@visactor/vrender-core 0.16.0-alpha.4 → 0.16.1-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (141) hide show
  1. package/cjs/core/stage.js +8 -3
  2. package/cjs/core/stage.js.map +1 -1
  3. package/cjs/graphic/config.js +3 -1
  4. package/cjs/graphic/config.js.map +1 -1
  5. package/cjs/graphic/graphic-service/common-contribution.js +1 -1
  6. package/cjs/graphic/graphic-service/common-contribution.js.map +1 -1
  7. package/cjs/graphic/graphic-service/symbol-contribution.js +1 -1
  8. package/cjs/graphic/graphic-service/symbol-contribution.js.map +1 -1
  9. package/cjs/graphic/graphic.d.ts +3 -0
  10. package/cjs/graphic/graphic.js +45 -19
  11. package/cjs/graphic/graphic.js.map +1 -1
  12. package/cjs/graphic/group.js.map +1 -1
  13. package/cjs/interface/context.d.ts +2 -1
  14. package/cjs/interface/context.js.map +1 -1
  15. package/cjs/interface/event.d.ts +1 -0
  16. package/cjs/interface/event.js.map +1 -1
  17. package/cjs/interface/graphic.d.ts +4 -2
  18. package/cjs/interface/graphic.js.map +1 -1
  19. package/cjs/interface/stage.d.ts +1 -0
  20. package/cjs/interface/stage.js.map +1 -1
  21. package/cjs/picker/pick-interceptor.d.ts +6 -0
  22. package/cjs/picker/pick-interceptor.js +22 -1
  23. package/cjs/picker/pick-interceptor.js.map +1 -1
  24. package/cjs/picker/pick-modules.js +2 -0
  25. package/cjs/picker/pick-modules.js.map +1 -1
  26. package/cjs/render/contributions/render/arc-render.js +2 -2
  27. package/cjs/render/contributions/render/arc-render.js.map +1 -1
  28. package/cjs/render/contributions/render/arc3d-render.js +2 -2
  29. package/cjs/render/contributions/render/arc3d-render.js.map +1 -1
  30. package/cjs/render/contributions/render/area-render.js +1 -1
  31. package/cjs/render/contributions/render/area-render.js.map +1 -1
  32. package/cjs/render/contributions/render/base-render.js.map +1 -1
  33. package/cjs/render/contributions/render/circle-render.js +1 -1
  34. package/cjs/render/contributions/render/circle-render.js.map +1 -1
  35. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  36. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  37. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  38. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  39. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  40. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  41. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  42. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  43. package/cjs/render/contributions/render/draw-contribution.js +11 -2
  44. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  45. package/cjs/render/contributions/render/draw-interceptor.d.ts +5 -1
  46. package/cjs/render/contributions/render/draw-interceptor.js +35 -16
  47. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  48. package/cjs/render/contributions/render/group-render.js +1 -1
  49. package/cjs/render/contributions/render/group-render.js.map +1 -1
  50. package/cjs/render/contributions/render/image-render.js +3 -2
  51. package/cjs/render/contributions/render/image-render.js.map +1 -1
  52. package/cjs/render/contributions/render/incremental-area-render.js +1 -1
  53. package/cjs/render/contributions/render/incremental-area-render.js.map +1 -1
  54. package/cjs/render/contributions/render/incremental-line-render.js +1 -1
  55. package/cjs/render/contributions/render/incremental-line-render.js.map +1 -1
  56. package/cjs/render/contributions/render/line-render.js +1 -1
  57. package/cjs/render/contributions/render/line-render.js.map +1 -1
  58. package/cjs/render/contributions/render/path-render.js +1 -1
  59. package/cjs/render/contributions/render/path-render.js.map +1 -1
  60. package/cjs/render/contributions/render/polygon-render.js +2 -2
  61. package/cjs/render/contributions/render/polygon-render.js.map +1 -1
  62. package/cjs/render/contributions/render/rect-render.js +1 -1
  63. package/cjs/render/contributions/render/rect-render.js.map +1 -1
  64. package/cjs/render/contributions/render/symbol-render.js +1 -1
  65. package/cjs/render/contributions/render/symbol-render.js.map +1 -1
  66. package/cjs/render/contributions/render/text-render.js +2 -2
  67. package/cjs/render/contributions/render/text-render.js.map +1 -1
  68. package/cjs/render/contributions/render/utils.js +1 -1
  69. package/cjs/render/contributions/render/utils.js.map +1 -1
  70. package/dist/index.js +188 -67
  71. package/dist/index.min.js +1 -1
  72. package/es/core/stage.js +8 -3
  73. package/es/core/stage.js.map +1 -1
  74. package/es/graphic/config.js +3 -1
  75. package/es/graphic/config.js.map +1 -1
  76. package/es/graphic/graphic-service/common-contribution.js +1 -1
  77. package/es/graphic/graphic-service/common-contribution.js.map +1 -1
  78. package/es/graphic/graphic-service/symbol-contribution.js +1 -1
  79. package/es/graphic/graphic-service/symbol-contribution.js.map +1 -1
  80. package/es/graphic/graphic.d.ts +3 -0
  81. package/es/graphic/graphic.js +44 -19
  82. package/es/graphic/graphic.js.map +1 -1
  83. package/es/graphic/group.js.map +1 -1
  84. package/es/interface/context.d.ts +2 -1
  85. package/es/interface/context.js.map +1 -1
  86. package/es/interface/event.d.ts +1 -0
  87. package/es/interface/event.js.map +1 -1
  88. package/es/interface/graphic.d.ts +4 -2
  89. package/es/interface/graphic.js.map +1 -1
  90. package/es/interface/stage.d.ts +1 -0
  91. package/es/interface/stage.js.map +1 -1
  92. package/es/picker/pick-interceptor.d.ts +6 -0
  93. package/es/picker/pick-interceptor.js +22 -0
  94. package/es/picker/pick-interceptor.js.map +1 -1
  95. package/es/picker/pick-modules.js +2 -1
  96. package/es/picker/pick-modules.js.map +1 -1
  97. package/es/render/contributions/render/arc-render.js +2 -2
  98. package/es/render/contributions/render/arc-render.js.map +1 -1
  99. package/es/render/contributions/render/arc3d-render.js +2 -2
  100. package/es/render/contributions/render/arc3d-render.js.map +1 -1
  101. package/es/render/contributions/render/area-render.js +1 -1
  102. package/es/render/contributions/render/area-render.js.map +1 -1
  103. package/es/render/contributions/render/base-render.js.map +1 -1
  104. package/es/render/contributions/render/circle-render.js +1 -1
  105. package/es/render/contributions/render/circle-render.js.map +1 -1
  106. package/es/render/contributions/render/contributions/arc-contribution-render.js +2 -2
  107. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  108. package/es/render/contributions/render/contributions/circle-contribution-render.js +2 -2
  109. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  110. package/es/render/contributions/render/contributions/rect-contribution-render.js +2 -2
  111. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  112. package/es/render/contributions/render/contributions/symbol-contribution-render.js +2 -2
  113. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  114. package/es/render/contributions/render/draw-contribution.js +11 -2
  115. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  116. package/es/render/contributions/render/draw-interceptor.d.ts +5 -1
  117. package/es/render/contributions/render/draw-interceptor.js +36 -17
  118. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  119. package/es/render/contributions/render/group-render.js +1 -1
  120. package/es/render/contributions/render/group-render.js.map +1 -1
  121. package/es/render/contributions/render/image-render.js +3 -2
  122. package/es/render/contributions/render/image-render.js.map +1 -1
  123. package/es/render/contributions/render/incremental-area-render.js +1 -1
  124. package/es/render/contributions/render/incremental-area-render.js.map +1 -1
  125. package/es/render/contributions/render/incremental-line-render.js +1 -1
  126. package/es/render/contributions/render/incremental-line-render.js.map +1 -1
  127. package/es/render/contributions/render/line-render.js +1 -1
  128. package/es/render/contributions/render/line-render.js.map +1 -1
  129. package/es/render/contributions/render/path-render.js +1 -1
  130. package/es/render/contributions/render/path-render.js.map +1 -1
