@visactor/vrender-core 0.20.0-alpha.0 → 0.20.0-alpha.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (248) hide show
  1. package/cjs/allocator/matrix-allocate.d.ts +1 -1
  2. package/cjs/allocator/matrix-allocate.js +2 -4
  3. package/cjs/allocator/matrix-allocate.js.map +1 -1
  4. package/cjs/animate/animate.js +4 -2
  5. package/cjs/animate/animate.js.map +1 -1
  6. package/cjs/animate/custom-animate.d.ts +5 -16
  7. package/cjs/animate/custom-animate.js +9 -62
  8. package/cjs/animate/custom-animate.js.map +1 -1
  9. package/cjs/animate/group-fade.d.ts +16 -0
  10. package/cjs/animate/group-fade.js +66 -0
  11. package/cjs/animate/group-fade.js.map +1 -0
  12. package/cjs/animate/index.d.ts +1 -0
  13. package/cjs/animate/index.js +2 -1
  14. package/cjs/animate/index.js.map +1 -1
  15. package/cjs/canvas/util.d.ts +0 -1
  16. package/cjs/canvas/util.js +7 -17
  17. package/cjs/canvas/util.js.map +1 -1
  18. package/cjs/common/3d-interceptor.d.ts +3 -0
  19. package/cjs/common/3d-interceptor.js +51 -0
  20. package/cjs/common/3d-interceptor.js.map +1 -0
  21. package/cjs/common/bezier-utils.js +2 -1
  22. package/cjs/common/bounds-context.js +1 -2
  23. package/cjs/common/canvas-utils.d.ts +1 -1
  24. package/cjs/common/canvas-utils.js +15 -30
  25. package/cjs/common/canvas-utils.js.map +1 -1
  26. package/cjs/common/matrix.d.ts +11 -3
  27. package/cjs/common/matrix.js +97 -19
  28. package/cjs/common/matrix.js.map +1 -1
  29. package/cjs/common/morphing-utils.js +1 -1
  30. package/cjs/common/path-svg.js +1 -1
  31. package/cjs/common/polygon.js +2 -2
  32. package/cjs/common/rect-utils.js +1 -1
  33. package/cjs/common/render-area.js +1 -1
  34. package/cjs/common/render-command-list.js +1 -1
  35. package/cjs/common/render-curve.js +23 -33
  36. package/cjs/common/render-curve.js.map +1 -1
  37. package/cjs/common/render-utils.js +2 -1
  38. package/cjs/common/seg-context.js +1 -1
  39. package/cjs/common/simplify.js +1 -1
  40. package/cjs/common/sort.js +16 -13
  41. package/cjs/common/sort.js.map +1 -1
  42. package/cjs/common/split-path.js +1 -1
  43. package/cjs/common/store.js +1 -1
  44. package/cjs/common/text.d.ts +0 -2
  45. package/cjs/common/text.js +4 -11
  46. package/cjs/common/text.js.map +1 -1
  47. package/cjs/common/utils.js +1 -1
  48. package/cjs/common/utils.js.map +1 -1
  49. package/cjs/core/application.js +1 -2
  50. package/cjs/core/camera.js +4 -4
  51. package/cjs/core/camera.js.map +1 -1
  52. package/cjs/core/constants.js +1 -1
  53. package/cjs/core/core-modules.js +1 -1
  54. package/cjs/core/global-module.js +0 -2
  55. package/cjs/core/global.js +1 -1
  56. package/cjs/core/graphic-utils.js +1 -1
  57. package/cjs/core/index.js +1 -1
  58. package/cjs/core/layer-service.js +1 -1
  59. package/cjs/core/layer.js +1 -1
  60. package/cjs/core/light.js +1 -1
  61. package/cjs/core/stage.js +15 -9
  62. package/cjs/core/stage.js.map +1 -1
  63. package/cjs/core/window.js +1 -1
  64. package/cjs/graphic/builtin-symbol/utils.js +1 -5
  65. package/cjs/graphic/builtin-symbol/utils.js.map +1 -1
  66. package/cjs/graphic/config.js +1 -0
  67. package/cjs/graphic/config.js.map +1 -1
  68. package/cjs/graphic/graphic-service/graphic-service.d.ts +2 -8
  69. package/cjs/graphic/graphic-service/graphic-service.js +17 -107
  70. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  71. package/cjs/graphic/richtext/utils.js +12 -21
  72. package/cjs/graphic/richtext/utils.js.map +1 -1
  73. package/cjs/graphic/richtext.d.ts +1 -1
  74. package/cjs/graphic/richtext.js +2 -2
  75. package/cjs/graphic/richtext.js.map +1 -1
  76. package/cjs/graphic/text.js +1 -1
  77. package/cjs/graphic/text.js.map +1 -1
  78. package/cjs/index.d.ts +1 -0
  79. package/cjs/index.js +3 -3
  80. package/cjs/index.js.map +1 -1
  81. package/cjs/interface/graphic/group.d.ts +1 -1
  82. package/cjs/interface/graphic/group.js.map +1 -1
  83. package/cjs/interface/graphic/richText.d.ts +1 -0
  84. package/cjs/interface/graphic/richText.js.map +1 -1
  85. package/cjs/picker/pick-interceptor.d.ts +1 -1
  86. package/cjs/picker/pick-interceptor.js +2 -42
  87. package/cjs/picker/pick-interceptor.js.map +1 -1
  88. package/cjs/picker/picker-service.js +4 -5
  89. package/cjs/picker/picker-service.js.map +1 -1
  90. package/cjs/plugins/builtin-plugin/edit-module.d.ts +22 -0
  91. package/cjs/plugins/builtin-plugin/edit-module.js +94 -0
  92. package/cjs/plugins/builtin-plugin/edit-module.js.map +1 -0
  93. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  94. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  95. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  96. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  97. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  98. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  99. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js +338 -0
  100. package/cjs/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  101. package/cjs/render/contributions/render/arc-render.js +1 -4
  102. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  103. package/cjs/render/contributions/render/area-render.js +1 -1
  104. package/cjs/render/contributions/render/area-render.js.map +1 -1
  105. package/cjs/render/contributions/render/base-3d-render.d.ts +10 -0
  106. package/cjs/render/contributions/render/base-3d-render.js +63 -0
  107. package/cjs/render/contributions/render/base-3d-render.js.map +1 -0
  108. package/cjs/render/contributions/render/base-render.js +5 -5
  109. package/cjs/render/contributions/render/base-render.js.map +1 -1
  110. package/cjs/render/contributions/render/draw-interceptor.js +7 -51
  111. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  112. package/cjs/render/contributions/render/group-render.js +4 -5
  113. package/cjs/render/contributions/render/group-render.js.map +1 -1
