@visactor/vrender-components 0.21.1 → 0.21.2-vstory.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/cjs/core/base.d.ts +1 -0
  2. package/cjs/core/base.js +3 -3
  3. package/cjs/core/base.js.map +1 -1
  4. package/cjs/index.d.ts +2 -1
  5. package/cjs/index.js +2 -2
  6. package/cjs/index.js.map +1 -1
  7. package/cjs/interface.d.ts +2 -1
  8. package/cjs/interface.js.map +1 -1
  9. package/cjs/weather/index.d.ts +1 -0
  10. package/cjs/weather/index.js +21 -0
  11. package/cjs/weather/index.js.map +1 -0
  12. package/cjs/weather/register.d.ts +1 -0
  13. package/cjs/weather/register.js +14 -0
  14. package/cjs/weather/register.js.map +1 -0
  15. package/cjs/weather/type.d.ts +24 -0
  16. package/cjs/weather/type.js +6 -0
  17. package/cjs/weather/type.js.map +1 -0
  18. package/cjs/weather/weather-box.d.ts +13 -0
  19. package/cjs/weather/weather-box.js +129 -0
  20. package/cjs/weather/weather-box.js.map +1 -0
  21. package/dist/index.es.js +5395 -4967
  22. package/es/core/base.d.ts +1 -0
  23. package/es/core/base.js +4 -3
  24. package/es/core/base.js.map +1 -1
  25. package/es/index.d.ts +2 -1
  26. package/es/index.js +3 -1
  27. package/es/index.js.map +1 -1
  28. package/es/interface.d.ts +2 -1
  29. package/es/interface.js.map +1 -1
  30. package/es/weather/index.d.ts +1 -0
  31. package/es/weather/index.js +2 -0
  32. package/es/weather/index.js.map +1 -0
  33. package/es/weather/register.d.ts +1 -0
  34. package/es/weather/register.js +6 -0
  35. package/es/weather/register.js.map +1 -0
  36. package/es/weather/type.d.ts +24 -0
  37. package/es/weather/type.js +2 -0
  38. package/es/weather/type.js.map +1 -0
  39. package/es/weather/weather-box.d.ts +13 -0
  40. package/es/weather/weather-box.js +127 -0
  41. package/es/weather/weather-box.js.map +1 -0
  42. package/package.json +5 -5
@@ -6,6 +6,7 @@ export declare abstract class AbstractComponent<T extends IGroupGraphicAttribute
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  attribute: Partial<T>;
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  protected mode?: '2d' | '3d';
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  protected skipDefault?: boolean;
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+ protected _skipRenderAttributes: string[];
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  constructor(attributes: T, options?: ComponentOptions);
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  setAttribute(key: string, value: any, forceUpdateTag?: boolean | undefined): void;
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  setAttributes(params: Partial<T>, forceUpdateTag?: boolean | undefined): void;
package/cjs/core/base.js CHANGED
@@ -8,7 +8,7 @@ const vrender_core_1 = require("@visactor/vrender-core"), vutils_1 = require("@v
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  class AbstractComponent extends vrender_core_1.Group {
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  constructor(attributes, options) {
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- super(attributes), (null == options ? void 0 : options.mode) && (this.mode = options.mode,
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+ super(attributes), this._skipRenderAttributes = GROUP_ATTRIBUTES, (null == options ? void 0 : options.mode) && (this.mode = options.mode,
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  this.setMode(options.mode)), (null == options ? void 0 : options.skipDefault) && (this.skipDefault = !0),
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  this.setTheme({
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  common: {
@@ -21,13 +21,13 @@ class AbstractComponent extends vrender_core_1.Group {
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  setAttribute(key, value, forceUpdateTag) {
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  (0, vutils_1.isPlainObject)(this.attribute[key]) && (0, vutils_1.isPlainObject)(value) && !(0,
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  vutils_1.isFunction)(this.attribute[key]) && !(0, vutils_1.isFunction)(value) ? (0,
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- vutils_1.merge)(this.attribute[key], value) : this.attribute[key] = value, GROUP_ATTRIBUTES.includes(key) || this.render(),
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+ vutils_1.merge)(this.attribute[key], value) : this.attribute[key] = value, this._skipRenderAttributes.includes(key) || this.render(),
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  this.valid = this.isValid(), this.updateShapeAndBoundsTagSetted() || !forceUpdateTag && !this.needUpdateTag(key) ? this.addUpdateBoundTag() : this.addUpdateShapeAndBoundsTag(),