  131. package/es/render/contributions/render/polygon-render.js +2 -2
  132. package/es/render/contributions/render/polygon-render.js.map +1 -1
  133. package/es/render/contributions/render/rect-render.js +1 -1
  134. package/es/render/contributions/render/rect-render.js.map +1 -1
  135. package/es/render/contributions/render/symbol-render.js +1 -1
  136. package/es/render/contributions/render/symbol-render.js.map +1 -1
  137. package/es/render/contributions/render/text-render.js +2 -2
  138. package/es/render/contributions/render/text-render.js.map +1 -1
  139. package/es/render/contributions/render/utils.js +1 -1
  140. package/es/render/contributions/render/utils.js.map +1 -1
  141. package/package.json +3 -3
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds, IPointLike } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: IPointLike;\n get layerX(): number;\n get layerY(): number;\n page: IPointLike;\n get pageX(): number;\n get pageY(): number;\n canvas: IPointLike;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: IPointLike;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: IPointLike;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: IPointLike;\n get movementX(): number;\n get movementY(): number;\n offset: IPointLike;\n get offsetX(): number;\n get offsetY(): number;\n global: IPointLike;\n get globalX(): number;\n get globalY(): number;\n screen: IPointLike;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Minimal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的 canvas 元素\n */\n targetElement: IElementLike;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /** 绘图视口 */\n viewport: {\n x: number;\n y: number;\n width: number;\n height: number;\n viewBox?: IBounds;\n };\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n"]}
1
+ {"version":3,"sources":["../src/interface/event.ts"],"names":[],"mappings":"","file":"event.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { Dict, IBounds, IPointLike } from '@visactor/vutils';\nimport type { Cursor, IGraphicAttribute } from './graphic';\nimport type { IDomRectLike, IEventElement } from './common';\nimport type { ICanvas } from './canvas';\nimport type { IGlobal } from './global';\n\nexport interface IEventManager {\n rootTarget: IEventTarget;\n dispatch: any;\n cursor: Cursor | string;\n addEventMapping: (type: string, fn: (e: IFederatedEvent, target: IEventTarget) => void) => void;\n dispatchEvent: (e: IFederatedEvent, type?: string) => void;\n mapEvent: (e: IFederatedEvent) => void;\n propagate: (e: IFederatedEvent, type?: string) => void;\n propagationPath: (target: IEventTarget) => IEventTarget[];\n copyWheelData: (from: IFederatedWheelEvent, to: IFederatedWheelEvent) => void;\n copyPointerData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyMouseData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n copyData: (from: IFederatedEvent, to: IFederatedEvent) => void;\n}\n\nexport interface IFederatedEvent<N = Event> {\n bubbles: boolean;\n cancelBubble: boolean;\n cancelable: boolean;\n composed: boolean;\n currentTarget: IEventTarget | null;\n defaultPrevented: boolean;\n eventPhase: number;\n isTrusted: boolean;\n returnValue: boolean;\n srcElement: IEventTarget;\n target: IEventTarget | null;\n timeStamp: number;\n type: string;\n nativeEvent: N;\n originalEvent: IFederatedEvent<N> | null;\n propagationStopped: boolean;\n propagationImmediatelyStopped: boolean;\n path: IEventTarget[];\n manager?: IEventManager;\n detail: any;\n view: any;\n layer: IPointLike;\n get layerX(): number;\n get layerY(): number;\n page: IPointLike;\n get pageX(): number;\n get pageY(): number;\n canvas: IPointLike;\n get x(): number;\n get y(): number;\n get canvasX(): number;\n get canvasY(): number;\n viewport: IPointLike;\n get viewX(): number;\n get viewY(): number;\n composedPath: () => IEventTarget[];\n preventDefault: () => void;\n stopImmediatePropagation: () => void;\n stopPropagation: () => void;\n initEvent: () => void;\n initUIEvent: () => void;\n clone: () => void;\n which: number;\n}\n\nexport interface IFederatedMouseEvent extends IFederatedEvent {\n altKey: boolean;\n button: number;\n buttons: number;\n ctrlKey: boolean;\n metaKey: boolean;\n relatedTarget: EventTarget | null;\n shiftKey: boolean;\n client: IPointLike;\n get clientX(): number;\n get clientY(): number;\n detail: number;\n movement: IPointLike;\n get movementX(): number;\n get movementY(): number;\n offset: IPointLike;\n get offsetX(): number;\n get offsetY(): number;\n global: IPointLike;\n get globalX(): number;\n get globalY(): number;\n screen: IPointLike;\n get screenX(): number;\n get screenY(): number;\n getModifierState: (key: string) => boolean;\n initMouseEvent: (\n _typeArg: string,\n _canBubbleArg: boolean,\n _cancelableArg: boolean,\n _viewArg: Window,\n _detailArg: number,\n _screenXArg: number,\n _screenYArg: number,\n _clientXArg: number,\n _clientYArg: number,\n _ctrlKeyArg: boolean,\n _altKeyArg: boolean,\n _shiftKeyArg: boolean,\n _metaKeyArg: boolean,\n _buttonArg: number,\n _relatedTargetArg: EventTarget\n ) => void;\n}\n\nexport interface IFederatedWheelEvent extends IFederatedMouseEvent {\n deltaMode: number;\n deltaX: number;\n deltaY: number;\n deltaZ: number;\n clone: () => IFederatedWheelEvent;\n}\n\nexport interface IFederatedPointerEvent extends IFederatedMouseEvent {\n pointerId: number;\n width: number;\n height: number;\n isPrimary: boolean;\n pointerType: string;\n pressure: number;\n tangentialPressure: number;\n tiltX: number;\n tiltY: number;\n twist: number;\n detail: number;\n getCoalescedEvents: () => PointerEvent[];\n getPredictedEvents: () => PointerEvent[];\n clone: () => IFederatedPointerEvent;\n}\n\n/**\n * 代码参考自 https://github.com/pixijs/pixijs\n * The MIT License\n\n Copyright (c) 2013-2023 Mathew Groves, Chad Engler\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\nexport interface IEventTarget extends INode {\n /** Whether this event target should fire UI events. */\n pickable: boolean;\n /** The parent of this event target. */\n parent: IEventTarget | null;\n /** Whether this event target should be visible. */\n visible: boolean;\n\n /** The children of this event target. */\n children?: IEventTarget[];\n\n /** Whether this event target has any children that need UI events. This can be used optimize event propagation. */\n childrenPickable?: boolean;\n\n attribute?: Partial<IGraphicAttribute>;\n\n emit: (eventName: any, data: Dict<any>) => boolean;\n\n getCursor: () => string;\n setCursor: (c?: string) => void;\n}\n\nexport interface IRender {\n visualCanvas: {\n getCanvas: () => HTMLElement;\n };\n pickEvent: (position: [number, number], children: IEventTarget[], geoPick?: boolean) => IEventTarget | null;\n [key: string]: any;\n}\n\n// 事件系统扩展接口\nexport interface IEventExtension {\n /**\n * bind events\n */\n initEvents: () => void;\n /**\n * unbind events\n */\n removeEvents: () => void;\n /**\n * release\n */\n release: () => void;\n}\n\nexport type GestureDirection = 'none' | 'left' | 'right' | 'down' | 'up';\n\nexport interface GestureEvent extends IFederatedPointerEvent {\n points: IPointLike[];\n direction: GestureDirection;\n deltaX: number;\n deltaY: number;\n scale: number;\n center: IPointLike;\n velocity: number;\n}\n\nexport interface GestureConfig {\n press?: {\n /**\n * @default 251\n * Minimal press time in ms.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n time?: number;\n /**\n * @default 10\n * Minimal movement that is allowed while pressing.\n * @see http://hammerjs.github.io/recognizer-press/\n */\n threshold?: number;\n };\n swipe?: {\n /**\n * Minimal distance required before recognizing.\n * @default 10\n * @see https://hammerjs.github.io/recognizer-swipe/\n */\n threshold?: number;\n /**\n * Minimal velocity required before recognizing, unit is in px per ms.