@visactor/vrender-core 0.16.0-alpha.0

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Files changed (2140) hide show
  1. package/README.md +9 -0
  2. package/cjs/allocator/allocator-modules.d.ts +1 -0
  3. package/cjs/allocator/allocator-modules.js +1 -0
  4. package/cjs/allocator/allocator-modules.js.map +1 -0
  5. package/cjs/allocator/canvas-allocate.d.ts +14 -0
  6. package/cjs/allocator/canvas-allocate.js +46 -0
  7. package/cjs/allocator/canvas-allocate.js.map +1 -0
  8. package/cjs/allocator/constants.d.ts +9 -0
  9. package/cjs/allocator/constants.js +11 -0
  10. package/cjs/allocator/constants.js.map +1 -0
  11. package/cjs/allocator/graphic-allocate.d.ts +1 -0
  12. package/cjs/allocator/graphic-allocate.js +1 -0
  13. package/cjs/allocator/graphic-allocate.js.map +1 -0
  14. package/cjs/allocator/matrix-allocate.d.ts +25 -0
  15. package/cjs/allocator/matrix-allocate.js +77 -0
  16. package/cjs/allocator/matrix-allocate.js.map +1 -0
  17. package/cjs/allocator/point-allocate.d.ts +1 -0
  18. package/cjs/allocator/point-allocate.js +1 -0
  19. package/cjs/allocator/point-allocate.js.map +1 -0
  20. package/cjs/animate/Ticker/default-ticker.d.ts +87 -0
  21. package/cjs/animate/Ticker/default-ticker.js +244 -0
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  23. package/cjs/animate/Ticker/index.d.ts +1 -0
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  26. package/cjs/animate/animate.d.ts +146 -0
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  29. package/cjs/animate/config.d.ts +3 -0
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  35. package/cjs/animate/default-ticker.d.ts +2 -0
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  38. package/cjs/animate/easing.d.ts +45 -0
  39. package/cjs/animate/easing.js +118 -0
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  41. package/cjs/animate/index.d.ts +6 -0
  42. package/cjs/animate/index.js +23 -0
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  44. package/cjs/animate/morphing.d.ts +52 -0
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  47. package/cjs/animate/timeline.d.ts +17 -0
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  50. package/cjs/application.d.ts +11 -0
  51. package/cjs/application.js +9 -0
  52. package/cjs/application.js.map +1 -0
  53. package/cjs/canvas/conical-gradient.d.ts +12 -0
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  56. package/cjs/canvas/constants.d.ts +2 -0
  57. package/cjs/canvas/constants.js +7 -0
  58. package/cjs/canvas/constants.js.map +1 -0
  59. package/cjs/canvas/contributions/base-canvas.d.ts +52 -0
  60. package/cjs/canvas/contributions/base-canvas.js +107 -0
  61. package/cjs/canvas/contributions/base-canvas.js.map +1 -0
  62. package/cjs/canvas/empty-context.d.ts +97 -0
  63. package/cjs/canvas/empty-context.js +209 -0
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  65. package/cjs/canvas/index.d.ts +4 -0
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  68. package/cjs/canvas/util.d.ts +24 -0
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  71. package/cjs/color-string/colorName.d.ts +2 -0
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  74. package/cjs/color-string/index.d.ts +3 -0
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  77. package/cjs/color-string/interpolate.d.ts +7 -0
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  80. package/cjs/color-string/store.d.ts +11 -0
  81. package/cjs/color-string/store.js +54 -0
  82. package/cjs/color-string/store.js.map +1 -0
  83. package/cjs/common/Reflect-metadata.d.ts +2 -0
  84. package/cjs/common/Reflect-metadata.js +392 -0
  85. package/cjs/common/Reflect-metadata.js.map +1 -0
  86. package/cjs/common/bezier-utils.d.ts +5 -0
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  92. package/cjs/common/canvas-utils.d.ts +8 -0
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  107. package/cjs/common/inversify-lite/annotation/decorator_utils.d.ts +16 -0
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  119. package/cjs/common/inversify-lite/annotation/lazy_service_identifier.d.ts +7 -0
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  121. package/cjs/common/inversify-lite/annotation/lazy_service_identifier.js.map +1 -0
  122. package/cjs/common/inversify-lite/annotation/multi_inject.d.ts +2 -0
  123. package/cjs/common/inversify-lite/annotation/multi_inject.js +36 -0
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  125. package/cjs/common/inversify-lite/annotation/named.d.ts +2 -0
  126. package/cjs/common/inversify-lite/annotation/named.js +39 -0
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  128. package/cjs/common/inversify-lite/annotation/post_construct.d.ts +4 -0
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  131. package/cjs/common/inversify-lite/annotation/property_event_decorator.d.ts +4 -0
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  134. package/cjs/common/inversify-lite/bindings/binding.d.ts +20 -0
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  149. package/cjs/common/inversify-lite/container/container.d.ts +46 -0
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  158. package/cjs/common/inversify-lite/index.d.ts +8 -0
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  164. package/cjs/common/inversify-lite/planning/context.d.ts +11 -0
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type { IPointLike } from '@visactor/vutils';\nimport { abs, isArray, min } from '@visactor/vutils';\nimport { inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IArea,\n IAreaCacheItem,\n IAreaGraphicAttribute,\n IGraphicAttribute,\n IContext2d,\n ICurveType,\n IMarkAttribute,\n IThemeAttribute,\n ISegPath2D,\n IDirection,\n IAreaRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport {\n genLinearSegments,\n genBasisSegments,\n genMonotoneXSegments,\n genMonotoneYSegments,\n genStepSegments,\n genLinearClosedSegments\n} from '../../../common/segment';\n\nimport { getTheme } from '../../../graphic/theme';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { AreaRenderContribution } from './contributions/constants';\nimport { BaseRenderContributionTime, Direction } from '../../../common/enums';\nimport { drawAreaSegments } from '../../../common/render-area';\nimport { AREA_NUMBER_TYPE } from '../../../graphic/constants';\nimport { drawSegments } from '../../../common/render-curve';\nimport { BaseRender } from './base-render';\n\nfunction calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { direction?: IDirection; startPoint?: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n\n@injectable()\nexport class DefaultCanvasAreaRender extends BaseRender<IArea> implements IGraphicRender {\n type: 'area';\n numberType: number = AREA_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(AreaRenderContribution)\n protected readonly areaRenderContribitions: IContributionProvider<IAreaRenderContribution>\n ) {\n super();\n this.init(areaRenderContribitions);\n }\n\n drawShape(\n area: IArea,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const areaAttribute = getTheme(area, params?.theme).area;\n const {\n fillOpacity = areaAttribute.fillOpacity,\n z = areaAttribute.z,\n strokeOpacity = areaAttribute.strokeOpacity\n } = area.attribute;\n\n const data = this.valid(area, areaAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { doFill, doStroke } = data;\n\n const { clipRange = areaAttribute.clipRange } = area.attribute;\n\n // 更新cache\n if (area.shouldUpdateShape()) {\n const { points, segments, closePath } = area.attribute;\n let { curveType = areaAttribute.curveType } = area.attribute;\n if (closePath && curveType === 'linear') {\n curveType = 'linearClosed';\n }\n if (segments && segments.length) {\n let startPoint: IPointLike;\n let lastTopSeg: { endX: number; endY: number };\n const topCaches = segments\n .map((seg, index) => {\n if (seg.points.length <= 1) {\n // 第一个点的话,直接设置lastTopSeg\n if (index === 0) {\n seg.points[0] && (lastTopSeg = { endX: seg.points[0].x, endY: seg.points[0].y });\n return null;\n }\n }\n // 添加上一个segment结束的点作为这个segment的起始点\n if (index === 1) {\n startPoint = { x: lastTopSeg.endX, y: lastTopSeg.endY };\n } else if (index > 1) {\n startPoint.x = lastTopSeg.endX;\n startPoint.y = lastTopSeg.endY;\n }\n const data = calcLineCache(seg.points, curveType, {\n startPoint\n });\n lastTopSeg = data;\n return data;\n })\n .filter(item => !!item);\n let lastBottomSeg: ISegPath2D;\n const bottomCaches = [];\n for (let i = segments.length - 1; i >= 0; i--) {\n const points = segments[i].points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n // 处理一下bottom的segments,bottom的segments需要手动添加endPoints\n if (i !