@visactor/vrender-core 0.16.0-alpha.0

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Files changed (2140) hide show
  1. package/README.md +9 -0
  2. package/cjs/allocator/allocator-modules.d.ts +1 -0
  3. package/cjs/allocator/allocator-modules.js +1 -0
  4. package/cjs/allocator/allocator-modules.js.map +1 -0
  5. package/cjs/allocator/canvas-allocate.d.ts +14 -0
  6. package/cjs/allocator/canvas-allocate.js +46 -0
  7. package/cjs/allocator/canvas-allocate.js.map +1 -0
  8. package/cjs/allocator/constants.d.ts +9 -0
  9. package/cjs/allocator/constants.js +11 -0
  10. package/cjs/allocator/constants.js.map +1 -0
  11. package/cjs/allocator/graphic-allocate.d.ts +1 -0
  12. package/cjs/allocator/graphic-allocate.js +1 -0
  13. package/cjs/allocator/graphic-allocate.js.map +1 -0
  14. package/cjs/allocator/matrix-allocate.d.ts +25 -0
  15. package/cjs/allocator/matrix-allocate.js +77 -0
  16. package/cjs/allocator/matrix-allocate.js.map +1 -0
  17. package/cjs/allocator/point-allocate.d.ts +1 -0
  18. package/cjs/allocator/point-allocate.js +1 -0
  19. package/cjs/allocator/point-allocate.js.map +1 -0
  20. package/cjs/animate/Ticker/default-ticker.d.ts +87 -0
  21. package/cjs/animate/Ticker/default-ticker.js +244 -0
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  23. package/cjs/animate/Ticker/index.d.ts +1 -0
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  26. package/cjs/animate/animate.d.ts +146 -0
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  29. package/cjs/animate/config.d.ts +3 -0
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  35. package/cjs/animate/default-ticker.d.ts +2 -0
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  38. package/cjs/animate/easing.d.ts +45 -0
  39. package/cjs/animate/easing.js +118 -0
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  41. package/cjs/animate/index.d.ts +6 -0
  42. package/cjs/animate/index.js +23 -0
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  44. package/cjs/animate/morphing.d.ts +52 -0
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  47. package/cjs/animate/timeline.d.ts +17 -0
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  50. package/cjs/application.d.ts +11 -0
  51. package/cjs/application.js +9 -0
  52. package/cjs/application.js.map +1 -0
  53. package/cjs/canvas/conical-gradient.d.ts +12 -0
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  56. package/cjs/canvas/constants.d.ts +2 -0
  57. package/cjs/canvas/constants.js +7 -0
  58. package/cjs/canvas/constants.js.map +1 -0
  59. package/cjs/canvas/contributions/base-canvas.d.ts +52 -0
  60. package/cjs/canvas/contributions/base-canvas.js +107 -0
  61. package/cjs/canvas/contributions/base-canvas.js.map +1 -0
  62. package/cjs/canvas/empty-context.d.ts +97 -0
  63. package/cjs/canvas/empty-context.js +209 -0
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  65. package/cjs/canvas/index.d.ts +4 -0
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  68. package/cjs/canvas/util.d.ts +24 -0
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  71. package/cjs/color-string/colorName.d.ts +2 -0
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  74. package/cjs/color-string/index.d.ts +3 -0
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  77. package/cjs/color-string/interpolate.d.ts +7 -0
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  80. package/cjs/color-string/store.d.ts +11 -0
  81. package/cjs/color-string/store.js +54 -0
  82. package/cjs/color-string/store.js.map +1 -0
  83. package/cjs/common/Reflect-metadata.d.ts +2 -0
  84. package/cjs/common/Reflect-metadata.js +392 -0
  85. package/cjs/common/Reflect-metadata.js.map +1 -0
  86. package/cjs/common/bezier-utils.d.ts +5 -0
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  92. package/cjs/common/canvas-utils.d.ts +8 -0
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  107. package/cjs/common/inversify-lite/annotation/decorator_utils.d.ts +16 -0
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  119. package/cjs/common/inversify-lite/annotation/lazy_service_identifier.d.ts +7 -0
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  121. package/cjs/common/inversify-lite/annotation/lazy_service_identifier.js.map +1 -0
  122. package/cjs/common/inversify-lite/annotation/multi_inject.d.ts +2 -0
  123. package/cjs/common/inversify-lite/annotation/multi_inject.js +36 -0
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  125. package/cjs/common/inversify-lite/annotation/named.d.ts +2 -0
  126. package/cjs/common/inversify-lite/annotation/named.js +39 -0
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  128. package/cjs/common/inversify-lite/annotation/post_construct.d.ts +4 -0
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  131. package/cjs/common/inversify-lite/annotation/property_event_decorator.d.ts +4 -0
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  134. package/cjs/common/inversify-lite/bindings/binding.d.ts +20 -0
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  149. package/cjs/common/inversify-lite/container/container.d.ts +46 -0
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  158. package/cjs/common/inversify-lite/index.d.ts +8 -0
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  164. package/cjs/common/inversify-lite/planning/context.d.ts +11 -0
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@@ -0,0 +1,38 @@
1
+ import type { GraphicType, IFace3d, IRect3d, IRect3dGraphicAttribute } from '../interface';
2
+ import { Rect } from './rect';
3
+ export declare class Rect3d extends Rect implements IRect3d {
4
+ type: GraphicType;
5
+ attribute: IRect3dGraphicAttribute;
6
+ static NOWORK_ANIMATE_ATTR: {
7
+ strokeSeg: number;
8
+ boundsPadding: number;
9
+ pickMode: number;
10
+ boundsMode: number;
11
+ customPickShape: number;
12
+ pickable: number;
13
+ childrenPickable: number;
14
+ visible: number;
15
+ zIndex: number;
16
+ layout: number;
17
+ keepDirIn3d: number;
18
+ outerBorder: number;
19
+ innerBorder: number;
20
+ lineDash: number;
21
+ lineCap: number;
22
+ lineJoin: number;
23
+ miterLimit: number;
24
+ strokeBoundsBuffer: number;
25
+ scaleCenter: number;
26
+ anchor: number;
27
+ anchor3d: number;
28
+ postMatrix: number;
29
+ backgroundMode: number;
30
+ background: number;
31
+ texture: number;
32
+ cursor: number;
33
+ html: number;
34
+ };
35
+ constructor(params: IRect3dGraphicAttribute);
36
+ findFace(): IFace3d;
37
+ getNoWorkAnimateAttr(): Record<string, number>;
38
+ }
@@ -0,0 +1,51 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.Rect3d = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils"), rect_1 = require("./rect"), theme_1 = require("./theme"), constants_1 = require("./constants"), graphic_1 = require("./graphic"), CUBE_VERTICES = [ [ 0, 0, 0 ], [ 1, 0, 0 ], [ 1, 1, 0 ], [ 0, 1, 0 ], [ 0, 0, 1 ], [ 1, 0, 1 ], [ 1, 1, 1 ], [ 0, 1, 1 ] ];