\n * @default 0.3\n * @see http://hammerjs.github.io/recognizer-swipe/\n */\n velocity?: number;\n };\n}\n\nexport interface DefaultGestureConfig {\n press: {\n time: number;\n threshold: number;\n };\n swipe: {\n threshold: number;\n velocity: number;\n };\n}\n\nexport interface EmitEventObject {\n type: string;\n ev: GestureEvent;\n}\n\nexport type LooseFunction = (...args: any[]) => any;\n\nexport type IElementLike = Omit<IEventElement, 'on' | 'off' | 'once' | 'emit' | 'removeAllListeners'> & {\n style: CSSStyleDeclaration | Record<string, any>;\n getNativeHandler?: () => ICanvas;\n getBoundingClientRect: () => IDomRectLike;\n};\n\nexport type RenderConfig = {\n /**\n * 事件绑定的 canvas 元素\n */\n targetElement: IElementLike;\n /**\n * 环境分辨率\n */\n resolution: number;\n /**\n * 场景树根节点\n */\n rootNode: IEventTarget;\n global: IGlobal;\n /** 是否自动阻止事件 */\n autoPreventDefault?: boolean;\n /** 绘图视口 */\n viewport: {\n x: number;\n y: number;\n width: number;\n height: number;\n viewBox?: IBounds;\n };\n};\n\nexport type NativeEvent = MouseEvent | PointerEvent | TouchEvent;\n\nexport type GraphicEventType =\n | 'pointerdown'\n | 'pointerup'\n // 指针抬起与按下的图形不同时触发\n | 'pointerupoutside'\n | 'pointertap'\n | 'pointerover'\n | 'pointerenter'\n | 'pointerleave'\n | 'pointerout'\n | 'mousedown'\n | 'mouseup'\n | 'mouseupoutside'\n // 右键操作\n | 'rightdown'\n | 'rightup'\n | 'rightupoutside'\n | 'click'\n // 双击\n | 'dblclick'\n | 'mousemove'\n | 'mouseover'\n | 'mouseout'\n // 不会冒泡\n | 'mouseenter'\n // 不会冒泡\n | 'mouseleave'\n | 'wheel'\n | 'tap'\n | 'touchstart'\n | 'touchend'\n | 'touchendoutside'\n | 'touchmove'\n | 'touchcancel'\n // dragNdrop\n | 'dragstart'\n | 'drag'\n | 'dragenter'\n | 'dragleave'\n | 'dragover'\n | 'dragend'\n | 'drop'\n // gesture\n | 'pan'\n | 'panstart'\n | 'panend'\n | 'press'\n | 'pressup'\n | 'pressend'\n | 'pinch'\n | 'pinchstart'\n | 'pinchend'\n | 'swipe';\n"]}
@@ -32,7 +32,7 @@ export type ITransform = {
32
32
  angle: number;
33
33
  alpha: number;
34
34
  beta: number;
35
- scaleCenter: [number, number];
35
+ scaleCenter: [number | string, number | string];
36
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  anchor: [number | string, number | string];
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37
  anchor3d: [number | string, number | string, number] | [number | string, number | string];
38
38
  postMatrix: IMatrix;
@@ -128,7 +128,9 @@ export type IGraphicAttribute = IDebugType & IGraphicStyle & ITransform & {
128
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  layout: any;
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  keepDirIn3d?: boolean;
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  shadowRootIdx: number;
131
- interactive: boolean;
131
+ globalZIndex: number;
132
+ globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';
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+ overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';
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  };
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  export interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {
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  attribute: Partial<T>;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number, number];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n interactive: boolean;\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
1
+ {"version":3,"sources":["../src/interface/graphic.ts"],"names":[],"mappings":"","file":"graphic.js","sourcesContent":["import type { IAABBBounds, IOBBBounds, IMatrix, IPointLike, IPoint } from '@visactor/vutils';\nimport type { IAnimate, IStep, EasingType, IAnimateTarget } from './animate';\nimport type { IColor } from './color';\nimport type { IGroup } from './graphic/group';\nimport type { IShadowRoot } from './graphic/shadow-root';\nimport type { ILayer } from './layer';\nimport type { INode } from './node-tree';\nimport type { ICustomPath2D } from './path';\nimport type { IStage } from './stage';\nimport type { IGlyphGraphicAttribute } from './graphic/glyph';\nimport type { IContainPointMode } from '../common/enums';\nimport type { IFace3d } from './graphic/face3d';\n\ntype IStrokeSeg = {\n start: number; // 百分比\n // end和length二选一\n end: number; // 百分比\n length: number; // 像素长度\n};\n\n// TODO 最后加一个any\nexport type GraphicType =\n | 'area'\n | 'circle'\n | 'ellipse'\n | 'line'\n | 'rect'\n | 'rect3d'\n | 'path'\n | 'richtext'\n | 'text'\n | 'arc'\n | 'arc3d'\n | 'image'\n | 'symbol'\n | 'group'\n | 'shadowroot'\n | 'polygon'\n | 'pyramid3d'\n | 'glyph';\n\n// Cursor style\n// See: https://developer.mozilla.org/en-US/docs/Web/CSS/cursor\nexport type Cursor =\n | 'auto'\n | 'default'\n | 'none'\n | 'context-menu'\n | 'help'\n | 'pointer'\n | 'progress'\n | 'wait'\n | 'cell'\n | 'crosshair'\n | 'text'\n | 'vertical-text'\n | 'alias'\n | 'copy'\n | 'move'\n | 'no-drop'\n | 'not-allowed'\n | 'grab'\n | 'grabbing'\n | 'all-scroll'\n | 'col-resize'\n | 'row-resize'\n | 'n-resize'\n | 'e-resize'\n | 's-resize'\n | 'w-resize'\n | 'ne-resize'\n | 'nw-resize'\n | 'se-resize'\n | 'sw-resize'\n | 'ew-resize'\n | 'ns-resize'\n | 'nesw-resize'\n | 'nwse-resize'\n | 'zoom-in'\n | 'zoom-out';\n\nexport type ITransform = {\n x: number;\n y: number;\n z: number;\n dx: number;\n dy: number;\n dz: number;\n scrollX: number;\n scrollY: number;\n scaleX: number;\n scaleY: number;\n scaleZ: number;\n angle: number;\n alpha: number;\n beta: number;\n scaleCenter: [number | string, number | string];\n anchor: [number | string, number | string]; // 基于AABB的锚点位置,用于简单的定位某些path\n anchor3d: [number | string, number | string, number] | [number | string, number | string]; // 3d的锚点位置\n postMatrix: IMatrix;\n};\n\nexport type IFillType = boolean | string | IColor;\nexport type IFillStyle = {\n fillOpacity: number;\n shadowBlur: number;\n shadowColor: string;\n shadowOffsetX: number;\n shadowOffsetY: number;\n fill: IFillType;\n};\n\nexport type ILayout = {\n alignSelf: 'auto' | 'flex-start' | 'flex-end' | 'center' | 'baseline' | 'stretch';\n};\n\nexport type IBorderStyle = Omit<IStrokeStyle, 'outerBorder' | 'innerBorder'> & {\n distance: number | string;\n visible?: boolean;\n};\n\nexport type IStrokeType = boolean | string | IColor | null;\nexport type IStrokeStyle = {\n outerBorder: Partial<IBorderStyle>;\n innerBorder: Partial<IBorderStyle>;\n strokeOpacity: number;\n lineDash: number[];\n lineDashOffset: number;\n lineWidth: number;\n lineCap: CanvasLineCap;\n lineJoin: CanvasLineJoin;\n miterLimit: number;\n // 描边的boundsBuffer,用于控制bounds的buffer\n strokeBoundsBuffer: number;\n /**\n * stroke - true 全描边\n * stroke - false 不描边\n * stroke 为数值类型,适用于rect\\arc等图形,用于配置部分描边的场景,其中\n *\n * 0b00000 - 不描边\n * 0b000001 - top\n * 0b000010 - right\n * 0b000100 - bottom\n * 0b001000 - left\n * 相应的:\n * 0b000011 - top + right\n * 0b000111 - top + right + bottom\n * 0b001111 - 全描边\n *\n * stroke - boolean[],适用于rect\\arc等图形,用于配置部分描边的场景\n */\n stroke: IStrokeType[] | IStrokeType;\n};\n\ntype TextureType = 'circle' | 'diamond' | 'rect' | 'vertical-line' | 'horizontal-line' | 'bias-lr' | 'bias-rl' | 'grid';\n\nexport type IConnectedStyle = {\n // 连接,取零或者断开\n connectedType: 'connect' | 'zero' | 'none';\n connectedStyle: {\n stroke: IStrokeStyle['stroke'];\n strokeOpacity: IStrokeStyle['strokeOpacity'];\n lineDash: IStrokeStyle['lineDash'];\n lineDashOffset: IStrokeStyle['lineDashOffset'];\n lineCap: IStrokeStyle['lineCap'];\n lineJoin: IStrokeStyle['lineJoin'];\n lineWidth: IStrokeStyle['lineWidth'];\n fill: IFillStyle['fill'];\n fillOpacity: IFillStyle['fillOpacity'];\n };\n connectedX: number;\n connectedY: number;\n};\n\nexport type IBackgroundConfig = {\n stroke?: string | boolean;\n fill?: string | boolean;\n lineWidth?: number;\n cornerRadius?: number;\n expandX?: number;\n expandY?: number;\n};\n\nexport type IGraphicStyle = IFillStyle &\n IStrokeStyle & {\n opacity: number;\n backgroundMode: number; // 填充模式(与具体图元有关)\n background: string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig | null; // 背景,可以与fill同时存在\n texture: TextureType | string; // 纹理\n textureColor: string; // 纹理颜色\n textureSize: number; // 纹理大小\n texturePadding: number; // 纹理间隙\n blur: number;\n cursor: Cursor | null; // 鼠标样式\n // HTML的dom或者string\n html: {\n dom: string | HTMLElement; // dom字符串或者dom\n container: string | HTMLElement | null; // id或者dom\n width: number; // 容器的宽度\n height: number; // 容器的高度\n style: string | Record<string, any>; // 容器的样式\n visible?: boolean;\n anchorType?: 'position' | 'boundsLeftTop';\n } | null;\n };\n\nexport type IDebugType = {\n _debug_bounds: boolean | ((c: any, g: any) => void);\n};\nexport type IGraphicAttribute = IDebugType &\n IGraphicStyle &\n ITransform & {\n /**\n * stroke百分比\n */\n strokeSeg: IStrokeSeg | null;\n // 包围盒的padding\n boundsPadding: number | number[];\n /**\n * 选择模式,精确模式,粗糙模式(包围盒模式),自定义模式\n */\n pickMode: 'accurate' | 'imprecise' | 'custom';\n boundsMode: 'accurate' | 'imprecise';\n customPickShape: () => boolean | null;\n /**\n * 是否支持事件拾取,默认为 true。