  114. package/cjs/render/contributions/render/pyramid3d-render.d.ts +3 -5
  115. package/cjs/render/contributions/render/pyramid3d-render.js +4 -54
  116. package/cjs/render/contributions/render/pyramid3d-render.js.map +1 -1
  117. package/cjs/render/contributions/render/rect3d-render.d.ts +3 -5
  118. package/cjs/render/contributions/render/rect3d-render.js +4 -53
  119. package/cjs/render/contributions/render/rect3d-render.js.map +1 -1
  120. package/cjs/render/contributions/render/symbol-render.js +9 -18
  121. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  122. package/cjs/render/contributions/render/utils.js +2 -5
  123. package/cjs/render/contributions/render/utils.js.map +1 -1
  124. package/dist/index.es.js +1288 -978
  125. package/es/allocator/matrix-allocate.d.ts +1 -1
  126. package/es/allocator/matrix-allocate.js +3 -3
  127. package/es/allocator/matrix-allocate.js.map +1 -1
  128. package/es/animate/animate.js +4 -2
  129. package/es/animate/animate.js.map +1 -1
  130. package/es/animate/custom-animate.d.ts +5 -16
  131. package/es/animate/custom-animate.js +9 -58
  132. package/es/animate/custom-animate.js.map +1 -1
  133. package/es/animate/group-fade.d.ts +16 -0
  134. package/es/animate/group-fade.js +56 -0
  135. package/es/animate/group-fade.js.map +1 -0
  136. package/es/animate/index.d.ts +1 -0
  137. package/es/animate/index.js +2 -0
  138. package/es/animate/index.js.map +1 -1
  139. package/es/canvas/util.d.ts +0 -1
  140. package/es/canvas/util.js +7 -17
  141. package/es/canvas/util.js.map +1 -1
  142. package/es/common/3d-interceptor.d.ts +3 -0
  143. package/es/common/3d-interceptor.js +47 -0
  144. package/es/common/3d-interceptor.js.map +1 -0
  145. package/es/common/bezier-utils.js +2 -1
  146. package/es/common/bounds-context.js +1 -2
  147. package/es/common/canvas-utils.d.ts +1 -1
  148. package/es/common/canvas-utils.js +15 -30
  149. package/es/common/canvas-utils.js.map +1 -1
  150. package/es/common/matrix.d.ts +11 -3
  151. package/es/common/matrix.js +90 -17
  152. package/es/common/matrix.js.map +1 -1
  153. package/es/common/morphing-utils.js +1 -1
  154. package/es/common/path-svg.js +1 -1
  155. package/es/common/polygon.js +1 -1
  156. package/es/common/rect-utils.js +1 -1
  157. package/es/common/render-area.js +1 -1
  158. package/es/common/render-command-list.js +1 -1
  159. package/es/common/render-curve.js +23 -33
  160. package/es/common/render-curve.js.map +1 -1
  161. package/es/common/render-utils.js +2 -1
  162. package/es/common/seg-context.js +1 -1
  163. package/es/common/simplify.js +1 -1
  164. package/es/common/sort.js +16 -13
  165. package/es/common/sort.js.map +1 -1
  166. package/es/common/split-path.js +1 -1
  167. package/es/common/store.js +1 -1
  168. package/es/common/text.d.ts +0 -2
  169. package/es/common/text.js +1 -7
  170. package/es/common/text.js.map +1 -1
  171. package/es/common/utils.js +1 -1
  172. package/es/common/utils.js.map +1 -1
  173. package/es/core/application.js +1 -2
  174. package/es/core/camera.js +6 -4
  175. package/es/core/camera.js.map +1 -1
  176. package/es/core/constants.js +1 -1
  177. package/es/core/core-modules.js +1 -1
  178. package/es/core/global-module.js +0 -2
  179. package/es/core/global.js +1 -1
  180. package/es/core/graphic-utils.js +1 -1
  181. package/es/core/index.js +1 -1
  182. package/es/core/layer-service.js +1 -1
  183. package/es/core/layer.js +1 -1
  184. package/es/core/light.js +1 -1
  185. package/es/core/stage.js +15 -9
  186. package/es/core/stage.js.map +1 -1
  187. package/es/core/window.js +1 -1
  188. package/es/graphic/builtin-symbol/utils.js +1 -4
  189. package/es/graphic/builtin-symbol/utils.js.map +1 -1
  190. package/es/graphic/config.js +1 -0
  191. package/es/graphic/config.js.map +1 -1
  192. package/es/graphic/graphic-service/graphic-service.d.ts +2 -8
  193. package/es/graphic/graphic-service/graphic-service.js +9 -97
  194. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  195. package/es/graphic/richtext/utils.js +9 -20
  196. package/es/graphic/richtext/utils.js.map +1 -1
  197. package/es/graphic/richtext.d.ts +1 -1
  198. package/es/graphic/richtext.js +2 -2
  199. package/es/graphic/richtext.js.map +1 -1
  200. package/es/graphic/text.js +2 -2
  201. package/es/graphic/text.js.map +1 -1
  202. package/es/index.d.ts +1 -0
  203. package/es/index.js +2 -0
  204. package/es/index.js.map +1 -1
  205. package/es/interface/graphic/group.d.ts +1 -1
  206. package/es/interface/graphic/group.js.map +1 -1
  207. package/es/interface/graphic/richText.d.ts +1 -0
  208. package/es/interface/graphic/richText.js.map +1 -1
  209. package/es/picker/pick-interceptor.d.ts +1 -1
  210. package/es/picker/pick-interceptor.js +4 -44
  211. package/es/picker/pick-interceptor.js.map +1 -1
  212. package/es/picker/picker-service.js +1 -1
  213. package/es/picker/picker-service.js.map +1 -1
  214. package/es/plugins/builtin-plugin/edit-module.d.ts +22 -0
  215. package/es/plugins/builtin-plugin/edit-module.js +86 -0
  216. package/es/plugins/builtin-plugin/edit-module.js.map +1 -0
  217. package/es/plugins/builtin-plugin/html-attribute-plugin.js +1 -1
  218. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  219. package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +2 -1
  220. package/es/plugins/builtin-plugin/react-attribute-plugin.js +15 -7
  221. package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  222. package/es/plugins/builtin-plugin/richtext-edit-plugin.d.ts +76 -0
  223. package/es/plugins/builtin-plugin/richtext-edit-plugin.js +334 -0
  224. package/es/plugins/builtin-plugin/richtext-edit-plugin.js.map +1 -0
  225. package/es/render/contributions/render/arc-render.js +1 -4
  226. package/es/render/contributions/render/arc-render.js.map +1 -1
  227. package/es/render/contributions/render/area-render.js +1 -1
  228. package/es/render/contributions/render/area-render.js.map +1 -1