8
+
9
+ class Rect3d extends rect_1.Rect {
10
+ constructor(params) {
11
+ super(params), this.type = "rect3d", this.numberType = constants_1.RECT3D_NUMBER_TYPE;
12
+ }
13
+ findFace() {
14
+ const faces = {
15
+ polygons: [],
16
+ vertices: [],
17
+ edges: []
18
+ }, rectTheme = (0, theme_1.getTheme)(this).rect3d, {width: width = rectTheme.width, height: height = rectTheme.width, length: length = (0,
19
+ vutils_1.min)(rectTheme.width, rectTheme.height)} = this.attribute;
20
+ for (let i = 0; i < CUBE_VERTICES.length; i++) {
21
+ const v = CUBE_VERTICES[i];
22
+ faces.vertices.push([ v[0] * width, v[1] * height, v[2] * length ]);
23
+ }
24
+ return faces.polygons.push({
25
+ polygon: [ 0, 1, 5, 4 ],
26
+ normal: [ 0, -1, 0 ]
27
+ }), faces.polygons.push({
28
+ polygon: [ 2, 3, 7, 6 ],
29
+ normal: [ 0, 1, 0 ]
30
+ }), faces.polygons.push({
31
+ polygon: [ 4, 7, 3, 0 ],
32
+ normal: [ -1, 0, 0 ]
33
+ }), faces.polygons.push({
34
+ polygon: [ 1, 2, 6, 5 ],
35
+ normal: [ 1, 0, 0 ]
36
+ }), faces.polygons.push({
37
+ polygon: [ 0, 1, 2, 3 ],
38
+ normal: [ 0, 0, -1 ]
39
+ }), faces.polygons.push({
40
+ polygon: [ 4, 5, 6, 7 ],
41
+ normal: [ 0, 0, 1 ]
42
+ }), faces.edges = [ [ 0, 1 ], [ 1, 2 ], [ 2, 3 ], [ 3, 0 ], [ 4, 5 ], [ 5, 6 ], [ 6, 7 ], [ 7, 4 ], [ 0, 4 ], [ 3, 7 ], [ 1, 5 ], [ 2, 6 ] ],
43
+ faces;
44
+ }
45
+ getNoWorkAnimateAttr() {
46
+ return Rect3d.NOWORK_ANIMATE_ATTR;
47
+ }
48
+ }
49
+
50
+ exports.Rect3d = Rect3d, Rect3d.NOWORK_ANIMATE_ATTR = graphic_1.NOWORK_ANIMATE_ATTR;
51
+ //# sourceMappingURL=rect3d.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/graphic/rect3d.ts"],"names":[],"mappings":";;;AAAA,6CAAuC;AAEvC,iCAA8B;AAC9B,mCAAmC;AACnC,2CAAiD;AACjD,uCAAgD;AAEhD,MAAM,aAAa,GAAG;IACpB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACT,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;CACV,CAAC;AAEF,MAAa,MAAO,SAAQ,WAAI;IAM9B,YAAY,MAA+B;QACzC,KAAK,CAAC,MAAM,CAAC,CAAC;QANhB,SAAI,GAAgB,QAAQ,CAAC;QAO3B,IAAI,CAAC,UAAU,GAAG,8BAAkB,CAAC;IACvC,CAAC;IAED,QAAQ;QACN,MAAM,KAAK,GAAY,EAAE,QAAQ,EAAE,EAAE,EAAE,QAAQ,EAAE,EAAE,EAAE,KAAK,EAAE,EAAE,EAAE,CAAC;QACjE,MAAM,SAAS,GAAG,IAAA,gBAAQ,EAAC,IAAI,CAAC,CAAC,MAAM,CAAC;QACxC,MAAM,EACJ,KAAK,GAAG,SAAS,CAAC,KAAK,EACvB,MAAM,GAAG,SAAS,CAAC,KAAK,EACxB,MAAM,GAAG,IAAA,YAAG,EAAC,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,MAAM,CAAC,EAChD,GAAG,IAAI,CAAC,SAAS,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7C,MAAM,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;YAC3B,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;SACnE;QAGD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAEnE,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAElE,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAEnE,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAElE,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;QAEnE,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAElE,KAAK,CAAC,KAAK,GAAG;YACZ,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;SACP,CAAC;QAEF,OAAO,KAAK,CAAC;IACf,CAAC;IAED,oBAAoB;QAClB,OAAO,MAAM,CAAC,mBAAmB,CAAC;IACpC,CAAC;;AAzDH,wBA0DC;AAtDQ,0BAAmB,GAAG,6BAAmB,CAAC","file":"rect3d.js","sourcesContent":["import { min } from '@visactor/vutils';\nimport type { GraphicType, IFace3d, IRect3d, IRect3dGraphicAttribute } from '../interface';\nimport { Rect } from './rect';\nimport { getTheme } from './theme';\nimport { RECT3D_NUMBER_TYPE } from './constants';\nimport { NOWORK_ANIMATE_ATTR } from './graphic';\n\nconst CUBE_VERTICES = [\n [0, 0, 0],\n [1, 0, 0],\n [1, 1, 0],\n [0, 1, 0],\n [0, 0, 1],\n [1, 0, 1],\n [1, 1, 1],\n [0, 1, 1]\n];\n\nexport class Rect3d extends Rect implements IRect3d {\n type: GraphicType = 'rect3d';\n declare attribute: IRect3dGraphicAttribute;\n\n static NOWORK_ANIMATE_ATTR = NOWORK_ANIMATE_ATTR;\n\n constructor(params: IRect3dGraphicAttribute) {\n super(params);\n this.numberType = RECT3D_NUMBER_TYPE;\n }\n\n findFace(): IFace3d {\n const faces: IFace3d = { polygons: [], vertices: [], edges: [] };\n const rectTheme = getTheme(this).rect3d;\n const {\n width = rectTheme.width,\n height = rectTheme.width,\n length = min(rectTheme.width, rectTheme.height)\n } = this.attribute;\n for (let i = 0; i < CUBE_VERTICES.length; i++) {\n const v = CUBE_VERTICES[i];\n faces.vertices.push([v[0] * width, v[1] * height, v[2] * length]);\n }\n\n // 上\n faces.polygons.push({ polygon: [0, 1, 5, 4], normal: [0, -1, 0] });\n // 下\n faces.polygons.push({ polygon: [2, 3, 7, 6], normal: [0, 1, 0] });\n // 左\n faces.polygons.push({ polygon: [4, 7, 3, 0], normal: [-1, 0, 0] });\n // 右\n faces.polygons.push({ polygon: [1, 2, 6, 5], normal: [1, 0, 0] });\n // 前\n faces.polygons.push({ polygon: [0, 1, 2, 3], normal: [0, 0, -1] });\n // 后\n faces.polygons.push({ polygon: [4, 5, 6, 7], normal: [0, 0, 1] });\n\n faces.edges = [\n [0, 1],\n [1, 2],\n [2, 3],\n [3, 0],\n [4, 5],\n [5, 6],\n [6, 7],\n [7, 4],\n [0, 4],\n [3, 7],\n [1, 5],\n [2, 6]\n ];\n\n return faces;\n }\n\n getNoWorkAnimateAttr(): Record<string, number> {\n return Rect3d.NOWORK_ANIMATE_ATTR;\n }\n}\n"]}
@@ -0,0 +1,43 @@
1
+ import type { IContext2d, IRichTextIcon } from '../../interface';
2
+ import type Line from './line';
3
+ export default class Frame {
4
+ left: number;
5
+ top: number;
6
+ bottom: number;
7
+ right: number;
8
+ width: number;
9
+ height: number;
10
+ actualHeight: number;
11
+ ellipsis: boolean | string;
12
+ wordBreak: 'break-word' | 'break-all';
13
+ verticalDirection: 'top' | 'middle' | 'bottom';
14
+ lines: Line[];
15
+ globalAlign: 'left' | 'center' | 'right';
16
+ globalBaseline: 'top' | 'middle' | 'bottom';
17
+ layoutDirection: 'horizontal' | 'vertical';
18
+ directionKey: {
19
+ width: string;
20
+ height: string;
21
+ left: string;
22
+ top: string;
23
+ bottom: string;
24
+ };
25
+ isWidthMax: boolean;
26
+ isHeightMax: boolean;
27
+ singleLine: boolean;
28
+ icons: Map<string, IRichTextIcon>;
29
+ constructor(left: number, top: number, width: number, height: number, ellipsis: boolean | string, wordBreak: 'break-word' | 'break-all', verticalDirection: 'top' | 'middle' | 'bottom', globalAlign: 'left' | 'center' | 'right', globalBaseline: 'top' | 'middle' | 'bottom', layoutDirection: 'horizontal' | 'vertical', isWidthMax: boolean, isHeightMax: boolean, singleLine: boolean, icons?: Map<string, IRichTextIcon>);
30
+ draw(ctx: IContext2d, drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void): boolean;
31
+ getActualSize(): {
32
+ width: number;
33
+ height: number;
34
+ };
35
+ getRawActualSize(): {
36
+ width: number;
37
+ height: number;
38
+ };
39
+ getActualSizeWidthEllipsis(): {
40
+ width: number;
41
+ height: number;
42
+ };
43
+ }
@@ -0,0 +1,150 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ });
6
+
7
+ const utils_1 = require("./utils");
8
+
9
+ class Frame {
10