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  this.addUpdatePositionTag(), this.onAttributeUpdate();
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  }
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  setAttributes(params, forceUpdateTag) {
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  const keys = Object.keys(params);
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- this._mergeAttributes(params, keys), keys.every((key => GROUP_ATTRIBUTES.includes(key))) || this.render(),
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+ this._mergeAttributes(params, keys), keys.every((key => this._skipRenderAttributes.includes(key))) || this.render(),
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  this.valid = this.isValid(), this.updateShapeAndBoundsTagSetted() || !forceUpdateTag && !this.needUpdateTags(keys) ? this.addUpdateBoundTag() : this.addUpdateShapeAndBoundsTag(),
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  this.addUpdatePositionTag(), this.onAttributeUpdate();
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  }
@@ -1 +1 @@
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- 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* @description 组件基类\n */\nimport type { IGroupGraphicAttribute } from '@visactor/vrender-core';\nimport { Group, CustomEvent } from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport { merge, isFunction, isPlainObject, isNil } from '@visactor/vutils';\nimport type { ComponentOptions } from '../interface';\n\nconst GROUP_ATTRIBUTES = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'visible',\n 'clip',\n 'pickable',\n 'childrenPickable',\n 'zIndex',\n 'cursor'\n];\n\nexport abstract class AbstractComponent<T extends IGroupGraphicAttribute = IGroupGraphicAttribute> extends Group {\n declare attribute: Partial<T>;\n\n protected mode?: '2d' | '3d';\n\n protected skipDefault?: boolean;\n\n constructor(attributes: T, options?: ComponentOptions) {\n super(attributes);\n\n if (options?.mode) {\n this.mode = options.mode;\n\n this.setMode(options.mode);\n }\n\n if (options?.skipDefault) {\n this.skipDefault = true;\n }\n // 组件需要精准 bounds,所以将这个 strokeBoundsBuffer 设置为 0,否则会影响包围盒的获取\n this.setTheme({\n common: {\n strokeBoundsBuffer: 0\n }\n });\n this.attribute = attributes;\n // 这里调用渲染和事件绑定逻辑\n this.onSetStage(() => {\n this.render();\n this.bindEvents();\n });\n }\n\n /**\n * @override\n * 更新单个属性值\n * @param key\n * @param value\n * @param forceUpdateTag\n */\n setAttribute(key: string, value: any, forceUpdateTag?: boolean | undefined): void {\n // overwrite when previous or next attribute is function\n if (\n isPlainObject(this.attribute[key]) &&\n isPlainObject(value) &&\n !isFunction(this.attribute[key]) &&\n !isFunction(value)\n ) {\n merge(this.attribute[key], value);\n } else {\n this.attribute[key] = value;\n }\n\n // HACK: 待优化\n if (!GROUP_ATTRIBUTES.includes(key as string)) {\n this.render();\n }\n\n this.valid = this.isValid();\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTag(key as string))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n // @ts-ignore\n setAttributes(params: Partial<T>, forceUpdateTag?: boolean | undefined): void {\n const keys = Object.keys(params) as (keyof T)[];\n this._mergeAttributes(params, keys);\n\n // HACK: 待优化\n if (!keys.every(key => GROUP_ATTRIBUTES.includes(key as string))) {\n this.render();\n }\n\n this.valid = this.isValid();\n // 没有设置shape&bounds的tag\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTags(keys as string[]))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n protected _mergeAttributes(params: Partial<T>, keys?: (keyof T)[]) {\n if (isNil(keys)) {\n keys = Object.keys(params) as (keyof T)[];\n }\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i] as keyof Partial<T>;\n // overwrite when previous or next attribute is function\n if (isPlainObject(this.attribute[key]) && !isFunction(this.attribute[key]) && !isFunction(params[key])) {\n merge(this.attribute[key], params[key]);\n } else {\n this.attribute[key] = params[key];\n }\n }\n }\n\n protected bindEvents() {\n // please override\n }\n\n protected abstract render(): void;\n\n // 图形元素 id\n protected _getNodeId(id: string) {\n return `${this.id ?? this._uid}-${this.name}-${id}`;\n }\n\n // 用于 emit 组件自己的事件\n protected _dispatchEvent(eventName: string, details?: Dict<any>) {\n // 封装事件\n const changeEvent = new CustomEvent(eventName, details);\n // FIXME: 需要在 vrender 的事件系统支持\n // @ts-ignore\n changeEvent.manager = this.stage?.eventSystem.manager;\n\n this.dispatchEvent(changeEvent);\n }\n}\n"]}
