@visactor/vrender-core 0.16.0-alpha.4 → 0.16.1-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/cjs/core/stage.js +8 -3
  2. package/cjs/core/stage.js.map +1 -1
  3. package/cjs/graphic/config.js +3 -1
  4. package/cjs/graphic/config.js.map +1 -1
  5. package/cjs/graphic/graphic-service/common-contribution.js +1 -1
  6. package/cjs/graphic/graphic-service/common-contribution.js.map +1 -1
  7. package/cjs/graphic/graphic-service/symbol-contribution.js +1 -1
  8. package/cjs/graphic/graphic-service/symbol-contribution.js.map +1 -1
  9. package/cjs/graphic/graphic.d.ts +3 -0
  10. package/cjs/graphic/graphic.js +45 -19
  11. package/cjs/graphic/graphic.js.map +1 -1
  12. package/cjs/graphic/group.js.map +1 -1
  13. package/cjs/interface/context.d.ts +2 -1
  14. package/cjs/interface/context.js.map +1 -1
  15. package/cjs/interface/event.d.ts +1 -0
  16. package/cjs/interface/event.js.map +1 -1
  17. package/cjs/interface/graphic.d.ts +4 -2
  18. package/cjs/interface/graphic.js.map +1 -1
  19. package/cjs/interface/stage.d.ts +1 -0
  20. package/cjs/interface/stage.js.map +1 -1
  21. package/cjs/picker/pick-interceptor.d.ts +6 -0
  22. package/cjs/picker/pick-interceptor.js +22 -1
  23. package/cjs/picker/pick-interceptor.js.map +1 -1
  24. package/cjs/picker/pick-modules.js +2 -0
  25. package/cjs/picker/pick-modules.js.map +1 -1
  26. package/cjs/render/contributions/render/arc-render.js +2 -2
  27. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  28. package/cjs/render/contributions/render/arc3d-render.js +2 -2
  29. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  30. package/cjs/render/contributions/render/area-render.js +1 -1
  31. package/cjs/render/contributions/render/area-render.js.map +1 -1
  32. package/cjs/render/contributions/render/base-render.js.map +1 -1
  33. package/cjs/render/contributions/render/circle-render.js +1 -1
  34. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  35. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  36. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  37. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  38. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  39. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  40. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  41. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  42. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  43. package/cjs/render/contributions/render/draw-contribution.js +11 -2
  44. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  45. package/cjs/render/contributions/render/draw-interceptor.d.ts +5 -1
  46. package/cjs/render/contributions/render/draw-interceptor.js +35 -16
  47. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  48. package/cjs/render/contributions/render/group-render.js +1 -1
  49. package/cjs/render/contributions/render/group-render.js.map +1 -1
  50. package/cjs/render/contributions/render/image-render.js +3 -2
  51. package/cjs/render/contributions/render/image-render.js.map +1 -1
  52. package/cjs/render/contributions/render/incremental-area-render.js +1 -1
  53. package/cjs/render/contributions/render/incremental-area-render.js.map +1 -1
  54. package/cjs/render/contributions/render/incremental-line-render.js +1 -1
  55. package/cjs/render/contributions/render/incremental-line-render.js.map +1 -1
  56. package/cjs/render/contributions/render/line-render.js +1 -1
  57. package/cjs/render/contributions/render/line-render.js.map +1 -1
  58. package/cjs/render/contributions/render/path-render.js +1 -1
  59. package/cjs/render/contributions/render/path-render.js.map +1 -1
  60. package/cjs/render/contributions/render/polygon-render.js +2 -2
  61. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  62. package/cjs/render/contributions/render/rect-render.js +1 -1
  63. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  64. package/cjs/render/contributions/render/symbol-render.js +1 -1
  65. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  66. package/cjs/render/contributions/render/text-render.js +2 -2
  67. package/cjs/render/contributions/render/text-render.js.map +1 -1
  68. package/cjs/render/contributions/render/utils.js +1 -1
  69. package/cjs/render/contributions/render/utils.js.map +1 -1
  70. package/dist/index.js +188 -67
  71. package/dist/index.min.js +1 -1
  72. package/es/core/stage.js +8 -3
  73. package/es/core/stage.js.map +1 -1
  74. package/es/graphic/config.js +3 -1
  75. package/es/graphic/config.js.map +1 -1
  76. package/es/graphic/graphic-service/common-contribution.js +1 -1
  77. package/es/graphic/graphic-service/common-contribution.js.map +1 -1
  78. package/es/graphic/graphic-service/symbol-contribution.js +1 -1
  79. package/es/graphic/graphic-service/symbol-contribution.js.map +1 -1
  80. package/es/graphic/graphic.d.ts +3 -0
  81. package/es/graphic/graphic.js +44 -19
  82. package/es/graphic/graphic.js.map +1 -1
  83. package/es/graphic/group.js.map +1 -1
  84. package/es/interface/context.d.ts +2 -1
  85. package/es/interface/context.js.map +1 -1
  86. package/es/interface/event.d.ts +1 -0
  87. package/es/interface/event.js.map +1 -1
  88. package/es/interface/graphic.d.ts +4 -2
  89. package/es/interface/graphic.js.map +1 -1
  90. package/es/interface/stage.d.ts +1 -0
  91. package/es/interface/stage.js.map +1 -1
  92. package/es/picker/pick-interceptor.d.ts +6 -0
  93. package/es/picker/pick-interceptor.js +22 -0
  94. package/es/picker/pick-interceptor.js.map +1 -1
  95. package/es/picker/pick-modules.js +2 -1
  96. package/es/picker/pick-modules.js.map +1 -1
  97. package/es/render/contributions/render/arc-render.js +2 -2
  98. package/es/render/contributions/render/arc-render.js.map +1 -1
  99. package/es/render/contributions/render/arc3d-render.js +2 -2
  100. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  101. package/es/render/contributions/render/area-render.js +1 -1
  102. package/es/render/contributions/render/area-render.js.map +1 -1
  103. package/es/render/contributions/render/base-render.js.map +1 -1
  104. package/es/render/contributions/render/circle-render.js +1 -1
  105. package/es/render/contributions/render/circle-render.js.map +1 -1
  106. package/es/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  107. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  108. package/es/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  109. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  110. package/es/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  111. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  112. package/es/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  113. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  114. package/es/render/contributions/render/draw-contribution.js +11 -2
  115. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  116. package/es/render/contributions/render/draw-interceptor.d.ts +5 -1
  117. package/es/render/contributions/render/draw-interceptor.js +36 -17
  118. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  119. package/es/render/contributions/render/group-render.js +1 -1
  120. package/es/render/contributions/render/group-render.js.map +1 -1
  121. package/es/render/contributions/render/image-render.js +3 -2
  122. package/es/render/contributions/render/image-render.js.map +1 -1
  123. package/es/render/contributions/render/incremental-area-render.js +1 -1
  124. package/es/render/contributions/render/incremental-area-render.js.map +1 -1
  125. package/es/render/contributions/render/incremental-line-render.js +1 -1
  126. package/es/render/contributions/render/incremental-line-render.js.map +1 -1
  127. package/es/render/contributions/render/line-render.js +1 -1
  128. package/es/render/contributions/render/line-render.js.map +1 -1
  129. package/es/render/contributions/render/path-render.js +1 -1
  130. package/es/render/contributions/render/path-render.js.map +1 -1
  131. package/es/render/contributions/render/polygon-render.js +2 -2
  132. package/es/render/contributions/render/polygon-render.js.map +1 -1
  133. package/es/render/contributions/render/rect-render.js +1 -1
  134. package/es/render/contributions/render/rect-render.js.map +1 -1
  135. package/es/render/contributions/render/symbol-render.js +1 -1
  136. package/es/render/contributions/render/symbol-render.js.map +1 -1
  137. package/es/render/contributions/render/text-render.js +2 -2
  138. package/es/render/contributions/render/text-render.js.map +1 -1
  139. package/es/render/contributions/render/utils.js +1 -1
  140. package/es/render/contributions/render/utils.js.map +1 -1
  141. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/contributions/rect-contribution-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAW/D,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAG/D,IAAM,6BAA6B,GAAnC,MAAM,6BAA6B;IAAnC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAuHpB,CAAC;IAtHC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAA8C,EAC9C,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACpD,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,IAAI,CAAC,CAAC,aAAa,IAAI,aAAa,CAAC,EAAE;YACrC,OAAO;SACR;QACD,MAAM,EACJ,KAAK,GAAG,aAAa,CAAC,KAAK,EAC3B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,YAAY,GAAG,aAAa,CAAC,YAAY,EACzC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,CAAC,EAAE,OAAO,GAAG,aAAa,CAAC,CAAC,EAC5B,CAAC,EAAE,OAAO,GAAG,aAAa,CAAC,CAAC,EAC5B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC9B,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnB,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,aAAa,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACtE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;gBAErG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;aACrD;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBAGpB,cAAc,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,YAAY,CAAC,CAAC;aAC9E;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;YAEtF,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;aAC3D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,aAAa,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAC9D,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACrD,OAAO,CAAC,cAAc,CACpB,IAAI,EACJ,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,aAAa,CAAC,WAAkB,CACjC,CAAC;gBACD,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBACzD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,aAAa,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACtE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;gBAErG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;aACrD;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBAGpB,cAAc,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,YAAY,CAAC,CAAC;aAC9E;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;YAEtF,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;aAC3D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,aAAa,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAC9D,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACrD,OAAO,CAAC,cAAc,CACpB,IAAI,EACJ,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,aAAa,CAAC,WAAkB,CACjC,CAAC;gBACD,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBACzD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AA1HY,6BAA6B;IADzC,UAAU,EAAE;GACA,6BAA6B,CA0HzC;SA1HY,6BAA6B;AA6HnC,IAAM,uCAAuC,GAA7C,MAAM,uCACX,SAAQ,uCAAuC;IAD1C;;QAIL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA,CAAA;AALY,uCAAuC;IADnD,UAAU,EAAE;GACA,uCAAuC,CAKnD;SALY,uCAAuC;AAQ7C,IAAM,oCAAoC,GAA1C,MAAM,oCACX,SAAQ,oCAAoC;IADvC;;QAIL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA,CAAA;AALY,oCAAoC;IADhD,UAAU,EAAE;GACA,oCAAoC,CAKhD;SALY,oCAAoC;AAQ1C,IAAM,iCAAiC,GAAvC,MAAM,iCAAiC;IAAvC;QACL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA+BpB,CAAC;IA9BC,SAAS,CACP,KAAY,EACZ,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAA+C,EAC/C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAGlE,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,EAAE;YAC1D,cAAc,CAAC,QAAQ,GAAG,KAAK,CAAC;SACjC;IACH,CAAC;CACF,CAAA;AAlCY,iCAAiC;IAD7C,UAAU,EAAE;GACA,iCAAiC,CAkC7C;SAlCY,iCAAiC;AAqCvC,IAAM,gCAAgC,GAAtC,MAAM,gCAAgC;IAAtC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAmEpB,CAAC;IAlEC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAA+C,EAC/C,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EACJ,KAAK,GAAG,cAAc,CAAC,KAAK,EAC5B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC/B,GAAG,IAAI,CAAC,SAAgB,CAAC;QAG1B,IAAI,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,EAAE;YAC7D,OAAO;SACR;QAED,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAEnE,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAErB,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC;SAC9B;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC;SAC9B;QAED,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SACvC;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SACvC;QAED,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SAC/B;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SAC/B;QAED,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YAEb,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;SAC5B;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;QAED,OAAO,CAAC,MAAM,EAAE,CAAC;IACnB,CAAC;CACF,CAAA;AAtEY,gCAAgC;IAD5C,UAAU,EAAE;GACA,gCAAgC,CAsE5C;SAtEY,gCAAgC","file":"rect-contribution-render.js","sourcesContent":["import { isArray } from '@visactor/vutils';\nimport { injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = rect.