\n * @default true\n */\n pickable: boolean;\n /**\n * 对于 group 节点,是否支持其子元素的事件拾取,默认为 true。\n * 如果 group `pickable` 关闭,`childrenPickable` 开启,那么 group 的子节点仍参与事件拾取\n * @default true\n */\n childrenPickable: boolean;\n /**\n * 元素是否可见。\n * @default true\n */\n visible: boolean;\n zIndex: number;\n layout: any;\n /**\n * 是否在3d中控制方向\n * false: 不控制方向\n * true: 始终控制方向朝摄像机\n */\n keepDirIn3d?: boolean;\n shadowRootIdx: number;\n globalZIndex: number;\n globalCompositeOperation: CanvasRenderingContext2D['globalCompositeOperation'] | '';\n // 完全支持滚动 | 完全不支持滚动 | 支持x方向的滚动 | 支持y方向的滚动\n overflow: 'scroll' | 'hidden' | 'scroll-x' | 'scroll-y';\n };\n\nexport interface IGraphicJson<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>> {\n attribute: Partial<T>;\n _uid: number;\n type: string;\n name: string;\n children: IGraphicJson<T>[];\n}\n\n/** the context of setAttribute */\nexport type ISetAttributeContext = {\n /** type of setAttribute */\n type?: number;\n animationState?: {\n step?: IStep;\n isFirstFrameOfStep?: boolean;\n /** ratio of animation */\n ratio?: number;\n /** is animation end? */\n end?: boolean;\n };\n skipUpdateCallback?: boolean;\n};\n\nexport type IGraphicAnimateParams = {\n id?: number | string;\n onStart?: () => void;\n onFrame?: (step: IStep, ratio: number) => void;\n onEnd?: () => void;\n onRemove?: () => void;\n interpolate?: (key: string, ratio: number, from: any, to: any, nextAttributes: any) => boolean;\n};\n\nexport interface IGraphic<T extends Partial<IGraphicAttribute> = Partial<IGraphicAttribute>>\n extends INode,\n IAnimateTarget {\n type?: GraphicType;\n numberType?: number;\n stage?: IStage;\n layer?: ILayer;\n shadowRoot?: IShadowRoot;\n glyphHost?: IGraphic<IGlyphGraphicAttribute>;\n backgroundImg?: boolean;\n\n bindDom?: Map<string | HTMLElement, { container: HTMLElement | string; dom: HTMLElement; wrapGroup: HTMLDivElement }>;\n\n valid: boolean;\n parent: IGroup | null;\n isContainer?: boolean;\n // 是否是3d模式(是否应用3d视角)\n in3dMode?: boolean;\n\n // 上次更新的stamp\n stamp?: number;\n animationBackUps?: {\n from: Record<string, any>;\n to: Record<string, any>;\n };\n\n attribute: Partial<T>;\n\n /** 用于实现morph动画场景,转换成bezier曲线渲染 */\n pathProxy?: ICustomPath2D | ((attrs: T) => ICustomPath2D);\n incremental?: number;\n incrementalAt?: number;\n\n /** 记录state对应的图形属性 */\n states?: Record<string, Partial<T>>;\n normalAttrs?: Partial<T>;\n stateProxy?: (stateName: string, targetStates?: string[]) => Partial<T>;\n findFace?: () => IFace3d;\n toggleState: (stateName: string, hasAnimation?: boolean) => void;\n removeState: (stateName: string, hasAnimation?: boolean) => void;\n clearStates: (hasAnimation?: boolean) => void;\n useStates: (states: string[], hasAnimation?: boolean) => void;\n addState: (stateName: string, keepCurrentStates?: boolean, hasAnimation?: boolean) => void;\n hasState: (stateName?: string) => boolean;\n getState: (stateName: string) => Partial<T>;\n onBeforeAttributeUpdate?: (\n val: any,\n attributes: Partial<T>,\n key: null | string | string[],\n context?: ISetAttributeContext\n ) => T | undefined;\n applyStateAttrs: (attrs: Partial<T>, stateNames: string[], hasAnimation?: boolean, isClear?: boolean) => void;\n updateNormalAttrs: (stateAttrs: Partial<T>) => void;\n\n // get\n readonly AABBBounds: IAABBBounds; // 用于获取当前节点的AABB包围盒\n readonly OBBBounds: IOBBBounds; // 获取OBB包围盒,旋转防重叠需要用\n readonly globalAABBBounds: IAABBBounds; // 全局AABB包围盒\n readonly transMatrix: IMatrix; // 变换矩阵,动态计算\n readonly globalTransMatrix: IMatrix; // 变换矩阵,动态计算\n\n getOffsetXY: (attr?: ITransform) => IPoint;\n\n // function\n containsPoint: (x: number, y: number, mode?: IContainPointMode) => boolean;\n\n setMode: (mode: '3d' | '2d') => void;\n isValid: () => boolean;\n\n // TODO: transform API\n // 基于当前transform的变换,普通用户尽量别用,拿捏不住的~\n translate: (x: number, y: number) => this;\n translateTo: (x: number, y: number) => this;\n scale: (scaleX: number, scaleY: number, scaleCenter?: IPointLike) => this;\n scaleTo: (scaleX: number, scaleY: number) => this;\n rotate: (angle: number, rotateCenter?: IPointLike) => this;\n rotateTo: (angle: number) => this;\n skewTo: (b: number, c: number) => this;\n addUpdateBoundTag: () => void;\n addUpdateShapeAndBoundsTag: () => void;\n addUpdateLayoutTag: () => void;\n\n update: (d?: { bounds: boolean; trans: boolean }) => void;\n\n // animate\n animate: (params?: IGraphicAnimateParams) => IAnimate;\n\n // 语法糖,可有可无,有的为了首屏性能考虑做成get方法,有的由外界直接托管,内部不赋值\n name?: string;\n\n // 供render处理shape缓存tag\n shouldUpdateShape: () => boolean;\n clearUpdateShapeTag: () => void;\n\n // // 供render缓存shape\n // cacheShape?: ICustomPath2D;\n // // 线段使用的path2D\n // cacheLine?: ISegPath2D | ISegPath2D[];\n // // 面积图使用的path2D\n // cacheArea?: IAreaCacheItem | IAreaCacheItem[];\n\n setAttributes: (params: Partial<T>, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n initAttributes: (params: Partial<T>) => void;\n\n setAttribute: (key: string, value: any, forceUpdateTag?: boolean, context?: ISetAttributeContext) => void;\n\n setStage: (stage?: IStage, layer?: ILayer) => void;\n onSetStage: (cb: (g: IGraphic, stage: IStage) => void) => void;\n\n shouldUpdateAABBBounds: () => boolean;\n shouldSelfChangeUpdateAABBBounds: () => boolean;\n shouldUpdateGlobalMatrix: () => boolean;\n\n addUpdatePositionTag: () => void;\n addUpdateGlobalPositionTag: () => void;\n\n attachShadow: () => IShadowRoot;\n detachShadow: () => void;\n\n toJson: () => IGraphicJson;\n\n /** 创建pathProxy */\n createPathProxy: (path?: string) => void;\n /** 将图形转换成CustomPath2D */\n toCustomPath?: () => ICustomPath2D;\n\n resources?: Map<\n string | HTMLImageElement | HTMLCanvasElement | IBackgroundConfig,\n { state: 'init' | 'loading' | 'success' | 'fail'; data?: HTMLImageElement | HTMLCanvasElement }\n >;\n imageLoadSuccess: (url: string, data: HTMLImageElement) => void;\n imageLoadFail: (url: string) => void;\n\n clone: () => IGraphic;\n stopAnimates: (stopChildren?: boolean) => void;\n getNoWorkAnimateAttr: () => Record<string, number>;\n}\n\nexport interface IRoot extends IGraphic {\n pick: (x: number, y: number) => IGraphic;\n}\n\n/**\n * 动画配置\n */\nexport type IAnimateConfig = {\n duration?: number;\n easing?: EasingType;\n};\n\nexport type GraphicReleaseStatus = 'released' | 'willRelease';\n"]}
@@ -28,6 +28,7 @@ export interface IStageParams {
28
28
  disableDirtyBounds: boolean;
29
29
  interactiveLayer: boolean;
30
30
  enableHtmlAttribute: string | boolean | HTMLElement;
31
+ enableScroll: boolean;
31
32
  poptip: boolean;
32
33
  beforeRender: (stage: IStage) => void;
33
34
  afterRender: (stage: IStage) => void;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n}\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
1