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* @description 组件基类\n */\nimport type { IGroupGraphicAttribute } from '@visactor/vrender-core';\nimport { Group, CustomEvent } from '@visactor/vrender-core';\nimport type { Dict } from '@visactor/vutils';\nimport { merge, isFunction, isPlainObject, isNil } from '@visactor/vutils';\nimport type { ComponentOptions } from '../interface';\n\nconst GROUP_ATTRIBUTES = [\n 'x',\n 'y',\n 'dx',\n 'dy',\n 'scaleX',\n 'scaleY',\n 'angle',\n 'anchor',\n 'postMatrix',\n 'visible',\n 'clip',\n 'pickable',\n 'childrenPickable',\n 'zIndex',\n 'cursor'\n];\n\nexport abstract class AbstractComponent<T extends IGroupGraphicAttribute = IGroupGraphicAttribute> extends Group {\n declare attribute: Partial<T>;\n\n protected mode?: '2d' | '3d';\n\n protected skipDefault?: boolean;\n\n protected _skipRenderAttributes: string[] = GROUP_ATTRIBUTES;\n\n constructor(attributes: T, options?: ComponentOptions) {\n super(attributes);\n\n if (options?.mode) {\n this.mode = options.mode;\n\n this.setMode(options.mode);\n }\n\n if (options?.skipDefault) {\n this.skipDefault = true;\n }\n // 组件需要精准 bounds,所以将这个 strokeBoundsBuffer 设置为 0,否则会影响包围盒的获取\n this.setTheme({\n common: {\n strokeBoundsBuffer: 0\n }\n });\n this.attribute = attributes;\n // 这里调用渲染和事件绑定逻辑\n this.onSetStage(() => {\n this.render();\n this.bindEvents();\n });\n }\n\n /**\n * @override\n * 更新单个属性值\n * @param key\n * @param value\n * @param forceUpdateTag\n */\n setAttribute(key: string, value: any, forceUpdateTag?: boolean | undefined): void {\n // overwrite when previous or next attribute is function\n if (\n isPlainObject(this.attribute[key]) &&\n isPlainObject(value) &&\n !isFunction(this.attribute[key]) &&\n !isFunction(value)\n ) {\n merge(this.attribute[key], value);\n } else {\n this.attribute[key] = value;\n }\n\n // HACK: 待优化\n if (!this._skipRenderAttributes.includes(key as string)) {\n this.render();\n }\n\n this.valid = this.isValid();\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTag(key as string))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n // @ts-ignore\n setAttributes(params: Partial<T>, forceUpdateTag?: boolean | undefined): void {\n const keys = Object.keys(params) as (keyof T)[];\n this._mergeAttributes(params, keys);\n\n // HACK: 待优化\n if (!keys.every(key => this._skipRenderAttributes.includes(key as string))) {\n this.render();\n }\n\n this.valid = this.isValid();\n // 没有设置shape&bounds的tag\n if (!this.updateShapeAndBoundsTagSetted() && (forceUpdateTag || this.needUpdateTags(keys as string[]))) {\n this.addUpdateShapeAndBoundsTag();\n } else {\n this.addUpdateBoundTag();\n }\n this.addUpdatePositionTag();\n this.onAttributeUpdate();\n }\n\n protected _mergeAttributes(params: Partial<T>, keys?: (keyof T)[]) {\n if (isNil(keys)) {\n keys = Object.keys(params) as (keyof T)[];\n }\n for (let i = 0; i < keys.length; i++) {\n const key = keys[i] as keyof Partial<T>;\n // overwrite when previous or next attribute is function\n if (isPlainObject(this.attribute[key]) && !isFunction(this.attribute[key]) && !isFunction(params[key])) {\n merge(this.attribute[key], params[key]);\n } else {\n this.attribute[key] = params[key];\n }\n }\n }\n\n protected bindEvents() {\n // please override\n }\n\n protected abstract render(): void;\n\n // 图形元素 id\n protected _getNodeId(id: string) {\n return `${this.id ?? this._uid}-${this.name}-${id}`;\n }\n\n // 用于 emit 组件自己的事件\n protected _dispatchEvent(eventName: string, details?: Dict<any>) {\n // 封装事件\n const changeEvent = new CustomEvent(eventName, details);\n // FIXME: 需要在 vrender 的事件系统支持\n // @ts-ignore\n changeEvent.manager = this.stage?.eventSystem.manager;\n\n this.dispatchEvent(changeEvent);\n }\n}\n"]}
package/cjs/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- export declare const version = "0.21.1";
1
+ export declare const version = "0.21.2-vstory.1";
2
2
  export * from './core/base';
3
3
  export * from './core/type';
4
4
  export * from './scrollbar';
@@ -26,4 +26,5 @@ export * from './jsx';
26
26
  export * from './checkbox';
27
27
  export * from './radio';
28
28
  export * from './empty-tip';
29
+ export * from './weather';
29
30
  export * from './util';
package/cjs/index.js CHANGED
@@ -17,7 +17,7 @@ var __createBinding = this && this.__createBinding || (Object.create ? function(
17
17
 
18
18
  Object.defineProperty(exports, "__esModule", {
19
19
  value: !0
20
- }), exports.version = void 0, exports.version = "0.21.1", __exportStar(require("./core/base"), exports),
20
+ }), exports.version = void 0, exports.version = "0.21.2-vstory.1", __exportStar(require("./core/base"), exports),
21
21
  __exportStar(require("./core/type"), exports), __exportStar(require("./scrollbar"), exports),
22