== 0) {\n const lastSegmentPoints = segments[i - 1].points;\n const endPoint = lastSegmentPoints[lastSegmentPoints.length - 1];\n endPoint &&\n bottomPoints.push({\n x: endPoint.x1 ?? endPoint.x,\n y: endPoint.y1 ?? endPoint.y\n });\n }\n lastBottomSeg = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n bottomCaches.unshift(lastBottomSeg);\n }\n area.cacheArea = bottomCaches.map((item, index) => ({\n top: topCaches[index],\n bottom: item\n }));\n } else if (points && points.length) {\n // 转换points\n const topPoints = points;\n const bottomPoints: IPointLike[] = [];\n for (let i = points.length - 1; i >= 0; i--) {\n bottomPoints.push({\n x: points[i].x1 ?? points[i].x,\n y: points[i].y1 ?? points[i].y\n });\n }\n const topCache = calcLineCache(topPoints, curveType);\n const bottomCache = calcLineCache(\n bottomPoints,\n curveType === 'stepBefore' ? 'stepAfter' : curveType === 'stepAfter' ? 'stepBefore' : curveType\n );\n\n area.cacheArea = { top: topCache, bottom: bottomCache };\n } else {\n area.cacheArea = null;\n area.clearUpdateShapeTag();\n return;\n }\n area.clearUpdateShapeTag();\n }\n\n if (Array.isArray(area.cacheArea)) {\n const segments = area.attribute.segments.filter(item => item.points.length);\n // 如果第一个seg只有一个点,那么shift出去\n if (segments[0].points.length === 1) {\n segments.shift();\n }\n if (clipRange === 1) {\n let skip = false;\n // 性能优化,不需要clip的线段不需要计算长度\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n });\n } else {\n // 如果是segments的话,每个clipRange需要重新计算\n // 整个线段的总长度\n const totalLength = area.cacheArea.reduce((l, c) => l + c.top.getLength(), 0);\n // 总需要绘制的长度\n const totalDrawLength = clipRange * totalLength;\n // 直到上次绘制的长度\n let drawedLengthUntilLast = 0;\n let skip = false;\n area.cacheArea.forEach((cache, index) => {\n if (skip) {\n return;\n }\n const curSegLength = cache.top.getLength();\n const _cr = (totalDrawLength - drawedLengthUntilLast) / curSegLength;\n drawedLengthUntilLast += curSegLength;\n if (_cr > 0) {\n skip = this.drawSegmentItem(\n context,\n cache,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n segments[index],\n [areaAttribute, area.attribute],\n min(_cr, 1),\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n } else {\n this.drawSegmentItem(\n context,\n area.cacheArea as IAreaCacheItem,\n doFill,\n fillOpacity,\n doStroke,\n strokeOpacity,\n area.attribute,\n areaAttribute,\n clipRange,\n x,\n y,\n z,\n area,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n }\n\n draw(area: IArea, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const areaAttribute = getTheme(area, params?.theme).area;\n this._draw(area, areaAttribute, false, drawContext, params);\n }\n\n /**\n * 绘制segment\n * @param context\n * @param cache\n * @param fill\n * @param stroke\n * @param attribute\n * @param defaultAttribute\n * @param clipRange\n * @param offsetX\n * @param offsetY\n * @param fillCb\n * @param strokeCb\n * @returns 返回true代表跳过后续绘制\n */\n protected drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ): boolean {\n let ret = false;\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n false,\n fillCb,\n strokeCb\n );\n ret =\n ret ||\n this._drawSegmentItem(\n context,\n cache,\n fill,\n fillOpacity,\n stroke,\n strokeOpacity,\n attribute,\n defaultAttribute,\n clipRange,\n offsetX,\n offsetY,\n offsetZ,\n area,\n drawContext,\n true,\n fillCb,\n strokeCb\n );\n return ret;\n }\n\n protected _drawSegmentItem(\n context: IContext2d,\n cache: IAreaCacheItem,\n fill: boolean,\n fillOpacity: number,\n stroke: boolean,\n strokeOpacity: number,\n attribute: Partial<IAreaGraphicAttribute>,\n defaultAttribute: Required<IAreaGraphicAttribute> | Partial<IAreaGraphicAttribute>[],\n clipRange: number,\n offsetX: number,\n offsetY: number,\n offsetZ: number,\n area: IArea,\n drawContext: IDrawContext,\n connect: boolean,\n fillCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n lineAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute | IThemeAttribute[]\n ) => boolean\n ) {\n // 绘制connect区域\n let { connectedType, connectedX, connectedY, connectedStyle } = attribute;\n const da = [];\n if (connect) {\n if (isArray(defaultAttribute)) {\n connectedType = connectedType ?? defaultAttribute[0].connectedType ?? defaultAttribute[1].connectedType;\n connectedX = connectedX ?? defaultAttribute[0].connectedX ?? defaultAttribute[1].connectedX;\n connectedY = connectedY ?? defaultAttribute[0].connectedY ?? defaultAttribute[1].connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute[0].connectedStyle ?? defaultAttribute[1].connectedStyle;\n } else {\n connectedType = connectedType ?? defaultAttribute.connectedType;\n connectedX = connectedX ?? defaultAttribute.connectedX;\n connectedY = connectedY ?? defaultAttribute.connectedY;\n connectedStyle = connectedStyle ?? defaultAttribute.connectedStyle;\n }\n\n // 如果有非法值就是none\n if (connectedType !== 'connect' && connectedType !== 'zero') {\n connectedType = 'none';\n }\n\n if (isArray(defaultAttribute)) {\n defaultAttribute.forEach(i => da.push(i));\n } else {\n da.push(defaultAttribute);\n }\n da.push(attribute);\n }\n\n if (connect && connectedType === 'none') {\n return false;\n }\n\n if (!cache) {\n return;\n }\n context.beginPath();\n\n const ret: boolean = false;\n const { points, segments } = area.attribute;\n let direction = Direction.ROW;\n let endP: IPointLike;\n let startP: IPointLike;\n if (segments) {\n const endSeg = segments[segments.length - 1];\n const startSeg = segments[0];\n startP = startSeg.points[0];\n endP = endSeg.points[endSeg.points.length - 1];\n } else {\n startP = points[0];\n endP = points[points.length - 1];\n }\n const xTotalLength = abs(endP.x - startP.x);\n const yTotalLength = abs(endP.y - startP.y);\n direction = xTotalLength > yTotalLength ? Direction.ROW : Direction.COLUMN;\n drawAreaSegments(context.camera ? context : context.nativeContext, cache, clipRange, {\n offsetX,\n offsetY,\n offsetZ,\n direction,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n });\n\n this.beforeRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(area, attribute, defaultAttribute);\n\n const { x: originX = 0, x: originY = 0 } = attribute;\n if (fill !== false) {\n if (fillCb) {\n fillCb(context, attribute, defaultAttribute);\n } else if (fillOpacity) {\n context.setCommonStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.fill();\n }\n }\n\n this.afterRenderStep(\n area,\n context,\n offsetX,\n offsetY,\n !!fillOpacity,\n false,\n fill,\n false,\n defaultAttribute as any,\n drawContext,\n fillCb,\n null,\n { attribute }\n );\n\n if (stroke !== false) {\n if (strokeCb) {\n strokeCb(context, attribute, defaultAttribute);\n } else {\n const { stroke = defaultAttribute && defaultAttribute[1] && defaultAttribute[1].stroke } = attribute;\n if (isArray(stroke) && (stroke[0] || stroke[2]) && stroke[1] === false) {\n context.beginPath();\n drawSegments(\n context.camera ? context : context.nativeContext,\n stroke[0] ? cache.top : cache.bottom,\n clipRange,\n direction === Direction.ROW ? 'x' : 'y',\n {\n offsetX,\n offsetY,\n offsetZ,\n drawConnect: connect,\n mode: connectedType,\n zeroX: connectedX,\n zeroY: connectedY\n }\n );\n }\n context.setStrokeStyle(\n area,\n connect ? connectedStyle : attribute,\n originX - offsetX,\n originY - offsetY,\n connect ? da : defaultAttribute\n );\n context.stroke();\n }\n }\n\n return ret;\n }\n}\n"]}