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n scaleX = rectAttribute.scaleX,\n scaleY = rectAttribute.scaleY\n } = rect.attribute;\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (doOuterBorder) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n outerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute.outerBorder as any\n );\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (doInnerBorder) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n innerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute.innerBorder as any\n );\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/contributions/rect-contribution-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAC3C,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAW/D,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAG/D,IAAM,6BAA6B,GAAnC,MAAM,6BAA6B;IAAnC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAuHpB,CAAC;IAtHC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,aAA8C,EAC9C,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACpD,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,IAAI,CAAC,CAAC,aAAa,IAAI,aAAa,CAAC,EAAE;YACrC,OAAO;SACR;QACD,MAAM,EACJ,KAAK,GAAG,aAAa,CAAC,KAAK,EAC3B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,YAAY,GAAG,aAAa,CAAC,YAAY,EACzC,OAAO,GAAG,aAAa,CAAC,OAAO,EAC/B,CAAC,EAAE,OAAO,GAAG,aAAa,CAAC,CAAC,EAC5B,CAAC,EAAE,OAAO,GAAG,aAAa,CAAC,CAAC,EAC5B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC7B,MAAM,GAAG,aAAa,CAAC,MAAM,EAC9B,GAAG,IAAI,CAAC,SAAS,CAAC;QAEnB,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,aAAa,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACtE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;gBAErG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;aACrD;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBAGpB,cAAc,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,YAAY,CAAC,CAAC;aAC9E;YAGD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;YAEhG,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;aAC3D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,aAAa,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAC9D,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACrD,OAAO,CAAC,cAAc,CACpB,IAAI,EACJ,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,aAAa,CAAC,WAAkB,CACjC,CAAC;gBACD,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBACzD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,aAAa,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACtE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,KAAK,GAAG,CAAC,GAAG,CAAC,CAAC;YACpB,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;YACjB,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;gBAErG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,CAAC,CAAC;aACrD;iBAAM;gBACL,OAAO,CAAC,SAAS,EAAE,CAAC;gBAGpB,cAAc,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,GAAG,EAAE,EAAE,MAAM,GAAG,EAAE,EAAE,YAAY,CAAC,CAAC;aAC9E;YAGD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;YAEhG,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,aAAa,CAAC,WAAW,CAAC,CAAC;aAC3D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,aAAa,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAC9D,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACrD,OAAO,CAAC,cAAc,CACpB,IAAI,EACJ,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,aAAa,CAAC,WAAkB,CACjC,CAAC;gBACD,aAAa,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBACzD,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AA1HY,6BAA6B;IADzC,UAAU,EAAE;GACA,6BAA6B,CA0HzC;SA1HY,6BAA6B;AA6HnC,IAAM,uCAAuC,GAA7C,MAAM,uCACX,SAAQ,uCAAuC;IAD1C;;QAIL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA,CAAA;AALY,uCAAuC;IADnD,UAAU,EAAE;GACA,uCAAuC,CAKnD;SALY,uCAAuC;AAQ7C,IAAM,oCAAoC,GAA1C,MAAM,oCACX,SAAQ,oCAAoC;IADvC;;QAIL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA,CAAA;AALY,oCAAoC;IADhD,UAAU,EAAE;GACA,oCAAoC,CAKhD;SALY,oCAAoC;AAQ1C,IAAM,iCAAiC,GAAvC,MAAM,iCAAiC;IAAvC;QACL,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;QAC/E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA+BpB,CAAC;IA9BC,SAAS,CACP,KAAY,EACZ,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAA+C,EAC/C,WAAyB,EACzB,MAIY,EACZ,QAIY,EACZ,cAAuD;QAEvD,MAAM,EAAE,MAAM,GAAG,cAAc,CAAC,MAAM,EAAE,GAAG,KAAK,CAAC,SAAgB,CAAC;QAGlE,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,EAAE;YAC1D,cAAc,CAAC,QAAQ,GAAG,KAAK,CAAC;SACjC;IACH,CAAC;CACF,CAAA;AAlCY,iCAAiC;IAD7C,UAAU,EAAE;GACA,iCAAiC,CAkC7C;SAlCY,iCAAiC;AAqCvC,IAAM,gCAAgC,GAAtC,MAAM,gCAAgC;IAAtC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IAmEpB,CAAC;IAlEC,SAAS,CACP,IAAW,EACX,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,cAA+C,EAC/C,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,EACJ,KAAK,GAAG,cAAc,CAAC,KAAK,EAC5B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC/B,GAAG,IAAI,CAAC,SAAgB,CAAC;QAG1B,IAAI,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,CAAC,CAAC,EAAE;YAC7D,OAAO;SACR;QAED,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;QAEnE,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAErB,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC;SAC9B;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC;SAC9B;QAED,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SACvC;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SACvC;QAED,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YACb,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SAC/B;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC;SAC/B;QAED,IAAI,MAAM,CAAC,CAAC,CAAC,EAAE;YAEb,MAAM,OAAO,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC1D,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;SAC5B;aAAM;YACL,OAAO,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACtB;QAED,OAAO,CAAC,MAAM,EAAE,CAAC;IACnB,CAAC;CACF,CAAA;AAtEY,gCAAgC;IAD5C,UAAU,EAAE;GACA,gCAAgC,CAsE5C;SAtEY,gCAAgC","file":"rect-contribution-render.js","sourcesContent":["import { isArray } from '@visactor/vutils';\nimport { injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IRect,\n IRectGraphicAttribute,\n IThemeAttribute,\n IRectRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { createRectPath } from '../../../../common/shape/rect';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultRectRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n rectAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = rect.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n width = rectAttribute.width,\n height = rectAttribute.height,\n cornerRadius = rectAttribute.cornerRadius,\n opacity = rectAttribute.opacity,\n x: originX = rectAttribute.x,\n y: originY = rectAttribute.y,\n scaleX = rectAttribute.scaleX,\n scaleY = rectAttribute.scaleY\n } = rect.attribute;\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (doOuterBorder) {\n const { distance = rectAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x - d;\n const nextY = y - d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width + dw, height + dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width + dw, height + dw, cornerRadius);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, rectAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (rectAttribute.outerBorder as any).opacity;\n (rectAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n outerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute.outerBorder as any\n );\n (rectAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (doInnerBorder) {\n const { distance = rectAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const nextX = x + d;\n const nextY = y + d;\n const dw = d * 2;\n if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(nextX, nextY, width - dw, height - dw);\n } else {\n context.beginPath();\n\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, nextX, nextY, width - dw, height - dw, cornerRadius);\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(rect, rect.attribute, rectAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, rectAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (rectAttribute.innerBorder as any).opacity;\n (rectAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n rect,\n innerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n rectAttribute.innerBorder as any\n );\n (rectAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\n@injectable()\nexport class DefaultRectBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultRectTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IRectRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n\n@injectable()\nexport class SplitRectBeforeRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n group: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n doFillOrStroke?: { doFill: boolean; doStroke: boolean }\n ) {\n const { stroke = groupAttribute.stroke } = group.attribute as any;\n\n // 数组且存在为false的项目,那就不绘制\n if (Array.isArray(stroke) && stroke.some(s => s === false)) {\n doFillOrStroke.doStroke = false;\n }\n }\n}\n\n@injectable()\nexport class SplitRectAfterRenderContribution implements IRectRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n rect: IRect,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n groupAttribute: Required<IRectGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const {\n width = groupAttribute.width,\n height = groupAttribute.height,\n stroke = groupAttribute.stroke\n } = rect.attribute as any;\n\n // 不是数组\n if (!(Array.isArray(stroke) && stroke.some(s => s === false))) {\n return;\n }\n\n context.setStrokeStyle(rect, rect.attribute, x, y, groupAttribute);\n // 单独处理每条边界,目前不考虑圆角\n context.beginPath();\n context.moveTo(x, y);\n // top\n if (stroke[0]) {\n context.lineTo(x + width, y);\n } else {\n context.moveTo(x + width, y);\n }\n // right\n if (stroke[1]) {\n context.lineTo(x + width, y + height);\n } else {\n context.moveTo(x + width, y + height);\n }\n // bottom\n if (stroke[2]) {\n context.lineTo(x, y + height);\n } else {\n context.moveTo(x, y + height);\n }\n // left\n if (stroke[3]) {\n // 没有close path是,起点和终点不连续,需要调整y保证不出现缺口\n const adjustY = stroke[0] ? y - context.lineWidth / 2 : y;\n context.lineTo(x, adjustY);\n } else {\n context.moveTo(x, y);\n }\n\n context.stroke();\n }\n}\n"]}
@@ -25,7 +25,7 @@ let DefaultSymbolRenderContribution = class {
25
25
  if (doOuterBorder) {
26
26
  const {distance: distance = symbolAttribute.outerBorder.distance} = outerBorder, d = getScaledStroke(context, distance, context.dpr);
27
27
  if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, d) && context.closePath(),
28
- context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
28
+ context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
29
29
  strokeCb) strokeCb(context, outerBorder, symbolAttribute.outerBorder); else if (doStrokeOuter) {
30
30
  const lastOpacity = symbolAttribute.outerBorder.opacity;
31
31
  symbolAttribute.outerBorder.opacity = opacity, context.setStrokeStyle(symbol, outerBorder, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute.outerBorder),
@@ -35,7 +35,7 @@ let DefaultSymbolRenderContribution = class {
35
35
  if (doInnerBorder) {
36
36
  const {distance: distance = symbolAttribute.innerBorder.distance} = innerBorder, d = getScaledStroke(context, distance, context.dpr);