22
  __exportStar(require("./tag"), exports), __exportStar(require("./poptip"), exports),
23
23
  __exportStar(require("./crosshair"), exports), __exportStar(require("./label"), exports),
@@ -31,5 +31,5 @@ __exportStar(require("./brush"), exports), __exportStar(require("./tooltip"), ex
31
31
  __exportStar(require("./timeline"), exports), __exportStar(require("./interface"), exports),
32
32
  __exportStar(require("./jsx"), exports), __exportStar(require("./checkbox"), exports),
33
33
  __exportStar(require("./radio"), exports), __exportStar(require("./empty-tip"), exports),
34
- __exportStar(require("./util"), exports);
34
+ __exportStar(require("./weather"), exports), __exportStar(require("./util"), exports);
35
35
  //# sourceMappingURL=index.js.map
package/cjs/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,QAAQ,CAAC;AAEhC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.21.1\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './util';\n"]}
1
+ {"version":3,"sources":["../src/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AACa,QAAA,OAAO,GAAG,iBAAiB,CAAC;AAEzC,8CAA4B;AAC5B,8CAA4B;AAC5B,8CAA4B;AAC5B,wCAAsB;AACtB,2CAAyB;AACzB,8CAA4B;AAC5B,0CAAwB;AACxB,yCAAuB;AACvB,8CAA4B;AAC5B,4CAA0B;AAC1B,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,2CAAyB;AACzB,0CAAwB;AACxB,8CAA4B;AAC5B,2CAAyB;AACzB,8CAA4B;AAC5B,2CAAyB;AACzB,0CAAwB;AACxB,4CAA0B;AAC1B,6CAA2B;AAC3B,8CAA4B;AAC5B,wCAAsB;AACtB,6CAA2B;AAC3B,0CAAwB;AACxB,8CAA4B;AAC5B,4CAA0B;AAC1B,yCAAuB","file":"index.js","sourcesContent":["// 导出版本号\nexport const version = \"0.21.2-vstory.1\";\n\nexport * from './core/base';\nexport * from './core/type';\nexport * from './scrollbar';\nexport * from './tag';\nexport * from './poptip';\nexport * from './crosshair';\nexport * from './label';\nexport * from './axis';\nexport * from './axis/grid';\nexport * from './segment';\nexport * from './data-zoom';\nexport * from './marker';\nexport * from './pager';\nexport * from './legend';\nexport * from './title';\nexport * from './indicator';\nexport * from './slider';\nexport * from './link-path';\nexport * from './player';\nexport * from './brush';\nexport * from './tooltip';\nexport * from './timeline';\nexport * from './interface';\nexport * from './jsx';\nexport * from './checkbox';\nexport * from './radio';\nexport * from './empty-tip';\nexport * from './weather';\nexport * from './util';\n"]}
@@ -1,4 +1,4 @@
1
- import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';
1
+ import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute, ITimeline } from '@visactor/vrender-core';
2
2
  export type Direction = 'horizontal' | 'vertical';
3
3
  export type OrientType = 'top' | 'right' | 'bottom' | 'left';
4
4
  export type BackgroundAttributes = {
@@ -9,4 +9,5 @@ export type IDelayType = 'debounce' | 'throttle';
9
9
  export interface ComponentOptions {
10
10
  skipDefault?: boolean;
11
11
  mode?: '2d' | '3d';
12
+ timeline?: ITimeline;
12
13
  }
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type { ICustomPath2D, IGraphicAttribute, IGroup, IRectGraphicAttribute } from '@visactor/vrender-core';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n}\n"]}
1
+ {"version":3,"sources":["../src/interface.ts"],"names":[],"mappings":"","file":"interface.js","sourcesContent":["import type {\n ICustomPath2D,\n IGraphicAttribute,\n IGroup,\n IRectGraphicAttribute,\n IRichText,\n IText,\n ITimeline\n} from '@visactor/vrender-core';\n\nexport type Direction = 'horizontal' | 'vertical';\n\nexport type OrientType = 'top' | 'right' | 'bottom' | 'left';\n\nexport type BackgroundAttributes = {\n /**\n * 是否绘制背景层\n */\n visible: boolean;\n /**\n * 自定义路径\n * @since 0.19.19\n */\n customShape?: (container: IGroup, attrs: Partial<IGraphicAttribute>, path: ICustomPath2D) => ICustomPath2D;\n} & Partial<IRectGraphicAttribute>;\n\nexport type IDelayType = 'debounce' | 'throttle';\n\nexport interface ComponentOptions {\n /** skip default attributes of component */\n skipDefault?: boolean;\n /** the mode of component, only axis support 3d mode now */\n mode?: '2d' | '3d';\n /* 传递一个独立的timeline */\n timeline?: ITimeline;\n}\n"]}
@@ -0,0 +1 @@
1
+ export * from './weather-box';
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+
3
+ var __createBinding = this && this.__createBinding || (Object.create ? function(o, m, k, k2) {
4
+ void 0 === k2 && (k2 = k);
5
+ var desc = Object.getOwnPropertyDescriptor(m, k);
6
+ desc && !("get" in desc ? !m.__esModule : desc.writable || desc.configurable) || (desc = {
7
+ enumerable: !0,
8
+ get: function() {
9
+ return m[k];
10
+ }
11
+ }), Object.defineProperty(o, k2, desc);
12
