@visactor/vrender-core 0.17.19 → 0.18.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/cjs/common/canvas-utils.js +2 -2
  2. package/cjs/common/canvas-utils.js.map +1 -1
  3. package/cjs/common/render-area.js +15 -3
  4. package/cjs/common/render-area.js.map +1 -1
  5. package/cjs/common/render-curve.js +16 -4
  6. package/cjs/common/render-curve.js.map +1 -1
  7. package/cjs/common/segment/basis.js +3 -2
  8. package/cjs/common/segment/basis.js.map +1 -1
  9. package/cjs/common/segment/common.d.ts +1 -4
  10. package/cjs/common/segment/common.js +3 -13
  11. package/cjs/common/segment/common.js.map +1 -1
  12. package/cjs/common/segment/linear-closed.d.ts +16 -2
  13. package/cjs/common/segment/linear-closed.js +34 -3
  14. package/cjs/common/segment/linear-closed.js.map +1 -1
  15. package/cjs/common/segment/linear.d.ts +1 -1
  16. package/cjs/common/segment/linear.js +3 -2
  17. package/cjs/common/segment/linear.js.map +1 -1
  18. package/cjs/common/segment/monotone.d.ts +2 -2
  19. package/cjs/common/segment/monotone.js +12 -10
  20. package/cjs/common/segment/monotone.js.map +1 -1
  21. package/cjs/common/sort.js +1 -2
  22. package/cjs/common/split-path.js +2 -2
  23. package/cjs/common/split-path.js.map +1 -1
  24. package/cjs/core/application.js +1 -1
  25. package/cjs/core/camera.js +1 -1
  26. package/cjs/core/constants.js +1 -1
  27. package/cjs/core/stage.js +1 -4
  28. package/cjs/core/stage.js.map +1 -1
  29. package/cjs/env-check.js +17 -17
  30. package/cjs/env-check.js.map +1 -1
  31. package/cjs/event/event-system.js +3 -3
  32. package/cjs/event/event-system.js.map +1 -1
  33. package/cjs/graphic/arc.js +1 -1
  34. package/cjs/graphic/arc.js.map +1 -1
  35. package/cjs/graphic/arc3d.js +1 -1
  36. package/cjs/graphic/arc3d.js.map +1 -1
  37. package/cjs/graphic/area.js +1 -1
  38. package/cjs/graphic/area.js.map +1 -1
  39. package/cjs/graphic/bounds.d.ts +2 -2
  40. package/cjs/graphic/bounds.js +1 -1
  41. package/cjs/graphic/bounds.js.map +1 -1
  42. package/cjs/graphic/circle.js +1 -1
  43. package/cjs/graphic/circle.js.map +1 -1
  44. package/cjs/graphic/config.js +0 -4
  45. package/cjs/graphic/config.js.map +1 -1
  46. package/cjs/graphic/glyph.js +1 -1
  47. package/cjs/graphic/glyph.js.map +1 -1
  48. package/cjs/graphic/graphic-service/graphic-service.js +11 -13
  49. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  50. package/cjs/graphic/graphic.js +2 -3
  51. package/cjs/graphic/graphic.js.map +1 -1
  52. package/cjs/graphic/group.js +1 -1
  53. package/cjs/graphic/group.js.map +1 -1
  54. package/cjs/graphic/image.d.ts +1 -3
  55. package/cjs/graphic/image.js +1 -7
  56. package/cjs/graphic/image.js.map +1 -1
  57. package/cjs/graphic/line.js +1 -1
  58. package/cjs/graphic/line.js.map +1 -1
  59. package/cjs/graphic/path.js +1 -1
  60. package/cjs/graphic/path.js.map +1 -1
  61. package/cjs/graphic/polygon.js +1 -1
  62. package/cjs/graphic/polygon.js.map +1 -1
  63. package/cjs/graphic/pyramid3d.js +1 -1
  64. package/cjs/graphic/pyramid3d.js.map +1 -1
  65. package/cjs/graphic/rect.js +7 -4
  66. package/cjs/graphic/rect.js.map +1 -1
  67. package/cjs/graphic/richtext.d.ts +1 -1
  68. package/cjs/graphic/richtext.js +6 -10
  69. package/cjs/graphic/richtext.js.map +1 -1
  70. package/cjs/graphic/symbol.js +1 -1
  71. package/cjs/graphic/symbol.js.map +1 -1
  72. package/cjs/graphic/text.js +4 -4
  73. package/cjs/graphic/text.js.map +1 -1
  74. package/cjs/interface/event.d.ts +0 -2
  75. package/cjs/interface/event.js.map +1 -1
  76. package/cjs/interface/graphic/richText.d.ts +1 -1
  77. package/cjs/interface/graphic/richText.js.map +1 -1
  78. package/cjs/interface/graphic/symbol.d.ts +1 -1
  79. package/cjs/interface/graphic/symbol.js.map +1 -1
  80. package/cjs/interface/graphic.d.ts +1 -14
  81. package/cjs/interface/graphic.js.map +1 -1
  82. package/cjs/interface/stage.d.ts +0 -4
  83. package/cjs/interface/stage.js.map +1 -1
  84. package/cjs/modules.d.ts +0 -3
  85. package/cjs/modules.js +10 -9
  86. package/cjs/modules.js.map +1 -1
  87. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +7 -6
  88. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  89. package/cjs/render/contributions/render/area-render.js +5 -5
  90. package/cjs/render/contributions/render/area-render.js.map +1 -1
  91. package/cjs/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
  92. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  93. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  94. package/cjs/render/contributions/render/contributions/area-contribution-render.d.ts +9 -1
  95. package/cjs/render/contributions/render/contributions/area-contribution-render.js +55 -3
  96. package/cjs/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  97. package/cjs/render/contributions/render/contributions/base-contribution-render.d.ts +20 -2
  98. package/cjs/render/contributions/render/contributions/base-contribution-render.js +125 -25
  99. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  100. package/cjs/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
  101. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  102. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  103. package/cjs/render/contributions/render/contributions/group-contribution-render.js +2 -2
  104. package/cjs/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  105. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -3
  106. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  107. package/cjs/render/contributions/render/contributions/index.d.ts +0 -2
  108. package/cjs/render/contributions/render/contributions/index.js +1 -2
  109. package/cjs/render/contributions/render/contributions/index.js.map +1 -1
  110. package/cjs/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
  111. package/cjs/render/contributions/render/contributions/path-contribution-render.js +2 -2
  112. package/cjs/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  113. package/cjs/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
  114. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js +2 -2
  115. package/cjs/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  116. package/cjs/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
  117. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  118. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  119. package/cjs/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
  120. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  121. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  122. package/cjs/render/contributions/render/contributions/text-contribution-render.js +8 -23
  123. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  124. package/cjs/render/contributions/render/draw-contribution.js +2 -3
  125. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  126. package/cjs/render/contributions/render/incremental-draw-contribution.d.ts +1 -0
  127. package/cjs/render/contributions/render/incremental-draw-contribution.js +5 -1
  128. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  129. package/cjs/render/contributions/render/utils.d.ts +1 -1
  130. package/cjs/render/contributions/render/utils.js.map +1 -1
  131. package/dist/index.js +27707 -0
  132. package/dist/index.min.js +1 -0
  133. package/es/common/canvas-utils.js +1 -3
  134. package/es/common/canvas-utils.js.map +1 -1
  135. package/es/common/render-area.js +12 -2
  136. package/es/common/render-area.js.map +1 -1
  137. package/es/common/render-curve.js +15 -2
  138. package/es/common/render-curve.js.map +1 -1
  139. package/es/common/segment/basis.js +8 -2
  140. package/es/common/segment/basis.js.map +1 -1
  141. package/es/common/segment/common.d.ts +1 -4
  142. package/es/common/segment/common.js +0 -11
  143. package/es/common/segment/common.js.map +1 -1
  144. package/es/common/segment/linear-closed.d.ts +16 -2
  145. package/es/common/segment/linear-closed.js +38 -4
  146. package/es/common/segment/linear-closed.js.map +1 -1
  147. package/es/common/segment/linear.d.ts +1 -1
  148. package/es/common/segment/linear.js +8 -2
  149. package/es/common/segment/linear.js.map +1 -1
  150. package/es/common/segment/monotone.d.ts +2 -2
  151. package/es/common/segment/monotone.js +13 -7
  152. package/es/common/segment/monotone.js.map +1 -1
  153. package/es/common/sort.js +1 -2
  154. package/es/common/split-path.js +1 -3
  155. package/es/common/split-path.js.map +1 -1
  156. package/es/core/application.js +1 -1
  157. package/es/core/camera.js +1 -1
  158. package/es/core/constants.js +1 -1
  159. package/es/core/stage.js +1 -4
  160. package/es/core/stage.js.map +1 -1
  161. package/es/env-check.js +13 -12
  162. package/es/env-check.js.map +1 -1
  163. package/es/event/event-system.js +3 -3
  164. package/es/event/event-system.js.map +1 -1
  165. package/es/graphic/arc.js +1 -1
  166. package/es/graphic/arc.js.map +1 -1
  167. package/es/graphic/arc3d.js +1 -1
  168. package/es/graphic/arc3d.js.map +1 -1
  169. package/es/graphic/area.js +1 -1
  170. package/es/graphic/area.js.map +1 -1
  171. package/es/graphic/bounds.d.ts +2 -2
  172. package/es/graphic/bounds.js +1 -1
  173. package/es/graphic/bounds.js.map +1 -1
  174. package/es/graphic/circle.js +1 -1
  175. package/es/graphic/circle.js.map +1 -1
  176. package/es/graphic/config.js +0 -4
  177. package/es/graphic/config.js.map +1 -1
  178. package/es/graphic/glyph.js +1 -1
  179. package/es/graphic/glyph.js.map +1 -1
  180. package/es/graphic/graphic-service/graphic-service.js +11 -13
  181. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  182. package/es/graphic/graphic.js +2 -3
  183. package/es/graphic/graphic.js.map +1 -1
  184. package/es/graphic/group.js +1 -1
  185. package/es/graphic/group.js.map +1 -1
  186. package/es/graphic/image.d.ts +1 -3
  187. package/es/graphic/image.js +1 -7
  188. package/es/graphic/image.js.map +1 -1
  189. package/es/graphic/line.js +1 -1
  190. package/es/graphic/line.js.map +1 -1
  191. package/es/graphic/path.js +1 -1
  192. package/es/graphic/path.js.map +1 -1
  193. package/es/graphic/polygon.js +1 -1
  194. package/es/graphic/polygon.js.map +1 -1
  195. package/es/graphic/pyramid3d.js +1 -1
  196. package/es/graphic/pyramid3d.js.map +1 -1
  197. package/es/graphic/rect.js +7 -4
  198. package/es/graphic/rect.js.map +1 -1
  199. package/es/graphic/richtext.d.ts +1 -1
  200. package/es/graphic/richtext.js +5 -11
  201. package/es/graphic/richtext.js.map +1 -1
  202. package/es/graphic/symbol.js +1 -1
  203. package/es/graphic/symbol.js.map +1 -1
  204. package/es/graphic/text.js +4 -4
  205. package/es/graphic/text.js.map +1 -1
  206. package/es/interface/event.d.ts +0 -2
  207. package/es/interface/event.js.map +1 -1
  208. package/es/interface/graphic/richText.d.ts +1 -1
  209. package/es/interface/graphic/richText.js.map +1 -1
  210. package/es/interface/graphic/symbol.d.ts +1 -1
  211. package/es/interface/graphic/symbol.js.map +1 -1
  212. package/es/interface/graphic.d.ts +1 -14
  213. package/es/interface/graphic.js.map +1 -1
  214. package/es/interface/stage.d.ts +0 -4
  215. package/es/interface/stage.js.map +1 -1
  216. package/es/modules.d.ts +0 -3
  217. package/es/modules.js +6 -4
  218. package/es/modules.js.map +1 -1
  219. package/es/plugins/builtin-plugin/html-attribute-plugin.js +7 -6
  220. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  221. package/es/render/contributions/render/area-render.js +5 -5
  222. package/es/render/contributions/render/area-render.js.map +1 -1
  223. package/es/render/contributions/render/contributions/arc-contribution-render.d.ts +1 -1
  224. package/es/render/contributions/render/contributions/arc-contribution-render.js +1 -3
  225. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  226. package/es/render/contributions/render/contributions/area-contribution-render.d.ts +9 -1
  227. package/es/render/contributions/render/contributions/area-contribution-render.js +51 -2