+ constructor(left, top, width, height, ellipsis, wordBreak, verticalDirection, globalAlign, globalBaseline, layoutDirection, isWidthMax, isHeightMax, singleLine, icons) {
11
+ this.left = left, this.top = top, this.width = width, this.height = height, this.actualHeight = 0,
12
+ this.bottom = top + height, this.right = left + width, this.ellipsis = ellipsis,
13
+ this.wordBreak = wordBreak, this.verticalDirection = verticalDirection, this.lines = [],
14
+ this.globalAlign = globalAlign, this.globalBaseline = globalBaseline, this.layoutDirection = layoutDirection,
15
+ this.directionKey = utils_1.DIRECTION_KEY[this.layoutDirection], this.isWidthMax = isWidthMax,
16
+ this.isHeightMax = isHeightMax, this.singleLine = singleLine, icons ? (icons.clear(),
17
+ this.icons = icons) : this.icons = new Map;
18
+ }
19
+ draw(ctx, drawIcon) {
20
+ const {width: actualWidth, height: actualHeight} = this.getActualSize(), width = this.isWidthMax ? Math.min(this.width, actualWidth) : this.width || actualWidth || 0;
21
+ let height = this.isHeightMax ? Math.min(this.height, actualHeight) : this.height || actualHeight || 0;
22
+ height = Math.min(height, actualHeight);
23
+ let deltaY = 0;
24
+ switch (this.globalBaseline) {
25
+ case "top":
26
+ deltaY = 0;
27
+ break;
28
+
29
+ case "middle":
30
+ deltaY = -height / 2;
31
+ break;
32
+
33
+ case "bottom":
34
+ deltaY = -height;
35
+ }
36
+ let deltaX = 0;
37
+ switch (this.globalAlign) {
38
+ case "left":
39
+ deltaX = 0;
40
+ break;
41
+
42
+ case "center":
43
+ deltaX = -width / 2;
44
+ break;
45
+
46
+ case "right":
47
+ deltaX = -width;
48
+ }
49
+ let frameHeight = this[this.directionKey.height];
50
+ this.singleLine && (frameHeight = this.lines[0].height + 1);
51
+ let lastLineTag = !1;
52
+ if ("middle" === this.verticalDirection) if (this.actualHeight >= frameHeight && 0 !== frameHeight) for (let i = 0; i < this.lines.length; i++) {
53
+ const {top: top, height: height} = this.lines[i];
54
+ if (top + height < this[this.directionKey.top] || top + height > this[this.directionKey.top] + frameHeight) return lastLineTag;
55
+ let lastLine = !1;
56
+ this.ellipsis && this.lines[i + 1] && this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight && (lastLine = !0,
57
+ lastLineTag = !0), this.lines[i].draw(ctx, lastLine, this.lines[i][this.directionKey.left] + deltaX, this.lines[i][this.directionKey.top] + deltaY, drawIcon);
58
+ } else {
59
+ const detalHeight = Math.floor((frameHeight - this.actualHeight) / 2);
60
+ "vertical" === this.layoutDirection ? deltaX += detalHeight : deltaY += detalHeight;
61
+ for (let i = 0; i < this.lines.length; i++) this.lines[i].draw(ctx, !1, this.lines[i][this.directionKey.left] + deltaX, this.lines[i][this.directionKey.top] + deltaY, drawIcon);
62
+ } else if ("bottom" === this.verticalDirection && "vertical" !== this.layoutDirection) for (let i = 0; i < this.lines.length; i++) {
63
+ const {top: top, height: height} = this.lines[i], y = frameHeight - this.lines[i].top - this.lines[i].height;
64
+ if (0 === frameHeight) this.lines[i].draw(ctx, !1, deltaX, y + deltaY, drawIcon); else {
65
+ if (y + height > this[this.directionKey.top] + frameHeight || y < this[this.directionKey.top]) return lastLineTag;
66
+ {
67
+ let lastLine = !1;
68
+ this.ellipsis && this.lines[i + 1] && y - this.lines[i + 1].height < this[this.directionKey.top] && (lastLine = !0,
69
+ lastLineTag = !0), this.lines[i].draw(ctx, lastLine, deltaX, y + deltaY, drawIcon);
70
+ }
71
+ }
72
+ } else {
73
+ "bottom" === this.verticalDirection && "vertical" === this.layoutDirection && this.singleLine && this.isWidthMax && (deltaX += this.lines[0].height + 1);
74
+ for (let i = 0; i < this.lines.length; i++) {
75
+ "bottom" === this.verticalDirection && "vertical" === this.layoutDirection && (deltaX -= this.lines[i].height + this.lines[i].top);
76
+ const {top: top, height: height} = this.lines[i];
77
+ if (0 === frameHeight) this.lines[i].draw(ctx, !1, this.lines[i][this.directionKey.left] + deltaX, this.lines[i][this.directionKey.top] + deltaY, drawIcon); else {
78
+ if (top + height < this[this.directionKey.top] || top + height > this[this.directionKey.top] + frameHeight) return lastLineTag;
79
+ {
80
+ let lastLine = !1;
81
+ this.ellipsis && this.lines[i + 1] && this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight && (lastLine = !0,
82
+ lastLineTag = !0), this.lines[i].draw(ctx, lastLine, this.lines[i][this.directionKey.left] + deltaX, this.lines[i][this.directionKey.top] + deltaY, drawIcon);
83
+ }
84
+ }
85
+ }
86
+ }
87
+ return lastLineTag;
88
+ }
89
+ getActualSize() {
90
+ return this.ellipsis ? this.getActualSizeWidthEllipsis() : this.getRawActualSize();
91
+ }
92
+ getRawActualSize() {
93
+ let width = 0, height = 0;
94
+ for (let i = 0; i < this.lines.length; i++) {
95
+ const line = this.lines[i];
96
+ line.actualWidth > width && (width = line.actualWidth), height += line.height;
97
+ }
98
+ return {
99
+ width: "vertical" === this.layoutDirection ? height : width,
100
+ height: "vertical" === this.layoutDirection ? width : height
101
+ };
102
+ }
103
+ getActualSizeWidthEllipsis() {
104
+ let widthBound = 0, heightBound = 0;
105
+ const {width: actualWidth, height: actualHeight} = this.getRawActualSize();
106
+ this.width;
107
+ let height = this.height || actualHeight || 0;
108
+ height = Math.min(height, actualHeight);
109
+ let frameHeight = this[this.directionKey.height];
110
+ if (this.singleLine && (frameHeight = this.lines[0].height + 1), "middle" === this.verticalDirection) if (this.actualHeight >= frameHeight && 0 !== frameHeight) for (let i = 0; i < this.lines.length; i++) {
111
+ const {top: top, height: height} = this.lines[i];
112
+ if (top + height < this[this.directionKey.top] || top + height > this[this.directionKey.top] + frameHeight) ; else if (this.ellipsis && this.lines[i + 1] && this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight) {
113
+ const lineWidth = this.lines[i].getWidthWithEllips();
114
+ lineWidth > widthBound && (widthBound = lineWidth), heightBound += this.lines[i].height;
115
+ } else this.lines[i].actualWidth > widthBound && (widthBound = this.lines[i].actualWidth),
116
+ heightBound += this.lines[i].height;
117
+ } else {
118
+ Math.floor((frameHeight - this.actualHeight) / 2);
119
+ for (let i = 0; i < this.lines.length; i++) this.lines[i].actualWidth > widthBound && (widthBound = this.lines[i].actualWidth),
120
+ heightBound += this.lines[i].height;
121
+ } else if ("bottom" === this.verticalDirection) for (let i = 0; i < this.lines.length; i++) {
122
+ const {top: top, height: height} = this.lines[i], y = frameHeight - this.lines[i].top - this.lines[i].height;
123
+ if (0 === frameHeight) this.lines[i].actualWidth > widthBound && (widthBound = this.lines[i].actualWidth),
124
+ heightBound += this.lines[i].height; else if (y + height > this[this.directionKey.top] + frameHeight || y < this[this.directionKey.top]) ; else {