+ } : function(o, m, k, k2) {
13
+ void 0 === k2 && (k2 = k), o[k2] = m[k];
14
+ }), __exportStar = this && this.__exportStar || function(m, exports) {
15
+ for (var p in m) "default" === p || Object.prototype.hasOwnProperty.call(exports, p) || __createBinding(exports, m, p);
16
+ };
17
+
18
+ Object.defineProperty(exports, "__esModule", {
19
+ value: !0
20
+ }), __exportStar(require("./weather-box"), exports);
21
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/weather/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;AAAA,gDAA8B","file":"index.js","sourcesContent":["export * from './weather-box';\n"]}
@@ -0,0 +1 @@
1
+ export declare function loadWeatherComponent(): void;
@@ -0,0 +1,14 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.loadWeatherComponent = void 0;
6
+
7
+ const vrender_kits_1 = require("@visactor/vrender-kits");
8
+
9
+ function loadWeatherComponent() {
10
+ (0, vrender_kits_1.registerGroup)(), (0, vrender_kits_1.registerSymbol)();
11
+ }
12
+
13
+ exports.loadWeatherComponent = loadWeatherComponent;
14
+ //# sourceMappingURL=register.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/weather/register.ts"],"names":[],"mappings":";;;AAAA,yDAAuE;AAEvE,SAAgB,oBAAoB;IAClC,IAAA,4BAAa,GAAE,CAAC;IAChB,IAAA,6BAAc,GAAE,CAAC;AACnB,CAAC;AAHD,oDAGC","file":"register.js","sourcesContent":["import { registerGroup, registerSymbol } from '@visactor/vrender-kits';\n\nexport function loadWeatherComponent() {\n registerGroup();\n registerSymbol();\n}\n"]}
@@ -0,0 +1,24 @@
1
+ import type { IGroupGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';
2
+ export interface IWeatherBoxAttrs extends IGroupGraphicAttribute {
3
+ rainIconPath?: string;
4
+ snowIconPath?: string;
5
+ windIconPath?: string;
6
+ width: number;
7
+ height: number;
8
+ rainSizeRange?: [number, number];
9
+ snowSizeRange?: [number, number];
10
+ windSize?: number;
11
+ rainSpeed?: number;
12
+ snowSpeed?: number;
13
+ windSpeed?: number;
14
+ snowRainBottomPadding?: number;
15
+ rainRatio?: number;
16
+ rainCountThreshold?: number;
17
+ snowRatio?: number;
18
+ snowCountThreshold?: number;
19
+ windRatio?: number;
20
+ windAnimateEffect?: 'fade' | 'clipRange';
21
+ rainStyle?: ISymbolGraphicAttribute;
22
+ snowStyle?: ISymbolGraphicAttribute;
23
+ windStyle?: ISymbolGraphicAttribute;
24
+ }
@@ -0,0 +1,6 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ });
6
+ //# sourceMappingURL=type.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/weather/type.ts"],"names":[],"mappings":"","file":"type.js","sourcesContent":["import type { IGroupGraphicAttribute, IRectGraphicAttribute, ISymbolGraphicAttribute } from '@visactor/vrender-core';\n\nexport interface IWeatherBoxAttrs extends IGroupGraphicAttribute {\n rainIconPath?: string;\n snowIconPath?: string;\n windIconPath?: string;\n width: number;\n height: number;\n rainSizeRange?: [number, number];\n snowSizeRange?: [number, number];\n windSize?: number;\n rainSpeed?: number;\n snowSpeed?: number;\n windSpeed?: number;\n\n snowRainBottomPadding?: number;\n\n rainRatio?: number;\n rainCountThreshold?: number;\n snowRatio?: number;\n snowCountThreshold?: number;\n windRatio?: number;\n\n windAnimateEffect?: 'fade' | 'clipRange';\n\n rainStyle?: ISymbolGraphicAttribute;\n snowStyle?: ISymbolGraphicAttribute;\n windStyle?: ISymbolGraphicAttribute;\n}\n"]}
@@ -0,0 +1,13 @@
1
+ import { AbstractComponent } from '../core/base';
2
+ import type { IWeatherBoxAttrs } from './type';
3
+ import type { ComponentOptions } from '../interface';
4
+ import { type IGroup, type ITimeline } from '@visactor/vrender-core';
5
+ export declare class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {
6
+ name: string;
7
+ static defaultAttributes: Partial<IWeatherBoxAttrs>;
8
+ timeline: ITimeline;
9
+ constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions);
10
+ protected render(): void;
11
+ protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number): void;
12
+ protected generateRainOrSnow(type: string, ratio: number, threshold: number, windRatio: number, group: IGroup, path: string, windAngle: number, sizeRange: [number, number], speed: number): void;
13
+ }
@@ -0,0 +1,129 @@
1
+ "use strict";
2
+
3
+ Object.defineProperty(exports, "__esModule", {
4
+ value: !0
5
+ }), exports.WeatherBox = void 0;
6
+
7
+ const base_1 = require("../core/base"), vutils_1 = require("@visactor/vutils"), vrender_core_1 = require("@visactor/vrender-core");
8
+
9
+ function random() {
10
+ return Math.random();
11
+ }
12
+
13
+ function createUniformRandom(count) {
14
+ const result = [], step = 1 / count;
15
+ for (let i = 0; i < count; i++) result.push((random() - .5) * step / 2 + step * i);