  229. package/es/render/contributions/render/base-3d-render.d.ts +10 -0
  230. package/es/render/contributions/render/base-3d-render.js +57 -0
  231. package/es/render/contributions/render/base-3d-render.js.map +1 -0
  232. package/es/render/contributions/render/base-render.js +3 -1
  233. package/es/render/contributions/render/base-render.js.map +1 -1
  234. package/es/render/contributions/render/draw-interceptor.js +7 -51
  235. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  236. package/es/render/contributions/render/group-render.js +3 -1
  237. package/es/render/contributions/render/group-render.js.map +1 -1
  238. package/es/render/contributions/render/pyramid3d-render.d.ts +3 -5
  239. package/es/render/contributions/render/pyramid3d-render.js +4 -56
  240. package/es/render/contributions/render/pyramid3d-render.js.map +1 -1
  241. package/es/render/contributions/render/rect3d-render.d.ts +3 -5
  242. package/es/render/contributions/render/rect3d-render.js +4 -55
  243. package/es/render/contributions/render/rect3d-render.js.map +1 -1
  244. package/es/render/contributions/render/symbol-render.js +9 -18
  245. package/es/render/contributions/render/symbol-render.js.map +1 -1
  246. package/es/render/contributions/render/utils.js +2 -5
  247. package/es/render/contributions/render/utils.js.map +1 -1
  248. package/package.json +4 -4
@@ -248,4 +248,4 @@ export const splitPath = (path, count) => {
248
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  }
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  return res;
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  };
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- //# sourceMappingURL=split-path.js.map
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+ //# sourceMappingURL=split-path.js.map
@@ -1,2 +1,2 @@
1
1
  class StageStore {}
2
- //# sourceMappingURL=store.js.map
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+ //# sourceMappingURL=store.js.map
@@ -1,6 +1,4 @@
1
- import { type ITextFontParams } from '@visactor/vutils';
2
1
  import type { ITextGraphicAttribute, TextAlignType, TextBaselineType } from '../interface';
3
- export declare function getContextFont(text: Partial<ITextFontParams>, defaultAttr?: Partial<ITextFontParams>, fontSizeScale?: number): string;
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2
  export declare function textDrawOffsetY(baseline: TextBaselineType, h: number): number;
5
3
  export declare function textDrawOffsetX(textAlign: TextAlignType, width: number): number;
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  export declare function textLayoutOffsetY(baseline: TextBaselineType, lineHeight: number, fontSize: number, buf?: number): number;
package/es/common/text.js CHANGED
@@ -1,11 +1,5 @@
1
1
  import { isNil, isString, lowerCamelCaseToMiddle } from "@visactor/vutils";
2
2
 
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- export function getContextFont(text, defaultAttr = {}, fontSizeScale) {
4
- fontSizeScale || (fontSizeScale = 1);
5
- const {fontStyle: fontStyle = defaultAttr.fontStyle, fontVariant: fontVariant = defaultAttr.fontVariant, fontWeight: fontWeight = defaultAttr.fontWeight, fontSize: fontSize = defaultAttr.fontSize, fontFamily: fontFamily = defaultAttr.fontFamily} = text;
6
- return (fontStyle ? fontStyle + " " : "") + (fontVariant ? fontVariant + " " : "") + (fontWeight ? fontWeight + " " : "") + fontSize * fontSizeScale + "px " + (fontFamily || "sans-serif");
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- }
8
-
9
3
  export function textDrawOffsetY(baseline, h) {
10
4
  return "top" === baseline ? Math.ceil(.79 * h) : "middle" === baseline ? Math.round(.3 * h) : "bottom" === baseline ? Math.round(-.21 * h) : 0;
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  }
@@ -29,4 +23,4 @@ export function textAttributesToStyle(attrs) {
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  })), attrs.underline ? style["text-decoration"] = "underline" : attrs.lineThrough && (style["text-decoration"] = "line-through"),
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  attrs.fill && isString(attrs.fill) && (style.color = attrs.fill), style;
31
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  }
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- //# sourceMappingURL=text.js.map
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+ //# sourceMappingURL=text.js.map
@@ -1 +1 @@
1
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Math.ceil(0.79 * h)\n : baseline === 'middle'\n ? Math.round(0.3 * h)\n : baseline === 'bottom'\n ? Math.round(-0.21 * h)\n : 0;\n return offset;\n}\n\n/**\n * 用于绘制的时候偏移\n * @param textAlign\n * @param width\n * @returns\n */\nexport function textDrawOffsetX(textAlign: TextAlignType, width: number): number {\n if (textAlign === 'end' || textAlign === 'right') {\n return -width;\n } else if (textAlign === 'center') {\n return -width / 2;\n }\n return 0;\n}\n\n/**\n * 用于计算布局的偏移\n * 经验值,来源于 https://github.com/vega/vega/blob/b45cf431cd6c0d0c0e1567f087f9b3b55bc236fa/packages/vega-scenegraph/src/util/text.js\n * @param baseline\n * @param lineHeight\n * @returns\n */\nexport function textLayoutOffsetY(\n baseline: TextBaselineType,\n lineHeight: number,\n fontSize: number,\n buf: number = 0\n): number {\n if (baseline === 'middle') {\n return -lineHeight / 2;\n }\n if (baseline === 'top') {\n return 0;\n }\n if (baseline === 'bottom') {\n return buf - lineHeight;\n }\n if (!baseline || baseline === 'alphabetic') {\n if (!fontSize) {\n fontSize = lineHeight;\n }\n return -(lineHeight - fontSize) / 2 - 0.79 * fontSize;\n }\n return 0;\n}\n\nexport function textAttributesToStyle(attrs: ITextGraphicAttribute) {\n const stringTypes = ['textAlign', 'fontFamily', 'fontVariant', 'fontStyle', 'fontWeight'];\n const pxKeys = ['fontSize', 'lineHeight'];\n const style: any = {};\n\n stringTypes.forEach(key => {\n if (attrs[key]) {\n style[lowerCamelCaseToMiddle(key)] = attrs[key];\n }\n });\n\n pxKeys.forEach(key => {\n const styleKey = lowerCamelCaseToMiddle(key);\n if (!isNil(attrs[key])) {\n style[styleKey] = /^[0-9]*$/.test(`${attrs[key]}`) ? `${attrs[key]}px` : `${attrs[key]}`;\n }\n });\n\n if (attrs.underline) {\n style['text-decoration'] = 'underline';\n } else if (attrs.lineThrough) {\n style['text-decoration'] = 'line-through';\n }\n\n if (attrs.fill) {\n if (isString(attrs.fill)) {\n style.color = attrs.fill;\n }\n }\n\n return style;\n}\n"]}