125
+ if (this.ellipsis && this.lines[i + 1] && y - this.lines[i + 1].height < this[this.directionKey.top]) {
126
+ const lineWidth = this.lines[i].getWidthWithEllips();
127
+ lineWidth > widthBound && (widthBound = lineWidth), heightBound += this.lines[i].height;
128
+ } else this.lines[i].actualWidth > widthBound && (widthBound = this.lines[i].actualWidth),
129
+ heightBound += this.lines[i].height;
130
+ }
131
+ } else for (let i = 0; i < this.lines.length; i++) {
132
+ const {top: top, height: height} = this.lines[i];
133
+ if (0 === frameHeight) this.lines[i].actualWidth > widthBound && (widthBound = this.lines[i].actualWidth),
134
+ heightBound += this.lines[i].height; else if (top + height < this[this.directionKey.top] || top + height > this[this.directionKey.top] + frameHeight) ; else {
135
+ if (this.ellipsis && this.lines[i + 1] && this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight) {
136
+ const lineWidth = this.lines[i].getWidthWithEllips();
137
+ lineWidth > widthBound && (widthBound = lineWidth), heightBound += this.lines[i].height;
138
+ } else this.lines[i].actualWidth > widthBound && (widthBound = this.lines[i].actualWidth),
139
+ heightBound += this.lines[i].height;
140
+ }
141
+ }
142
+ return {
143
+ width: "vertical" === this.layoutDirection ? heightBound : widthBound,
144
+ height: "vertical" === this.layoutDirection ? widthBound : heightBound
145
+ };
146
+ }
147
+ }
148
+
149
+ exports.default = Frame;
150
+ //# sourceMappingURL=frame.js.map
@@ -0,0 +1 @@
1
+ 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import { IContext2d } from '../../IContext';\nimport type { IContext2d, IRichTextIcon } from '../../interface';\nimport type Line from './line';\nimport { DIRECTION_KEY } from './utils';\n\n/**\n * 部分代码参考 https://github.com/danielearwicker/carota/\n * The MIT License (MIT)\n\n \"Carota\" - Copyright (c) 2013 Daniel Earwicker\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// 文字窗口\n// 参考carota\n// https://github.com/danielearwicker/carota/blob/master/src/frame.js\nexport default class Frame {\n left: number;\n top: number;\n bottom: number;\n right: number;\n width: number;\n height: number;\n actualHeight: number;\n ellipsis: boolean | string;\n wordBreak: 'break-word' | 'break-all';\n verticalDirection: 'top' | 'middle' | 'bottom';\n lines: Line[];\n // ctx: IContext2d;\n globalAlign: 'left' | 'center' | 'right';\n globalBaseline: 'top' | 'middle' | 'bottom';\n layoutDirection: 'horizontal' | 'vertical';\n directionKey: { width: string; height: string; left: string; top: string; bottom: string };\n isWidthMax: boolean;\n isHeightMax: boolean;\n\n singleLine: boolean;\n\n icons: Map<string, IRichTextIcon>;\n\n constructor(\n left: number,\n top: number,\n width: number,\n height: number,\n ellipsis: boolean | string,\n wordBreak: 'break-word' | 'break-all',\n verticalDirection: 'top' | 'middle' | 'bottom',\n // ctx: IContext2d,\n globalAlign: 'left' | 'center' | 'right',\n globalBaseline: 'top' | 'middle' | 'bottom',\n layoutDirection: 'horizontal' | 'vertical',\n isWidthMax: boolean,\n isHeightMax: boolean,\n singleLine: boolean,\n icons?: Map<string, IRichTextIcon>\n ) {\n this.left = left;\n this.top = top;\n this.width = width;\n this.height = height;\n this.actualHeight = 0;\n this.bottom = top + height;\n this.right = left + width;\n this.ellipsis = ellipsis;\n this.wordBreak = wordBreak;\n this.verticalDirection = verticalDirection;\n this.lines = [];\n // this.ctx = ctx;\n this.globalAlign = globalAlign;\n this.globalBaseline = globalBaseline;\n this.layoutDirection = layoutDirection;\n this.directionKey = DIRECTION_KEY[this.layoutDirection];\n\n this.isWidthMax = isWidthMax;\n this.isHeightMax = isHeightMax;\n\n this.singleLine = singleLine;\n\n if (icons) {\n icons.clear();\n this.icons = icons;\n } else {\n this.icons = new Map();\n }\n }\n\n draw(\n ctx: IContext2d,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) {\n const { width: actualWidth, height: actualHeight } = this.getActualSize();\n const width = this.isWidthMax ? Math.min(this.width, actualWidth) : this.width || actualWidth || 0;\n let height = this.isHeightMax ? Math.min(this.height, actualHeight) : this.height || actualHeight || 0;\n // 1. height 可能受 maxHeight 影响大于 actualHeight 计算出来的实际高度\n // 2. actualHeight 是不加省略内容的高度,可能会大于 height\n // 以上两种情况都可以通过 Math.min 解决\n height = Math.min(height, actualHeight);\n /**\n * 根据 align 和 baseline 进行偏移\n */\n let deltaY = 0;\n switch (this.globalBaseline) {\n case 'top':\n deltaY = 0;\n break;\n case 'middle':\n deltaY = -height / 2;\n break;\n case 'bottom':\n deltaY = -height;\n break;\n default:\n break;\n }\n\n let deltaX = 0;\n switch (this.globalAlign) {\n case 'left':\n deltaX = 0;\n break;\n case 'center':\n deltaX = -width / 2;\n break;\n case 'right':\n deltaX = -width;\n break;\n default:\n break;\n }\n\n let frameHeight = this[this.directionKey.height];\n if (this.singleLine) {\n frameHeight = this.lines[0].height + 1;\n }\n let lastLineTag = false;\n if (this.verticalDirection === 'middle') {\n if (this.actualHeight >= frameHeight && frameHeight !== 0) {\n for (let i = 0; i < this.lines.length; i++) {\n const { top, height } = this.lines[i];\n if (top + height < this[this.directionKey.top] || top + height > this[this.directionKey.top] + frameHeight) {\n return lastLineTag; // 不在展示范围内的line不绘制\n }\n // 判断需要显示省略号且是展示范围内的最后一行\n let lastLine = false;\n if (\n this.ellipsis &&\n this.lines[i + 1] &&\n this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight\n ) {\n lastLine = true;\n lastLineTag = true;\n }\n this.lines[i].draw(\n ctx,\n lastLine,\n this.lines[i][this.directionKey.left] + deltaX,\n this.lines[i][this.directionKey.top] + deltaY,\n drawIcon\n );\n }\n } else {\n const detalHeight = Math.floor((frameHeight - this.actualHeight) / 2);\n if (this.layoutDirection === 'vertical') {\n deltaX += detalHeight;\n } else {\n deltaY += detalHeight;\n }\n for (let i = 0; i < this.lines.length; i++) {\n this.lines[i].draw(\n ctx,\n false,\n this.lines[i][this.directionKey.left] + deltaX,\n this.lines[i][this.directionKey.top] + deltaY,\n drawIcon\n );\n }\n }\n\n // top = this.top + (this.height - this.actualHeight) / 2\n } else if (this.verticalDirection === 'bottom' && this.layoutDirection !