@@ -0,0 +1,28 @@
1
+ import type { IPointLike } from '@visactor/vutils';
2
+ import type { IGraphicAttribute, ICamera, IContext2d, IGraphic, mat4, IDrawContext, IGraphicRenderDrawParams, IMarkAttribute, IThemeAttribute, IContributionProvider, IBaseRenderContribution } from '../../../interface';
3
+ export declare abstract class BaseRender<T extends IGraphic> {
4
+ camera: ICamera;
5
+ z: number;
6
+ renderContribitions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>> | null;
7
+ protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];
8
+ protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];
9
+ protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];
10
+ init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>): void;
11
+ beforeRenderStep(graphic: T, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<T['attribute']>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, params?: any): void;
12
+ afterRenderStep(graphic: T, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<T['attribute']>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, params?: any): void;
13
+ valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any): false | {
14
+ fVisible: boolean;
15
+ sVisible: boolean;
16
+ doFill: boolean;
17
+ doStroke: boolean;
18
+ };
19
+ transform(graphic: IGraphic, graphicAttribute: IGraphicAttribute, context: IContext2d, use3dMatrixIn3dMode?: boolean): IPointLike & {
20
+ z: number;
21
+ lastModelMatrix: mat4;
22
+ };
23
+ transformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d): void;
24
+ restoreTransformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d): void;
25
+ protected transformWithoutTranslate(context: IContext2d, x: number, y: number, z: number, scaleX: number, scaleY: number, angle: number): void;
26
+ _draw(graphic: T, defaultAttr: IGraphicAttribute, computed3dMatrix: boolean, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
27
+ drawShape?(path: T, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
28
+ }
@@ -0,0 +1,106 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.BaseRender = void 0;
12
+
13
+ const inversify_lite_1 = require("../../../common/inversify-lite"), graphic_1 = require("../../../graphic"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), utils_1 = require("./utils"), enums_1 = require("../../../common/enums");
14
+
15
+ let BaseRender = class {
16
+ init(contributions) {
17
+ contributions && (this.renderContribitions = contributions, this._renderContribitions = contributions.getContributions(),
18
+ this._renderContribitions.length && (this._renderContribitions.sort(((a, b) => b.order - a.order)),
19
+ this._beforeRenderContribitions = this._renderContribitions.filter((c => c.time === enums_1.BaseRenderContributionTime.beforeFillStroke)),
20
+ this._afterRenderContribitions = this._renderContribitions.filter((c => c.time === enums_1.BaseRenderContributionTime.afterFillStroke))));
21
+ }
22
+ beforeRenderStep(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, params) {
23
+ this._beforeRenderContribitions && this._beforeRenderContribitions.forEach((c => {
24
+ c.drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, params);
25
+ }));
26
+ }
27
+ afterRenderStep(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, params) {
28
+ this._afterRenderContribitions && this._afterRenderContribitions.forEach((c => {
29
+ c.drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, params);
30
+ }));
31
+ }
32
+ valid(graphic, defaultAttribute, fillCb, strokeCb) {
33
+ const {fill: fill = defaultAttribute.fill, background: background, stroke: stroke = defaultAttribute.stroke, opacity: opacity = defaultAttribute.opacity, fillOpacity: fillOpacity = defaultAttribute.fillOpacity, lineWidth: lineWidth = defaultAttribute.lineWidth, strokeOpacity: strokeOpacity = defaultAttribute.strokeOpacity, visible: visible = defaultAttribute.visible} = graphic.attribute, fVisible = (0,
34
+ utils_1.fillVisible)(opacity, fillOpacity, fill), sVisible = (0, utils_1.strokeVisible)(opacity, strokeOpacity), doFill = (0,
35
+ utils_1.runFill)(fill, background), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
36
+ return !(!graphic.valid || !visible) && (!(!doFill && !doStroke) && (!!(fVisible || sVisible || fillCb || strokeCb || background) && {
37
+ fVisible: fVisible,
38
+ sVisible: sVisible,
39
+ doFill: doFill,
40
+ doStroke: doStroke
41
+ }));
42
+ }
43
+ transform(graphic, graphicAttribute, context, use3dMatrixIn3dMode = !1) {
44
+ const transMatrix = graphic.transMatrix, {x: x = graphicAttribute.x, y: y = graphicAttribute.y, z: z = graphicAttribute.z, scaleX: scaleX = graphicAttribute.scaleX, scaleY: scaleY = graphicAttribute.scaleY, angle: angle = graphicAttribute.angle, postMatrix: postMatrix} = graphic.attribute, onlyTranslate = transMatrix.onlyTranslate() && !postMatrix, lastModelMatrix = context.modelMatrix, camera = context.camera, result = {
45
+ x: x,
46
+ y: y,
47
+ z: z,
48
+ lastModelMatrix: lastModelMatrix
49
+ }, shouldTransform3d = camera && (use3dMatrixIn3dMode || (0, graphic_1.shouldUseMat4)(graphic));
50
+ if (shouldTransform3d) {
51
+ const nextModelMatrix = matrix_allocate_1.mat4Allocate.allocate(), modelMatrix = matrix_allocate_1.mat4Allocate.allocate();
52
+ (0, graphic_1.getModelMatrix)(modelMatrix, graphic, graphicAttribute), lastModelMatrix ? (0,
53
+ graphic_1.multiplyMat4Mat4)(nextModelMatrix, lastModelMatrix, modelMatrix) : (0,
54
+ graphic_1.multiplyMat4Mat4)(nextModelMatrix, nextModelMatrix, modelMatrix), result.x = 0,
55
+ result.y = 0, result.z = 0, context.modelMatrix = nextModelMatrix, context.setTransform(1, 0, 0, 1, 0, 0, !0),
56
+ matrix_allocate_1.mat4Allocate.free(modelMatrix);
57
+ }
58
+ if (onlyTranslate && !lastModelMatrix) {
59
+ const point = graphic.getOffsetXY(graphicAttribute);
60
+ result.x += point.x, result.y += point.y, result.z = z, context.setTransformForCurrent();
61
+ } else if (shouldTransform3d) result.x = 0, result.y = 0, result.z = 0, context.setTransform(1, 0, 0, 1, 0, 0, !0); else if (camera && context.project) {
62
+ const point = graphic.getOffsetXY(graphicAttribute);
63
+ result.x += point.x, result.y += point.y, this.transformWithoutTranslate(context, result.x, result.y, result.z, scaleX, scaleY, angle);
64
+ } else context.transformFromMatrix(graphic.transMatrix, !0), result.x = 0, result.y = 0,
65
+ result.z = 0;
66
+ return result;
67
+ }
68
+ transformUseContext2d(graphic, graphicAttribute, z, context) {
69
+ const camera = context.camera;
70
+ if (this.camera = camera, camera) {
71
+ const bounds = graphic.AABBBounds, width = bounds.x2 - bounds.x1, height = bounds.y2 - bounds.y1, p1 = context.project(0, 0, z), p2 = context.project(width, 0, z), p3 = context.project(width, height, z), _p1 = {
72
+ x: 0,
73
+ y: 0
74
+ }, _p2 = {
75
+ x: width,
76
+ y: 0
77
+ }, _p3 = {
78