  228. package/es/render/contributions/render/contributions/area-contribution-render.js.map +1 -1
  229. package/es/render/contributions/render/contributions/base-contribution-render.d.ts +20 -2
  230. package/es/render/contributions/render/contributions/base-contribution-render.js +123 -23
  231. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  232. package/es/render/contributions/render/contributions/circle-contribution-render.d.ts +1 -1
  233. package/es/render/contributions/render/contributions/circle-contribution-render.js +1 -3
  234. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  235. package/es/render/contributions/render/contributions/group-contribution-render.js +2 -2
  236. package/es/render/contributions/render/contributions/group-contribution-render.js.map +1 -1
  237. package/es/render/contributions/render/contributions/image-contribution-render.js +2 -3
  238. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  239. package/es/render/contributions/render/contributions/index.d.ts +0 -2
  240. package/es/render/contributions/render/contributions/index.js +0 -4
  241. package/es/render/contributions/render/contributions/index.js.map +1 -1
  242. package/es/render/contributions/render/contributions/path-contribution-render.d.ts +1 -1
  243. package/es/render/contributions/render/contributions/path-contribution-render.js +1 -3
  244. package/es/render/contributions/render/contributions/path-contribution-render.js.map +1 -1
  245. package/es/render/contributions/render/contributions/polygon-contribution-render.d.ts +1 -1
  246. package/es/render/contributions/render/contributions/polygon-contribution-render.js +1 -3
  247. package/es/render/contributions/render/contributions/polygon-contribution-render.js.map +1 -1
  248. package/es/render/contributions/render/contributions/rect-contribution-render.d.ts +1 -1
  249. package/es/render/contributions/render/contributions/rect-contribution-render.js +1 -3
  250. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  251. package/es/render/contributions/render/contributions/symbol-contribution-render.d.ts +1 -1
  252. package/es/render/contributions/render/contributions/symbol-contribution-render.js +1 -3
  253. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  254. package/es/render/contributions/render/contributions/text-contribution-render.js +7 -28
  255. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  256. package/es/render/contributions/render/draw-contribution.js +2 -3
  257. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  258. package/es/render/contributions/render/incremental-draw-contribution.d.ts +1 -0
  259. package/es/render/contributions/render/incremental-draw-contribution.js +5 -1
  260. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  261. package/es/render/contributions/render/utils.d.ts +1 -1
  262. package/es/render/contributions/render/utils.js.map +1 -1
  263. package/package.json +4 -6
  264. package/cjs/common/color-utils.d.ts +0 -9
  265. package/cjs/common/color-utils.js +0 -231
  266. package/cjs/common/color-utils.js.map +0 -1
  267. package/cjs/common/rect-utils.d.ts +0 -7
  268. package/cjs/common/rect-utils.js +0 -27
  269. package/cjs/common/rect-utils.js.map +0 -1
  270. package/cjs/common/render-utils.d.ts +0 -10
  271. package/cjs/common/render-utils.js +0 -22
  272. package/cjs/common/render-utils.js.map +0 -1
  273. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.d.ts +0 -9
  274. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js +0 -26
  275. package/cjs/render/contributions/render/contributions/area-texture-contribution-render.js.map +0 -1
  276. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.d.ts +0 -21
  277. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js +0 -128
  278. package/cjs/render/contributions/render/contributions/base-texture-contribution-render.js.map +0 -1
  279. package/es/common/color-utils.d.ts +0 -9
  280. package/es/common/color-utils.js +0 -224
  281. package/es/common/color-utils.js.map +0 -1
  282. package/es/common/rect-utils.d.ts +0 -7
  283. package/es/common/rect-utils.js +0 -20
  284. package/es/common/rect-utils.js.map +0 -1
  285. package/es/common/render-utils.d.ts +0 -10
  286. package/es/common/render-utils.js +0 -14
  287. package/es/common/render-utils.js.map +0 -1
  288. package/es/render/contributions/render/contributions/area-texture-contribution-render.d.ts +0 -9
  289. package/es/render/contributions/render/contributions/area-texture-contribution-render.js +0 -18
  290. package/es/render/contributions/render/contributions/area-texture-contribution-render.js.map +0 -1
  291. package/es/render/contributions/render/contributions/base-texture-contribution-render.d.ts +0 -21
  292. package/es/render/contributions/render/contributions/base-texture-contribution-render.js +0 -124
  293. package/es/render/contributions/render/contributions/base-texture-contribution-render.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/graphic/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAmC,OAAO,EAAE,MAAM,kBAAkB,CAAC;AACjF,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACpF,OAAO,EAAE,gBAAgB,EAAE,MAAM,0CAA0C,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,EAAE,OAAO,EAAE,sBAAsB,EAAE,mBAAmB,EAAE,MAAM,WAAW,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACnC,OAAO,EAAE,mBAAmB,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpE,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAExD,MAAM,mBAAmB,GAAG;IAC1B,MAAM;IACN,cAAc;IAEd,WAAW;IACX,cAAc;IACd,aAAa;IACb,WAAW;IACX,UAAU;IACV,YAAY;IACZ,YAAY;IACZ,UAAU;IACV,YAAY;IACZ,WAAW;IACX,WAAW;IACX,aAAa;IACb,WAAW;IACX,GAAG,sBAAsB;CAC1B,CAAC;AAEF,MAAM,OAAO,IAAK,SAAQ,OAA8B;IAiBtD,IAAI,IAAI;QACN,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,IAAI,CAAC,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;SACxD;QACD,OAAO,IAAI,CAAC,KAAe,CAAC;IAC9B,CAAC;IAED,IAAI,UAAU;;QACZ,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;YACtB,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC5D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YAClC,OAAO,CAAC,MAAA,SAAS,CAAC,IAAI,mCAAI,SAAS,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC;SACtD;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;IAC/B,CAAC;IACD,IAAI,WAAW;QACb,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;YACtB,OAAO,SAAS,CAAC;SAClB;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;IAChC,CAAC;IACD,IAAI,MAAM;QACR,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAI,IAAI,CAAC,WAAW,EAAE;YACpB,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC5D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,SAAS,CAAC,SAAS,KAAK,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE;YAC/F,OAAO,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,KAAK,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;SACjG;QACD,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,EAAE;YAC3B,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC,UAAU,KAAK,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACvD,CAAC;IACD,IAAI,eAAe;QACjB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,OAAO,SAAS,CAAC;SAClB;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;IAC/B,CAAC;IAIO,UAAU;QAChB,OAAO,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,KAAK,UAAU,CAAC;IACtE,CAAC;IACD,IAAI,WAAW;QACb,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,KAAK,QAAQ,CAAC;IACtF,CAAC;IAED,YAAY,SAAgC,EAAE,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE;QACpE,KAAK,CAAC,MAAM,CAAC,CAAC;QAjFhB,SAAI,GAAW,MAAM,CAAC;QAkFpB,IAAI,CAAC,UAAU,GAAG,gBAAgB,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IAClB,CAAC;IAED,OAAO;QACL,OAAO,KAAK,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,CAAC;IACS,QAAQ;QAChB,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,OAAO,CAAC,IAAI,CAAC,EAAE;YACjB,OAAO,CAAE,IAAc,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,EAAE,CAAC;IACrC,CAAC;IAES,kBAAkB;QAC1B,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QACzB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,MAAM,GAAG,WAAW,CAAC,cAAc,CAAC,oBAAoB,CAC5D,SAAS,EACT,SAAS,EACT,IAAI,CAAC,WAAW,EAChB,IAAI,CACS,CAAC;QAEhB,MAAM,EAAE,aAAa,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACnE,MAAM,YAAY,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;QACjD,IAAI,YAAY,EAAE;YAChB,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;SAC7B;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,MAAM,CAAC;IAChB,CAAC;IAOD,oBAAoB,CAAC,IAA6C;;QAChE,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EACJ,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,YAAY,EACZ,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,UAAU,GAAG,SAAS,CAAC,UAAU,EAEjC,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,cAAc,GAAG,SAAS,CAAC,cAAc,EACzC,WAAW,GAAG,CAAC,EACf,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCAC7F,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC;QAClD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAI,MAAA,IAAI,CAAC,KAAK,0CAAE,UAAU,CAAA,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC;YACxC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACxG,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,MAAM,SAAS,GAAG,IAAI,gBAAgB,CAAC,UAAU,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,WAAkB,CAAQ,CAAC;QAGpH,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,MAAM,WAAW,GAAqB,EAAE,CAAC;QACzC,MAAM,MAAM,GAAqB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAExC,IAAI,cAAc,GAAG,QAAQ,CAAC;QAC9B,IAAI,WAAW,GAAG,CAAC,EAAE;YACnB,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;SACpE;QACD,IAAI,SAAS,EAAE;YAEb,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;SACtD;QAED,IAAI,OAAO,YAAY,KAAK,QAAQ,IAAI,YAAY,KAAK,QAAQ,EAAE;YAEjE,IAAI,YAAY,GAAG,CAAC,EAAE;gBACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACrC,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAW,CAAC;oBAC/B,IAAI,OAAO,GAAG,IAAI,CAAC;oBAQnB,IAAI,CAAC,KAAK,cAAc,GAAG,CAAC,EAAE;wBAE5B,MAAM,IAAI,GAAG,SAAS,CAAC,WAAW,CAAC,kBAAkB,CACnD,GAAG,EACH,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,QAAQ,EACR,KAAK,EACL,cAAc,CACf,CAAC;wBACF,WAAW,CAAC,IAAI,CAAC;4BACf,GAAG,EAAE,IAAI,CAAC,GAAG;4BACb,KAAK,EAAE,IAAI,CAAC,KAAK;yBAClB,CAAC,CAAC;wBACH,MAAM;qBACP;oBAGD,MAAM,IAAI,GAAG,SAAS,CAAC,WAAW,CAAC,QAAQ,CACzC,GAAG,EACH,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,SAAS,KAAK,YAAY,CAC3B,CAAC;oBACF,IAAI,GAAG,KAAK,EAAE,IAAI,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE;wBACjC,IAAI,QAAQ,EAAE;4BACZ,MAAM,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAC3D,GAAG,EACH,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,QAAQ,EACR,KAAK,EACL,cAAc,CACf,CAAC;4BACF,IAAI,CAAC,GAAG,GAAG,MAAA,YAAY,CAAC,GAAG,mCAAI,EAAE,CAAC;4BAClC,IAAI,CAAC,KAAK,GAAG,MAAA,YAAY,CAAC,KAAK,mCAAI,CAAC,CAAC;yBACtC;6BAAM;4BAEL,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;4BACd,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;yBAChB;wBACD,OAAO,GAAG,KAAK,CAAC;qBACjB;oBAED,WAAW,CAAC,IAAI,CAAC;wBACf,GAAG,EAAE,IAAI,CAAC,GAAG;wBACb,KAAK,EAAE,IAAI,CAAC,KAAK;qBAClB,CAAC,CAAC;oBACH,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE;qBAEnC;yBAAM,IAAI,OAAO,EAAE;wBAClB,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;wBAC9C,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;qBAChC;iBACF;aACF;YAED,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;gBAC3B,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;YACH,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;SACtB;aAAM;YAEL,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,IAAI,KAAa,CAAC;YAClB,IAAI,IAAY,CAAC;YACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;gBAEhD,IAAI,CAAC,KAAK,cAAc,GAAG,CAAC,EAAE;oBAE5B,MAAM,IAAI,GAAG,SAAS,CAAC,WAAW,CAAC,kBAAkB,CACnD,KAAK,CAAC,CAAC,CAAC,EACR,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,QAAQ,EACR,KAAK,EACL,cAAc,CACf,CAAC;oBACF,WAAW,CAAC,IAAI,CAAC;wBACf,GAAG,EAAE,IAAI,CAAC,GAAG;wBACb,KAAK,EAAE,IAAI,CAAC,KAAK;qBAClB,CAAC,CAAC;oBACH,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;oBAC5C,MAAM;iBACP;gBAED,IAAI,GAAG,KAAK,CAAC,CAAC,CAAW,CAAC;gBAC1B,KAAK,GAAG,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,EAAE,SAAS,CAAC,WAAW,EAAE,SAAS,KAAK,YAAY,CAAC,CAAC;gBACxG,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBACvC,WAAW,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC;aACxC;YACD,MAAM,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;SACvB;QACD,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,UAAU,GAAG,GAAG,CAAC,CAAC;QAEpD,MAAM,IAAI,GAAG;YACX,OAAO,EAAE,CAAC;YACV,OAAO,EAAE,CAAC;YACV,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;YAChB,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;SAClB,CAAC;QAEF,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,YAAmB,CAAC,CAAC;QAE3D,MAAM,UAAU,GAAG,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,YAAmB,EAAE,UAAU,CAAC,CAAC;QAW3G,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QACnC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAExG,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAMD,0BAA0B,CAAC,IAAqB;QAC9C,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAE3D,OAAO,SAAS,KAAK,YAAY;YAC/B,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC;YACjD,CAAC,CAAC,IAAI,CAAC,kCAAkC,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAMD,yBAAyB,CAAC,IAAyB;QACjD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAE3D,OAAO,SAAS,KAAK,YAAY;YAC/B,CAAC,CAAC,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC,IAAI,CAAC,iCAAiC,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAMD,oCAAoC,CAAC,IAAqB;;QACxD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAC1C;QAED,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,IAAI,KAAa,CAAC;QAClB,IAAI,GAAW,CAAC;QAChB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EACJ,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAE/B,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QACd,IAAI,UAAU,KAAK,QAAQ,EAAE;YAC3B,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACxC;QACD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,KAAK,CAAC,CAAC;QAC1D,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC;QAC9D,MAAM,UAAU,GAAG,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,YAAY,CAAC,mCAAI,YAAY,GAAG,GAAG,CAAC;QACjG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE;YAC3C,KAAK,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,WAAW,mCAAI,CAAC,CAAC;YACpC,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;YAC7C,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,UAAU,CAAC,CAAC;YAC1D,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YACjC,IAAI,QAAQ,EAAE;gBACZ,MAAM,WAAW,GAAG,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAW,CAAC;gBAClF,MAAM,IAAI,GAAG,WAAW,CAAC,kBAAkB,CACzC,IAAI,CAAC,QAAQ,EAAE,EACf,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,WAAW,EACX,KAAK,EACL,cAAc,CACf,CAAC;gBACF,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;gBACf,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;iBAAM;gBACL,MAAM,IAAI,GAAG,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;gBAC9G,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;gBACf,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,GAAG,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAEhC;aAAM;YACL,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;YAC5F,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAChC;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAC7C,IAAI,EAAE,GAAG,UAAU,CAAC;QACpB,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE;YAEvD,EAAE,IAAI,QAAQ,GAAG,GAAG,CAAC;SACtB;QACD,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;QAElD,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,mBAAmB;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAED,mBAAmB;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAkBD,kCAAkC,CAAC,IAAqB;;QACtD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,IAAI,KAAa,CAAC;QAClB,IAAI,GAAW,CAAC;QAChB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,SAAS,CAAC;QACtD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,MAAM,EACJ,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QAEd,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCACnF,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;QAEnD,IAAI,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC3F,IAAI,CAAC,YAAY,EAAE;YACjB,MAAM,CAAC,GAAG,SAAS,CAAC;YACpB,SAAS,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,mCAAI,MAAM,CAAC;YAC1D,YAAY,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,mCAAI,KAAK,CAAC;SAClD;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE;YAC3C,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;YAC/B,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;YAC7C,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;YAC1D,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,IAAI,YAAY,GAAmE;YACjF,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;SAChC,CAAC;QACF,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YACjC,IAAI,QAAQ,EAAE;gBACZ,MAAM,WAAW,GAAG,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAW,CAAC;gBAClF,MAAM,IAAI,GAAG,WAAW,CAAC,0BAA0B,CACjD,YAAY,CAAC,CAAC,CAAC,EACf,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,WAAW,EACX,KAAK,EACL,cAAc,CACf,CAAC;gBACF,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACnC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;iBAAM;gBACL,MAAM,IAAI,GAAG,WAAW,CAAC,gBAAgB,CACvC,YAAY,CAAC,CAAC,CAAC,EACf,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,KAAK,CACN,CAAC;gBACF,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACnC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YACvC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAEhC;aAAM;YACL,KAAK,GAAG,CAAC,CAAC;YACV,YAAY,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC1B,MAAM,CAAC,GACL,CAAC,CAAC,SAAS,KAAK,aAAa,CAAC,UAAU;oBACtC,CAAC,CAAC,QAAQ;oBACV,CAAC,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;gBAEjF,KAAK,IAAI,CAAC,CAAC;gBACX,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;YACd,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YACvC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAChC;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAC7C,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;QACjE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;QAE1D,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAMD,mCAAmC,CAAC,IAAyB;;QAC3D,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACxC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EACJ,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,YAAY,EACZ,MAAM,GAAG,SAAS,CAAC,MAAM,EAEzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QAEd,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCACnF,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC;QAC7C,IAAI,UAAU,KAAK,QAAQ,EAAE;YAC3B,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACxC;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAI,MAAA,IAAI,CAAC,KAAK,0CAAE,UAAU,CAAA,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC;YACxC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACxG,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QACD,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,MAAM,SAAS,GAAG,IAAI,gBAAgB,CAAC,UAAU,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,WAAW,CAAC,CAAC;QACtG,MAAM,UAAU,GAAG,SAAS,CAAC,gBAAgB,CAC3C,IAAI,EACJ,SAAS,EACT,YAAmB,EACnB,UAAU,EACV,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAE,SAAS,CAAC,QAAmB,CAAC,CAAC,CAAC,QAAQ,IAAI,SAAS,EAC1E,KAAK,EACL,YAAY,EACZ,cAAc,CACf,CAAC;QACF,MAAM,EAAE,IAAI,EAAE,GAAG,UAAU,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QACnC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAExG,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAMD,iCAAiC,CAAC,IAAyB;;QACzD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,IAAI,KAAa,CAAC;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,SAAS,CAAC;QACtD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,MAAM,EACJ,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAE/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QACd,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCACnF,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;QACnD,IAAI,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC3F,IAAI,CAAC,YAAY,EAAE;YACjB,MAAM,CAAC,GAAG,SAAS,CAAC;YACpB,SAAS,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,mCAAI,MAAM,CAAC;YAC1D,YAAY,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,mCAAI,KAAK,CAAC;SAClD;QACD,KAAK,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE;YAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBACrC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAChD,KAAK,GAAG,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACxB,CAAC,CAAC,CAAC;YACH,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;YAC7C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,UAAU,CAAC;YAC3D,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;YACtD,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,MAAM,aAAa,GAAmE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YACnG,OAAO,cAAc,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,aAAa,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE;YACxC,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;gBACjC,IAAI,QAAQ,EAAE;oBACZ,MAAM,WAAW,GAAG,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAW,CAAC;oBAClF,MAAM,IAAI,GAAG,WAAW,CAAC,0BAA0B,CACjD,YAAY,EACZ,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,WAAW,EACX,KAAK,EACL,cAAc,CACf,CAAC;oBACF,aAAa,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;oBACrC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;iBACpB;qBAAM;oBACL,MAAM,IAAI,GAAG,WAAW,CAAC,gBAAgB,CACvC,YAAY,EACZ,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,KAAK,CACN,CAAC;oBACF,aAAa,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;oBACrC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;iBACpB;aAGF;iBAAM;gBACL,KAAK,GAAG,CAAC,CAAC;gBACV,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACvB,MAAM,CAAC,GACL,CAAC,CAAC,SAAS,KAAK,aAAa,CAAC,UAAU;wBACtC,CAAC,CAAC,QAAQ;wBACV,CAAC,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;oBAEjF,KAAK,IAAI,CAAC,CAAC;oBACX,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;gBACd,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,aAAa,CAAC;QACxC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAChD,KAAK,GAAG,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAC7C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,UAAU,CAAC;QAC3D,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC7D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;QAEtD,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAES,kBAAkB;QAC1B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,mBAAmB,CAAC,IAAY;QAC9B,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,OAAO,SAAS,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAES,cAAc,CAAC,IAAc,EAAE,CAAC,GAAG,mBAAmB;QAC9D,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IACS,aAAa,CAAC,GAAW,EAAE,CAAC,GAAG,mBAAmB;QAC1D,OAAO,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,IAAI,mBAAM,IAAI,CAAC,SAAS,EAAG,CAAC;IACzC,CAAC;IAED,oBAAoB;QAClB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IAClC,CAAC;;AA1uBM,wBAAmB,mBACxB,QAAQ,EAAE,CAAC,EACX,SAAS,EAAE,CAAC,EACZ,SAAS,EAAE,CAAC,EACZ,SAAS,EAAE,CAAC,EACZ,YAAY,EAAE,CAAC,EACf,UAAU,EAAE,CAAC,EACb,UAAU,EAAE,CAAC,IACV,mBAAmB,EACtB;AA0aK,qBAAgB,GAAG;IACxB,GAAG,EAAE,MAAM;IACX,MAAM,EAAE,OAAO;IACf,MAAM,EAAE,QAAQ;CACjB,CAAC;AAEK,qBAAgB,GAAG;IACxB,IAAI,EAAE,KAAK;IACX,KAAK,EAAE,QAAQ;IACf,MAAM,EAAE,QAAQ;CACjB,CAAC;AAgTJ,MAAM,UAAU,UAAU,CAAC,UAAiC;IAC1D,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC;AAC9B,CAAC","file":"text.js","sourcesContent":["import { max, type AABBBounds, type OBBBounds, isArray } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutItemType, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { calculateLineHeight, parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 多行文本要用到\n 'textAlign',\n 'textBaseline',\n 'heightLimit',\n 'lineClamp',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n 'heightLimit',\n 'lineClamp',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (!this.isSimplify()) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (this.isMultiLine) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n if (attribute.direction === 'vertical' && this.cache.verticalList && this.cache.verticalList[0]) {\n return this.cache.verticalList[0].map(item => item.text).join('') !