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@@ -147,4 +147,4 @@ export const calculateLineHeight = (lineHeight, fontSize) => {
147
147
  }
148
148
  return lineHeight;
149
149
  };
150
- //# sourceMappingURL=utils.js.map
150
+ //# sourceMappingURL=utils.js.map
@@ -1 +1 @@
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type { IBounds, IPointLike } from '@visactor/vutils';\nimport { isBoolean, halfPi, pi, pi2, sin, cos, isArray, pointAt, Point, isString } from '@visactor/vutils';\nimport type { IGraphicAttribute, IStrokeStyle } from '../interface';\n\n// todo: 迁移到@visactor/vutils\n\nexport enum Edge {\n Top = 0b000001,\n Right = 0b000010,\n Bottom = 0b000100,\n Left = 0b001000,\n\n ALL = 0b001111\n}\n\n// 公共的stroke数组,避免大量数组生成\nconst _strokeVec4: [boolean | string, boolean | string, boolean | string, boolean | string] = [\n false,\n false,\n false,\n false\n];\n/**\n * 解析stroke配置\n * @param stroke\n * @returns\n */\nexport const parseStroke = (\n stroke: IStrokeStyle['stroke']\n): {\n isFullStroke: boolean;\n stroke: (boolean | string)[];\n} => {\n let isFullStroke: boolean = true;\n // 首先判断\n if (isBoolean(stroke, true)) {\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = stroke as boolean;\n isFullStroke &&= !!(_strokeVec4[i] ?? true);\n }\n isFullStroke = stroke as boolean;\n } else if (Array.isArray(stroke)) {\n // array\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = !!stroke[i];\n isFullStroke &&= !!_strokeVec4[i];\n }\n } else {\n _strokeVec4[0] = false;\n _strokeVec4[1] = false;\n _strokeVec4[2] = false;\n _strokeVec4[3] = false;\n }\n\n return {\n isFullStroke,\n stroke: _strokeVec4\n };\n};\n\n// 公共的padding数组,避免大量数组生成\nconst _paddingVec4: [number, number, number, number] = [0, 0, 0, 0];\n/**\n * 解析padding配置\n * @param padding\n * @returns\n */\nexport const parsePadding = (\n padding: IGraphicAttribute['boundsPadding']\n): number | [number, number, number, number] => {\n if (!padding) {\n return 0;\n }\n if (isArray(padding)) {\n if (padding.length === 0) {\n return 0;\n } else if (padding.length === 1) {\n return padding[0];\n } else if (padding.length === 2) {\n _paddingVec4[0] = padding[0];\n _paddingVec4[2] = padding[0];\n _paddingVec4[1] = padding[1];\n _paddingVec4[3] = padding[1];\n return _paddingVec4;\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return padding as [number, number, number, number];\n }\n\n return padding as number;\n};\n\nconst _coords: [IPointLike, IPointLike, IPointLike, IPointLike] = [\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n];\nconst indexList = [1, 2, 3, 0, 1, 2, 3, 0];\n/**\n * 计算circle一段弧线的bounds\n * @param startAngle 小于2pi\n * @param endAngle\n * @param radius\n * @param bounds\n */\nexport function circleBounds(startAngle: number, endAngle: number, radius: number, bounds: IBounds) {\n // startAngle小于2pi\n // endAngle - startAngle小于2pi\n while (startAngle >= pi2) {\n startAngle -= pi2;\n }\n while (startAngle < 0) {\n startAngle += pi2;\n }\n while (startAngle > endAngle) {\n endAngle += pi2;\n }\n _coords[0].x = radius;\n // _coords[0].y = 0;\n // _coords[1].x = 0;\n _coords[1].y = radius;\n _coords[2].x = -radius;\n // _coords[2].y = -radius;\n // _coords[3].x = 0;\n _coords[3].y = -radius;\n\n // (0,pi/2], (pi/2, pi], (pi, pi/2*3], (pi/2*3, 2pi]\n // 1, 2, 3, 0\n const startIdx = Math.ceil(startAngle / halfPi) % 4;\n const endIdx = Math.ceil(endAngle / halfPi) % 4;\n // console.log(startAngle, endAngle, cos(startAngle), sin(startAngle), cos(endAngle), sin(endAngle));\n bounds.add(cos(startAngle) * radius, sin(startAngle) * radius);\n bounds.add(cos(endAngle) * radius, sin(endAngle) * radius);\n if (startIdx !== endIdx || endAngle - startAngle > pi) {\n let match = false;\n for (let i = 0; i < indexList.length; i++) {\n if (!match && startIdx === indexList[i]) {\n match = true;\n const p = _coords[startIdx];\n bounds.add(p.x, p.y);\n continue;\n } else if (match && endIdx === indexList[i]) {\n break;\n }\n if (match) {\n const p = _coords[indexList[i]];\n bounds.add(p.x, p.y);\n }\n }\n }\n // const delta = Math.floor((endAngle - startAngle) / halfPi);\n // for (let i = 0; i < delta; i++) {\n // const p = _coords[(startIdx + i) % 4];\n // bounds.add(p.x, p.y);\n // }\n\n // // 计算y1, y2\n // const y2 = halfPi >= startAngle && halfPi <= endAngle ? radius : max(sin(startAngle), sin(endAngle)) * radius;\n // const y1 =\n // halfPi + pi >= startAngle && halfPi + pi <= endAngle ? -radius : min(sin(startAngle), sin(endAngle)) * radius;\n // const x2 = pi2 >= startAngle && pi2 <= endAngle ? radius : max(cos(startAngle), cos(endAngle)) * radius;\n // const x1 = pi >= startAngle && pi <= endAngle ? -radius : min(cos(startAngle), cos(endAngle)) * radius;\n\n // // bounds.set(x1, y1, x2, y2);\n // bounds.add(x1, y1);\n // bounds.add(x2, y2);\n}\n\n/**\n * 比较两个点数组是否相同\n * @param pointsA 数组A\n * @param pointsB 数组B\n */\nexport function pointsEqual(pointsA: IPointLike[] | IPointLike, pointsB: IPointLike[] | IPointLike): boolean {\n if (!pointsA || !pointsB) {\n return false;\n } // 需要传入pointsA和pointsB\n if (Array.isArray(pointsA) && Array.isArray(pointsB)) {\n // 如果pointsA和pointsB是数组\n if (pointsA.length !