+ x: width,
79
+ y: height
80
+ };
81
+ context.camera = null;
82
+ const denom = 1 / (_p1.x * (_p3.y - _p2.y) - _p2.x * _p3.y + _p3.x * _p2.y + (_p2.x - _p3.x) * _p1.y), m11 = -(_p1.y * (p3.x - p2.x) - _p2.y * p3.x + _p3.y * p2.x + (_p2.y - _p3.y) * p1.x) * denom, m12 = (_p2.y * p3.y + _p1.y * (p2.y - p3.y) - _p3.y * p2.y + (_p3.y - _p2.y) * p1.y) * denom, m21 = (_p1.x * (p3.x - p2.x) - _p2.x * p3.x + _p3.x * p2.x + (_p2.x - _p3.x) * p1.x) * denom, m22 = -(_p2.x * p3.y + _p1.x * (p2.y - p3.y) - _p3.x * p2.y + (_p3.x - _p2.x) * p1.y) * denom, dx = (_p1.x * (_p3.y * p2.x - _p2.y * p3.x) + _p1.y * (_p2.x * p3.x - _p3.x * p2.x) + (_p3.x * _p2.y - _p2.x * _p3.y) * p1.x) * denom, dy = (_p1.x * (_p3.y * p2.y - _p2.y * p3.y) + _p1.y * (_p2.x * p3.y - _p3.x * p2.y) + (_p3.x * _p2.y - _p2.x * _p3.y) * p1.y) * denom;
83
+ context.setTransform(m11, m12, m21, m22, dx, dy, !0);
84
+ }
85
+ }
86
+ restoreTransformUseContext2d(graphic, graphicAttribute, z, context) {
87
+ this.camera && (context.camera = this.camera);
88
+ }
89
+ transformWithoutTranslate(context, x, y, z, scaleX, scaleY, angle) {
90
+ const p = context.project(x, y, z);
91
+ context.translate(p.x, p.y, !1), context.scale(scaleX, scaleY, !1), context.rotate(angle, !1),
92
+ context.translate(-p.x, -p.y, !1), context.setTransformForCurrent();
93
+ }
94
+ _draw(graphic, defaultAttr, computed3dMatrix, drawContext, params) {
95
+ const {context: context} = drawContext;
96
+ if (!context) return;
97
+ context.highPerformanceSave();
98
+ const data = this.transform(graphic, defaultAttr, context, computed3dMatrix), {x: x, y: y, z: z, lastModelMatrix: lastModelMatrix} = data;
99
+ this.z = z, (0, utils_1.drawPathProxy)(graphic, context, x, y, drawContext, params) || (this.drawShape(graphic, context, x, y, drawContext, params),
100
+ this.z = 0, context.modelMatrix !== lastModelMatrix && matrix_allocate_1.mat4Allocate.free(context.modelMatrix),
101
+ context.modelMatrix = lastModelMatrix), context.highPerformanceRestore();
102
+ }
103
+ };
104
+
105
+ BaseRender = __decorate([ (0, inversify_lite_1.injectable)() ], BaseRender), exports.BaseRender = BaseRender;
106
+ //# sourceMappingURL=base-render.js.map
@@ -0,0 +1 @@
1
+ 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type { IPointLike } from '@visactor/vutils';\nimport { injectable } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n ICamera,\n IContext2d,\n IGraphic,\n mat4,\n IRenderService,\n IDrawContext,\n IGraphicRenderDrawParams,\n IMarkAttribute,\n IThemeAttribute,\n IContributionProvider,\n ICircleRenderContribution,\n IBaseRenderContribution\n} from '../../../interface';\nimport { getModelMatrix, multiplyMat4Mat4, shouldUseMat4 } from '../../../graphic';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\n\n@injectable()\nexport abstract class BaseRender<T extends IGraphic> {\n camera: ICamera;\n declare z: number;\n\n declare renderContribitions: IContributionProvider<IBaseRenderContribution<T, T['attribute']>> | null;\n\n protected _beforeRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _afterRenderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n protected _renderContribitions: IBaseRenderContribution<T, T['attribute']>[];\n\n init(contributions?: IContributionProvider<IBaseRenderContribution<T, T['attribute']>>) {\n if (contributions) {\n this.renderContribitions = contributions;\n this._renderContribitions = contributions.getContributions();\n if (this._renderContribitions.length) {\n this._renderContribitions.sort((a, b) => b.order - a.order);\n this._beforeRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.beforeFillStroke\n );\n this._afterRenderContribitions = this._renderContribitions.filter(\n c => c.time === BaseRenderContributionTime.afterFillStroke\n );\n }\n }\n }\n\n beforeRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._beforeRenderContribitions &&\n this._beforeRenderContribitions.forEach(c => {\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n afterRenderStep(\n graphic: T,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n graphicAttribute: Required<T['attribute']>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n params?: any\n ) {\n this._afterRenderContribitions &&\n this._afterRenderContribitions.forEach(c => {\n c.drawShape(\n graphic,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n graphicAttribute,\n drawContext,\n fillCb,\n strokeCb,\n params\n );\n });\n }\n\n valid(graphic: IGraphic, defaultAttribute: IGraphicAttribute, fillCb?: any, strokeCb?: any) {\n const {\n fill = defaultAttribute.fill,\n background,\n stroke = defaultAttribute.stroke,\n opacity = defaultAttribute.opacity,\n fillOpacity = defaultAttribute.fillOpacity,\n lineWidth = defaultAttribute.lineWidth,\n strokeOpacity = defaultAttribute.strokeOpacity,\n visible = defaultAttribute.visible\n } = graphic.attribute;\n const fVisible = fillVisible(opacity, fillOpacity, fill);\n const sVisible = strokeVisible(opacity, strokeOpacity);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(graphic.valid && visible)) {\n return false;\n }\n\n if (!(doFill || doStroke)) {\n return false;\n }\n\n // 如果存在fillCb和strokeCb,以及background那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return false;\n }\n return {\n fVisible,\n sVisible,\n doFill,\n doStroke\n };\n }\n\n /**\n * 进行2d或3d变换\n * @param graphic\n * @param graphicAttribute\n * @param context\n * @param use3dMatrixIn3dMode 是否在3d模式使用3d矩阵\n * @returns\n */\n transform(\n graphic: IGraphic,\n graphicAttribute: IGraphicAttribute,\n context: IContext2d,\n use3dMatrixIn3dMode: boolean = false\n ): IPointLike & { z: number; lastModelMatrix: mat4 } {\n const transMatrix = graphic.transMatrix;\n const {\n x = graphicAttribute.x,\n y = graphicAttribute.y,\n z = graphicAttribute.z,\n scaleX = graphicAttribute.scaleX,\n scaleY = graphicAttribute.scaleY,\n angle = graphicAttribute.angle,\n postMatrix\n } = graphic.attribute;\n const onlyTranslate = transMatrix.onlyTranslate() && !postMatrix;\n\n // 存在3d变换的时候,需要计算3d矩阵\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n const result: IPointLike & { z: number; lastModelMatrix: mat4 } = { x, y, z, lastModelMatrix };\n // 是否应该进行3d变换\n const shouldTransform3d = camera && (use3dMatrixIn3dMode || shouldUseMat4(graphic));\n if (shouldTransform3d) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, graphic, graphicAttribute);\n // 合并模型矩阵\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.modelMatrix = nextModelMatrix;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n mat4Allocate.free(modelMatrix);\n // 有旋转的情况下需要手动计算模型矩阵\n // TODO: 这里暂时都使用模型矩阵,因为视角旋转的时候如果当不固定角度那也需要用到模型矩阵\n }\n\n // 如果只有位移,且没计算3d变换矩阵,那么不设置context的2d矩阵\n if (onlyTranslate && !lastModelMatrix) {\n const point = graphic.getOffsetXY(graphicAttribute);\n result.x += point.x;\n result.y += point.y;\n result.z = z;\n // 当前context有rotate/scale,重置matrix\n context.setTransformForCurrent();\n } else if (shouldTransform3d) {\n // 如果计算了3d矩阵,那么就不需要2d矩阵计算了\n result.x = 0;\n result.y = 0;\n result.z = 0;\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n if (camera && context.project) {\n const point = graphic.getOffsetXY(graphicAttribute);\n result.x += point.x;\n result.y += point.y;\n // result.x = 0;\n // result.y = 0;\n // 位置直接通过project设置,而2d变换通过变换矩阵完成\n this.transformWithoutTranslate(context, result.x, result.y, result.z, scaleX, scaleY, angle);\n } else {\n // 如果是纯2d的情况,那么直接设置context的2d矩阵\n // 性能较差\n context.transformFromMatrix(graphic.transMatrix, true);\n result.x = 0;\n result.y = 0;\n result.z = 0;\n }\n }\n\n return result;\n }\n\n /**\n * 将3d的transform转成context2d的transform\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n transformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n const camera = context.camera;\n this.camera = camera;\n if (camera) {\n const bounds = graphic.AABBBounds;\n const width = bounds.x2 - bounds.x1;\n const height = bounds.y2 - bounds.y1;\n const p1 = context.project(0, 0, z);\n const p2 = context.project(width, 0, z);\n const p3 = context.project(width, height, z);\n const _p1 = { x: 0, y: 0 };\n const _p2 = { x: width, y: 0 };\n const _p3 = { x: width, y: height };\n\n context.camera = null;\n\n // 生成3维矩阵\n /* Adapted from phoria.js by ecomfe\n * https://github.com/kevinroast/phoria.js\n * Licensed under the BSD-3-Clause\n\n * url: https://github.com/kevinroast/phoria.js/blob/736c6b854a679df180f8a6e689aeb218efa6dc01/scripts/phoria-renderer.js\n * License: https://github.com/kevinroast/phoria.js/blob/master/LICENSE\n * @license\n */\n const denom = 1.0 / (_p1.x * (_p3.y - _p2.y) - _p2.x * _p3.y + _p3.x * _p2.y + (_p2.x - _p3.x) * _p1.y);\n // calculate context transformation matrix\n const m11 = -(_p1.y * (p3.x - p2.x) - _p2.y * p3.x + _p3.y * p2.x + (_p2.y - _p3.y) * p1.x) * denom;\n const m12 = (_p2.y * p3.y + _p1.y * (p2.y - p3.y) - _p3.y * p2.y + (_p3.y - _p2.y) * p1.y) * denom;\n const m21 = (_p1.x * (p3.x - p2.x) - _p2.x * p3.x + _p3.x * p2.x + (_p2.x - _p3.x) * p1.x) * denom;\n const m22 = -(_p2.x * p3.y + _p1.x * (p2.y - p3.y) - _p3.x * p2.y + (_p3.x - _p2.x) * p1.y) * denom;\n const dx =\n (_p1.x * (_p3.y * p2.x - _p2.y * p3.x) +\n _p1.y * (_p2.x * p3.x - _p3.x * p2.x) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.x) *\n denom;\n const dy =\n (_p1.x * (_p3.y * p2.y - _p2.y * p3.y) +\n _p1.y * (_p2.x * p3.y - _p3.x * p2.y) +\n (_p3.x * _p2.y - _p2.x * _p3.y) * p1.y) *\n denom;\n\n context.setTransform(m11, m12, m21, m22, dx, dy, true);\n }\n }\n\n /**\n * transformUseContext2d的后处理\n * @param graphic\n * @param graphicAttribute\n * @param z\n * @param context\n */\n restoreTransformUseContext2d(graphic: IGraphic, graphicAttribute: IGraphicAttribute, z: number, context: IContext2d) {\n if (this.camera) {\n context.camera = this.camera;\n }\n }\n\n protected transformWithoutTranslate(\n context: IContext2d,\n x: number,\n y: number,\n z: number,\n scaleX: number,\n scaleY: number,\n angle: number\n ) {\n const p = context.project(x, y, z);\n context.translate(p.x, p.y, false);\n context.scale(scaleX, scaleY, false);\n context.rotate(angle, false);\n context.translate(-p.x, -p.y, false);\n context.setTransformForCurrent();\n }\n\n _draw(\n graphic: T,\n defaultAttr: IGraphicAttribute,\n computed3dMatrix: boolean,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams\n ) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n\n context.highPerformanceSave();\n\n const data = this.transform(graphic, defaultAttr, context, computed3dMatrix);\n const { x, y, z, lastModelMatrix } = data;\n\n this.z = z;\n if (drawPathProxy(graphic, context, x, y, drawContext, params)) {\n context.highPerformanceRestore();\n return;\n }\n\n this.drawShape(graphic, context, x, y, drawContext, params);\n this.z = 0;\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.highPerformanceRestore();\n }\n\n drawShape?(\n path: T,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ): void;\n\n // abstract drawShape(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ): void;\n\n // drawPathProxy(\n // graphic: T,\n // context: IContext2d,\n // x: number,\n // y: number,\n // drawContext: IDrawContext,\n // params?: IGraphicRenderDrawParams,\n // fillCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean,\n // strokeCb?: (\n // ctx: IContext2d,\n // markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n // themeAttribute: IThemeAttribute\n // ) => boolean\n // ) {\n // if (!graphic.pathProxy) {\n // return false;\n // }\n\n // const themeAttributes = getTheme(graphic)[graphic.type];\n\n // const {\n // fill = themeAttributes.fill == null ? !!graphic.attribute.fillColor : themeAttributes.fill,\n // stroke = themeAttributes.stroke == null ? !!graphic.attribute.strokeColor : themeAttributes.stroke,\n // opacity = themeAttributes.opacity,\n // fillOpacity = themeAttributes.fillOpacity,\n // lineWidth = themeAttributes.lineWidth,\n // strokeOpacity = themeAttributes.strokeOpacity,\n // visible = themeAttributes.visible\n // } = graphic.attribute;\n // // 不绘制或者透明\n // const fVisible = fillVisible(opacity, fillOpacity);\n // const sVisible = strokeVisible(opacity, strokeOpacity);\n // const doFill = runFill(fill);\n // const doStroke = runStroke(stroke, lineWidth);\n\n // if (!visible) {\n // return true;\n // }\n\n // if (!(doFill || doStroke)) {\n // return true;\n // }\n\n // // 如果存在fillCb和strokeCb,那就不直接跳过\n // if (!(fVisible || sVisible || fillCb || strokeCb)) {\n // return true;\n // }\n\n // context.beginPath();\n\n // const path = typeof graphic.pathProxy === 'function' ? graphic.pathProxy(graphic.attribute) : graphic.pathProxy;\n // renderCommandList(path.commandList, context, x, y);\n\n // // shadow\n // context.setShadowStyle && context.setShadowStyle(graphic, graphic.attribute, themeAttributes);\n\n // if (doStroke) {\n // if (strokeCb) {\n // strokeCb(context, graphic.attribute, themeAttributes);\n // } else if (sVisible) {\n // context.setStrokeStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.stroke();\n // }\n // }\n // if (doFill) {\n // if (fillCb) {\n // fillCb(context, graphic.attribute, themeAttributes);\n // } else if (fVisible) {\n // context.setCommonStyle(graphic, graphic.attribute, 0, 0, themeAttributes);\n // context.fill();\n // }\n // }\n // return true;\n // }\n}\n"]}
@@ -0,0 +1,10 @@
1
+ import type { IGraphicAttribute, ICircle, IContext2d, IMarkAttribute, IThemeAttribute, ICircleRenderContribution, IDrawContext, IRenderService, IGraphicRender, IGraphicRenderDrawParams, IContributionProvider } from '../../../interface';
2
+ import { BaseRender } from './base-render';
3
+ export declare class DefaultCanvasCircleRender extends BaseRender<ICircle> implements IGraphicRender {
4
+ protected readonly circleRenderContribitions: IContributionProvider<ICircleRenderContribution>;
5
+ type: 'circle';
6
+ numberType: number;
7
+ constructor(circleRenderContribitions: IContributionProvider<ICircleRenderContribution>);
8
+ drawShape(circle: ICircle, context: IContext2d, x: number, y: number, drawContext: IDrawContext, params?: IGraphicRenderDrawParams, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams): void;
10
+ }
@@ -0,0 +1,47 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ }, __metadata = this && this.__metadata || function(k, v) {
8
+ if ("object" == typeof Reflect && "function" == typeof Reflect.metadata) return Reflect.metadata(k, v);
9
+ }, __param = this && this.__param || function(paramIndex, decorator) {
10
+ return function(target, key) {
11
+ decorator(target, key, paramIndex);
12
+ };
13
+ };
14
+
15
+ Object.defineProperty(exports, "__esModule", {
16
+ value: !0
17
+ }), exports.DefaultCanvasCircleRender = void 0;
18
+
19
+ const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), constants_1 = require("../../../graphic/constants"), constants_2 = require("./contributions/constants"), contribution_provider_1 = require("../../../common/contribution-provider"), base_render_1 = require("./base-render");
20
+
21
+ let DefaultCanvasCircleRender = class extends base_render_1.BaseRender {
22
+ constructor(circleRenderContribitions) {
23
+ super(), this.circleRenderContribitions = circleRenderContribitions, this.numberType = constants_1.CIRCLE_NUMBER_TYPE,
24
+ this.init(circleRenderContribitions);
25
+ }
26
+ drawShape(circle, context, x, y, drawContext, params, fillCb, strokeCb) {