== attribute.text.toString();\n }\n if (this.clipedText == null) {\n return false;\n }\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!this.isMultiLine) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n // 是否是简单文字\n // 单行,横排\n private isSimplify(): boolean {\n return !this.isMultiLine && this.attribute.direction !== 'vertical';\n }\n get isMultiLine(): boolean {\n return Array.isArray(this.attribute.text) || this.attribute.whiteSpace === 'normal';\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.clear();\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateWrapAABBBounds(text: (number | string) | (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n suffixPosition = textTheme.suffixPosition,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const lineHeight =\n calculateLineHeight(this.attribute.lineHeight, this.attribute.fontSize || textTheme.fontSize) ??\n (this.attribute.fontSize || textTheme.fontSize);\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = isArray(text) ? (text.map(l => l.toString()) as string[]) : [text.toString()];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds([text]);\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const textFontSize = attribute.fontSize || textTheme.fontSize;\n const lineHeight = calculateLineHeight(attribute.lineHeight, textFontSize) ?? textFontSize + buf;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds(text);\n }\n\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n // ignoreBuf = textTheme.ignoreBuf,\n lineWidth = textTheme.lineWidth,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n // const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize);\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth,\n suffixPosition\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createText(attributes: ITextGraphicAttribute): IText {\n return new Text(attributes);\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
1
+ {"version":3,"sources":["../src/graphic/text.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,GAAG,EAAmC,OAAO,EAAE,MAAM,kBAAkB,CAAC;AACjF,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,gBAAgB,CAAC;AACpF,OAAO,EAAE,gBAAgB,EAAE,MAAM,0CAA0C,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,gBAAgB,CAAC;AAE7C,OAAO,EAAE,OAAO,EAAE,sBAAsB,EAAE,mBAAmB,EAAE,MAAM,WAAW,CAAC;AACjF,OAAO,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AACnC,OAAO,EAAE,mBAAmB,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AACpE,OAAO,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,SAAS,CAAC;AAExD,MAAM,mBAAmB,GAAG;IAC1B,MAAM;IACN,cAAc;IAGd,aAAa;IACb,WAAW;IACX,UAAU;IACV,YAAY;IACZ,YAAY;IACZ,UAAU;IACV,YAAY;IACZ,WAAW;IACX,WAAW;IACX,aAAa;IACb,WAAW;IACX,GAAG,sBAAsB;CAC1B,CAAC;AAEF,MAAM,OAAO,IAAK,SAAQ,OAA8B;IAiBtD,IAAI,IAAI;QACN,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACf,IAAI,CAAC,KAAK,GAAG,cAAc,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC;SACxD;QACD,OAAO,IAAI,CAAC,KAAe,CAAC;IAC9B,CAAC;IAED,IAAI,UAAU;;QACZ,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;YACtB,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC5D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YAClC,OAAO,CAAC,MAAA,SAAS,CAAC,IAAI,mCAAI,SAAS,CAAC,IAAI,CAAC,CAAC,QAAQ,EAAE,CAAC;SACtD;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;IAC/B,CAAC;IACD,IAAI,WAAW;QACb,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;YACtB,OAAO,SAAS,CAAC;SAClB;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;IAChC,CAAC;IACD,IAAI,MAAM;QACR,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE,EAAE;YACtB,OAAO,SAAS,CAAC;SAClB;QACD,MAAM,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC5D,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YAClC,OAAO,KAAK,CAAC;SACd;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,EAAE;YAC3B,OAAO,KAAK,CAAC;SACd;QACD,OAAO,IAAI,CAAC,UAAU,KAAK,SAAS,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;IACvD,CAAC;IACD,IAAI,eAAe;QACjB,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACrB,OAAO,SAAS,CAAC;SAClB;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC;IAC/B,CAAC;IAIO,UAAU;QAChB,OAAO,CAAC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,SAAS,CAAC,SAAS,KAAK,UAAU,CAAC;IACtE,CAAC;IACD,IAAI,WAAW;QACb,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,KAAK,QAAQ,CAAC;IACtF,CAAC;IAED,YAAY,SAAgC,EAAE,IAAI,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE;QACpE,KAAK,CAAC,MAAM,CAAC,CAAC;QA9EhB,SAAI,GAAW,MAAM,CAAC;QA+EpB,IAAI,CAAC,UAAU,GAAG,gBAAgB,CAAC;QACnC,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IAClB,CAAC;IAED,OAAO;QACL,OAAO,KAAK,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC5C,CAAC;IACS,QAAQ;QAChB,MAAM,EAAE,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,IAAI,OAAO,CAAC,IAAI,CAAC,EAAE;YACjB,OAAO,CAAE,IAAc,CAAC,KAAK,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;SAClE;QACD,OAAO,IAAI,IAAI,IAAI,IAAI,IAAI,KAAK,EAAE,CAAC;IACrC,CAAC;IAES,kBAAkB;QAC1B,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,QAAQ,EAAE,QAAQ,EAAE,CAAC,QAAQ,EAAE,CAAC,QAAQ,CAAC,CAAC;QACpE,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,MAAM,GAAG,WAAW,CAAC,cAAc,CAAC,oBAAoB,CAC5D,SAAS,EACT,SAAS,EACT,IAAI,CAAC,WAAW,EAChB,IAAI,CACS,CAAC;QAEhB,MAAM,EAAE,aAAa,GAAG,SAAS,CAAC,aAAa,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACnE,MAAM,YAAY,GAAG,YAAY,CAAC,aAAa,CAAC,CAAC;QACjD,IAAI,YAAY,EAAE;YAChB,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC;SAC7B;QAED,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,OAAO,MAAM,CAAC;IAChB,CAAC;IAOD,oBAAoB,CAAC,IAA6C;;QAChE,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EACJ,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,YAAY,EACZ,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,UAAU,GAAG,SAAS,CAAC,UAAU,EAEjC,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,cAAc,GAAG,SAAS,CAAC,cAAc,EACzC,WAAW,GAAG,CAAC,EACf,SAAS,EACV,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCAC7F,CAAC,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC;QAClD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAI,MAAA,IAAI,CAAC,KAAK,0CAAE,UAAU,CAAA,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC;YACxC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACxG,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,MAAM,SAAS,GAAG,IAAI,gBAAgB,CAAC,UAAU,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,WAAkB,CAAQ,CAAC;QAGpH,MAAM,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAE,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,EAAE,CAAc,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC5F,MAAM,WAAW,GAAqB,EAAE,CAAC;QACzC,MAAM,MAAM,GAAqB,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAExC,IAAI,cAAc,GAAG,QAAQ,CAAC;QAC9B,IAAI,WAAW,GAAG,CAAC,EAAE;YACnB,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC;SACpE;QACD,IAAI,SAAS,EAAE;YAEb,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;SACtD;QAED,IAAI,OAAO,YAAY,KAAK,QAAQ,IAAI,YAAY,KAAK,QAAQ,EAAE;YAEjE,IAAI,YAAY,GAAG,CAAC,EAAE;gBACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACrC,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,CAAW,CAAC;oBAC/B,IAAI,OAAO,GAAG,IAAI,CAAC;oBAQnB,IAAI,CAAC,KAAK,cAAc,GAAG,CAAC,EAAE;wBAE5B,MAAM,IAAI,GAAG,SAAS,CAAC,WAAW,CAAC,kBAAkB,CACnD,GAAG,EACH,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,QAAQ,EACR,KAAK,EACL,cAAc,CACf,CAAC;wBACF,WAAW,CAAC,IAAI,CAAC;4BACf,GAAG,EAAE,IAAI,CAAC,GAAG;4BACb,KAAK,EAAE,IAAI,CAAC,KAAK;yBAClB,CAAC,CAAC;wBACH,MAAM;qBACP;oBAGD,MAAM,IAAI,GAAG,SAAS,CAAC,WAAW,CAAC,QAAQ,CACzC,GAAG,EACH,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,SAAS,KAAK,YAAY,CAC3B,CAAC;oBACF,IAAI,GAAG,KAAK,EAAE,IAAI,IAAI,CAAC,GAAG,KAAK,EAAE,EAAE;wBACjC,IAAI,QAAQ,EAAE;4BACZ,MAAM,YAAY,GAAG,SAAS,CAAC,WAAW,CAAC,kBAAkB,CAC3D,GAAG,EACH,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,QAAQ,EACR,KAAK,EACL,cAAc,CACf,CAAC;4BACF,IAAI,CAAC,GAAG,GAAG,MAAA,YAAY,CAAC,GAAG,mCAAI,EAAE,CAAC;4BAClC,IAAI,CAAC,KAAK,GAAG,MAAA,YAAY,CAAC,KAAK,mCAAI,CAAC,CAAC;yBACtC;6BAAM;4BAEL,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;4BACd,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;yBAChB;wBACD,OAAO,GAAG,KAAK,CAAC;qBACjB;oBAED,WAAW,CAAC,IAAI,CAAC;wBACf,GAAG,EAAE,IAAI,CAAC,GAAG;wBACb,KAAK,EAAE,IAAI,CAAC,KAAK;qBAClB,CAAC,CAAC;oBACH,IAAI,IAAI,CAAC,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,EAAE;qBAEnC;yBAAM,IAAI,OAAO,EAAE;wBAClB,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;wBAC9C,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;qBAChC;iBACF;aACF;YAED,IAAI,QAAQ,GAAG,CAAC,CAAC;YACjB,WAAW,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;gBAC3B,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,MAAM,CAAC,KAAK,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;YACH,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;SACtB;aAAM;YAEL,IAAI,SAAS,GAAG,CAAC,CAAC;YAClB,IAAI,KAAa,CAAC;YAClB,IAAI,IAAY,CAAC;YACjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;gBAEhD,IAAI,CAAC,KAAK,cAAc,GAAG,CAAC,EAAE;oBAE5B,MAAM,IAAI,GAAG,SAAS,CAAC,WAAW,CAAC,kBAAkB,CACnD,KAAK,CAAC,CAAC,CAAC,EACR,SAAS,CAAC,WAAW,EACrB,YAAY,EACZ,QAAQ,EACR,KAAK,EACL,cAAc,CACf,CAAC;oBACF,WAAW,CAAC,IAAI,CAAC;wBACf,GAAG,EAAE,IAAI,CAAC,GAAG;wBACb,KAAK,EAAE,IAAI,CAAC,KAAK;qBAClB,CAAC,CAAC;oBACH,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;oBAC5C,MAAM;iBACP;gBAED,IAAI,GAAG,KAAK,CAAC,CAAC,CAAW,CAAC;gBAC1B,KAAK,GAAG,SAAS,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,EAAE,SAAS,CAAC,WAAW,EAAE,SAAS,KAAK,YAAY,CAAC,CAAC;gBACxG,SAAS,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;gBACvC,WAAW,CAAC,IAAI,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,CAAC;aACxC;YACD,MAAM,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC;SACvB;QACD,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,UAAU,GAAG,GAAG,CAAC,CAAC;QAEpD,MAAM,IAAI,GAAG;YACX,OAAO,EAAE,CAAC;YACV,OAAO,EAAE,CAAC;YACV,KAAK,EAAE,MAAM,CAAC,CAAC,CAAC;YAChB,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;SAClB,CAAC;QAEF,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,SAAS,EAAE,YAAmB,CAAC,CAAC;QAE3D,MAAM,UAAU,GAAG,SAAS,CAAC,cAAc,CAAC,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,YAAmB,EAAE,UAAU,CAAC,CAAC;QAW3G,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QACnC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAExG,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAMD,0BAA0B,CAAC,IAAqB;QAC9C,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAE3D,OAAO,SAAS,KAAK,YAAY;YAC/B,CAAC,CAAC,IAAI,CAAC,oCAAoC,CAAC,IAAI,CAAC;YACjD,CAAC,CAAC,IAAI,CAAC,kCAAkC,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAMD,yBAAyB,CAAC,IAAyB;QACjD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAE3D,OAAO,SAAS,KAAK,YAAY;YAC/B,CAAC,CAAC,IAAI,CAAC,mCAAmC,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC,IAAI,CAAC,iCAAiC,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAMD,oCAAoC,CAAC,IAAqB;;QACxD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAC1C;QAED,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,IAAI,KAAa,CAAC;QAClB,IAAI,GAAW,CAAC;QAChB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EACJ,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAE/B,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QACd,IAAI,UAAU,KAAK,QAAQ,EAAE;YAC3B,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACxC;QACD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,QAAQ,GAAG,KAAK,CAAC,CAAC;QAC1D,MAAM,YAAY,GAAG,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC;QAC9D,MAAM,UAAU,GAAG,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,YAAY,CAAC,mCAAI,YAAY,GAAG,GAAG,CAAC;QACjG,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE;YAC3C,KAAK,GAAG,MAAA,IAAI,CAAC,KAAK,CAAC,WAAW,mCAAI,CAAC,CAAC;YACpC,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;YAC7C,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