+ {"version":3,"sources":["../src/interface/stage.ts"],"names":[],"mappings":"","file":"stage.js","sourcesContent":["import type { INode } from './node-tree';\nimport type { ILayer, LayerMode } from './layer';\nimport type { IGraphic } from './graphic';\nimport type { IGroup } from './graphic/group';\nimport type { IColor } from './color';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IPointLike } from '@visactor/vutils';\nimport type { ICamera } from './camera';\nimport type { vec3 } from './matrix';\nimport type { IDirectionLight } from './light';\nimport type { ISyncHook } from './sync-hook';\nimport type { IDrawContext, IRenderService } from './render';\nimport type { ITicker, ITimeline } from './animate';\nimport type { IPickerService, PickResult } from './picker';\nimport type { IPluginService } from './plugin';\nimport type { IWindow } from './window';\nimport type { ILayerService } from './core';\n\nexport type IExportType = 'canvas' | 'imageData';\n\nexport interface IStageParams {\n // x: number;\n // y: number;\n // // 视口的宽高\n // viewWidth: number;\n // viewHeight: number;\n\n // 视口的宽高\n viewBox: IBoundsLike;\n // 总的宽高\n width: number;\n height: number;\n dpr: number;\n // stage的背景\n background: string | IColor;\n // 外部的canvas\n canvas: string | HTMLCanvasElement;\n // canvas的container容器,如果不传入canvas,那就会在容器中创建canvas\n container: string | HTMLElement;\n // 是否是受控制的canvas,如果不是的话,不会进行resize等操作,也不会修改canvas的样式\n canvasControled: boolean;\n title: string;\n // 是否开启自动渲染\n autoRender: boolean;\n // 是否开启布局支持\n enableLayout: boolean;\n // 是否关闭脏矩形检测\n disableDirtyBounds: boolean;\n // 是否支持interactiveLayer,默认为true\n interactiveLayer: boolean;\n // 是否支持HTML属性\n enableHtmlAttribute: string | boolean | HTMLElement;\n // 是否支持滚动条\n enableScroll: boolean;\n poptip: boolean;\n // 绘制之前的钩子函数\n beforeRender: (stage: IStage) => void;\n // 绘制之后的钩子函数\n afterRender: (stage: IStage) => void;\n renderStyle?: string;\n ticker?: ITicker;\n pluginList?: string[];\n // 优化配置\n optimize?: IOptimizeType;\n}\n\nexport type IOptimizeType = {\n // 视口不在可视区,跳过渲染,默认为true\n skipRenderWithOutRange?: boolean;\n};\n\nexport interface IOption3D {\n enableView3dTransform?: boolean; // 是否开启view3d自动旋转\n alpha?: number; // x轴的转角\n beta?: number; // y轴的转角\n gama?: number; // z轴的转角\n center?: { x?: number; y?: number; z?: number; dx?: number; dy?: number; dz?: number }; // 中心位置\n fieldRatio?: number; // 透视的视域缩放比例\n fieldDepth?: number;\n light?: {\n dir?: vec3;\n color?: string;\n ambient?: number;\n };\n // 配置相机后,alpha、beta、gamma配置会失效\n camera?: any; // 相机配置\n}\n\n// TODO 命名方式\nexport interface IStage extends INode {\n stage?: IStage;\n parent: IStage | null;\n // rootNode: IStage;\n x: number;\n y: number;\n\n params: Partial<IStageParams>;\n\n window: IWindow;\n\n width: number;\n height: number;\n viewWidth: number;\n viewHeight: number;\n defaultLayer: ILayer;\n dirtyBounds: IBounds | null;\n\n autoRender: boolean;\n renderCount: number;\n\n hooks: {\n beforeRender: ISyncHook<[IStage]>;\n afterRender: ISyncHook<[IStage]>;\n };\n\n option3d?: IOption3D;\n\n set3dOptions: (options: IOption3D) => void;\n light?: IDirectionLight;\n camera?: ICamera;\n\n dpr: number;\n\n viewBox: IBoundsLike;\n background: string | IColor;\n ticker: ITicker;\n increaseAutoRender: boolean;\n readonly renderService: IRenderService;\n readonly pickerService: IPickerService;\n readonly pluginService: IPluginService;\n readonly layerService: ILayerService;\n // 如果传入CanvasId,如果存在相同Id,说明这两个图层使用相同的Canvas绘制\n // 但需要注意的是依然是两个图层(用于解决Table嵌入ChartSpace不影响Table的绘制)\n createLayer: (canvasId?: string, layerMode?: LayerMode) => ILayer;\n getLayer: (name: string) => ILayer;\n sortLayer: (cb: (layer1: ILayer, layer2: ILayer) => number) => void;\n removeLayer: (layerId: number) => ILayer | false;\n\n getTimeline: () => ITimeline;\n\n render: (layers?: ILayer[], params?: Partial<IDrawContext>) => void;\n /**\n * 下一帧渲染\n * @param layers 渲染的图层\n * @param force 是否强行下一帧渲染,不采取优化方案\n * @returns\n */\n renderNextFrame: (layers?: ILayer[], force?: boolean) => void;\n tryInitInteractiveLayer: () => void;\n\n // 画布操作\n resize: (w: number, h: number, rerender?: boolean) => void;\n resizeWindow: (w: number, h: number, rerender?: boolean) => void;\n resizeView: (w: number, h: number, rerender?: boolean) => void;\n setViewBox:\n | ((viewBox: IBoundsLike, rerender: boolean) => void)\n | ((x: number, y: number, w: number, h: number, rerender: boolean) => void)\n | ((x: number | IBoundsLike, y: number | boolean, w?: number, h?: number, rerender?: boolean) => void);\n setDpr: (dpr: number, rerender?: boolean) => void;\n setOrigin: (x: number, y: number) => void;\n export: (type: IExportType) => HTMLCanvasElement | ImageData;\n pick: (x: number, y: number) => PickResult | false;\n\n // 动画相关\n startAnimate: (t: number) => void;\n setToFrame: (t: number) => void;\n dirty: (b: IBounds, matrix?: IMatrix) => void;\n // 考虑操作回放\n\n renderTo: (window: IWindow, params: { x: number; y: number; width: number; height: number }) => void;\n\n renderToNewWindow: (fullImage?: boolean) => IWindow;\n\n toCanvas: (fullImage?: boolean, viewBox?: IAABBBounds) => HTMLCanvasElement | null;\n\n setBeforeRender: (cb: (stage: IStage) => void) => void;\n\n setAfterRender: (cb: (stage: IStage) => void) => void;\n\n afterNextRender: (cb: (stage: IStage) => void) => void;\n enableAutoRender: () => void;\n disableAutoRender: () => void;\n enableIncrementalAutoRender: () => void;\n disableIncrementalAutoRender: () => void;\n enableDirtyBounds: () => void;\n disableDirtyBounds: () => void;\n enableView3dTransform: () => void;\n disableView3dTranform: () => void;\n clearViewBox: (color?: string) => void;\n release: () => void;\n setStage: (stage?: IStage) => void;\n\n setCursor: (mode?: string) => void;\n}\n\nexport declare function combineStage(srages: IStage[], params: { canvas: string | HTMLCanvasElement }): IStage;\n"]}
@@ -13,6 +13,12 @@ export declare class ShadowRootPickItemInterceptorContribution implements IPickI
13
13
  parentMatrix: IMatrix;
14
14
  }): PickResult | null;
15
15
  }
16
+ export declare class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {
17
+ order: number;
18
+ beforePickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
19
+ parentMatrix: IMatrix;
20
+ }): null | PickResult;
21
+ }
16
22
  export declare class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {
17
23
  order: number;
18
24
  beforePickItem(graphic: IGraphic, pickerService: IPickerService, point: IPointLike, pickParams: IPickParams, params?: {
@@ -43,6 +43,28 @@ ShadowRootPickItemInterceptorContribution = __decorate([ injectable() ], ShadowR
43
43
 
44
44
  export { ShadowRootPickItemInterceptorContribution };
45
45
 
46
+ let InteractivePickItemInterceptorContribution = class {
47
+ constructor() {
48
+ this.order = 1;
49
+ }
50
+ beforePickItem(graphic, pickerService, point, pickParams, params) {
51
+ const originGraphic = graphic.baseGraphic;
52
+ if (originGraphic && originGraphic.parent) {
53
+ const newPoint = new Point(point.x, point.y), context = pickerService.pickContext;
54
+ context.highPerformanceSave();
55
+ const parentMatrix = originGraphic.parent.globalTransMatrix;
56
+ parentMatrix.transformPoint(newPoint, newPoint);
57
+ const result = originGraphic.isContainer ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams) : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);
58
+ return context.highPerformanceRestore(), result;
59
+ }
60
+ return null;
61
+ }
62
+ };
63
+
64
+ InteractivePickItemInterceptorContribution = __decorate([ injectable() ], InteractivePickItemInterceptorContribution);
65
+
66
+ export { InteractivePickItemInterceptorContribution };
67
+
46
68
  let Canvas3DPickItemInterceptor = class {
47
69
  constructor() {
48
70
  this.order = 1;
@@ -1 +1 @@
1
- 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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point, pi2 } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const transMatrix = graphic.transMatrix;\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n\n const result = pickerService.pickGroup(g, newPoint.clone(), currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n return result;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
1