== 'vertical') {\n for (let i = 0; i < this.lines.length; i++) {\n const { top, height } = this.lines[i];\n const y = frameHeight - this.lines[i].top - this.lines[i].height;\n // if (y + height < this.top || y + height > this.bottom) {\n if (frameHeight === 0) {\n this.lines[i].draw(ctx, false, deltaX, y + deltaY, drawIcon);\n } else if (y + height > this[this.directionKey.top] + frameHeight || y < this[this.directionKey.top]) {\n return lastLineTag; // 不在展示范围内的line不绘制\n } else {\n // 判断需要显示省略号且是展示范围内的最后一行\n let lastLine = false;\n if (this.ellipsis && this.lines[i + 1] && y - this.lines[i + 1].height < this[this.directionKey.top]) {\n lastLine = true;\n lastLineTag = true;\n }\n this.lines[i].draw(ctx, lastLine, deltaX, y + deltaY, drawIcon);\n }\n }\n } else {\n if (\n this.verticalDirection === 'bottom' &&\n this.layoutDirection === 'vertical' &&\n this.singleLine &&\n this.isWidthMax\n ) {\n deltaX += this.lines[0].height + 1;\n }\n for (let i = 0; i < this.lines.length; i++) {\n if (this.verticalDirection === 'bottom' && this.layoutDirection === 'vertical') {\n deltaX -= this.lines[i].height + this.lines[i].top;\n }\n const { top, height } = this.lines[i];\n if (frameHeight === 0) {\n this.lines[i].draw(\n ctx,\n false,\n this.lines[i][this.directionKey.left] + deltaX,\n this.lines[i][this.directionKey.top] + deltaY,\n drawIcon\n );\n } else if (\n top + height < this[this.directionKey.top] ||\n top + height > this[this.directionKey.top] + frameHeight\n ) {\n return lastLineTag; // 不在展示范围内的line不绘制\n } else {\n // 判断需要显示省略号且是展示范围内的最后一行\n let lastLine = false;\n if (\n this.ellipsis &&\n this.lines[i + 1] &&\n this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight\n ) {\n lastLine = true;\n lastLineTag = true;\n }\n this.lines[i].draw(\n ctx,\n lastLine,\n this.lines[i][this.directionKey.left] + deltaX,\n this.lines[i][this.directionKey.top] + deltaY,\n drawIcon\n );\n }\n }\n }\n\n return lastLineTag;\n }\n\n getActualSize(): { width: number; height: number } {\n if (this.ellipsis) {\n return this.getActualSizeWidthEllipsis();\n }\n\n return this.getRawActualSize();\n }\n\n getRawActualSize(): { width: number; height: number } {\n let width: number = 0;\n let height: number = 0;\n for (let i = 0; i < this.lines.length; i++) {\n const line = this.lines[i];\n if (line.actualWidth > width) {\n width = line.actualWidth;\n }\n height += line.height;\n }\n\n // return { width, height };\n return {\n width: this.layoutDirection === 'vertical' ? height : width,\n height: this.layoutDirection === 'vertical' ? width : height\n };\n }\n\n getActualSizeWidthEllipsis(): { width: number; height: number } {\n let widthBound: number = 0;\n let heightBound: number = 0;\n\n const { width: actualWidth, height: actualHeight } = this.getRawActualSize();\n const width = this.width || actualWidth || 0;\n let height = this.height || actualHeight || 0;\n // 1. height 可能受 maxHeight 影响大于 actualHeight 计算出来的实际高度\n // 2. actualHeight 是不加省略内容的高度,可能会大于 height\n // 以上两种情况都可以通过 Math.min 解决\n height = Math.min(height, actualHeight);\n /**\n * 根据 align 和 baseline 进行偏移\n */\n const deltaY = 0;\n\n let frameHeight = this[this.directionKey.height];\n if (this.singleLine) {\n frameHeight = this.lines[0].height + 1;\n }\n\n if (this.verticalDirection === 'middle') {\n if (this.actualHeight >= frameHeight && frameHeight !== 0) {\n for (let i = 0; i < this.lines.length; i++) {\n const { top, height } = this.lines[i];\n if (top + height < this[this.directionKey.top] || top + height > this[this.directionKey.top] + frameHeight) {\n // return; // 不在展示范围内的line不绘制\n } else {\n // 判断需要显示省略号且是展示范围内的最后一行\n if (\n this.ellipsis &&\n this.lines[i + 1] &&\n this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight\n ) {\n const lineWidth = this.lines[i].getWidthWithEllips();\n if (lineWidth > widthBound) {\n widthBound = lineWidth;\n }\n heightBound += this.lines[i].height;\n } else {\n if (this.lines[i].actualWidth > widthBound) {\n widthBound = this.lines[i].actualWidth;\n }\n heightBound += this.lines[i].height;\n }\n // this.lines[i].draw(ctx, lastLine, deltaX, this.lines[i].top + deltaY);\n }\n }\n } else {\n const detalHeight = Math.floor((frameHeight - this.actualHeight) / 2);\n for (let i = 0; i < this.lines.length; i++) {\n if (this.lines[i].actualWidth > widthBound) {\n widthBound = this.lines[i].actualWidth;\n }\n heightBound += this.lines[i].height;\n }\n }\n\n // top = this.top + (this.height - this.actualHeight) / 2\n } else if (this.verticalDirection === 'bottom') {\n for (let i = 0; i < this.lines.length; i++) {\n const { top, height } = this.lines[i];\n const y = frameHeight - this.lines[i].top - this.lines[i].height;\n // if (y + height < this.top || y + height > this.bottom) {\n if (frameHeight === 0) {\n if (this.lines[i].actualWidth > widthBound) {\n widthBound = this.lines[i].actualWidth;\n }\n heightBound += this.lines[i].height;\n } else if (y + height > this[this.directionKey.top] + frameHeight || y < this[this.directionKey.top]) {\n // return; // 不在展示范围内的line不绘制\n } else {\n // 判断需要显示省略号且是展示范围内的最后一行\n const lastLine = false;\n if (this.ellipsis && this.lines[i + 1] && y - this.lines[i + 1].height < this[this.directionKey.top]) {\n const lineWidth = this.lines[i].getWidthWithEllips();\n if (lineWidth > widthBound) {\n widthBound = lineWidth;\n }\n heightBound += this.lines[i].height;\n } else {\n if (this.lines[i].actualWidth > widthBound) {\n widthBound = this.lines[i].actualWidth;\n }\n heightBound += this.lines[i].height;\n }\n }\n }\n } else {\n for (let i = 0; i < this.lines.length; i++) {\n const { top, height } = this.lines[i];\n if (frameHeight === 0) {\n if (this.lines[i].actualWidth > widthBound) {\n widthBound = this.lines[i].actualWidth;\n }\n heightBound += this.lines[i].height;\n } else if (\n top + height < this[this.directionKey.top] ||\n top + height > this[this.directionKey.top] + frameHeight\n ) {\n // return; // 不在展示范围内的line不绘制\n } else {\n // 判断需要显示省略号且是展示范围内的最后一行\n const lastLine = false;\n if (\n this.ellipsis &&\n this.lines[i + 1] &&\n this.lines[i + 1].top + this.lines[i + 1].height > this[this.directionKey.top] + frameHeight\n ) {\n const lineWidth = this.lines[i].getWidthWithEllips();\n if (lineWidth > widthBound) {\n widthBound = lineWidth;\n }\n heightBound += this.lines[i].height;\n } else {\n if (this.lines[i].actualWidth > widthBound) {\n widthBound = this.lines[i].actualWidth;\n }\n heightBound += this.lines[i].height;\n }\n }\n }\n }\n\n return {\n width: this.layoutDirection === 'vertical' ? heightBound : widthBound,\n height: this.layoutDirection === 'vertical' ? widthBound : heightBound\n };\n }\n}\n"]}
@@ -0,0 +1,24 @@
1
+ import type { AABBBounds } from '@visactor/vutils';
2
+ import type { ICustomPath2D, IRichTextIcon, IRichTextIconGraphicAttribute } from '../../interface';
3
+ import { Image } from '../image';
4
+ export declare class RichTextIcon extends Image implements IRichTextIcon {
5
+ attribute: IRichTextIconGraphicAttribute;
6
+ richtextId?: string;
7
+ globalX?: number;
8
+ globalY?: number;
9
+ _x: number;
10
+ _y: number;
11
+ _hovered: boolean;
12
+ _marginArray: [number, number, number, number];
13
+ constructor(params: IRichTextIconGraphicAttribute);
14
+ animationBackUps?: {
15
+ from: Record<string, any>;
16
+ to: Record<string, any>;
17
+ } | undefined;
18
+ incrementalAt?: number | undefined;
19
+ toCustomPath?: (() => ICustomPath2D) | undefined;
20
+ get width(): number;
21
+ get height(): number;