,UAAU,CAAC,CAAC;YAC1D,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YACjC,IAAI,QAAQ,EAAE;gBACZ,MAAM,WAAW,GAAG,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAW,CAAC;gBAClF,MAAM,IAAI,GAAG,WAAW,CAAC,kBAAkB,CACzC,IAAI,CAAC,QAAQ,EAAE,EACf,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,WAAW,EACX,KAAK,EACL,cAAc,CACf,CAAC;gBACF,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;gBACf,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;iBAAM;gBACL,MAAM,IAAI,GAAG,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,YAAY,EAAE,KAAK,CAAC,CAAC;gBAC9G,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;gBACf,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,GAAG,CAAC;YAC5B,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAEhC;aAAM;YACL,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;YAC5F,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;YACxC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAChC;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAC7C,IAAI,EAAE,GAAG,UAAU,CAAC;QACpB,IAAI,WAAW,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,QAAQ,EAAE,EAAE;YAEvD,EAAE,IAAI,QAAQ,GAAG,GAAG,CAAC;SACtB;QACD,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,EAAE,EAAE,QAAQ,EAAE,GAAG,CAAC,CAAC;QAC9D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,KAAK,EAAE,EAAE,GAAG,EAAE,CAAC,CAAC;QAElD,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,mBAAmB;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAED,mBAAmB;QACjB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IAC/B,CAAC;IAkBD,kCAAkC,CAAC,IAAqB;;QACtD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,IAAI,KAAa,CAAC;QAClB,IAAI,GAAW,CAAC;QAChB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,SAAS,CAAC;QACtD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,MAAM,EACJ,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QAEd,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCACnF,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;QAEnD,IAAI,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC3F,IAAI,CAAC,YAAY,EAAE;YACjB,MAAM,CAAC,GAAG,SAAS,CAAC;YACpB,SAAS,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,mCAAI,MAAM,CAAC;YAC1D,YAAY,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,mCAAI,KAAK,CAAC;SAClD;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE;YAC3C,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC;YAC/B,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;YAC7C,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;YACjE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;YAC1D,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,IAAI,YAAY,GAAmE;YACjF,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;SAChC,CAAC;QACF,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;YACjC,IAAI,QAAQ,EAAE;gBACZ,MAAM,WAAW,GAAG,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAW,CAAC;gBAClF,MAAM,IAAI,GAAG,WAAW,CAAC,0BAA0B,CACjD,YAAY,CAAC,CAAC,CAAC,EACf,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,WAAW,EACX,KAAK,EACL,cAAc,CACf,CAAC;gBACF,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACnC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;iBAAM;gBACL,MAAM,IAAI,GAAG,WAAW,CAAC,gBAAgB,CACvC,YAAY,CAAC,CAAC,CAAC,EACf,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,KAAK,CACN,CAAC;gBACF,YAAY,GAAG,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBACnC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;aACpB;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YACvC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAEhC;aAAM;YACL,KAAK,GAAG,CAAC,CAAC;YACV,YAAY,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBAC1B,MAAM,CAAC,GACL,CAAC,CAAC,SAAS,KAAK,aAAa,CAAC,UAAU;oBACtC,CAAC,CAAC,QAAQ;oBACV,CAAC,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;gBAEjF,KAAK,IAAI,CAAC,CAAC;gBACX,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;YACd,CAAC,CAAC,CAAC;YACH,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,YAAY,CAAC;YACvC,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;SAChC;QACD,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAC7C,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,UAAU,EAAE,QAAQ,CAAC,CAAC;QACjE,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,UAAU,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;QAE1D,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAMD,mCAAmC,CAAC,IAAyB;;QAC3D,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,EAAE,IAAI,GAAG,SAAS,CAAC,IAAI,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACjD,IAAI,IAAI,EAAE;YACR,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACxC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EACJ,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,YAAY,EACZ,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAC/B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QACd,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCACnF,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC;QAC7C,IAAI,UAAU,KAAK,QAAQ,EAAE;YAC3B,OAAO,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;SACxC;QACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,KAAI,MAAA,IAAI,CAAC,KAAK,0CAAE,UAAU,CAAA,EAAE;YACvD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC;YACxC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;YACxG,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QACD,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,MAAM,SAAS,GAAG,IAAI,gBAAgB,CAAC,UAAU,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EAAE,WAAW,CAAC,CAAC;QACtG,MAAM,UAAU,GAAG,SAAS,CAAC,gBAAgB,CAC3C,IAAI,EACJ,SAAS,EACT,YAAmB,EACnB,UAAU,EACV,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAE,SAAS,CAAC,QAAmB,CAAC,CAAC,CAAC,QAAQ,IAAI,SAAS,EAC1E,KAAK,EACL,YAAY,EACZ,cAAc,CACf,CAAC;QACF,MAAM,EAAE,IAAI,EAAE,GAAG,UAAU,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QACnC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAExG,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAMD,iCAAiC,CAAC,IAAyB;;QACzD,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,MAAM,WAAW,GAAG,WAAW,CAAC,WAAW,CAAC,WAAW,CAAC;QACxD,IAAI,KAAa,CAAC;QAClB,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,MAAM,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,GAAG,SAAS,CAAC;QACtD,MAAM,GAAG,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC9B,MAAM,EACJ,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,QAAQ,GAAG,SAAS,CAAC,QAAQ,EAC7B,UAAU,GAAG,SAAS,CAAC,UAAU,EACjC,MAAM,GAAG,SAAS,CAAC,MAAM,EACzB,SAAS,GAAG,SAAS,CAAC,SAAS,EAE/B,YAAY,GAAG,SAAS,CAAC,YAAY,EACrC,cAAc,GAAG,SAAS,CAAC,cAAc,EAC1C,GAAG,SAAS,CAAC;QACd,MAAM,UAAU,GACd,MAAA,mBAAmB,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,mCACnF,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC;QACnD,IAAI,EAAE,SAAS,GAAG,SAAS,CAAC,SAAS,EAAE,YAAY,GAAG,SAAS,CAAC,YAAY,EAAE,GAAG,SAAS,CAAC;QAC3F,IAAI,CAAC,YAAY,EAAE;YACjB,MAAM,CAAC,GAAG,SAAS,CAAC;YACpB,SAAS,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,mCAAI,MAAM,CAAC;YAC1D,YAAY,GAAG,MAAA,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,mCAAI,KAAK,CAAC;SAClD;QACD,KAAK,GAAG,CAAC,CAAC;QACV,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,KAAK,EAAE;YAC3C,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;gBACrC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;gBAChD,KAAK,GAAG,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;YACxB,CAAC,CAAC,CAAC;YACH,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;YAC7C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,UAAU,CAAC;YAC3D,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;YACtD,IAAI,MAAM,EAAE;gBACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;aACxC;YACD,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,MAAM,aAAa,GAAmE,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;YACnG,OAAO,cAAc,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,aAAa,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,EAAE;YACxC,IAAI,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE;gBACjC,IAAI,QAAQ,EAAE;oBACZ,MAAM,WAAW,GAAG,CAAC,QAAQ,KAAK,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAW,CAAC;oBAClF,MAAM,IAAI,GAAG,WAAW,CAAC,0BAA0B,CACjD,YAAY,EACZ,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,WAAW,EACX,KAAK,EACL,cAAc,CACf,CAAC;oBACF,aAAa,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;oBACrC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;iBACpB;qBAAM;oBACL,MAAM,IAAI,GAAG,WAAW,CAAC,gBAAgB,CACvC,YAAY,EACZ,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,EACpC,YAAY,EACZ,KAAK,CACN,CAAC;oBACF,aAAa,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;oBACrC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;iBACpB;aAGF;iBAAM;gBACL,KAAK,GAAG,CAAC,CAAC;gBACV,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACvB,MAAM,CAAC,GACL,CAAC,CAAC,SAAS,KAAK,aAAa,CAAC,UAAU;wBACtC,CAAC,CAAC,QAAQ;wBACV,CAAC,CAAC,WAAW,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,QAAQ,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;oBAEjF,KAAK,IAAI,CAAC,CAAC;oBACX,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;gBACd,CAAC,CAAC,CAAC;aACJ;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,CAAC,YAAY,GAAG,aAAa,CAAC;QACxC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAE3B,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACrC,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YAChD,KAAK,GAAG,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACxB,CAAC,CAAC,CAAC;QAEH,MAAM,EAAE,GAAG,eAAe,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;QAC7C,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,MAAM,GAAG,UAAU,CAAC;QAC3D,MAAM,EAAE,GAAG,iBAAiB,CAAC,YAAY,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC7D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,EAAE,GAAG,KAAK,CAAC,CAAC;QAEtD,IAAI,MAAM,EAAE;YACV,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;SACxC;QAED,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAES,kBAAkB;QAC1B,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAED,mBAAmB,CAAC,IAAY;QAC9B,MAAM,SAAS,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC;QACtC,OAAO,SAAS,CAAC,IAAI,CAAC,CAAC;IACzB,CAAC;IAES,cAAc,CAAC,IAAc,EAAE,CAAC,GAAG,mBAAmB;QAC9D,OAAO,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IACS,aAAa,CAAC,GAAW,EAAE,CAAC,GAAG,mBAAmB;QAC1D,OAAO,KAAK,CAAC,aAAa,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;IACrC,CAAC;IAED,KAAK;QACH,OAAO,IAAI,IAAI,mBAAM,IAAI,CAAC,SAAS,EAAG,CAAC;IACzC,CAAC;IAED,oBAAoB;QAClB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IAClC,CAAC;;AAruBM,wBAAmB,mBACxB,QAAQ,EAAE,CAAC,EACX,SAAS,EAAE,CAAC,EACZ,SAAS,EAAE,CAAC,EACZ,SAAS,EAAE,CAAC,EACZ,YAAY,EAAE,CAAC,EACf,UAAU,EAAE,CAAC,EACb,UAAU,EAAE,CAAC,IACV,mBAAmB,EACtB;AAuaK,qBAAgB,GAAG;IACxB,GAAG,EAAE,MAAM;IACX,MAAM,EAAE,OAAO;IACf,MAAM,EAAE,QAAQ;CACjB,CAAC;AAEK,qBAAgB,GAAG;IACxB,IAAI,EAAE,KAAK;IACX,KAAK,EAAE,QAAQ;IACf,MAAM,EAAE,QAAQ;CACjB,CAAC;AA8SJ,MAAM,UAAU,UAAU,CAAC,UAAiC;IAC1D,OAAO,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC;AAC9B,CAAC","file":"text.js","sourcesContent":["import { max, type AABBBounds, type OBBBounds, isArray } from '@visactor/vutils';\nimport { getContextFont, textDrawOffsetX, textLayoutOffsetY } from '../common/text';\nimport { CanvasTextLayout } from '../core/contributions/textMeasure/layout';\nimport { application } from '../application';\nimport type { IText, ITextCache, ITextGraphicAttribute, LayoutItemType, LayoutType } from '../interface';\nimport { Graphic, GRAPHIC_UPDATE_TAG_KEY, NOWORK_ANIMATE_ATTR } from './graphic';\nimport { getTheme } from './theme';\nimport { calculateLineHeight, parsePadding } from '../common/utils';\nimport { TEXT_NUMBER_TYPE } from './constants';\nimport { TextDirection, verticalLayout } from './tools';\n\nconst TEXT_UPDATE_TAG_KEY = [\n 'text',\n 'maxLineWidth',\n // 'textAlign',\n // 'textBaseline',\n 'heightLimit',\n 'lineClamp',\n 'fontSize',\n 'fontFamily',\n 'fontWeight',\n 'ellipsis',\n 'lineHeight',\n 'direction',\n 'wordBreak',\n 'heightLimit',\n 'lineClamp',\n ...GRAPHIC_UPDATE_TAG_KEY\n];\n\nexport class Text extends Graphic<ITextGraphicAttribute> implements IText {\n type: 'text' = 'text';\n\n static NOWORK_ANIMATE_ATTR = {\n ellipsis: 1,\n wordBreak: 1,\n direction: 1,\n textAlign: 1,\n textBaseline: 1,\n fontFamily: 1,\n fontWeight: 1,\n ...NOWORK_ANIMATE_ATTR\n };\n\n cache: ITextCache;\n _font: string;\n\n get font(): string {\n const textTheme = getTheme(this).text;\n if (!this._font) {\n this._font = getContextFont(this.attribute, textTheme);\n }\n return this._font as string;\n }\n\n get clipedText(): string | undefined {\n const attribute = this.attribute;\n const textTheme = getTheme(this).text;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return (attribute.text ?? textTheme.text).toString();\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedText;\n }\n get clipedWidth(): number | undefined {\n if (!this.isSimplify()) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.clipedWidth;\n }\n get cliped(): boolean | undefined {\n const textTheme = getTheme(this).text;\n const attribute = this.attribute;\n if (!this.isSimplify()) {\n return undefined;\n }\n const { maxLineWidth = textTheme.maxLineWidth } = attribute;\n if (!Number.isFinite(maxLineWidth)) {\n return false;\n }\n this.tryUpdateAABBBounds();\n if (this.clipedText == null) {\n return false;\n }\n return this.clipedText !