37
37
  if (context.beginPath(), !1 === parsedPath.drawOffset(context, size, x, y, -d) && context.closePath(),
38
- context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute),
38
+ context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute),
39
39
  strokeCb) strokeCb(context, innerBorder, symbolAttribute.innerBorder); else if (doStrokeInner) {
40
40
  const lastOpacity = symbolAttribute.innerBorder.opacity;
41
41
  symbolAttribute.innerBorder.opacity = opacity, context.setStrokeStyle(symbol, innerBorder, (originX - x) / scaleX, (originY - y) / scaleY, symbolAttribute.innerBorder),
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/contributions/symbol-contribution-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAW/D,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAG/D,IAAM,+BAA+B,GAArC,MAAM,+BAA+B;IAArC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA4GpB,CAAC;IA3GC,SAAS,CACP,MAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,eAAkD,EAClD,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAE1C,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC;QACtD,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,IAAI,CAAC,CAAC,aAAa,IAAI,aAAa,CAAC,EAAE;YACrC,OAAO;SACR;QAED,MAAM,EACJ,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,MAAM,GAAG,eAAe,CAAC,MAAM,EAChC,GAAG,MAAM,CAAC,SAAS,CAAC;QAErB,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAE5F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CACpB,MAAM,EACN,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,eAAe,CAAC,WAAkB,CACnC,CAAC;gBACD,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC5D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAE5F,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CACpB,MAAM,EACN,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,eAAe,CAAC,WAAkB,CACnC,CAAC;gBACD,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AA/GY,+BAA+B;IAD3C,UAAU,EAAE;GACA,+BAA+B,CA+G3C;SA/GY,+BAA+B;AAiH5C,MAAM,OAAO,yCACX,SAAQ,uCAAuC;IADjD;;QAIE,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA;AAED,MAAM,OAAO,sCACX,SAAQ,oCAAoC;IAD9C;;QAIE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA","file":"symbol-contribution-render.js","sourcesContent":["import { injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { outerBorder, innerBorder } = symbol.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (doOuterBorder) {\n const { distance = symbolAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, symbolAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.outerBorder as any).opacity;\n (symbolAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n outerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute.outerBorder as any\n );\n (symbolAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (doInnerBorder) {\n const { distance = symbolAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, -d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, symbolAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.innerBorder as any).opacity;\n (symbolAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n innerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute.innerBorder as any\n );\n (symbolAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\nexport class DefaultSymbolBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\nexport class DefaultSymbolTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/contributions/symbol-contribution-render.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAW/D,OAAO,EAAE,eAAe,EAAE,MAAM,iCAAiC,CAAC;AAClE,OAAO,EACL,uCAAuC,EACvC,oCAAoC,EACrC,MAAM,4BAA4B,CAAC;AACpC,OAAO,EAAE,0BAA0B,EAAE,MAAM,0BAA0B,CAAC;AAG/D,IAAM,+BAA+B,GAArC,MAAM,+BAA+B;IAArC;QACL,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;QAC9E,aAAQ,GAAY,IAAI,CAAC;QACzB,UAAK,GAAW,CAAC,CAAC;IA4GpB,CAAC;IA3GC,SAAS,CACP,MAAe,EACf,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,MAAe,EACf,QAAiB,EACjB,QAAiB,EACjB,QAAiB,EACjB,eAAkD,EAClD,WAAyB,EACzB,MAIY,EACZ,QAIY;QAEZ,MAAM,UAAU,GAAG,MAAM,CAAC,aAAa,EAAE,CAAC;QAE1C,IAAI,CAAC,UAAU,EAAE;YACf,OAAO;SACR;QAED,MAAM,EAAE,WAAW,EAAE,WAAW,EAAE,GAAG,MAAM,CAAC,SAAS,CAAC;QACtD,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,MAAM,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,OAAO,KAAK,KAAK,CAAC;QACnE,IAAI,CAAC,CAAC,aAAa,IAAI,aAAa,CAAC,EAAE;YACrC,OAAO;SACR;QAED,MAAM,EACJ,IAAI,GAAG,eAAe,CAAC,IAAI,EAC3B,OAAO,GAAG,eAAe,CAAC,OAAO,EACjC,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,CAAC,EAAE,OAAO,GAAG,eAAe,CAAC,CAAC,EAC9B,MAAM,GAAG,eAAe,CAAC,MAAM,EAC/B,MAAM,GAAG,eAAe,CAAC,MAAM,EAChC,GAAG,MAAM,CAAC,SAAS,CAAC;QAErB,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,aAAa,GAAG,CAAC,CAAC,CAAC,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC3D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAEtG,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CACpB,MAAM,EACN,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,eAAe,CAAC,WAAkB,CACnC,CAAC;gBACD,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,aAAa,EAAE;YACjB,MAAM,EAAE,QAAQ,GAAG,eAAe,CAAC,WAAW,CAAC,QAAQ,EAAE,GAAG,WAAW,CAAC;YACxE,MAAM,CAAC,GAAG,eAAe,CAAC,OAAO,EAAE,QAAkB,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;YAEpE,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,IAAI,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,EAAE;gBAC5D,OAAO,CAAC,SAAS,EAAE,CAAC;aACrB;YAGD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,eAAe,CAAC,CAAC;YAEtG,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,WAAW,EAAE,eAAe,CAAC,WAAW,CAAC,CAAC;aAC7D;iBAAM,IAAI,aAAa,EAAE;gBAExB,MAAM,WAAW,GAAI,eAAe,CAAC,WAAmB,CAAC,OAAO,CAAC;gBAChE,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,OAAO,CAAC;gBACvD,OAAO,CAAC,cAAc,CACpB,MAAM,EACN,WAAW,EACX,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,MAAM,EACtB,eAAe,CAAC,WAAkB,CACnC,CAAC;gBACD,eAAe,CAAC,WAAmB,CAAC,OAAO,GAAG,WAAW,CAAC;gBAC3D,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;IACH,CAAC;CACF,CAAA;AA/GY,+BAA+B;IAD3C,UAAU,EAAE;GACA,+BAA+B,CA+G3C;SA/GY,+BAA+B;AAiH5C,MAAM,OAAO,yCACX,SAAQ,uCAAuC;IADjD;;QAIE,SAAI,GAA+B,0BAA0B,CAAC,gBAAgB,CAAC;IACjF,CAAC;CAAA;AAED,MAAM,OAAO,sCACX,SAAQ,oCAAoC;IAD9C;;QAIE,SAAI,GAA+B,0BAA0B,CAAC,eAAe,CAAC;IAChF,CAAC;CAAA","file":"symbol-contribution-render.js","sourcesContent":["import { injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n ISymbol,\n ISymbolGraphicAttribute,\n IThemeAttribute,\n ISymbolRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultSymbolRenderContribution implements ISymbolRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n symbol: ISymbol,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n symbolAttribute: Required<ISymbolGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const parsedPath = symbol.getParsedPath();\n // todo: 考虑使用path\n if (!parsedPath) {\n return;\n }\n\n const { outerBorder, innerBorder } = symbol.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n\n const {\n size = symbolAttribute.size,\n opacity = symbolAttribute.opacity,\n x: originX = symbolAttribute.x,\n y: originY = symbolAttribute.y,\n scaleX = symbolAttribute.scaleX,\n scaleY = symbolAttribute.scaleY\n } = symbol.attribute;\n\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (doOuterBorder) {\n const { distance = symbolAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, symbolAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.outerBorder as any).opacity;\n (symbolAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n outerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute.outerBorder as any\n );\n (symbolAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (doInnerBorder) {\n const { distance = symbolAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n\n context.beginPath();\n if (parsedPath.drawOffset(context, size, x, y, -d) === false) {\n context.closePath();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(symbol, symbol.attribute, symbolAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, symbolAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (symbolAttribute.innerBorder as any).opacity;\n (symbolAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n symbol,\n innerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n symbolAttribute.innerBorder as any\n );\n (symbolAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n }\n}\n\nexport class DefaultSymbolBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\nexport class DefaultSymbolTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements ISymbolRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}
@@ -149,11 +149,20 @@ let DefaultDrawContribution = class {
149
149
  }
150
150
  const renderer = this.getRenderContribution(graphic);
151
151
  if (!renderer) return;
152
- if (!graphic.isContainer && !isRectIntersect(graphic.AABBBounds, this.dirtyBounds, !1)) return;
152
+ let tempBounds, retrans = !1;
153
+ if (graphic.parent) {
154
+ const {scrollX: scrollX = 0, scrollY: scrollY = 0} = graphic.parent.attribute;
155
+ if (retrans = !(!scrollX && !scrollY), retrans) {
156
+ tempBounds = this.dirtyBounds.clone();
157
+ const m = graphic.globalTransMatrix.getInverse();
158
+ this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m), this.dirtyBounds.translate(-scrollX, -scrollY);
159
+ }
160
+ }
161
+ if (!graphic.isContainer && !isRectIntersect(graphic.AABBBounds, this.dirtyBounds, !1)) return void (retrans && this.dirtyBounds.copy(tempBounds));
153
162
  const skipDraw = null != drawContext.startAtId && graphic._uid !== drawContext.startAtId;
154
163
  if (graphic._uid === drawContext.startAtId && (drawContext.startAtId = null), params && (params.skipDraw = skipDraw),
155
164
  skipDraw ? graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params) : renderer.draw(graphic, this.currentRenderService, drawContext, params),
156
- this.InterceptorContributions.length) for (let i = 0; i < this.InterceptorContributions.length; i++) {
165
+ retrans && this.dirtyBounds.copy(tempBounds), this.InterceptorContributions.length) for (let i = 0; i < this.InterceptorContributions.length; i++) {
157
166
  const drawContribution = this.InterceptorContributions[i];
158
167
  if (drawContribution.afterDrawItem && drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) return;
159
168
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/draw-contribution.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC;AAgBvG,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAEhE,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAQ,MAAM,kBAAkB,CAAC;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,2BAA2B,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AACtF,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAMtC,IAAM,uBAAuB,GAA7B,MAAM,uBAAuB;IAWlC,YAIiD,aAA+B,EACnC,cAA+B,EACjC,YAA2B,EAIjD,gCAAyF;QAN7D,kBAAa,GAAb,aAAa,CAAkB;QACnC,mBAAc,GAAd,cAAc,CAAiB;QACjC,iBAAY,GAAZ,YAAY,CAAe;QAIjD,qCAAgC,GAAhC,gCAAgC,CAAyD;QAE5G,IAAI,CAAC,gBAAgB,GAAG,IAAI,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,gBAAgB,GAAG,IAAI,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,cAAc,GAAG,IAAI,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,IAAI,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,iBAAiB,GAAG,IAAI,MAAM,EAAE,CAAC;IACxC,CAAC;IAGD,IAAI;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAChC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACd,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC;gBAC7D,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;aAC1C;iBAAM;gBACL,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAClD;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,gCAAgC;aAClE,gBAAgB,EAAE;aAClB,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,IAAI,CAAC,aAA6B,EAAE,WAAyB;QAC3D,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC;QAElG,IAAI,CAAC,oBAAoB,GAAG,aAAa,CAAC;QAE1C,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,WAAW,CAAC;QAEpE,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAID,MAAM,WAAW,GAAwB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACxF,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE;YACnD,MAAM,CAAC,GAAG,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;YAClE,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YAClC,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YAClC,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjC,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SAClC;QACD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACzC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;QAErB,OAAO,CAAC,WAAW,EAAE,CAAC;QACtB,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QAErC,MAAM,UAAU,GACd,WAAW,CAAC,KAAK,EAAE,GAAG,OAAO,CAAC,GAAG,KAAK,OAAO,CAAC,MAAM,CAAC,KAAK;YAC1D,WAAW,CAAC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,KAAK,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC;QAC/D,OAAO,CAAC,IAAI,EAAE,CAAC;QAGf,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAC9B,IAAI,UAAU,EAAE;YACd,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,KAAK,EAAE,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC;YACxF,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;QAGD,IAAI,KAAK,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACpE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;SAC3E;QAED,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;QAQtD,OAAO,CAAC,IAAI,EAAE,CAAC;QACf,aAAa,CAAC,eAAe;aAC1B,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;YACb,OAAO,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,MAAM,mCAAI,gBAAgB,CAAC,MAAM,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,MAAM,mCAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC;QAC3G,CAAC,CAAC;aACD,OAAO,CAAC,KAAK,CAAC,EAAE;YACf,IAAI,CAAC,WAAW,CAAC,KAAe,EAAE,WAAW,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;QAEL,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,UAAU;QACR,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAGS,gBAAgB,CAAC,KAAa;QACtC,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC1B,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC;QACpB,OAAO,MAAM,EAAE;YACb,MAAM,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,EAAE,gBAAgB,CAAC,MAAM,CAAC,CAAC;YAC/D,IAAI,CAAC,EAAE;gBACL,OAAO,CAAC,CAAC;aACV;YACD,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;YACjB,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;SACxB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,WAAyB,EAAE,QAAkB;QACtE,IAAI,WAAW,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAC,UAAU,KAAK,KAAK,EAAE;YAC7D,OAAO;SACR;QACD,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,IAAI,IAAI,WAAW,CAAC,SAAS,KAAK,KAAK,CAAC,IAAI,CAAC,EAAE;YAChG,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;YACzC,OAAO;SACR;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,EAAE;YAC/D,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAG5C,MAAM,CAAC,GAAG,KAAK,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC;QAC/C,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,WAAW,EAAE;YAClC,SAAS,EAAE,GAAG,EAAE;;gBACd,QAAQ;oBACN,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,IAAc,EAAE,EAAE;wBACvC,IAAI,WAAW,CAAC,KAAK,EAAE;4BACrB,OAAO;yBACR;wBACD,IAAI,IAAI,CAAC,WAAW,EAAE;4BACpB,IAAI,CAAC,WAAW,CAAC,IAAc,EAAE,WAAW,CAAC,CAAC;yBAC/C;6BAAM;4BACL,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpC;oBACH,CAAC,CAAC;oBACJ,CAAC,CAAC,OAAO,CACL,KAAK,EACL,gBAAgB,CAAC,MAAM,EACvB,CAAC,IAAc,EAAE,EAAE;wBACjB,IAAI,WAAW,CAAC,KAAK,EAAE;4BACrB,OAAO;yBACR;wBACD,IAAI,IAAI,CAAC,WAAW,EAAE;4BACpB,IAAI,CAAC,WAAW,CAAC,IAAc,EAAE,WAAW,CAAC,CAAC;yBAC/C;6BAAM;4BACL,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpC;oBACH,CAAC,EACD,KAAK,EACL,CAAC,CAAC,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,MAAM,CAAA,CAC9B,CAAC;YACR,CAAC;SACF,CAAC,CAAC;QAEH,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACpC,CAAC;IAES,eAAe,CAAC,KAAa,EAAE,WAAyB;QAChE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,WAAW,CAAC;QACrC,MAAM,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAE5B,IAAI,gBAAgB,GAAG,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,EAAE;YACrB,gBAAgB,GAAG;gBACjB,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC;gBAC3C,MAAM,EAAE,SAAS,CAAC,IAAI;gBACtB,KAAK;aACN,CAAC;YACF,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;SAC7C;QAED,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,UAAU,EAAE,CAAC;QAClF,MAAM,GAAG,GAAG,gBAAgB,CAAC,gBAAgB,IAAI,SAAS,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAC5F,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACnE,GAAG,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxE,GAAW,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,kCACtC,WAAW,KACd,gBAAgB,EAAE,GAAG,EACrB,KAAK,EAAE,aAAa,EACpB,KAAK,EAAE,gBAAgB,CAAC,KAAK,EAC7B,OAAO,EAAE,kBAAkB,EAC3B,SAAS,EAAE,KAAK,CAAC,IAAI,EACrB,KAAK,EAAE,KAAK,IACZ,CAAC;QACH,gBAAgB,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAGxC,MAAM,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,WAAW,EAAE;YAEf,IAAI,WAAW,CAAC,WAAW,IAAI,WAAW,CAAC,WAAW,EAAE;gBACtD,IAAI,CAAC,eAAe,CAAC,WAAqB,EAAE,WAAW,CAAC,CAAC;aAC1D;iBAAM;gBAEL,IAAI,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBACjD,IAAI,CAAC,UAAU,EAAE;oBACf,UAAU,GAAG;wBACX,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC;wBAC3C,MAAM,EAAE,SAAS,CAAC,IAAI;qBACvB,CAAC;oBACF,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;iBAC7C;gBACD,MAAM,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,UAAU,EAAE,CAAC;gBACtE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,kCAC9B,WAAW,KACd,gBAAgB,EAAE,GAAG,EACrB,KAAK,EAAE,aAAa,EACpB,KAAK,EAAE,UAAU,CAAC,KAAK,EACvB,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,WAAW,CAAC,IAAI,EAC3B,KAAK,EAAE,KAAK,IACZ,CAAC;aACJ;SACF;IACH,CAAC;IAED,qBAAqB,CAAC,OAAiB;QACrC,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;SAC9D;QACD,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,UAAU,CAAC,OAAiB,EAAE,WAAyB,EAAE,MAAiC;QAExF,IAAI,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7D,MAAM,gBAAgB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAI,gBAAgB,CAAC,cAAc,EAAE;oBACnC,IAAI,gBAAgB,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,CAAC,EAAE;wBAClG,OAAO;qBACR;iBACF;aACF;SACF;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,EAAE;YACb,OAAO;SACR;QAED,IAAI,CAAC,CAAC,OAAO,CAAC,WAAW,IAAI,eAAe,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,EAAE;YAC1F,OAAO;SACR;QAED,MAAM,QAAQ,GAAG,WAAW,CAAC,SAAS,IAAI,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,CAAC,SAAS,CAAC;QACzF,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,CAAC,SAAS,EAAE;YAC1C,WAAW,CAAC,SAAS,GAAG,IAAI,CAAC;SAC9B;QACD,MAAM,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACvC,IAAI,QAAQ,EAAE;YACZ,OAAO,CAAC,WAAW,IAAI,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;SAC/F;aAAM;YACL,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;SACxE;QAGD,IAAI,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7D,MAAM,gBAAgB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAI,gBAAgB,CAAC,aAAa,EAAE;oBAClC,IAAI,gBAAgB,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,IAAI,CAAC,EAAE;wBACzF,OAAO;qBACR;iBACF;aACF;SACF;IACH,CAAC;IAES,kBAAkB,CAAC,IAAa;QACxC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAES,wBAAwB,CAAC,IAAa;QAC9C,OAAO,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC5E,CAAC;IAES,WAAW,CAAC,aAA6B,EAAE,OAAmB,EAAE,WAAyB;QACjG,MAAM,EAAE,KAAK,EAAE,GAAG,WAAW,CAAC;QAC9B,IAAI,KAAK,EAAE;YACT,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,MAAM,EAAE,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC;YACrE,MAAM,CAAC,GAAG,CAAC,CAAC;YACZ,MAAM,CAAC,GAAG,CAAC,CAAC;YACZ,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YACvC,OAAO,CAAC,SAAS,GAAG,WAAW,CAC7B,OAAO,EACP,KAAK,EACL;gBACE,UAAU,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG,MAAM,EAAE;aAC5D,EACD,CAAC,EACD,CAAC,CACF,CAAC;YACF,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;SACvC;IACH,CAAC;IAED,SAAS,CAAC,aAA6B,EAAE,UAAwB;QAC/D,OAAO;IACT,CAAC;CACF,CAAA;AA3UC;IAAC,MAAM,CAAC,OAAO,CAAC;;uDAAiB;AAqBjC;IAAC,aAAa,EAAE;;;;mDAcf;AA5CU,uBAAuB;IADnC,UAAU,EAAE;IAgBR,WAAA,WAAW,CAAC,aAAa,CAAC,CAAA;IAC1B,WAAA,MAAM,CAAC,cAAc,CAAC,CAAA;IACtB,WAAA,MAAM,CAAC,YAAY,CAAC,CAAA;IAEpB,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,mBAAmB,CAAC,CAAA;;GApBlB,uBAAuB,CAoVnC;SApVY,uBAAuB","file":"draw-contribution.js","sourcesContent":["import { injectable, inject, postConstruct, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IBounds } from '@visactor/vutils';\nimport { Bounds, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { VGlobal } from '../../../constants';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n @inject(VGlobal) global: IGlobal;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(LayerService) protected readonly layerService: ILayerService, // 默认的polygonRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n }\n\n @postConstruct()\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr !== context.canvas.width ||\n dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n context.inuse = false;\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (!isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n const tempBounds = this.dirtyBounds.clone();\n\n // 变换dirtyBounds\n const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n this.dirtyBounds.copy(tempBounds);\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer = this.renderSelector.selector(graphic);\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforeDrawItem) {\n if (drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)) {\n return;\n }\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n if (!(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n console.warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/draw-contribution.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,WAAW,EAAE,MAAM,gCAAgC,CAAC;AAgBvG,OAAO,EAAE,eAAe,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAEhE,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEpD,OAAO,EAAE,MAAM,EAAE,gBAAgB,EAAE,eAAe,EAAQ,MAAM,kBAAkB,CAAC;AACnF,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AACvD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,2BAA2B,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AACtF,OAAO,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAMtC,IAAM,uBAAuB,GAA7B,MAAM,uBAAuB;IAWlC,YAIiD,aAA+B,EACnC,cAA+B,EACjC,YAA2B,EAIjD,gCAAyF;QAN7D,kBAAa,GAAb,aAAa,CAAkB;QACnC,mBAAc,GAAd,cAAc,CAAiB;QACjC,iBAAY,GAAZ,YAAY,CAAe;QAIjD,qCAAgC,GAAhC,gCAAgC,CAAyD;QAE5G,IAAI,CAAC,gBAAgB,GAAG,IAAI,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,gBAAgB,GAAG,IAAI,GAAG,EAAE,CAAC;QAClC,IAAI,CAAC,cAAc,GAAG,IAAI,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,WAAW,GAAG,IAAI,MAAM,EAAE,CAAC;QAChC,IAAI,CAAC,iBAAiB,GAAG,IAAI,MAAM,EAAE,CAAC;IACxC,CAAC;IAGD,IAAI;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YAChC,IAAI,IAAI,CAAC,KAAK,EAAE;gBACd,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,IAAI,GAAG,EAAE,CAAC;gBAC7D,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;gBAC/B,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;aAC1C;iBAAM;gBACL,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAClD;QACH,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,gCAAgC;aAClE,gBAAgB,EAAE;aAClB,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;IACvC,CAAC;IAED,IAAI,CAAC,aAA6B,EAAE,WAAyB;QAC3D,WAAW,CAAC,gBAAgB,GAAG,IAAI,CAAC;QACpC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,CAAC,WAAW,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC;QAElG,IAAI,CAAC,oBAAoB,GAAG,aAAa,CAAC;QAE1C,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,GAAG,WAAW,CAAC;QAEpE,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAID,MAAM,WAAW,GAAwB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QACxF,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,EAAE,EAAE;YACnD,MAAM,CAAC,GAAG,gBAAgB,CAAC,WAAW,EAAE,KAAK,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC;YAClE,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YAClC,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YAClC,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACjC,WAAW,CAAC,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SAClC;QACD,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACzC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;QAErB,OAAO,CAAC,WAAW,EAAE,CAAC;QACtB,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;QAErC,MAAM,UAAU,GACd,WAAW,CAAC,KAAK,EAAE,GAAG,OAAO,CAAC,GAAG,KAAK,OAAO,CAAC,MAAM,CAAC,KAAK;YAC1D,WAAW,CAAC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,KAAK,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC;QAC/D,OAAO,CAAC,IAAI,EAAE,CAAC;QAGf,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAC9B,IAAI,UAAU,EAAE;YACd,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,KAAK,EAAE,