22
+ protected tryUpdateAABBBounds(): AABBBounds;
23
+ setHoverState(hovered: boolean): void;
24
+ }
@@ -0,0 +1,43 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.RichTextIcon = void 0;
6
+
7
+ const vutils_1 = require("@visactor/vutils"), image_1 = require("../image"), config_1 = require("../config"), utils_1 = require("../../common/utils");
8
+
9
+ class RichTextIcon extends image_1.Image {
10
+ constructor(params) {
11
+ if (super(params), this._x = 0, this._y = 0, this._hovered = !1, this._marginArray = [ 0, 0, 0, 0 ],
12
+ "always" === params.backgroundShowMode && (this._hovered = !0), params.margin) {
13
+ const marginArray = (0, utils_1.parsePadding)(params.margin);
14
+ this._marginArray = "number" == typeof marginArray ? [ marginArray, marginArray, marginArray, marginArray ] : marginArray;
15
+ }
16
+ this.onBeforeAttributeUpdate = (val, attributes, key) => {
17
+ if ((0, vutils_1.isArray)(key) && -1 !== key.indexOf("margin") || "margin" === key) if (attributes.margin) {
18
+ const marginArray = (0, utils_1.parsePadding)(attributes.margin);
19
+ this._marginArray = "number" == typeof marginArray ? [ marginArray, marginArray, marginArray, marginArray ] : marginArray;
20
+ } else this._marginArray = [ 0, 0, 0, 0 ];
21
+ };
22
+ }
23
+ get width() {
24
+ var _a;
25
+ return (null !== (_a = this.attribute.width) && void 0 !== _a ? _a : 0) + this._marginArray[1] + this._marginArray[3];
26
+ }
27
+ get height() {
28
+ var _a;
29
+ return (null !== (_a = this.attribute.height) && void 0 !== _a ? _a : 0) + this._marginArray[0] + this._marginArray[2];
30
+ }
31
+ tryUpdateAABBBounds() {
32
+ if (!this.shouldUpdateAABBBounds()) return this._AABBBounds;
33
+ this.doUpdateAABBBounds();
34
+ const {width: width = config_1.DefaultImageAttribute.width, height: height = config_1.DefaultImageAttribute.height} = this.attribute, {backgroundWidth: backgroundWidth = width, backgroundHeight: backgroundHeight = height} = this.attribute, expandX = (backgroundWidth - width) / 2, expandY = (backgroundHeight - height) / 2;
35
+ return this._AABBBounds.expand([ 0, 2 * expandX, 2 * expandY, 0 ]), this._AABBBounds;
36
+ }
37
+ setHoverState(hovered) {
38
+ "hover" === this.attribute.backgroundShowMode && this._hovered !== hovered && (this._hovered = hovered);
39
+ }
40
+ }
41
+
42
+ exports.RichTextIcon = RichTextIcon;
43
+ //# sourceMappingURL=icon.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/graphic/richtext/icon.ts"],"names":[],"mappings":";;;AACA,6CAA2C;AAE3C,oCAAiC;AACjC,sCAAkD;AAClD,8CAAkD;AAIlD,MAAa,YAAa,SAAQ,aAAK;IAYrC,YAAY,MAAqC;QAC/C,KAAK,CAAC,MAAM,CAAC,CAAC;QANhB,OAAE,GAAW,CAAC,CAAC;QACf,OAAE,GAAW,CAAC,CAAC;QACf,aAAQ,GAAY,KAAK,CAAC;QAC1B,iBAAY,GAAqC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAK5D,IAAI,MAAM,CAAC,kBAAkB,KAAK,QAAQ,EAAE;YAC1C,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;SACtB;QAED,IAAI,MAAM,CAAC,MAAM,EAAE;YACjB,MAAM,WAAW,GAAG,IAAA,oBAAY,EAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YAChD,IAAI,OAAO,WAAW,KAAK,QAAQ,EAAE;gBACnC,IAAI,CAAC,YAAY,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;aAC1E;iBAAM;gBACL,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;aACjC;SACF;QAED,IAAI,CAAC,uBAAuB,GAAG,CAAC,GAAQ,EAAE,UAAe,EAAE,GAA6B,EAAE,EAAE;YAC1F,IAAI,CAAC,IAAA,gBAAO,EAAC,GAAG,CAAC,IAAI,GAAG,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,GAAG,KAAK,QAAQ,EAAE;gBACtE,IAAI,UAAU,CAAC,MAAM,EAAE;oBACrB,MAAM,WAAW,GAAG,IAAA,oBAAY,EAAC,UAAU,CAAC,MAAM,CAAC,CAAC;oBACpD,IAAI,OAAO,WAAW,KAAK,QAAQ,EAAE;wBACnC,IAAI,CAAC,YAAY,GAAG,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;qBAC1E;yBAAM;wBACL,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;qBACjC;iBACF;qBAAM;oBACL,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;iBAClC;aACF;YACD,OAAO,SAAS,CAAC;QACnB,CAAC,CAAC;IACJ,CAAC;IAKD,IAAI,KAAK;;QACP,OAAO,CAAC,MAAA,IAAI,CAAC,SAAS,CAAC,KAAK,mCAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IACnF,CAAC;IAED,IAAI,MAAM;;QACR,OAAO,CAAC,MAAA,IAAI,CAAC,SAAS,CAAC,MAAM,mCAAI,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IACpF,CAAC;IAES,mBAAmB;QAC3B,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE,EAAE;YAClC,OAAO,IAAI,CAAC,WAAW,CAAC;SACzB;QAED,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAG1B,MAAM,EAAE,KAAK,GAAG,8BAAqB,CAAC,KAAK,EAAE,MAAM,GAAG,8BAAqB,CAAC,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QACtG,MAAM,EAAE,eAAe,GAAG,KAAK,EAAE,gBAAgB,GAAG,MAAM,EAAE,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9E,MAAM,OAAO,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;QAC9C,MAAM,OAAO,GAAG,CAAC,gBAAgB,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;QAChD,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,OAAO,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAE1D,OAAO,IAAI,CAAC,WAAW,CAAC;IAC1B,CAAC;IAED,aAAa,CAAC,OAAgB;QAC5B,IAAI,IAAI,CAAC,SAAS,CAAC,kBAAkB,KAAK,OAAO,IAAI,IAAI,CAAC,QAAQ,KAAK,OAAO,EAAE;YAC9E,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;SACzB;IACH,CAAC;CACF;AA9ED,oCA8EC","file":"icon.js","sourcesContent":["import type { AABBBounds } from '@visactor/vutils';\nimport { isArray } from '@visactor/vutils';\nimport type { ICustomPath2D, IRichTextIcon, IRichTextIconGraphicAttribute } from '../../interface';\nimport { Image } from '../image';\nimport { DefaultImageAttribute } from '../config';\nimport { parsePadding } from '../../common/utils';\n\n// export const IMAGE_NUMBER_TYPE = genNumberType();\n\nexport class RichTextIcon extends Image implements IRichTextIcon {\n // type: 'richtext-icon' = 'richtext-icon';\n declare attribute: IRichTextIconGraphicAttribute;\n richtextId?: string;\n // 全局坐标,供外部用户pick后使用\n globalX?: number;\n globalY?: number;\n _x: number = 0;\n _y: number = 0;\n _hovered: boolean = false;\n _marginArray: [number, number, number, number] = [0, 0, 0, 0];\n\n constructor(params: IRichTextIconGraphicAttribute) {\n super(params);\n\n if (params.backgroundShowMode === 'always') {\n this._hovered = true;\n }\n\n if (params.margin) {\n const marginArray = parsePadding(params.margin);\n if (typeof marginArray === 'number') {\n this._marginArray = [marginArray, marginArray, marginArray, marginArray];\n } else {\n this._marginArray = marginArray;\n }\n }\n\n this.onBeforeAttributeUpdate = (val: any, attributes: any, key: null | string | string[]) => {\n if ((isArray(key) && key.indexOf('margin') !== -1) || key === 'margin') {\n if (attributes.margin) {\n const marginArray = parsePadding(attributes.margin);\n if (typeof marginArray === 'number') {\n this._marginArray = [marginArray, marginArray, marginArray, marginArray];\n } else {\n this._marginArray = marginArray;\n }\n } else {\n this._marginArray = [0, 0, 0, 0];\n }\n }\n return undefined;\n };\n }\n animationBackUps?: { from: Record<string, any>; to: Record<string, any> } | undefined;\n incrementalAt?: number | undefined;\n toCustomPath?: (() => ICustomPath2D) | undefined;\n\n get width(): number {\n return (this.attribute.width ?? 0) + this._marginArray[1] + this._marginArray[3];\n }\n\n get height(): number {\n return (this.attribute.height ?? 0) + this._marginArray[0] + this._marginArray[2];\n }\n\n protected tryUpdateAABBBounds(): AABBBounds {\n if (!this.shouldUpdateAABBBounds()) {\n return this._AABBBounds;\n }\n\n this.doUpdateAABBBounds();\n\n // 扩大范围\n const { width = DefaultImageAttribute.width, height = DefaultImageAttribute.height } = this.attribute;\n const { backgroundWidth = width, backgroundHeight = height } = this.attribute;\n const expandX = (backgroundWidth - width) / 2;\n const expandY = (backgroundHeight - height) / 2;\n this._AABBBounds.expand([0, expandX * 2, expandY * 2, 0]);\n\n return this._AABBBounds;\n }\n\n setHoverState(hovered: boolean) {\n if (this.attribute.backgroundShowMode === 'hover' && this._hovered !== hovered) {\n this._hovered = hovered;\n }\n }\n}\n"]}
