildren((c => {
376
379
  c.resize(w, h);
377
- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
380
+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
378
381
  }
379
382
  resizeView(w, h, rerender = !0) {
380
- this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
383
+ "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
381
384
  this.forEachChildren((c => {
382
385
  c.resizeView(w, h);
383
386
  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
384
387
  right: this.width,
385
388
  bottom: this.height
386
- })), rerender && this.render();
389
+ })), rerender && this.render());
387
390
  }
388
391
  setViewBox(x, y, w, h, rerender) {
389
392
  let isRerender = !0;
@@ -404,6 +407,7 @@ class Stage extends group_1.Group {
404
407
  throw new Error("暂不支持");
405
408
  }
406
409
  pick(x, y) {
410
+ if ("released" === this.releaseStatus) return;
407
411
  this.pickerService || (this.pickerService = container_1.container.get(constants_1.PickerService));
408
412
  const result = this.pickerService.pick(this.children, new vutils_1.Point(x, y), {
409
413
  bounds: this.AABBBounds
@@ -426,14 +430,14 @@ class Stage extends group_1.Group {
426
430
  }
427
431
  setStage(stage) {}
428
432
  dirty(b, matrix) {
429
- matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
430
- this.dirtyBounds.union(b);
433
+ "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
434
+ this.dirtyBounds.union(b));
431
435
  }
432
436
  getLayer(name) {
433
437
  return this.children.filter((layer => layer.name === name))[0];
434
438
  }
435
439
  renderTo(window) {
436
- this.forEachChildren(((layer, i) => {
440
+ "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
437
441
  layer.drawTo(window, {
438
442
  renderService: this.renderService,
439
443
  viewBox: window.getViewBox(),
@@ -445,6 +449,7 @@ class Stage extends group_1.Group {
445
449
  }));
446
450
  }
447
451
  renderToNewWindow(fullImage = !0, viewBox) {
452
+ if ("released" === this.releaseStatus) return;
448
453
  const window = container_1.container.get(window_1.VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
449
454
  return window.create({
450
455
  viewBox: {
@@ -462,6 +467,7 @@ class Stage extends group_1.Group {
462
467
  }), this.renderTo(window), window;
463
468
  }
464
469
  toCanvas(fullImage = !0, viewBox) {
470
+ if ("released" === this.releaseStatus) return;
465
471
  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
466
472
  return c.nativeCanvas ? c.nativeCanvas : null;
467
473
  }
@@ -484,4 +490,4 @@ class Stage extends group_1.Group {
484
490
  }
485
491
 
486
492
  exports.Stage = Stage;
487
- //# sourceMappingURL=stage.js.map
493
+ //# sourceMappingURL=stage.js.map