== pointsB.length) {\n return false;\n }\n return pointsA.every((point, index) => pointEqual(point, pointsB[index]));\n }\n if (!Number.isNaN((pointsA as IPointLike).x + (pointsA as IPointLike).y)) {\n // 如果pointA是IPoint(防止参数是undefined)\n return pointEqual(pointsA as IPointLike, pointsB as IPointLike);\n }\n return false;\n}\n\n/**\n * 比较两个点是否相同\n * @param pointA 点A\n * @param pointB 点B\n */\nexport function pointEqual(pointA: IPointLike, pointB: IPointLike): boolean {\n return (\n pointA.x === pointB.x &&\n pointA.y === pointB.y &&\n pointA.x1 === pointB.x1 &&\n pointA.y1 === pointB.y1 &&\n pointA.defined === pointB.defined\n );\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolation(pointA: IPointLike, pointB: IPointLike, ratio: number): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n const point = new Point(x as number, y as number, x1, y1);\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolationHighPerformance(\n pointA: IPointLike,\n pointB: IPointLike,\n ratio: number,\n point: IPointLike\n): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n // const point = new Point(x as number, y as number, x1, y1);\n point.x = x as number;\n point.y = y as number;\n point.x1 = x1;\n point.y1 = y1;\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 点数组插值\n * @param pointsA 点数组A\n * @param pointsB 点数组B\n * @param ratio 比例\n */\nexport function pointsInterpolation(\n pointsA: IPointLike[] | IPointLike,\n pointsB: IPointLike[] | IPointLike,\n ratio: number\n): IPointLike[] {\n if (!pointsA || !pointsB) {\n return [];\n } // 需要传入pointsA和pointsB\n if (!Array.isArray(pointsA)) {\n pointsA = [pointsA];\n }\n if (!Array.isArray(pointsB)) {\n pointsB = [pointsB];\n }\n\n let points: IPointLike[] = [];\n if (pointsA.length > pointsB.length) {\n // 如果变短了,那么后面点的直接clip\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsB.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n } else {\n // 如果变长了,加上后面的点\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsA.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n }\n return points;\n}\n\nexport const transformKeys = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'scrollX',\n 'scrollY'\n];\nexport const isTransformKey = (key: string) => {\n return transformKeys.includes(key);\n};\n\nexport function getAttributeFromDefaultAttrList(attr: Record<string, any> | Record<string, any>[], key: string) {\n if (isArray(attr)) {\n let val;\n for (let i = 0; i < attr.length && val === undefined; i++) {\n val = attr[i][key];\n }\n return val;\n }\n return attr[key];\n}\n\nexport class RafBasedSTO {\n static TimeOut = 1000 / 60;\n durations: number[];\n timeout: number;\n lastDate: number;\n durationsListThreshold: number;\n\n constructor(timeout: number = RafBasedSTO.TimeOut) {\n this.durations = [];\n this.timeout = timeout;\n this.lastDate = 0;\n this.durationsListThreshold = 30;\n }\n\n call(cb: FrameRequestCallback) {\n this.lastDate = Date.now();\n return setTimeout(\n () => {\n this.appendDuration(Date.now() - this.lastDate);\n cb(0);\n },\n this.timeout,\n true\n );\n }\n\n clear(h: number) {\n clearTimeout(h);\n }\n\n appendDuration(d: number) {\n this.durations.push(d);\n if (this.durations.length > this.durationsListThreshold) {\n this.durations.shift();\n }\n // 最多60fps, 最少30fps\n this.timeout = Math.min(\n Math.max(this.durations.reduce((a, b) => a + b, 0) / this.durations.length, 1000 / 60),\n 1000 / 30\n );\n }\n}\n\nexport const rafBasedSto = new RafBasedSTO();\n\nexport const calculateLineHeight = (lineHeight: string | number, fontSize: number): number => {\n if (isString(lineHeight) && lineHeight[lineHeight.length - 1] === '%') {\n const scale = Number.parseFloat(lineHeight.substring(0, lineHeight.length - 1)) / 100;\n return fontSize * scale;\n }\n return lineHeight as number;\n};\n"]}
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type { IBounds, IPointLike } from '@visactor/vutils';\nimport { isBoolean, halfPi, pi, pi2, sin, cos, isArray, pointAt, Point, isString } from '@visactor/vutils';\nimport type { IGraphicAttribute, IStrokeStyle } from '../interface';\n\n// todo: 迁移到@visactor/vutils\n\nexport enum Edge {\n Top = 0b000001,\n Right = 0b000010,\n Bottom = 0b000100,\n Left = 0b001000,\n\n ALL = 0b001111\n}\n\n// 公共的stroke数组,避免大量数组生成\nconst _strokeVec4: [boolean | string, boolean | string, boolean | string, boolean | string] = [\n false,\n false,\n false,\n false\n];\n/**\n * 解析stroke配置\n * @param stroke\n * @returns\n */\nexport const parseStroke = (\n stroke: IStrokeStyle['stroke']\n): {\n isFullStroke: boolean;\n stroke: (boolean | string)[];\n} => {\n let isFullStroke: boolean = true;\n // 首先判断\n if (isBoolean(stroke, true)) {\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = stroke as boolean;\n isFullStroke &&= !!(_strokeVec4[i] ?? true);\n }\n isFullStroke = stroke as boolean;\n } else if (Array.isArray(stroke)) {\n // array\n for (let i = 0; i < 4; i++) {\n _strokeVec4[i] = !!stroke[i];\n isFullStroke &&= !!_strokeVec4[i];\n }\n } else {\n _strokeVec4[0] = false;\n _strokeVec4[1] = false;\n _strokeVec4[2] = false;\n _strokeVec4[3] = false;\n }\n\n return {\n isFullStroke,\n stroke: _strokeVec4\n };\n};\n\n// 公共的padding数组,避免大量数组生成\nconst _paddingVec4: [number, number, number, number] = [0, 0, 0, 0];\n/**\n * 解析padding配置\n * @param padding\n * @returns\n */\nexport const parsePadding = (\n padding: IGraphicAttribute['boundsPadding']\n): number | [number, number, number, number] => {\n if (!padding) {\n return 0;\n }\n if (isArray(padding)) {\n if (padding.length === 0) {\n return 0;\n } else if (padding.length === 1) {\n return padding[0];\n } else if (padding.length === 2) {\n _paddingVec4[0] = padding[0];\n _paddingVec4[2] = padding[0];\n _paddingVec4[1] = padding[1];\n _paddingVec4[3] = padding[1];\n return _paddingVec4;\n }\n // 不考虑三个数的情况,三个数是用户传错了\n return padding as [number, number, number, number];\n }\n\n return padding as number;\n};\n\nconst _coords: [IPointLike, IPointLike, IPointLike, IPointLike] = [\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 },\n { x: 