== attribute.text.toString();\n }\n get multilineLayout(): LayoutType | undefined {\n if (!this.isMultiLine) {\n return undefined;\n }\n this.tryUpdateAABBBounds();\n return this.cache.layoutData;\n }\n\n // 是否是简单文字\n // 单行,横排\n private isSimplify(): boolean {\n return !this.isMultiLine && this.attribute.direction !== 'vertical';\n }\n get isMultiLine(): boolean {\n return Array.isArray(this.attribute.text) || this.attribute.whiteSpace === 'normal';\n }\n\n constructor(params: ITextGraphicAttribute = { text: '', fontSize: 16 }) {\n super(params);\n this.numberType = TEXT_NUMBER_TYPE;\n this.cache = {};\n }\n\n isValid(): boolean {\n return super.isValid() && this._isValid();\n }\n protected _isValid(): boolean {\n const { text } = this.attribute;\n if (isArray(text)) {\n return !(text as any[]).every((t: any) => t == null || t === '');\n }\n return text != null && text !== '';\n }\n\n protected doUpdateAABBBounds(): AABBBounds {\n const textTheme = getTheme(this).text;\n this._AABBBounds.setValue(Infinity, Infinity, -Infinity, -Infinity);\n const attribute = this.attribute;\n const bounds = application.graphicService.updateTextAABBBounds(\n attribute,\n textTheme,\n this._AABBBounds,\n this\n ) as AABBBounds;\n\n const { boundsPadding = textTheme.boundsPadding } = this.attribute;\n const paddingArray = parsePadding(boundsPadding);\n if (paddingArray) {\n bounds.expand(paddingArray);\n }\n\n this.clearUpdateBoundTag();\n return bounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * 自动折行params.text是数组,因此只重新updateMultilineAABBBounds\n * @param text\n */\n updateWrapAABBBounds(text: (number | string) | (number | string)[]) {\n const textTheme = getTheme(this).text;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n wordBreak = textTheme.wordBreak,\n fontWeight = textTheme.fontWeight,\n // widthLimit,\n ignoreBuf = textTheme.ignoreBuf,\n suffixPosition = textTheme.suffixPosition,\n heightLimit = 0,\n lineClamp\n } = this.attribute;\n const lineHeight =\n calculateLineHeight(this.attribute.lineHeight, this.attribute.fontSize || textTheme.fontSize) ??\n (this.attribute.fontSize || textTheme.fontSize);\n const buf = ignoreBuf ? 0 : 2;\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure as any) as any;\n\n // layoutObj内逻辑\n const lines = isArray(text) ? (text.map(l => l.toString()) as string[]) : [text.toString()];\n const linesLayout: LayoutItemType[] = [];\n const bboxWH: [number, number] = [0, 0];\n\n let lineCountLimit = Infinity;\n if (heightLimit > 0) {\n lineCountLimit = Math.max(Math.floor(heightLimit / lineHeight), 1);\n }\n if (lineClamp) {\n // 处理行数限制\n lineCountLimit = Math.min(lineCountLimit, lineClamp);\n }\n\n if (typeof maxLineWidth === 'number' && maxLineWidth !== Infinity) {\n // widthLimit > 0\n if (maxLineWidth > 0) {\n for (let i = 0; i < lines.length; i++) {\n const str = lines[i] as string;\n let needCut = true;\n // // 测量当前行宽度\n // width = Math.min(\n // layoutObj.textMeasure.measureTextWidth(str, layoutObj.textOptions),\n // maxLineWidth\n // );\n\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n break; // 不处理后续行\n }\n\n // 测量截断位置\n const clip = layoutObj.textMeasure.clipText(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n wordBreak === 'break-word'\n );\n if (str !== '' && clip.str === '') {\n if (ellipsis) {\n const clipEllipsis = layoutObj.textMeasure.clipTextWithSuffix(\n str,\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n clip.str = clipEllipsis.str ?? '';\n clip.width = clipEllipsis.width ?? 0;\n } else {\n // 宽度限制不足一个字符,不显示\n clip.str = '';\n clip.width = 0;\n }\n needCut = false;\n }\n\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n if (clip.str.length === str.length) {\n // 不需要截断\n } else if (needCut) {\n const newStr = str.substring(clip.str.length);\n lines.splice(i + 1, 0, newStr);\n }\n }\n }\n // bboxWH[0] = maxLineWidth;\n let maxWidth = 0;\n linesLayout.forEach(layout => {\n maxWidth = Math.max(maxWidth, layout.width);\n });\n bboxWH[0] = maxWidth;\n } else {\n // 使用所有行中最长的作为lineWidth\n let lineWidth = 0;\n let width: number;\n let text: string;\n for (let i = 0, len = lines.length; i < len; i++) {\n // 判断是否超过高度限制\n if (i === lineCountLimit - 1) {\n // 当前行为最后一行\n const clip = layoutObj.textMeasure.clipTextWithSuffix(\n lines[i],\n layoutObj.textOptions,\n maxLineWidth,\n ellipsis,\n false,\n suffixPosition\n );\n linesLayout.push({\n str: clip.str,\n width: clip.width\n });\n lineWidth = Math.max(lineWidth, clip.width);\n break; // 不处理后续行\n }\n\n text = lines[i] as string;\n width = layoutObj.textMeasure.measureTextWidth(text, layoutObj.textOptions, wordBreak === 'break-word');\n lineWidth = Math.max(lineWidth, width);\n linesLayout.push({ str: text, width });\n }\n bboxWH[0] = lineWidth;\n }\n bboxWH[1] = linesLayout.length * (lineHeight + buf);\n\n const bbox = {\n xOffset: 0,\n yOffset: 0,\n width: bboxWH[0],\n height: bboxWH[1]\n };\n\n layoutObj.LayoutBBox(bbox, textAlign, textBaseline as any);\n\n const layoutData = layoutObj.layoutWithBBox(bbox, linesLayout, textAlign, textBaseline as any, lineHeight);\n\n // const layoutData = layoutObj.GetLayoutByLines(\n // text,\n // textAlign,\n // textBaseline as any,\n // lineHeight,\n // ellipsis === true ? (DefaultTextAttribute.ellipsis as string) : ellipsis || undefined,\n // maxLineWidth\n // );\n // const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateSingallineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalSinglelineAABBBounds(text)\n : this.updateVerticalSinglelineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { direction = textTheme.direction } = this.attribute;\n\n return direction === 'horizontal'\n ? this.updateHorizontalMultilineAABBBounds(text)\n : this.updateVerticalMultilineAABBBounds(text);\n }\n\n /**\n * 计算单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateHorizontalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds([text]);\n }\n\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n ignoreBuf = textTheme.ignoreBuf,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n const buf = ignoreBuf ? 0 : Math.max(2, fontSize * 0.075);\n const textFontSize = attribute.fontSize || textTheme.fontSize;\n const lineHeight = calculateLineHeight(attribute.lineHeight, textFontSize) ?? textFontSize + buf;\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth ?? 0;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dx, dy, dx + width, dy + lineHeight);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffix(\n text.toString(),\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n str = data.str;\n width = data.width;\n } else {\n const data = textMeasure.clipText(text.toString(), { fontSize, fontWeight, fontFamily }, maxLineWidth, false);\n str = data.str;\n width = data.width;\n }\n this.cache.clipedText = str;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = textMeasure.measureTextWidth(text.toString(), { fontSize, fontWeight, fontFamily });\n this.cache.clipedText = text.toString();\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n let lh = lineHeight;\n if (application.global && application.global.isSafari()) {\n // 如果是safari,那么需要额外增加高度\n lh += fontSize * 0.2;\n }\n const dy = textLayoutOffsetY(textBaseline, lh, fontSize, buf);\n this._AABBBounds.set(dx, dy, dx + width, dy + lh);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n getBaselineMapAlign(): Record<string, string> {\n return Text.baselineMapAlign;\n }\n\n getAlignMapBaseline(): Record<string, string> {\n return Text.alignMapBaseline;\n }\n\n static baselineMapAlign = {\n top: 'left',\n bottom: 'right',\n middle: 'center'\n };\n\n static alignMapBaseline = {\n left: 'top',\n right: 'bottom',\n center: 'middle'\n };\n\n /**\n * 计算垂直布局的单行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalSinglelineAABBBounds(text: number | string): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n let str: string;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n fontFamily = textTheme.fontFamily,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n if (!this.shouldUpdateShape() && this.cache) {\n width = this.cache.clipedWidth;\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n let verticalList: { text: string; width?: number; direction: TextDirection }[][] = [\n verticalLayout(text.toString())\n ];\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalList = [data.verticalList];\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalList[0],\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalList = [data.verticalList];\n width = data.width;\n }\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalList[0].forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n this.cache.verticalList = verticalList;\n this.cache.clipedWidth = width;\n }\n this.clearUpdateShapeTag();\n\n const dx = textDrawOffsetX(textAlign, width);\n const dy = textLayoutOffsetY(textBaseline, lineHeight, fontSize);\n this._AABBBounds.set(dy, dx, dy + lineHeight, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算多行文字的bounds,缓存每行文字的布局位置\n * @param text\n */\n updateHorizontalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const { wrap = textTheme.wrap } = this.attribute;\n if (wrap) {\n return this.updateWrapAABBBounds(text);\n }\n\n const attribute = this.attribute;\n const {\n fontFamily = textTheme.fontFamily,\n textAlign = textTheme.textAlign,\n textBaseline = textTheme.textBaseline,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n ellipsis = textTheme.ellipsis,\n maxLineWidth,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n whiteSpace = textTheme.whiteSpace,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize);\n if (whiteSpace === 'normal') {\n return this.updateWrapAABBBounds(text);\n }\n if (!this.shouldUpdateShape() && this.cache?.layoutData) {\n const bbox = this.cache.layoutData.bbox;\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n const textMeasure = application.graphicUtil.textMeasure;\n const layoutObj = new CanvasTextLayout(fontFamily, { fontSize, fontWeight, fontFamily }, textMeasure);\n const layoutData = layoutObj.GetLayoutByLines(\n text,\n textAlign,\n textBaseline as any,\n lineHeight,\n ellipsis === true ? (textTheme.ellipsis as string) : ellipsis || undefined,\n false,\n maxLineWidth,\n suffixPosition\n );\n const { bbox } = layoutData;\n this.cache.layoutData = layoutData;\n this.clearUpdateShapeTag();\n\n this._AABBBounds.set(bbox.xOffset, bbox.yOffset, bbox.xOffset + bbox.width, bbox.yOffset + bbox.height);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n /**\n * 计算垂直布局的多行文字的bounds,可以缓存长度以及截取的文字\n * @param text\n */\n updateVerticalMultilineAABBBounds(text: (number | string)[]): AABBBounds {\n const textTheme = getTheme(this).text;\n const textMeasure = application.graphicUtil.textMeasure;\n let width: number;\n const attribute = this.attribute;\n const { ignoreBuf = textTheme.ignoreBuf } = attribute;\n const buf = ignoreBuf ? 