16
+ result.sort((() => Math.random() - .5));
17
+ let idx = 0;
18
+ return function(i) {
19
+ return idx > count - 1 && (idx = 0), void 0 === i && (i = idx, idx++), result[i];
20
+ };
21
+ }
22
+
23
+ class WeatherBox extends base_1.AbstractComponent {
24
+ constructor(attributes, options) {
25
+ var _a;
26
+ super((null == options ? void 0 : options.skipDefault) ? attributes : (0, vutils_1.merge)({}, WeatherBox.defaultAttributes, attributes)),
27
+ this.name = "weatherBox", this.timeline = null !== (_a = null == options ? void 0 : options.timeline) && void 0 !== _a ? _a : new vrender_core_1.DefaultTimeline;
28
+ }
29
+ render() {
30
+ const {rainRatio: rainRatio, rainIconPath: rainIconPath, snowRatio: snowRatio, snowIconPath: snowIconPath, rainCountThreshold: rainCountThreshold, snowCountThreshold: snowCountThreshold, windRatio: windRatio, rainSizeRange: rainSizeRange, snowSizeRange: snowSizeRange, rainSpeed: rainSpeed, snowSpeed: snowSpeed, width: width, height: height, windIconPath: windIconPath, windSize: windSize, windSpeed: windSpeed} = this.attribute;
31
+ this.attribute.clip = !0;
32
+ const windAngle = -windRatio * Math.PI / 4, rainGroup = this.createOrUpdateChild("rain-container", {
33
+ zIndex: 1,
34
+ width: width,
35
+ height: height
36
+ }, "group");
37
+ rainRatio > 0 && this.generateRainOrSnow("rain", rainRatio, rainCountThreshold, windRatio, rainGroup, rainIconPath, windAngle, rainSizeRange, rainSpeed);
38
+ const snowGroup = this.createOrUpdateChild("snow-container", {
39
+ zIndex: 1,
40
+ width: width,
41
+ height: height
42
+ }, "group");
43
+ snowRatio > 0 && this.generateRainOrSnow("snow", snowRatio, snowCountThreshold, windRatio, snowGroup, snowIconPath, windAngle, snowSizeRange, snowSpeed);
44
+ const windGroup = this.createOrUpdateChild("wind-container", {
45
+ zIndex: 0,
46
+ width: width,
47
+ height: height
48
+ }, "group");
49
+ windRatio > 0 && this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);
50
+ }
51
+ generateWind(windRatio, windIconPath, group, size, speed) {
52
+ const {width: width, height: height} = group.attribute, {windAnimateEffect: windAnimateEffect, windStyle: windStyle = {}} = this.attribute;
53
+ let fromAttribute = {
54
+ opacity: 0,
55
+ clipRange: 1
56
+ }, toAttribute = {
57
+ opacity: 1,
58
+ clipRange: 1
59
+ };
60
+ "clipRange" === windAnimateEffect && (fromAttribute = {
61
+ clipRange: 0,
62
+ opacity: 1
63
+ }, toAttribute = {
64
+ clipRange: 1,
65
+ opacity: 1
66
+ });
67
+ const wind = group.createOrUpdateChild("wind", Object.assign(Object.assign({
68
+ x: (width - size) / 2,
69
+ y: (height - size) / 2,
70
+ symbolType: windIconPath,
71
+ size: size,
72
+ stroke: "white",
73
+ lineWidth: 2,
74
+ dx: -size / 2,
75
+ dy: -size / 2
76
+ }, windStyle), fromAttribute), "symbol"), duration = speed / 4 * 1e3;
77
+ new vrender_core_1.Animate(void 0, this.timeline).bind(wind).to(fromAttribute, duration, "linear").to(toAttribute, duration, "linear").wait(duration / 2).loop(1 / 0);
78
+ }
79
+ generateRainOrSnow(type, ratio, threshold, windRatio, group, path, windAngle, sizeRange, speed) {
80
+ let {width: width} = group.attribute;
81
+ const {height: height} = group.attribute, {snowRainBottomPadding: snowRainBottomPadding, rainStyle: rainStyle = {}, snowStyle: snowStyle = {}} = this.attribute;
82
+ let maxCount = Math.round(ratio * threshold);
83
+ windRatio > 0 && (maxCount *= Math.round(1 + windRatio)), width *= Math.round(1 + windRatio);
84
+ const uniformRandomX = createUniformRandom(maxCount), uniformRandomY = createUniformRandom(maxCount);
85
+ for (let i = 0; i < maxCount; i++) {
86
+ const x = uniformRandomX(), y = uniformRandomY(), size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]), startX = x * width - (windAngle ? height * Math.tan(Math.abs(windAngle)) : 0), startY = -y * height, particle = group.createOrUpdateChild(`${type}-${i}`, Object.assign({
87
+ x: startX,
88
+ y: startY,
89
+ symbolType: path,
90
+ size: size,
91
+ fill: "white",
92
+ angle: windAngle
93
+ }, "rain" === type ? rainStyle : snowStyle), "symbol"), duration = 1 / speed / 2 * (1 + y) * 1e3;
94
+ let endX = x * width;
95
+ "rain" === type && windAngle && (endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle))),
96
+ new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
97
+ x: endX,
98
+ y: height - snowRainBottomPadding
99
+ }, duration, "linear").loop(1 / 0), new vrender_core_1.Animate(void 0, this.timeline).bind(particle).to({
100
+ opacity: 0
101
+ }, duration, "quintIn").loop(1 / 0);
102
+ }
103
+ }
104
+ }
105
+
106
+ exports.WeatherBox = WeatherBox, WeatherBox.defaultAttributes = {
107