0, y: 0 }\n];\nconst indexList = [1, 2, 3, 0, 1, 2, 3, 0];\n/**\n * 计算circle一段弧线的bounds\n * @param startAngle 小于2pi\n * @param endAngle\n * @param radius\n * @param bounds\n */\nexport function circleBounds(startAngle: number, endAngle: number, radius: number, bounds: IBounds) {\n // startAngle小于2pi\n // endAngle - startAngle小于2pi\n while (startAngle >= pi2) {\n startAngle -= pi2;\n }\n while (startAngle < 0) {\n startAngle += pi2;\n }\n while (startAngle > endAngle) {\n endAngle += pi2;\n }\n _coords[0].x = radius;\n // _coords[0].y = 0;\n // _coords[1].x = 0;\n _coords[1].y = radius;\n _coords[2].x = -radius;\n // _coords[2].y = -radius;\n // _coords[3].x = 0;\n _coords[3].y = -radius;\n\n // (0,pi/2], (pi/2, pi], (pi, pi/2*3], (pi/2*3, 2pi]\n // 1, 2, 3, 0\n const startIdx = Math.ceil(startAngle / halfPi) % 4;\n const endIdx = Math.ceil(endAngle / halfPi) % 4;\n // console.log(startAngle, endAngle, cos(startAngle), sin(startAngle), cos(endAngle), sin(endAngle));\n bounds.add(cos(startAngle) * radius, sin(startAngle) * radius);\n bounds.add(cos(endAngle) * radius, sin(endAngle) * radius);\n if (startIdx !== endIdx || endAngle - startAngle > pi) {\n let match = false;\n for (let i = 0; i < indexList.length; i++) {\n if (!match && startIdx === indexList[i]) {\n match = true;\n const p = _coords[startIdx];\n bounds.add(p.x, p.y);\n continue;\n } else if (match && endIdx === indexList[i]) {\n break;\n }\n if (match) {\n const p = _coords[indexList[i]];\n bounds.add(p.x, p.y);\n }\n }\n }\n // const delta = Math.floor((endAngle - startAngle) / halfPi);\n // for (let i = 0; i < delta; i++) {\n // const p = _coords[(startIdx + i) % 4];\n // bounds.add(p.x, p.y);\n // }\n\n // // 计算y1, y2\n // const y2 = halfPi >= startAngle && halfPi <= endAngle ? radius : max(sin(startAngle), sin(endAngle)) * radius;\n // const y1 =\n // halfPi + pi >= startAngle && halfPi + pi <= endAngle ? -radius : min(sin(startAngle), sin(endAngle)) * radius;\n // const x2 = pi2 >= startAngle && pi2 <= endAngle ? radius : max(cos(startAngle), cos(endAngle)) * radius;\n // const x1 = pi >= startAngle && pi <= endAngle ? -radius : min(cos(startAngle), cos(endAngle)) * radius;\n\n // // bounds.set(x1, y1, x2, y2);\n // bounds.add(x1, y1);\n // bounds.add(x2, y2);\n}\n\n/**\n * 比较两个点数组是否相同\n * @param pointsA 数组A\n * @param pointsB 数组B\n */\nexport function pointsEqual(pointsA: IPointLike[] | IPointLike, pointsB: IPointLike[] | IPointLike): boolean {\n if (!pointsA || !pointsB) {\n return false;\n } // 需要传入pointsA和pointsB\n if (Array.isArray(pointsA) && Array.isArray(pointsB)) {\n // 如果pointsA和pointsB是数组\n if (pointsA.length !== pointsB.length) {\n return false;\n }\n return pointsA.every((point, index) => pointEqual(point, pointsB[index]));\n }\n if (!Number.isNaN((pointsA as IPointLike).x + (pointsA as IPointLike).y)) {\n // 如果pointA是IPoint(防止参数是undefined)\n return pointEqual(pointsA as IPointLike, pointsB as IPointLike);\n }\n return false;\n}\n\n/**\n * 比较两个点是否相同\n * @param pointA 点A\n * @param pointB 点B\n */\nexport function pointEqual(pointA: IPointLike, pointB: IPointLike): boolean {\n return (\n pointA.x === pointB.x &&\n pointA.y === pointB.y &&\n pointA.x1 === pointB.x1 &&\n pointA.y1 === pointB.y1 &&\n pointA.defined === pointB.defined\n );\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolation(pointA: IPointLike, pointB: IPointLike, ratio: number): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n\n const point = new Point(x as number, y as number, x1, y1);\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 两点插值\n * @param pointA 点A\n * @param pointB 点B\n * @param ratio 比例\n */\nexport function pointInterpolationHighPerformance(\n pointA: IPointLike,\n pointB: IPointLike,\n ratio: number,\n point: IPointLike\n): IPointLike {\n const { x, y } = pointAt(pointA.x, pointA.y, pointB.x, pointB.y, ratio);\n const { x: x1, y: y1 } = pointAt(pointA.x1, pointA.y1, pointB.x1, pointB.y1, ratio);\n // const point = new Point(x as number, y as number, x1, y1);\n point.x = x as number;\n point.y = y as number;\n point.x1 = x1;\n point.y1 = y1;\n point.defined = pointB.defined;\n return point;\n}\n\n/**\n * 点数组插值\n * @param pointsA 点数组A\n * @param pointsB 点数组B\n * @param ratio 比例\n */\nexport function pointsInterpolation(\n pointsA: IPointLike[] | IPointLike,\n pointsB: IPointLike[] | IPointLike,\n ratio: number\n): IPointLike[] {\n if (!pointsA || !pointsB) {\n return [];\n } // 需要传入pointsA和pointsB\n if (!Array.isArray(pointsA)) {\n pointsA = [pointsA];\n }\n if (!Array.isArray(pointsB)) {\n pointsB = [pointsB];\n }\n\n let points: IPointLike[] = [];\n if (pointsA.length > pointsB.length) {\n // 如果变短了,那么后面点的直接clip\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsB.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n } else {\n // 如果变长了,加上后面的点\n points = pointsB.map(point => {\n const p = new Point(point.x, point.y, point.x1, point.y1);\n p.defined = point.defined;\n return p;\n });\n for (let i = 0; i < pointsA.length; i++) {\n points[i] = pointInterpolation(pointsA[i], pointsB[i], ratio);\n }\n }\n return points;\n}\n\nexport const transformKeys = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'scrollX',\n 'scrollY'\n];\nexport const isTransformKey = (key: string) => {\n return transformKeys.includes(key);\n};\n\nexport function getAttributeFromDefaultAttrList(attr: Record<string, any> | Record<string, any>[], key: string) {\n if (isArray(attr)) {\n let val;\n for (let i = 0; i < attr.length && val === undefined; i++) {\n val = attr[i][key];\n }\n return val;\n }\n return attr[key];\n}\n\nexport class RafBasedSTO {\n static TimeOut = 1000 / 60;\n durations: number[];\n timeout: number;\n lastDate: number;\n durationsListThreshold: number;\n\n constructor(timeout: number = RafBasedSTO.TimeOut) {\n this.durations = [];\n this.timeout = timeout;\n this.lastDate = 0;\n this.durationsListThreshold = 30;\n }\n\n