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC;YACxF,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;QAGD,IAAI,KAAK,CAAC,MAAM,EAAE;YAChB,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;YACpE,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;SAC3E;QAED,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;QAQtD,OAAO,CAAC,IAAI,EAAE,CAAC;QACf,aAAa,CAAC,eAAe;aAC1B,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;YACb,OAAO,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,MAAM,mCAAI,gBAAgB,CAAC,MAAM,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,MAAM,mCAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC;QAC3G,CAAC,CAAC;aACD,OAAO,CAAC,KAAK,CAAC,EAAE;YACf,IAAI,CAAC,WAAW,CAAC,KAAe,EAAE,WAAW,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;QAEL,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,CAAC,OAAO,EAAE,CAAC;QAClB,OAAO,CAAC,IAAI,EAAE,CAAC;QAEf,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACxB,CAAC;IAED,UAAU;QACR,MAAM,IAAI,KAAK,CAAC,MAAM,CAAC,CAAC;IAC1B,CAAC;IAGS,gBAAgB,CAAC,KAAa;QACtC,IAAI,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC1B,IAAI,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC;QACpB,OAAO,MAAM,EAAE;YACb,MAAM,CAAC,GAAG,eAAe,CAAC,MAAM,EAAE,EAAE,EAAE,gBAAgB,CAAC,MAAM,CAAC,CAAC;YAC/D,IAAI,CAAC,EAAE;gBACL,OAAO,CAAC,CAAC;aACV;YACD,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;YACjB,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;SACxB;QACD,OAAO,IAAI,CAAC;IACd,CAAC;IAED,WAAW,CAAC,KAAa,EAAE,WAAyB,EAAE,QAAkB;QACtE,IAAI,WAAW,CAAC,KAAK,IAAI,KAAK,CAAC,SAAS,CAAC,UAAU,KAAK,KAAK,EAAE;YAC7D,OAAO;SACR;QACD,IAAI,KAAK,CAAC,WAAW,IAAI,CAAC,WAAW,CAAC,SAAS,IAAI,IAAI,IAAI,WAAW,CAAC,SAAS,KAAK,KAAK,CAAC,IAAI,CAAC,EAAE;YAChG,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,WAAW,CAAC,CAAC;YACzC,OAAO;SACR;QAED,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,EAAE;YAC/D,OAAO;SACR;QAED,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAG5C,MAAM,CAAC,GAAG,KAAK,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC;QAC/C,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QAErE,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,WAAW,EAAE;YAClC,SAAS,EAAE,GAAG,EAAE;;gBACd,QAAQ;oBACN,CAAC,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,IAAc,EAAE,EAAE;wBACvC,IAAI,WAAW,CAAC,KAAK,EAAE;4BACrB,OAAO;yBACR;wBACD,IAAI,IAAI,CAAC,WAAW,EAAE;4BACpB,IAAI,CAAC,WAAW,CAAC,IAAc,EAAE,WAAW,CAAC,CAAC;yBAC/C;6BAAM;4BACL,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpC;oBACH,CAAC,CAAC;oBACJ,CAAC,CAAC,OAAO,CACL,KAAK,EACL,gBAAgB,CAAC,MAAM,EACvB,CAAC,IAAc,EAAE,EAAE;wBACjB,IAAI,WAAW,CAAC,KAAK,EAAE;4BACrB,OAAO;yBACR;wBACD,IAAI,IAAI,CAAC,WAAW,EAAE;4BACpB,IAAI,CAAC,WAAW,CAAC,IAAc,EAAE,WAAW,CAAC,CAAC;yBAC/C;6BAAM;4BACL,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC;yBACpC;oBACH,CAAC,EACD,KAAK,EACL,CAAC,CAAC,CAAA,MAAA,WAAW,CAAC,OAAO,0CAAE,MAAM,CAAA,CAC9B,CAAC;YACR,CAAC;SACF,CAAC,CAAC;QAEH,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACpC,CAAC;IAES,eAAe,CAAC,KAAa,EAAE,WAAyB;QAChE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,WAAW,CAAC;QACrC,MAAM,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC;QAE5B,IAAI,gBAAgB,GAAG,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,EAAE;YACrB,gBAAgB,GAAG;gBACjB,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC;gBAC3C,MAAM,EAAE,SAAS,CAAC,IAAI;gBACtB,KAAK;aACN,CAAC;YACF,SAAS,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC;SAC7C;QAED,MAAM,kBAAkB,GAAG,gBAAgB,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,UAAU,EAAE,CAAC;QAClF,MAAM,GAAG,GAAG,gBAAgB,CAAC,gBAAgB,IAAI,SAAS,CAAC,GAAG,CAAC,2BAA2B,CAAC,CAAC;QAC5F,GAAG,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACnE,GAAG,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,QAAQ,EAAE,CAAC,QAAQ,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;QACxE,GAAW,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,kCACtC,WAAW,KACd,gBAAgB,EAAE,GAAG,EACrB,KAAK,EAAE,aAAa,EACpB,KAAK,EAAE,gBAAgB,CAAC,KAAK,EAC7B,OAAO,EAAE,kBAAkB,EAC3B,SAAS,EAAE,KAAK,CAAC,IAAI,EACrB,KAAK,EAAE,KAAK,IACZ,CAAC;QACH,gBAAgB,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAGxC,MAAM,WAAW,GAAG,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;QACjD,IAAI,WAAW,EAAE;YAEf,IAAI,WAAW,CAAC,WAAW,IAAI,WAAW,CAAC,WAAW,EAAE;gBACtD,IAAI,CAAC,eAAe,CAAC,WAAqB,EAAE,WAAW,CAAC,CAAC;aAC1D;iBAAM;gBAEL,IAAI,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;gBACjD,IAAI,CAAC,UAAU,EAAE;oBACf,UAAU,GAAG;wBACX,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC;wBAC3C,MAAM,EAAE,SAAS,CAAC,IAAI;qBACvB,CAAC;oBACF,SAAS,CAAC,GAAG,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;iBAC7C;gBACD,MAAM,YAAY,GAAG,UAAU,CAAC,KAAK,CAAC,gBAAgB,EAAE,CAAC,UAAU,EAAE,CAAC;gBACtE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,kCAC9B,WAAW,KACd,gBAAgB,EAAE,GAAG,EACrB,KAAK,EAAE,aAAa,EACpB,KAAK,EAAE,UAAU,CAAC,KAAK,EACvB,OAAO,EAAE,YAAY,EACrB,SAAS,EAAE,WAAW,CAAC,IAAI,EAC3B,KAAK,EAAE,KAAK,IACZ,CAAC;aACJ;SACF;IACH,CAAC;IAED,qBAAqB,CAAC,OAAiB;QACrC,IAAI,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;SAC9D;QACD,IAAI,CAAC,QAAQ,EAAE;YACb,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,OAAO,QAAQ,CAAC;IAClB,CAAC;IAED,UAAU,CAAC,OAAiB,EAAE,WAAyB,EAAE,MAAiC;QAExF,IAAI,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7D,MAAM,gBAAgB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAI,gBAAgB,CAAC,cAAc,EAAE;oBACnC,IAAI,gBAAgB,CAAC,cAAc,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,IAAI,EAAE,MAAM,CAAC,EAAE;wBAClG,OAAO;qBACR;iBACF;aACF;SACF;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;QACrD,IAAI,CAAC,QAAQ,EAAE;YACb,OAAO;SACR;QAED,IAAI,OAAO,GAAY,KAAK,CAAC;QAC7B,IAAI,UAAuB,CAAC;QAE5B,IAAI,OAAO,CAAC,MAAM,EAAE;YAClB,MAAM,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,GAAG,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC;YAC9D,OAAO,GAAG,CAAC,CAAC,CAAC,OAAO,IAAI,OAAO,CAAC,CAAC;YACjC,IAAI,OAAO,EAAE;gBACX,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;gBAEtC,MAAM,CAAC,GAAG,OAAO,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC;gBACjD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;gBACrE,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,CAAC;aAChD;SACF;QAED,IAAI,CAAC,CAAC,OAAO,CAAC,WAAW,IAAI,eAAe,CAAC,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,WAAW,EAAE,KAAK,CAAC,CAAC,EAAE;YAC1F,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7C,OAAO;SACR;QAED,MAAM,QAAQ,GAAG,WAAW,CAAC,SAAS,IAAI,IAAI,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,CAAC,SAAS,CAAC;QACzF,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,CAAC,SAAS,EAAE;YAC1C,WAAW,CAAC,SAAS,GAAG,IAAI,CAAC;SAC9B;QACD,MAAM,IAAI,CAAC,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC,CAAC;QACvC,IAAI,QAAQ,EAAE;YACZ,OAAO,CAAC,WAAW,IAAI,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;SAC/F;aAAM;YACL,QAAQ,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;SACxE;QAED,OAAO,IAAI,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAG7C,IAAI,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,wBAAwB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7D,MAAM,gBAAgB,GAAG,IAAI,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;gBAC1D,IAAI,gBAAgB,CAAC,aAAa,EAAE;oBAClC,IAAI,gBAAgB,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,oBAAoB,EAAE,WAAW,EAAE,IAAI,CAAC,EAAE;wBACzF,OAAO;qBACR;iBACF;aACF;SACF;IACH,CAAC;IAES,kBAAkB,CAAC,IAAa;QACxC,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7B,OAAO,IAAI,CAAC;IACd,CAAC;IAES,wBAAwB,CAAC,IAAa;QAC9C,OAAO,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC5E,CAAC;IAES,WAAW,CAAC,aAA6B,EAAE,OAAmB,EAAE,WAAyB;QACjG,MAAM,EAAE,KAAK,EAAE,GAAG,WAAW,CAAC;QAC9B,IAAI,KAAK,EAAE;YACT,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;YACnC,MAAM,EAAE,KAAK,GAAG,MAAM,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,WAAW,CAAC;YACrE,MAAM,CAAC,GAAG,CAAC,CAAC;YACZ,MAAM,CAAC,GAAG,CAAC,CAAC;YACZ,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;YACvC,OAAO,CAAC,SAAS,GAAG,WAAW,CAC7B,OAAO,EACP,KAAK,EACL;gBACE,UAAU,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,EAAE,CAAC,GAAG,MAAM,EAAE;aAC5D,EACD,CAAC,EACD,CAAC,CACF,CAAC;YACF,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;SACvC;IACH,CAAC;IAED,SAAS,CAAC,aAA6B,EAAE,UAAwB;QAC/D,OAAO;IACT,CAAC;CACF,CAAA;AA7VC;IAAC,MAAM,CAAC,OAAO,CAAC;;uDAAiB;AAqBjC;IAAC,aAAa,EAAE;;;;mDAcf;AA5CU,uBAAuB;IADnC,UAAU,EAAE;IAgBR,WAAA,WAAW,CAAC,aAAa,CAAC,CAAA;IAC1B,WAAA,MAAM,CAAC,cAAc,CAAC,CAAA;IACtB,WAAA,MAAM,CAAC,YAAY,CAAC,CAAA;IAEpB,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,mBAAmB,CAAC,CAAA;;GApBlB,uBAAuB,CAsWnC;SAtWY,uBAAuB","file":"draw-contribution.js","sourcesContent":["import { injectable, inject, postConstruct, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IAABBBounds, IBounds } from '@visactor/vutils';\nimport { Bounds, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { VGlobal } from '../../../constants';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n @inject(VGlobal) global: IGlobal;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(LayerService) protected readonly layerService: ILayerService, // 默认的polygonRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n }\n\n @postConstruct()\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, x = 0, y = 0, width, height } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, width, height);\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n const drawInArea =\n dirtyBounds.width() * context.dpr !== context.canvas.width ||\n dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // 设置translate\n context.translate(x, y, true);\n if (drawInArea) {\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n }\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n context.restore();\n context.restore();\n context.draw();\n // this.break = false;\n context.inuse = false;\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (!isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n const tempBounds = this.dirtyBounds.clone();\n\n // 变换dirtyBounds\n const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n this.dirtyBounds.copy(tempBounds);\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer = this.renderSelector.selector(graphic);\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.beforeDrawItem) {\n if (drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)) {\n return;\n }\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (!(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n console.warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type?: number): IGraphicRender | null {\n return this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear } = drawContext;\n if (clear) {\n const canvas = context.getCanvas();\n const { width = canvas.width, height = canvas.height } = drawContext;\n const x = 0;\n const y = 0;\n context.clearRect(x, y, width, height);\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
@@ -1,4 +1,4 @@
1
- import type { IContext2d, IDrawContext, IDrawContribution, IDrawItemInterceptorContribution, IGraphic, IGraphicRenderDrawParams, IRenderService } from '../../../interface';
1
+ import type { IContext2d, IDrawContext, IDrawContribution, IDrawItemInterceptorContribution, IGraphic, IGraphicRenderDrawParams, ILayer, IRenderService } from '../../../interface';
2
2
  export declare const DrawItemInterceptor: unique symbol;
3
3
  export declare class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {
4
4
  order: number;
@@ -14,7 +14,11 @@ export declare class CommonDrawItemInterceptorContribution implements IDrawItemI
14
14
  }
15
15
  export declare class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {
16
16
  order: number;
17
+ processing: boolean;
17
18
  beforeDrawItem(graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, drawContribution: IDrawContribution, params?: IGraphicRenderDrawParams): boolean;
19
+ beforeSetInteractive(graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, drawContribution: IDrawContribution, params?: IGraphicRenderDrawParams): boolean;
20
+ beforeDrawInteractive(graphic: IGraphic, renderService: IRenderService, drawContext: IDrawContext, drawContribution: IDrawContribution, params?: IGraphicRenderDrawParams): boolean;
21
+ getShadowRoot(interactiveLayer: ILayer): import("../../../interface").IShadowRoot;
18
22
  }
19
23
  export declare class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {
20
24
  order: number;