27
+ const circleAttribute = (0, theme_1.getTheme)(circle, null == params ? void 0 : params.theme).circle, {radius: radius = circleAttribute.radius, startAngle: startAngle = circleAttribute.startAngle, endAngle: endAngle = circleAttribute.endAngle, x: originX = circleAttribute.x, y: originY = circleAttribute.y} = circle.attribute, data = this.valid(circle, circleAttribute, fillCb, strokeCb);
28
+ if (!data) return;
29
+ const {fVisible: fVisible, sVisible: sVisible, doFill: doFill, doStroke: doStroke} = data;
30
+ context.beginPath(), context.arc(x, y, radius, startAngle, endAngle), context.closePath(),
31
+ this.beforeRenderStep(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb),
32
+ context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute),
33
+ doFill && (fillCb ? fillCb(context, circle.attribute, circleAttribute) : fVisible && (context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute),
34
+ context.fill())), doStroke && (strokeCb ? strokeCb(context, circle.attribute, circleAttribute) : sVisible && (context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute),
35
+ context.stroke())), this.afterRenderStep(circle, context, x, y, doFill, doStroke, fVisible, sVisible, circleAttribute, drawContext, fillCb, strokeCb);
36
+ }
37
+ draw(circle, renderService, drawContext, params) {
38
+ const circleAttribute = (0, theme_1.getTheme)(circle, null == params ? void 0 : params.theme).circle;
39
+ this._draw(circle, circleAttribute, !1, drawContext, params);
40
+ }
41
+ };
42
+
43
+ DefaultCanvasCircleRender = __decorate([ (0, inversify_lite_1.injectable)(), __param(0, (0,
44
+ inversify_lite_1.inject)(contribution_provider_1.ContributionProvider)), __param(0, (0,
45
+ inversify_lite_1.named)(constants_2.CircleRenderContribution)), __metadata("design:paramtypes", [ Object ]) ], DefaultCanvasCircleRender),
46
+ exports.DefaultCanvasCircleRender = DefaultCanvasCircleRender;
47
+ //# sourceMappingURL=circle-render.js.map
@@ -0,0 +1 @@
1
+ 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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n ICircle,\n IContext2d,\n IMarkAttribute,\n IThemeAttribute,\n ICircleRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { CIRCLE_NUMBER_TYPE } from '../../../graphic/constants';\nimport { CircleRenderContribution } from './contributions/constants';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { drawPathProxy, fillVisible, runFill, runStroke, strokeVisible } from './utils';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { BaseRender } from './base-render';\n\n@injectable()\nexport class DefaultCanvasCircleRender extends BaseRender<ICircle> implements IGraphicRender {\n type: 'circle';\n numberType: number = CIRCLE_NUMBER_TYPE;\n\n constructor(\n @inject(ContributionProvider)\n @named(CircleRenderContribution)\n protected readonly circleRenderContribitions: IContributionProvider<ICircleRenderContribution>\n ) {\n super();\n this.init(circleRenderContribitions);\n }\n\n drawShape(\n circle: ICircle,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const circleAttribute = graphicService.themeService.getCurrentTheme().circleAttribute;\n const circleAttribute = getTheme(circle, params?.theme).circle;\n const {\n radius = circleAttribute.radius,\n startAngle = circleAttribute.startAngle,\n endAngle = circleAttribute.endAngle,\n x: originX = circleAttribute.x,\n y: originY = circleAttribute.y\n } = circle.attribute;\n\n const data = this.valid(circle, circleAttribute, fillCb, strokeCb);\n if (!data) {\n return;\n }\n const { fVisible, sVisible, doFill, doStroke } = data;\n\n context.beginPath();\n context.arc(x, y, radius, startAngle, endAngle);\n context.closePath();\n\n this.beforeRenderStep(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(circle, circle.attribute, circleAttribute);\n\n if (doFill) {\n if (fillCb) {\n fillCb(context, circle.attribute, circleAttribute);\n } else if (fVisible) {\n context.setCommonStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.fill();\n }\n }\n\n if (doStroke) {\n if (strokeCb) {\n strokeCb(context, circle.attribute, circleAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(circle, circle.attribute, originX - x, originY - y, circleAttribute);\n context.stroke();\n }\n }\n\n this.afterRenderStep(\n circle,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n circleAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n\n draw(circle: ICircle, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const circleAttribute = getTheme(circle, params?.theme).circle;\n this._draw(circle, circleAttribute, false, drawContext, params);\n }\n}\n"]}
@@ -0,0 +1,3 @@
1
+
2
+
3
+ //# sourceMappingURL=clear-screen.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/render/contributions/render/clear-screen.ts"],"names":[],"mappings":"","file":"clear-screen.js","sourcesContent":["// export class ClearScreenContribution extends Be\n"]}
@@ -0,0 +1,15 @@
1
+ import type { IGraphicAttribute, IContext2d, IMarkAttribute, IArc, IArcGraphicAttribute, IThemeAttribute, IArcRenderContribution, IDrawContext } from '../../../../interface';
2
+ import { DefaultBaseBackgroundRenderContribution, DefaultBaseTextureRenderContribution } from './base-contribution-render';
3
+ import { BaseRenderContributionTime } from '../../../../common/enums';
4
+ export declare class DefaultArcRenderContribution implements IArcRenderContribution {
5
+ time: BaseRenderContributionTime;
6
+ useStyle: boolean;
7
+ order: number;
8
+ drawShape(arc: IArc, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, arcAttribute: Required<IArcGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IMarkAttribute & IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean): void;
9
+ }
10
+ export declare class DefaultArcBackgroundRenderContribution extends DefaultBaseBackgroundRenderContribution implements IArcRenderContribution {
11
+ time: BaseRenderContributionTime;
12
+ }
13
+ export declare class DefaultArcTextureRenderContribution extends DefaultBaseTextureRenderContribution implements IArcRenderContribution {
14
+ time: BaseRenderContributionTime;
15
+ }
@@ -0,0 +1,85 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.DefaultArcTextureRenderContribution = exports.DefaultArcBackgroundRenderContribution = exports.DefaultArcRenderContribution = void 0;
12
+
13
+ const inversify_lite_1 = require("../../../../common/inversify-lite"), canvas_utils_1 = require("../../../../common/canvas-utils"), base_contribution_render_1 = require("./base-contribution-render"), utils_1 = require("../utils"), enums_1 = require("../../../../common/enums");
14
+
15
+ let DefaultArcRenderContribution = class {
16
+ constructor() {
17
+ this.time = enums_1.BaseRenderContributionTime.afterFillStroke, this.useStyle = !0,
18
+ this.order = 0;
19
+ }
20
+ drawShape(arc, context, x, y, doFill, doStroke, fVisible, sVisible, arcAttribute, drawContext, fillCb, strokeCb) {
21
+ const {outerBorder: outerBorder, innerBorder: innerBorder} = arc.attribute, doOuterBorder = outerBorder && !1 !== outerBorder.visible, doInnerBorder = innerBorder && !1 !== innerBorder.visible;
22
+ if (!doOuterBorder && !doInnerBorder) return;
23
+ const {innerRadius: innerRadius = arcAttribute.innerRadius, outerRadius: outerRadius = arcAttribute.outerRadius, startAngle: startAngle = arcAttribute.startAngle, endAngle: endAngle = arcAttribute.endAngle, opacity: opacity = arcAttribute.opacity, x: originX = arcAttribute.x, y: originY = arcAttribute.y, scaleX: scaleX = arcAttribute.scaleX, scaleY: scaleY = arcAttribute.scaleY} = arc.attribute, doStrokeOuter = !(!outerBorder || !outerBorder.stroke), doStrokeInner = !(!innerBorder || !innerBorder.stroke);