+ snowIconPath: "M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z",
108
+ rainIconPath: "M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z",
109
+ windIconPath: '<svg width="24" height="24" viewBox="0 0 24 24" fill="none" xmlns="http://www.w3.org/2000/svg">\n <path d="M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007" stroke-linecap="round" stroke-linejoin="round"/>\n <path d="M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007" stroke-linecap="round" stroke-linejoin="round"/>\n </svg>',
110
+ windRatio: 0,
111
+ rainRatio: 0,
112
+ snowRatio: 0,
113
+ rainCountThreshold: 10,
114
+ snowCountThreshold: 10,
115
+ rainSizeRange: [ 5, 10 ],
116
+ snowSizeRange: [ 5, 13 ],
117
+ windSize: 30,
118
+ rainSpeed: 1,
119
+ snowSpeed: .5,
120
+ windSpeed: 1,
121
+ windAnimateEffect: "fade",
122
+ rainStyle: {},
123
+ snowStyle: {},
124
+ windStyle: {
125
+ opacity: .8
126
+ },
127
+ snowRainBottomPadding: 0
128
+ };
129
+ //# sourceMappingURL=weather-box.js.map
@@ -0,0 +1 @@
1
+ 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{ AbstractComponent } from '../core/base';\nimport type { IWeatherBoxAttrs } from './type';\nimport type { ComponentOptions } from '../interface';\nimport { merge } from '@visactor/vutils';\nimport { Animate, DefaultTimeline, type IGroup, type ISymbol, type ITimeline } from '@visactor/vrender-core';\n\n// todo 后续可能做成有随机数种子的伪随机,这样可以保证每次都生成一样的随机数\nfunction random() {\n return Math.random();\n}\n\nfunction createUniformRandom(count: number) {\n const result: number[] = [];\n const step = 1 / count;\n for (let i = 0; i < count; i++) {\n result.push(((random() - 0.5) * step) / 2 + step * i);\n }\n result.sort(() => Math.random() - 0.5);\n let idx = 0;\n return function (i?: number) {\n if (idx > count - 1) {\n idx = 0;\n }\n if (i === void 0) {\n i = idx;\n idx++;\n }\n return result[i];\n };\n}\n\nexport class WeatherBox extends AbstractComponent<Required<IWeatherBoxAttrs>> {\n name: string = 'weatherBox';\n\n static defaultAttributes: Partial<IWeatherBoxAttrs> = {\n snowIconPath:\n 'M512 64c24.7 0 44.8 20.1 44.8 44.8v43.1l29.3-15.5c21.9-11.6 49-3.2 60.5 18.7s3.2 49-18.7 60.5l-71.2 37.6v85.2c32 8.2 60.6 25.1 83.1 48l73.8-42.6-3-80.4c-0.9-24.7 18.4-45.5 43.1-46.4 24.7-0.9 45.5 18.4 46.4 43.1l1.2 33.1 37.3-21.5c21.4-12.4 48.8-5 61.2 16.4 12.4 21.4 5 48.8-16.4 61.2l-37.3 21.5 28.1 17.6c21 13.2 27.3 40.8 14.1 61.8-13.2 20.9-40.8 27.3-61.8 14.1l-68.2-42.8-73.6 42.5c4.2 15.3 6.5 31.4 6.5 48s-2.3 32.7-6.5 48l73.8 42.6 68.2-42.8c20.9-13.2 48.6-6.8 61.8 14.1 13.2 21 6.8 48.6-14.1 61.8l-28.1 17.6 37.3 21.5c21.4 12.4 28.8 39.8 16.4 61.2-12.4 21.4-39.8 28.8-61.2 16.4l-37.3-21.5-1.2 33.1c-0.9 24.7-21.7 44-46.4 43.1-24.7-0.9-44-21.7-43.1-46.4l3-80.4-73.8-42.6c-22.5 22.9-51 39.8-83.1 48v85.2l71.2 37.6c21.9 11.6 30.2 38.7 18.7 60.5-11.6 21.9-38.7 30.2-60.5 18.7L557 872.2v43.1c0 24.7-20.1 44.8-44.8 44.8-24.7 0-44.8-20.1-44.8-44.8v-43.1l-29.3 15.5c-21.9 11.6-49 3.2-60.5-18.7-11.6-21.9-3.2-49 18.7-60.5l71.2-37.6v-85.2c-32-8.2-60.6-25.1-83.1-48l-73.8 42.6 3 80.4c0.9 24.7-18.4 45.5-43.1 46.4-24.7 0.9-45.5-18.4-46.4-43.1l-1.2-33.1-37.3 21.5c-21.4 12.4-48.8 5-61.2-16.4s-5-48.8 16.4-61.2l37.3-21.5-28.1-17.6c-21-13.2-27.3-40.8-14.1-61.8 13.2-20.9 40.8-27.3 61.8-14.1l68.2 42.8 73.8-42.6c-4.2-15.3-6.5-31.4-6.5-48s2.3-32.7 6.5-48l-73.8-42.6-68.2 42.8c-21 13.2-48.6 6.8-61.8-14.1-13.2-21-6.8-48.6 14.1-61.8l28.1-17.6-37.3-21.5C119 336.8 111.7 309.4 124 288c12.4-21.4 39.8-28.8 61.2-16.4l37.3 21.5 1.2-33.1c0.9-24.7 21.7-44 46.4-43.1 24.7 0.9 44 21.7 43.1 46.4l-3 80.4 73.8 42.6c22.5-22.9 51-39.8 83.1-48v-85.2L396 215.6c-21.9-11.6-30.2-38.7-18.7-60.5 11.6-21.9 38.7-30.2 60.5-18.7l29.3 15.5v-43.1C467.2 84.1 487.3 64 512 64z m0 537.6c49.5 0 89.6-40.1 89.6-89.6s-40.1-89.6-89.6-89.6-89.6 40.1-89.6 89.6 40.1 89.6 89.6 89.6z',\n rainIconPath:\n 'M802.94208 583.04c19.328 38.016 29.056 78.336 29.056 120.96a313.216 313.216 0 0 1-44.032 161.536 324.48 324.48 0 0 1-114.56 114.944c-23.552 13.696-49.024 24.32-76.416 32-27.264 7.68-55.68 11.52-84.992 11.52-29.44 0-57.6-3.84-84.992-11.52a331.136 331.136 0 0 1-76.544-32 337.536 337.536 0 0 1-65.024-49.92 337.536 337.536 0 0 1-49.92-65.024 331.136 331.136 0 0 1-32-76.544A313.216 313.216 0 0 1 191.99808 704c0-42.24 9.344-82.56 28.032-120.448L509.43808 0l293.504 583.04z',\n windIconPath: `<svg width=\"24\" height=\"24\" viewBox=\"0 0 24 24\" fill=\"none\" xmlns=\"http://www.w3.org/2000/svg\">\n <path d=\"M 4.0003 14.0002 L 12.0003 14.0008 M 12.0003 14.0008 C 13.1049 14.0009 14.0003 14.8964 14.0002 16.001 C 14.0001 17.1055 13.1046 18.0009 12 18.0008 L 10.5 18.