@@ -8,7 +8,7 @@ import { injectable } from "../../../common/inversify-lite";
8
8
 
9
9
  import { AABBBounds, pi2 } from "@visactor/vutils";
10
10
 
11
- import { mat3Tomat4, multiplyMat4Mat4 } from "../../../graphic";
11
+ import { createGroup, mat3Tomat4, multiplyMat4Mat4 } from "../../../graphic";
12
12
 
13
13
  import { mat4Allocate } from "../../../allocator/matrix-allocate";
14
14
 
@@ -64,7 +64,7 @@ let CommonDrawItemInterceptorContribution = class {
64
64
  drawItem(graphic, renderService, drawContext, drawContribution, params) {
65
65
  if (!graphic.attribute._debug_bounds) return !1;
66
66
  const {context: context} = drawContext;
67
- context.highPerformanceSave();
67
+ context.highPerformanceSave(), context.setTransformFromMatrix(graphic.parent.globalTransMatrix, !0);
68
68
  const b = graphic.AABBBounds;
69
69
  return !0 !== graphic.attribute._debug_bounds && graphic.attribute._debug_bounds(context, graphic),
70
70
  context.strokeRect(b.x1, b.y1, b.width(), b.height()), context.highPerformanceRestore(),
@@ -81,32 +81,51 @@ let InteractiveDrawItemInterceptorContribution = class {
81
81
  this.order = 1;
82
82
  }
83
83
  beforeDrawItem(graphic, renderService, drawContext, drawContribution, params) {
84
- let interactiveGraphic;
85
- if (graphic.attribute.interactive) {
86
- interactiveGraphic = graphic.interactiveGraphic, interactiveGraphic || (interactiveGraphic = graphic.clone(),
87
- graphic.interactiveGraphic = interactiveGraphic);
88
- const m = graphic.globalTransMatrix;
89
- interactiveGraphic.setAttributes({
90
- x: 0,
91
- y: 0,
92
- scaleX: 1,
93
- scaleY: 1,
94
- angle: 0,
95
- postMatrix: m,
96
- interactive: !1
84
+ return !this.processing && (graphic.baseGraphic ? this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params) : this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params));
85
+ }
86
+ beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params) {
87
+ let interactiveGraphic = graphic.interactiveGraphic;
88
+ if (graphic.attribute.globalZIndex) {
89
+ interactiveGraphic || (interactiveGraphic = graphic.clone(), graphic.interactiveGraphic = interactiveGraphic,
90
+ interactiveGraphic.baseGraphic = graphic), interactiveGraphic.setAttributes({
91
+ globalZIndex: 0,
92
+ zIndex: graphic.attribute.globalZIndex
97
93
  }, !1, {
98
94
  skipUpdateCallback: !0
99
95
  }), drawContext.stage.tryInitInteractiveLayer();
100
96
  const interactiveLayer = drawContext.stage.getLayer("_builtin_interactive");
101
- return interactiveLayer && interactiveLayer.add(interactiveGraphic), !0;
97
+ if (interactiveLayer) {
98
+ this.getShadowRoot(interactiveLayer).add(interactiveGraphic);
99
+ }
100
+ return !0;
102
101
  }
103
102
  if (interactiveGraphic) {
104
103
  drawContext.stage.tryInitInteractiveLayer();
105
104
  const interactiveLayer = drawContext.stage.getLayer("_builtin_interactive");
106
- interactiveLayer && interactiveLayer.removeChild(interactiveGraphic);
105
+ if (interactiveLayer) {
106
+ this.getShadowRoot(interactiveLayer).removeChild(interactiveGraphic);
107
+ }
108
+ graphic.interactiveGraphic = null, interactiveGraphic.baseGraphic = null;
107
109
  }
108
110
  return !1;
109
111
  }
112
+ beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params) {
113
+ const baseGraphic = graphic.baseGraphic;
114
+ if (baseGraphic) {
115
+ this.processing = !0;
116
+ const {context: context} = drawContext;
117
+ return context.highPerformanceSave(), context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, !0),
118
+ baseGraphic.isContainer ? drawContribution.renderGroup(baseGraphic, drawContext) : drawContribution.renderItem(baseGraphic, drawContext),
119
+ context.highPerformanceRestore(), this.processing = !1, !0;
120
+ }
121
+ return !1;
122
+ }
123
+ getShadowRoot(interactiveLayer) {
124
+ var _a;
125
+ let group = interactiveLayer.getElementById("_interactive_group");
126
+ return group || (group = createGroup({}), group.id = "_interactive_group", interactiveLayer.add(group)),
127
+ null !== (_a = group.shadowRoot) && void 0 !== _a ? _a : group.attachShadow();
128
+ }
110
129
  };
111
130
 
112
131
  InteractiveDrawItemInterceptorContribution = __decorate([ injectable() ], InteractiveDrawItemInterceptorContribution);
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/draw-interceptor.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAahE,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAG/D,MAAM,CAAC,MAAM,mBAAmB,GAAG,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC,CAAC;AASrE,MAAM,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;AAKlC,IAAM,yCAAyC,GAA/C,MAAM,yCAAyC;IAA/C;QACL,UAAK,GAAW,CAAC,CAAC;IA6DpB,CAAC;IA5DC,aAAa,CACX,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YAC3E,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,EAAE;YACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAES,QAAQ,CAChB,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;YACvB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAGvD,IAAI,gBAAgB,CAAC,WAAW,IAAI,gBAAgB,CAAC,iBAAiB,EAAE;YACtE,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACnD,MAAM,CAAC,GAAG,OAAO,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC;YACjD,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;SAC9F;QAGD,gBAAgB,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAE9D,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAEjC,IAAI,gBAAgB,CAAC,WAAW,IAAI,gBAAgB,CAAC,iBAAiB,EAAE;YACtE,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACpD;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AA9DY,yCAAyC;IADrD,UAAU,EAAE;GACA,yCAAyC,CA8DrD;SA9DY,yCAAyC;AAiE/C,IAAM,qCAAqC,GAA3C,MAAM,qCAAqC;IAA3C;QACL,UAAK,GAAW,CAAC,CAAC;IAsDpB,CAAC;IArDC,aAAa,CACX,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YAC3E,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,EAAE;YACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAES,QAAQ,CAChB,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YACpC,OAAO,KAAK,CAAC;SACd;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAI9B,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;QAE7B,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,KAAK,IAAI,EAAE;YAC5C,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;SACnD;QACD,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QAEtD,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAEjC,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AAvDY,qCAAqC;IADjD,UAAU,EAAE;GACA,qCAAqC,CAuDjD;SAvDY,qCAAqC;AA6D3C,IAAM,0CAA0C,GAAhD,MAAM,0CAA0C;IAAhD;QACL,UAAK,GAAW,CAAC,CAAC;IA6DpB,CAAC;IA9CC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,kBAA4B,CAAC;QACjC,IAAI,OAAO,CAAC,SAAS,CAAC,WAAW,EAAE;YACjC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,CAAC;YAChD,IAAI,CAAC,kBAAkB,EAAE;gBACvB,kBAAkB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;gBACrC,OAAO,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;aACjD;YAED,MAAM,CAAC,GAAG,OAAO,CAAC,iBAAiB,CAAC;YACpC,kBAAkB,CAAC,aAAa,CAC9B;gBACE,CAAC,EAAE,CAAC;gBACJ,CAAC,EAAE,CAAC;gBACJ,MAAM,EAAE,CAAC;gBACT,MAAM,EAAE,CAAC;gBACT,KAAK,EAAE,CAAC;gBACR,UAAU,EAAE,CAAC;gBACb,WAAW,EAAE,KAAK;aACnB,EACD,KAAK,EACL,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAC7B,CAAC;YAEF,WAAW,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAC5C,MAAM,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAC;YAC5E,IAAI,gBAAgB,EAAE;gBACpB,gBAAgB,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;aAC1C;YACD,OAAO,IAAI,CAAC;SACb;aAAM,IAAI,kBAAkB,EAAE;YAE7B,WAAW,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAC5C,MAAM,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAC;YAC5E,IAAI,gBAAgB,EAAE;gBACpB,gBAAgB,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC;aAClD;SACF;QACD,OAAO,KAAK,CAAC;IACf,CAAC;CACF,CAAA;AA9DY,0CAA0C;IADtD,UAAU,EAAE;GACA,0CAA0C,CA8DtD;SA9DY,0CAA0C;AAoEhD,IAAM,2BAA2B,GAAjC,MAAM,2BAA2B;IAAjC;QAEL,UAAK,GAAW,CAAC,CAAC;IAkKpB,CAAC;IAhKC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,WAAW,CAAC,eAAe,EAAE;YACpD,OAAO,KAAK,CAAC;SACd;QAED,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,GAAG,aAAa,CAAC,UAAU,CAAC;QACpD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAG9B,OAAO,CAAC,IAAI,EAAE,CAAC;QACf,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC5B,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAG9B,MAAM,CAAC,GAAG,OAAO,CAAC,aAAa,CAAC;QAChC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,MAAM,MAAM,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QACvC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QACtB,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,CAAC;QAC5C,IAAI,eAAe,EAAE;YACnB,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAClC,OAAO,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,EAAE,eAAe,EAAE,MAAM,CAAC,CAAC;aACpE;SACF;aAAM;YACL,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC;SAC9B;QACD,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAG7C,IAAI,OAAO,CAAC,WAAW,EAAE;YAEvB,IAAI,KAAK,GAAY,KAAK,CAAC;YAC3B,IAAI,IAAI,GAAY,KAAK,CAAC;YAC1B,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,KAAK,GAAG,CAAC,CAAC,UAAU,KAAK,iBAAiB,CAAC;gBAC3C,OAAO,CAAC,KAAK,CAAC;YAChB,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC;YACf,CAAC,CAAC,CAAC;YACH,IAAI,KAAK,EAAE;gBACT,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAY,CAAC;gBASjD,MAAM,cAAc,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;gBACrC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;oBAC3B,IAAI,MAAM,GAAG,CAAC,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC/E,IAAI,MAAM,GAAG,CAAC,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC/E,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,MAAM,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC;gBACrC,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;gBAE7D,WAAW,CAAC,YAAY,GAAG,QAAQ,CAAC;gBACpC,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;gBAE7D,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC;gBACjC,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;gBAC7D,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;aACJ;iBAAM,IAAI,IAAI,EAAE;gBAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAgB,CAAC;gBACrD,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;oBACjC,MAAM,MAAM,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;oBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;oBAEjC,MAAM,cAAc,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;;wBACtC,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAA,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChE,CAAC,CAAC,CAAC;oBACH,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;oBACxD,OAAO;wBACL,KAAK;wBACL,CAAC;qBACF,CAAC;gBACJ,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;gBAC5C,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACjB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACnB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC;gBAEH,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;gBAEnE,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,CAAC,CAAC,CAAC;aACJ;iBAAM;gBACL,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;aAC9D;SACF;aAAM;YACL,gBAAgB,CAAC,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;SACnD;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,OAAO,CAAC,WAAW,KAAK,eAAe,EAAE;YAC3C,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;QAEtC,WAAW,CAAC,eAAe,GAAG,KAAK,CAAC;QACpC,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa,CAAC,OAAmB;QAC/B,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AApKY,2BAA2B;IADvC,UAAU,EAAE;GACA,2BAA2B,CAoKvC;SApKY,2BAA2B","file":"draw-interceptor.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n }\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n // context.transformFromMatrix(graphic.transMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n@injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic;\n if (graphic.attribute.interactive) {\n interactiveGraphic = graphic.interactiveGraphic;\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n }\n // 设置位置\n const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n x: 0,\n y: 0,\n scaleX: 1,\n scaleY: 1,\n angle: 0,\n postMatrix: m,\n interactive: false\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n interactiveLayer.