0 : 2;\n const {\n maxLineWidth = textTheme.maxLineWidth,\n ellipsis = textTheme.ellipsis,\n fontFamily = textTheme.fontFamily,\n fontSize = textTheme.fontSize,\n fontWeight = textTheme.fontWeight,\n stroke = textTheme.stroke,\n lineWidth = textTheme.lineWidth,\n // wordBreak = textTheme.wordBreak,\n verticalMode = textTheme.verticalMode,\n suffixPosition = textTheme.suffixPosition\n } = attribute;\n const lineHeight =\n calculateLineHeight(attribute.lineHeight, attribute.fontSize || textTheme.fontSize) ??\n (attribute.fontSize || textTheme.fontSize) + buf;\n let { textAlign = textTheme.textAlign, textBaseline = textTheme.textBaseline } = attribute;\n if (!verticalMode) {\n const t = textAlign;\n textAlign = Text.baselineMapAlign[textBaseline] ?? 'left';\n textBaseline = Text.alignMapBaseline[t] ?? 'top';\n }\n width = 0;\n if (!this.shouldUpdateShape() && this.cache) {\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n return this._AABBBounds;\n }\n\n const verticalLists: { text: string; width?: number; direction: TextDirection }[][] = text.map(str => {\n return verticalLayout(str.toString());\n });\n verticalLists.forEach((verticalData, i) => {\n if (Number.isFinite(maxLineWidth)) {\n if (ellipsis) {\n const strEllipsis = (ellipsis === true ? textTheme.ellipsis : ellipsis) as string;\n const data = textMeasure.clipTextWithSuffixVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n strEllipsis,\n false,\n suffixPosition\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n } else {\n const data = textMeasure.clipTextVertical(\n verticalData,\n { fontSize, fontWeight, fontFamily },\n maxLineWidth,\n false\n );\n verticalLists[i] = data.verticalList;\n width = data.width;\n }\n // this.cache.clipedWidth = width;\n // todo 计算原本的宽度\n } else {\n width = 0;\n verticalData.forEach(t => {\n const w =\n t.direction === TextDirection.HORIZONTAL\n ? fontSize\n : textMeasure.measureTextWidth(t.text, { fontSize, fontWeight, fontFamily });\n\n width += w;\n t.width = w;\n });\n }\n });\n this.cache.verticalList = verticalLists;\n this.clearUpdateShapeTag();\n\n this.cache.verticalList.forEach(item => {\n const w = item.reduce((a, b) => a + b.width, 0);\n width = max(w, width);\n });\n\n const dx = textDrawOffsetX(textAlign, width);\n const height = this.cache.verticalList.length * lineHeight;\n const dy = textLayoutOffsetY(textBaseline, height, fontSize);\n this._AABBBounds.set(dy, dx, dy + height, dx + width);\n\n if (stroke) {\n this._AABBBounds.expand(lineWidth / 2);\n }\n\n return this._AABBBounds;\n }\n\n protected tryUpdateOBBBounds(): OBBBounds {\n throw new Error('暂不支持');\n }\n\n getDefaultAttribute(name: string) {\n const textTheme = getTheme(this).text;\n return textTheme[name];\n }\n\n protected needUpdateTags(keys: string[], k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTags(keys, k);\n }\n protected needUpdateTag(key: string, k = TEXT_UPDATE_TAG_KEY): boolean {\n return super.needUpdateTag(key, k);\n }\n\n clone(): Text {\n return new Text({ ...this.attribute });\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Text.NOWORK_ANIMATE_ATTR;\n }\n}\n\nexport function createText(attributes: ITextGraphicAttribute): IText {\n return new Text(attributes);\n}\n\n// addAttributeToPrototype(DefaultLineStyle, Text, PURE_STYLE_KEY);\n"]}
@@ -160,8 +160,6 @@ export type RenderConfig = {
160
160
  viewBox?: IBounds;
161
161
  };
162
162
  clickInterval?: number;
163
- supportsTouchEvents?: boolean;
164
- supportsPointerEvents?: boolean;
165
163
  };
166
164
  export type NativeEvent = MouseEvent | PointerEvent | TouchEvent;
167
165
  export type GraphicEventType = 'pointerdown' | 'pointerup' | 'pointerupoutside' | 'pointertap' | 'pointerover' | 'pointerenter' | 'pointerleave' | 'pointerout' | 'mousedown' | 'mouseup' | 'mouseupoutside' | 'rightdown' | 'rightup' | 'rightupoutside' | 'click' | 'dblclick' | 'mousemove' | 'mouseover' | 'mouseout' | 'mouseenter' | 'mouseleave' | 'wheel' | 'tap' | 'touchstart' | 'touchend' | 'touchendoutside' | 'touchmove' | 'touchcancel' | 'dragstart' | 'drag' | 'dragenter' | 'dragleave' | 'dragover' | 'dragend' | 'drop' | 'pan' | 'panstart' | 'panend' | 'press' | 'pressup' | 'pressend' | 'pinch' | 'pinchstart' | 'pinchend' | 'swipe';
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\n\nexport type EventPoint = {\n x: number;\n y: number;\n};\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: EventPoint;\n get layerX(): number;\n get layerY(): number;\n page: EventPoint;\n get pageX(): number;\n get pageY(): number;\n canvas: EventPoint;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: EventPoint;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: EventPoint;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: EventPoint;\n get movementX(): number;\n get movementY(): number;\n offset: EventPoint;\n get offsetX(): number;\n get offsetY(): number;\n global: EventPoint;\n get globalX(): number;\n get globalY(): number;\n screen: EventPoint;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的 canvas 元素\n */\n targetElement: IElementLike;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /** 绘图视口 */\n viewport: {\n x: number;\n y: number;\n width: number;\n height: number;\n viewBox?: IBounds;\n };\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n\nexport type GraphicEventType =\n | 'pointerdown'\n | 'pointerup'\n // 指针抬起与按下的图形不同时触发\n | 'pointerupoutside'\n | 'pointertap'\n | 'pointerover'\n | 'pointerenter'\n | 'pointerleave'\n | 'pointerout'\n | 'mousedown'\n | 'mouseup'\n | 'mouseupoutside'\n // 右键操作\n | 'rightdown'\n | 'rightup'\n | 'rightupoutside'\n | 'click'\n // 双击\n | 'dblclick'\n | 'mousemove'\n | 'mouseover'\n | 'mouseout'\n // 不会冒泡\n | 'mouseenter'\n // 不会冒泡\n | 'mouseleave'\n | 'wheel'\n | 'tap'\n | 'touchstart'\n | 'touchend'\n | 'touchendoutside'\n | 'touchmove'\n | 'touchcancel'\n // dragNdrop\n | 'dragstart'\n | 'drag'\n | 'dragenter'\n | 'dragleave'\n | 'dragover'\n | 'dragend'\n | 'drop'\n // gesture\n | 'pan'\n | 'panstart'\n | 'panend'\n | 'press'\n | 'pressup'\n | 'pressend'\n | 'pinch'\n | 'pinchstart'\n | 'pinchend'\n | 'swipe';\n"]}
1
+ {"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\n\nexport type EventPoint = {\n x: number;\n y: number;\n};\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: EventPoint;\n get layerX(): number;\n get layerY(): number;\n page: EventPoint;\n get pageX(): number;\n get pageY(): number;\n canvas: EventPoint;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: EventPoint;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: EventPoint;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: EventPoint;\n get movementX(): number;\n get movementY(): number;\n offset: EventPoint;\n get offsetX(): number;\n get offsetY(): number;\n global: EventPoint;\n get globalX(): number;\n get globalY(): number;\n screen: EventPoint;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的 canvas 元素\n */\n targetElement: IElementLike;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /** 绘图视口 */\n viewport: {\n x: number;\n y: number;\n width: number;\n height: number;\n viewBox?: IBounds;\n };\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n\nexport type GraphicEventType =\n | 'pointerdown'\n | 'pointerup'\n // 指针抬起与按下的图形不同时触发\n | 'pointerupoutside'\n | 'pointertap'\n | 'pointerover'\n | 'pointerenter'\n | 'pointerleave'\n | 'pointerout'\n | 'mousedown'\n | 'mouseup'\n | 'mouseupoutside'\n // 右键操作\n | 'rightdown'\n | 'rightup'\n | 'rightupoutside'\n | 'click'\n // 双击\n | 'dblclick'\n | 'mousemove'\n | 'mouseover'\n | 'mouseout'\n // 不会冒泡\n | 'mouseenter'\n // 不会冒泡\n | 'mouseleave'\n | 'wheel'\n | 'tap'\n | 'touchstart'\n | 'touchend'\n | 'touchendoutside'\n | 'touchmove'\n | 'touchcancel'\n // dragNdrop\n | 'dragstart'\n | 'drag'\n | 'dragenter'\n | 'dragleave'\n | 'dragover'\n | 'dragend'\n | 'drop'\n // gesture\n | 'pan'\n | 'panstart'\n | 'panend'\n | 'press'\n | 'pressup'\n | 'pressend'\n | 'pinch'\n | 'pinchstart'\n | 'pinchend'\n | 'swipe';\n"]}
@@ -32,7 +32,7 @@ export type IRichTextBasicCharacter = {
32
32
  direction?: RichTextLayoutDirectionType;
33
33
  };
34
34
  export type IRichTextParagraphCharacter = IRichTextBasicCharacter & {
35
- text: string | number;
35
+ text: string;
36
36
  fontSize?: number;
37
37
  fontFamily?: string;
38
38
  fill?: IColor | boolean;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string | number;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/richText.ts"],"names":[],"mappings":"","file":"richText.js","sourcesContent":["import type { IColor } from '../color';\nimport type { IContext2d } from '../context';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { IImage, IImageGraphicAttribute } from './image';\n\nexport type IRichTextAttribute = {\n width: number;\n height: number;\n ellipsis: boolean | string;\n wordBreak: RichTextWordBreak;\n verticalDirection: RichTextVerticalDirection;\n maxHeight: number;\n maxWidth: number;\n textAlign: RichTextGlobalAlignType;\n textBaseline: RichTextGlobalBaselineType;\n layoutDirection: RichTextLayoutDirectionType;\n textConfig: IRichTextCharacter[];\n singleLine: boolean;\n};\n\nexport type IRichTextGraphicAttribute = Partial<IGraphicAttribute> & Partial<IRichTextAttribute>;\n\nexport type RichTextWordBreak = 'break-word' | 'break-all';\nexport type RichTextVerticalDirection = 'top' | 'middle' | 'bottom';\nexport type RichTextGlobalAlignType = 'left' | 'right' | 'center';\nexport type RichTextGlobalBaselineType = 'top' | 'middle' | 'bottom';\nexport type RichTextLayoutDirectionType = 'horizontal' | 'vertical';\nexport type RichTextFontStyle = 'normal' | 'italic' | 'oblique';\nexport type RichTextTextDecoration = 'none' | 'underline' | 'line-through';\n// export type RichTextTextAlign = 'left' | 'right' | 'center';\nexport type RichTextScript = 'normal' | 'sub' | 'super';\n\nexport type IRichTextBasicCharacter = {\n lineHeight?: number | string;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextParagraphCharacter = IRichTextBasicCharacter & {\n text: string;\n fontSize?: number;\n fontFamily?: string;\n fill?: IColor | boolean;\n stroke?: IColor | boolean;\n fontWeight?: string;\n // lineHeight?: number;\n fontStyle?: RichTextFontStyle; // normal, italic, oblique\n textDecoration?: RichTextTextDecoration; // none, underline, line-through\n // textAlign?: RichTextTextAlign; // left, right, center\n script?: RichTextScript; // normal, sub, super\n underline?: boolean;\n lineThrough?: boolean;\n // direction?: RichTextLayoutDirectionType;\n};\n\nexport type IRichTextImageCharacter = IRichTextBasicCharacter & {\n // 图片基础属性\n image: string | HTMLImageElement | HTMLCanvasElement;\n width: number;\n height: number;\n\n // hover相关属性\n // backgroundShow?: boolean; // 是否显示background\n backgroundShowMode?: 'always' | 'hover';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n // background size 同时控制了该icon的响应范围\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // 唯一标识符\n id?: string;\n\n // lineHeight?: number;\n // textAlign?: RichTextTextAlign; // left, right, center\n // direction?: RichTextLayoutDirectionType;\n margin?: number | number[];\n\n funcType?: string;\n hoverImage?: string | HTMLImageElement | HTMLCanvasElement;\n};\n\nexport type IRichTextCharacter = IRichTextParagraphCharacter | IRichTextImageCharacter;\n\nexport type IRichTextIconGraphicAttribute = IImageGraphicAttribute & {\n id?: string;\n backgroundShowMode?: 'always' | 'hover' | 'never';\n backgroundFill?: boolean | IColor; // 背景矩形填充颜色\n backgroundFillOpacity?: number; // 背景矩形填充透明度\n backgroundStroke?: boolean | IColor; // 背景矩形边框颜色\n backgroundStrokeOpacity?: number; // 背景矩形边框透明度\n backgroundRadius?: number; // 背景矩形圆角\n backgroundWidth?: number;\n backgroundHeight?: number;\n\n // lineHeight?: number;\n textAlign?: CanvasTextAlign; // left, right, center\n