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type { IMatrix, IPointLike } from '@visactor/vutils';\nimport { Point, pi2 } from '@visactor/vutils';\nimport { injectable } from '../common/inversify-lite';\nimport { ARC3D_NUMBER_TYPE } from '../graphic/constants';\nimport type {\n IArc,\n IContext2d,\n IGraphic,\n IGroup,\n IPickItemInterceptorContribution,\n IPickParams,\n IPickerService,\n PickResult\n} from '../interface';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n// 拦截器\nexport const PickItemInterceptor = Symbol.for('PickItemInterceptor');\n\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n@injectable()\nexport class ShadowRootPickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n afterPickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n if (graphic.attribute.shadowRootIdx < 0) {\n return this._pickItem(graphic, pickerService, point, pickParams, params);\n }\n return null;\n }\n\n protected _pickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): PickResult | null {\n if (!graphic.shadowRoot) {\n return null;\n }\n const { parentMatrix } = params || {};\n if (!parentMatrix) {\n return null;\n }\n\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n\n const g = graphic.shadowRoot;\n const currentGroupMatrix = matrixAllocate.allocateByObj(parentMatrix);\n const newPoint = new Point(point.x, point.y);\n parentMatrix.transformPoint(newPoint, newPoint);\n const transMatrix = graphic.transMatrix;\n currentGroupMatrix.multiply(\n transMatrix.a,\n transMatrix.b,\n transMatrix.c,\n transMatrix.d,\n transMatrix.e,\n transMatrix.f\n );\n\n const result = pickerService.pickGroup(g, newPoint.clone(), currentGroupMatrix, pickParams);\n\n context.highPerformanceRestore();\n\n return result;\n }\n}\n\n@injectable()\nexport class InteractivePickItemInterceptorContribution implements IPickItemInterceptorContribution {\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ): null | PickResult {\n const originGraphic = graphic.baseGraphic;\n if (originGraphic && originGraphic.parent) {\n const newPoint = new Point(point.x, point.y);\n const context = pickerService.pickContext;\n context.highPerformanceSave();\n const parentMatrix = originGraphic.parent.globalTransMatrix;\n parentMatrix.transformPoint(newPoint, newPoint);\n\n const result = originGraphic.isContainer\n ? pickerService.pickGroup(originGraphic, newPoint.clone(), parentMatrix, pickParams)\n : pickerService.pickItem(originGraphic, newPoint.clone(), parentMatrix, pickParams);\n context.highPerformanceRestore();\n return result;\n }\n return null;\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n@injectable()\nexport class Canvas3DPickItemInterceptor implements IPickItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforePickItem(\n graphic: IGraphic,\n pickerService: IPickerService,\n point: IPointLike,\n pickParams: IPickParams,\n params?: {\n parentMatrix: IMatrix;\n }\n ) {\n if (!graphic.in3dMode || pickParams.in3dInterceptor) {\n return null;\n }\n\n const context = pickerService.pickContext;\n const stage = graphic.stage;\n if (!(context && stage)) {\n return null;\n }\n pickParams.in3dInterceptor = true;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n\n let result: PickResult;\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = (a.attribute.startAngle ?? 0 + a.attribute.endAngle ?? 0) / 2;\n let angle2 = (b.attribute.startAngle ?? 0 + b.attribute.endAngle ?? 0) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n pickParams.hack_pieFace = 'outside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n if (!result.graphic) {\n // 绘制内部\n pickParams.hack_pieFace = 'inside';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n if (!result.graphic) {\n // 绘制顶部\n pickParams.hack_pieFace = 'top';\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n result = pickerService.pickGroup(graphic as IGroup, point, params.parentMatrix, pickParams);\n }\n\n context.camera = null;\n\n pickParams.in3dInterceptor = false;\n return result;\n }\n context.restore();\n return null;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
@@ -4,7 +4,7 @@ import { PickerService, GlobalPickerService } from "./constants";
4
4
 
5
5
  import { DefaultGlobalPickerService } from "./global-picker-service";
6
6
 
7
- import { Canvas3DPickItemInterceptor, PickItemInterceptor, ShadowRootPickItemInterceptorContribution } from "./pick-interceptor";
7
+ import { Canvas3DPickItemInterceptor, InteractivePickItemInterceptorContribution, PickItemInterceptor, ShadowRootPickItemInterceptorContribution } from "./pick-interceptor";
8
8
 
9
9
  import { bindContributionProvider } from "../common/contribution-provider";
10
10
 
@@ -13,6 +13,7 @@ export default new ContainerModule((bind => {
13
13
  bind(GlobalPickerService).toService(DefaultGlobalPickerService), bind(Canvas3DPickItemInterceptor).toSelf().inSingletonScope(),
14
14
  bind(PickItemInterceptor).toService(Canvas3DPickItemInterceptor), bind(ShadowRootPickItemInterceptorContribution).toSelf().inSingletonScope(),
15
15
  bind(PickItemInterceptor).toService(ShadowRootPickItemInterceptorContribution),
16
+ bind(InteractivePickItemInterceptorContribution).toSelf().inSingletonScope(), bind(PickItemInterceptor).toService(InteractivePickItemInterceptorContribution),
16
17
  bindContributionProvider(bind, PickItemInterceptor);
17
18
  }));
18
19
  //# sourceMappingURL=pick-modules.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/picker/pick-modules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AACjE,OAAO,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAGrE,OAAO,EACL,2BAA2B,EAC3B,mBAAmB,EACnB,yCAAyC,EAC1C,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAE3E,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;IAEnD,IAAI,CAAC,0BAA0B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC7D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAGhE,IAAI,CAAC,2BAA2B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC9D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC;IAEjE,IAAI,CAAC,yCAAyC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC5E,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,yCAAyC,CAAC,CAAC;IAC/E,wBAAwB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC","file":"pick-modules.js","sourcesContent":["import { ContainerModule } from '../common/inversify-lite';\nimport { PickerService, GlobalPickerService } from './constants';\nimport { DefaultGlobalPickerService } from './global-picker-service';\n// import { DefaultCanvasPickerService } from './canvas-picker-service';\n// import { DefaultMathPickerService } from './math-picker-service';\nimport {\n Canvas3DPickItemInterceptor,\n PickItemInterceptor,\n ShadowRootPickItemInterceptorContribution\n} from './pick-interceptor';\nimport { bindContributionProvider } from '../common/contribution-provider';\n\nexport default new ContainerModule(bind => {\n bind(PickerService).toService(GlobalPickerService);\n\n bind(DefaultGlobalPickerService).toSelf().inSingletonScope();\n bind(GlobalPickerService).toService(DefaultGlobalPickerService);\n\n // interceptor\n bind(Canvas3DPickItemInterceptor).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(Canvas3DPickItemInterceptor);\n\n bind(ShadowRootPickItemInterceptorContribution).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(ShadowRootPickItemInterceptorContribution);\n bindContributionProvider(bind, PickItemInterceptor);\n});\n"]}
1
+ {"version":3,"sources":["../src/picker/pick-modules.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,EAAE,aAAa,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AACjE,OAAO,EAAE,0BAA0B,EAAE,MAAM,yBAAyB,CAAC;AAGrE,OAAO,EACL,2BAA2B,EAC3B,0CAA0C,EAC1C,mBAAmB,EACnB,yCAAyC,EAC1C,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,wBAAwB,EAAE,MAAM,iCAAiC,CAAC;AAE3E,eAAe,IAAI,eAAe,CAAC,IAAI,CAAC,EAAE;IACxC,IAAI,CAAC,aAAa,CAAC,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;IAEnD,IAAI,CAAC,0BAA0B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC7D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,0BAA0B,CAAC,CAAC;IAGhE,IAAI,CAAC,2BAA2B,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC9D,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC,CAAC;IAGjE,IAAI,CAAC,yCAAyC,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC5E,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,yCAAyC,CAAC,CAAC;IAG/E,IAAI,CAAC,0CAA0C,CAAC,CAAC,MAAM,EAAE,CAAC,gBAAgB,EAAE,CAAC;IAC7E,IAAI,CAAC,mBAAmB,CAAC,CAAC,SAAS,CAAC,0CAA0C,CAAC,CAAC;IAChF,wBAAwB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;AACtD,CAAC,CAAC,CAAC","file":"pick-modules.js","sourcesContent":["import { ContainerModule } from '../common/inversify-lite';\nimport { PickerService, GlobalPickerService } from './constants';\nimport { DefaultGlobalPickerService } from './global-picker-service';\n// import { DefaultCanvasPickerService } from './canvas-picker-service';\n// import { DefaultMathPickerService } from './math-picker-service';\nimport {\n Canvas3DPickItemInterceptor,\n InteractivePickItemInterceptorContribution,\n PickItemInterceptor,\n ShadowRootPickItemInterceptorContribution\n} from './pick-interceptor';\nimport { bindContributionProvider } from '../common/contribution-provider';\n\nexport default new ContainerModule(bind => {\n bind(PickerService).toService(GlobalPickerService);\n\n bind(DefaultGlobalPickerService).toSelf().inSingletonScope();\n bind(GlobalPickerService).toService(DefaultGlobalPickerService);\n\n // interceptor\n bind(Canvas3DPickItemInterceptor).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(Canvas3DPickItemInterceptor);\n\n // shadow root\n bind(ShadowRootPickItemInterceptorContribution).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(ShadowRootPickItemInterceptorContribution);\n\n // interactive\n bind(InteractivePickItemInterceptorContribution).toSelf().inSingletonScope();\n bind(PickItemInterceptor).toService(InteractivePickItemInterceptorContribution);\n bindContributionProvider(bind, PickItemInterceptor);\n});\n"]}