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n <path d=\"M 7 10.0002 L 14.5 10.0008 C 15.6046 10.0009 16.5001 9.1055 16.5002 8.001 C 16.5003 6.8964 15.6049 6.0009 14.5003 6.0008 L 13.0003 6.0007\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </svg>`,\n windRatio: 0,\n rainRatio: 0,\n snowRatio: 0,\n rainCountThreshold: 10,\n snowCountThreshold: 10,\n rainSizeRange: [5, 10],\n snowSizeRange: [5, 13],\n windSize: 30,\n rainSpeed: 1,\n snowSpeed: 0.5,\n windSpeed: 1,\n windAnimateEffect: 'fade',\n rainStyle: {},\n snowStyle: {},\n windStyle: {\n opacity: 0.8\n },\n snowRainBottomPadding: 0\n };\n\n timeline: ITimeline;\n\n constructor(attributes: IWeatherBoxAttrs, options?: ComponentOptions) {\n super(options?.skipDefault ? attributes : merge({}, WeatherBox.defaultAttributes, attributes));\n this.timeline = options?.timeline ?? new DefaultTimeline();\n }\n\n protected render(): void {\n const {\n rainRatio,\n rainIconPath,\n snowRatio,\n snowIconPath,\n rainCountThreshold,\n snowCountThreshold,\n windRatio,\n rainSizeRange,\n snowSizeRange,\n rainSpeed,\n snowSpeed,\n width,\n height,\n windIconPath,\n windSize,\n windSpeed\n } = this.attribute as IWeatherBoxAttrs;\n\n this.attribute.clip = true;\n\n // 计算风速导致的偏转角度\n const windAngle = (-windRatio * Math.PI) / 4;\n\n const rainGroup = this.createOrUpdateChild('rain-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (rainRatio > 0) {\n this.generateRainOrSnow(\n 'rain',\n rainRatio,\n rainCountThreshold,\n windRatio,\n rainGroup,\n rainIconPath,\n windAngle,\n rainSizeRange,\n rainSpeed\n );\n }\n const snowGroup = this.createOrUpdateChild('snow-container', { zIndex: 1, width, height }, 'group') as IGroup;\n if (snowRatio > 0) {\n this.generateRainOrSnow(\n 'snow',\n snowRatio,\n snowCountThreshold,\n windRatio,\n snowGroup,\n snowIconPath,\n windAngle,\n snowSizeRange,\n snowSpeed\n );\n }\n\n const windGroup = this.createOrUpdateChild('wind-container', { zIndex: 0, width, height }, 'group') as IGroup;\n if (windRatio > 0) {\n this.generateWind(windRatio, windIconPath, windGroup, windSize, windSpeed);\n }\n }\n\n protected generateWind(windRatio: number, windIconPath: string, group: IGroup, size: number, speed: number) {\n const { width, height } = group.attribute;\n const { windAnimateEffect, windStyle = {} } = this.attribute;\n\n let fromAttribute = { opacity: 0, clipRange: 1 };\n let toAttribute = { opacity: 1, clipRange: 1 };\n if (windAnimateEffect === 'clipRange') {\n fromAttribute = { clipRange: 0, opacity: 1 };\n toAttribute = { clipRange: 1, opacity: 1 };\n }\n const wind = group.createOrUpdateChild(\n `wind`,\n {\n x: (width - size) / 2,\n y: (height - size) / 2,\n symbolType: windIconPath,\n size,\n stroke: 'white',\n lineWidth: 2,\n dx: -size / 2,\n dy: -size / 2,\n ...windStyle,\n ...fromAttribute\n },\n 'symbol'\n ) as ISymbol;\n\n const duration = (speed / 4) * 1000;\n\n new Animate(void 0, this.timeline)\n .bind(wind)\n .to(fromAttribute, duration, 'linear')\n .to(toAttribute, duration, 'linear')\n .wait(duration / 2)\n .loop(Infinity);\n }\n\n protected generateRainOrSnow(\n type: string,\n ratio: number,\n threshold: number,\n windRatio: number,\n group: IGroup,\n path: string,\n windAngle: number,\n sizeRange: [number, number],\n speed: number\n ) {\n let { width } = group.attribute;\n const { height } = group.attribute;\n const { snowRainBottomPadding, rainStyle = {}, snowStyle = {} } = this.attribute;\n let maxCount = Math.round(ratio * threshold);\n // 由于风速,雨雪粒子会偏转,所以需要增加粒子数量\n if (windRatio > 0) {\n maxCount = maxCount * Math.round(1 + windRatio);\n }\n width = width * Math.round(1 + windRatio);\n const uniformRandomX = createUniformRandom(maxCount);\n const uniformRandomY = createUniformRandom(maxCount);\n for (let i = 0; i < maxCount; i++) {\n const x = uniformRandomX();\n const y = uniformRandomY();\n const size = sizeRange[0] + random() * (sizeRange[1] - sizeRange[0]);\n\n const deltaX = windAngle ? height * Math.tan(Math.abs(windAngle)) : 0;\n const startX = x * width - deltaX;\n const startY = -y * height;\n const particle = group.createOrUpdateChild(\n `${type}-${i}`,\n {\n x: startX,\n y: startY,\n symbolType: path,\n size,\n fill: 'white',\n angle: windAngle,\n ...(type === 'rain' ? rainStyle : snowStyle)\n },\n 'symbol'\n ) as ISymbol;\n const duration = (1 / speed / 2) * (1 + y) * 1000;\n let endX = x * width;\n if (type === 'rain' && windAngle) {\n endX = startX + (1 + y) * height * Math.tan(Math.abs(windAngle));\n }\n new Animate(void 0, this.timeline)\n .bind(particle)\n .to({ x: endX, y: height - snowRainBottomPadding }, duration, 'linear')\n .loop(Infinity);\n new Animate(void 0, this.timeline).bind(particle).to({ opacity: 0 }, duration, 'quintIn').loop(Infinity);\n }\n }\n}\n"]}