call(cb: FrameRequestCallback) {\n this.lastDate = Date.now();\n return setTimeout(\n () => {\n this.appendDuration(Date.now() - this.lastDate);\n cb(0);\n },\n this.timeout,\n true\n );\n }\n\n clear(h: number) {\n clearTimeout(h);\n }\n\n appendDuration(d: number) {\n this.durations.push(d);\n if (this.durations.length > this.durationsListThreshold) {\n this.durations.shift();\n }\n // 最多60fps, 最少30fps\n this.timeout = Math.min(\n Math.max(this.durations.reduce((a, b) => a + b, 0) / this.durations.length, 1000 / 60),\n 1000 / 30\n );\n }\n}\n\nexport const rafBasedSto = new RafBasedSTO();\n\nexport const calculateLineHeight = (lineHeight: string | number, fontSize: number): number => {\n if (isString(lineHeight) && lineHeight[lineHeight.length - 1] === '%') {\n const scale = Number.parseFloat(lineHeight.substring(0, lineHeight.length - 1)) / 100;\n return fontSize * scale;\n }\n return lineHeight as number;\n};\n"]}
@@ -1,2 +1 @@
1
- export const ApplicationContribution = Symbol("ApplicationContribution");
2
- //# sourceMappingURL=application.js.map
1
+ export const ApplicationContribution = Symbol("ApplicationContribution");
package/es/core/camera.js CHANGED
@@ -1,9 +1,11 @@
1
1
  import { mat4Allocate } from "../allocator/matrix-allocate";
2
2
 
3
- import { lookAt, multiply, ortho, transformMat4 } from "../common/matrix";
3
+ import { lookAt, ortho, transformMat4 } from "../common/matrix";
4
4
 
5
5
  import { Factory } from "../factory";
6
6
 
7
+ import { multiplyMat4Mat4 } from "../common/matrix";
8
+
7
9
  export class OrthoCamera {
8
10
  set params(params) {
9
11
  this._params = Object.assign({}, params), this._projectionMatrixCached = this.forceGetProjectionMatrix(),
@@ -23,7 +25,7 @@ export class OrthoCamera {
23
25
  this._viewMatrixCached || (this._viewMatrixCached = mat4Allocate.allocate());
24
26
  const {pos: pos, center: center, up: up} = this.params.viewParams;
25
27
  return lookAt(this._viewMatrixCached, pos, center, up), this._vp || (this._vp = mat4Allocate.allocate()),
26
- this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
28
+ this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
27
29
  this._viewMatrixCached;
28
30
  }
29
31
  getProjectionMatrix() {
@@ -34,7 +36,7 @@ export class OrthoCamera {
34
36
  this._projectionMatrixCached || (this._projectionMatrixCached = mat4Allocate.allocate());
35
37
  const {left: left, top: top, right: right, bottom: bottom} = this._params;
36
38
  return ortho(this._projectionMatrixCached, left, right, bottom, top, 0, -2e6), this._vp || (this._vp = mat4Allocate.allocate()),
37
- this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
39
+ this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix()),
38
40
  this._projectionMatrixCached;
39
41
  }
40
42
  getField() {
@@ -64,4 +66,4 @@ export class OrthoCamera {
64
66
  export const registerOrthoCamera = () => {
65
67
  Factory.registerPlugin("OrthoCamera", OrthoCamera);
66
68
  };
67
- //# sourceMappingURL=camera.js.map
69
+ //# sourceMappingURL=camera.js.map
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
1
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiplyMat4Mat4(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
@@ -9,4 +9,4 @@ export const StaticLayerHandlerContribution = Symbol.for("StaticLayerHandlerCont
9
9
  export const DynamicLayerHandlerContribution = Symbol.for("DynamicLayerHandlerContribution");
10
10
 
11
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  export const VirtualLayerHandlerContribution = Symbol.for("VirtualLayerHandlerContribution");
12
- //# sourceMappingURL=constants.js.map
12
+ //# sourceMappingURL=constants.js.map
@@ -17,4 +17,4 @@ export default new ContainerModule((bind => {
17
17
  bind(GraphicUtil).to(DefaultGraphicUtil).inSingletonScope(), bind(TransformUtil).to(DefaultTransformUtil).inSingletonScope(),
18
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  bind(LayerService).to(DefaultLayerService).inSingletonScope();
19
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  }));
20
- //# sourceMappingURL=core-modules.js.map
20
+ //# sourceMappingURL=core-modules.js.map
@@ -1,3 +1 @@
1
-
2
-
3
1
  //# sourceMappingURL=global-module.js.map
package/es/core/global.js CHANGED
@@ -181,4 +181,4 @@ let DefaultGlobal = class {
181
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  DefaultGlobal = __decorate([ injectable(), __param(0, inject(ContributionProvider)), __param(0, named(EnvContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultGlobal);
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  export { DefaultGlobal };
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- //# sourceMappingURL=global.js.map
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+ //# sourceMappingURL=global.js.map
@@ -184,4 +184,4 @@ let DefaultTransformUtil = class {
184
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  DefaultTransformUtil = __decorate([ injectable(), __metadata("design:paramtypes", []) ], DefaultTransformUtil);
185
185
 
186
186
  export { DefaultTransformUtil };
187
- //# sourceMappingURL=graphic-utils.js.map
187
+ //# sourceMappingURL=graphic-utils.js.map
package/es/core/index.js CHANGED
@@ -15,4 +15,4 @@ export * from "./layer-service";
15
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  export * from "./constants";
16
16
 
17
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  export * from "../interface/core";
18
- //# sourceMappingURL=index.js.map
18
+ //# sourceMappingURL=index.js.map
@@ -83,4 +83,4 @@ DefaultLayerService.idprefix = "visactor_layer", DefaultLayerService.prefix_coun
83
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  DefaultLayerService = DefaultLayerService_1 = __decorate([ injectable(), __metadata("design:paramtypes", []) ], DefaultLayerService);
84
84
 
85
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  export { DefaultLayerService };