@@ -94,8 +94,8 @@ let DefaultCanvasArcRender = class extends BaseRender {
94
94
  let beforeRenderContribitionsRuned = !1;
95
95
  const {isFullStroke: isFullStroke, stroke: arrayStroke} = parseStroke(stroke);
96
96
  if ((doFill || isFullStroke) && (context.beginPath(), drawArcPath(arc, context, x, y, outerRadius, innerRadius),
97
- beforeRenderContribitionsRuned = !0, this.beforeRenderStep(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb),
98
- context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
97
+ beforeRenderContribitionsRuned = !0, context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute),
98
+ this.beforeRenderStep(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb),
99
99
  doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
100
100
  context.fill())), doStroke && isFullStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute),
101
101
  context.stroke()))), !isFullStroke && doStroke) {
@@ -1 +1 @@
1
- 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{ abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2, isBoolean } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IConicalGradient\n} from '../../../interface';\nimport {\n cornerTangents,\n drawArcPath,\n drawPathProxy,\n fillVisible,\n intersect,\n runFill,\n runStroke,\n strokeVisible\n} from './utils';\nimport { getConicGradientAt } from '../../../canvas/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {\n super();\n this.init(arcRenderContribitions);\n }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y\n } = arc.attribute;\n const data = this.valid(arc, arcAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const {\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n // 判断是否是环形渐变,且有头部cap,那就偏移渐变色角度\n let conicalOffset = 0;\n const tempChangeConicalColor =\n ((isBoolean(cap) && cap) || cap[0]) && (fill as IGradientColor).gradient === 'conical';\n if (tempChangeConicalColor) {\n const { sc, startAngle, endAngle } = arc.getParsedAngle();\n if (abs(endAngle - startAngle) < pi2 - epsilon) {\n conicalOffset = sc || 0;\n (fill as IConicalGradient).startAngle -= conicalOffset;\n (fill as IConicalGradient).endAngle -= conicalOffset;\n }\n }\n\n let beforeRenderContribitionsRuned = false;\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n beforeRenderContribitionsRuned = true;\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.stroke();\n }\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (((isBoolean(cap) && cap) || cap[1]) && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n }\n\n this.afterRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (tempChangeConicalColor) {\n (fill as IConicalGradient).startAngle += conicalOffset;\n (fill as IConicalGradient).endAngle += conicalOffset;\n }\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const arcAttribute = getTheme(arc, params?.theme).arc;\n this._draw(arc, arcAttribute, false, drawContext, params);\n }\n}\n"]}
1
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{ abs, acos, atan2, cos, epsilon, min, pi, sin, sqrt, pi2, isBoolean } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport { getTheme } from '../../../graphic/theme';\nimport { parseStroke } from '../../../common/utils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport type {\n IContext2d,\n IArc,\n IPath2D,\n IGraphicAttribute,\n IMarkAttribute,\n IThemeAttribute,\n IGradientColor,\n IArcRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IConicalGradient\n} from '../../../interface';\nimport {\n cornerTangents,\n drawArcPath,\n drawPathProxy,\n fillVisible,\n intersect,\n runFill,\n runStroke,\n strokeVisible\n} from './utils';\nimport { getConicGradientAt } from '../../../canvas/conical-gradient';\nimport { ArcRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { ARC_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRender } from './base-render';\n/**\n * 部分源码参考 https://github.com/d3/d3-shape/\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n@injectable()\nexport class DefaultCanvasArcRender extends BaseRender<IArc> implements IGraphicRender {\n type: 'arc';\n numberType: number = ARC_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(ArcRenderContribution)\n protected readonly arcRenderContribitions: IContributionProvider<IArcRenderContribution>\n ) {\n super();\n this.init(arcRenderContribitions);\n }\n\n // 绘制尾部cap\n drawArcTailCapPath(\n arc: IArc,\n context: IContext2d | IPath2D,\n cx: number,\n cy: number,\n outerRadius: number,\n innerRadius: number,\n _sa: number,\n _ea: number\n ) {\n const capAngle = _ea - _sa;\n const data = arc.getParsedAngle();\n const startAngle = data.startAngle;\n let endAngle = data.endAngle;\n endAngle = _ea;\n const deltaAngle = abs(endAngle - startAngle);\n const clockwise: boolean = endAngle > startAngle;\n let collapsedToLine: boolean = false;\n // 规范化outerRadius和innerRadius\n if (outerRadius < innerRadius) {\n const temp = outerRadius;\n outerRadius = innerRadius;\n innerRadius = temp;\n }\n\n const cornerRadius = arc.getParsedCornerRadius();\n // Or is it a circular or annular sector?\n const { outerDeltaAngle, innerDeltaAngle, outerStartAngle, outerEndAngle, innerEndAngle, innerStartAngle } =\n arc.getParsePadAngle(startAngle, endAngle);\n\n const outerCornerRadiusStart = cornerRadius;\n const outerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusEnd = cornerRadius;\n const innerCornerRadiusStart = cornerRadius;\n const maxOuterCornerRadius = Math.max(outerCornerRadiusEnd, outerCornerRadiusStart);\n const maxInnerCornerRadius = Math.max(innerCornerRadiusEnd, innerCornerRadiusStart);\n let limitedOcr = maxOuterCornerRadius;\n let limitedIcr = maxInnerCornerRadius;\n\n const xors = outerRadius * cos(outerStartAngle);\n const yors = outerRadius * sin(outerStartAngle);\n const xire = innerRadius * cos(innerEndAngle);\n const yire = innerRadius * sin(innerEndAngle);\n\n // Apply rounded corners?\n let xore: number;\n let yore: number;\n let xirs: number;\n let yirs: number;\n\n if (maxInnerCornerRadius > epsilon || maxOuterCornerRadius > epsilon) {\n xore = outerRadius * cos(outerEndAngle);\n yore = outerRadius * sin(outerEndAngle);\n xirs = innerRadius * cos(innerStartAngle);\n yirs = innerRadius * sin(innerStartAngle);\n\n // Restrict the corner radius according to the sector angle.\n if (deltaAngle < pi) {\n const oc = intersect(xors, yors, xirs, yirs, xore, yore, xire, yire);\n\n if (oc) {\n const ax = xors - oc[0];\n const ay = yors - oc[1];\n const bx = xore - oc[0];\n const by = yore - oc[1];\n const kc = 1 / sin(acos((ax * bx + ay * by) / (sqrt(ax * ax + ay * ay) * sqrt(bx * bx + by * by))) / 2);\n const lc = sqrt(oc[0] * oc[0] + oc[1] * oc[1]);\n\n limitedIcr = min(maxInnerCornerRadius, (innerRadius - lc) / (kc - 1));\n limitedOcr = min(maxOuterCornerRadius, (outerRadius - lc) / (kc + 1));\n }\n }\n }\n\n if (limitedOcr > epsilon) {\n const cornerRadiusStart = min(outerCornerRadiusStart, limitedOcr);\n const cornerRadiusEnd = min(outerCornerRadiusEnd, limitedOcr);\n // Does the sector’s outer ring have rounded corners?\n const t0 = cornerTangents(xirs, yirs, xors, yors, outerRadius, cornerRadiusStart, Number(clockwise));\n const t1 = cornerTangents(xore, yore, xire, yire, outerRadius, cornerRadiusEnd, Number(clockwise));\n\n // Have the corners merged?