@@ -0,0 +1,27 @@
1
+ import type { IContext2d, IRichTextIcon } from '../../interface';
2
+ import { RichTextIcon } from './icon';
3
+ import Paragraph from './paragraph';
4
+ export default class Line {
5
+ left: number;
6
+ top: number;
7
+ width: number;
8
+ height: number;
9
+ baseline: number;
10
+ ascent: number;
11
+ descent: number;
12
+ paragraphs: (Paragraph | RichTextIcon)[];
13
+ actualWidth: number;
14
+ blankWidth: number;
15
+ textAlign: string;
16
+ direction: 'horizontal' | 'vertical';
17
+ directionKey: {
18
+ width: string;
19
+ height: string;
20
+ left: string;
21
+ x: string;
22
+ y: string;
23
+ };
24
+ constructor(left: number, width: number, baseline: number, ascent: number, descent: number, lineBuffer: (Paragraph | RichTextIcon)[], direction: 'horizontal' | 'vertical', isWidthMax: boolean);
25
+ draw(ctx: IContext2d, lastLine: boolean, x: number, y: number, drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void): void;
26
+ getWidthWithEllips(): number;
27
+ }
@@ -0,0 +1,105 @@
1
+ "use strict";
2
+
3
+ var __importDefault = this && this.__importDefault || function(mod) {
4
+ return mod && mod.__esModule ? mod : {
5
+ default: mod
6
+ };
7
+ };
8
+
9
+ Object.defineProperty(exports, "__esModule", {
10
+ value: !0
11
+ });
12
+
13
+ const icon_1 = require("./icon"), paragraph_1 = __importDefault(require("./paragraph")), utils_1 = require("./utils");
14
+
15
+ class Line {
16
+ constructor(left, width, baseline, ascent, descent, lineBuffer, direction, isWidthMax) {
17
+ this.left = left, this.width = width, this.baseline = baseline, this.ascent = ascent,
18
+ this.descent = descent, this.top = baseline - ascent, this.paragraphs = lineBuffer.map((p => p)),
19
+ this.textAlign = (this.paragraphs[0] instanceof icon_1.RichTextIcon ? this.paragraphs[0].attribute.textAlign : this.paragraphs[0].character.textAlign) || "left",
20
+ this.direction = direction, this.directionKey = utils_1.DIRECTION_KEY[this.direction];
21
+ const directionKey = this.directionKey;
22
+ this.actualWidth = 0;
23
+ let maxHeight = 0;
24
+ this.paragraphs.forEach(((word, index) => {
25
+ if (0 === index && word instanceof paragraph_1.default) {
26
+ const result = utils_1.regFirstSpace.exec(word.text);
27
+ 0 !== (null == result ? void 0 : result.index) && (word.text = word.text.slice(null == result ? void 0 : result.index),
28
+ word.updateWidth());
29
+ }
30
+ this.actualWidth += word[this.directionKey.width], maxHeight = Math.max(word[this.directionKey.height], maxHeight);
31
+ })), this.height = maxHeight, this.blankWidth = isWidthMax ? 0 : this.width - this.actualWidth;
32
+ let x = this.left, spacing = 0;
33
+ if (this.actualWidth < width && !isWidthMax) switch (this.textAlign) {
34
+ case "right":
35
+ x = width - this.actualWidth;
36
+ break;
37
+
38
+ case "center":
39
+ x = (width - this.actualWidth) / 2;
40
+ break;
41
+
42
+ case "justify":
43
+ this.paragraphs.length < 2 ? x = (width - this.actualWidth) / 2 : spacing = (width - this.actualWidth) / (this.paragraphs.length - 1);
44
+ }
45
+ this.paragraphs.map((function(paragraph) {
46
+ paragraph instanceof icon_1.RichTextIcon ? (paragraph["_" + directionKey.x] = x,
47
+ x += paragraph[directionKey.width] + spacing, paragraph["_" + directionKey.y] = "top" === paragraph.attribute.textBaseline ? 0 : "bottom" === paragraph.attribute.textBaseline ? maxHeight - paragraph.height : (maxHeight - paragraph.height) / 2) : (paragraph[directionKey.left] = x,
48
+ x += paragraph[directionKey.width] + spacing);
49
+ }));
50
+ }
51
+ draw(ctx, lastLine, x, y, drawIcon) {
52
+ if (lastLine) {
53
+ let otherParagraphWidth = 0;
54
+ for (let i = this.paragraphs.length - 1; i >= 0; i--) {
55
+ const paragraph = this.paragraphs[i];
56
+ if (paragraph instanceof icon_1.RichTextIcon) break;
57
+ if ("vertical" === this.direction && "vertical" !== paragraph.direction) {
58
+ paragraph.verticalEllipsis = !0;
59
+ break;
60
+ }
61
+ const {width: width} = (0, utils_1.measureTextCanvas)("...", paragraph.character), ellipsisWidth = width || 0;
62
+ if (ellipsisWidth <= this.blankWidth + otherParagraphWidth) {
63
+ paragraph.ellipsis = "add";
64
+ break;
65
+ }
66
+ if (ellipsisWidth <= this.blankWidth + otherParagraphWidth + paragraph.width) {
67
+ paragraph.ellipsis = "replace", paragraph.ellipsisWidth = ellipsisWidth, paragraph.ellipsisOtherParagraphWidth = this.blankWidth + otherParagraphWidth;
68
+ break;
69
+ }
70
+ paragraph.ellipsis = "hide", otherParagraphWidth += paragraph.width;
71
+ }
72
+ }
73
+ this.paragraphs.map(((paragraph, index) => {
74
+ if (paragraph instanceof icon_1.RichTextIcon) return paragraph.setAttributes({
75
+ x: x + paragraph._x,
76
+ y: y + paragraph._y
77
+ }), void drawIcon(paragraph, ctx, x + paragraph._x, y + paragraph._y, this.ascent);
78
+ paragraph.draw(ctx, y + this.ascent, x, 0 === index, this.textAlign);
79
+ }));
80
+ }
81
+ getWidthWithEllips() {
82
+ let otherParagraphWidth = 0;
83
+ for (let i = this.paragraphs.length - 1; i >= 0; i--) {
84
+ const paragraph = this.paragraphs[i];
85
+ if (paragraph instanceof icon_1.RichTextIcon) break;
86
+ const {width: width} = (0, utils_1.measureTextCanvas)("...", paragraph.character), ellipsisWidth = width || 0;
87
+ if (ellipsisWidth <= this.blankWidth + otherParagraphWidth) {
88
+ paragraph.ellipsis = "add", paragraph.ellipsisWidth = ellipsisWidth;
89
+ break;
90
+ }
91
+ if (ellipsisWidth <= this.blankWidth + otherParagraphWidth + paragraph.width) {
92
+ paragraph.ellipsis = "replace", paragraph.ellipsisWidth = ellipsisWidth, paragraph.ellipsisOtherParagraphWidth = this.blankWidth + otherParagraphWidth;
93
+ break;
94
+ }
95
+ paragraph.ellipsis = "hide", otherParagraphWidth += paragraph.width;
96
+ }
97
+ let width = 0;
98
+ return this.paragraphs.map(((paragraph, index) => {
99
+ paragraph instanceof icon_1.RichTextIcon ? width += paragraph.width : width += paragraph.getWidthWithEllips(this.direction);
100
+ })), width;
101
+ }