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n interactiveLayer.removeChild(interactiveGraphic);\n }\n }\n return false;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/draw-interceptor.ts"],"names":[],"mappings":";;;;;;AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,gCAAgC,CAAC;AAC5D,OAAO,EAAE,UAAU,EAAE,GAAG,EAAE,MAAM,kBAAkB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAc7E,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAG/D,MAAM,CAAC,MAAM,mBAAmB,GAAG,MAAM,CAAC,GAAG,CAAC,qBAAqB,CAAC,CAAC;AASrE,MAAM,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;AAKlC,IAAM,yCAAyC,GAA/C,MAAM,yCAAyC;IAA/C;QACL,UAAK,GAAW,CAAC,CAAC;IA6DpB,CAAC;IA5DC,aAAa,CACX,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YAC3E,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,EAAE;YACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAES,QAAQ,CAChB,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE;YACvB,OAAO,KAAK,CAAC;SACd;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,OAAO,CAAC,mBAAmB,CAAC,OAAO,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAGvD,IAAI,gBAAgB,CAAC,WAAW,IAAI,gBAAgB,CAAC,iBAAiB,EAAE;YACtE,eAAe,CAAC,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;YACnD,MAAM,CAAC,GAAG,OAAO,CAAC,iBAAiB,CAAC,UAAU,EAAE,CAAC;YACjD,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;SAC9F;QAGD,gBAAgB,CAAC,WAAW,CAAC,OAAO,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAE9D,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAEjC,IAAI,gBAAgB,CAAC,WAAW,IAAI,gBAAgB,CAAC,iBAAiB,EAAE;YACtE,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACpD;QAED,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AA9DY,yCAAyC;IADrD,UAAU,EAAE;GACA,yCAAyC,CA8DrD;SA9DY,yCAAyC;AAiE/C,IAAM,qCAAqC,GAA3C,MAAM,qCAAqC;IAA3C;QACL,UAAK,GAAW,CAAC,CAAC;IAsDpB,CAAC;IArDC,aAAa,CACX,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YAC3E,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAED,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,GAAG,CAAC,EAAE;YACvC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAC9E;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAES,QAAQ,CAChB,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YACpC,OAAO,KAAK,CAAC;SACd;QAED,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAE9B,OAAO,CAAC,sBAAsB,CAAC,OAAO,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;QAEvE,MAAM,CAAC,GAAG,OAAO,CAAC,UAAU,CAAC;QAE7B,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,KAAK,IAAI,EAAE;YAC5C,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;SACnD;QACD,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QAEtD,OAAO,CAAC,sBAAsB,EAAE,CAAC;QAEjC,OAAO,IAAI,CAAC;IACd,CAAC;CACF,CAAA;AAvDY,qCAAqC;IADjD,UAAU,EAAE;GACA,qCAAqC,CAuDjD;SAvDY,qCAAqC;AA6D3C,IAAM,0CAA0C,GAAhD,MAAM,0CAA0C;IAAhD;QACL,UAAK,GAAW,CAAC,CAAC;IAqIpB,CAAC;IArHC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,IAAI,CAAC,UAAU,EAAE;YACnB,OAAO,KAAK,CAAC;SACd;QAED,IAAI,OAAO,CAAC,WAAW,EAAE;YACvB,OAAO,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;SAClG;QACD,OAAO,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,aAAa,EAAE,WAAW,EAAE,gBAAgB,EAAE,MAAM,CAAC,CAAC;IAClG,CAAC;IAUD,oBAAoB,CAClB,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,kBAAkB,GAAa,OAAO,CAAC,kBAAkB,CAAC;QAC9D,IAAI,OAAO,CAAC,SAAS,CAAC,YAAY,EAAE;YAClC,IAAI,CAAC,kBAAkB,EAAE;gBACvB,kBAAkB,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;gBACrC,OAAO,CAAC,kBAAkB,GAAG,kBAAkB,CAAC;gBAChD,kBAAkB,CAAC,WAAW,GAAG,OAAO,CAAC;aAC1C;YAGD,kBAAkB,CAAC,aAAa,CAC9B;gBACE,YAAY,EAAE,CAAC;gBACf,MAAM,EAAE,OAAO,CAAC,SAAS,CAAC,YAAY;aACvC,EACD,KAAK,EACL,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAC7B,CAAC;YAEF,WAAW,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAC5C,MAAM,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAC;YAC5E,IAAI,gBAAgB,EAAE;gBACpB,MAAM,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;gBACxD,UAAU,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;aACpC;YACD,OAAO,IAAI,CAAC;SACb;aAAM,IAAI,kBAAkB,EAAE;YAE7B,WAAW,CAAC,KAAK,CAAC,uBAAuB,EAAE,CAAC;YAC5C,MAAM,gBAAgB,GAAG,WAAW,CAAC,KAAK,CAAC,QAAQ,CAAC,sBAAsB,CAAC,CAAC;YAC5E,IAAI,gBAAgB,EAAE;gBACpB,MAAM,UAAU,GAAG,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,CAAC;gBACxD,UAAU,CAAC,WAAW,CAAC,kBAAkB,CAAC,CAAC;aAC5C;YACD,OAAO,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAClC,kBAAkB,CAAC,WAAW,GAAG,IAAI,CAAC;SACvC;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IAUD,qBAAqB,CACnB,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAGjC,MAAM,WAAW,GAAG,OAAO,CAAC,WAAuB,CAAC;QACpD,IAAI,WAAW,EAAE;YACf,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YACvB,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;YAChC,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAE9B,OAAO,CAAC,sBAAsB,CAAC,WAAW,CAAC,MAAM,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;YAG3E,WAAW,CAAC,WAAW;gBACrB,CAAC,CAAC,gBAAgB,CAAC,WAAW,CAAC,WAAqB,EAAE,WAAW,CAAC;gBAClE,CAAC,CAAC,gBAAgB,CAAC,UAAU,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;YAE1D,OAAO,CAAC,sBAAsB,EAAE,CAAC;YACjC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;YAExB,OAAO,IAAI,CAAC;SACb;QACD,OAAO,KAAK,CAAC;IACf,CAAC;IACD,aAAa,CAAC,gBAAwB;;QAEpC,IAAI,KAAK,GAAG,gBAAgB,CAAC,cAAc,CAAC,oBAAoB,CAAW,CAAC;QAC5E,IAAI,CAAC,KAAK,EAAE;YACV,KAAK,GAAG,WAAW,CAAC,EAAE,CAAC,CAAC;YACxB,KAAK,CAAC,EAAE,GAAG,oBAAoB,CAAC;YAChC,gBAAgB,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;SAC7B;QACD,OAAO,MAAA,KAAK,CAAC,UAAU,mCAAI,KAAK,CAAC,YAAY,EAAE,CAAC;IAClD,CAAC;CACF,CAAA;AAtIY,0CAA0C;IADtD,UAAU,EAAE;GACA,0CAA0C,CAsItD;SAtIY,0CAA0C;AA4IhD,IAAM,2BAA2B,GAAjC,MAAM,2BAA2B;IAAjC;QAEL,UAAK,GAAW,CAAC,CAAC;IAkKpB,CAAC;IAhKC,cAAc,CACZ,OAAiB,EACjB,aAA6B,EAC7B,WAAyB,EACzB,gBAAmC,EACnC,MAAiC;QAEjC,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,WAAW,CAAC,eAAe,EAAE;YACpD,OAAO,KAAK,CAAC;SACd;QAED,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,GAAG,aAAa,CAAC,UAAU,CAAC;QACpD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAG9B,OAAO,CAAC,IAAI,EAAE,CAAC;QACf,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QAC5B,OAAO,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAG9B,MAAM,CAAC,GAAG,OAAO,CAAC,aAAa,CAAC;QAChC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,GAAG,CAAC;QACnB,MAAM,MAAM,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QACvC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QACtB,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,CAAC;QAC5C,IAAI,eAAe,EAAE;YACnB,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;gBAClC,OAAO,CAAC,WAAW,GAAG,gBAAgB,CAAC,CAAC,EAAE,eAAe,EAAE,MAAM,CAAC,CAAC;aACpE;SACF;aAAM;YACL,OAAO,CAAC,WAAW,GAAG,MAAM,CAAC;SAC9B;QACD,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QAG7C,IAAI,OAAO,CAAC,WAAW,EAAE;YAEvB,IAAI,KAAK,GAAY,KAAK,CAAC;YAC3B,IAAI,IAAI,GAAY,KAAK,CAAC;YAC1B,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,KAAK,GAAG,CAAC,CAAC,UAAU,KAAK,iBAAiB,CAAC;gBAC3C,OAAO,CAAC,KAAK,CAAC;YAChB,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,eAAe,CAAC,CAAC,CAAW,EAAE,EAAE;gBACtC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACpB,OAAO,CAAC,IAAI,CAAC;YACf,CAAC,CAAC,CAAC;YACH,IAAI,KAAK,EAAE;gBACT,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAY,CAAC;gBASjD,MAAM,cAAc,GAAG,CAAC,GAAG,QAAQ,CAAC,CAAC;gBACrC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;;oBAC3B,IAAI,MAAM,GAAG,CAAC,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC/E,IAAI,MAAM,GAAG,CAAC,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,UAAU,mCAAI,CAAC,CAAC,GAAG,CAAC,MAAA,CAAC,CAAC,SAAS,CAAC,QAAQ,mCAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;oBAC/E,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,CAAC,EAAE;wBACjB,MAAM,IAAI,GAAG,CAAC;qBACf;oBACD,OAAO,MAAM,GAAG,MAAM,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACzB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;gBACH,WAAW,CAAC,YAAY,GAAG,SAAS,CAAC;gBACrC,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;gBAE7D,WAAW,CAAC,YAAY,GAAG,QAAQ,CAAC;gBACpC,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;gBAE7D,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC;gBACjC,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;gBAC7D,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;gBACzB,CAAC,CAAC,CAAC;aACJ;iBAAM,IAAI,IAAI,EAAE;gBAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,WAAW,EAAgB,CAAC;gBACrD,MAAM,SAAS,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;oBACjC,MAAM,MAAM,GAAG,CAAC,CAAC,QAAQ,EAAE,CAAC;oBAC5B,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,CAAC;oBAEjC,MAAM,cAAc,GAAG,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE;;wBACtC,OAAO,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,MAAA,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC,mCAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;oBAChE,CAAC,CAAC,CAAC;oBACH,MAAM,KAAK,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;oBACxD,OAAO;wBACL,KAAK;wBACL,CAAC;qBACF,CAAC;gBACJ,CAAC,CAAC,CAAC;gBACH,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;gBAC5C,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACjB,CAAC,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACnB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACpB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnB,CAAC,CAAC,CAAC;gBAEH,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;gBAEnE,OAAO,CAAC,cAAc,EAAE,CAAC;gBACzB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;oBACf,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC;gBACjB,CAAC,CAAC,CAAC;gBACH,OAAO,CAAC,MAAM,EAAE,CAAC;gBACjB,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBACnB,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,CAAC,CAAC,CAAC;aACJ;iBAAM;gBACL,gBAAgB,CAAC,WAAW,CAAC,OAAiB,EAAE,WAAW,CAAC,CAAC;aAC9D;SACF;aAAM;YACL,gBAAgB,CAAC,UAAU,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;SACnD;QACD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,OAAO,EAAE,CAAC;QAElB,IAAI,OAAO,CAAC,WAAW,KAAK,eAAe,EAAE;YAC3C,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;QAEtC,WAAW,CAAC,eAAe,GAAG,KAAK,CAAC;QACpC,OAAO,IAAI,CAAC;IACd,CAAC;IAED,aAAa,CAAC,OAAmB;QAC/B,OAAO,CAAC,sBAAsB,EAAE,CAAC;IACnC,CAAC;CACF,CAAA;AApKY,2BAA2B;IADvC,UAAU,EAAE;GACA,2BAA2B,CAoKvC;SApKY,2BAA2B","file":"draw-interceptor.js","sourcesContent":["import { injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { createGroup, mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n }\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n@injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = createGroup({});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -56,7 +56,7 @@ let DefaultCanvasGroupRender = class {
56
56
  };
57
57
  this._groupRenderContribitions.forEach((c => {
58
58
  c.time === BaseRenderContributionTime.beforeFillStroke && c.drawShape(group, context, x, y, doFill, doStroke, fVisible, sVisible, groupAttribute, drawContext, fillCb, strokeCb, doFillOrStroke);
59
- })), clip && context.clip(), context.setShadowStyle && context.setShadowStyle(group, group.attribute, groupAttribute),
59
+ })), clip && context.clip(), context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute),
60
60
  doFillOrStroke.doFill && (fillCb ? fillCb(context, group.attribute, groupAttribute) : fVisible && (context.setCommonStyle(group, group.attribute, x, y, groupAttribute),
61
61
  context.fill())), doFillOrStroke.doStroke && (strokeCb ? strokeCb(context, group.attribute, groupAttribute) : sVisible && (context.setStrokeStyle(group, group.attribute, x, y, groupAttribute),
62
62
  context.stroke())), this._groupRenderContribitions.forEach((c => {