\n if (limitedOcr < maxOuterCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n context.moveTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedOcr, atan2(t0.y01, t0.x01), atan2(t1.y01, t1.x01), !clockwise);\n } else {\n const a1 = endAngle - capAngle - 0.03;\n const a2 = atan2(t1.y11, t1.x11);\n context.arc(cx, cy, outerRadius, a1, a2, !clockwise);\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t1.cx,\n cy + t1.cy,\n cornerRadiusEnd,\n atan2(t1.y11, t1.x11),\n atan2(t1.y01, t1.x01),\n !clockwise\n );\n }\n } else {\n context.moveTo(cx + xors, cy + yors);\n }\n // else {\n // // Or is the outer ring just a circular arc?\n // if (!partStroke || partStroke[0]) {\n // context.moveTo(cx + xors, cy + yors);\n // context.arc(cx, cy, outerRadius, outerStartAngle, outerEndAngle, !clockwise);\n // } else {\n // // context.moveTo(cx + outerRadius * cos(outerEndAngle), cy + yore);\n // }\n // }\n // // Is there no inner ring, and it’s a circular sector?\n // // Or perhaps it’s an annular sector collapsed due to padding?\n if (!(innerRadius > epsilon) || innerDeltaAngle < 0.001) {\n context.lineTo(cx + xire, cy + yire);\n collapsedToLine = true;\n } else if (limitedIcr > epsilon) {\n const cornerRadiusStart = min(innerCornerRadiusStart, limitedIcr);\n const cornerRadiusEnd = min(innerCornerRadiusEnd, limitedIcr);\n // Does the sector’s inner ring (or point) have rounded corners?\n const t0 = cornerTangents(xire, yire, xore, yore, innerRadius, -cornerRadiusEnd, Number(clockwise));\n const t1 = cornerTangents(xors, yors, xirs, yirs, innerRadius, -cornerRadiusStart, Number(clockwise));\n\n context.lineTo(cx + t0.cx + t0.x01, cy + t0.cy + t0.y01);\n\n // Have the corners merged?\n if (limitedIcr < maxInnerCornerRadius && cornerRadiusStart === cornerRadiusEnd) {\n const arcEndAngle = atan2(t1.y01, t1.x01);\n context.arc(cx + t0.cx, cy + t0.cy, limitedIcr, atan2(t0.y01, t0.x01), arcEndAngle, !clockwise);\n } else {\n cornerRadiusEnd > 0 &&\n context.arc(\n cx + t0.cx,\n cy + t0.cy,\n cornerRadiusEnd,\n atan2(t0.y01, t0.x01),\n atan2(t0.y11, t0.x11),\n !clockwise\n );\n const a1 = atan2(t0.cy + t0.y11, t0.cx + t0.x11);\n const a2 = endAngle - capAngle - 0.03;\n context.arc(cx, cy, innerRadius, a1, a2, clockwise);\n }\n } else {\n context.lineTo(cx + innerRadius * cos(innerStartAngle), cy + innerRadius * sin(innerStartAngle));\n }\n\n return collapsedToLine;\n }\n\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const arcAttribute = graphicService.themeService.getCurrentTheme().arcAttribute;\n const arcAttribute = getTheme(arc, params?.theme).arc;\n const {\n fill = arcAttribute.fill,\n stroke = arcAttribute.stroke,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y\n } = arc.attribute;\n const data = this.valid(arc, arcAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n const {\n outerRadius = arcAttribute.outerRadius,\n innerRadius = arcAttribute.innerRadius,\n cap = arcAttribute.cap,\n forceShowCap = arcAttribute.forceShowCap\n } = arc.attribute;\n // 判断是否是环形渐变,且有头部cap,那就偏移渐变色角度\n let conicalOffset = 0;\n const tempChangeConicalColor =\n ((isBoolean(cap) && cap) || cap[0]) && (fill as IGradientColor).gradient === 'conical';\n if (tempChangeConicalColor) {\n const { sc, startAngle, endAngle } = arc.getParsedAngle();\n if (abs(endAngle - startAngle) < pi2 - epsilon) {\n conicalOffset = sc || 0;\n (fill as IConicalGradient).startAngle -= conicalOffset;\n (fill as IConicalGradient).endAngle -= conicalOffset;\n }\n }\n\n let beforeRenderContribitionsRuned = false;\n const { isFullStroke, stroke: arrayStroke } = parseStroke(stroke);\n if (doFill || isFullStroke) {\n context.beginPath();\n // if (arc.shouldUpdateShape()) {\n // // 更新shape\n // arc.cache = new Path2D(context);\n // this.drawArcPath(arc, arc.cache, x, y, outerRadius, innerRadius);\n // arc.clearUpdateShapeTag();\n // } else {\n // if (arc.cache) {\n // renderCommandList(arc.cache.commandList, context);\n // }\n // }\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此arc不再使用cache\n drawArcPath(arc, context, x, y, outerRadius, innerRadius);\n\n beforeRenderContribitionsRuned = true;\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute);\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, arc.attribute, arcAttribute);\n } else if (fVisible) {\n context.setCommonStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.fill();\n }\n }\n\n if (doStroke && isFullStroke) {\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, originX - x, originY - y, arcAttribute);\n context.stroke();\n }\n }\n }\n\n // 需要局部渲染描边的时候\n if (!isFullStroke && doStroke) {\n context.beginPath();\n const collapsedToLine = drawArcPath(arc, context, x, y, outerRadius, innerRadius, arrayStroke);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (strokeCb) {\n strokeCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n context.stroke();\n }\n }\n\n // 绘制cap\n if (((isBoolean(cap) && cap) || cap[1]) && forceShowCap) {\n const { startAngle: sa, endAngle: ea } = arc.getParsedAngle();\n const deltaAngle = abs(ea - sa);\n if (deltaAngle >= pi2 - epsilon) {\n context.beginPath();\n const capWidth = Math.abs(outerRadius - innerRadius) / 2;\n // 以外边界长度为准\n const capAngle = capWidth / outerRadius;\n const { endAngle = arcAttribute.endAngle, fill = arcAttribute.fill } = arc.attribute;\n const startAngle = endAngle;\n this.drawArcTailCapPath(arc, context, x, y, outerRadius, innerRadius, startAngle, startAngle + capAngle);\n\n if (!beforeRenderContribitionsRuned) {\n this.beforeRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n if (doFill) {\n // 获取渐变色最后一个颜色\n const color = fill;\n if ((color as IGradientColor).gradient === 'conical') {\n const lastColor = getConicGradientAt(0, 0, endAngle, color as any);\n if (fillCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (fillVisible) {\n // context.closePath();\n context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute);\n context.fillStyle = lastColor as string;\n context.fill();\n }\n }\n }\n if (doStroke) {\n if (strokeCb) {\n // fillCb(context, arc.attribute, arcAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute);\n // context.strokeStyle = 'red';\n context.stroke();\n }\n }\n }\n }\n\n this.afterRenderStep(\n arc,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n arcAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n if (tempChangeConicalColor) {\n (fill as IConicalGradient).startAngle += conicalOffset;\n (fill as IConicalGradient).endAngle += conicalOffset;\n }\n }\n\n draw(arc: IArc, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const arcAttribute = getTheme(arc, params?.theme).arc;\n this._draw(arc, arcAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -67,7 +67,7 @@ let DefaultCanvasArc3DRender = class extends BaseRender {
67
67
  inside: [ 1, 0, -1 ]
68
68
  };
69
69
  "bottom" === face || "top" === face ? (context.beginPath(), drawArcPath(arc, context, x, y, z_face[face], outerRadius, innerRadius),
70
- context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
70
+ context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute),
71
71
  doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute),
72
72
  context.fillStyle = light ? light.computeColor(n_face[face], rgbArray) : fill, context.fill())),
73
73
  doStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute),
@@ -84,7 +84,7 @@ let DefaultCanvasArc3DRender = class extends BaseRender {
84
84
  innerouterEndAngle: innerEndAngle,
85
85
  innerouterStartAngle: innerStartAngle
86
86
  };
87
- })), context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
87
+ })), context.setShadowBlendStyle && context.setShadowBlendStyle(arc, arc.attribute, arcAttribute),
88
88
  doFill && (fillCb ? fillCb(context, arc.attribute, arcAttribute) : fVisible && (context.setCommonStyle(arc, arc.attribute, x, y, arcAttribute),
89
89
  context.fillStyle = light ? light.computeColor(n_face[face], rgbArray) : fill, context.fill())),
90
90
  doStroke && (strokeCb ? strokeCb(context, arc.attribute, arcAttribute) : sVisible && (context.setStrokeStyle(arc, arc.attribute, x, y, arcAttribute),