102
+ }
103
+
104
+ exports.default = Line;
105
+ //# sourceMappingURL=line.js.map
@@ -0,0 +1 @@
1
+ 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import { IContext2d } from '../../IContext';\nimport type { IContext2d, IRichTextIcon } from '../../interface';\nimport { RichTextIcon } from './icon';\nimport Paragraph from './paragraph';\nimport { DIRECTION_KEY, measureTextCanvas, regFirstSpace } from './utils';\n\n/**\n * 部分代码参考 https://github.com/danielearwicker/carota/\n * The MIT License (MIT)\n\n \"Carota\" - Copyright (c) 2013 Daniel Earwicker\n\n Permission is hereby granted, free of charge, to any person obtaining a copy\n of this software and associated documentation files (the \"Software\"), to deal\n in the Software without restriction, including without limitation the rights\n to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n copies of the Software, and to permit persons to whom the Software is\n furnished to do so, subject to the following conditions:\n\n The above copyright notice and this permission notice shall be included in\n all copies or substantial portions of the Software.\n\n THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// 行\n// 参考carota\n// https://github.com/danielearwicker/carota/blob/master/src/line.js\nexport default class Line {\n left: number;\n top: number;\n width: number;\n height: number;\n baseline: number;\n ascent: number;\n descent: number;\n paragraphs: (Paragraph | RichTextIcon)[];\n actualWidth: number;\n blankWidth: number;\n textAlign: string;\n direction: 'horizontal' | 'vertical';\n directionKey: { width: string; height: string; left: string; x: string; y: string };\n\n constructor(\n left: number,\n width: number,\n baseline: number,\n ascent: number,\n descent: number,\n lineBuffer: (Paragraph | RichTextIcon)[],\n direction: 'horizontal' | 'vertical',\n isWidthMax: boolean\n ) {\n this.left = left;\n this.width = width;\n this.baseline = baseline;\n this.ascent = ascent;\n this.descent = descent;\n // this.height = ascent + descent;\n this.top = baseline - ascent;\n this.paragraphs = lineBuffer.map(p => p);\n this.textAlign =\n (this.paragraphs[0] instanceof RichTextIcon\n ? this.paragraphs[0].attribute.textAlign\n : this.paragraphs[0].character.textAlign) || 'left'; // 对齐方式选择第一个paragraph属性\n this.direction = direction;\n this.directionKey = DIRECTION_KEY[this.direction];\n const directionKey = this.directionKey;\n\n this.actualWidth = 0;\n let maxHeight = 0;\n this.paragraphs.forEach((word, index) => {\n // 每行中第一个字符不能是空格\n if (index === 0 && word instanceof Paragraph) {\n const result = regFirstSpace.exec(word.text);\n if (result?.index !== 0) {\n word.text = word.text.slice(result?.index);\n word.updateWidth();\n }\n }\n this.actualWidth += word[this.directionKey.width];\n maxHeight = Math.max(word[this.directionKey.height], maxHeight);\n });\n this.height = maxHeight;\n\n this.blankWidth = !isWidthMax ? this.width - this.actualWidth : 0;\n // 处理对齐方式,计算左侧偏移距离和字符之间间距\n let x = this.left;\n let spacing = 0;\n if (this.actualWidth < width && !isWidthMax) {\n switch (this.textAlign) {\n case 'right':\n x = width - this.actualWidth;\n break;\n case 'center':\n x = (width - this.actualWidth) / 2;\n break;\n case 'justify':\n if (this.paragraphs.length < 2) {\n // 只有一个paragraph两端对齐居中显示\n x = (width - this.actualWidth) / 2;\n } else {\n spacing = (width - this.actualWidth) / (this.paragraphs.length - 1);\n }\n break;\n }\n }\n\n this.paragraphs.map(function (paragraph) {\n if (paragraph instanceof RichTextIcon) {\n // paragraph.setAttribute(directionKey.x, x);\n paragraph['_' + directionKey.x] = x;\n x += paragraph[directionKey.width] + spacing;\n // 处理纵向对齐\n paragraph['_' + directionKey.y] =\n paragraph.attribute.textBaseline === 'top'\n ? 0\n : paragraph.attribute.textBaseline === 'bottom'\n ? maxHeight - paragraph.height\n : (maxHeight - paragraph.height) / 2;\n } else {\n paragraph[directionKey.left] = x;\n x += paragraph[directionKey.width] + spacing;\n }\n });\n }\n\n draw(\n ctx: IContext2d,\n lastLine: boolean,\n x: number,\n y: number,\n drawIcon: (icon: IRichTextIcon, context: IContext2d, x: number, y: number, baseline: number) => void\n ) {\n if (lastLine) {\n // 处理省略号\n let otherParagraphWidth = 0;\n for (let i = this.paragraphs.length - 1; i >= 0; i--) {\n const paragraph = this.paragraphs[i];\n if (paragraph instanceof RichTextIcon) {\n break; // todo: 处理最后为图标,显示省略号的情况\n }\n if (this.direction === 'vertical' && paragraph.direction !== 'vertical') {\n paragraph.verticalEllipsis = true;\n break;\n }\n // const { width } = measureText('...', paragraph.style);\n const { width } = measureTextCanvas('...', paragraph.character);\n const ellipsisWidth = width || 0;\n if (ellipsisWidth <= this.blankWidth + otherParagraphWidth) {\n // 省略号可以直接接在后面paragraph\n paragraph.ellipsis = 'add';\n\n break;\n } else if (ellipsisWidth <= this.blankWidth + otherParagraphWidth + paragraph.width) {\n // 省略号需要替换paragraph中的字符\n paragraph.ellipsis = 'replace';\n paragraph.ellipsisWidth = ellipsisWidth;\n paragraph.ellipsisOtherParagraphWidth = this.blankWidth + otherParagraphWidth;\n\n break;\n } else {\n // 省略号需要的width大于paragraph的width,隐藏paragraph,向前搜索\n paragraph.ellipsis = 'hide';\n otherParagraphWidth += paragraph.width;\n }\n }\n }\n\n // 正常绘制\n this.paragraphs.map((paragraph, index) => {\n if (paragraph instanceof RichTextIcon) {\n // 更新icon位置\n paragraph.setAttributes({\n x: x + paragraph._x,\n y: y + paragraph._y\n });\n\n // 绘制icon\n drawIcon(paragraph, ctx, x + paragraph._x, y + paragraph._y, this.ascent);\n return;\n }\n paragraph.draw(ctx, y + this.ascent, x, index === 0, this.textAlign);\n });\n }\n\n getWidthWithEllips() {\n // 处理省略号\n let otherParagraphWidth = 0;\n for (let i = this.paragraphs.length - 1; i >= 0; i--) {\n const paragraph = this.paragraphs[i];\n if (paragraph instanceof RichTextIcon) {\n break; // todo: 处理最后为图标,显示省略号的情况\n }\n\n const { width } = measureTextCanvas('...', paragraph.character);\n const ellipsisWidth = width || 0;\n if (ellipsisWidth <= this.blankWidth + otherParagraphWidth) {\n // 省略号可以直接接在后面paragraph\n paragraph.ellipsis = 'add';\n paragraph.ellipsisWidth = ellipsisWidth;\n break;\n } else if (ellipsisWidth <= this.blankWidth + otherParagraphWidth + paragraph.width) {\n // 省略号需要替换paragraph中的字符\n paragraph.ellipsis = 'replace';\n paragraph.ellipsisWidth = ellipsisWidth;\n paragraph.ellipsisOtherParagraphWidth = this.blankWidth + otherParagraphWidth;\n\n break;\n } else {\n // 省略号需要的width大于paragraph的width,隐藏paragraph,向前搜索\n paragraph.ellipsis = 'hide';\n otherParagraphWidth += paragraph.width;\n }\n }\n\n let width = 0;\n // 正常绘制\n this.paragraphs.map((paragraph, index) => {\n if (paragraph instanceof RichTextIcon) {\n width += paragraph.width; // todo: 处理direction\n } else {\n width += paragraph.getWidthWithEllips(this.direction);\n }\n });\n\n return width;\n }\n}\n"]}