24
+ if (doOuterBorder) {
25
+ const {distance: distance = arcAttribute.outerBorder.distance} = outerBorder, d = (0,
26
+ canvas_utils_1.getScaledStroke)(context, distance, context.dpr), deltaAngle = distance / outerRadius;
27
+ if (arc.setAttributes({
28
+ outerRadius: outerRadius + d,
29
+ innerRadius: innerRadius - d,
30
+ startAngle: startAngle - deltaAngle,
31
+ endAngle: endAngle + deltaAngle
32
+ }), context.beginPath(), (0, utils_1.drawArcPath)(arc, context, x, y, outerRadius + d, innerRadius - d),
33
+ context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
34
+ strokeCb) strokeCb(context, outerBorder, arcAttribute.outerBorder); else if (doStrokeOuter) {
35
+ const lastOpacity = arcAttribute.outerBorder.opacity;
36
+ arcAttribute.outerBorder.opacity = opacity, context.setStrokeStyle(arc, outerBorder, (originX - x) / scaleX, (originY - y) / scaleY, arcAttribute.outerBorder),
37
+ arcAttribute.outerBorder.opacity = lastOpacity, context.stroke();
38
+ }
39
+ }
40
+ if (doInnerBorder) {
41
+ const {distance: distance = arcAttribute.innerBorder.distance} = innerBorder, d = (0,
42
+ canvas_utils_1.getScaledStroke)(context, distance, context.dpr), deltaAngle = distance / outerRadius;
43
+ if (arc.setAttributes({
44
+ outerRadius: outerRadius - d,
45
+ innerRadius: innerRadius + d,
46
+ startAngle: startAngle + deltaAngle,
47
+ endAngle: endAngle - deltaAngle
48
+ }), context.beginPath(), (0, utils_1.drawArcPath)(arc, context, x, y, outerRadius - d, innerRadius + d),
49
+ context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute),
50
+ strokeCb) strokeCb(context, innerBorder, arcAttribute.innerBorder); else if (doStrokeInner) {
51
+ const lastOpacity = arcAttribute.innerBorder.opacity;
52
+ arcAttribute.innerBorder.opacity = opacity, context.setStrokeStyle(arc, innerBorder, (originX - x) / scaleX, (originY - y) / scaleY, arcAttribute.innerBorder),
53
+ arcAttribute.innerBorder.opacity = lastOpacity, context.stroke();
54
+ }
55
+ }
56
+ arc.setAttributes({
57
+ outerRadius: outerRadius,
58
+ innerRadius: innerRadius,
59
+ startAngle: startAngle,
60
+ endAngle: endAngle
61
+ });
62
+ }
63
+ };
64
+
65
+ DefaultArcRenderContribution = __decorate([ (0, inversify_lite_1.injectable)() ], DefaultArcRenderContribution),
66
+ exports.DefaultArcRenderContribution = DefaultArcRenderContribution;
67
+
68
+ let DefaultArcBackgroundRenderContribution = class extends base_contribution_render_1.DefaultBaseBackgroundRenderContribution {
69
+ constructor() {
70
+ super(...arguments), this.time = enums_1.BaseRenderContributionTime.beforeFillStroke;
71
+ }
72
+ };
73
+
74
+ DefaultArcBackgroundRenderContribution = __decorate([ (0, inversify_lite_1.injectable)() ], DefaultArcBackgroundRenderContribution),
75
+ exports.DefaultArcBackgroundRenderContribution = DefaultArcBackgroundRenderContribution;
76
+
77
+ let DefaultArcTextureRenderContribution = class extends base_contribution_render_1.DefaultBaseTextureRenderContribution {
78
+ constructor() {
79
+ super(...arguments), this.time = enums_1.BaseRenderContributionTime.afterFillStroke;
80
+ }
81
+ };
82
+
83
+ DefaultArcTextureRenderContribution = __decorate([ (0, inversify_lite_1.injectable)() ], DefaultArcTextureRenderContribution),
84
+ exports.DefaultArcTextureRenderContribution = DefaultArcTextureRenderContribution;
85
+ //# sourceMappingURL=arc-contribution-render.js.map
@@ -0,0 +1 @@
1
+ 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{ injectable } from '../../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IMarkAttribute,\n IArc,\n IArcGraphicAttribute,\n IThemeAttribute,\n IArcRenderContribution,\n IDrawContext\n} from '../../../../interface';\nimport { getScaledStroke } from '../../../../common/canvas-utils';\nimport {\n DefaultBaseBackgroundRenderContribution,\n DefaultBaseTextureRenderContribution\n} from './base-contribution-render';\nimport { drawArcPath } from '../utils';\nimport { BaseRenderContributionTime } from '../../../../common/enums';\n\n@injectable()\nexport class DefaultArcRenderContribution implements IArcRenderContribution {\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n useStyle: boolean = true;\n order: number = 0;\n drawShape(\n arc: IArc,\n context: IContext2d,\n x: number,\n y: number,\n doFill: boolean,\n doStroke: boolean,\n fVisible: boolean,\n sVisible: boolean,\n arcAttribute: Required<IArcGraphicAttribute>,\n drawContext: IDrawContext,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n const { outerBorder, innerBorder } = arc.attribute;\n const doOuterBorder = outerBorder && outerBorder.visible !== false;\n const doInnerBorder = innerBorder && innerBorder.visible !== false;\n if (!(doOuterBorder || doInnerBorder)) {\n return;\n }\n const {\n innerRadius = arcAttribute.innerRadius,\n outerRadius = arcAttribute.outerRadius,\n startAngle = arcAttribute.startAngle,\n endAngle = arcAttribute.endAngle,\n opacity = arcAttribute.opacity,\n x: originX = arcAttribute.x,\n y: originY = arcAttribute.y,\n scaleX = arcAttribute.scaleX,\n scaleY = arcAttribute.scaleY\n } = arc.attribute;\n const doStrokeOuter = !!(outerBorder && outerBorder.stroke);\n const doStrokeInner = !!(innerBorder && innerBorder.stroke);\n\n if (doOuterBorder) {\n const { distance = arcAttribute.outerBorder.distance } = outerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const deltaAngle = (distance as number) / outerRadius;\n arc.setAttributes({\n outerRadius: outerRadius + d,\n innerRadius: innerRadius - d,\n startAngle: startAngle - deltaAngle,\n endAngle: endAngle + deltaAngle\n } as any);\n context.beginPath();\n drawArcPath(arc, context, x, y, outerRadius + d, innerRadius - d);\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (strokeCb) {\n strokeCb(context, outerBorder, arcAttribute.outerBorder);\n } else if (doStrokeOuter) {\n // 存在stroke\n const lastOpacity = (arcAttribute.outerBorder as any).opacity;\n (arcAttribute.outerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n arc,\n outerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n arcAttribute.outerBorder as any\n );\n (arcAttribute.outerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n if (doInnerBorder) {\n const { distance = arcAttribute.innerBorder.distance } = innerBorder;\n const d = getScaledStroke(context, distance as number, context.dpr);\n const deltaAngle = (distance as number) / outerRadius;\n arc.setAttributes({\n outerRadius: outerRadius - d,\n innerRadius: innerRadius + d,\n startAngle: startAngle + deltaAngle,\n endAngle: endAngle - deltaAngle\n } as any);\n context.beginPath();\n drawArcPath(arc, context, x, y, outerRadius - d, innerRadius + d);\n // arc.setAttributes({ outerRadius: outerRadius, innerRadius: innerRadius });\n\n // shadow\n context.setShadowStyle && context.setShadowStyle(arc, arc.attribute, arcAttribute);\n\n if (strokeCb) {\n strokeCb(context, innerBorder, arcAttribute.innerBorder);\n } else if (doStrokeInner) {\n // 存在stroke\n const lastOpacity = (arcAttribute.innerBorder as any).opacity;\n (arcAttribute.innerBorder as any).opacity = opacity;\n context.setStrokeStyle(\n arc,\n innerBorder,\n (originX - x) / scaleX,\n (originY - y) / scaleY,\n arcAttribute.innerBorder as any\n );\n (arcAttribute.innerBorder as any).opacity = lastOpacity;\n context.stroke();\n }\n }\n\n arc.setAttributes({ outerRadius: outerRadius, innerRadius: innerRadius, startAngle, endAngle } as any);\n }\n}\n\n@injectable()\nexport class DefaultArcBackgroundRenderContribution\n extends DefaultBaseBackgroundRenderContribution\n implements IArcRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.beforeFillStroke;\n}\n\n@injectable()\nexport class DefaultArcTextureRenderContribution\n extends DefaultBaseTextureRenderContribution\n implements IArcRenderContribution\n{\n time: BaseRenderContributionTime = BaseRenderContributionTime.afterFillStroke;\n}\n"]}