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/render/contributions/render/group-render.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAc3E,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAC9E,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAE3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5D,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACjF,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AAG5D,IAAM,wBAAwB,GAA9B,MAAM,wBAAwB;IAMnC,YAGqB,wBAAyE;QAAzE,6BAAwB,GAAxB,wBAAwB,CAAiD;QAP9F,eAAU,GAAW,iBAAiB,CAAC;IAQpC,CAAC;IAEJ,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAGZ,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,KAAK,CAAC;QAC5D,MAAM,EACJ,IAAI,GAAG,cAAc,CAAC,IAAI,EAC1B,UAAU,EACV,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,OAAO,GAAG,cAAc,CAAC,OAAO,EAChC,KAAK,GAAG,cAAc,CAAC,KAAK,EAC5B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,IAAI,GAAG,cAAc,CAAC,IAAI,EAC1B,WAAW,GAAG,cAAc,CAAC,WAAW,EACxC,aAAa,GAAG,cAAc,CAAC,aAAa,EAC5C,YAAY,GAAG,cAAc,CAAC,YAAY,EAC1C,IAAI,GAAG,cAAc,CAAC,IAAI,EAC1B,SAAS,GAAG,cAAc,CAAC,SAAS,EACpC,OAAO,GAAG,cAAc,CAAC,OAAO,EACjC,GAAG,KAAK,CAAC,SAAS,CAAC;QAGpB,MAAM,QAAQ,GAAG,eAAe,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACzC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,IAAI,OAAO,CAAC,EAAE;YAC7B,OAAO;SACR;QAED,IAAI,CAAC,IAAI,EAAE;YACT,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;gBACzB,OAAO;aACR;YAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,IAAI,UAAU,CAAC,EAAE;gBAC/D,OAAO;aACR;SACF;QAED,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,gBAAgB,EAAE;YAEvD,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YACxC,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;YAC5C,MAAM,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC;YAClD,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;YAC3B,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;YAC7B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACf,MAAM,EAAE,GAAG,WAAW,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;gBACjE,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,aAAa,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,WAAW,GAAG,WAAW,CAAC;YAClC,OAAO,CAAC,aAAa,GAAG,aAAa,CAAC;YACtC,OAAO,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;SAC7C;aAAM,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;YAE5G,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;SACnC;aAAM;YACL,OAAO,CAAC,SAAS,EAAE,CAAC;YAEpB,cAAc,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;SAC5D;QAED,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;YACnC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;SACzF;QAED,MAAM,cAAc,GAAG;YACrB,MAAM;YACN,QAAQ;SACT,CAAC;QAEF,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACzC,IAAI,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,gBAAgB,EAAE;gBAE1D,CAAC,CAAC,SAAS,CACT,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,cAAc,EACd,WAAW,EACX,MAAM,EACN,QAAQ,EACR,cAAc,CACf,CAAC;aACH;QACH,CAAC,CAAC,CAAC;QAGH,IAAI,IAAI,EAAE;YACR,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;QAGD,OAAO,CAAC,cAAc,IAAI,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;QAEzF,IAAI,cAAc,CAAC,MAAM,EAAE;YACzB,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;aAClD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;gBACrE,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;QACD,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC3B,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;aACpD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;gBACrE,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACzC,IAAI,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,eAAe,EAAE;gBAEzD,CAAC,CAAC,SAAS,CACT,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,cAAc,EACd,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;aACH;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC7G,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,MAAM,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,IAAI,EAAE;YACR,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;aAAM;YACL,OAAO,CAAC,mBAAmB,EAAE,CAAC;SAC/B;QAED,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,KAAK,CAAC;QAoB5D,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,CAAC;QAC5C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,MAAM,EAAE;YACV,MAAM,eAAe,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAEhD,MAAM,WAAW,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAC5C,cAAc,CAAC,WAAW,EAAE,KAAK,EAAE,cAAc,CAAC,CAAC;YACnD,IAAI,eAAe,EAAE;gBACnB,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;iBAAM;gBACL,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;YACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;YACtC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAC/B,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC9C;aAAM;YAEL,OAAO,CAAC,mBAAmB,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACtD;QAED,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,IAAI,MAAM,CAAC,QAAQ,EAAE;YACnB,IAAI,CAAC,SAAS,CACZ,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,WAAW,EACX,MAAM,EACN,GAAG,EAAE,CAAC,KAAK,EACX,GAAG,EAAE,CAAC,KAAK,CACZ,CAAC;SACH;aAAM;YACL,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;SACnD;QAGD,MAAM,EAAE,OAAO,GAAG,cAAc,CAAC,OAAO,EAAE,OAAO,GAAG,cAAc,CAAC,OAAO,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;QAC/F,IAAI,OAAO,IAAI,OAAO,EAAE;YACtB,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;SACrC;QACD,IAAI,CAAM,CAAC;QACX,IAAI,MAAM,IAAI,MAAM,CAAC,SAAS,EAAE;YAC9B,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;SACxB;QAED,IAAI,OAAO,CAAC,WAAW,KAAK,eAAe,EAAE;YAC3C,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;QAEtC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE;YACf,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;gBACV,IAAI,IAAI,EAAE;oBACR,OAAO,CAAC,OAAO,EAAE,CAAC;iBACnB;qBAAM;oBACL,OAAO,CAAC,sBAAsB,EAAE,CAAC;iBAClC;YACH,CAAC,CAAC,CAAC;SACJ;aAAM;YACL,IAAI,IAAI,EAAE;gBACR,OAAO,CAAC,OAAO,EAAE,CAAC;aACnB;iBAAM;gBACL,OAAO,CAAC,sBAAsB,EAAE,CAAC;aAClC;SACF;IACH,CAAC;CACF,CAAA;AA/QY,wBAAwB;IADpC,UAAU,EAAE;IAQR,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,uBAAuB,CAAC,CAAA;;GARtB,wBAAwB,CA+QpC;SA/QY,wBAAwB","file":"group-render.js","sourcesContent":["import { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/render/contributions/render/group-render.ts"],"names":[],"mappings":";;;;;;;;;;;;AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,KAAK,EAAE,MAAM,gCAAgC,CAAC;AAc3E,OAAO,EAAE,cAAc,EAAE,QAAQ,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAC9E,OAAO,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAE3C,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAC7E,OAAO,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC5D,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACjF,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,YAAY,EAAE,MAAM,oCAAoC,CAAC;AAClE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,0BAA0B,EAAE,MAAM,uBAAuB,CAAC;AAG5D,IAAM,wBAAwB,GAA9B,MAAM,wBAAwB;IAMnC,YAGqB,wBAAyE;QAAzE,6BAAwB,GAAxB,wBAAwB,CAAiD;QAP9F,eAAU,GAAW,iBAAiB,CAAC;IAQpC,CAAC;IAEJ,SAAS,CACP,KAAa,EACb,OAAmB,EACnB,CAAS,EACT,CAAS,EACT,WAAyB,EACzB,MAAiC,EACjC,MAIY,EACZ,QAIY;QAGZ,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,KAAK,CAAC;QAC5D,MAAM,EACJ,IAAI,GAAG,cAAc,CAAC,IAAI,EAC1B,UAAU,EACV,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,OAAO,GAAG,cAAc,CAAC,OAAO,EAChC,KAAK,GAAG,cAAc,CAAC,KAAK,EAC5B,MAAM,GAAG,cAAc,CAAC,MAAM,EAC9B,IAAI,GAAG,cAAc,CAAC,IAAI,EAC1B,WAAW,GAAG,cAAc,CAAC,WAAW,EACxC,aAAa,GAAG,cAAc,CAAC,aAAa,EAC5C,YAAY,GAAG,cAAc,CAAC,YAAY,EAC1C,IAAI,GAAG,cAAc,CAAC,IAAI,EAC1B,SAAS,GAAG,cAAc,CAAC,SAAS,EACpC,OAAO,GAAG,cAAc,CAAC,OAAO,EACjC,GAAG,KAAK,CAAC,SAAS,CAAC;QAGpB,MAAM,QAAQ,GAAG,eAAe,CAAC,OAAO,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAC5E,MAAM,QAAQ,GAAG,iBAAiB,CAAC,OAAO,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAC1E,MAAM,MAAM,GAAG,OAAO,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QACzC,MAAM,QAAQ,GAAG,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;QAE9C,IAAI,CAAC,CAAC,KAAK,CAAC,KAAK,IAAI,OAAO,CAAC,EAAE;YAC7B,OAAO;SACR;QAED,IAAI,CAAC,IAAI,EAAE;YACT,IAAI,CAAC,CAAC,MAAM,IAAI,QAAQ,CAAC,EAAE;gBACzB,OAAO;aACR;YAGD,IAAI,CAAC,CAAC,QAAQ,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,IAAI,UAAU,CAAC,EAAE;gBAC/D,OAAO;aACR;SACF;QAED,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,gBAAgB,EAAE;YAEvD,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;YACxC,MAAM,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;YAC5C,MAAM,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC;YAClD,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;YAC3B,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;YAC7B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;gBACf,MAAM,EAAE,GAAG,WAAW,CAAC,gBAAgB,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;gBACjE,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,aAAa,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;YACH,OAAO,CAAC,WAAW,GAAG,WAAW,CAAC;YAClC,OAAO,CAAC,aAAa,GAAG,aAAa,CAAC;YACtC,OAAO,CAAC,gBAAgB,GAAG,gBAAgB,CAAC;SAC7C;aAAM,IAAI,YAAY,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAe,YAAa,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,EAAE;YAE5G,OAAO,CAAC,SAAS,EAAE,CAAC;YACpB,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;SACnC;aAAM;YACL,OAAO,CAAC,SAAS,EAAE,CAAC;YAEpB,cAAc,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC;SAC5D;QAED,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;YACnC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,IAAI,EAAE,CAAC;SACzF;QAED,MAAM,cAAc,GAAG;YACrB,MAAM;YACN,QAAQ;SACT,CAAC;QAEF,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACzC,IAAI,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,gBAAgB,EAAE;gBAE1D,CAAC,CAAC,SAAS,CACT,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,cAAc,EACd,WAAW,EACX,MAAM,EACN,QAAQ,EACR,cAAc,CACf,CAAC;aACH;QACH,CAAC,CAAC,CAAC;QAGH,IAAI,IAAI,EAAE;YACR,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;QAGD,OAAO,CAAC,mBAAmB,IAAI,OAAO,CAAC,mBAAmB,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;QAEnG,IAAI,cAAc,CAAC,MAAM,EAAE;YACzB,IAAI,MAAM,EAAE;gBACV,MAAM,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;aAClD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;gBACrE,OAAO,CAAC,IAAI,EAAE,CAAC;aAChB;SACF;QACD,IAAI,cAAc,CAAC,QAAQ,EAAE;YAC3B,IAAI,QAAQ,EAAE;gBACZ,QAAQ,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;aACpD;iBAAM,IAAI,QAAQ,EAAE;gBACnB,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,cAAc,CAAC,CAAC;gBACrE,OAAO,CAAC,MAAM,EAAE,CAAC;aAClB;SACF;QAED,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACzC,IAAI,CAAC,CAAC,IAAI,KAAK,0BAA0B,CAAC,eAAe,EAAE;gBAEzD,CAAC,CAAC,SAAS,CACT,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,MAAM,EACN,QAAQ,EACR,QAAQ,EACR,QAAQ,EACR,cAAc,EACd,WAAW,EACX,MAAM,EACN,QAAQ,CACT,CAAC;aACH;QACH,CAAC,CAAC,CAAC;IACL,CAAC;IAED,IAAI,CAAC,KAAa,EAAE,aAA6B,EAAE,WAAyB,EAAE,MAAiC;QAC7G,MAAM,EAAE,OAAO,EAAE,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,OAAO,EAAE;YACZ,OAAO;SACR;QAED,MAAM,EAAE,IAAI,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,IAAI,EAAE;YACR,OAAO,CAAC,IAAI,EAAE,CAAC;SAChB;aAAM;YACL,OAAO,CAAC,mBAAmB,EAAE,CAAC;SAC/B;QAED,MAAM,cAAc,GAAG,QAAQ,CAAC,KAAK,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,KAAK,CAAC,CAAC,KAAK,CAAC;QAoB5D,MAAM,eAAe,GAAG,OAAO,CAAC,WAAW,CAAC;QAC5C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC9B,IAAI,MAAM,EAAE;YACV,MAAM,eAAe,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAEhD,MAAM,WAAW,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;YAC5C,cAAc,CAAC,WAAW,EAAE,KAAK,EAAE,cAAc,CAAC,CAAC;YACnD,IAAI,eAAe,EAAE;gBACnB,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;iBAAM;gBACL,gBAAgB,CAAC,eAAe,EAAE,eAAe,EAAE,WAAW,CAAC,CAAC;aACjE;YACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;YACtC,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAC/B,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;SAC9C;aAAM;YAEL,OAAO,CAAC,mBAAmB,CAAC,KAAK,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;SACtD;QAED,OAAO,CAAC,SAAS,EAAE,CAAC;QAEpB,IAAI,MAAM,CAAC,QAAQ,EAAE;YACnB,IAAI,CAAC,SAAS,CACZ,KAAK,EACL,OAAO,EACP,CAAC,EACD,CAAC,EACD,WAAW,EACX,MAAM,EACN,GAAG,EAAE,CAAC,KAAK,EACX,GAAG,EAAE,CAAC,KAAK,CACZ,CAAC;SACH;aAAM;YACL,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,CAAC;SACnD;QAGD,MAAM,EAAE,OAAO,GAAG,cAAc,CAAC,OAAO,EAAE,OAAO,GAAG,cAAc,CAAC,OAAO,EAAE,GAAG,KAAK,CAAC,SAAS,CAAC;QAC/F,IAAI,OAAO,IAAI,OAAO,EAAE;YACtB,OAAO,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;SACrC;QACD,IAAI,CAAM,CAAC;QACX,IAAI,MAAM,IAAI,MAAM,CAAC,SAAS,EAAE;YAC9B,CAAC,GAAG,MAAM,CAAC,SAAS,EAAE,CAAC;SACxB;QAED,IAAI,OAAO,CAAC,WAAW,KAAK,eAAe,EAAE;YAC3C,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACxC;QACD,OAAO,CAAC,WAAW,GAAG,eAAe,CAAC;QAEtC,IAAI,CAAC,IAAI,CAAC,CAAC,IAAI,EAAE;YACf,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE;gBACV,IAAI,IAAI,EAAE;oBACR,OAAO,CAAC,OAAO,EAAE,CAAC;iBACnB;qBAAM;oBACL,OAAO,CAAC,sBAAsB,EAAE,CAAC;iBAClC;YACH,CAAC,CAAC,CAAC;SACJ;aAAM;YACL,IAAI,IAAI,EAAE;gBACR,OAAO,CAAC,OAAO,EAAE,CAAC;aACnB;iBAAM;gBACL,OAAO,CAAC,sBAAsB,EAAE,CAAC;aAClC;SACF;IACH,CAAC;CACF,CAAA;AA/QY,wBAAwB;IADpC,UAAU,EAAE;IAQR,WAAA,MAAM,CAAC,oBAAoB,CAAC,CAAA;IAC5B,WAAA,KAAK,CAAC,uBAAuB,CAAC,CAAA;;GARtB,wBAAwB,CA+QpC;SA/QY,wBAAwB","file":"group-render.js","sourcesContent":["import { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}