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- //# sourceMappingURL=layer-service.js.map
86
+ //# sourceMappingURL=layer-service.js.map
package/es/core/layer.js CHANGED
@@ -112,4 +112,4 @@ export class Layer extends Group {
112
112
  }, params)), this.afterDrawCbs.forEach((c => c(this)));
113
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  }
114
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  }
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- //# sourceMappingURL=layer.js.map
115
+ //# sourceMappingURL=layer.js.map
package/es/core/light.js CHANGED
@@ -23,4 +23,4 @@ export class DirectionalLight {
23
23
  export const registerDirectionalLight = () => {
24
24
  Factory.registerPlugin("DirectionalLight", DirectionalLight);
25
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  };
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- //# sourceMappingURL=light.js.map
26
+ //# sourceMappingURL=light.js.map
package/es/core/stage.js CHANGED
@@ -318,6 +318,7 @@ export class Stage extends Group {
318
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  throw new Error("暂不支持");
319
319
  }
320
320
  createLayer(canvasId, layerMode) {
321
+ if ("released" === this.releaseStatus) return;
321
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  const layer = this.layerService.createLayer(this, {
322
323
  main: !1,
323
324
  layerMode: layerMode,
@@ -335,7 +336,7 @@ export class Stage extends Group {
335
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  return this.removeChild(this.findChildByUid(ILayerId));
336
337
  }
337
338
  tryInitInteractiveLayer() {
338
- this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
339
+ "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
339
340
  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
340
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  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
341
342
  }
@@ -343,6 +344,7 @@ export class Stage extends Group {
343
344
  this.window.clearViewBox(color);
344
345
  }
345
346
  render(layers, params) {
347
+ if ("released" === this.releaseStatus) return;
346
348
  this.ticker.start(), this.timeline.resume();
347
349
  const state = this.state;
348
350
  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -369,6 +371,7 @@ export class Stage extends Group {
369
371
  })));
370
372
  }
371
373
  _doRenderInThisFrame() {
374
+ if ("released" === this.releaseStatus) return;
372
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  this.timeline.resume(), this.ticker.start();
373
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  const state = this.state;
374
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  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -406,19 +409,19 @@ export class Stage extends Group {
406
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  this.window.resize(w, h), rerender && this.render();
407
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  }
408
411
  resize(w, h, rerender = !0) {
409
- this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
412
+ "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
410
413
  this.window.resize(w, h), this.forEachChildren((c => {
411
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  c.resize(w, h);
412
- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
415
+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
413
416
  }
414
417
  resizeView(w, h, rerender = !0) {
415
- this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
418
+ "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
416
419
  this.forEachChildren((c => {
417
420
  c.resizeView(w, h);
418
421
  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
419
422
  right: this.width,
420
423
  bottom: this.height
421
- })), rerender && this.render();
424
+ })), rerender && this.render());
422
425
  }
423
426
  setViewBox(x, y, w, h, rerender) {
424
427
  let isRerender = !0;
@@ -439,6 +442,7 @@ export class Stage extends Group {
439
442
  throw new Error("暂不支持");
440
443
  }
441
444
  pick(x, y) {
445
+ if ("released" === this.releaseStatus) return;
442
446
  this.pickerService || (this.pickerService = container.get(PickerService));
443
447
  const result = this.pickerService.pick(this.children, new Point(x, y), {
444
448
  bounds: this.AABBBounds
@@ -461,14 +465,14 @@ export class Stage extends Group {
461
465
  }
462
466
  setStage(stage) {}
463
467
  dirty(b, matrix) {
464
- matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
465
- this.dirtyBounds.union(b);
468
+ "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
469
+ this.dirtyBounds.union(b));
466
470
  }
467
471
  getLayer(name) {
468
472
  return this.children.filter((layer => layer.name === name))[0];
469
473
  }
470
474
  renderTo(window) {
471
- this.forEachChildren(((layer, i) => {
475
+ "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
472
476
  layer.drawTo(window, {
473
477
  renderService: this.renderService,
474
478
  viewBox: window.getViewBox(),
@@ -480,6 +484,7 @@ export class Stage extends Group {
480
484
  }));
481
485
  }
482
486
  renderToNewWindow(fullImage = !0, viewBox) {
487
+ if ("released" === this.releaseStatus) return;
483
488
  const window = container.get(VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
484
489
  return window.create({
485
490
  viewBox: {
@@ -497,6 +502,7 @@ export class Stage extends Group {
497
502
  }), this.renderTo(window), window;
498
503
  }
499
504
  toCanvas(fullImage = !0, viewBox) {
505
+ if ("released" === this.releaseStatus) return;
500
506
  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
501
507
  return c.nativeCanvas ? c.nativeCanvas : null;
502
508
  }
@@ -517,4 +523,4 @@ export class Stage extends Group {
517
523
  this._eventSystem && this._eventSystem.resumeTriggerEvent();
518
524
  }
519
525
  }
520
- //# sourceMappingURL=stage.js.map
526
+ //# sourceMappingURL=stage.js.map