textBaseline?: CanvasTextBaseline;\n direction?: RichTextLayoutDirectionType;\n\n margin?: number | number[];\n\n // backgroundShow?: boolean;\n};\n\nexport interface IRichTextParagraph {\n text: string;\n ascent: number;\n descent: number;\n width: number;\n height: number;\n lineHeight: number;\n fontSize: number;\n length: number;\n newLine: boolean;\n character: IRichTextParagraphCharacter;\n left: number;\n top: number;\n direction?: 'horizontal' | 'vertical';\n widthOrigin?: number;\n heightOrigin?: number;\n textBaseline?: CanvasTextBaseline;\n ellipsis: 'normal' | 'add' | 'replace' | 'hide';\n ellipsisWidth: number;\n ellipsisOtherParagraphWidth: number;\n verticalEllipsis?: boolean;\n updateWidth: () => void;\n draw: (ctx: IContext2d, baseline: number, deltaLeft: number, isLineFirst: boolean, textAlign: string) => void;\n getWidthWithEllips: (direction: string) => number;\n}\n\nexport interface IRichTextLine {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (IRichTextParagraph | IRichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n x: string;\n y: string;\n };\n draw: (\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => void;\n getWidthWithEllips: () => number;\n}\n\nexport interface IRichTextFrame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: IRichTextLine[];\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: {\n width: string;\n height: string;\n left: string;\n top: string;\n bottom: string;\n };\n isWidthMax: boolean;\n isHeightMax: boolean;\n singleLine: boolean;\n icons: Map<string, IRichTextIcon>;\n draw: (\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) => boolean;\n getActualSize: () => {\n width: number;\n height: number;\n };\n getRawActualSize: () => {\n width: number;\n height: number;\n };\n getActualSizeWidthEllipsis: () => {\n width: number;\n height: number;\n };\n}\n\nexport interface IRichText extends IGraphic<IRichTextGraphicAttribute> {\n getFrameCache: () => IRichTextFrame;\n}\n\nexport interface IRichTextIcon extends IImage {\n attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n globalX?: number;\n globalY?: number;\n\n _x: number;\n _y: number;\n _hovered: boolean;\n _marginArray: [number, number, number, number];\n\n setHoverState: (hovered: boolean) => void;\n}\n"]}
@@ -9,7 +9,7 @@ export type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymb
9
9
  export interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {
10
10
  getParsedPath: () => ISymbolClass;
11
11
  }
12
- export type SymbolType = 'circle' | 'cross' | 'diamond' | 'square' | 'arrow' | 'arrowLeft' | 'arrowRight' | 'arrow2Left' | 'arrow2Right' | 'wedge' | 'thinTriangle' | 'triangle' | 'triangleUp' | 'triangleDown' | 'triangleRight' | 'triangleLeft' | 'stroke' | 'star' | 'wye' | 'rect' | 'rectRound' | 'roundLine' | string;
12
+ export type SymbolType = 'circle' | 'cross' | 'diamond' | 'square' | 'arrow' | 'arrow2Left' | 'arrow2Right' | 'wedge' | 'thinTriangle' | 'triangle' | 'triangleUp' | 'triangleDown' | 'triangleRight' | 'triangleLeft' | 'stroke' | 'star' | 'wye' | 'rect' | string;
13
13
  export interface ISymbolClass {
14
14
  type: SymbolType | string;
15
15
  path?: ICustomPath2D;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic/symbol.ts"],"names":[],"mappings":"","file":"symbol.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D, IPath2D } from '../path';\n\nexport type ISymbolAttribute = {\n symbolType: SymbolType;\n size: number | [number, number];\n};\n\nexport type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;\n\nexport interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {\n getParsedPath: () => ISymbolClass;\n}\n\nexport type SymbolType =\n | 'circle'\n | 'cross'\n | 'diamond'\n | 'square'\n | 'arrow'\n | 'arrowLeft'\n | 'arrowRight'\n | 'arrow2Left'\n | 'arrow2Right'\n | 'wedge'\n | 'thinTriangle'\n | 'triangle'\n | 'triangleUp'\n | 'triangleDown'\n | 'triangleRight'\n | 'triangleLeft'\n | 'stroke'\n | 'star'\n | 'wye'\n | 'rect'\n | 'rectRound'\n | 'roundLine'\n | string;\n\nexport interface ISymbolClass {\n type: SymbolType | string;\n path?: ICustomPath2D;\n pathStr: string;\n isSvg?: boolean;\n\n // 返回true表示内部已经调用closePath,返回false表示没有调用closePath,外部需要调用closePath\n draw: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n drawOffset: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n\n drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;\n\n bounds: (size: number | [number, number], bounds: IBounds) => void;\n}\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic/symbol.ts"],"names":[],"mappings":"","file":"symbol.js","sourcesContent":["import type { IBounds } from '@visactor/vutils';\nimport type { IGraphicAttribute, IGraphic } from '../graphic';\nimport type { ICustomPath2D, IPath2D } from '../path';\n\nexport type ISymbolAttribute = {\n symbolType: SymbolType;\n size: number | [number, number];\n};\n\nexport type ISymbolGraphicAttribute = Partial<IGraphicAttribute> & Partial<ISymbolAttribute>;\n\nexport interface ISymbol extends IGraphic<ISymbolGraphicAttribute> {\n getParsedPath: () => ISymbolClass;\n}\n\nexport type SymbolType =\n | 'circle'\n | 'cross'\n | 'diamond'\n | 'square'\n | 'arrow'\n | 'arrow2Left'\n | 'arrow2Right'\n | 'wedge'\n | 'thinTriangle'\n | 'triangle'\n | 'triangleUp'\n | 'triangleDown'\n | 'triangleRight'\n | 'triangleLeft'\n | 'stroke'\n | 'star'\n | 'wye'\n | 'rect'\n | string;\n\nexport interface ISymbolClass {\n type: SymbolType | string;\n path?: ICustomPath2D;\n pathStr: string;\n isSvg?: boolean;\n\n // 返回true表示内部已经调用closePath,返回false表示没有调用closePath,外部需要调用closePath\n draw: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n drawOffset: (\n ctx: IPath2D,\n size: number | [number, number],\n x: number,\n y: number,\n offset: number,\n z?: number,\n cb?: (p: ICustomPath2D, a: any) => void\n ) => boolean;\n\n drawToSvgPath?: (size: number | [number, number], x: number, y: number, z?: number) => string;\n\n bounds: (size: number | [number, number], bounds: IBounds) => void;\n}\n"]}
@@ -93,21 +93,10 @@ export type IBackgroundConfig = {
93
93
  expandX?: number;
94
94
  expandY?: number;
95
95
  };
96
- type IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;
97
96
  export type IGraphicStyle = IFillStyle & IStrokeStyle & IPickStyle & {
98
97
  opacity: number;
99
98
  backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat';
100
- backgroundFit: boolean;
101
- backgroundCornerRadius: number | number[];
102
- background: IBackgroundType | {
103
- background: IBackgroundType;
104
- dx?: number;
105
- dy?: number;
106
- width?: number;
107
- height?: number;
108
- x?: number;
109
- y?: number;
110
- } | null;
99
+ background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null;
111
100
  texture: TextureType | string;
112
101
  textureColor: string;
113
102
  textureSize: number;
@@ -137,8 +126,6 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
137
126
  boundsMode: 'accurate' | 'imprecise';
138
127
  customPickShape: () => boolean | null;
139
128
  pickable: boolean;
140
- fillPickable: boolean;
141
- strokePickable: boolean;
142
129
  childrenPickable: boolean;
143
130
  visible: boolean;
144
131
  zIndex: number;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\ntype IBackgroundType = string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig;\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n backgroundFit: boolean; // 是否正好填充,只在repeat-x或者repeat-y以及no-repeat的时候生效\n backgroundCornerRadius: number | number[];\n background:\n | IBackgroundType\n | {\n background: IBackgroundType;\n dx?: number;\n dy?: number;\n width?: number;\n height?: number;\n x?: number;\n y?: number;\n }\n | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 是否支持fill拾取,默认为 true。\n * @experimental\n * @default true\n */\n fillPickable: boolean;\n /**\n * 是否支持stroke拾取,默认为 true。\n * @experimental\n * @default true\n */\n strokePickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\nimport type { IPickerService } from './picker';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle &\n IPickStyle & {\n opacity: number;\n backgroundMode: 'repeat' | 'repeat-x' | 'repeat-y' | 'no-repeat'; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IPickStyle = {\n // 给stroke模式的pick额外加的buffer,用于外界控制stroke区域的pick范围\n pickStrokeBuffer: number;\n};\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode, picker?: IPickerService) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -12,7 +12,6 @@ import type { IPickerService, PickResult } from './picker';
12
12
  import type { IPluginService } from './plugin';
13
13
  import type { IWindow } from './window';
14
14
  import type { ILayerService } from './core';
15
- import type { IFullThemeSpec } from './graphic/theme';
16
15
  export type IExportType = 'canvas' | 'imageData';
17
16
  export interface IStageParams {
18
17
  viewBox: IBoundsLike;
@@ -38,8 +37,6 @@ export interface IStageParams {
38
37
  pluginList?: string[];
39
38
  optimize?: IOptimizeType;
40
39
  event?: EventConfig;
41
- supportsTouchEvents?: boolean;
42
- supportsPointerEvents?: boolean;
43
40
  }
44
41
  export type EventConfig = {
45
42
  autoPreventDefault?: boolean;
@@ -146,7 +143,6 @@ export interface IStage extends INode {
146
143
  release: () => void;
147
144
  setStage: (stage?: IStage) => void;
148
145
  setCursor: (mode?: string) => void;
149
- getTheme: () => IFullThemeSpec;
150
146
  }
151
147
  export declare function combineStage(srages: IStage[], params: {
152
148
  canvas: string | HTMLCanvasElement;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\nimport type { IFullThemeSpec } from './graphic/theme';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n\n /**\n * @since 0.17.15\n * 是否支持touch事件,不支持就不监听touch事件\n */\n supportsTouchEvents?: boolean;\n\n /**\n * @since 0.17.15\n * 是否支持pointer事件,不支持就监听mouse事件\n */\n supportsPointerEvents?: boolean;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n\n getTheme: () => IFullThemeSpec;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n /**\n * 事件系统相关配置\n */\n event?: EventConfig;\n}\n\nexport type EventConfig = {\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /**\n * 多次点击之间的最大时间,默认为 200 ms\n * @default 200\n */\n clickInterval?: number;\n [key: string]: any;\n};\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n // 跳过图元在区间外的判断\n // 不存在dirtyBounds的时候,根据该配置判断是否关闭图元的超出边界判定\n // 如果有dirtyBounds那么该配置不生效\n disableCheckGraphicWidthOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n pickerService?: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
package/es/modules.d.ts CHANGED
@@ -1,9 +1,6 @@
1
1
  import type { IGlobal, IGraphicService } from './interface';
2
2
  import type { IGraphicUtil, ILayerService, ITransformUtil } from './interface/core';
3
3
  export declare function preLoadAllModule(): void;
4
- export declare namespace preLoadAllModule {
5
- var __loaded: boolean;
6
- }
7
4
  export declare const vglobal: IGlobal;
8
5
  export declare const graphicUtil: IGraphicUtil;
9
6
  export declare const transformUtil: ITransformUtil;
package/es/modules.js CHANGED
@@ -24,13 +24,15 @@ import { container } from "./container";
24
24
 
25
25
  import { VGlobal } from "./constants";
26
26
 
27
+ let loaded = !1;
28
+
27
29
  export function preLoadAllModule() {
28
- preLoadAllModule.__loaded || (preLoadAllModule.__loaded = !0, container.load(coreModule),
29
- container.load(graphicModule), container.load(renderModule), container.load(pickModule),
30
- container.load(pluginModule), loadBuiltinContributions(container), loadRenderContributions(container));
30
+ loaded || (loaded = !0, container.load(coreModule), container.load(graphicModule),
31
+ container.load(renderModule), container.load(pickModule), container.load(pluginModule),
32
+ loadBuiltinContributions(container), loadRenderContributions(container));
31
33
  }
32
34
 
33
- preLoadAllModule.__loaded = !1, preLoadAllModule();
35
+ preLoadAllModule();
34
36
 
35
37
  export const vglobal = container.get(VGlobal);
36
38