@@ -0,0 +1,12 @@
1
+ import type { IGraphicAttribute, IContext2d, IThemeAttribute, IArea, IAreaGraphicAttribute, IAreaRenderContribution, IDrawContext } from '../../../../interface';
2
+ import { DefaultBaseBackgroundRenderContribution, DefaultBaseTextureRenderContribution } from './base-contribution-render';
3
+ import { BaseRenderContributionTime } from '../../../../common/enums';
4
+ export declare class DefaultAreaBackgroundRenderContribution extends DefaultBaseBackgroundRenderContribution implements IAreaRenderContribution {
5
+ time: BaseRenderContributionTime;
6
+ }
7
+ export declare class DefaultAreaTextureRenderContribution extends DefaultBaseTextureRenderContribution implements IAreaRenderContribution {
8
+ time: BaseRenderContributionTime;
9
+ drawShape(graphic: IArea, context: IContext2d, x: number, y: number, doFill: boolean, doStroke: boolean, fVisible: boolean, sVisible: boolean, graphicAttribute: Required<IGraphicAttribute>, drawContext: IDrawContext, fillCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, strokeCb?: (ctx: IContext2d, markAttribute: Partial<IGraphicAttribute>, themeAttribute: IThemeAttribute) => boolean, options?: {
10
+ attribute?: Partial<IAreaGraphicAttribute>;
11
+ }): void;
12
+ }
@@ -0,0 +1,77 @@
1
+ "use strict";
2
+
3
+ var __decorate = this && this.__decorate || function(decorators, target, key, desc) {
4
+ var d, c = arguments.length, r = c < 3 ? target : null === desc ? desc = Object.getOwnPropertyDescriptor(target, key) : desc;
5
+ if ("object" == typeof Reflect && "function" == typeof Reflect.decorate) r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) (d = decorators[i]) && (r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r);
6
+ return c > 3 && r && Object.defineProperty(target, key, r), r;
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ }), exports.DefaultAreaTextureRenderContribution = exports.DefaultAreaBackgroundRenderContribution = void 0;
12
+
13
+ const inversify_lite_1 = require("../../../../common/inversify-lite"), base_contribution_render_1 = require("./base-contribution-render"), utils_1 = require("../../../../common/utils"), enums_1 = require("../../../../common/enums");
14
+
15
+ let DefaultAreaBackgroundRenderContribution = class extends base_contribution_render_1.DefaultBaseBackgroundRenderContribution {
16
+ constructor() {
17
+ super(...arguments), this.time = enums_1.BaseRenderContributionTime.beforeFillStroke;
18
+ }
19
+ };
20
+
21
+ DefaultAreaBackgroundRenderContribution = __decorate([ (0, inversify_lite_1.injectable)() ], DefaultAreaBackgroundRenderContribution),
22
+ exports.DefaultAreaBackgroundRenderContribution = DefaultAreaBackgroundRenderContribution;
23
+
24
+ let DefaultAreaTextureRenderContribution = class extends base_contribution_render_1.DefaultBaseTextureRenderContribution {
25
+ constructor() {
26
+ super(...arguments), this.time = enums_1.BaseRenderContributionTime.afterFillStroke;
27
+ }
28
+ drawShape(graphic, context, x, y, doFill, doStroke, fVisible, sVisible, graphicAttribute, drawContext, fillCb, strokeCb, options) {
29
+ var _a, _b, _c, _d;
30
+ this.textureMap || this.initTextureMap(context, graphic.stage);
31
+ const {attribute: attribute = graphic.attribute} = options || {}, {texture: texture = (null !== (_a = graphic.attribute.texture) && void 0 !== _a ? _a : (0,
32
+ utils_1.getAttributeFromDefaultAttrList)(graphicAttribute, "texture")), textureColor: textureColor = (null !== (_b = graphic.attribute.textureColor) && void 0 !== _b ? _b : (0,
33
+ utils_1.getAttributeFromDefaultAttrList)(graphicAttribute, "textureColor")), textureSize: textureSize = (null !== (_c = graphic.attribute.textureSize) && void 0 !== _c ? _c : (0,
34
+ utils_1.getAttributeFromDefaultAttrList)(graphicAttribute, "textureSize")), texturePadding: texturePadding = (null !== (_d = graphic.attribute.texturePadding) && void 0 !== _d ? _d : (0,
35
+ utils_1.getAttributeFromDefaultAttrList)(graphicAttribute, "texturePadding"))} = attribute;
36
+ if (!texture) return;
37
+ let pattern = this.textureMap.get(texture);
38
+ if (!pattern) switch (texture) {
39
+ case "circle":
40
+ pattern = this.createCirclePattern(textureSize, texturePadding, textureColor, context);
41
+ break;
42
+
43
+ case "diamond":
44
+ pattern = this.createDiamondPattern(textureSize, texturePadding, textureColor, context);
45
+ break;
46
+
47
+ case "rect":
48
+ pattern = this.createRectPattern(textureSize, texturePadding, textureColor, context);
49
+ break;
50
+
51
+ case "vertical-line":
52
+ pattern = this.createVerticalLinePattern(textureSize, texturePadding, textureColor, context);
53
+ break;
54
+
55
+ case "horizontal-line":
56
+ pattern = this.createHorizontalLinePattern(textureSize, texturePadding, textureColor, context);
57
+ break;
58
+
59
+ case "bias-lr":
60
+ pattern = this.createBiasLRLinePattern(textureSize, texturePadding, textureColor, context);
61
+ break;
62
+
63
+ case "bias-rl":
64
+ pattern = this.createBiasRLLinePattern(textureSize, texturePadding, textureColor, context);
65
+ break;
66
+
67
+ case "grid":
68
+ pattern = this.createGridPattern(textureSize, texturePadding, textureColor, context);
69
+ }
70
+ pattern && (context.highPerformanceSave(), context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute),
71
+ context.fillStyle = pattern, context.fill(), context.highPerformanceRestore());
72
+ }
73
+ };
74
+
75
+ DefaultAreaTextureRenderContribution = __decorate([ (0, inversify_lite_1.injectable)() ], DefaultAreaTextureRenderContribution),
76
+ exports.DefaultAreaTextureRenderContribution = DefaultAreaTextureRenderContribution;
77
+ //# sourceMappingURL=area-contribution-render.js.map
@@ -0,0 +1 @@
1
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getAttributeFromDefaultAttrList(graphicAttribute, 'texture'),\n textureColor = graphic.attribute.textureColor ??\n getAttributeFromDefaultAttrList(graphicAttribute, 'textureColor'),\n textureSize = graphic.attribute.textureSize ?? getAttributeFromDefaultAttrList(graphicAttribute, 'textureSize'),\n texturePadding = graphic.attribute.texturePadding ??\n getAttributeFromDefaultAttrList(graphicAttribute, 'texturePadding')\n } = attribute;\n if (!texture) {\n return;\n }\n let pattern: CanvasPattern = this.textureMap.get(texture);\n if (!pattern) {\n switch (texture) {\n case 'circle':\n pattern = this.createCirclePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'diamond':\n pattern = this.createDiamondPattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'rect':\n pattern = this.createRectPattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'vertical-line':\n pattern = this.createVerticalLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'horizontal-line':\n pattern = this.createHorizontalLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'bias-lr':\n pattern = this.createBiasLRLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'bias-rl':\n pattern = this.createBiasRLLinePattern(textureSize, texturePadding, textureColor, context);\n break;\n case 'grid':\n pattern = this.createGridPattern(textureSize, texturePadding, textureColor, context);\n break;\n }\n }\n\n if (pattern) {\n context.highPerformanceSave();\n context.setCommonStyle(graphic, graphic.attribute, x, y, graphicAttribute);\n context.fillStyle = pattern;\n context.fill();\n context.highPerformanceRestore();\n }\n }\n}\n"]}